blob: 1ba3d386200747bfc59a0023c00d3a9631a1c970 [file] [log] [blame]
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationES1.cpp: Validation functions for OpenGL ES 1.0 entry point parameters
#include "libANGLE/validationES1_autogen.h"
#include "common/debug.h"
#include "libANGLE/Context.h"
#include "libANGLE/ErrorStrings.h"
#include "libANGLE/GLES1State.h"
#include "libANGLE/queryconversions.h"
#include "libANGLE/queryutils.h"
#include "libANGLE/validationES.h"
#define ANGLE_VALIDATE_IS_GLES1(context) \
do \
{ \
if (context->getClientType() != EGL_OPENGL_API && context->getClientMajorVersion() > 1) \
{ \
context->validationError(GL_INVALID_OPERATION, kGLES1Only); \
return false; \
} \
} while (0)
namespace gl
{
using namespace err;
bool ValidateAlphaFuncCommon(const Context *context, AlphaTestFunc func)
{
switch (func)
{
case AlphaTestFunc::AlwaysPass:
case AlphaTestFunc::Equal:
case AlphaTestFunc::Gequal:
case AlphaTestFunc::Greater:
case AlphaTestFunc::Lequal:
case AlphaTestFunc::Less:
case AlphaTestFunc::Never:
case AlphaTestFunc::NotEqual:
return true;
default:
context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
return false;
}
}
bool ValidateClientStateCommon(const Context *context, ClientVertexArrayType arrayType)
{
ANGLE_VALIDATE_IS_GLES1(context);
switch (arrayType)
{
case ClientVertexArrayType::Vertex:
case ClientVertexArrayType::Normal:
case ClientVertexArrayType::Color:
case ClientVertexArrayType::TextureCoord:
return true;
case ClientVertexArrayType::PointSize:
if (!context->getExtensions().pointSizeArrayOES)
{
context->validationError(GL_INVALID_ENUM, kPointSizeArrayExtensionNotEnabled);
return false;
}
return true;
default:
context->validationError(GL_INVALID_ENUM, kInvalidClientState);
return false;
}
}
bool ValidateBuiltinVertexAttributeCommon(const Context *context,
ClientVertexArrayType arrayType,
GLint size,
VertexAttribType type,
GLsizei stride,
const void *pointer)
{
ANGLE_VALIDATE_IS_GLES1(context);
if (stride < 0)
{
context->validationError(GL_INVALID_VALUE, kInvalidVertexPointerStride);
return false;
}
int minSize = 1;
int maxSize = 4;
switch (arrayType)
{
case ClientVertexArrayType::Vertex:
case ClientVertexArrayType::TextureCoord:
minSize = 2;
maxSize = 4;
break;
case ClientVertexArrayType::Normal:
minSize = 3;
maxSize = 3;
break;
case ClientVertexArrayType::Color:
minSize = 4;
maxSize = 4;
break;
case ClientVertexArrayType::PointSize:
if (!context->getExtensions().pointSizeArrayOES)
{
context->validationError(GL_INVALID_ENUM, kPointSizeArrayExtensionNotEnabled);
return false;
}
minSize = 1;
maxSize = 1;
break;
default:
UNREACHABLE();
return false;
}
if (size < minSize || size > maxSize)
{
context->validationError(GL_INVALID_VALUE, kInvalidVertexPointerSize);
return false;
}
switch (type)
{
case VertexAttribType::Byte:
if (arrayType == ClientVertexArrayType::PointSize)
{
context->validationError(GL_INVALID_ENUM, kInvalidVertexPointerType);
return false;
}
break;
case VertexAttribType::Short:
if (arrayType == ClientVertexArrayType::PointSize ||
arrayType == ClientVertexArrayType::Color)
{
context->validationError(GL_INVALID_ENUM, kInvalidVertexPointerType);
return false;
}
break;
case VertexAttribType::Fixed:
case VertexAttribType::Float:
break;
case VertexAttribType::UnsignedByte:
if (arrayType != ClientVertexArrayType::Color)
{
context->validationError(GL_INVALID_ENUM, kInvalidVertexPointerType);
return false;
}
break;
default:
context->validationError(GL_INVALID_ENUM, kInvalidVertexPointerType);
return false;
}
return true;
}
bool ValidateLightCaps(const Context *context, GLenum light)
{
if (light < GL_LIGHT0 || light >= GL_LIGHT0 + context->getCaps().maxLights)
{
context->validationError(GL_INVALID_ENUM, kInvalidLight);
return false;
}
return true;
}
bool ValidateLightCommon(const Context *context,
GLenum light,
LightParameter pname,
const GLfloat *params)
{
ANGLE_VALIDATE_IS_GLES1(context);
if (!ValidateLightCaps(context, light))
{
return false;
}
switch (pname)
{
case LightParameter::Ambient:
case LightParameter::Diffuse:
case LightParameter::Specular:
case LightParameter::Position:
case LightParameter::SpotDirection:
return true;
case LightParameter::SpotExponent:
if (params[0] < 0.0f || params[0] > 128.0f)
{
context->validationError(GL_INVALID_VALUE, kLightParameterOutOfRange);
return false;
}
return true;
case LightParameter::SpotCutoff:
if (params[0] == 180.0f)
{
return true;
}
if (params[0] < 0.0f || params[0] > 90.0f)
{
context->validationError(GL_INVALID_VALUE, kLightParameterOutOfRange);
return false;
}
return true;
case LightParameter::ConstantAttenuation:
case LightParameter::LinearAttenuation:
case LightParameter::QuadraticAttenuation:
if (params[0] < 0.0f)
{
context->validationError(GL_INVALID_VALUE, kLightParameterOutOfRange);
return false;
}
return true;
default:
context->validationError(GL_INVALID_ENUM, kInvalidLightParameter);
return false;
}
}
bool ValidateLightSingleComponent(const Context *context,
GLenum light,
LightParameter pname,
GLfloat param)
{
if (!ValidateLightCommon(context, light, pname, &param))
{
return false;
}
if (GetLightParameterCount(pname) > 1)
