| // | |
| // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // Program.cpp: Implements the gl::Program class. Implements GL program objects | |
| // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. | |
| #include "libANGLE/Program.h" | |
| #include <algorithm> | |
| #include "common/bitset_utils.h" | |
| #include "common/debug.h" | |
| #include "common/platform.h" | |
| #include "common/utilities.h" | |
| #include "compiler/translator/blocklayout.h" | |
| #include "libANGLE/Context.h" | |
| #include "libANGLE/MemoryProgramCache.h" | |
| #include "libANGLE/ResourceManager.h" | |
| #include "libANGLE/Uniform.h" | |
| #include "libANGLE/UniformLinker.h" | |
| #include "libANGLE/VaryingPacking.h" | |
| #include "libANGLE/features.h" | |
| #include "libANGLE/queryconversions.h" | |
| #include "libANGLE/renderer/GLImplFactory.h" | |
| #include "libANGLE/renderer/ProgramImpl.h" | |
| namespace gl | |
| { | |
| namespace | |
| { | |
| // This simplified cast function doesn't need to worry about advanced concepts like | |
| // depth range values, or casting to bool. | |
| template <typename DestT, typename SrcT> | |
| DestT UniformStateQueryCast(SrcT value); | |
| // From-Float-To-Integer Casts | |
| template <> | |
| GLint UniformStateQueryCast(GLfloat value) | |
| { | |
| return clampCast<GLint>(roundf(value)); | |
| } | |
| template <> | |
| GLuint UniformStateQueryCast(GLfloat value) | |
| { | |
| return clampCast<GLuint>(roundf(value)); | |
| } | |
| // From-Integer-to-Integer Casts | |
| template <> | |
| GLint UniformStateQueryCast(GLuint value) | |
| { | |
| return clampCast<GLint>(value); | |
| } | |
| template <> | |
| GLuint UniformStateQueryCast(GLint value) | |
| { | |
| return clampCast<GLuint>(value); | |
| } | |
| // From-Boolean-to-Anything Casts | |
| template <> | |
| GLfloat UniformStateQueryCast(GLboolean value) | |
| { | |
| return (value == GL_TRUE ? 1.0f : 0.0f); | |
| } | |
| template <> | |
| GLint UniformStateQueryCast(GLboolean value) | |
| { | |
| return (value == GL_TRUE ? 1 : 0); | |
| } | |
| template <> | |
| GLuint UniformStateQueryCast(GLboolean value) | |
| { | |
| return (value == GL_TRUE ? 1u : 0u); | |
| } | |
| // Default to static_cast | |
| template <typename DestT, typename SrcT> | |
| DestT UniformStateQueryCast(SrcT value) | |
| { | |
| return static_cast<DestT>(value); | |
| } | |
| template <typename SrcT, typename DestT> | |
| void UniformStateQueryCastLoop(DestT *dataOut, const uint8_t *srcPointer, int components) | |
| { | |
| for (int comp = 0; comp < components; ++comp) | |
| { | |
| // We only work with strides of 4 bytes for uniform components. (GLfloat/GLint) | |
| // Don't use SrcT stride directly since GLboolean has a stride of 1 byte. | |
| size_t offset = comp * 4; | |
| const SrcT *typedSrcPointer = reinterpret_cast<const SrcT *>(&srcPointer[offset]); | |
| dataOut[comp] = UniformStateQueryCast<DestT>(*typedSrcPointer); | |
| } | |
| } | |
| // true if varying x has a higher priority in packing than y | |
| bool ComparePackedVarying(const PackedVarying &x, const PackedVarying &y) | |
| { | |
| // If the PackedVarying 'x' or 'y' to be compared is an array element, this clones an equivalent | |
| // non-array shader variable 'vx' or 'vy' for actual comparison instead. | |
| sh::ShaderVariable vx, vy; | |
| const sh::ShaderVariable *px, *py; | |
| if (x.isArrayElement()) | |
| { | |
| vx = *x.varying; | |
| vx.arraySize = 0; | |
| px = &vx; | |
| } | |
| else | |
| { | |
| px = x.varying; | |
| } | |
| if (y.isArrayElement()) | |
| { | |
| vy = *y.varying; | |
| vy.arraySize = 0; | |
| py = &vy; | |
| } | |
| else | |
| { | |
| py = y.varying; | |
| } | |
| return gl::CompareShaderVar(*px, *py); | |
| } | |
| template <typename VarT> | |
| GLuint GetResourceIndexFromName(const std::vector<VarT> &list, const std::string &name) | |
| { | |
| size_t subscript = GL_INVALID_INDEX; | |
| std::string baseName = ParseResourceName(name, &subscript); | |
| // The app is not allowed to specify array indices other than 0 for arrays of basic types | |
| if (subscript != 0 && subscript != GL_INVALID_INDEX) | |
| { | |
| return GL_INVALID_INDEX; | |
| } | |
| for (size_t index = 0; index < list.size(); index++) | |
| { | |
| const VarT &resource = list[index]; | |
| if (resource.name == baseName) | |
| { | |
| if (resource.isArray() || subscript == GL_INVALID_INDEX) | |
| { | |
| return static_cast<GLuint>(index); | |
| } | |
| } | |
| } | |
| return GL_INVALID_INDEX; | |
| } | |
| void CopyStringToBuffer(GLchar *buffer, const std::string &string, GLsizei bufSize, GLsizei *length) | |
| { | |
| ASSERT(bufSize > 0); | |
| strncpy(buffer, string.c_str(), bufSize); | |
| buffer[bufSize - 1] = '\0'; | |
| if (length) | |
| { | |
| *length = static_cast<GLsizei>(strlen(buffer)); | |
| } | |
| } | |
| bool IncludeSameArrayElement(const std::set<std::string> &nameSet, const std::string &name) | |
| { | |
| size_t subscript = GL_INVALID_INDEX; | |
| std::string baseName = ParseResourceName(name, &subscript); | |
| for (auto it = nameSet.begin(); it != nameSet.end(); ++it) | |
| { | |
| size_t arrayIndex = GL_INVALID_INDEX; | |
| std::string arrayName = ParseResourceName(*it, &arrayIndex); | |
| if (baseName == arrayName && (subscript == GL_INVALID_INDEX || | |
| arrayIndex == GL_INVALID_INDEX || subscript == arrayIndex)) | |
| { | |
| return true; | |
| } | |
| } | |
| return false; | |
| } | |
| } // anonymous namespace | |
| const char *const g_fakepath = "C:\\fakepath"; | |
| InfoLog::InfoLog() | |
| { | |
| } | |
| InfoLog::~InfoLog() | |
| { | |
| } | |
| size_t InfoLog::getLength() const | |
| { | |
| const std::string &logString = mStream.str(); | |
| return logString.empty() ? 0 : logString.length() + 1; | |
| } | |
| void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const | |
| { | |
| size_t index = 0; | |
| if (bufSize > 0) | |
| { | |
| const std::string str(mStream.str()); | |
| if (!str.empty()) | |
| { | |
| index = std::min(static_cast<size_t>(bufSize) - 1, str.length()); | |
| memcpy(infoLog, str.c_str(), index); | |
| } | |
| infoLog[index] = '\0'; | |
| } | |
| if (length) | |
| { | |
| *length = static_cast<GLsizei>(index); | |
| } | |
| } | |
| // append a santized message to the program info log. | |
| // The D3D compiler includes a fake file path in some of the warning or error | |
| // messages, so lets remove all occurrences of this fake file path from the log. | |
| void InfoLog::appendSanitized(const char *message) | |
| { | |
| std::string msg(message); | |
| size_t found; | |
| do | |
| { | |
| found = msg.find(g_fakepath); | |
| if (found != std::string::npos) | |
| { | |
| msg.erase(found, strlen(g_fakepath)); | |
| } | |
| } | |
| while (found != std::string::npos); | |
| mStream << message << std::endl; | |
| } | |
| void InfoLog::reset() | |
| { | |
| } | |
| VariableLocation::VariableLocation() : name(), element(0), index(0), used(false), ignored(false) | |
| { | |
| } | |
| VariableLocation::VariableLocation(const std::string &name, | |
| unsigned int element, | |
| unsigned int index) | |
| : name(name), element(element), index(index), used(true), ignored(false) | |
| { | |
| } | |
| void Program::Bindings::bindLocation(GLuint index, const std::string &name) | |
| { | |
| mBindings[name] = index; | |
| } | |
| int Program::Bindings::getBinding(const std::string &name) const | |
| { | |
| auto iter = mBindings.find(name); | |
| return (iter != mBindings.end()) ? iter->second : -1; | |
| } | |
| Program::Bindings::const_iterator Program::Bindings::begin() const | |
| { | |
| return mBindings.begin(); | |
| } | |
| Program::Bindings::const_iterator Program::Bindings::end() const | |
| { | |
| return mBindings.end(); | |
| } | |
| ProgramState::ProgramState() | |
| : mLabel(), | |
| mAttachedFragmentShader(nullptr), | |
| mAttachedVertexShader(nullptr), | |
| mAttachedComputeShader(nullptr), | |
| mTransformFeedbackBufferMode(GL_INTERLEAVED_ATTRIBS), | |
| mSamplerUniformRange(0, 0), | |
| mBinaryRetrieveableHint(false) | |
| { | |
| mComputeShaderLocalSize.fill(1); | |
| } | |
| ProgramState::~ProgramState() | |
| { | |
| ASSERT(!mAttachedVertexShader && !mAttachedFragmentShader && !mAttachedComputeShader); | |
| } | |
| const std::string &ProgramState::getLabel() | |
| { | |
| return mLabel; | |
| } | |
| GLint ProgramState::getUniformLocation(const std::string &name) const | |
| { | |
| size_t subscript = GL_INVALID_INDEX; | |
| std::string baseName = ParseResourceName(name, &subscript); | |
| for (size_t location = 0; location < mUniformLocations.size(); ++location) | |
| { | |
| const VariableLocation &uniformLocation = mUniformLocations[location]; | |
| if (!uniformLocation.used) | |
| { | |
| continue; | |
| } | |
| const LinkedUniform &uniform = mUniforms[uniformLocation.index]; | |
| if (uniform.name == baseName) | |
| { | |
| if (uniform.isArray()) | |
| { | |
| if (uniformLocation.element == subscript || | |
| (uniformLocation.element == 0 && subscript == GL_INVALID_INDEX)) | |
| { | |
| return static_cast<GLint>(location); | |
| } | |
| } | |
| else | |
| { | |
| if (subscript == GL_INVALID_INDEX) | |
| { | |
| return static_cast<GLint>(location); | |
| } | |
| } | |
| } | |
| } | |
| return -1; | |
| } | |
| GLuint ProgramState::getUniformIndexFromName(const std::string &name) const | |
| { | |
| return GetResourceIndexFromName(mUniforms, name); | |
| } | |
| GLuint ProgramState::getUniformIndexFromLocation(GLint location) const | |
| { | |
| ASSERT(location >= 0 && static_cast<size_t>(location) < mUniformLocations.size()); | |
| return mUniformLocations[location].index; | |
| } | |
| Optional<GLuint> ProgramState::getSamplerIndex(GLint location) const | |
| { | |
| GLuint index = getUniformIndexFromLocation(location); | |
| if (!isSamplerUniformIndex(index)) | |
| { | |
| return Optional<GLuint>::Invalid(); | |
| } | |
| return getSamplerIndexFromUniformIndex(index); | |
| } | |
| bool ProgramState::isSamplerUniformIndex(GLuint index) const | |
| { | |
| return mSamplerUniformRange.contains(index); | |
| } | |
| GLuint ProgramState::getSamplerIndexFromUniformIndex(GLuint uniformIndex) const | |
| { | |
| ASSERT(isSamplerUniformIndex(uniformIndex)); | |
| return uniformIndex - mSamplerUniformRange.low(); | |
| } | |
| GLuint ProgramState::getAttributeLocation(const std::string &name) const | |
| { | |
| for (const sh::Attribute &attribute : mAttributes) | |
| { | |
| if (attribute.name == name) | |
| { | |
| return attribute.location; | |
| } | |
| } | |
| return static_cast<GLuint>(-1); | |
| } | |
| Program::Program(rx::GLImplFactory *factory, ShaderProgramManager *manager, GLuint handle) | |
| : mProgram(factory->createProgram(mState)), | |
| mValidated(false), | |
| mLinked(false), | |
| mDeleteStatus(false), | |
| mRefCount(0), | |
| mResourceManager(manager), | |
| mHandle(handle) | |
| { | |
| ASSERT(mProgram); | |
| unlink(); | |
| } | |
| Program::~Program() | |
| { | |
| ASSERT(!mProgram); | |
