| // | |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // State.cpp: Implements the State class, encapsulating raw GL state. | |
| #include "libANGLE/State.h" | |
| #include <string.h> | |
| #include <limits> | |
| #include "common/bitset_utils.h" | |
| #include "common/mathutil.h" | |
| #include "common/matrix_utils.h" | |
| #include "libANGLE/Buffer.h" | |
| #include "libANGLE/Caps.h" | |
| #include "libANGLE/Context.h" | |
| #include "libANGLE/Debug.h" | |
| #include "libANGLE/Framebuffer.h" | |
| #include "libANGLE/FramebufferAttachment.h" | |
| #include "libANGLE/Query.h" | |
| #include "libANGLE/VertexArray.h" | |
| #include "libANGLE/formatutils.h" | |
| #include "libANGLE/queryconversions.h" | |
| #include "libANGLE/queryutils.h" | |
| #include "libANGLE/renderer/ContextImpl.h" | |
| #include "libANGLE/renderer/TextureImpl.h" | |
| namespace gl | |
| { | |
| namespace | |
| { | |
| bool GetAlternativeQueryType(QueryType type, QueryType *alternativeType) | |
| { | |
| switch (type) | |
| { | |
| case QueryType::AnySamples: | |
| *alternativeType = QueryType::AnySamplesConservative; | |
| return true; | |
| case QueryType::AnySamplesConservative: | |
| *alternativeType = QueryType::AnySamples; | |
| return true; | |
| default: | |
| return false; | |
| } | |
| } | |
| // Mapping from a buffer binding type to a dirty bit type. | |
| constexpr angle::PackedEnumMap<BufferBinding, size_t> kBufferBindingDirtyBits = {{ | |
| {BufferBinding::AtomicCounter, State::DIRTY_BIT_ATOMIC_COUNTER_BUFFER_BINDING}, | |
| {BufferBinding::DispatchIndirect, State::DIRTY_BIT_DISPATCH_INDIRECT_BUFFER_BINDING}, | |
| {BufferBinding::DrawIndirect, State::DIRTY_BIT_DRAW_INDIRECT_BUFFER_BINDING}, | |
| {BufferBinding::PixelPack, State::DIRTY_BIT_PACK_BUFFER_BINDING}, | |
| {BufferBinding::PixelUnpack, State::DIRTY_BIT_UNPACK_BUFFER_BINDING}, | |
| {BufferBinding::ShaderStorage, State::DIRTY_BIT_SHADER_STORAGE_BUFFER_BINDING}, | |
| {BufferBinding::Uniform, State::DIRTY_BIT_UNIFORM_BUFFER_BINDINGS}, | |
| }}; | |
| // Returns a buffer binding function depending on if a dirty bit is set. | |
| template <BufferBinding Target> | |
| constexpr std::pair<BufferBinding, State::BufferBindingSetter> GetBufferBindingSetter() | |
| { | |
| return std::make_pair(Target, kBufferBindingDirtyBits[Target] != 0 | |
| ? &State::setGenericBufferBindingWithBit<Target> | |
| : &State::setGenericBufferBinding<Target>); | |
| } | |
| template <typename T> | |
| using ContextStateMember = T *(State::*); | |
| template <typename T> | |
| T *AllocateOrGetSharedResourceManager(const State *shareContextState, | |
| ContextStateMember<T> member, | |
| T *shareResources = nullptr) | |
| { | |
| if (shareContextState) | |
| { | |
| T *resourceManager = (*shareContextState).*member; | |
| ASSERT(!resourceManager || resourceManager == shareResources || !shareResources); | |
| resourceManager->addRef(); | |
| return resourceManager; | |
| } | |
| else if (shareResources) | |
| { | |
| shareResources->addRef(); | |
| return shareResources; | |
| } | |
| else | |
| { | |
| return new T(); | |
| } | |
| } | |
| // TODO(https://anglebug.com/3889): Remove this helper function after blink and chromium part | |
| // refactory done. | |
| bool IsTextureCompatibleWithSampler(TextureType texture, TextureType sampler) | |
| { | |
| if (sampler == texture) | |
| { | |
| return true; | |
| } | |
| if (sampler == TextureType::VideoImage) | |
| { | |
| if (texture == TextureType::VideoImage || texture == TextureType::_2D) | |
| { | |
| return true; | |
| } | |
| } | |
| return false; | |
| } | |
| uint32_t gIDCounter = 1; | |
| } // namespace | |
| template <typename BindingT, typename... ArgsT> | |
| ANGLE_INLINE void UpdateNonTFBufferBindingWebGL(const Context *context, | |
| BindingT *binding, | |
| Buffer *buffer, | |
| ArgsT... args) | |
| { | |
| Buffer *oldBuffer = binding->get(); | |
| if (oldBuffer) | |
| { | |
| oldBuffer->onNonTFBindingChanged(-1); | |
| oldBuffer->release(context); | |
| } | |
| binding->assign(buffer, args...); | |
| if (buffer) | |
| { | |
| buffer->addRef(); | |
| buffer->onNonTFBindingChanged(1); | |
| } | |
| } | |
| template <typename BindingT, typename... ArgsT> | |
| void UpdateTFBufferBindingWebGL(const Context *context, | |
| BindingT *binding, | |
| bool indexed, | |
| ArgsT... args) | |
| { | |
| if (binding->get()) | |
| (*binding)->onTFBindingChanged(context, false, indexed); | |
| binding->set(context, args...); | |
| if (binding->get()) | |
| (*binding)->onTFBindingChanged(context, true, indexed); | |
| } | |
| void UpdateBufferBinding(const Context *context, | |
| BindingPointer<Buffer> *binding, | |
| Buffer *buffer, | |
| BufferBinding target) | |
| { | |
| if (context->isWebGL()) | |
| { | |
| if (target == BufferBinding::TransformFeedback) | |
| { | |
| UpdateTFBufferBindingWebGL(context, binding, false, buffer); | |
| } | |
| else | |
| { | |
| UpdateNonTFBufferBindingWebGL(context, binding, buffer); | |
| } | |
| } | |
| else | |
| { | |
| binding->set(context, buffer); | |
| } | |
| } | |
| void UpdateIndexedBufferBinding(const Context *context, | |
| OffsetBindingPointer<Buffer> *binding, | |
| Buffer *buffer, | |
| BufferBinding target, | |
| GLintptr offset, | |
| GLsizeiptr size) | |
| { | |
| if (context->isWebGL()) | |
| { | |
| if (target == BufferBinding::TransformFeedback) | |
| { | |
| UpdateTFBufferBindingWebGL(context, binding, true, buffer, offset, size); | |
| } | |
| else | |
| { | |
| UpdateNonTFBufferBindingWebGL(context, binding, buffer, offset, size); | |
| } | |
| } | |
| else | |
| { | |
| binding->set(context, buffer, offset, size); | |
| } | |
| } | |
| // These template functions must be defined before they are instantiated in kBufferSetters. | |
| template <BufferBinding Target> | |
| void State::setGenericBufferBindingWithBit(const Context *context, Buffer *buffer) | |
| { | |
| if (context->isWebGL()) | |
| { | |
| UpdateNonTFBufferBindingWebGL(context, &mBoundBuffers[Target], buffer); | |
| } | |
| else | |
| { | |
| mBoundBuffers[Target].set(context, buffer); | |
| } | |
| mDirtyBits.set(kBufferBindingDirtyBits[Target]); | |
| } | |
| template <BufferBinding Target> | |
| void State::setGenericBufferBinding(const Context *context, Buffer *buffer) | |
| { | |
| if (context->isWebGL()) | |
| { | |
| UpdateNonTFBufferBindingWebGL(context, &mBoundBuffers[Target], buffer); | |
| } | |
| else | |
| { | |
| mBoundBuffers[Target].set(context, buffer); | |
| } | |
| } | |
| template <> | |
| void State::setGenericBufferBinding<BufferBinding::TransformFeedback>(const Context *context, | |
| Buffer *buffer) | |
| { | |
| if (context->isWebGL()) | |
| { | |
| UpdateTFBufferBindingWebGL(context, &mBoundBuffers[BufferBinding::TransformFeedback], false, | |
| buffer); | |
| } | |
| else | |
| { | |
| mBoundBuffers[BufferBinding::TransformFeedback].set(context, buffer); | |
| } | |
| } | |
| template <> | |
| void State::setGenericBufferBinding<BufferBinding::ElementArray>(const Context *context, | |
| Buffer *buffer) | |
| { | |
| Buffer *oldBuffer = mVertexArray->mState.mElementArrayBuffer.get(); | |
| if (oldBuffer) | |
| { | |
| oldBuffer->removeObserver(&mVertexArray->mState.mElementArrayBuffer); | |
| oldBuffer->removeContentsObserver(mVertexArray, kElementArrayBufferIndex); | |
| if (context->isWebGL()) | |
| { | |
| oldBuffer->onNonTFBindingChanged(-1); | |
| } | |
| oldBuffer->release(context); | |
| } | |
| mVertexArray->mState.mElementArrayBuffer.assign(buffer); | |
| if (buffer) | |
| { | |
| buffer->addObserver(&mVertexArray->mState.mElementArrayBuffer); | |
| buffer->addContentsObserver(mVertexArray, kElementArrayBufferIndex); | |
| if (context->isWebGL()) | |
| { | |
| buffer->onNonTFBindingChanged(1); | |
| } | |
| buffer->addRef(); | |
| } | |
| mVertexArray->mDirtyBits.set(VertexArray::DIRTY_BIT_ELEMENT_ARRAY_BUFFER); | |
| mVertexArray->mIndexRangeCache.invalidate(); | |
| mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY); | |
| } | |
| const angle::PackedEnumMap<BufferBinding, State::BufferBindingSetter> State::kBufferSetters = {{ | |
| GetBufferBindingSetter<BufferBinding::Array>(), | |
| GetBufferBindingSetter<BufferBinding::AtomicCounter>(), | |
| GetBufferBindingSetter<BufferBinding::CopyRead>(), | |
| GetBufferBindingSetter<BufferBinding::CopyWrite>(), | |
| GetBufferBindingSetter<BufferBinding::DispatchIndirect>(), | |
| GetBufferBindingSetter<BufferBinding::DrawIndirect>(), | |
| GetBufferBindingSetter<BufferBinding::ElementArray>(), | |
| GetBufferBindingSetter<BufferBinding::PixelPack>(), | |
| GetBufferBindingSetter<BufferBinding::PixelUnpack>(), | |
| GetBufferBindingSetter<BufferBinding::ShaderStorage>(), | |
| GetBufferBindingSetter<BufferBinding::Texture>(), | |
| GetBufferBindingSetter<BufferBinding::TransformFeedback>(), | |
| GetBufferBindingSetter<BufferBinding::Uniform>(), | |
| }}; | |
| ActiveTexturesCache::ActiveTexturesCache() : mTextures{} {} | |
| ActiveTexturesCache::~ActiveTexturesCache() | |
| { | |
| ASSERT(empty()); | |
| } | |
| void ActiveTexturesCache::clear() | |
| { | |
| for (size_t textureIndex = 0; textureIndex < mTextures.size(); ++textureIndex) | |
| { | |
| reset(textureIndex); | |
| } | |
| } | |
| bool ActiveTexturesCache::empty() const | |
| { | |
| for (Texture *texture : mTextures) | |
| { | |
| if (texture) | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| ANGLE_INLINE void ActiveTexturesCache::reset(size_t textureIndex) | |
| { | |
| if (mTextures[textureIndex]) | |
| { | |
| mTextures[textureIndex] = nullptr; | |
| } | |
| } | |
| ANGLE_INLINE void ActiveTexturesCache::set(size_t textureIndex, Texture *texture) | |
| { | |
| ASSERT(texture); | |
| mTextures[textureIndex] = texture; | |
| } | |
| State::State(const State *shareContextState, | |
| egl::ShareGroup *shareGroup, | |
| TextureManager *shareTextures, | |
| SemaphoreManager *shareSemaphores, | |
| const OverlayType *overlay, | |
| const EGLenum clientType, | |
| const Version &clientVersion, | |
| EGLint profileMask, | |
| bool debug, | |
| bool bindGeneratesResourceCHROMIUM, | |
| bool clientArraysEnabled, | |
| bool robustResourceInit, | |
| bool programBinaryCacheEnabled, | |
| EGLenum contextPriority, | |
| bool hasProtectedContent) | |
| : mID({gIDCounter++}), | |
| mClientType(clientType), | |
| mProfileMask(profileMask), | |
| mContextPriority(contextPriority), | |
| mHasProtectedContent(hasProtectedContent), | |
| mIsDebugContext(debug), | |
| mClientVersion(clientVersion), | |
| mShareGroup(shareGroup), | |
| mBufferManager(AllocateOrGetSharedResourceManager(shareContextState, &State::mBufferManager)), | |
| mShaderProgramManager( | |
| AllocateOrGetSharedResourceManager(shareContextState, &State::mShaderProgramManager)), | |
| mTextureManager(AllocateOrGetSharedResourceManager(shareContextState, | |
| &State::mTextureManager, | |
| shareTextures)), | |
| mRenderbufferManager( | |
| AllocateOrGetSharedResourceManager(shareContextState, &State::mRenderbufferManager)), | |
| mSamplerManager( | |
| AllocateOrGetSharedResourceManager(shareContextState, &State::mSamplerManager)), | |
| mSyncManager(AllocateOrGetSharedResourceManager(shareContextState, &State::mSyncManager)), | |
| mFramebufferManager(new FramebufferManager()), | |
| mProgramPipelineManager(new ProgramPipelineManager()), | |
| mMemoryObjectManager( | |
| AllocateOrGetSharedResourceManager(shareContextState, &State::mMemoryObjectManager)), | |
| mSemaphoreManager(AllocateOrGetSharedResourceManager(shareContextState, | |
| &State::mSemaphoreManager, | |
| shareSemaphores)), | |
| mDepthClearValue(0), | |
| mStencilClearValue(0), | |
| mScissorTest(false), | |
| mSampleAlphaToCoverage(false), | |
| mSampleCoverage(false), | |
| mSampleCoverageValue(0), | |
| mSampleCoverageInvert(false), | |
| mSampleMask(false), | |
| mMaxSampleMaskWords(0), | |
| mIsSampleShadingEnabled(false), | |
| mMinSampleShading(0.0f), | |
| mStencilRef(0), | |
| mStencilBackRef(0), | |
| mLineWidth(0), | |
| mGenerateMipmapHint(GL_NONE), | |
| mTextureFilteringHint(GL_NONE), | |
| mFragmentShaderDerivativeHint(GL_NONE), | |
| mBindGeneratesResource(bindGeneratesResourceCHROMIUM), | |
| mClientArraysEnabled(clientArraysEnabled), | |
| mNearZ(0), | |
| mFarZ(0), | |
| mReadFramebuffer(nullptr), | |
| mDrawFramebuffer(nullptr), | |
| mProgram(nullptr), | |
| mExecutable(nullptr), | |
| mProvokingVertex(gl::ProvokingVertexConvention::LastVertexConvention), | |
| mVertexArray(nullptr), | |
| mActiveSampler(0), | |
| mPrimitiveRestart(false), | |
| mDebug(debug), | |
| mMultiSampling(false), | |
| mSampleAlphaToOne(false), | |
| mFramebufferSRGB(true), | |
| mRobustResourceInit(robustResourceInit), | |
| mProgramBinaryCacheEnabled(programBinaryCacheEnabled), | |
| mTextureRectangleEnabled(true), | |
| mMaxShaderCompilerThreads(std::numeric_limits<GLuint>::max()), | |
| mPatchVertices(3), | |
| mOverlay(overlay), | |
| mNoSimultaneousConstantColorAndAlphaBlendFunc(false), | |
| mSetBlendIndexedInvoked(false), | |
| mSetBlendFactorsIndexedInvoked(false), | |
| mSetBlendEquationsIndexedInvoked(false), | |
| mDisplayTextureShareGroup(shareTextures != nullptr), | |
| mBoundingBoxMinX(-1.0f), | |
| mBoundingBoxMinY(-1.0f), | |
| mBoundingBoxMinZ(-1.0f), | |
| mBoundingBoxMinW(1.0f), | |
| mBoundingBoxMaxX(1.0f), | |
| mBoundingBoxMaxY(1.0f), | |
| mBoundingBoxMaxZ(1.0f), | |
| mBoundingBoxMaxW(1.0f), | |
| mShadingRatePreserveAspectRatio(false), | |
| mShadingRate(ShadingRate::Undefined) | |
| {} | |
| State::~State() {} | |
| void State::initialize(Context *context) | |
| { | |
| const Extensions &nativeExtensions = context->getImplementation()->getNativeExtensions(); | |
| const Version &clientVersion = context->getClientVersion(); | |
| mBlendStateExt = BlendStateExt(mCaps.maxDrawBuffers); | |
| setColorClearValue(0.0f, 0.0f, 0.0f, 0.0f); | |
| mDepthClearValue = 1.0f; | |
| mStencilClearValue = 0; | |
| mScissorTest = false; | |
| mScissor.x = 0; | |
| mScissor.y = 0; | |
| mScissor.width = 0; | |
| mScissor.height = 0; | |
| mBlendColor.red = 0; | |
| mBlendColor.green = 0; | |
| mBlendColor.blue = 0; | |
| mBlendColor.alpha = 0; | |
| mStencilRef = 0; | |
| mStencilBackRef = 0; | |
| mSampleCoverage = false; | |
| mSampleCoverageValue = 1.0f; | |
| mSampleCoverageInvert = false; | |
| mMaxSampleMaskWords = static_cast<GLuint>(mCaps.maxSampleMaskWords); | |
| mSampleMask = false; | |
| mSampleMaskValues.fill(~GLbitfield(0)); | |
| mGenerateMipmapHint = GL_DONT_CARE; | |
| mTextureFilteringHint = GL_DONT_CARE; | |
| mFragmentShaderDerivativeHint = GL_DONT_CARE; | |
| mLineWidth = 1.0f; | |
| mViewport.x = 0; | |
| mViewport.y = 0; | |
| mViewport.width = 0; | |
| mViewport.height = 0; | |
| mNearZ = 0.0f; | |
| mFarZ = 1.0f; | |
