| // | |
| // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| #ifndef CROSSCOMPILERGLSL_OUTPUTGLSLBASE_H_ | |
| #define CROSSCOMPILERGLSL_OUTPUTGLSLBASE_H_ | |
| #include <set> | |
| #include "compiler/ForLoopUnroll.h" | |
| #include "compiler/intermediate.h" | |
| #include "compiler/ParseHelper.h" | |
| class TOutputGLSLBase : public TIntermTraverser | |
| { | |
| public: | |
| TOutputGLSLBase(TInfoSinkBase& objSink, | |
| ShArrayIndexClampingStrategy clampingStrategy, | |
| ShHashFunction64 hashFunction, | |
| NameMap& nameMap, | |
| TSymbolTable& symbolTable, | |
| int shaderVersion); | |
| protected: | |
| TInfoSinkBase& objSink() { return mObjSink; } | |
| void writeTriplet(Visit visit, const char* preStr, const char* inStr, const char* postStr); | |
| void writeVariableType(const TType& type); | |
| virtual bool writeVariablePrecision(TPrecision precision) = 0; | |
| void writeFunctionParameters(const TIntermSequence& args); | |
| const ConstantUnion* writeConstantUnion(const TType& type, const ConstantUnion* pConstUnion); | |
| TString getTypeName(const TType& type); | |
| virtual void visitSymbol(TIntermSymbol* node); | |
| virtual void visitConstantUnion(TIntermConstantUnion* node); | |
| virtual bool visitBinary(Visit visit, TIntermBinary* node); | |
| virtual bool visitUnary(Visit visit, TIntermUnary* node); | |
| virtual bool visitSelection(Visit visit, TIntermSelection* node); | |
| virtual bool visitAggregate(Visit visit, TIntermAggregate* node); | |
| virtual bool visitLoop(Visit visit, TIntermLoop* node); | |
| virtual bool visitBranch(Visit visit, TIntermBranch* node); | |
| void visitCodeBlock(TIntermNode* node); | |
| // Return the original name if hash function pointer is NULL; | |
| // otherwise return the hashed name. | |
| TString hashName(const TString& name); | |
| // Same as hashName(), but without hashing built-in variables. | |
| TString hashVariableName(const TString& name); | |
| // Same as hashName(), but without hashing built-in functions. | |
| TString hashFunctionName(const TString& mangled_name); | |
| private: | |
| bool structDeclared(const TStructure* structure) const; | |
| void declareStruct(const TStructure* structure); | |
| TInfoSinkBase& mObjSink; | |
| bool mDeclaringVariables; | |
| // Structs are declared as the tree is traversed. This set contains all | |
| // the structs already declared. It is maintained so that a struct is | |
| // declared only once. | |
| typedef std::set<TString> DeclaredStructs; | |
| DeclaredStructs mDeclaredStructs; | |
| ForLoopUnroll mLoopUnroll; | |
| ShArrayIndexClampingStrategy mClampingStrategy; | |
| // name hashing. | |
| ShHashFunction64 mHashFunction; | |
| NameMap& mNameMap; | |
| TSymbolTable& mSymbolTable; | |
| const int mShaderVersion; | |
| }; | |
| #endif // CROSSCOMPILERGLSL_OUTPUTGLSLBASE_H_ |