| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // TextureVk.cpp: |
| // Implements the class methods for TextureVk. |
| // |
| |
| #include "libANGLE/renderer/vulkan/TextureVk.h" |
| |
| #include "common/debug.h" |
| #include "image_util/generatemip.inl" |
| #include "libANGLE/Context.h" |
| #include "libANGLE/renderer/vulkan/ContextVk.h" |
| #include "libANGLE/renderer/vulkan/FramebufferVk.h" |
| #include "libANGLE/renderer/vulkan/RendererVk.h" |
| #include "libANGLE/renderer/vulkan/vk_format_utils.h" |
| |
| namespace rx |
| { |
| namespace |
| { |
| void MapSwizzleState(GLenum internalFormat, |
| const gl::SwizzleState &swizzleState, |
| gl::SwizzleState *swizzleStateOut) |
| { |
| switch (internalFormat) |
| { |
| case GL_LUMINANCE8_OES: |
| swizzleStateOut->swizzleRed = swizzleState.swizzleRed; |
| swizzleStateOut->swizzleGreen = swizzleState.swizzleRed; |
| swizzleStateOut->swizzleBlue = swizzleState.swizzleRed; |
| swizzleStateOut->swizzleAlpha = GL_ONE; |
| break; |
| case GL_LUMINANCE8_ALPHA8_OES: |
| swizzleStateOut->swizzleRed = swizzleState.swizzleRed; |
| swizzleStateOut->swizzleGreen = swizzleState.swizzleRed; |
| swizzleStateOut->swizzleBlue = swizzleState.swizzleRed; |
| swizzleStateOut->swizzleAlpha = swizzleState.swizzleGreen; |
| break; |
| case GL_ALPHA8_OES: |
| swizzleStateOut->swizzleRed = GL_ZERO; |
| swizzleStateOut->swizzleGreen = GL_ZERO; |
| swizzleStateOut->swizzleBlue = GL_ZERO; |
| swizzleStateOut->swizzleAlpha = swizzleState.swizzleRed; |
| break; |
| case GL_RGB8: |
| swizzleStateOut->swizzleRed = swizzleState.swizzleRed; |
| swizzleStateOut->swizzleGreen = swizzleState.swizzleGreen; |
| swizzleStateOut->swizzleBlue = swizzleState.swizzleBlue; |
| swizzleStateOut->swizzleAlpha = GL_ONE; |
| break; |
| default: |
| *swizzleStateOut = swizzleState; |
| break; |
| } |
| } |
| |
| constexpr VkBufferUsageFlags kStagingBufferFlags = |
| (VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT); |
| constexpr size_t kStagingBufferSize = 1024 * 16; |
| |
| constexpr VkFormatFeatureFlags kBlitFeatureFlags = |
| VK_FORMAT_FEATURE_BLIT_SRC_BIT | VK_FORMAT_FEATURE_BLIT_DST_BIT; |
| } // anonymous namespace |
| |
| // StagingStorage implementation. |
| PixelBuffer::PixelBuffer(RendererVk *renderer) |
| : mStagingBuffer(kStagingBufferFlags, kStagingBufferSize) |
| { |
| // vkCmdCopyBufferToImage must have an offset that is a multiple of 4. |
| // https://www.khronos.org/registry/vulkan/specs/1.0/man/html/VkBufferImageCopy.html |
| mStagingBuffer.init(4, renderer); |
| } |
| |
| PixelBuffer::~PixelBuffer() |
| { |
| } |
| |
| void PixelBuffer::release(RendererVk *renderer) |
| { |
| mStagingBuffer.release(renderer); |
| } |
| |
| gl::Error PixelBuffer::stageSubresourceUpdate(ContextVk *contextVk, |
| const gl::ImageIndex &index, |
| const gl::Extents &extents, |
| const gl::Offset &offset, |
| const gl::InternalFormat &formatInfo, |
| const gl::PixelUnpackState &unpack, |
| GLenum type, |
| const uint8_t *pixels) |
| { |
| GLuint inputRowPitch = 0; |
| ANGLE_TRY_RESULT( |
| formatInfo.computeRowPitch(type, extents.width, unpack.alignment, unpack.rowLength), |
| inputRowPitch); |
| |
| GLuint inputDepthPitch = 0; |
| ANGLE_TRY_RESULT( |
| formatInfo.computeDepthPitch(extents.height, unpack.imageHeight, inputRowPitch), |
| inputDepthPitch); |
| |
| // TODO(jmadill): skip images for 3D Textures. |
| bool applySkipImages = false; |
| |
| GLuint inputSkipBytes = 0; |
| ANGLE_TRY_RESULT( |
| formatInfo.computeSkipBytes(type, inputRowPitch, inputDepthPitch, unpack, applySkipImages), |
| inputSkipBytes); |
| |
| RendererVk *renderer = contextVk->getRenderer(); |
| |
| const vk::Format &vkFormat = renderer->getFormat(formatInfo.sizedInternalFormat); |
| const angle::Format &storageFormat = vkFormat.textureFormat(); |
| |
| size_t outputRowPitch = storageFormat.pixelBytes * extents.width; |
| size_t outputDepthPitch = outputRowPitch * extents.height; |
| |
| VkBuffer bufferHandle = VK_NULL_HANDLE; |
| |
| uint8_t *stagingPointer = nullptr; |
| bool newBufferAllocated = false; |
| uint32_t stagingOffset = 0; |
| size_t allocationSize = outputDepthPitch * extents.depth; |
| mStagingBuffer.allocate(renderer, allocationSize, &stagingPointer, &bufferHandle, |
| &stagingOffset, &newBufferAllocated); |
| |
| const uint8_t *source = pixels + inputSkipBytes; |
| |
| LoadImageFunctionInfo loadFunction = vkFormat.loadFunctions(type); |
| |