| mClipControlOrigin = GL_LOWER_LEFT_EXT; | |
| mClipControlDepth = GL_NEGATIVE_ONE_TO_ONE_EXT; | |
| mActiveSampler = 0; | |
| mVertexAttribCurrentValues.resize(mCaps.maxVertexAttributes); | |
| // Set all indexes in state attributes type mask to float (default) | |
| for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) | |
| { | |
| SetComponentTypeMask(ComponentType::Float, i, &mCurrentValuesTypeMask); | |
| } | |
| mUniformBuffers.resize(mCaps.maxUniformBufferBindings); | |
| mSamplerTextures[TextureType::_2D].resize(mCaps.maxCombinedTextureImageUnits); | |
| mSamplerTextures[TextureType::CubeMap].resize(mCaps.maxCombinedTextureImageUnits); | |
| if (clientVersion >= Version(3, 0) || nativeExtensions.texture3DOES) | |
| { | |
| mSamplerTextures[TextureType::_3D].resize(mCaps.maxCombinedTextureImageUnits); | |
| } | |
| if (clientVersion >= Version(3, 0)) | |
| { | |
| mSamplerTextures[TextureType::_2DArray].resize(mCaps.maxCombinedTextureImageUnits); | |
| } | |
| if (clientVersion >= Version(3, 1) || nativeExtensions.textureMultisampleANGLE) | |
| { | |
| mSamplerTextures[TextureType::_2DMultisample].resize(mCaps.maxCombinedTextureImageUnits); | |
| } | |
| if (clientVersion >= Version(3, 1)) | |
| { | |
| mSamplerTextures[TextureType::_2DMultisampleArray].resize( | |
| mCaps.maxCombinedTextureImageUnits); | |
| mAtomicCounterBuffers.resize(mCaps.maxAtomicCounterBufferBindings); | |
| mShaderStorageBuffers.resize(mCaps.maxShaderStorageBufferBindings); | |
| mImageUnits.resize(mCaps.maxImageUnits); | |
| } | |
| if (clientVersion >= Version(3, 2) || mExtensions.textureCubeMapArrayAny()) | |
| { | |
| mSamplerTextures[TextureType::CubeMapArray].resize(mCaps.maxCombinedTextureImageUnits); | |
| } | |
| if (clientVersion >= Version(3, 2) || mExtensions.textureBufferAny()) | |
| { | |
| mSamplerTextures[TextureType::Buffer].resize(mCaps.maxCombinedTextureImageUnits); | |
| } | |
| if (nativeExtensions.textureRectangleANGLE) | |
| { | |
| mSamplerTextures[TextureType::Rectangle].resize(mCaps.maxCombinedTextureImageUnits); | |
| } | |
| if (nativeExtensions.EGLImageExternalOES || nativeExtensions.EGLStreamConsumerExternalNV) | |
| { | |
| mSamplerTextures[TextureType::External].resize(mCaps.maxCombinedTextureImageUnits); | |
| } | |
| if (nativeExtensions.videoTextureWEBGL) | |
| { | |
| mSamplerTextures[TextureType::VideoImage].resize(mCaps.maxCombinedTextureImageUnits); | |
| } | |
| mCompleteTextureBindings.reserve(mCaps.maxCombinedTextureImageUnits); | |
| for (int32_t textureIndex = 0; textureIndex < mCaps.maxCombinedTextureImageUnits; | |
| ++textureIndex) | |
| { | |
| mCompleteTextureBindings.emplace_back(context, textureIndex); | |
| } | |
| mSamplers.resize(mCaps.maxCombinedTextureImageUnits); | |
| for (QueryType type : angle::AllEnums<QueryType>()) | |
| { | |
| mActiveQueries[type].set(context, nullptr); | |
| } | |
| mProgram = nullptr; | |
| mExecutable = nullptr; | |
| mReadFramebuffer = nullptr; | |
| mDrawFramebuffer = nullptr; | |
| mPrimitiveRestart = false; | |
| mDebug.setMaxLoggedMessages(mCaps.maxDebugLoggedMessages); | |
| mMultiSampling = true; | |
| mSampleAlphaToOne = false; | |
| mCoverageModulation = GL_NONE; | |
| mNoSimultaneousConstantColorAndAlphaBlendFunc = | |
| context->getLimitations().noSimultaneousConstantColorAndAlphaBlendFunc || | |
| context->getExtensions().webglCompatibilityANGLE; | |
| // GLES1 emulation: Initialize state for GLES1 if version applies | |
| // TODO(http://anglebug.com/3745): When on desktop client only do this in compatibility profile | |
| if (clientVersion < Version(2, 0) || mClientType == EGL_OPENGL_API) | |
| { | |
| mGLES1State.initialize(context, this); | |
| } | |
| } | |
| void State::reset(const Context *context) | |
| { | |
| // Force a sync so clear doesn't end up dereferencing stale pointers. | |
| (void)syncActiveTextures(context, Command::Other); | |
| mActiveTexturesCache.clear(); | |
| for (TextureBindingVector &bindingVec : mSamplerTextures) | |
| { | |
| for (BindingPointer<Texture> &texBinding : bindingVec) | |
| { | |
| texBinding.set(context, nullptr); | |
| } | |
| } | |
| for (size_t samplerIdx = 0; samplerIdx < mSamplers.size(); samplerIdx++) | |
| { | |
| mSamplers[samplerIdx].set(context, nullptr); | |
| } | |
| for (ImageUnit &imageUnit : mImageUnits) | |
| { | |
| imageUnit.texture.set(context, nullptr); | |
| imageUnit.level = 0; | |
| imageUnit.layered = false; | |
| imageUnit.layer = 0; | |
| imageUnit.access = GL_READ_ONLY; | |
| imageUnit.format = GL_R32UI; | |
| } | |
| mRenderbuffer.set(context, nullptr); | |
| for (BufferBinding type : angle::AllEnums<BufferBinding>()) | |
| { | |
| UpdateBufferBinding(context, &mBoundBuffers[type], nullptr, type); | |
| } | |
| if (mProgram) | |
| { | |
| mProgram->release(context); | |
| } | |
| mProgram = nullptr; | |
| mProgramPipeline.set(context, nullptr); | |
| mExecutable = nullptr; | |
| if (mTransformFeedback.get()) | |
| { | |
| mTransformFeedback->onBindingChanged(context, false); | |
| } | |
| mTransformFeedback.set(context, nullptr); | |
| for (QueryType type : angle::AllEnums<QueryType>()) | |
| { | |
| mActiveQueries[type].set(context, nullptr); | |
| } | |
| for (OffsetBindingPointer<Buffer> &buf : mUniformBuffers) | |
| { | |
| UpdateIndexedBufferBinding(context, &buf, nullptr, BufferBinding::Uniform, 0, 0); | |
| } | |
| mBoundUniformBuffersMask.reset(); | |
| for (OffsetBindingPointer<Buffer> &buf : mAtomicCounterBuffers) | |
| { | |
| UpdateIndexedBufferBinding(context, &buf, nullptr, BufferBinding::AtomicCounter, 0, 0); | |
| } | |
| mBoundAtomicCounterBuffersMask.reset(); | |
| for (OffsetBindingPointer<Buffer> &buf : mShaderStorageBuffers) | |
| { | |
| UpdateIndexedBufferBinding(context, &buf, nullptr, BufferBinding::ShaderStorage, 0, 0); | |
| } | |
| mBoundShaderStorageBuffersMask.reset(); | |
| mClipDistancesEnabled.reset(); | |
| setAllDirtyBits(); | |
| } | |
| ANGLE_INLINE void State::unsetActiveTextures(const ActiveTextureMask &textureMask) | |
| { | |
| // Unset any relevant bound textures. | |
| for (size_t textureIndex : textureMask) | |
| { | |
| mActiveTexturesCache.reset(textureIndex); | |
| mCompleteTextureBindings[textureIndex].reset(); | |
| } | |
| } | |
| ANGLE_INLINE void State::updateActiveTextureStateOnSync(const Context *context, | |
| size_t textureIndex, | |
| const Sampler *sampler, | |
| Texture *texture) | |
| { | |
| if (!texture || !texture->isSamplerComplete(context, sampler)) | |
| { | |
| mActiveTexturesCache.reset(textureIndex); | |
| } | |
| else | |
| { | |
| mActiveTexturesCache.set(textureIndex, texture); | |
| } | |
| mDirtyBits.set(DIRTY_BIT_TEXTURE_BINDINGS); | |
| } | |
| ANGLE_INLINE void State::setActiveTextureDirty(size_t textureIndex, Texture *texture) | |
| { | |
| mDirtyObjects.set(DIRTY_OBJECT_ACTIVE_TEXTURES); | |
| mDirtyActiveTextures.set(textureIndex); | |
| if (!texture) | |
| { | |
| return; | |
| } | |
| if (texture->hasAnyDirtyBit()) | |
| { | |
| setTextureDirty(textureIndex); | |
| } | |
| if (mRobustResourceInit && texture->initState() == InitState::MayNeedInit) | |
| { | |
| mDirtyObjects.set(DIRTY_OBJECT_TEXTURES_INIT); | |
| } | |
| // This cache is updated immediately because we use the cache in the validation layer. | |
| // If we defer the update until syncState it's too late and we've already passed validation. | |
| if (texture && mExecutable) | |
| { | |
| // It is invalid to try to sample a non-yuv texture with a yuv sampler. | |
| mTexturesIncompatibleWithSamplers[textureIndex] = | |
| mExecutable->getActiveYUVSamplers().test(textureIndex) && !texture->isYUV(); | |
| if (isWebGL()) | |
| { | |
| const Sampler *sampler = mSamplers[textureIndex].get(); | |
| const SamplerState &samplerState = | |
| sampler ? sampler->getSamplerState() : texture->getSamplerState(); | |
| if (!texture->getTextureState().compatibleWithSamplerFormatForWebGL( | |
| mExecutable->getSamplerFormatForTextureUnitIndex(textureIndex), samplerState)) | |
| { | |
| mTexturesIncompatibleWithSamplers[textureIndex] = true; | |
| } | |
| } | |
| } | |
| else | |
| { | |
| mTexturesIncompatibleWithSamplers[textureIndex] = false; | |
| } | |
| } | |
| ANGLE_INLINE void State::updateTextureBinding(const Context *context, | |
| size_t textureIndex, | |
| Texture *texture) | |
| { | |
| mCompleteTextureBindings[textureIndex].bind(texture); | |
| mActiveTexturesCache.reset(textureIndex); | |
| setActiveTextureDirty(textureIndex, texture); | |
| } | |
| ANGLE_INLINE bool State::hasConstantColor(GLenum sourceRGB, GLenum destRGB) const | |
| { | |
| return sourceRGB == GL_CONSTANT_COLOR || sourceRGB == GL_ONE_MINUS_CONSTANT_COLOR || | |
| destRGB == GL_CONSTANT_COLOR || destRGB == GL_ONE_MINUS_CONSTANT_COLOR; | |
| } | |
| ANGLE_INLINE bool State::hasConstantAlpha(GLenum sourceRGB, GLenum destRGB) const | |
| { | |
| return sourceRGB == GL_CONSTANT_ALPHA || sourceRGB == GL_ONE_MINUS_CONSTANT_ALPHA || | |
| destRGB == GL_CONSTANT_ALPHA || destRGB == GL_ONE_MINUS_CONSTANT_ALPHA; | |
| } | |
| const RasterizerState &State::getRasterizerState() const | |
| { | |
| return mRasterizer; | |
| } | |
| const DepthStencilState &State::getDepthStencilState() const | |
| { | |
| return mDepthStencil; | |
| } | |
| void State::setColorClearValue(float red, float green, float blue, float alpha) | |
| { | |
| mColorClearValue.red = red; | |
| mColorClearValue.green = green; | |
| mColorClearValue.blue = blue; | |
| mColorClearValue.alpha = alpha; | |
| mDirtyBits.set(DIRTY_BIT_CLEAR_COLOR); | |
| } | |
| void State::setDepthClearValue(float depth) | |
| { | |
| mDepthClearValue = depth; | |
| mDirtyBits.set(DIRTY_BIT_CLEAR_DEPTH); | |
| } | |
| void State::setStencilClearValue(int stencil) | |
| { | |
| mStencilClearValue = stencil; | |
| mDirtyBits.set(DIRTY_BIT_CLEAR_STENCIL); | |
| } | |
| void State::setColorMask(bool red, bool green, bool blue, bool alpha) | |
| { | |
| mBlendState.colorMaskRed = red; | |
| mBlendState.colorMaskGreen = green; | |
| mBlendState.colorMaskBlue = blue; | |
| mBlendState.colorMaskAlpha = alpha; | |
| mBlendStateExt.setColorMask(red, green, blue, alpha); | |
| mDirtyBits.set(DIRTY_BIT_COLOR_MASK); | |
| } | |
| void State::setColorMaskIndexed(bool red, bool green, bool blue, bool alpha, GLuint index) | |
| { | |
| mBlendStateExt.setColorMaskIndexed(index, red, green, blue, alpha); | |
| mDirtyBits.set(DIRTY_BIT_COLOR_MASK); | |
| } | |
| bool State::allActiveDrawBufferChannelsMasked() const | |
| { | |
| // Compare current color mask with all-disabled color mask, while ignoring disabled draw | |
| // buffers. | |
| return (mBlendStateExt.compareColorMask(0) & mDrawFramebuffer->getDrawBufferMask()).none(); | |
| } | |
| bool State::anyActiveDrawBufferChannelMasked() const | |
| { | |
| // Compare current color mask with all-enabled color mask, while ignoring disabled draw | |
| // buffers. | |
| return (mBlendStateExt.compareColorMask(mBlendStateExt.getAllColorMaskBits()) & | |
| mDrawFramebuffer->getDrawBufferMask()) | |
| .any(); | |
| } | |
| void State::setDepthMask(bool mask) | |
| { | |
| if (mDepthStencil.depthMask != mask) | |
| { | |
| mDepthStencil.depthMask = mask; | |
| mDirtyBits.set(DIRTY_BIT_DEPTH_MASK); | |
| } | |
| } | |
| void State::setRasterizerDiscard(bool enabled) | |
| { | |
| if (mRasterizer.rasterizerDiscard != enabled) | |
| { | |
| mRasterizer.rasterizerDiscard = enabled; | |
| mDirtyBits.set(DIRTY_BIT_RASTERIZER_DISCARD_ENABLED); | |
| } | |
| } | |
| void State::setCullFace(bool enabled) | |
| { | |
| if (mRasterizer.cullFace != enabled) | |
| { | |
| mRasterizer.cullFace = enabled; | |
| mDirtyBits.set(DIRTY_BIT_CULL_FACE_ENABLED); | |
| } | |
| } | |
| void State::setCullMode(CullFaceMode mode) | |
| { | |
| if (mRasterizer.cullMode != mode) | |
| { | |
| mRasterizer.cullMode = mode; | |
| mDirtyBits.set(DIRTY_BIT_CULL_FACE); | |
| } | |
| } | |
| void State::setFrontFace(GLenum front) | |
| { | |
| if (mRasterizer.frontFace != front) | |
| { | |
| mRasterizer.frontFace = front; | |
| mDirtyBits.set(DIRTY_BIT_FRONT_FACE); | |
| } | |
| } | |
| void State::setDepthTest(bool enabled) | |
| { | |
| if (mDepthStencil.depthTest != enabled) | |
| { | |
| mDepthStencil.depthTest = enabled; | |
| mDirtyBits.set(DIRTY_BIT_DEPTH_TEST_ENABLED); | |
| } | |
| } | |
| void State::setDepthFunc(GLenum depthFunc) | |
| { | |
| if (mDepthStencil.depthFunc != depthFunc) | |
| { | |
| mDepthStencil.depthFunc = depthFunc; | |
| mDirtyBits.set(DIRTY_BIT_DEPTH_FUNC); | |
| } | |
| } | |
| void State::setDepthRange(float zNear, float zFar) | |
| { | |
| if (mNearZ != zNear || mFarZ != zFar) | |
| { | |
| mNearZ = zNear; | |
| mFarZ = zFar; | |
| mDirtyBits.set(DIRTY_BIT_DEPTH_RANGE); | |
| } | |
| } | |
| void State::setClipControl(GLenum origin, GLenum depth) | |
| { | |
| bool updated = false; | |
| if (mClipControlOrigin != origin) | |
| { | |
| mClipControlOrigin = origin; | |
| updated = true; | |
| } | |
| if (mClipControlDepth != depth) | |
| { | |
| mClipControlDepth = depth; | |
| updated = true; | |
| } | |
| if (updated) | |
| { | |
| mDirtyBits.set(DIRTY_BIT_EXTENDED); | |
| mExtendedDirtyBits.set(EXTENDED_DIRTY_BIT_CLIP_CONTROL); | |
| } | |
| } | |
| void State::setBlend(bool enabled) | |
| { | |
| if (mSetBlendIndexedInvoked || mBlendState.blend != enabled) | |
| { | |
| mBlendState.blend = enabled; | |
| mSetBlendIndexedInvoked = false; | |
| mBlendStateExt.setEnabled(enabled); | |
| mDirtyBits.set(DIRTY_BIT_BLEND_ENABLED); | |
| } | |
| } | |
| void State::setBlendIndexed(bool enabled, GLuint index) | |
| { | |
| mSetBlendIndexedInvoked = true; | |
| mBlendStateExt.setEnabledIndexed(index, enabled); | |
| mDirtyBits.set(DIRTY_BIT_BLEND_ENABLED); | |
| } | |
| void State::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha) | |
| { | |
| if (!mSetBlendFactorsIndexedInvoked && mBlendState.sourceBlendRGB == sourceRGB && | |
| mBlendState.destBlendRGB == destRGB && mBlendState.sourceBlendAlpha == sourceAlpha && | |
| mBlendState.destBlendAlpha == destAlpha) | |
| { | |
| return; | |
| } | |
| mBlendState.sourceBlendRGB = sourceRGB; | |
| mBlendState.destBlendRGB = destRGB; | |
| mBlendState.sourceBlendAlpha = sourceAlpha; | |
| mBlendState.destBlendAlpha = destAlpha; | |
| if (mNoSimultaneousConstantColorAndAlphaBlendFunc) | |
| { | |
| if (hasConstantColor(sourceRGB, destRGB)) | |
| { | |
| mBlendFuncConstantColorDrawBuffers.set(); | |
| } | |
| else | |
| { | |
| mBlendFuncConstantColorDrawBuffers.reset(); | |
| } | |
| if (hasConstantAlpha(sourceRGB, destRGB)) | |
| { | |
| mBlendFuncConstantAlphaDrawBuffers.set(); | |
| } | |
| else | |
| { | |
| mBlendFuncConstantAlphaDrawBuffers.reset(); | |
| } | |
| } | |
| mSetBlendFactorsIndexedInvoked = false; | |