{
context->validationError(GL_INVALID_ENUM, kInvalidLightParameter);
return false;
}
return true;
}
bool ValidateMaterialCommon(const Context *context,
GLenum face,
MaterialParameter pname,
const GLfloat *params)
{
switch (pname)
{
case MaterialParameter::Ambient:
case MaterialParameter::AmbientAndDiffuse:
case MaterialParameter::Diffuse:
case MaterialParameter::Specular:
case MaterialParameter::Emission:
return true;
case MaterialParameter::Shininess:
if (params[0] < 0.0f || params[0] > 128.0f)
{
context->validationError(GL_INVALID_VALUE, kMaterialParameterOutOfRange);
return false;
}
return true;
default:
context->validationError(GL_INVALID_ENUM, kInvalidMaterialParameter);
return false;
}
}
bool ValidateMaterialSetting(const Context *context,
GLenum face,
MaterialParameter pname,
const GLfloat *params)
{
ANGLE_VALIDATE_IS_GLES1(context);
if (face != GL_FRONT_AND_BACK)
{
context->validationError(GL_INVALID_ENUM, kInvalidMaterialFace);
return false;
}
return ValidateMaterialCommon(context, face, pname, params);
}
bool ValidateMaterialQuery(const Context *context, GLenum face, MaterialParameter pname)
{
ANGLE_VALIDATE_IS_GLES1(context);
if (face != GL_FRONT && face != GL_BACK)
{
context->validationError(GL_INVALID_ENUM, kInvalidMaterialFace);
return false;
}
GLfloat validateParams[4] = {0.0f, 0.0f, 0.0f, 0.0f};
return ValidateMaterialCommon(context, face, pname, validateParams);
}
bool ValidateMaterialSingleComponent(const Context *context,
GLenum face,
MaterialParameter pname,
GLfloat param)
{
if (!ValidateMaterialSetting(context, face, pname, &param))
{
return false;
}
if (GetMaterialParameterCount(pname) > 1)
{
context->validationError(GL_INVALID_ENUM, kInvalidMaterialParameter);
return false;
}
return true;
}
bool ValidateLightModelCommon(const Context *context, GLenum pname)
{
ANGLE_VALIDATE_IS_GLES1(context);
switch (pname)
{
case GL_LIGHT_MODEL_AMBIENT:
case GL_LIGHT_MODEL_TWO_SIDE:
return true;
default:
context->validationError(GL_INVALID_ENUM, kInvalidLightModelParameter);
return false;
}
}
bool ValidateLightModelSingleComponent(const Context *context, GLenum pname)
{
if (!ValidateLightModelCommon(context, pname))
{
return false;
}
switch (pname)
{
case GL_LIGHT_MODEL_TWO_SIDE:
return true;
default:
context->validationError(GL_INVALID_ENUM, kInvalidLightModelParameter);
return false;
}
}
bool ValidateClipPlaneCommon(const Context *context, GLenum plane)
{
ANGLE_VALIDATE_IS_GLES1(context);
if (plane < GL_CLIP_PLANE0 || plane >= GL_CLIP_PLANE0 + context->getCaps().maxClipPlanes)
{
context->validationError(GL_INVALID_ENUM, kInvalidClipPlane);
return false;
}
return true;
}
bool ValidateFogCommon(const Context *context, GLenum pname, const GLfloat *params)
{
ANGLE_VALIDATE_IS_GLES1(context);
switch (pname)
{
case GL_FOG_MODE:
{
GLenum modeParam = static_cast<GLenum>(params[0]);
switch (modeParam)
{
case GL_EXP:
case GL_EXP2:
case GL_LINEAR:
return true;
default:
context->validationError(GL_INVALID_VALUE, kInvalidFogMode);
return false;
}
}
case GL_FOG_START:
case GL_FOG_END:
case GL_FOG_COLOR:
break;
case GL_FOG_DENSITY:
if (params[0] < 0.0f)
{
context->validationError(GL_INVALID_VALUE, kInvalidFogDensity);
return false;
}
break;
default:
context->validationError(GL_INVALID_ENUM, kInvalidFogParameter);
return false;
}
return true;
}
bool ValidateTexEnvCommon(const Context *context,
TextureEnvTarget target,
TextureEnvParameter pname,
const GLfloat *params)
{
ANGLE_VALIDATE_IS_GLES1(context);
switch (target)
{
case TextureEnvTarget::Env:
switch (pname)
{
case TextureEnvParameter::Mode:
{
TextureEnvMode mode = FromGLenum<TextureEnvMode>(ConvertToGLenum(params[0]));
switch (mode)
{
case TextureEnvMode::Add:
case TextureEnvMode::Blend:
case TextureEnvMode::Combine:
case TextureEnvMode::Decal:
case TextureEnvMode::Modulate:
case TextureEnvMode::Replace:
break;
default:
context->validationError(GL_INVALID_VALUE, kInvalidTextureEnvMode);
return false;
}
break;
}
case TextureEnvParameter::CombineRgb:
case TextureEnvParameter::CombineAlpha:
{
TextureCombine combine = FromGLenum<TextureCombine>(ConvertToGLenum(params[0]));
switch (combine)
{
case TextureCombine::Add:
case TextureCombine::AddSigned:
case TextureCombine::Interpolate:
case TextureCombine::Modulate:
case TextureCombine::Replace:
case TextureCombine::Subtract:
break;
case TextureCombine::Dot3Rgb:
case TextureCombine::Dot3Rgba:
if (pname == TextureEnvParameter::CombineAlpha)
{
context->validationError(GL_INVALID_VALUE, kInvalidTextureCombine);
return false;
}
break;
default:
context->validationError(GL_INVALID_VALUE, kInvalidTextureCombine);
return false;
}
break;
}
case TextureEnvParameter::Src0Rgb:
case TextureEnvParameter::Src1Rgb:
case TextureEnvParameter::Src2Rgb:
case TextureEnvParameter::Src0Alpha:
case TextureEnvParameter::Src1Alpha:
case TextureEnvParameter::Src2Alpha:
{
TextureSrc combine = FromGLenum<TextureSrc>(ConvertToGLenum(params[0]));
switch (combine)
{
case TextureSrc::Constant:
case TextureSrc::Previous:
case TextureSrc::PrimaryColor:
case TextureSrc::Texture:
break;
default:
context->validationError(GL_INVALID_VALUE, kInvalidTextureCombineSrc);
