blob: f15e48cba2c31e7fbdedd44261c3d702168f3e2f [file] [log] [blame]
// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gl_2_autogen.cpp:
// Defines the Desktop GL 2.x entry points.
#include "libGL/entry_points_gl_2_autogen.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
#include "libANGLE/capture/gl_enum_utils.h"
#include "libANGLE/entry_points_utils.h"
#include "libANGLE/validationEGL.h"
#include "libANGLE/validationES.h"
#include "libANGLE/validationES1.h"
#include "libANGLE/validationES2.h"
#include "libANGLE/validationES3.h"
#include "libANGLE/validationES31.h"
#include "libANGLE/validationES32.h"
#include "libANGLE/validationESEXT.h"
#include "libANGLE/validationGL2_autogen.h"
#include "libGLESv2/global_state.h"
using namespace gl;
extern "C" {
// GL 2.0
void GL_APIENTRY GL_AttachShader(GLuint program, GLuint shader)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLAttachShader, "context = %d, program = %u, shader = %u", CID(context), program,
shader);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateAttachShader(context, programPacked, shaderPacked));
if (isCallValid)
{
context->attachShader(programPacked, shaderPacked);
}
ANGLE_CAPTURE(AttachShader, isCallValid, context, programPacked, shaderPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_BindAttribLocation(GLuint program, GLuint index, const GLchar *name)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLBindAttribLocation,
"context = %d, program = %u, index = %u, name = 0x%016" PRIxPTR "", CID(context), program,
index, (uintptr_t)name);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateBindAttribLocation(context, programPacked, index, name));
if (isCallValid)
{
context->bindAttribLocation(programPacked, index, name);
}
ANGLE_CAPTURE(BindAttribLocation, isCallValid, context, programPacked, index, name);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLBlendEquationSeparate, "context = %d, modeRGB = %s, modeAlpha = %s",
CID(context), GLenumToString(GLenumGroup::BlendEquationModeEXT, modeRGB),
GLenumToString(GLenumGroup::BlendEquationModeEXT, modeAlpha));
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateBlendEquationSeparate(context, modeRGB, modeAlpha));
if (isCallValid)
{
context->blendEquationSeparate(modeRGB, modeAlpha);
}
ANGLE_CAPTURE(BlendEquationSeparate, isCallValid, context, modeRGB, modeAlpha);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_CompileShader(GLuint shader)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLCompileShader, "context = %d, shader = %u", CID(context), shader);
if (context)
{
ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateCompileShader(context, shaderPacked));
if (isCallValid)
{
context->compileShader(shaderPacked);
}
ANGLE_CAPTURE(CompileShader, isCallValid, context, shaderPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
GLuint GL_APIENTRY GL_CreateProgram()
{
Context *context = GetValidGlobalContext();
EVENT(context, GLCreateProgram, "context = %d", CID(context));
GLuint returnValue;
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid = (context->skipValidation() || ValidateCreateProgram(context));
if (isCallValid)
{
returnValue = context->createProgram();
}
else
{
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLCreateProgram, GLuint>();
}
ANGLE_CAPTURE(CreateProgram, isCallValid, context, returnValue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLCreateProgram, GLuint>();
}
return returnValue;
}
GLuint GL_APIENTRY GL_CreateShader(GLenum type)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLCreateShader, "context = %d, type = %s", CID(context),
GLenumToString(GLenumGroup::ShaderType, type));
GLuint returnValue;
if (context)
{
ShaderType typePacked = PackParam<ShaderType>(type);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid = (context->skipValidation() || ValidateCreateShader(context, typePacked));
if (isCallValid)
{
returnValue = context->createShader(typePacked);
}
else
{
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLCreateShader, GLuint>();
}
ANGLE_CAPTURE(CreateShader, isCallValid, context, typePacked, returnValue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLCreateShader, GLuint>();
}
return returnValue;
}
void GL_APIENTRY GL_DeleteProgram(GLuint program)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLDeleteProgram, "context = %d, program = %u", CID(context), program);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateDeleteProgram(context, programPacked));
if (isCallValid)
{
context->deleteProgram(programPacked);
}
ANGLE_CAPTURE(DeleteProgram, isCallValid, context, programPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_DeleteShader(GLuint shader)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLDeleteShader, "context = %d, shader = %u", CID(context), shader);
if (context)
{
ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateDeleteShader(context, shaderPacked));
if (isCallValid)
{
context->deleteShader(shaderPacked);
}
ANGLE_CAPTURE(DeleteShader, isCallValid, context, shaderPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_DetachShader(GLuint program, GLuint shader)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLDetachShader, "context = %d, program = %u, shader = %u", CID(context), program,
shader);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateDetachShader(context, programPacked, shaderPacked));
if (isCallValid)
{
context->detachShader(programPacked, shaderPacked);
}
ANGLE_CAPTURE(DetachShader, isCallValid, context, programPacked, shaderPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_DisableVertexAttribArray(GLuint index)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLDisableVertexAttribArray, "context = %d, index = %u", CID(context), index);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateDisableVertexAttribArray(context, index));
if (isCallValid)
{
context->disableVertexAttribArray(index);
}
