| // | |
| // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions. | |
| #include "libGLESv2/entry_points_gles_2_0_autogen.h" | |
| #include "libGLESv2/entry_points_gles_2_0_ext.h" | |
| #include "libGLESv2/entry_points_gles_3_0.h" | |
| #include "libGLESv2/entry_points_gles_3_1.h" | |
| #include "common/event_tracer.h" | |
| extern "C" { | |
| void GL_APIENTRY glActiveTexture(GLenum texture) | |
| { | |
| return gl::ActiveTexture(texture); | |
| } | |
| void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) | |
| { | |
| return gl::AttachShader(program, shader); | |
| } | |
| void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) | |
| { | |
| return gl::BindAttribLocation(program, index, name); | |
| } | |
| void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) | |
| { | |
| return gl::BindBuffer(target, buffer); | |
| } | |
| void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) | |
| { | |
| return gl::BindFramebuffer(target, framebuffer); | |
| } | |
| void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) | |
| { | |
| return gl::BindRenderbuffer(target, renderbuffer); | |
| } | |
| void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) | |
| { | |
| return gl::BindTexture(target, texture); | |
| } | |
| void GL_APIENTRY glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | |
| { | |
| return gl::BlendColor(red, green, blue, alpha); | |
| } | |
| void GL_APIENTRY glBlendEquation(GLenum mode) | |
| { | |
| return gl::BlendEquation(mode); | |
| } | |
| void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) | |
| { | |
| return gl::BlendEquationSeparate(modeRGB, modeAlpha); | |
| } | |
| void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) | |
| { | |
| return gl::BlendFunc(sfactor, dfactor); | |
| } | |
| void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) | |
| { | |
| return gl::BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); | |
| } | |
| void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage) | |
| { | |
| return gl::BufferData(target, size, data, usage); | |
| } | |
| void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data) | |
| { | |
| return gl::BufferSubData(target, offset, size, data); | |
| } | |
| GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target) | |
| { | |
| return gl::CheckFramebufferStatus(target); | |
| } | |
| void GL_APIENTRY glClear(GLbitfield mask) | |
| { | |
| return gl::Clear(mask); | |
| } | |
| void GL_APIENTRY glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | |
| { | |
| return gl::ClearColor(red, green, blue, alpha); | |
| } | |
| void GL_APIENTRY glClearDepthf(GLfloat depth) | |
| { | |
| return gl::ClearDepthf(depth); | |
| } | |
| void GL_APIENTRY glClearStencil(GLint s) | |
| { | |
| return gl::ClearStencil(s); | |
| } | |
| void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) | |
| { | |
| return gl::ColorMask(red, green, blue, alpha); | |
| } | |
| void GL_APIENTRY glCompileShader(GLuint shader) | |
| { | |
| return gl::CompileShader(shader); | |
| } | |
| void GL_APIENTRY glCompressedTexImage2D(GLenum target, | |
| GLint level, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLint border, | |
| GLsizei imageSize, | |
| const void *data) | |
| { | |
| return gl::CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, | |
| data); | |
| } | |
| void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLenum format, | |
| GLsizei imageSize, | |
| const void *data) | |
| { | |
| return gl::CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, | |
| imageSize, data); | |
| } | |
| void GL_APIENTRY glCopyTexImage2D(GLenum target, | |
| GLint level, | |
| GLenum internalformat, | |
| GLint x, | |
| GLint y, | |
| GLsizei width, | |
| GLsizei height, | |
| GLint border) | |
| { | |
| return gl::CopyTexImage2D(target, level, internalformat, x, y, width, height, border); | |
| } | |
| void GL_APIENTRY glCopyTexSubImage2D(GLenum target, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLint x, | |
| GLint y, | |
| GLsizei width, | |
| GLsizei height) | |
| { | |
| return gl::CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); | |
| } | |
| GLuint GL_APIENTRY glCreateProgram(void) | |
| { | |
| return gl::CreateProgram(); | |
| } | |
| GLuint GL_APIENTRY glCreateShader(GLenum type) | |
| { | |
| return gl::CreateShader(type); | |
| } | |
| void GL_APIENTRY glCullFace(GLenum mode) | |
| { | |
| return gl::CullFace(mode); | |
| } | |
| void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffers) | |
| { | |
| return gl::DeleteBuffers(n, buffers); | |
| } | |
| void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) | |
| { | |
| return gl::DeleteFramebuffers(n, framebuffers); | |
| } | |
| void GL_APIENTRY glDeleteProgram(GLuint program) | |
| { | |
| return gl::DeleteProgram(program); | |
| } | |
| void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) | |
| { | |
| return gl::DeleteRenderbuffers(n, renderbuffers); | |
| } | |
| void GL_APIENTRY glDeleteShader(GLuint shader) | |
| { | |
| return gl::DeleteShader(shader); | |
| } | |
| void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures) | |
| { | |
| return gl::DeleteTextures(n, textures); | |
| } | |
| void GL_APIENTRY glDepthFunc(GLenum func) | |
| { | |
| return gl::DepthFunc(func); | |
| } | |
| void GL_APIENTRY glDepthMask(GLboolean flag) | |
| { | |
| return gl::DepthMask(flag); | |
| } | |
| void GL_APIENTRY glDepthRangef(GLfloat n, GLfloat f) | |
| { | |
| return gl::DepthRangef(n, f); | |
| } | |
| void GL_APIENTRY glDetachShader(GLuint program, GLuint shader) | |
| { | |
| return gl::DetachShader(program, shader); | |
| } | |
| void GL_APIENTRY glDisable(GLenum cap) | |
| { | |
| return gl::Disable(cap); | |
| } | |
| void GL_APIENTRY glDisableVertexAttribArray(GLuint index) | |
| { | |
| return gl::DisableVertexAttribArray(index); | |
| } | |
| void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) | |
| { | |
| return gl::DrawArrays(mode, first, count); | |
| } | |
| void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) | |
| { | |
| return gl::DrawElements(mode, count, type, indices); | |
| } | |
| void GL_APIENTRY glEnable(GLenum cap) | |
| { | |
| return gl::Enable(cap); | |
| } | |
| void GL_APIENTRY glEnableVertexAttribArray(GLuint index) | |
| { | |
| return gl::EnableVertexAttribArray(index); | |
| } | |
| void GL_APIENTRY glFinish(void) | |
| { | |
| return gl::Finish(); | |
| } | |
| void GL_APIENTRY glFlush(void) | |
| { | |
| return gl::Flush(); | |
| } | |
| void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, | |
| GLenum attachment, | |
| GLenum renderbuffertarget, | |
| GLuint renderbuffer) | |
| { | |
| return gl::FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); | |
| } | |
| void GL_APIENTRY glFramebufferTexture2D(GLenum target, | |
| GLenum attachment, | |
| GLenum textarget, | |
| GLuint texture, | |
| GLint level) | |
| { | |
| return gl::FramebufferTexture2D(target, attachment, textarget, texture, level); | |
| } | |
| void GL_APIENTRY glFrontFace(GLenum mode) | |
| { | |
| return gl::FrontFace(mode); | |
| } | |
| void GL_APIENTRY glGenBuffers(GLsizei n, GLuint *buffers) | |
| { | |
| return gl::GenBuffers(n, buffers); | |
| } | |
| void GL_APIENTRY glGenerateMipmap(GLenum target) | |
| { | |
| return gl::GenerateMipmap(target); | |
| } | |
| void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers) | |
| { | |
| return gl::GenFramebuffers(n, framebuffers); | |
| } | |
| void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) | |
| { | |
| return gl::GenRenderbuffers(n, renderbuffers); | |
| } | |
| void GL_APIENTRY glGenTextures(GLsizei n, GLuint *textures) | |
| { | |
| return gl::GenTextures(n, textures); | |
| } | |
| void GL_APIENTRY glGetActiveAttrib(GLuint program, | |
| GLuint index, | |
| GLsizei bufsize, | |
| GLsizei *length, | |
| GLint *size, | |
| GLenum *type, | |
| GLchar *name) | |
| { | |
| return gl::GetActiveAttrib(program, index, bufsize, length, size, type, name); | |
| } | |
| void GL_APIENTRY glGetActiveUniform(GLuint program, | |
| GLuint index, | |
| GLsizei bufsize, | |
| GLsizei *length, | |
| GLint *size, | |
| GLenum *type, | |
| GLchar *name) | |
| { | |
| return gl::GetActiveUniform(program, index, bufsize, length, size, type, name); | |
| } | |
| void GL_APIENTRY glGetAttachedShaders(GLuint program, | |
| GLsizei maxcount, | |
| GLsizei *count, | |
| GLuint *shaders) | |