return false;
}
break;
}
case TextureEnvParameter::Op0Rgb:
case TextureEnvParameter::Op1Rgb:
case TextureEnvParameter::Op2Rgb:
case TextureEnvParameter::Op0Alpha:
case TextureEnvParameter::Op1Alpha:
case TextureEnvParameter::Op2Alpha:
{
TextureOp operand = FromGLenum<TextureOp>(ConvertToGLenum(params[0]));
switch (operand)
{
case TextureOp::SrcAlpha:
case TextureOp::OneMinusSrcAlpha:
break;
case TextureOp::SrcColor:
case TextureOp::OneMinusSrcColor:
if (pname == TextureEnvParameter::Op0Alpha ||
pname == TextureEnvParameter::Op1Alpha ||
pname == TextureEnvParameter::Op2Alpha)
{
context->validationError(GL_INVALID_VALUE, kInvalidTextureCombine);
return false;
}
break;
default:
context->validationError(GL_INVALID_VALUE, kInvalidTextureCombineOp);
return false;
}
break;
}
case TextureEnvParameter::RgbScale:
case TextureEnvParameter::AlphaScale:
if (params[0] != 1.0f && params[0] != 2.0f && params[0] != 4.0f)
{
context->validationError(GL_INVALID_VALUE, kInvalidTextureEnvScale);
return false;
}
break;
case TextureEnvParameter::Color:
break;
default:
context->validationError(GL_INVALID_ENUM, kInvalidTextureEnvParameter);
return false;
}
break;
case TextureEnvTarget::PointSprite:
if (!context->getExtensions().pointSpriteOES)
{
context->validationError(GL_INVALID_ENUM, kInvalidTextureEnvTarget);
return false;
}
switch (pname)
{
case TextureEnvParameter::PointCoordReplace:
break;
default:
context->validationError(GL_INVALID_ENUM, kInvalidTextureEnvParameter);
return false;
}
break;
default:
context->validationError(GL_INVALID_ENUM, kInvalidTextureEnvTarget);
return false;
}
return true;
}
bool ValidateGetTexEnvCommon(const Context *context,
TextureEnvTarget target,
TextureEnvParameter pname)
{
GLfloat validateParams[4] = {};
switch (pname)
{
case TextureEnvParameter::Mode:
ConvertPackedEnum(TextureEnvMode::Add, validateParams);
break;
case TextureEnvParameter::CombineRgb:
case TextureEnvParameter::CombineAlpha:
ConvertPackedEnum(TextureCombine::Add, validateParams);
break;
case TextureEnvParameter::Src0Rgb:
case TextureEnvParameter::Src1Rgb:
case TextureEnvParameter::Src2Rgb:
case TextureEnvParameter::Src0Alpha:
case TextureEnvParameter::Src1Alpha:
case TextureEnvParameter::Src2Alpha:
ConvertPackedEnum(TextureSrc::Constant, validateParams);
break;
case TextureEnvParameter::Op0Rgb:
case TextureEnvParameter::Op1Rgb:
case TextureEnvParameter::Op2Rgb:
case TextureEnvParameter::Op0Alpha:
case TextureEnvParameter::Op1Alpha:
case TextureEnvParameter::Op2Alpha:
ConvertPackedEnum(TextureOp::SrcAlpha, validateParams);
break;
case TextureEnvParameter::RgbScale:
case TextureEnvParameter::AlphaScale:
case TextureEnvParameter::PointCoordReplace:
validateParams[0] = 1.0f;
break;
default:
break;
}
return ValidateTexEnvCommon(context, target, pname, validateParams);
}
bool ValidatePointParameterCommon(const Context *context,
PointParameter pname,
const GLfloat *params)
{
ANGLE_VALIDATE_IS_GLES1(context);
switch (pname)
{
case PointParameter::PointSizeMin:
case PointParameter::PointSizeMax:
case PointParameter::PointFadeThresholdSize:
case PointParameter::PointDistanceAttenuation:
for (unsigned int i = 0; i < GetPointParameterCount(pname); i++)
{
if (params[i] < 0.0f)
{
context->validationError(GL_INVALID_VALUE, kInvalidPointParameterValue);
return false;
}
}
break;
default:
context->validationError(GL_INVALID_ENUM, kInvalidPointParameter);
return false;
}
return true;
}
bool ValidatePointSizeCommon(const Context *context, GLfloat size)
{
ANGLE_VALIDATE_IS_GLES1(context);
if (size <= 0.0f)
{
context->validationError(GL_INVALID_VALUE, kInvalidPointSizeValue);
return false;
}
return true;
}
bool ValidateDrawTexCommon(const Context *context, float width, float height)
{
ANGLE_VALIDATE_IS_GLES1(context);
if (width <= 0.0f || height <= 0.0f)
{
context->validationError(GL_INVALID_VALUE, kNonPositiveDrawTextureDimension);
return false;
}
return true;
}
} // namespace gl
namespace gl
{
bool ValidateAlphaFunc(const Context *context, AlphaTestFunc func, GLfloat ref)
{
ANGLE_VALIDATE_IS_GLES1(context);
return ValidateAlphaFuncCommon(context, func);
}
bool ValidateAlphaFuncx(const Context *context, AlphaTestFunc func, GLfixed ref)
{
ANGLE_VALIDATE_IS_GLES1(context);
return ValidateAlphaFuncCommon(context, func);
}
bool ValidateClearColorx(const Context *context,
GLfixed red,
GLfixed green,
GLfixed blue,
GLfixed alpha)
{
ANGLE_VALIDATE_IS_GLES1(context);
return true;
}
bool ValidateClearDepthx(const Context *context, GLfixed depth)
{
ANGLE_VALIDATE_IS_GLES1(context);
return true;
}
bool ValidateClientActiveTexture(const Context *context, GLenum texture)
{
ANGLE_VALIDATE_IS_GLES1(context);
return ValidateMultitextureUnit(context, texture);
}
bool ValidateClipPlanef(const Context *context, GLenum plane, const GLfloat *eqn)
{
return ValidateClipPlaneCommon(context, plane);
}
bool ValidateClipPlanex(const Context *context, GLenum plane, const GLfixed *equation)
{
return ValidateClipPlaneCommon(context, plane);
}
bool ValidateColor4f(const Context *context,
GLfloat red,
GLfloat green,
GLfloat blue,
GLfloat alpha)
{
ANGLE_VALIDATE_IS_GLES1(context);
return true;