| } | |
| void Program::onDestroy(const Context *context) | |
| { | |
| if (mState.mAttachedVertexShader != nullptr) | |
| { | |
| mState.mAttachedVertexShader->release(context); | |
| mState.mAttachedVertexShader = nullptr; | |
| } | |
| if (mState.mAttachedFragmentShader != nullptr) | |
| { | |
| mState.mAttachedFragmentShader->release(context); | |
| mState.mAttachedFragmentShader = nullptr; | |
| } | |
| if (mState.mAttachedComputeShader != nullptr) | |
| { | |
| mState.mAttachedComputeShader->release(context); | |
| mState.mAttachedComputeShader = nullptr; | |
| } | |
| mProgram->destroy(context); | |
| ASSERT(!mState.mAttachedVertexShader && !mState.mAttachedFragmentShader && | |
| !mState.mAttachedComputeShader); | |
| SafeDelete(mProgram); | |
| delete this; | |
| } | |
| void Program::setLabel(const std::string &label) | |
| { | |
| mState.mLabel = label; | |
| } | |
| const std::string &Program::getLabel() const | |
| { | |
| return mState.mLabel; | |
| } | |
| void Program::attachShader(Shader *shader) | |
| { | |
| switch (shader->getType()) | |
| { | |
| case GL_VERTEX_SHADER: | |
| { | |
| ASSERT(!mState.mAttachedVertexShader); | |
| mState.mAttachedVertexShader = shader; | |
| mState.mAttachedVertexShader->addRef(); | |
| break; | |
| } | |
| case GL_FRAGMENT_SHADER: | |
| { | |
| ASSERT(!mState.mAttachedFragmentShader); | |
| mState.mAttachedFragmentShader = shader; | |
| mState.mAttachedFragmentShader->addRef(); | |
| break; | |
| } | |
| case GL_COMPUTE_SHADER: | |
| { | |
| ASSERT(!mState.mAttachedComputeShader); | |
| mState.mAttachedComputeShader = shader; | |
| mState.mAttachedComputeShader->addRef(); | |
| break; | |
| } | |
| default: | |
| UNREACHABLE(); | |
| } | |
| } | |
| void Program::detachShader(const Context *context, Shader *shader) | |
| { | |
| switch (shader->getType()) | |
| { | |
| case GL_VERTEX_SHADER: | |
| { | |
| ASSERT(mState.mAttachedVertexShader == shader); | |
| shader->release(context); | |
| mState.mAttachedVertexShader = nullptr; | |
| break; | |
| } | |
| case GL_FRAGMENT_SHADER: | |
| { | |
| ASSERT(mState.mAttachedFragmentShader == shader); | |
| shader->release(context); | |
| mState.mAttachedFragmentShader = nullptr; | |
| break; | |
| } | |
| case GL_COMPUTE_SHADER: | |
| { | |
| ASSERT(mState.mAttachedComputeShader == shader); | |
| shader->release(context); | |
| mState.mAttachedComputeShader = nullptr; | |
| break; | |
| } | |
| default: | |
| UNREACHABLE(); | |
| } | |
| } | |
| int Program::getAttachedShadersCount() const | |
| { | |
| return (mState.mAttachedVertexShader ? 1 : 0) + (mState.mAttachedFragmentShader ? 1 : 0) + | |
| (mState.mAttachedComputeShader ? 1 : 0); | |
| } | |
| void Program::bindAttributeLocation(GLuint index, const char *name) | |
| { | |
| mAttributeBindings.bindLocation(index, name); | |
| } | |
| void Program::bindUniformLocation(GLuint index, const char *name) | |
| { | |
| // Bind the base uniform name only since array indices other than 0 cannot be bound | |
| mUniformLocationBindings.bindLocation(index, ParseResourceName(name, nullptr)); | |
| } | |
| void Program::bindFragmentInputLocation(GLint index, const char *name) | |
| { | |
| mFragmentInputBindings.bindLocation(index, name); | |
| } | |
| BindingInfo Program::getFragmentInputBindingInfo(const Context *context, GLint index) const | |
| { | |
| BindingInfo ret; | |
| ret.type = GL_NONE; | |
| ret.valid = false; | |
| Shader *fragmentShader = mState.getAttachedFragmentShader(); | |
| ASSERT(fragmentShader); | |
| // Find the actual fragment shader varying we're interested in | |
| const std::vector<sh::Varying> &inputs = fragmentShader->getVaryings(context); | |
| for (const auto &binding : mFragmentInputBindings) | |
| { | |
| if (binding.second != static_cast<GLuint>(index)) | |
| continue; | |
| ret.valid = true; | |
| std::string originalName = binding.first; | |
| unsigned int arrayIndex = ParseAndStripArrayIndex(&originalName); | |
| for (const auto &in : inputs) | |
| { | |
| if (in.name == originalName) | |
| { | |
| if (in.isArray()) | |
| { | |
| // The client wants to bind either "name" or "name[0]". | |
| // GL ES 3.1 spec refers to active array names with language such as: | |
| // "if the string identifies the base name of an active array, where the | |
| // string would exactly match the name of the variable if the suffix "[0]" | |
| // were appended to the string". | |
| if (arrayIndex == GL_INVALID_INDEX) | |
| arrayIndex = 0; | |
| ret.name = in.mappedName + "[" + ToString(arrayIndex) + "]"; | |
| } | |
| else | |
| { | |
| ret.name = in.mappedName; | |
| } | |
| ret.type = in.type; | |
| return ret; | |
| } | |
| } | |
| } | |
| return ret; | |
| } | |
| void Program::pathFragmentInputGen(const Context *context, | |
| GLint index, | |
| GLenum genMode, | |
| GLint components, | |
| const GLfloat *coeffs) | |
| { | |
| // If the location is -1 then the command is silently ignored | |
| if (index == -1) | |
| return; | |
| const auto &binding = getFragmentInputBindingInfo(context, index); | |
| // If the input doesn't exist then then the command is silently ignored | |
| // This could happen through optimization for example, the shader translator | |
| // decides that a variable is not actually being used and optimizes it away. | |
| if (binding.name.empty()) | |
| return; | |
| mProgram->setPathFragmentInputGen(binding.name, genMode, components, coeffs); | |
| } | |
| // The attached shaders are checked for linking errors by matching up their variables. | |
| // Uniform, input and output variables get collected. | |
| // The code gets compiled into binaries. | |
| Error Program::link(const gl::Context *context) | |
| { | |
| const auto &data = context->getContextState(); | |
| unlink(); | |
| ProgramHash programHash; | |
| auto *cache = context->getMemoryProgramCache(); | |
| if (cache) | |
| { | |
| ANGLE_TRY_RESULT(cache->getProgram(context, this, &mState, &programHash), mLinked); | |
| } | |
| if (mLinked) | |
| { | |
| return NoError(); | |
| } | |
| // Cache load failed, fall through to normal linking. | |
| unlink(); | |
| mInfoLog.reset(); | |
| const Caps &caps = data.getCaps(); | |
| auto vertexShader = mState.mAttachedVertexShader; | |
| auto fragmentShader = mState.mAttachedFragmentShader; | |
| auto computeShader = mState.mAttachedComputeShader; | |
| bool isComputeShaderAttached = (computeShader != nullptr); | |
| bool nonComputeShadersAttached = (vertexShader != nullptr || fragmentShader != nullptr); | |
| // Check whether we both have a compute and non-compute shaders attached. | |
| // If there are of both types attached, then linking should fail. | |
| // OpenGL ES 3.10, 7.3 Program Objects, under LinkProgram | |
| if (isComputeShaderAttached == true && nonComputeShadersAttached == true) | |
| { | |
| mInfoLog << "Both a compute and non-compute shaders are attached to the same program."; | |
| return NoError(); | |
| } | |
| if (computeShader) | |
| { | |
| if (!computeShader->isCompiled(context)) | |
| { | |
| mInfoLog << "Attached compute shader is not compiled."; | |
| return NoError(); | |
| } | |
| ASSERT(computeShader->getType() == GL_COMPUTE_SHADER); | |
| mState.mComputeShaderLocalSize = computeShader->getWorkGroupSize(context); | |
| // GLSL ES 3.10, 4.4.1.1 Compute Shader Inputs | |
| // If the work group size is not specified, a link time error should occur. | |
| if (!mState.mComputeShaderLocalSize.isDeclared()) | |
| { | |
| mInfoLog << "Work group size is not specified."; | |
| return NoError(); | |
| } | |
| if (!linkUniforms(context, mInfoLog, mUniformLocationBindings)) | |
| { | |
| return NoError(); | |
| } | |
| if (!linkUniformBlocks(context, mInfoLog)) | |
| { | |
| return NoError(); | |
| } | |
| gl::VaryingPacking noPacking(0, PackMode::ANGLE_RELAXED); | |
| ANGLE_TRY_RESULT(mProgram->link(context, noPacking, mInfoLog), mLinked); | |
| if (!mLinked) | |
| { | |
| return NoError(); | |
| } | |
| } | |
| else | |
| { | |
| if (!fragmentShader || !fragmentShader->isCompiled(context)) | |
| { | |
| return NoError(); | |
| } | |
| ASSERT(fragmentShader->getType() == GL_FRAGMENT_SHADER); | |
| if (!vertexShader || !vertexShader->isCompiled(context)) | |
| { | |
| return NoError(); | |
| } | |
| ASSERT(vertexShader->getType() == GL_VERTEX_SHADER); | |
| if (fragmentShader->getShaderVersion(context) != vertexShader->getShaderVersion(context)) | |
| { | |
| mInfoLog << "Fragment shader version does not match vertex shader version."; | |
| return NoError(); | |
| } | |
| if (!linkAttributes(context, mInfoLog)) | |
| { | |
| return NoError(); | |
| } | |
| if (!linkVaryings(context, mInfoLog)) | |
| { | |
| return NoError(); | |
| } | |
| if (!linkUniforms(context, mInfoLog, mUniformLocationBindings)) | |
| { | |
| return NoError(); | |
| } | |
| if (!linkUniformBlocks(context, mInfoLog)) | |
| { | |
| return NoError(); | |
| } | |
| const auto &mergedVaryings = getMergedVaryings(context); | |
| if (!linkValidateTransformFeedback(context, mInfoLog, mergedVaryings, caps)) | |
| { | |
| return NoError(); | |
| } | |
| linkOutputVariables(context); | |
| // Validate we can pack the varyings. | |
| std::vector<PackedVarying> packedVaryings = getPackedVaryings(mergedVaryings); | |
| // Map the varyings to the register file | |
| // In WebGL, we use a slightly different handling for packing variables. | |
| auto packMode = data.getExtensions().webglCompatibility ? PackMode::WEBGL_STRICT | |
| : PackMode::ANGLE_RELAXED; | |
| VaryingPacking varyingPacking(data.getCaps().maxVaryingVectors, packMode); | |
| if (!varyingPacking.packUserVaryings(mInfoLog, packedVaryings, | |
| mState.getTransformFeedbackVaryingNames())) | |
| { | |
| return NoError(); | |
| } | |
| ANGLE_TRY_RESULT(mProgram->link(context, varyingPacking, mInfoLog), mLinked); | |
| if (!mLinked) | |
| { | |
| return NoError(); | |
| } | |
| gatherTransformFeedbackVaryings(mergedVaryings); | |
| } | |
| setUniformValuesFromBindingQualifiers(); | |
| gatherInterfaceBlockInfo(context); | |
| // Save to the program cache. | |
| if (cache && (mState.mLinkedTransformFeedbackVaryings.empty() || | |
| !context->getWorkarounds().disableProgramCachingForTransformFeedback)) | |
| { | |
| cache->putProgram(programHash, context, this); | |
| } | |
| return NoError(); | |
| } | |
| // Returns the program object to an unlinked state, before re-linking, or at destruction | |
| void Program::unlink() | |
| { | |
| mState.mAttributes.clear(); | |
| mState.mActiveAttribLocationsMask.reset(); | |
| mState.mLinkedTransformFeedbackVaryings.clear(); | |
| mState.mUniforms.clear(); | |
| mState.mUniformLocations.clear(); | |
| mState.mUniformBlocks.clear(); | |
| mState.mActiveUniformBlockBindings.reset(); | |
| mState.mOutputVariables.clear(); | |
| mState.mOutputLocations.clear(); | |
| mState.mOutputVariableTypes.clear(); | |
| mState.mActiveOutputVariables.reset(); | |
| mState.mComputeShaderLocalSize.fill(1); | |
| mState.mSamplerBindings.clear(); | |