| { | |
| return gl::GetAttachedShaders(program, maxcount, count, shaders); | |
| } | |
| GLint GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar *name) | |
| { | |
| return gl::GetAttribLocation(program, name); | |
| } | |
| void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean *params) | |
| { | |
| return gl::GetBooleanv(pname, params); | |
| } | |
| void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) | |
| { | |
| return gl::GetBufferParameteriv(target, pname, params); | |
| } | |
| GLenum GL_APIENTRY glGetError(void) | |
| { | |
| return gl::GetError(); | |
| } | |
| void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat *params) | |
| { | |
| return gl::GetFloatv(pname, params); | |
| } | |
| void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, | |
| GLenum attachment, | |
| GLenum pname, | |
| GLint *params) | |
| { | |
| return gl::GetFramebufferAttachmentParameteriv(target, attachment, pname, params); | |
| } | |
| void GL_APIENTRY glGetIntegerv(GLenum pname, GLint *params) | |
| { | |
| return gl::GetIntegerv(pname, params); | |
| } | |
| void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params) | |
| { | |
| return gl::GetProgramiv(program, pname, params); | |
| } | |
| void GL_APIENTRY glGetProgramInfoLog(GLuint program, | |
| GLsizei bufsize, | |
| GLsizei *length, | |
| GLchar *infolog) | |
| { | |
| return gl::GetProgramInfoLog(program, bufsize, length, infolog); | |
| } | |
| void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) | |
| { | |
| return gl::GetRenderbufferParameteriv(target, pname, params); | |
| } | |
| void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params) | |
| { | |
| return gl::GetShaderiv(shader, pname, params); | |
| } | |
| void GL_APIENTRY glGetShaderInfoLog(GLuint shader, | |
| GLsizei bufsize, | |
| GLsizei *length, | |
| GLchar *infolog) | |
| { | |
| return gl::GetShaderInfoLog(shader, bufsize, length, infolog); | |
| } | |
| void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, | |
| GLenum precisiontype, | |
| GLint *range, | |
| GLint *precision) | |
| { | |
| return gl::GetShaderPrecisionFormat(shadertype, precisiontype, range, precision); | |
| } | |
| void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source) | |
| { | |
| return gl::GetShaderSource(shader, bufsize, length, source); | |
| } | |
| const GLubyte *GL_APIENTRY glGetString(GLenum name) | |
| { | |
| return gl::GetString(name); | |
| } | |
| void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) | |
| { | |
| return gl::GetTexParameterfv(target, pname, params); | |
| } | |
| void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) | |
| { | |
| return gl::GetTexParameteriv(target, pname, params); | |
| } | |
| void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params) | |
| { | |
| return gl::GetUniformfv(program, location, params); | |
| } | |
| void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params) | |
| { | |
| return gl::GetUniformiv(program, location, params); | |
| } | |
| GLint GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar *name) | |
| { | |
| return gl::GetUniformLocation(program, name); | |
| } | |
| void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) | |
| { | |
| return gl::GetVertexAttribfv(index, pname, params); | |
| } | |
| void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) | |
| { | |
| return gl::GetVertexAttribiv(index, pname, params); | |
| } | |
| void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer) | |
| { | |
| return gl::GetVertexAttribPointerv(index, pname, pointer); | |
| } | |
| void GL_APIENTRY glHint(GLenum target, GLenum mode) | |
| { | |
| return gl::Hint(target, mode); | |
| } | |
| GLboolean GL_APIENTRY glIsBuffer(GLuint buffer) | |
| { | |
| return gl::IsBuffer(buffer); | |
| } | |
| GLboolean GL_APIENTRY glIsEnabled(GLenum cap) | |
| { | |
| return gl::IsEnabled(cap); | |
| } | |
| GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer) | |
| { | |
| return gl::IsFramebuffer(framebuffer); | |
| } | |
| GLboolean GL_APIENTRY glIsProgram(GLuint program) | |
| { | |
| return gl::IsProgram(program); | |
| } | |
| GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer) | |
| { | |
| return gl::IsRenderbuffer(renderbuffer); | |
| } | |
| GLboolean GL_APIENTRY glIsShader(GLuint shader) | |
| { | |
| return gl::IsShader(shader); | |
| } | |
| GLboolean GL_APIENTRY glIsTexture(GLuint texture) | |
| { | |
| return gl::IsTexture(texture); | |
| } | |
| void GL_APIENTRY glLineWidth(GLfloat width) | |
| { | |
| return gl::LineWidth(width); | |
| } | |
| void GL_APIENTRY glLinkProgram(GLuint program) | |
| { | |
| return gl::LinkProgram(program); | |
| } | |
| void GL_APIENTRY glPixelStorei(GLenum pname, GLint param) | |
| { | |
| return gl::PixelStorei(pname, param); | |
| } | |
| void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units) | |
| { | |
| return gl::PolygonOffset(factor, units); | |
| } | |
| void GL_APIENTRY glReadPixels(GLint x, | |
| GLint y, | |
| GLsizei width, | |
| GLsizei height, | |
| GLenum format, | |
| GLenum type, | |
| void *pixels) | |
| { | |
| return gl::ReadPixels(x, y, width, height, format, type, pixels); | |
| } | |
| void GL_APIENTRY glReleaseShaderCompiler(void) | |
| { | |
| return gl::ReleaseShaderCompiler(); | |
| } | |
| void GL_APIENTRY glRenderbufferStorage(GLenum target, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height) | |
| { | |
| return gl::RenderbufferStorage(target, internalformat, width, height); | |
| } | |
| void GL_APIENTRY glSampleCoverage(GLfloat value, GLboolean invert) | |
| { | |
| return gl::SampleCoverage(value, invert); | |
| } | |
| void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) | |
| { | |
| return gl::Scissor(x, y, width, height); | |
| } | |
| void GL_APIENTRY glShaderBinary(GLsizei n, | |
| const GLuint *shaders, | |
| GLenum binaryformat, | |
| const void *binary, | |
| GLsizei length) | |
| { | |
| return gl::ShaderBinary(n, shaders, binaryformat, binary, length); | |
| } | |
| void GL_APIENTRY glShaderSource(GLuint shader, | |
| GLsizei count, | |
| const GLchar *const *string, | |
| const GLint *length) | |
| { | |
| return gl::ShaderSource(shader, count, string, length); | |
| } | |
| void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) | |
| { | |
| return gl::StencilFunc(func, ref, mask); | |
| } | |
| void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) | |
| { | |
| return gl::StencilFuncSeparate(face, func, ref, mask); | |
| } | |
| void GL_APIENTRY glStencilMask(GLuint mask) | |
| { | |
| return gl::StencilMask(mask); | |
| } | |
| void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask) | |
| { | |
| return gl::StencilMaskSeparate(face, mask); | |
| } | |
| void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) | |
| { | |
| return gl::StencilOp(fail, zfail, zpass); | |
| } | |
| void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) | |
| { | |
| return gl::StencilOpSeparate(face, fail, zfail, zpass); | |
| } | |
| void GL_APIENTRY glTexImage2D(GLenum target, | |
| GLint level, | |
| GLint internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLint border, | |
| GLenum format, | |
| GLenum type, | |
| const void *pixels) | |
| { | |
| return gl::TexImage2D(target, level, internalformat, width, height, border, format, type, | |
| pixels); | |
| } | |
| void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) | |
| { | |
| return gl::TexParameterf(target, pname, param); | |
| } | |
| void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) | |
| { | |
| return gl::TexParameterfv(target, pname, params); | |
| } | |
| void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) | |
| { | |
| return gl::TexParameteri(target, pname, param); | |
| } | |
| void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params) | |
| { | |
| return gl::TexParameteriv(target, pname, params); | |
| } | |
| void GL_APIENTRY glTexSubImage2D(GLenum target, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLenum format, | |
| GLenum type, | |
| const void *pixels) | |
| { | |
| return gl::TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); | |
| } | |
| void GL_APIENTRY glUniform1f(GLint location, GLfloat x) | |
| { | |
| return gl::Uniform1f(location, x); | |
| } | |
| void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat *v) | |
| { | |
| return gl::Uniform1fv(location, count, v); | |
