blob: 8134ea79c3844ee8aaa4ead9e868526dabbafe1b [file]
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// EmulateGLDrawID is an AST traverser to convert the gl_DrawID builtin
// to a uniform int
//
// EmulateGLBaseVertex is an AST traverser to convert the gl_BaseVertex builtin
// to a uniform int
//
// EmulateGLBaseInstance is an AST traverser to convert the gl_BaseInstance builtin
// to a uniform int
//
#include "compiler/translator/tree_ops/EmulateMultiDrawShaderBuiltins.h"
#include "angle_gl.h"
#include "compiler/translator/StaticType.h"
#include "compiler/translator/Symbol.h"
#include "compiler/translator/SymbolTable.h"
#include "compiler/translator/tree_util/BuiltIn_autogen.h"
#include "compiler/translator/tree_util/IntermTraverse.h"
#include "compiler/translator/tree_util/ReplaceVariable.h"
#include "compiler/translator/util.h"
namespace sh
{
namespace
{
constexpr const ImmutableString kEmulatedGLDrawIDName("angle_DrawID");
class FindGLDrawIDTraverser : public TIntermTraverser
{
public:
FindGLDrawIDTraverser() : TIntermTraverser(true, false, false), mVariable(nullptr) {}
const TVariable *getGLDrawIDBuiltinVariable() { return mVariable; }
protected:
void visitSymbol(TIntermSymbol *node) override
{
if (&node->variable() == BuiltInVariable::gl_DrawID() ||
&node->variable() == BuiltInVariable::gl_DrawIDESSL1())
{
mVariable = &node->variable();
}
}
private:
const TVariable *mVariable;
};
constexpr const ImmutableString kEmulatedGLBaseVertexName("angle_BaseVertex");
class FindGLBaseVertexTraverser : public TIntermTraverser
{
public:
FindGLBaseVertexTraverser() : TIntermTraverser(true, false, false), mVariable(nullptr) {}
const TVariable *getGLBaseVertexBuiltinVariable() { return mVariable; }
protected:
void visitSymbol(TIntermSymbol *node) override
{
if (&node->variable() == BuiltInVariable::gl_BaseVertex())
{
mVariable = &node->variable();
}
}
private:
const TVariable *mVariable;
};
constexpr const ImmutableString kEmulatedGLBaseInstanceName("angle_BaseInstance");
class FindGLBaseInstanceTraverser : public TIntermTraverser
{
public:
FindGLBaseInstanceTraverser() : TIntermTraverser(true, false, false), mVariable(nullptr) {}
const TVariable *getGLBaseInstanceBuiltinVariable() { return mVariable; }
protected:
void visitSymbol(TIntermSymbol *node) override
{
if (&node->variable() == BuiltInVariable::gl_BaseInstance())
{
mVariable = &node->variable();
}
}
private:
const TVariable *mVariable;
};
} // namespace
void EmulateGLDrawID(TIntermBlock *root,
TSymbolTable *symbolTable,
std::vector<sh::Uniform> *uniforms,
bool shouldCollect)
{
FindGLDrawIDTraverser traverser;
root->traverse(&traverser);
const TVariable *builtInVariable = traverser.getGLDrawIDBuiltinVariable();
if (builtInVariable)
{
const TType *type = StaticType::Get<EbtInt, EbpHigh, EvqUniform, 1, 1>();
const TVariable *drawID =
new TVariable(symbolTable, kEmulatedGLDrawIDName, type, SymbolType::AngleInternal);
// AngleInternal variables don't get collected
if (shouldCollect)
{
Uniform uniform;
uniform.name = kEmulatedGLDrawIDName.data();
uniform.mappedName = kEmulatedGLDrawIDName.data();
uniform.type = GLVariableType(*type);
uniform.precision = GLVariablePrecision(*type);
uniform.staticUse = symbolTable->isStaticallyUsed(*builtInVariable);
uniform.active = true;
uniform.binding = type->getLayoutQualifier().binding;
uniform.location = type->getLayoutQualifier().location;
uniform.offset = type->getLayoutQualifier().offset;
uniform.readonly = type->getMemoryQualifier().readonly;
uniform.writeonly = type->getMemoryQualifier().writeonly;
uniforms->push_back(uniform);
}
DeclareGlobalVariable(root, drawID);
ReplaceVariable(root, builtInVariable, drawID);
}
}
void EmulateGLBaseVertex(TIntermBlock *root,
TSymbolTable *symbolTable,
std::vector<sh::Uniform> *uniforms,
bool shouldCollect)
{
FindGLBaseVertexTraverser traverser;
root->traverse(&traverser);
const TVariable *builtInVariable = traverser.getGLBaseVertexBuiltinVariable();
if (builtInVariable)
{
const TType *type = StaticType::Get<EbtInt, EbpHigh, EvqUniform, 1, 1>();
const TVariable *baseVertex =
new TVariable(symbolTable, kEmulatedGLBaseVertexName, type, SymbolType::AngleInternal);
// AngleInternal variables don't get collected
if (shouldCollect)
{
Uniform uniform;
uniform.name = kEmulatedGLBaseVertexName.data();
uniform.mappedName = kEmulatedGLBaseVertexName.data();
uniform.type = GLVariableType(*type);
uniform.precision = GLVariablePrecision(*type);
uniform.staticUse = symbolTable->isStaticallyUsed(*builtInVariable);
uniform.active = true;
uniform.binding = type->getLayoutQualifier().binding;
uniform.location = type->getLayoutQualifier().location;
uniform.offset = type->getLayoutQualifier().offset;
uniform.readonly = type->getMemoryQualifier().readonly;
uniform.writeonly = type->getMemoryQualifier().writeonly;
uniforms->push_back(uniform);
}
DeclareGlobalVariable(root, baseVertex);
ReplaceVariable(root, builtInVariable, baseVertex);
}
}
void EmulateGLBaseInstance(TIntermBlock *root,
TSymbolTable *symbolTable,
std::vector<sh::Uniform> *uniforms,
bool shouldCollect)
{
FindGLBaseInstanceTraverser traverser;
root->traverse(&traverser);
const TVariable *builtInVariable = traverser.getGLBaseInstanceBuiltinVariable();
if (builtInVariable)
{
const TType *type = StaticType::Get<EbtInt, EbpHigh, EvqUniform, 1, 1>();
const TVariable *baseInstance = new TVariable(symbolTable, kEmulatedGLBaseInstanceName,
type, SymbolType::AngleInternal);
// AngleInternal variables don't get collected
if (shouldCollect)
{
Uniform uniform;
uniform.name = kEmulatedGLBaseInstanceName.data();
uniform.mappedName = kEmulatedGLBaseInstanceName.data();
uniform.type = GLVariableType(*type);
uniform.precision = GLVariablePrecision(*type);
uniform.staticUse = symbolTable->isStaticallyUsed(*builtInVariable);
uniform.active = true;
uniform.binding = type->getLayoutQualifier().binding;
uniform.location = type->getLayoutQualifier().location;
uniform.offset = type->getLayoutQualifier().offset;
uniform.readonly = type->getMemoryQualifier().readonly;
uniform.writeonly = type->getMemoryQualifier().writeonly;
uniforms->push_back(uniform);
}
DeclareGlobalVariable(root, baseInstance);
ReplaceVariable(root, builtInVariable, baseInstance);
}
}
} // namespace sh