| mValidated = false; | |
| mLinked = false; | |
| } | |
| bool Program::isLinked() const | |
| { | |
| return mLinked; | |
| } | |
| Error Program::loadBinary(const Context *context, | |
| GLenum binaryFormat, | |
| const void *binary, | |
| GLsizei length) | |
| { | |
| unlink(); | |
| #if ANGLE_PROGRAM_BINARY_LOAD != ANGLE_ENABLED | |
| return NoError(); | |
| #else | |
| ASSERT(binaryFormat == GL_PROGRAM_BINARY_ANGLE); | |
| if (binaryFormat != GL_PROGRAM_BINARY_ANGLE) | |
| { | |
| mInfoLog << "Invalid program binary format."; | |
| return NoError(); | |
| } | |
| const uint8_t *bytes = reinterpret_cast<const uint8_t *>(binary); | |
| ANGLE_TRY_RESULT( | |
| MemoryProgramCache::Deserialize(context, this, &mState, bytes, length, mInfoLog), mLinked); | |
| // Currently we require the full shader text to compute the program hash. | |
| // TODO(jmadill): Store the binary in the internal program cache. | |
| return NoError(); | |
| #endif // #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED | |
| } | |
| Error Program::saveBinary(const Context *context, | |
| GLenum *binaryFormat, | |
| void *binary, | |
| GLsizei bufSize, | |
| GLsizei *length) const | |
| { | |
| if (binaryFormat) | |
| { | |
| *binaryFormat = GL_PROGRAM_BINARY_ANGLE; | |
| } | |
| angle::MemoryBuffer memoryBuf; | |
| MemoryProgramCache::Serialize(context, this, &memoryBuf); | |
| GLsizei streamLength = static_cast<GLsizei>(memoryBuf.size()); | |
| const uint8_t *streamState = memoryBuf.data(); | |
| if (streamLength > bufSize) | |
| { | |
| if (length) | |
| { | |
| *length = 0; | |
| } | |
| // TODO: This should be moved to the validation layer but computing the size of the binary before saving | |
| // it causes the save to happen twice. It may be possible to write the binary to a separate buffer, validate | |
| // sizes and then copy it. | |
| return InternalError(); | |
| } | |
| if (binary) | |
| { | |
| char *ptr = reinterpret_cast<char*>(binary); | |
| memcpy(ptr, streamState, streamLength); | |
| ptr += streamLength; | |
| ASSERT(ptr - streamLength == binary); | |
| } | |
| if (length) | |
| { | |
| *length = streamLength; | |
| } | |
| return NoError(); | |
| } | |
| GLint Program::getBinaryLength(const Context *context) const | |
| { | |
| GLint length; | |
| Error error = saveBinary(context, nullptr, nullptr, std::numeric_limits<GLint>::max(), &length); | |
| if (error.isError()) | |
| { | |
| return 0; | |
| } | |
| return length; | |
| } | |
| void Program::setBinaryRetrievableHint(bool retrievable) | |
| { | |
| // TODO(jmadill) : replace with dirty bits | |
| mProgram->setBinaryRetrievableHint(retrievable); | |
| mState.mBinaryRetrieveableHint = retrievable; | |
| } | |
| bool Program::getBinaryRetrievableHint() const | |
| { | |
| return mState.mBinaryRetrieveableHint; | |
| } | |
| void Program::setSeparable(bool separable) | |
| { | |
| // TODO(yunchao) : replace with dirty bits | |
| if (mState.mSeparable != separable) | |
| { | |
| mProgram->setSeparable(separable); | |
| mState.mSeparable = separable; | |
| } | |
| } | |
| bool Program::isSeparable() const | |
| { | |
| return mState.mSeparable; | |
| } | |
| void Program::release(const Context *context) | |
| { | |
| mRefCount--; | |
| if (mRefCount == 0 && mDeleteStatus) | |
| { | |
| mResourceManager->deleteProgram(context, mHandle); | |
| } | |
| } | |
| void Program::addRef() | |
| { | |
| mRefCount++; | |
| } | |
| unsigned int Program::getRefCount() const | |
| { | |
| return mRefCount; | |
| } | |
| int Program::getInfoLogLength() const | |
| { | |
| return static_cast<int>(mInfoLog.getLength()); | |
| } | |
| void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const | |
| { | |
| return mInfoLog.getLog(bufSize, length, infoLog); | |
| } | |
| void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) const | |
| { | |
| int total = 0; | |
| if (mState.mAttachedComputeShader) | |
| { | |
| if (total < maxCount) | |
| { | |
| shaders[total] = mState.mAttachedComputeShader->getHandle(); | |
| total++; | |
| } | |
| } | |
| if (mState.mAttachedVertexShader) | |
| { | |
| if (total < maxCount) | |
| { | |
| shaders[total] = mState.mAttachedVertexShader->getHandle(); | |
| total++; | |
| } | |
| } | |
| if (mState.mAttachedFragmentShader) | |
| { | |
| if (total < maxCount) | |
| { | |
| shaders[total] = mState.mAttachedFragmentShader->getHandle(); | |
| total++; | |
| } | |
| } | |
| if (count) | |
| { | |
| *count = total; | |
| } | |
| } | |
| GLuint Program::getAttributeLocation(const std::string &name) const | |
| { | |
| return mState.getAttributeLocation(name); | |
| } | |
| bool Program::isAttribLocationActive(size_t attribLocation) const | |
| { | |
| ASSERT(attribLocation < mState.mActiveAttribLocationsMask.size()); | |
| return mState.mActiveAttribLocationsMask[attribLocation]; | |
| } | |
| void Program::getActiveAttribute(GLuint index, | |
| GLsizei bufsize, | |
| GLsizei *length, | |
| GLint *size, | |
| GLenum *type, | |
| GLchar *name) const | |
| { | |
| if (!mLinked) | |
| { | |
| if (bufsize > 0) | |
| { | |
| name[0] = '\0'; | |
| } | |
| if (length) | |
| { | |
| *length = 0; | |
| } | |
| *type = GL_NONE; | |
| *size = 1; | |
| return; | |
| } | |
| ASSERT(index < mState.mAttributes.size()); | |
| const sh::Attribute &attrib = mState.mAttributes[index]; | |
| if (bufsize > 0) | |
| { | |
| CopyStringToBuffer(name, attrib.name, bufsize, length); | |
| } | |
| // Always a single 'type' instance | |
| *size = 1; | |
| *type = attrib.type; | |
| } | |
| GLint Program::getActiveAttributeCount() const | |
| { | |
| if (!mLinked) | |
| { | |
| return 0; | |
| } | |
| return static_cast<GLint>(mState.mAttributes.size()); | |
| } | |
| GLint Program::getActiveAttributeMaxLength() const | |
| { | |
| if (!mLinked) | |
| { | |
| return 0; | |
| } | |
| size_t maxLength = 0; | |
| for (const sh::Attribute &attrib : mState.mAttributes) | |
| { | |
| maxLength = std::max(attrib.name.length() + 1, maxLength); | |
| } | |
| return static_cast<GLint>(maxLength); | |
| } | |
| GLuint Program::getInputResourceIndex(const GLchar *name) const | |
| { | |
| for (GLuint attributeIndex = 0; attributeIndex < mState.mAttributes.size(); ++attributeIndex) | |
| { | |
| const sh::Attribute &attribute = mState.mAttributes[attributeIndex]; | |
| if (attribute.name == name) | |
| { | |
| return attributeIndex; | |
| } | |
| } | |
| return GL_INVALID_INDEX; | |
| } | |
| GLuint Program::getOutputResourceIndex(const GLchar *name) const | |
| { | |
| return GetResourceIndexFromName(mState.mOutputVariables, std::string(name)); | |
| } | |
| size_t Program::getOutputResourceCount() const | |
| { | |
| return (mLinked ? mState.mOutputVariables.size() : 0); | |
| } | |
| void Program::getInputResourceName(GLuint index, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLchar *name) const | |
| { | |
| GLint size; | |
| GLenum type; | |
| getActiveAttribute(index, bufSize, length, &size, &type, name); | |
| } | |
| void Program::getOutputResourceName(GLuint index, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLchar *name) const | |
| { | |
| if (length) | |
| { | |
| *length = 0; | |
| } | |
| if (!mLinked) | |
| { | |
| if (bufSize > 0) | |
| { | |
| name[0] = '\0'; | |
| } | |
| return; | |
| } | |
| ASSERT(index < mState.mOutputVariables.size()); | |
| const auto &output = mState.mOutputVariables[index]; | |
| if (bufSize > 0) | |
| { | |
| std::string nameWithArray = (output.isArray() ? output.name + "[0]" : output.name); | |
| CopyStringToBuffer(name, nameWithArray, bufSize, length); | |
| } | |
| } | |
| GLint Program::getFragDataLocation(const std::string &name) const | |
| { | |
| std::string baseName(name); | |
| unsigned int arrayIndex = ParseAndStripArrayIndex(&baseName); | |
| for (auto outputPair : mState.mOutputLocations) | |
| { | |
| const VariableLocation &outputVariable = outputPair.second; | |
| if (outputVariable.name == baseName && (arrayIndex == GL_INVALID_INDEX || arrayIndex == outputVariable.element)) | |
| { | |
| return static_cast<GLint>(outputPair.first); | |
| } | |
| } | |
| return -1; | |
| } | |
| void Program::getActiveUniform(GLuint index, | |
| GLsizei bufsize, | |
| GLsizei *length, | |
| GLint *size, | |
| GLenum *type, | |
| GLchar *name) const | |
| { | |
| if (mLinked) | |
| { | |
| // index must be smaller than getActiveUniformCount() | |
| ASSERT(index < mState.mUniforms.size()); | |
| const LinkedUniform &uniform = mState.mUniforms[index]; | |
| if (bufsize > 0) | |
| { | |
| std::string string = uniform.name; | |
| if (uniform.isArray()) | |
| { | |
| string += "[0]"; | |
| } | |
| CopyStringToBuffer(name, string, bufsize, length); | |
| } | |
| *size = uniform.elementCount(); | |
| *type = uniform.type; | |
| } | |
| else | |
| { | |
| if (bufsize > 0) | |
| { | |
| name[0] = '\0'; | |
| } | |
| if (length) | |
| { | |
| *length = 0; | |
| } | |
| *size = 0; | |
| *type = GL_NONE; | |
| } | |
| } | |
| GLint Program::getActiveUniformCount() const | |
| { | |
| if (mLinked) | |
| { | |
| return static_cast<GLint>(mState.mUniforms.size()); | |
| } | |
| else | |
| { | |
| return 0; | |
| } | |
| } | |
| GLint Program::getActiveUniformMaxLength() const | |
| { | |
| size_t maxLength = 0; | |
| if (mLinked) | |
| { | |
| for (const LinkedUniform &uniform : mState.mUniforms) | |
| { | |
| if (!uniform.name.empty()) | |
| { | |
| size_t length = uniform.name.length() + 1u; | |
| if (uniform.isArray()) | |
| { | |
| length += 3; // Counting in "[0]". | |
| } | |
| maxLength = std::max(length, maxLength); | |
| } | |
| } | |
| } | |
| return static_cast<GLint>(maxLength); | |
| } | |
| GLint Program::getActiveUniformi(GLuint index, GLenum pname) const | |
| { | |
| ASSERT(static_cast<size_t>(index) < mState.mUniforms.size()); | |
| const LinkedUniform &uniform = mState.mUniforms[index]; | |
| switch (pname) | |
| { | |
| case GL_UNIFORM_TYPE: return static_cast<GLint>(uniform.type); | |
| case GL_UNIFORM_SIZE: return static_cast<GLint>(uniform.elementCount()); | |
| case GL_UNIFORM_NAME_LENGTH: return static_cast<GLint>(uniform.name.size() + 1 + (uniform.isArray() ? 3 : 0)); | |
| case GL_UNIFORM_BLOCK_INDEX: return uniform.blockIndex; | |
| case GL_UNIFORM_OFFSET: return uniform.blockInfo.offset; | |
| case GL_UNIFORM_ARRAY_STRIDE: return uniform.blockInfo.arrayStride; | |
| case GL_UNIFORM_MATRIX_STRIDE: return uniform.blockInfo.matrixStride; | |
| case GL_UNIFORM_IS_ROW_MAJOR: return static_cast<GLint>(uniform.blockInfo.isRowMajorMatrix); | |
| default: | |
| UNREACHABLE(); | |
| break; | |
| } | |
| return 0; | |
| } | |
| bool Program::isValidUniformLocation(GLint location) const | |
| { | |
| ASSERT(angle::IsValueInRangeForNumericType<GLint>(mState.mUniformLocations.size())); | |
| return (location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size() && | |
| mState.mUniformLocations[static_cast<size_t>(location)].used); | |
| } | |
| const LinkedUniform &Program::getUniformByLocation(GLint location) const | |