| } | |
| void GL_APIENTRY glUniform1i(GLint location, GLint x) | |
| { | |
| return gl::Uniform1i(location, x); | |
| } | |
| void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint *v) | |
| { | |
| return gl::Uniform1iv(location, count, v); | |
| } | |
| void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y) | |
| { | |
| return gl::Uniform2f(location, x, y); | |
| } | |
| void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat *v) | |
| { | |
| return gl::Uniform2fv(location, count, v); | |
| } | |
| void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y) | |
| { | |
| return gl::Uniform2i(location, x, y); | |
| } | |
| void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint *v) | |
| { | |
| return gl::Uniform2iv(location, count, v); | |
| } | |
| void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) | |
| { | |
| return gl::Uniform3f(location, x, y, z); | |
| } | |
| void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat *v) | |
| { | |
| return gl::Uniform3fv(location, count, v); | |
| } | |
| void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z) | |
| { | |
| return gl::Uniform3i(location, x, y, z); | |
| } | |
| void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint *v) | |
| { | |
| return gl::Uniform3iv(location, count, v); | |
| } | |
| void GL_APIENTRY glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
| { | |
| return gl::Uniform4f(location, x, y, z, w); | |
| } | |
| void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat *v) | |
| { | |
| return gl::Uniform4fv(location, count, v); | |
| } | |
| void GL_APIENTRY glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) | |
| { | |
| return gl::Uniform4i(location, x, y, z, w); | |
| } | |
| void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint *v) | |
| { | |
| return gl::Uniform4iv(location, count, v); | |
| } | |
| void GL_APIENTRY glUniformMatrix2fv(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| return gl::UniformMatrix2fv(location, count, transpose, value); | |
| } | |
| void GL_APIENTRY glUniformMatrix3fv(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| return gl::UniformMatrix3fv(location, count, transpose, value); | |
| } | |
| void GL_APIENTRY glUniformMatrix4fv(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| return gl::UniformMatrix4fv(location, count, transpose, value); | |
| } | |
| void GL_APIENTRY glUseProgram(GLuint program) | |
| { | |
| return gl::UseProgram(program); | |
| } | |
| void GL_APIENTRY glValidateProgram(GLuint program) | |
| { | |
| return gl::ValidateProgram(program); | |
| } | |
| void GL_APIENTRY glVertexAttrib1f(GLuint indx, GLfloat x) | |
| { | |
| return gl::VertexAttrib1f(indx, x); | |
| } | |
| void GL_APIENTRY glVertexAttrib1fv(GLuint indx, const GLfloat *values) | |
| { | |
| return gl::VertexAttrib1fv(indx, values); | |
| } | |
| void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) | |
| { | |
| return gl::VertexAttrib2f(indx, x, y); | |
| } | |
| void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat *values) | |
| { | |
| return gl::VertexAttrib2fv(indx, values); | |
| } | |
| void GL_APIENTRY glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) | |
| { | |
| return gl::VertexAttrib3f(indx, x, y, z); | |
| } | |
| void GL_APIENTRY glVertexAttrib3fv(GLuint indx, const GLfloat *values) | |
| { | |
| return gl::VertexAttrib3fv(indx, values); | |
| } | |
| void GL_APIENTRY glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
| { | |
| return gl::VertexAttrib4f(indx, x, y, z, w); | |
| } | |
| void GL_APIENTRY glVertexAttrib4fv(GLuint indx, const GLfloat *values) | |
| { | |
| return gl::VertexAttrib4fv(indx, values); | |
| } | |
| void GL_APIENTRY glVertexAttribPointer(GLuint indx, | |
| GLint size, | |
| GLenum type, | |
| GLboolean normalized, | |
| GLsizei stride, | |
| const void *ptr) | |
| { | |
| return gl::VertexAttribPointer(indx, size, type, normalized, stride, ptr); | |
| } | |
| void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) | |
| { | |
| return gl::Viewport(x, y, width, height); | |
| } | |
| void GL_APIENTRY glReadBuffer(GLenum mode) | |
| { | |
| return gl::ReadBuffer(mode); | |
| } | |
| void GL_APIENTRY glDrawRangeElements(GLenum mode, | |
| GLuint start, | |
| GLuint end, | |
| GLsizei count, | |
| GLenum type, | |
| const void *indices) | |
| { | |
| return gl::DrawRangeElements(mode, start, end, count, type, indices); | |
| } | |
| void GL_APIENTRY glTexImage3D(GLenum target, | |
| GLint level, | |
| GLint internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth, | |
| GLint border, | |
| GLenum format, | |
| GLenum type, | |
| const void *pixels) | |
| { | |
| return gl::TexImage3D(target, level, internalformat, width, height, depth, border, format, type, | |
| pixels); | |
| } | |
| void GL_APIENTRY glTexSubImage3D(GLenum target, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLint zoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth, | |
| GLenum format, | |
| GLenum type, | |
| const void *pixels) | |
| { | |
| return gl::TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, | |
| type, pixels); | |
| } | |
| void GL_APIENTRY glCopyTexSubImage3D(GLenum target, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLint zoffset, | |
| GLint x, | |
| GLint y, | |
| GLsizei width, | |
| GLsizei height) | |
| { | |
| return gl::CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); | |
| } | |
| void GL_APIENTRY glCompressedTexImage3D(GLenum target, | |
| GLint level, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth, | |
| GLint border, | |
| GLsizei imageSize, | |
| const void *data) | |
| { | |
| return gl::CompressedTexImage3D(target, level, internalformat, width, height, depth, border, | |
| imageSize, data); | |
| } | |
| void GL_APIENTRY glCompressedTexSubImage3D(GLenum target, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLint zoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth, | |
| GLenum format, | |
| GLsizei imageSize, | |
| const void *data) | |
| { | |
| return gl::CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, | |
| depth, format, imageSize, data); | |
| } | |
| void GL_APIENTRY glGenQueries(GLsizei n, GLuint *ids) | |
| { | |
| return gl::GenQueries(n, ids); | |
| } | |
| void GL_APIENTRY glDeleteQueries(GLsizei n, const GLuint *ids) | |
| { | |
| return gl::DeleteQueries(n, ids); | |
| } | |
| GLboolean GL_APIENTRY glIsQuery(GLuint id) | |
| { | |
| return gl::IsQuery(id); | |
| } | |
| void GL_APIENTRY glBeginQuery(GLenum target, GLuint id) | |
| { | |
| return gl::BeginQuery(target, id); | |
| } | |
| void GL_APIENTRY glEndQuery(GLenum target) | |
| { | |
| return gl::EndQuery(target); | |
| } | |
| void GL_APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params) | |
| { | |
| return gl::GetQueryiv(target, pname, params); | |
| } | |
| void GL_APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) | |
| { | |
| return gl::GetQueryObjectuiv(id, pname, params); | |
| } | |
| GLboolean GL_APIENTRY glUnmapBuffer(GLenum target) | |
| { | |
| return gl::UnmapBuffer(target); | |
| } | |
| void GL_APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, void **params) | |
| { | |
| return gl::GetBufferPointerv(target, pname, params); | |
| } | |
| void GL_APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs) | |
| { | |
| return gl::DrawBuffers(n, bufs); | |
| } | |
| void GL_APIENTRY glUniformMatrix2x3fv(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| return gl::UniformMatrix2x3fv(location, count, transpose, value); | |
| } | |
| void GL_APIENTRY glUniformMatrix3x2fv(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| return gl::UniformMatrix3x2fv(location, count, transpose, value); | |
| } | |
| void GL_APIENTRY glUniformMatrix2x4fv(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| return gl::UniformMatrix2x4fv(location, count, transpose, value); | |
| } | |
| void GL_APIENTRY glUniformMatrix4x2fv(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| return gl::UniformMatrix4x2fv(location, count, transpose, value); | |
| } | |
| void GL_APIENTRY glUniformMatrix3x4fv(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| return gl::UniformMatrix3x4fv(location, count, transpose, value); | |
| } | |
| void GL_APIENTRY glUniformMatrix4x3fv(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| return gl::UniformMatrix4x3fv(location, count, transpose, value); | |
