| // |
| // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Program.cpp: Implements the gl::Program class. Implements GL program objects |
| // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. |
| |
| #include "libGLESv2/BinaryStream.h" |
| #include "libGLESv2/ProgramBinary.h" |
| #include "libGLESv2/Framebuffer.h" |
| #include "libGLESv2/FramebufferAttachment.h" |
| #include "libGLESv2/Renderbuffer.h" |
| #include "libGLESv2/renderer/ShaderExecutable.h" |
| |
| #include "common/debug.h" |
| #include "common/version.h" |
| #include "common/utilities.h" |
| #include "common/platform.h" |
| |
| #include "libGLESv2/main.h" |
| #include "libGLESv2/Shader.h" |
| #include "libGLESv2/Program.h" |
| #include "libGLESv2/renderer/ProgramImpl.h" |
| #include "libGLESv2/renderer/d3d/ShaderD3D.h" |
| #include "libGLESv2/Context.h" |
| #include "libGLESv2/Buffer.h" |
| #include "common/blocklayout.h" |
| #include "common/features.h" |
| |
| namespace gl |
| { |
| |
| namespace |
| { |
| |
| unsigned int ParseAndStripArrayIndex(std::string* name) |
| { |
| unsigned int subscript = GL_INVALID_INDEX; |
| |
| // Strip any trailing array operator and retrieve the subscript |
| size_t open = name->find_last_of('['); |
| size_t close = name->find_last_of(']'); |
| if (open != std::string::npos && close == name->length() - 1) |
| { |
| subscript = atoi(name->substr(open + 1).c_str()); |
| name->erase(open); |
| } |
| |
| return subscript; |
| } |
| |
| } |
| |
| VariableLocation::VariableLocation(const std::string &name, unsigned int element, unsigned int index) |
| : name(name), element(element), index(index) |
| { |
| } |
| |
| LinkedVarying::LinkedVarying() |
| { |
| } |
| |
| LinkedVarying::LinkedVarying(const std::string &name, GLenum type, GLsizei size, const std::string &semanticName, |
| unsigned int semanticIndex, unsigned int semanticIndexCount) |
| : name(name), type(type), size(size), semanticName(semanticName), semanticIndex(semanticIndex), semanticIndexCount(semanticIndexCount) |
| { |
| } |
| |
| LinkResult::LinkResult(bool linkSuccess, const Error &error) |
| : linkSuccess(linkSuccess), |
| error(error) |
| { |
| } |
| |
| unsigned int ProgramBinary::mCurrentSerial = 1; |
| |
| ProgramBinary::ProgramBinary(rx::ProgramImpl *impl) |
| : RefCountObject(0), |
| mProgram(impl), |
| mValidated(false), |
| mSerial(issueSerial()) |
| { |
| ASSERT(impl); |
| |
| for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
| { |
| mSemanticIndex[index] = -1; |
| } |
| } |
| |
| ProgramBinary::~ProgramBinary() |
| { |
| reset(); |
| SafeDelete(mProgram); |
| } |
| |
| unsigned int ProgramBinary::getSerial() const |
| { |
| return mSerial; |
| } |
| |
| unsigned int ProgramBinary::issueSerial() |
| { |
| return mCurrentSerial++; |
| } |
| |
| GLuint ProgramBinary::getAttributeLocation(const char *name) |
| { |
| if (name) |
| { |
| for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
| { |
| if (mLinkedAttribute[index].name == std::string(name)) |
| { |
| return index; |
| } |
| } |
| } |
| |
| return -1; |
| } |
| |
| int ProgramBinary::getSemanticIndex(int attributeIndex) |
| { |
| ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS); |
| |
| return mSemanticIndex[attributeIndex]; |
| } |
| |
| // Returns one more than the highest sampler index used. |
| GLint ProgramBinary::getUsedSamplerRange(SamplerType type) |
| { |
| return mProgram->getUsedSamplerRange(type); |
| } |
| |
| bool ProgramBinary::usesPointSize() const |
| { |
| return mProgram->usesPointSize(); |
| } |
| |
| GLint ProgramBinary::getSamplerMapping(SamplerType type, unsigned int samplerIndex, const Caps &caps) |
| { |
| return mProgram->getSamplerMapping(type, samplerIndex, caps); |
| } |
| |
| GLenum ProgramBinary::getSamplerTextureType(SamplerType type, unsigned int samplerIndex) |
| { |
| return mProgram->getSamplerTextureType(type, samplerIndex); |
| } |
| |
| GLint ProgramBinary::getUniformLocation(std::string name) |
| { |
| return mProgram->getUniformLocation(name); |
| } |
| |
| GLuint ProgramBinary::getUniformIndex(std::string name) |
| { |
| return mProgram->getUniformIndex(name); |
| } |
| |
| GLuint ProgramBinary::getUniformBlockIndex(std::string name) |
| { |
| return mProgram->getUniformBlockIndex(name); |
| } |
| |
| UniformBlock *ProgramBinary::getUniformBlockByIndex(GLuint blockIndex) |
| { |
| return mProgram->getUniformBlockByIndex(blockIndex); |
| } |
| |
| GLint ProgramBinary::getFragDataLocation(const char *name) const |
| { |
| std::string baseName(name); |
| unsigned int arrayIndex; |
| arrayIndex = ParseAndStripArrayIndex(&baseName); |
| |
| for (auto locationIt = mOutputVariables.begin(); locationIt != mOutputVariables.end(); locationIt++) |
| { |
| const VariableLocation &outputVariable = locationIt->second; |