| { | |
| ASSERT(location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size()); | |
| return mState.mUniforms[mState.getUniformIndexFromLocation(location)]; | |
| } | |
| const VariableLocation &Program::getUniformLocation(GLint location) const | |
| { | |
| ASSERT(location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size()); | |
| return mState.mUniformLocations[location]; | |
| } | |
| const std::vector<VariableLocation> &Program::getUniformLocations() const | |
| { | |
| return mState.mUniformLocations; | |
| } | |
| const LinkedUniform &Program::getUniformByIndex(GLuint index) const | |
| { | |
| ASSERT(index < static_cast<size_t>(mState.mUniforms.size())); | |
| return mState.mUniforms[index]; | |
| } | |
| GLint Program::getUniformLocation(const std::string &name) const | |
| { | |
| return mState.getUniformLocation(name); | |
| } | |
| GLuint Program::getUniformIndex(const std::string &name) const | |
| { | |
| return mState.getUniformIndexFromName(name); | |
| } | |
| void Program::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) | |
| { | |
| GLsizei clampedCount = setUniformInternal(location, count, 1, v); | |
| mProgram->setUniform1fv(location, clampedCount, v); | |
| } | |
| void Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) | |
| { | |
| GLsizei clampedCount = setUniformInternal(location, count, 2, v); | |
| mProgram->setUniform2fv(location, clampedCount, v); | |
| } | |
| void Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) | |
| { | |
| GLsizei clampedCount = setUniformInternal(location, count, 3, v); | |
| mProgram->setUniform3fv(location, clampedCount, v); | |
| } | |
| void Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) | |
| { | |
| GLsizei clampedCount = setUniformInternal(location, count, 4, v); | |
| mProgram->setUniform4fv(location, clampedCount, v); | |
| } | |
| void Program::setUniform1iv(GLint location, GLsizei count, const GLint *v) | |
| { | |
| GLsizei clampedCount = setUniformInternal(location, count, 1, v); | |
| mProgram->setUniform1iv(location, clampedCount, v); | |
| } | |
| void Program::setUniform2iv(GLint location, GLsizei count, const GLint *v) | |
| { | |
| GLsizei clampedCount = setUniformInternal(location, count, 2, v); | |
| mProgram->setUniform2iv(location, clampedCount, v); | |
| } | |
| void Program::setUniform3iv(GLint location, GLsizei count, const GLint *v) | |
| { | |
| GLsizei clampedCount = setUniformInternal(location, count, 3, v); | |
| mProgram->setUniform3iv(location, clampedCount, v); | |
| } | |
| void Program::setUniform4iv(GLint location, GLsizei count, const GLint *v) | |
| { | |
| GLsizei clampedCount = setUniformInternal(location, count, 4, v); | |
| mProgram->setUniform4iv(location, clampedCount, v); | |
| } | |
| void Program::setUniform1uiv(GLint location, GLsizei count, const GLuint *v) | |
| { | |
| GLsizei clampedCount = setUniformInternal(location, count, 1, v); | |
| mProgram->setUniform1uiv(location, clampedCount, v); | |
| } | |
| void Program::setUniform2uiv(GLint location, GLsizei count, const GLuint *v) | |
| { | |
| GLsizei clampedCount = setUniformInternal(location, count, 2, v); | |
| mProgram->setUniform2uiv(location, clampedCount, v); | |
| } | |
| void Program::setUniform3uiv(GLint location, GLsizei count, const GLuint *v) | |
| { | |
| GLsizei clampedCount = setUniformInternal(location, count, 3, v); | |
| mProgram->setUniform3uiv(location, clampedCount, v); | |
| } | |
| void Program::setUniform4uiv(GLint location, GLsizei count, const GLuint *v) | |
| { | |
| GLsizei clampedCount = setUniformInternal(location, count, 4, v); | |
| mProgram->setUniform4uiv(location, clampedCount, v); | |
| } | |
| void Program::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) | |
| { | |
| GLsizei clampedCount = setMatrixUniformInternal<2, 2>(location, count, transpose, v); | |
| mProgram->setUniformMatrix2fv(location, clampedCount, transpose, v); | |
| } | |
| void Program::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) | |
| { | |
| GLsizei clampedCount = setMatrixUniformInternal<3, 3>(location, count, transpose, v); | |
| mProgram->setUniformMatrix3fv(location, clampedCount, transpose, v); | |
| } | |
| void Program::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) | |
| { | |
| GLsizei clampedCount = setMatrixUniformInternal<4, 4>(location, count, transpose, v); | |
| mProgram->setUniformMatrix4fv(location, clampedCount, transpose, v); | |
| } | |
| void Program::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) | |
| { | |
| GLsizei clampedCount = setMatrixUniformInternal<2, 3>(location, count, transpose, v); | |
| mProgram->setUniformMatrix2x3fv(location, clampedCount, transpose, v); | |
| } | |
| void Program::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) | |
| { | |
| GLsizei clampedCount = setMatrixUniformInternal<2, 4>(location, count, transpose, v); | |
| mProgram->setUniformMatrix2x4fv(location, clampedCount, transpose, v); | |
| } | |
| void Program::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) | |
| { | |
| GLsizei clampedCount = setMatrixUniformInternal<3, 2>(location, count, transpose, v); | |
| mProgram->setUniformMatrix3x2fv(location, clampedCount, transpose, v); | |
| } | |
| void Program::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) | |
| { | |
| GLsizei clampedCount = setMatrixUniformInternal<3, 4>(location, count, transpose, v); | |
| mProgram->setUniformMatrix3x4fv(location, clampedCount, transpose, v); | |
| } | |
| void Program::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) | |
| { | |
| GLsizei clampedCount = setMatrixUniformInternal<4, 2>(location, count, transpose, v); | |
| mProgram->setUniformMatrix4x2fv(location, clampedCount, transpose, v); | |
| } | |
| void Program::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) | |
| { | |
| GLsizei clampedCount = setMatrixUniformInternal<4, 3>(location, count, transpose, v); | |
| mProgram->setUniformMatrix4x3fv(location, clampedCount, transpose, v); | |
| } | |
| void Program::getUniformfv(GLint location, GLfloat *v) const | |
| { | |
| getUniformInternal(location, v); | |
| } | |
| void Program::getUniformiv(GLint location, GLint *v) const | |
| { | |
| getUniformInternal(location, v); | |
| } | |
| void Program::getUniformuiv(GLint location, GLuint *v) const | |
| { | |
| getUniformInternal(location, v); | |
| } | |
| void Program::flagForDeletion() | |
| { | |
| mDeleteStatus = true; | |
| } | |
| bool Program::isFlaggedForDeletion() const | |
| { | |
| return mDeleteStatus; | |
| } | |
| void Program::validate(const Caps &caps) | |
| { | |
| mInfoLog.reset(); | |
| if (mLinked) | |
| { | |
| mValidated = (mProgram->validate(caps, &mInfoLog) == GL_TRUE); | |
| } | |
| else | |
| { | |
| mInfoLog << "Program has not been successfully linked."; | |
| } | |
| } | |
| bool Program::validateSamplers(InfoLog *infoLog, const Caps &caps) | |
| { | |
| // Skip cache if we're using an infolog, so we get the full error. | |
| // Also skip the cache if the sample mapping has changed, or if we haven't ever validated. | |
| if (infoLog == nullptr && mCachedValidateSamplersResult.valid()) | |
| { | |
| return mCachedValidateSamplersResult.value(); | |
| } | |
| if (mTextureUnitTypesCache.empty()) | |
| { | |
| mTextureUnitTypesCache.resize(caps.maxCombinedTextureImageUnits, GL_NONE); | |
| } | |
| else | |
| { | |
| std::fill(mTextureUnitTypesCache.begin(), mTextureUnitTypesCache.end(), GL_NONE); | |
| } | |
| // if any two active samplers in a program are of different types, but refer to the same | |
| // texture image unit, and this is the current program, then ValidateProgram will fail, and | |
| // DrawArrays and DrawElements will issue the INVALID_OPERATION error. | |
| for (const auto &samplerBinding : mState.mSamplerBindings) | |
| { | |
| GLenum textureType = samplerBinding.textureType; | |
| for (GLuint textureUnit : samplerBinding.boundTextureUnits) | |
| { | |
| if (textureUnit >= caps.maxCombinedTextureImageUnits) | |
| { | |
| if (infoLog) | |
| { | |
| (*infoLog) << "Sampler uniform (" << textureUnit | |
| << ") exceeds GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS (" | |
| << caps.maxCombinedTextureImageUnits << ")"; | |
| } | |
| mCachedValidateSamplersResult = false; | |
| return false; | |
| } | |
| if (mTextureUnitTypesCache[textureUnit] != GL_NONE) | |
| { | |
| if (textureType != mTextureUnitTypesCache[textureUnit]) | |
| { | |
| if (infoLog) | |
| { | |
| (*infoLog) << "Samplers of conflicting types refer to the same texture " | |
| "image unit (" | |
| << textureUnit << ")."; | |
| } | |
| mCachedValidateSamplersResult = false; | |
| return false; | |
| } | |
| } | |
| else | |
| { | |
| mTextureUnitTypesCache[textureUnit] = textureType; | |
| } | |
| } | |
| } | |
| mCachedValidateSamplersResult = true; | |
| return true; | |
| } | |
| bool Program::isValidated() const | |
| { | |
| return mValidated; | |
| } | |
| GLuint Program::getActiveUniformBlockCount() const | |
| { | |
| return static_cast<GLuint>(mState.mUniformBlocks.size()); | |
| } | |
| void Program::getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const | |
| { | |
| ASSERT( | |
| uniformBlockIndex < | |
| mState.mUniformBlocks.size()); // index must be smaller than getActiveUniformBlockCount() | |
| const UniformBlock &uniformBlock = mState.mUniformBlocks[uniformBlockIndex]; | |
| if (bufSize > 0) | |
| { | |
| std::string string = uniformBlock.name; | |
| if (uniformBlock.isArray) | |
| { | |
| string += ArrayString(uniformBlock.arrayElement); | |
| } | |
| CopyStringToBuffer(uniformBlockName, string, bufSize, length); | |
| } | |
| } | |
| GLint Program::getActiveUniformBlockMaxLength() const | |
| { | |
| int maxLength = 0; | |
| if (mLinked) | |
| { | |
| unsigned int numUniformBlocks = static_cast<unsigned int>(mState.mUniformBlocks.size()); | |
| for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < numUniformBlocks; uniformBlockIndex++) | |
| { | |
| const UniformBlock &uniformBlock = mState.mUniformBlocks[uniformBlockIndex]; | |
| if (!uniformBlock.name.empty()) | |
| { | |
| int length = static_cast<int>(uniformBlock.nameWithArrayIndex().length()); | |
| maxLength = std::max(length + 1, maxLength); | |
| } | |
| } | |
| } | |
| return maxLength; | |
| } | |
| GLuint Program::getUniformBlockIndex(const std::string &name) const | |
| { | |
| size_t subscript = GL_INVALID_INDEX; | |
| std::string baseName = ParseResourceName(name, &subscript); | |
| unsigned int numUniformBlocks = static_cast<unsigned int>(mState.mUniformBlocks.size()); | |
| for (unsigned int blockIndex = 0; blockIndex < numUniformBlocks; blockIndex++) | |
| { | |
| const UniformBlock &uniformBlock = mState.mUniformBlocks[blockIndex]; | |
| if (uniformBlock.name == baseName) | |
| { | |
| const bool arrayElementZero = | |
| (subscript == GL_INVALID_INDEX && | |
| (!uniformBlock.isArray || uniformBlock.arrayElement == 0)); | |
