| // | |
| // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // mathutil.h: Math and bit manipulation functions. | |
| #ifndef COMMON_MATHUTIL_H_ | |
| #define COMMON_MATHUTIL_H_ | |
| #include <limits> | |
| #include <algorithm> | |
| #include <math.h> | |
| #include <string.h> | |
| #include <stdint.h> | |
| #include <stdlib.h> | |
| #include <anglebase/numerics/safe_math.h> | |
| #include "common/debug.h" | |
| #include "common/platform.h" | |
| namespace angle | |
| { | |
| using base::CheckedNumeric; | |
| using base::IsValueInRangeForNumericType; | |
| } | |
| namespace gl | |
| { | |
| const unsigned int Float32One = 0x3F800000; | |
| const unsigned short Float16One = 0x3C00; | |
| template<typename T> | |
| inline bool isPow2(T x) | |
| { | |
| static_assert(std::is_integral<T>::value, "isPow2 must be called on an integer type."); | |
| return (x & (x - 1)) == 0 && (x != 0); | |
| } | |
| inline int log2(int x) | |
| { | |
| int r = 0; | |
| while ((x >> r) > 1) r++; | |
| return r; | |
| } | |
| inline unsigned int ceilPow2(unsigned int x) | |
| { | |
| if (x != 0) x--; | |
| x |= x >> 1; | |
| x |= x >> 2; | |
| x |= x >> 4; | |
| x |= x >> 8; | |
| x |= x >> 16; | |
| x++; | |
| return x; | |
| } | |
| inline int clampToInt(unsigned int x) | |
| { | |
| return static_cast<int>(std::min(x, static_cast<unsigned int>(std::numeric_limits<int>::max()))); | |
| } | |
| template <typename DestT, typename SrcT> | |
| inline DestT clampCast(SrcT value) | |
| { | |
| static const DestT destLo = std::numeric_limits<DestT>::min(); | |
| static const DestT destHi = std::numeric_limits<DestT>::max(); | |
| static const SrcT srcLo = static_cast<SrcT>(destLo); | |
| static const SrcT srcHi = static_cast<SrcT>(destHi); | |
| // When value is outside of or equal to the limits for DestT we use the DestT limit directly. | |
| // This avoids undefined behaviors due to loss of precision when converting from floats to | |
| // integers: | |
| // destHi for ints is 2147483647 but the closest float number is around 2147483648, so when | |
| // doing a conversion from float to int we run into an UB because the float is outside of the | |
| // range representable by the int. | |
| if (value <= srcLo) | |
| { | |
| return destLo; | |
| } | |
| else if (value >= srcHi) | |
| { | |
| return destHi; | |
| } | |
| else | |
| { | |
| return static_cast<DestT>(value); | |
| } | |
| } | |
| template<typename T, typename MIN, typename MAX> | |
| inline T clamp(T x, MIN min, MAX max) | |
| { | |
| // Since NaNs fail all comparison tests, a NaN value will default to min | |
| return x > min ? (x > max ? max : x) : min; | |
| } | |
| inline float clamp01(float x) | |
| { | |
| return clamp(x, 0.0f, 1.0f); | |
| } | |
| template<const int n> | |
| inline unsigned int unorm(float x) | |
| { | |
| const unsigned int max = 0xFFFFFFFF >> (32 - n); | |
| if (x > 1) | |
| { | |
| return max; | |
| } | |
| else if (x < 0) | |
| { | |
| return 0; | |
| } | |
| else | |
| { | |
| return (unsigned int)(max * x + 0.5f); | |
| } | |
| } | |
| inline bool supportsSSE2() | |
| { | |
| #if defined(ANGLE_USE_SSE) | |
| static bool checked = false; | |
| static bool supports = false; | |
| if (checked) | |
| { | |
| return supports; | |
| } | |
| #if defined(ANGLE_PLATFORM_WINDOWS) && !defined(_M_ARM) | |
| { | |
| int info[4]; | |
| __cpuid(info, 0); | |
| if (info[0] >= 1) | |
| { | |
| __cpuid(info, 1); | |
| supports = (info[3] >> 26) & 1; | |
| } | |
| } | |
| #endif // defined(ANGLE_PLATFORM_WINDOWS) && !defined(_M_ARM) | |
| checked = true; | |
| return supports; | |
| #else // defined(ANGLE_USE_SSE) | |
| return false; | |
| #endif | |
| } | |
| template <typename destType, typename sourceType> | |
| destType bitCast(const sourceType &source) | |
| { | |
| size_t copySize = std::min(sizeof(destType), sizeof(sourceType)); | |
| destType output; | |
| memcpy(&output, &source, copySize); | |
| return output; | |
| } | |
| inline unsigned short float32ToFloat16(float fp32) | |
| { | |
| unsigned int fp32i = bitCast<unsigned int>(fp32); | |
| unsigned int sign = (fp32i & 0x80000000) >> 16; | |
| unsigned int abs = fp32i & 0x7FFFFFFF; | |
| if(abs > 0x47FFEFFF) // Infinity | |
| { | |
| return static_cast<unsigned short>(sign | 0x7FFF); | |
| } | |
| else if(abs < 0x38800000) // Denormal | |
| { | |
