| // | |
| // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // FramebufferAttachment.cpp: the gl::FramebufferAttachment class and its derived classes | |
| // objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108. | |
| #include "libANGLE/FramebufferAttachment.h" | |
| #include "common/utilities.h" | |
| #include "libANGLE/Config.h" | |
| #include "libANGLE/Renderbuffer.h" | |
| #include "libANGLE/Surface.h" | |
| #include "libANGLE/Texture.h" | |
| #include "libANGLE/formatutils.h" | |
| #include "libANGLE/renderer/FramebufferImpl.h" | |
| #include "libANGLE/renderer/FramebufferAttachmentObjectImpl.h" | |
| namespace gl | |
| { | |
| ////// FramebufferAttachment::Target Implementation ////// | |
| FramebufferAttachment::Target::Target() | |
| : mBinding(GL_NONE), | |
| mTextureIndex(ImageIndex::MakeInvalid()) | |
| { | |
| } | |
| FramebufferAttachment::Target::Target(GLenum binding, const ImageIndex &imageIndex) | |
| : mBinding(binding), | |
| mTextureIndex(imageIndex) | |
| { | |
| } | |
| FramebufferAttachment::Target::Target(const Target &other) | |
| : mBinding(other.mBinding), | |
| mTextureIndex(other.mTextureIndex) | |
| { | |
| } | |
| FramebufferAttachment::Target &FramebufferAttachment::Target::operator=(const Target &other) | |
| { | |
| this->mBinding = other.mBinding; | |
| this->mTextureIndex = other.mTextureIndex; | |
| return *this; | |
| } | |
| ////// FramebufferAttachment Implementation ////// | |
| FramebufferAttachment::FramebufferAttachment() | |
| : mType(GL_NONE), mResource(nullptr) | |
| { | |
| } | |
| FramebufferAttachment::FramebufferAttachment(const Context *context, | |
| GLenum type, | |
| GLenum binding, | |
| const ImageIndex &textureIndex, | |
| FramebufferAttachmentObject *resource) | |
| : mResource(nullptr) | |
| { | |
| attach(context, type, binding, textureIndex, resource); | |
| } | |
| FramebufferAttachment::FramebufferAttachment(FramebufferAttachment &&other) | |
| : FramebufferAttachment() | |
| { | |
| *this = std::move(other); | |
| } | |
| FramebufferAttachment &FramebufferAttachment::operator=(FramebufferAttachment &&other) | |
| { | |
| std::swap(mType, other.mType); | |
| std::swap(mTarget, other.mTarget); | |
| std::swap(mResource, other.mResource); | |
| return *this; | |
| } | |
| FramebufferAttachment::~FramebufferAttachment() | |
| { | |
| ASSERT(!isAttached()); | |
| } | |
| void FramebufferAttachment::detach(const Context *context) | |
| { | |
| mType = GL_NONE; | |
| if (mResource != nullptr) | |
| { | |
| mResource->onDetach(context); | |
| mResource = nullptr; | |
| } | |
| // not technically necessary, could omit for performance | |
| mTarget = Target(); | |
| } | |
| void FramebufferAttachment::attach(const Context *context, | |
| GLenum type, | |
| GLenum binding, | |
| const ImageIndex &textureIndex, | |
| FramebufferAttachmentObject *resource) | |
| { | |
| if (resource == nullptr) | |
| { | |
| detach(context); | |
| return; | |
| } | |
| mType = type; | |
| mTarget = Target(binding, textureIndex); | |
| resource->onAttach(context); | |
| if (mResource != nullptr) | |
| { | |
| mResource->onDetach(context); | |
| } | |
| mResource = resource; | |
| } | |
| GLuint FramebufferAttachment::getRedSize() const | |
| { | |
| return getFormat().info->redBits; | |
| } | |
| GLuint FramebufferAttachment::getGreenSize() const | |
| { | |
| return getFormat().info->greenBits; | |
| } | |
| GLuint FramebufferAttachment::getBlueSize() const | |
| { | |
| return getFormat().info->blueBits; | |
| } | |
| GLuint FramebufferAttachment::getAlphaSize() const | |
| { | |
| return getFormat().info->alphaBits; | |
| } | |
| GLuint FramebufferAttachment::getDepthSize() const | |
| { | |
| return getFormat().info->depthBits; | |
| } | |
| GLuint FramebufferAttachment::getStencilSize() const | |
| { | |
| return getFormat().info->stencilBits; | |
| } | |
| GLenum FramebufferAttachment::getComponentType() const | |
| { | |
| return getFormat().info->componentType; | |
| } | |
| GLenum FramebufferAttachment::getColorEncoding() const | |
| { | |
| return getFormat().info->colorEncoding; | |
| } | |
| GLuint FramebufferAttachment::id() const | |
| { | |
| return mResource->getId(); | |
| } | |
| const ImageIndex &FramebufferAttachment::getTextureImageIndex() const | |
| { | |
| ASSERT(type() == GL_TEXTURE); | |
| return mTarget.textureIndex(); | |
| } | |
| GLenum FramebufferAttachment::cubeMapFace() const | |
| { | |
| ASSERT(mType == GL_TEXTURE); | |
| const auto &index = mTarget.textureIndex(); | |
| return IsCubeMapTextureTarget(index.type) ? index.type : GL_NONE; | |
| } | |
| GLint FramebufferAttachment::mipLevel() const | |
| { | |
| ASSERT(type() == GL_TEXTURE); | |
| return mTarget.textureIndex().mipIndex; | |
| } | |
| GLint FramebufferAttachment::layer() const | |
| { | |
| ASSERT(mType == GL_TEXTURE); | |
| const auto &index = mTarget.textureIndex(); | |
| if (index.type == GL_TEXTURE_2D_ARRAY || index.type == GL_TEXTURE_3D) | |
| { | |
| return index.layerIndex; | |
| } | |
| return 0; | |
| } | |
| Texture *FramebufferAttachment::getTexture() const | |
| { | |
| return rx::GetAs<Texture>(mResource); | |
| } | |
| Renderbuffer *FramebufferAttachment::getRenderbuffer() const | |
| { | |
| return rx::GetAs<Renderbuffer>(mResource); | |
| } | |
| const egl::Surface *FramebufferAttachment::getSurface() const | |
| { | |
| return rx::GetAs<egl::Surface>(mResource); | |
| } | |
| FramebufferAttachmentObject *FramebufferAttachment::getResource() const | |
| { | |
| return mResource; | |
| } | |
| bool FramebufferAttachment::operator==(const FramebufferAttachment &other) const | |
| { | |
| if (mResource != other.mResource || mType != other.mType) | |
| { | |
| return false; | |
| } | |
| if (mType == GL_TEXTURE && getTextureImageIndex() != other.getTextureImageIndex()) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool FramebufferAttachment::operator!=(const FramebufferAttachment &other) const | |
| { | |
| return !(*this == other); | |
| } | |
| Error FramebufferAttachmentObject::getAttachmentRenderTarget( | |
| const Context *context, | |
| GLenum binding, | |
| const ImageIndex &imageIndex, | |
| rx::FramebufferAttachmentRenderTarget **rtOut) const | |
| { | |
| return getAttachmentImpl()->getAttachmentRenderTarget(context, binding, imageIndex, rtOut); | |
| } | |
| angle::BroadcastChannel<> *FramebufferAttachmentObject::getDirtyChannel() | |
| { | |
| return &mDirtyChannel; | |
| } | |
| } // namespace gl |