| #include "precompiled.h" | |
| // | |
| // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // ResourceManager.cpp: Implements the gl::ResourceManager class, which tracks and | |
| // retrieves objects which may be shared by multiple Contexts. | |
| #include "libGLESv2/ResourceManager.h" | |
| #include "libGLESv2/Buffer.h" | |
| #include "libGLESv2/Program.h" | |
| #include "libGLESv2/Renderbuffer.h" | |
| #include "libGLESv2/Shader.h" | |
| #include "libGLESv2/Texture.h" | |
| #include "libGLESv2/Sampler.h" | |
| #include "libGLESv2/Fence.h" | |
| namespace gl | |
| { | |
| ResourceManager::ResourceManager(rx::Renderer *renderer) | |
| { | |
| mRefCount = 1; | |
| mRenderer = renderer; | |
| } | |
| ResourceManager::~ResourceManager() | |
| { | |
| while (!mBufferMap.empty()) | |
| { | |
| deleteBuffer(mBufferMap.begin()->first); | |
| } | |
| while (!mProgramMap.empty()) | |
| { | |
| deleteProgram(mProgramMap.begin()->first); | |
| } | |
| while (!mShaderMap.empty()) | |
| { | |
| deleteShader(mShaderMap.begin()->first); | |
| } | |
| while (!mRenderbufferMap.empty()) | |
| { | |
| deleteRenderbuffer(mRenderbufferMap.begin()->first); | |
| } | |
| while (!mTextureMap.empty()) | |
| { | |
| deleteTexture(mTextureMap.begin()->first); | |
| } | |
| while (!mSamplerMap.empty()) | |
| { | |
| deleteSampler(mSamplerMap.begin()->first); | |
| } | |
| while (!mFenceSyncMap.empty()) | |
| { | |
| deleteFenceSync(mFenceSyncMap.begin()->first); | |
| } | |
| } | |
| void ResourceManager::addRef() | |
| { | |
| mRefCount++; | |
| } | |
| void ResourceManager::release() | |
| { | |
| if (--mRefCount == 0) | |
| { | |
| delete this; | |
| } | |
| } | |
| // Returns an unused buffer name | |
| GLuint ResourceManager::createBuffer() | |
| { | |
| GLuint handle = mBufferHandleAllocator.allocate(); | |
| mBufferMap[handle] = NULL; | |
| return handle; | |
| } | |
| // Returns an unused shader/program name | |
| GLuint ResourceManager::createShader(GLenum type) | |
| { | |
| GLuint handle = mProgramShaderHandleAllocator.allocate(); | |
| if (type == GL_VERTEX_SHADER) | |
| { | |
| mShaderMap[handle] = new VertexShader(this, mRenderer, handle); | |
| } | |
| else if (type == GL_FRAGMENT_SHADER) | |
| { | |
| mShaderMap[handle] = new FragmentShader(this, mRenderer, handle); | |
| } | |
| else UNREACHABLE(); | |
| return handle; | |
| } | |
| // Returns an unused program/shader name | |
| GLuint ResourceManager::createProgram() | |
| { | |
| GLuint handle = mProgramShaderHandleAllocator.allocate(); | |
| mProgramMap[handle] = new Program(mRenderer, this, handle); | |
| return handle; | |
| } | |
| // Returns an unused texture name | |
| GLuint ResourceManager::createTexture() | |
| { | |
| GLuint handle = mTextureHandleAllocator.allocate(); | |
| mTextureMap[handle] = NULL; | |
| return handle; | |
| } | |
| // Returns an unused renderbuffer name | |
| GLuint ResourceManager::createRenderbuffer() | |
| { | |
| GLuint handle = mRenderbufferHandleAllocator.allocate(); | |
| mRenderbufferMap[handle] = NULL; | |
| return handle; | |
| } | |
| // Returns an unused sampler name | |
| GLuint ResourceManager::createSampler() | |
| { | |
| GLuint handle = mSamplerHandleAllocator.allocate(); | |
| mSamplerMap[handle] = NULL; | |
| return handle; | |
| } | |
| // Returns the next unused fence name, and allocates the fence | |
| GLuint ResourceManager::createFenceSync() | |
| { | |
| GLuint handle = mFenceSyncHandleAllocator.allocate(); | |
