| #include "precompiled.h" | |
| // | |
| // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // Texture.cpp: Implements the gl::Texture class and its derived classes | |
| // Texture2D and TextureCubeMap. Implements GL texture objects and related | |
| // functionality. [OpenGL ES 2.0.24] section 3.7 page 63. | |
| #include "libGLESv2/Texture.h" | |
| #include "libGLESv2/main.h" | |
| #include "common/mathutil.h" | |
| #include "common/utilities.h" | |
| #include "libGLESv2/formatutils.h" | |
| #include "libGLESv2/renderer/Blit9.h" | |
| #include "libGLESv2/Renderbuffer.h" | |
| #include "libGLESv2/renderer/Image.h" | |
| #include "libGLESv2/renderer/Renderer.h" | |
| #include "libGLESv2/renderer/TextureStorage.h" | |
| #include "libEGL/Surface.h" | |
| namespace gl | |
| { | |
| bool IsMipmapFiltered(const SamplerState &samplerState) | |
| { | |
| switch (samplerState.minFilter) | |
| { | |
| case GL_NEAREST: | |
| case GL_LINEAR: | |
| return false; | |
| case GL_NEAREST_MIPMAP_NEAREST: | |
| case GL_LINEAR_MIPMAP_NEAREST: | |
| case GL_NEAREST_MIPMAP_LINEAR: | |
| case GL_LINEAR_MIPMAP_LINEAR: | |
| return true; | |
| default: UNREACHABLE(); | |
| return false; | |
| } | |
| } | |
| Texture::Texture(rx::Renderer *renderer, GLuint id, GLenum target) : RefCountObject(id) | |
| { | |
| mRenderer = renderer; | |
| mSamplerState.minFilter = GL_NEAREST_MIPMAP_LINEAR; | |
| mSamplerState.magFilter = GL_LINEAR; | |
| mSamplerState.wrapS = GL_REPEAT; | |
| mSamplerState.wrapT = GL_REPEAT; | |
| mSamplerState.wrapR = GL_REPEAT; | |
| mSamplerState.maxAnisotropy = 1.0f; | |
| mSamplerState.lodOffset = 0; | |
| mSamplerState.compareMode = GL_NONE; | |
| mSamplerState.compareFunc = GL_LEQUAL; | |
| mUsage = GL_NONE; | |
| mDirtyImages = true; | |
| mImmutable = false; | |
| mTarget = target; | |
| } | |
| Texture::~Texture() | |
| { | |
| } | |
| GLenum Texture::getTarget() const | |
| { | |
| return mTarget; | |
| } | |
| void Texture::addProxyRef(const Renderbuffer *proxy) | |
| { | |
| mRenderbufferProxies.addRef(proxy); | |
| } | |
| void Texture::releaseProxy(const Renderbuffer *proxy) | |
| { | |
| mRenderbufferProxies.release(proxy); | |
| } | |
| // Returns true on successful filter state update (valid enum parameter) | |
| bool Texture::setMinFilter(GLenum filter) | |
| { | |
| switch (filter) | |
| { | |
| case GL_NEAREST: | |
| case GL_LINEAR: | |
| case GL_NEAREST_MIPMAP_NEAREST: | |
| case GL_LINEAR_MIPMAP_NEAREST: | |
| case GL_NEAREST_MIPMAP_LINEAR: | |
| case GL_LINEAR_MIPMAP_LINEAR: | |
| mSamplerState.minFilter = filter; | |
| return true; | |
| default: | |
| return false; | |
| } | |
| } | |
| // Returns true on successful filter state update (valid enum parameter) | |
| bool Texture::setMagFilter(GLenum filter) | |
| { | |
| switch (filter) | |
| { | |
| case GL_NEAREST: | |
| case GL_LINEAR: | |
| mSamplerState.magFilter = filter; | |
| return true; | |
| default: | |
| return false; | |
| } | |
| } | |
| // Returns true on successful wrap state update (valid enum parameter) | |
| bool Texture::setWrapS(GLenum wrap) | |
| { | |
| switch (wrap) | |
| { | |
| case GL_REPEAT: | |
| case GL_CLAMP_TO_EDGE: | |
| case GL_MIRRORED_REPEAT: | |
| mSamplerState.wrapS = wrap; | |
| return true; | |
| default: | |
| return false; | |
| } | |
| } | |
| // Returns true on successful wrap state update (valid enum parameter) | |
| bool Texture::setWrapT(GLenum wrap) | |
| { | |
| switch (wrap) | |
| { | |
| case GL_REPEAT: | |
| case GL_CLAMP_TO_EDGE: | |
| case GL_MIRRORED_REPEAT: | |
| mSamplerState.wrapT = wrap; | |
| return true; | |
| default: | |
| return false; | |
| } | |
| } | |
| // Returns true on successful wrap state update (valid enum parameter) | |
| bool Texture::setWrapR(GLenum wrap) | |
| { | |
| switch (wrap) | |
| { | |
| case GL_REPEAT: | |
| case GL_CLAMP_TO_EDGE: | |
| case GL_MIRRORED_REPEAT: | |
| mSamplerState.wrapR = wrap; | |
| return true; | |
| default: | |
| return false; | |
| } | |
| } | |
| // Returns true on successful max anisotropy update (valid anisotropy value) | |
| bool Texture::setMaxAnisotropy(float textureMaxAnisotropy, float contextMaxAnisotropy) | |
| { | |
| textureMaxAnisotropy = std::min(textureMaxAnisotropy, contextMaxAnisotropy); | |
| if (textureMaxAnisotropy < 1.0f) | |
| { | |
| return false; | |
| } | |
| mSamplerState.maxAnisotropy = textureMaxAnisotropy; | |
| return true; | |
| } | |
| bool Texture::setCompareMode(GLenum mode) | |
| { | |
| // Acceptable mode parameters from GLES 3.0.2 spec, table 3.17 | |
| switch (mode) | |
| { | |
| case GL_NONE: | |
| case GL_COMPARE_REF_TO_TEXTURE: | |
| mSamplerState.compareMode = mode; | |
| return true; | |
| default: | |
| return false; | |
| } | |
| } | |
| bool Texture::setCompareFunc(GLenum func) | |
| { | |
| // Acceptable function parameters from GLES 3.0.2 spec, table 3.17 | |
| switch (func) | |
| { | |
| case GL_LEQUAL: | |
| case GL_GEQUAL: | |
| case GL_LESS: | |
| case GL_GREATER: | |
| case GL_EQUAL: | |
| case GL_NOTEQUAL: | |
| case GL_ALWAYS: | |
| case GL_NEVER: | |
| mSamplerState.compareFunc = func; | |
| return true; | |
| default: | |
| return false; | |
| } | |
| } | |
| // Returns true on successful usage state update (valid enum parameter) | |
| bool Texture::setUsage(GLenum usage) | |
| { | |
| switch (usage) | |
| { | |
| case GL_NONE: | |
| case GL_FRAMEBUFFER_ATTACHMENT_ANGLE: | |
| mUsage = usage; | |
| return true; | |
| default: | |
| return false; | |
| } | |
| } | |
| GLenum Texture::getMinFilter() const | |
| { | |
| return mSamplerState.minFilter; | |
| } | |
| GLenum Texture::getMagFilter() const | |
| { | |
| return mSamplerState.magFilter; | |
| } | |
| GLenum Texture::getWrapS() const | |
| { | |
| return mSamplerState.wrapS; | |
| } | |
| GLenum Texture::getWrapT() const | |
| { | |
| return mSamplerState.wrapT; | |
| } | |
| GLenum Texture::getWrapR() const | |
| { | |
| return mSamplerState.wrapR; | |
| } | |
| float Texture::getMaxAnisotropy() const | |
| { | |
| return mSamplerState.maxAnisotropy; | |
| } | |
| int Texture::getLodOffset() | |
| { | |
| rx::TextureStorageInterface *texture = getStorage(false); | |
| return texture ? texture->getLodOffset() : 0; | |
| } | |
| void Texture::getSamplerState(SamplerState *sampler) | |
| { | |
| *sampler = mSamplerState; | |
| sampler->lodOffset = getLodOffset(); | |
| } | |
| GLenum Texture::getUsage() const | |
| { | |
| return mUsage; | |
| } | |
| void Texture::setImage(GLint unpackAlignment, GLenum type, const void *pixels, rx::Image *image) | |
| { | |
| if (pixels != NULL) | |
| { | |
| image->loadData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), unpackAlignment, type, pixels); | |
| mDirtyImages = true; | |
| } | |
| } | |
| void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image) | |
| { | |
| if (pixels != NULL) | |
| { | |
| image->loadCompressedData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), pixels); | |
| mDirtyImages = true; | |
| } | |
| } | |
| bool Texture::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, | |
| GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, rx::Image *image) | |
| { | |
| if (pixels != NULL) | |
| { | |
| image->loadData(xoffset, yoffset, zoffset, width, height, depth, unpackAlignment, type, pixels); | |
| mDirtyImages = true; | |
| } | |
| return true; | |
| } | |
| bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, | |
| GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image) | |
| { | |
| if (pixels != NULL) | |
| { | |
| image->loadCompressedData(xoffset, yoffset, zoffset, width, height, depth, pixels); | |
| mDirtyImages = true; | |
| } | |
| return true; | |
| } | |
| rx::TextureStorageInterface *Texture::getNativeTexture() | |
| { | |
| // ensure the underlying texture is created | |
| rx::TextureStorageInterface *storage = getStorage(false); | |
| if (storage) | |
| { | |
| updateTexture(); | |
| } | |
| return storage; | |
| } | |
| bool Texture::hasDirtyImages() const | |
| { | |
| return mDirtyImages; | |
| } | |
| void Texture::resetDirty() | |
| { | |
| mDirtyImages = false; | |
| } | |
| unsigned int Texture::getTextureSerial() | |
| { | |
| rx::TextureStorageInterface *texture = getStorage(false); | |
| return texture ? texture->getTextureSerial() : 0; | |
| } | |
| bool Texture::isImmutable() const | |
| { | |
| return mImmutable; | |
| } | |
| GLint Texture::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const | |
| { | |
| // NPOT checks are not required in ES 3.0, NPOT texture support is assumed. | |
| return 0; // Maximum number of levels | |
| } | |
| GLint Texture::creationLevels(GLsizei width, GLsizei height) const | |
| { | |
| if ((isPow2(width) && isPow2(height)) || mRenderer->getNonPower2TextureSupport()) | |
| { | |
| return 0; // Maximum number of levels | |
| } | |
| else | |
| { | |
| // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps. | |
| return 1; | |
| } | |
| } | |
| GLint Texture::creationLevels(GLsizei size) const | |
| { | |
| return creationLevels(size, size); | |
| } | |
| Texture2D::Texture2D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id, GL_TEXTURE_2D) | |
| { | |
| mTexStorage = NULL; | |
| mSurface = NULL; | |
| for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) | |
| { | |
| mImageArray[i] = renderer->createImage(); | |