| } | |
| void GL_APIENTRY glBlitFramebuffer(GLint srcX0, | |
| GLint srcY0, | |
| GLint srcX1, | |
| GLint srcY1, | |
| GLint dstX0, | |
| GLint dstY0, | |
| GLint dstX1, | |
| GLint dstY1, | |
| GLbitfield mask, | |
| GLenum filter) | |
| { | |
| return gl::BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, | |
| filter); | |
| } | |
| void GL_APIENTRY glRenderbufferStorageMultisample(GLenum target, | |
| GLsizei samples, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height) | |
| { | |
| return gl::RenderbufferStorageMultisample(target, samples, internalformat, width, height); | |
| } | |
| void GL_APIENTRY glFramebufferTextureLayer(GLenum target, | |
| GLenum attachment, | |
| GLuint texture, | |
| GLint level, | |
| GLint layer) | |
| { | |
| return gl::FramebufferTextureLayer(target, attachment, texture, level, layer); | |
| } | |
| void *GL_APIENTRY glMapBufferRange(GLenum target, | |
| GLintptr offset, | |
| GLsizeiptr length, | |
| GLbitfield access) | |
| { | |
| return gl::MapBufferRange(target, offset, length, access); | |
| } | |
| void GL_APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) | |
| { | |
| return gl::FlushMappedBufferRange(target, offset, length); | |
| } | |
| void GL_APIENTRY glBindVertexArray(GLuint array) | |
| { | |
| return gl::BindVertexArray(array); | |
| } | |
| void GL_APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint *arrays) | |
| { | |
| return gl::DeleteVertexArrays(n, arrays); | |
| } | |
| void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint *arrays) | |
| { | |
| return gl::GenVertexArrays(n, arrays); | |
| } | |
| GLboolean GL_APIENTRY glIsVertexArray(GLuint array) | |
| { | |
| return gl::IsVertexArray(array); | |
| } | |
| void GL_APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint *data) | |
| { | |
| return gl::GetIntegeri_v(target, index, data); | |
| } | |
| void GL_APIENTRY glBeginTransformFeedback(GLenum primitiveMode) | |
| { | |
| return gl::BeginTransformFeedback(primitiveMode); | |
| } | |
| void GL_APIENTRY glEndTransformFeedback(void) | |
| { | |
| return gl::EndTransformFeedback(); | |
| } | |
| void GL_APIENTRY | |
| glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) | |
| { | |
| return gl::BindBufferRange(target, index, buffer, offset, size); | |
| } | |
| void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer) | |
| { | |
| return gl::BindBufferBase(target, index, buffer); | |
| } | |
| void GL_APIENTRY glTransformFeedbackVaryings(GLuint program, | |
| GLsizei count, | |
| const GLchar *const *varyings, | |
| GLenum bufferMode) | |
| { | |
| return gl::TransformFeedbackVaryings(program, count, varyings, bufferMode); | |
| } | |
| void GL_APIENTRY glGetTransformFeedbackVarying(GLuint program, | |
| GLuint index, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLsizei *size, | |
| GLenum *type, | |
| GLchar *name) | |
| { | |
| return gl::GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); | |
| } | |
| void GL_APIENTRY | |
| glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) | |
| { | |
| return gl::VertexAttribIPointer(index, size, type, stride, pointer); | |
| } | |
| void GL_APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) | |
| { | |
| return gl::GetVertexAttribIiv(index, pname, params); | |
| } | |
| void GL_APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) | |
| { | |
| return gl::GetVertexAttribIuiv(index, pname, params); | |
| } | |
| void GL_APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) | |
| { | |
| return gl::VertexAttribI4i(index, x, y, z, w); | |
| } | |
| void GL_APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) | |
| { | |
| return gl::VertexAttribI4ui(index, x, y, z, w); | |
| } | |
| void GL_APIENTRY glVertexAttribI4iv(GLuint index, const GLint *v) | |
| { | |
| return gl::VertexAttribI4iv(index, v); | |
| } | |
| void GL_APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint *v) | |
| { | |
| return gl::VertexAttribI4uiv(index, v); | |
| } | |
| void GL_APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint *params) | |
| { | |
| return gl::GetUniformuiv(program, location, params); | |
| } | |
| GLint GL_APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name) | |
| { | |
| return gl::GetFragDataLocation(program, name); | |
| } | |
| void GL_APIENTRY glUniform1ui(GLint location, GLuint v0) | |
| { | |
| return gl::Uniform1ui(location, v0); | |
| } | |
| void GL_APIENTRY glUniform2ui(GLint location, GLuint v0, GLuint v1) | |
| { | |
| return gl::Uniform2ui(location, v0, v1); | |
| } | |
| void GL_APIENTRY glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) | |
| { | |
| return gl::Uniform3ui(location, v0, v1, v2); | |
| } | |
| void GL_APIENTRY glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) | |
| { | |
| return gl::Uniform4ui(location, v0, v1, v2, v3); | |
| } | |
| void GL_APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint *value) | |
| { | |
| return gl::Uniform1uiv(location, count, value); | |
| } | |
| void GL_APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint *value) | |
| { | |
| return gl::Uniform2uiv(location, count, value); | |
| } | |
| void GL_APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint *value) | |
| { | |
| return gl::Uniform3uiv(location, count, value); | |
| } | |
| void GL_APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint *value) | |
| { | |
| return gl::Uniform4uiv(location, count, value); | |
| } | |
| void GL_APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) | |
| { | |
| return gl::ClearBufferiv(buffer, drawbuffer, value); | |
| } | |
| void GL_APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) | |
| { | |
| return gl::ClearBufferuiv(buffer, drawbuffer, value); | |
| } | |
| void GL_APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) | |
| { | |
| return gl::ClearBufferfv(buffer, drawbuffer, value); | |
| } | |
| void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) | |
| { | |
| return gl::ClearBufferfi(buffer, drawbuffer, depth, stencil); | |
| } | |
| const GLubyte *GL_APIENTRY glGetStringi(GLenum name, GLuint index) | |
| { | |
| return gl::GetStringi(name, index); | |
| } | |
| void GL_APIENTRY glCopyBufferSubData(GLenum readTarget, | |
| GLenum writeTarget, | |
| GLintptr readOffset, | |
| GLintptr writeOffset, | |
| GLsizeiptr size) | |
| { | |
| return gl::CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); | |
| } | |
| void GL_APIENTRY glGetUniformIndices(GLuint program, | |
| GLsizei uniformCount, | |
| const GLchar *const *uniformNames, | |
| GLuint *uniformIndices) | |
| { | |
| return gl::GetUniformIndices(program, uniformCount, uniformNames, uniformIndices); | |
| } | |
| void GL_APIENTRY glGetActiveUniformsiv(GLuint program, | |
| GLsizei uniformCount, | |
| const GLuint *uniformIndices, | |
| GLenum pname, | |
| GLint *params) | |
| { | |
| return gl::GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); | |
| } | |
| GLuint GL_APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) | |
| { | |
| return gl::GetUniformBlockIndex(program, uniformBlockName); | |
| } | |
| void GL_APIENTRY glGetActiveUniformBlockiv(GLuint program, | |
| GLuint uniformBlockIndex, | |
| GLenum pname, | |
| GLint *params) | |
| { | |
| return gl::GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); | |
| } | |
| void GL_APIENTRY glGetActiveUniformBlockName(GLuint program, | |
| GLuint uniformBlockIndex, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLchar *uniformBlockName) | |
| { | |
| return gl::GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, | |
| uniformBlockName); | |
| } | |
| void GL_APIENTRY glUniformBlockBinding(GLuint program, | |
| GLuint uniformBlockIndex, | |
| GLuint uniformBlockBinding) | |
| { | |
| return gl::UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); | |
| } | |
| void GL_APIENTRY glDrawArraysInstanced(GLenum mode, | |
| GLint first, | |
| GLsizei count, | |
| GLsizei instanceCount) | |
| { | |
| return gl::DrawArraysInstanced(mode, first, count, instanceCount); | |
| } | |
| void GL_APIENTRY glDrawElementsInstanced(GLenum mode, | |
| GLsizei count, | |
| GLenum type, | |
| const void *indices, | |
| GLsizei instanceCount) | |
| { | |
| return gl::DrawElementsInstanced(mode, count, type, indices, instanceCount); | |
| } | |
| GLsync GL_APIENTRY glFenceSync(GLenum condition, GLbitfield flags) | |
| { | |
