| // | |
| // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| #ifndef TRANSLATOR_HLSL_HLSLLAYOUTENCODER_H_ | |
| #define TRANSLATOR_HLSL_HLSLLAYOUTENCODER_H_ | |
| #include "compiler/BlockLayoutEncoder.h" | |
| namespace sh | |
| { | |
| struct Varying; | |
| struct Uniform; | |
| // Block layout packed according to the default D3D11 register packing rules | |
| // See http://msdn.microsoft.com/en-us/library/windows/desktop/bb509632(v=vs.85).aspx | |
| class HLSLBlockEncoder : public BlockLayoutEncoder | |
| { | |
| public: | |
| HLSLBlockEncoder(std::vector<BlockMemberInfo> *blockInfoOut); | |
| virtual void enterAggregateType(); | |
| virtual void exitAggregateType(); | |
| protected: | |
| virtual void getBlockLayoutInfo(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int *arrayStrideOut, int *matrixStrideOut); | |
| virtual void advanceOffset(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int arrayStride, int matrixStride); | |
| }; | |
| // This method assigns values to the variable's "registerIndex" and "elementIndex" fields. | |
| // "elementIndex" is only used for structures. | |
| void HLSLVariableGetRegisterInfo(unsigned int baseRegisterIndex, Uniform *variable); | |
| // This method returns the number of used registers for a ShaderVariable. It is dependent on the HLSLBlockEncoder | |
| // class to count the number of used registers in a struct (which are individually packed according to the same rules). | |
| unsigned int HLSLVariableRegisterCount(const Varying &variable); | |
| unsigned int HLSLVariableRegisterCount(const Uniform &variable); | |
| } | |
| #endif // TRANSLATOR_HLSL_HLSLLAYOUTENCODER_H_ |