| mBlendStateExt.setFactors(sourceRGB, destRGB, sourceAlpha, destAlpha); | |
| mDirtyBits.set(DIRTY_BIT_BLEND_FUNCS); | |
| } | |
| void State::setBlendFactorsIndexed(GLenum sourceRGB, | |
| GLenum destRGB, | |
| GLenum sourceAlpha, | |
| GLenum destAlpha, | |
| GLuint index) | |
| { | |
| if (mNoSimultaneousConstantColorAndAlphaBlendFunc) | |
| { | |
| mBlendFuncConstantColorDrawBuffers.set(index, hasConstantColor(sourceRGB, destRGB)); | |
| mBlendFuncConstantAlphaDrawBuffers.set(index, hasConstantAlpha(sourceRGB, destRGB)); | |
| } | |
| mSetBlendFactorsIndexedInvoked = true; | |
| mBlendStateExt.setFactorsIndexed(index, sourceRGB, destRGB, sourceAlpha, destAlpha); | |
| mDirtyBits.set(DIRTY_BIT_BLEND_FUNCS); | |
| } | |
| void State::setBlendColor(float red, float green, float blue, float alpha) | |
| { | |
| // In ES2 without render-to-float extensions, BlendColor clamps to [0,1] on store. | |
| // On ES3+, or with render-to-float exts enabled, it does not clamp on store. | |
| const bool isES2 = mClientVersion.major == 2; | |
| const bool hasFloatBlending = | |
| mExtensions.colorBufferFloatEXT || mExtensions.colorBufferHalfFloatEXT || | |
| mExtensions.colorBufferFloatRgbCHROMIUM || mExtensions.colorBufferFloatRgbaCHROMIUM; | |
| if (isES2 && !hasFloatBlending) | |
| { | |
| red = clamp01(red); | |
| green = clamp01(green); | |
| blue = clamp01(blue); | |
| alpha = clamp01(alpha); | |
| } | |
| if (mBlendColor.red != red || mBlendColor.green != green || mBlendColor.blue != blue || | |
| mBlendColor.alpha != alpha) | |
| { | |
| mBlendColor.red = red; | |
| mBlendColor.green = green; | |
| mBlendColor.blue = blue; | |
| mBlendColor.alpha = alpha; | |
| mDirtyBits.set(DIRTY_BIT_BLEND_COLOR); | |
| } | |
| } | |
| void State::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation) | |
| { | |
| if (mSetBlendEquationsIndexedInvoked || mBlendState.blendEquationRGB != rgbEquation || | |
| mBlendState.blendEquationAlpha != alphaEquation) | |
| { | |
| mBlendState.blendEquationRGB = rgbEquation; | |
| mBlendState.blendEquationAlpha = alphaEquation; | |
| mSetBlendEquationsIndexedInvoked = false; | |
| mBlendStateExt.setEquations(rgbEquation, alphaEquation); | |
| mDirtyBits.set(DIRTY_BIT_BLEND_EQUATIONS); | |
| } | |
| } | |
| void State::setBlendEquationIndexed(GLenum rgbEquation, GLenum alphaEquation, GLuint index) | |
| { | |
| mSetBlendEquationsIndexedInvoked = true; | |
| mBlendStateExt.setEquationsIndexed(index, rgbEquation, alphaEquation); | |
| mDirtyBits.set(DIRTY_BIT_BLEND_EQUATIONS); | |
| } | |
| void State::setStencilTest(bool enabled) | |
| { | |
| if (mDepthStencil.stencilTest != enabled) | |
| { | |
| mDepthStencil.stencilTest = enabled; | |
| mDirtyBits.set(DIRTY_BIT_STENCIL_TEST_ENABLED); | |
| } | |
| } | |
| void State::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask) | |
| { | |
| if (mDepthStencil.stencilFunc != stencilFunc || mStencilRef != stencilRef || | |
| mDepthStencil.stencilMask != stencilMask) | |
| { | |
| mDepthStencil.stencilFunc = stencilFunc; | |
| mStencilRef = stencilRef; | |
| mDepthStencil.stencilMask = stencilMask; | |
| mDirtyBits.set(DIRTY_BIT_STENCIL_FUNCS_FRONT); | |
| } | |
| } | |
| void State::setStencilBackParams(GLenum stencilBackFunc, | |
| GLint stencilBackRef, | |
| GLuint stencilBackMask) | |
| { | |
| if (mDepthStencil.stencilBackFunc != stencilBackFunc || mStencilBackRef != stencilBackRef || | |
| mDepthStencil.stencilBackMask != stencilBackMask) | |
| { | |
| mDepthStencil.stencilBackFunc = stencilBackFunc; | |
| mStencilBackRef = stencilBackRef; | |
| mDepthStencil.stencilBackMask = stencilBackMask; | |
| mDirtyBits.set(DIRTY_BIT_STENCIL_FUNCS_BACK); | |
| } | |
| } | |
| void State::setStencilWritemask(GLuint stencilWritemask) | |
| { | |
| if (mDepthStencil.stencilWritemask != stencilWritemask) | |
| { | |
| mDepthStencil.stencilWritemask = stencilWritemask; | |
| mDirtyBits.set(DIRTY_BIT_STENCIL_WRITEMASK_FRONT); | |
| } | |
| } | |
| void State::setStencilBackWritemask(GLuint stencilBackWritemask) | |
| { | |
| if (mDepthStencil.stencilBackWritemask != stencilBackWritemask) | |
| { | |
| mDepthStencil.stencilBackWritemask = stencilBackWritemask; | |
| mDirtyBits.set(DIRTY_BIT_STENCIL_WRITEMASK_BACK); | |
| } | |
| } | |
| void State::setStencilOperations(GLenum stencilFail, | |
| GLenum stencilPassDepthFail, | |
| GLenum stencilPassDepthPass) | |
| { | |
| if (mDepthStencil.stencilFail != stencilFail || | |
| mDepthStencil.stencilPassDepthFail != stencilPassDepthFail || | |
| mDepthStencil.stencilPassDepthPass != stencilPassDepthPass) | |
| { | |
| mDepthStencil.stencilFail = stencilFail; | |
| mDepthStencil.stencilPassDepthFail = stencilPassDepthFail; | |
| mDepthStencil.stencilPassDepthPass = stencilPassDepthPass; | |
| mDirtyBits.set(DIRTY_BIT_STENCIL_OPS_FRONT); | |
| } | |
| } | |
| void State::setStencilBackOperations(GLenum stencilBackFail, | |
| GLenum stencilBackPassDepthFail, | |
| GLenum stencilBackPassDepthPass) | |
| { | |
| if (mDepthStencil.stencilBackFail != stencilBackFail || | |
| mDepthStencil.stencilBackPassDepthFail != stencilBackPassDepthFail || | |
| mDepthStencil.stencilBackPassDepthPass != stencilBackPassDepthPass) | |
| { | |
| mDepthStencil.stencilBackFail = stencilBackFail; | |
| mDepthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail; | |
| mDepthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass; | |
| mDirtyBits.set(DIRTY_BIT_STENCIL_OPS_BACK); | |
| } | |
| } | |
| void State::setPolygonOffsetFill(bool enabled) | |
| { | |
| if (mRasterizer.polygonOffsetFill != enabled) | |
| { | |
| mRasterizer.polygonOffsetFill = enabled; | |
| mDirtyBits.set(DIRTY_BIT_POLYGON_OFFSET_FILL_ENABLED); | |
| } | |
| } | |
| void State::setPolygonOffsetParams(GLfloat factor, GLfloat units) | |
| { | |
| // An application can pass NaN values here, so handle this gracefully | |
| mRasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor; | |
| mRasterizer.polygonOffsetUnits = units != units ? 0.0f : units; | |
| mDirtyBits.set(DIRTY_BIT_POLYGON_OFFSET); | |
| } | |
| void State::setSampleAlphaToCoverage(bool enabled) | |
| { | |
| if (mSampleAlphaToCoverage != enabled) | |
| { | |
| mSampleAlphaToCoverage = enabled; | |
| mDirtyBits.set(DIRTY_BIT_SAMPLE_ALPHA_TO_COVERAGE_ENABLED); | |
| } | |
| } | |
| void State::setSampleCoverage(bool enabled) | |
| { | |
| if (mSampleCoverage != enabled) | |
| { | |
| mSampleCoverage = enabled; | |
| mDirtyBits.set(DIRTY_BIT_SAMPLE_COVERAGE_ENABLED); | |
| } | |
| } | |
| void State::setSampleCoverageParams(GLclampf value, bool invert) | |
| { | |
| mSampleCoverageValue = value; | |
| mSampleCoverageInvert = invert; | |
| mDirtyBits.set(DIRTY_BIT_SAMPLE_COVERAGE); | |
| } | |
| void State::setSampleMaskEnabled(bool enabled) | |
| { | |
| if (mSampleMask != enabled) | |
| { | |
| mSampleMask = enabled; | |
| mDirtyBits.set(DIRTY_BIT_SAMPLE_MASK_ENABLED); | |
| } | |
| } | |
| void State::setSampleMaskParams(GLuint maskNumber, GLbitfield mask) | |
| { | |
| ASSERT(maskNumber < mMaxSampleMaskWords); | |
| mSampleMaskValues[maskNumber] = mask; | |
| // TODO(jmadill): Use a child dirty bit if we ever use more than two words. | |
| mDirtyBits.set(DIRTY_BIT_SAMPLE_MASK); | |
| } | |
| void State::setSampleAlphaToOne(bool enabled) | |
| { | |
| if (mSampleAlphaToOne != enabled) | |
| { | |
| mSampleAlphaToOne = enabled; | |
| mDirtyBits.set(DIRTY_BIT_SAMPLE_ALPHA_TO_ONE); | |
| } | |
| } | |
| void State::setMultisampling(bool enabled) | |
| { | |
| if (mMultiSampling != enabled) | |
| { | |
| mMultiSampling = enabled; | |
| mDirtyBits.set(DIRTY_BIT_MULTISAMPLING); | |
| } | |
| } | |
| void State::setSampleShading(bool enabled) | |
| { | |
| if (mIsSampleShadingEnabled != enabled) | |
| { | |
| mIsSampleShadingEnabled = enabled; | |
| mMinSampleShading = (enabled) ? 1.0f : mMinSampleShading; | |
| mDirtyBits.set(DIRTY_BIT_SAMPLE_SHADING); | |
| } | |
| } | |
| void State::setMinSampleShading(float value) | |
| { | |
| value = gl::clamp01(value); | |
| if (mMinSampleShading != value) | |
| { | |
| mMinSampleShading = value; | |
| mDirtyBits.set(DIRTY_BIT_SAMPLE_SHADING); | |
| } | |
| } | |
| void State::setScissorTest(bool enabled) | |
| { | |
| if (mScissorTest != enabled) | |
| { | |
| mScissorTest = enabled; | |
| mDirtyBits.set(DIRTY_BIT_SCISSOR_TEST_ENABLED); | |
| } | |
| } | |
| void State::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height) | |
| { | |
| // Skip if same scissor info | |
| if (mScissor.x != x || mScissor.y != y || mScissor.width != width || mScissor.height != height) | |
| { | |
| mScissor.x = x; | |
| mScissor.y = y; | |
| mScissor.width = width; | |
| mScissor.height = height; | |
| mDirtyBits.set(DIRTY_BIT_SCISSOR); | |
| } | |
| } | |
| void State::setDither(bool enabled) | |
| { | |
| if (mRasterizer.dither != enabled) | |
| { | |
| mRasterizer.dither = enabled; | |
| mDirtyBits.set(DIRTY_BIT_DITHER_ENABLED); | |
| } | |
| } | |
| void State::setPrimitiveRestart(bool enabled) | |
| { | |
| if (mPrimitiveRestart != enabled) | |
| { | |
| mPrimitiveRestart = enabled; | |
| mDirtyBits.set(DIRTY_BIT_PRIMITIVE_RESTART_ENABLED); | |
| } | |
| } | |
| void State::setClipDistanceEnable(int idx, bool enable) | |
| { | |
| if (enable) | |
| { | |
| mClipDistancesEnabled.set(idx); | |
| } | |
| else | |
| { | |
| mClipDistancesEnabled.reset(idx); | |
| } | |
| mDirtyBits.set(DIRTY_BIT_EXTENDED); | |
| mExtendedDirtyBits.set(EXTENDED_DIRTY_BIT_CLIP_DISTANCES); | |
| } | |
| void State::setEnableFeature(GLenum feature, bool enabled) | |
| { | |
| switch (feature) | |
| { | |
| case GL_MULTISAMPLE_EXT: | |
| setMultisampling(enabled); | |
| return; | |
| case GL_SAMPLE_ALPHA_TO_ONE_EXT: | |
| setSampleAlphaToOne(enabled); | |
| return; | |
| case GL_CULL_FACE: | |
| setCullFace(enabled); | |
| return; | |
| case GL_POLYGON_OFFSET_FILL: | |
| setPolygonOffsetFill(enabled); | |
| return; | |
| case GL_SAMPLE_ALPHA_TO_COVERAGE: | |
| setSampleAlphaToCoverage(enabled); | |
| return; | |
| case GL_SAMPLE_COVERAGE: | |
| setSampleCoverage(enabled); | |
| return; | |
| case GL_SCISSOR_TEST: | |
| setScissorTest(enabled); | |
| return; | |
| case GL_STENCIL_TEST: | |
| setStencilTest(enabled); | |
| return; | |
| case GL_DEPTH_TEST: | |
| setDepthTest(enabled); | |
| return; | |
| case GL_BLEND: | |
| setBlend(enabled); | |
| return; | |
| case GL_DITHER: | |
| setDither(enabled); | |
| return; | |
| case GL_PRIMITIVE_RESTART_FIXED_INDEX: | |
| setPrimitiveRestart(enabled); | |
| return; | |
| case GL_RASTERIZER_DISCARD: | |
| setRasterizerDiscard(enabled); | |
| return; | |
| case GL_SAMPLE_MASK: | |
| setSampleMaskEnabled(enabled); | |
| return; | |
| case GL_DEBUG_OUTPUT_SYNCHRONOUS: | |
| mDebug.setOutputSynchronous(enabled); | |
| return; | |
| case GL_DEBUG_OUTPUT: | |
| mDebug.setOutputEnabled(enabled); | |
| return; | |
| case GL_FRAMEBUFFER_SRGB_EXT: | |
| setFramebufferSRGB(enabled); | |
| return; | |
| case GL_TEXTURE_RECTANGLE_ANGLE: | |
| mTextureRectangleEnabled = enabled; | |
| return; | |
| case GL_SAMPLE_SHADING: | |
| setSampleShading(enabled); | |
| return; | |
| // GL_APPLE_clip_distance/GL_EXT_clip_cull_distance | |
| case GL_CLIP_DISTANCE0_EXT: | |
| case GL_CLIP_DISTANCE1_EXT: | |
| case GL_CLIP_DISTANCE2_EXT: | |
| case GL_CLIP_DISTANCE3_EXT: | |
| case GL_CLIP_DISTANCE4_EXT: | |
| case GL_CLIP_DISTANCE5_EXT: | |
| case GL_CLIP_DISTANCE6_EXT: | |
| case GL_CLIP_DISTANCE7_EXT: | |
| // NOTE(hqle): These enums are conflicted with GLES1's enums, need | |
| // to do additional check here: | |
| if (mClientVersion.major >= 2) | |
| { | |
| setClipDistanceEnable(feature - GL_CLIP_DISTANCE0_EXT, enabled); | |
| return; | |
| } | |
| break; | |
| case GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM: | |
| mShadingRatePreserveAspectRatio = enabled; | |
| return; | |
| } | |
| ASSERT(mClientVersion.major == 1); | |
| // GLES1 emulation. Need to separate from main switch due to conflict enum between | |
| // GL_CLIP_DISTANCE0_EXT & GL_CLIP_PLANE0 | |
| switch (feature) | |
| { | |
| case GL_ALPHA_TEST: | |
| mGLES1State.mAlphaTestEnabled = enabled; | |
| break; | |
| case GL_TEXTURE_2D: | |
| mGLES1State.mTexUnitEnables[mActiveSampler].set(TextureType::_2D, enabled); | |
| break; | |
| case GL_TEXTURE_CUBE_MAP: | |
| mGLES1State.mTexUnitEnables[mActiveSampler].set(TextureType::CubeMap, enabled); | |
| break; | |
| case GL_LIGHTING: | |
| mGLES1State.mLightingEnabled = enabled; | |
| break; | |
| case GL_LIGHT0: | |
| case GL_LIGHT1: | |
| case GL_LIGHT2: | |
| case GL_LIGHT3: | |
| case GL_LIGHT4: | |
| case GL_LIGHT5: | |
| case GL_LIGHT6: | |
| case GL_LIGHT7: | |
| mGLES1State.mLights[feature - GL_LIGHT0].enabled = enabled; | |
| break; | |
| case GL_NORMALIZE: | |
| mGLES1State.mNormalizeEnabled = enabled; | |
| break; | |
| case GL_RESCALE_NORMAL: | |
| mGLES1State.mRescaleNormalEnabled = enabled; | |
| break; | |
| case GL_COLOR_MATERIAL: | |
| mGLES1State.mColorMaterialEnabled = enabled; | |
| break; | |
| case GL_CLIP_PLANE0: | |
| case GL_CLIP_PLANE1: | |
| case GL_CLIP_PLANE2: | |
| case GL_CLIP_PLANE3: | |
| case GL_CLIP_PLANE4: | |
| case GL_CLIP_PLANE5: | |
| mGLES1State.mClipPlanes[feature - GL_CLIP_PLANE0].enabled = enabled; | |
| break; | |
| case GL_FOG: | |
| mGLES1State.mFogEnabled = enabled; | |
| break; | |
| case GL_POINT_SMOOTH: | |
| mGLES1State.mPointSmoothEnabled = enabled; | |
| break; | |
| case GL_LINE_SMOOTH: | |
| mGLES1State.mLineSmoothEnabled = enabled; | |
| break; | |
| case GL_POINT_SPRITE_OES: | |
| mGLES1State.mPointSpriteEnabled = enabled; | |
| break; | |
| case GL_COLOR_LOGIC_OP: | |
| mGLES1State.mLogicOpEnabled = enabled; | |
| break; | |
| default: | |
| UNREACHABLE(); | |
| } | |
| } | |
| void State::setEnableFeatureIndexed(GLenum feature, bool enabled, GLuint index) | |
| { | |
| switch (feature) | |
| { | |
| case GL_BLEND: | |
| setBlendIndexed(enabled, index); | |
| break; | |
| default: | |
| UNREACHABLE(); | |
| } | |
| } | |
| bool State::getEnableFeature(GLenum feature) const | |
| { | |
| switch (feature) | |
| { | |
| case GL_MULTISAMPLE_EXT: | |
| return isMultisamplingEnabled(); | |
| case GL_SAMPLE_ALPHA_TO_ONE_EXT: | |
| return isSampleAlphaToOneEnabled(); | |
| case GL_CULL_FACE: | |
| return isCullFaceEnabled(); | |
| case GL_POLYGON_OFFSET_FILL: | |
| return isPolygonOffsetFillEnabled(); | |
| case GL_SAMPLE_ALPHA_TO_COVERAGE: | |
| return isSampleAlphaToCoverageEnabled(); | |
| case GL_SAMPLE_COVERAGE: | |
| return isSampleCoverageEnabled(); | |
| case GL_SCISSOR_TEST: | |
| return isScissorTestEnabled(); | |
| case GL_STENCIL_TEST: | |
| return isStencilTestEnabled(); | |
| case GL_DEPTH_TEST: | |
| return isDepthTestEnabled(); | |
| case GL_BLEND: | |
| return isBlendEnabled(); | |
| case GL_DITHER: | |
