| #include "precompiled.h" | |
| // | |
| // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions. | |
| #include "common/version.h" | |
| #include "libGLESv2/main.h" | |
| #include "common/utilities.h" | |
| #include "libGLESv2/formatutils.h" | |
| #include "libGLESv2/Buffer.h" | |
| #include "libGLESv2/Fence.h" | |
| #include "libGLESv2/Framebuffer.h" | |
| #include "libGLESv2/Renderbuffer.h" | |
| #include "libGLESv2/Program.h" | |
| #include "libGLESv2/ProgramBinary.h" | |
| #include "libGLESv2/Texture.h" | |
| #include "libGLESv2/Query.h" | |
| #include "libGLESv2/Context.h" | |
| #include "libGLESv2/VertexArray.h" | |
| #include "libGLESv2/validationES.h" | |
| #include "libGLESv2/validationES2.h" | |
| #include "libGLESv2/validationES3.h" | |
| gl::Texture *getTargetTexture(gl::Context *context, GLenum target) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| if (target == GL_TEXTURE_3D || target == GL_TEXTURE_2D_ARRAY) | |
| { | |
| return NULL; | |
| } | |
| } | |
| switch (target) | |
| { | |
| case GL_TEXTURE_2D: return context->getTexture2D(); | |
| case GL_TEXTURE_CUBE_MAP: return context->getTextureCubeMap(); | |
| case GL_TEXTURE_3D: return context->getTexture3D(); | |
| case GL_TEXTURE_2D_ARRAY: return context->getTexture2DArray(); | |
| default: return NULL; | |
| } | |
| } | |
| extern "C" | |
| { | |
| // OpenGL ES 2.0 functions | |
| void __stdcall glActiveTexture(GLenum texture) | |
| { | |
| EVENT("(GLenum texture = 0x%X)", texture); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getMaximumCombinedTextureImageUnits() - 1) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| context->setActiveSampler(texture - GL_TEXTURE0); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glAttachShader(GLuint program, GLuint shader) | |
| { | |
| EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::Program *programObject = context->getProgram(program); | |
| gl::Shader *shaderObject = context->getShader(shader); | |
| if (!programObject) | |
| { | |
| if (context->getShader(program)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| } | |
| if (!shaderObject) | |
| { | |
| if (context->getProgram(shader)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| } | |
| if (!programObject->attachShader(shaderObject)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glBeginQueryEXT(GLenum target, GLuint id) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLuint %d)", target, id); | |
| try | |
| { | |
| switch (target) | |
| { | |
| case GL_ANY_SAMPLES_PASSED_EXT: | |
| case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| if (id == 0) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| context->beginQuery(target, id); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) | |
| { | |
| EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name); | |
| try | |
| { | |
| if (index >= gl::MAX_VERTEX_ATTRIBS) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::Program *programObject = context->getProgram(program); | |
| if (!programObject) | |
| { | |
| if (context->getShader(program)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| } | |
| if (strncmp(name, "gl_", 3) == 0) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| programObject->bindAttributeLocation(index, name); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glBindBuffer(GLenum target, GLuint buffer) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| // Check ES3 specific targets | |
| switch (target) | |
| { | |
| case GL_COPY_READ_BUFFER: | |
| case GL_COPY_WRITE_BUFFER: | |
| case GL_PIXEL_PACK_BUFFER: | |
| case GL_PIXEL_UNPACK_BUFFER: | |
| case GL_UNIFORM_BUFFER: | |
| case GL_TRANSFORM_FEEDBACK_BUFFER: | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| } | |
| switch (target) | |
| { | |
| case GL_ARRAY_BUFFER: | |
| context->bindArrayBuffer(buffer); | |
| return; | |
| case GL_ELEMENT_ARRAY_BUFFER: | |
| context->bindElementArrayBuffer(buffer); | |
| return; | |
| case GL_COPY_READ_BUFFER: | |
| context->bindCopyReadBuffer(buffer); | |
| return; | |
| case GL_COPY_WRITE_BUFFER: | |
| context->bindCopyWriteBuffer(buffer); | |
| return; | |
| case GL_PIXEL_PACK_BUFFER: | |
| context->bindPixelPackBuffer(buffer); | |
| return; | |
| case GL_PIXEL_UNPACK_BUFFER: | |
| context->bindPixelUnpackBuffer(buffer); | |
| return; | |
| case GL_UNIFORM_BUFFER: | |
| context->bindGenericUniformBuffer(buffer); | |
| return; | |
| case GL_TRANSFORM_FEEDBACK_BUFFER: | |
| context->bindGenericTransformFeedbackBuffer(buffer); | |
| return; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer); | |
| try | |
| { | |
| if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER) | |
| { | |
| context->bindReadFramebuffer(framebuffer); | |
| } | |
| if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER) | |
| { | |
| context->bindDrawFramebuffer(framebuffer); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer); | |
| try | |
| { | |
| if (target != GL_RENDERBUFFER) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| context->bindRenderbuffer(renderbuffer); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glBindTexture(GLenum target, GLuint texture) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::Texture *textureObject = context->getTexture(texture); | |
| if (textureObject && textureObject->getTarget() != target && texture != 0) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| switch (target) | |
| { | |
| case GL_TEXTURE_2D: | |
| context->bindTexture2D(texture); | |
| return; | |
| case GL_TEXTURE_CUBE_MAP: | |
| context->bindTextureCubeMap(texture); | |
| return; | |
| case GL_TEXTURE_3D: | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| context->bindTexture3D(texture); | |
| return; | |
| case GL_TEXTURE_2D_ARRAY: | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| context->bindTexture2DArray(texture); | |
| return; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) | |
| { | |
| EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)", | |
| red, green, blue, alpha); | |
| try | |
| { | |
| gl::Context* context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| context->setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha)); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glBlendEquation(GLenum mode) | |
| { | |
| glBlendEquationSeparate(mode, mode); | |
| } | |
| void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) | |
| { | |
| EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| switch (modeRGB) | |
| { | |
| case GL_FUNC_ADD: | |
| case GL_FUNC_SUBTRACT: | |
| case GL_FUNC_REVERSE_SUBTRACT: | |
| break; | |
| case GL_MIN: | |
| case GL_MAX: | |
| if (context && context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| switch (modeAlpha) | |
| { | |
| case GL_FUNC_ADD: | |
| case GL_FUNC_SUBTRACT: | |
| case GL_FUNC_REVERSE_SUBTRACT: | |
| break; | |
| case GL_MIN: | |
| case GL_MAX: | |
| if (context && context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| if (context) | |
| { | |
| context->setBlendEquation(modeRGB, modeAlpha); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glBlendFunc(GLenum sfactor, GLenum dfactor) | |
| { | |
| glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor); | |
| } | |
| void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) | |
| { | |
| EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)", | |
| srcRGB, dstRGB, srcAlpha, dstAlpha); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| switch (srcRGB) | |
| { | |
| case GL_ZERO: | |
| case GL_ONE: | |
| case GL_SRC_COLOR: | |
| case GL_ONE_MINUS_SRC_COLOR: | |
| case GL_DST_COLOR: | |
| case GL_ONE_MINUS_DST_COLOR: | |
| case GL_SRC_ALPHA: | |
| case GL_ONE_MINUS_SRC_ALPHA: | |
| case GL_DST_ALPHA: | |
| case GL_ONE_MINUS_DST_ALPHA: | |
| case GL_CONSTANT_COLOR: | |
| case GL_ONE_MINUS_CONSTANT_COLOR: | |
| case GL_CONSTANT_ALPHA: | |
| case GL_ONE_MINUS_CONSTANT_ALPHA: | |
| case GL_SRC_ALPHA_SATURATE: | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| switch (dstRGB) | |
| { | |
| case GL_ZERO: | |
| case GL_ONE: | |
| case GL_SRC_COLOR: | |
| case GL_ONE_MINUS_SRC_COLOR: | |
| case GL_DST_COLOR: | |
| case GL_ONE_MINUS_DST_COLOR: | |
| case GL_SRC_ALPHA: | |
| case GL_ONE_MINUS_SRC_ALPHA: | |
| case GL_DST_ALPHA: | |
| case GL_ONE_MINUS_DST_ALPHA: | |
| case GL_CONSTANT_COLOR: | |
| case GL_ONE_MINUS_CONSTANT_COLOR: | |
| case GL_CONSTANT_ALPHA: | |
| case GL_ONE_MINUS_CONSTANT_ALPHA: | |
| break; | |
| case GL_SRC_ALPHA_SATURATE: | |
| if (!context || context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| switch (srcAlpha) | |
| { | |
| case GL_ZERO: | |
| case GL_ONE: | |
| case GL_SRC_COLOR: | |
| case GL_ONE_MINUS_SRC_COLOR: | |
| case GL_DST_COLOR: | |
| case GL_ONE_MINUS_DST_COLOR: | |
| case GL_SRC_ALPHA: | |
| case GL_ONE_MINUS_SRC_ALPHA: | |
| case GL_DST_ALPHA: | |
| case GL_ONE_MINUS_DST_ALPHA: | |
| case GL_CONSTANT_COLOR: | |
| case GL_ONE_MINUS_CONSTANT_COLOR: | |
| case GL_CONSTANT_ALPHA: | |
| case GL_ONE_MINUS_CONSTANT_ALPHA: | |
| case GL_SRC_ALPHA_SATURATE: | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| switch (dstAlpha) | |
| { | |
| case GL_ZERO: | |
| case GL_ONE: | |
| case GL_SRC_COLOR: | |
| case GL_ONE_MINUS_SRC_COLOR: | |
| case GL_DST_COLOR: | |
| case GL_ONE_MINUS_DST_COLOR: | |
| case GL_SRC_ALPHA: | |
| case GL_ONE_MINUS_SRC_ALPHA: | |
| case GL_DST_ALPHA: | |
| case GL_ONE_MINUS_DST_ALPHA: | |
| case GL_CONSTANT_COLOR: | |
| case GL_ONE_MINUS_CONSTANT_COLOR: | |
| case GL_CONSTANT_ALPHA: | |
| case GL_ONE_MINUS_CONSTANT_ALPHA: | |
| break; | |
| case GL_SRC_ALPHA_SATURATE: | |
| if (!context || context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR || | |
| dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR); | |
| bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA || | |
| dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA); | |
| if (constantColorUsed && constantAlphaUsed) | |
| { | |
| ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL"); | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (context) | |
| { | |
| context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)", | |
| target, size, data, usage); | |
| try | |
| { | |
| if (size < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| switch (usage) | |
| { | |
| case GL_STREAM_DRAW: | |
| case GL_STATIC_DRAW: | |
| case GL_DYNAMIC_DRAW: | |
| break; | |
| case GL_STREAM_READ: | |
| case GL_STREAM_COPY: | |
| case GL_STATIC_READ: | |
| case GL_STATIC_COPY: | |
| case GL_DYNAMIC_READ: | |
| case GL_DYNAMIC_COPY: | |
| if (context && context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| if (context) | |
| { | |
| // Check ES3 specific targets | |
| switch (target) | |
| { | |
| case GL_COPY_READ_BUFFER: | |
| case GL_COPY_WRITE_BUFFER: | |
| case GL_PIXEL_PACK_BUFFER: | |
| case GL_PIXEL_UNPACK_BUFFER: | |
| case GL_UNIFORM_BUFFER: | |
| case GL_TRANSFORM_FEEDBACK_BUFFER: | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| } | |
| gl::Buffer *buffer; | |
| switch (target) | |
| { | |
| case GL_ARRAY_BUFFER: | |
| buffer = context->getArrayBuffer(); | |
| break; | |
| case GL_ELEMENT_ARRAY_BUFFER: | |
| buffer = context->getElementArrayBuffer(); | |
| break; | |
| case GL_COPY_READ_BUFFER: | |
| buffer = context->getCopyReadBuffer(); | |
| break; | |
| case GL_COPY_WRITE_BUFFER: | |
| buffer = context->getCopyWriteBuffer(); | |
| break; | |
| case GL_PIXEL_PACK_BUFFER: | |
| buffer = context->getPixelPackBuffer(); | |
| break; | |
| case GL_PIXEL_UNPACK_BUFFER: | |
| buffer = context->getPixelUnpackBuffer(); | |
| break; | |
| case GL_TRANSFORM_FEEDBACK_BUFFER: | |
| buffer = context->getGenericTransformFeedbackBuffer(); | |
| break; | |
| case GL_UNIFORM_BUFFER: | |
| buffer = context->getGenericUniformBuffer(); | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| if (!buffer) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| buffer->bufferData(data, size, usage); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)", | |
| target, offset, size, data); | |
| try | |
| { | |
| if (size < 0 || offset < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| if (data == NULL) | |
| { | |
| return; | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| // Check ES3 specific targets | |
| switch (target) | |
| { | |
| case GL_COPY_READ_BUFFER: | |
| case GL_COPY_WRITE_BUFFER: | |
| case GL_PIXEL_PACK_BUFFER: | |
| case GL_PIXEL_UNPACK_BUFFER: | |
| case GL_UNIFORM_BUFFER: | |
| case GL_TRANSFORM_FEEDBACK_BUFFER: | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| } | |
| gl::Buffer *buffer; | |
| switch (target) | |
| { | |
| case GL_ARRAY_BUFFER: | |
| buffer = context->getArrayBuffer(); | |
| break; | |
| case GL_ELEMENT_ARRAY_BUFFER: | |
| buffer = context->getElementArrayBuffer(); | |
| break; | |
| case GL_COPY_READ_BUFFER: | |
| buffer = context->getCopyReadBuffer(); | |
| break; | |
| case GL_COPY_WRITE_BUFFER: | |
| buffer = context->getCopyWriteBuffer(); | |
| break; | |
| case GL_PIXEL_PACK_BUFFER: | |
| buffer = context->getPixelPackBuffer(); | |
| break; | |
| case GL_PIXEL_UNPACK_BUFFER: | |
| buffer = context->getPixelUnpackBuffer(); | |
| break; | |
| case GL_TRANSFORM_FEEDBACK_BUFFER: | |
| buffer = context->getGenericTransformFeedbackBuffer(); | |
| break; | |
| case GL_UNIFORM_BUFFER: | |
| buffer = context->getGenericUniformBuffer(); | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| if (!buffer) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if ((size_t)size + offset > buffer->size()) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| buffer->bufferSubData(data, size, offset); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| GLenum __stdcall glCheckFramebufferStatus(GLenum target) | |
| { | |
| EVENT("(GLenum target = 0x%X)", target); | |
| try | |
| { | |
| if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) | |
| { | |
| return gl::error(GL_INVALID_ENUM, 0); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::Framebuffer *framebuffer = NULL; | |
| if (target == GL_READ_FRAMEBUFFER_ANGLE) | |
| { | |
| framebuffer = context->getReadFramebuffer(); | |
| } | |
| else | |
| { | |
| framebuffer = context->getDrawFramebuffer(); | |
| } | |
| return framebuffer->completeness(); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY, 0); | |
| } | |
| return 0; | |
| } | |
| void __stdcall glClear(GLbitfield mask) | |
| { | |
| EVENT("(GLbitfield mask = 0x%X)", mask); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::Framebuffer *framebufferObject = context->getDrawFramebuffer(); | |
| if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE) | |
| { | |
| return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION); | |
| } | |
| if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| context->clear(mask); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) | |
| { | |
| EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)", | |
| red, green, blue, alpha); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| context->setClearColor(red, green, blue, alpha); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glClearDepthf(GLclampf depth) | |
| { | |
| EVENT("(GLclampf depth = %f)", depth); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| context->setClearDepth(depth); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glClearStencil(GLint s) | |
| { | |
| EVENT("(GLint s = %d)", s); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| context->setClearStencil(s); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) | |
| { | |
| EVENT("(GLboolean red = %d, GLboolean green = %u, GLboolean blue = %u, GLboolean alpha = %u)", | |
| red, green, blue, alpha); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glCompileShader(GLuint shader) | |
| { | |
| EVENT("(GLuint shader = %d)", shader); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::Shader *shaderObject = context->getShader(shader); | |
| if (!shaderObject) | |
| { | |
| if (context->getProgram(shader)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| } | |
| shaderObject->compile(); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, | |
| GLint border, GLsizei imageSize, const GLvoid* data) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, " | |
| "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)", | |
| target, level, internalformat, width, height, border, imageSize, data); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3 && | |
| !ValidateES2TexImageParameters(context, target, level, internalformat, true, false, | |
| 0, 0, width, height, 0, GL_NONE, GL_NONE, data)) | |
| { | |
| return; | |
| } | |
| if (context->getClientVersion() >= 3 && | |
| !ValidateES3TexImageParameters(context, target, level, internalformat, true, false, | |
| 0, 0, 0, width, height, 1, 0, GL_NONE, GL_NONE)) | |
| { | |
| return; | |
| } | |
| if (imageSize < 0 || imageSize != (GLsizei)gl::GetBlockSize(internalformat, GL_UNSIGNED_BYTE, context->getClientVersion(), width, height)) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| switch (target) | |
| { | |
| case GL_TEXTURE_2D: | |
| { | |
| gl::Texture2D *texture = context->getTexture2D(); | |
| texture->setCompressedImage(level, internalformat, width, height, imageSize, data); | |
| } | |
| break; | |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: | |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: | |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: | |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: | |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: | |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: | |
| { | |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); | |
| texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data); | |
| } | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, | |
| GLenum format, GLsizei imageSize, const GLvoid* data) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " | |
| "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, " | |
| "GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)", | |
| target, level, xoffset, yoffset, width, height, format, imageSize, data); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3 && | |
| !ValidateES2TexImageParameters(context, target, level, GL_NONE, true, true, | |
| xoffset, yoffset, width, height, 0, GL_NONE, GL_NONE, data)) | |
| { | |
| return; | |
| } | |
| if (context->getClientVersion() >= 3 && | |
| !ValidateES3TexImageParameters(context, target, level, GL_NONE, true, true, | |
| xoffset, yoffset, 0, width, height, 1, 0, GL_NONE, GL_NONE)) | |
| { | |
| return; | |
| } | |
| if (imageSize < 0 || imageSize != (GLsizei)gl::GetBlockSize(format, GL_UNSIGNED_BYTE, context->getClientVersion(), width, height)) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| switch (target) | |
| { | |
| case GL_TEXTURE_2D: | |
| { | |
| gl::Texture2D *texture = context->getTexture2D(); | |
| texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data); | |
| } | |
| break; | |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: | |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: | |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: | |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: | |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: | |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: | |
| { | |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); | |
| texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data); | |
| } | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " | |
| "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)", | |
| target, level, internalformat, x, y, width, height, border); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3 && | |
| !ValidateES2CopyTexImageParameters(context, target, level, internalformat, false, | |
| 0, 0, x, y, width, height, border)) | |
| { | |
| return; | |
| } | |
| if (context->getClientVersion() >= 3 && | |
| !ValidateES3CopyTexImageParameters(context, target, level, internalformat, false, | |
| 0, 0, 0, x, y, width, height, border)) | |
| { | |
| return; | |
| } | |
| gl::Framebuffer *framebuffer = context->getReadFramebuffer(); | |
| switch (target) | |
| { | |
| case GL_TEXTURE_2D: | |
| { | |
| gl::Texture2D *texture = context->getTexture2D(); | |
| texture->copyImage(level, internalformat, x, y, width, height, framebuffer); | |
| } | |
| break; | |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: | |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: | |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: | |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: | |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: | |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: | |
| { | |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); | |
| texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer); | |
| } | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " | |
| "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", | |
| target, level, xoffset, yoffset, x, y, width, height); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3 && | |
| !ValidateES2CopyTexImageParameters(context, target, level, GL_NONE, true, | |
| xoffset, yoffset, x, y, width, height, 0)) | |
| { | |
| return; | |
| } | |
| if (context->getClientVersion() >= 3 && | |
| !ValidateES3CopyTexImageParameters(context, target, level, GL_NONE, true, | |
| xoffset, yoffset, 0, x, y, width, height, 0)) | |
| { | |
| return; | |
| } | |
| gl::Framebuffer *framebuffer = context->getReadFramebuffer(); | |
| switch (target) | |
| { | |
| case GL_TEXTURE_2D: | |
| { | |
| gl::Texture2D *texture = context->getTexture2D(); | |
| texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer); | |
| } | |
| break; | |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: | |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: | |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: | |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: | |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: | |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: | |
| { | |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); | |
| texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer); | |
| } | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| GLuint __stdcall glCreateProgram(void) | |
| { | |
| EVENT("()"); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| return context->createProgram(); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY, 0); | |
