| #include "precompiled.h" |
| // |
| // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // BufferStorage11.cpp Defines the BufferStorage11 class. |
| |
| #include "libGLESv2/renderer/BufferStorage11.h" |
| #include "libGLESv2/main.h" |
| #include "libGLESv2/renderer/Renderer11.h" |
| |
| namespace rx |
| { |
| |
| BufferStorage11::BufferStorage11(Renderer11 *renderer) |
| { |
| mRenderer = renderer; |
| |
| mStagingBuffer = NULL; |
| mStagingBufferSize = 0; |
| |
| mSize = 0; |
| |
| mResolvedData = NULL; |
| mResolvedDataSize = 0; |
| mResolvedDataValid = false; |
| |
| mReadUsageCount = 0; |
| mWriteUsageCount = 0; |
| } |
| |
| BufferStorage11::~BufferStorage11() |
| { |
| SafeRelease(mStagingBuffer); |
| |
| if (mResolvedData) |
| { |
| free(mResolvedData); |
| mResolvedData = NULL; |
| } |
| |
| for (DirectBufferList::iterator it = mDirectBuffers.begin(); it != mDirectBuffers.end(); it++) |
| { |
| delete *it; |
| } |
| } |
| |
| BufferStorage11 *BufferStorage11::makeBufferStorage11(BufferStorage *bufferStorage) |
| { |
| ASSERT(HAS_DYNAMIC_TYPE(BufferStorage11*, bufferStorage)); |
| return static_cast<BufferStorage11*>(bufferStorage); |
| } |
| |
| void *BufferStorage11::getData() |
| { |
| ASSERT(mStagingBuffer); |
| |
| if (!mResolvedDataValid) |
| { |
| ID3D11Device *device = mRenderer->getDevice(); |
| ID3D11DeviceContext *context = mRenderer->getDeviceContext(); |
| HRESULT result; |
| |
| if (!mResolvedData || mResolvedDataSize < mStagingBufferSize) |
| { |
| free(mResolvedData); |
| mResolvedData = malloc(mSize); |
| mResolvedDataSize = mSize; |
| } |
| |
| D3D11_MAPPED_SUBRESOURCE mappedResource; |
| result = context->Map(mStagingBuffer, 0, D3D11_MAP_READ, 0, &mappedResource); |
| if (FAILED(result)) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, (void*)NULL); |
| } |
| |
| memcpy(mResolvedData, mappedResource.pData, mSize); |
| |
| context->Unmap(mStagingBuffer, 0); |
| |
| mResolvedDataValid = true; |
| } |
| |
| mReadUsageCount = 0; |
| |
| return mResolvedData; |
| } |
| |
| void BufferStorage11::setData(const void* data, unsigned int size, unsigned int offset) |
| { |
| ID3D11Device *device = mRenderer->getDevice(); |
| ID3D11DeviceContext *context = mRenderer->getDeviceContext(); |
| HRESULT result; |
| |
| const unsigned int requiredStagingBufferSize = size + offset; |
| const bool createStagingBuffer = !mStagingBuffer || mStagingBufferSize < requiredStagingBufferSize; |
| |
| if (createStagingBuffer) |
| { |
| D3D11_BUFFER_DESC bufferDesc; |
| bufferDesc.ByteWidth = requiredStagingBufferSize; |
| bufferDesc.Usage = D3D11_USAGE_STAGING; |
| bufferDesc.BindFlags = 0; |
| bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE; |
| bufferDesc.MiscFlags = 0; |
| bufferDesc.StructureByteStride = 0; |
| |
| HRESULT result; |
| ID3D11Device *device = mRenderer->getDevice(); |
| ID3D11DeviceContext *context = mRenderer->getDeviceContext(); |
| ID3D11Buffer *newStagingBuffer; |
| |
| if (data && offset == 0) |
| { |
| D3D11_SUBRESOURCE_DATA initialData; |
| initialData.pSysMem = data; |
| initialData.SysMemPitch = requiredStagingBufferSize; |
| initialData.SysMemSlicePitch = 0; |
| |
| result = device->CreateBuffer(&bufferDesc, &initialData, &newStagingBuffer); |
| } |
| else |
| { |
| result = device->CreateBuffer(&bufferDesc, NULL, &newStagingBuffer); |
| } |
| |
| if (FAILED(result)) |
| { |