}
bool ValidateColor4ub(const Context *context,
GLubyte red,
GLubyte green,
GLubyte blue,
GLubyte alpha)
{
ANGLE_VALIDATE_IS_GLES1(context);
return true;
}
bool ValidateColor4x(const Context *context,
GLfixed red,
GLfixed green,
GLfixed blue,
GLfixed alpha)
{
ANGLE_VALIDATE_IS_GLES1(context);
return true;
}
bool ValidateColorPointer(const Context *context,
GLint size,
VertexAttribType type,
GLsizei stride,
const void *pointer)
{
return ValidateBuiltinVertexAttributeCommon(context, ClientVertexArrayType::Color, size, type,
stride, pointer);
}
bool ValidateCullFace(const Context *context, GLenum mode)
{
UNIMPLEMENTED();
return true;
}
bool ValidateDepthRangex(const Context *context, GLfixed n, GLfixed f)
{
ANGLE_VALIDATE_IS_GLES1(context);
if (context->getExtensions().webglCompatibility && n > f)
{
context->validationError(GL_INVALID_OPERATION, kInvalidDepthRange);
return false;
}
return true;
}
bool ValidateDisableClientState(const Context *context, ClientVertexArrayType arrayType)
{
return ValidateClientStateCommon(context, arrayType);
}
bool ValidateEnableClientState(const Context *context, ClientVertexArrayType arrayType)
{
return ValidateClientStateCommon(context, arrayType);
}
bool ValidateFogf(const Context *context, GLenum pname, GLfloat param)
{
return ValidateFogCommon(context, pname, &param);
}
bool ValidateFogfv(const Context *context, GLenum pname, const GLfloat *params)
{
return ValidateFogCommon(context, pname, params);
}
bool ValidateFogx(const Context *context, GLenum pname, GLfixed param)
{
ANGLE_VALIDATE_IS_GLES1(context);
GLfloat asFloat =
pname == GL_FOG_MODE ? static_cast<GLfloat>(param) : ConvertFixedToFloat(param);
return ValidateFogCommon(context, pname, &asFloat);
}
bool ValidateFogxv(const Context *context, GLenum pname, const GLfixed *params)
{
ANGLE_VALIDATE_IS_GLES1(context);
unsigned int paramCount = GetFogParameterCount(pname);
GLfloat paramsf[4] = {};
if (pname == GL_FOG_MODE)
{
paramsf[0] = static_cast<GLfloat>(params[0]);
}
else
{
for (unsigned int i = 0; i < paramCount; i++)
{
paramsf[i] = ConvertFixedToFloat(params[i]);
}
}
return ValidateFogCommon(context, pname, paramsf);
}
bool ValidateFrustumf(const Context *context,
GLfloat l,
GLfloat r,
GLfloat b,
GLfloat t,
GLfloat n,
GLfloat f)
{
ANGLE_VALIDATE_IS_GLES1(context);
if (l == r || b == t || n == f || n <= 0.0f || f <= 0.0f)
{
context->validationError(GL_INVALID_VALUE, kInvalidProjectionMatrix);
}
return true;
}
bool ValidateFrustumx(const Context *context,
GLfixed l,
GLfixed r,
GLfixed b,
GLfixed t,
GLfixed n,
GLfixed f)
{
ANGLE_VALIDATE_IS_GLES1(context);
if (l == r || b == t || n == f || n <= 0 || f <= 0)
{
context->validationError(GL_INVALID_VALUE, kInvalidProjectionMatrix);
}
return true;
}
bool ValidateGetBufferParameteriv(const Context *context,
GLenum target,
GLenum pname,
const GLint *params)
{
UNIMPLEMENTED();
return true;
}
bool ValidateGetClipPlanef(const Context *context, GLenum plane, const GLfloat *equation)
{
return ValidateClipPlaneCommon(context, plane);
}
bool ValidateGetClipPlanex(const Context *context, GLenum plane, const GLfixed *equation)
{
return ValidateClipPlaneCommon(context, plane);
}
bool ValidateGetFixedv(const Context *context, GLenum pname, const GLfixed *params)
{
ANGLE_VALIDATE_IS_GLES1(context);
GLenum nativeType;
unsigned int numParams = 0;
return ValidateStateQuery(context, pname, &nativeType, &numParams);
}
bool ValidateGetLightfv(const Context *context,
GLenum light,
LightParameter pname,
const GLfloat *params)
{
GLfloat validateParams[4] = {0.0f, 0.0f, 0.0f, 0.0f};
return ValidateLightCommon(context, light, pname, validateParams);
}
bool ValidateGetLightxv(const Context *context,
GLenum light,
LightParameter pname,
const GLfixed *params)
{
GLfloat validateParams[4] = {0.0f, 0.0f, 0.0f, 0.0f};
return ValidateLightCommon(context, light, pname, validateParams);
}
bool ValidateGetMaterialfv(const Context *context,
GLenum face,
MaterialParameter pname,
const GLfloat *params)
{
return ValidateMaterialQuery(context, face, pname);
}
bool ValidateGetMaterialxv(const Context *context,
GLenum face,
MaterialParameter pname,
const GLfixed *params)
{
return ValidateMaterialQuery(context, face, pname);
}
bool ValidateGetTexEnvfv(const Context *context,
TextureEnvTarget target,
TextureEnvParameter pname,
const GLfloat *params)
{
return ValidateGetTexEnvCommon(context, target, pname);
}
bool ValidateGetTexEnviv(const Context *context,
TextureEnvTarget target,
TextureEnvParameter pname,
const GLint *params)
{
return ValidateGetTexEnvCommon(context, target, pname);
}
bool ValidateGetTexEnvxv(const Context *context,
TextureEnvTarget target,
TextureEnvParameter pname,
const GLfixed *params)
{
return ValidateGetTexEnvCommon(context, target, pname);
}
bool ValidateGetTexParameterxv(const Context *context,
TextureType target,
GLenum pname,
const GLfixed *params)
{
ANGLE_VALIDATE_IS_GLES1(context);
if (!ValidateGetTexParameterBase(context, target, pname, nullptr))
{
return false;
}
return true;
}
bool ValidateLightModelf(const Context *context, GLenum pname, GLfloat param)
{
return ValidateLightModelSingleComponent(context, pname);