| } | |
| return 0; | |
| } | |
| GLuint __stdcall glCreateShader(GLenum type) | |
| { | |
| EVENT("(GLenum type = 0x%X)", type); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| switch (type) | |
| { | |
| case GL_FRAGMENT_SHADER: | |
| case GL_VERTEX_SHADER: | |
| return context->createShader(type); | |
| default: | |
| return gl::error(GL_INVALID_ENUM, 0); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY, 0); | |
| } | |
| return 0; | |
| } | |
| void __stdcall glCullFace(GLenum mode) | |
| { | |
| EVENT("(GLenum mode = 0x%X)", mode); | |
| try | |
| { | |
| switch (mode) | |
| { | |
| case GL_FRONT: | |
| case GL_BACK: | |
| case GL_FRONT_AND_BACK: | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| context->setCullMode(mode); | |
| } | |
| } | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers) | |
| { | |
| EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers); | |
| try | |
| { | |
| if (n < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| for (int i = 0; i < n; i++) | |
| { | |
| context->deleteBuffer(buffers[i]); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glDeleteFencesNV(GLsizei n, const GLuint* fences) | |
| { | |
| EVENT("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences); | |
| try | |
| { | |
| if (n < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| for (int i = 0; i < n; i++) | |
| { | |
| context->deleteFenceNV(fences[i]); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) | |
| { | |
| EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers); | |
| try | |
| { | |
| if (n < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| for (int i = 0; i < n; i++) | |
| { | |
| if (framebuffers[i] != 0) | |
| { | |
| context->deleteFramebuffer(framebuffers[i]); | |
| } | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glDeleteProgram(GLuint program) | |
| { | |
| EVENT("(GLuint program = %d)", program); | |
| try | |
| { | |
| if (program == 0) | |
| { | |
| return; | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (!context->getProgram(program)) | |
| { | |
| if(context->getShader(program)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| } | |
| context->deleteProgram(program); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glDeleteQueriesEXT(GLsizei n, const GLuint *ids) | |
| { | |
| EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids); | |
| try | |
| { | |
| if (n < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| for (int i = 0; i < n; i++) | |
| { | |
| context->deleteQuery(ids[i]); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) | |
| { | |
| EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers); | |
| try | |
| { | |
| if (n < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| for (int i = 0; i < n; i++) | |
| { | |
| context->deleteRenderbuffer(renderbuffers[i]); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glDeleteShader(GLuint shader) | |
| { | |
| EVENT("(GLuint shader = %d)", shader); | |
| try | |
| { | |
| if (shader == 0) | |
| { | |
| return; | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (!context->getShader(shader)) | |
| { | |
| if(context->getProgram(shader)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| } | |
| context->deleteShader(shader); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures) | |
| { | |
| EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures); | |
| try | |
| { | |
| if (n < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| for (int i = 0; i < n; i++) | |
| { | |
| if (textures[i] != 0) | |
| { | |
| context->deleteTexture(textures[i]); | |
| } | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glDepthFunc(GLenum func) | |
| { | |
| EVENT("(GLenum func = 0x%X)", func); | |
| try | |
| { | |
| switch (func) | |
| { | |
| case GL_NEVER: | |
| case GL_ALWAYS: | |
| case GL_LESS: | |
| case GL_LEQUAL: | |
| case GL_EQUAL: | |
| case GL_GREATER: | |
| case GL_GEQUAL: | |
| case GL_NOTEQUAL: | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| context->setDepthFunc(func); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glDepthMask(GLboolean flag) | |
| { | |
| EVENT("(GLboolean flag = %u)", flag); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| context->setDepthMask(flag != GL_FALSE); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar) | |
| { | |
| EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| context->setDepthRange(zNear, zFar); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glDetachShader(GLuint program, GLuint shader) | |
| { | |
| EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::Program *programObject = context->getProgram(program); | |
| gl::Shader *shaderObject = context->getShader(shader); | |
| if (!programObject) | |
| { | |
| gl::Shader *shaderByProgramHandle; | |
| shaderByProgramHandle = context->getShader(program); | |
| if (!shaderByProgramHandle) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| else | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| if (!shaderObject) | |
| { | |
| gl::Program *programByShaderHandle = context->getProgram(shader); | |
| if (!programByShaderHandle) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| else | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| if (!programObject->detachShader(shaderObject)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glDisable(GLenum cap) | |
| { | |
| EVENT("(GLenum cap = 0x%X)", cap); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| switch (cap) | |
| { | |
| case GL_CULL_FACE: context->setCullFace(false); break; | |
| case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(false); break; | |
| case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(false); break; | |
| case GL_SAMPLE_COVERAGE: context->setSampleCoverage(false); break; | |
| case GL_SCISSOR_TEST: context->setScissorTest(false); break; | |
| case GL_STENCIL_TEST: context->setStencilTest(false); break; | |
| case GL_DEPTH_TEST: context->setDepthTest(false); break; | |
| case GL_BLEND: context->setBlend(false); break; | |
| case GL_DITHER: context->setDither(false); break; | |
| case GL_PRIMITIVE_RESTART_FIXED_INDEX: | |
| case GL_RASTERIZER_DISCARD: | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| UNIMPLEMENTED(); | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glDisableVertexAttribArray(GLuint index) | |
| { | |
| EVENT("(GLuint index = %d)", index); | |
| try | |
| { | |
| if (index >= gl::MAX_VERTEX_ATTRIBS) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| context->setEnableVertexAttribArray(index, false); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count) | |
| { | |
| EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count); | |
| try | |
| { | |
| if (count < 0 || first < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| context->drawArrays(mode, first, count, 0); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount) | |
| { | |
| EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei primcount = %d)", mode, first, count, primcount); | |
| try | |
| { | |
| if (count < 0 || first < 0 || primcount < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| if (primcount > 0) | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| context->drawArrays(mode, first, count, primcount); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) | |
| { | |
| EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)", | |
| mode, count, type, indices); | |
| try | |
| { | |
| if (count < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| switch (type) | |
| { | |
| case GL_UNSIGNED_BYTE: | |
| case GL_UNSIGNED_SHORT: | |
| break; | |
| case GL_UNSIGNED_INT: | |
| if (!context->supports32bitIndices()) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| context->drawElements(mode, count, type, indices, 0); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount) | |
| { | |
| EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei primcount = %d)", | |
| mode, count, type, indices, primcount); | |
| try | |
| { | |
| if (count < 0 || primcount < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| if (primcount > 0) | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| switch (type) | |
| { | |
| case GL_UNSIGNED_BYTE: | |
| case GL_UNSIGNED_SHORT: | |
| break; | |
| case GL_UNSIGNED_INT: | |
| if (!context->supports32bitIndices()) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| context->drawElements(mode, count, type, indices, primcount); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glEnable(GLenum cap) | |
| { | |
| EVENT("(GLenum cap = 0x%X)", cap); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| switch (cap) | |
| { | |
| case GL_CULL_FACE: context->setCullFace(true); break; | |
| case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(true); break; | |
| case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(true); break; | |
| case GL_SAMPLE_COVERAGE: context->setSampleCoverage(true); break; | |
| case GL_SCISSOR_TEST: context->setScissorTest(true); break; | |
| case GL_STENCIL_TEST: context->setStencilTest(true); break; | |
| case GL_DEPTH_TEST: context->setDepthTest(true); break; | |
| case GL_BLEND: context->setBlend(true); break; | |
| case GL_DITHER: context->setDither(true); break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glEnableVertexAttribArray(GLuint index) | |
| { | |
| EVENT("(GLuint index = %d)", index); | |
| try | |
| { | |
| if (index >= gl::MAX_VERTEX_ATTRIBS) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| context->setEnableVertexAttribArray(index, true); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glEndQueryEXT(GLenum target) | |
| { | |
| EVENT("GLenum target = 0x%X)", target); | |
| try | |
| { | |
| switch (target) | |
| { | |
| case GL_ANY_SAMPLES_PASSED_EXT: | |
| case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| context->endQuery(target); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glFinishFenceNV(GLuint fence) | |
| { | |
| EVENT("(GLuint fence = %d)", fence); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::FenceNV *fenceObject = context->getFenceNV(fence); | |
| if (fenceObject == NULL) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (fenceObject->isFence() != GL_TRUE) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| fenceObject->finishFence(); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glFinish(void) | |
| { | |
| EVENT("()"); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| context->sync(true); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glFlush(void) | |
| { | |
| EVENT("()"); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| context->sync(false); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, " | |
| "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer); | |
| try | |
| { | |
| if ((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) | |
| || (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0)) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::Framebuffer *framebuffer = NULL; | |
| GLuint framebufferHandle = 0; | |
| if (target == GL_READ_FRAMEBUFFER_ANGLE) | |
| { | |
| framebuffer = context->getReadFramebuffer(); | |
| framebufferHandle = context->getReadFramebufferHandle(); | |
| } | |
| else | |
| { | |
| framebuffer = context->getDrawFramebuffer(); | |
| framebufferHandle = context->getDrawFramebufferHandle(); | |
| } | |
| if (!framebuffer || (framebufferHandle == 0 && renderbuffer != 0)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT) | |
| { | |
| const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT); | |
| if (colorAttachment >= context->getMaximumRenderTargets()) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| framebuffer->setColorbuffer(colorAttachment, GL_RENDERBUFFER, renderbuffer, 0, 0); | |
| } | |
| else | |
| { | |
| switch (attachment) | |
| { | |
| case GL_DEPTH_ATTACHMENT: | |
| framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer, 0, 0); | |
| break; | |
| case GL_STENCIL_ATTACHMENT: | |
| framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer, 0, 0); | |
| break; | |
| case GL_DEPTH_STENCIL_ATTACHMENT: | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| framebuffer->setDepthStencilBuffer(GL_RENDERBUFFER, renderbuffer, 0, 0); | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, " | |
| "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3 && | |
| !ValidateES2FramebufferTextureParameters(context, target, attachment, textarget, texture, level)) | |
| { | |
| return; | |
| } | |
| if (context->getClientVersion() >= 3 && | |
| !ValidateES3FramebufferTextureParameters(context, target, attachment, textarget, texture, level, 0, false)) | |
| { | |
| return; | |
| } | |
| if (texture == 0) | |
| { | |
| textarget = GL_NONE; | |
| } | |
| gl::Framebuffer *framebuffer = NULL; | |
| if (target == GL_READ_FRAMEBUFFER_ANGLE) | |
| { | |
| framebuffer = context->getReadFramebuffer(); | |
| } | |
| else | |
| { | |
| framebuffer = context->getDrawFramebuffer(); | |
| } | |
| if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT) | |
| { | |
| const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT); | |
| framebuffer->setColorbuffer(colorAttachment, textarget, texture, level, 0); | |
| } | |
| else | |
| { | |
| switch (attachment) | |
| { | |
| case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture, level, 0); break; | |
| case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture, level, 0); break; | |
| case GL_DEPTH_STENCIL_ATTACHMENT: framebuffer->setDepthStencilBuffer(textarget, texture, level, 0); break; | |
| } | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glFrontFace(GLenum mode) | |
| { | |
| EVENT("(GLenum mode = 0x%X)", mode); | |
| try | |
| { | |
| switch (mode) | |
| { | |
| case GL_CW: | |
| case GL_CCW: | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| context->setFrontFace(mode); | |
| } | |
| } | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGenBuffers(GLsizei n, GLuint* buffers) | |
| { | |
| EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers); | |
| try | |
| { | |
| if (n < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| for (int i = 0; i < n; i++) | |
| { | |
| buffers[i] = context->createBuffer(); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGenerateMipmap(GLenum target) | |
| { | |
| EVENT("(GLenum target = 0x%X)", target); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::Texture *texture = NULL; | |
| GLint internalFormat = GL_NONE; | |
| bool isCompressed = false; | |
| bool isDepth = false; | |
| switch (target) | |
| { | |
| case GL_TEXTURE_2D: | |
| { | |
| gl::Texture2D *tex2d = context->getTexture2D(); | |
| if (tex2d) | |
| { | |
| internalFormat = tex2d->getInternalFormat(0); | |
| isCompressed = tex2d->isCompressed(0); | |
| isDepth = tex2d->isDepth(0); | |
| texture = tex2d; | |
| } | |
| break; | |
| } | |
| case GL_TEXTURE_CUBE_MAP: | |
| { | |
| gl::TextureCubeMap *texcube = context->getTextureCubeMap(); | |
| if (texcube) | |
| { | |
| internalFormat = texcube->getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0); | |
| isCompressed = texcube->isCompressed(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0); | |
| isDepth = false; | |
| texture = texcube; | |
| } | |
| break; | |
| } | |
| case GL_TEXTURE_3D: | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| gl::Texture3D *tex3D = context->getTexture3D(); | |
| if (tex3D) | |
| { | |
| internalFormat = tex3D->getInternalFormat(0); | |
| isCompressed = tex3D->isCompressed(0); | |
| isDepth = tex3D->isDepth(0); | |
| texture = tex3D; | |
| } | |
| break; | |
| } | |
| case GL_TEXTURE_2D_ARRAY: | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| gl::Texture2DArray *tex2darr = context->getTexture2DArray(); | |
| if (tex2darr) | |
| { | |
| internalFormat = tex2darr->getInternalFormat(0); | |
| isCompressed = tex2darr->isCompressed(0); | |
| isDepth = tex2darr->isDepth(0); | |
| texture = tex2darr; | |
| } | |
| break; | |
| } | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| if (!texture) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| // Internally, all texture formats are sized so checking if the format | |
| // is color renderable and filterable will not fail. | |
| if (isDepth || isCompressed || | |
| !gl::IsColorRenderingSupported(internalFormat, context) || | |
| !gl::IsTextureFilteringSupported(internalFormat, context)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| texture->generateMipmaps(); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGenFencesNV(GLsizei n, GLuint* fences) | |
| { | |
| EVENT("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences); | |
| try | |
| { | |
| if (n < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| for (int i = 0; i < n; i++) | |
| { | |
| fences[i] = context->createFenceNV(); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers) | |
| { | |
| EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers); | |
| try | |
| { | |
| if (n < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| for (int i = 0; i < n; i++) | |
| { | |
| framebuffers[i] = context->createFramebuffer(); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGenQueriesEXT(GLsizei n, GLuint* ids) | |
| { | |
| EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids); | |
| try | |
| { | |
| if (n < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| for (int i = 0; i < n; i++) | |
| { | |
| ids[i] = context->createQuery(); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) | |
| { | |
| EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers); | |
| try | |
| { | |
| if (n < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| for (int i = 0; i < n; i++) | |
| { | |
| renderbuffers[i] = context->createRenderbuffer(); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGenTextures(GLsizei n, GLuint* textures) | |
| { | |
| EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures); | |
| try | |
| { | |
| if (n < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| for (int i = 0; i < n; i++) | |
| { | |
| textures[i] = context->createTexture(); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) | |
| { | |
| EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, " | |
| "GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)", | |
| program, index, bufsize, length, size, type, name); | |
| try | |
| { | |
| if (bufsize < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::Program *programObject = context->getProgram(program); | |
| if (!programObject) | |
| { | |
| if (context->getShader(program)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| } | |
| if (index >= (GLuint)programObject->getActiveAttributeCount()) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| programObject->getActiveAttribute(index, bufsize, length, size, type, name); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) | |
| { | |
| EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, " | |
| "GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)", | |
| program, index, bufsize, length, size, type, name); | |
| try | |
| { | |
| if (bufsize < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::Program *programObject = context->getProgram(program); | |
| if (!programObject) | |
| { | |
| if (context->getShader(program)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| } | |
| if (index >= (GLuint)programObject->getActiveUniformCount()) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| programObject->getActiveUniform(index, bufsize, length, size, type, name); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) | |
| { | |
| EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)", | |
| program, maxcount, count, shaders); | |
| try | |
| { | |
| if (maxcount < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::Program *programObject = context->getProgram(program); | |
| if (!programObject) | |
| { | |
| if (context->getShader(program)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| } | |
| return programObject->getAttachedShaders(maxcount, count, shaders); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| int __stdcall glGetAttribLocation(GLuint program, const GLchar* name) | |
| { | |
| EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::Program *programObject = context->getProgram(program); | |
| if (!programObject) | |
| { | |
| if (context->getShader(program)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION, -1); | |
| } | |
| else | |
| { | |
| return gl::error(GL_INVALID_VALUE, -1); | |
| } | |
| } | |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); | |
| if (!programObject->isLinked() || !programBinary) | |
| { | |
| return gl::error(GL_INVALID_OPERATION, -1); | |
| } | |
| return programBinary->getAttributeLocation(name); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY, -1); | |
| } | |
| return -1; | |
| } | |
| void __stdcall glGetBooleanv(GLenum pname, GLboolean* params) | |
| { | |
| EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (!(context->getBooleanv(pname, params))) | |
| { | |
| GLenum nativeType; | |
| unsigned int numParams = 0; | |
| if (!context->getQueryParameterInfo(pname, &nativeType, &numParams)) | |
| return gl::error(GL_INVALID_ENUM); | |
| if (numParams == 0) | |
| return; // it is known that the pname is valid, but there are no parameters to return | |
| if (nativeType == GL_FLOAT) | |
| { | |
| GLfloat *floatParams = NULL; | |
| floatParams = new GLfloat[numParams]; | |
| context->getFloatv(pname, floatParams); | |
| for (unsigned int i = 0; i < numParams; ++i) | |
| { | |
| if (floatParams[i] == 0.0f) | |
| params[i] = GL_FALSE; | |
| else | |
| params[i] = GL_TRUE; | |
| } | |
| delete [] floatParams; | |
| } | |
| else if (nativeType == GL_INT) | |
| { | |
| GLint *intParams = NULL; | |
| intParams = new GLint[numParams]; | |
| context->getIntegerv(pname, intParams); | |
| for (unsigned int i = 0; i < numParams; ++i) | |
| { | |
| if (intParams[i] == 0) | |
| params[i] = GL_FALSE; | |
| else | |
| params[i] = GL_TRUE; | |
| } | |
| delete [] intParams; | |
| } | |
| else if (nativeType == GL_INT_64_ANGLEX) | |
| { | |
| GLint64 *int64Params = NULL; | |
| int64Params = new GLint64[numParams]; | |
| context->getInteger64v(pname, int64Params); | |
| for (unsigned int i = 0; i < numParams; ++i) | |
| { | |
| if (int64Params[i] == 0) | |
| params[i] = GL_FALSE; | |
| else | |
| params[i] = GL_TRUE; | |
| } | |
| delete [] int64Params; | |
| } | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::Buffer *buffer; | |