| if (subscript == uniformBlock.arrayElement || arrayElementZero) | |
| { | |
| return blockIndex; | |
| } | |
| } | |
| } | |
| return GL_INVALID_INDEX; | |
| } | |
| const UniformBlock &Program::getUniformBlockByIndex(GLuint index) const | |
| { | |
| ASSERT(index < static_cast<GLuint>(mState.mUniformBlocks.size())); | |
| return mState.mUniformBlocks[index]; | |
| } | |
| void Program::bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding) | |
| { | |
| mState.mUniformBlocks[uniformBlockIndex].binding = uniformBlockBinding; | |
| mState.mActiveUniformBlockBindings.set(uniformBlockIndex, uniformBlockBinding != 0); | |
| mProgram->setUniformBlockBinding(uniformBlockIndex, uniformBlockBinding); | |
| } | |
| GLuint Program::getUniformBlockBinding(GLuint uniformBlockIndex) const | |
| { | |
| return mState.getUniformBlockBinding(uniformBlockIndex); | |
| } | |
| void Program::setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode) | |
| { | |
| mState.mTransformFeedbackVaryingNames.resize(count); | |
| for (GLsizei i = 0; i < count; i++) | |
| { | |
| mState.mTransformFeedbackVaryingNames[i] = varyings[i]; | |
| } | |
| mState.mTransformFeedbackBufferMode = bufferMode; | |
| } | |
| void Program::getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const | |
| { | |
| if (mLinked) | |
| { | |
| ASSERT(index < mState.mLinkedTransformFeedbackVaryings.size()); | |
| const auto &var = mState.mLinkedTransformFeedbackVaryings[index]; | |
| std::string varName = var.nameWithArrayIndex(); | |
| GLsizei lastNameIdx = std::min(bufSize - 1, static_cast<GLsizei>(varName.length())); | |
| if (length) | |
| { | |
| *length = lastNameIdx; | |
| } | |
| if (size) | |
| { | |
| *size = var.size(); | |
| } | |
| if (type) | |
| { | |
| *type = var.type; | |
| } | |
| if (name) | |
| { | |
| memcpy(name, varName.c_str(), lastNameIdx); | |
| name[lastNameIdx] = '\0'; | |
| } | |
| } | |
| } | |
| GLsizei Program::getTransformFeedbackVaryingCount() const | |
| { | |
| if (mLinked) | |
| { | |
| return static_cast<GLsizei>(mState.mLinkedTransformFeedbackVaryings.size()); | |
| } | |
| else | |
| { | |
| return 0; | |
| } | |
| } | |
| GLsizei Program::getTransformFeedbackVaryingMaxLength() const | |
| { | |
| if (mLinked) | |
| { | |
| GLsizei maxSize = 0; | |
| for (const auto &var : mState.mLinkedTransformFeedbackVaryings) | |
| { | |
| maxSize = | |
| std::max(maxSize, static_cast<GLsizei>(var.nameWithArrayIndex().length() + 1)); | |
| } | |
| return maxSize; | |
| } | |
| else | |
| { | |
| return 0; | |
| } | |
| } | |
| GLenum Program::getTransformFeedbackBufferMode() const | |
| { | |
| return mState.mTransformFeedbackBufferMode; | |
| } | |
| bool Program::linkVaryings(const Context *context, InfoLog &infoLog) const | |
| { | |
| Shader *vertexShader = mState.mAttachedVertexShader; | |
| Shader *fragmentShader = mState.mAttachedFragmentShader; | |
| ASSERT(vertexShader->getShaderVersion(context) == fragmentShader->getShaderVersion(context)); | |
| const std::vector<sh::Varying> &vertexVaryings = vertexShader->getVaryings(context); | |
| const std::vector<sh::Varying> &fragmentVaryings = fragmentShader->getVaryings(context); | |
| std::map<GLuint, std::string> staticFragmentInputLocations; | |
| for (const sh::Varying &output : fragmentVaryings) | |
| { | |
| bool matched = false; | |
| // Built-in varyings obey special rules | |
| if (output.isBuiltIn()) | |
| { | |
| continue; | |
| } | |
| for (const sh::Varying &input : vertexVaryings) | |
| { | |
| if (output.name == input.name) | |
| { | |
| ASSERT(!input.isBuiltIn()); | |
| if (!linkValidateVaryings(infoLog, output.name, input, output, | |
| vertexShader->getShaderVersion(context))) | |
| { | |
| return false; | |
| } | |
| matched = true; | |
| break; | |
| } | |
| } | |
| // We permit unmatched, unreferenced varyings | |
| if (!matched && output.staticUse) | |
| { | |
| infoLog << "Fragment varying " << output.name << " does not match any vertex varying"; | |
| return false; | |
| } | |
| // Check for aliased path rendering input bindings (if any). | |
| // If more than one binding refer statically to the same | |
| // location the link must fail. | |
| if (!output.staticUse) | |
| continue; | |
| const auto inputBinding = mFragmentInputBindings.getBinding(output.name); | |
| if (inputBinding == -1) | |
| continue; | |
| const auto it = staticFragmentInputLocations.find(inputBinding); | |
| if (it == std::end(staticFragmentInputLocations)) | |
| { | |
| staticFragmentInputLocations.insert(std::make_pair(inputBinding, output.name)); | |
| } | |
| else | |
| { | |
| infoLog << "Binding for fragment input " << output.name << " conflicts with " | |
| << it->second; | |
| return false; | |
| } | |
| } | |
| if (!linkValidateBuiltInVaryings(context, infoLog)) | |
| { | |
| return false; | |
| } | |
| // TODO(jmadill): verify no unmatched vertex varyings? | |
| return true; | |
| } | |
| bool Program::linkUniforms(const Context *context, | |
| InfoLog &infoLog, | |
| const Bindings &uniformLocationBindings) | |
| { | |
| UniformLinker linker(mState); | |
| if (!linker.link(context, infoLog, uniformLocationBindings)) | |
| { | |
| return false; | |
| } | |
| linker.getResults(&mState.mUniforms, &mState.mUniformLocations); | |
| linkSamplerAndImageBindings(); | |
| return true; | |
| } | |
| void Program::linkSamplerAndImageBindings() | |
| { | |
| unsigned int high = static_cast<unsigned int>(mState.mUniforms.size()); | |
| unsigned int low = high; | |
| for (auto imageIter = mState.mUniforms.rbegin(); | |
| imageIter != mState.mUniforms.rend() && imageIter->isImage(); ++imageIter) | |
| { | |
| --low; | |
| } | |
| mState.mImageUniformRange = RangeUI(low, high); | |
| // If uniform is a image type, insert it into the mImageBindings array. | |
| for (unsigned int imageIndex : mState.mImageUniformRange) | |
| { | |
| // ES3.1 (section 7.6.1) and GLSL ES3.1 (section 4.4.5), Uniform*i{v} | |
| // commands cannot load values into a uniform defined as an image, | |
| // if declare without a binding qualifier, the image variable is | |
| // initially bound to unit zero. | |
| auto &imageUniform = mState.mUniforms[imageIndex]; | |
| if (imageUniform.binding == -1) | |
| { | |
| imageUniform.binding = 0; | |
| } | |
| mState.mImageBindings.emplace_back( | |
| ImageBinding(imageUniform.binding, imageUniform.elementCount())); | |
| } | |
| high = low; | |
| for (auto samplerIter = mState.mUniforms.rbegin() + mState.mImageUniformRange.length(); | |
| samplerIter != mState.mUniforms.rend() && samplerIter->isSampler(); ++samplerIter) | |
| { | |
| --low; | |
| } | |
| mState.mSamplerUniformRange = RangeUI(low, high); | |
| // If uniform is a sampler type, insert it into the mSamplerBindings array. | |
| for (unsigned int samplerIndex : mState.mSamplerUniformRange) | |
| { | |
| const auto &samplerUniform = mState.mUniforms[samplerIndex]; | |
| GLenum textureType = SamplerTypeToTextureType(samplerUniform.type); | |
| mState.mSamplerBindings.emplace_back( | |
| SamplerBinding(textureType, samplerUniform.elementCount())); | |
| } | |
| } | |
| bool Program::linkValidateInterfaceBlockFields(InfoLog &infoLog, | |
| const std::string &uniformName, | |
| const sh::InterfaceBlockField &vertexUniform, | |
| const sh::InterfaceBlockField &fragmentUniform, | |
| bool webglCompatibility) | |
| { | |
| // If webgl, validate precision of UBO fields, otherwise don't. See Khronos bug 10287. | |
| if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, | |
| webglCompatibility)) | |
| { | |
| return false; | |
| } | |
| if (vertexUniform.isRowMajorLayout != fragmentUniform.isRowMajorLayout) | |
| { | |
| infoLog << "Matrix packings for " << uniformName << " differ between vertex and fragment shaders"; | |
| return false; | |
| } | |
| return true; | |
| } | |
| // Assigns locations to all attributes from the bindings and program locations. | |
| bool Program::linkAttributes(const Context *context, InfoLog &infoLog) | |
| { | |
| const ContextState &data = context->getContextState(); | |
| auto *vertexShader = mState.getAttachedVertexShader(); | |
| unsigned int usedLocations = 0; | |
| mState.mAttributes = vertexShader->getActiveAttributes(context); | |
| GLuint maxAttribs = data.getCaps().maxVertexAttributes; | |
| // TODO(jmadill): handle aliasing robustly | |
| if (mState.mAttributes.size() > maxAttribs) | |
| { | |
| infoLog << "Too many vertex attributes."; | |
| return false; | |
| } | |
| std::vector<sh::Attribute *> usedAttribMap(maxAttribs, nullptr); | |
| // Link attributes that have a binding location | |
| for (sh::Attribute &attribute : mState.mAttributes) | |
| { | |
| int bindingLocation = mAttributeBindings.getBinding(attribute.name); | |
| if (attribute.location == -1 && bindingLocation != -1) | |
| { | |
| attribute.location = bindingLocation; | |
| } | |
| if (attribute.location != -1) | |
| { | |
| // Location is set by glBindAttribLocation or by location layout qualifier | |
| const int regs = VariableRegisterCount(attribute.type); | |
| if (static_cast<GLuint>(regs + attribute.location) > maxAttribs) | |
| { | |
| infoLog << "Active attribute (" << attribute.name << ") at location " | |
| << attribute.location << " is too big to fit"; | |
| return false; | |
| } | |
| for (int reg = 0; reg < regs; reg++) | |
| { | |
| const int regLocation = attribute.location + reg; | |
| sh::ShaderVariable *linkedAttribute = usedAttribMap[regLocation]; | |
| // In GLSL 3.00, attribute aliasing produces a link error | |
| // In GLSL 1.00, attribute aliasing is allowed, but ANGLE currently has a bug | |
| if (linkedAttribute) | |
| { | |
| // TODO(jmadill): fix aliasing on ES2 | |
| // if (mProgram->getShaderVersion() >= 300) | |
| { | |
| infoLog << "Attribute '" << attribute.name << "' aliases attribute '" | |
| << linkedAttribute->name << "' at location " << regLocation; | |
| return false; | |
| } | |
| } | |
| else | |
| { | |
| usedAttribMap[regLocation] = &attribute; | |
| } | |
| usedLocations |= 1 << regLocation; | |
| } | |
| } | |
| } | |
| // Link attributes that don't have a binding location | |
| for (sh::Attribute &attribute : mState.mAttributes) | |
| { | |
| // Not set by glBindAttribLocation or by location layout qualifier | |
| if (attribute.location == -1) | |
| { | |
| int regs = VariableRegisterCount(attribute.type); | |
| int availableIndex = AllocateFirstFreeBits(&usedLocations, regs, maxAttribs); | |
| if (availableIndex == -1 || static_cast<GLuint>(availableIndex + regs) > maxAttribs) | |
| { | |
| infoLog << "Too many active attributes (" << attribute.name << ")"; | |
| return false; | |
| } | |
| attribute.location = availableIndex; | |
| } | |
| } | |
| for (const sh::Attribute &attribute : mState.mAttributes) | |
| { | |
| ASSERT(attribute.location != -1); | |
| int regs = VariableRegisterCount(attribute.type); | |
| for (int r = 0; r < regs; r++) | |
| { | |
| mState.mActiveAttribLocationsMask.set(attribute.location + r); | |
| } | |
| } | |