| |
| if (outputVariable.name == baseName && (arrayIndex == GL_INVALID_INDEX || arrayIndex == outputVariable.element)) |
| { |
| return static_cast<GLint>(locationIt->first); |
| } |
| } |
| |
| return -1; |
| } |
| |
| size_t ProgramBinary::getTransformFeedbackVaryingCount() const |
| { |
| return mProgram->getTransformFeedbackLinkedVaryings().size(); |
| } |
| |
| const LinkedVarying &ProgramBinary::getTransformFeedbackVarying(size_t idx) const |
| { |
| return mProgram->getTransformFeedbackLinkedVaryings()[idx]; |
| } |
| |
| GLenum ProgramBinary::getTransformFeedbackBufferMode() const |
| { |
| return mProgram->getTransformFeedbackBufferMode(); |
| } |
| |
| void ProgramBinary::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) { |
| mProgram->setUniform1fv(location, count, v); |
| } |
| |
| void ProgramBinary::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) { |
| mProgram->setUniform2fv(location, count, v); |
| } |
| |
| void ProgramBinary::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) { |
| mProgram->setUniform3fv(location, count, v); |
| } |
| |
| void ProgramBinary::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) { |
| mProgram->setUniform4fv(location, count, v); |
| } |
| |
| void ProgramBinary::setUniform1iv(GLint location, GLsizei count, const GLint *v) { |
| mProgram->setUniform1iv(location, count, v); |
| } |
| |
| void ProgramBinary::setUniform2iv(GLint location, GLsizei count, const GLint *v) { |
| mProgram->setUniform2iv(location, count, v); |
| } |
| |
| void ProgramBinary::setUniform3iv(GLint location, GLsizei count, const GLint *v) { |
| mProgram->setUniform3iv(location, count, v); |
| } |
| |
| void ProgramBinary::setUniform4iv(GLint location, GLsizei count, const GLint *v) { |
| mProgram->setUniform4iv(location, count, v); |
| } |
| |
| void ProgramBinary::setUniform1uiv(GLint location, GLsizei count, const GLuint *v) { |
| mProgram->setUniform1uiv(location, count, v); |
| } |
| |
| void ProgramBinary::setUniform2uiv(GLint location, GLsizei count, const GLuint *v) { |
| mProgram->setUniform2uiv(location, count, v); |
| } |
| |
| void ProgramBinary::setUniform3uiv(GLint location, GLsizei count, const GLuint *v) { |
| mProgram->setUniform3uiv(location, count, v); |
| } |
| |
| void ProgramBinary::setUniform4uiv(GLint location, GLsizei count, const GLuint *v) { |
| mProgram->setUniform4uiv(location, count, v); |
| } |
| |
| void ProgramBinary::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) { |
| mProgram->setUniformMatrix2fv(location, count, transpose, v); |
| } |
| |
| void ProgramBinary::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) { |
| mProgram->setUniformMatrix3fv(location, count, transpose, v); |
| } |
| |
| void ProgramBinary::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) { |
| mProgram->setUniformMatrix4fv(location, count, transpose, v); |
| } |
| |
| void ProgramBinary::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) { |
| mProgram->setUniformMatrix2x3fv(location, count, transpose, v); |
| } |
| |
| void ProgramBinary::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) { |
| mProgram->setUniformMatrix2x4fv(location, count, transpose, v); |
| } |
| |
| void ProgramBinary::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) { |
| mProgram->setUniformMatrix3x2fv(location, count, transpose, v); |
| } |
| |
| void ProgramBinary::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) { |
| mProgram->setUniformMatrix3x4fv(location, count, transpose, v); |
| } |
| |
| void ProgramBinary::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) { |
| mProgram->setUniformMatrix4x2fv(location, count, transpose, v); |
| } |
| |
| void ProgramBinary::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) { |
| mProgram->setUniformMatrix4x3fv(location, count, transpose, v); |
| } |
| |
| void ProgramBinary::getUniformfv(GLint location, GLfloat *v) { |
| mProgram->getUniformfv(location, v); |
| } |
| |
| void ProgramBinary::getUniformiv(GLint location, GLint *v) { |
| mProgram->getUniformiv(location, v); |
| } |
| |
| void ProgramBinary::getUniformuiv(GLint location, GLuint *v) { |
| mProgram->getUniformuiv(location, v); |
| } |
| |
| void ProgramBinary::updateSamplerMapping() |
| { |
| return mProgram->updateSamplerMapping(); |
| } |
| |
| // Applies all the uniforms set for this program object to the renderer |
| Error ProgramBinary::applyUniforms() |
| { |
| return mProgram->applyUniforms(); |
| } |
| |
| Error ProgramBinary::applyUniformBuffers(const std::vector<gl::Buffer*> boundBuffers, const Caps &caps) |
| { |
| return mProgram->applyUniformBuffers(boundBuffers, caps); |
| } |
| |
| bool ProgramBinary::linkVaryings(InfoLog &infoLog, Shader *fragmentShader, Shader *vertexShader) |
| { |