| unsigned int mantissa = (abs & 0x007FFFFF) | 0x00800000; | |
| int e = 113 - (abs >> 23); | |
| if(e < 24) | |
| { | |
| abs = mantissa >> e; | |
| } | |
| else | |
| { | |
| abs = 0; | |
| } | |
| return static_cast<unsigned short>(sign | (abs + 0x00000FFF + ((abs >> 13) & 1)) >> 13); | |
| } | |
| else | |
| { | |
| return static_cast<unsigned short>(sign | (abs + 0xC8000000 + 0x00000FFF + ((abs >> 13) & 1)) >> 13); | |
| } | |
| } | |
| float float16ToFloat32(unsigned short h); | |
| unsigned int convertRGBFloatsTo999E5(float red, float green, float blue); | |
| void convert999E5toRGBFloats(unsigned int input, float *red, float *green, float *blue); | |
| inline unsigned short float32ToFloat11(float fp32) | |
| { | |
| const unsigned int float32MantissaMask = 0x7FFFFF; | |
| const unsigned int float32ExponentMask = 0x7F800000; | |
| const unsigned int float32SignMask = 0x80000000; | |
| const unsigned int float32ValueMask = ~float32SignMask; | |
| const unsigned int float32ExponentFirstBit = 23; | |
| const unsigned int float32ExponentBias = 127; | |
| const unsigned short float11Max = 0x7BF; | |
| const unsigned short float11MantissaMask = 0x3F; | |
| const unsigned short float11ExponentMask = 0x7C0; | |
| const unsigned short float11BitMask = 0x7FF; | |
| const unsigned int float11ExponentBias = 14; | |
| const unsigned int float32Maxfloat11 = 0x477E0000; | |
| const unsigned int float32Minfloat11 = 0x38800000; | |
| const unsigned int float32Bits = bitCast<unsigned int>(fp32); | |
| const bool float32Sign = (float32Bits & float32SignMask) == float32SignMask; | |
| unsigned int float32Val = float32Bits & float32ValueMask; | |
| if ((float32Val & float32ExponentMask) == float32ExponentMask) | |
| { | |
| // INF or NAN | |
| if ((float32Val & float32MantissaMask) != 0) | |
| { | |
| return float11ExponentMask | (((float32Val >> 17) | (float32Val >> 11) | (float32Val >> 6) | (float32Val)) & float11MantissaMask); | |
| } | |
| else if (float32Sign) | |
| { | |
| // -INF is clamped to 0 since float11 is positive only | |
| return 0; | |
| } | |
| else | |
| { | |
| return float11ExponentMask; | |
| } | |
| } | |
| else if (float32Sign) | |
| { | |
| // float11 is positive only, so clamp to zero | |
| return 0; | |
| } | |
| else if (float32Val > float32Maxfloat11) | |
| { | |
| // The number is too large to be represented as a float11, set to max | |
| return float11Max; | |
| } | |
| else | |
| { | |
| if (float32Val < float32Minfloat11) | |
| { | |
| // The number is too small to be represented as a normalized float11 | |
| // Convert it to a denormalized value. | |
| const unsigned int shift = (float32ExponentBias - float11ExponentBias) - (float32Val >> float32ExponentFirstBit); | |
| float32Val = ((1 << float32ExponentFirstBit) | (float32Val & float32MantissaMask)) >> shift; | |
| } | |
| else | |
| { | |
| // Rebias the exponent to represent the value as a normalized float11 | |
| float32Val += 0xC8000000; | |
| } | |
| return ((float32Val + 0xFFFF + ((float32Val >> 17) & 1)) >> 17) & float11BitMask; | |
| } | |
| } | |
| inline unsigned short float32ToFloat10(float fp32) | |
| { | |
| const unsigned int float32MantissaMask = 0x7FFFFF; | |
| const unsigned int float32ExponentMask = 0x7F800000; | |
| const unsigned int float32SignMask = 0x80000000; | |
| const unsigned int float32ValueMask = ~float32SignMask; | |
| const unsigned int float32ExponentFirstBit = 23; | |
| const unsigned int float32ExponentBias = 127; | |
| const unsigned short float10Max = 0x3DF; | |
| const unsigned short float10MantissaMask = 0x1F; | |
| const unsigned short float10ExponentMask = 0x3E0; | |
| const unsigned short float10BitMask = 0x3FF; | |
| const unsigned int float10ExponentBias = 14; | |
| const unsigned int float32Maxfloat10 = 0x477C0000; | |
| const unsigned int float32Minfloat10 = 0x38800000; | |
| const unsigned int float32Bits = bitCast<unsigned int>(fp32); | |
| const bool float32Sign = (float32Bits & float32SignMask) == float32SignMask; | |
| unsigned int float32Val = float32Bits & float32ValueMask; | |
| if ((float32Val & float32ExponentMask) == float32ExponentMask) | |
| { | |
| // INF or NAN | |
| if ((float32Val & float32MantissaMask) != 0) | |
| { | |
| return float10ExponentMask | (((float32Val >> 18) | (float32Val >> 13) | (float32Val >> 3) | (float32Val)) & float10MantissaMask); | |