ANGLE_CAPTURE(DisableVertexAttribArray, isCallValid, context, index);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_DrawBuffers(GLsizei n, const GLenum *bufs)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLDrawBuffers, "context = %d, n = %d, bufs = 0x%016" PRIxPTR "", CID(context), n,
(uintptr_t)bufs);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid = (context->skipValidation() || ValidateDrawBuffers(context, n, bufs));
if (isCallValid)
{
context->drawBuffers(n, bufs);
}
ANGLE_CAPTURE(DrawBuffers, isCallValid, context, n, bufs);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_EnableVertexAttribArray(GLuint index)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLEnableVertexAttribArray, "context = %d, index = %u", CID(context), index);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateEnableVertexAttribArray(context, index));
if (isCallValid)
{
context->enableVertexAttribArray(index);
}
ANGLE_CAPTURE(EnableVertexAttribArray, isCallValid, context, index);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_GetActiveAttrib(GLuint program,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLint *size,
GLenum *type,
GLchar *name)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetActiveAttrib,
"context = %d, program = %u, index = %u, bufSize = %d, length = 0x%016" PRIxPTR
", size = 0x%016" PRIxPTR ", type = 0x%016" PRIxPTR ", name = 0x%016" PRIxPTR "",
CID(context), program, index, bufSize, (uintptr_t)length, (uintptr_t)size,
(uintptr_t)type, (uintptr_t)name);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetActiveAttrib(context, programPacked, index, bufSize, length,
size, type, name));
if (isCallValid)
{
context->getActiveAttrib(programPacked, index, bufSize, length, size, type, name);
}
ANGLE_CAPTURE(GetActiveAttrib, isCallValid, context, programPacked, index, bufSize, length,
size, type, name);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_GetActiveUniform(GLuint program,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLint *size,
GLenum *type,
GLchar *name)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetActiveUniform,
"context = %d, program = %u, index = %u, bufSize = %d, length = 0x%016" PRIxPTR
", size = 0x%016" PRIxPTR ", type = 0x%016" PRIxPTR ", name = 0x%016" PRIxPTR "",
CID(context), program, index, bufSize, (uintptr_t)length, (uintptr_t)size,
(uintptr_t)type, (uintptr_t)name);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetActiveUniform(context, programPacked, index, bufSize, length,
size, type, name));
if (isCallValid)
{
context->getActiveUniform(programPacked, index, bufSize, length, size, type, name);
}
ANGLE_CAPTURE(GetActiveUniform, isCallValid, context, programPacked, index, bufSize, length,
size, type, name);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_GetAttachedShaders(GLuint program,
GLsizei maxCount,
GLsizei *count,
GLuint *shaders)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetAttachedShaders,
"context = %d, program = %u, maxCount = %d, count = 0x%016" PRIxPTR
", shaders = 0x%016" PRIxPTR "",
CID(context), program, maxCount, (uintptr_t)count, (uintptr_t)shaders);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
ShaderProgramID *shadersPacked = PackParam<ShaderProgramID *>(shaders);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetAttachedShaders(context, programPacked, maxCount, count, shadersPacked));
if (isCallValid)
{
context->getAttachedShaders(programPacked, maxCount, count, shadersPacked);
}
ANGLE_CAPTURE(GetAttachedShaders, isCallValid, context, programPacked, maxCount, count,
shadersPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
GLint GL_APIENTRY GL_GetAttribLocation(GLuint program, const GLchar *name)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetAttribLocation, "context = %d, program = %u, name = 0x%016" PRIxPTR "",
CID(context), program, (uintptr_t)name);
GLint returnValue;
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateGetAttribLocation(context, programPacked, name));
if (isCallValid)
{
returnValue = context->getAttribLocation(programPacked, name);
}
else
{
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetAttribLocation, GLint>();
}
ANGLE_CAPTURE(GetAttribLocation, isCallValid, context, programPacked, name, returnValue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetAttribLocation, GLint>();
}
return returnValue;
}
void GL_APIENTRY GL_GetProgramInfoLog(GLuint program,
GLsizei bufSize,
GLsizei *length,
GLchar *infoLog)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetProgramInfoLog,
"context = %d, program = %u, bufSize = %d, length = 0x%016" PRIxPTR
", infoLog = 0x%016" PRIxPTR "",
CID(context), program, bufSize, (uintptr_t)length, (uintptr_t)infoLog);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetProgramInfoLog(context, programPacked, bufSize, length, infoLog));
if (isCallValid)
{
context->getProgramInfoLog(programPacked, bufSize, length, infoLog);
}
ANGLE_CAPTURE(GetProgramInfoLog, isCallValid, context, programPacked, bufSize, length,
infoLog);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_GetProgramiv(GLuint program, GLenum pname, GLint *params)
{
Context *context = GetGlobalContext();
EVENT(context, GLGetProgramiv,
"context = %d, program = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
program, GLenumToString(GLenumGroup::ProgramPropertyARB, pname), (uintptr_t)params);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetProgramiv(context, programPacked, pname, params));
if (isCallValid)
{
context->getProgramiv(programPacked, pname, params);
}
ANGLE_CAPTURE(GetProgramiv, isCallValid, context, programPacked, pname, params);
}
else
{}
}
void GL_APIENTRY GL_GetShaderInfoLog(GLuint shader,
GLsizei bufSize,
GLsizei *length,
GLchar *infoLog)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetShaderInfoLog,
"context = %d, shader = %u, bufSize = %d, length = 0x%016" PRIxPTR
", infoLog = 0x%016" PRIxPTR "",
CID(context), shader, bufSize, (uintptr_t)length, (uintptr_t)infoLog);