| return true; | |
| } | |
| bool Program::validateUniformBlocksCount(GLuint maxUniformBlocks, | |
| const std::vector<sh::InterfaceBlock> &intefaceBlocks, | |
| const std::string &errorMessage, | |
| InfoLog &infoLog) const | |
| { | |
| GLuint blockCount = 0; | |
| for (const sh::InterfaceBlock &block : intefaceBlocks) | |
| { | |
| if (block.staticUse || block.layout != sh::BLOCKLAYOUT_PACKED) | |
| { | |
| if (++blockCount > maxUniformBlocks) | |
| { | |
| infoLog << errorMessage << maxUniformBlocks << ")"; | |
| return false; | |
| } | |
| } | |
| } | |
| return true; | |
| } | |
| bool Program::validateVertexAndFragmentInterfaceBlocks( | |
| const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks, | |
| const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks, | |
| InfoLog &infoLog, | |
| bool webglCompatibility) const | |
| { | |
| // Check that interface blocks defined in the vertex and fragment shaders are identical | |
| typedef std::map<std::string, const sh::InterfaceBlock *> UniformBlockMap; | |
| UniformBlockMap linkedUniformBlocks; | |
| for (const sh::InterfaceBlock &vertexInterfaceBlock : vertexInterfaceBlocks) | |
| { | |
| linkedUniformBlocks[vertexInterfaceBlock.name] = &vertexInterfaceBlock; | |
| } | |
| for (const sh::InterfaceBlock &fragmentInterfaceBlock : fragmentInterfaceBlocks) | |
| { | |
| auto entry = linkedUniformBlocks.find(fragmentInterfaceBlock.name); | |
| if (entry != linkedUniformBlocks.end()) | |
| { | |
| const sh::InterfaceBlock &vertexInterfaceBlock = *entry->second; | |
| if (!areMatchingInterfaceBlocks(infoLog, vertexInterfaceBlock, fragmentInterfaceBlock, | |
| webglCompatibility)) | |
| { | |
| return false; | |
| } | |
| } | |
| } | |
| return true; | |
| } | |
| bool Program::linkUniformBlocks(const Context *context, InfoLog &infoLog) | |
| { | |
| const auto &caps = context->getCaps(); | |
| if (mState.mAttachedComputeShader) | |
| { | |
| Shader &computeShader = *mState.mAttachedComputeShader; | |
| const auto &computeInterfaceBlocks = computeShader.getInterfaceBlocks(context); | |
| if (!validateUniformBlocksCount( | |
| caps.maxComputeUniformBlocks, computeInterfaceBlocks, | |
| "Compute shader uniform block count exceeds GL_MAX_COMPUTE_UNIFORM_BLOCKS (", | |
| infoLog)) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| Shader &vertexShader = *mState.mAttachedVertexShader; | |
| Shader &fragmentShader = *mState.mAttachedFragmentShader; | |
| const auto &vertexInterfaceBlocks = vertexShader.getInterfaceBlocks(context); | |
| const auto &fragmentInterfaceBlocks = fragmentShader.getInterfaceBlocks(context); | |
| if (!validateUniformBlocksCount( | |
| caps.maxVertexUniformBlocks, vertexInterfaceBlocks, | |
| "Vertex shader uniform block count exceeds GL_MAX_VERTEX_UNIFORM_BLOCKS (", infoLog)) | |
| { | |
| return false; | |
| } | |
| if (!validateUniformBlocksCount( | |
| caps.maxFragmentUniformBlocks, fragmentInterfaceBlocks, | |
| "Fragment shader uniform block count exceeds GL_MAX_FRAGMENT_UNIFORM_BLOCKS (", | |
| infoLog)) | |
| { | |
| return false; | |
| } | |
| bool webglCompatibility = context->getExtensions().webglCompatibility; | |
| if (!validateVertexAndFragmentInterfaceBlocks(vertexInterfaceBlocks, fragmentInterfaceBlocks, | |
| infoLog, webglCompatibility)) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool Program::areMatchingInterfaceBlocks(InfoLog &infoLog, | |
| const sh::InterfaceBlock &vertexInterfaceBlock, | |
| const sh::InterfaceBlock &fragmentInterfaceBlock, | |
| bool webglCompatibility) const | |
| { | |
| const char* blockName = vertexInterfaceBlock.name.c_str(); | |
| // validate blocks for the same member types | |
| if (vertexInterfaceBlock.fields.size() != fragmentInterfaceBlock.fields.size()) | |
| { | |
| infoLog << "Types for interface block '" << blockName | |
| << "' differ between vertex and fragment shaders"; | |
| return false; | |
| } | |
| if (vertexInterfaceBlock.arraySize != fragmentInterfaceBlock.arraySize) | |
| { | |
| infoLog << "Array sizes differ for interface block '" << blockName | |
| << "' between vertex and fragment shaders"; | |
| return false; | |
| } | |
| if (vertexInterfaceBlock.layout != fragmentInterfaceBlock.layout || | |
| vertexInterfaceBlock.isRowMajorLayout != fragmentInterfaceBlock.isRowMajorLayout || | |
| vertexInterfaceBlock.binding != fragmentInterfaceBlock.binding) | |
| { | |
| infoLog << "Layout qualifiers differ for interface block '" << blockName | |
| << "' between vertex and fragment shaders"; | |
| return false; | |
| } | |
| const unsigned int numBlockMembers = | |
| static_cast<unsigned int>(vertexInterfaceBlock.fields.size()); | |
| for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++) | |
| { | |
| const sh::InterfaceBlockField &vertexMember = vertexInterfaceBlock.fields[blockMemberIndex]; | |
| const sh::InterfaceBlockField &fragmentMember = fragmentInterfaceBlock.fields[blockMemberIndex]; | |
| if (vertexMember.name != fragmentMember.name) | |
| { | |
| infoLog << "Name mismatch for field " << blockMemberIndex | |
| << " of interface block '" << blockName | |
| << "': (in vertex: '" << vertexMember.name | |
| << "', in fragment: '" << fragmentMember.name << "')"; | |
| return false; | |
| } | |
| std::string memberName = "interface block '" + vertexInterfaceBlock.name + "' member '" + vertexMember.name + "'"; | |
| if (!linkValidateInterfaceBlockFields(infoLog, memberName, vertexMember, fragmentMember, | |
| webglCompatibility)) | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool Program::linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, const sh::ShaderVariable &vertexVariable, | |
| const sh::ShaderVariable &fragmentVariable, bool validatePrecision) | |
| { | |
| if (vertexVariable.type != fragmentVariable.type) | |
| { | |
| infoLog << "Types for " << variableName << " differ between vertex and fragment shaders"; | |
| return false; | |
| } | |
| if (vertexVariable.arraySize != fragmentVariable.arraySize) | |
| { | |
| infoLog << "Array sizes for " << variableName << " differ between vertex and fragment shaders"; | |
| return false; | |
| } | |
| if (validatePrecision && vertexVariable.precision != fragmentVariable.precision) | |
| { | |
| infoLog << "Precisions for " << variableName << " differ between vertex and fragment shaders"; | |
| return false; | |
| } | |
| if (vertexVariable.structName != fragmentVariable.structName) | |
| { | |
| infoLog << "Structure names for " << variableName | |
| << " differ between vertex and fragment shaders"; | |
| return false; | |
| } | |
| if (vertexVariable.fields.size() != fragmentVariable.fields.size()) | |
| { | |
| infoLog << "Structure lengths for " << variableName << " differ between vertex and fragment shaders"; | |
| return false; | |
| } | |
| const unsigned int numMembers = static_cast<unsigned int>(vertexVariable.fields.size()); | |
| for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++) | |
| { | |
| const sh::ShaderVariable &vertexMember = vertexVariable.fields[memberIndex]; | |
| const sh::ShaderVariable &fragmentMember = fragmentVariable.fields[memberIndex]; | |
| if (vertexMember.name != fragmentMember.name) | |
| { | |
| infoLog << "Name mismatch for field '" << memberIndex | |
| << "' of " << variableName | |
| << ": (in vertex: '" << vertexMember.name | |
| << "', in fragment: '" << fragmentMember.name << "')"; | |
| return false; | |
| } | |
| const std::string memberName = variableName.substr(0, variableName.length() - 1) + "." + | |
| vertexMember.name + "'"; | |
| if (!linkValidateVariablesBase(infoLog, vertexMember.name, vertexMember, fragmentMember, validatePrecision)) | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool Program::linkValidateVaryings(InfoLog &infoLog, | |
| const std::string &varyingName, | |
| const sh::Varying &vertexVarying, | |
| const sh::Varying &fragmentVarying, | |
| int shaderVersion) | |
| { | |
| if (!linkValidateVariablesBase(infoLog, varyingName, vertexVarying, fragmentVarying, false)) | |
| { | |
| return false; | |
| } | |
| if (!sh::InterpolationTypesMatch(vertexVarying.interpolation, fragmentVarying.interpolation)) | |
| { | |
| infoLog << "Interpolation types for " << varyingName | |
| << " differ between vertex and fragment shaders."; | |
| return false; | |
| } | |
| if (shaderVersion == 100 && vertexVarying.isInvariant != fragmentVarying.isInvariant) | |
| { | |
| infoLog << "Invariance for " << varyingName | |
| << " differs between vertex and fragment shaders."; | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool Program::linkValidateBuiltInVaryings(const Context *context, InfoLog &infoLog) const | |
| { | |
| Shader *vertexShader = mState.mAttachedVertexShader; | |
| Shader *fragmentShader = mState.mAttachedFragmentShader; | |
| const auto &vertexVaryings = vertexShader->getVaryings(context); | |
| const auto &fragmentVaryings = fragmentShader->getVaryings(context); | |
| int shaderVersion = vertexShader->getShaderVersion(context); | |
| if (shaderVersion != 100) | |
| { | |
| // Only ESSL 1.0 has restrictions on matching input and output invariance | |
| return true; | |
| } | |
| bool glPositionIsInvariant = false; | |
| bool glPointSizeIsInvariant = false; | |
| bool glFragCoordIsInvariant = false; | |
| bool glPointCoordIsInvariant = false; | |
| for (const sh::Varying &varying : vertexVaryings) | |
| { | |
| if (!varying.isBuiltIn()) | |
| { | |
| continue; | |
| } | |
| if (varying.name.compare("gl_Position") == 0) | |
| { | |
| glPositionIsInvariant = varying.isInvariant; | |
| } | |
| else if (varying.name.compare("gl_PointSize") == 0) | |
| { | |
| glPointSizeIsInvariant = varying.isInvariant; | |
| } | |
| } | |
| for (const sh::Varying &varying : fragmentVaryings) | |
| { | |
| if (!varying.isBuiltIn()) | |
| { | |
| continue; | |
| } | |
| if (varying.name.compare("gl_FragCoord") == 0) | |
| { | |
| glFragCoordIsInvariant = varying.isInvariant; | |
| } | |
| else if (varying.name.compare("gl_PointCoord") == 0) | |
| { | |
| glPointCoordIsInvariant = varying.isInvariant; | |
| } | |
| } | |
| // There is some ambiguity in ESSL 1.00.17 paragraph 4.6.4 interpretation, | |
| // for example, https://cvs.khronos.org/bugzilla/show_bug.cgi?id=13842. | |
| // Not requiring invariance to match is supported by: | |
| // dEQP, WebGL CTS, Nexus 5X GLES | |
| if (glFragCoordIsInvariant && !glPositionIsInvariant) | |
| { | |
| infoLog << "gl_FragCoord can only be declared invariant if and only if gl_Position is " | |
| "declared invariant."; | |
| return false; | |
| } | |
| if (glPointCoordIsInvariant && !glPointSizeIsInvariant) | |
| { | |
| infoLog << "gl_PointCoord can only be declared invariant if and only if gl_PointSize is " | |
| "declared invariant."; | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool Program::linkValidateTransformFeedback(const gl::Context *context, | |
| InfoLog &infoLog, | |
| const Program::MergedVaryings &varyings, | |
| const Caps &caps) const | |
| { | |