| } | |
| else if (float32Sign) | |
| { | |
| // -INF is clamped to 0 since float11 is positive only | |
| return 0; | |
| } | |
| else | |
| { | |
| return float10ExponentMask; | |
| } | |
| } | |
| else if (float32Sign) | |
| { | |
| // float10 is positive only, so clamp to zero | |
| return 0; | |
| } | |
| else if (float32Val > float32Maxfloat10) | |
| { | |
| // The number is too large to be represented as a float11, set to max | |
| return float10Max; | |
| } | |
| else | |
| { | |
| if (float32Val < float32Minfloat10) | |
| { | |
| // The number is too small to be represented as a normalized float11 | |
| // Convert it to a denormalized value. | |
| const unsigned int shift = (float32ExponentBias - float10ExponentBias) - (float32Val >> float32ExponentFirstBit); | |
| float32Val = ((1 << float32ExponentFirstBit) | (float32Val & float32MantissaMask)) >> shift; | |
| } | |
| else | |
| { | |
| // Rebias the exponent to represent the value as a normalized float11 | |
| float32Val += 0xC8000000; | |
| } | |
| return ((float32Val + 0x1FFFF + ((float32Val >> 18) & 1)) >> 18) & float10BitMask; | |
| } | |
| } | |
| inline float float11ToFloat32(unsigned short fp11) | |
| { | |
| unsigned short exponent = (fp11 >> 6) & 0x1F; | |
| unsigned short mantissa = fp11 & 0x3F; | |
| if (exponent == 0x1F) | |
| { | |
| // INF or NAN | |
| return bitCast<float>(0x7f800000 | (mantissa << 17)); | |
| } | |
| else | |
| { | |
| if (exponent != 0) | |
| { | |
| // normalized | |
| } | |
| else if (mantissa != 0) | |
| { | |
| // The value is denormalized | |
| exponent = 1; | |
| do | |
| { | |
| exponent--; | |
| mantissa <<= 1; | |
| } | |
| while ((mantissa & 0x40) == 0); | |
| mantissa = mantissa & 0x3F; | |
| } | |
| else // The value is zero | |
| { | |
| exponent = static_cast<unsigned short>(-112); | |
| } | |
| return bitCast<float>(((exponent + 112) << 23) | (mantissa << 17)); | |
| } | |
| } | |
| inline float float10ToFloat32(unsigned short fp11) | |
| { | |
| unsigned short exponent = (fp11 >> 5) & 0x1F; | |
| unsigned short mantissa = fp11 & 0x1F; | |
| if (exponent == 0x1F) | |
| { | |
| // INF or NAN | |
| return bitCast<float>(0x7f800000 | (mantissa << 17)); | |
| } | |
| else | |
| { | |
| if (exponent != 0) | |
| { | |
| // normalized | |
| } | |
| else if (mantissa != 0) | |
| { | |
| // The value is denormalized | |
| exponent = 1; | |
| do | |
| { | |
| exponent--; | |
| mantissa <<= 1; | |
| } | |
| while ((mantissa & 0x20) == 0); | |
| mantissa = mantissa & 0x1F; | |
| } | |
| else // The value is zero | |
| { | |
| exponent = static_cast<unsigned short>(-112); | |
| } | |
| return bitCast<float>(((exponent + 112) << 23) | (mantissa << 18)); | |
| } | |
| } | |
| template <typename T> | |
| inline float normalizedToFloat(T input) | |
| { | |
| static_assert(std::numeric_limits<T>::is_integer, "T must be an integer."); | |
| const float inverseMax = 1.0f / std::numeric_limits<T>::max(); | |
| return input * inverseMax; | |
| } | |
| template <unsigned int inputBitCount, typename T> | |
| inline float normalizedToFloat(T input) | |
| { | |
| static_assert(std::numeric_limits<T>::is_integer, "T must be an integer."); | |
| static_assert(inputBitCount < (sizeof(T) * 8), "T must have more bits than inputBitCount."); | |
| const float inverseMax = 1.0f / ((1 << inputBitCount) - 1); | |
| return input * inverseMax; | |
| } | |
| template <typename T> | |
| inline T floatToNormalized(float input) | |
| { | |
| return static_cast<T>(std::numeric_limits<T>::max() * input + 0.5f); | |
| } | |
| template <unsigned int outputBitCount, typename T> | |
| inline T floatToNormalized(float input) | |
| { | |
| static_assert(outputBitCount < (sizeof(T) * 8), "T must have more bits than outputBitCount."); | |
| return static_cast<T>(((1 << outputBitCount) - 1) * input + 0.5f); | |
| } | |
| template <unsigned int inputBitCount, unsigned int inputBitStart, typename T> | |
| inline T getShiftedData(T input) | |
| { | |
| static_assert(inputBitCount + inputBitStart <= (sizeof(T) * 8), | |
| "T must have at least as many bits as inputBitCount + inputBitStart."); | |
| const T mask = (1 << inputBitCount) - 1; | |
| return (input >> inputBitStart) & mask; | |
| } | |
| template <unsigned int inputBitCount, unsigned int inputBitStart, typename T> | |
| inline T shiftData(T input) | |
| { | |