| } | |
| } | |
| Texture2D::~Texture2D() | |
| { | |
| delete mTexStorage; | |
| mTexStorage = NULL; | |
| if (mSurface) | |
| { | |
| mSurface->setBoundTexture(NULL); | |
| mSurface = NULL; | |
| } | |
| for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) | |
| { | |
| delete mImageArray[i]; | |
| } | |
| } | |
| GLsizei Texture2D::getWidth(GLint level) const | |
| { | |
| if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
| return mImageArray[level]->getWidth(); | |
| else | |
| return 0; | |
| } | |
| GLsizei Texture2D::getHeight(GLint level) const | |
| { | |
| if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
| return mImageArray[level]->getHeight(); | |
| else | |
| return 0; | |
| } | |
| GLenum Texture2D::getInternalFormat(GLint level) const | |
| { | |
| if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
| return mImageArray[level]->getInternalFormat(); | |
| else | |
| return GL_NONE; | |
| } | |
| GLenum Texture2D::getActualFormat(GLint level) const | |
| { | |
| if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
| return mImageArray[level]->getActualFormat(); | |
| else | |
| return D3DFMT_UNKNOWN; | |
| } | |
| void Texture2D::redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height) | |
| { | |
| releaseTexImage(); | |
| // If there currently is a corresponding storage texture image, it has these parameters | |
| const int storageWidth = std::max(1, mImageArray[0]->getWidth() >> level); | |
| const int storageHeight = std::max(1, mImageArray[0]->getHeight() >> level); | |
| const int storageFormat = mImageArray[0]->getInternalFormat(); | |
| mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, width, height, 1, false); | |
| if (mTexStorage) | |
| { | |
| const int storageLevels = mTexStorage->levelCount(); | |
| if ((level >= storageLevels && storageLevels != 0) || | |
| width != storageWidth || | |
| height != storageHeight || | |
| internalformat != storageFormat) // Discard mismatched storage | |
| { | |
| for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) | |
| { | |
| mImageArray[i]->markDirty(); | |
| } | |
| delete mTexStorage; | |
| mTexStorage = NULL; | |
| mDirtyImages = true; | |
| } | |
| } | |
| } | |
| void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) | |
| { | |
| GLuint clientVersion = mRenderer->getCurrentClientVersion(); | |
| GLint sizedInternalFormat = IsSizedInternalFormat(internalFormat, clientVersion) ? internalFormat | |
| : GetSizedInternalFormat(format, type, clientVersion); | |
| redefineImage(level, sizedInternalFormat, width, height); | |
| Texture::setImage(unpackAlignment, type, pixels, mImageArray[level]); | |
| } | |
| void Texture2D::bindTexImage(egl::Surface *surface) | |
| { | |
| releaseTexImage(); | |
| GLint internalformat = surface->getFormat(); | |
| mImageArray[0]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, surface->getWidth(), surface->getHeight(), 1, true); | |
| delete mTexStorage; | |
| mTexStorage = new rx::TextureStorageInterface2D(mRenderer, surface->getSwapChain()); | |
| mDirtyImages = true; | |
| mSurface = surface; | |
| mSurface->setBoundTexture(this); | |
| } | |
| void Texture2D::releaseTexImage() | |
| { | |
| if (mSurface) | |
| { | |
| mSurface->setBoundTexture(NULL); | |
| mSurface = NULL; | |
| if (mTexStorage) | |
| { | |
| delete mTexStorage; | |
| mTexStorage = NULL; | |
| } | |
| for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) | |
| { | |
| mImageArray[i]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true); | |
| } | |
| } | |
| } | |
| void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) | |
| { | |
| // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly | |
| redefineImage(level, format, width, height); | |
| Texture::setCompressedImage(imageSize, pixels, mImageArray[level]); | |
| } | |
| void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) | |
| { | |
| if (level < levelCount()) | |
| { | |
| rx::Image *image = mImageArray[level]; | |
| if (image->updateSurface(mTexStorage, level, xoffset, yoffset, width, height)) | |
| { | |
| image->markClean(); | |
| } | |
| } | |
| } | |
| void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) | |
| { | |
| if (Texture::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpackAlignment, pixels, mImageArray[level])) | |
| { | |
| commitRect(level, xoffset, yoffset, width, height); | |
| } | |
| } | |
| void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) | |
| { | |
| if (Texture::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[level])) | |
| { | |
| commitRect(level, xoffset, yoffset, width, height); | |
| } | |
| } | |
| void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) | |
| { | |
| GLuint clientVersion = mRenderer->getCurrentClientVersion(); | |
| GLint sizedInternalFormat = IsSizedInternalFormat(format, clientVersion) ? format | |
| : GetSizedInternalFormat(format, GL_UNSIGNED_BYTE, clientVersion); | |
| redefineImage(level, sizedInternalFormat, width, height); | |
| if (!mImageArray[level]->isRenderableFormat()) | |
| { | |
| mImageArray[level]->copy(0, 0, 0, x, y, width, height, source); | |
| mDirtyImages = true; | |
| } | |
| else | |
| { | |
| if (!mTexStorage || !mTexStorage->isRenderTarget()) | |
| { | |
| convertToRenderTarget(); | |
| } | |
| mImageArray[level]->markClean(); | |
| if (width != 0 && height != 0 && level < levelCount()) | |
| { | |
| gl::Rectangle sourceRect; | |
| sourceRect.x = x; | |
| sourceRect.width = width; | |
| sourceRect.y = y; | |
| sourceRect.height = height; | |
| mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, level); | |
| } | |
| } | |
| } | |
| void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) | |
| { | |
| if (xoffset + width > mImageArray[level]->getWidth() || yoffset + height > mImageArray[level]->getHeight() || zoffset != 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| // can only make our texture storage to a render target if level 0 is defined (with a width & height) and | |
| // the current level we're copying to is defined (with appropriate format, width & height) | |
| bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0); | |
| if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget)) | |
| { | |
| mImageArray[level]->copy(xoffset, yoffset, 0, x, y, width, height, source); | |
| mDirtyImages = true; | |
| } | |
| else | |
| { | |
| if (!mTexStorage || !mTexStorage->isRenderTarget()) | |
| { | |
| convertToRenderTarget(); | |
| } | |
| if (level < levelCount()) | |
| { | |
| updateTextureLevel(level); | |
| GLuint clientVersion = mRenderer->getCurrentClientVersion(); | |
| gl::Rectangle sourceRect; | |
| sourceRect.x = x; | |
| sourceRect.width = width; | |
| sourceRect.y = y; | |
| sourceRect.height = height; | |
| mRenderer->copyImage(source, sourceRect, | |
| gl::GetFormat(mImageArray[0]->getInternalFormat(), clientVersion), | |
| xoffset, yoffset, mTexStorage, level); | |
| } | |
| } | |
| } | |
| void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) | |
| { | |
| delete mTexStorage; | |
| mTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, mUsage, false, width, height); | |
| mImmutable = true; | |
| for (int level = 0; level < levels; level++) | |
| { | |
| mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, width, height, 1, true); | |
| width = std::max(1, width >> 1); | |
| height = std::max(1, height >> 1); | |
| } | |
| for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) | |
| { | |
| mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true); | |
| } | |
| if (mTexStorage->isManaged()) | |
| { | |
| int levels = levelCount(); | |
| for (int level = 0; level < levels; level++) | |
| { | |
| mImageArray[level]->setManagedSurface(mTexStorage, level); | |
| } | |
| } | |
| } | |
| // Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85. | |
| bool Texture2D::isSamplerComplete(const SamplerState &samplerState) const | |
| { | |
| GLsizei width = mImageArray[0]->getWidth(); | |
| GLsizei height = mImageArray[0]->getHeight(); | |
| if (width <= 0 || height <= 0) | |
| { | |
| return false; | |
| } | |
| if (!IsTextureFilteringSupported(getInternalFormat(0), mRenderer)) | |
| { | |
| if (samplerState.magFilter != GL_NEAREST || | |
| (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST)) | |
| { | |
| return false; | |
| } | |
| } | |
| bool npotSupport = mRenderer->getNonPower2TextureSupport(); | |
| if (!npotSupport) | |
| { | |
| if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !isPow2(width)) || | |
| (samplerState.wrapT != GL_CLAMP_TO_EDGE && !isPow2(height))) | |
| { | |
| return false; | |
| } | |
| } | |
| if (IsMipmapFiltered(samplerState)) | |
| { | |
| if (!npotSupport) | |
| { | |
| if (!isPow2(width) || !isPow2(height)) | |
| { | |
| return false; | |
| } | |
| } | |
| if (!isMipmapComplete()) | |
| { | |
| return false; | |
| } | |
| } | |
| // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if: | |
| // The internalformat specified for the texture arrays is a sized internal depth or | |
| // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_- | |
| // MODE is NONE, and either the magnification filter is not NEAREST or the mini- | |
| // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST. | |
| if (gl::GetDepthBits(getInternalFormat(0), mRenderer->getCurrentClientVersion()) > 0) | |