| return gl::FenceSync_(condition, flags); | |
| } | |
| GLboolean GL_APIENTRY glIsSync(GLsync sync) | |
| { | |
| return gl::IsSync(sync); | |
| } | |
| void GL_APIENTRY glDeleteSync(GLsync sync) | |
| { | |
| return gl::DeleteSync(sync); | |
| } | |
| GLenum GL_APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) | |
| { | |
| return gl::ClientWaitSync(sync, flags, timeout); | |
| } | |
| void GL_APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) | |
| { | |
| return gl::WaitSync(sync, flags, timeout); | |
| } | |
| void GL_APIENTRY glGetInteger64v(GLenum pname, GLint64 *params) | |
| { | |
| return gl::GetInteger64v(pname, params); | |
| } | |
| void GL_APIENTRY | |
| glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) | |
| { | |
| return gl::GetSynciv(sync, pname, bufSize, length, values); | |
| } | |
| void GL_APIENTRY glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) | |
| { | |
| return gl::GetInteger64i_v(target, index, data); | |
| } | |
| void GL_APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) | |
| { | |
| return gl::GetBufferParameteri64v(target, pname, params); | |
| } | |
| void GL_APIENTRY glGenSamplers(GLsizei count, GLuint *samplers) | |
| { | |
| return gl::GenSamplers(count, samplers); | |
| } | |
| void GL_APIENTRY glDeleteSamplers(GLsizei count, const GLuint *samplers) | |
| { | |
| return gl::DeleteSamplers(count, samplers); | |
| } | |
| GLboolean GL_APIENTRY glIsSampler(GLuint sampler) | |
| { | |
| return gl::IsSampler(sampler); | |
| } | |
| void GL_APIENTRY glBindSampler(GLuint unit, GLuint sampler) | |
| { | |
| return gl::BindSampler(unit, sampler); | |
| } | |
| void GL_APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) | |
| { | |
| return gl::SamplerParameteri(sampler, pname, param); | |
| } | |
| void GL_APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) | |
| { | |
| return gl::SamplerParameteriv(sampler, pname, param); | |
| } | |
| void GL_APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) | |
| { | |
| return gl::SamplerParameterf(sampler, pname, param); | |
| } | |
| void GL_APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) | |
| { | |
| return gl::SamplerParameterfv(sampler, pname, param); | |
| } | |
| void GL_APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) | |
| { | |
| return gl::GetSamplerParameteriv(sampler, pname, params); | |
| } | |
| void GL_APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) | |
| { | |
| return gl::GetSamplerParameterfv(sampler, pname, params); | |
| } | |
| void GL_APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor) | |
| { | |
| return gl::VertexAttribDivisor(index, divisor); | |
| } | |
| void GL_APIENTRY glBindTransformFeedback(GLenum target, GLuint id) | |
| { | |
| return gl::BindTransformFeedback(target, id); | |
| } | |
| void GL_APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids) | |
| { | |
| return gl::DeleteTransformFeedbacks(n, ids); | |
| } | |
| void GL_APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint *ids) | |
| { | |
| return gl::GenTransformFeedbacks(n, ids); | |
| } | |
| GLboolean GL_APIENTRY glIsTransformFeedback(GLuint id) | |
| { | |
| return gl::IsTransformFeedback(id); | |
| } | |
| void GL_APIENTRY glPauseTransformFeedback(void) | |
| { | |
| return gl::PauseTransformFeedback(); | |
| } | |
| void GL_APIENTRY glResumeTransformFeedback(void) | |
| { | |
| return gl::ResumeTransformFeedback(); | |
| } | |
| void GL_APIENTRY glGetProgramBinary(GLuint program, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLenum *binaryFormat, | |
| void *binary) | |
| { | |
| return gl::GetProgramBinary(program, bufSize, length, binaryFormat, binary); | |
| } | |
| void GL_APIENTRY glProgramBinary(GLuint program, | |
| GLenum binaryFormat, | |
| const void *binary, | |
| GLsizei length) | |
| { | |
| return gl::ProgramBinary(program, binaryFormat, binary, length); | |
| } | |
| void GL_APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value) | |
| { | |
| return gl::ProgramParameteri(program, pname, value); | |
| } | |
| void GL_APIENTRY glInvalidateFramebuffer(GLenum target, | |
| GLsizei numAttachments, | |
| const GLenum *attachments) | |
| { | |
| return gl::InvalidateFramebuffer(target, numAttachments, attachments); | |
| } | |
| void GL_APIENTRY glInvalidateSubFramebuffer(GLenum target, | |
| GLsizei numAttachments, | |
| const GLenum *attachments, | |
| GLint x, | |
| GLint y, | |
| GLsizei width, | |
| GLsizei height) | |
| { | |
| return gl::InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height); | |
| } | |
| void GL_APIENTRY | |
| glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) | |
| { | |
| return gl::TexStorage2D(target, levels, internalformat, width, height); | |
| } | |
| void GL_APIENTRY glTexStorage3D(GLenum target, | |
| GLsizei levels, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth) | |
| { | |
| return gl::TexStorage3D(target, levels, internalformat, width, height, depth); | |
| } | |
| void GL_APIENTRY glGetInternalformativ(GLenum target, | |
| GLenum internalformat, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLint *params) | |
| { | |
| return gl::GetInternalformativ(target, internalformat, pname, bufSize, params); | |
| } | |
| void GL_APIENTRY glBlitFramebufferANGLE(GLint srcX0, | |
| GLint srcY0, | |
| GLint srcX1, | |
| GLint srcY1, | |
| GLint dstX0, | |
| GLint dstY0, | |
| GLint dstX1, | |
| GLint dstY1, | |
| GLbitfield mask, | |
| GLenum filter) | |
| { | |
| return gl::BlitFramebufferANGLE(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, | |
| filter); | |
| } | |
| void GL_APIENTRY glRenderbufferStorageMultisampleANGLE(GLenum target, | |
| GLsizei samples, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height) | |
| { | |
| return gl::RenderbufferStorageMultisampleANGLE(target, samples, internalformat, width, height); | |
| } | |
| void GL_APIENTRY glDiscardFramebufferEXT(GLenum target, | |
| GLsizei numAttachments, | |
| const GLenum *attachments) | |
| { | |
| return gl::DiscardFramebufferEXT(target, numAttachments, attachments); | |
| } | |
| void GL_APIENTRY glDeleteFencesNV(GLsizei n, const GLuint *fences) | |
| { | |
| return gl::DeleteFencesNV(n, fences); | |
| } | |
| void GL_APIENTRY glGenFencesNV(GLsizei n, GLuint *fences) | |
| { | |
| return gl::GenFencesNV(n, fences); | |
| } | |
| GLboolean GL_APIENTRY glIsFenceNV(GLuint fence) | |
| { | |
| return gl::IsFenceNV(fence); | |
| } | |
| GLboolean GL_APIENTRY glTestFenceNV(GLuint fence) | |
| { | |
| return gl::TestFenceNV(fence); | |
| } | |
| void GL_APIENTRY glGetFenceivNV(GLuint fence, GLenum pname, GLint *params) | |
| { | |
| return gl::GetFenceivNV(fence, pname, params); | |
| } | |
| void GL_APIENTRY glFinishFenceNV(GLuint fence) | |
| { | |
| return gl::FinishFenceNV(fence); | |
| } | |
| void GL_APIENTRY glSetFenceNV(GLuint fence, GLenum condition) | |
| { | |
| return gl::SetFenceNV(fence, condition); | |
| } | |
| void GL_APIENTRY glGetTranslatedShaderSourceANGLE(GLuint shader, | |
| GLsizei bufsize, | |
| GLsizei *length, | |
| GLchar *source) | |
| { | |
| return gl::GetTranslatedShaderSourceANGLE(shader, bufsize, length, source); | |
| } | |
| void GL_APIENTRY glTexStorage2DEXT(GLenum target, | |
| GLsizei levels, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height) | |
| { | |
| return gl::TexStorage2DEXT(target, levels, internalformat, width, height); | |
| } | |
| GLenum GL_APIENTRY glGetGraphicsResetStatusEXT(void) | |
| { | |
| return gl::GetGraphicsResetStatusEXT(); | |
| } | |
| void GL_APIENTRY glReadnPixelsEXT(GLint x, | |
| GLint y, | |
| GLsizei width, | |
| GLsizei height, | |
| GLenum format, | |
| GLenum type, | |
| GLsizei bufSize, | |
| void *data) | |
| { | |
| return gl::ReadnPixelsEXT(x, y, width, height, format, type, bufSize, data); | |
| } | |
| void GL_APIENTRY glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float *params) | |
| { | |
| return gl::GetnUniformfvEXT(program, location, bufSize, params); | |
| } | |
| void GL_APIENTRY glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params) | |
| { | |
| return gl::GetnUniformivEXT(program, location, bufSize, params); | |
| } | |
| void GL_APIENTRY glGenQueriesEXT(GLsizei n, GLuint *ids) | |
| { | |
| return gl::GenQueriesEXT(n, ids); | |
| } | |
| void GL_APIENTRY glDeleteQueriesEXT(GLsizei n, const GLuint *ids) | |
| { | |
| return gl::DeleteQueriesEXT(n, ids); | |
