| // | |
| // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // ResourceManager.h : Defines the ResourceManager class, which tracks objects | |
| // shared by multiple GL contexts. | |
| #ifndef LIBGLESV2_RESOURCEMANAGER_H_ | |
| #define LIBGLESV2_RESOURCEMANAGER_H_ | |
| #include "common/angleutils.h" | |
| #include "libGLESv2/angletypes.h" | |
| #include "libGLESv2/HandleAllocator.h" | |
| #include "angle_gl.h" | |
| #include <unordered_map> | |
| namespace rx | |
| { | |
| class Renderer; | |
| } | |
| namespace gl | |
| { | |
| class Buffer; | |
| class Shader; | |
| class Program; | |
| class Texture; | |
| class Renderbuffer; | |
| class Sampler; | |
| class FenceSync; | |
| class ResourceManager | |
| { | |
| public: | |
| explicit ResourceManager(rx::Renderer *renderer); | |
| ~ResourceManager(); | |
| void addRef(); | |
| void release(); | |
| GLuint createBuffer(); | |
| GLuint createShader(GLenum type); | |
| GLuint createProgram(); | |
| GLuint createTexture(); | |
| GLuint createRenderbuffer(); | |
| GLuint createSampler(); | |
| GLuint createFenceSync(); | |
| void deleteBuffer(GLuint buffer); | |
| void deleteShader(GLuint shader); | |
| void deleteProgram(GLuint program); | |
| void deleteTexture(GLuint texture); | |
| void deleteRenderbuffer(GLuint renderbuffer); | |
| void deleteSampler(GLuint sampler); | |
| void deleteFenceSync(GLuint fenceSync); | |
| Buffer *getBuffer(GLuint handle); | |
| Shader *getShader(GLuint handle); | |
| Program *getProgram(GLuint handle); | |
| Texture *getTexture(GLuint handle); | |
| Renderbuffer *getRenderbuffer(GLuint handle); | |
| Sampler *getSampler(GLuint handle); | |
| FenceSync *getFenceSync(GLuint handle); | |
| void setRenderbuffer(GLuint handle, Renderbuffer *renderbuffer); | |
| void checkBufferAllocation(unsigned int buffer); | |
| void checkTextureAllocation(GLuint texture, GLenum type); | |
| void checkRenderbufferAllocation(GLuint renderbuffer); | |
| void checkSamplerAllocation(GLuint sampler); | |
| bool isSampler(GLuint sampler); | |
| private: | |
| DISALLOW_COPY_AND_ASSIGN(ResourceManager); | |
| std::size_t mRefCount; | |
| rx::Renderer *mRenderer; | |
| typedef std::unordered_map<GLuint, Buffer*> BufferMap; | |
| BufferMap mBufferMap; | |
| HandleAllocator mBufferHandleAllocator; | |
| typedef std::unordered_map<GLuint, Shader*> ShaderMap; | |
| ShaderMap mShaderMap; | |
| typedef std::unordered_map<GLuint, Program*> ProgramMap; | |
| ProgramMap mProgramMap; | |
| HandleAllocator mProgramShaderHandleAllocator; | |
| typedef std::unordered_map<GLuint, Texture*> TextureMap; | |
| TextureMap mTextureMap; | |
| HandleAllocator mTextureHandleAllocator; | |
| typedef std::unordered_map<GLuint, Renderbuffer*> RenderbufferMap; | |
| RenderbufferMap mRenderbufferMap; | |
| HandleAllocator mRenderbufferHandleAllocator; | |
| typedef std::unordered_map<GLuint, Sampler*> SamplerMap; | |
| SamplerMap mSamplerMap; | |
| HandleAllocator mSamplerHandleAllocator; | |
| typedef std::unordered_map<GLuint, FenceSync*> FenceMap; | |
| FenceMap mFenceSyncMap; | |
| HandleAllocator mFenceSyncHandleAllocator; | |
| }; | |
| } | |
| #endif // LIBGLESV2_RESOURCEMANAGER_H_ |