| { | |
| if (mSamplerState.compareMode == GL_NONE) | |
| { | |
| if ((mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) || | |
| mSamplerState.magFilter != GL_NEAREST) | |
| { | |
| return false; | |
| } | |
| } | |
| } | |
| return true; | |
| } | |
| // Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. | |
| bool Texture2D::isMipmapComplete() const | |
| { | |
| GLsizei width = mImageArray[0]->getWidth(); | |
| GLsizei height = mImageArray[0]->getHeight(); | |
| int q = log2(std::max(width, height)); | |
| for (int level = 0; level <= q; level++) | |
| { | |
| if (!isLevelComplete(level)) | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool Texture2D::isLevelComplete(int level) const | |
| { | |
| if (isImmutable()) | |
| { | |
| return true; | |
| } | |
| const rx::Image *baseImage = mImageArray[0]; | |
| GLsizei width = baseImage->getWidth(); | |
| GLsizei height = baseImage->getHeight(); | |
| if (width <= 0 || height <= 0) | |
| { | |
| return false; | |
| } | |
| // The base image level is complete if the width and height are positive | |
| if (level == 0) | |
| { | |
| return true; | |
| } | |
| ASSERT(level >= 1 && level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL); | |
| rx::Image *image = mImageArray[level]; | |
| if (image->getInternalFormat() != baseImage->getInternalFormat()) | |
| { | |
| return false; | |
| } | |
| if (image->getWidth() != std::max(1, width >> level)) | |
| { | |
| return false; | |
| } | |
| if (image->getHeight() != std::max(1, height >> level)) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool Texture2D::isCompressed(GLint level) const | |
| { | |
| return IsFormatCompressed(getInternalFormat(level), mRenderer->getCurrentClientVersion()); | |
| } | |
| bool Texture2D::isDepth(GLint level) const | |
| { | |
| return GetDepthBits(getInternalFormat(level), mRenderer->getCurrentClientVersion()) > 0; | |
| } | |
| // Constructs a native texture resource from the texture images | |
| void Texture2D::createTexture() | |
| { | |
| GLsizei width = mImageArray[0]->getWidth(); | |
| GLsizei height = mImageArray[0]->getHeight(); | |
| if (!(width > 0 && height > 0)) | |
| return; // do not attempt to create native textures for nonexistant data | |
| GLint levels = creationLevels(width, height); | |
| GLenum internalformat = mImageArray[0]->getInternalFormat(); | |
| delete mTexStorage; | |
| mTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, mUsage, false, width, height); | |
| if (mTexStorage->isManaged()) | |
| { | |
| int levels = levelCount(); | |
| for (int level = 0; level < levels; level++) | |
| { | |
| mImageArray[level]->setManagedSurface(mTexStorage, level); | |
| } | |
| } | |
| mDirtyImages = true; | |
| } | |
| void Texture2D::updateTexture() | |
| { | |
| int levels = (isMipmapComplete() ? levelCount() : 1); | |
| for (int level = 0; level < levels; level++) | |
| { | |
| updateTextureLevel(level); | |
| } | |
| } | |
| void Texture2D::updateTextureLevel(int level) | |
| { | |
| ASSERT(level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL); | |
| rx::Image *image = mImageArray[level]; | |
| if (image->isDirty()) | |
| { | |
| commitRect(level, 0, 0, mImageArray[level]->getWidth(), mImageArray[level]->getHeight()); | |
| } | |
| } | |
| void Texture2D::convertToRenderTarget() | |
| { | |
| rx::TextureStorageInterface2D *newTexStorage = NULL; | |
| if (mImageArray[0]->getWidth() != 0 && mImageArray[0]->getHeight() != 0) | |
| { | |
| GLsizei width = mImageArray[0]->getWidth(); | |
| GLsizei height = mImageArray[0]->getHeight(); | |
| GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(width, height); | |
| GLenum internalformat = mImageArray[0]->getInternalFormat(); | |
| newTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, width, height); | |
| if (mTexStorage != NULL) | |
| { | |
| if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage)) | |
| { | |
| delete newTexStorage; | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| } | |
| delete mTexStorage; | |
| mTexStorage = newTexStorage; | |
| mDirtyImages = true; | |
| } | |
| void Texture2D::generateMipmaps() | |
| { | |
| if (!mRenderer->getNonPower2TextureSupport()) | |
| { | |
| if (!isPow2(mImageArray[0]->getWidth()) || !isPow2(mImageArray[0]->getHeight())) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| // Purge array levels 1 through q and reset them to represent the generated mipmap levels. | |
| unsigned int q = log2(std::max(mImageArray[0]->getWidth(), mImageArray[0]->getHeight())); | |
| for (unsigned int i = 1; i <= q; i++) | |
| { | |
| redefineImage(i, mImageArray[0]->getInternalFormat(), | |
| std::max(mImageArray[0]->getWidth() >> i, 1), | |
| std::max(mImageArray[0]->getHeight() >> i, 1)); | |
| } | |
| if (mTexStorage && mTexStorage->isRenderTarget()) | |
| { | |
| for (unsigned int i = 1; i <= q; i++) | |
| { | |
| mTexStorage->generateMipmap(i); | |
| mImageArray[i]->markClean(); | |
| } | |
| } | |
| else | |
| { | |
| for (unsigned int i = 1; i <= q; i++) | |
| { | |
| mRenderer->generateMipmap(mImageArray[i], mImageArray[i - 1]); | |
| } | |
| } | |
| } | |
| Renderbuffer *Texture2D::getRenderbuffer(GLint level) | |
| { | |
| Renderbuffer *renderBuffer = mRenderbufferProxies.get(level, 0); | |
| if (!renderBuffer) | |
| { | |
| renderBuffer = new Renderbuffer(mRenderer, id(), new RenderbufferTexture2D(this, level)); | |
| mRenderbufferProxies.add(level, 0, renderBuffer); | |
| } | |
| return renderBuffer; | |
| } | |
| unsigned int Texture2D::getRenderTargetSerial(GLint level) | |
| { | |
| if (!mTexStorage || !mTexStorage->isRenderTarget()) | |
| { | |
| convertToRenderTarget(); | |
| } | |
| return mTexStorage ? mTexStorage->getRenderTargetSerial(level) : 0; | |
| } | |
| rx::RenderTarget *Texture2D::getRenderTarget(GLint level) | |
| { | |
| // ensure the underlying texture is created | |
| if (getStorage(true) == NULL) | |
| { | |
| return NULL; | |
| } | |
| updateTexture(); | |
| // ensure this is NOT a depth texture | |
| if (isDepth(level)) | |
| { | |
| return NULL; | |
| } | |
| return mTexStorage->getRenderTarget(level); | |
| } | |
| rx::RenderTarget *Texture2D::getDepthSencil(GLint level) | |
| { | |
| // ensure the underlying texture is created | |
| if (getStorage(true) == NULL) | |
| { | |
| return NULL; | |
| } | |
| updateTexture(); | |
| // ensure this is actually a depth texture | |
| if (!isDepth(level)) | |
| { | |
| return NULL; | |
| } | |
| return mTexStorage->getRenderTarget(level); | |
| } | |
| int Texture2D::levelCount() | |
| { | |
| return mTexStorage ? mTexStorage->levelCount() : 0; | |
| } | |
| rx::TextureStorageInterface *Texture2D::getStorage(bool renderTarget) | |
| { | |
| if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget())) | |
| { | |
| if (renderTarget) | |
| { | |
| convertToRenderTarget(); | |
| } | |
| else | |
| { | |
| createTexture(); | |
| } | |
| } | |
| return mTexStorage; | |
| } | |
| TextureCubeMap::TextureCubeMap(rx::Renderer *renderer, GLuint id) : Texture(renderer, id, GL_TEXTURE_CUBE_MAP) | |
| { | |
| mTexStorage = NULL; | |
| for (int i = 0; i < 6; i++) | |
| { | |
| for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j) | |
| { | |
| mImageArray[i][j] = renderer->createImage(); | |
| } | |
| } | |
| } | |
| TextureCubeMap::~TextureCubeMap() | |
| { | |
| for (int i = 0; i < 6; i++) | |
| { | |
| for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j) | |
| { | |
| delete mImageArray[i][j]; | |
| } | |
| } | |
| delete mTexStorage; | |
| mTexStorage = NULL; | |
| } | |
| GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const | |
| { | |
| if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
| return mImageArray[faceIndex(target)][level]->getWidth(); | |
| else | |
| return 0; | |
| } | |
| GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const | |
| { | |
| if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
| return mImageArray[faceIndex(target)][level]->getHeight(); | |
| else | |
| return 0; | |
| } | |
| GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const | |
| { | |
| if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
| return mImageArray[faceIndex(target)][level]->getInternalFormat(); | |
| else | |
| return GL_NONE; | |
| } | |
| GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const | |
| { | |
| if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
| return mImageArray[faceIndex(target)][level]->getActualFormat(); | |
| else | |
| return D3DFMT_UNKNOWN; | |
| } | |
| void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) | |
| { | |
| setImage(0, level, width, height, internalFormat, format, type, unpackAlignment, pixels); | |
| } | |
| void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) | |
| { | |
| setImage(1, level, width, height, internalFormat, format, type, unpackAlignment, pixels); | |
| } | |
| void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) | |
| { | |
| setImage(2, level, width, height, internalFormat, format, type, unpackAlignment, pixels); | |
| } | |
| void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) | |
| { | |
| setImage(3, level, width, height, internalFormat, format, type, unpackAlignment, pixels); | |
| } | |
| void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) | |