| } | |
| GLboolean GL_APIENTRY glIsQueryEXT(GLuint id) | |
| { | |
| return gl::IsQueryEXT(id); | |
| } | |
| void GL_APIENTRY glBeginQueryEXT(GLenum target, GLuint id) | |
| { | |
| return gl::BeginQueryEXT(target, id); | |
| } | |
| void GL_APIENTRY glEndQueryEXT(GLenum target) | |
| { | |
| return gl::EndQueryEXT(target); | |
| } | |
| void GL_APIENTRY glQueryCounterEXT(GLuint id, GLenum target) | |
| { | |
| return gl::QueryCounterEXT(id, target); | |
| } | |
| void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint *params) | |
| { | |
| return gl::GetQueryivEXT(target, pname, params); | |
| } | |
| void GL_APIENTRY glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint *params) | |
| { | |
| return gl::GetQueryObjectivEXT(id, pname, params); | |
| } | |
| void GL_APIENTRY glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params) | |
| { | |
| return gl::GetQueryObjectuivEXT(id, pname, params); | |
| } | |
| void GL_APIENTRY glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 *params) | |
| { | |
| return gl::GetQueryObjecti64vEXT(id, pname, params); | |
| } | |
| void GL_APIENTRY glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 *params) | |
| { | |
| return gl::GetQueryObjectui64vEXT(id, pname, params); | |
| } | |
| void GL_APIENTRY glDrawBuffersEXT(GLsizei n, const GLenum *bufs) | |
| { | |
| return gl::DrawBuffersEXT(n, bufs); | |
| } | |
| void GL_APIENTRY glDrawArraysInstancedANGLE(GLenum mode, | |
| GLint first, | |
| GLsizei count, | |
| GLsizei primcount) | |
| { | |
| return gl::DrawArraysInstancedANGLE(mode, first, count, primcount); | |
| } | |
| void GL_APIENTRY glDrawElementsInstancedANGLE(GLenum mode, | |
| GLsizei count, | |
| GLenum type, | |
| const void *indices, | |
| GLsizei primcount) | |
| { | |
| return gl::DrawElementsInstancedANGLE(mode, count, type, indices, primcount); | |
| } | |
| void GL_APIENTRY glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) | |
| { | |
| return gl::VertexAttribDivisorANGLE(index, divisor); | |
| } | |
| void GL_APIENTRY glGetProgramBinaryOES(GLuint program, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLenum *binaryFormat, | |
| void *binary) | |
| { | |
| return gl::GetProgramBinaryOES(program, bufSize, length, binaryFormat, binary); | |
| } | |
| void GL_APIENTRY glProgramBinaryOES(GLuint program, | |
| GLenum binaryFormat, | |
| const void *binary, | |
| GLint length) | |
| { | |
| return gl::ProgramBinaryOES(program, binaryFormat, binary, length); | |
| } | |
| void *GL_APIENTRY glMapBufferOES(GLenum target, GLenum access) | |
| { | |
| return gl::MapBufferOES(target, access); | |
| } | |
| GLboolean GL_APIENTRY glUnmapBufferOES(GLenum target) | |
| { | |
| return gl::UnmapBufferOES(target); | |
| } | |
| void GL_APIENTRY glGetBufferPointervOES(GLenum target, GLenum pname, void **params) | |
| { | |
| return gl::GetBufferPointervOES(target, pname, params); | |
| } | |
| void *GL_APIENTRY glMapBufferRangeEXT(GLenum target, | |
| GLintptr offset, | |
| GLsizeiptr length, | |
| GLbitfield access) | |
| { | |
| return gl::MapBufferRangeEXT(target, offset, length, access); | |
| } | |
| void GL_APIENTRY glFlushMappedBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length) | |
| { | |
| return gl::FlushMappedBufferRangeEXT(target, offset, length); | |
| } | |
| void GL_APIENTRY glInsertEventMarkerEXT(GLsizei length, const char *marker) | |
| { | |
| return gl::InsertEventMarkerEXT(length, marker); | |
| } | |
| void GL_APIENTRY glPushGroupMarkerEXT(GLsizei length, const char *marker) | |
| { | |
| return gl::PushGroupMarkerEXT(length, marker); | |
| } | |
| void GL_APIENTRY glPopGroupMarkerEXT() | |
| { | |
| return gl::PopGroupMarkerEXT(); | |
| } | |
| void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) | |
| { | |
| return gl::EGLImageTargetTexture2DOES(target, image); | |
| } | |
| void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) | |
| { | |
| return gl::EGLImageTargetRenderbufferStorageOES(target, image); | |
| } | |
| void GL_APIENTRY glBindVertexArrayOES(GLuint array) | |
| { | |
| return gl::BindVertexArrayOES(array); | |
| } | |
| void GL_APIENTRY glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays) | |
| { | |
| return gl::DeleteVertexArraysOES(n, arrays); | |
| } | |
| void GL_APIENTRY glGenVertexArraysOES(GLsizei n, GLuint *arrays) | |
| { | |
| return gl::GenVertexArraysOES(n, arrays); | |
| } | |
| GLboolean GL_APIENTRY glIsVertexArrayOES(GLuint array) | |
| { | |
| return gl::IsVertexArrayOES(array); | |
| } | |
| void GL_APIENTRY glDebugMessageControlKHR(GLenum source, | |
| GLenum type, | |
| GLenum severity, | |
| GLsizei count, | |
| const GLuint *ids, | |
| GLboolean enabled) | |
| { | |
| return gl::DebugMessageControlKHR(source, type, severity, count, ids, enabled); | |
| } | |
| void GL_APIENTRY glDebugMessageInsertKHR(GLenum source, | |
| GLenum type, | |
| GLuint id, | |
| GLenum severity, | |
| GLsizei length, | |
| const GLchar *buf) | |
| { | |
| return gl::DebugMessageInsertKHR(source, type, id, severity, length, buf); | |
| } | |
| void GL_APIENTRY glDebugMessageCallbackKHR(GLDEBUGPROCKHR callback, const void *userParam) | |
| { | |
| return gl::DebugMessageCallbackKHR(callback, userParam); | |
| } | |
| GLuint GL_APIENTRY glGetDebugMessageLogKHR(GLuint count, | |
| GLsizei bufSize, | |
| GLenum *sources, | |
| GLenum *types, | |
| GLuint *ids, | |
| GLenum *severities, | |
| GLsizei *lengths, | |
| GLchar *messageLog) | |
| { | |
| return gl::GetDebugMessageLogKHR(count, bufSize, sources, types, ids, severities, lengths, | |
| messageLog); | |
| } | |
| void GL_APIENTRY glPushDebugGroupKHR(GLenum source, | |
| GLuint id, | |
| GLsizei length, | |
| const GLchar *message) | |
| { | |
| return gl::PushDebugGroupKHR(source, id, length, message); | |
| } | |
| void GL_APIENTRY glPopDebugGroupKHR(void) | |
| { | |
| return gl::PopDebugGroupKHR(); | |
| } | |
| void GL_APIENTRY glObjectLabelKHR(GLenum identifier, | |
| GLuint name, | |
| GLsizei length, | |
| const GLchar *label) | |
| { | |
| return gl::ObjectLabelKHR(identifier, name, length, label); | |
| } | |
| void GL_APIENTRY | |
| glGetObjectLabelKHR(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) | |
| { | |
| return gl::GetObjectLabelKHR(identifier, name, bufSize, length, label); | |
| } | |
| void GL_APIENTRY glObjectPtrLabelKHR(const void *ptr, GLsizei length, const GLchar *label) | |
| { | |
| return gl::ObjectPtrLabelKHR(ptr, length, label); | |
| } | |
| void GL_APIENTRY glGetObjectPtrLabelKHR(const void *ptr, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLchar *label) | |
| { | |
| return gl::GetObjectPtrLabelKHR(ptr, bufSize, length, label); | |
| } | |
| void GL_APIENTRY glGetPointervKHR(GLenum pname, void **params) | |
| { | |
| return gl::GetPointervKHR(pname, params); | |
| } | |
| void GL_APIENTRY glBindUniformLocationCHROMIUM(GLuint program, GLint location, const GLchar *name) | |
| { | |
| return gl::BindUniformLocationCHROMIUM(program, location, name); | |
| } | |
| void GL_APIENTRY glCoverageModulationCHROMIUM(GLenum components) | |
| { | |
| return gl::CoverageModulationCHROMIUM(components); | |
| } | |
| // CHROMIUM_path_rendendering | |
| void GL_APIENTRY glMatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat *matrix) | |
| { | |
| gl::MatrixLoadfCHROMIUM(matrixMode, matrix); | |
| } | |
| void GL_APIENTRY glMatrixLoadIdentityCHROMIUM(GLenum matrixMode) | |
| { | |
| gl::MatrixLoadIdentityCHROMIUM(matrixMode); | |
| } | |
| GLuint GL_APIENTRY glGenPathsCHROMIUM(GLsizei range) | |
| { | |
| return gl::GenPathsCHROMIUM(range); | |
| } | |
| void GL_APIENTRY glDeletePathsCHROMIUM(GLuint first, GLsizei range) | |
| { | |
| gl::DeletePathsCHROMIUM(first, range); | |
| } | |
| GLboolean GL_APIENTRY glIsPathCHROMIUM(GLuint path) | |
| { | |
| return gl::IsPathCHROMIUM(path); | |
| } | |
| void GL_APIENTRY glPathCommandsCHROMIUM(GLuint path, | |
| GLsizei numCommands, | |
| const GLubyte *commands, | |
| GLsizei numCoords, | |
| GLenum coordType, | |
| const void *coords) | |
| { | |
| gl::PathCommandsCHROMIUM(path, numCommands, commands, numCoords, coordType, coords); | |
| } | |
| void GL_APIENTRY glPathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat value) | |
| { | |
| gl::PathParameterfCHROMIUM(path, pname, value); | |
| } | |
| void GL_APIENTRY glPathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value) | |