| static_assert(inputBitCount + inputBitStart <= (sizeof(T) * 8), | |
| "T must have at least as many bits as inputBitCount + inputBitStart."); | |
| const T mask = (1 << inputBitCount) - 1; | |
| return (input & mask) << inputBitStart; | |
| } | |
| inline unsigned int CountLeadingZeros(uint32_t x) | |
| { | |
| // Use binary search to find the amount of leading zeros. | |
| unsigned int zeros = 32u; | |
| uint32_t y; | |
| y = x >> 16u; | |
| if (y != 0) | |
| { | |
| zeros = zeros - 16u; | |
| x = y; | |
| } | |
| y = x >> 8u; | |
| if (y != 0) | |
| { | |
| zeros = zeros - 8u; | |
| x = y; | |
| } | |
| y = x >> 4u; | |
| if (y != 0) | |
| { | |
| zeros = zeros - 4u; | |
| x = y; | |
| } | |
| y = x >> 2u; | |
| if (y != 0) | |
| { | |
| zeros = zeros - 2u; | |
| x = y; | |
| } | |
| y = x >> 1u; | |
| if (y != 0) | |
| { | |
| return zeros - 2u; | |
| } | |
| return zeros - x; | |
| } | |
| inline unsigned char average(unsigned char a, unsigned char b) | |
| { | |
| return ((a ^ b) >> 1) + (a & b); | |
| } | |
| inline signed char average(signed char a, signed char b) | |
| { | |
| return ((short)a + (short)b) / 2; | |
| } | |
| inline unsigned short average(unsigned short a, unsigned short b) | |
| { | |
| return ((a ^ b) >> 1) + (a & b); | |
| } | |
| inline signed short average(signed short a, signed short b) | |
| { | |
| return ((int)a + (int)b) / 2; | |
| } | |
| inline unsigned int average(unsigned int a, unsigned int b) | |
| { | |
| return ((a ^ b) >> 1) + (a & b); | |
| } | |
| inline int average(int a, int b) | |
| { | |
| long long average = (static_cast<long long>(a) + static_cast<long long>(b)) / 2ll; | |
| return static_cast<int>(average); | |
| } | |
| inline float average(float a, float b) | |
| { | |
| return (a + b) * 0.5f; | |
| } | |
| inline unsigned short averageHalfFloat(unsigned short a, unsigned short b) | |
| { | |
| return float32ToFloat16((float16ToFloat32(a) + float16ToFloat32(b)) * 0.5f); | |
| } | |
| inline unsigned int averageFloat11(unsigned int a, unsigned int b) | |
| { | |
| return float32ToFloat11((float11ToFloat32(static_cast<unsigned short>(a)) + float11ToFloat32(static_cast<unsigned short>(b))) * 0.5f); | |
| } | |
| inline unsigned int averageFloat10(unsigned int a, unsigned int b) | |
| { | |
| return float32ToFloat10((float10ToFloat32(static_cast<unsigned short>(a)) + float10ToFloat32(static_cast<unsigned short>(b))) * 0.5f); | |
| } | |
| template <typename T> | |
| class Range | |
| { | |
| public: | |
| Range() {} | |
| Range(T lo, T hi) : mLow(lo), mHigh(hi) {} | |
| T length() const { return (empty() ? 0 : (mHigh - mLow)); } | |
| bool intersects(Range<T> other) | |
| { | |
| if (mLow <= other.mLow) | |
| { | |
| return other.mLow < mHigh; | |
| } | |
| else | |
| { | |
| return mLow < other.mHigh; | |
| } | |
| } | |
| // Assumes that end is non-inclusive.. for example, extending to 5 will make "end" 6. | |
| void extend(T value) | |
| { | |
| mLow = value < mLow ? value : mLow; | |
| mHigh = value >= mHigh ? (value + 1) : mHigh; | |
| } | |
| bool empty() const { return mHigh <= mLow; } | |
| bool contains(T value) const { return value >= mLow && value < mHigh; } | |
| class Iterator final | |
| { | |
| public: | |
| Iterator(T value) : mCurrent(value) {} | |
| Iterator &operator++() | |
| { | |
| mCurrent++; | |
| return *this; | |
| } | |
| bool operator==(const Iterator &other) const { return mCurrent == other.mCurrent; } | |
| bool operator!=(const Iterator &other) const { return mCurrent != other.mCurrent; } | |
| T operator*() const { return mCurrent; } | |
| private: | |
| T mCurrent; | |
| }; | |
| Iterator begin() const { return Iterator(mLow); } | |
| Iterator end() const { return Iterator(mHigh); } | |
| T low() const { return mLow; } | |
| T high() const { return mHigh; } | |
| private: | |
| T mLow; | |
| T mHigh; | |
| }; | |
| typedef Range<int> RangeI; | |
| typedef Range<unsigned int> RangeUI; | |
| struct IndexRange | |
| { | |
| IndexRange() : IndexRange(0, 0, 0) {} | |
| IndexRange(size_t start_, size_t end_, size_t vertexIndexCount_) | |
| : start(start_), end(end_), vertexIndexCount(vertexIndexCount_) | |
| { | |
| ASSERT(start <= end); | |
| } | |
| // Number of vertices in the range. | |
| size_t vertexCount() const { return (end - start) + 1; } | |
| // Inclusive range of indices that are not primitive restart | |