| size_t totalComponents = 0; | |
| std::set<std::string> uniqueNames; | |
| for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames) | |
| { | |
| bool found = false; | |
| size_t subscript = GL_INVALID_INDEX; | |
| std::string baseName = ParseResourceName(tfVaryingName, &subscript); | |
| for (const auto &ref : varyings) | |
| { | |
| const sh::Varying *varying = ref.second.get(); | |
| if (baseName == varying->name) | |
| { | |
| if (uniqueNames.count(tfVaryingName) > 0) | |
| { | |
| infoLog << "Two transform feedback varyings specify the same output variable (" | |
| << tfVaryingName << ")."; | |
| return false; | |
| } | |
| if (context->getClientVersion() >= Version(3, 1)) | |
| { | |
| if (IncludeSameArrayElement(uniqueNames, tfVaryingName)) | |
| { | |
| infoLog | |
| << "Two transform feedback varyings include the same array element (" | |
| << tfVaryingName << ")."; | |
| return false; | |
| } | |
| } | |
| else if (varying->isArray()) | |
| { | |
| infoLog << "Capture of arrays is undefined and not supported."; | |
| return false; | |
| } | |
| uniqueNames.insert(tfVaryingName); | |
| // TODO(jmadill): Investigate implementation limits on D3D11 | |
| size_t elementCount = | |
| ((varying->isArray() && subscript == GL_INVALID_INDEX) ? varying->elementCount() | |
| : 1); | |
| size_t componentCount = VariableComponentCount(varying->type) * elementCount; | |
| if (mState.mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS && | |
| componentCount > caps.maxTransformFeedbackSeparateComponents) | |
| { | |
| infoLog << "Transform feedback varying's " << varying->name << " components (" | |
| << componentCount << ") exceed the maximum separate components (" | |
| << caps.maxTransformFeedbackSeparateComponents << ")."; | |
| return false; | |
| } | |
| totalComponents += componentCount; | |
| found = true; | |
| break; | |
| } | |
| } | |
| if (context->getClientVersion() < Version(3, 1) && | |
| tfVaryingName.find('[') != std::string::npos) | |
| { | |
| infoLog << "Capture of array elements is undefined and not supported."; | |
| return false; | |
| } | |
| // All transform feedback varyings are expected to exist since packVaryings checks for them. | |
| ASSERT(found); | |
| } | |
| if (mState.mTransformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS && | |
| totalComponents > caps.maxTransformFeedbackInterleavedComponents) | |
| { | |
| infoLog << "Transform feedback varying total components (" << totalComponents | |
| << ") exceed the maximum interleaved components (" | |
| << caps.maxTransformFeedbackInterleavedComponents << ")."; | |
| return false; | |
| } | |
| return true; | |
| } | |
| void Program::gatherTransformFeedbackVaryings(const Program::MergedVaryings &varyings) | |
| { | |
| // Gather the linked varyings that are used for transform feedback, they should all exist. | |
| mState.mLinkedTransformFeedbackVaryings.clear(); | |
| for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames) | |
| { | |
| size_t subscript = GL_INVALID_INDEX; | |
| std::string baseName = ParseResourceName(tfVaryingName, &subscript); | |
| for (const auto &ref : varyings) | |
| { | |
| const sh::Varying *varying = ref.second.get(); | |
| if (baseName == varying->name) | |
| { | |
| mState.mLinkedTransformFeedbackVaryings.emplace_back( | |
| *varying, static_cast<GLuint>(subscript)); | |
| break; | |
| } | |
| } | |
| } | |
| } | |
| Program::MergedVaryings Program::getMergedVaryings(const Context *context) const | |
| { | |
| MergedVaryings merged; | |
| for (const sh::Varying &varying : mState.mAttachedVertexShader->getVaryings(context)) | |
| { | |
| merged[varying.name].vertex = &varying; | |
| } | |
| for (const sh::Varying &varying : mState.mAttachedFragmentShader->getVaryings(context)) | |
| { | |
| merged[varying.name].fragment = &varying; | |
| } | |
| return merged; | |
| } | |
| std::vector<PackedVarying> Program::getPackedVaryings( | |
| const Program::MergedVaryings &mergedVaryings) const | |
| { | |
| const std::vector<std::string> &tfVaryings = mState.getTransformFeedbackVaryingNames(); | |
| std::vector<PackedVarying> packedVaryings; | |
| std::set<std::string> uniqueFullNames; | |
| for (const auto &ref : mergedVaryings) | |
| { | |
| const sh::Varying *input = ref.second.vertex; | |
| const sh::Varying *output = ref.second.fragment; | |
| // Only pack varyings that have a matched input or output, plus special builtins. | |
| if ((input && output) || (output && output->isBuiltIn())) | |
| { | |
| // Will get the vertex shader interpolation by default. | |
| auto interpolation = ref.second.get()->interpolation; | |
| // Interpolation qualifiers must match. | |
| if (output->isStruct()) | |
| { | |
| ASSERT(!output->isArray()); | |
| for (const auto &field : output->fields) | |
| { | |
| ASSERT(!field.isStruct() && !field.isArray()); | |
| packedVaryings.push_back(PackedVarying(field, interpolation, output->name)); | |
| } | |
| } | |
| else | |
| { | |
| packedVaryings.push_back(PackedVarying(*output, interpolation)); | |
| } | |
| continue; | |
| } | |
| // Keep Transform FB varyings in the merged list always. | |
| if (!input) | |
| { | |
| continue; | |
| } | |
| for (const std::string &tfVarying : tfVaryings) | |
| { | |
| size_t subscript = GL_INVALID_INDEX; | |
| std::string baseName = ParseResourceName(tfVarying, &subscript); | |
| if (uniqueFullNames.count(tfVarying) > 0) | |
| { | |
| continue; | |
| } | |
| if (baseName == input->name) | |
| { | |
| // Transform feedback for varying structs is underspecified. | |
| // See Khronos bug 9856. | |
| // TODO(jmadill): Figure out how to be spec-compliant here. | |
| if (!input->isStruct()) | |
| { | |
| packedVaryings.push_back(PackedVarying(*input, input->interpolation)); | |
| packedVaryings.back().vertexOnly = true; | |
| packedVaryings.back().arrayIndex = static_cast<GLuint>(subscript); | |
| uniqueFullNames.insert(tfVarying); | |
| } | |
| if (subscript == GL_INVALID_INDEX) | |
| { | |
| break; | |
| } | |
| } | |
| } | |
| } | |
| std::sort(packedVaryings.begin(), packedVaryings.end(), ComparePackedVarying); | |
| return packedVaryings; | |
| } | |
| void Program::linkOutputVariables(const Context *context) | |
| { | |
| Shader *fragmentShader = mState.mAttachedFragmentShader; | |
| ASSERT(fragmentShader != nullptr); | |
| ASSERT(mState.mOutputVariableTypes.empty()); | |
| ASSERT(mState.mActiveOutputVariables.none()); | |
| // Gather output variable types | |
| for (const auto &outputVariable : fragmentShader->getActiveOutputVariables(context)) | |
| { | |
| if (outputVariable.isBuiltIn() && outputVariable.name != "gl_FragColor" && | |
| outputVariable.name != "gl_FragData") | |
| { | |
| continue; | |
| } | |
| unsigned int baseLocation = | |
| (outputVariable.location == -1 ? 0u | |
| : static_cast<unsigned int>(outputVariable.location)); | |
| for (unsigned int elementIndex = 0; elementIndex < outputVariable.elementCount(); | |
| elementIndex++) | |
| { | |
| const unsigned int location = baseLocation + elementIndex; | |
| if (location >= mState.mOutputVariableTypes.size()) | |
| { | |
| mState.mOutputVariableTypes.resize(location + 1, GL_NONE); | |
| } | |
| ASSERT(location < mState.mActiveOutputVariables.size()); | |
| mState.mActiveOutputVariables.set(location); | |
| mState.mOutputVariableTypes[location] = VariableComponentType(outputVariable.type); | |
| } | |
| } | |
| // Skip this step for GLES2 shaders. | |
| if (fragmentShader->getShaderVersion(context) == 100) | |
| return; | |
| mState.mOutputVariables = fragmentShader->getActiveOutputVariables(context); | |
| // TODO(jmadill): any caps validation here? | |
| for (unsigned int outputVariableIndex = 0; outputVariableIndex < mState.mOutputVariables.size(); | |
| outputVariableIndex++) | |
| { | |
| const sh::OutputVariable &outputVariable = mState.mOutputVariables[outputVariableIndex]; | |
| // Don't store outputs for gl_FragDepth, gl_FragColor, etc. | |
| if (outputVariable.isBuiltIn()) | |
| continue; | |
| // Since multiple output locations must be specified, use 0 for non-specified locations. | |
| int baseLocation = (outputVariable.location == -1 ? 0 : outputVariable.location); | |
| for (unsigned int elementIndex = 0; elementIndex < outputVariable.elementCount(); | |
| elementIndex++) | |
| { | |
| const int location = baseLocation + elementIndex; | |
| ASSERT(mState.mOutputLocations.count(location) == 0); | |
| unsigned int element = outputVariable.isArray() ? elementIndex : GL_INVALID_INDEX; | |
| mState.mOutputLocations[location] = | |
| VariableLocation(outputVariable.name, element, outputVariableIndex); | |
| } | |
| } | |
| } | |
| void Program::setUniformValuesFromBindingQualifiers() | |
| { | |
| for (unsigned int samplerIndex : mState.mSamplerUniformRange) | |
| { | |
| const auto &samplerUniform = mState.mUniforms[samplerIndex]; | |
| if (samplerUniform.binding != -1) | |
| { | |
| GLint location = mState.getUniformLocation(samplerUniform.name); | |
| ASSERT(location != -1); | |
| std::vector<GLint> boundTextureUnits; | |
| for (unsigned int elementIndex = 0; elementIndex < samplerUniform.elementCount(); | |
| ++elementIndex) | |
| { | |
| boundTextureUnits.push_back(samplerUniform.binding + elementIndex); | |
| } | |
| setUniform1iv(location, static_cast<GLsizei>(boundTextureUnits.size()), | |
| boundTextureUnits.data()); | |
| } | |
| } | |
| } | |
| void Program::gatherInterfaceBlockInfo(const Context *context) | |
| { | |
| ASSERT(mState.mUniformBlocks.empty()); | |
| if (mState.mAttachedComputeShader) | |
| { | |
| Shader *computeShader = mState.getAttachedComputeShader(); | |
| for (const sh::InterfaceBlock &computeBlock : computeShader->getInterfaceBlocks(context)) | |
| { | |
| // Only 'packed' blocks are allowed to be considered inactive. | |
| if (!computeBlock.staticUse && computeBlock.layout == sh::BLOCKLAYOUT_PACKED) | |
| continue; | |
| for (UniformBlock &block : mState.mUniformBlocks) | |
| { | |
| if (block.name == computeBlock.name) | |
| { | |
| block.computeStaticUse = computeBlock.staticUse; | |
| } | |
| } | |
| defineUniformBlock(computeBlock, GL_COMPUTE_SHADER); | |
| } | |
| return; | |
| } | |
| std::set<std::string> visitedList; | |
| Shader *vertexShader = mState.getAttachedVertexShader(); | |
| for (const sh::InterfaceBlock &vertexBlock : vertexShader->getInterfaceBlocks(context)) | |
| { | |
| // Only 'packed' blocks are allowed to be considered inactive. | |
| if (!vertexBlock.staticUse && vertexBlock.layout == sh::BLOCKLAYOUT_PACKED) | |
| continue; | |
| if (visitedList.count(vertexBlock.name) > 0) | |
| continue; | |
| defineUniformBlock(vertexBlock, GL_VERTEX_SHADER); | |
| visitedList.insert(vertexBlock.name); | |
| } | |
| Shader *fragmentShader = mState.getAttachedFragmentShader(); | |
| for (const sh::InterfaceBlock &fragmentBlock : fragmentShader->getInterfaceBlocks(context)) | |
| { | |
| // Only 'packed' blocks are allowed to be considered inactive. | |
