| #include "precompiled.h" | |
| // | |
| // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // Sampler.cpp : Implements the Sampler class, which represents a GLES 3 | |
| // sampler object. Sampler objects store some state needed to sample textures. | |
| #include "libGLESv2/Sampler.h" | |
| #include "libGLESv2/angletypes.h" | |
| namespace gl | |
| { | |
| Sampler::Sampler(GLuint id) | |
| : RefCountObject(id), | |
| mMinFilter(GL_NEAREST_MIPMAP_LINEAR), | |
| mMagFilter(GL_LINEAR), | |
| mWrapS(GL_REPEAT), | |
| mWrapT(GL_REPEAT), | |
| mWrapR(GL_REPEAT), | |
| mMinLod(-1000.0f), | |
| mMaxLod(1000.0f), | |
| mComparisonMode(GL_NONE), | |
| mComparisonFunc(GL_LEQUAL) | |
| { | |
| } | |
| void Sampler::getState(SamplerState *samplerState) const | |
| { | |
| samplerState->minFilter = mMinFilter; | |
| samplerState->magFilter = mMagFilter; | |
| samplerState->wrapS = mWrapS; | |
| samplerState->wrapT = mWrapT; | |
| samplerState->wrapR = mWrapR; | |
| // TODO: comparison mode/func, min/max LOD | |
| } | |
| } |