| loadFunction.loadFunction(extents.width, extents.height, extents.depth, source, inputRowPitch, |
| inputDepthPitch, stagingPointer, outputRowPitch, outputDepthPitch); |
| |
| VkBufferImageCopy copy; |
| |
| copy.bufferOffset = static_cast<VkDeviceSize>(stagingOffset); |
| copy.bufferRowLength = extents.width; |
| copy.bufferImageHeight = extents.height; |
| copy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| copy.imageSubresource.mipLevel = index.getLevelIndex(); |
| copy.imageSubresource.baseArrayLayer = index.hasLayer() ? index.getLayerIndex() : 0; |
| copy.imageSubresource.layerCount = index.getLayerCount(); |
| |
| gl_vk::GetOffset(offset, ©.imageOffset); |
| gl_vk::GetExtent(extents, ©.imageExtent); |
| |
| mSubresourceUpdates.emplace_back(bufferHandle, copy); |
| |
| return gl::NoError(); |
| } |
| |
| gl::Error PixelBuffer::stageSubresourceUpdateFromFramebuffer(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Rectangle &sourceArea, |
| const gl::Offset &dstOffset, |
| const gl::Extents &dstExtent, |
| const gl::InternalFormat &formatInfo, |
| FramebufferVk *framebufferVk) |
| { |
| // If the extents and offset is outside the source image, we need to clip. |
| gl::Rectangle clippedRectangle; |
| const gl::Extents readExtents = framebufferVk->getReadImageExtents(); |
| if (!ClipRectangle(sourceArea, gl::Rectangle(0, 0, readExtents.width, readExtents.height), |
| &clippedRectangle)) |
| { |
| // Empty source area, nothing to do. |
| return gl::NoError(); |
| } |
| |
| // 1- obtain a buffer handle to copy to |
| RendererVk *renderer = GetImplAs<ContextVk>(context)->getRenderer(); |
| |
| const vk::Format &vkFormat = renderer->getFormat(formatInfo.sizedInternalFormat); |
| const angle::Format &storageFormat = vkFormat.textureFormat(); |
| LoadImageFunctionInfo loadFunction = vkFormat.loadFunctions(formatInfo.type); |
| |
| size_t outputRowPitch = storageFormat.pixelBytes * clippedRectangle.width; |
| size_t outputDepthPitch = outputRowPitch * clippedRectangle.height; |
| |
| VkBuffer bufferHandle = VK_NULL_HANDLE; |
| |
| uint8_t *stagingPointer = nullptr; |
| bool newBufferAllocated = false; |
| uint32_t stagingOffset = 0; |
| |
| // The destination is only one layer deep. |
| size_t allocationSize = outputDepthPitch; |
| mStagingBuffer.allocate(renderer, allocationSize, &stagingPointer, &bufferHandle, |
| &stagingOffset, &newBufferAllocated); |
| |
| PackPixelsParams params; |
| params.area = sourceArea; |
| params.format = formatInfo.internalFormat; |
| params.type = formatInfo.type; |
| params.outputPitch = static_cast<GLuint>(outputRowPitch); |
| params.packBuffer = nullptr; |
| params.pack = gl::PixelPackState(); |
| |
| // 2- copy the source image region to the pixel buffer using a cpu readback |
| if (loadFunction.requiresConversion) |
| { |
| // When a conversion is required, we need to use the loadFunction to read from a temporary |
| // buffer instead so its an even slower path. |
| size_t bufferSize = storageFormat.pixelBytes * sourceArea.width * sourceArea.height; |
| angle::MemoryBuffer *memoryBuffer = nullptr; |
| ANGLE_TRY(context->getScratchBuffer(bufferSize, &memoryBuffer)); |
| |
| // Read into the scratch buffer |
| ANGLE_TRY(framebufferVk->readPixelsImpl(context, sourceArea, params, memoryBuffer->data())); |
| |
| // Load from scratch buffer to our pixel buffer |
| loadFunction.loadFunction(sourceArea.width, sourceArea.height, 1, memoryBuffer->data(), |
| outputRowPitch, 0, stagingPointer, outputRowPitch, 0); |
| } |
| else |
| { |
| // We read directly from the framebuffer into our pixel buffer. |
| ANGLE_TRY(framebufferVk->readPixelsImpl(context, sourceArea, params, stagingPointer)); |
| } |
| |
| // 3- enqueue the destination image subresource update |
| VkBufferImageCopy copyToImage; |
| copyToImage.bufferOffset = static_cast<VkDeviceSize>(stagingOffset); |
| copyToImage.bufferRowLength = 0; // Tightly packed data can be specified as 0. |
| copyToImage.bufferImageHeight = clippedRectangle.height; |
| copyToImage.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| copyToImage.imageSubresource.mipLevel = index.getLevelIndex(); |
| copyToImage.imageSubresource.baseArrayLayer = index.hasLayer() ? index.getLayerIndex() : 0; |
| copyToImage.imageSubresource.layerCount = index.getLayerCount(); |
| gl_vk::GetOffset(dstOffset, ©ToImage.imageOffset); |
| gl_vk::GetExtent(dstExtent, ©ToImage.imageExtent); |
| |
| // 3- enqueue the destination image subresource update |
