| // | |
| // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer | |
| // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. | |
| #ifndef LIBGLESV2_FRAMEBUFFER_H_ | |
| #define LIBGLESV2_FRAMEBUFFER_H_ | |
| #include "common/angleutils.h" | |
| #include "common/RefCountObject.h" | |
| #include "constants.h" | |
| namespace rx | |
| { | |
| class Renderer; | |
| } | |
| namespace gl | |
| { | |
| class Renderbuffer; | |
| class Colorbuffer; | |
| class Depthbuffer; | |
| class Stencilbuffer; | |
| class DepthStencilbuffer; | |
| class Framebuffer | |
| { | |
| public: | |
| explicit Framebuffer(rx::Renderer *renderer); | |
| virtual ~Framebuffer(); | |
| void setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer, GLint level, GLint layer); | |
| void setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level, GLint layer); | |
| void setStencilbuffer(GLenum type, GLuint stencilbuffer, GLint level, GLint layer); | |
| void setDepthStencilBuffer(GLenum type, GLuint depthStencilBuffer, GLint level, GLint layer); | |
| void detachTexture(GLuint texture); | |
| void detachRenderbuffer(GLuint renderbuffer); | |
| unsigned int getRenderTargetSerial(unsigned int colorAttachment) const; | |
| unsigned int getDepthbufferSerial() const; | |
| unsigned int getStencilbufferSerial() const; | |
| Renderbuffer *getColorbuffer(unsigned int colorAttachment) const; | |
| Renderbuffer *getDepthbuffer() const; | |
| Renderbuffer *getStencilbuffer() const; | |
| Renderbuffer *getDepthStencilBuffer() const; | |
| Renderbuffer *getDepthOrStencilbuffer() const; | |
| Renderbuffer *getReadColorbuffer() const; | |
| GLenum getReadColorbufferType() const; | |
| Renderbuffer *getFirstColorbuffer() const; | |
| GLenum getColorbufferType(unsigned int colorAttachment) const; | |
| GLenum getDepthbufferType() const; | |
| GLenum getStencilbufferType() const; | |
| GLenum getDepthStencilbufferType() const; | |
| GLuint getColorbufferHandle(unsigned int colorAttachment) const; | |
| GLuint getDepthbufferHandle() const; | |
| GLuint getStencilbufferHandle() const; | |
| GLenum getDepthStencilbufferHandle() const; | |
| GLenum getColorbufferMipLevel(unsigned int colorAttachment) const; | |
| GLenum getDepthbufferMipLevel() const; | |
| GLenum getStencilbufferMipLevel() const; | |
| GLenum getDepthStencilbufferMipLevel() const; | |
| GLenum getColorbufferLayer(unsigned int colorAttachment) const; | |
| GLenum getDepthbufferLayer() const; | |
| GLenum getStencilbufferLayer() const; | |
| GLenum getDepthStencilbufferLayer() const; | |
| GLenum getDrawBufferState(unsigned int colorAttachment) const; | |
| void setDrawBufferState(unsigned int colorAttachment, GLenum drawBuffer); | |
| bool isEnabledColorAttachment(unsigned int colorAttachment) const; | |
| bool hasEnabledColorAttachment() const; | |
| bool hasStencil() const; | |
| int getSamples() const; | |
| bool usingExtendedDrawBuffers() const; | |
| virtual GLenum completeness() const; | |
| protected: | |
| FramebufferTextureBindingPointer<Renderbuffer> mColorbuffers[IMPLEMENTATION_MAX_DRAW_BUFFERS]; | |
| GLenum mDrawBufferStates[IMPLEMENTATION_MAX_DRAW_BUFFERS]; | |
| GLenum mReadBufferState; | |
| FramebufferTextureBindingPointer<Renderbuffer> mDepthbuffer; | |
| FramebufferTextureBindingPointer<Renderbuffer> mStencilbuffer; | |
| rx::Renderer *mRenderer; | |
| private: | |
| DISALLOW_COPY_AND_ASSIGN(Framebuffer); | |
| Renderbuffer *lookupRenderbuffer(GLenum type, GLuint handle, GLint level, GLint layer) const; | |
| }; | |
| class DefaultFramebuffer : public Framebuffer | |
| { | |
| public: | |
| DefaultFramebuffer(rx::Renderer *Renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil); | |
| virtual GLenum completeness() const; | |
| private: | |
| DISALLOW_COPY_AND_ASSIGN(DefaultFramebuffer); | |
| }; | |
| } | |
| #endif // LIBGLESV2_FRAMEBUFFER_H_ |