| return isDitherEnabled(); | |
| case GL_PRIMITIVE_RESTART_FIXED_INDEX: | |
| return isPrimitiveRestartEnabled(); | |
| case GL_RASTERIZER_DISCARD: | |
| return isRasterizerDiscardEnabled(); | |
| case GL_SAMPLE_MASK: | |
| return isSampleMaskEnabled(); | |
| case GL_DEBUG_OUTPUT_SYNCHRONOUS: | |
| return mDebug.isOutputSynchronous(); | |
| case GL_DEBUG_OUTPUT: | |
| return mDebug.isOutputEnabled(); | |
| case GL_BIND_GENERATES_RESOURCE_CHROMIUM: | |
| return isBindGeneratesResourceEnabled(); | |
| case GL_CLIENT_ARRAYS_ANGLE: | |
| return areClientArraysEnabled(); | |
| case GL_FRAMEBUFFER_SRGB_EXT: | |
| return getFramebufferSRGB(); | |
| case GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE: | |
| return mRobustResourceInit; | |
| case GL_PROGRAM_CACHE_ENABLED_ANGLE: | |
| return mProgramBinaryCacheEnabled; | |
| case GL_TEXTURE_RECTANGLE_ANGLE: | |
| return mTextureRectangleEnabled; | |
| case GL_SAMPLE_SHADING: | |
| return isSampleShadingEnabled(); | |
| // GL_APPLE_clip_distance/GL_EXT_clip_cull_distance | |
| case GL_CLIP_DISTANCE0_EXT: | |
| case GL_CLIP_DISTANCE1_EXT: | |
| case GL_CLIP_DISTANCE2_EXT: | |
| case GL_CLIP_DISTANCE3_EXT: | |
| case GL_CLIP_DISTANCE4_EXT: | |
| case GL_CLIP_DISTANCE5_EXT: | |
| case GL_CLIP_DISTANCE6_EXT: | |
| case GL_CLIP_DISTANCE7_EXT: | |
| if (mClientVersion.major >= 2) | |
| { | |
| // If GLES version is 1, the GL_CLIP_DISTANCE0_EXT enum will be used as | |
| // GL_CLIP_PLANE0 instead. | |
| return mClipDistancesEnabled.test(feature - GL_CLIP_DISTANCE0_EXT); | |
| } | |
| break; | |
| case GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM: | |
| return mShadingRatePreserveAspectRatio; | |
| } | |
| ASSERT(mClientVersion.major == 1); | |
| switch (feature) | |
| { | |
| // GLES1 emulation | |
| case GL_ALPHA_TEST: | |
| return mGLES1State.mAlphaTestEnabled; | |
| case GL_VERTEX_ARRAY: | |
| return mGLES1State.mVertexArrayEnabled; | |
| case GL_NORMAL_ARRAY: | |
| return mGLES1State.mNormalArrayEnabled; | |
| case GL_COLOR_ARRAY: | |
| return mGLES1State.mColorArrayEnabled; | |
| case GL_POINT_SIZE_ARRAY_OES: | |
| return mGLES1State.mPointSizeArrayEnabled; | |
| case GL_TEXTURE_COORD_ARRAY: | |
| return mGLES1State.mTexCoordArrayEnabled[mGLES1State.mClientActiveTexture]; | |
| case GL_TEXTURE_2D: | |
| return mGLES1State.isTextureTargetEnabled(getActiveSampler(), TextureType::_2D); | |
| case GL_TEXTURE_CUBE_MAP: | |
| return mGLES1State.isTextureTargetEnabled(getActiveSampler(), TextureType::CubeMap); | |
| case GL_LIGHTING: | |
| return mGLES1State.mLightingEnabled; | |
| case GL_LIGHT0: | |
| case GL_LIGHT1: | |
| case GL_LIGHT2: | |
| case GL_LIGHT3: | |
| case GL_LIGHT4: | |
| case GL_LIGHT5: | |
| case GL_LIGHT6: | |
| case GL_LIGHT7: | |
| return mGLES1State.mLights[feature - GL_LIGHT0].enabled; | |
| case GL_NORMALIZE: | |
| return mGLES1State.mNormalizeEnabled; | |
| case GL_RESCALE_NORMAL: | |
| return mGLES1State.mRescaleNormalEnabled; | |
| case GL_COLOR_MATERIAL: | |
| return mGLES1State.mColorMaterialEnabled; | |
| case GL_CLIP_PLANE0: | |
| case GL_CLIP_PLANE1: | |
| case GL_CLIP_PLANE2: | |
| case GL_CLIP_PLANE3: | |
| case GL_CLIP_PLANE4: | |
| case GL_CLIP_PLANE5: | |
| return mGLES1State.mClipPlanes[feature - GL_CLIP_PLANE0].enabled; | |
| case GL_FOG: | |
| return mGLES1State.mFogEnabled; | |
| case GL_POINT_SMOOTH: | |
| return mGLES1State.mPointSmoothEnabled; | |
| case GL_LINE_SMOOTH: | |
| return mGLES1State.mLineSmoothEnabled; | |
| case GL_POINT_SPRITE_OES: | |
| return mGLES1State.mPointSpriteEnabled; | |
| case GL_COLOR_LOGIC_OP: | |
| return mGLES1State.mLogicOpEnabled; | |
| default: | |
| UNREACHABLE(); | |
| return false; | |
| } | |
| } | |
| bool State::getEnableFeatureIndexed(GLenum feature, GLuint index) const | |
| { | |
| switch (feature) | |
| { | |
| case GL_BLEND: | |
| return isBlendEnabledIndexed(index); | |
| default: | |
| UNREACHABLE(); | |
| return false; | |
| } | |
| } | |
| void State::setLineWidth(GLfloat width) | |
| { | |
| mLineWidth = width; | |
| mDirtyBits.set(DIRTY_BIT_LINE_WIDTH); | |
| } | |
| void State::setGenerateMipmapHint(GLenum hint) | |
| { | |
| mGenerateMipmapHint = hint; | |
| mDirtyBits.set(DIRTY_BIT_EXTENDED); | |
| mExtendedDirtyBits.set(EXTENDED_DIRTY_BIT_MIPMAP_GENERATION_HINT); | |
| } | |
| GLenum State::getGenerateMipmapHint() const | |
| { | |
| return mGenerateMipmapHint; | |
| } | |
| void State::setTextureFilteringHint(GLenum hint) | |
| { | |
| mTextureFilteringHint = hint; | |
| // Note: we don't add a dirty bit for this flag as it's not expected to be toggled at | |
| // runtime. | |
| } | |
| GLenum State::getTextureFilteringHint() const | |
| { | |
| return mTextureFilteringHint; | |
| } | |
| void State::setFragmentShaderDerivativeHint(GLenum hint) | |
| { | |
| mFragmentShaderDerivativeHint = hint; | |
| mDirtyBits.set(DIRTY_BIT_EXTENDED); | |
| mExtendedDirtyBits.set(EXTENDED_DIRTY_BIT_SHADER_DERIVATIVE_HINT); | |
| // TODO: Propagate the hint to shader translator so we can write | |
| // ddx, ddx_coarse, or ddx_fine depending on the hint. | |
| // Ignore for now. It is valid for implementations to ignore hint. | |
| } | |
| void State::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height) | |
| { | |
| // Skip if same viewport info | |
| if (mViewport.x != x || mViewport.y != y || mViewport.width != width || | |
| mViewport.height != height) | |
| { | |
| mViewport.x = x; | |
| mViewport.y = y; | |
| mViewport.width = width; | |
| mViewport.height = height; | |
| mDirtyBits.set(DIRTY_BIT_VIEWPORT); | |
| } | |
| } | |
| void State::setActiveSampler(unsigned int active) | |
| { | |
| mActiveSampler = active; | |
| } | |
| void State::setSamplerTexture(const Context *context, TextureType type, Texture *texture) | |
| { | |
| if (mExecutable && mExecutable->getActiveSamplersMask()[mActiveSampler] && | |
| IsTextureCompatibleWithSampler(type, mExecutable->getActiveSamplerTypes()[mActiveSampler])) | |
| { | |
| updateTextureBinding(context, mActiveSampler, texture); | |
| } | |
| mSamplerTextures[type][mActiveSampler].set(context, texture); | |
| mDirtyBits.set(DIRTY_BIT_TEXTURE_BINDINGS); | |
| } | |
| Texture *State::getTargetTexture(TextureType type) const | |
| { | |
| return getSamplerTexture(static_cast<unsigned int>(mActiveSampler), type); | |
| } | |
| TextureID State::getSamplerTextureId(unsigned int sampler, TextureType type) const | |
| { | |
| ASSERT(sampler < mSamplerTextures[type].size()); | |
| return mSamplerTextures[type][sampler].id(); | |
| } | |
| void State::detachTexture(const Context *context, const TextureMap &zeroTextures, TextureID texture) | |
| { | |
| // Textures have a detach method on State rather than a simple | |
| // removeBinding, because the zero/null texture objects are managed | |
| // separately, and don't have to go through the Context's maps or | |
| // the ResourceManager. | |
| // [OpenGL ES 2.0.24] section 3.8 page 84: | |
| // If a texture object is deleted, it is as if all texture units which are bound to that texture | |
| // object are rebound to texture object zero | |
| for (TextureType type : angle::AllEnums<TextureType>()) | |
| { | |
| TextureBindingVector &textureVector = mSamplerTextures[type]; | |
| for (size_t bindingIndex = 0; bindingIndex < textureVector.size(); ++bindingIndex) | |
| { | |
| BindingPointer<Texture> &binding = textureVector[bindingIndex]; | |
| if (binding.id() == texture) | |
| { | |
| // Zero textures are the "default" textures instead of NULL | |
| Texture *zeroTexture = zeroTextures[type].get(); | |
| ASSERT(zeroTexture != nullptr); | |
| if (mCompleteTextureBindings[bindingIndex].getSubject() == binding.get()) | |
| { | |
| updateTextureBinding(context, bindingIndex, zeroTexture); | |
| } | |
| binding.set(context, zeroTexture); | |
| } | |
| } | |
| } | |
| for (auto &bindingImageUnit : mImageUnits) | |
| { | |
| if (bindingImageUnit.texture.id() == texture) | |
| { | |
| bindingImageUnit.texture.set(context, nullptr); | |
| bindingImageUnit.level = 0; | |
| bindingImageUnit.layered = false; | |
| bindingImageUnit.layer = 0; | |
| bindingImageUnit.access = GL_READ_ONLY; | |
| bindingImageUnit.format = GL_R32UI; | |
| } | |
| } | |
| // [OpenGL ES 2.0.24] section 4.4 page 112: | |
| // If a texture object is deleted while its image is attached to the currently bound | |
| // framebuffer, then it is as if Texture2DAttachment had been called, with a texture of 0, for | |
| // each attachment point to which this image was attached in the currently bound framebuffer. | |
| if (mReadFramebuffer && mReadFramebuffer->detachTexture(context, texture)) | |
| { | |
| mDirtyObjects.set(DIRTY_OBJECT_READ_FRAMEBUFFER); | |
| } | |
| if (mDrawFramebuffer && mDrawFramebuffer->detachTexture(context, texture)) | |
| { | |
| setDrawFramebufferDirty(); | |
| } | |
| } | |
| void State::initializeZeroTextures(const Context *context, const TextureMap &zeroTextures) | |
| { | |
| for (TextureType type : angle::AllEnums<TextureType>()) | |
| { | |
| for (size_t textureUnit = 0; textureUnit < mSamplerTextures[type].size(); ++textureUnit) | |
| { | |
| mSamplerTextures[type][textureUnit].set(context, zeroTextures[type].get()); | |
| } | |
| } | |
| } | |
| void State::invalidateTextureBindings(TextureType type) | |
| { | |
| mDirtyBits.set(DIRTY_BIT_TEXTURE_BINDINGS); | |
| } | |
| void State::setSamplerBinding(const Context *context, GLuint textureUnit, Sampler *sampler) | |
| { | |
| if (mSamplers[textureUnit].get() == sampler) | |
| { | |
| return; | |
| } | |
| mSamplers[textureUnit].set(context, sampler); | |
| mDirtyBits.set(DIRTY_BIT_SAMPLER_BINDINGS); | |
| // This is overly conservative as it assumes the sampler has never been bound. | |
| setSamplerDirty(textureUnit); | |
| onActiveTextureChange(context, textureUnit); | |
| } | |
| void State::detachSampler(const Context *context, SamplerID sampler) | |
| { | |
| // [OpenGL ES 3.0.2] section 3.8.2 pages 123-124: | |
| // If a sampler object that is currently bound to one or more texture units is | |
| // deleted, it is as though BindSampler is called once for each texture unit to | |
| // which the sampler is bound, with unit set to the texture unit and sampler set to zero. | |
| for (size_t i = 0; i < mSamplers.size(); i++) | |
| { | |
| if (mSamplers[i].id() == sampler) | |
| { | |
| setSamplerBinding(context, static_cast<GLuint>(i), nullptr); | |
| } | |
| } | |
| } | |
| void State::setRenderbufferBinding(const Context *context, Renderbuffer *renderbuffer) | |
| { | |
| mRenderbuffer.set(context, renderbuffer); | |
| mDirtyBits.set(DIRTY_BIT_RENDERBUFFER_BINDING); | |
| } | |
| void State::detachRenderbuffer(const Context *context, RenderbufferID renderbuffer) | |
| { | |
| // [OpenGL ES 2.0.24] section 4.4 page 109: | |
| // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though | |
| // BindRenderbuffer had been executed with the target RENDERBUFFER and name of zero. | |
| if (mRenderbuffer.id() == renderbuffer) | |
| { | |
| setRenderbufferBinding(context, nullptr); | |
| } | |
| // [OpenGL ES 2.0.24] section 4.4 page 111: | |
| // If a renderbuffer object is deleted while its image is attached to the currently bound | |
| // framebuffer, then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of | |
| // 0, for each attachment point to which this image was attached in the currently bound | |
| // framebuffer. | |
| Framebuffer *readFramebuffer = mReadFramebuffer; | |
| Framebuffer *drawFramebuffer = mDrawFramebuffer; | |
| if (readFramebuffer && readFramebuffer->detachRenderbuffer(context, renderbuffer)) | |
| { | |
| mDirtyObjects.set(DIRTY_OBJECT_READ_FRAMEBUFFER); | |
| } | |
| if (drawFramebuffer && drawFramebuffer != readFramebuffer) | |
| { | |
| if (drawFramebuffer->detachRenderbuffer(context, renderbuffer)) | |
| { | |
| setDrawFramebufferDirty(); | |
| } | |
| } | |
| } | |
| void State::setReadFramebufferBinding(Framebuffer *framebuffer) | |
| { | |
| if (mReadFramebuffer == framebuffer) | |
| return; | |
| mReadFramebuffer = framebuffer; | |
| mDirtyBits.set(DIRTY_BIT_READ_FRAMEBUFFER_BINDING); | |
| if (mReadFramebuffer && mReadFramebuffer->hasAnyDirtyBit()) | |
| { | |
| mDirtyObjects.set(DIRTY_OBJECT_READ_FRAMEBUFFER); | |
| } | |
| } | |
| void State::setDrawFramebufferBinding(Framebuffer *framebuffer) | |
| { | |
| if (mDrawFramebuffer == framebuffer) | |
| return; | |
| mDrawFramebuffer = framebuffer; | |
| mDirtyBits.set(DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING); | |
| if (mDrawFramebuffer) | |
| { | |
| mDrawFramebuffer->setWriteControlMode(getFramebufferSRGB() ? SrgbWriteControlMode::Default | |
| : SrgbWriteControlMode::Linear); | |
| if (mDrawFramebuffer->hasAnyDirtyBit()) | |
| { | |
| mDirtyObjects.set(DIRTY_OBJECT_DRAW_FRAMEBUFFER); | |
| } | |
| if (mRobustResourceInit && mDrawFramebuffer->hasResourceThatNeedsInit()) | |
| { | |
| mDirtyObjects.set(DIRTY_OBJECT_DRAW_ATTACHMENTS); | |
| } | |
| } | |
| } | |
| Framebuffer *State::getTargetFramebuffer(GLenum target) const | |
| { | |
| switch (target) | |
| { | |
| case GL_READ_FRAMEBUFFER_ANGLE: | |
| return mReadFramebuffer; | |
| case GL_DRAW_FRAMEBUFFER_ANGLE: | |
| case GL_FRAMEBUFFER: | |
| return mDrawFramebuffer; | |
| default: | |
| UNREACHABLE(); | |
| return nullptr; | |
| } | |
| } | |
| Framebuffer *State::getDefaultFramebuffer() const | |
| { | |
| return mFramebufferManager->getDefaultFramebuffer(); | |
| } | |
| bool State::removeReadFramebufferBinding(FramebufferID framebuffer) | |
| { | |
| if (mReadFramebuffer != nullptr && mReadFramebuffer->id() == framebuffer) | |
| { | |
| setReadFramebufferBinding(nullptr); | |
| return true; | |
| } | |
| return false; | |
| } | |
| bool State::removeDrawFramebufferBinding(FramebufferID framebuffer) | |
| { | |
| if (mReadFramebuffer != nullptr && mDrawFramebuffer->id() == framebuffer) | |
| { | |
| setDrawFramebufferBinding(nullptr); | |
| return true; | |
| } | |
| return false; | |
| } | |
| void State::setVertexArrayBinding(const Context *context, VertexArray *vertexArray) | |
| { | |
| if (mVertexArray == vertexArray) | |
| { | |
| return; | |
| } | |
| if (mVertexArray) | |
| { | |
| mVertexArray->onBindingChanged(context, -1); | |
| } | |
| if (vertexArray) | |
| { | |
| vertexArray->onBindingChanged(context, 1); | |
| } | |
| mVertexArray = vertexArray; | |
| mDirtyBits.set(DIRTY_BIT_VERTEX_ARRAY_BINDING); | |
| if (mVertexArray && mVertexArray->hasAnyDirtyBit()) | |
| { | |
| mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY); | |
| } | |
| } | |
| bool State::removeVertexArrayBinding(const Context *context, VertexArrayID vertexArray) | |
| { | |
| if (mVertexArray && mVertexArray->id().value == vertexArray.value) | |
| { | |
| mVertexArray->onBindingChanged(context, -1); | |