| switch (target) | |
| { | |
| case GL_ARRAY_BUFFER: | |
| buffer = context->getArrayBuffer(); | |
| break; | |
| case GL_ELEMENT_ARRAY_BUFFER: | |
| buffer = context->getElementArrayBuffer(); | |
| break; | |
| default: return gl::error(GL_INVALID_ENUM); | |
| } | |
| if (!buffer) | |
| { | |
| // A null buffer means that "0" is bound to the requested buffer target | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| switch (pname) | |
| { | |
| case GL_BUFFER_USAGE: | |
| *params = buffer->usage(); | |
| break; | |
| case GL_BUFFER_SIZE: | |
| *params = buffer->size(); | |
| break; | |
| default: return gl::error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| GLenum __stdcall glGetError(void) | |
| { | |
| EVENT("()"); | |
| gl::Context *context = gl::getContext(); | |
| if (context) | |
| { | |
| return context->getError(); | |
| } | |
| return GL_NO_ERROR; | |
| } | |
| void __stdcall glGetFenceivNV(GLuint fence, GLenum pname, GLint *params) | |
| { | |
| EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::FenceNV *fenceObject = context->getFenceNV(fence); | |
| if (fenceObject == NULL) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (fenceObject->isFence() != GL_TRUE) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| switch (pname) | |
| { | |
| case GL_FENCE_STATUS_NV: | |
| case GL_FENCE_CONDITION_NV: | |
| break; | |
| default: return gl::error(GL_INVALID_ENUM); | |
| } | |
| params[0] = fenceObject->getFencei(pname); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetFloatv(GLenum pname, GLfloat* params) | |
| { | |
| EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (!(context->getFloatv(pname, params))) | |
| { | |
| GLenum nativeType; | |
| unsigned int numParams = 0; | |
| if (!context->getQueryParameterInfo(pname, &nativeType, &numParams)) | |
| return gl::error(GL_INVALID_ENUM); | |
| if (numParams == 0) | |
| return; // it is known that the pname is valid, but that there are no parameters to return. | |
| if (nativeType == GL_BOOL) | |
| { | |
| GLboolean *boolParams = NULL; | |
| boolParams = new GLboolean[numParams]; | |
| context->getBooleanv(pname, boolParams); | |
| for (unsigned int i = 0; i < numParams; ++i) | |
| { | |
| if (boolParams[i] == GL_FALSE) | |
| params[i] = 0.0f; | |
| else | |
| params[i] = 1.0f; | |
| } | |
| delete [] boolParams; | |
| } | |
| else if (nativeType == GL_INT) | |
| { | |
| GLint *intParams = NULL; | |
| intParams = new GLint[numParams]; | |
| context->getIntegerv(pname, intParams); | |
| for (unsigned int i = 0; i < numParams; ++i) | |
| { | |
| params[i] = static_cast<GLfloat>(intParams[i]); | |
| } | |
| delete [] intParams; | |
| } | |
| else if (nativeType == GL_INT_64_ANGLEX) | |
| { | |
| GLint64 *int64Params = NULL; | |
| int64Params = new GLint64[numParams]; | |
| context->getInteger64v(pname, int64Params); | |
| for (unsigned int i = 0; i < numParams; ++i) | |
| { | |
| params[i] = static_cast<GLfloat>(int64Params[i]); | |
| } | |
| delete [] int64Params; | |
| } | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", | |
| target, attachment, pname, params); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| META_ASSERT(GL_DRAW_FRAMEBUFFER_ANGLE == GL_DRAW_FRAMEBUFFER && GL_READ_FRAMEBUFFER_ANGLE == GL_READ_FRAMEBUFFER); | |
| if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER && target != GL_READ_FRAMEBUFFER) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| switch (pname) | |
| { | |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: | |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: | |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: | |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: | |
| break; | |
| case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: | |
| case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: | |
| case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: | |
| case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: | |
| case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: | |
| case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: | |
| case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: | |
| case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: | |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: | |
| if (context->getClientVersion() >= 3) | |
| { | |
| break; | |
| } | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| // Determine if the attachment is a valid enum | |
| switch (attachment) | |
| { | |
| case GL_BACK: | |
| case GL_FRONT: | |
| case GL_STENCIL: | |
| case GL_DEPTH_STENCIL_ATTACHMENT: | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| break; | |
| case GL_DEPTH_ATTACHMENT: | |
| case GL_STENCIL_ATTACHMENT: | |
| break; | |
| default: | |
| if (attachment < GL_COLOR_ATTACHMENT0_EXT || | |
| (attachment - GL_COLOR_ATTACHMENT0_EXT) >= context->getMaximumRenderTargets()) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| break; | |
| } | |
| GLuint framebufferHandle = (target == GL_READ_FRAMEBUFFER) ? context->getReadFramebufferHandle() | |
| : context->getDrawFramebufferHandle(); | |
| gl::Framebuffer *framebuffer = context->getFramebuffer(framebufferHandle); | |
| GLenum attachmentType; | |
| GLuint attachmentHandle; | |
| GLuint attachmentLevel; | |
| GLuint attachmentLayer; | |
| gl::Renderbuffer *renderbuffer; | |
| if(framebufferHandle == 0) | |
| { | |
| if(context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| switch (attachment) | |
| { | |
| case GL_BACK: | |
| attachmentType = framebuffer->getColorbufferType(0); | |
| attachmentHandle = framebuffer->getColorbufferHandle(0); | |
| attachmentLevel = framebuffer->getColorbufferMipLevel(0); | |
| attachmentLayer = framebuffer->getColorbufferLayer(0); | |
| renderbuffer = framebuffer->getColorbuffer(0); | |
| break; | |
| case GL_DEPTH: | |
| attachmentType = framebuffer->getDepthbufferType(); | |
| attachmentHandle = framebuffer->getDepthbufferHandle(); | |
| attachmentLevel = framebuffer->getDepthbufferMipLevel(); | |
| attachmentLayer = framebuffer->getDepthbufferLayer(); | |
| renderbuffer = framebuffer->getDepthbuffer(); | |
| break; | |
| case GL_STENCIL: | |
| attachmentType = framebuffer->getStencilbufferType(); | |
| attachmentHandle = framebuffer->getStencilbufferHandle(); | |
| attachmentLevel = framebuffer->getStencilbufferMipLevel(); | |
| attachmentLayer = framebuffer->getStencilbufferLayer(); | |
| renderbuffer = framebuffer->getStencilbuffer(); | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| else | |
| { | |
| if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT) | |
| { | |
| const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT); | |
| attachmentType = framebuffer->getColorbufferType(colorAttachment); | |
| attachmentHandle = framebuffer->getColorbufferHandle(colorAttachment); | |
| attachmentLevel = framebuffer->getColorbufferMipLevel(colorAttachment); | |
| attachmentLayer = framebuffer->getColorbufferLayer(colorAttachment); | |
| renderbuffer = framebuffer->getColorbuffer(colorAttachment); | |
| } | |
| else | |
| { | |
| switch (attachment) | |
| { | |
| case GL_DEPTH_ATTACHMENT: | |
| attachmentType = framebuffer->getDepthbufferType(); | |
| attachmentHandle = framebuffer->getDepthbufferHandle(); | |
| attachmentLevel = framebuffer->getDepthbufferMipLevel(); | |
| attachmentLayer = framebuffer->getDepthbufferLayer(); | |
| renderbuffer = framebuffer->getDepthbuffer(); | |
| break; | |
| case GL_STENCIL_ATTACHMENT: | |
| attachmentType = framebuffer->getStencilbufferType(); | |
| attachmentHandle = framebuffer->getStencilbufferHandle(); | |
| attachmentLevel = framebuffer->getStencilbufferMipLevel(); | |
| attachmentLayer = framebuffer->getStencilbufferLayer(); | |
| renderbuffer = framebuffer->getStencilbuffer(); | |
| break; | |
| case GL_DEPTH_STENCIL_ATTACHMENT: | |
| if (framebuffer->getDepthbufferHandle() != framebuffer->getStencilbufferHandle()) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| attachmentType = framebuffer->getDepthStencilbufferType(); | |
| attachmentHandle = framebuffer->getDepthStencilbufferHandle(); | |
| attachmentLevel = framebuffer->getDepthStencilbufferMipLevel(); | |
| attachmentLayer = framebuffer->getDepthStencilbufferLayer(); | |
| renderbuffer = framebuffer->getDepthStencilBuffer(); | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| GLenum attachmentObjectType; // Type category | |
| if (framebufferHandle == 0) | |
| { | |
| attachmentObjectType = GL_FRAMEBUFFER_DEFAULT; | |
| } | |
| else if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER) | |
| { | |
| attachmentObjectType = attachmentType; | |
| } | |
| else if (gl::IsInternalTextureTarget(attachmentType, context->getClientVersion())) | |
| { | |
| attachmentObjectType = GL_TEXTURE; | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return; | |
| } | |
| if (attachmentObjectType == GL_NONE) | |
| { | |
| // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE | |
| // is NONE, then querying any other pname will generate INVALID_ENUM. | |
| // ES 3.0.2 spec pg 235 states that if the attachment type is none, | |
| // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an | |
| // INVALID_OPERATION for all other pnames | |
| switch (pname) | |
| { | |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: | |
| *params = attachmentObjectType; | |
| break; | |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| *params = 0; | |
| break; | |
| default: | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| else | |
| { | |
| gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| else | |
| { | |
| ASSERT(attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE || | |
| attachmentObjectType == GL_FRAMEBUFFER_DEFAULT); | |
| ASSERT(renderbuffer != NULL); | |
| switch (pname) | |
| { | |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: | |
| *params = attachmentObjectType; | |
| break; | |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: | |
| if (attachmentObjectType != GL_RENDERBUFFER && attachmentObjectType != GL_TEXTURE) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| *params = attachmentHandle; | |
| break; | |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: | |
| if (attachmentObjectType != GL_TEXTURE) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| *params = attachmentLevel; | |
| break; | |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: | |
| if (attachmentObjectType != GL_TEXTURE) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| *params = gl::IsCubemapTextureTarget(attachmentType) ? attachmentType : 0; | |
| break; | |
| case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: | |
| *params = renderbuffer->getRedSize(); | |
| break; | |
| case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: | |
| *params = renderbuffer->getGreenSize(); | |
| break; | |
| case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: | |
| *params = renderbuffer->getBlueSize(); | |
| break; | |
| case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: | |
| *params = renderbuffer->getAlphaSize(); | |
| break; | |
| case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: | |
| *params = renderbuffer->getDepthSize(); | |
| break; | |
| case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: | |
| *params = renderbuffer->getStencilSize(); | |
| break; | |
| case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: | |
| if (attachment == GL_DEPTH_STENCIL) | |
| { | |
| gl::error(GL_INVALID_OPERATION); | |
| } | |
| *params = renderbuffer->getComponentType(); | |
| break; | |
| case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: | |
| *params = renderbuffer->getColorEncoding(); | |
| break; | |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: | |
| if (attachmentObjectType != GL_TEXTURE) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| *params = attachmentLayer; | |
| break; | |
| default: | |
| UNREACHABLE(); | |
| break; | |
| } | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| GLenum __stdcall glGetGraphicsResetStatusEXT(void) | |
| { | |
| EVENT("()"); | |
| try | |
| { | |
| gl::Context *context = gl::getContext(); | |
| if (context) | |
| { | |
| return context->getResetStatus(); | |
| } | |
| return GL_NO_ERROR; | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return GL_OUT_OF_MEMORY; | |
| } | |
| } | |
| void __stdcall glGetIntegerv(GLenum pname, GLint* params) | |
| { | |
| EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (!(context->getIntegerv(pname, params))) | |
| { | |
| GLenum nativeType; | |
| unsigned int numParams = 0; | |
| if (!context->getQueryParameterInfo(pname, &nativeType, &numParams)) | |
| return gl::error(GL_INVALID_ENUM); | |
| if (numParams == 0) | |
| return; // it is known that pname is valid, but there are no parameters to return | |
| if (nativeType == GL_BOOL) | |
| { | |
| GLboolean *boolParams = NULL; | |
| boolParams = new GLboolean[numParams]; | |
| context->getBooleanv(pname, boolParams); | |
| for (unsigned int i = 0; i < numParams; ++i) | |
| { | |
| if (boolParams[i] == GL_FALSE) | |
| params[i] = 0; | |
| else | |
| params[i] = 1; | |
| } | |
| delete [] boolParams; | |
| } | |
| else if (nativeType == GL_FLOAT) | |
| { | |
| GLfloat *floatParams = NULL; | |
| floatParams = new GLfloat[numParams]; | |
| context->getFloatv(pname, floatParams); | |
| for (unsigned int i = 0; i < numParams; ++i) | |
| { | |
| // RGBA color values and DepthRangeF values are converted to integer using Equation 2.4 from Table 4.5 | |
| if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR) | |
| { | |
| params[i] = static_cast<GLint>((static_cast<GLfloat>(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f); | |
| } | |
| else | |
| { | |
| params[i] = gl::iround<GLint>(floatParams[i]); | |
| } | |
| } | |
| delete [] floatParams; | |
| } | |
| else if (nativeType == GL_INT_64_ANGLEX) | |
| { | |
| GLint64 minIntValue = static_cast<GLint64>(std::numeric_limits<int>::min()); | |
| GLint64 maxIntValue = static_cast<GLint64>(std::numeric_limits<int>::max()); | |
| GLint64 *int64Params = NULL; | |
| int64Params = new GLint64[numParams]; | |
| context->getInteger64v(pname, int64Params); | |
| for (unsigned int i = 0; i < numParams; ++i) | |
| { | |
| GLint64 clampedValue = std::max(std::min(int64Params[i], maxIntValue), minIntValue); | |
| params[i] = static_cast<GLint>(clampedValue); | |
| } | |
| delete [] int64Params; | |
| } | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params) | |
| { | |
| EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::Program *programObject = context->getProgram(program); | |
| if (!programObject) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| if (context->getClientVersion() < 3) | |
| { | |
| switch (pname) | |
| { | |
| case GL_ACTIVE_UNIFORM_BLOCKS: | |
| case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| } | |
| switch (pname) | |
| { | |
| case GL_DELETE_STATUS: | |
| *params = programObject->isFlaggedForDeletion(); | |
| return; | |
| case GL_LINK_STATUS: | |
| *params = programObject->isLinked(); | |
| return; | |
| case GL_VALIDATE_STATUS: | |
| *params = programObject->isValidated(); | |
| return; | |
| case GL_INFO_LOG_LENGTH: | |
| *params = programObject->getInfoLogLength(); | |
| return; | |
| case GL_ATTACHED_SHADERS: | |
| *params = programObject->getAttachedShadersCount(); | |
| return; | |
| case GL_ACTIVE_ATTRIBUTES: | |
| *params = programObject->getActiveAttributeCount(); | |
| return; | |
| case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: | |
| *params = programObject->getActiveAttributeMaxLength(); | |
| return; | |
| case GL_ACTIVE_UNIFORMS: | |
| *params = programObject->getActiveUniformCount(); | |
| return; | |
| case GL_ACTIVE_UNIFORM_MAX_LENGTH: | |
| *params = programObject->getActiveUniformMaxLength(); | |
| return; | |
| case GL_PROGRAM_BINARY_LENGTH_OES: | |
| *params = programObject->getProgramBinaryLength(); | |
| return; | |
| case GL_ACTIVE_UNIFORM_BLOCKS: | |
| *params = programObject->getActiveUniformBlockCount(); | |
| return; | |
| case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: | |
| *params = programObject->getActiveUniformBlockMaxLength(); | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) | |
| { | |
| EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)", | |
| program, bufsize, length, infolog); | |
| try | |
| { | |
| if (bufsize < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::Program *programObject = context->getProgram(program); | |
| if (!programObject) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| programObject->getInfoLog(bufsize, length, infolog); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetQueryivEXT(GLenum target, GLenum pname, GLint *params) | |
| { | |
| EVENT("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, params); | |
| try | |
| { | |
| switch (pname) | |
| { | |
| case GL_CURRENT_QUERY_EXT: | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| params[0] = context->getActiveQuery(target); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params) | |
| { | |
| EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params); | |
| try | |
| { | |
| switch (pname) | |
| { | |
| case GL_QUERY_RESULT_EXT: | |
| case GL_QUERY_RESULT_AVAILABLE_EXT: | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::Query *queryObject = context->getQuery(id, false, GL_NONE); | |
| if (!queryObject) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (context->getActiveQuery(queryObject->getType()) == id) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| switch(pname) | |
| { | |
| case GL_QUERY_RESULT_EXT: | |
| params[0] = queryObject->getResult(); | |
| break; | |
| case GL_QUERY_RESULT_AVAILABLE_EXT: | |
| params[0] = queryObject->isResultAvailable(); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (target != GL_RENDERBUFFER) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| if (context->getRenderbufferHandle() == 0) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferHandle()); | |
| switch (pname) | |
| { | |
| case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break; | |
| case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break; | |
| case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getInternalFormat(); break; | |
| case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break; | |
| case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break; | |
| case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break; | |
| case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break; | |
| case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break; | |
| case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break; | |
| case GL_RENDERBUFFER_SAMPLES_ANGLE: | |
| if (context->getMaxSupportedSamples() != 0) | |
| { | |
| *params = renderbuffer->getSamples(); | |
| } | |
| else | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params) | |
| { | |
| EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::Shader *shaderObject = context->getShader(shader); | |
| if (!shaderObject) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| switch (pname) | |
| { | |
| case GL_SHADER_TYPE: | |
| *params = shaderObject->getType(); | |
| return; | |
| case GL_DELETE_STATUS: | |
| *params = shaderObject->isFlaggedForDeletion(); | |
| return; | |
| case GL_COMPILE_STATUS: | |
| *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE; | |
| return; | |
| case GL_INFO_LOG_LENGTH: | |
| *params = shaderObject->getInfoLogLength(); | |
| return; | |
| case GL_SHADER_SOURCE_LENGTH: | |
| *params = shaderObject->getSourceLength(); | |
| return; | |
| case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE: | |
| *params = shaderObject->getTranslatedSourceLength(); | |
| return; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) | |
| { | |
| EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)", | |
| shader, bufsize, length, infolog); | |
| try | |
| { | |
| if (bufsize < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::Shader *shaderObject = context->getShader(shader); | |
| if (!shaderObject) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| shaderObject->getInfoLog(bufsize, length, infolog); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) | |
| { | |
| EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)", | |
| shadertype, precisiontype, range, precision); | |
| try | |
| { | |
| switch (shadertype) | |
| { | |
| case GL_VERTEX_SHADER: | |
| case GL_FRAGMENT_SHADER: | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| switch (precisiontype) | |
| { | |
| case GL_LOW_FLOAT: | |
| case GL_MEDIUM_FLOAT: | |
| case GL_HIGH_FLOAT: | |
| // Assume IEEE 754 precision | |
| range[0] = 127; | |
| range[1] = 127; | |
| *precision = 23; | |
| break; | |
| case GL_LOW_INT: | |
| case GL_MEDIUM_INT: | |
| case GL_HIGH_INT: | |
| // Some (most) hardware only supports single-precision floating-point numbers, | |
| // which can accurately represent integers up to +/-16777216 | |
| range[0] = 24; | |
| range[1] = 24; | |
| *precision = 0; | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) | |
| { | |
| EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)", | |
| shader, bufsize, length, source); | |
| try | |
| { | |
| if (bufsize < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::Shader *shaderObject = context->getShader(shader); | |
| if (!shaderObject) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| shaderObject->getSource(bufsize, length, source); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) | |
| { | |
| EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)", | |
| shader, bufsize, length, source); | |
| try | |
| { | |
| if (bufsize < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::Shader *shaderObject = context->getShader(shader); | |
| if (!shaderObject) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| shaderObject->getTranslatedSource(bufsize, length, source); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| const GLubyte* __stdcall glGetString(GLenum name) | |
| { | |
| EVENT("(GLenum name = 0x%X)", name); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| switch (name) | |
| { | |
| case GL_VENDOR: | |
| return (GLubyte*)"Google Inc."; | |
| case GL_RENDERER: | |
| return (GLubyte*)((context != NULL) ? context->getRendererString() : "ANGLE"); | |
| case GL_VERSION: | |
| if (context->getClientVersion() == 2) | |
| { | |
| return (GLubyte*)"OpenGL ES 2.0 (ANGLE " VERSION_STRING ")"; | |