| size_t start; | |
| size_t end; | |
| // Number of non-primitive restart indices | |
| size_t vertexIndexCount; | |
| }; | |
| // Combine a floating-point value representing a mantissa (x) and an integer exponent (exp) into a | |
| // floating-point value. As in GLSL ldexp() built-in. | |
| inline float Ldexp(float x, int exp) | |
| { | |
| if (exp > 128) | |
| { | |
| return std::numeric_limits<float>::infinity(); | |
| } | |
| if (exp < -126) | |
| { | |
| return 0.0f; | |
| } | |
| double result = static_cast<double>(x) * std::pow(2.0, static_cast<double>(exp)); | |
| return static_cast<float>(result); | |
| } | |
| // First, both normalized floating-point values are converted into 16-bit integer values. | |
| // Then, the results are packed into the returned 32-bit unsigned integer. | |
| // The first float value will be written to the least significant bits of the output; | |
| // the last float value will be written to the most significant bits. | |
| // The conversion of each value to fixed point is done as follows : | |
| // packSnorm2x16 : round(clamp(c, -1, +1) * 32767.0) | |
| inline uint32_t packSnorm2x16(float f1, float f2) | |
| { | |
| int16_t leastSignificantBits = static_cast<int16_t>(roundf(clamp(f1, -1.0f, 1.0f) * 32767.0f)); | |
| int16_t mostSignificantBits = static_cast<int16_t>(roundf(clamp(f2, -1.0f, 1.0f) * 32767.0f)); | |
| return static_cast<uint32_t>(mostSignificantBits) << 16 | | |
| (static_cast<uint32_t>(leastSignificantBits) & 0xFFFF); | |
| } | |
| // First, unpacks a single 32-bit unsigned integer u into a pair of 16-bit unsigned integers. Then, each | |
| // component is converted to a normalized floating-point value to generate the returned two float values. | |
| // The first float value will be extracted from the least significant bits of the input; | |
| // the last float value will be extracted from the most-significant bits. | |
| // The conversion for unpacked fixed-point value to floating point is done as follows: | |
| // unpackSnorm2x16 : clamp(f / 32767.0, -1, +1) | |
| inline void unpackSnorm2x16(uint32_t u, float *f1, float *f2) | |
| { | |
| int16_t leastSignificantBits = static_cast<int16_t>(u & 0xFFFF); | |
| int16_t mostSignificantBits = static_cast<int16_t>(u >> 16); | |
| *f1 = clamp(static_cast<float>(leastSignificantBits) / 32767.0f, -1.0f, 1.0f); | |
| *f2 = clamp(static_cast<float>(mostSignificantBits) / 32767.0f, -1.0f, 1.0f); | |
| } | |
| // First, both normalized floating-point values are converted into 16-bit integer values. | |
| // Then, the results are packed into the returned 32-bit unsigned integer. | |
| // The first float value will be written to the least significant bits of the output; | |
| // the last float value will be written to the most significant bits. | |
| // The conversion of each value to fixed point is done as follows: | |
| // packUnorm2x16 : round(clamp(c, 0, +1) * 65535.0) | |
| inline uint32_t packUnorm2x16(float f1, float f2) | |
| { | |
| uint16_t leastSignificantBits = static_cast<uint16_t>(roundf(clamp(f1, 0.0f, 1.0f) * 65535.0f)); | |
| uint16_t mostSignificantBits = static_cast<uint16_t>(roundf(clamp(f2, 0.0f, 1.0f) * 65535.0f)); | |
| return static_cast<uint32_t>(mostSignificantBits) << 16 | static_cast<uint32_t>(leastSignificantBits); | |
| } | |
| // First, unpacks a single 32-bit unsigned integer u into a pair of 16-bit unsigned integers. Then, each | |
| // component is converted to a normalized floating-point value to generate the returned two float values. | |
| // The first float value will be extracted from the least significant bits of the input; | |
| // the last float value will be extracted from the most-significant bits. | |
| // The conversion for unpacked fixed-point value to floating point is done as follows: | |
| // unpackUnorm2x16 : f / 65535.0 | |
| inline void unpackUnorm2x16(uint32_t u, float *f1, float *f2) | |
| { | |
| uint16_t leastSignificantBits = static_cast<uint16_t>(u & 0xFFFF); | |
| uint16_t mostSignificantBits = static_cast<uint16_t>(u >> 16); | |
| *f1 = static_cast<float>(leastSignificantBits) / 65535.0f; | |
| *f2 = static_cast<float>(mostSignificantBits) / 65535.0f; | |
| } | |
| // Helper functions intended to be used only here. | |
| namespace priv | |
| { | |
| inline uint8_t ToPackedUnorm8(float f) | |
| { | |