| mSubresourceUpdates.emplace_back(bufferHandle, copyToImage); |
| return gl::NoError(); |
| } |
| |
| gl::Error PixelBuffer::allocate(RendererVk *renderer, |
| size_t sizeInBytes, |
| uint8_t **ptrOut, |
| VkBuffer *handleOut, |
| uint32_t *offsetOut, |
| bool *newBufferAllocatedOut) |
| { |
| return mStagingBuffer.allocate(renderer, sizeInBytes, ptrOut, handleOut, offsetOut, |
| newBufferAllocatedOut); |
| } |
| |
| vk::Error PixelBuffer::flushUpdatesToImage(RendererVk *renderer, |
| vk::ImageHelper *image, |
| vk::CommandBuffer *commandBuffer) |
| { |
| if (mSubresourceUpdates.empty()) |
| { |
| return vk::NoError(); |
| } |
| |
| ANGLE_TRY(mStagingBuffer.flush(renderer->getDevice())); |
| |
| for (const SubresourceUpdate &update : mSubresourceUpdates) |
| { |
| ASSERT(update.bufferHandle != VK_NULL_HANDLE); |
| |
| // Conservatively flush all writes to the image. We could use a more restricted barrier. |
| // Do not move this above the for loop, otherwise multiple updates can have race conditions |
| // and not be applied correctly as seen i: |
| // dEQP-gles2.functional_texture_specification_texsubimage2d_align_2d* tests on Windows AMD |
| image->changeLayoutWithStages( |
| VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, |
| VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, commandBuffer); |
| |
| commandBuffer->copyBufferToImage(update.bufferHandle, image->getImage(), |
| image->getCurrentLayout(), 1, &update.copyRegion); |
| } |
| |
| mSubresourceUpdates.clear(); |
| mStagingBuffer.releaseRetainedBuffers(renderer); |
| |
| return vk::NoError(); |
| } |
| |
| bool PixelBuffer::empty() const |
| { |
| return mSubresourceUpdates.empty(); |
| } |
| |
| gl::Error PixelBuffer::stageSubresourceUpdateAndGetData(RendererVk *renderer, |
| size_t allocationSize, |
| const gl::ImageIndex &imageIndex, |
| const gl::Extents &extents, |
| const gl::Offset &offset, |
| uint8_t **destData) |
| { |
| VkBuffer bufferHandle; |
| uint32_t stagingOffset = 0; |
| bool newBufferAllocated = false; |
| ANGLE_TRY(mStagingBuffer.allocate(renderer, allocationSize, destData, &bufferHandle, |
| &stagingOffset, &newBufferAllocated)); |
| |
| VkBufferImageCopy copy; |
| copy.bufferOffset = static_cast<VkDeviceSize>(stagingOffset); |
| copy.bufferRowLength = extents.width; |
| copy.bufferImageHeight = extents.height; |
| copy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| copy.imageSubresource.mipLevel = imageIndex.getLevelIndex(); |
| copy.imageSubresource.baseArrayLayer = imageIndex.hasLayer() ? imageIndex.getLayerIndex() : 0; |
| copy.imageSubresource.layerCount = imageIndex.getLayerCount(); |
| |
| gl_vk::GetOffset(offset, ©.imageOffset); |
| gl_vk::GetExtent(extents, ©.imageExtent); |
| |
| mSubresourceUpdates.emplace_back(bufferHandle, copy); |
| |
| return gl::NoError(); |
| } |
| |
| gl::Error TextureVk::generateMipmapLevelsWithCPU(ContextVk *contextVk, |
| const angle::Format &sourceFormat, |
| GLuint layer, |
| GLuint firstMipLevel, |
| GLuint maxMipLevel, |
| const size_t sourceWidth, |
| const size_t sourceHeight, |
| const size_t sourceRowPitch, |
| uint8_t *sourceData) |
| { |
| RendererVk *renderer = contextVk->getRenderer(); |
| |
| size_t previousLevelWidth = sourceWidth; |
| size_t previousLevelHeight = sourceHeight; |
| uint8_t *previousLevelData = sourceData; |
| size_t previousLevelRowPitch = sourceRowPitch; |
| |
| for (GLuint currentMipLevel = firstMipLevel; currentMipLevel <= maxMipLevel; currentMipLevel++) |
| { |
| // Compute next level width and height. |
| size_t mipWidth = std::max<size_t>(1, previousLevelWidth >> 1); |
| size_t mipHeight = std::max<size_t>(1, previousLevelHeight >> 1); |
| |
| // With the width and height of the next mip, we can allocate the next buffer we need. |
| uint8_t *destData = nullptr; |
| size_t destRowPitch = mipWidth * sourceFormat.pixelBytes; |
| |
| size_t mipAllocationSize = destRowPitch * mipHeight; |
| gl::Extents mipLevelExtents(static_cast<int>(mipWidth), static_cast<int>(mipHeight), 1); |
| |
| ANGLE_TRY(mPixelBuffer.stageSubresourceUpdateAndGetData( |
| renderer, mipAllocationSize, |
| gl::ImageIndex::MakeFromType(mState.getType(), currentMipLevel, layer), mipLevelExtents, |
| gl::Offset(), &destData)); |
| |
| // Generate the mipmap into that new buffer |
| sourceFormat.mipGenerationFunction(previousLevelWidth, previousLevelHeight, 1, |
| previousLevelData, previousLevelRowPitch, 0, destData, |