| mFenceSyncMap[handle] = new FenceSync(mRenderer, handle); | |
| return handle; | |
| } | |
| void ResourceManager::deleteBuffer(GLuint buffer) | |
| { | |
| BufferMap::iterator bufferObject = mBufferMap.find(buffer); | |
| if (bufferObject != mBufferMap.end()) | |
| { | |
| mBufferHandleAllocator.release(bufferObject->first); | |
| if (bufferObject->second) bufferObject->second->release(); | |
| mBufferMap.erase(bufferObject); | |
| } | |
| } | |
| void ResourceManager::deleteShader(GLuint shader) | |
| { | |
| ShaderMap::iterator shaderObject = mShaderMap.find(shader); | |
| if (shaderObject != mShaderMap.end()) | |
| { | |
| if (shaderObject->second->getRefCount() == 0) | |
| { | |
| mProgramShaderHandleAllocator.release(shaderObject->first); | |
| delete shaderObject->second; | |
| mShaderMap.erase(shaderObject); | |
| } | |
| else | |
| { | |
| shaderObject->second->flagForDeletion(); | |
| } | |
| } | |
| } | |
| void ResourceManager::deleteProgram(GLuint program) | |
| { | |
| ProgramMap::iterator programObject = mProgramMap.find(program); | |
| if (programObject != mProgramMap.end()) | |
| { | |
| if (programObject->second->getRefCount() == 0) | |
| { | |
| mProgramShaderHandleAllocator.release(programObject->first); | |
| delete programObject->second; | |
| mProgramMap.erase(programObject); | |
| } | |
| else | |
| { | |
| programObject->second->flagForDeletion(); | |
| } | |
| } | |
| } | |
| void ResourceManager::deleteTexture(GLuint texture) | |
| { | |
| TextureMap::iterator textureObject = mTextureMap.find(texture); | |
| if (textureObject != mTextureMap.end()) | |
| { | |
| mTextureHandleAllocator.release(textureObject->first); | |
| if (textureObject->second) textureObject->second->release(); | |
| mTextureMap.erase(textureObject); | |
| } | |
| } | |
| void ResourceManager::deleteRenderbuffer(GLuint renderbuffer) | |
| { | |
| RenderbufferMap::iterator renderbufferObject = mRenderbufferMap.find(renderbuffer); | |
| if (renderbufferObject != mRenderbufferMap.end()) | |
| { | |
| mRenderbufferHandleAllocator.release(renderbufferObject->first); | |
| if (renderbufferObject->second) renderbufferObject->second->release(); | |
| mRenderbufferMap.erase(renderbufferObject); | |
| } | |
| } | |
| void ResourceManager::deleteSampler(GLuint sampler) | |
| { | |
| auto samplerObject = mSamplerMap.find(sampler); | |
| if (samplerObject != mSamplerMap.end()) | |
| { | |
| mRenderbufferHandleAllocator.release(samplerObject->first); | |
| if (samplerObject->second) samplerObject->second->release(); | |
| mSamplerMap.erase(samplerObject); | |
| } | |
| } | |
| void ResourceManager::deleteFenceSync(GLuint fenceSync) | |
| { | |
| auto fenceObjectIt = mFenceSyncMap.find(fenceSync); | |
| if (fenceObjectIt != mFenceSyncMap.end()) | |
| { | |
| mFenceSyncHandleAllocator.release(fenceObjectIt->first); | |
| if (fenceObjectIt->second) fenceObjectIt->second->release(); | |
| mFenceSyncMap.erase(fenceObjectIt); | |
| } | |
| } | |
| Buffer *ResourceManager::getBuffer(unsigned int handle) | |
| { | |
| BufferMap::iterator buffer = mBufferMap.find(handle); | |
| if (buffer == mBufferMap.end()) | |
| { | |
| return NULL; | |
| } | |
| else | |
| { | |
| return buffer->second; | |
| } | |
| } | |
| Shader *ResourceManager::getShader(unsigned int handle) | |
| { | |
| ShaderMap::iterator shader = mShaderMap.find(handle); | |
| if (shader == mShaderMap.end()) | |
| { | |
| return NULL; | |
| } | |
| else | |
| { | |
