| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // Context_gl.cpp: Implements the GL specific parts of Context. |
| |
| #include "Context.h" |
| #include "common/debug.h" |
| |
| namespace gl |
| { |
| |
| void Context::compressedTexImage1D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLint border, |
| GLsizei imageSize, |
| const void *data) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::compressedTexSubImage1D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLsizei width, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getCompressedTexImage(GLenum target, GLint level, void *img) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::loadTransposeMatrixd(const GLdouble *m) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::loadTransposeMatrixf(const GLfloat *m) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multTransposeMatrixd(const GLdouble *m) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multTransposeMatrixf(const GLfloat *m) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord1d(GLenum target, GLdouble s) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord1dv(GLenum target, const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord1f(GLenum target, GLfloat s) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord1fv(GLenum target, const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord1i(GLenum target, GLint s) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord1iv(GLenum target, const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord1s(GLenum target, GLshort s) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord1sv(GLenum target, const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord2d(GLenum target, GLdouble s, GLdouble t) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord2dv(GLenum target, const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord2f(GLenum target, GLfloat s, GLfloat t) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord2fv(GLenum target, const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord2i(GLenum target, GLint s, GLint t) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord2iv(GLenum target, const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord2s(GLenum target, GLshort s, GLshort t) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord2sv(GLenum target, const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord3dv(GLenum target, const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord3fv(GLenum target, const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord3iv(GLenum target, const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord3sv(GLenum target, const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord4dv(GLenum target, const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord4fv(GLenum target, const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord4iv(GLenum target, const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord4sv(GLenum target, const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib1d(GLuint index, GLdouble x) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib1dv(GLuint index, const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib1s(GLuint index, GLshort x) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib1sv(GLuint index, const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib2d(GLuint index, GLdouble x, GLdouble y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib2dv(GLuint index, const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib2s(GLuint index, GLshort x, GLshort y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib2sv(GLuint index, const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib3dv(GLuint index, const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib3sv(GLuint index, const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib4Nbv(GLuint index, const GLbyte *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib4Niv(GLuint index, const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib4Nsv(GLuint index, const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib4Nubv(GLuint index, const GLubyte *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib4Nuiv(GLuint index, const GLuint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib4Nusv(GLuint index, const GLushort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib4bv(GLuint index, const GLbyte *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib4dv(GLuint index, const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib4iv(GLuint index, const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib4sv(GLuint index, const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib4ubv(GLuint index, const GLubyte *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib4uiv(GLuint index, const GLuint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib4usv(GLuint index, const GLushort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::beginConditionalRender(GLuint id, GLenum mode) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::clampColor(GLenum target, GLenum clamp) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::colorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::disablei(GLenum target, GLuint index) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::enablei(GLenum target, GLuint index) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::endConditionalRender() |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::framebufferTexture1D(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| GLboolean Context::isEnabledi(GLenum target, GLuint index) |
| { |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| void Context::vertexAttribI1i(GLuint index, GLint x) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribI1iv(GLuint index, const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribI1ui(GLuint index, GLuint x) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribI1uiv(GLuint index, const GLuint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribI2i(GLuint index, GLint x, GLint y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribI2iv(GLuint index, const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribI2ui(GLuint index, GLuint x, GLuint y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribI2uiv(GLuint index, const GLuint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribI3iv(GLuint index, const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribI3uiv(GLuint index, const GLuint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribI4bv(GLuint index, const GLbyte *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribI4sv(GLuint index, const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribI4ubv(GLuint index, const GLubyte *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribI4usv(GLuint index, const GLushort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getActiveUniformName(GLuint program, |
| GLuint uniformIndex, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *uniformName) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::primitiveRestartIndex(GLuint index) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texBuffer(GLenum target, GLenum internalformat, GLuint buffer) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::fogCoordPointer(GLenum type, GLsizei stride, const void *pointer) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::fogCoordd(GLdouble coord) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::fogCoorddv(const GLdouble *coord) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::fogCoordf(GLfloat coord) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::fogCoordfv(const GLfloat *coord) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::pointParameteri(GLenum pname, GLint param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::pointParameteriv(GLenum pname, const GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::secondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::secondaryColor3bv(const GLbyte *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::secondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::secondaryColor3dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::secondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::secondaryColor3fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::secondaryColor3i(GLint red, GLint green, GLint blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::secondaryColor3iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::secondaryColor3s(GLshort red, GLshort green, GLshort blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::secondaryColor3sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::secondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::secondaryColor3ubv(const GLubyte *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::secondaryColor3ui(GLuint red, GLuint green, GLuint blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::secondaryColor3uiv(const GLuint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::secondaryColor3us(GLushort red, GLushort green, GLushort blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::secondaryColor3usv(const GLushort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::secondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::windowPos2d(GLdouble x, GLdouble y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::windowPos2dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::windowPos2f(GLfloat x, GLfloat y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::windowPos2fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::windowPos2i(GLint x, GLint y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::windowPos2iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::windowPos2s(GLshort x, GLshort y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::windowPos2sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::windowPos3d(GLdouble x, GLdouble y, GLdouble z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::windowPos3dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::windowPos3f(GLfloat x, GLfloat y, GLfloat z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::windowPos3fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::windowPos3i(GLint x, GLint y, GLint z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::windowPos3iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::windowPos3s(GLshort x, GLshort y, GLshort z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::windowPos3sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::accum(GLenum op, GLfloat value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::begin(GLenum mode) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::bitmap(GLsizei width, |