| destRowPitch, 0); |
| |
| // Swap for the next iteration |
| previousLevelWidth = mipWidth; |
| previousLevelHeight = mipHeight; |
| previousLevelData = destData; |
| previousLevelRowPitch = destRowPitch; |
| } |
| |
| return gl::NoError(); |
| } |
| |
| PixelBuffer::SubresourceUpdate::SubresourceUpdate() : bufferHandle(VK_NULL_HANDLE) |
| { |
| } |
| |
| PixelBuffer::SubresourceUpdate::SubresourceUpdate(VkBuffer bufferHandleIn, |
| const VkBufferImageCopy ©RegionIn) |
| : bufferHandle(bufferHandleIn), copyRegion(copyRegionIn) |
| { |
| } |
| |
| PixelBuffer::SubresourceUpdate::SubresourceUpdate(const SubresourceUpdate &other) = default; |
| |
| // TextureVk implementation. |
| TextureVk::TextureVk(const gl::TextureState &state, RendererVk *renderer) |
| : TextureImpl(state), mRenderTarget(&mImage, &mBaseLevelImageView, this), mPixelBuffer(renderer) |
| { |
| } |
| |
| TextureVk::~TextureVk() |
| { |
| } |
| |
| gl::Error TextureVk::onDestroy(const gl::Context *context) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| RendererVk *renderer = contextVk->getRenderer(); |
| |
| releaseImage(context, renderer); |
| renderer->releaseObject(getStoredQueueSerial(), &mSampler); |
| |
| mPixelBuffer.release(renderer); |
| return gl::NoError(); |
| } |
| |
| gl::Error TextureVk::setImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum internalFormat, |
| const gl::Extents &size, |
| GLenum format, |
| GLenum type, |
| const gl::PixelUnpackState &unpack, |
| const uint8_t *pixels) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| RendererVk *renderer = contextVk->getRenderer(); |
| |
| // Convert internalFormat to sized internal format. |
| const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat, type); |
| |
| if (mImage.valid()) |
| { |
| const vk::Format &vkFormat = renderer->getFormat(formatInfo.sizedInternalFormat); |
| |
| // Calculate the expected size for the index we are defining. If the size is different from |
| // the given size, or the format is different, we are redefining the image so we must |
| // release it. |
| if (mImage.getFormat() != vkFormat || size != mImage.getSize(index)) |
| { |
| releaseImage(context, renderer); |
| } |
| } |
| |
| // Early-out on empty textures, don't create a zero-sized storage. |
| if (size.empty()) |
| { |
| return gl::NoError(); |
| } |
| |
| // Create a new graph node to store image initialization commands. |
| onResourceChanged(renderer); |
| |
| // Handle initial data. |
| if (pixels) |
| { |
| ANGLE_TRY(mPixelBuffer.stageSubresourceUpdate(contextVk, index, size, gl::Offset(), |
| formatInfo, unpack, type, pixels)); |
| } |
| |
| return gl::NoError(); |
| } |
| |
| gl::Error TextureVk::setSubImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Box &area, |
| GLenum format, |
| GLenum type, |
| const gl::PixelUnpackState &unpack, |
| const uint8_t *pixels) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format, type); |
| ANGLE_TRY(mPixelBuffer.stageSubresourceUpdate( |
| contextVk, index, gl::Extents(area.width, area.height, area.depth), |
| gl::Offset(area.x, area.y, area.z), formatInfo, unpack, type, pixels)); |
| |
| // Create a new graph node to store image initialization commands. |
| onResourceChanged(contextVk->getRenderer()); |
| |
| return gl::NoError(); |
| } |
| |
| gl::Error TextureVk::setCompressedImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum internalFormat, |
| const gl::Extents &size, |
| const gl::PixelUnpackState &unpack, |
| size_t imageSize, |
| const uint8_t *pixels) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError(); |
| } |
| |
| gl::Error TextureVk::setCompressedSubImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Box &area, |
| GLenum format, |
| const gl::PixelUnpackState &unpack, |
| size_t imageSize, |
| const uint8_t *pixels) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError(); |
| } |
| |
| gl::Error TextureVk::copyImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Rectangle &sourceArea, |
| GLenum internalFormat, |
| gl::Framebuffer *source) |
| { |
| gl::Extents newImageSize(sourceArea.width, sourceArea.height, 1); |
| const gl::InternalFormat &internalFormatInfo = |
| gl::GetInternalFormatInfo(internalFormat, GL_UNSIGNED_BYTE); |
| ANGLE_TRY(setImage(context, index, internalFormat, newImageSize, internalFormatInfo.format, |
| internalFormatInfo.type, gl::PixelUnpackState(), nullptr)); |