| mVertexArray = nullptr; | |
| mDirtyBits.set(DIRTY_BIT_VERTEX_ARRAY_BINDING); | |
| mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY); | |
| return true; | |
| } | |
| return false; | |
| } | |
| VertexArrayID State::getVertexArrayId() const | |
| { | |
| ASSERT(mVertexArray != nullptr); | |
| return mVertexArray->id(); | |
| } | |
| void State::bindVertexBuffer(const Context *context, | |
| GLuint bindingIndex, | |
| Buffer *boundBuffer, | |
| GLintptr offset, | |
| GLsizei stride) | |
| { | |
| getVertexArray()->bindVertexBuffer(context, bindingIndex, boundBuffer, offset, stride); | |
| mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY); | |
| } | |
| void State::setVertexAttribFormat(GLuint attribIndex, | |
| GLint size, | |
| VertexAttribType type, | |
| bool normalized, | |
| bool pureInteger, | |
| GLuint relativeOffset) | |
| { | |
| getVertexArray()->setVertexAttribFormat(attribIndex, size, type, normalized, pureInteger, | |
| relativeOffset); | |
| mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY); | |
| } | |
| void State::setVertexBindingDivisor(const Context *context, GLuint bindingIndex, GLuint divisor) | |
| { | |
| getVertexArray()->setVertexBindingDivisor(context, bindingIndex, divisor); | |
| mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY); | |
| } | |
| angle::Result State::setProgram(const Context *context, Program *newProgram) | |
| { | |
| if (newProgram && !newProgram->isLinked()) | |
| { | |
| // Protect against applications that disable validation and try to use a program that was | |
| // not successfully linked. | |
| WARN() << "Attempted to use a program that was not successfully linked"; | |
| return angle::Result::Continue; | |
| } | |
| if (mProgram != newProgram) | |
| { | |
| if (mProgram) | |
| { | |
| unsetActiveTextures(mExecutable->getActiveSamplersMask()); | |
| mProgram->release(context); | |
| } | |
| mProgram = newProgram; | |
| mExecutable = nullptr; | |
| if (mProgram) | |
| { | |
| mExecutable = &mProgram->getExecutable(); | |
| newProgram->addRef(); | |
| ANGLE_TRY(onProgramExecutableChange(context, newProgram)); | |
| } | |
| else if (mProgramPipeline.get()) | |
| { | |
| mExecutable = &mProgramPipeline->getExecutable(); | |
| } | |
| // Note that rendering is undefined if glUseProgram(0) is called. But ANGLE will generate | |
| // an error if the app tries to draw in this case. | |
| mDirtyBits.set(DIRTY_BIT_PROGRAM_BINDING); | |
| } | |
| return angle::Result::Continue; | |
| } | |
| void State::setTransformFeedbackBinding(const Context *context, | |
| TransformFeedback *transformFeedback) | |
| { | |
| if (transformFeedback == mTransformFeedback.get()) | |
| return; | |
| if (mTransformFeedback.get()) | |
| mTransformFeedback->onBindingChanged(context, false); | |
| mTransformFeedback.set(context, transformFeedback); | |
| if (mTransformFeedback.get()) | |
| mTransformFeedback->onBindingChanged(context, true); | |
| mDirtyBits.set(DIRTY_BIT_TRANSFORM_FEEDBACK_BINDING); | |
| } | |
| bool State::removeTransformFeedbackBinding(const Context *context, | |
| TransformFeedbackID transformFeedback) | |
| { | |
| if (mTransformFeedback.id() == transformFeedback) | |
| { | |
| if (mTransformFeedback.get()) | |
| mTransformFeedback->onBindingChanged(context, false); | |
| mTransformFeedback.set(context, nullptr); | |
| return true; | |
| } | |
| return false; | |
| } | |
| angle::Result State::setProgramPipelineBinding(const Context *context, ProgramPipeline *pipeline) | |
| { | |
| if (mProgramPipeline.get() == pipeline) | |
| { | |
| return angle::Result::Continue; | |
| } | |
| if (mProgramPipeline.get()) | |
| { | |
| unsetActiveTextures(mProgramPipeline->getExecutable().getActiveSamplersMask()); | |
| } | |
| mProgramPipeline.set(context, pipeline); | |
| mDirtyBits.set(DIRTY_BIT_PROGRAM_BINDING); | |
| // A bound Program always overrides the ProgramPipeline, so only update the | |
| // current ProgramExecutable if there isn't currently a Program bound. | |
| if (!mProgram) | |
| { | |
| if (mProgramPipeline.get()) | |
| { | |
| mExecutable = &mProgramPipeline->getExecutable(); | |
| } | |
| else | |
| { | |
| mExecutable = nullptr; | |
| } | |
| } | |
| return angle::Result::Continue; | |
| } | |
| void State::detachProgramPipeline(const Context *context, ProgramPipelineID pipeline) | |
| { | |
| mProgramPipeline.set(context, nullptr); | |
| // A bound Program always overrides the ProgramPipeline, so only update the | |
| // current ProgramExecutable if there isn't currently a Program bound. | |
| if (!mProgram) | |
| { | |
| mExecutable = nullptr; | |
| } | |
| } | |
| bool State::isQueryActive(QueryType type) const | |
| { | |
| const Query *query = mActiveQueries[type].get(); | |
| if (query != nullptr) | |
| { | |
| return true; | |
| } | |
| QueryType alternativeType; | |
| if (GetAlternativeQueryType(type, &alternativeType)) | |
| { | |
| query = mActiveQueries[alternativeType].get(); | |
| return query != nullptr; | |
| } | |
| return false; | |
| } | |
| bool State::isQueryActive(Query *query) const | |
| { | |
| for (auto &queryPointer : mActiveQueries) | |
| { | |
| if (queryPointer.get() == query) | |
| { | |
| return true; | |
| } | |
| } | |
| return false; | |
| } | |
| void State::setActiveQuery(const Context *context, QueryType type, Query *query) | |
| { | |
| mActiveQueries[type].set(context, query); | |
| } | |
| QueryID State::getActiveQueryId(QueryType type) const | |
| { | |
| const Query *query = getActiveQuery(type); | |
| if (query) | |
| { | |
| return query->id(); | |
| } | |
| return {0}; | |
| } | |
| Query *State::getActiveQuery(QueryType type) const | |
| { | |
| return mActiveQueries[type].get(); | |
| } | |
| angle::Result State::setIndexedBufferBinding(const Context *context, | |
| BufferBinding target, | |
| GLuint index, | |
| Buffer *buffer, | |
| GLintptr offset, | |
| GLsizeiptr size) | |
| { | |
| setBufferBinding(context, target, buffer); | |
| switch (target) | |
| { | |
| case BufferBinding::TransformFeedback: | |
| ANGLE_TRY(mTransformFeedback->bindIndexedBuffer(context, index, buffer, offset, size)); | |
| setBufferBinding(context, target, buffer); | |
| break; | |
| case BufferBinding::Uniform: | |
| mBoundUniformBuffersMask.set(index, buffer != nullptr); | |
| UpdateIndexedBufferBinding(context, &mUniformBuffers[index], buffer, target, offset, | |
| size); | |
| break; | |
| case BufferBinding::AtomicCounter: | |
| mBoundAtomicCounterBuffersMask.set(index, buffer != nullptr); | |
| UpdateIndexedBufferBinding(context, &mAtomicCounterBuffers[index], buffer, target, | |
| offset, size); | |
| break; | |
| case BufferBinding::ShaderStorage: | |
| mBoundShaderStorageBuffersMask.set(index, buffer != nullptr); | |
| UpdateIndexedBufferBinding(context, &mShaderStorageBuffers[index], buffer, target, | |
| offset, size); | |
| break; | |
| default: | |
| UNREACHABLE(); | |
| break; | |
| } | |
| return angle::Result::Continue; | |
| } | |
| const OffsetBindingPointer<Buffer> &State::getIndexedUniformBuffer(size_t index) const | |
| { | |
| ASSERT(index < mUniformBuffers.size()); | |
| return mUniformBuffers[index]; | |
| } | |
| const OffsetBindingPointer<Buffer> &State::getIndexedAtomicCounterBuffer(size_t index) const | |
| { | |
| ASSERT(index < mAtomicCounterBuffers.size()); | |
| return mAtomicCounterBuffers[index]; | |
| } | |
| const OffsetBindingPointer<Buffer> &State::getIndexedShaderStorageBuffer(size_t index) const | |
| { | |
| ASSERT(index < mShaderStorageBuffers.size()); | |
| return mShaderStorageBuffers[index]; | |
| } | |
| angle::Result State::detachBuffer(Context *context, const Buffer *buffer) | |
| { | |
| BufferID bufferID = buffer->id(); | |
| for (gl::BufferBinding target : angle::AllEnums<BufferBinding>()) | |
| { | |
| if (mBoundBuffers[target].id() == bufferID) | |
| { | |
| UpdateBufferBinding(context, &mBoundBuffers[target], nullptr, target); | |
| } | |
| } | |
| TransformFeedback *curTransformFeedback = getCurrentTransformFeedback(); | |
| if (curTransformFeedback) | |
| { | |
| ANGLE_TRY(curTransformFeedback->detachBuffer(context, bufferID)); | |
| context->getStateCache().onActiveTransformFeedbackChange(context); | |
| } | |
| if (getVertexArray()->detachBuffer(context, bufferID)) | |
| { | |
| mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY); | |
| context->getStateCache().onVertexArrayStateChange(context); | |
| } | |
| for (size_t uniformBufferIndex : mBoundUniformBuffersMask) | |
| { | |
| OffsetBindingPointer<Buffer> &binding = mUniformBuffers[uniformBufferIndex]; | |
| if (binding.id() == bufferID) | |
| { | |
| UpdateIndexedBufferBinding(context, &binding, nullptr, BufferBinding::Uniform, 0, 0); | |
| mBoundUniformBuffersMask.reset(uniformBufferIndex); | |
| } | |
| } | |
| for (size_t atomicCounterBufferIndex : mBoundAtomicCounterBuffersMask) | |
| { | |
| OffsetBindingPointer<Buffer> &binding = mAtomicCounterBuffers[atomicCounterBufferIndex]; | |
| if (binding.id() == bufferID) | |
| { | |
| UpdateIndexedBufferBinding(context, &binding, nullptr, BufferBinding::AtomicCounter, 0, | |
| 0); | |
| mBoundAtomicCounterBuffersMask.reset(atomicCounterBufferIndex); | |
| } | |
| } | |
| for (size_t shaderStorageBufferIndex : mBoundShaderStorageBuffersMask) | |
| { | |
| OffsetBindingPointer<Buffer> &binding = mShaderStorageBuffers[shaderStorageBufferIndex]; | |
| if (binding.id() == bufferID) | |
| { | |
| UpdateIndexedBufferBinding(context, &binding, nullptr, BufferBinding::ShaderStorage, 0, | |
| 0); | |
| mBoundShaderStorageBuffersMask.reset(shaderStorageBufferIndex); | |
| } | |
| } | |
| return angle::Result::Continue; | |
| } | |
| void State::setEnableVertexAttribArray(unsigned int attribNum, bool enabled) | |
| { | |
| getVertexArray()->enableAttribute(attribNum, enabled); | |
| mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY); | |
| } | |
| void State::setVertexAttribf(GLuint index, const GLfloat values[4]) | |
| { | |
| ASSERT(static_cast<size_t>(index) < mVertexAttribCurrentValues.size()); | |
| mVertexAttribCurrentValues[index].setFloatValues(values); | |
| mDirtyBits.set(DIRTY_BIT_CURRENT_VALUES); | |
| mDirtyCurrentValues.set(index); | |
| SetComponentTypeMask(ComponentType::Float, index, &mCurrentValuesTypeMask); | |
| } | |
| void State::setVertexAttribu(GLuint index, const GLuint values[4]) | |
| { | |
| ASSERT(static_cast<size_t>(index) < mVertexAttribCurrentValues.size()); | |
| mVertexAttribCurrentValues[index].setUnsignedIntValues(values); | |
| mDirtyBits.set(DIRTY_BIT_CURRENT_VALUES); | |
| mDirtyCurrentValues.set(index); | |
| SetComponentTypeMask(ComponentType::UnsignedInt, index, &mCurrentValuesTypeMask); | |
| } | |
| void State::setVertexAttribi(GLuint index, const GLint values[4]) | |
| { | |
| ASSERT(static_cast<size_t>(index) < mVertexAttribCurrentValues.size()); | |
| mVertexAttribCurrentValues[index].setIntValues(values); | |
| mDirtyBits.set(DIRTY_BIT_CURRENT_VALUES); | |
| mDirtyCurrentValues.set(index); | |
| SetComponentTypeMask(ComponentType::Int, index, &mCurrentValuesTypeMask); | |
| } | |
| void State::setVertexAttribDivisor(const Context *context, GLuint index, GLuint divisor) | |
| { | |
| getVertexArray()->setVertexAttribDivisor(context, index, divisor); | |
| mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY); | |
| } | |
| const void *State::getVertexAttribPointer(unsigned int attribNum) const | |
| { | |
| return getVertexArray()->getVertexAttribute(attribNum).pointer; | |
| } | |
| void State::setPackAlignment(GLint alignment) | |
| { | |
| mPack.alignment = alignment; | |
| mDirtyBits.set(DIRTY_BIT_PACK_STATE); | |
| } | |
| void State::setPackReverseRowOrder(bool reverseRowOrder) | |
| { | |
| mPack.reverseRowOrder = reverseRowOrder; | |
| mDirtyBits.set(DIRTY_BIT_PACK_STATE); | |
| } | |
| void State::setPackRowLength(GLint rowLength) | |
| { | |
| mPack.rowLength = rowLength; | |
| mDirtyBits.set(DIRTY_BIT_PACK_STATE); | |
| } | |
| void State::setPackSkipRows(GLint skipRows) | |
| { | |
| mPack.skipRows = skipRows; | |
| mDirtyBits.set(DIRTY_BIT_PACK_STATE); | |
| } | |
| void State::setPackSkipPixels(GLint skipPixels) | |
| { | |
| mPack.skipPixels = skipPixels; | |
| mDirtyBits.set(DIRTY_BIT_PACK_STATE); | |
| } | |
| void State::setUnpackAlignment(GLint alignment) | |
| { | |
| mUnpack.alignment = alignment; | |
| mDirtyBits.set(DIRTY_BIT_UNPACK_STATE); | |
| } | |
| void State::setUnpackRowLength(GLint rowLength) | |
| { | |
| mUnpack.rowLength = rowLength; | |
| mDirtyBits.set(DIRTY_BIT_UNPACK_STATE); | |
| } | |
| void State::setUnpackImageHeight(GLint imageHeight) | |
| { | |
| mUnpack.imageHeight = imageHeight; | |
| mDirtyBits.set(DIRTY_BIT_UNPACK_STATE); | |
| } | |
| void State::setUnpackSkipImages(GLint skipImages) | |
| { | |
| mUnpack.skipImages = skipImages; | |
| mDirtyBits.set(DIRTY_BIT_UNPACK_STATE); | |
| } | |
| void State::setUnpackSkipRows(GLint skipRows) | |
| { | |
| mUnpack.skipRows = skipRows; | |
| mDirtyBits.set(DIRTY_BIT_UNPACK_STATE); | |
| } | |
| void State::setUnpackSkipPixels(GLint skipPixels) | |
| { | |
| mUnpack.skipPixels = skipPixels; | |
| mDirtyBits.set(DIRTY_BIT_UNPACK_STATE); | |
| } | |
| void State::setCoverageModulation(GLenum components) | |
| { | |
| if (mCoverageModulation != components) | |
| { | |
| mCoverageModulation = components; | |
| mDirtyBits.set(DIRTY_BIT_COVERAGE_MODULATION); | |
| } | |
| } | |
| void State::setFramebufferSRGB(bool sRGB) | |
| { | |
| if (mFramebufferSRGB != sRGB) | |
| { | |
| mFramebufferSRGB = sRGB; | |
| mDirtyBits.set(DIRTY_BIT_FRAMEBUFFER_SRGB_WRITE_CONTROL_MODE); | |
| setDrawFramebufferDirty(); | |
| } | |
| } | |
| void State::setMaxShaderCompilerThreads(GLuint count) | |
| { | |
| mMaxShaderCompilerThreads = count; | |
| } | |
| void State::setPatchVertices(GLuint value) | |
| { | |
| if (mPatchVertices != value) | |
| { | |
| mPatchVertices = value; | |
| mDirtyBits.set(DIRTY_BIT_PATCH_VERTICES); | |
| } | |
| } | |
| void State::setShadingRate(GLenum rate) | |
| { | |
| mShadingRate = FromGLenum<ShadingRate>(rate); | |
| mDirtyBits.set(DIRTY_BIT_EXTENDED); | |
| mExtendedDirtyBits.set(EXTENDED_DIRTY_BIT_SHADING_RATE); | |
| } | |
| void State::getBooleanv(GLenum pname, GLboolean *params) const | |
| { | |
| switch (pname) | |
| { | |
| case GL_SAMPLE_COVERAGE_INVERT: | |
| *params = mSampleCoverageInvert; | |
| break; | |
| case GL_DEPTH_WRITEMASK: | |
| *params = mDepthStencil.depthMask; | |
| break; | |
| case GL_COLOR_WRITEMASK: | |
| { | |
| // non-indexed get returns the state of draw buffer zero | |
| bool r, g, b, a; | |
| mBlendStateExt.getColorMaskIndexed(0, &r, &g, &b, &a); | |
| params[0] = r; | |
| params[1] = g; | |
| params[2] = b; | |
| params[3] = a; | |
| break; | |
| } | |