| GLsizei height, |
| GLfloat xorig, |
| GLfloat yorig, |
| GLfloat xmove, |
| GLfloat ymove, |
| const GLubyte *bitmap) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::callList(GLuint list) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::callLists(GLsizei n, GLenum type, const void *lists) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::clearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::clearDepth(GLdouble depth) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::clearIndex(GLfloat c) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::clipPlane(GLenum plane, const GLdouble *equation) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color3b(GLbyte red, GLbyte green, GLbyte blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color3bv(const GLbyte *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color3d(GLdouble red, GLdouble green, GLdouble blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color3dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color3f(GLfloat red, GLfloat green, GLfloat blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color3fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color3i(GLint red, GLint green, GLint blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color3iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color3s(GLshort red, GLshort green, GLshort blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color3sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color3ub(GLubyte red, GLubyte green, GLubyte blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color3ubv(const GLubyte *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color3ui(GLuint red, GLuint green, GLuint blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color3uiv(const GLuint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color3us(GLushort red, GLushort green, GLushort blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color3usv(const GLushort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color4bv(const GLbyte *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color4dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color4fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color4i(GLint red, GLint green, GLint blue, GLint alpha) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color4iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color4sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color4ubv(const GLubyte *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color4uiv(const GLuint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color4usv(const GLushort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::colorMaterial(GLenum face, GLenum mode) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::copyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::deleteLists(GLuint list, GLsizei range) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::depthRange(GLdouble n, GLdouble f) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::drawBuffer(GLenum buf) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::drawPixels(GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::edgeFlag(GLboolean flag) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::edgeFlagv(const GLboolean *flag) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::end() |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::endList() |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::evalCoord1d(GLdouble u) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::evalCoord1dv(const GLdouble *u) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::evalCoord1f(GLfloat u) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::evalCoord1fv(const GLfloat *u) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::evalCoord2d(GLdouble u, GLdouble v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::evalCoord2dv(const GLdouble *u) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::evalCoord2f(GLfloat u, GLfloat v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::evalCoord2fv(const GLfloat *u) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::evalMesh1(GLenum mode, GLint i1, GLint i2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::evalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::evalPoint1(GLint i) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::evalPoint2(GLint i, GLint j) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::feedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::fogi(GLenum pname, GLint param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::fogiv(GLenum pname, const GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::frustum(GLdouble left, |
| GLdouble right, |
| GLdouble bottom, |
| GLdouble top, |
| GLdouble zNear, |
| GLdouble zFar) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| GLuint Context::genLists(GLsizei range) |
| { |
| UNIMPLEMENTED(); |
| return 0; |
| } |
| |
| void Context::getClipPlane(GLenum plane, GLdouble *equation) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getDoublev(GLenum pname, GLdouble *data) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getLightiv(GLenum light, GLenum pname, GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getMapdv(GLenum target, GLenum query, GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getMapfv(GLenum target, GLenum query, GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getMapiv(GLenum target, GLenum query, GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getMaterialiv(GLenum face, GLenum pname, GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getPixelMapfv(GLenum map, GLfloat *values) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getPixelMapuiv(GLenum map, GLuint *values) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getPixelMapusv(GLenum map, GLushort *values) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getPolygonStipple(GLubyte *mask) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getTexGendv(GLenum coord, GLenum pname, GLdouble *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::indexMask(GLuint mask) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::indexd(GLdouble c) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::indexdv(const GLdouble *c) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::indexf(GLfloat c) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::indexfv(const GLfloat *c) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::indexi(GLint c) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::indexiv(const GLint *c) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::indexs(GLshort c) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::indexsv(const GLshort *c) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::initNames() |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| GLboolean Context::isList(GLuint list) |
| { |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| void Context::lightModeli(GLenum pname, GLint param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::lightModeliv(GLenum pname, const GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::lighti(GLenum light, GLenum pname, GLint param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::lightiv(GLenum light, GLenum pname, const GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::lineStipple(GLint factor, GLushort pattern) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::listBase(GLuint base) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::loadMatrixd(const GLdouble *m) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::loadName(GLuint name) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::map1d(GLenum target, |
| GLdouble u1, |
| GLdouble u2, |
| GLint stride, |
| GLint order, |
| const GLdouble *points) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::map1f(GLenum target, |
| GLfloat u1, |
| GLfloat u2, |
| GLint stride, |
| GLint order, |
| const GLfloat *points) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::map2d(GLenum target, |
| GLdouble u1, |
| GLdouble u2, |
| GLint ustride, |
| GLint uorder, |
| GLdouble v1, |
| GLdouble v2, |
| GLint vstride, |
| GLint vorder, |
| const GLdouble *points) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::map2f(GLenum target, |
| GLfloat u1, |
| GLfloat u2, |
| GLint ustride, |
| GLint uorder, |
| GLfloat v1, |
| GLfloat v2, |
| GLint vstride, |
| GLint vorder, |
