| // | |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // queryconversions.cpp: Implementation of state query cast conversions | |
| #include "libANGLE/queryconversions.h" | |
| #include <vector> | |
| #include "common/utilities.h" | |
| #include "libANGLE/Context.h" | |
| namespace gl | |
| { | |
| namespace | |
| { | |
| GLint64 ExpandFloatToInteger(GLfloat value) | |
| { | |
| return static_cast<GLint64>((static_cast<double>(0xFFFFFFFFULL) * value - 1.0) / 2.0); | |
| } | |
| template <typename QueryT, typename NativeT> | |
| QueryT CastFromStateValueToInt(GLenum pname, NativeT value) | |
| { | |
| GLenum nativeType = GLTypeToGLenum<NativeT>::value; | |
| if (nativeType == GL_FLOAT) | |
| { | |
| // RGBA color values and DepthRangeF values are converted to integer using Equation 2.4 from | |
| // Table 4.5 | |
| switch (pname) | |
| { | |
| case GL_DEPTH_RANGE: | |
| case GL_COLOR_CLEAR_VALUE: | |
| case GL_DEPTH_CLEAR_VALUE: | |
| case GL_BLEND_COLOR: | |
| // GLES1 emulation: | |
| // Also, several GLES1.x values need to be converted to integer with | |
| // ExpandFloatToInteger rather than rounding. See GLES 1.1 spec 6.1.2 "Data | |
| // Conversions". | |
| case GL_ALPHA_TEST_REF: | |
| case GL_CURRENT_COLOR: | |
| return clampCast<QueryT>(ExpandFloatToInteger(static_cast<GLfloat>(value))); | |
| default: | |
| return clampCast<QueryT>(std::round(value)); | |
| } | |
| } | |
| return clampCast<QueryT>(value); | |
| } | |
| template <typename NativeT, typename QueryT> | |
| NativeT CastQueryValueToInt(GLenum pname, QueryT value) | |
| { | |
| GLenum queryType = GLTypeToGLenum<QueryT>::value; | |
| if (queryType == GL_FLOAT) | |
| { | |
| // ARM devices cast float to uint differently than Intel. | |
| // Basically, any negative floating point number becomes 0 | |
| // when converted to unsigned int. Instead, convert to a signed | |
| // int and then convert to unsigned int to "preserve the value" | |
| // E.g. common case for tests is to pass in -1 as an invalid query | |
| // value. If cast to a unsigned int it becomes 0 (GL_NONE) and is now | |
| // a valid enum and negative tests fail. But converting to int | |
| // and then to final unsigned int gives us 4294967295 (0xffffffff) | |
| // which is what we want. | |
| return static_cast<NativeT>(static_cast<GLint64>(std::round(value))); | |
| } | |
| return static_cast<NativeT>(value); | |
| } | |
| } // anonymous namespace | |
| GLint CastMaskValue(GLuint value) | |
| { | |
| return clampCast<GLint>(value); | |
| } | |
| template <typename QueryT, typename InternalT> | |
| QueryT CastFromGLintStateValue(GLenum pname, InternalT value) | |
| { | |
| return CastFromStateValue<QueryT, GLint>(pname, clampCast<GLint, InternalT>(value)); | |
| } | |
| template GLfloat CastFromGLintStateValue<GLfloat, GLenum>(GLenum pname, GLenum value); | |
| template GLint CastFromGLintStateValue<GLint, GLenum>(GLenum pname, GLenum value); | |
| template GLint64 CastFromGLintStateValue<GLint64, GLenum>(GLenum pname, GLenum value); | |
| template GLuint CastFromGLintStateValue<GLuint, GLenum>(GLenum pname, GLenum value); | |
| template GLuint CastFromGLintStateValue<GLuint, GLint>(GLenum pname, GLint value); | |
| template GLfloat CastFromGLintStateValue<GLfloat, GLint>(GLenum pname, GLint value); | |
| template GLint CastFromGLintStateValue<GLint, GLint>(GLenum pname, GLint value); | |
| template GLfloat CastFromGLintStateValue<GLfloat, bool>(GLenum pname, bool value); | |
| template GLuint CastFromGLintStateValue<GLuint, bool>(GLenum pname, bool value); | |
| template GLint CastFromGLintStateValue<GLint, bool>(GLenum pname, bool value); | |
| template <typename QueryT, typename NativeT> | |
| QueryT CastFromStateValue(GLenum pname, NativeT value) | |
| { | |
| GLenum queryType = GLTypeToGLenum<QueryT>::value; | |
