| // | |
| // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // Renderbuffer.cpp: the gl::Renderbuffer class and its derived classes | |
| // Colorbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer | |
| // objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108. | |
| #include "libGLESv2/Renderbuffer.h" | |
| #include "libGLESv2/Texture.h" | |
| #include "libGLESv2/formatutils.h" | |
| #include "libGLESv2/FramebufferAttachment.h" | |
| #include "libGLESv2/renderer/Renderer.h" | |
| #include "libGLESv2/renderer/RenderTarget.h" | |
| #include "common/utilities.h" | |
| namespace gl | |
| { | |
| unsigned int RenderbufferStorage::mCurrentSerial = 1; | |
| Renderbuffer::Renderbuffer(GLuint id, RenderbufferStorage *newStorage) | |
| : RefCountObject(id), | |
| mStorage(newStorage) | |
| { | |
| ASSERT(mStorage); | |
| } | |
| Renderbuffer::~Renderbuffer() | |
| { | |
| SafeDelete(mStorage); | |
| } | |
| void Renderbuffer::setStorage(RenderbufferStorage *newStorage) | |
| { | |
| ASSERT(newStorage); | |
| SafeDelete(mStorage); | |
| mStorage = newStorage; | |
| } | |
| RenderbufferStorage *Renderbuffer::getStorage() | |
| { | |
| ASSERT(mStorage); | |
| return mStorage; | |
| } | |
| GLsizei Renderbuffer::getWidth() const | |
| { | |
| ASSERT(mStorage); | |
| return mStorage->getWidth(); | |
| } | |
| GLsizei Renderbuffer::getHeight() const | |
| { | |
| ASSERT(mStorage); | |
| return mStorage->getHeight(); | |
| } | |
| GLenum Renderbuffer::getInternalFormat() const | |
| { | |
| ASSERT(mStorage); | |
| return mStorage->getInternalFormat(); | |
| } | |
| GLenum Renderbuffer::getActualFormat() const | |
| { | |
| ASSERT(mStorage); | |
| return mStorage->getActualFormat(); | |
| } | |
| GLsizei Renderbuffer::getSamples() const | |
| { | |
| ASSERT(mStorage); | |
| return mStorage->getSamples(); | |
| } | |
| GLuint Renderbuffer::getRedSize() const | |
| { | |
| return GetInternalFormatInfo(getActualFormat()).redBits; | |
| } | |
| GLuint Renderbuffer::getGreenSize() const | |
| { | |
| return GetInternalFormatInfo(getActualFormat()).greenBits; | |
| } | |
| GLuint Renderbuffer::getBlueSize() const | |
| { | |
| return GetInternalFormatInfo(getActualFormat()).blueBits; | |
| } | |
| GLuint Renderbuffer::getAlphaSize() const | |
| { | |
| return GetInternalFormatInfo(getActualFormat()).alphaBits; | |
| } | |
| GLuint Renderbuffer::getDepthSize() const | |
| { | |
| return GetInternalFormatInfo(getActualFormat()).depthBits; | |
| } | |
| GLuint Renderbuffer::getStencilSize() const | |
| { | |
| return GetInternalFormatInfo(getActualFormat()).stencilBits; | |
| } | |
| RenderbufferStorage::RenderbufferStorage() : mSerial(issueSerials(1)) | |
| { | |
| mWidth = 0; | |
| mHeight = 0; | |
| mInternalFormat = GL_RGBA4; | |
| mActualFormat = GL_RGBA8_OES; | |
| mSamples = 0; | |
| } | |
| RenderbufferStorage::~RenderbufferStorage() | |
| { | |
| } | |
| rx::RenderTarget *RenderbufferStorage::getRenderTarget() | |
| { | |
| return NULL; | |
| } | |
| GLsizei RenderbufferStorage::getWidth() const | |
| { | |
| return mWidth; | |
| } | |
| GLsizei RenderbufferStorage::getHeight() const | |
| { | |
| return mHeight; | |
| } | |
| GLenum RenderbufferStorage::getInternalFormat() const | |
| { | |
| return mInternalFormat; | |
| } | |
| GLenum RenderbufferStorage::getActualFormat() const | |
| { | |
| return mActualFormat; | |
| } | |
| GLsizei RenderbufferStorage::getSamples() const | |
| { | |
| return mSamples; | |
| } | |
| unsigned int RenderbufferStorage::getSerial() const | |
| { | |