| if (!fragmentBlock.staticUse && fragmentBlock.layout == sh::BLOCKLAYOUT_PACKED) | |
| continue; | |
| if (visitedList.count(fragmentBlock.name) > 0) | |
| { | |
| for (UniformBlock &block : mState.mUniformBlocks) | |
| { | |
| if (block.name == fragmentBlock.name) | |
| { | |
| block.fragmentStaticUse = fragmentBlock.staticUse; | |
| } | |
| } | |
| continue; | |
| } | |
| defineUniformBlock(fragmentBlock, GL_FRAGMENT_SHADER); | |
| visitedList.insert(fragmentBlock.name); | |
| } | |
| // Set initial bindings from shader. | |
| for (unsigned int blockIndex = 0; blockIndex < mState.mUniformBlocks.size(); blockIndex++) | |
| { | |
| UniformBlock &uniformBlock = mState.mUniformBlocks[blockIndex]; | |
| bindUniformBlock(blockIndex, uniformBlock.binding); | |
| } | |
| } | |
| template <typename VarT> | |
| void Program::defineUniformBlockMembers(const std::vector<VarT> &fields, | |
| const std::string &prefix, | |
| int blockIndex) | |
| { | |
| for (const VarT &field : fields) | |
| { | |
| const std::string &fullName = (prefix.empty() ? field.name : prefix + "." + field.name); | |
| if (field.isStruct()) | |
| { | |
| for (unsigned int arrayElement = 0; arrayElement < field.elementCount(); arrayElement++) | |
| { | |
| const std::string uniformElementName = | |
| fullName + (field.isArray() ? ArrayString(arrayElement) : ""); | |
| defineUniformBlockMembers(field.fields, uniformElementName, blockIndex); | |
| } | |
| } | |
| else | |
| { | |
| // If getBlockMemberInfo returns false, the uniform is optimized out. | |
| sh::BlockMemberInfo memberInfo; | |
| if (!mProgram->getUniformBlockMemberInfo(fullName, &memberInfo)) | |
| { | |
| continue; | |
| } | |
| LinkedUniform newUniform(field.type, field.precision, fullName, field.arraySize, -1, -1, | |
| blockIndex, memberInfo); | |
| // Since block uniforms have no location, we don't need to store them in the uniform | |
| // locations list. | |
| mState.mUniforms.push_back(newUniform); | |
| } | |
| } | |
| } | |
| void Program::defineUniformBlock(const sh::InterfaceBlock &interfaceBlock, GLenum shaderType) | |
| { | |
| int blockIndex = static_cast<int>(mState.mUniformBlocks.size()); | |
| size_t blockSize = 0; | |
| // Track the first and last uniform index to determine the range of active uniforms in the | |
| // block. | |
| size_t firstBlockUniformIndex = mState.mUniforms.size(); | |
| defineUniformBlockMembers(interfaceBlock.fields, interfaceBlock.fieldPrefix(), blockIndex); | |
| size_t lastBlockUniformIndex = mState.mUniforms.size(); | |
| std::vector<unsigned int> blockUniformIndexes; | |
| for (size_t blockUniformIndex = firstBlockUniformIndex; | |
| blockUniformIndex < lastBlockUniformIndex; ++blockUniformIndex) | |
| { | |
| blockUniformIndexes.push_back(static_cast<unsigned int>(blockUniformIndex)); | |
| } | |
| // ESSL 3.10 section 4.4.4 page 58: | |
| // Any uniform or shader storage block declared without a binding qualifier is initially | |
| // assigned to block binding point zero. | |
| int blockBinding = (interfaceBlock.binding == -1 ? 0 : interfaceBlock.binding); | |
| if (interfaceBlock.arraySize > 0) | |
| { | |
| for (unsigned int arrayElement = 0; arrayElement < interfaceBlock.arraySize; ++arrayElement) | |
| { | |
| // Don't define this block at all if it's not active in the implementation. | |
| if (!mProgram->getUniformBlockSize(interfaceBlock.name + ArrayString(arrayElement), | |
| &blockSize)) | |
| { | |
| continue; | |
| } | |
| UniformBlock block(interfaceBlock.name, true, arrayElement, | |
| blockBinding + arrayElement); | |
| block.memberUniformIndexes = blockUniformIndexes; | |
| switch (shaderType) | |
| { | |
| case GL_VERTEX_SHADER: | |
| { | |
| block.vertexStaticUse = interfaceBlock.staticUse; | |
| break; | |
| } | |
| case GL_FRAGMENT_SHADER: | |
| { | |
| block.fragmentStaticUse = interfaceBlock.staticUse; | |
| break; | |
| } | |
| case GL_COMPUTE_SHADER: | |
| { | |
| block.computeStaticUse = interfaceBlock.staticUse; | |
| break; | |
| } | |
| default: | |
| UNREACHABLE(); | |
| } | |
| // Since all block elements in an array share the same active uniforms, they will all be | |
| // active once any uniform member is used. So, since interfaceBlock.name[0] was active, | |
| // here we will add every block element in the array. | |
| block.dataSize = static_cast<unsigned int>(blockSize); | |
| mState.mUniformBlocks.push_back(block); | |
| } | |
| } | |
| else | |
| { | |
| if (!mProgram->getUniformBlockSize(interfaceBlock.name, &blockSize)) | |
| { | |
| return; | |
| } | |
| UniformBlock block(interfaceBlock.name, false, 0, blockBinding); | |
| block.memberUniformIndexes = blockUniformIndexes; | |
| switch (shaderType) | |
| { | |
| case GL_VERTEX_SHADER: | |
| { | |
| block.vertexStaticUse = interfaceBlock.staticUse; | |
| break; | |
| } | |
| case GL_FRAGMENT_SHADER: | |
| { | |
| block.fragmentStaticUse = interfaceBlock.staticUse; | |
| break; | |
| } | |
| case GL_COMPUTE_SHADER: | |
| { | |
| block.computeStaticUse = interfaceBlock.staticUse; | |
| break; | |
| } | |
| default: | |
| UNREACHABLE(); | |
| } | |
| block.dataSize = static_cast<unsigned int>(blockSize); | |
| mState.mUniformBlocks.push_back(block); | |
| } | |
| } | |
| template <> | |
| void Program::updateSamplerUniform(const VariableLocation &locationInfo, | |
| const uint8_t *destPointer, | |
| GLsizei clampedCount, | |
| const GLint *v) | |
| { | |
| // Invalidate the validation cache only if we modify the sampler data. | |
| if (mState.isSamplerUniformIndex(locationInfo.index) && | |
| memcmp(destPointer, v, sizeof(GLint) * clampedCount) != 0) | |
| { | |
| GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(locationInfo.index); | |
| std::vector<GLuint> *boundTextureUnits = | |
| &mState.mSamplerBindings[samplerIndex].boundTextureUnits; | |
| std::copy(v, v + clampedCount, boundTextureUnits->begin() + locationInfo.element); | |
| mCachedValidateSamplersResult.reset(); | |
| } | |
| } | |
| template <typename T> | |
| void Program::updateSamplerUniform(const VariableLocation &locationInfo, | |
| const uint8_t *destPointer, | |
| GLsizei clampedCount, | |
| const T *v) | |
| { | |
| } | |
| template <typename T> | |
| GLsizei Program::setUniformInternal(GLint location, GLsizei countIn, int vectorSize, const T *v) | |
| { | |
| const VariableLocation &locationInfo = mState.mUniformLocations[location]; | |
| LinkedUniform *linkedUniform = &mState.mUniforms[locationInfo.index]; | |
| uint8_t *destPointer = linkedUniform->getDataPtrToElement(locationInfo.element); | |
| // OpenGL ES 3.0.4 spec pg 67: "Values for any array element that exceeds the highest array | |
| // element index used, as reported by GetActiveUniform, will be ignored by the GL." | |
| unsigned int remainingElements = linkedUniform->elementCount() - locationInfo.element; | |
| GLsizei maxElementCount = | |
| static_cast<GLsizei>(remainingElements * linkedUniform->getElementComponents()); | |
| GLsizei count = countIn; | |
| GLsizei clampedCount = count * vectorSize; | |
| if (clampedCount > maxElementCount) | |
| { | |
| clampedCount = maxElementCount; | |
| count = maxElementCount / vectorSize; | |
| } | |
| if (VariableComponentType(linkedUniform->type) == GL_BOOL) | |
| { | |
| // Do a cast conversion for boolean types. From the spec: | |
| // "The uniform is set to FALSE if the input value is 0 or 0.0f, and set to TRUE otherwise." | |
| GLint *destAsInt = reinterpret_cast<GLint *>(destPointer); | |
| for (GLsizei component = 0; component < clampedCount; ++component) | |
| { | |
| destAsInt[component] = (v[component] != static_cast<T>(0) ? GL_TRUE : GL_FALSE); | |
| } | |
| } | |
| else | |
| { | |
| updateSamplerUniform(locationInfo, destPointer, clampedCount, v); | |
| memcpy(destPointer, v, sizeof(T) * clampedCount); | |
| } | |
| return count; | |
| } | |
| template <size_t cols, size_t rows, typename T> | |
| GLsizei Program::setMatrixUniformInternal(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const T *v) | |
| { | |
| if (!transpose) | |
| { | |
| return setUniformInternal(location, count, cols * rows, v); | |
| } | |
| // Perform a transposing copy. | |
| const VariableLocation &locationInfo = mState.mUniformLocations[location]; | |
| LinkedUniform *linkedUniform = &mState.mUniforms[locationInfo.index]; | |
| T *destPtr = reinterpret_cast<T *>(linkedUniform->getDataPtrToElement(locationInfo.element)); | |
| // OpenGL ES 3.0.4 spec pg 67: "Values for any array element that exceeds the highest array | |
| // element index used, as reported by GetActiveUniform, will be ignored by the GL." | |
| unsigned int remainingElements = linkedUniform->elementCount() - locationInfo.element; | |
| GLsizei clampedCount = std::min(count, static_cast<GLsizei>(remainingElements)); | |
| for (GLsizei element = 0; element < clampedCount; ++element) | |
| { | |
| size_t elementOffset = element * rows * cols; | |
| for (size_t row = 0; row < rows; ++row) | |
| { | |
| for (size_t col = 0; col < cols; ++col) | |
| { | |
| destPtr[col * rows + row + elementOffset] = v[row * cols + col + elementOffset]; | |
| } | |
| } | |
| } | |
| return clampedCount; | |
| } | |
| template <typename DestT> | |
| void Program::getUniformInternal(GLint location, DestT *dataOut) const | |
| { | |
| const VariableLocation &locationInfo = mState.mUniformLocations[location]; | |
| const LinkedUniform &uniform = mState.mUniforms[locationInfo.index]; | |
| const uint8_t *srcPointer = uniform.getDataPtrToElement(locationInfo.element); | |
| GLenum componentType = VariableComponentType(uniform.type); | |
| if (componentType == GLTypeToGLenum<DestT>::value) | |
| { | |
| memcpy(dataOut, srcPointer, uniform.getElementSize()); | |
| return; | |
| } | |
| int components = VariableComponentCount(uniform.type); | |
| switch (componentType) | |
| { | |
| case GL_INT: | |
| UniformStateQueryCastLoop<GLint>(dataOut, srcPointer, components); | |
| break; | |
| case GL_UNSIGNED_INT: | |
| UniformStateQueryCastLoop<GLuint>(dataOut, srcPointer, components); | |
| break; | |
| case GL_BOOL: | |
| UniformStateQueryCastLoop<GLboolean>(dataOut, srcPointer, components); | |
| break; | |
| case GL_FLOAT: | |
| UniformStateQueryCastLoop<GLfloat>(dataOut, srcPointer, components); | |
| break; | |
| default: | |
| UNREACHABLE(); | |
| } | |
| } | |
| bool Program::samplesFromTexture(const gl::State &state, GLuint textureID) const | |
| { | |
| // Must be called after samplers are validated. | |
| ASSERT(mCachedValidateSamplersResult.valid() && mCachedValidateSamplersResult.value()); | |
| for (const auto &binding : mState.mSamplerBindings) | |
| { | |
| GLenum textureType = binding.textureType; | |
| for (const auto &unit : binding.boundTextureUnits) | |
| { | |
| GLenum programTextureID = state.getSamplerTextureId(unit, textureType); | |
| if (programTextureID == textureID) | |
| { | |
| // TODO(jmadill): Check for appropriate overlap. | |
| return true; | |
| } | |
| } | |
| } | |
| return false; | |
| } | |
| } // namespace gl |