| { | |
| setImage(4, level, width, height, internalFormat, format, type, unpackAlignment, pixels); | |
| } | |
| void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) | |
| { | |
| setImage(5, level, width, height, internalFormat, format, type, unpackAlignment, pixels); | |
| } | |
| void TextureCubeMap::setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) | |
| { | |
| // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly | |
| redefineImage(faceIndex(face), level, format, width, height); | |
| Texture::setCompressedImage(imageSize, pixels, mImageArray[faceIndex(face)][level]); | |
| } | |
| void TextureCubeMap::commitRect(int face, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) | |
| { | |
| if (level < levelCount()) | |
| { | |
| rx::Image *image = mImageArray[face][level]; | |
| if (image->updateSurface(mTexStorage, face, level, xoffset, yoffset, width, height)) | |
| image->markClean(); | |
| } | |
| } | |
| void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) | |
| { | |
| if (Texture::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpackAlignment, pixels, mImageArray[faceIndex(target)][level])) | |
| { | |
| commitRect(faceIndex(target), level, xoffset, yoffset, width, height); | |
| } | |
| } | |
| void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) | |
| { | |
| if (Texture::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[faceIndex(target)][level])) | |
| { | |
| commitRect(faceIndex(target), level, xoffset, yoffset, width, height); | |
| } | |
| } | |
| // Tests for cube map sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 86. | |
| bool TextureCubeMap::isSamplerComplete(const SamplerState &samplerState) const | |
| { | |
| int size = mImageArray[0][0]->getWidth(); | |
| bool mipmapping = IsMipmapFiltered(samplerState); | |
| if (!IsTextureFilteringSupported(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0), mRenderer)) | |
| { | |
| if (samplerState.magFilter != GL_NEAREST || | |
| (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST)) | |
| { | |
| return false; | |
| } | |
| } | |
| if (!isPow2(size) && !mRenderer->getNonPower2TextureSupport()) | |
| { | |
| if (samplerState.wrapS != GL_CLAMP_TO_EDGE || samplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping) | |
| { | |
| return false; | |
| } | |
| } | |
| if (!mipmapping) | |
| { | |
| if (!isCubeComplete()) | |
| { | |
| return false; | |
| } | |
| } | |
| else | |
| { | |
| if (!isMipmapCubeComplete()) // Also tests for isCubeComplete() | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. | |
| bool TextureCubeMap::isCubeComplete() const | |
| { | |
| if (mImageArray[0][0]->getWidth() <= 0 || mImageArray[0][0]->getHeight() != mImageArray[0][0]->getWidth()) | |
| { | |
| return false; | |
| } | |
| for (unsigned int face = 1; face < 6; face++) | |
| { | |
| if (mImageArray[face][0]->getWidth() != mImageArray[0][0]->getWidth() || | |
| mImageArray[face][0]->getWidth() != mImageArray[0][0]->getHeight() || | |
| mImageArray[face][0]->getInternalFormat() != mImageArray[0][0]->getInternalFormat()) | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool TextureCubeMap::isMipmapCubeComplete() const | |
| { | |
| if (isImmutable()) | |
| { | |
| return true; | |
| } | |
| if (!isCubeComplete()) | |
| { | |
| return false; | |
| } | |
| GLsizei size = mImageArray[0][0]->getWidth(); | |
| int q = log2(size); | |
| for (int face = 0; face < 6; face++) | |
| { | |
| for (int level = 1; level <= q; level++) | |
| { | |
| if (!isFaceLevelComplete(face, level)) | |
| { | |
| return false; | |
| } | |
| } | |
| } | |
| return true; | |
| } | |
| bool TextureCubeMap::isFaceLevelComplete(int face, int level) const | |
| { | |
| ASSERT(level >= 0 && face < 6 && level < (int)ArraySize(mImageArray[face]) && mImageArray[face][level] != NULL); | |
| if (isImmutable()) | |
| { | |
| return true; | |
| } | |
| const rx::Image *baseImage = mImageArray[face][0]; | |
| GLsizei size = baseImage->getWidth(); | |
| if (size <= 0) | |
| { | |
| return false; | |
| } | |
| // The base image level is complete if the width and height are positive | |
| if (level == 0) | |
| { | |
| return true; | |
| } | |
| rx::Image *image = mImageArray[face][level]; | |
| if (image->getInternalFormat() != baseImage->getInternalFormat()) | |
| { | |
| return false; | |
| } | |
| if (mImageArray[face][level]->getWidth() != std::max(1, size >> level)) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool TextureCubeMap::isCompressed(GLenum target, GLint level) const | |
| { | |
| return IsFormatCompressed(getInternalFormat(target, level), mRenderer->getCurrentClientVersion()); | |
| } | |
| bool TextureCubeMap::isDepth(GLenum target, GLint level) const | |
| { | |
| return GetDepthBits(getInternalFormat(target, level), mRenderer->getCurrentClientVersion()) > 0; | |
| } | |
| // Constructs a native texture resource from the texture images, or returns an existing one | |
| void TextureCubeMap::createTexture() | |
| { | |
| GLsizei size = mImageArray[0][0]->getWidth(); | |
| if (!(size > 0)) | |
| return; // do not attempt to create native textures for nonexistant data | |
| GLint levels = creationLevels(size); | |
| GLenum internalformat = mImageArray[0][0]->getInternalFormat(); | |
| delete mTexStorage; | |
| mTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, mUsage, false, size); | |
| if (mTexStorage->isManaged()) | |
| { | |
| int levels = levelCount(); | |
| for (int face = 0; face < 6; face++) | |
| { | |
| for (int level = 0; level < levels; level++) | |
| { | |
| mImageArray[face][level]->setManagedSurface(mTexStorage, face, level); | |
| } | |
| } | |
| } | |
| mDirtyImages = true; | |
| } | |
| void TextureCubeMap::updateTexture() | |
| { | |
| int levels = (isMipmapCubeComplete() ? levelCount() : 1); | |
| for (int face = 0; face < 6; face++) | |
| { | |
| for (int level = 0; level < levels; level++) | |
| { | |
| updateTextureFaceLevel(face, level); | |
| } | |
| } | |
| } | |
| void TextureCubeMap::updateTextureFaceLevel(int face, int level) | |
| { | |
| ASSERT(level >= 0 && face < 6 && level < (int)ArraySize(mImageArray[face]) && mImageArray[face][level] != NULL); | |
| rx::Image *image = mImageArray[face][level]; | |
| if (image->isDirty()) | |
| { | |
| commitRect(face, level, 0, 0, image->getWidth(), image->getHeight()); | |
| } | |
| } | |
| void TextureCubeMap::convertToRenderTarget() | |
| { | |
| rx::TextureStorageInterfaceCube *newTexStorage = NULL; | |
| if (mImageArray[0][0]->getWidth() != 0) | |
| { | |
| GLsizei size = mImageArray[0][0]->getWidth(); | |
| GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(size); | |
| GLenum internalformat = mImageArray[0][0]->getInternalFormat(); | |
| newTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, size); | |
| if (mTexStorage != NULL) | |
| { | |
| if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage)) | |
| { | |
| delete newTexStorage; | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| } | |
| delete mTexStorage; | |
| mTexStorage = newTexStorage; | |
| mDirtyImages = true; | |
| } | |
| void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) | |
| { | |
| GLuint clientVersion = mRenderer->getCurrentClientVersion(); | |
| GLint sizedInternalFormat = IsSizedInternalFormat(internalFormat, clientVersion) ? internalFormat | |
| : GetSizedInternalFormat(format, type, clientVersion); | |
| redefineImage(faceIndex, level, sizedInternalFormat, width, height); | |
| Texture::setImage(unpackAlignment, type, pixels, mImageArray[faceIndex][level]); | |
| } | |
| unsigned int TextureCubeMap::faceIndex(GLenum face) | |
| { | |
| META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1); | |
| META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2); | |
| META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3); | |
| META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4); | |
| META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5); | |
| return face - GL_TEXTURE_CUBE_MAP_POSITIVE_X; | |
| } | |
| void TextureCubeMap::redefineImage(int face, GLint level, GLint internalformat, GLsizei width, GLsizei height) | |
| { | |
| // If there currently is a corresponding storage texture image, it has these parameters | |
| const int storageWidth = std::max(1, mImageArray[0][0]->getWidth() >> level); | |
| const int storageHeight = std::max(1, mImageArray[0][0]->getHeight() >> level); | |
| const int storageFormat = mImageArray[0][0]->getInternalFormat(); | |
| mImageArray[face][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, width, height, 1, false); | |
| if (mTexStorage) | |
| { | |
| const int storageLevels = mTexStorage->levelCount(); | |
| if ((level >= storageLevels && storageLevels != 0) || | |
| width != storageWidth || | |
| height != storageHeight || | |
| internalformat != storageFormat) // Discard mismatched storage | |
| { | |
| for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) | |
| { | |
| for (int f = 0; f < 6; f++) | |
| { | |
| mImageArray[f][i]->markDirty(); | |
| } | |
| } | |
| delete mTexStorage; | |
| mTexStorage = NULL; | |
| mDirtyImages = true; | |
| } | |
| } | |
| } | |
| void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) | |
| { | |
| unsigned int faceindex = faceIndex(target); | |