if (context)
{
ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetShaderInfoLog(context, shaderPacked, bufSize, length, infoLog));
if (isCallValid)
{
context->getShaderInfoLog(shaderPacked, bufSize, length, infoLog);
}
ANGLE_CAPTURE(GetShaderInfoLog, isCallValid, context, shaderPacked, bufSize, length,
infoLog);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetShaderSource,
"context = %d, shader = %u, bufSize = %d, length = 0x%016" PRIxPTR
", source = 0x%016" PRIxPTR "",
CID(context), shader, bufSize, (uintptr_t)length, (uintptr_t)source);
if (context)
{
ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetShaderSource(context, shaderPacked, bufSize, length, source));
if (isCallValid)
{
context->getShaderSource(shaderPacked, bufSize, length, source);
}
ANGLE_CAPTURE(GetShaderSource, isCallValid, context, shaderPacked, bufSize, length, source);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
{
Context *context = GetGlobalContext();
EVENT(context, GLGetShaderiv,
"context = %d, shader = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), shader,
GLenumToString(GLenumGroup::ShaderParameterName, pname), (uintptr_t)params);
if (context)
{
ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetShaderiv(context, shaderPacked, pname, params));
if (isCallValid)
{
context->getShaderiv(shaderPacked, pname, params);
}
ANGLE_CAPTURE(GetShaderiv, isCallValid, context, shaderPacked, pname, params);
}
else
{}
}
GLint GL_APIENTRY GL_GetUniformLocation(GLuint program, const GLchar *name)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetUniformLocation, "context = %d, program = %u, name = 0x%016" PRIxPTR "",
CID(context), program, (uintptr_t)name);
GLint returnValue;
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateGetUniformLocation(context, programPacked, name));
if (isCallValid)
{
returnValue = context->getUniformLocation(programPacked, name);
}
else
{
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetUniformLocation, GLint>();
}
ANGLE_CAPTURE(GetUniformLocation, isCallValid, context, programPacked, name, returnValue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetUniformLocation, GLint>();
}
return returnValue;
}
void GL_APIENTRY GL_GetUniformfv(GLuint program, GLint location, GLfloat *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetUniformfv,
"context = %d, program = %u, location = %d, params = 0x%016" PRIxPTR "", CID(context),
program, location, (uintptr_t)params);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetUniformfv(context, programPacked, locationPacked, params));
if (isCallValid)
{
context->getUniformfv(programPacked, locationPacked, params);
}
ANGLE_CAPTURE(GetUniformfv, isCallValid, context, programPacked, locationPacked, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_GetUniformiv(GLuint program, GLint location, GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetUniformiv,
"context = %d, program = %u, location = %d, params = 0x%016" PRIxPTR "", CID(context),
program, location, (uintptr_t)params);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetUniformiv(context, programPacked, locationPacked, params));
if (isCallValid)
{
context->getUniformiv(programPacked, locationPacked, params);
}
ANGLE_CAPTURE(GetUniformiv, isCallValid, context, programPacked, locationPacked, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_GetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetVertexAttribPointerv,
"context = %d, index = %u, pname = %s, pointer = 0x%016" PRIxPTR "", CID(context), index,
GLenumToString(GLenumGroup::DefaultGroup, pname), (uintptr_t)pointer);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetVertexAttribPointerv(context, index, pname, pointer));
if (isCallValid)
{
context->getVertexAttribPointerv(index, pname, pointer);
}
ANGLE_CAPTURE(GetVertexAttribPointerv, isCallValid, context, index, pname, pointer);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetVertexAttribdv,
"context = %d, index = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), index,
GLenumToString(GLenumGroup::DefaultGroup, pname), (uintptr_t)params);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateGetVertexAttribdv(context, index, pname, params));
if (isCallValid)
{
context->getVertexAttribdv(index, pname, params);
}
ANGLE_CAPTURE(GetVertexAttribdv, isCallValid, context, index, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetVertexAttribfv,
"context = %d, index = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), index,
GLenumToString(GLenumGroup::DefaultGroup, pname), (uintptr_t)params);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateGetVertexAttribfv(context, index, pname, params));
if (isCallValid)
{
context->getVertexAttribfv(index, pname, params);
}
ANGLE_CAPTURE(GetVertexAttribfv, isCallValid, context, index, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_GetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetVertexAttribiv,
"context = %d, index = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), index,
GLenumToString(GLenumGroup::DefaultGroup, pname), (uintptr_t)params);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateGetVertexAttribiv(context, index, pname, params));
if (isCallValid)
{
context->getVertexAttribiv(index, pname, params);
}
ANGLE_CAPTURE(GetVertexAttribiv, isCallValid, context, index, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
GLboolean GL_APIENTRY GL_IsProgram(GLuint program)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLIsProgram, "context = %d, program = %u", CID(context), program);
GLboolean returnValue;
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid = (context->skipValidation() || ValidateIsProgram(context, programPacked));
if (isCallValid)
{
returnValue = context->isProgram(programPacked);
}
else
{
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsProgram, GLboolean>();
}
