| // | |
| // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| #include "compiler/OutputGLSL.h" | |
| TOutputGLSL::TOutputGLSL(TInfoSinkBase& objSink, | |
| ShArrayIndexClampingStrategy clampingStrategy, | |
| ShHashFunction64 hashFunction, | |
| NameMap& nameMap, | |
| TSymbolTable& symbolTable, | |
| int shaderVersion) | |
| : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable, shaderVersion) | |
| { | |
| } | |
| bool TOutputGLSL::writeVariablePrecision(TPrecision) | |
| { | |
| return false; | |
| } | |
| void TOutputGLSL::visitSymbol(TIntermSymbol* node) | |
| { | |
| TInfoSinkBase& out = objSink(); | |
| if (node->getSymbol() == "gl_FragDepthEXT") | |
| { | |
| out << "gl_FragDepth"; | |
| } | |
| else | |
| { | |
| TOutputGLSLBase::visitSymbol(node); | |
| } | |
| } |