| return static_cast<uint8_t>(roundf(clamp(f, 0.0f, 1.0f) * 255.0f)); | |
| } | |
| inline int8_t ToPackedSnorm8(float f) | |
| { | |
| return static_cast<int8_t>(roundf(clamp(f, -1.0f, 1.0f) * 127.0f)); | |
| } | |
| } // namespace priv | |
| // Packs 4 normalized unsigned floating-point values to a single 32-bit unsigned integer. Works | |
| // similarly to packUnorm2x16. The floats are clamped to the range 0.0 to 1.0, and written to the | |
| // unsigned integer starting from the least significant bits. | |
| inline uint32_t PackUnorm4x8(float f1, float f2, float f3, float f4) | |
| { | |
| uint8_t bits[4]; | |
| bits[0] = priv::ToPackedUnorm8(f1); | |
| bits[1] = priv::ToPackedUnorm8(f2); | |
| bits[2] = priv::ToPackedUnorm8(f3); | |
| bits[3] = priv::ToPackedUnorm8(f4); | |
| uint32_t result = 0u; | |
| for (int i = 0; i < 4; ++i) | |
| { | |
| int shift = i * 8; | |
| result |= (static_cast<uint32_t>(bits[i]) << shift); | |
| } | |
| return result; | |
| } | |
| // Unpacks 4 normalized unsigned floating-point values from a single 32-bit unsigned integer into f. | |
| // Works similarly to unpackUnorm2x16. The floats are unpacked starting from the least significant | |
| // bits. | |
| inline void UnpackUnorm4x8(uint32_t u, float *f) | |
| { | |
| for (int i = 0; i < 4; ++i) | |
| { | |
| int shift = i * 8; | |
| uint8_t bits = static_cast<uint8_t>((u >> shift) & 0xFF); | |
| f[i] = static_cast<float>(bits) / 255.0f; | |
| } | |
| } | |
| // Packs 4 normalized signed floating-point values to a single 32-bit unsigned integer. The floats | |
| // are clamped to the range -1.0 to 1.0, and written to the unsigned integer starting from the least | |
| // significant bits. | |
| inline uint32_t PackSnorm4x8(float f1, float f2, float f3, float f4) | |
| { | |
| int8_t bits[4]; | |
| bits[0] = priv::ToPackedSnorm8(f1); | |
| bits[1] = priv::ToPackedSnorm8(f2); | |
| bits[2] = priv::ToPackedSnorm8(f3); | |
| bits[3] = priv::ToPackedSnorm8(f4); | |
| uint32_t result = 0u; | |
| for (int i = 0; i < 4; ++i) | |
| { | |
| int shift = i * 8; | |
| result |= ((static_cast<uint32_t>(bits[i]) & 0xFF) << shift); | |
| } | |
| return result; | |
| } | |
| // Unpacks 4 normalized signed floating-point values from a single 32-bit unsigned integer into f. | |
| // Works similarly to unpackSnorm2x16. The floats are unpacked starting from the least significant | |
| // bits, and clamped to the range -1.0 to 1.0. | |
| inline void UnpackSnorm4x8(uint32_t u, float *f) | |
| { | |
| for (int i = 0; i < 4; ++i) | |
| { | |
| int shift = i * 8; | |
| int8_t bits = static_cast<int8_t>((u >> shift) & 0xFF); | |
| f[i] = clamp(static_cast<float>(bits) / 127.0f, -1.0f, 1.0f); | |
| } | |
| } | |
| // Returns an unsigned integer obtained by converting the two floating-point values to the 16-bit | |
| // floating-point representation found in the OpenGL ES Specification, and then packing these | |
| // two 16-bit integers into a 32-bit unsigned integer. | |
| // f1: The 16 least-significant bits of the result; | |
| // f2: The 16 most-significant bits. | |
| inline uint32_t packHalf2x16(float f1, float f2) | |
| { | |
| uint16_t leastSignificantBits = static_cast<uint16_t>(float32ToFloat16(f1)); | |
| uint16_t mostSignificantBits = static_cast<uint16_t>(float32ToFloat16(f2)); | |
| return static_cast<uint32_t>(mostSignificantBits) << 16 | static_cast<uint32_t>(leastSignificantBits); | |
| } | |
| // Returns two floating-point values obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, | |
| // interpreting those values as 16-bit floating-point numbers according to the OpenGL ES Specification, | |
| // and converting them to 32-bit floating-point values. | |
| // The first float value is obtained from the 16 least-significant bits of u; | |
| // the second component is obtained from the 16 most-significant bits of u. | |
| inline void unpackHalf2x16(uint32_t u, float *f1, float *f2) | |
| { | |
| uint16_t leastSignificantBits = static_cast<uint16_t>(u & 0xFFFF); | |
| uint16_t mostSignificantBits = static_cast<uint16_t>(u >> 16); | |
| *f1 = float16ToFloat32(leastSignificantBits); | |
| *f2 = float16ToFloat32(mostSignificantBits); | |
| } | |
| inline uint8_t sRGBToLinear(uint8_t srgbValue) | |
| { | |
| float value = srgbValue / 255.0f; | |
| if (value <= 0.04045f) | |
| { | |
| value = value / 12.92f; | |