ANGLE_CAPTURE(IsProgram, isCallValid, context, programPacked, returnValue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsProgram, GLboolean>();
}
return returnValue;
}
GLboolean GL_APIENTRY GL_IsShader(GLuint shader)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLIsShader, "context = %d, shader = %u", CID(context), shader);
GLboolean returnValue;
if (context)
{
ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid = (context->skipValidation() || ValidateIsShader(context, shaderPacked));
if (isCallValid)
{
returnValue = context->isShader(shaderPacked);
}
else
{
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsShader, GLboolean>();
}
ANGLE_CAPTURE(IsShader, isCallValid, context, shaderPacked, returnValue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsShader, GLboolean>();
}
return returnValue;
}
void GL_APIENTRY GL_LinkProgram(GLuint program)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLLinkProgram, "context = %d, program = %u", CID(context), program);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateLinkProgram(context, programPacked));
if (isCallValid)
{
context->linkProgram(programPacked);
}
ANGLE_CAPTURE(LinkProgram, isCallValid, context, programPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_ShaderSource(GLuint shader,
GLsizei count,
const GLchar *const *string,
const GLint *length)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLShaderSource,
"context = %d, shader = %u, count = %d, string = 0x%016" PRIxPTR
", length = 0x%016" PRIxPTR "",
CID(context), shader, count, (uintptr_t)string, (uintptr_t)length);
if (context)
{
ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateShaderSource(context, shaderPacked, count, string, length));
if (isCallValid)
{
context->shaderSource(shaderPacked, count, string, length);
}
ANGLE_CAPTURE(ShaderSource, isCallValid, context, shaderPacked, count, string, length);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLStencilFuncSeparate, "context = %d, face = %s, func = %s, ref = %d, mask = %u",
CID(context), GLenumToString(GLenumGroup::StencilFaceDirection, face),
GLenumToString(GLenumGroup::StencilFunction, func), ref, mask);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateStencilFuncSeparate(context, face, func, ref, mask));
if (isCallValid)
{
context->stencilFuncSeparate(face, func, ref, mask);
}
ANGLE_CAPTURE(StencilFuncSeparate, isCallValid, context, face, func, ref, mask);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_StencilMaskSeparate(GLenum face, GLuint mask)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLStencilMaskSeparate, "context = %d, face = %s, mask = %u", CID(context),
GLenumToString(GLenumGroup::StencilFaceDirection, face), mask);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateStencilMaskSeparate(context, face, mask));
if (isCallValid)
{
context->stencilMaskSeparate(face, mask);
}
ANGLE_CAPTURE(StencilMaskSeparate, isCallValid, context, face, mask);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLStencilOpSeparate,
"context = %d, face = %s, sfail = %s, dpfail = %s, dppass = %s", CID(context),
GLenumToString(GLenumGroup::StencilFaceDirection, face),
GLenumToString(GLenumGroup::StencilOp, sfail),
GLenumToString(GLenumGroup::StencilOp, dpfail),
GLenumToString(GLenumGroup::StencilOp, dppass));
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateStencilOpSeparate(context, face, sfail, dpfail, dppass));
if (isCallValid)
{
context->stencilOpSeparate(face, sfail, dpfail, dppass);
}
ANGLE_CAPTURE(StencilOpSeparate, isCallValid, context, face, sfail, dpfail, dppass);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_Uniform1f(GLint location, GLfloat v0)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniform1f, "context = %d, location = %d, v0 = %f", CID(context), location, v0);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateUniform1f(context, locationPacked, v0));
if (isCallValid)
{
context->uniform1f(locationPacked, v0);
}
ANGLE_CAPTURE(Uniform1f, isCallValid, context, locationPacked, v0);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_Uniform1fv(GLint location, GLsizei count, const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniform1fv,
"context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context),
location, count, (uintptr_t)value);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateUniform1fv(context, locationPacked, count, value));
if (isCallValid)
{
context->uniform1fv(locationPacked, count, value);
}
ANGLE_CAPTURE(Uniform1fv, isCallValid, context, locationPacked, count, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_Uniform1i(GLint location, GLint v0)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniform1i, "context = %d, location = %d, v0 = %d", CID(context), location, v0);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateUniform1i(context, locationPacked, v0));
if (isCallValid)
{
context->uniform1i(locationPacked, v0);
}
ANGLE_CAPTURE(Uniform1i, isCallValid, context, locationPacked, v0);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_Uniform1iv(GLint location, GLsizei count, const GLint *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniform1iv,
"context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context),
location, count, (uintptr_t)value);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateUniform1iv(context, locationPacked, count, value));
if (isCallValid)
{
context->uniform1iv(locationPacked, count, value);
}
ANGLE_CAPTURE(Uniform1iv, isCallValid, context, locationPacked, count, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_Uniform2f(GLint location, GLfloat v0, GLfloat v1)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniform2f, "context = %d, location = %d, v0 = %f, v1 = %f", CID(context),
location, v0, v1);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateUniform2f(context, locationPacked, v0, v1));
if (isCallValid)
{
context->uniform2f(locationPacked, v0, v1);
}
