Update the libGLESv2 project file to include the new generated pass-through shaders.

TRAC #23189

Signed-off-by: Shannon Woods
Author: Jamie Madill

git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2352 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/libGLESv2.vcxproj b/src/libGLESv2/libGLESv2.vcxproj
index 3800f78..43a7e67 100644
--- a/src/libGLESv2/libGLESv2.vcxproj
+++ b/src/libGLESv2/libGLESv2.vcxproj
@@ -381,12 +381,18 @@
     <ClInclude Include="renderer\shaders\compiled\componentmaskps.h" />

     <ClInclude Include="renderer\shaders\compiled\flipyvs.h" />

     <ClInclude Include="renderer\shaders\compiled\luminanceps.h" />

-    <ClInclude Include="renderer\shaders\compiled\passthrough11vs.h" />

-    <ClInclude Include="renderer\shaders\compiled\passthroughlum11ps.h" />

-    <ClInclude Include="renderer\shaders\compiled\passthroughlumalpha11ps.h" />

+    <ClInclude Include="renderer\shaders\compiled\passthrough2d11vs.h" />

+    <ClInclude Include="renderer\shaders\compiled\passthrough3d11gs.h" />

+    <ClInclude Include="renderer\shaders\compiled\passthrough3d11vs.h" />

+    <ClInclude Include="renderer\shaders\compiled\passthroughlum2d11ps.h" />

+    <ClInclude Include="renderer\shaders\compiled\passthroughlum3d11ps.h" />

+    <ClInclude Include="renderer\shaders\compiled\passthroughlumalpha2d11ps.h" />

+    <ClInclude Include="renderer\shaders\compiled\passthroughlumalpha3d11ps.h" />

     <ClInclude Include="renderer\shaders\compiled\passthroughps.h" />

-    <ClInclude Include="renderer\shaders\compiled\passthroughrgb11ps.h" />

-    <ClInclude Include="renderer\shaders\compiled\passthroughrgba11ps.h" />

+    <ClInclude Include="renderer\shaders\compiled\passthroughrgb2d11ps.h" />

+    <ClInclude Include="renderer\shaders\compiled\passthroughrgb3d11ps.h" />

+    <ClInclude Include="renderer\shaders\compiled\passthroughrgba2d11ps.h" />

+    <ClInclude Include="renderer\shaders\compiled\passthroughrgba3d11ps.h" />

     <ClInclude Include="renderer\shaders\compiled\standardvs.h" />

     <ClInclude Include="renderer\SwapChain.h" />

     <ClInclude Include="renderer\SwapChain11.h" />

diff --git a/src/libGLESv2/libGLESv2.vcxproj.filters b/src/libGLESv2/libGLESv2.vcxproj.filters
index e5fdbe2..d5ca26c 100644
--- a/src/libGLESv2/libGLESv2.vcxproj.filters
+++ b/src/libGLESv2/libGLESv2.vcxproj.filters
@@ -292,9 +292,6 @@
     <ClInclude Include="Uniform.h">

       <Filter>Header Files</Filter>

     </ClInclude>

-    <ClInclude Include="renderer\shaders\compiled\passthrough11vs.h">

-      <Filter>Shaders\Compiled</Filter>

-    </ClInclude>

     <ClInclude Include="renderer\shaders\compiled\passthroughps.h">

       <Filter>Shaders\Compiled</Filter>

     </ClInclude>

@@ -310,18 +307,6 @@
     <ClInclude Include="renderer\shaders\compiled\luminanceps.h">