| GLuint clientVersion = mRenderer->getCurrentClientVersion(); | |
| GLint sizedInternalFormat = IsSizedInternalFormat(format, clientVersion) ? format | |
| : GetSizedInternalFormat(format, GL_UNSIGNED_BYTE, clientVersion); | |
| redefineImage(faceindex, level, sizedInternalFormat, width, height); | |
| if (!mImageArray[faceindex][level]->isRenderableFormat()) | |
| { | |
| mImageArray[faceindex][level]->copy(0, 0, 0, x, y, width, height, source); | |
| mDirtyImages = true; | |
| } | |
| else | |
| { | |
| if (!mTexStorage || !mTexStorage->isRenderTarget()) | |
| { | |
| convertToRenderTarget(); | |
| } | |
| mImageArray[faceindex][level]->markClean(); | |
| ASSERT(width == height); | |
| if (width > 0 && level < levelCount()) | |
| { | |
| gl::Rectangle sourceRect; | |
| sourceRect.x = x; | |
| sourceRect.width = width; | |
| sourceRect.y = y; | |
| sourceRect.height = height; | |
| mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, target, level); | |
| } | |
| } | |
| } | |
| void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) | |
| { | |
| GLsizei size = mImageArray[faceIndex(target)][level]->getWidth(); | |
| if (xoffset + width > size || yoffset + height > size || zoffset != 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| unsigned int face = faceIndex(target); | |
| // can only make our texture storage to a render target if level 0 is defined (with a width & height) and | |
| // the current level we're copying to is defined (with appropriate format, width & height) | |
| bool canCreateRenderTarget = isFaceLevelComplete(face, level) && isFaceLevelComplete(face, 0); | |
| if (!mImageArray[face][level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget)) | |
| { | |
| mImageArray[face][level]->copy(0, 0, 0, x, y, width, height, source); | |
| mDirtyImages = true; | |
| } | |
| else | |
| { | |
| if (!mTexStorage || !mTexStorage->isRenderTarget()) | |
| { | |
| convertToRenderTarget(); | |
| } | |
| if (level < levelCount()) | |
| { | |
| updateTextureFaceLevel(face, level); | |
| GLuint clientVersion = mRenderer->getCurrentClientVersion(); | |
| gl::Rectangle sourceRect; | |
| sourceRect.x = x; | |
| sourceRect.width = width; | |
| sourceRect.y = y; | |
| sourceRect.height = height; | |
| mRenderer->copyImage(source, sourceRect, gl::GetFormat(mImageArray[0][0]->getInternalFormat(), clientVersion), | |
| xoffset, yoffset, mTexStorage, target, level); | |
| } | |
| } | |
| } | |
| void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size) | |
| { | |
| delete mTexStorage; | |
| mTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, mUsage, false, size); | |
| mImmutable = true; | |
| for (int level = 0; level < levels; level++) | |
| { | |
| for (int face = 0; face < 6; face++) | |
| { | |
| mImageArray[face][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, size, size, 1, true); | |
| size = std::max(1, size >> 1); | |
| } | |
| } | |
| for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) | |
| { | |
| for (int face = 0; face < 6; face++) | |
| { | |
| mImageArray[face][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, GL_NONE, 0, 0, 0, true); | |
| } | |
| } | |
| if (mTexStorage->isManaged()) | |
| { | |
| int levels = levelCount(); | |
| for (int face = 0; face < 6; face++) | |
| { | |
| for (int level = 0; level < levels; level++) | |
| { | |
| mImageArray[face][level]->setManagedSurface(mTexStorage, face, level); | |
| } | |
| } | |
| } | |
| } | |
| void TextureCubeMap::generateMipmaps() | |
| { | |
| if (!isCubeComplete()) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| if (!mRenderer->getNonPower2TextureSupport()) | |
| { | |
| if (!isPow2(mImageArray[0][0]->getWidth())) | |
| { | |
| return gl::error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| // Purge array levels 1 through q and reset them to represent the generated mipmap levels. | |
| unsigned int q = log2(mImageArray[0][0]->getWidth()); | |
| for (unsigned int f = 0; f < 6; f++) | |
| { | |
| for (unsigned int i = 1; i <= q; i++) | |
| { | |
| redefineImage(f, i, mImageArray[f][0]->getInternalFormat(), | |
| std::max(mImageArray[f][0]->getWidth() >> i, 1), | |
| std::max(mImageArray[f][0]->getWidth() >> i, 1)); | |
| } | |
| } | |
| if (mTexStorage && mTexStorage->isRenderTarget()) | |
| { | |
| for (unsigned int f = 0; f < 6; f++) | |
| { | |
| for (unsigned int i = 1; i <= q; i++) | |
| { | |
| mTexStorage->generateMipmap(f, i); | |
| mImageArray[f][i]->markClean(); | |
| } | |
| } | |
| } | |
| else | |
| { | |
| for (unsigned int f = 0; f < 6; f++) | |
| { | |
| for (unsigned int i = 1; i <= q; i++) | |
| { | |
| mRenderer->generateMipmap(mImageArray[f][i], mImageArray[f][i - 1]); | |
| } | |
| } | |
| } | |
| } | |
| Renderbuffer *TextureCubeMap::getRenderbuffer(GLenum target, GLint level) | |
| { | |
| if (!IsCubemapTextureTarget(target)) | |
| { | |
| return gl::error(GL_INVALID_OPERATION, (Renderbuffer *)NULL); | |
| } | |
| unsigned int face = faceIndex(target); | |
| Renderbuffer *renderBuffer = mRenderbufferProxies.get(level, face); | |
| if (!renderBuffer) | |
| { | |
| renderBuffer = new Renderbuffer(mRenderer, id(), new RenderbufferTextureCubeMap(this, target, level)); | |
| mRenderbufferProxies.add(level, face, renderBuffer); | |
| } | |
| return renderBuffer; | |
| } | |
| unsigned int TextureCubeMap::getRenderTargetSerial(GLenum faceTarget, GLint level) | |
| { | |
| if (!mTexStorage || !mTexStorage->isRenderTarget()) | |
| { | |
| convertToRenderTarget(); | |
| } | |
| return mTexStorage ? mTexStorage->getRenderTargetSerial(faceTarget, level) : 0; | |
| } | |
| rx::RenderTarget *TextureCubeMap::getRenderTarget(GLenum target, GLint level) | |
| { | |
| ASSERT(IsCubemapTextureTarget(target)); | |
| // ensure the underlying texture is created | |
| if (getStorage(true) == NULL) | |
| { | |
| return NULL; | |
| } | |
| updateTexture(); | |
| // ensure this is NOT a depth texture | |
| if (isDepth(target, level)) | |
| { | |
| return NULL; | |
| } | |
| return mTexStorage->getRenderTarget(target, level); | |
| } | |
| rx::RenderTarget *TextureCubeMap::getDepthStencil(GLenum target, GLint level) | |
| { | |
| ASSERT(IsCubemapTextureTarget(target)); | |
| // ensure the underlying texture is created | |
| if (getStorage(true) == NULL) | |
| { | |
| return NULL; | |
| } | |
| updateTexture(); | |
| // ensure this is a depth texture | |
| if (!isDepth(target, level)) | |
| { | |
| return NULL; | |
| } | |
| return mTexStorage->getRenderTarget(target, level); | |
| } | |
| int TextureCubeMap::levelCount() | |
| { | |
| return mTexStorage ? mTexStorage->levelCount() - getLodOffset() : 0; | |
| } | |
| rx::TextureStorageInterface *TextureCubeMap::getStorage(bool renderTarget) | |
| { | |
| if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget())) | |
| { | |
| if (renderTarget) | |
| { | |
| convertToRenderTarget(); | |
| } | |
| else | |
| { | |
| createTexture(); | |
| } | |
| } | |
| return mTexStorage; | |
| } | |
| Texture3D::Texture3D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id, GL_TEXTURE_3D) | |
| { | |
| mTexStorage = NULL; | |
| for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) | |
| { | |
| mImageArray[i] = renderer->createImage(); | |
| } | |
| } | |
| Texture3D::~Texture3D() | |
| { | |
| delete mTexStorage; | |
| mTexStorage = NULL; | |
| for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) | |
| { | |
| delete mImageArray[i]; | |
| } | |
| } | |
| GLsizei Texture3D::getWidth(GLint level) const | |
| { | |
| return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getWidth() : 0; | |
| } | |
| GLsizei Texture3D::getHeight(GLint level) const | |
| { | |
| return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getHeight() : 0; | |
| } | |
| GLsizei Texture3D::getDepth(GLint level) const | |
| { | |
| return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getDepth() : 0; | |
| } | |
| GLenum Texture3D::getInternalFormat(GLint level) const | |
| { | |
| return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getInternalFormat() : GL_NONE; | |
| } | |
| GLenum Texture3D::getActualFormat(GLint level) const | |
| { | |
| return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getActualFormat() : D3DFMT_UNKNOWN; | |
| } | |
| bool Texture3D::isCompressed(GLint level) const | |
| { | |
| return IsFormatCompressed(getInternalFormat(level), mRenderer->getCurrentClientVersion()); | |
| } | |
| bool Texture3D::isDepth(GLint level) const | |
| { | |
| return GetDepthBits(getInternalFormat(level), mRenderer->getCurrentClientVersion()) > 0; | |
| } | |
| void Texture3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) | |
| { | |
| GLuint clientVersion = mRenderer->getCurrentClientVersion(); | |
| GLint sizedInternalFormat = IsSizedInternalFormat(internalFormat, clientVersion) ? internalFormat | |
| : GetSizedInternalFormat(format, type, clientVersion); | |
| redefineImage(level, sizedInternalFormat, width, height, depth); | |
| Texture::setImage(unpackAlignment, type, pixels, mImageArray[level]); | |
| } | |
| void Texture3D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) | |
| { | |
| // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly | |
| redefineImage(level, format, width, height, depth); | |
| Texture::setCompressedImage(imageSize, pixels, mImageArray[level]); | |