ANGLE_CAPTURE(Uniform2f, isCallValid, context, locationPacked, v0, v1);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_Uniform2fv(GLint location, GLsizei count, const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniform2fv,
"context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context),
location, count, (uintptr_t)value);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateUniform2fv(context, locationPacked, count, value));
if (isCallValid)
{
context->uniform2fv(locationPacked, count, value);
}
ANGLE_CAPTURE(Uniform2fv, isCallValid, context, locationPacked, count, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_Uniform2i(GLint location, GLint v0, GLint v1)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniform2i, "context = %d, location = %d, v0 = %d, v1 = %d", CID(context),
location, v0, v1);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateUniform2i(context, locationPacked, v0, v1));
if (isCallValid)
{
context->uniform2i(locationPacked, v0, v1);
}
ANGLE_CAPTURE(Uniform2i, isCallValid, context, locationPacked, v0, v1);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_Uniform2iv(GLint location, GLsizei count, const GLint *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniform2iv,
"context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context),
location, count, (uintptr_t)value);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateUniform2iv(context, locationPacked, count, value));
if (isCallValid)
{
context->uniform2iv(locationPacked, count, value);
}
ANGLE_CAPTURE(Uniform2iv, isCallValid, context, locationPacked, count, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniform3f, "context = %d, location = %d, v0 = %f, v1 = %f, v2 = %f",
CID(context), location, v0, v1, v2);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateUniform3f(context, locationPacked, v0, v1, v2));
if (isCallValid)
{
context->uniform3f(locationPacked, v0, v1, v2);
}
ANGLE_CAPTURE(Uniform3f, isCallValid, context, locationPacked, v0, v1, v2);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_Uniform3fv(GLint location, GLsizei count, const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniform3fv,
"context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context),
location, count, (uintptr_t)value);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateUniform3fv(context, locationPacked, count, value));
if (isCallValid)
{
context->uniform3fv(locationPacked, count, value);
}
ANGLE_CAPTURE(Uniform3fv, isCallValid, context, locationPacked, count, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_Uniform3i(GLint location, GLint v0, GLint v1, GLint v2)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniform3i, "context = %d, location = %d, v0 = %d, v1 = %d, v2 = %d",
CID(context), location, v0, v1, v2);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateUniform3i(context, locationPacked, v0, v1, v2));
if (isCallValid)
{
context->uniform3i(locationPacked, v0, v1, v2);
}
ANGLE_CAPTURE(Uniform3i, isCallValid, context, locationPacked, v0, v1, v2);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_Uniform3iv(GLint location, GLsizei count, const GLint *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniform3iv,
"context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context),
location, count, (uintptr_t)value);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateUniform3iv(context, locationPacked, count, value));
if (isCallValid)
{
context->uniform3iv(locationPacked, count, value);
}
ANGLE_CAPTURE(Uniform3iv, isCallValid, context, locationPacked, count, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniform4f, "context = %d, location = %d, v0 = %f, v1 = %f, v2 = %f, v3 = %f",
CID(context), location, v0, v1, v2, v3);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateUniform4f(context, locationPacked, v0, v1, v2, v3));
if (isCallValid)
{
context->uniform4f(locationPacked, v0, v1, v2, v3);
}
ANGLE_CAPTURE(Uniform4f, isCallValid, context, locationPacked, v0, v1, v2, v3);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_Uniform4fv(GLint location, GLsizei count, const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniform4fv,
"context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context),
location, count, (uintptr_t)value);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateUniform4fv(context, locationPacked, count, value));
if (isCallValid)
{
context->uniform4fv(locationPacked, count, value);
}
ANGLE_CAPTURE(Uniform4fv, isCallValid, context, locationPacked, count, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniform4i, "context = %d, location = %d, v0 = %d, v1 = %d, v2 = %d, v3 = %d",
CID(context), location, v0, v1, v2, v3);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateUniform4i(context, locationPacked, v0, v1, v2, v3));
if (isCallValid)
{
context->uniform4i(locationPacked, v0, v1, v2, v3);
}
ANGLE_CAPTURE(Uniform4i, isCallValid, context, locationPacked, v0, v1, v2, v3);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_Uniform4iv(GLint location, GLsizei count, const GLint *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniform4iv,
"context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context),
location, count, (uintptr_t)value);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateUniform4iv(context, locationPacked, count, value));
if (isCallValid)
{
context->uniform4iv(locationPacked, count, value);
}
ANGLE_CAPTURE(Uniform4iv, isCallValid, context, locationPacked, count, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_UniformMatrix2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniformMatrix2fv,
"context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateUniformMatrix2fv(context, locationPacked, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix2fv(locationPacked, count, transpose, value);
}
ANGLE_CAPTURE(UniformMatrix2fv, isCallValid, context, locationPacked, count, transpose,