| std::vector<PackedVarying> &fragmentVaryings = fragmentShader->getVaryings(); |
| std::vector<PackedVarying> &vertexVaryings = vertexShader->getVaryings(); |
| |
| for (size_t fragVaryingIndex = 0; fragVaryingIndex < fragmentVaryings.size(); fragVaryingIndex++) |
| { |
| PackedVarying *input = &fragmentVaryings[fragVaryingIndex]; |
| bool matched = false; |
| |
| // Built-in varyings obey special rules |
| if (input->isBuiltIn()) |
| { |
| continue; |
| } |
| |
| for (size_t vertVaryingIndex = 0; vertVaryingIndex < vertexVaryings.size(); vertVaryingIndex++) |
| { |
| PackedVarying *output = &vertexVaryings[vertVaryingIndex]; |
| if (output->name == input->name) |
| { |
| if (!linkValidateVaryings(infoLog, output->name, *input, *output)) |
| { |
| return false; |
| } |
| |
| output->registerIndex = input->registerIndex; |
| output->columnIndex = input->columnIndex; |
| |
| matched = true; |
| break; |
| } |
| } |
| |
| // We permit unmatched, unreferenced varyings |
| if (!matched && input->staticUse) |
| { |
| infoLog.append("Fragment varying %s does not match any vertex varying", input->name.c_str()); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| LinkResult ProgramBinary::load(InfoLog &infoLog, GLenum binaryFormat, const void *binary, GLsizei length) |
| { |
| #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED |
| return LinkResult(false, Error(GL_NO_ERROR)); |
| #else |
| ASSERT(binaryFormat == mProgram->getBinaryFormat()); |
| |
| reset(); |
| |
| BinaryInputStream stream(binary, length); |
| |
| GLenum format = stream.readInt<GLenum>(); |
| if (format != mProgram->getBinaryFormat()) |
| { |
| infoLog.append("Invalid program binary format."); |
| return LinkResult(false, Error(GL_NO_ERROR)); |
| } |
| |
| int majorVersion = stream.readInt<int>(); |
| int minorVersion = stream.readInt<int>(); |
| if (majorVersion != ANGLE_MAJOR_VERSION || minorVersion != ANGLE_MINOR_VERSION) |
| { |
| infoLog.append("Invalid program binary version."); |
| return LinkResult(false, Error(GL_NO_ERROR)); |
| } |
| |
| unsigned char commitString[ANGLE_COMMIT_HASH_SIZE]; |
| stream.readBytes(commitString, ANGLE_COMMIT_HASH_SIZE); |
| if (memcmp(commitString, ANGLE_COMMIT_HASH, sizeof(unsigned char) * ANGLE_COMMIT_HASH_SIZE) != 0) |
| { |
| infoLog.append("Invalid program binary version."); |
| return LinkResult(false, Error(GL_NO_ERROR)); |
| } |
| |
| int compileFlags = stream.readInt<int>(); |
| if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL) |
| { |
| infoLog.append("Mismatched compilation flags."); |
| return LinkResult(false, Error(GL_NO_ERROR)); |
| } |
| |
| for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i) |
| { |
| stream.readInt(&mLinkedAttribute[i].type); |
| stream.readString(&mLinkedAttribute[i].name); |
| stream.readInt(&mProgram->getShaderAttributes()[i].type); |
| stream.readString(&mProgram->getShaderAttributes()[i].name); |
| stream.readInt(&mSemanticIndex[i]); |
| } |
| |
| initAttributesByLayout(); |
| |
| LinkResult result = mProgram->load(infoLog, &stream); |
| if (result.error.isError() || !result.linkSuccess) |
| { |
| return result; |
| } |
| |
| return LinkResult(true, Error(GL_NO_ERROR)); |
| #endif // #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED |
| } |
| |
| Error ProgramBinary::save(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length) |
| { |
| if (binaryFormat) |
| { |
| *binaryFormat = mProgram->getBinaryFormat(); |
| } |
| |
| BinaryOutputStream stream; |
| |
| stream.writeInt(mProgram->getBinaryFormat()); |
| stream.writeInt(ANGLE_MAJOR_VERSION); |
| stream.writeInt(ANGLE_MINOR_VERSION); |
| stream.writeBytes(reinterpret_cast<const unsigned char*>(ANGLE_COMMIT_HASH), ANGLE_COMMIT_HASH_SIZE); |
| stream.writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL); |
| |
| for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i) |
| { |
| stream.writeInt(mLinkedAttribute[i].type); |
| stream.writeString(mLinkedAttribute[i].name); |
| stream.writeInt(mProgram->getShaderAttributes()[i].type); |
| stream.writeString(mProgram->getShaderAttributes()[i].name); |
| stream.writeInt(mSemanticIndex[i]); |
| } |
| |
| mProgram->save(&stream); |
| |
| GLsizei streamLength = stream.length(); |
| const void *streamData = stream.data(); |
| |
| if (streamLength > bufSize) |
| { |
| if (length) |
| { |
| *length = 0; |
| } |
| |
| // TODO: This should be moved to the validation layer but computing the size of the binary before saving |
| // it causes the save to happen twice. It may be possible to write the binary to a separate buffer, validate |
| // sizes and then copy it. |
| return Error(GL_INVALID_OPERATION); |
| } |
| |
| if (binary) |
| { |
| char *ptr = (char*) binary; |
| |
| memcpy(ptr, streamData, streamLength); |
| ptr += streamLength; |