| return copySubImageImpl(context, index, gl::Offset(0, 0, 0), sourceArea, internalFormatInfo, |
| source); |
| } |
| |
| gl::Error TextureVk::copySubImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Offset &destOffset, |
| const gl::Rectangle &sourceArea, |
| gl::Framebuffer *source) |
| { |
| const gl::InternalFormat ¤tFormat = *mState.getBaseLevelDesc().format.info; |
| return copySubImageImpl(context, index, destOffset, sourceArea, currentFormat, source); |
| } |
| |
| gl::Error TextureVk::copySubImageImpl(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Offset &destOffset, |
| const gl::Rectangle &sourceArea, |
| const gl::InternalFormat &internalFormat, |
| gl::Framebuffer *source) |
| { |
| gl::Extents fbSize = source->getReadColorbuffer()->getSize(); |
| gl::Rectangle clippedSourceArea; |
| if (!ClipRectangle(sourceArea, gl::Rectangle(0, 0, fbSize.width, fbSize.height), |
| &clippedSourceArea)) |
| { |
| return gl::NoError(); |
| } |
| |
| const gl::Offset modifiedDestOffset(destOffset.x + sourceArea.x - sourceArea.x, |
| destOffset.y + sourceArea.y - sourceArea.y, 0); |
| |
| ContextVk *contextVk = vk::GetImpl(context); |
| RendererVk *renderer = contextVk->getRenderer(); |
| FramebufferVk *framebufferVk = vk::GetImpl(source); |
| |
| // For now, favor conformance. We do a CPU readback that does the conversion, and then stage the |
| // change to the pixel buffer. |
| // Eventually we can improve this easily by implementing vkCmdBlitImage to do the conversion |
| // when its supported. |
| ANGLE_TRY(mPixelBuffer.stageSubresourceUpdateFromFramebuffer( |
| context, index, clippedSourceArea, modifiedDestOffset, |
| gl::Extents(clippedSourceArea.width, clippedSourceArea.height, 1), internalFormat, |
| framebufferVk)); |
| |
| onResourceChanged(renderer); |
| framebufferVk->addReadDependency(this); |
| return gl::NoError(); |
| } |
| |
| vk::Error TextureVk::getCommandBufferForWrite(RendererVk *renderer, |
| vk::CommandBuffer **commandBufferOut) |
| { |
| ANGLE_TRY(appendWriteResource(renderer, commandBufferOut)); |
| return vk::NoError(); |
| } |
| |
| gl::Error TextureVk::setStorage(const gl::Context *context, |
| gl::TextureType type, |
| size_t levels, |
| GLenum internalFormat, |
| const gl::Extents &size) |
| { |
| ContextVk *contextVk = GetAs<ContextVk>(context->getImplementation()); |
| RendererVk *renderer = contextVk->getRenderer(); |
| const vk::Format &format = renderer->getFormat(internalFormat); |
| vk::CommandBuffer *commandBuffer = nullptr; |
| ANGLE_TRY(getCommandBufferForWrite(renderer, &commandBuffer)); |
| ANGLE_TRY(initImage(renderer, format, size, static_cast<uint32_t>(levels), commandBuffer)); |
| return gl::NoError(); |
| } |
| |
| gl::Error TextureVk::setEGLImageTarget(const gl::Context *context, |
| gl::TextureType type, |
| egl::Image *image) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError(); |
| } |
| |
| gl::Error TextureVk::setImageExternal(const gl::Context *context, |
| gl::TextureType type, |
| egl::Stream *stream, |
| const egl::Stream::GLTextureDescription &desc) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError(); |
| } |
| |
| void TextureVk::generateMipmapWithBlit(RendererVk *renderer) |
| { |
| uint32_t imageLayerCount = GetImageLayerCount(mState.getType()); |
| const gl::Extents baseLevelExtents = mImage.getExtents(); |
| vk::CommandBuffer *commandBuffer = nullptr; |
| getCommandBufferForWrite(renderer, &commandBuffer); |
| |
| // We are able to use blitImage since the image format we are using supports it. This |
| // is a faster way we can generate the mips. |
| int32_t mipWidth = baseLevelExtents.width; |
| int32_t mipHeight = baseLevelExtents.height; |
| |
| // Manually manage the image memory barrier because it uses a lot more parameters than our |
| // usual one. |
| VkImageMemoryBarrier barrier; |
| barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; |
| barrier.image = mImage.getImage().getHandle(); |
| barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; |
| barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; |
| barrier.pNext = nullptr; |
| barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| barrier.subresourceRange.baseArrayLayer = 0; |
| barrier.subresourceRange.layerCount = imageLayerCount; |
| barrier.subresourceRange.levelCount = 1; |
| |
| for (uint32_t mipLevel = 1; mipLevel <= mState.getMipmapMaxLevel(); mipLevel++) |
| { |
| int32_t nextMipWidth = std::max<int32_t>(1, mipWidth >> 1); |