value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_UniformMatrix3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniformMatrix3fv,
"context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateUniformMatrix3fv(context, locationPacked, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix3fv(locationPacked, count, transpose, value);
}
ANGLE_CAPTURE(UniformMatrix3fv, isCallValid, context, locationPacked, count, transpose,
value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_UniformMatrix4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniformMatrix4fv,
"context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateUniformMatrix4fv(context, locationPacked, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix4fv(locationPacked, count, transpose, value);
}
ANGLE_CAPTURE(UniformMatrix4fv, isCallValid, context, locationPacked, count, transpose,
value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_UseProgram(GLuint program)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUseProgram, "context = %d, program = %u", CID(context), program);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateUseProgram(context, programPacked));
if (isCallValid)
{
context->useProgram(programPacked);
}
ANGLE_CAPTURE(UseProgram, isCallValid, context, programPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_ValidateProgram(GLuint program)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLValidateProgram, "context = %d, program = %u", CID(context), program);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateValidateProgram(context, programPacked));
if (isCallValid)
{
context->validateProgram(programPacked);
}
ANGLE_CAPTURE(ValidateProgram, isCallValid, context, programPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttrib1d(GLuint index, GLdouble x)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib1d, "context = %d, index = %u, x = %f", CID(context), index, x);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid = (context->skipValidation() || ValidateVertexAttrib1d(context, index, x));
if (isCallValid)
{
context->vertexAttrib1d(index, x);
}
ANGLE_CAPTURE(VertexAttrib1d, isCallValid, context, index, x);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttrib1dv(GLuint index, const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib1dv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib1dv(context, index, v));
if (isCallValid)
{
context->vertexAttrib1dv(index, v);
}
ANGLE_CAPTURE(VertexAttrib1dv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttrib1f(GLuint index, GLfloat x)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib1f, "context = %d, index = %u, x = %f", CID(context), index, x);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid = (context->skipValidation() || ValidateVertexAttrib1f(context, index, x));
if (isCallValid)
{
context->vertexAttrib1f(index, x);
}
ANGLE_CAPTURE(VertexAttrib1f, isCallValid, context, index, x);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttrib1fv(GLuint index, const GLfloat *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib1fv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib1fv(context, index, v));
if (isCallValid)
{
context->vertexAttrib1fv(index, v);
}
ANGLE_CAPTURE(VertexAttrib1fv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttrib1s(GLuint index, GLshort x)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib1s, "context = %d, index = %u, x = %d", CID(context), index, x);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid = (context->skipValidation() || ValidateVertexAttrib1s(context, index, x));
if (isCallValid)
{
context->vertexAttrib1s(index, x);
}
ANGLE_CAPTURE(VertexAttrib1s, isCallValid, context, index, x);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttrib1sv(GLuint index, const GLshort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib1sv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib1sv(context, index, v));
if (isCallValid)
{
context->vertexAttrib1sv(index, v);
}
ANGLE_CAPTURE(VertexAttrib1sv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib2d, "context = %d, index = %u, x = %f, y = %f", CID(context),
index, x, y);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib2d(context, index, x, y));
if (isCallValid)
{
context->vertexAttrib2d(index, x, y);
}
ANGLE_CAPTURE(VertexAttrib2d, isCallValid, context, index, x, y);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttrib2dv(GLuint index, const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib2dv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib2dv(context, index, v));
if (isCallValid)
{
context->vertexAttrib2dv(index, v);
}
ANGLE_CAPTURE(VertexAttrib2dv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib2f, "context = %d, index = %u, x = %f, y = %f", CID(context),
index, x, y);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib2f(context, index, x, y));
if (isCallValid)
{
context->vertexAttrib2f(index, x, y);
}
ANGLE_CAPTURE(VertexAttrib2f, isCallValid, context, index, x, y);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttrib2fv(GLuint index, const GLfloat *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib2fv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib2fv(context, index, v));
if (isCallValid)
{
context->vertexAttrib2fv(index, v);
}
ANGLE_CAPTURE(VertexAttrib2fv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttrib2s(GLuint index, GLshort x, GLshort y)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib2s, "context = %d, index = %u, x = %d, y = %d", CID(context),
index, x, y);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib2s(context, index, x, y));
if (isCallValid)
{
context->vertexAttrib2s(index, x, y);
}
ANGLE_CAPTURE(VertexAttrib2s, isCallValid, context, index, x, y);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttrib2sv(GLuint index, const GLshort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib2sv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib2sv(context, index, v));
if (isCallValid)