| } | |
| void Texture3D::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) | |
| { | |
| if (Texture::subImage(xoffset, yoffset, zoffset, width, height, depth, format, type, unpackAlignment, pixels, mImageArray[level])) | |
| { | |
| commitRect(level, xoffset, yoffset, zoffset, width, height, depth); | |
| } | |
| } | |
| void Texture3D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) | |
| { | |
| if (Texture::subImageCompressed(xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels, mImageArray[level])) | |
| { | |
| commitRect(level, xoffset, yoffset, zoffset, width, height, depth); | |
| } | |
| } | |
| void Texture3D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) | |
| { | |
| delete mTexStorage; | |
| mTexStorage = new rx::TextureStorageInterface3D(mRenderer, levels, internalformat, mUsage, width, height, depth); | |
| mImmutable = true; | |
| for (int level = 0; level < levels; level++) | |
| { | |
| mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, internalformat, width, height, depth, true); | |
| width = std::max(1, width >> 1); | |
| height = std::max(1, height >> 1); | |
| depth = std::max(1, depth >> 1); | |
| } | |
| for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) | |
| { | |
| mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, GL_NONE, 0, 0, 0, true); | |
| } | |
| if (mTexStorage->isManaged()) | |
| { | |
| int levels = levelCount(); | |
| for (int level = 0; level < levels; level++) | |
| { | |
| mImageArray[level]->setManagedSurface(mTexStorage, level); | |
| } | |
| } | |
| } | |
| void Texture3D::generateMipmaps() | |
| { | |
| // Purge array levels 1 through q and reset them to represent the generated mipmap levels. | |
| unsigned int q = log2(std::max(mImageArray[0]->getWidth(), mImageArray[0]->getHeight())); | |
| for (unsigned int i = 1; i <= q; i++) | |
| { | |
| redefineImage(i, mImageArray[0]->getInternalFormat(), | |
| std::max(mImageArray[0]->getWidth() >> i, 1), | |
| std::max(mImageArray[0]->getHeight() >> i, 1), | |
| std::max(mImageArray[0]->getDepth() >> i, 1)); | |
| } | |
| if (mTexStorage && mTexStorage->isRenderTarget()) | |
| { | |
| for (unsigned int i = 1; i <= q; i++) | |
| { | |
| mTexStorage->generateMipmap(i); | |
| mImageArray[i]->markClean(); | |
| } | |
| } | |
| else | |
| { | |
| for (unsigned int i = 1; i <= q; i++) | |
| { | |
| mRenderer->generateMipmap(mImageArray[i], mImageArray[i - 1]); | |
| } | |
| } | |
| } | |
| void Texture3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) | |
| { | |
| if (xoffset + width > mImageArray[level]->getWidth() || yoffset + height > mImageArray[level]->getHeight() || zoffset >= mImageArray[level]->getDepth()) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| // can only make our texture storage to a render target if level 0 is defined (with a width & height) and | |
| // the current level we're copying to is defined (with appropriate format, width & height) | |
| bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0); | |
| if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget)) | |
| { | |
| mImageArray[level]->copy(xoffset, yoffset, zoffset, x, y, width, height, source); | |
| mDirtyImages = true; | |
| } | |
| else | |
| { | |
| if (!mTexStorage || !mTexStorage->isRenderTarget()) | |
| { | |
| convertToRenderTarget(); | |
| } | |
| if (level < levelCount()) | |
| { | |
| updateTextureLevel(level); | |
| gl::Rectangle sourceRect; | |
| sourceRect.x = x; | |
| sourceRect.width = width; | |
| sourceRect.y = y; | |
| sourceRect.height = height; | |
| GLuint clientVersion = mRenderer->getCurrentClientVersion(); | |
| mRenderer->copyImage(source, sourceRect, | |
| gl::GetFormat(mImageArray[0]->getInternalFormat(), clientVersion), | |
| xoffset, yoffset, zoffset, mTexStorage, level); | |
| } | |
| } | |
| } | |
| bool Texture3D::isSamplerComplete(const SamplerState &samplerState) const | |
| { | |
| GLsizei width = mImageArray[0]->getWidth(); | |
| GLsizei height = mImageArray[0]->getHeight(); | |
| GLsizei depth = mImageArray[0]->getDepth(); | |
| if (width <= 0 || height <= 0 || depth <= 0) | |
| { | |
| return false; | |
| } | |
| if (!IsTextureFilteringSupported(getInternalFormat(0), mRenderer)) | |
| { | |
| if (samplerState.magFilter != GL_NEAREST || | |
| (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST)) | |
| { | |
| return false; | |
| } | |
| } | |
| if (IsMipmapFiltered(samplerState) && !isMipmapComplete()) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool Texture3D::isMipmapComplete() const | |
| { | |
| GLsizei width = mImageArray[0]->getWidth(); | |
| GLsizei height = mImageArray[0]->getHeight(); | |
| GLsizei depth = mImageArray[0]->getDepth(); | |
| int q = log2(std::max(std::max(width, height), depth)); | |
| for (int level = 0; level <= q; level++) | |
| { | |
| if (!isLevelComplete(level)) | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool Texture3D::isLevelComplete(int level) const | |
| { | |
| ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL); | |
| if (isImmutable()) | |
| { | |
| return true; | |
| } | |
| rx::Image *baseImage = mImageArray[0]; | |
| GLsizei width = baseImage->getWidth(); | |
| GLsizei height = baseImage->getHeight(); | |
| GLsizei depth = baseImage->getDepth(); | |
| if (width <= 0 || height <= 0 || depth <= 0) | |
| { | |
| return false; | |
| } | |
| if (level == 0) | |
| { | |
| return true; | |
| } | |
| rx::Image *levelImage = mImageArray[level]; | |
| if (levelImage->getInternalFormat() != baseImage->getInternalFormat()) | |
| { | |
| return false; | |
| } | |
| if (levelImage->getWidth() != std::max(1, width >> level)) | |
| { | |
| return false; | |
| } | |
| if (levelImage->getHeight() != std::max(1, height >> level)) | |
| { | |
| return false; | |
| } | |
| if (levelImage->getDepth() != std::max(1, depth >> level)) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| Renderbuffer *Texture3D::getRenderbuffer(GLint level, GLint layer) | |
| { | |
| Renderbuffer *renderBuffer = mRenderbufferProxies.get(level, layer); | |
| if (!renderBuffer) | |
| { | |
| renderBuffer = new Renderbuffer(mRenderer, id(), new RenderbufferTexture3DLayer(this, level, layer)); | |
| mRenderbufferProxies.add(level, 0, renderBuffer); | |
| } | |
| return renderBuffer; | |
| } | |
| unsigned int Texture3D::getRenderTargetSerial(GLint level, GLint layer) | |
| { | |
| if (!mTexStorage || !mTexStorage->isRenderTarget()) | |
| { | |
| convertToRenderTarget(); | |
| } | |
| return mTexStorage ? mTexStorage->getRenderTargetSerial(level, layer) : 0; | |
| } | |
| int Texture3D::levelCount() | |
| { | |
| return mTexStorage ? mTexStorage->levelCount() : 0; | |
| } | |
| void Texture3D::createTexture() | |
| { | |
| GLsizei width = mImageArray[0]->getWidth(); | |
| GLsizei height = mImageArray[0]->getHeight(); | |
| GLsizei depth = mImageArray[0]->getDepth(); | |
| if (!(width > 0 && height > 0 && depth > 0)) | |
| return; // do not attempt to create native textures for nonexistant data | |
| GLint levels = creationLevels(width, height, depth); | |
| GLenum internalformat = mImageArray[0]->getInternalFormat(); | |
| delete mTexStorage; | |
| mTexStorage = new rx::TextureStorageInterface3D(mRenderer, levels, internalformat, mUsage, width, height, depth); | |
| if (mTexStorage->isManaged()) | |
| { | |
| int levels = levelCount(); | |
| for (int level = 0; level < levels; level++) | |
| { | |
| mImageArray[level]->setManagedSurface(mTexStorage, level); | |
| } | |
| } | |
| mDirtyImages = true; | |
| } | |
| void Texture3D::updateTexture() | |
| { | |
| int levels = (isMipmapComplete() ? levelCount() : 1); | |
| for (int level = 0; level < levels; level++) | |
| { | |
| updateTextureLevel(level); | |
| } | |
| } | |
| void Texture3D::updateTextureLevel(int level) | |
| { | |
| ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL); | |
| rx::Image *image = mImageArray[level]; | |
| if (image->isDirty()) | |
| { | |
| commitRect(level, 0, 0, 0, mImageArray[level]->getWidth(), mImageArray[level]->getHeight(), mImageArray[level]->getDepth()); | |
| } | |
| } | |
| void Texture3D::convertToRenderTarget() | |
| { | |
| rx::TextureStorageInterface3D *newTexStorage = NULL; | |
| if (mImageArray[0]->getWidth() != 0 && mImageArray[0]->getHeight() != 0 && mImageArray[0]->getDepth() != 0) | |
| { | |
| GLsizei width = mImageArray[0]->getWidth(); | |
| GLsizei height = mImageArray[0]->getHeight(); | |
| GLsizei depth = mImageArray[0]->getDepth(); | |
| GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(width, height, depth); | |
| GLenum internalformat = mImageArray[0]->getInternalFormat(); | |
| newTexStorage = new rx::TextureStorageInterface3D(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, width, height, depth); | |
| if (mTexStorage != NULL) | |
| { | |
| if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage)) | |
| { | |
| delete newTexStorage; | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| } | |
| delete mTexStorage; | |
| mTexStorage = newTexStorage; | |
| mDirtyImages = true; | |
| } | |
| rx::RenderTarget *Texture3D::getRenderTarget(GLint level, GLint layer) | |
| { | |
| // ensure the underlying texture is created | |
| if (getStorage(true) == NULL) | |
| { | |
| return NULL; | |
| } | |
| updateTexture(); | |
| // ensure this is NOT a depth texture | |