| return mSerial; | |
| } | |
| unsigned int RenderbufferStorage::issueSerials(unsigned int count) | |
| { | |
| unsigned int firstSerial = mCurrentSerial; | |
| mCurrentSerial += count; | |
| return firstSerial; | |
| } | |
| bool RenderbufferStorage::isTexture() const | |
| { | |
| return false; | |
| } | |
| unsigned int RenderbufferStorage::getTextureSerial() const | |
| { | |
| return -1; | |
| } | |
| Colorbuffer::Colorbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain) | |
| { | |
| mRenderTarget = renderer->createRenderTarget(swapChain, false); | |
| if (mRenderTarget) | |
| { | |
| mWidth = mRenderTarget->getWidth(); | |
| mHeight = mRenderTarget->getHeight(); | |
| mInternalFormat = mRenderTarget->getInternalFormat(); | |
| mActualFormat = mRenderTarget->getActualFormat(); | |
| mSamples = mRenderTarget->getSamples(); | |
| } | |
| } | |
| Colorbuffer::Colorbuffer(rx::Renderer *renderer, int width, int height, GLenum format, GLsizei samples) : mRenderTarget(NULL) | |
| { | |
| mRenderTarget = renderer->createRenderTarget(width, height, format, samples); | |
| if (mRenderTarget) | |
| { | |
| mWidth = width; | |
| mHeight = height; | |
| mInternalFormat = format; | |
| mActualFormat = mRenderTarget->getActualFormat(); | |
| mSamples = mRenderTarget->getSamples(); | |
| } | |
| } | |
| Colorbuffer::~Colorbuffer() | |
| { | |
| if (mRenderTarget) | |
| { | |
| delete mRenderTarget; | |
| } | |
| } | |
| rx::RenderTarget *Colorbuffer::getRenderTarget() | |
| { | |
| return mRenderTarget; | |
| } | |
| DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain) | |
| { | |
| mDepthStencil = renderer->createRenderTarget(swapChain, true); | |
| if (mDepthStencil) | |
| { | |
| mWidth = mDepthStencil->getWidth(); | |
| mHeight = mDepthStencil->getHeight(); | |
| mInternalFormat = mDepthStencil->getInternalFormat(); | |
| mSamples = mDepthStencil->getSamples(); | |
| mActualFormat = mDepthStencil->getActualFormat(); | |
| } | |
| } | |
| DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples) | |
| { | |
| mDepthStencil = renderer->createRenderTarget(width, height, GL_DEPTH24_STENCIL8_OES, samples); | |
| mWidth = mDepthStencil->getWidth(); | |
| mHeight = mDepthStencil->getHeight(); | |
| mInternalFormat = GL_DEPTH24_STENCIL8_OES; | |
| mActualFormat = mDepthStencil->getActualFormat(); | |
| mSamples = mDepthStencil->getSamples(); | |
| } | |
| DepthStencilbuffer::~DepthStencilbuffer() | |
| { | |
| if (mDepthStencil) | |
| { | |
| delete mDepthStencil; | |
| } | |
| } | |
| rx::RenderTarget *DepthStencilbuffer::getRenderTarget() | |
| { | |
| return mDepthStencil; | |
| } | |
| Depthbuffer::Depthbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples) : DepthStencilbuffer(renderer, width, height, samples) | |
| { | |
| if (mDepthStencil) | |
| { | |
| mInternalFormat = GL_DEPTH_COMPONENT16; // If the renderbuffer parameters are queried, the calling function | |
| // will expect one of the valid renderbuffer formats for use in | |
| // glRenderbufferStorage | |
| } | |
| } | |
| Depthbuffer::~Depthbuffer() | |
| { | |
| } | |
| Stencilbuffer::Stencilbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples) : DepthStencilbuffer(renderer, width, height, samples) | |
| { | |
| if (mDepthStencil) | |
| { | |
| mInternalFormat = GL_STENCIL_INDEX8; // If the renderbuffer parameters are queried, the calling function | |
| // will expect one of the valid renderbuffer formats for use in | |
| // glRenderbufferStorage | |
| } | |
| } | |
| Stencilbuffer::~Stencilbuffer() | |
| { | |
| } | |
| } |