{
context->vertexAttrib2sv(index, v);
}
ANGLE_CAPTURE(VertexAttrib2sv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib3d, "context = %d, index = %u, x = %f, y = %f, z = %f",
CID(context), index, x, y, z);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib3d(context, index, x, y, z));
if (isCallValid)
{
context->vertexAttrib3d(index, x, y, z);
}
ANGLE_CAPTURE(VertexAttrib3d, isCallValid, context, index, x, y, z);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttrib3dv(GLuint index, const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib3dv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib3dv(context, index, v));
if (isCallValid)
{
context->vertexAttrib3dv(index, v);
}
ANGLE_CAPTURE(VertexAttrib3dv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib3f, "context = %d, index = %u, x = %f, y = %f, z = %f",
CID(context), index, x, y, z);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib3f(context, index, x, y, z));
if (isCallValid)
{
context->vertexAttrib3f(index, x, y, z);
}
ANGLE_CAPTURE(VertexAttrib3f, isCallValid, context, index, x, y, z);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttrib3fv(GLuint index, const GLfloat *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib3fv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib3fv(context, index, v));
if (isCallValid)
{
context->vertexAttrib3fv(index, v);
}
ANGLE_CAPTURE(VertexAttrib3fv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib3s, "context = %d, index = %u, x = %d, y = %d, z = %d",
CID(context), index, x, y, z);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib3s(context, index, x, y, z));
if (isCallValid)
{
context->vertexAttrib3s(index, x, y, z);
}
ANGLE_CAPTURE(VertexAttrib3s, isCallValid, context, index, x, y, z);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttrib3sv(GLuint index, const GLshort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib3sv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib3sv(context, index, v));
if (isCallValid)
{
context->vertexAttrib3sv(index, v);
}
ANGLE_CAPTURE(VertexAttrib3sv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttrib4Nbv(GLuint index, const GLbyte *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib4Nbv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib4Nbv(context, index, v));
if (isCallValid)
{
context->vertexAttrib4Nbv(index, v);
}
ANGLE_CAPTURE(VertexAttrib4Nbv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttrib4Niv(GLuint index, const GLint *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib4Niv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib4Niv(context, index, v));
if (isCallValid)
{
context->vertexAttrib4Niv(index, v);
}
ANGLE_CAPTURE(VertexAttrib4Niv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttrib4Nsv(GLuint index, const GLshort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib4Nsv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib4Nsv(context, index, v));
if (isCallValid)
{
context->vertexAttrib4Nsv(index, v);
}
ANGLE_CAPTURE(VertexAttrib4Nsv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib4Nub, "context = %d, index = %u, x = %d, y = %d, z = %d, w = %d",
CID(context), index, x, y, z, w);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib4Nub(context, index, x, y, z, w));
if (isCallValid)
{
context->vertexAttrib4Nub(index, x, y, z, w);
}
ANGLE_CAPTURE(VertexAttrib4Nub, isCallValid, context, index, x, y, z, w);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttrib4Nubv(GLuint index, const GLubyte *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib4Nubv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib4Nubv(context, index, v));
if (isCallValid)
{
context->vertexAttrib4Nubv(index, v);
}
ANGLE_CAPTURE(VertexAttrib4Nubv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttrib4Nuiv(GLuint index, const GLuint *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib4Nuiv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib4Nuiv(context, index, v));
if (isCallValid)
{
context->vertexAttrib4Nuiv(index, v);
}
ANGLE_CAPTURE(VertexAttrib4Nuiv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttrib4Nusv(GLuint index, const GLushort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib4Nusv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib4Nusv(context, index, v));
if (isCallValid)
{
context->vertexAttrib4Nusv(index, v);
}
ANGLE_CAPTURE(VertexAttrib4Nusv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttrib4bv(GLuint index, const GLbyte *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib4bv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib4bv(context, index, v));
if (isCallValid)
{
context->vertexAttrib4bv(index, v);
}
ANGLE_CAPTURE(VertexAttrib4bv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib4d, "context = %d, index = %u, x = %f, y = %f, z = %f, w = %f",
CID(context), index, x, y, z, w);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib4d(context, index, x, y, z, w));
if (isCallValid)
{
context->vertexAttrib4d(index, x, y, z, w);
}
ANGLE_CAPTURE(VertexAttrib4d, isCallValid, context, index, x, y, z, w);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttrib4dv(GLuint index, const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib4dv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib4dv(context, index, v));
if (isCallValid)
{
context->vertexAttrib4dv(index, v);
}
ANGLE_CAPTURE(VertexAttrib4dv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib4f, "context = %d, index = %u, x = %f, y = %f, z = %f, w = %f",
CID(context), index, x, y, z, w);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib4f(context, index, x, y, z, w));
if (isCallValid)
{
context->vertexAttrib4f(index, x, y, z, w);
}
ANGLE_CAPTURE(VertexAttrib4f, isCallValid, context, index, x, y, z, w);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttrib4fv(GLuint index, const GLfloat *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib4fv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib4fv(context, index, v));