}
bool ValidateLightModelfv(const Context *context, GLenum pname, const GLfloat *params)
{
return ValidateLightModelCommon(context, pname);
}
bool ValidateLightModelx(const Context *context, GLenum pname, GLfixed param)
{
return ValidateLightModelSingleComponent(context, pname);
}
bool ValidateLightModelxv(const Context *context, GLenum pname, const GLfixed *param)
{
return ValidateLightModelCommon(context, pname);
}
bool ValidateLightf(const Context *context, GLenum light, LightParameter pname, GLfloat param)
{
return ValidateLightSingleComponent(context, light, pname, param);
}
bool ValidateLightfv(const Context *context,
GLenum light,
LightParameter pname,
const GLfloat *params)
{
return ValidateLightCommon(context, light, pname, params);
}
bool ValidateLightx(const Context *context, GLenum light, LightParameter pname, GLfixed param)
{
return ValidateLightSingleComponent(context, light, pname, ConvertFixedToFloat(param));
}
bool ValidateLightxv(const Context *context,
GLenum light,
LightParameter pname,
const GLfixed *params)
{
GLfloat paramsf[4];
for (unsigned int i = 0; i < GetLightParameterCount(pname); i++)
{
paramsf[i] = ConvertFixedToFloat(params[i]);
}
return ValidateLightCommon(context, light, pname, paramsf);
}
bool ValidateLineWidthx(const Context *context, GLfixed width)
{
ANGLE_VALIDATE_IS_GLES1(context);
if (width <= 0)
{
context->validationError(GL_INVALID_VALUE, kInvalidWidth);
return false;
}
return true;
}
bool ValidateLoadIdentity(const Context *context)
{
ANGLE_VALIDATE_IS_GLES1(context);
return true;
}
bool ValidateLoadMatrixf(const Context *context, const GLfloat *m)
{
ANGLE_VALIDATE_IS_GLES1(context);
return true;
}
bool ValidateLoadMatrixx(const Context *context, const GLfixed *m)
{
ANGLE_VALIDATE_IS_GLES1(context);
return true;
}
bool ValidateLogicOp(const Context *context, LogicalOperation opcode)
{
ANGLE_VALIDATE_IS_GLES1(context);
switch (opcode)
{
case LogicalOperation::And:
case LogicalOperation::AndInverted:
case LogicalOperation::AndReverse:
case LogicalOperation::Clear:
case LogicalOperation::Copy:
case LogicalOperation::CopyInverted:
case LogicalOperation::Equiv:
case LogicalOperation::Invert:
case LogicalOperation::Nand:
case LogicalOperation::Noop:
case LogicalOperation::Nor:
case LogicalOperation::Or:
case LogicalOperation::OrInverted:
case LogicalOperation::OrReverse:
case LogicalOperation::Set:
case LogicalOperation::Xor:
return true;
default:
context->validationError(GL_INVALID_ENUM, kInvalidLogicOp);
return false;
}
}
bool ValidateMaterialf(const Context *context, GLenum face, MaterialParameter pname, GLfloat param)
{
return ValidateMaterialSingleComponent(context, face, pname, param);
}
bool ValidateMaterialfv(const Context *context,
GLenum face,
MaterialParameter pname,
const GLfloat *params)
{
return ValidateMaterialSetting(context, face, pname, params);
}
bool ValidateMaterialx(const Context *context, GLenum face, MaterialParameter pname, GLfixed param)
{
return ValidateMaterialSingleComponent(context, face, pname, ConvertFixedToFloat(param));
}
bool ValidateMaterialxv(const Context *context,
GLenum face,
MaterialParameter pname,
const GLfixed *params)
{
GLfloat paramsf[4];
for (unsigned int i = 0; i < GetMaterialParameterCount(pname); i++)
{
paramsf[i] = ConvertFixedToFloat(params[i]);
}
return ValidateMaterialSetting(context, face, pname, paramsf);
}
bool ValidateMatrixMode(const Context *context, MatrixType mode)
{
ANGLE_VALIDATE_IS_GLES1(context);
switch (mode)
{
case MatrixType::Projection:
case MatrixType::Modelview:
case MatrixType::Texture:
return true;
default:
context->validationError(GL_INVALID_ENUM, kInvalidMatrixMode);
return false;
}
}
bool ValidateMultMatrixf(const Context *context, const GLfloat *m)
{
ANGLE_VALIDATE_IS_GLES1(context);
return true;
}
bool ValidateMultMatrixx(const Context *context, const GLfixed *m)
{
ANGLE_VALIDATE_IS_GLES1(context);
return true;
}
bool ValidateMultiTexCoord4f(const Context *context,
GLenum target,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat q)
{
ANGLE_VALIDATE_IS_GLES1(context);
return ValidateMultitextureUnit(context, target);
}
bool ValidateMultiTexCoord4x(const Context *context,
GLenum target,
GLfixed s,
GLfixed t,
GLfixed r,
GLfixed q)
{
ANGLE_VALIDATE_IS_GLES1(context);
return ValidateMultitextureUnit(context, target);
}
bool ValidateNormal3f(const Context *context, GLfloat nx, GLfloat ny, GLfloat nz)
{
ANGLE_VALIDATE_IS_GLES1(context);
return true;
}
bool ValidateNormal3x(const Context *context, GLfixed nx, GLfixed ny, GLfixed nz)
{
ANGLE_VALIDATE_IS_GLES1(context);
return true;
}
bool ValidateNormalPointer(const Context *context,
VertexAttribType type,
GLsizei stride,
const void *pointer)
{
return ValidateBuiltinVertexAttributeCommon(context, ClientVertexArrayType::Normal, 3, type,
stride, pointer);
}
bool ValidateOrthof(const Context *context,
GLfloat l,
GLfloat r,
GLfloat b,
GLfloat t,
GLfloat n,
GLfloat f)
{
ANGLE_VALIDATE_IS_GLES1(context);
// [OpenGL ES 1.1.12] section 2.10.2 page 31:
// If l is equal to r, b is equal to t, or n is equal to f, the
// error INVALID VALUE results.