| } | |
| else | |
| { | |
| return (GLubyte*)"OpenGL ES 3.0 (ANGLE " VERSION_STRING ")"; | |
| } | |
| case GL_SHADING_LANGUAGE_VERSION: | |
| if (context->getClientVersion() == 2) | |
| { | |
| return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE " VERSION_STRING ")"; | |
| } | |
| else | |
| { | |
| return (GLubyte*)"OpenGL ES GLSL ES 3.00 (ANGLE " VERSION_STRING ")"; | |
| } | |
| case GL_EXTENSIONS: | |
| return (GLubyte*)((context != NULL) ? context->getCombinedExtensionsString() : ""); | |
| default: | |
| return gl::error(GL_INVALID_ENUM, (GLubyte*)NULL); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY, (GLubyte*)NULL); | |
| } | |
| } | |
| void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::Texture *texture = getTargetTexture(context, target); | |
| if (!texture) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| switch (pname) | |
| { | |
| case GL_TEXTURE_MAG_FILTER: | |
| *params = (GLfloat)texture->getMagFilter(); | |
| break; | |
| case GL_TEXTURE_MIN_FILTER: | |
| *params = (GLfloat)texture->getMinFilter(); | |
| break; | |
| case GL_TEXTURE_WRAP_S: | |
| *params = (GLfloat)texture->getWrapS(); | |
| break; | |
| case GL_TEXTURE_WRAP_T: | |
| *params = (GLfloat)texture->getWrapT(); | |
| break; | |
| case GL_TEXTURE_WRAP_R: | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| *params = (GLfloat)texture->getWrapR(); | |
| break; | |
| case GL_TEXTURE_IMMUTABLE_FORMAT: | |
| // Exposed to ES2.0 through EXT_texture_storage, no client version validation. | |
| *params = (GLfloat)(texture->isImmutable() ? GL_TRUE : GL_FALSE); | |
| break; | |
| case GL_TEXTURE_IMMUTABLE_LEVELS: | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| *params = (GLfloat)(texture->isImmutable() ? texture->levelCount() : 0); | |
| break; | |
| case GL_TEXTURE_USAGE_ANGLE: | |
| *params = (GLfloat)texture->getUsage(); | |
| break; | |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: | |
| if (!context->supportsTextureFilterAnisotropy()) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| *params = (GLfloat)texture->getMaxAnisotropy(); | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::Texture *texture = getTargetTexture(context, target); | |
| if (!texture) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| switch (pname) | |
| { | |
| case GL_TEXTURE_MAG_FILTER: | |
| *params = texture->getMagFilter(); | |
| break; | |
| case GL_TEXTURE_MIN_FILTER: | |
| *params = texture->getMinFilter(); | |
| break; | |
| case GL_TEXTURE_WRAP_S: | |
| *params = texture->getWrapS(); | |
| break; | |
| case GL_TEXTURE_WRAP_T: | |
| *params = texture->getWrapT(); | |
| break; | |
| case GL_TEXTURE_WRAP_R: | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| *params = texture->getWrapR(); | |
| break; | |
| case GL_TEXTURE_IMMUTABLE_FORMAT: | |
| // Exposed to ES2.0 through EXT_texture_storage, no client version validation. | |
| *params = texture->isImmutable() ? GL_TRUE : GL_FALSE; | |
| break; | |
| case GL_TEXTURE_IMMUTABLE_LEVELS: | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| *params = texture->isImmutable() ? texture->levelCount() : 0; | |
| break; | |
| case GL_TEXTURE_USAGE_ANGLE: | |
| *params = texture->getUsage(); | |
| break; | |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: | |
| if (!context->supportsTextureFilterAnisotropy()) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| *params = (GLint)texture->getMaxAnisotropy(); | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params) | |
| { | |
| EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = 0x%0.8p)", | |
| program, location, bufSize, params); | |
| try | |
| { | |
| if (bufSize < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (program == 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Program *programObject = context->getProgram(program); | |
| if (!programObject || !programObject->isLinked()) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); | |
| if (!programBinary) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!programBinary->getUniformfv(location, &bufSize, params)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params) | |
| { | |
| EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (program == 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Program *programObject = context->getProgram(program); | |
| if (!programObject || !programObject->isLinked()) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); | |
| if (!programBinary) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!programBinary->getUniformfv(location, NULL, params)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params) | |
| { | |
| EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = 0x%0.8p)", | |
| program, location, bufSize, params); | |
| try | |
| { | |
| if (bufSize < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (program == 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Program *programObject = context->getProgram(program); | |
| if (!programObject || !programObject->isLinked()) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); | |
| if (!programBinary) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!programBinary->getUniformiv(location, &bufSize, params)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params) | |
| { | |
| EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (program == 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Program *programObject = context->getProgram(program); | |
| if (!programObject || !programObject->isLinked()) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); | |
| if (!programBinary) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!programBinary->getUniformiv(location, NULL, params)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| int __stdcall glGetUniformLocation(GLuint program, const GLchar* name) | |
| { | |
| EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (strstr(name, "gl_") == name) | |
| { | |
| return -1; | |
| } | |
| if (context) | |
| { | |
| gl::Program *programObject = context->getProgram(program); | |
| if (!programObject) | |
| { | |
| if (context->getShader(program)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION, -1); | |
| } | |
| else | |
| { | |
| return gl::error(GL_INVALID_VALUE, -1); | |
| } | |
| } | |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); | |
| if (!programObject->isLinked() || !programBinary) | |
| { | |
| return gl::error(GL_INVALID_OPERATION, -1); | |
| } | |
| return programBinary->getUniformLocation(name); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY, -1); | |
| } | |
| return -1; | |
| } | |
| void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) | |
| { | |
| EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (index >= gl::MAX_VERTEX_ATTRIBS) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| const gl::VertexAttribute &attribState = context->getVertexAttribState(index); | |
| if (!gl::ValidateGetVertexAttribParameters(pname, context->getClientVersion())) | |
| { | |
| return; | |
| } | |
| if (pname == GL_CURRENT_VERTEX_ATTRIB) | |
| { | |
| const gl::VertexAttribCurrentValueData ¤tValueData = context->getVertexAttribCurrentValue(index); | |
| for (int i = 0; i < 4; ++i) | |
| { | |
| params[i] = currentValueData.FloatValues[i]; | |
| } | |
| } | |
| else | |
| { | |
| *params = attribState.querySingleParameter<GLfloat>(pname); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) | |
| { | |
| EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (index >= gl::MAX_VERTEX_ATTRIBS) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| const gl::VertexAttribute &attribState = context->getVertexAttribState(index); | |
| if (!gl::ValidateGetVertexAttribParameters(pname, context->getClientVersion())) | |
| { | |
| return; | |
| } | |
| if (pname == GL_CURRENT_VERTEX_ATTRIB) | |
| { | |
| const gl::VertexAttribCurrentValueData ¤tValueData = context->getVertexAttribCurrentValue(index); | |
| for (int i = 0; i < 4; ++i) | |
| { | |
| float currentValue = currentValueData.FloatValues[i]; | |
| params[i] = gl::iround<GLint>(currentValue); | |
| } | |
| } | |
| else | |
| { | |
| *params = attribState.querySingleParameter<GLint>(pname); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer) | |
| { | |
| EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (index >= gl::MAX_VERTEX_ATTRIBS) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index)); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glHint(GLenum target, GLenum mode) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode); | |
| try | |
| { | |
| switch (mode) | |
| { | |
| case GL_FASTEST: | |
| case GL_NICEST: | |
| case GL_DONT_CARE: | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| switch (target) | |
| { | |
| case GL_GENERATE_MIPMAP_HINT: | |
| if (context) context->setGenerateMipmapHint(mode); | |
| break; | |
| case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: | |
| if (context) context->setFragmentShaderDerivativeHint(mode); | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| GLboolean __stdcall glIsBuffer(GLuint buffer) | |
| { | |
| EVENT("(GLuint buffer = %d)", buffer); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context && buffer) | |
| { | |
| gl::Buffer *bufferObject = context->getBuffer(buffer); | |
| if (bufferObject) | |
| { | |
| return GL_TRUE; | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); | |
| } | |
| return GL_FALSE; | |
| } | |
| GLboolean __stdcall glIsEnabled(GLenum cap) | |
| { | |
| EVENT("(GLenum cap = 0x%X)", cap); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| switch (cap) | |
| { | |
| case GL_CULL_FACE: return context->isCullFaceEnabled(); | |
| case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled(); | |
| case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled(); | |
| case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled(); | |
| case GL_SCISSOR_TEST: return context->isScissorTestEnabled(); | |
| case GL_STENCIL_TEST: return context->isStencilTestEnabled(); | |
| case GL_DEPTH_TEST: return context->isDepthTestEnabled(); | |
| case GL_BLEND: return context->isBlendEnabled(); | |
| case GL_DITHER: return context->isDitherEnabled(); | |
| default: | |
| return gl::error(GL_INVALID_ENUM, false); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY, false); | |
| } | |
| return false; | |
| } | |
| GLboolean __stdcall glIsFenceNV(GLuint fence) | |
| { | |
| EVENT("(GLuint fence = %d)", fence); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::FenceNV *fenceObject = context->getFenceNV(fence); | |
| if (fenceObject == NULL) | |
| { | |
| return GL_FALSE; | |
| } | |
| return fenceObject->isFence(); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); | |
| } | |
| return GL_FALSE; | |
| } | |
| GLboolean __stdcall glIsFramebuffer(GLuint framebuffer) | |
| { | |
| EVENT("(GLuint framebuffer = %d)", framebuffer); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context && framebuffer) | |
| { | |
| gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer); | |
| if (framebufferObject) | |
| { | |
| return GL_TRUE; | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); | |
| } | |
| return GL_FALSE; | |
| } | |
| GLboolean __stdcall glIsProgram(GLuint program) | |
| { | |
| EVENT("(GLuint program = %d)", program); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context && program) | |
| { | |
| gl::Program *programObject = context->getProgram(program); | |
| if (programObject) | |
| { | |
| return GL_TRUE; | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); | |
| } | |
| return GL_FALSE; | |
| } | |
| GLboolean __stdcall glIsQueryEXT(GLuint id) | |
| { | |
| EVENT("(GLuint id = %d)", id); | |
| try | |
| { | |
| if (id == 0) | |
| { | |
| return GL_FALSE; | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::Query *queryObject = context->getQuery(id, false, GL_NONE); | |
| if (queryObject) | |
| { | |
| return GL_TRUE; | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); | |
| } | |
| return GL_FALSE; | |
| } | |
| GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer) | |
| { | |
| EVENT("(GLuint renderbuffer = %d)", renderbuffer); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context && renderbuffer) | |
| { | |
| gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer); | |
| if (renderbufferObject) | |
| { | |
| return GL_TRUE; | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); | |
| } | |
| return GL_FALSE; | |
| } | |
| GLboolean __stdcall glIsShader(GLuint shader) | |
| { | |
| EVENT("(GLuint shader = %d)", shader); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context && shader) | |
| { | |
| gl::Shader *shaderObject = context->getShader(shader); | |
| if (shaderObject) | |
| { | |
| return GL_TRUE; | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); | |
| } | |
| return GL_FALSE; | |
| } | |
| GLboolean __stdcall glIsTexture(GLuint texture) | |
| { | |
| EVENT("(GLuint texture = %d)", texture); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context && texture) | |
| { | |
| gl::Texture *textureObject = context->getTexture(texture); | |
| if (textureObject) | |
| { | |
| return GL_TRUE; | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); | |
| } | |
| return GL_FALSE; | |
| } | |
| void __stdcall glLineWidth(GLfloat width) | |
| { | |
| EVENT("(GLfloat width = %f)", width); | |
| try | |
| { | |
| if (width <= 0.0f) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| context->setLineWidth(width); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glLinkProgram(GLuint program) | |
| { | |
| EVENT("(GLuint program = %d)", program); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::Program *programObject = context->getProgram(program); | |
| if (!programObject) | |
| { | |
| if (context->getShader(program)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| } | |
| context->linkProgram(program); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glPixelStorei(GLenum pname, GLint param) | |
| { | |
| EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| switch (pname) | |
| { | |
| case GL_UNPACK_ALIGNMENT: | |
| if (param != 1 && param != 2 && param != 4 && param != 8) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| context->setUnpackAlignment(param); | |
| break; | |
| case GL_PACK_ALIGNMENT: | |
| if (param != 1 && param != 2 && param != 4 && param != 8) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| context->setPackAlignment(param); | |
| break; | |
| case GL_PACK_REVERSE_ROW_ORDER_ANGLE: | |
| context->setPackReverseRowOrder(param != 0); | |
| break; | |
| case GL_UNPACK_IMAGE_HEIGHT: | |
| case GL_UNPACK_SKIP_IMAGES: | |
| case GL_UNPACK_ROW_LENGTH: | |
| case GL_UNPACK_SKIP_ROWS: | |
| case GL_UNPACK_SKIP_PIXELS: | |
| case GL_PACK_ROW_LENGTH: | |
| case GL_PACK_SKIP_ROWS: | |
| case GL_PACK_SKIP_PIXELS: | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| UNIMPLEMENTED(); | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glPolygonOffset(GLfloat factor, GLfloat units) | |
| { | |
| EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| context->setPolygonOffsetParams(factor, units); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, | |
| GLenum format, GLenum type, GLsizei bufSize, | |
| GLvoid *data) | |
| { | |
| EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, " | |
| "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = 0x%0.8p)", | |
| x, y, width, height, format, type, bufSize, data); | |
| try | |
| { | |
| if (width < 0 || height < 0 || bufSize < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| GLint currentInternalFormat; | |
| GLenum currentFormat, currentType; | |
| // Failure in getCurrentReadFormatType indicates that no color attachment is currently bound, | |
| // and attempting to read back if that's the case is an error. The error will be registered | |
| // by getCurrentReadFormat. | |
| if (!context->getCurrentReadFormatType(¤tInternalFormat, ¤tFormat, ¤tType)) | |
| return; | |
| bool validReadFormat = (context->getClientVersion() < 3) ? gl::ValidES2ReadFormatType(format, type) : | |
| gl::ValidES3ReadFormatType(currentInternalFormat, format, type); | |
| if (!(currentFormat == format && currentType == type) && !validReadFormat) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| context->readPixels(x, y, width, height, format, type, &bufSize, data); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, | |
| GLenum format, GLenum type, GLvoid* pixels) | |
| { | |
| EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, " | |
| "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)", | |
| x, y, width, height, format, type, pixels); | |
| try | |
| { | |
| if (width < 0 || height < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| GLint currentInternalFormat; | |
| GLenum currentFormat, currentType; | |
| // Failure in getCurrentReadFormatType indicates that no color attachment is currently bound, | |
| // and attempting to read back if that's the case is an error. The error will be registered | |
| // by getCurrentReadFormat. | |
| if (!context->getCurrentReadFormatType(¤tInternalFormat, ¤tFormat, ¤tType)) | |
| return; | |
| bool validReadFormat = (context->getClientVersion() < 3) ? gl::ValidES2ReadFormatType(format, type) : | |
| gl::ValidES3ReadFormatType(currentInternalFormat, format, type); | |
| if (!(currentFormat == format && currentType == type) && !validReadFormat) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| context->readPixels(x, y, width, height, format, type, NULL, pixels); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glReleaseShaderCompiler(void) | |
| { | |
| EVENT("()"); | |
| try | |
| { | |
| gl::Shader::releaseCompiler(); | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)", | |
| target, samples, internalformat, width, height); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (!ValidateRenderbufferStorageParameters(context, target, samples, internalformat, | |
| width, height, true)) | |
| { | |
| return; | |
| } | |
| context->setRenderbufferStorage(width, height, internalformat, samples); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) | |
| { | |
| glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height); | |
| } | |
| void __stdcall glSampleCoverage(GLclampf value, GLboolean invert) | |
| { | |
| EVENT("(GLclampf value = %f, GLboolean invert = %u)", value, invert); | |
| try | |
| { | |
| gl::Context* context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| context->setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glSetFenceNV(GLuint fence, GLenum condition) | |
| { | |
| EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition); | |
| try | |
| { | |
| if (condition != GL_ALL_COMPLETED_NV) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::FenceNV *fenceObject = context->getFenceNV(fence); | |
| if (fenceObject == NULL) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| fenceObject->setFence(condition); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height) | |
| { | |
| EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height); | |
| try | |
| { | |
| if (width < 0 || height < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context* context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| context->setScissorParams(x, y, width, height); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) | |
| { | |
| EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, " | |
| "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)", | |
| n, shaders, binaryformat, binary, length); | |
| try | |
| { | |
| // No binary shader formats are supported. | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) | |
| { | |
| EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)", | |
| shader, count, string, length); | |
| try | |
| { | |
| if (count < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::Shader *shaderObject = context->getShader(shader); | |
| if (!shaderObject) | |
| { | |
| if (context->getProgram(shader)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| } | |
| shaderObject->setSource(count, string, length); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glStencilFunc(GLenum func, GLint ref, GLuint mask) | |
| { | |
| glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask); | |
| } | |
| void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) | |
| { | |
| EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask); | |
| try | |
| { | |
| switch (face) | |
| { | |
| case GL_FRONT: | |
| case GL_BACK: | |
| case GL_FRONT_AND_BACK: | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| switch (func) | |
| { | |
| case GL_NEVER: | |
| case GL_ALWAYS: | |
| case GL_LESS: | |
| case GL_LEQUAL: | |
| case GL_EQUAL: | |
| case GL_GEQUAL: | |
| case GL_GREATER: | |
| case GL_NOTEQUAL: | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (face == GL_FRONT || face == GL_FRONT_AND_BACK) | |
| { | |
| context->setStencilParams(func, ref, mask); | |
| } | |
| if (face == GL_BACK || face == GL_FRONT_AND_BACK) | |
| { | |
| context->setStencilBackParams(func, ref, mask); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glStencilMask(GLuint mask) | |
| { | |
| glStencilMaskSeparate(GL_FRONT_AND_BACK, mask); | |
| } | |
| void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask) | |
| { | |
| EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask); | |
| try | |
| { | |
| switch (face) | |
| { | |
| case GL_FRONT: | |
| case GL_BACK: | |
| case GL_FRONT_AND_BACK: | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (face == GL_FRONT || face == GL_FRONT_AND_BACK) | |
| { | |
| context->setStencilWritemask(mask); | |
| } | |
| if (face == GL_BACK || face == GL_FRONT_AND_BACK) | |
| { | |
| context->setStencilBackWritemask(mask); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) | |
| { | |
| glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass); | |
| } | |
| void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) | |
| { | |
| EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)", | |
| face, fail, zfail, zpass); | |
| try | |
| { | |
| switch (face) | |
| { | |
| case GL_FRONT: | |
| case GL_BACK: | |
| case GL_FRONT_AND_BACK: | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| switch (fail) | |
| { | |
| case GL_ZERO: | |
| case GL_KEEP: | |
| case GL_REPLACE: | |
| case GL_INCR: | |
| case GL_DECR: | |
| case GL_INVERT: | |
| case GL_INCR_WRAP: | |
| case GL_DECR_WRAP: | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| switch (zfail) | |