| |
| ASSERT(ptr - streamLength == binary); |
| } |
| |
| if (length) |
| { |
| *length = streamLength; |
| } |
| |
| return Error(GL_NO_ERROR); |
| } |
| |
| GLint ProgramBinary::getLength() |
| { |
| GLint length; |
| Error error = save(NULL, NULL, INT_MAX, &length); |
| if (error.isError()) |
| { |
| return 0; |
| } |
| |
| return length; |
| } |
| |
| LinkResult ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBindings, Shader *fragmentShader, Shader *vertexShader, |
| const std::vector<std::string>& transformFeedbackVaryings, GLenum transformFeedbackBufferMode, const Caps &caps) |
| { |
| if (!fragmentShader || !fragmentShader->isCompiled()) |
| { |
| return LinkResult(false, Error(GL_NO_ERROR)); |
| } |
| ASSERT(fragmentShader->getType() == GL_FRAGMENT_SHADER); |
| |
| if (!vertexShader || !vertexShader->isCompiled()) |
| { |
| return LinkResult(false, Error(GL_NO_ERROR)); |
| } |
| ASSERT(vertexShader->getType() == GL_VERTEX_SHADER); |
| |
| reset(); |
| |
| int registers; |
| std::vector<LinkedVarying> linkedVaryings; |
| LinkResult result = mProgram->link(infoLog, fragmentShader, vertexShader, transformFeedbackVaryings, transformFeedbackBufferMode, |
| ®isters, &linkedVaryings, &mOutputVariables, caps); |
| if (result.error.isError() || !result.linkSuccess) |
| { |
| return result; |
| } |
| |
| if (!linkAttributes(infoLog, attributeBindings, vertexShader)) |
| { |
| return LinkResult(false, Error(GL_NO_ERROR)); |
| } |
| |
| if (!mProgram->linkUniforms(infoLog, *vertexShader, *fragmentShader, caps)) |
| { |
| return LinkResult(false, Error(GL_NO_ERROR)); |
| } |
| |
| if (!linkUniformBlocks(infoLog, *vertexShader, *fragmentShader, caps)) |
| { |
| return LinkResult(false, Error(GL_NO_ERROR)); |
| } |
| |
| if (!gatherTransformFeedbackLinkedVaryings(infoLog, linkedVaryings, transformFeedbackVaryings, |
| transformFeedbackBufferMode, &mProgram->getTransformFeedbackLinkedVaryings(), caps)) |
| { |
| return LinkResult(false, Error(GL_NO_ERROR)); |
| } |
| |
| // TODO: The concept of "executables" is D3D only, and as such this belongs in ProgramD3D. It must be called, |
| // however, last in this function, so it can't simply be moved to ProgramD3D::link without further shuffling. |
| result = mProgram->compileProgramExecutables(infoLog, fragmentShader, vertexShader, registers); |
| if (result.error.isError() || !result.linkSuccess) |
| { |
| infoLog.append("Failed to create D3D shaders."); |
| reset(); |
| return result; |
| } |
| |
| return LinkResult(true, Error(GL_NO_ERROR)); |
| } |
| |
| bool ProgramBinary::linkUniformBlocks(gl::InfoLog &infoLog, const gl::Shader &vertexShader, const gl::Shader &fragmentShader, |
| const gl::Caps &caps) |
| { |
| const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks = vertexShader.getInterfaceBlocks(); |
| const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks = fragmentShader.getInterfaceBlocks(); |
| |
| // Check that interface blocks defined in the vertex and fragment shaders are identical |
| typedef std::map<std::string, const sh::InterfaceBlock*> UniformBlockMap; |
| UniformBlockMap linkedUniformBlocks; |
| |
| for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++) |
| { |
| const sh::InterfaceBlock &vertexInterfaceBlock = vertexInterfaceBlocks[blockIndex]; |
| linkedUniformBlocks[vertexInterfaceBlock.name] = &vertexInterfaceBlock; |
| } |
| |
| for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++) |
| { |
| const sh::InterfaceBlock &fragmentInterfaceBlock = fragmentInterfaceBlocks[blockIndex]; |
| UniformBlockMap::const_iterator entry = linkedUniformBlocks.find(fragmentInterfaceBlock.name); |
| if (entry != linkedUniformBlocks.end()) |
| { |
| const sh::InterfaceBlock &vertexInterfaceBlock = *entry->second; |
| if (!areMatchingInterfaceBlocks(infoLog, vertexInterfaceBlock, fragmentInterfaceBlock)) |
| { |
| return false; |
| } |
| } |
| } |
| |
| for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++) |
| { |
| const sh::InterfaceBlock &interfaceBlock = vertexInterfaceBlocks[blockIndex]; |
| |
| // Note: shared and std140 layouts are always considered active |
| if (interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED) |
| { |
| if (!mProgram->defineUniformBlock(infoLog, vertexShader, interfaceBlock, caps)) |
| { |
| return false; |
| } |
| } |
| } |
| |
| for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++) |
| { |
| const sh::InterfaceBlock &interfaceBlock = fragmentInterfaceBlocks[blockIndex]; |
| |
| // Note: shared and std140 layouts are always considered active |
| if (interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED) |
| { |
| if (!mProgram->defineUniformBlock(infoLog, fragmentShader, interfaceBlock, caps)) |
| { |
| return false; |
| } |
| } |
| } |
| |