| return shader->second; | |
| } | |
| } | |
| Texture *ResourceManager::getTexture(unsigned int handle) | |
| { | |
| if (handle == 0) return NULL; | |
| TextureMap::iterator texture = mTextureMap.find(handle); | |
| if (texture == mTextureMap.end()) | |
| { | |
| return NULL; | |
| } | |
| else | |
| { | |
| return texture->second; | |
| } | |
| } | |
| Program *ResourceManager::getProgram(unsigned int handle) | |
| { | |
| ProgramMap::iterator program = mProgramMap.find(handle); | |
| if (program == mProgramMap.end()) | |
| { | |
| return NULL; | |
| } | |
| else | |
| { | |
| return program->second; | |
| } | |
| } | |
| Renderbuffer *ResourceManager::getRenderbuffer(unsigned int handle) | |
| { | |
| RenderbufferMap::iterator renderbuffer = mRenderbufferMap.find(handle); | |
| if (renderbuffer == mRenderbufferMap.end()) | |
| { | |
| return NULL; | |
| } | |
| else | |
| { | |
| return renderbuffer->second; | |
| } | |
| } | |
| Sampler *ResourceManager::getSampler(unsigned int handle) | |
| { | |
| auto sampler = mSamplerMap.find(handle); | |
| if (sampler == mSamplerMap.end()) | |
| { | |
| return NULL; | |
| } | |
| else | |
| { | |
| return sampler->second; | |
| } | |
| } | |
| FenceSync *ResourceManager::getFenceSync(unsigned int handle) | |
| { | |
| auto fenceObjectIt = mFenceSyncMap.find(handle); | |
| if (fenceObjectIt == mFenceSyncMap.end()) | |
| { | |
| return NULL; | |
| } | |
| else | |
| { | |
| return fenceObjectIt->second; | |
| } | |
| } | |
| void ResourceManager::setRenderbuffer(GLuint handle, Renderbuffer *buffer) | |
| { | |
| mRenderbufferMap[handle] = buffer; | |
| } | |
| void ResourceManager::checkBufferAllocation(unsigned int buffer) | |
| { | |
| if (buffer != 0 && !getBuffer(buffer)) | |
| { | |
| Buffer *bufferObject = new Buffer(mRenderer, buffer); | |
| mBufferMap[buffer] = bufferObject; | |
| bufferObject->addRef(); | |
| } | |
| } | |
| void ResourceManager::checkTextureAllocation(GLuint texture, TextureType type) | |
| { | |
| if (!getTexture(texture) && texture != 0) | |
| { | |
| Texture *textureObject; | |
| if (type == TEXTURE_2D) | |
| { | |
| textureObject = new Texture2D(mRenderer, texture); | |
| } | |
| else if (type == TEXTURE_CUBE) | |
| { | |
| textureObject = new TextureCubeMap(mRenderer, texture); | |
| } | |
| else if (type == TEXTURE_3D) | |
| { | |
| textureObject = new Texture3D(mRenderer, texture); | |
| } | |
| else if (type == TEXTURE_2D_ARRAY) | |
| { | |
| textureObject = new Texture2DArray(mRenderer, texture); | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return; | |
| } | |
| mTextureMap[texture] = textureObject; | |
| textureObject->addRef(); | |
| } | |
| } | |
| void ResourceManager::checkRenderbufferAllocation(GLuint renderbuffer) | |
| { | |
| if (renderbuffer != 0 && !getRenderbuffer(renderbuffer)) | |
| { | |
| Renderbuffer *renderbufferObject = new Renderbuffer(mRenderer, renderbuffer, new Colorbuffer(mRenderer, 0, 0, GL_RGBA4, 0)); | |
| mRenderbufferMap[renderbuffer] = renderbufferObject; | |
| renderbufferObject->addRef(); | |
| } | |
| } | |
| void ResourceManager::checkSamplerAllocation(GLuint sampler) | |
| { | |
| if (sampler != 0 && !getSampler(sampler)) | |
| { | |
| Sampler *samplerObject = new Sampler(sampler); | |
| mSamplerMap[sampler] = samplerObject; | |
| samplerObject->addRef(); | |
| } | |
| } | |
| bool ResourceManager::isSampler(GLuint sampler) | |
| { | |
| return mSamplerMap.find(sampler) != mSamplerMap.end(); | |
| } | |
| } |