       <Filter>Shaders\Compiled</Filter>

     </ClInclude>

-    <ClInclude Include="renderer\shaders\compiled\passthroughrgba11ps.h">

-      <Filter>Shaders\Compiled</Filter>

-    </ClInclude>

-    <ClInclude Include="renderer\shaders\compiled\passthroughrgb11ps.h">

-      <Filter>Shaders\Compiled</Filter>

-    </ClInclude>

-    <ClInclude Include="renderer\shaders\compiled\passthroughlum11ps.h">

-      <Filter>Shaders\Compiled</Filter>

-    </ClInclude>

-    <ClInclude Include="renderer\shaders\compiled\passthroughlumalpha11ps.h">

-      <Filter>Shaders\Compiled</Filter>

-    </ClInclude>

     <ClInclude Include="renderer\shaders\compiled\clear11vs.h">

       <Filter>Shaders\Compiled</Filter>

     </ClInclude>

@@ -520,6 +505,39 @@
     <ClInclude Include="..\common\angleutils.h">

       <Filter>Header Files</Filter>

     </ClInclude>

+    <ClInclude Include="renderer\shaders\compiled\passthrough2d11vs.h">

+      <Filter>Shaders\Compiled</Filter>

+    </ClInclude>

+    <ClInclude Include="renderer\shaders\compiled\passthrough3d11gs.h">

+      <Filter>Shaders\Compiled</Filter>

+    </ClInclude>

+    <ClInclude Include="renderer\shaders\compiled\passthrough3d11vs.h">

+      <Filter>Shaders\Compiled</Filter>

+    </ClInclude>

+    <ClInclude Include="renderer\shaders\compiled\passthroughlum2d11ps.h">

+      <Filter>Shaders\Compiled</Filter>

+    </ClInclude>

+    <ClInclude Include="renderer\shaders\compiled\passthroughlum3d11ps.h">

+      <Filter>Shaders\Compiled</Filter>

+    </ClInclude>

+    <ClInclude Include="renderer\shaders\compiled\passthroughlumalpha2d11ps.h">

+      <Filter>Shaders\Compiled</Filter>

+    </ClInclude>

+    <ClInclude Include="renderer\shaders\compiled\passthroughlumalpha3d11ps.h">

+      <Filter>Shaders\Compiled</Filter>

+    </ClInclude>

+    <ClInclude Include="renderer\shaders\compiled\passthroughrgb2d11ps.h">

+      <Filter>Shaders\Compiled</Filter>

+    </ClInclude>

+    <ClInclude Include="renderer\shaders\compiled\passthroughrgb3d11ps.h">

+      <Filter>Shaders\Compiled</Filter>

+    </ClInclude>

+    <ClInclude Include="renderer\shaders\compiled\passthroughrgba2d11ps.h">

+      <Filter>Shaders\Compiled</Filter>

+    </ClInclude>

+    <ClInclude Include="renderer\shaders\compiled\passthroughrgba3d11ps.h">

+      <Filter>Shaders\Compiled</Filter>

+    </ClInclude>

   </ItemGroup>

   <ItemGroup>

     <None Include="renderer\shaders\Blit.ps">

diff --git a/src/libGLESv2/renderer/shaders/compiled/passthroughlum112dps.h b/src/libGLESv2/renderer/shaders/compiled/passthroughlum112dps.h
deleted file mode 100644
index 329c2f7..0000000
--- a/src/libGLESv2/renderer/shaders/compiled/passthroughlum112dps.h
+++ /dev/null
@@ -1,155 +0,0 @@
-#if 0

-//

-// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111

-//

-//

-//   fxc /E PS_PassthroughLum2D /T ps_4_0 /Fh compiled/passthroughlum112dps.h

-//    Passthrough2D11.hlsl

-//

-//

-// Resource Bindings:

-//

-// Name                                 Type  Format         Dim Slot Elements

-// ------------------------------ ---------- ------- ----------- ---- --------

-// Sampler                           sampler      NA          NA    0        1

-// Texture                           texture  float4          2d    0        1

-//

-//

-//

-// Input signature:

-//

-// Name                 Index   Mask Register SysValue Format   Used

-// -------------------- ----- ------ -------- -------- ------ ------

-// SV_POSITION              0   xyzw        0      POS  float       

-// TEXCOORD                 0   xy          1     NONE  float   xy  

-//

-//

-// Output signature:

-//

-// Name                 Index   Mask Register SysValue Format   Used

-// -------------------- ----- ------ -------- -------- ------ ------

-// SV_TARGET                0   xyzw        0   TARGET  float   xyzw

-//

-ps_4_0

-dcl_sampler s0, mode_default

-dcl_resource_texture2d (float,float,float,float) t0

-dcl_input_ps linear v1.xy

-dcl_output o0.xyzw

-dcl_temps 1

-sample r0.xyzw, v1.xyxx, t0.xyzw, s0

-mov o0.xyz, r0.xxxx

-mov o0.w, l(1.000000)