| return true; |
| } |
| |
| bool ProgramBinary::areMatchingInterfaceBlocks(gl::InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock, |
| const sh::InterfaceBlock &fragmentInterfaceBlock) |
| { |
| const char* blockName = vertexInterfaceBlock.name.c_str(); |
| |
| // validate blocks for the same member types |
| if (vertexInterfaceBlock.fields.size() != fragmentInterfaceBlock.fields.size()) |
| { |
| infoLog.append("Types for interface block '%s' differ between vertex and fragment shaders", blockName); |
| return false; |
| } |
| |
| if (vertexInterfaceBlock.arraySize != fragmentInterfaceBlock.arraySize) |
| { |
| infoLog.append("Array sizes differ for interface block '%s' between vertex and fragment shaders", blockName); |
| return false; |
| } |
| |
| if (vertexInterfaceBlock.layout != fragmentInterfaceBlock.layout || vertexInterfaceBlock.isRowMajorLayout != fragmentInterfaceBlock.isRowMajorLayout) |
| { |
| infoLog.append("Layout qualifiers differ for interface block '%s' between vertex and fragment shaders", blockName); |
| return false; |
| } |
| |
| const unsigned int numBlockMembers = vertexInterfaceBlock.fields.size(); |
| for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++) |
| { |
| const sh::InterfaceBlockField &vertexMember = vertexInterfaceBlock.fields[blockMemberIndex]; |
| const sh::InterfaceBlockField &fragmentMember = fragmentInterfaceBlock.fields[blockMemberIndex]; |
| |
| if (vertexMember.name != fragmentMember.name) |
| { |
| infoLog.append("Name mismatch for field %d of interface block '%s': (in vertex: '%s', in fragment: '%s')", |
| blockMemberIndex, blockName, vertexMember.name.c_str(), fragmentMember.name.c_str()); |
| return false; |
| } |
| |
| std::string memberName = "interface block '" + vertexInterfaceBlock.name + "' member '" + vertexMember.name + "'"; |
| if (!gl::ProgramBinary::linkValidateInterfaceBlockFields(infoLog, memberName, vertexMember, fragmentMember)) |
| { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| // Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices |
| bool ProgramBinary::linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, const Shader *vertexShader) |
| { |
| const rx::ShaderD3D *vertexShaderD3D = rx::ShaderD3D::makeShaderD3D(vertexShader->getImplementation()); |
| |
| unsigned int usedLocations = 0; |
| const std::vector<sh::Attribute> &shaderAttributes = vertexShader->getActiveAttributes(); |
| |
| // Link attributes that have a binding location |
| for (unsigned int attributeIndex = 0; attributeIndex < shaderAttributes.size(); attributeIndex++) |
| { |
| const sh::Attribute &attribute = shaderAttributes[attributeIndex]; |
| |
| ASSERT(attribute.staticUse); |
| |
| const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location; |
| |
| mProgram->getShaderAttributes()[attributeIndex] = attribute; |
| |
| if (location != -1) // Set by glBindAttribLocation or by location layout qualifier |
| { |
| const int rows = VariableRegisterCount(attribute.type); |
| |
| if (rows + location > MAX_VERTEX_ATTRIBS) |
| { |
| infoLog.append("Active attribute (%s) at location %d is too big to fit", attribute.name.c_str(), location); |
| |
| return false; |
| } |
| |
| for (int row = 0; row < rows; row++) |
| { |
| const int rowLocation = location + row; |
| sh::ShaderVariable &linkedAttribute = mLinkedAttribute[rowLocation]; |
| |
| // In GLSL 3.00, attribute aliasing produces a link error |
| // In GLSL 1.00, attribute aliasing is allowed |
| if (mProgram->getShaderVersion() >= 300) |
| { |
| if (!linkedAttribute.name.empty()) |
| { |
| infoLog.append("Attribute '%s' aliases attribute '%s' at location %d", attribute.name.c_str(), linkedAttribute.name.c_str(), rowLocation); |
| return false; |
| } |
| } |
| |
| linkedAttribute = attribute; |
| usedLocations |= 1 << rowLocation; |
| } |
| } |
| } |
| |
| // Link attributes that don't have a binding location |
| for (unsigned int attributeIndex = 0; attributeIndex < shaderAttributes.size(); attributeIndex++) |
| { |
| const sh::Attribute &attribute = shaderAttributes[attributeIndex]; |
| |
| ASSERT(attribute.staticUse); |
| |
| const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location; |
| |
| if (location == -1) // Not set by glBindAttribLocation or by location layout qualifier |
| { |
| int rows = VariableRegisterCount(attribute.type); |
| int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS); |
| |
| if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS) |
| { |
| infoLog.append("Too many active attributes (%s)", attribute.name.c_str()); |
| |
| return false; // Fail to link |
| } |
| |
| mLinkedAttribute[availableIndex] = attribute; |
| } |
| } |
| |
| for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; ) |
| { |