| switch (queryType) | |
| { | |
| case GL_INT: | |
| case GL_INT_64_ANGLEX: | |
| case GL_UNSIGNED_INT: | |
| case GL_UINT_64_ANGLEX: | |
| return CastFromStateValueToInt<QueryT, NativeT>(pname, value); | |
| case GL_FLOAT: | |
| return static_cast<QueryT>(value); | |
| case GL_BOOL: | |
| return static_cast<QueryT>(value == static_cast<NativeT>(0) ? GL_FALSE : GL_TRUE); | |
| default: | |
| UNREACHABLE(); | |
| return 0; | |
| } | |
| } | |
| template GLint CastFromStateValue<GLint, GLint>(GLenum pname, GLint value); | |
| template GLint CastFromStateValue<GLint, GLint64>(GLenum pname, GLint64 value); | |
| template GLint64 CastFromStateValue<GLint64, GLint>(GLenum pname, GLint value); | |
| template GLint64 CastFromStateValue<GLint64, GLint64>(GLenum pname, GLint64 value); | |
| template GLfloat CastFromStateValue<GLfloat, GLint>(GLenum pname, GLint value); | |
| template GLfloat CastFromStateValue<GLfloat, GLuint>(GLenum pname, GLuint value); | |
| template GLfloat CastFromStateValue<GLfloat, GLfloat>(GLenum pname, GLfloat value); | |
| template GLint CastFromStateValue<GLint, GLfloat>(GLenum pname, GLfloat value); | |
| template GLuint CastFromStateValue<GLuint, GLfloat>(GLenum pname, GLfloat value); | |
| template GLuint CastFromStateValue<GLuint, GLint>(GLenum pname, GLint value); | |
| template GLuint CastFromStateValue<GLuint, GLuint>(GLenum pname, GLuint value); | |
| template GLint CastFromStateValue<GLint, GLboolean>(GLenum pname, GLboolean value); | |
| template GLint64 CastFromStateValue<GLint64, GLboolean>(GLenum pname, GLboolean value); | |
| template GLint CastFromStateValue<GLint, GLuint>(GLenum pname, GLuint value); | |
| template GLint64 CastFromStateValue<GLint64, GLuint>(GLenum pname, GLuint value); | |
| template GLuint64 CastFromStateValue<GLuint64, GLuint>(GLenum pname, GLuint value); | |
| template <typename NativeT, typename QueryT> | |
| NativeT CastQueryValueTo(GLenum pname, QueryT value) | |
| { | |
| GLenum nativeType = GLTypeToGLenum<NativeT>::value; | |
| switch (nativeType) | |
| { | |
| case GL_INT: | |
| case GL_INT_64_ANGLEX: | |
| case GL_UNSIGNED_INT: | |
| case GL_UINT_64_ANGLEX: | |
| return CastQueryValueToInt<NativeT, QueryT>(pname, value); | |
| case GL_FLOAT: | |
| return static_cast<NativeT>(value); | |
| case GL_BOOL: | |
| return static_cast<NativeT>(value == static_cast<QueryT>(0) ? GL_FALSE : GL_TRUE); | |
| default: | |
| UNREACHABLE(); | |
| return 0; | |
| } | |
| } | |
| template GLint CastQueryValueTo<GLint, GLfloat>(GLenum pname, GLfloat value); | |
| template GLboolean CastQueryValueTo<GLboolean, GLint>(GLenum pname, GLint value); | |
| template GLint CastQueryValueTo<GLint, GLint>(GLenum pname, GLint value); | |
| template GLint CastQueryValueTo<GLint, GLuint>(GLenum pname, GLuint value); | |
| template GLfloat CastQueryValueTo<GLfloat, GLint>(GLenum pname, GLint value); | |
| template GLfloat CastQueryValueTo<GLfloat, GLuint>(GLenum pname, GLuint value); | |
| template GLfloat CastQueryValueTo<GLfloat, GLfloat>(GLenum pname, GLfloat value); | |
| template GLuint CastQueryValueTo<GLuint, GLint>(GLenum pname, GLint value); | |
| template GLuint CastQueryValueTo<GLuint, GLuint>(GLenum pname, GLuint value); | |
| template GLuint CastQueryValueTo<GLuint, GLfloat>(GLenum pname, GLfloat value); | |
| template <typename QueryT> | |
| void CastStateValues(const Context *context, | |
| GLenum nativeType, | |
| GLenum pname, | |
| unsigned int numParams, | |
| QueryT *outParams) | |
| { | |
| if (nativeType == GL_INT) | |
| { | |
| std::vector<GLint> intParams(numParams, 0); | |
| context->getIntegervImpl(pname, intParams.data()); | |
| for (unsigned int i = 0; i < numParams; ++i) | |
| { | |
| outParams[i] = CastFromStateValue<QueryT>(pname, intParams[i]); | |
| } | |
| } | |
| else if (nativeType == GL_BOOL) | |