if (l == r || b == t || n == f)
{
context->validationError(GL_INVALID_VALUE, kInvalidProjectionMatrix);
}
return true;
}
bool ValidateOrthox(const Context *context,
GLfixed l,
GLfixed r,
GLfixed b,
GLfixed t,
GLfixed n,
GLfixed f)
{
ANGLE_VALIDATE_IS_GLES1(context);
if (l == r || b == t || n == f)
{
context->validationError(GL_INVALID_VALUE, kInvalidProjectionMatrix);
}
return true;
}
bool ValidatePointParameterf(const Context *context, PointParameter pname, GLfloat param)
{
unsigned int paramCount = GetPointParameterCount(pname);
if (paramCount != 1)
{
context->validationError(GL_INVALID_ENUM, kInvalidPointParameter);
return false;
}
return ValidatePointParameterCommon(context, pname, &param);
}
bool ValidatePointParameterfv(const Context *context, PointParameter pname, const GLfloat *params)
{
return ValidatePointParameterCommon(context, pname, params);
}
bool ValidatePointParameterx(const Context *context, PointParameter pname, GLfixed param)
{
unsigned int paramCount = GetPointParameterCount(pname);
if (paramCount != 1)
{
context->validationError(GL_INVALID_ENUM, kInvalidPointParameter);
return false;
}
GLfloat paramf = ConvertFixedToFloat(param);
return ValidatePointParameterCommon(context, pname, &paramf);
}
bool ValidatePointParameterxv(const Context *context, PointParameter pname, const GLfixed *params)
{
GLfloat paramsf[4] = {};
for (unsigned int i = 0; i < GetPointParameterCount(pname); i++)
{
paramsf[i] = ConvertFixedToFloat(params[i]);
}
return ValidatePointParameterCommon(context, pname, paramsf);
}
bool ValidatePointSize(const Context *context, GLfloat size)
{
return ValidatePointSizeCommon(context, size);
}
bool ValidatePointSizex(const Context *context, GLfixed size)
{
return ValidatePointSizeCommon(context, ConvertFixedToFloat(size));
}
bool ValidatePolygonOffsetx(const Context *context, GLfixed factor, GLfixed units)
{
ANGLE_VALIDATE_IS_GLES1(context);
return true;
}
bool ValidatePopMatrix(const Context *context)
{
ANGLE_VALIDATE_IS_GLES1(context);
const auto &stack = context->getState().gles1().currentMatrixStack();
if (stack.size() == 1)
{
context->validationError(GL_STACK_UNDERFLOW, kMatrixStackUnderflow);
return false;
}
return true;
}
bool ValidatePushMatrix(const Context *context)
{
ANGLE_VALIDATE_IS_GLES1(context);
const auto &stack = context->getState().gles1().currentMatrixStack();
if (stack.size() == stack.max_size())
{
context->validationError(GL_STACK_OVERFLOW, kMatrixStackOverflow);
return false;
}
return true;
}
bool ValidateRotatef(const Context *context, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
ANGLE_VALIDATE_IS_GLES1(context);
return true;
}
bool ValidateRotatex(const Context *context, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
{
ANGLE_VALIDATE_IS_GLES1(context);
return true;
}
bool ValidateSampleCoveragex(const Context *context, GLclampx value, GLboolean invert)
{
ANGLE_VALIDATE_IS_GLES1(context);
return true;
}
bool ValidateScalef(const Context *context, GLfloat x, GLfloat y, GLfloat z)
{
ANGLE_VALIDATE_IS_GLES1(context);
return true;
}
bool ValidateScalex(const Context *context, GLfixed x, GLfixed y, GLfixed z)
{
ANGLE_VALIDATE_IS_GLES1(context);
return true;
}
bool ValidateShadeModel(const Context *context, ShadingModel mode)
{
ANGLE_VALIDATE_IS_GLES1(context);
switch (mode)
{
case ShadingModel::Flat:
case ShadingModel::Smooth:
return true;
default:
context->validationError(GL_INVALID_ENUM, kInvalidShadingModel);
return false;
}
}
bool ValidateTexCoordPointer(const Context *context,
GLint size,
VertexAttribType type,
GLsizei stride,
const void *pointer)
{
return ValidateBuiltinVertexAttributeCommon(context, ClientVertexArrayType::TextureCoord, size,
type, stride, pointer);
}
bool ValidateTexEnvf(const Context *context,
TextureEnvTarget target,
TextureEnvParameter pname,
GLfloat param)
{
return ValidateTexEnvCommon(context, target, pname, &param);
}
bool ValidateTexEnvfv(const Context *context,
TextureEnvTarget target,
TextureEnvParameter pname,
const GLfloat *params)
{
return ValidateTexEnvCommon(context, target, pname, params);
}
bool ValidateTexEnvi(const Context *context,
TextureEnvTarget target,
TextureEnvParameter pname,
GLint param)
{
GLfloat paramf = static_cast<GLfloat>(param);
return ValidateTexEnvCommon(context, target, pname, &paramf);
}
bool ValidateTexEnviv(const Context *context,
TextureEnvTarget target,
TextureEnvParameter pname,
const GLint *params)
{
GLfloat paramsf[4];
for (unsigned int i = 0; i < GetTextureEnvParameterCount(pname); i++)
{
paramsf[i] = static_cast<GLfloat>(params[i]);
}
return ValidateTexEnvCommon(context, target, pname, paramsf);
}
bool ValidateTexEnvx(const Context *context,
TextureEnvTarget target,
TextureEnvParameter pname,
GLfixed param)
{
ANGLE_VALIDATE_IS_GLES1(context);
GLfloat paramsf[4] = {};
ConvertTextureEnvFromFixed(pname, &param, paramsf);
return ValidateTexEnvCommon(context, target, pname, paramsf);
}
bool ValidateTexEnvxv(const Context *context,
TextureEnvTarget target,
TextureEnvParameter pname,
const GLfixed *params)
{
ANGLE_VALIDATE_IS_GLES1(context);
GLfloat paramsf[4] = {};
ConvertTextureEnvFromFixed(pname, params, paramsf);
return ValidateTexEnvCommon(context, target, pname, paramsf);
}
bool ValidateTexParameterBaseForGLfixed(const Context *context,
TextureType target,
GLenum pname,
GLsizei bufSize,
bool vectorParams,
const GLfixed *params)
{
// Convert GLfixed parameter for GL_TEXTURE_MAX_ANISOTROPY_EXT independently
