blob: ef929826a56f3d92d2ab8379ac75edb88724f3e2 [file] [log] [blame]
//
// Copyright 2021 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Based on CubeMapActivity.java from The Android Open Source Project ApiDemos
// https://android.googlesource.com/platform/development/+/refs/heads/master/samples/ApiDemos/src/com/example/android/apis/graphics/CubeMapActivity.java
#include "SampleApplication.h"
#include "torus.h"
class GLES1TorusLightingSample : public SampleApplication
{
public:
GLES1TorusLightingSample(int argc, char **argv)
: SampleApplication("GLES1 Torus Lighting", argc, argv, 1, 0)
{}
bool initialize() override
{
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glShadeModel(GL_SMOOTH);
GLfloat light_model_ambient[] = {1.0f, 1.0f, 1.0f, 1.0f};
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, light_model_ambient);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
GenerateTorus(&mVertexBuffer, &mIndexBuffer, &mIndexCount);
return true;
}
void destroy() override
{
glDeleteBuffers(1, &mVertexBuffer);
glDeleteBuffers(1, &mIndexBuffer);
}
void draw() override
{
glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
float ratio = (float)getWindow()->getWidth() / (float)getWindow()->getHeight();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustumf(-ratio, ratio, -1, 1, 1.0f, 20.0f);
glEnable(GL_DEPTH_TEST);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glPushMatrix();
GLfloat lightDir[] = {0.0f, 0.0f, 1.0f, 0.0f};
glLightfv(GL_LIGHT0, GL_POSITION, lightDir);
glPopMatrix();
glTranslatef(0, 0, -5);
glRotatef(mAngle, 0, 1, 0);
glRotatef(mAngle * 0.25f, 1, 0, 0);
glEnableClientState(GL_VERTEX_ARRAY);
glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
glVertexPointer(3, GL_FLOAT, 6 * sizeof(GLfloat), nullptr);
glEnableClientState(GL_NORMAL_ARRAY);
glNormalPointer(GL_FLOAT, 6 * sizeof(GLfloat),
reinterpret_cast<const void *>(3 * sizeof(GLfloat)));
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer);
glDrawElements(GL_TRIANGLES, mIndexCount, GL_UNSIGNED_SHORT, 0);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
mAngle++;
}
private:
GLuint mVertexBuffer;
GLuint mIndexBuffer;
GLsizei mIndexCount;
float mAngle = 0;
};
int main(int argc, char **argv)
{
GLES1TorusLightingSample app(argc, argv);
return app.run();
}