| // | |
| // Copyright (c) 2011 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| #ifndef COMPILIER_BUILT_IN_FUNCTION_EMULATOR_H_ | |
| #define COMPILIER_BUILT_IN_FUNCTION_EMULATOR_H_ | |
| #include "GLSLANG/ShaderLang.h" | |
| #include "compiler/InfoSink.h" | |
| #include "compiler/intermediate.h" | |
| // | |
| // This class decides which built-in functions need to be replaced with the | |
| // emulated ones. | |
| // It's only a workaround for OpenGL driver bugs, and isn't needed in general. | |
| // | |
| class BuiltInFunctionEmulator { | |
| public: | |
| BuiltInFunctionEmulator(ShShaderType shaderType); | |
| // Records that a function is called by the shader and might needs to be | |
| // emulated. If the function's group is not in mFunctionGroupFilter, this | |
| // becomes an no-op. | |
| // Returns true if the function call needs to be replaced with an emulated | |
| // one. | |
| bool SetFunctionCalled(TOperator op, const TType& param); | |
| bool SetFunctionCalled( | |
| TOperator op, const TType& param1, const TType& param2); | |
| // Output function emulation definition. This should be before any other | |
| // shader source. | |
| void OutputEmulatedFunctionDefinition(TInfoSinkBase& out, bool withPrecision) const; | |
| void MarkBuiltInFunctionsForEmulation(TIntermNode* root); | |
| void Cleanup(); | |
| // "name(" becomes "webgl_name_emu(". | |
| static TString GetEmulatedFunctionName(const TString& name); | |
| private: | |
| // | |
| // Built-in functions. | |
| // | |
| enum TBuiltInFunction { | |
| TFunctionCos1 = 0, // float cos(float); | |
| TFunctionCos2, // vec2 cos(vec2); | |
| TFunctionCos3, // vec3 cos(vec3); | |
| TFunctionCos4, // vec4 cos(vec4); | |
| TFunctionDistance1_1, // float distance(float, float); | |
| TFunctionDistance2_2, // vec2 distance(vec2, vec2); | |
| TFunctionDistance3_3, // vec3 distance(vec3, vec3); | |
| TFunctionDistance4_4, // vec4 distance(vec4, vec4); | |
| TFunctionDot1_1, // float dot(float, float); | |
| TFunctionDot2_2, // vec2 dot(vec2, vec2); | |
| TFunctionDot3_3, // vec3 dot(vec3, vec3); | |
| TFunctionDot4_4, // vec4 dot(vec4, vec4); | |
| TFunctionLength1, // float length(float); | |
| TFunctionLength2, // float length(vec2); | |
| TFunctionLength3, // float length(vec3); | |
| TFunctionLength4, // float length(vec4); | |
| TFunctionNormalize1, // float normalize(float); | |
| TFunctionNormalize2, // vec2 normalize(vec2); | |
| TFunctionNormalize3, // vec3 normalize(vec3); | |
| TFunctionNormalize4, // vec4 normalize(vec4); | |
| TFunctionReflect1_1, // float reflect(float, float); | |
| TFunctionReflect2_2, // vec2 reflect(vec2, vec2); | |
| TFunctionReflect3_3, // vec3 reflect(vec3, vec3); | |
| TFunctionReflect4_4, // vec4 reflect(vec4, vec4); | |
| TFunctionUnknown | |
| }; | |
| TBuiltInFunction IdentifyFunction(TOperator op, const TType& param); | |
| TBuiltInFunction IdentifyFunction( | |
| TOperator op, const TType& param1, const TType& param2); | |
| bool SetFunctionCalled(TBuiltInFunction function); | |
| std::vector<TBuiltInFunction> mFunctions; | |
| const bool* mFunctionMask; // a boolean flag for each function. | |
| const char** mFunctionSource; | |
| }; | |
| #endif // COMPILIER_BUILT_IN_FUNCTION_EMULATOR_H_ |