| { | |
| case GL_ZERO: | |
| case GL_KEEP: | |
| case GL_REPLACE: | |
| case GL_INCR: | |
| case GL_DECR: | |
| case GL_INVERT: | |
| case GL_INCR_WRAP: | |
| case GL_DECR_WRAP: | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| switch (zpass) | |
| { | |
| case GL_ZERO: | |
| case GL_KEEP: | |
| case GL_REPLACE: | |
| case GL_INCR: | |
| case GL_DECR: | |
| case GL_INVERT: | |
| case GL_INCR_WRAP: | |
| case GL_DECR_WRAP: | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (face == GL_FRONT || face == GL_FRONT_AND_BACK) | |
| { | |
| context->setStencilOperations(fail, zfail, zpass); | |
| } | |
| if (face == GL_BACK || face == GL_FRONT_AND_BACK) | |
| { | |
| context->setStencilBackOperations(fail, zfail, zpass); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| GLboolean __stdcall glTestFenceNV(GLuint fence) | |
| { | |
| EVENT("(GLuint fence = %d)", fence); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::FenceNV *fenceObject = context->getFenceNV(fence); | |
| if (fenceObject == NULL) | |
| { | |
| return gl::error(GL_INVALID_OPERATION, GL_TRUE); | |
| } | |
| if (fenceObject->isFence() != GL_TRUE) | |
| { | |
| return gl::error(GL_INVALID_OPERATION, GL_TRUE); | |
| } | |
| return fenceObject->testFence(); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| return GL_TRUE; | |
| } | |
| void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, | |
| GLint border, GLenum format, GLenum type, const GLvoid* pixels) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, " | |
| "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)", | |
| target, level, internalformat, width, height, border, format, type, pixels); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3 && | |
| !ValidateES2TexImageParameters(context, target, level, internalformat, false, false, | |
| 0, 0, width, height, border, format, type, pixels)) | |
| { | |
| return; | |
| } | |
| if (context->getClientVersion() >= 3 && | |
| !ValidateES3TexImageParameters(context, target, level, internalformat, false, false, | |
| 0, 0, 0, width, height, 1, border, format, type)) | |
| { | |
| return; | |
| } | |
| switch (target) | |
| { | |
| case GL_TEXTURE_2D: | |
| { | |
| gl::Texture2D *texture = context->getTexture2D(); | |
| texture->setImage(level, width, height, internalformat, format, type, context->getUnpackAlignment(), pixels); | |
| } | |
| break; | |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: | |
| { | |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); | |
| texture->setImagePosX(level, width, height, internalformat, format, type, context->getUnpackAlignment(), pixels); | |
| } | |
| break; | |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: | |
| { | |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); | |
| texture->setImageNegX(level, width, height, internalformat, format, type, context->getUnpackAlignment(), pixels); | |
| } | |
| break; | |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: | |
| { | |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); | |
| texture->setImagePosY(level, width, height, internalformat, format, type, context->getUnpackAlignment(), pixels); | |
| } | |
| break; | |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: | |
| { | |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); | |
| texture->setImageNegY(level, width, height, internalformat, format, type, context->getUnpackAlignment(), pixels); | |
| } | |
| break; | |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: | |
| { | |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); | |
| texture->setImagePosZ(level, width, height, internalformat, format, type, context->getUnpackAlignment(), pixels); | |
| } | |
| break; | |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: | |
| { | |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); | |
| texture->setImageNegZ(level, width, height, internalformat, format, type, context->getUnpackAlignment(), pixels); | |
| } | |
| break; | |
| default: UNREACHABLE(); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %f)", target, pname, param); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (!ValidateTexParamParameters(context, pname, static_cast<GLint>(param))) | |
| { | |
| return; | |
| } | |
| gl::Texture *texture = getTargetTexture(context, target); | |
| if (!texture) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| switch (pname) | |
| { | |
| case GL_TEXTURE_WRAP_S: texture->setWrapS(gl::uiround<GLenum>(param)); break; | |
| case GL_TEXTURE_WRAP_T: texture->setWrapT(gl::uiround<GLenum>(param)); break; | |
| case GL_TEXTURE_WRAP_R: texture->setWrapR(gl::uiround<GLenum>(param)); break; | |
| case GL_TEXTURE_MIN_FILTER: texture->setMinFilter(gl::uiround<GLenum>(param)); break; | |
| case GL_TEXTURE_MAG_FILTER: texture->setMagFilter(gl::uiround<GLenum>(param)); break; | |
| case GL_TEXTURE_USAGE_ANGLE: texture->setUsage(gl::uiround<GLenum>(param)); break; | |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: texture->setMaxAnisotropy(static_cast<GLfloat>(param), context->getTextureMaxAnisotropy()); break; | |
| case GL_TEXTURE_COMPARE_MODE: texture->setCompareMode(gl::uiround<GLenum>(param)); break; | |
| case GL_TEXTURE_COMPARE_FUNC: texture->setCompareFunc(gl::uiround<GLenum>(param)); break; | |
| case GL_TEXTURE_SWIZZLE_R: | |
| case GL_TEXTURE_SWIZZLE_G: | |
| case GL_TEXTURE_SWIZZLE_B: | |
| case GL_TEXTURE_SWIZZLE_A: | |
| case GL_TEXTURE_BASE_LEVEL: | |
| case GL_TEXTURE_MAX_LEVEL: | |
| case GL_TEXTURE_MIN_LOD: | |
| case GL_TEXTURE_MAX_LOD: | |
| UNIMPLEMENTED(); | |
| break; | |
| default: UNREACHABLE(); break; | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) | |
| { | |
| glTexParameterf(target, pname, (GLfloat)*params); | |
| } | |
| void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (!ValidateTexParamParameters(context, pname, param)) | |
| { | |
| return; | |
| } | |
| gl::Texture *texture = getTargetTexture(context, target); | |
| if (!texture) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| switch (pname) | |
| { | |
| case GL_TEXTURE_WRAP_S: texture->setWrapS((GLenum)param); break; | |
| case GL_TEXTURE_WRAP_T: texture->setWrapT((GLenum)param); break; | |
| case GL_TEXTURE_WRAP_R: texture->setWrapR((GLenum)param); break; | |
| case GL_TEXTURE_MIN_FILTER: texture->setMinFilter((GLenum)param); break; | |
| case GL_TEXTURE_MAG_FILTER: texture->setMagFilter((GLenum)param); break; | |
| case GL_TEXTURE_USAGE_ANGLE: texture->setUsage((GLenum)param); break; | |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: texture->setMaxAnisotropy((float)param, context->getTextureMaxAnisotropy()); break; | |
| case GL_TEXTURE_COMPARE_MODE: texture->setCompareMode((GLenum)param); break; | |
| case GL_TEXTURE_COMPARE_FUNC: texture->setCompareFunc((GLenum)param); break; | |
| case GL_TEXTURE_SWIZZLE_R: | |
| case GL_TEXTURE_SWIZZLE_G: | |
| case GL_TEXTURE_SWIZZLE_B: | |
| case GL_TEXTURE_SWIZZLE_A: | |
| case GL_TEXTURE_BASE_LEVEL: | |
| case GL_TEXTURE_MAX_LEVEL: | |
| case GL_TEXTURE_MIN_LOD: | |
| case GL_TEXTURE_MAX_LOD: | |
| UNIMPLEMENTED(); | |
| break; | |
| default: UNREACHABLE(); break; | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params) | |
| { | |
| glTexParameteri(target, pname, *params); | |
| } | |
| void __stdcall glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)", | |
| target, levels, internalformat, width, height); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3 && | |
| !ValidateES2TexStorageParameters(context, target, levels, internalformat, width, height)) | |
| { | |
| return; | |
| } | |
| if (context->getClientVersion() >= 3 && | |
| !ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, 1)) | |
| { | |
| return; | |
| } | |
| switch (target) | |
| { | |
| case GL_TEXTURE_2D: | |
| { | |
| gl::Texture2D *texture2d = context->getTexture2D(); | |
| texture2d->storage(levels, internalformat, width, height); | |
| } | |
| break; | |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: | |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: | |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: | |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: | |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: | |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: | |
| { | |
| gl::TextureCubeMap *textureCube = context->getTextureCubeMap(); | |
| textureCube->storage(levels, internalformat, width); | |
| } | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, | |
| GLenum format, GLenum type, const GLvoid* pixels) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " | |
| "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, " | |
| "const GLvoid* pixels = 0x%0.8p)", | |
| target, level, xoffset, yoffset, width, height, format, type, pixels); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3 && | |
| !ValidateES2TexImageParameters(context, target, level, GL_NONE, false, true, | |
| 0, 0, width, height, 0, format, type, pixels)) | |
| { | |
| return; | |
| } | |
| if (context->getClientVersion() >= 3 && | |
| !ValidateES3TexImageParameters(context, target, level, GL_NONE, false, true, | |
| 0, 0, 0, width, height, 1, 0, format, type)) | |
| { | |
| return; | |
| } | |
| switch (target) | |
| { | |
| case GL_TEXTURE_2D: | |
| { | |
| gl::Texture2D *texture = context->getTexture2D(); | |
| texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels); | |
| } | |
| break; | |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: | |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: | |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: | |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: | |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: | |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: | |
| { | |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); | |
| texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels); | |
| } | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glUniform1f(GLint location, GLfloat x) | |
| { | |
| glUniform1fv(location, 1, &x); | |
| } | |
| void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v) | |
| { | |
| EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); | |
| try | |
| { | |
| if (count < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| if (location == -1) | |
| { | |
| return; | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); | |
| if (!programBinary) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!programBinary->setUniform1fv(location, count, v)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glUniform1i(GLint location, GLint x) | |
| { | |
| glUniform1iv(location, 1, &x); | |
| } | |
| void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v) | |
| { | |
| EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); | |
| try | |
| { | |
| if (count < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| if (location == -1) | |
| { | |
| return; | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); | |
| if (!programBinary) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!programBinary->setUniform1iv(location, count, v)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y) | |
| { | |
| GLfloat xy[2] = {x, y}; | |
| glUniform2fv(location, 1, (GLfloat*)&xy); | |
| } | |
| void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v) | |
| { | |
| EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); | |
| try | |
| { | |
| if (count < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| if (location == -1) | |
| { | |
| return; | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); | |
| if (!programBinary) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!programBinary->setUniform2fv(location, count, v)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glUniform2i(GLint location, GLint x, GLint y) | |
| { | |
| GLint xy[4] = {x, y}; | |
| glUniform2iv(location, 1, (GLint*)&xy); | |
| } | |
| void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v) | |
| { | |
| EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); | |
| try | |
| { | |
| if (count < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| if (location == -1) | |
| { | |
| return; | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); | |
| if (!programBinary) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!programBinary->setUniform2iv(location, count, v)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) | |
| { | |
| GLfloat xyz[3] = {x, y, z}; | |
| glUniform3fv(location, 1, (GLfloat*)&xyz); | |
| } | |
| void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v) | |
| { | |
| EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); | |
| try | |
| { | |
| if (count < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| if (location == -1) | |
| { | |
| return; | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); | |
| if (!programBinary) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!programBinary->setUniform3fv(location, count, v)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z) | |
| { | |
| GLint xyz[3] = {x, y, z}; | |
| glUniform3iv(location, 1, (GLint*)&xyz); | |
| } | |
| void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v) | |
| { | |
| EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); | |
| try | |
| { | |
| if (count < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| if (location == -1) | |
| { | |
| return; | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); | |
| if (!programBinary) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!programBinary->setUniform3iv(location, count, v)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
| { | |
| GLfloat xyzw[4] = {x, y, z, w}; | |
| glUniform4fv(location, 1, (GLfloat*)&xyzw); | |
| } | |
| void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v) | |
| { | |
| EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); | |
| try | |
| { | |
| if (count < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| if (location == -1) | |
| { | |
| return; | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); | |
| if (!programBinary) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!programBinary->setUniform4fv(location, count, v)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) | |
| { | |
| GLint xyzw[4] = {x, y, z, w}; | |
| glUniform4iv(location, 1, (GLint*)&xyzw); | |
| } | |
| void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v) | |
| { | |
| EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); | |
| try | |
| { | |
| if (count < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| if (location == -1) | |
| { | |
| return; | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); | |
| if (!programBinary) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!programBinary->setUniform4iv(location, count, v)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) | |
| { | |
| EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", | |
| location, count, transpose, value); | |
| try | |
| { | |
| if (count < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| if (location == -1) | |
| { | |
| return; | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (transpose != GL_FALSE && context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); | |
| if (!programBinary) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!programBinary->setUniformMatrix2fv(location, count, transpose, value)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) | |
| { | |
| EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", | |
| location, count, transpose, value); | |
| try | |
| { | |
| if (count < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| if (location == -1) | |
| { | |
| return; | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (transpose != GL_FALSE && context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); | |
| if (!programBinary) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!programBinary->setUniformMatrix3fv(location, count, transpose, value)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) | |
| { | |
| EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", | |
| location, count, transpose, value); | |
| try | |
| { | |
| if (count < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| if (location == -1) | |
| { | |
| return; | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (transpose != GL_FALSE && context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); | |
| if (!programBinary) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!programBinary->setUniformMatrix4fv(location, count, transpose, value)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glUseProgram(GLuint program) | |
| { | |
| EVENT("(GLuint program = %d)", program); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::Program *programObject = context->getProgram(program); | |
| if (!programObject && program != 0) | |
| { | |
| if (context->getShader(program)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| } | |
| if (program != 0 && !programObject->isLinked()) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| context->useProgram(program); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glValidateProgram(GLuint program) | |
| { | |
| EVENT("(GLuint program = %d)", program); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::Program *programObject = context->getProgram(program); | |
| if (!programObject) | |
| { | |
| if (context->getShader(program)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| } | |
| programObject->validate(); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glVertexAttrib1f(GLuint index, GLfloat x) | |
| { | |
| EVENT("(GLuint index = %d, GLfloat x = %f)", index, x); | |
| try | |
| { | |
| if (index >= gl::MAX_VERTEX_ATTRIBS) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| GLfloat vals[4] = { x, 0, 0, 1 }; | |
| context->setVertexAttribf(index, vals); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values) | |
| { | |
| EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); | |
| try | |
| { | |
| if (index >= gl::MAX_VERTEX_ATTRIBS) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| GLfloat vals[4] = { values[0], 0, 0, 1 }; | |
| context->setVertexAttribf(index, vals); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) | |
| { | |
| EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y); | |
| try | |
| { | |
| if (index >= gl::MAX_VERTEX_ATTRIBS) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| GLfloat vals[4] = { x, y, 0, 1 }; | |
| context->setVertexAttribf(index, vals); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values) | |
| { | |
| EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); | |
| try | |
| { | |
| if (index >= gl::MAX_VERTEX_ATTRIBS) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| GLfloat vals[4] = { values[0], values[1], 0, 1 }; | |
| context->setVertexAttribf(index, vals); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) | |
| { | |
| EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z); | |
| try | |
| { | |
| if (index >= gl::MAX_VERTEX_ATTRIBS) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| GLfloat vals[4] = { x, y, z, 1 }; | |
| context->setVertexAttribf(index, vals); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values) | |
| { | |
| EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); | |
| try | |
| { | |
| if (index >= gl::MAX_VERTEX_ATTRIBS) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| GLfloat vals[4] = { values[0], values[1], values[2], 1 }; | |
| context->setVertexAttribf(index, vals); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
| { | |
| EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w); | |
| try | |
| { | |
| if (index >= gl::MAX_VERTEX_ATTRIBS) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| GLfloat vals[4] = { x, y, z, w }; | |
| context->setVertexAttribf(index, vals); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values) | |
| { | |
| EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); | |
| try | |
| { | |
| if (index >= gl::MAX_VERTEX_ATTRIBS) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| context->setVertexAttribf(index, values); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) | |
| { | |
| EVENT("(GLuint index = %d, GLuint divisor = %d)", index, divisor); | |
| try | |
| { | |
| if (index >= gl::MAX_VERTEX_ATTRIBS) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| context->setVertexAttribDivisor(index, divisor); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) | |
| { | |
| EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, " | |
| "GLboolean normalized = %u, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)", | |
| index, size, type, normalized, stride, ptr); | |
| try | |
| { | |
| if (index >= gl::MAX_VERTEX_ATTRIBS) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| if (size < 1 || size > 4) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| switch (type) | |
| { | |
| case GL_BYTE: | |
| case GL_UNSIGNED_BYTE: | |
| case GL_SHORT: | |
| case GL_UNSIGNED_SHORT: | |
| case GL_FIXED: | |
| case GL_FLOAT: | |
| break; | |
| case GL_HALF_FLOAT: | |
| case GL_INT: | |
| case GL_UNSIGNED_INT: | |
| case GL_INT_2_10_10_10_REV: | |
| case GL_UNSIGNED_INT_2_10_10_10_REV: | |
| if (context && context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| else | |
| { | |
| break; | |
| } | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| if (stride < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (context) | |
| { | |
| // [OpenGL ES 3.0.2] Section 2.8 page 24: | |
| // An INVALID_OPERATION error is generated when a non-zero vertex array object | |
| // is bound, zero is bound to the ARRAY_BUFFER buffer object binding point, | |
| // and the pointer argument is not NULL. | |
| if (context->getVertexArrayHandle() != 0 && context->getArrayBufferHandle() == 0 && ptr != NULL) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| context->setVertexAttribState(index, context->getArrayBuffer(), size, type, | |
| normalized == GL_TRUE, false, stride, ptr); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height) | |
| { | |
| EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height); | |
| try | |
| { | |
| if (width < 0 || height < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| context->setViewportParams(x, y, width, height); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| // OpenGL ES 3.0 functions | |
| void __stdcall glReadBuffer(GLenum mode) | |
| { | |