| int32_t nextMipHeight = std::max<int32_t>(1, mipHeight >> 1); |
| |
| barrier.subresourceRange.baseMipLevel = mipLevel - 1; |
| barrier.oldLayout = mImage.getCurrentLayout(); |
| barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; |
| barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; |
| barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT; |
| |
| // We can do it for all layers at once. |
| commandBuffer->singleImageBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, |
| VK_PIPELINE_STAGE_TRANSFER_BIT, 0, barrier); |
| |
| VkImageBlit blit = {}; |
| blit.srcOffsets[0] = {0, 0, 0}; |
| blit.srcOffsets[1] = {mipWidth, mipHeight, 1}; |
| blit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| blit.srcSubresource.mipLevel = mipLevel - 1; |
| blit.srcSubresource.baseArrayLayer = 0; |
| blit.srcSubresource.layerCount = imageLayerCount; |
| blit.dstOffsets[0] = {0, 0, 0}; |
| blit.dstOffsets[1] = {nextMipWidth, nextMipHeight, 1}; |
| blit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| blit.dstSubresource.mipLevel = mipLevel; |
| blit.dstSubresource.baseArrayLayer = 0; |
| blit.dstSubresource.layerCount = imageLayerCount; |
| |
| mipWidth = nextMipWidth; |
| mipHeight = nextMipHeight; |
| |
| commandBuffer->blitImage(mImage.getImage(), VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, |
| mImage.getImage(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit, |
| VK_FILTER_LINEAR); |
| } |
| |
| // Transition the last mip level to the same layout as all the other ones, so we can declare |
| // our whole image layout to be SRC_OPTIMAL. |
| barrier.subresourceRange.baseMipLevel = mState.getMipmapMaxLevel(); |
| barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; |
| barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; |
| |
| // We can do it for all layers at once. |
| commandBuffer->singleImageBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, |
| VK_PIPELINE_STAGE_TRANSFER_BIT, 0, barrier); |
| |
| // This is just changing the internal state of the image helper so that the next call |
| // to changeLayoutWithStages will use this layout as the "oldLayout" argument. |
| mImage.updateLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); |
| } |
| |
| gl::Error TextureVk::generateMipmapWithCPU(const gl::Context *context) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| RendererVk *renderer = contextVk->getRenderer(); |
| |
| bool newBufferAllocated = false; |
| const gl::Extents baseLevelExtents = mImage.getExtents(); |
| uint32_t imageLayerCount = GetImageLayerCount(mState.getType()); |
| const angle::Format &angleFormat = mImage.getFormat().textureFormat(); |
| GLuint sourceRowPitch = baseLevelExtents.width * angleFormat.pixelBytes; |
| size_t baseLevelAllocationSize = sourceRowPitch * baseLevelExtents.height; |
| |
| vk::CommandBuffer *commandBuffer = nullptr; |
| getCommandBufferForWrite(renderer, &commandBuffer); |
| |
| // Requirement of the copyImageToBuffer, the source image must be in SRC_OPTIMAL layout. |
| mImage.changeLayoutWithStages(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, |
| VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, |
| VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, commandBuffer); |
| |
| size_t totalAllocationSize = baseLevelAllocationSize * imageLayerCount; |
| |
| VkBuffer copyBufferHandle; |
| uint8_t *baseLevelBuffers; |
| uint32_t copyBaseOffset; |
| |
| // Allocate enough memory to copy every level 0 image (one for each layer of the texture). |
| ANGLE_TRY(mPixelBuffer.allocate(renderer, totalAllocationSize, &baseLevelBuffers, |
| ©BufferHandle, ©BaseOffset, &newBufferAllocated)); |
| |
| // Do only one copy for all layers at once. |
| VkBufferImageCopy region; |
| region.bufferImageHeight = baseLevelExtents.height; |
| region.bufferOffset = static_cast<VkDeviceSize>(copyBaseOffset); |
| region.bufferRowLength = baseLevelExtents.width; |
| region.imageExtent.width = baseLevelExtents.width; |
| region.imageExtent.height = baseLevelExtents.height; |
| region.imageExtent.depth = 1; |
| region.imageOffset.x = 0; |
| region.imageOffset.y = 0; |
| region.imageOffset.z = 0; |
| region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| region.imageSubresource.baseArrayLayer = 0; |
| region.imageSubresource.layerCount = imageLayerCount; |
| region.imageSubresource.mipLevel = mState.getEffectiveBaseLevel(); |
| |