| case GL_CULL_FACE: | |
| *params = mRasterizer.cullFace; | |
| break; | |
| case GL_POLYGON_OFFSET_FILL: | |
| *params = mRasterizer.polygonOffsetFill; | |
| break; | |
| case GL_SAMPLE_ALPHA_TO_COVERAGE: | |
| *params = mSampleAlphaToCoverage; | |
| break; | |
| case GL_SAMPLE_COVERAGE: | |
| *params = mSampleCoverage; | |
| break; | |
| case GL_SAMPLE_MASK: | |
| *params = mSampleMask; | |
| break; | |
| case GL_SCISSOR_TEST: | |
| *params = mScissorTest; | |
| break; | |
| case GL_STENCIL_TEST: | |
| *params = mDepthStencil.stencilTest; | |
| break; | |
| case GL_DEPTH_TEST: | |
| *params = mDepthStencil.depthTest; | |
| break; | |
| case GL_BLEND: | |
| // non-indexed get returns the state of draw buffer zero | |
| *params = mBlendStateExt.getEnabledMask().test(0); | |
| break; | |
| case GL_DITHER: | |
| *params = mRasterizer.dither; | |
| break; | |
| case GL_TRANSFORM_FEEDBACK_ACTIVE: | |
| *params = getCurrentTransformFeedback()->isActive() ? GL_TRUE : GL_FALSE; | |
| break; | |
| case GL_TRANSFORM_FEEDBACK_PAUSED: | |
| *params = getCurrentTransformFeedback()->isPaused() ? GL_TRUE : GL_FALSE; | |
| break; | |
| case GL_PRIMITIVE_RESTART_FIXED_INDEX: | |
| *params = mPrimitiveRestart; | |
| break; | |
| case GL_RASTERIZER_DISCARD: | |
| *params = isRasterizerDiscardEnabled() ? GL_TRUE : GL_FALSE; | |
| break; | |
| case GL_DEBUG_OUTPUT_SYNCHRONOUS: | |
| *params = mDebug.isOutputSynchronous() ? GL_TRUE : GL_FALSE; | |
| break; | |
| case GL_DEBUG_OUTPUT: | |
| *params = mDebug.isOutputEnabled() ? GL_TRUE : GL_FALSE; | |
| break; | |
| case GL_MULTISAMPLE_EXT: | |
| *params = mMultiSampling; | |
| break; | |
| case GL_SAMPLE_ALPHA_TO_ONE_EXT: | |
| *params = mSampleAlphaToOne; | |
| break; | |
| case GL_BIND_GENERATES_RESOURCE_CHROMIUM: | |
| *params = isBindGeneratesResourceEnabled() ? GL_TRUE : GL_FALSE; | |
| break; | |
| case GL_CLIENT_ARRAYS_ANGLE: | |
| *params = areClientArraysEnabled() ? GL_TRUE : GL_FALSE; | |
| break; | |
| case GL_FRAMEBUFFER_SRGB_EXT: | |
| *params = getFramebufferSRGB() ? GL_TRUE : GL_FALSE; | |
| break; | |
| case GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE: | |
| *params = mRobustResourceInit ? GL_TRUE : GL_FALSE; | |
| break; | |
| case GL_PROGRAM_CACHE_ENABLED_ANGLE: | |
| *params = mProgramBinaryCacheEnabled ? GL_TRUE : GL_FALSE; | |
| break; | |
| case GL_TEXTURE_RECTANGLE_ANGLE: | |
| *params = mTextureRectangleEnabled ? GL_TRUE : GL_FALSE; | |
| break; | |
| case GL_LIGHT_MODEL_TWO_SIDE: | |
| *params = IsLightModelTwoSided(&mGLES1State); | |
| break; | |
| case GL_SAMPLE_SHADING: | |
| *params = mIsSampleShadingEnabled; | |
| break; | |
| case GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED: | |
| *params = isPrimitiveRestartEnabled() && getExtensions().tessellationShaderEXT; | |
| break; | |
| // 2.2.2 Data Conversions For State Query Commands, in GLES 3.2 spec. | |
| // If a command returning boolean data is called, such as GetBooleanv, a floating-point or | |
| // integer value converts to FALSE if and only if it is zero. Otherwise it converts to TRUE. | |
| // GL_EXT_clip_control | |
| case GL_CLIP_ORIGIN_EXT: | |
| *params = GL_TRUE; | |
| break; | |
| case GL_CLIP_DEPTH_MODE_EXT: | |
| *params = GL_TRUE; | |
| break; | |
| case GL_ROBUST_FRAGMENT_SHADER_OUTPUT_ANGLE: | |
| *params = mExtensions.robustFragmentShaderOutputANGLE ? GL_TRUE : GL_FALSE; | |
| break; | |
| default: | |
| UNREACHABLE(); | |
| break; | |
| } | |
| } | |
| void State::getFloatv(GLenum pname, GLfloat *params) const | |
| { | |
| // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation | |
| // because it is stored as a float, despite the fact that the GL ES 2.0 spec names | |
| // GetIntegerv as its native query function. As it would require conversion in any | |
| // case, this should make no difference to the calling application. | |
| switch (pname) | |
| { | |
| case GL_LINE_WIDTH: | |
| *params = mLineWidth; | |
| break; | |
| case GL_SAMPLE_COVERAGE_VALUE: | |
| *params = mSampleCoverageValue; | |
| break; | |
| case GL_DEPTH_CLEAR_VALUE: | |
| *params = mDepthClearValue; | |
| break; | |
| case GL_POLYGON_OFFSET_FACTOR: | |
| *params = mRasterizer.polygonOffsetFactor; | |
| break; | |
| case GL_POLYGON_OFFSET_UNITS: | |
| *params = mRasterizer.polygonOffsetUnits; | |
| break; | |
| case GL_DEPTH_RANGE: | |
| params[0] = mNearZ; | |
| params[1] = mFarZ; | |
| break; | |
| case GL_COLOR_CLEAR_VALUE: | |
| params[0] = mColorClearValue.red; | |
| params[1] = mColorClearValue.green; | |
| params[2] = mColorClearValue.blue; | |
| params[3] = mColorClearValue.alpha; | |
| break; | |
| case GL_BLEND_COLOR: | |
| params[0] = mBlendColor.red; | |
| params[1] = mBlendColor.green; | |
| params[2] = mBlendColor.blue; | |
| params[3] = mBlendColor.alpha; | |
| break; | |
| case GL_MULTISAMPLE_EXT: | |
| *params = static_cast<GLfloat>(mMultiSampling); | |
| break; | |
| case GL_SAMPLE_ALPHA_TO_ONE_EXT: | |
| *params = static_cast<GLfloat>(mSampleAlphaToOne); | |
| break; | |
| case GL_COVERAGE_MODULATION_CHROMIUM: | |
| params[0] = static_cast<GLfloat>(mCoverageModulation); | |
| break; | |
| case GL_ALPHA_TEST_REF: | |
| *params = mGLES1State.mAlphaTestRef; | |
| break; | |
| case GL_CURRENT_COLOR: | |
| { | |
| const auto &color = mGLES1State.mCurrentColor; | |
| params[0] = color.red; | |
| params[1] = color.green; | |
| params[2] = color.blue; | |
| params[3] = color.alpha; | |
| break; | |
| } | |
| case GL_CURRENT_NORMAL: | |
| { | |
| const auto &normal = mGLES1State.mCurrentNormal; | |
| params[0] = normal[0]; | |
| params[1] = normal[1]; | |
| params[2] = normal[2]; | |
| break; | |
| } | |
| case GL_CURRENT_TEXTURE_COORDS: | |
| { | |
| const auto &texcoord = mGLES1State.mCurrentTextureCoords[mActiveSampler]; | |
| params[0] = texcoord.s; | |
| params[1] = texcoord.t; | |
| params[2] = texcoord.r; | |
| params[3] = texcoord.q; | |
| break; | |
| } | |
| case GL_MODELVIEW_MATRIX: | |
| memcpy(params, mGLES1State.mModelviewMatrices.back().constData(), 16 * sizeof(GLfloat)); | |
| break; | |
| case GL_PROJECTION_MATRIX: | |
| memcpy(params, mGLES1State.mProjectionMatrices.back().constData(), | |
| 16 * sizeof(GLfloat)); | |
| break; | |
| case GL_TEXTURE_MATRIX: | |
| memcpy(params, mGLES1State.mTextureMatrices[mActiveSampler].back().constData(), | |
| 16 * sizeof(GLfloat)); | |
| break; | |
| case GL_LIGHT_MODEL_AMBIENT: | |
| GetLightModelParameters(&mGLES1State, pname, params); | |
| break; | |
| case GL_FOG_MODE: | |
| case GL_FOG_DENSITY: | |
| case GL_FOG_START: | |
| case GL_FOG_END: | |
| case GL_FOG_COLOR: | |
| GetFogParameters(&mGLES1State, pname, params); | |
| break; | |
| case GL_POINT_SIZE: | |
| GetPointSize(&mGLES1State, params); | |
| break; | |
| case GL_POINT_SIZE_MIN: | |
| case GL_POINT_SIZE_MAX: | |
| case GL_POINT_FADE_THRESHOLD_SIZE: | |
| case GL_POINT_DISTANCE_ATTENUATION: | |
| GetPointParameter(&mGLES1State, FromGLenum<PointParameter>(pname), params); | |
| break; | |
| case GL_MIN_SAMPLE_SHADING_VALUE: | |
| *params = mMinSampleShading; | |
| break; | |
| // 2.2.2 Data Conversions For State Query Commands, in GLES 3.2 spec. | |
| // If a command returning floating-point data is called, such as GetFloatv, ... An integer | |
| // value is coerced to floating-point. | |
| case GL_CLIP_ORIGIN_EXT: | |
| *params = static_cast<float>(mClipControlOrigin); | |
| break; | |
| case GL_CLIP_DEPTH_MODE_EXT: | |
| *params = static_cast<float>(mClipControlDepth); | |
| break; | |
| default: | |
| UNREACHABLE(); | |
| break; | |
| } | |
| } | |
| angle::Result State::getIntegerv(const Context *context, GLenum pname, GLint *params) const | |
| { | |
| if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT) | |
| { | |
| size_t drawBuffer = (pname - GL_DRAW_BUFFER0_EXT); | |
| ASSERT(drawBuffer < static_cast<size_t>(mCaps.maxDrawBuffers)); | |
| Framebuffer *framebuffer = mDrawFramebuffer; | |
| // The default framebuffer may have fewer draw buffer states than a user-created one. The | |
| // user is always allowed to query up to GL_MAX_DRAWBUFFERS so just return GL_NONE here if | |
| // the draw buffer is out of range for this framebuffer. | |
| *params = drawBuffer < framebuffer->getDrawbufferStateCount() | |
| ? framebuffer->getDrawBufferState(drawBuffer) | |
| : GL_NONE; | |
| return angle::Result::Continue; | |
| } | |
| // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation | |
| // because it is stored as a float, despite the fact that the GL ES 2.0 spec names | |
| // GetIntegerv as its native query function. As it would require conversion in any | |
| // case, this should make no difference to the calling application. You may find it in | |
| // State::getFloatv. | |
| switch (pname) | |
| { | |
| case GL_ARRAY_BUFFER_BINDING: | |
| *params = mBoundBuffers[BufferBinding::Array].id().value; | |
| break; | |
| case GL_DRAW_INDIRECT_BUFFER_BINDING: | |
| *params = mBoundBuffers[BufferBinding::DrawIndirect].id().value; | |
| break; | |
| case GL_ELEMENT_ARRAY_BUFFER_BINDING: | |
| { | |
| Buffer *elementArrayBuffer = getVertexArray()->getElementArrayBuffer(); | |
| *params = elementArrayBuffer ? elementArrayBuffer->id().value : 0; | |
| break; | |
| } | |
| case GL_DRAW_FRAMEBUFFER_BINDING: | |
| static_assert(GL_DRAW_FRAMEBUFFER_BINDING == GL_DRAW_FRAMEBUFFER_BINDING_ANGLE, | |
| "Enum mismatch"); | |
| *params = mDrawFramebuffer->id().value; | |
| break; | |
| case GL_READ_FRAMEBUFFER_BINDING: | |
| static_assert(GL_READ_FRAMEBUFFER_BINDING == GL_READ_FRAMEBUFFER_BINDING_ANGLE, | |
| "Enum mismatch"); | |
| *params = mReadFramebuffer->id().value; | |
| break; | |
| case GL_RENDERBUFFER_BINDING: | |
| *params = mRenderbuffer.id().value; | |
| break; | |
| case GL_VERTEX_ARRAY_BINDING: | |
| *params = mVertexArray->id().value; | |
| break; | |
| case GL_CURRENT_PROGRAM: | |
| *params = mProgram ? mProgram->id().value : 0; | |
| break; | |
| case GL_PACK_ALIGNMENT: | |
| *params = mPack.alignment; | |
| break; | |
| case GL_PACK_REVERSE_ROW_ORDER_ANGLE: | |
| *params = mPack.reverseRowOrder; | |
| break; | |
| case GL_PACK_ROW_LENGTH: | |
| *params = mPack.rowLength; | |
| break; | |
| case GL_PACK_SKIP_ROWS: | |
| *params = mPack.skipRows; | |
| break; | |
| case GL_PACK_SKIP_PIXELS: | |
| *params = mPack.skipPixels; | |
| break; | |
| case GL_UNPACK_ALIGNMENT: | |
| *params = mUnpack.alignment; | |
| break; | |
| case GL_UNPACK_ROW_LENGTH: | |
| *params = mUnpack.rowLength; | |
| break; | |
| case GL_UNPACK_IMAGE_HEIGHT: | |
| *params = mUnpack.imageHeight; | |
| break; | |
| case GL_UNPACK_SKIP_IMAGES: | |
| *params = mUnpack.skipImages; | |
| break; | |
| case GL_UNPACK_SKIP_ROWS: | |
| *params = mUnpack.skipRows; | |
| break; | |
| case GL_UNPACK_SKIP_PIXELS: | |
| *params = mUnpack.skipPixels; | |
| break; | |
| case GL_GENERATE_MIPMAP_HINT: | |
| *params = mGenerateMipmapHint; | |
| break; | |
| case GL_TEXTURE_FILTERING_HINT_CHROMIUM: | |
| *params = mTextureFilteringHint; | |
| break; | |
| case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: | |
| *params = mFragmentShaderDerivativeHint; | |
| break; | |
| case GL_ACTIVE_TEXTURE: | |
| *params = (static_cast<GLint>(mActiveSampler) + GL_TEXTURE0); | |
| break; | |
| case GL_STENCIL_FUNC: | |
| *params = mDepthStencil.stencilFunc; | |
| break; | |
| case GL_STENCIL_REF: | |
| *params = mStencilRef; | |
| break; | |
| case GL_STENCIL_VALUE_MASK: | |
| *params = CastMaskValue(mDepthStencil.stencilMask); | |
| break; | |
| case GL_STENCIL_BACK_FUNC: | |
| *params = mDepthStencil.stencilBackFunc; | |
| break; | |
| case GL_STENCIL_BACK_REF: | |
| *params = mStencilBackRef; | |
| break; | |
| case GL_STENCIL_BACK_VALUE_MASK: | |
| *params = CastMaskValue(mDepthStencil.stencilBackMask); | |
| break; | |
| case GL_STENCIL_FAIL: | |
| *params = mDepthStencil.stencilFail; | |
| break; | |
| case GL_STENCIL_PASS_DEPTH_FAIL: | |
| *params = mDepthStencil.stencilPassDepthFail; | |
| break; | |
| case GL_STENCIL_PASS_DEPTH_PASS: | |
| *params = mDepthStencil.stencilPassDepthPass; | |
| break; | |
| case GL_STENCIL_BACK_FAIL: | |
| *params = mDepthStencil.stencilBackFail; | |
| break; | |
| case GL_STENCIL_BACK_PASS_DEPTH_FAIL: | |
| *params = mDepthStencil.stencilBackPassDepthFail; | |
| break; | |
| case GL_STENCIL_BACK_PASS_DEPTH_PASS: | |
| *params = mDepthStencil.stencilBackPassDepthPass; | |
| break; | |
| case GL_DEPTH_FUNC: | |
| *params = mDepthStencil.depthFunc; | |
| break; | |
| case GL_BLEND_SRC_RGB: | |
| // non-indexed get returns the state of draw buffer zero | |
| *params = mBlendStateExt.getSrcColorIndexed(0); | |
| break; | |
| case GL_BLEND_SRC_ALPHA: | |
| *params = mBlendStateExt.getSrcAlphaIndexed(0); | |
| break; | |
| case GL_BLEND_DST_RGB: | |
| *params = mBlendStateExt.getDstColorIndexed(0); | |
| break; | |
| case GL_BLEND_DST_ALPHA: | |
| *params = mBlendStateExt.getDstAlphaIndexed(0); | |
| break; | |
| case GL_BLEND_EQUATION_RGB: | |
| *params = mBlendStateExt.getEquationColorIndexed(0); | |
| break; | |
| case GL_BLEND_EQUATION_ALPHA: | |
| *params = mBlendStateExt.getEquationAlphaIndexed(0); | |
| break; | |
| case GL_STENCIL_WRITEMASK: | |
| *params = CastMaskValue(mDepthStencil.stencilWritemask); | |
| break; | |
| case GL_STENCIL_BACK_WRITEMASK: | |
| *params = CastMaskValue(mDepthStencil.stencilBackWritemask); | |
| break; | |
| case GL_STENCIL_CLEAR_VALUE: | |
| *params = mStencilClearValue; | |
| break; | |
| case GL_IMPLEMENTATION_COLOR_READ_TYPE: | |
| *params = mReadFramebuffer->getImplementationColorReadType(context); | |
| break; | |
| case GL_IMPLEMENTATION_COLOR_READ_FORMAT: | |
| *params = mReadFramebuffer->getImplementationColorReadFormat(context); | |
| break; | |
| case GL_SAMPLE_BUFFERS: | |
| case GL_SAMPLES: | |
| { | |
| Framebuffer *framebuffer = mDrawFramebuffer; | |
| if (framebuffer->isComplete(context)) | |
| { | |
| GLint samples = framebuffer->getSamples(context); | |
| switch (pname) | |
| { | |
| case GL_SAMPLE_BUFFERS: | |
| if (samples != 0) | |
| { | |
| *params = 1; | |
| } | |
| else | |
| { | |
| *params = 0; | |
| } | |
| break; | |
| case GL_SAMPLES: | |
| *params = samples; | |
| break; | |
| } | |
| } | |
| else | |
| { | |
| *params = 0; | |
| } | |
| } | |
| break; | |
| case GL_VIEWPORT: | |
| params[0] = mViewport.x; | |
| params[1] = mViewport.y; | |
| params[2] = mViewport.width; | |
| params[3] = mViewport.height; | |
| break; | |
| case GL_SCISSOR_BOX: | |
| params[0] = mScissor.x; | |
| params[1] = mScissor.y; | |
| params[2] = mScissor.width; | |
| params[3] = mScissor.height; | |
| break; | |
| case GL_CULL_FACE_MODE: | |
| *params = ToGLenum(mRasterizer.cullMode); | |
| break; | |
| case GL_FRONT_FACE: | |
| *params = mRasterizer.frontFace; | |
| break; | |
| case GL_RED_BITS: | |
| case GL_GREEN_BITS: | |