| EVENT("(GLenum mode = 0x%X)", mode); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| // glReadBuffer | |
| UNIMPLEMENTED(); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices) | |
| { | |
| EVENT("(GLenum mode = 0x%X, GLuint start = %u, GLuint end = %u, GLsizei count = %d, GLenum type = 0x%X, " | |
| "const GLvoid* indices = 0x%0.8p)", mode, start, end, count, type, indices); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| // glDrawRangeElements | |
| UNIMPLEMENTED(); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, " | |
| "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, " | |
| "GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)", | |
| target, level, internalformat, width, height, depth, border, format, type, pixels); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| // validateES3TexImageFormat sets the error code if there is an error | |
| if (!ValidateES3TexImageParameters(context, target, level, internalformat, false, false, | |
| 0, 0, 0, width, height, depth, border, format, type)) | |
| { | |
| return; | |
| } | |
| switch(target) | |
| { | |
| case GL_TEXTURE_3D: | |
| { | |
| gl::Texture3D *texture = context->getTexture3D(); | |
| texture->setImage(level, width, height, depth, internalformat, format, type, context->getUnpackAlignment(), pixels); | |
| } | |
| break; | |
| case GL_TEXTURE_2D_ARRAY: | |
| { | |
| gl::Texture2DArray *texture = context->getTexture2DArray(); | |
| texture->setImage(level, width, height, depth, internalformat, format, type, context->getUnpackAlignment(), pixels); | |
| } | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " | |
| "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, " | |
| "GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)", | |
| target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!pixels) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| // validateES3TexImageFormat sets the error code if there is an error | |
| if (!ValidateES3TexImageParameters(context, target, level, GL_NONE, false, true, | |
| xoffset, yoffset, zoffset, width, height, depth, 0, | |
| format, type)) | |
| { | |
| return; | |
| } | |
| switch(target) | |
| { | |
| case GL_TEXTURE_3D: | |
| { | |
| gl::Texture3D *texture = context->getTexture3D(); | |
| texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getUnpackAlignment(), pixels); | |
| } | |
| break; | |
| case GL_TEXTURE_2D_ARRAY: | |
| { | |
| gl::Texture2DArray *texture = context->getTexture2DArray(); | |
| texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getUnpackAlignment(), pixels); | |
| } | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " | |
| "GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", | |
| target, level, xoffset, yoffset, zoffset, x, y, width, height); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!ValidateES3CopyTexImageParameters(context, target, level, GL_NONE, false, xoffset, yoffset, zoffset, | |
| x, y, width, height, 0)) | |
| { | |
| return; | |
| } | |
| gl::Framebuffer *framebuffer = context->getReadFramebuffer(); | |
| gl::Texture *texture = NULL; | |
| switch (target) | |
| { | |
| case GL_TEXTURE_3D: | |
| texture = context->getTexture3D(); | |
| break; | |
| case GL_TEXTURE_2D_ARRAY: | |
| texture = context->getTexture2DArray(); | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, framebuffer); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, " | |
| "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, " | |
| "const GLvoid* data = 0x%0.8p)", | |
| target, level, internalformat, width, height, depth, border, imageSize, data); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (imageSize < 0 || imageSize != (GLsizei)gl::GetBlockSize(internalformat, GL_UNSIGNED_BYTE, context->getClientVersion(), width, height)) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| // validateES3TexImageFormat sets the error code if there is an error | |
| if (!ValidateES3TexImageParameters(context, target, level, internalformat, true, false, | |
| 0, 0, 0, width, height, depth, border, GL_NONE, GL_NONE)) | |
| { | |
| return; | |
| } | |
| switch(target) | |
| { | |
| case GL_TEXTURE_3D: | |
| { | |
| gl::Texture3D *texture = context->getTexture3D(); | |
| texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data); | |
| } | |
| break; | |
| case GL_TEXTURE_2D_ARRAY: | |
| { | |
| gl::Texture2DArray *texture = context->getTexture2DArray(); | |
| texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data); | |
| } | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " | |
| "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, " | |
| "GLenum format = 0x%X, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)", | |
| target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (imageSize < 0 || imageSize != (GLsizei)gl::GetBlockSize(format, GL_UNSIGNED_BYTE, context->getClientVersion(), width, height)) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| if (!data) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| // validateES3TexImageFormat sets the error code if there is an error | |
| if (!ValidateES3TexImageParameters(context, target, level, GL_NONE, true, true, | |
| 0, 0, 0, width, height, depth, 0, GL_NONE, GL_NONE)) | |
| { | |
| return; | |
| } | |
| switch(target) | |
| { | |
| case GL_TEXTURE_3D: | |
| { | |
| gl::Texture3D *texture = context->getTexture3D(); | |
| texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, | |
| format, imageSize, data); | |
| } | |
| break; | |
| case GL_TEXTURE_2D_ARRAY: | |
| { | |
| gl::Texture2DArray *texture = context->getTexture2DArray(); | |
| texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, | |
| format, imageSize, data); | |
| } | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGenQueries(GLsizei n, GLuint* ids) | |
| { | |
| EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| glGenQueriesEXT(n, ids); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glDeleteQueries(GLsizei n, const GLuint* ids) | |
| { | |
| EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| glDeleteQueriesEXT(n, ids); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| GLboolean __stdcall glIsQuery(GLuint id) | |
| { | |
| EVENT("(GLuint id = %u)", id); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION, GL_FALSE); | |
| } | |
| // TODO: XFB queries | |
| return glIsQueryEXT(id); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); | |
| } | |
| return GL_FALSE; | |
| } | |
| void __stdcall glBeginQuery(GLenum target, GLuint id) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| switch (target) | |
| { | |
| case GL_ANY_SAMPLES_PASSED: | |
| case GL_ANY_SAMPLES_PASSED_CONSERVATIVE: | |
| case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| if (id == 0) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (target == GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN) | |
| { | |
| // TODO: XFB queries | |
| UNIMPLEMENTED(); | |
| } | |
| else | |
| { | |
| context->beginQuery(target, id); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glEndQuery(GLenum target) | |
| { | |
| EVENT("(GLenum target = 0x%X)", target); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (target == GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN) | |
| { | |
| // TODO: XFB queries | |
| UNIMPLEMENTED(); | |
| } | |
| else | |
| { | |
| glEndQueryEXT(target); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetQueryiv(GLenum target, GLenum pname, GLint* params) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (target == GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN) | |
| { | |
| // TODO: XFB queries | |
| UNIMPLEMENTED(); | |
| } | |
| else | |
| { | |
| glGetQueryivEXT(target, pname, params); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params) | |
| { | |
| EVENT("(GLuint id = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", id, pname, params); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| // TODO: XFB queries | |
| glGetQueryObjectuivEXT(id, pname, params); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| GLboolean __stdcall glUnmapBuffer(GLenum target) | |
| { | |
| EVENT("(GLenum target = 0x%X)", target); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION, GL_FALSE); | |
| } | |
| // glUnmapBuffer | |
| UNIMPLEMENTED(); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); | |
| } | |
| return GL_FALSE; | |
| } | |
| void __stdcall glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| // glGetBufferPointerv | |
| UNIMPLEMENTED(); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glDrawBuffers(GLsizei n, const GLenum* bufs) | |
| { | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| glDrawBuffersEXT(n, bufs); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) | |
| { | |
| EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", | |
| location, count, transpose, value); | |
| try | |
| { | |
| if (count < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| if (location == -1) | |
| { | |
| return; | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); | |
| if (!programBinary) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!programBinary->setUniformMatrix2x3fv(location, count, transpose, value)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) | |
| { | |
| EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", | |
| location, count, transpose, value); | |
| try | |
| { | |
| if (count < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| if (location == -1) | |
| { | |
| return; | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); | |
| if (!programBinary) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!programBinary->setUniformMatrix3x2fv(location, count, transpose, value)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) | |
| { | |
| EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", | |
| location, count, transpose, value); | |
| try | |
| { | |
| if (count < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| if (location == -1) | |
| { | |
| return; | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); | |
| if (!programBinary) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!programBinary->setUniformMatrix2x4fv(location, count, transpose, value)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) | |
| { | |
| EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", | |
| location, count, transpose, value); | |
| try | |
| { | |
| if (count < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| if (location == -1) | |
| { | |
| return; | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); | |
| if (!programBinary) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!programBinary->setUniformMatrix4x2fv(location, count, transpose, value)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) | |
| { | |
| EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", | |
| location, count, transpose, value); | |
| try | |
| { | |
| if (count < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| if (location == -1) | |
| { | |
| return; | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); | |
| if (!programBinary) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!programBinary->setUniformMatrix3x4fv(location, count, transpose, value)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) | |
| { | |
| EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", | |
| location, count, transpose, value); | |
| try | |
| { | |
| if (count < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| if (location == -1) | |
| { | |
| return; | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); | |
| if (!programBinary) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!programBinary->setUniformMatrix4x3fv(location, count, transpose, value)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) | |
| { | |
| EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, GLint dstX0 = %d, " | |
| "GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, GLbitfield mask = 0x%X, GLenum filter = 0x%X)", | |
| srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1, | |
| dstX0, dstY0, dstX1, dstY1, mask, filter, | |
| false)) | |
| { | |
| return; | |
| } | |
| context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, | |
| mask, filter); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)", | |
| target, samples, internalformat, width, height); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!ValidateRenderbufferStorageParameters(context, target, samples, internalformat, | |
| width, height, false)) | |
| { | |
| return; | |
| } | |
| context->setRenderbufferStorage(width, height, internalformat, samples); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, GLint layer = %d)", | |
| target, attachment, texture, level, layer); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!ValidateES3FramebufferTextureParameters(context, target, attachment, GL_NONE, texture, level, layer, true)) | |
| { | |
| return; | |
| } | |
| gl::Framebuffer *framebuffer = NULL; | |
| if (target == GL_READ_FRAMEBUFFER) | |
| { | |
| framebuffer = context->getReadFramebuffer(); | |
| } | |
| else | |
| { | |
| framebuffer = context->getDrawFramebuffer(); | |
| } | |
| gl::Texture *textureObject = context->getTexture(texture); | |
| GLenum textarget = textureObject ? textureObject->getTarget() : GL_NONE; | |
| if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT) | |
| { | |
| const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT); | |
| framebuffer->setColorbuffer(colorAttachment, textarget, texture, level, layer); | |
| } | |
| else | |
| { | |
| switch (attachment) | |
| { | |
| case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture, level, layer); break; | |
| case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture, level, layer); break; | |
| case GL_DEPTH_STENCIL_ATTACHMENT: framebuffer->setDepthStencilBuffer(textarget, texture, level, layer); break; | |
| } | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| GLvoid* __stdcall glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)", | |
| target, offset, length, access); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLvoid*>(NULL)); | |
| } | |
| // glMapBufferRange | |
| UNIMPLEMENTED(); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLvoid*>(NULL)); | |
| } | |
| return NULL; | |
| } | |
| void __stdcall glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| // glFlushMappedBufferRange | |
| UNIMPLEMENTED(); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glBindVertexArray(GLuint array) | |
| { | |
| EVENT("(GLuint array = %u)", array); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| gl::VertexArray *vao = context->getVertexArray(array); | |
| if (!vao) | |
| { | |
| // The default VAO should always exist | |
| ASSERT(array != 0); | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| context->bindVertexArray(array); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glDeleteVertexArrays(GLsizei n, const GLuint* arrays) | |
| { | |
| EVENT("(GLsizei n = %d, const GLuint* arrays = 0x%0.8p)", n, arrays); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (n < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| for (int arrayIndex = 0; arrayIndex < n; arrayIndex++) | |
| { | |
| if (arrays[arrayIndex] != 0) | |
| { | |
| context->deleteVertexArray(arrays[arrayIndex]); | |
| } | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGenVertexArrays(GLsizei n, GLuint* arrays) | |
| { | |
| EVENT("(GLsizei n = %d, GLuint* arrays = 0x%0.8p)", n, arrays); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (n < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| for (int arrayIndex = 0; arrayIndex < n; arrayIndex++) | |
| { | |
| arrays[arrayIndex] = context->createVertexArray(); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| GLboolean __stdcall glIsVertexArray(GLuint array) | |
| { | |
| EVENT("(GLuint array = %u)", array); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION, GL_FALSE); | |
| } | |
| if (array == 0) | |
| { | |
| return GL_FALSE; | |
| } | |
| gl::VertexArray *vao = context->getVertexArray(array); | |
| return (vao != NULL ? GL_TRUE : GL_FALSE); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); | |
| } | |
| return GL_FALSE; | |
| } | |
| void __stdcall glGetIntegeri_v(GLenum target, GLuint index, GLint* data) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint* data = 0x%0.8p)", | |
| target, index, data); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| switch (target) | |
| { | |
| case GL_TRANSFORM_FEEDBACK_BUFFER_START: | |
| case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: | |
| case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: | |
| if (index >= context->getMaxTransformFeedbackBufferBindings()) | |
| return gl::error(GL_INVALID_VALUE); | |
| break; | |
| case GL_UNIFORM_BUFFER_START: | |
| case GL_UNIFORM_BUFFER_SIZE: | |
| case GL_UNIFORM_BUFFER_BINDING: | |
| if (index >= context->getMaximumCombinedUniformBufferBindings()) | |
| return gl::error(GL_INVALID_VALUE); | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| if (!(context->getIndexedIntegerv(target, index, data))) | |
| { | |
| GLenum nativeType; | |
| unsigned int numParams = 0; | |
| if (!context->getIndexedQueryParameterInfo(target, &nativeType, &numParams)) | |
| return gl::error(GL_INVALID_ENUM); | |
| if (numParams == 0) | |
| return; // it is known that pname is valid, but there are no parameters to return | |
| if (nativeType == GL_INT_64_ANGLEX) | |
| { | |
| GLint64 minIntValue = static_cast<GLint64>(std::numeric_limits<int>::min()); | |
| GLint64 maxIntValue = static_cast<GLint64>(std::numeric_limits<int>::max()); | |
| GLint64 *int64Params = new GLint64[numParams]; | |
| context->getIndexedInteger64v(target, index, int64Params); | |
| for (unsigned int i = 0; i < numParams; ++i) | |
| { | |
| GLint64 clampedValue = std::max(std::min(int64Params[i], maxIntValue), minIntValue); | |
| data[i] = static_cast<GLint>(clampedValue); | |
| } | |
| delete [] int64Params; | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| } | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glBeginTransformFeedback(GLenum primitiveMode) | |
| { | |
| EVENT("(GLenum primitiveMode = 0x%X)", primitiveMode); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| // glBeginTransformFeedback | |
| UNIMPLEMENTED(); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glEndTransformFeedback(void) | |
| { | |
| EVENT("(void)"); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| // glEndTransformFeedback | |
| UNIMPLEMENTED(); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u, GLintptr offset = %d, GLsizeiptr size = %d)", | |
| target, index, buffer, offset, size); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| switch (target) | |
| { | |
| case GL_TRANSFORM_FEEDBACK_BUFFER: | |
| if (index >= context->getMaxTransformFeedbackBufferBindings()) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| case GL_UNIFORM_BUFFER: | |
| if (index >= context->getMaximumCombinedUniformBufferBindings()) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| if (buffer != 0 && size <= 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| switch (target) | |
| { | |
| case GL_TRANSFORM_FEEDBACK_BUFFER: | |
| // size and offset must be a multiple of 4 | |
| if (buffer != 0 && ((offset % 4) != 0 || (size % 4) != 0)) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| context->bindIndexedTransformFeedbackBuffer(buffer, index, offset, size); | |
| context->bindGenericTransformFeedbackBuffer(buffer); | |
| break; | |
| case GL_UNIFORM_BUFFER: | |
| // it is an error to bind an offset not a multiple of the alignment | |
| if (buffer != 0 && (offset % context->getUniformBufferOffsetAlignment()) != 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| context->bindIndexedUniformBuffer(buffer, index, offset, size); | |
| context->bindGenericUniformBuffer(buffer); | |
| break; | |
| default: | |
| UNREACHABLE(); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glBindBufferBase(GLenum target, GLuint index, GLuint buffer) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u)", | |
| target, index, buffer); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| switch (target) | |
| { | |
| case GL_TRANSFORM_FEEDBACK_BUFFER: | |
| if (index >= context->getMaxTransformFeedbackBufferBindings()) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| case GL_UNIFORM_BUFFER: | |
| if (index >= context->getMaximumCombinedUniformBufferBindings()) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| switch (target) | |
| { | |
| case GL_TRANSFORM_FEEDBACK_BUFFER: | |
| context->bindIndexedTransformFeedbackBuffer(buffer, index, 0, 0); | |
| context->bindGenericTransformFeedbackBuffer(buffer); | |
| break; | |
| case GL_UNIFORM_BUFFER: | |
| context->bindIndexedUniformBuffer(buffer, index, 0, 0); | |
| context->bindGenericUniformBuffer(buffer); | |
| break; | |
| default: | |
| UNREACHABLE(); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode) | |
| { | |
| EVENT("(GLuint program = %u, GLsizei count = %d, const GLchar* const* varyings = 0x%0.8p, GLenum bufferMode = 0x%X)", | |
| program, count, varyings, bufferMode); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| // glTransformFeedbackVaryings | |
| UNIMPLEMENTED(); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name) | |
| { | |
| EVENT("(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, " | |
| "GLsizei* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)", | |
| program, index, bufSize, length, size, type, name); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| // glGetTransformFeedbackVarying | |
| UNIMPLEMENTED(); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) | |
| { | |
| EVENT("(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const GLvoid* pointer = 0x%0.8p)", | |
| index, size, type, stride, pointer); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| if (index >= gl::MAX_VERTEX_ATTRIBS) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| if (size < 1 || size > 4) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| switch (type) | |
| { | |
| case GL_BYTE: | |
| case GL_UNSIGNED_BYTE: | |
| case GL_SHORT: | |
| case GL_UNSIGNED_SHORT: | |
| case GL_INT: | |
| case GL_UNSIGNED_INT: | |
| case GL_INT_2_10_10_10_REV: | |
| case GL_UNSIGNED_INT_2_10_10_10_REV: | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| if (stride < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (context) | |
| { | |
| // [OpenGL ES 3.0.2] Section 2.8 page 24: | |