| mStagingBufferSize = 0; |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| |
| mStagingBufferSize = requiredStagingBufferSize; |
| |
| if (mStagingBuffer && offset > 0) |
| { |
| // If offset is greater than zero and the buffer is non-null, need to preserve the data from |
| // the old buffer up to offset |
| D3D11_BOX srcBox; |
| srcBox.left = 0; |
| srcBox.right = std::min(offset, requiredStagingBufferSize); |
| srcBox.top = 0; |
| srcBox.bottom = 1; |
| srcBox.front = 0; |
| srcBox.back = 1; |
| |
| context->CopySubresourceRegion(newStagingBuffer, 0, 0, 0, 0, mStagingBuffer, 0, &srcBox); |
| } |
| |
| SafeRelease(mStagingBuffer); |
| mStagingBuffer = newStagingBuffer; |
| } |
| |
| if (data && (offset != 0 || !createStagingBuffer)) |
| { |
| D3D11_MAPPED_SUBRESOURCE mappedResource; |
| result = context->Map(mStagingBuffer, 0, D3D11_MAP_WRITE, 0, &mappedResource); |
| if (FAILED(result)) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| |
| unsigned char *offsetBufferPointer = reinterpret_cast<unsigned char *>(mappedResource.pData) + offset; |
| memcpy(offsetBufferPointer, data, size); |
| |
| context->Unmap(mStagingBuffer, 0); |
| } |
| |
| for (DirectBufferList::iterator it = mDirectBuffers.begin(); it != mDirectBuffers.end(); it++) |
| { |
| (*it)->markDirty(); |
| } |
| |
| mSize = std::max(mSize, requiredStagingBufferSize); |
| mWriteUsageCount = 0; |
| |
| mResolvedDataValid = false; |
| } |
| |
| void BufferStorage11::copyData(BufferStorage* sourceStorage, unsigned int size, |
| unsigned int sourceOffset, unsigned int destOffset) |
| { |
| BufferStorage11* source = makeBufferStorage11(sourceStorage); |
| if (source) |
| { |
| ID3D11DeviceContext *context = mRenderer->getDeviceContext(); |
| |
| D3D11_BOX srcBox; |
| srcBox.left = sourceOffset; |
| srcBox.right = sourceOffset + size; |
| srcBox.top = 0; |
| srcBox.bottom = 1; |
| srcBox.front = 0; |
| srcBox.back = 1; |
| |
| ASSERT(mStagingBuffer && source->mStagingBuffer); |
| context->CopySubresourceRegion(mStagingBuffer, 0, destOffset, 0, 0, source->mStagingBuffer, 0, &srcBox); |
| } |
| } |
| |
| void BufferStorage11::clear() |
| { |
| mResolvedDataValid = false; |
| mSize = 0; |
| } |
| |
| unsigned int BufferStorage11::getSize() const |
| { |
| return mSize; |
| } |
| |
| bool BufferStorage11::supportsDirectBinding() const |
| { |
| return true; |
| } |
| |
| void BufferStorage11::markBufferUsage() |
| { |
| mReadUsageCount++; |
| mWriteUsageCount++; |
| |
| const unsigned int usageLimit = 5; |
| |
| if (mReadUsageCount > usageLimit && mResolvedData) |
| { |
| free(mResolvedData); |
| mResolvedData = NULL; |
| mResolvedDataSize = 0; |
| mResolvedDataValid = false; |
| } |
| } |
| |
| ID3D11Buffer *BufferStorage11::getBuffer(GLenum usage) |
| { |
| markBufferUsage(); |
| |
| for (DirectBufferList::iterator it = mDirectBuffers.begin(); it != mDirectBuffers.end(); it++) |
| { |
| DirectBufferStorage11 *directBuffer = *it; |
| |
| if (directBuffer->hasTarget(usage)) |
| { |
| if (directBuffer->isDirty()) |
| { |
| // if updateFromStagingBuffer returns true, the D3D buffer has been recreated |
| // and we should update our serial |
| if (directBuffer->updateFromStagingBuffer(mStagingBuffer, mSize, 0)) |
| { |
| updateSerial(); |
| } |
| } |
| return directBuffer->getD3DBuffer(); |
| } |
| } |
| |
| // buffer is not allocated, create it |