| int index = vertexShaderD3D->getSemanticIndex(mLinkedAttribute[attributeIndex].name); |
| int rows = VariableRegisterCount(mLinkedAttribute[attributeIndex].type); |
| |
| for (int r = 0; r < rows; r++) |
| { |
| mSemanticIndex[attributeIndex++] = index++; |
| } |
| } |
| |
| initAttributesByLayout(); |
| |
| return true; |
| } |
| |
| bool ProgramBinary::linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, const sh::ShaderVariable &vertexVariable, |
| const sh::ShaderVariable &fragmentVariable, bool validatePrecision) |
| { |
| if (vertexVariable.type != fragmentVariable.type) |
| { |
| infoLog.append("Types for %s differ between vertex and fragment shaders", variableName.c_str()); |
| return false; |
| } |
| if (vertexVariable.arraySize != fragmentVariable.arraySize) |
| { |
| infoLog.append("Array sizes for %s differ between vertex and fragment shaders", variableName.c_str()); |
| return false; |
| } |
| if (validatePrecision && vertexVariable.precision != fragmentVariable.precision) |
| { |
| infoLog.append("Precisions for %s differ between vertex and fragment shaders", variableName.c_str()); |
| return false; |
| } |
| |
| if (vertexVariable.fields.size() != fragmentVariable.fields.size()) |
| { |
| infoLog.append("Structure lengths for %s differ between vertex and fragment shaders", variableName.c_str()); |
| return false; |
| } |
| const unsigned int numMembers = vertexVariable.fields.size(); |
| for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++) |
| { |
| const sh::ShaderVariable &vertexMember = vertexVariable.fields[memberIndex]; |
| const sh::ShaderVariable &fragmentMember = fragmentVariable.fields[memberIndex]; |
| |
| if (vertexMember.name != fragmentMember.name) |
| { |
| infoLog.append("Name mismatch for field '%d' of %s: (in vertex: '%s', in fragment: '%s')", |
| memberIndex, variableName.c_str(), |
| vertexMember.name.c_str(), fragmentMember.name.c_str()); |
| return false; |
| } |
| |
| const std::string memberName = variableName.substr(0, variableName.length() - 1) + "." + |
| vertexMember.name + "'"; |
| |
| if (!linkValidateVariablesBase(infoLog, vertexMember.name, vertexMember, fragmentMember, validatePrecision)) |
| { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool ProgramBinary::linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform) |
| { |
| if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ProgramBinary::linkValidateVaryings(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying) |
| { |
| if (!linkValidateVariablesBase(infoLog, varyingName, vertexVarying, fragmentVarying, false)) |
| { |
| return false; |
| } |
| |
| if (vertexVarying.interpolation != fragmentVarying.interpolation) |
| { |
| infoLog.append("Interpolation types for %s differ between vertex and fragment shaders", varyingName.c_str()); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ProgramBinary::linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform) |
| { |
| if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true)) |
| { |
| return false; |
| } |
| |
| if (vertexUniform.isRowMajorLayout != fragmentUniform.isRowMajorLayout) |
| { |
| infoLog.append("Matrix packings for %s differ between vertex and fragment shaders", uniformName.c_str()); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ProgramBinary::gatherTransformFeedbackLinkedVaryings(InfoLog &infoLog, const std::vector<LinkedVarying> &linkedVaryings, |
| const std::vector<std::string> &transformFeedbackVaryingNames, |
| GLenum transformFeedbackBufferMode, |
| std::vector<LinkedVarying> *outTransformFeedbackLinkedVaryings, |
| const Caps &caps) const |
| { |
| size_t totalComponents = 0; |
| |
| // Gather the linked varyings that are used for transform feedback, they should all exist. |
| outTransformFeedbackLinkedVaryings->clear(); |
| for (size_t i = 0; i < transformFeedbackVaryingNames.size(); i++) |
| { |
| bool found = false; |
| for (size_t j = 0; j < linkedVaryings.size(); j++) |
| { |
| if (transformFeedbackVaryingNames[i] == linkedVaryings[j].name) |
| { |
| for (size_t k = 0; k < outTransformFeedbackLinkedVaryings->size(); k++) |
| { |
| if (outTransformFeedbackLinkedVaryings->at(k).name == linkedVaryings[j].name) |
| { |
| infoLog.append("Two transform feedback varyings specify the same output variable (%s).", linkedVaryings[j].name.c_str()); |
| return false; |
| } |
| } |
| |
| size_t componentCount = linkedVaryings[j].semanticIndexCount * 4; |
| if (transformFeedbackBufferMode == GL_SEPARATE_ATTRIBS && |
| componentCount > caps.maxTransformFeedbackSeparateComponents) |
| { |
| infoLog.append("Transform feedback varying's %s components (%u) exceed the maximum separate components (%u).", |
| linkedVaryings[j].name.c_str(), componentCount, caps.maxTransformFeedbackSeparateComponents); |
| return false; |
| } |