-ret 

-// Approximately 4 instruction slots used

-#endif

-

-const BYTE g_PS_PassthroughLum2D[] =

-{

-     68,  88,  66,  67,  97,  41, 

-     37, 154,   0, 174, 137, 157, 

-     76, 219, 230,  26, 227, 174, 

-    187,  66,   1,   0,   0,   0, 

-    128,   2,   0,   0,   5,   0, 

-      0,   0,  52,   0,   0,   0, 

-    220,   0,   0,   0,  52,   1, 

-      0,   0, 104,   1,   0,   0, 

-      4,   2,   0,   0,  82,  68, 

-     69,  70, 160,   0,   0,   0, 

-      0,   0,   0,   0,   0,   0, 

-      0,   0,   2,   0,   0,   0, 

-     28,   0,   0,   0,   0,   4, 

-    255, 255,   0,   1,   0,   0, 

-    108,   0,   0,   0,  92,   0, 

-      0,   0,   3,   0,   0,   0, 

-      0,   0,   0,   0,   0,   0, 

-      0,   0,   0,   0,   0,   0, 

-      0,   0,   0,   0,   1,   0, 

-      0,   0,   1,   0,   0,   0, 

-    100,   0,   0,   0,   2,   0, 

-      0,   0,   5,   0,   0,   0, 

-      4,   0,   0,   0, 255, 255, 

-    255, 255,   0,   0,   0,   0, 

-      1,   0,   0,   0,  13,   0, 

-      0,   0,  83,  97, 109, 112, 

-    108, 101, 114,   0,  84, 101, 

-    120, 116, 117, 114, 101,   0, 

-     77, 105,  99, 114, 111, 115, 

-    111, 102, 116,  32,  40,  82, 

-     41,  32,  72,  76,  83,  76, 

-     32,  83, 104,  97, 100, 101, 

-    114,  32,  67, 111, 109, 112, 

-    105, 108, 101, 114,  32,  57, 

-     46,  50,  57,  46,  57,  53, 

-     50,  46,  51,  49,  49,  49, 

-      0, 171, 171, 171,  73,  83, 

-     71,  78,  80,   0,   0,   0, 

-      2,   0,   0,   0,   8,   0, 

-      0,   0,  56,   0,   0,   0, 

-      0,   0,   0,   0,   1,   0, 

-      0,   0,   3,   0,   0,   0, 

-      0,   0,   0,   0,  15,   0, 

-      0,   0,  68,   0,   0,   0, 

-      0,   0,   0,   0,   0,   0, 

-      0,   0,   3,   0,   0,   0, 

-      1,   0,   0,   0,   3,   3, 

-      0,   0,  83,  86,  95,  80, 

-     79,  83,  73,  84,  73,  79, 

-     78,   0,  84,  69,  88,  67, 

-     79,  79,  82,  68,   0, 171, 

-    171, 171,  79,  83,  71,  78, 

-     44,   0,   0,   0,   1,   0, 

-      0,   0,   8,   0,   0,   0, 

-     32,   0,   0,   0,   0,   0, 

-      0,   0,   0,   0,   0,   0, 

-      3,   0,   0,   0,   0,   0, 

-      0,   0,  15,   0,   0,   0, 

-     83,  86,  95,  84,  65,  82, 

-     71,  69,  84,   0, 171, 171, 

-     83,  72,  68,  82, 148,   0, 

-      0,   0,  64,   0,   0,   0, 

-     37,   0,   0,   0,  90,   0, 

-      0,   3,   0,  96,  16,   0, 

-      0,   0,   0,   0,  88,  24, 

-      0,   4,   0, 112,  16,   0, 

-      0,   0,   0,   0,  85,  85, 

-      0,   0,  98,  16,   0,   3, 

-     50,  16,  16,   0,   1,   0, 

-      0,   0, 101,   0,   0,   3, 

-    242,  32,  16,   0,   0,   0, 

-      0,   0, 104,   0,   0,   2, 

-      1,   0,   0,   0,  69,   0, 

-      0,   9, 242,   0,  16,   0, 

-      0,   0,   0,   0,  70,  16, 

-     16,   0,   1,   0,   0,   0, 

-     70, 126,  16,   0,   0,   0, 

-      0,   0,   0,  96,  16,   0, 

-      0,   0,   0,   0,  54,   0, 

-      0,   5, 114,  32,  16,   0, 

-      0,   0,   0,   0,   6,   0, 

-     16,   0,   0,   0,   0,   0, 

-     54,   0,   0,   5, 130,  32, 

-     16,   0,   0,   0,   0,   0, 

-      1,  64,   0,   0,   0,   0, 

-    128,  63,  62,   0,   0,   1, 

-     83,  84,  65,  84, 116,   0, 

-      0,   0,   4,   0,   0,   0, 

-      1,   0,   0,   0,   0,   0, 

-      0,   0,   2,   0,   0,   0, 

-      0,   0,   0,   0,   0,   0, 

-      0,   0,   0,   0,   0,   0, 

-      1,   0,   0,   0,   0,   0, 

-      0,   0,   0,   0,   0,   0, 

-      0,   0,   0,   0,   0,   0, 

-      0,   0,   0,   0,   0,   0, 

-      0,   0,   0,   0,   1,   0, 

-      0,   0,   0,   0,   0,   0, 

-      0,   0,   0,   0,   0,   0, 

-      0,   0,   0,   0,   0,   0, 

-      2,   0,   0,   0,   0,   0, 

-      0,   0,   0,   0,   0,   0, 

-      0,   0,   0,   0,   0,   0, 

-      0,   0,   0,   0,   0,   0, 

-      0,   0,   0,   0,   0,   0, 

-      0,   0,   0,   0,   0,   0, 

-      0,   0,   0,   0

-};