| { | |
| gl::PathParameteriCHROMIUM(path, pname, value); | |
| } | |
| void GL_APIENTRY glGetPathParameterfvCHROMIUM(GLuint path, GLenum pname, GLfloat *value) | |
| { | |
| gl::GetPathParameterfCHROMIUM(path, pname, value); | |
| } | |
| void GL_APIENTRY glGetPathParameterivCHROMIUM(GLuint path, GLenum pname, GLint *value) | |
| { | |
| gl::GetPathParameteriCHROMIUM(path, pname, value); | |
| } | |
| void GL_APIENTRY glPathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask) | |
| { | |
| gl::PathStencilFuncCHROMIUM(func, ref, mask); | |
| } | |
| void GL_APIENTRY glStencilFillPathCHROMIUM(GLuint path, GLenum fillMode, GLuint mask) | |
| { | |
| gl::StencilFillPathCHROMIUM(path, fillMode, mask); | |
| } | |
| void GL_APIENTRY glStencilStrokePathCHROMIUM(GLuint path, GLint reference, GLuint mask) | |
| { | |
| gl::StencilStrokePathCHROMIUM(path, reference, mask); | |
| } | |
| void GL_APIENTRY glCoverFillPathCHROMIUM(GLuint path, GLenum coverMode) | |
| { | |
| gl::CoverFillPathCHROMIUM(path, coverMode); | |
| } | |
| void GL_APIENTRY glCoverStrokePathCHROMIUM(GLuint path, GLenum coverMode) | |
| { | |
| gl::CoverStrokePathCHROMIUM(path, coverMode); | |
| } | |
| void GL_APIENTRY glStencilThenCoverFillPathCHROMIUM(GLuint path, | |
| GLenum fillMode, | |
| GLuint mask, | |
| GLenum coverMode) | |
| { | |
| gl::StencilThenCoverFillPathCHROMIUM(path, fillMode, mask, coverMode); | |
| } | |
| void GL_APIENTRY glStencilThenCoverStrokePathCHROMIUM(GLuint path, | |
| GLint reference, | |
| GLuint mask, | |
| GLenum coverMode) | |
| { | |
| gl::StencilThenCoverStrokePathCHROMIUM(path, reference, mask, coverMode); | |
| } | |
| void GL_APIENTRY glCoverFillPathInstancedCHROMIUM(GLsizei numPaths, | |
| GLenum pathNameType, | |
| const void *paths, | |
| GLuint pathBase, | |
| GLenum coverMode, | |
| GLenum transformType, | |
| const GLfloat *transformValues) | |
| { | |
| gl::CoverFillPathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, coverMode, | |
| transformType, transformValues); | |
| } | |
| void GL_APIENTRY glCoverStrokePathInstancedCHROMIUM(GLsizei numPaths, | |
| GLenum pathNameType, | |
| const void *paths, | |
| GLuint pathBase, | |
| GLenum coverMode, | |
| GLenum transformType, | |
| const GLfloat *transformValues) | |
| { | |
| gl::CoverStrokePathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, coverMode, | |
| transformType, transformValues); | |
| } | |
| void GL_APIENTRY glStencilFillPathInstancedCHROMIUM(GLsizei numPaths, | |
| GLenum pathNameType, | |
| const void *paths, | |
| GLuint pathBase, | |
| GLenum fillMode, | |
| GLuint mask, | |
| GLenum transformType, | |
| const GLfloat *transformValues) | |
| { | |
| gl::StencilFillPathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, fillMode, mask, | |
| transformType, transformValues); | |
| } | |
| void GL_APIENTRY glStencilStrokePathInstancedCHROMIUM(GLsizei numPaths, | |
| GLenum pathNameType, | |
| const void *paths, | |
| GLuint pathBase, | |
| GLint reference, | |
| GLuint mask, | |
| GLenum transformType, | |
| const GLfloat *transformValues) | |
| { | |
| gl::StencilStrokePathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, reference, mask, | |
| transformType, transformValues); | |
| } | |
| void GL_APIENTRY glStencilThenCoverFillPathInstancedCHROMIUM(GLsizei numPaths, | |
| GLenum pathNameType, | |
| const void *paths, | |
| GLuint pathBase, | |
| GLenum fillMode, | |
| GLuint mask, | |
| GLenum coverMode, | |
| GLenum transformType, | |
| const GLfloat *transformValues) | |
| { | |
| gl::StencilThenCoverFillPathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, fillMode, | |
| mask, coverMode, transformType, transformValues); | |
| } | |
| void GL_APIENTRY glStencilThenCoverStrokePathInstancedCHROMIUM(GLsizei numPaths, | |
| GLenum pathNameType, | |
| const void *paths, | |
| GLuint pathBase, | |
| GLint reference, | |
| GLuint mask, | |
| GLenum coverMode, | |
| GLenum transformType, | |
| const GLfloat *transformValues) | |
| { | |
| gl::StencilThenCoverStrokePathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, | |
| reference, mask, coverMode, transformType, | |
| transformValues); | |
| } | |
| void GL_APIENTRY glBindFragmentInputLocationCHROMIUM(GLuint program, | |
| GLint location, | |
| const GLchar *name) | |
| { | |
| gl::BindFragmentInputLocationCHROMIUM(program, location, name); | |
| } | |
| void GL_APIENTRY glProgramPathFragmentInputGenCHROMIUM(GLuint program, | |
| GLint location, | |
| GLenum genMode, | |
| GLint components, | |
| const GLfloat *coeffs) | |
| { | |
| gl::ProgramPathFragmentInputGenCHROMIUM(program, location, genMode, components, coeffs); | |
| } | |
| // GLES 3.1 | |
| void GL_APIENTRY glDispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) | |
| { | |
| gl::DispatchCompute(numGroupsX, numGroupsY, numGroupsZ); | |
| } | |
| void GL_APIENTRY glDispatchComputeIndirect(GLintptr indirect) | |
| { | |
| gl::DispatchComputeIndirect(indirect); | |
| } | |
| void GL_APIENTRY glDrawArraysIndirect(GLenum mode, const void *indirect) | |
| { | |
| gl::DrawArraysIndirect(mode, indirect); | |
| } | |
| void GL_APIENTRY glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect) | |
| { | |
| gl::DrawElementsIndirect(mode, type, indirect); | |
| } | |
| void GL_APIENTRY glFramebufferParameteri(GLenum target, GLenum pname, GLint param) | |
| { | |
| gl::FramebufferParameteri(target, pname, param); | |
| } | |
| void GL_APIENTRY glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params) | |
| { | |
| gl::GetFramebufferParameteriv(target, pname, params); | |
| } | |
| void GL_APIENTRY glGetProgramInterfaceiv(GLuint program, | |
| GLenum programInterface, | |
| GLenum pname, | |
| GLint *params) | |
| { | |
| gl::GetProgramInterfaceiv(program, programInterface, pname, params); | |
| } | |
| GLuint GL_APIENTRY glGetProgramResourceIndex(GLuint program, | |
| GLenum programInterface, | |
| const GLchar *name) | |
| { | |
| return gl::GetProgramResourceIndex(program, programInterface, name); | |
| } | |
| void GL_APIENTRY glGetProgramResourceName(GLuint program, | |
| GLenum programInterface, | |
| GLuint index, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLchar *name) | |
| { | |
| gl::GetProgramResourceName(program, programInterface, index, bufSize, length, name); | |
| } | |
| void GL_APIENTRY glGetProgramResourceiv(GLuint program, | |
| GLenum programInterface, | |
| GLuint index, | |
| GLsizei propCount, | |
| const GLenum *props, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| gl::GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, | |
| params); | |
| } | |
| GLint GL_APIENTRY glGetProgramResourceLocation(GLuint program, | |
| GLenum programInterface, | |
| const GLchar *name) | |
| { | |
| return gl::GetProgramResourceLocation(program, programInterface, name); | |
| } | |
| void GL_APIENTRY glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) | |
| { | |
| gl::UseProgramStages(pipeline, stages, program); | |
| } | |
| void GL_APIENTRY glActiveShaderProgram(GLuint pipeline, GLuint program) | |
| { | |
| gl::ActiveShaderProgram(pipeline, program); | |
| } | |
| GLuint GL_APIENTRY glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings) | |
| { | |
| return gl::CreateShaderProgramv(type, count, strings); | |
| } | |
| void GL_APIENTRY glBindProgramPipeline(GLuint pipeline) | |
| { | |
| gl::BindProgramPipeline(pipeline); | |
| } | |
| void GL_APIENTRY glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines) | |
| { | |
| gl::DeleteProgramPipelines(n, pipelines); | |
| } | |
| void GL_APIENTRY glGenProgramPipelines(GLsizei n, GLuint *pipelines) | |
| { | |
| gl::GenProgramPipelines(n, pipelines); | |
| } | |
| GLboolean GL_APIENTRY glIsProgramPipeline(GLuint pipeline) | |
| { | |
| return gl::IsProgramPipeline(pipeline); | |
| } | |
| void GL_APIENTRY glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) | |
| { | |
| gl::GetProgramPipelineiv(pipeline, pname, params); | |
| } | |
| void GL_APIENTRY glProgramUniform1i(GLuint program, GLint location, GLint v0) | |
| { | |
| gl::ProgramUniform1i(program, location, v0); | |
| } | |
| void GL_APIENTRY glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) | |
| { | |
| gl::ProgramUniform2i(program, location, v0, v1); | |
| } | |
| void GL_APIENTRY glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) | |
| { | |