| const GLfloat *points) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::mapGrid1d(GLint un, GLdouble u1, GLdouble u2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::mapGrid1f(GLint un, GLfloat u1, GLfloat u2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::mapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::mapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::materiali(GLenum face, GLenum pname, GLint param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::materialiv(GLenum face, GLenum pname, const GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multMatrixd(const GLdouble *m) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::newList(GLuint list, GLenum mode) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::normal3b(GLbyte nx, GLbyte ny, GLbyte nz) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::normal3bv(const GLbyte *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::normal3d(GLdouble nx, GLdouble ny, GLdouble nz) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::normal3dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::normal3fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::normal3i(GLint nx, GLint ny, GLint nz) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::normal3iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::normal3s(GLshort nx, GLshort ny, GLshort nz) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::normal3sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::ortho(GLdouble left, |
| GLdouble right, |
| GLdouble bottom, |
| GLdouble top, |
| GLdouble zNear, |
| GLdouble zFar) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::passThrough(GLfloat token) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::pixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::pixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::pixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::pixelStoref(GLenum pname, GLfloat param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::pixelTransferf(GLenum pname, GLfloat param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::pixelTransferi(GLenum pname, GLint param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::pixelZoom(GLfloat xfactor, GLfloat yfactor) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::polygonMode(GLenum face, GLenum mode) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::polygonStipple(const GLubyte *mask) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::popAttrib() |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::popName() |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::pushAttrib(GLbitfield mask) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::pushName(GLuint name) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos2d(GLdouble x, GLdouble y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos2dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos2f(GLfloat x, GLfloat y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos2fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos2i(GLint x, GLint y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos2iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos2s(GLshort x, GLshort y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos2sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos3d(GLdouble x, GLdouble y, GLdouble z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos3dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos3f(GLfloat x, GLfloat y, GLfloat z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos3fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos3i(GLint x, GLint y, GLint z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos3iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos3s(GLshort x, GLshort y, GLshort z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos3sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos4dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos4fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos4i(GLint x, GLint y, GLint z, GLint w) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos4iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos4sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rectdv(const GLdouble *v1, const GLdouble *v2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rectfv(const GLfloat *v1, const GLfloat *v2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::recti(GLint x1, GLint y1, GLint x2, GLint y2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rectiv(const GLint *v1, const GLint *v2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rectsv(const GLshort *v1, const GLshort *v2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| GLint Context::renderMode(GLenum mode) |
| { |
| UNIMPLEMENTED(); |
| return 0; |
| } |
| |
| void Context::rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::scaled(GLdouble x, GLdouble y, GLdouble z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::selectBuffer(GLsizei size, GLuint *buffer) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord1d(GLdouble s) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord1dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord1f(GLfloat s) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord1fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord1i(GLint s) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord1iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord1s(GLshort s) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord1sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord2d(GLdouble s, GLdouble t) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord2dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord2f(GLfloat s, GLfloat t) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord2fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord2i(GLint s, GLint t) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord2iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord2s(GLshort s, GLshort t) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord2sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord3d(GLdouble s, GLdouble t, GLdouble r) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord3dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord3f(GLfloat s, GLfloat t, GLfloat r) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord3fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord3i(GLint s, GLint t, GLint r) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord3iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord3s(GLshort s, GLshort t, GLshort r) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord3sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord4dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord4fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord4i(GLint s, GLint t, GLint r, GLint q) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord4iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord4sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texGend(GLenum coord, GLenum pname, GLdouble param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texGendv(GLenum coord, GLenum pname, const GLdouble *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texImage1D(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::translated(GLdouble x, GLdouble y, GLdouble z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex2d(GLdouble x, GLdouble y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex2dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex2f(GLfloat x, GLfloat y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex2fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex2i(GLint x, GLint y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex2iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex2s(GLshort x, GLshort y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex2sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex3d(GLdouble x, GLdouble y, GLdouble z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex3dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex3f(GLfloat x, GLfloat y, GLfloat z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex3fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex3i(GLint x, GLint y, GLint z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex3iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex3s(GLshort x, GLshort y, GLshort z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex3sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex4dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex4fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex4i(GLint x, GLint y, GLint z, GLint w) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex4iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex4s(GLshort x, GLshort y, GLshort z, GLshort w) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex4sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| GLboolean Context::areTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) |
| { |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| void Context::arrayElement(GLint i) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::copyTexImage1D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLint border) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::copyTexSubImage1D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint x, |
| GLint y, |
| GLsizei width) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::edgeFlagPointer(GLsizei stride, const void *pointer) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::indexPointer(GLenum type, GLsizei stride, const void *pointer) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::indexub(GLubyte c) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::indexubv(const GLubyte *c) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::interleavedArrays(GLenum format, GLsizei stride, const void *pointer) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::popClientAttrib() |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::prioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::pushClientAttrib(GLbitfield mask) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texSubImage1D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLsizei width, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| } // namespace gl |