| { | |
| std::vector<GLboolean> boolParams(numParams, GL_FALSE); | |
| context->getBooleanvImpl(pname, boolParams.data()); | |
| for (unsigned int i = 0; i < numParams; ++i) | |
| { | |
| outParams[i] = | |
| (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1)); | |
| } | |
| } | |
| else if (nativeType == GL_FLOAT) | |
| { | |
| std::vector<GLfloat> floatParams(numParams, 0.0f); | |
| context->getFloatvImpl(pname, floatParams.data()); | |
| for (unsigned int i = 0; i < numParams; ++i) | |
| { | |
| outParams[i] = CastFromStateValue<QueryT>(pname, floatParams[i]); | |
| } | |
| } | |
| else if (nativeType == GL_INT_64_ANGLEX) | |
| { | |
| std::vector<GLint64> int64Params(numParams, 0); | |
| context->getInteger64vImpl(pname, int64Params.data()); | |
| for (unsigned int i = 0; i < numParams; ++i) | |
| { | |
| outParams[i] = CastFromStateValue<QueryT>(pname, int64Params[i]); | |
| } | |
| } | |
| else | |
| { | |
| WARN() << "Application querying parameter that does not exist."; | |
| } | |
| } | |
| // Explicit template instantiation (how we export template functions in different files) | |
| // The calls below will make CastStateValues successfully link with the GL state query types | |
| // The GL state query API types are: bool, int, uint, float, int64, uint64 | |
| template void CastStateValues<GLboolean>(const Context *, | |
| GLenum, | |
| GLenum, | |
| unsigned int, | |
| GLboolean *); | |
| template void CastStateValues<GLint>(const Context *, GLenum, GLenum, unsigned int, GLint *); | |
| template void CastStateValues<GLuint>(const Context *, GLenum, GLenum, unsigned int, GLuint *); | |
| template void CastStateValues<GLfloat>(const Context *, GLenum, GLenum, unsigned int, GLfloat *); | |
| template void CastStateValues<GLint64>(const Context *, GLenum, GLenum, unsigned int, GLint64 *); | |
| template <typename QueryT> | |
| void CastIndexedStateValues(Context *context, | |
| GLenum nativeType, | |
| GLenum pname, | |
| GLuint index, | |
| unsigned int numParams, | |
| QueryT *outParams) | |
| { | |
| if (nativeType == GL_INT) | |
| { | |
| std::vector<GLint> intParams(numParams, 0); | |
| context->getIntegeri_v(pname, index, intParams.data()); | |
| for (unsigned int i = 0; i < numParams; ++i) | |
| { | |
| outParams[i] = CastFromStateValue<QueryT>(pname, intParams[i]); | |
| } | |
| } | |
| else if (nativeType == GL_BOOL) | |
| { | |
| std::vector<GLboolean> boolParams(numParams, GL_FALSE); | |
| context->getBooleani_v(pname, index, boolParams.data()); | |
| for (unsigned int i = 0; i < numParams; ++i) | |
| { | |
| outParams[i] = | |
| (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1)); | |
| } | |
| } | |
| else if (nativeType == GL_INT_64_ANGLEX) | |
| { | |
| std::vector<GLint64> int64Params(numParams, 0); | |
| context->getInteger64i_v(pname, index, int64Params.data()); | |
| for (unsigned int i = 0; i < numParams; ++i) | |
| { | |
| outParams[i] = CastFromStateValue<QueryT>(pname, int64Params[i]); | |
| } | |
| } | |
| else | |
| UNREACHABLE(); | |
| } | |
| template void CastIndexedStateValues<GLboolean>(Context *, | |
| GLenum, | |
| GLenum, | |
| GLuint index, | |
| unsigned int, | |
| GLboolean *); | |
| template void CastIndexedStateValues<GLint>(Context *, | |
| GLenum, | |
| GLenum, | |
| GLuint index, | |
| unsigned int, | |
| GLint *); | |
| template void CastIndexedStateValues<GLuint>(Context *, | |
| GLenum, | |
| GLenum, | |
| GLuint index, | |
| unsigned int, | |
| GLuint *); | |
| template void CastIndexedStateValues<GLfloat>(Context *, | |
| GLenum, | |
| GLenum, | |
| GLuint index, | |
| unsigned int, | |
| GLfloat *); | |
| template void CastIndexedStateValues<GLint64>(Context *, | |
| GLenum, | |
| GLenum, | |
| GLuint index, | |
| unsigned int, | |
| GLint64 *); | |
| } // namespace gl |