| // An INVALID_OPERATION error is generated when a non-zero vertex array object | |
| // is bound, zero is bound to the ARRAY_BUFFER buffer object binding point, | |
| // and the pointer argument is not NULL. | |
| if (context->getVertexArrayHandle() != 0 && context->getArrayBufferHandle() == 0 && pointer != NULL) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| context->setVertexAttribState(index, context->getArrayBuffer(), size, type, false, true, | |
| stride, pointer); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params) | |
| { | |
| EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", | |
| index, pname, params); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (index >= gl::MAX_VERTEX_ATTRIBS) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| const gl::VertexAttribute &attribState = context->getVertexAttribState(index); | |
| if (!gl::ValidateGetVertexAttribParameters(pname, context->getClientVersion())) | |
| { | |
| return; | |
| } | |
| if (pname == GL_CURRENT_VERTEX_ATTRIB) | |
| { | |
| const gl::VertexAttribCurrentValueData ¤tValueData = context->getVertexAttribCurrentValue(index); | |
| for (int i = 0; i < 4; ++i) | |
| { | |
| params[i] = currentValueData.IntValues[i]; | |
| } | |
| } | |
| else | |
| { | |
| *params = attribState.querySingleParameter<GLint>(pname); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params) | |
| { | |
| EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLuint* params = 0x%0.8p)", | |
| index, pname, params); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (index >= gl::MAX_VERTEX_ATTRIBS) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| const gl::VertexAttribute &attribState = context->getVertexAttribState(index); | |
| if (!gl::ValidateGetVertexAttribParameters(pname, context->getClientVersion())) | |
| { | |
| return; | |
| } | |
| if (pname == GL_CURRENT_VERTEX_ATTRIB) | |
| { | |
| const gl::VertexAttribCurrentValueData ¤tValueData = context->getVertexAttribCurrentValue(index); | |
| for (int i = 0; i < 4; ++i) | |
| { | |
| params[i] = currentValueData.UnsignedIntValues[i]; | |
| } | |
| } | |
| else | |
| { | |
| *params = attribState.querySingleParameter<GLuint>(pname); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) | |
| { | |
| EVENT("(GLuint index = %u, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)", | |
| index, x, y, z, w); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (index >= gl::MAX_VERTEX_ATTRIBS) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| GLint vals[4] = { x, y, z, w }; | |
| context->setVertexAttribi(index, vals); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) | |
| { | |
| EVENT("(GLuint index = %u, GLuint x = %u, GLuint y = %u, GLuint z = %u, GLuint w = %u)", | |
| index, x, y, z, w); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (index >= gl::MAX_VERTEX_ATTRIBS) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| GLuint vals[4] = { x, y, z, w }; | |
| context->setVertexAttribu(index, vals); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glVertexAttribI4iv(GLuint index, const GLint* v) | |
| { | |
| EVENT("(GLuint index = %u, const GLint* v = 0x%0.8p)", index, v); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (index >= gl::MAX_VERTEX_ATTRIBS) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| context->setVertexAttribi(index, v); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glVertexAttribI4uiv(GLuint index, const GLuint* v) | |
| { | |
| EVENT("(GLuint index = %u, const GLuint* v = 0x%0.8p)", index, v); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (index >= gl::MAX_VERTEX_ATTRIBS) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| context->setVertexAttribu(index, v); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetUniformuiv(GLuint program, GLint location, GLuint* params) | |
| { | |
| EVENT("(GLuint program = %u, GLint location = %d, GLuint* params = 0x%0.8p)", | |
| program, location, params); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (program == 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Program *programObject = context->getProgram(program); | |
| if (!programObject || !programObject->isLinked()) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); | |
| if (!programBinary) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!programBinary->getUniformuiv(location, NULL, params)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| GLint __stdcall glGetFragDataLocation(GLuint program, const GLchar *name) | |
| { | |
| EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)", | |
| program, name); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION, -1); | |
| } | |
| if (program == 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE, -1); | |
| } | |
| gl::Program *programObject = context->getProgram(program); | |
| if (!programObject || !programObject->isLinked()) | |
| { | |
| return gl::error(GL_INVALID_OPERATION, -1); | |
| } | |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); | |
| if (!programBinary) | |
| { | |
| return gl::error(GL_INVALID_OPERATION, -1); | |
| } | |
| return programBinary->getFragDataLocation(name); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY, 0); | |
| } | |
| return 0; | |
| } | |
| void __stdcall glUniform1ui(GLint location, GLuint v0) | |
| { | |
| glUniform1uiv(location, 1, &v0); | |
| } | |
| void __stdcall glUniform2ui(GLint location, GLuint v0, GLuint v1) | |
| { | |
| const GLuint xy[] = { v0, v1 }; | |
| glUniform2uiv(location, 1, xy); | |
| } | |
| void __stdcall glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) | |
| { | |
| const GLuint xyz[] = { v0, v1, v2 }; | |
| glUniform3uiv(location, 1, xyz); | |
| } | |
| void __stdcall glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) | |
| { | |
| const GLuint xyzw[] = { v0, v1, v2, v3 }; | |
| glUniform4uiv(location, 1, xyzw); | |
| } | |
| void __stdcall glUniform1uiv(GLint location, GLsizei count, const GLuint* value) | |
| { | |
| EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)", | |
| location, count, value); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); | |
| if (!programBinary) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!programBinary->setUniform1uiv(location, count, value)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glUniform2uiv(GLint location, GLsizei count, const GLuint* value) | |
| { | |
| EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)", | |
| location, count, value); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); | |
| if (!programBinary) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!programBinary->setUniform2uiv(location, count, value)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glUniform3uiv(GLint location, GLsizei count, const GLuint* value) | |
| { | |
| EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value)", | |
| location, count, value); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); | |
| if (!programBinary) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!programBinary->setUniform3uiv(location, count, value)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glUniform4uiv(GLint location, GLsizei count, const GLuint* value) | |
| { | |
| EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)", | |
| location, count, value); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); | |
| if (!programBinary) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!programBinary->setUniform4uiv(location, count, value)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) | |
| { | |
| EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint* value = 0x%0.8p)", | |
| buffer, drawbuffer, value); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| switch (buffer) | |
| { | |
| case GL_COLOR: | |
| if (drawbuffer < 0 || drawbuffer >= static_cast<GLint>(context->getMaximumRenderTargets())) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| case GL_STENCIL: | |
| if (drawbuffer != 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| context->clearBufferiv(buffer, drawbuffer, value); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) | |
| { | |
| EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint* value = 0x%0.8p)", | |
| buffer, drawbuffer, value); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| switch (buffer) | |
| { | |
| case GL_COLOR: | |
| if (drawbuffer < 0 || drawbuffer >= static_cast<GLint>(context->getMaximumRenderTargets())) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| context->clearBufferuiv(buffer, drawbuffer, value); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) | |
| { | |
| EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat* value = 0x%0.8p)", | |
| buffer, drawbuffer, value); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| switch (buffer) | |
| { | |
| case GL_COLOR: | |
| if (drawbuffer < 0 || drawbuffer >= static_cast<GLint>(context->getMaximumRenderTargets())) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| case GL_DEPTH: | |
| if (drawbuffer != 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| context->clearBufferfv(buffer, drawbuffer, value); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) | |
| { | |
| EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth, GLint stencil = %d)", | |
| buffer, drawbuffer, depth, stencil); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| switch (buffer) | |
| { | |
| case GL_DEPTH_STENCIL: | |
| if (drawbuffer != 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| context->clearBufferfi(buffer, drawbuffer, depth, stencil); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| const GLubyte* __stdcall glGetStringi(GLenum name, GLuint index) | |
| { | |
| EVENT("(GLenum name = 0x%X, GLuint index = %u)", name, index); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLubyte*>(NULL)); | |
| } | |
| if (name != GL_EXTENSIONS) | |
| { | |
| return gl::error(GL_INVALID_ENUM, reinterpret_cast<GLubyte*>(NULL)); | |
| } | |
| if (index >= context->getNumExtensions()) | |
| { | |
| return gl::error(GL_INVALID_VALUE, reinterpret_cast<GLubyte*>(NULL)); | |
| } | |
| return reinterpret_cast<const GLubyte*>(context->getExtensionString(index)); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLubyte*>(NULL)); | |
| } | |
| return NULL; | |
| } | |
| void __stdcall glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) | |
| { | |
| EVENT("(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr writeOffset = %d, GLsizeiptr size = %d)", | |
| readTarget, writeTarget, readOffset, writeOffset, size); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| gl::Buffer *readBuffer = NULL; | |
| switch (readTarget) | |
| { | |
| case GL_ARRAY_BUFFER: | |
| readBuffer = context->getArrayBuffer(); | |
| break; | |
| case GL_COPY_READ_BUFFER: | |
| readBuffer = context->getCopyReadBuffer(); | |
| break; | |
| case GL_COPY_WRITE_BUFFER: | |
| readBuffer = context->getCopyWriteBuffer(); | |
| break; | |
| case GL_ELEMENT_ARRAY_BUFFER: | |
| readBuffer = context->getElementArrayBuffer(); | |
| break; | |
| case GL_PIXEL_PACK_BUFFER: | |
| readBuffer = context->getPixelPackBuffer(); | |
| break; | |
| case GL_PIXEL_UNPACK_BUFFER: | |
| readBuffer = context->getPixelUnpackBuffer(); | |
| break; | |
| case GL_TRANSFORM_FEEDBACK_BUFFER: | |
| readBuffer = context->getGenericTransformFeedbackBuffer(); | |
| break; | |
| case GL_UNIFORM_BUFFER: | |
| readBuffer = context->getGenericUniformBuffer(); | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| gl::Buffer *writeBuffer = NULL; | |
| switch (writeTarget) | |
| { | |
| case GL_ARRAY_BUFFER: | |
| writeBuffer = context->getArrayBuffer(); | |
| break; | |
| case GL_COPY_READ_BUFFER: | |
| writeBuffer = context->getCopyReadBuffer(); | |
| break; | |
| case GL_COPY_WRITE_BUFFER: | |
| writeBuffer = context->getCopyWriteBuffer(); | |
| break; | |
| case GL_ELEMENT_ARRAY_BUFFER: | |
| writeBuffer = context->getElementArrayBuffer(); | |
| break; | |
| case GL_PIXEL_PACK_BUFFER: | |
| writeBuffer = context->getPixelPackBuffer(); | |
| break; | |
| case GL_PIXEL_UNPACK_BUFFER: | |
| writeBuffer = context->getPixelUnpackBuffer(); | |
| break; | |
| case GL_TRANSFORM_FEEDBACK_BUFFER: | |
| writeBuffer = context->getGenericTransformFeedbackBuffer(); | |
| break; | |
| case GL_UNIFORM_BUFFER: | |
| writeBuffer = context->getGenericUniformBuffer(); | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| if (!readBuffer || !writeBuffer) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (readOffset < 0 || writeOffset < 0 || size < 0 || | |
| static_cast<unsigned int>(readOffset + size) > readBuffer->size() || | |
| static_cast<unsigned int>(writeOffset + size) > writeBuffer->size()) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| if (readBuffer == writeBuffer && abs(readOffset - writeOffset) < size) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| // TODO: Verify that readBuffer and writeBuffer are not currently mapped (GL_INVALID_OPERATION) | |
| // if size is zero, the copy is a successful no-op | |
| if (size > 0) | |
| { | |
| writeBuffer->copyBufferSubData(readBuffer, readOffset, writeOffset, size); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices) | |
| { | |
| EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLchar* const* uniformNames = 0x%0.8p, GLuint* uniformIndices = 0x%0.8p)", | |
| program, uniformCount, uniformNames, uniformIndices); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (uniformCount < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Program *programObject = context->getProgram(program); | |
| if (!programObject) | |
| { | |
| if (context->getShader(program)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| } | |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); | |
| if (!programObject->isLinked() || !programBinary) | |
| { | |
| for (int uniformId = 0; uniformId < uniformCount; uniformId++) | |
| { | |
| uniformIndices[uniformId] = GL_INVALID_INDEX; | |
| } | |
| } | |
| else | |
| { | |
| for (int uniformId = 0; uniformId < uniformCount; uniformId++) | |
| { | |
| uniformIndices[uniformId] = programBinary->getUniformIndex(uniformNames[uniformId]); | |
| } | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) | |
| { | |
| EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLuint* uniformIndices = 0x%0.8p, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", | |
| program, uniformCount, uniformIndices, pname, params); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (uniformCount < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Program *programObject = context->getProgram(program); | |
| if (!programObject) | |
| { | |
| if (context->getShader(program)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| } | |
| switch (pname) | |
| { | |
| case GL_UNIFORM_TYPE: | |
| case GL_UNIFORM_SIZE: | |
| case GL_UNIFORM_NAME_LENGTH: | |
| case GL_UNIFORM_BLOCK_INDEX: | |
| case GL_UNIFORM_OFFSET: | |
| case GL_UNIFORM_ARRAY_STRIDE: | |
| case GL_UNIFORM_MATRIX_STRIDE: | |
| case GL_UNIFORM_IS_ROW_MAJOR: | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); | |
| if (!programBinary && uniformCount > 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| for (int uniformId = 0; uniformId < uniformCount; uniformId++) | |
| { | |
| const GLuint index = uniformIndices[uniformId]; | |
| if (index >= (GLuint)programBinary->getActiveUniformCount()) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| } | |
| for (int uniformId = 0; uniformId < uniformCount; uniformId++) | |
| { | |
| const GLuint index = uniformIndices[uniformId]; | |
| params[uniformId] = programBinary->getActiveUniformi(index, pname); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| GLuint __stdcall glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName) | |
| { | |
| EVENT("(GLuint program = %u, const GLchar* uniformBlockName = 0x%0.8p)", program, uniformBlockName); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION, GL_INVALID_INDEX); | |
| } | |
| gl::Program *programObject = context->getProgram(program); | |
| if (!programObject) | |
| { | |
| if (context->getShader(program)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION, GL_INVALID_INDEX); | |
| } | |
| else | |
| { | |
| return gl::error(GL_INVALID_VALUE, GL_INVALID_INDEX); | |
| } | |
| } | |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); | |
| if (!programBinary) | |
| { | |
| return GL_INVALID_INDEX; | |
| } | |
| return programBinary->getUniformBlockIndex(uniformBlockName); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY, 0); | |
| } | |
| return 0; | |
| } | |
| void __stdcall glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) | |
| { | |
| EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", | |
| program, uniformBlockIndex, pname, params); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| gl::Program *programObject = context->getProgram(program); | |
| if (!programObject) | |
| { | |
| if (context->getShader(program)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| } | |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); | |
| if (!programBinary || uniformBlockIndex >= programBinary->getActiveUniformBlockCount()) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| switch (pname) | |
| { | |
| case GL_UNIFORM_BLOCK_BINDING: | |
| *params = static_cast<GLint>(programObject->getUniformBlockBinding(uniformBlockIndex)); | |
| break; | |
| case GL_UNIFORM_BLOCK_DATA_SIZE: | |
| case GL_UNIFORM_BLOCK_NAME_LENGTH: | |
| case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: | |
| case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: | |
| case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: | |
| case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: | |
| programBinary->getActiveUniformBlockiv(uniformBlockIndex, pname, params); | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) | |
| { | |
| EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLchar* uniformBlockName = 0x%0.8p)", | |
| program, uniformBlockIndex, bufSize, length, uniformBlockName); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| gl::Program *programObject = context->getProgram(program); | |
| if (!programObject) | |
| { | |
| if (context->getShader(program)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| } | |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); | |
| if (!programBinary || uniformBlockIndex >= programBinary->getActiveUniformBlockCount()) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| programBinary->getActiveUniformBlockName(uniformBlockIndex, bufSize, length, uniformBlockName); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) | |
| { | |
| EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint uniformBlockBinding = %u)", | |
| program, uniformBlockIndex, uniformBlockBinding); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (uniformBlockBinding >= context->getMaximumCombinedUniformBufferBindings()) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Program *programObject = context->getProgram(program); | |
| if (!programObject) | |
| { | |
| if (context->getShader(program)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| } | |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); | |
| // if never linked, there won't be any uniform blocks | |
| if (!programBinary || uniformBlockIndex >= programBinary->getActiveUniformBlockCount()) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| programObject->bindUniformBlock(uniformBlockIndex, uniformBlockBinding); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) | |
| { | |
| EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)", | |
| mode, first, count, instanceCount); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| // glDrawArraysInstanced | |
| UNIMPLEMENTED(); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount) | |
| { | |
| EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei instanceCount = %d)", | |
| mode, count, type, indices, instanceCount); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| // glDrawElementsInstanced | |
| UNIMPLEMENTED(); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| GLsync __stdcall glFenceSync(GLenum condition, GLbitfield flags) | |
| { | |
| EVENT("(GLenum condition = 0x%X, GLbitfield flags = 0x%X)", condition, flags); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLsync>(0)); | |
| } | |
| if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE) | |
| { | |
| return gl::error(GL_INVALID_ENUM, reinterpret_cast<GLsync>(0)); | |
| } | |
| if (flags != 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE, reinterpret_cast<GLsync>(0)); | |
| } | |
| return context->createFenceSync(condition); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLsync>(NULL)); | |
| } | |
| return NULL; | |
| } | |
| GLboolean __stdcall glIsSync(GLsync sync) | |
| { | |
| EVENT("(GLsync sync = 0x%0.8p)", sync); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION, GL_FALSE); | |
| } | |
| return (context->getFenceSync(sync) != NULL); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); | |
| } | |
| return GL_FALSE; | |
| } | |
| void __stdcall glDeleteSync(GLsync sync) | |
| { | |
| EVENT("(GLsync sync = 0x%0.8p)", sync); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (sync != static_cast<GLsync>(0) && !context->getFenceSync(sync)) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| context->deleteFenceSync(sync); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| GLenum __stdcall glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) | |
| { | |
| EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)", | |
| sync, flags, timeout); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION, GL_WAIT_FAILED); | |
| } | |
| if ((flags & ~(GL_SYNC_FLUSH_COMMANDS_BIT)) != 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE, GL_WAIT_FAILED); | |
| } | |
| gl::FenceSync *fenceSync = context->getFenceSync(sync); | |
| if (!fenceSync) | |
| { | |
| return gl::error(GL_INVALID_VALUE, GL_WAIT_FAILED); | |
| } | |
| return fenceSync->clientWait(flags, timeout); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); | |
| } | |
| return GL_FALSE; | |
| } | |
| void __stdcall glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) | |
| { | |
| EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)", | |
| sync, flags, timeout); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (flags != 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| if (timeout != GL_TIMEOUT_IGNORED) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::FenceSync *fenceSync = context->getFenceSync(sync); | |