| case GL_BLUE_BITS: | |
| case GL_ALPHA_BITS: | |
| { | |
| Framebuffer *framebuffer = getDrawFramebuffer(); | |
| const FramebufferAttachment *colorbuffer = framebuffer->getFirstColorAttachment(); | |
| if (colorbuffer) | |
| { | |
| switch (pname) | |
| { | |
| case GL_RED_BITS: | |
| *params = colorbuffer->getRedSize(); | |
| break; | |
| case GL_GREEN_BITS: | |
| *params = colorbuffer->getGreenSize(); | |
| break; | |
| case GL_BLUE_BITS: | |
| *params = colorbuffer->getBlueSize(); | |
| break; | |
| case GL_ALPHA_BITS: | |
| *params = colorbuffer->getAlphaSize(); | |
| break; | |
| } | |
| } | |
| else | |
| { | |
| *params = 0; | |
| } | |
| } | |
| break; | |
| case GL_DEPTH_BITS: | |
| { | |
| const Framebuffer *framebuffer = getDrawFramebuffer(); | |
| const FramebufferAttachment *depthbuffer = framebuffer->getDepthAttachment(); | |
| if (depthbuffer) | |
| { | |
| *params = depthbuffer->getDepthSize(); | |
| } | |
| else | |
| { | |
| *params = 0; | |
| } | |
| } | |
| break; | |
| case GL_STENCIL_BITS: | |
| { | |
| const Framebuffer *framebuffer = getDrawFramebuffer(); | |
| const FramebufferAttachment *stencilbuffer = framebuffer->getStencilAttachment(); | |
| if (stencilbuffer) | |
| { | |
| *params = stencilbuffer->getStencilSize(); | |
| } | |
| else | |
| { | |
| *params = 0; | |
| } | |
| } | |
| break; | |
| case GL_TEXTURE_BINDING_2D: | |
| ASSERT(mActiveSampler < mCaps.maxCombinedTextureImageUnits); | |
| *params = | |
| getSamplerTextureId(static_cast<unsigned int>(mActiveSampler), TextureType::_2D) | |
| .value; | |
| break; | |
| case GL_TEXTURE_BINDING_RECTANGLE_ANGLE: | |
| ASSERT(mActiveSampler < mCaps.maxCombinedTextureImageUnits); | |
| *params = getSamplerTextureId(static_cast<unsigned int>(mActiveSampler), | |
| TextureType::Rectangle) | |
| .value; | |
| break; | |
| case GL_TEXTURE_BINDING_CUBE_MAP: | |
| ASSERT(mActiveSampler < mCaps.maxCombinedTextureImageUnits); | |
| *params = | |
| getSamplerTextureId(static_cast<unsigned int>(mActiveSampler), TextureType::CubeMap) | |
| .value; | |
| break; | |
| case GL_TEXTURE_BINDING_3D: | |
| ASSERT(mActiveSampler < mCaps.maxCombinedTextureImageUnits); | |
| *params = | |
| getSamplerTextureId(static_cast<unsigned int>(mActiveSampler), TextureType::_3D) | |
| .value; | |
| break; | |
| case GL_TEXTURE_BINDING_2D_ARRAY: | |
| ASSERT(mActiveSampler < mCaps.maxCombinedTextureImageUnits); | |
| *params = getSamplerTextureId(static_cast<unsigned int>(mActiveSampler), | |
| TextureType::_2DArray) | |
| .value; | |
| break; | |
| case GL_TEXTURE_BINDING_2D_MULTISAMPLE: | |
| ASSERT(mActiveSampler < mCaps.maxCombinedTextureImageUnits); | |
| *params = getSamplerTextureId(static_cast<unsigned int>(mActiveSampler), | |
| TextureType::_2DMultisample) | |
| .value; | |
| break; | |
| case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY: | |
| ASSERT(mActiveSampler < mCaps.maxCombinedTextureImageUnits); | |
| *params = getSamplerTextureId(static_cast<unsigned int>(mActiveSampler), | |
| TextureType::_2DMultisampleArray) | |
| .value; | |
| break; | |
| case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY: | |
| ASSERT(mActiveSampler < mCaps.maxCombinedTextureImageUnits); | |
| *params = getSamplerTextureId(static_cast<unsigned int>(mActiveSampler), | |
| TextureType::CubeMapArray) | |
| .value; | |
| break; | |
| case GL_TEXTURE_BINDING_EXTERNAL_OES: | |
| ASSERT(mActiveSampler < mCaps.maxCombinedTextureImageUnits); | |
| *params = getSamplerTextureId(static_cast<unsigned int>(mActiveSampler), | |
| TextureType::External) | |
| .value; | |
| break; | |
| // GL_OES_texture_buffer | |
| case GL_TEXTURE_BINDING_BUFFER: | |
| ASSERT(mActiveSampler < mCaps.maxCombinedTextureImageUnits); | |
| *params = | |
| getSamplerTextureId(static_cast<unsigned int>(mActiveSampler), TextureType::Buffer) | |
| .value; | |
| break; | |
| case GL_TEXTURE_BUFFER_BINDING: | |
| *params = mBoundBuffers[BufferBinding::Texture].id().value; | |
| break; | |
| case GL_UNIFORM_BUFFER_BINDING: | |
| *params = mBoundBuffers[BufferBinding::Uniform].id().value; | |
| break; | |
| case GL_TRANSFORM_FEEDBACK_BINDING: | |
| *params = mTransformFeedback.id().value; | |
| break; | |
| case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: | |
| *params = mBoundBuffers[BufferBinding::TransformFeedback].id().value; | |
| break; | |
| case GL_COPY_READ_BUFFER_BINDING: | |
| *params = mBoundBuffers[BufferBinding::CopyRead].id().value; | |
| break; | |
| case GL_COPY_WRITE_BUFFER_BINDING: | |
| *params = mBoundBuffers[BufferBinding::CopyWrite].id().value; | |
| break; | |
| case GL_PIXEL_PACK_BUFFER_BINDING: | |
| *params = mBoundBuffers[BufferBinding::PixelPack].id().value; | |
| break; | |
| case GL_PIXEL_UNPACK_BUFFER_BINDING: | |
| *params = mBoundBuffers[BufferBinding::PixelUnpack].id().value; | |
| break; | |
| case GL_READ_BUFFER: | |
| *params = mReadFramebuffer->getReadBufferState(); | |
| break; | |
| case GL_SAMPLER_BINDING: | |
| ASSERT(mActiveSampler < mCaps.maxCombinedTextureImageUnits); | |
| *params = getSamplerId(static_cast<GLuint>(mActiveSampler)).value; | |
| break; | |
| case GL_DEBUG_LOGGED_MESSAGES: | |
| *params = static_cast<GLint>(mDebug.getMessageCount()); | |
| break; | |
| case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH: | |
| *params = static_cast<GLint>(mDebug.getNextMessageLength()); | |
| break; | |
| case GL_DEBUG_GROUP_STACK_DEPTH: | |
| *params = static_cast<GLint>(mDebug.getGroupStackDepth()); | |
| break; | |
| case GL_MULTISAMPLE_EXT: | |
| *params = static_cast<GLint>(mMultiSampling); | |
| break; | |
| case GL_SAMPLE_ALPHA_TO_ONE_EXT: | |
| *params = static_cast<GLint>(mSampleAlphaToOne); | |
| break; | |
| case GL_COVERAGE_MODULATION_CHROMIUM: | |
| *params = static_cast<GLint>(mCoverageModulation); | |
| break; | |
| case GL_ATOMIC_COUNTER_BUFFER_BINDING: | |
| *params = mBoundBuffers[BufferBinding::AtomicCounter].id().value; | |
| break; | |
| case GL_SHADER_STORAGE_BUFFER_BINDING: | |
| *params = mBoundBuffers[BufferBinding::ShaderStorage].id().value; | |
| break; | |
| case GL_DISPATCH_INDIRECT_BUFFER_BINDING: | |
| *params = mBoundBuffers[BufferBinding::DispatchIndirect].id().value; | |
| break; | |
| case GL_ALPHA_TEST_FUNC: | |
| *params = ToGLenum(mGLES1State.mAlphaTestFunc); | |
| break; | |
| case GL_CLIENT_ACTIVE_TEXTURE: | |
| *params = mGLES1State.mClientActiveTexture + GL_TEXTURE0; | |
| break; | |
| case GL_MATRIX_MODE: | |
| *params = ToGLenum(mGLES1State.mMatrixMode); | |
| break; | |
| case GL_SHADE_MODEL: | |
| *params = ToGLenum(mGLES1State.mShadeModel); | |
| break; | |
| case GL_MODELVIEW_STACK_DEPTH: | |
| case GL_PROJECTION_STACK_DEPTH: | |
| case GL_TEXTURE_STACK_DEPTH: | |
| *params = mGLES1State.getCurrentMatrixStackDepth(pname); | |
| break; | |
| case GL_LOGIC_OP_MODE: | |
| *params = ToGLenum(mGLES1State.mLogicOp); | |
| break; | |
| case GL_BLEND_SRC: | |
| // non-indexed get returns the state of draw buffer zero | |
| *params = mBlendStateExt.getSrcColorIndexed(0); | |
| break; | |
| case GL_BLEND_DST: | |
| *params = mBlendStateExt.getDstColorIndexed(0); | |
| break; | |
| case GL_PERSPECTIVE_CORRECTION_HINT: | |
| case GL_POINT_SMOOTH_HINT: | |
| case GL_LINE_SMOOTH_HINT: | |
| case GL_FOG_HINT: | |
| *params = mGLES1State.getHint(pname); | |
| break; | |
| // GL_ANGLE_provoking_vertex | |
| case GL_PROVOKING_VERTEX: | |
| *params = ToGLenum(mProvokingVertex); | |
| break; | |
| case GL_PROGRAM_PIPELINE_BINDING: | |
| { | |
| ProgramPipeline *pipeline = getProgramPipeline(); | |
| if (pipeline) | |
| { | |
| *params = pipeline->id().value; | |
| } | |
| else | |
| { | |
| *params = 0; | |
| } | |
| break; | |
| } | |
| case GL_PATCH_VERTICES: | |
| *params = mPatchVertices; | |
| break; | |
| // GL_EXT_clip_control | |
| case GL_CLIP_ORIGIN_EXT: | |
| *params = mClipControlOrigin; | |
| break; | |
| case GL_CLIP_DEPTH_MODE_EXT: | |
| *params = mClipControlDepth; | |
| break; | |
| // GL_QCOM_shading_rate | |
| case GL_SHADING_RATE_QCOM: | |
| *params = ToGLenum(mShadingRate); | |
| break; | |
| default: | |
| UNREACHABLE(); | |
| break; | |
| } | |
| return angle::Result::Continue; | |
| } | |
| void State::getPointerv(const Context *context, GLenum pname, void **params) const | |
| { | |
| switch (pname) | |
| { | |
| case GL_DEBUG_CALLBACK_FUNCTION: | |
| *params = reinterpret_cast<void *>(mDebug.getCallback()); | |
| break; | |
| case GL_DEBUG_CALLBACK_USER_PARAM: | |
| *params = const_cast<void *>(mDebug.getUserParam()); | |
| break; | |
| case GL_VERTEX_ARRAY_POINTER: | |
| case GL_NORMAL_ARRAY_POINTER: | |
| case GL_COLOR_ARRAY_POINTER: | |
| case GL_TEXTURE_COORD_ARRAY_POINTER: | |
| case GL_POINT_SIZE_ARRAY_POINTER_OES: | |
| QueryVertexAttribPointerv(getVertexArray()->getVertexAttribute( | |
| context->vertexArrayIndex(ParamToVertexArrayType(pname))), | |
| GL_VERTEX_ATTRIB_ARRAY_POINTER, params); | |
| return; | |
| default: | |
| UNREACHABLE(); | |
| break; | |
| } | |
| } | |
| void State::getIntegeri_v(GLenum target, GLuint index, GLint *data) const | |
| { | |
| switch (target) | |
| { | |
| case GL_BLEND_SRC_RGB: | |
| ASSERT(static_cast<size_t>(index) < mBlendStateExt.getDrawBufferCount()); | |
| *data = mBlendStateExt.getSrcColorIndexed(index); | |
| break; | |
| case GL_BLEND_SRC_ALPHA: | |
| ASSERT(static_cast<size_t>(index) < mBlendStateExt.getDrawBufferCount()); | |
| *data = mBlendStateExt.getSrcAlphaIndexed(index); | |
| break; | |
| case GL_BLEND_DST_RGB: | |
| ASSERT(static_cast<size_t>(index) < mBlendStateExt.getDrawBufferCount()); | |
| *data = mBlendStateExt.getDstColorIndexed(index); | |
| break; | |
| case GL_BLEND_DST_ALPHA: | |
| ASSERT(static_cast<size_t>(index) < mBlendStateExt.getDrawBufferCount()); | |
| *data = mBlendStateExt.getDstAlphaIndexed(index); | |
| break; | |
| case GL_BLEND_EQUATION_RGB: | |
| ASSERT(static_cast<size_t>(index) < mBlendStateExt.getDrawBufferCount()); | |
| *data = mBlendStateExt.getEquationColorIndexed(index); | |
| break; | |
| case GL_BLEND_EQUATION_ALPHA: | |
| ASSERT(static_cast<size_t>(index) < mBlendStateExt.getDrawBufferCount()); | |
| *data = mBlendStateExt.getEquationAlphaIndexed(index); | |
| break; | |
| case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: | |
| ASSERT(static_cast<size_t>(index) < mTransformFeedback->getIndexedBufferCount()); | |
| *data = mTransformFeedback->getIndexedBuffer(index).id().value; | |
| break; | |
| case GL_UNIFORM_BUFFER_BINDING: | |
| ASSERT(static_cast<size_t>(index) < mUniformBuffers.size()); | |
| *data = mUniformBuffers[index].id().value; | |
| break; | |
| case GL_ATOMIC_COUNTER_BUFFER_BINDING: | |
| ASSERT(static_cast<size_t>(index) < mAtomicCounterBuffers.size()); | |
| *data = mAtomicCounterBuffers[index].id().value; | |
| break; | |
| case GL_SHADER_STORAGE_BUFFER_BINDING: | |
| ASSERT(static_cast<size_t>(index) < mShaderStorageBuffers.size()); | |
| *data = mShaderStorageBuffers[index].id().value; | |
| break; | |
| case GL_VERTEX_BINDING_BUFFER: | |
| ASSERT(static_cast<size_t>(index) < mVertexArray->getMaxBindings()); | |
| *data = mVertexArray->getVertexBinding(index).getBuffer().id().value; | |
| break; | |
| case GL_VERTEX_BINDING_DIVISOR: | |
| ASSERT(static_cast<size_t>(index) < mVertexArray->getMaxBindings()); | |
| *data = mVertexArray->getVertexBinding(index).getDivisor(); | |
| break; | |
| case GL_VERTEX_BINDING_OFFSET: | |
| ASSERT(static_cast<size_t>(index) < mVertexArray->getMaxBindings()); | |
| *data = static_cast<GLuint>(mVertexArray->getVertexBinding(index).getOffset()); | |
| break; | |
| case GL_VERTEX_BINDING_STRIDE: | |
| ASSERT(static_cast<size_t>(index) < mVertexArray->getMaxBindings()); | |
| *data = mVertexArray->getVertexBinding(index).getStride(); | |
| break; | |
| case GL_SAMPLE_MASK_VALUE: | |
| ASSERT(static_cast<size_t>(index) < mSampleMaskValues.size()); | |
| *data = mSampleMaskValues[index]; | |
| break; | |
| case GL_IMAGE_BINDING_NAME: | |
| ASSERT(static_cast<size_t>(index) < mImageUnits.size()); | |
| *data = mImageUnits[index].texture.id().value; | |
| break; | |
| case GL_IMAGE_BINDING_LEVEL: | |
| ASSERT(static_cast<size_t>(index) < mImageUnits.size()); | |
| *data = mImageUnits[index].level; | |
| break; | |
| case GL_IMAGE_BINDING_LAYER: | |
| ASSERT(static_cast<size_t>(index) < mImageUnits.size()); | |
| *data = mImageUnits[index].layer; | |
| break; | |
| case GL_IMAGE_BINDING_ACCESS: | |
| ASSERT(static_cast<size_t>(index) < mImageUnits.size()); | |
| *data = mImageUnits[index].access; | |
| break; | |
| case GL_IMAGE_BINDING_FORMAT: | |
| ASSERT(static_cast<size_t>(index) < mImageUnits.size()); | |
| *data = mImageUnits[index].format; | |
| break; | |
| default: | |
| UNREACHABLE(); | |
| break; | |
| } | |
| } | |
| void State::getInteger64i_v(GLenum target, GLuint index, GLint64 *data) const | |
| { | |
| switch (target) | |
| { | |
| case GL_TRANSFORM_FEEDBACK_BUFFER_START: | |
| ASSERT(static_cast<size_t>(index) < mTransformFeedback->getIndexedBufferCount()); | |
| *data = mTransformFeedback->getIndexedBuffer(index).getOffset(); | |
| break; | |
| case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: | |
| ASSERT(static_cast<size_t>(index) < mTransformFeedback->getIndexedBufferCount()); | |
| *data = mTransformFeedback->getIndexedBuffer(index).getSize(); | |
| break; | |
| case GL_UNIFORM_BUFFER_START: | |
| ASSERT(static_cast<size_t>(index) < mUniformBuffers.size()); | |
| *data = mUniformBuffers[index].getOffset(); | |
| break; | |
| case GL_UNIFORM_BUFFER_SIZE: | |
| ASSERT(static_cast<size_t>(index) < mUniformBuffers.size()); | |
| *data = mUniformBuffers[index].getSize(); | |
| break; | |
| case GL_ATOMIC_COUNTER_BUFFER_START: | |
| ASSERT(static_cast<size_t>(index) < mAtomicCounterBuffers.size()); | |
| *data = mAtomicCounterBuffers[index].getOffset(); | |
| break; | |
| case GL_ATOMIC_COUNTER_BUFFER_SIZE: | |
| ASSERT(static_cast<size_t>(index) < mAtomicCounterBuffers.size()); | |
| *data = mAtomicCounterBuffers[index].getSize(); | |
| break; | |
| case GL_SHADER_STORAGE_BUFFER_START: | |
| ASSERT(static_cast<size_t>(index) < mShaderStorageBuffers.size()); | |
| *data = mShaderStorageBuffers[index].getOffset(); | |
| break; | |
| case GL_SHADER_STORAGE_BUFFER_SIZE: | |
| ASSERT(static_cast<size_t>(index) < mShaderStorageBuffers.size()); | |
| *data = mShaderStorageBuffers[index].getSize(); | |
| break; | |
| default: | |
| UNREACHABLE(); | |
| break; | |
| } | |
| } | |
| void State::getBooleani_v(GLenum target, GLuint index, GLboolean *data) const | |
| { | |
| switch (target) | |
| { | |
| case GL_COLOR_WRITEMASK: | |
| { | |
| ASSERT(static_cast<size_t>(index) < mBlendStateExt.getDrawBufferCount()); | |
| bool r, g, b, a; | |
| mBlendStateExt.getColorMaskIndexed(index, &r, &g, &b, &a); | |