| |
| totalComponents += componentCount; |
| |
| outTransformFeedbackLinkedVaryings->push_back(linkedVaryings[j]); |
| found = true; |
| break; |
| } |
| } |
| |
| // All transform feedback varyings are expected to exist since packVaryings checks for them. |
| ASSERT(found); |
| } |
| |
| if (transformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS && totalComponents > caps.maxTransformFeedbackInterleavedComponents) |
| { |
| infoLog.append("Transform feedback varying total components (%u) exceed the maximum interleaved components (%u).", |
| totalComponents, caps.maxTransformFeedbackInterleavedComponents); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ProgramBinary::isValidated() const |
| { |
| return mValidated; |
| } |
| |
| void ProgramBinary::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const |
| { |
| // Skip over inactive attributes |
| unsigned int activeAttribute = 0; |
| unsigned int attribute; |
| for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) |
| { |
| if (mLinkedAttribute[attribute].name.empty()) |
| { |
| continue; |
| } |
| |
| if (activeAttribute == index) |
| { |
| break; |
| } |
| |
| activeAttribute++; |
| } |
| |
| if (bufsize > 0) |
| { |
| const char *string = mLinkedAttribute[attribute].name.c_str(); |
| |
| strncpy(name, string, bufsize); |
| name[bufsize - 1] = '\0'; |
| |
| if (length) |
| { |
| *length = strlen(name); |
| } |
| } |
| |
| *size = 1; // Always a single 'type' instance |
| |
| *type = mLinkedAttribute[attribute].type; |
| } |
| |
| GLint ProgramBinary::getActiveAttributeCount() const |
| { |
| int count = 0; |
| |
| for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| { |
| if (!mLinkedAttribute[attributeIndex].name.empty()) |
| { |
| count++; |
| } |
| } |
| |
| return count; |
| } |
| |
| GLint ProgramBinary::getActiveAttributeMaxLength() const |
| { |
| int maxLength = 0; |
| |
| for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| { |
| if (!mLinkedAttribute[attributeIndex].name.empty()) |
| { |
| maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength); |
| } |
| } |
| |
| return maxLength; |
| } |
| |
| void ProgramBinary::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const |
| { |
| ASSERT(index < mProgram->getUniforms().size()); // index must be smaller than getActiveUniformCount() |
| |
| if (bufsize > 0) |
| { |
| std::string string = mProgram->getUniforms()[index]->name; |
| |
| if (mProgram->getUniforms()[index]->isArray()) |
| { |
| string += "[0]"; |
| } |
| |
| strncpy(name, string.c_str(), bufsize); |
| name[bufsize - 1] = '\0'; |
| |
| if (length) |
| { |
| *length = strlen(name); |
| } |
| } |
| |
| *size = mProgram->getUniforms()[index]->elementCount(); |
| |
| *type = mProgram->getUniforms()[index]->type; |
| } |
| |
| GLint ProgramBinary::getActiveUniformCount() const |
| { |
| return mProgram->getUniforms().size(); |
| } |
| |
| GLint ProgramBinary::getActiveUniformMaxLength() const |
| { |
| int maxLength = 0; |
| |
| unsigned int numUniforms = mProgram->getUniforms().size(); |
| for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++) |
| { |
| if (!mProgram->getUniforms()[uniformIndex]->name.empty()) |
| { |
| int length = (int)(mProgram->getUniforms()[uniformIndex]->name.length() + 1); |
| if (mProgram->getUniforms()[uniformIndex]->isArray()) |
| { |
| length += 3; // Counting in "[0]". |
| } |
| maxLength = std::max(length, maxLength); |
| } |
| } |
| |
| return maxLength; |
| } |
| |
| GLint ProgramBinary::getActiveUniformi(GLuint index, GLenum pname) const |
| { |
| const gl::LinkedUniform& uniform = *mProgram->getUniforms()[index]; |
| |
| switch (pname) |
| { |
| case GL_UNIFORM_TYPE: return static_cast<GLint>(uniform.type); |
| case GL_UNIFORM_SIZE: return static_cast<GLint>(uniform.elementCount()); |
| case GL_UNIFORM_NAME_LENGTH: return static_cast<GLint>(uniform.name.size() + 1 + (uniform.isArray() ? 3 : 0)); |
| case GL_UNIFORM_BLOCK_INDEX: return uniform.blockIndex; |
| |
| case GL_UNIFORM_OFFSET: return uniform.blockInfo.offset; |
| case GL_UNIFORM_ARRAY_STRIDE: return uniform.blockInfo.arrayStride; |
| case GL_UNIFORM_MATRIX_STRIDE: return uniform.blockInfo.matrixStride; |
| case GL_UNIFORM_IS_ROW_MAJOR: return static_cast<GLint>(uniform.blockInfo.isRowMajorMatrix); |
| |
| default: |
| UNREACHABLE(); |
| break; |
| } |
| return 0; |
| } |
| |
| bool ProgramBinary::isValidUniformLocation(GLint location) const |
| { |
| ASSERT(rx::IsIntegerCastSafe<GLint>(mProgram->getUniformIndices().size())); |
| return (location >= 0 && location < static_cast<GLint>(mProgram->getUniformIndices().size())); |
| } |
| |
| LinkedUniform *ProgramBinary::getUniformByLocation(GLint location) const |
| { |
| return mProgram->getUniformByLocation(location); |
| } |
| |
