| // |
| // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #define ANGLE_DISABLED 0 |
| #define ANGLE_ENABLED 1 |
| |
| // Feature defaults |
| |
| // Direct3D9EX |
| // The "Debug This Pixel..." feature in PIX often fails when using the |
| // D3D9Ex interfaces. In order to get debug pixel to work on a Vista/Win 7 |
| // machine, define "ANGLE_D3D9EX=0" in your project file. |
| #if !defined(ANGLE_D3D9EX) |
| #define ANGLE_D3D9EX ANGLE_ENABLED |
| #endif |
| |
| // Vsync |
| // ENABLED allows Vsync to be configured at runtime |
| // DISABLED disallows Vsync |
| #if !defined(ANGLE_VSYNC) |
| #define ANGLE_VSYNC ANGLE_ENABLED |
| #endif |
| |
| // Program binary loading |
| #if !defined(ANGLE_PROGRAM_BINARY_LOAD) |
| #define ANGLE_PROGRAM_BINARY_LOAD ANGLE_ENABLED |
| #endif |
| |
| // Shader debug info |
| #if !defined(ANGLE_SHADER_DEBUG_INFO) |
| #define ANGLE_SHADER_DEBUG_INFO ANGLE_DISABLED |
| #endif |