| } | |
| else | |
| { | |
| value = std::pow((value + 0.055f) / 1.055f, 2.4f); | |
| } | |
| return static_cast<uint8_t>(clamp(value * 255.0f + 0.5f, 0.0f, 255.0f)); | |
| } | |
| inline uint8_t linearToSRGB(uint8_t linearValue) | |
| { | |
| float value = linearValue / 255.0f; | |
| if (value <= 0.0f) | |
| { | |
| value = 0.0f; | |
| } | |
| else if (value < 0.0031308f) | |
| { | |
| value = value * 12.92f; | |
| } | |
| else if (value < 1.0f) | |
| { | |
| value = std::pow(value, 0.41666f) * 1.055f - 0.055f; | |
| } | |
| else | |
| { | |
| value = 1.0f; | |
| } | |
| return static_cast<uint8_t>(clamp(value * 255.0f + 0.5f, 0.0f, 255.0f)); | |
| } | |
| // Reverse the order of the bits. | |
| inline uint32_t BitfieldReverse(uint32_t value) | |
| { | |
| // TODO(oetuaho@nvidia.com): Optimize this if needed. There don't seem to be compiler intrinsics | |
| // for this, and right now it's not used in performance-critical paths. | |
| uint32_t result = 0u; | |
| for (size_t j = 0u; j < 32u; ++j) | |
| { | |
| result |= (((value >> j) & 1u) << (31u - j)); | |
| } | |
| return result; | |
| } | |
| // Count the 1 bits. | |
| #if defined(ANGLE_PLATFORM_WINDOWS) | |
| inline int BitCount(uint32_t bits) | |
| { | |
| return static_cast<int>(__popcnt(bits)); | |
| } | |
| #if defined(ANGLE_X64_CPU) | |
| inline int BitCount(uint64_t bits) | |
| { | |
| return static_cast<int>(__popcnt64(bits)); | |
| } | |
| #endif // defined(ANGLE_X64_CPU) | |
| #endif // defined(ANGLE_PLATFORM_WINDOWS) | |
| #if defined(ANGLE_PLATFORM_POSIX) | |
| inline int BitCount(uint32_t bits) | |
| { | |
| return __builtin_popcount(bits); | |
| } | |
| #if defined(ANGLE_X64_CPU) | |
| inline int BitCount(uint64_t bits) | |
| { | |
| return __builtin_popcountll(bits); | |
| } | |
| #endif // defined(ANGLE_X64_CPU) | |
| #endif // defined(ANGLE_PLATFORM_POSIX) | |
| #if defined(ANGLE_PLATFORM_WINDOWS) | |
| // Return the index of the least significant bit set. Indexing is such that bit 0 is the least | |
| // significant bit. Implemented for different bit widths on different platforms. | |
| inline unsigned long ScanForward(uint32_t bits) | |
| { | |
| ASSERT(bits != 0u); | |
| unsigned long firstBitIndex = 0ul; | |
| unsigned char ret = _BitScanForward(&firstBitIndex, bits); | |
| ASSERT(ret != 0u); | |
| return firstBitIndex; | |
| } | |
| #if defined(ANGLE_X64_CPU) | |
| inline unsigned long ScanForward(uint64_t bits) | |
| { | |
| ASSERT(bits != 0u); | |
| unsigned long firstBitIndex = 0ul; | |
| unsigned char ret = _BitScanForward64(&firstBitIndex, bits); | |
| ASSERT(ret != 0u); | |
| return firstBitIndex; | |
| } | |
| #endif // defined(ANGLE_X64_CPU) | |
| #endif // defined(ANGLE_PLATFORM_WINDOWS) | |
| #if defined(ANGLE_PLATFORM_POSIX) | |
| inline unsigned long ScanForward(uint32_t bits) | |
| { | |
| ASSERT(bits != 0u); | |
| return static_cast<unsigned long>(__builtin_ctz(bits)); | |
| } | |
| #if defined(ANGLE_X64_CPU) | |
| inline unsigned long ScanForward(uint64_t bits) | |
| { | |
| ASSERT(bits != 0u); | |
| return static_cast<unsigned long>(__builtin_ctzll(bits)); | |
| } | |
| #endif // defined(ANGLE_X64_CPU) | |
| #endif // defined(ANGLE_PLATFORM_POSIX) | |
| // Return the index of the most significant bit set. Indexing is such that bit 0 is the least | |
| // significant bit. | |
| inline unsigned long ScanReverse(unsigned long bits) | |
| { | |
| ASSERT(bits != 0u); | |
| #if defined(ANGLE_PLATFORM_WINDOWS) | |
| unsigned long lastBitIndex = 0ul; | |
| unsigned char ret = _BitScanReverse(&lastBitIndex, bits); | |
| ASSERT(ret != 0u); | |
| return lastBitIndex; | |
| #elif defined(ANGLE_PLATFORM_POSIX) | |
| return static_cast<unsigned long>(sizeof(unsigned long) * CHAR_BIT - 1 - __builtin_clzl(bits)); | |
| #else | |
| #error Please implement bit-scan-reverse for your platform! | |
| #endif | |
| } | |
| // Returns -1 on 0, otherwise the index of the least significant 1 bit as in GLSL. | |
| template <typename T> | |
| int FindLSB(T bits) | |
| { | |
| static_assert(std::is_integral<T>::value, "must be integral type."); | |
| if (bits == 0u) | |
| { | |
| return -1; | |
| } | |
| else | |
| { | |
| return static_cast<int>(ScanForward(bits)); | |
| } | |
| } | |
| // Returns -1 on 0, otherwise the index of the most significant 1 bit as in GLSL. | |
| template <typename T> | |