| LinkedUniform *ProgramBinary::getUniformByName(const std::string &name) const |
| { |
| return mProgram->getUniformByName(name); |
| } |
| |
| void ProgramBinary::getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const |
| { |
| ASSERT(uniformBlockIndex < mProgram->getUniformBlocks().size()); // index must be smaller than getActiveUniformBlockCount() |
| |
| const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex]; |
| |
| if (bufSize > 0) |
| { |
| std::string string = uniformBlock.name; |
| |
| if (uniformBlock.isArrayElement()) |
| { |
| string += ArrayString(uniformBlock.elementIndex); |
| } |
| |
| strncpy(uniformBlockName, string.c_str(), bufSize); |
| uniformBlockName[bufSize - 1] = '\0'; |
| |
| if (length) |
| { |
| *length = strlen(uniformBlockName); |
| } |
| } |
| } |
| |
| void ProgramBinary::getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const |
| { |
| ASSERT(uniformBlockIndex < mProgram->getUniformBlocks().size()); // index must be smaller than getActiveUniformBlockCount() |
| |
| const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex]; |
| |
| switch (pname) |
| { |
| case GL_UNIFORM_BLOCK_DATA_SIZE: |
| *params = static_cast<GLint>(uniformBlock.dataSize); |
| break; |
| case GL_UNIFORM_BLOCK_NAME_LENGTH: |
| *params = static_cast<GLint>(uniformBlock.name.size() + 1 + (uniformBlock.isArrayElement() ? 3 : 0)); |
| break; |
| case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: |
| *params = static_cast<GLint>(uniformBlock.memberUniformIndexes.size()); |
| break; |
| case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: |
| { |
| for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++) |
| { |
| params[blockMemberIndex] = static_cast<GLint>(uniformBlock.memberUniformIndexes[blockMemberIndex]); |
| } |
| } |
| break; |
| case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: |
| *params = static_cast<GLint>(uniformBlock.isReferencedByVertexShader()); |
| break; |
| case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: |
| *params = static_cast<GLint>(uniformBlock.isReferencedByFragmentShader()); |
| break; |
| default: UNREACHABLE(); |
| } |
| } |
| |
| GLuint ProgramBinary::getActiveUniformBlockCount() const |
| { |
| return mProgram->getUniformBlocks().size(); |
| } |
| |
| GLuint ProgramBinary::getActiveUniformBlockMaxLength() const |
| { |
| unsigned int maxLength = 0; |
| |
| unsigned int numUniformBlocks = mProgram->getUniformBlocks().size(); |
| for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < numUniformBlocks; uniformBlockIndex++) |
| { |
| const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex]; |
| if (!uniformBlock.name.empty()) |
| { |
| const unsigned int length = uniformBlock.name.length() + 1; |
| |
| // Counting in "[0]". |
| const unsigned int arrayLength = (uniformBlock.isArrayElement() ? 3 : 0); |
| |
| maxLength = std::max(length + arrayLength, maxLength); |
| } |
| } |
| |
| return maxLength; |
| } |
| |
| void ProgramBinary::validate(InfoLog &infoLog, const Caps &caps) |
| { |
| applyUniforms(); |
| if (!validateSamplers(&infoLog, caps)) |
| { |
| mValidated = false; |
| } |
| else |
| { |
| mValidated = true; |
| } |
| } |
| |
| bool ProgramBinary::validateSamplers(InfoLog *infoLog, const Caps &caps) |
| { |
| return mProgram->validateSamplers(infoLog, caps); |
| } |
| |
| struct AttributeSorter |
| { |
| AttributeSorter(const int (&semanticIndices)[MAX_VERTEX_ATTRIBS]) |
| : originalIndices(semanticIndices) |
| { |
| } |
| |
| bool operator()(int a, int b) |
| { |
| if (originalIndices[a] == -1) return false; |
| if (originalIndices[b] == -1) return true; |
| return (originalIndices[a] < originalIndices[b]); |
| } |
| |
| const int (&originalIndices)[MAX_VERTEX_ATTRIBS]; |
| }; |
| |
| void ProgramBinary::initAttributesByLayout() |
| { |
| for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| { |
| mAttributesByLayout[i] = i; |
| } |
| |
| std::sort(&mAttributesByLayout[0], &mAttributesByLayout[MAX_VERTEX_ATTRIBS], AttributeSorter(mSemanticIndex)); |
| } |
| |
| void ProgramBinary::sortAttributesByLayout(rx::TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS], int sortedSemanticIndices[MAX_VERTEX_ATTRIBS]) const |
| { |
| rx::TranslatedAttribute oldTranslatedAttributes[MAX_VERTEX_ATTRIBS]; |
| |
| for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| { |
| oldTranslatedAttributes[i] = attributes[i]; |
| } |
| |
| for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| { |
| int oldIndex = mAttributesByLayout[i]; |
| sortedSemanticIndices[i] = mSemanticIndex[oldIndex]; |
| attributes[i] = oldTranslatedAttributes[oldIndex]; |
| } |
| } |
| |
| void ProgramBinary::reset() |
| { |
| mOutputVariables.clear(); |
| |
| mProgram->reset(); |
| |
| mValidated = false; |
| } |
| |
| } |