| if (!fenceSync) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| fenceSync->serverWait(); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetInteger64v(GLenum pname, GLint64* params) | |
| { | |
| EVENT("(GLenum pname = 0x%X, GLint64* params = 0x%0.8p)", | |
| pname, params); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!(context->getInteger64v(pname, params))) | |
| { | |
| GLenum nativeType; | |
| unsigned int numParams = 0; | |
| if (!context->getQueryParameterInfo(pname, &nativeType, &numParams)) | |
| return gl::error(GL_INVALID_ENUM); | |
| if (numParams == 0) | |
| return; // it is known that the pname is valid, but that there are no parameters to return. | |
| if (nativeType == GL_BOOL) | |
| { | |
| GLboolean *boolParams = NULL; | |
| boolParams = new GLboolean[numParams]; | |
| context->getBooleanv(pname, boolParams); | |
| for (unsigned int i = 0; i < numParams; ++i) | |
| { | |
| if (boolParams[i] == GL_FALSE) | |
| params[i] = 0; | |
| else | |
| params[i] = 1; | |
| } | |
| delete [] boolParams; | |
| } | |
| else if (nativeType == GL_INT) | |
| { | |
| GLint *intParams = NULL; | |
| intParams = new GLint[numParams]; | |
| context->getIntegerv(pname, intParams); | |
| for (unsigned int i = 0; i < numParams; ++i) | |
| { | |
| params[i] = static_cast<GLint64>(intParams[i]); | |
| } | |
| delete [] intParams; | |
| } | |
| else if (nativeType == GL_FLOAT) | |
| { | |
| GLfloat *floatParams = NULL; | |
| floatParams = new GLfloat[numParams]; | |
| context->getFloatv(pname, floatParams); | |
| for (unsigned int i = 0; i < numParams; ++i) | |
| { | |
| // RGBA color values and DepthRangeF values are converted to integer using Equation 2.4 from Table 4.5 | |
| if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR) | |
| { | |
| params[i] = static_cast<GLint64>((static_cast<GLfloat>(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f); | |
| } | |
| else | |
| { | |
| params[i] = gl::iround<GLint64>(floatParams[i]); | |
| } | |
| } | |
| delete [] floatParams; | |
| } | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) | |
| { | |
| EVENT("(GLsync sync = 0x%0.8p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLint* values = 0x%0.8p)", | |
| sync, pname, bufSize, length, values); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (bufSize < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::FenceSync *fenceSync = context->getFenceSync(sync); | |
| if (!fenceSync) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| switch (pname) | |
| { | |
| case GL_OBJECT_TYPE: values[0] = static_cast<GLint>(GL_SYNC_FENCE); break; | |
| case GL_SYNC_STATUS: values[0] = static_cast<GLint>(fenceSync->getStatus()); break; | |
| case GL_SYNC_CONDITION: values[0] = static_cast<GLint>(fenceSync->getCondition()); break; | |
| case GL_SYNC_FLAGS: values[0] = 0; break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetInteger64i_v(GLenum target, GLuint index, GLint64* data) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint64* data = 0x%0.8p)", | |
| target, index, data); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| switch (target) | |
| { | |
| case GL_TRANSFORM_FEEDBACK_BUFFER_START: | |
| case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: | |
| case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: | |
| if (index >= context->getMaxTransformFeedbackBufferBindings()) | |
| return gl::error(GL_INVALID_VALUE); | |
| break; | |
| case GL_UNIFORM_BUFFER_START: | |
| case GL_UNIFORM_BUFFER_SIZE: | |
| case GL_UNIFORM_BUFFER_BINDING: | |
| if (index >= context->getMaximumCombinedUniformBufferBindings()) | |
| return gl::error(GL_INVALID_VALUE); | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| if (!(context->getIndexedInteger64v(target, index, data))) | |
| { | |
| GLenum nativeType; | |
| unsigned int numParams = 0; | |
| if (!context->getIndexedQueryParameterInfo(target, &nativeType, &numParams)) | |
| return gl::error(GL_INVALID_ENUM); | |
| if (numParams == 0) | |
| return; // it is known that pname is valid, but there are no parameters to return | |
| if (nativeType == GL_INT) | |
| { | |
| GLint *intParams = new GLint[numParams]; | |
| context->getIndexedIntegerv(target, index, intParams); | |
| for (unsigned int i = 0; i < numParams; ++i) | |
| { | |
| data[i] = static_cast<GLint64>(intParams[i]); | |
| } | |
| delete [] intParams; | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| } | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64* params = 0x%0.8p)", | |
| target, pname, params); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| // glGetBufferParameteri64v | |
| UNIMPLEMENTED(); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGenSamplers(GLsizei count, GLuint* samplers) | |
| { | |
| EVENT("(GLsizei count = %d, GLuint* samplers = 0x%0.8p)", count, samplers); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (count < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| for (int i = 0; i < count; i++) | |
| { | |
| samplers[i] = context->createSampler(); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glDeleteSamplers(GLsizei count, const GLuint* samplers) | |
| { | |
| EVENT("(GLsizei count = %d, const GLuint* samplers = 0x%0.8p)", count, samplers); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (count < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| for (int i = 0; i < count; i++) | |
| { | |
| context->deleteSampler(samplers[i]); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| GLboolean __stdcall glIsSampler(GLuint sampler) | |
| { | |
| EVENT("(GLuint sampler = %u)", sampler); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION, GL_FALSE); | |
| } | |
| return context->isSampler(sampler); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); | |
| } | |
| return GL_FALSE; | |
| } | |
| void __stdcall glBindSampler(GLuint unit, GLuint sampler) | |
| { | |
| EVENT("(GLuint unit = %u, GLuint sampler = %u)", unit, sampler); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (sampler != 0 && !context->isSampler(sampler)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (unit >= context->getMaximumCombinedTextureImageUnits()) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| context->bindSampler(unit, sampler); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) | |
| { | |
| EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint param = %d)", sampler, pname, param); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!gl::ValidateSamplerObjectParameter(pname)) | |
| { | |
| return; | |
| } | |
| if (!gl::ValidateTexParamParameters(context, pname, param)) | |
| { | |
| return; | |
| } | |
| if (!context->isSampler(sampler)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| context->samplerParameteri(sampler, pname, param); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param) | |
| { | |
| glSamplerParameteri(sampler, pname, *param); | |
| } | |
| void __stdcall glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) | |
| { | |
| EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat param = %g)", sampler, pname, param); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!gl::ValidateSamplerObjectParameter(pname)) | |
| { | |
| return; | |
| } | |
| if (!gl::ValidateTexParamParameters(context, pname, static_cast<GLint>(param))) | |
| { | |
| return; | |
| } | |
| if (!context->isSampler(sampler)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| context->samplerParameterf(sampler, pname, param); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param) | |
| { | |
| glSamplerParameterf(sampler, pname, *param); | |
| } | |
| void __stdcall glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) | |
| { | |
| EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", sampler, pname, params); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!gl::ValidateSamplerObjectParameter(pname)) | |
| { | |
| return; | |
| } | |
| if (!context->isSampler(sampler)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| *params = context->getSamplerParameteri(sampler, pname); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) | |
| { | |
| EVENT("(GLuint sample = %ur, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", sampler, pname, params); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!gl::ValidateSamplerObjectParameter(pname)) | |
| { | |
| return; | |
| } | |
| if (!context->isSampler(sampler)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| *params = context->getSamplerParameterf(sampler, pname); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glVertexAttribDivisor(GLuint index, GLuint divisor) | |
| { | |
| EVENT("(GLuint index = %u, GLuint divisor = %u)", index, divisor); | |
| try | |
| { | |
| if (index >= gl::MAX_VERTEX_ATTRIBS) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| context->setVertexAttribDivisor(index, divisor); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glBindTransformFeedback(GLenum target, GLuint id) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| // glBindTransformFeedback | |
| UNIMPLEMENTED(); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids) | |
| { | |
| EVENT("(GLsizei n = %d, const GLuint* ids = 0x%0.8p)", n, ids); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| // glDeleteTransformFeedbacks | |
| UNIMPLEMENTED(); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGenTransformFeedbacks(GLsizei n, GLuint* ids) | |
| { | |
| EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| // glGenTransformFeedbacks | |
| UNIMPLEMENTED(); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| GLboolean __stdcall glIsTransformFeedback(GLuint id) | |
| { | |
| EVENT("(GLuint id = %u)", id); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION, GL_FALSE); | |
| } | |
| // glIsTransformFeedback | |
| UNIMPLEMENTED(); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); | |
| } | |
| return GL_FALSE; | |
| } | |
| void __stdcall glPauseTransformFeedback(void) | |
| { | |
| EVENT("(void)"); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| // glPauseTransformFeedback | |
| UNIMPLEMENTED(); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glResumeTransformFeedback(void) | |
| { | |
| EVENT("(void)"); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| // glResumeTransformFeedback | |
| UNIMPLEMENTED(); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) | |
| { | |
| EVENT("(GLuint program = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLenum* binaryFormat = 0x%0.8p, GLvoid* binary = 0x%0.8p)", | |
| program, bufSize, length, binaryFormat, binary); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| // glGetProgramBinary | |
| UNIMPLEMENTED(); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length) | |
| { | |
| EVENT("(GLuint program = %u, GLenum binaryFormat = 0x%X, const GLvoid* binary = 0x%0.8p, GLsizei length = %d)", | |
| program, binaryFormat, binary, length); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| // glProgramBinary | |
| UNIMPLEMENTED(); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glProgramParameteri(GLuint program, GLenum pname, GLint value) | |
| { | |
| EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint value = %d)", | |
| program, pname, value); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| // glProgramParameteri | |
| UNIMPLEMENTED(); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p)", | |
| target, numAttachments, attachments); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!ValidateInvalidateFramebufferParameters(context, target, numAttachments, attachments)) | |
| { | |
| return; | |
| } | |
| int maxDimension = context->getMaximumRenderbufferDimension(); | |
| context->invalidateFrameBuffer(target, numAttachments, attachments, 0, 0, maxDimension, maxDimension); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p, GLint x = %d, " | |
| "GLint y = %d, GLsizei width = %d, GLsizei height = %d)", | |
| target, numAttachments, attachments, x, y, width, height); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!ValidateInvalidateFramebufferParameters(context, target, numAttachments, attachments)) | |
| { | |
| return; | |
| } | |
| context->invalidateFrameBuffer(target, numAttachments, attachments, x, y, width, height); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)", | |
| target, levels, internalformat, width, height); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, 1)) | |
| { | |
| return; | |
| } | |
| switch (target) | |
| { | |
| case GL_TEXTURE_2D: | |
| { | |
| gl::Texture2D *texture2d = context->getTexture2D(); | |
| texture2d->storage(levels, internalformat, width, height); | |
| } | |
| break; | |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: | |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: | |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: | |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: | |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: | |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: | |
| { | |
| gl::TextureCubeMap *textureCube = context->getTextureCubeMap(); | |
| textureCube->storage(levels, internalformat, width); | |
| } | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, " | |
| "GLsizei height = %d, GLsizei depth = %d)", | |
| target, levels, internalformat, width, height, depth); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, depth)) | |
| { | |
| return; | |
| } | |
| switch (target) | |
| { | |
| case GL_TEXTURE_3D: | |
| { | |
| gl::Texture3D *texture3d = context->getTexture3D(); | |
| texture3d->storage(levels, internalformat, width, height, depth); | |
| } | |
| break; | |
| case GL_TEXTURE_2D_ARRAY: | |
| { | |
| gl::Texture2DArray *texture2darray = context->getTexture2DArray(); | |
| texture2darray->storage(levels, internalformat, width, height, depth); | |
| } | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize = %d, " | |
| "GLint* params = 0x%0.8p)", | |
| target, internalformat, pname, bufSize, params); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (context->getClientVersion() < 3) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!gl::IsColorRenderingSupported(internalformat, context) && | |
| !gl::IsDepthRenderingSupported(internalformat, context) && | |
| !gl::IsStencilRenderingSupported(internalformat, context)) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| if (target != GL_RENDERBUFFER) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| if (bufSize < 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| switch (pname) | |
| { | |
| case GL_NUM_SAMPLE_COUNTS: | |
| if (bufSize != 0) | |
| *params = context->getNumSampleCounts(internalformat); | |
| break; | |
| case GL_SAMPLES: | |
| context->getSampleCounts(internalformat, bufSize, params); | |
| break; | |
| default: | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| // Extension functions | |
| void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, | |
| GLbitfield mask, GLenum filter) | |
| { | |
| EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, " | |
| "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, " | |
| "GLbitfield mask = 0x%X, GLenum filter = 0x%X)", | |
| srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (!ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1, | |
| dstX0, dstY0, dstX1, dstY1, mask, filter, | |
| true)) | |
| { | |
| return; | |
| } | |
| context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, | |
| mask, filter); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, | |
| GLint border, GLenum format, GLenum type, const GLvoid* pixels) | |
| { | |
| EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " | |
| "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, " | |
| "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)", | |
| target, level, internalformat, width, height, depth, border, format, type, pixels); | |
| try | |
| { | |
| UNIMPLEMENTED(); // FIXME | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, | |
| GLenum *binaryFormat, void *binary) | |
| { | |
| EVENT("(GLenum program = 0x%X, bufSize = %d, length = 0x%0.8p, binaryFormat = 0x%0.8p, binary = 0x%0.8p)", | |
| program, bufSize, length, binaryFormat, binary); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::Program *programObject = context->getProgram(program); | |
| if (!programObject || !programObject->isLinked()) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); | |
| if (!programBinary) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!programBinary->save(binary, bufSize, length)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| *binaryFormat = GL_PROGRAM_BINARY_ANGLE; | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glProgramBinaryOES(GLuint program, GLenum binaryFormat, | |
| const void *binary, GLint length) | |
| { | |
| EVENT("(GLenum program = 0x%X, binaryFormat = 0x%x, binary = 0x%0.8p, length = %d)", | |
| program, binaryFormat, binary, length); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (binaryFormat != GL_PROGRAM_BINARY_ANGLE) | |
| { | |
| return gl::error(GL_INVALID_ENUM); | |
| } | |
| gl::Program *programObject = context->getProgram(program); | |
| if (!programObject) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| context->setProgramBinary(program, binary, length); | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| void __stdcall glDrawBuffersEXT(GLsizei n, const GLenum *bufs) | |
| { | |
| EVENT("(GLenum n = %d, bufs = 0x%0.8p)", n, bufs); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| if (n < 0 || (unsigned int)n > context->getMaximumRenderTargets()) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| if (context->getDrawFramebufferHandle() == 0) | |
| { | |
| if (n != 1) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (bufs[0] != GL_NONE && bufs[0] != GL_BACK) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| else | |
| { | |
| for (int colorAttachment = 0; colorAttachment < n; colorAttachment++) | |
| { | |
| const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment; | |
| if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| gl::Framebuffer *framebuffer = context->getDrawFramebuffer(); | |
| for (int colorAttachment = 0; colorAttachment < n; colorAttachment++) | |
| { | |
| framebuffer->setDrawBufferState(colorAttachment, bufs[colorAttachment]); | |
| } | |
| for (int colorAttachment = n; colorAttachment < (int)context->getMaximumRenderTargets(); colorAttachment++) | |
| { | |
| framebuffer->setDrawBufferState(colorAttachment, GL_NONE); | |
| } | |
| } | |
| } | |
| catch (std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| __eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname) | |
| { | |
| struct Extension | |
| { | |
| const char *name; | |
| __eglMustCastToProperFunctionPointerType address; | |
| }; | |
| static const Extension glExtensions[] = | |
| { | |
| {"glTexImage3DOES", (__eglMustCastToProperFunctionPointerType)glTexImage3DOES}, | |
| {"glBlitFramebufferANGLE", (__eglMustCastToProperFunctionPointerType)glBlitFramebufferANGLE}, | |
| {"glRenderbufferStorageMultisampleANGLE", (__eglMustCastToProperFunctionPointerType)glRenderbufferStorageMultisampleANGLE}, | |
| {"glDeleteFencesNV", (__eglMustCastToProperFunctionPointerType)glDeleteFencesNV}, | |
| {"glGenFencesNV", (__eglMustCastToProperFunctionPointerType)glGenFencesNV}, | |
| {"glIsFenceNV", (__eglMustCastToProperFunctionPointerType)glIsFenceNV}, | |
| {"glTestFenceNV", (__eglMustCastToProperFunctionPointerType)glTestFenceNV}, | |
| {"glGetFenceivNV", (__eglMustCastToProperFunctionPointerType)glGetFenceivNV}, | |
| {"glFinishFenceNV", (__eglMustCastToProperFunctionPointerType)glFinishFenceNV}, | |
| {"glSetFenceNV", (__eglMustCastToProperFunctionPointerType)glSetFenceNV}, | |
| {"glGetTranslatedShaderSourceANGLE", (__eglMustCastToProperFunctionPointerType)glGetTranslatedShaderSourceANGLE}, | |
| {"glTexStorage2DEXT", (__eglMustCastToProperFunctionPointerType)glTexStorage2DEXT}, | |
| {"glGetGraphicsResetStatusEXT", (__eglMustCastToProperFunctionPointerType)glGetGraphicsResetStatusEXT}, | |
| {"glReadnPixelsEXT", (__eglMustCastToProperFunctionPointerType)glReadnPixelsEXT}, | |
| {"glGetnUniformfvEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformfvEXT}, | |
| {"glGetnUniformivEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformivEXT}, | |
| {"glGenQueriesEXT", (__eglMustCastToProperFunctionPointerType)glGenQueriesEXT}, | |
| {"glDeleteQueriesEXT", (__eglMustCastToProperFunctionPointerType)glDeleteQueriesEXT}, | |
| {"glIsQueryEXT", (__eglMustCastToProperFunctionPointerType)glIsQueryEXT}, | |
| {"glBeginQueryEXT", (__eglMustCastToProperFunctionPointerType)glBeginQueryEXT}, | |
| {"glEndQueryEXT", (__eglMustCastToProperFunctionPointerType)glEndQueryEXT}, | |
| {"glGetQueryivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryivEXT}, | |
| {"glGetQueryObjectuivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryObjectuivEXT}, | |
| {"glDrawBuffersEXT", (__eglMustCastToProperFunctionPointerType)glDrawBuffersEXT}, | |
| {"glVertexAttribDivisorANGLE", (__eglMustCastToProperFunctionPointerType)glVertexAttribDivisorANGLE}, | |
| {"glDrawArraysInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawArraysInstancedANGLE}, | |
| {"glDrawElementsInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawElementsInstancedANGLE}, | |
| {"glGetProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glGetProgramBinaryOES}, | |
| {"glProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glProgramBinaryOES}, }; | |
| for (unsigned int ext = 0; ext < ArraySize(glExtensions); ext++) | |
| { | |
| if (strcmp(procname, glExtensions[ext].name) == 0) | |
| { | |
| return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address; | |
| } | |
| } | |
| return NULL; | |
| } | |
| // Non-public functions used by EGL | |
| bool __stdcall glBindTexImage(egl::Surface *surface) | |
| { | |
| EVENT("(egl::Surface* surface = 0x%0.8p)", | |
| surface); | |
| try | |
| { | |
| gl::Context *context = gl::getNonLostContext(); | |
| if (context) | |
| { | |
| gl::Texture2D *textureObject = context->getTexture2D(); | |
| if (textureObject->isImmutable()) | |
| { | |
| return false; | |
| } | |
| if (textureObject) | |
| { | |
| textureObject->bindTexImage(surface); | |
| } | |
| } | |
| } | |
| catch(std::bad_alloc&) | |
| { | |
| return gl::error(GL_OUT_OF_MEMORY, false); | |
| } | |
| return true; | |
| } | |
| } |