| int FindMSB(T bits) | |
| { | |
| static_assert(std::is_integral<T>::value, "must be integral type."); | |
| if (bits == 0u) | |
| { | |
| return -1; | |
| } | |
| else | |
| { | |
| return static_cast<int>(ScanReverse(bits)); | |
| } | |
| } | |
| // Returns whether the argument is Not a Number. | |
| // IEEE 754 single precision NaN representation: Exponent(8 bits) - 255, Mantissa(23 bits) - non-zero. | |
| inline bool isNaN(float f) | |
| { | |
| // Exponent mask: ((1u << 8) - 1u) << 23 = 0x7f800000u | |
| // Mantissa mask: ((1u << 23) - 1u) = 0x7fffffu | |
| return ((bitCast<uint32_t>(f) & 0x7f800000u) == 0x7f800000u) && (bitCast<uint32_t>(f) & 0x7fffffu); | |
| } | |
| // Returns whether the argument is infinity. | |
| // IEEE 754 single precision infinity representation: Exponent(8 bits) - 255, Mantissa(23 bits) - zero. | |
| inline bool isInf(float f) | |
| { | |
| // Exponent mask: ((1u << 8) - 1u) << 23 = 0x7f800000u | |
| // Mantissa mask: ((1u << 23) - 1u) = 0x7fffffu | |
| return ((bitCast<uint32_t>(f) & 0x7f800000u) == 0x7f800000u) && !(bitCast<uint32_t>(f) & 0x7fffffu); | |
| } | |
| namespace priv | |
| { | |
| template <unsigned int N, unsigned int R> | |
| struct iSquareRoot | |
| { | |
| static constexpr unsigned int solve() | |
| { | |
| return (R * R > N) | |
| ? 0 | |
| : ((R * R == N) ? R : static_cast<unsigned int>(iSquareRoot<N, R + 1>::value)); | |
| } | |
| enum Result | |
| { | |
| value = iSquareRoot::solve() | |
| }; | |
| }; | |
| template <unsigned int N> | |
| struct iSquareRoot<N, N> | |
| { | |
| enum result | |
| { | |
| value = N | |
| }; | |
| }; | |
| } // namespace priv | |
| template <unsigned int N> | |
| constexpr unsigned int iSquareRoot() | |
| { | |
| return priv::iSquareRoot<N, 1>::value; | |
| } | |
| // Sum, difference and multiplication operations for signed ints that wrap on 32-bit overflow. | |
| // | |
| // Unsigned types are defined to do arithmetic modulo 2^n in C++. For signed types, overflow | |
| // behavior is undefined. | |
| template <typename T> | |
| inline T WrappingSum(T lhs, T rhs) | |
| { | |
| uint32_t lhsUnsigned = static_cast<uint32_t>(lhs); | |
| uint32_t rhsUnsigned = static_cast<uint32_t>(rhs); | |
| return static_cast<T>(lhsUnsigned + rhsUnsigned); | |
| } | |
| template <typename T> | |
| inline T WrappingDiff(T lhs, T rhs) | |
| { | |
| uint32_t lhsUnsigned = static_cast<uint32_t>(lhs); | |
| uint32_t rhsUnsigned = static_cast<uint32_t>(rhs); | |
| return static_cast<T>(lhsUnsigned - rhsUnsigned); | |
| } | |
| inline int32_t WrappingMul(int32_t lhs, int32_t rhs) | |
| { | |
| int64_t lhsWide = static_cast<int64_t>(lhs); | |
| int64_t rhsWide = static_cast<int64_t>(rhs); | |
| // The multiplication is guaranteed not to overflow. | |
| int64_t resultWide = lhsWide * rhsWide; | |
| // Implement the desired wrapping behavior by masking out the high-order 32 bits. | |
| resultWide = resultWide & 0xffffffffll; | |
| // Casting to a narrower signed type is fine since the casted value is representable in the | |
| // narrower type. | |
| return static_cast<int32_t>(resultWide); | |
| } | |
| } // namespace gl | |
| namespace rx | |
| { | |
| template <typename T> | |
| T roundUp(const T value, const T alignment) | |
| { | |
| auto temp = value + alignment - static_cast<T>(1); | |
| return temp - temp % alignment; | |
| } | |
| template <typename T> | |
| angle::CheckedNumeric<T> CheckedRoundUp(const T value, const T alignment) | |
| { | |
| angle::CheckedNumeric<T> checkedValue(value); | |
| angle::CheckedNumeric<T> checkedAlignment(alignment); | |
| return roundUp(checkedValue, checkedAlignment); | |
| } | |
| inline unsigned int UnsignedCeilDivide(unsigned int value, unsigned int divisor) | |
| { | |
| unsigned int divided = value / divisor; | |
| return (divided + ((value % divisor == 0) ? 0 : 1)); | |
| } | |
| #if defined(_MSC_VER) | |
| #define ANGLE_ROTL(x,y) _rotl(x,y) | |
| #define ANGLE_ROTR16(x,y) _rotr16(x,y) | |
| #else | |
| inline uint32_t RotL(uint32_t x, int8_t r) | |
| { | |
| return (x << r) | (x >> (32 - r)); | |
| } | |
| inline uint16_t RotR16(uint16_t x, int8_t r) | |
| { | |
| return (x >> r) | (x << (16 - r)); | |
| } | |
| #define ANGLE_ROTL(x, y) ::rx::RotL(x, y) | |
| #define ANGLE_ROTR16(x, y) ::rx::RotR16(x, y) | |
| #endif // namespace rx | |
| } | |
| #endif // COMMON_MATHUTIL_H_ |