// since it compares against 1 and maxTextureAnisotropy instead of just 0
// (other values are fine to leave unconverted since they only check positive or negative or
// are used as enums)
GLfloat paramValue;
if (pname == GL_TEXTURE_MAX_ANISOTROPY_EXT)
{
paramValue = ConvertFixedToFloat(static_cast<GLfixed>(params[0]));
}
else
{
paramValue = static_cast<GLfloat>(params[0]);
}
return ValidateTexParameterBase(context, target, pname, bufSize, vectorParams, &paramValue);
}
bool ValidateTexParameterx(const Context *context, TextureType target, GLenum pname, GLfixed param)
{
ANGLE_VALIDATE_IS_GLES1(context);
return ValidateTexParameterBaseForGLfixed(context, target, pname, -1, false, &param);
}
bool ValidateTexParameterxv(const Context *context,
TextureType target,
GLenum pname,
const GLfixed *params)
{
ANGLE_VALIDATE_IS_GLES1(context);
return ValidateTexParameterBaseForGLfixed(context, target, pname, -1, true, params);
}
bool ValidateTranslatef(const Context *context, GLfloat x, GLfloat y, GLfloat z)
{
ANGLE_VALIDATE_IS_GLES1(context);
return true;
}
bool ValidateTranslatex(const Context *context, GLfixed x, GLfixed y, GLfixed z)
{
ANGLE_VALIDATE_IS_GLES1(context);
return true;
}
bool ValidateVertexPointer(const Context *context,
GLint size,
VertexAttribType type,
GLsizei stride,
const void *pointer)
{
return ValidateBuiltinVertexAttributeCommon(context, ClientVertexArrayType::Vertex, size, type,
stride, pointer);
}
bool ValidateDrawTexfOES(const Context *context,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat width,
GLfloat height)
{
return ValidateDrawTexCommon(context, width, height);
}
bool ValidateDrawTexfvOES(const Context *context, const GLfloat *coords)
{
return ValidateDrawTexCommon(context, coords[3], coords[4]);
}
bool ValidateDrawTexiOES(const Context *context,
GLint x,
GLint y,
GLint z,
GLint width,
GLint height)
{
return ValidateDrawTexCommon(context, static_cast<GLfloat>(width),
static_cast<GLfloat>(height));
}
bool ValidateDrawTexivOES(const Context *context, const GLint *coords)
{
return ValidateDrawTexCommon(context, static_cast<GLfloat>(coords[3]),
static_cast<GLfloat>(coords[4]));
}
bool ValidateDrawTexsOES(const Context *context,
GLshort x,
GLshort y,
GLshort z,
GLshort width,
GLshort height)
{
return ValidateDrawTexCommon(context, static_cast<GLfloat>(width),
static_cast<GLfloat>(height));
}
bool ValidateDrawTexsvOES(const Context *context, const GLshort *coords)
{
return ValidateDrawTexCommon(context, static_cast<GLfloat>(coords[3]),
static_cast<GLfloat>(coords[4]));
}
bool ValidateDrawTexxOES(const Context *context,
GLfixed x,
GLfixed y,
GLfixed z,
GLfixed width,
GLfixed height)
{
return ValidateDrawTexCommon(context, ConvertFixedToFloat(width), ConvertFixedToFloat(height));
}
bool ValidateDrawTexxvOES(const Context *context, const GLfixed *coords)
{
return ValidateDrawTexCommon(context, ConvertFixedToFloat(coords[3]),
ConvertFixedToFloat(coords[4]));
}
bool ValidateCurrentPaletteMatrixOES(const Context *context, GLuint matrixpaletteindex)
{
UNIMPLEMENTED();
return true;
}
bool ValidateLoadPaletteFromModelViewMatrixOES(const Context *context)
{
UNIMPLEMENTED();
return true;
}
bool ValidateMatrixIndexPointerOES(const Context *context,
GLint size,
GLenum type,
GLsizei stride,
const void *pointer)
{
UNIMPLEMENTED();
return true;
}
bool ValidateWeightPointerOES(const Context *context,
GLint size,
GLenum type,
GLsizei stride,
const void *pointer)
{
UNIMPLEMENTED();
return true;
}
bool ValidatePointSizePointerOES(const Context *context,
VertexAttribType type,
GLsizei stride,
const void *pointer)
{
return ValidateBuiltinVertexAttributeCommon(context, ClientVertexArrayType::PointSize, 1, type,
stride, pointer);
}
bool ValidateQueryMatrixxOES(const Context *context, const GLfixed *mantissa, const GLint *exponent)
{
UNIMPLEMENTED();
return true;
}
bool ValidateGenFramebuffersOES(const Context *context,
GLsizei n,
const FramebufferID *framebuffers)
{
if (!context->getExtensions().framebufferObjectOES)
{
context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
return false;
}
return ValidateGenOrDelete(context, n);
}
bool ValidateDeleteFramebuffersOES(const Context *context,
GLsizei n,
const FramebufferID *framebuffers)
{
if (!context->getExtensions().framebufferObjectOES)
{
context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
return false;
}
return ValidateGenOrDelete(context, n);
}
bool ValidateGenRenderbuffersOES(const Context *context,
GLsizei n,
const RenderbufferID *renderbuffers)
{
if (!context->getExtensions().framebufferObjectOES)
{
context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
return false;
}
return ValidateGenOrDelete(context, n);
}
bool ValidateDeleteRenderbuffersOES(const Context *context,
GLsizei n,
const RenderbufferID *renderbuffers)
{
if (!context->getExtensions().framebufferObjectOES)
{
context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
return false;
}
return ValidateGenOrDelete(context, n);
}
bool ValidateBindFramebufferOES(const Context *context, GLenum target, FramebufferID framebuffer)
{
if (!context->getExtensions().framebufferObjectOES)
{
context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
return false;
}
return ValidateBindFramebufferBase(context, target, framebuffer);
}
bool ValidateBindRenderbufferOES(const Context *context, GLenum target, RenderbufferID renderbuffer)
{
if (!context->getExtensions().framebufferObjectOES)
{
context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
return false;
}