| if (isDepth(level)) | |
| { | |
| return NULL; | |
| } | |
| return mTexStorage->getRenderTarget(level, layer); | |
| } | |
| rx::RenderTarget *Texture3D::getDepthStencil(GLint level, GLint layer) | |
| { | |
| // ensure the underlying texture is created | |
| if (getStorage(true) == NULL) | |
| { | |
| return NULL; | |
| } | |
| updateTexture(); | |
| // ensure this is a depth texture | |
| if (!isDepth(level)) | |
| { | |
| return NULL; | |
| } | |
| return mTexStorage->getRenderTarget(level, layer); | |
| } | |
| rx::TextureStorageInterface *Texture3D::getStorage(bool renderTarget) | |
| { | |
| if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget())) | |
| { | |
| if (renderTarget) | |
| { | |
| convertToRenderTarget(); | |
| } | |
| else | |
| { | |
| createTexture(); | |
| } | |
| } | |
| return mTexStorage; | |
| } | |
| void Texture3D::redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth) | |
| { | |
| // If there currently is a corresponding storage texture image, it has these parameters | |
| const int storageWidth = std::max(1, mImageArray[0]->getWidth() >> level); | |
| const int storageHeight = std::max(1, mImageArray[0]->getHeight() >> level); | |
| const int storageDepth = std::max(1, mImageArray[0]->getDepth() >> level); | |
| const int storageFormat = mImageArray[0]->getInternalFormat(); | |
| mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, internalformat, width, height, depth, false); | |
| if (mTexStorage) | |
| { | |
| const int storageLevels = mTexStorage->levelCount(); | |
| if ((level >= storageLevels && storageLevels != 0) || | |
| width != storageWidth || | |
| height != storageHeight || | |
| depth != storageDepth || | |
| internalformat != storageFormat) // Discard mismatched storage | |
| { | |
| for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) | |
| { | |
| mImageArray[i]->markDirty(); | |
| } | |
| delete mTexStorage; | |
| mTexStorage = NULL; | |
| mDirtyImages = true; | |
| } | |
| } | |
| } | |
| void Texture3D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) | |
| { | |
| if (level < levelCount()) | |
| { | |
| rx::Image *image = mImageArray[level]; | |
| if (image->updateSurface(mTexStorage, level, xoffset, yoffset, zoffset, width, height, depth)) | |
| { | |
| image->markClean(); | |
| } | |
| } | |
| } | |
| Texture2DArray::Texture2DArray(rx::Renderer *renderer, GLuint id) : Texture(renderer, id, GL_TEXTURE_2D_ARRAY) | |
| { | |
| mTexStorage = NULL; | |
| for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level) | |
| { | |
| mLayerCounts[level] = 0; | |
| mImageArray[level] = NULL; | |
| } | |
| } | |
| Texture2DArray::~Texture2DArray() | |
| { | |
| delete mTexStorage; | |
| mTexStorage = NULL; | |
| for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level) | |
| { | |
| for (int layer = 0; layer < mLayerCounts[level]; ++layer) | |
| { | |
| delete mImageArray[level][layer]; | |
| } | |
| delete[] mImageArray[level]; | |
| } | |
| } | |
| GLsizei Texture2DArray::getWidth(GLint level) const | |
| { | |
| return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getWidth() : 0; | |
| } | |
| GLsizei Texture2DArray::getHeight(GLint level) const | |
| { | |
| return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getHeight() : 0; | |
| } | |
| GLsizei Texture2DArray::getDepth(GLint level) const | |
| { | |
| return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mLayerCounts[level] : 0; | |
| } | |
| GLenum Texture2DArray::getInternalFormat(GLint level) const | |
| { | |
| return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getInternalFormat() : GL_NONE; | |
| } | |
| GLenum Texture2DArray::getActualFormat(GLint level) const | |
| { | |
| return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getActualFormat() : D3DFMT_UNKNOWN; | |
| } | |
| bool Texture2DArray::isCompressed(GLint level) const | |
| { | |
| return IsFormatCompressed(getInternalFormat(level), mRenderer->getCurrentClientVersion()); | |
| } | |
| bool Texture2DArray::isDepth(GLint level) const | |
| { | |
| return GetDepthBits(getInternalFormat(level), mRenderer->getCurrentClientVersion()) > 0; | |
| } | |
| void Texture2DArray::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) | |
| { | |
| GLuint clientVersion = mRenderer->getCurrentClientVersion(); | |
| GLint sizedInternalFormat = IsSizedInternalFormat(internalFormat, clientVersion) ? internalFormat | |
| : GetSizedInternalFormat(format, type, clientVersion); | |
| redefineImage(level, sizedInternalFormat, width, height, depth); | |
| GLsizei inputDepthPitch = gl::GetDepthPitch(sizedInternalFormat, type, clientVersion, width, height, unpackAlignment); | |
| for (int i = 0; i < depth; i++) | |
| { | |
| const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL; | |
| Texture::setImage(unpackAlignment, type, layerPixels, mImageArray[level][i]); | |
| } | |
| } | |
| void Texture2DArray::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) | |
| { | |
| // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly | |
| redefineImage(level, format, width, height, depth); | |
| GLuint clientVersion = mRenderer->getCurrentClientVersion(); | |
| GLsizei inputDepthPitch = gl::GetDepthPitch(format, GL_UNSIGNED_BYTE, clientVersion, width, height, 1); | |
| for (int i = 0; i < depth; i++) | |
| { | |
| const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL; | |
| Texture::setCompressedImage(imageSize, layerPixels, mImageArray[level][i]); | |
| } | |
| } | |
| void Texture2DArray::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) | |
| { | |
| GLint internalformat = getInternalFormat(level); | |
| GLuint clientVersion = mRenderer->getCurrentClientVersion(); | |
| GLsizei inputDepthPitch = gl::GetDepthPitch(internalformat, type, clientVersion, width, height, unpackAlignment); | |
| for (int i = 0; i < depth; i++) | |
| { | |
| int layer = zoffset + i; | |
| const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL; | |
| if (Texture::subImage(xoffset, yoffset, zoffset, width, height, 1, format, type, unpackAlignment, layerPixels, mImageArray[level][layer])) | |
| { | |
| commitRect(level, xoffset, yoffset, layer, width, height); | |
| } | |
| } | |
| } | |
| void Texture2DArray::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) | |
| { | |
| GLuint clientVersion = mRenderer->getCurrentClientVersion(); | |
| GLsizei inputDepthPitch = gl::GetDepthPitch(format, GL_UNSIGNED_BYTE, clientVersion, width, height, 1); | |
| for (int i = 0; i < depth; i++) | |
| { | |
| int layer = zoffset + i; | |
| const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL; | |
| if (Texture::subImageCompressed(xoffset, yoffset, zoffset, width, height, 1, format, imageSize, layerPixels, mImageArray[level][layer])) | |
| { | |
| commitRect(level, xoffset, yoffset, layer, width, height); | |
| } | |
| } | |
| } | |
| void Texture2DArray::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) | |
| { | |
| delete mTexStorage; | |
| mTexStorage = new rx::TextureStorageInterface2DArray(mRenderer, levels, internalformat, mUsage, width, height, depth); | |
| mImmutable = true; | |
| for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) | |
| { | |
| GLsizei levelWidth = std::max(width >> level, 1); | |
| GLsizei levelHeight = std::max(height >> level, 1); | |
| // Clear this level | |
| for (int layer = 0; layer < mLayerCounts[level]; layer++) | |
| { | |
| delete mImageArray[level][layer]; | |
| } | |
| delete[] mImageArray[level]; | |
| mImageArray[level] = NULL; | |
| mLayerCounts[level] = 0; | |
| if (level < levels) | |
| { | |
| // Create new images for this level | |
| mImageArray[level] = new rx::Image*[depth](); | |
| mLayerCounts[level] = depth; | |
| for (int layer = 0; layer < mLayerCounts[level]; layer++) | |
| { | |
| mImageArray[level][layer] = mRenderer->createImage(); | |
| mImageArray[level][layer]->redefine(mRenderer, GL_TEXTURE_2D_ARRAY, internalformat, levelWidth, | |
| levelHeight, 1, true); | |
| } | |
| } | |
| } | |
| if (mTexStorage->isManaged()) | |
| { | |
| int levels = levelCount(); | |
| for (int level = 0; level < levels; level++) | |
| { | |
| for (int layer = 0; layer < mLayerCounts[level]; layer++) | |
| { | |
| mImageArray[level][layer]->setManagedSurface(mTexStorage, layer, level); | |
| } | |
| } | |
| } | |
| } | |
| void Texture2DArray::generateMipmaps() | |
| { | |
| // Purge array levels 1 through q and reset them to represent the generated mipmap levels. | |
| int q = log2(std::max(getWidth(0), getHeight(0))); | |
| for (int i = 1; i <= q; i++) | |
| { | |
| redefineImage(i, getInternalFormat(0), std::max(getWidth(0) >> i, 1), std::max(getHeight(0) >> i, 1), getDepth(0)); | |
| } | |
| if (mTexStorage && mTexStorage->isRenderTarget()) | |
| { | |
| for (int level = 1; level <= q; level++) | |
| { | |
| mTexStorage->generateMipmap(level); | |
| for (int layer = 0; layer < mLayerCounts[level]; layer++) | |
| { | |
| mImageArray[level][layer]->markClean(); | |
| } | |
| } | |
| } | |
| else | |
| { | |
| for (int level = 1; level <= q; level++) | |
| { | |
| for (int layer = 0; layer < mLayerCounts[level]; layer++) | |
| { | |
| mRenderer->generateMipmap(mImageArray[level][layer], mImageArray[level - 1][layer]); | |
| } | |
| } | |
| } | |
| } | |