| commandBuffer->copyImageToBuffer(mImage.getImage(), mImage.getCurrentLayout(), copyBufferHandle, |
| 1, ®ion); |
| |
| ANGLE_TRY(renderer->finish(context)); |
| |
| // We now have the base level available to be manipulated in the baseLevelBuffer pointer. |
| // Generate all the missing mipmaps with the slow path. We can optimize with vkCmdBlitImage |
| // later. |
| // For each layer, use the copied data to generate all the mips. |
| for (GLuint layer = 0; layer < imageLayerCount; layer++) |
| { |
| size_t bufferOffset = layer * baseLevelAllocationSize; |
| |
| ANGLE_TRY(generateMipmapLevelsWithCPU( |
| contextVk, angleFormat, layer, mState.getEffectiveBaseLevel() + 1, |
| mState.getMipmapMaxLevel(), baseLevelExtents.width, baseLevelExtents.height, |
| sourceRowPitch, baseLevelBuffers + bufferOffset)); |
| } |
| |
| mPixelBuffer.flushUpdatesToImage(renderer, &mImage, commandBuffer); |
| return gl::NoError(); |
| } |
| |
| gl::Error TextureVk::generateMipmap(const gl::Context *context) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| RendererVk *renderer = contextVk->getRenderer(); |
| |
| // Some data is pending, or the image has not been defined at all yet |
| if (!mImage.valid()) |
| { |
| // lets initialize the image so we can generate the next levels. |
| if (!mPixelBuffer.empty()) |
| { |
| ANGLE_TRY(ensureImageInitialized(renderer)); |
| ASSERT(mImage.valid()); |
| } |
| else |
| { |
| // There is nothing to generate if there is nothing uploaded so far. |
| return gl::NoError(); |
| } |
| } |
| |
| VkFormatProperties imageProperties; |
| vk::GetFormatProperties(renderer->getPhysicalDevice(), mImage.getFormat().vkTextureFormat, |
| &imageProperties); |
| |
| // Check if the image supports blit. If it does, we can do the mipmap generation on the gpu |
| // only. |
| if (IsMaskFlagSet(kBlitFeatureFlags, imageProperties.linearTilingFeatures)) |
| { |
| generateMipmapWithBlit(renderer); |
| } |
| else |
| { |
| ANGLE_TRY(generateMipmapWithCPU(context)); |
| } |
| |
| // We're changing this textureVk content, make sure we let the graph know. |
| onResourceChanged(renderer); |
| |
| return gl::NoError(); |
| } |
| |
| gl::Error TextureVk::setBaseLevel(const gl::Context *context, GLuint baseLevel) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError(); |
| } |
| |
| gl::Error TextureVk::bindTexImage(const gl::Context *context, egl::Surface *surface) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError(); |
| } |
| |
| gl::Error TextureVk::releaseTexImage(const gl::Context *context) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError(); |
| } |
| |
| gl::Error TextureVk::getAttachmentRenderTarget(const gl::Context *context, |
| GLenum binding, |
| const gl::ImageIndex &imageIndex, |
| FramebufferAttachmentRenderTarget **rtOut) |
| { |
| // TODO(jmadill): Handle cube textures. http://anglebug.com/2470 |
| ASSERT(imageIndex.getType() == gl::TextureType::_2D); |
| |
| // Non-zero mip level attachments are an ES 3.0 feature. |
| ASSERT(imageIndex.getLevelIndex() == 0 && !imageIndex.hasLayer()); |
| |
| ContextVk *contextVk = vk::GetImpl(context); |
| RendererVk *renderer = contextVk->getRenderer(); |
| |
| ANGLE_TRY(ensureImageInitialized(renderer)); |
| |
| *rtOut = &mRenderTarget; |
| return gl::NoError(); |
| } |
| |
| vk::Error TextureVk::ensureImageInitialized(RendererVk *renderer) |
| { |
| if (mImage.valid() && mPixelBuffer.empty()) |
| { |
| return vk::NoError(); |
| } |
| |
| vk::CommandBuffer *commandBuffer = nullptr; |
| ANGLE_TRY(getCommandBufferForWrite(renderer, &commandBuffer)); |
| |
| if (!mImage.valid()) |
| { |
| const gl::ImageDesc &baseLevelDesc = mState.getBaseLevelDesc(); |
| const vk::Format &format = |
| renderer->getFormat(baseLevelDesc.format.info->sizedInternalFormat); |
| const gl::Extents &extents = baseLevelDesc.size; |
| const uint32_t levelCount = getLevelCount(); |
| |
| ANGLE_TRY(initImage(renderer, format, extents, levelCount, commandBuffer)); |
| } |
| |
| ANGLE_TRY(mPixelBuffer.flushUpdatesToImage(renderer, &mImage, commandBuffer)); |
| return vk::NoError(); |
| } |
| |
| gl::Error TextureVk::syncState(const gl::Context *context, const gl::Texture::DirtyBits &dirtyBits) |
| { |
| if (dirtyBits.none() && mSampler.valid()) |
| { |
| return gl::NoError(); |
| } |
| |
| ContextVk *contextVk = vk::GetImpl(context); |
| if (mSampler.valid()) |
| { |
| RendererVk *renderer = contextVk->getRenderer(); |
| renderer->releaseObject(getStoredQueueSerial(), &mSampler); |