return ValidateBindRenderbufferBase(context, target, renderbuffer);
}
bool ValidateCheckFramebufferStatusOES(const Context *context, GLenum target)
{
if (!context->getExtensions().framebufferObjectOES)
{
context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
return false;
}
if (!ValidFramebufferTarget(context, target))
{
context->validationError(GL_INVALID_ENUM, kInvalidFramebufferTarget);
return false;
}
return true;
}
bool ValidateFramebufferRenderbufferOES(const Context *context,
GLenum target,
GLenum attachment,
GLenum rbtarget,
RenderbufferID renderbuffer)
{
if (!context->getExtensions().framebufferObjectOES)
{
context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
return false;
}
return ValidateFramebufferRenderbufferBase(context, target, attachment, rbtarget, renderbuffer);
}
bool ValidateFramebufferTexture2DOES(const Context *context,
GLenum target,
GLenum attachment,
TextureTarget textarget,
TextureID texture,
GLint level)
{
if (!context->getExtensions().framebufferObjectOES)
{
context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
return false;
}
if (level != 0)
{
context->validationError(GL_INVALID_VALUE, kInvalidFramebufferTextureLevel);
return false;
}
if (!ValidateFramebufferTextureBase(context, target, attachment, texture, level))
{
return false;
}
if (texture.value != 0)
{
Texture *tex = context->getTexture(texture);
ASSERT(tex);
const Caps &caps = context->getCaps();
switch (textarget)
{
case TextureTarget::_2D:
{
if (level > log2(caps.max2DTextureSize))
{
context->validationError(GL_INVALID_VALUE, kInvalidMipLevel);
return false;
}
if (tex->getType() != TextureType::_2D)
{
context->validationError(GL_INVALID_OPERATION, kInvalidTextureTarget);
return false;
}
}
break;
case TextureTarget::CubeMapNegativeX:
case TextureTarget::CubeMapNegativeY:
case TextureTarget::CubeMapNegativeZ:
case TextureTarget::CubeMapPositiveX:
case TextureTarget::CubeMapPositiveY:
case TextureTarget::CubeMapPositiveZ:
{
if (!context->getExtensions().textureCubeMapOES)
{
context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget);
return false;
}
if (level > log2(caps.maxCubeMapTextureSize))
{
context->validationError(GL_INVALID_VALUE, kInvalidMipLevel);
return false;
}
if (tex->getType() != TextureType::CubeMap)
{
context->validationError(GL_INVALID_OPERATION, kTextureTargetMismatch);
return false;
}
}
break;
default:
context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget);
return false;
}
}
return true;
}
bool ValidateGenerateMipmapOES(const Context *context, TextureType target)
{
if (!context->getExtensions().framebufferObjectOES)
{
context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
return false;
}
return ValidateGenerateMipmapBase(context, target);
}
bool ValidateGetFramebufferAttachmentParameterivOES(const Context *context,
GLenum target,
GLenum attachment,
GLenum pname,
const GLint *params)
{
if (!context->getExtensions().framebufferObjectOES)
{
context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
return false;
}
return ValidateGetFramebufferAttachmentParameterivBase(context, target, attachment, pname,
nullptr);
}
bool ValidateGetRenderbufferParameterivOES(const Context *context,
GLenum target,
GLenum pname,
const GLint *params)
{
if (!context->getExtensions().framebufferObjectOES)
{
context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
return false;
}
return ValidateGetRenderbufferParameterivBase(context, target, pname, nullptr);
}
bool ValidateIsFramebufferOES(const Context *context, FramebufferID framebuffer)
{
if (!context->getExtensions().framebufferObjectOES)
{
context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
return false;
}
return true;
}
bool ValidateIsRenderbufferOES(const Context *context, RenderbufferID renderbuffer)
{
if (!context->getExtensions().framebufferObjectOES)
{
context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
return false;
}
return true;
}
bool ValidateRenderbufferStorageOES(const Context *context,
GLenum target,
GLenum internalformat,
GLsizei width,
GLsizei height)
{
if (!context->getExtensions().framebufferObjectOES)
{
context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
return false;
}
return ValidateRenderbufferStorageParametersBase(context, target, 0, internalformat, width,
height);
}
// GL_OES_texture_cube_map
bool ValidateGetTexGenfvOES(const Context *context,
GLenum coord,
GLenum pname,
const GLfloat *params)
{
UNIMPLEMENTED();
return true;
}
bool ValidateGetTexGenivOES(const Context *context, GLenum coord, GLenum pname, const int *params)
{
UNIMPLEMENTED();
return true;
}
bool ValidateGetTexGenxvOES(const Context *context,
GLenum coord,
GLenum pname,
const GLfixed *params)
{
UNIMPLEMENTED();
return true;
}
bool ValidateTexGenfvOES(const Context *context, GLenum coord, GLenum pname, const GLfloat *params)
{
UNIMPLEMENTED();
return true;
}
bool ValidateTexGenivOES(const Context *context, GLenum coord, GLenum pname, const GLint *param)
{
UNIMPLEMENTED();
return true;
}
bool ValidateTexGenxvOES(const Context *context, GLenum coord, GLenum pname, const GLint *param)
{
UNIMPLEMENTED();
return true;
}
bool ValidateTexGenfOES(const Context *context, GLenum coord, GLenum pname, GLfloat param)
{
UNIMPLEMENTED();
return true;
}
bool ValidateTexGeniOES(const Context *context, GLenum coord, GLenum pname, GLint param)
{
UNIMPLEMENTED();
return true;
}
bool ValidateTexGenxOES(const Context *context, GLenum coord, GLenum pname, GLfixed param)
{
UNIMPLEMENTED();
return true;
}
} // namespace gl