| // | |
| // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| #include "compiler/OutputESSL.h" | |
| TOutputESSL::TOutputESSL(TInfoSinkBase& objSink, | |
| ShArrayIndexClampingStrategy clampingStrategy, | |
| ShHashFunction64 hashFunction, | |
| NameMap& nameMap, | |
| TSymbolTable& symbolTable, | |
| int shaderVersion) | |
| : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable, shaderVersion) | |
| { | |
| } | |
| bool TOutputESSL::writeVariablePrecision(TPrecision precision) | |
| { | |
| if (precision == EbpUndefined) | |
| return false; | |
| TInfoSinkBase& out = objSink(); | |
| out << getPrecisionString(precision); | |
| return true; | |
| } |