| } |
| |
| const gl::SamplerState &samplerState = mState.getSamplerState(); |
| |
| // Create a simple sampler. Force basic parameter settings. |
| VkSamplerCreateInfo samplerInfo; |
| samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; |
| samplerInfo.pNext = nullptr; |
| samplerInfo.flags = 0; |
| samplerInfo.magFilter = gl_vk::GetFilter(samplerState.magFilter); |
| samplerInfo.minFilter = gl_vk::GetFilter(samplerState.minFilter); |
| samplerInfo.mipmapMode = gl_vk::GetSamplerMipmapMode(samplerState.minFilter); |
| samplerInfo.addressModeU = gl_vk::GetSamplerAddressMode(samplerState.wrapS); |
| samplerInfo.addressModeV = gl_vk::GetSamplerAddressMode(samplerState.wrapT); |
| samplerInfo.addressModeW = gl_vk::GetSamplerAddressMode(samplerState.wrapR); |
| samplerInfo.mipLodBias = 0.0f; |
| samplerInfo.anisotropyEnable = VK_FALSE; |
| samplerInfo.maxAnisotropy = 1.0f; |
| samplerInfo.compareEnable = VK_FALSE; |
| samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS; |
| samplerInfo.minLod = samplerState.minLod; |
| samplerInfo.maxLod = samplerState.maxLod; |
| samplerInfo.borderColor = VK_BORDER_COLOR_INT_TRANSPARENT_BLACK; |
| samplerInfo.unnormalizedCoordinates = VK_FALSE; |
| |
| ANGLE_TRY(mSampler.init(contextVk->getDevice(), samplerInfo)); |
| return gl::NoError(); |
| } |
| |
| gl::Error TextureVk::setStorageMultisample(const gl::Context *context, |
| gl::TextureType type, |
| GLsizei samples, |
| GLint internalformat, |
| const gl::Extents &size, |
| bool fixedSampleLocations) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError() << "setStorageMultisample is unimplemented."; |
| } |
| |
| gl::Error TextureVk::initializeContents(const gl::Context *context, |
| const gl::ImageIndex &imageIndex) |
| { |
| UNIMPLEMENTED(); |
| return gl::NoError(); |
| } |
| |
| const vk::ImageHelper &TextureVk::getImage() const |
| { |
| ASSERT(mImage.valid()); |
| return mImage; |
| } |
| |
| const vk::ImageView &TextureVk::getImageView() const |
| { |
| ASSERT(mImage.valid()); |
| |
| const GLenum minFilter = mState.getSamplerState().minFilter; |
| if (minFilter == GL_LINEAR || minFilter == GL_NEAREST) |
| { |
| return mBaseLevelImageView; |
| } |
| |
| return mMipmapImageView; |
| } |
| |
| const vk::Sampler &TextureVk::getSampler() const |
| { |
| ASSERT(mSampler.valid()); |
| return mSampler; |
| } |
| |
| vk::Error TextureVk::initImage(RendererVk *renderer, |
| const vk::Format &format, |
| const gl::Extents &extents, |
| const uint32_t levelCount, |
| vk::CommandBuffer *commandBuffer) |
| { |
| const VkDevice device = renderer->getDevice(); |
| |
| const VkImageUsageFlags usage = |
| (VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | |
| VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_SAMPLED_BIT); |
| |
| ANGLE_TRY(mImage.init(device, mState.getType(), extents, format, 1, usage, levelCount)); |
| |
| const VkMemoryPropertyFlags flags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; |
| |
| ANGLE_TRY(mImage.initMemory(device, renderer->getMemoryProperties(), flags)); |
| |
| gl::SwizzleState mappedSwizzle; |
| MapSwizzleState(format.internalFormat, mState.getSwizzleState(), &mappedSwizzle); |
| |
| // TODO(jmadill): Separate imageviews for RenderTargets and Sampling. |
| ANGLE_TRY(mImage.initImageView(device, mState.getType(), VK_IMAGE_ASPECT_COLOR_BIT, |
| mappedSwizzle, &mMipmapImageView, levelCount)); |
| ANGLE_TRY(mImage.initImageView(device, mState.getType(), VK_IMAGE_ASPECT_COLOR_BIT, |
| mappedSwizzle, &mBaseLevelImageView, 1)); |
| |
| // TODO(jmadill): Fold this into the RenderPass load/store ops. http://anglebug.com/2361 |
| VkClearColorValue black = {{0, 0, 0, 1.0f}}; |
| mImage.clearColor(black, 0, levelCount, commandBuffer); |
| return vk::NoError(); |
| } |
| |
| void TextureVk::releaseImage(const gl::Context *context, RendererVk *renderer) |
| { |
| mImage.release(renderer->getCurrentQueueSerial(), renderer); |
| renderer->releaseObject(getStoredQueueSerial(), &mBaseLevelImageView); |
| renderer->releaseObject(getStoredQueueSerial(), &mMipmapImageView); |
| onStateChange(context, angle::SubjectMessage::DEPENDENT_DIRTY_BITS); |
| } |
| |
| uint32_t TextureVk::getLevelCount() const |
| { |
| ASSERT(mState.getEffectiveBaseLevel() == 0); |
| |
| // getMipmapMaxLevel will be 0 here if mipmaps are not used, so the levelCount is always +1. |
| return mState.getMipmapMaxLevel() + 1; |
| } |
| } // namespace rx |