| DirectBufferStorage11 *directBuffer = new DirectBufferStorage11(mRenderer, usage); |
| directBuffer->updateFromStagingBuffer(mStagingBuffer, mSize, 0); |
| |
| mDirectBuffers.push_back(directBuffer); |
| updateSerial(); |
| |
| return directBuffer->getD3DBuffer(); |
| } |
| |
| DirectBufferStorage11::DirectBufferStorage11(Renderer11 *renderer, const GLenum target) |
| : mRenderer(renderer) |
| , mTarget(target) |
| , mDirectBuffer(NULL) |
| , mBufferSize(0) |
| , mDirty(false) |
| { |
| } |
| |
| DirectBufferStorage11::~DirectBufferStorage11() |
| { |
| SafeRelease(mDirectBuffer); |
| } |
| |
| bool DirectBufferStorage11::hasTarget(const GLenum target) const |
| { |
| switch (target) |
| { |
| case GL_ELEMENT_ARRAY_BUFFER: |
| case GL_ARRAY_BUFFER: |
| return mTarget == GL_ELEMENT_ARRAY_BUFFER || mTarget == GL_ARRAY_BUFFER; |
| default: |
| return target == mTarget; |
| } |
| } |
| |
| // Returns true if it recreates the direct buffer |
| bool DirectBufferStorage11::updateFromStagingBuffer(ID3D11Buffer *stagingBuffer, const size_t size, const size_t offset) |
| { |
| ID3D11Device *device = mRenderer->getDevice(); |
| ID3D11DeviceContext *context = mRenderer->getDeviceContext(); |
| |
| // unused for now |
| ASSERT(offset == 0); |
| |
| unsigned int requiredBufferSize = size + offset; |
| bool createBuffer = !mDirectBuffer || mBufferSize < requiredBufferSize; |
| |
| // (Re)initialize D3D buffer if needed |
| if (createBuffer) |
| { |
| D3D11_BUFFER_DESC bufferDesc; |
| fillBufferDesc(&bufferDesc, requiredBufferSize); |
| |
| ID3D11Buffer *newBuffer; |
| HRESULT result = device->CreateBuffer(&bufferDesc, NULL, &newBuffer); |
| |
| if (FAILED(result)) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, false); |
| } |
| |
| // No longer need the old buffer |
| SafeRelease(mDirectBuffer); |
| mDirectBuffer = newBuffer; |
| |
| mBufferSize = bufferDesc.ByteWidth; |
| } |
| else |
| { |
| mBufferSize = requiredBufferSize; |
| } |
| |
| // Copy data via staging buffer |
| D3D11_BOX srcBox; |
| srcBox.left = 0; |
| srcBox.right = size; |
| srcBox.top = 0; |
| srcBox.bottom = 1; |
| srcBox.front = 0; |
| srcBox.back = 1; |
| |
| context->CopySubresourceRegion(mDirectBuffer, 0, offset, 0, 0, stagingBuffer, 0, &srcBox); |
| |
| mDirty = false; |
| |
| return createBuffer; |
| } |
| |
| void DirectBufferStorage11::fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, unsigned int bufferSize) |
| { |
| bufferDesc->ByteWidth = bufferSize; |
| bufferDesc->MiscFlags = 0; |
| bufferDesc->StructureByteStride = 0; |
| |
| switch (mTarget) |
| { |
| case GL_ELEMENT_ARRAY_BUFFER: |
| case GL_ARRAY_BUFFER: |
| bufferDesc->Usage = D3D11_USAGE_DEFAULT; |
| bufferDesc->BindFlags = D3D11_BIND_INDEX_BUFFER | D3D11_BIND_VERTEX_BUFFER; |
| bufferDesc->CPUAccessFlags = 0; |
| break; |
| |
| case GL_UNIFORM_BUFFER: |
| bufferDesc->Usage = D3D11_USAGE_DYNAMIC; |
| bufferDesc->BindFlags = D3D11_BIND_CONSTANT_BUFFER; |
| bufferDesc->CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; |
| |
| // Constant buffers must be of a limited size, and aligned to 16 byte boundaries |
| // For our purposes we ignore any buffer data past the maximum constant buffer size |
| bufferDesc->ByteWidth = roundUp(bufferDesc->ByteWidth, 16u); |
| bufferDesc->ByteWidth = std::min(bufferDesc->ByteWidth, mRenderer->getMaxUniformBufferSize()); |
| break; |
| |
| default: |
| UNREACHABLE(); |
| break; |
| } |
| } |
| |
| } |