| data[0] = r; | |
| data[1] = g; | |
| data[2] = b; | |
| data[3] = a; | |
| break; | |
| } | |
| case GL_IMAGE_BINDING_LAYERED: | |
| ASSERT(static_cast<size_t>(index) < mImageUnits.size()); | |
| *data = mImageUnits[index].layered; | |
| break; | |
| default: | |
| UNREACHABLE(); | |
| break; | |
| } | |
| } | |
| // TODO(http://anglebug.com/3889): Remove this helper function after blink and chromium part | |
| // refactor done. | |
| Texture *State::getTextureForActiveSampler(TextureType type, size_t index) | |
| { | |
| if (type != TextureType::VideoImage) | |
| { | |
| return mSamplerTextures[type][index].get(); | |
| } | |
| ASSERT(type == TextureType::VideoImage); | |
| Texture *candidateTexture = mSamplerTextures[type][index].get(); | |
| if (candidateTexture->getWidth(TextureTarget::VideoImage, 0) == 0 || | |
| candidateTexture->getHeight(TextureTarget::VideoImage, 0) == 0 || | |
| candidateTexture->getDepth(TextureTarget::VideoImage, 0) == 0) | |
| { | |
| return mSamplerTextures[TextureType::_2D][index].get(); | |
| } | |
| return mSamplerTextures[type][index].get(); | |
| } | |
| angle::Result State::syncActiveTextures(const Context *context, Command command) | |
| { | |
| if (mDirtyActiveTextures.none()) | |
| { | |
| return angle::Result::Continue; | |
| } | |
| for (size_t textureUnit : mDirtyActiveTextures) | |
| { | |
| if (mExecutable) | |
| { | |
| TextureType type = mExecutable->getActiveSamplerTypes()[textureUnit]; | |
| Texture *activeTexture = (type != TextureType::InvalidEnum) | |
| ? getTextureForActiveSampler(type, textureUnit) | |
| : nullptr; | |
| const Sampler *sampler = mSamplers[textureUnit].get(); | |
| updateActiveTextureStateOnSync(context, textureUnit, sampler, activeTexture); | |
| } | |
| } | |
| mDirtyActiveTextures.reset(); | |
| return angle::Result::Continue; | |
| } | |
| angle::Result State::syncTexturesInit(const Context *context, Command command) | |
| { | |
| ASSERT(mRobustResourceInit); | |
| if (!mProgram) | |
| return angle::Result::Continue; | |
| for (size_t textureUnitIndex : mExecutable->getActiveSamplersMask()) | |
| { | |
| Texture *texture = mActiveTexturesCache[textureUnitIndex]; | |
| if (texture) | |
| { | |
| ANGLE_TRY(texture->ensureInitialized(context)); | |
| } | |
| } | |
| return angle::Result::Continue; | |
| } | |
| angle::Result State::syncImagesInit(const Context *context, Command command) | |
| { | |
| ASSERT(mRobustResourceInit); | |
| ASSERT(mExecutable); | |
| for (size_t imageUnitIndex : mExecutable->getActiveImagesMask()) | |
| { | |
| Texture *texture = mImageUnits[imageUnitIndex].texture.get(); | |
| if (texture) | |
| { | |
| ANGLE_TRY(texture->ensureInitialized(context)); | |
| } | |
| } | |
| return angle::Result::Continue; | |
| } | |
| angle::Result State::syncReadAttachments(const Context *context, Command command) | |
| { | |
| ASSERT(mReadFramebuffer); | |
| ASSERT(mRobustResourceInit); | |
| return mReadFramebuffer->ensureReadAttachmentsInitialized(context); | |
| } | |
| angle::Result State::syncDrawAttachments(const Context *context, Command command) | |
| { | |
| ASSERT(mDrawFramebuffer); | |
| ASSERT(mRobustResourceInit); | |
| return mDrawFramebuffer->ensureDrawAttachmentsInitialized(context); | |
| } | |
| angle::Result State::syncReadFramebuffer(const Context *context, Command command) | |
| { | |
| ASSERT(mReadFramebuffer); | |
| return mReadFramebuffer->syncState(context, GL_READ_FRAMEBUFFER, command); | |
| } | |
| angle::Result State::syncDrawFramebuffer(const Context *context, Command command) | |
| { | |
| ASSERT(mDrawFramebuffer); | |
| mDrawFramebuffer->setWriteControlMode(context->getState().getFramebufferSRGB() | |
| ? SrgbWriteControlMode::Default | |
| : SrgbWriteControlMode::Linear); | |
| return mDrawFramebuffer->syncState(context, GL_DRAW_FRAMEBUFFER, command); | |
| } | |
| angle::Result State::syncTextures(const Context *context, Command command) | |
| { | |
| if (mDirtyTextures.none()) | |
| return angle::Result::Continue; | |
| for (size_t textureIndex : mDirtyTextures) | |
| { | |
| Texture *texture = mActiveTexturesCache[textureIndex]; | |
| if (texture && texture->hasAnyDirtyBit()) | |
| { | |
| ANGLE_TRY(texture->syncState(context, Command::Other)); | |
| } | |
| } | |
| mDirtyTextures.reset(); | |
| return angle::Result::Continue; | |
| } | |
| angle::Result State::syncImages(const Context *context, Command command) | |
| { | |
| if (mDirtyImages.none()) | |
| return angle::Result::Continue; | |
| for (size_t imageUnitIndex : mDirtyImages) | |
| { | |
| Texture *texture = mImageUnits[imageUnitIndex].texture.get(); | |
| if (texture && texture->hasAnyDirtyBit()) | |
| { | |
| ANGLE_TRY(texture->syncState(context, Command::Other)); | |
| } | |
| } | |
| mDirtyImages.reset(); | |
| return angle::Result::Continue; | |
| } | |
| angle::Result State::syncSamplers(const Context *context, Command command) | |
| { | |
| if (mDirtySamplers.none()) | |
| return angle::Result::Continue; | |
| for (size_t samplerIndex : mDirtySamplers) | |
| { | |
| BindingPointer<Sampler> &sampler = mSamplers[samplerIndex]; | |
| if (sampler.get() && sampler->isDirty()) | |
| { | |
| ANGLE_TRY(sampler->syncState(context)); | |
| } | |
| } | |
| mDirtySamplers.reset(); | |
| return angle::Result::Continue; | |
| } | |
| angle::Result State::syncVertexArray(const Context *context, Command command) | |
| { | |
| ASSERT(mVertexArray); | |
| return mVertexArray->syncState(context); | |
| } | |
| angle::Result State::syncProgram(const Context *context, Command command) | |
| { | |
| // There may not be a program if the calling application only uses program pipelines. | |
| if (mProgram) | |
| { | |
| return mProgram->syncState(context); | |
| } | |
| return angle::Result::Continue; | |
| } | |
| angle::Result State::syncDirtyObject(const Context *context, GLenum target) | |
| { | |
| DirtyObjects localSet; | |
| switch (target) | |
| { | |
| case GL_READ_FRAMEBUFFER: | |
| localSet.set(DIRTY_OBJECT_READ_FRAMEBUFFER); | |
| break; | |
| case GL_DRAW_FRAMEBUFFER: | |
| localSet.set(DIRTY_OBJECT_DRAW_FRAMEBUFFER); | |
| break; | |
| case GL_FRAMEBUFFER: | |
| localSet.set(DIRTY_OBJECT_READ_FRAMEBUFFER); | |
| localSet.set(DIRTY_OBJECT_DRAW_FRAMEBUFFER); | |
| break; | |
| case GL_VERTEX_ARRAY: | |
| localSet.set(DIRTY_OBJECT_VERTEX_ARRAY); | |
| break; | |
| case GL_TEXTURE: | |
| localSet.set(DIRTY_OBJECT_TEXTURES); | |
| break; | |
| case GL_SAMPLER: | |
| localSet.set(DIRTY_OBJECT_SAMPLERS); | |
| break; | |
| case GL_PROGRAM: | |
| localSet.set(DIRTY_OBJECT_PROGRAM); | |
| break; | |
| } | |
| return syncDirtyObjects(context, localSet, Command::Other); | |
| } | |
| void State::setObjectDirty(GLenum target) | |
| { | |
| switch (target) | |
| { | |
| case GL_READ_FRAMEBUFFER: | |
| mDirtyObjects.set(DIRTY_OBJECT_READ_FRAMEBUFFER); | |
| break; | |
| case GL_DRAW_FRAMEBUFFER: | |
| setDrawFramebufferDirty(); | |
| break; | |
| case GL_FRAMEBUFFER: | |
| mDirtyObjects.set(DIRTY_OBJECT_READ_FRAMEBUFFER); | |
| setDrawFramebufferDirty(); | |
| break; | |
| case GL_VERTEX_ARRAY: | |
| mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY); | |
| break; | |
| case GL_PROGRAM: | |
| mDirtyObjects.set(DIRTY_OBJECT_PROGRAM); | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| angle::Result State::onProgramExecutableChange(const Context *context, Program *program) | |
| { | |
| // OpenGL Spec: | |
| // "If LinkProgram or ProgramBinary successfully re-links a program object | |
| // that was already in use as a result of a previous call to UseProgram, then the | |
| // generated executable code will be installed as part of the current rendering state." | |
| ASSERT(program->isLinked()); | |
| // If this Program is currently active, we need to update the State's pointer to the current | |
| // ProgramExecutable if we just changed it. | |
| if (mProgram == program) | |
| { | |
| mExecutable = &program->getExecutable(); | |
| } | |
| mDirtyBits.set(DIRTY_BIT_PROGRAM_EXECUTABLE); | |
| if (program->hasAnyDirtyBit()) | |
| { | |
| mDirtyObjects.set(DIRTY_OBJECT_PROGRAM); | |
| } | |
| // Set any bound textures. | |
| const ProgramExecutable &executable = program->getExecutable(); | |
| const ActiveTextureTypeArray &textureTypes = executable.getActiveSamplerTypes(); | |
| for (size_t textureIndex : executable.getActiveSamplersMask()) | |
| { | |
| TextureType type = textureTypes[textureIndex]; | |
| // This can happen if there is a conflicting texture type. | |
| if (type == TextureType::InvalidEnum) | |
| continue; | |
| Texture *texture = getTextureForActiveSampler(type, textureIndex); | |
| updateTextureBinding(context, textureIndex, texture); | |
| } | |
| for (size_t imageUnitIndex : executable.getActiveImagesMask()) | |
| { | |
| Texture *image = mImageUnits[imageUnitIndex].texture.get(); | |
| if (!image) | |
| continue; | |
| if (image->hasAnyDirtyBit()) | |
| { | |
| ANGLE_TRY(image->syncState(context, Command::Other)); | |
| } | |
| if (mRobustResourceInit && image->initState() == InitState::MayNeedInit) | |
| { | |
| mDirtyObjects.set(DIRTY_OBJECT_IMAGES_INIT); | |
| } | |
| } | |
| return angle::Result::Continue; | |
| } | |
| angle::Result State::onProgramPipelineExecutableChange(const Context *context) | |
| { | |
| mDirtyBits.set(DIRTY_BIT_PROGRAM_EXECUTABLE); | |
| // Set any bound textures. | |
| const ProgramExecutable &executable = mProgramPipeline->getExecutable(); | |
| const ActiveTextureTypeArray &textureTypes = executable.getActiveSamplerTypes(); | |
| for (size_t textureIndex : executable.getActiveSamplersMask()) | |
| { | |
| TextureType type = textureTypes[textureIndex]; | |
| // This can happen if there is a conflicting texture type. | |
| if (type == TextureType::InvalidEnum) | |
| continue; | |
| Texture *texture = getTextureForActiveSampler(type, textureIndex); | |
| updateTextureBinding(context, textureIndex, texture); | |
| } | |
| for (size_t imageUnitIndex : executable.getActiveImagesMask()) | |
| { | |
| Texture *image = mImageUnits[imageUnitIndex].texture.get(); | |
| if (!image) | |
| continue; | |
| if (image->hasAnyDirtyBit()) | |
| { | |
| ANGLE_TRY(image->syncState(context, Command::Other)); | |
| } | |
| if (mRobustResourceInit && image->initState() == InitState::MayNeedInit) | |
| { | |
| mDirtyObjects.set(DIRTY_OBJECT_IMAGES_INIT); | |
| } | |
| } | |
| return angle::Result::Continue; | |
| } | |
| void State::setTextureDirty(size_t textureUnitIndex) | |
| { | |
| mDirtyObjects.set(DIRTY_OBJECT_TEXTURES); | |
| mDirtyTextures.set(textureUnitIndex); | |
| } | |
| void State::setSamplerDirty(size_t samplerIndex) | |
| { | |
| mDirtyObjects.set(DIRTY_OBJECT_SAMPLERS); | |
| mDirtySamplers.set(samplerIndex); | |
| } | |
| void State::setImageUnit(const Context *context, | |
| size_t unit, | |
| Texture *texture, | |
| GLint level, | |
| GLboolean layered, | |
| GLint layer, | |
| GLenum access, | |
| GLenum format) | |
| { | |
| ASSERT(!mImageUnits.empty()); | |
| ImageUnit &imageUnit = mImageUnits[unit]; | |
| if (texture) | |
| { | |
| texture->onBindAsImageTexture(); | |
| // Using individual layers of a 3d image as 2d may require that the image be respecified in | |
| // a compatible layout | |
| if (!layered && texture->getType() == TextureType::_3D) | |
| { | |
| texture->onBind3DTextureAs2DImage(); | |
| } | |
| } | |
| imageUnit.texture.set(context, texture); | |
| imageUnit.level = level; | |
| imageUnit.layered = layered; | |
| imageUnit.layer = layer; | |
| imageUnit.access = access; | |
| imageUnit.format = format; | |
| mDirtyBits.set(DIRTY_BIT_IMAGE_BINDINGS); | |
| onImageStateChange(context, unit); | |
| } | |
| // Handle a dirty texture event. | |
| void State::onActiveTextureChange(const Context *context, size_t textureUnit) | |
| { | |
| if (mExecutable) | |
| { | |
| TextureType type = mExecutable->getActiveSamplerTypes()[textureUnit]; | |
| Texture *activeTexture = (type != TextureType::InvalidEnum) | |
| ? getTextureForActiveSampler(type, textureUnit) | |
| : nullptr; | |
| updateTextureBinding(context, textureUnit, activeTexture); | |
| mExecutable->onStateChange(angle::SubjectMessage::ProgramTextureOrImageBindingChanged); | |
| } | |
| } | |
| void State::onActiveTextureStateChange(const Context *context, size_t textureUnit) | |
| { | |
| if (mExecutable) | |
| { | |
| TextureType type = mExecutable->getActiveSamplerTypes()[textureUnit]; | |
| Texture *activeTexture = (type != TextureType::InvalidEnum) | |
| ? getTextureForActiveSampler(type, textureUnit) | |
| : nullptr; | |
| setActiveTextureDirty(textureUnit, activeTexture); | |
| } | |
| } | |
| void State::onImageStateChange(const Context *context, size_t unit) | |
| { | |
| if (mExecutable) | |
| { | |
| const ImageUnit &image = mImageUnits[unit]; | |
| // Have nothing to do here if no texture bound | |
| if (!image.texture.get()) | |
| return; | |
| if (image.texture->hasAnyDirtyBit()) | |
| { | |
| mDirtyImages.set(unit); | |
| mDirtyObjects.set(DIRTY_OBJECT_IMAGES); | |
| } | |
| if (mRobustResourceInit && image.texture->initState() == InitState::MayNeedInit) | |
| { | |
| mDirtyObjects.set(DIRTY_OBJECT_IMAGES_INIT); | |
| } | |
| mExecutable->onStateChange(angle::SubjectMessage::ProgramTextureOrImageBindingChanged); | |
| } | |
| } | |
| void State::onUniformBufferStateChange(size_t uniformBufferIndex) | |
| { | |
| // This could be represented by a different dirty bit. Using the same one keeps it simple. | |
| mDirtyBits.set(DIRTY_BIT_UNIFORM_BUFFER_BINDINGS); | |
| } | |
| void State::onAtomicCounterBufferStateChange(size_t atomicCounterBufferIndex) | |
| { | |
| mDirtyBits.set(DIRTY_BIT_ATOMIC_COUNTER_BUFFER_BINDING); | |
| } | |
| void State::onShaderStorageBufferStateChange(size_t shaderStorageBufferIndex) | |
| { | |
| mDirtyBits.set(DIRTY_BIT_SHADER_STORAGE_BUFFER_BINDING); | |
| } | |
| AttributesMask State::getAndResetDirtyCurrentValues() const | |
| { | |
| AttributesMask retVal = mDirtyCurrentValues; | |
| mDirtyCurrentValues.reset(); | |
| return retVal; | |
| } | |
| State::ExtendedDirtyBits State::getAndResetExtendedDirtyBits() const | |
| { | |
| ExtendedDirtyBits retVal = mExtendedDirtyBits; | |
| mExtendedDirtyBits.reset(); | |
| return retVal; | |
| } | |
| void State::initializeForCapture(const Context *context) | |
| { | |
| mCaps = context->getCaps(); | |
| mExtensions = context->getExtensions(); | |
| // This little kludge gets around the frame capture "constness". It should be safe because | |
| // nothing in the context is modified in a non-compatible way during capture. | |
| Context *mutableContext = const_cast<Context *>(context); | |
| initialize(mutableContext); | |
| } | |
| constexpr State::DirtyObjectHandler State::kDirtyObjectHandlers[DIRTY_OBJECT_MAX]; | |
| } // namespace gl |