| gl::ProgramUniform3i(program, location, v0, v1, v2); | |
| } | |
| void GL_APIENTRY | |
| glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) | |
| { | |
| gl::ProgramUniform4i(program, location, v0, v1, v2, v3); | |
| } | |
| void GL_APIENTRY glProgramUniform1ui(GLuint program, GLint location, GLuint v0) | |
| { | |
| gl::ProgramUniform1ui(program, location, v0); | |
| } | |
| void GL_APIENTRY glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) | |
| { | |
| gl::ProgramUniform2ui(program, location, v0, v1); | |
| } | |
| void GL_APIENTRY | |
| glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) | |
| { | |
| gl::ProgramUniform3ui(program, location, v0, v1, v2); | |
| } | |
| void GL_APIENTRY | |
| glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) | |
| { | |
| gl::ProgramUniform4ui(program, location, v0, v1, v2, v3); | |
| } | |
| void GL_APIENTRY glProgramUniform1f(GLuint program, GLint location, GLfloat v0) | |
| { | |
| gl::ProgramUniform1f(program, location, v0); | |
| } | |
| void GL_APIENTRY glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) | |
| { | |
| gl::ProgramUniform2f(program, location, v0, v1); | |
| } | |
| void GL_APIENTRY | |
| glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) | |
| { | |
| gl::ProgramUniform3f(program, location, v0, v1, v2); | |
| } | |
| void GL_APIENTRY | |
| glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) | |
| { | |
| gl::ProgramUniform4f(program, location, v0, v1, v2, v3); | |
| } | |
| void GL_APIENTRY glProgramUniform1iv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| const GLint *value) | |
| { | |
| gl::ProgramUniform1iv(program, location, count, value); | |
| } | |
| void GL_APIENTRY glProgramUniform2iv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| const GLint *value) | |
| { | |
| gl::ProgramUniform2iv(program, location, count, value); | |
| } | |
| void GL_APIENTRY glProgramUniform3iv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| const GLint *value) | |
| { | |
| gl::ProgramUniform3iv(program, location, count, value); | |
| } | |
| void GL_APIENTRY glProgramUniform4iv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| const GLint *value) | |
| { | |
| gl::ProgramUniform4iv(program, location, count, value); | |
| } | |
| void GL_APIENTRY glProgramUniform1uiv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| const GLuint *value) | |
| { | |
| gl::ProgramUniform1uiv(program, location, count, value); | |
| } | |
| void GL_APIENTRY glProgramUniform2uiv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| const GLuint *value) | |
| { | |
| gl::ProgramUniform2uiv(program, location, count, value); | |
| } | |
| void GL_APIENTRY glProgramUniform3uiv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| const GLuint *value) | |
| { | |
| gl::ProgramUniform3uiv(program, location, count, value); | |
| } | |
| void GL_APIENTRY glProgramUniform4uiv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| const GLuint *value) | |
| { | |
| gl::ProgramUniform4uiv(program, location, count, value); | |
| } | |
| void GL_APIENTRY glProgramUniform1fv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| const GLfloat *value) | |
| { | |
| gl::ProgramUniform1fv(program, location, count, value); | |
| } | |
| void GL_APIENTRY glProgramUniform2fv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| const GLfloat *value) | |
| { | |
| gl::ProgramUniform2fv(program, location, count, value); | |
| } | |
| void GL_APIENTRY glProgramUniform3fv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| const GLfloat *value) | |
| { | |
| gl::ProgramUniform3fv(program, location, count, value); | |
| } | |
| void GL_APIENTRY glProgramUniform4fv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| const GLfloat *value) | |
| { | |
| gl::ProgramUniform4fv(program, location, count, value); | |
| } | |
| void GL_APIENTRY glProgramUniformMatrix2fv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| gl::ProgramUniformMatrix2fv(program, location, count, transpose, value); | |
| } | |
| void GL_APIENTRY glProgramUniformMatrix3fv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| gl::ProgramUniformMatrix3fv(program, location, count, transpose, value); | |
| } | |
| void GL_APIENTRY glProgramUniformMatrix4fv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| gl::ProgramUniformMatrix4fv(program, location, count, transpose, value); | |
| } | |
| void GL_APIENTRY glProgramUniformMatrix2x3fv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| gl::ProgramUniformMatrix2x3fv(program, location, count, transpose, value); | |
| } | |
| void GL_APIENTRY glProgramUniformMatrix3x2fv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| gl::ProgramUniformMatrix3x2fv(program, location, count, transpose, value); | |
| } | |
| void GL_APIENTRY glProgramUniformMatrix2x4fv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| gl::ProgramUniformMatrix2x4fv(program, location, count, transpose, value); | |
| } | |
| void GL_APIENTRY glProgramUniformMatrix4x2fv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| gl::ProgramUniformMatrix4x2fv(program, location, count, transpose, value); | |
| } | |
| void GL_APIENTRY glProgramUniformMatrix3x4fv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| gl::ProgramUniformMatrix3x4fv(program, location, count, transpose, value); | |
| } | |
| void GL_APIENTRY glProgramUniformMatrix4x3fv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| gl::ProgramUniformMatrix4x3fv(program, location, count, transpose, value); | |
| } | |
| void GL_APIENTRY glValidateProgramPipeline(GLuint pipeline) | |
| { | |
| gl::ValidateProgramPipeline(pipeline); | |
| } | |
| void GL_APIENTRY glGetProgramPipelineInfoLog(GLuint pipeline, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLchar *infoLog) | |
| { | |
| gl::GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); | |
| } | |
| void GL_APIENTRY glBindImageTexture(GLuint unit, | |
| GLuint texture, | |
| GLint level, | |
| GLboolean layered, | |
| GLint layer, | |
| GLenum access, | |
| GLenum format) | |
| { | |
| gl::BindImageTexture(unit, texture, level, layered, layer, access, format); | |
| } | |
| void GL_APIENTRY glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) | |
| { | |
| gl::GetBooleani_v(target, index, data); | |
| } | |
| void GL_APIENTRY glMemoryBarrier(GLbitfield barriers) | |
| { | |
| gl::MemoryBarrier(barriers); | |
| } | |
| void GL_APIENTRY glMemoryBarrierByRegion(GLbitfield barriers) | |
| { | |
| gl::MemoryBarrierByRegion(barriers); | |
| } | |
| void GL_APIENTRY glTexStorage2DMultisample(GLenum target, | |
| GLsizei samples, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLboolean fixedsamplelocations) | |
| { | |
| gl::TexStorage2DMultisample(target, samples, internalformat, width, height, | |
| fixedsamplelocations); | |
| } | |
| void GL_APIENTRY glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) | |
| { | |
| gl::GetMultisamplefv(pname, index, val); | |
| } | |
| void GL_APIENTRY glSampleMaski(GLuint maskNumber, GLbitfield mask) | |
| { | |
| gl::SampleMaski(maskNumber, mask); | |
| } | |
| void GL_APIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) | |
| { | |
| gl::GetTexLevelParameteriv(target, level, pname, params); | |
| } | |
| void GL_APIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) | |
| { | |
| gl::GetTexLevelParameterfv(target, level, pname, params); | |
| } | |
| void GL_APIENTRY glBindVertexBuffer(GLuint bindingindex, | |
| GLuint buffer, | |
| GLintptr offset, | |
| GLsizei stride) | |
| { | |
| gl::BindVertexBuffer(bindingindex, buffer, offset, stride); | |
| } | |
| void GL_APIENTRY glVertexAttribFormat(GLuint attribindex, | |
| GLint size, | |
| GLenum type, | |
| GLboolean normalized, | |
| GLuint relativeoffset) | |
| { | |
| gl::VertexAttribFormat(attribindex, size, type, normalized, relativeoffset); | |
| } | |
| void GL_APIENTRY glVertexAttribIFormat(GLuint attribindex, | |
| GLint size, | |
| GLenum type, | |
| GLuint relativeoffset) | |
| { | |
| gl::VertexAttribIFormat(attribindex, size, type, relativeoffset); | |
| } | |
| void GL_APIENTRY glVertexAttribBinding(GLuint attribindex, GLuint bindingindex) | |
| { | |
| gl::VertexAttribBinding(attribindex, bindingindex); | |
| } | |
| void GL_APIENTRY glVertexBindingDivisor(GLuint bindingindex, GLuint divisor) | |
| { | |
| gl::VertexBindingDivisor(bindingindex, divisor); | |
| } | |
| } // extern "C" |