| void Texture2DArray::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) | |
| { | |
| if (xoffset + width > getWidth(level) || yoffset + height > getHeight(level) || zoffset >= getDepth(level) || getDepth(level) == 0) | |
| { | |
| return gl::error(GL_INVALID_VALUE); | |
| } | |
| // can only make our texture storage to a render target if level 0 is defined (with a width & height) and | |
| // the current level we're copying to is defined (with appropriate format, width & height) | |
| bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0); | |
| if (!mImageArray[level][0]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget)) | |
| { | |
| mImageArray[level][zoffset]->copy(xoffset, yoffset, 0, x, y, width, height, source); | |
| mDirtyImages = true; | |
| } | |
| else | |
| { | |
| if (!mTexStorage || !mTexStorage->isRenderTarget()) | |
| { | |
| convertToRenderTarget(); | |
| } | |
| if (level < levelCount()) | |
| { | |
| updateTextureLevel(level); | |
| GLuint clientVersion = mRenderer->getCurrentClientVersion(); | |
| gl::Rectangle sourceRect; | |
| sourceRect.x = x; | |
| sourceRect.width = width; | |
| sourceRect.y = y; | |
| sourceRect.height = height; | |
| mRenderer->copyImage(source, sourceRect, gl::GetFormat(getInternalFormat(0), clientVersion), | |
| xoffset, yoffset, zoffset, mTexStorage, level); | |
| } | |
| } | |
| } | |
| bool Texture2DArray::isSamplerComplete(const SamplerState &samplerState) const | |
| { | |
| GLsizei width = getWidth(0); | |
| GLsizei height = getHeight(0); | |
| GLsizei depth = getDepth(0); | |
| if (width <= 0 || height <= 0 || depth <= 0) | |
| { | |
| return false; | |
| } | |
| if (!IsTextureFilteringSupported(getInternalFormat(0), mRenderer)) | |
| { | |
| if (samplerState.magFilter != GL_NEAREST || | |
| (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST)) | |
| { | |
| return false; | |
| } | |
| } | |
| if (IsMipmapFiltered(samplerState) && !isMipmapComplete()) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool Texture2DArray::isMipmapComplete() const | |
| { | |
| GLsizei width = getWidth(0); | |
| GLsizei height = getHeight(0); | |
| int q = log2(std::max(width, height)); | |
| for (int level = 1; level <= q; level++) | |
| { | |
| if (!isLevelComplete(level)) | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool Texture2DArray::isLevelComplete(int level) const | |
| { | |
| ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL); | |
| if (isImmutable()) | |
| { | |
| return true; | |
| } | |
| GLsizei width = getWidth(0); | |
| GLsizei height = getHeight(0); | |
| GLsizei depth = getDepth(0); | |
| if (width <= 0 || height <= 0 || depth <= 0) | |
| { | |
| return false; | |
| } | |
| if (level == 0) | |
| { | |
| return true; | |
| } | |
| if (getInternalFormat(level) != getInternalFormat(0)) | |
| { | |
| return false; | |
| } | |
| if (getWidth(level) != std::max(1, width >> level)) | |
| { | |
| return false; | |
| } | |
| if (getHeight(level) != std::max(1, height >> level)) | |
| { | |
| return false; | |
| } | |
| if (getDepth(level) != depth) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| Renderbuffer *Texture2DArray::getRenderbuffer(GLint level, GLint layer) | |
| { | |
| Renderbuffer *renderBuffer = mRenderbufferProxies.get(level, layer); | |
| if (!renderBuffer) | |
| { | |
| renderBuffer = new Renderbuffer(mRenderer, id(), new RenderbufferTexture2DArrayLayer(this, level, layer)); | |
| mRenderbufferProxies.add(level, 0, renderBuffer); | |
| } | |
| return renderBuffer; | |
| } | |
| unsigned int Texture2DArray::getRenderTargetSerial( GLint level, GLint layer ) | |
| { | |
| if (!mTexStorage || !mTexStorage->isRenderTarget()) | |
| { | |
| convertToRenderTarget(); | |
| } | |
| return mTexStorage ? mTexStorage->getRenderTargetSerial(level, layer) : 0; | |
| } | |
| int Texture2DArray::levelCount() | |
| { | |
| return mTexStorage ? mTexStorage->levelCount() : 0; | |
| } | |
| void Texture2DArray::createTexture() | |
| { | |
| GLsizei width = getWidth(0); | |
| GLsizei height = getHeight(0); | |
| GLsizei depth = getDepth(0); | |
| if (width <= 0 || height <= 0 || depth <= 0) | |
| { | |
| return; // do not attempt to create native textures for nonexistant data | |
| } | |
| GLint levels = creationLevels(width, height); | |
| GLenum internalformat = getInternalFormat(0); | |
| delete mTexStorage; | |
| mTexStorage = new rx::TextureStorageInterface2DArray(mRenderer, levels, internalformat, mUsage, width, height, depth); | |
| if (mTexStorage->isManaged()) | |
| { | |
| int levels = levelCount(); | |
| for (int level = 0; level < levels; level++) | |
| { | |
| for (int layer = 0; layer < mLayerCounts[level]; layer++) | |
| { | |
| mImageArray[level][layer]->setManagedSurface(mTexStorage, layer, level); | |
| } | |
| } | |
| } | |
| mDirtyImages = true; | |
| } | |
| void Texture2DArray::updateTexture() | |
| { | |
| int levels = (isMipmapComplete() ? levelCount() : 1); | |
| for (int level = 0; level < levels; level++) | |
| { | |
| updateTextureLevel(level); | |
| } | |
| } | |
| void Texture2DArray::updateTextureLevel(int level) | |
| { | |
| for (int layer = 0; layer < mLayerCounts[level]; layer++) | |
| { | |
| rx::Image *image = mImageArray[level][layer]; | |
| if (image->isDirty()) | |
| { | |
| commitRect(level, 0, 0, layer, image->getWidth(), image->getHeight()); | |
| } | |
| } | |
| } | |
| void Texture2DArray::convertToRenderTarget() | |
| { | |
| rx::TextureStorageInterface2DArray *newTexStorage = NULL; | |
| GLsizei width = getWidth(0); | |
| GLsizei height = getHeight(0); | |
| GLsizei depth = getDepth(0); | |
| if (width != 0 && height != 0 && depth != 0) | |
| { | |
| GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(width, height); | |
| GLenum internalformat = getInternalFormat(0); | |
| newTexStorage = new rx::TextureStorageInterface2DArray(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, width, height, depth); | |
| if (mTexStorage != NULL) | |
| { | |
| if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage)) | |
| { | |
| delete newTexStorage; | |
| return gl::error(GL_OUT_OF_MEMORY); | |
| } | |
| } | |
| } | |
| delete mTexStorage; | |
| mTexStorage = newTexStorage; | |
| mDirtyImages = true; | |
| } | |
| rx::RenderTarget *Texture2DArray::getRenderTarget(GLint level, GLint layer) | |
| { | |
| // ensure the underlying texture is created | |
| if (getStorage(true) == NULL) | |
| { | |
| return NULL; | |
| } | |
| updateTexture(); | |
| // ensure this is NOT a depth texture | |
| if (isDepth(level)) | |
| { | |
| return NULL; | |
| } | |
| return mTexStorage->getRenderTarget(level, layer); | |
| } | |
| rx::RenderTarget *Texture2DArray::getDepthStencil(GLint level, GLint layer) | |
| { | |
| // ensure the underlying texture is created | |
| if (getStorage(true) == NULL) | |
| { | |
| return NULL; | |
| } | |
| updateTexture(); | |
| // ensure this is a depth texture | |
| if (!isDepth(level)) | |
| { | |
| return NULL; | |
| } | |
| return mTexStorage->getRenderTarget(level, layer); | |
| } | |
| rx::TextureStorageInterface *Texture2DArray::getStorage(bool renderTarget) | |
| { | |
| if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget())) | |
| { | |
| if (renderTarget) | |
| { | |
| convertToRenderTarget(); | |
| } | |
| else | |
| { | |
| createTexture(); | |
| } | |
| } | |
| return mTexStorage; | |
| } | |
| void Texture2DArray::redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth) | |
| { | |
| // If there currently is a corresponding storage texture image, it has these parameters | |
| const int storageWidth = std::max(1, getWidth(0) >> level); | |
| const int storageHeight = std::max(1, getHeight(0) >> level); | |
| const int storageDepth = getDepth(0); | |
| const int storageFormat = getInternalFormat(0); | |
| for (int layer = 0; layer < mLayerCounts[level]; layer++) | |
| { | |
| delete mImageArray[level][layer]; | |
| } | |
| delete[] mImageArray[level]; | |
| mImageArray[level] = new rx::Image*[depth](); | |
| mLayerCounts[level] = depth; | |
| for (int layer = 0; layer < mLayerCounts[level]; layer++) | |
| { | |
| mImageArray[level][layer] = mRenderer->createImage(); | |
| mImageArray[level][layer]->redefine(mRenderer, GL_TEXTURE_2D_ARRAY, internalformat, width, height, 1, false); | |
| } | |
| if (mTexStorage) | |
| { | |
| const int storageLevels = mTexStorage->levelCount(); | |
| if ((level >= storageLevels && storageLevels != 0) || | |
| width != storageWidth || | |
| height != storageHeight || | |
| depth != storageDepth || | |
| internalformat != storageFormat) // Discard mismatched storage | |
| { | |
| for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) | |
| { | |
| for (int layer = 0; layer < mLayerCounts[level]; layer++) | |
| { | |
| mImageArray[level][layer]->markDirty(); | |
| } | |
| } | |
| delete mTexStorage; | |
| mTexStorage = NULL; | |
| mDirtyImages = true; | |
| } | |
| } | |
| } | |
| void Texture2DArray::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint layerTarget, GLsizei width, GLsizei height) | |
| { | |
| if (level < levelCount() && layerTarget < getDepth(level)) | |
| { | |
| rx::Image *image = mImageArray[level][layerTarget]; | |
| if (image->updateSurface(mTexStorage, level, xoffset, yoffset, layerTarget, width, height)) | |
| { | |
| image->markClean(); | |
| } | |
| } | |
| } | |
| } |