if (isCallValid)
{
context->vertexAttrib4fv(index, v);
}
ANGLE_CAPTURE(VertexAttrib4fv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttrib4iv(GLuint index, const GLint *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib4iv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib4iv(context, index, v));
if (isCallValid)
{
context->vertexAttrib4iv(index, v);
}
ANGLE_CAPTURE(VertexAttrib4iv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib4s, "context = %d, index = %u, x = %d, y = %d, z = %d, w = %d",
CID(context), index, x, y, z, w);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib4s(context, index, x, y, z, w));
if (isCallValid)
{
context->vertexAttrib4s(index, x, y, z, w);
}
ANGLE_CAPTURE(VertexAttrib4s, isCallValid, context, index, x, y, z, w);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttrib4sv(GLuint index, const GLshort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib4sv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib4sv(context, index, v));
if (isCallValid)
{
context->vertexAttrib4sv(index, v);
}
ANGLE_CAPTURE(VertexAttrib4sv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttrib4ubv(GLuint index, const GLubyte *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib4ubv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib4ubv(context, index, v));
if (isCallValid)
{
context->vertexAttrib4ubv(index, v);
}
ANGLE_CAPTURE(VertexAttrib4ubv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttrib4uiv(GLuint index, const GLuint *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib4uiv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib4uiv(context, index, v));
if (isCallValid)
{
context->vertexAttrib4uiv(index, v);
}
ANGLE_CAPTURE(VertexAttrib4uiv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttrib4usv(GLuint index, const GLushort *v)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttrib4usv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
CID(context), index, (uintptr_t)v);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib4usv(context, index, v));
if (isCallValid)
{
context->vertexAttrib4usv(index, v);
}
ANGLE_CAPTURE(VertexAttrib4usv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttribPointer(GLuint index,
GLint size,
GLenum type,
GLboolean normalized,
GLsizei stride,
const void *pointer)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttribPointer,
"context = %d, index = %u, size = %d, type = %s, normalized = %s, stride = %d, pointer = "
"0x%016" PRIxPTR "",
CID(context), index, size, GLenumToString(GLenumGroup::VertexAttribPointerType, type),
GLbooleanToString(normalized), stride, (uintptr_t)pointer);
if (context)
{
VertexAttribType typePacked = PackParam<VertexAttribType>(type);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateVertexAttribPointer(context, index, size, typePacked,
normalized, stride, pointer));
if (isCallValid)
{
context->vertexAttribPointer(index, size, typePacked, normalized, stride, pointer);
}
ANGLE_CAPTURE(VertexAttribPointer, isCallValid, context, index, size, typePacked,
normalized, stride, pointer);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
// GL 2.1
void GL_APIENTRY GL_UniformMatrix2x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniformMatrix2x3fv,
"context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateUniformMatrix2x3fv(context, locationPacked, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix2x3fv(locationPacked, count, transpose, value);
}
ANGLE_CAPTURE(UniformMatrix2x3fv, isCallValid, context, locationPacked, count, transpose,
value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_UniformMatrix2x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniformMatrix2x4fv,
"context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateUniformMatrix2x4fv(context, locationPacked, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix2x4fv(locationPacked, count, transpose, value);
}
ANGLE_CAPTURE(UniformMatrix2x4fv, isCallValid, context, locationPacked, count, transpose,
value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_UniformMatrix3x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniformMatrix3x2fv,
"context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateUniformMatrix3x2fv(context, locationPacked, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix3x2fv(locationPacked, count, transpose, value);
}
ANGLE_CAPTURE(UniformMatrix3x2fv, isCallValid, context, locationPacked, count, transpose,
value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_UniformMatrix3x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniformMatrix3x4fv,
"context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateUniformMatrix3x4fv(context, locationPacked, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix3x4fv(locationPacked, count, transpose, value);
}
ANGLE_CAPTURE(UniformMatrix3x4fv, isCallValid, context, locationPacked, count, transpose,
value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_UniformMatrix4x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniformMatrix4x2fv,
"context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateUniformMatrix4x2fv(context, locationPacked, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix4x2fv(locationPacked, count, transpose, value);
}
ANGLE_CAPTURE(UniformMatrix4x2fv, isCallValid, context, locationPacked, count, transpose,
value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_UniformMatrix4x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUniformMatrix4x3fv,
"context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateUniformMatrix4x3fv(context, locationPacked, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix4x3fv(locationPacked, count, transpose, value);
}
ANGLE_CAPTURE(UniformMatrix4x3fv, isCallValid, context, locationPacked, count, transpose,
value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
} // extern "C"