| // | |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // FramebufferAttachment.cpp: the gl::FramebufferAttachment class and its derived classes | |
| // objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108. | |
| #include "libANGLE/FramebufferAttachment.h" | |
| #include "common/utilities.h" | |
| #include "libANGLE/Config.h" | |
| #include "libANGLE/Context.h" | |
| #include "libANGLE/Renderbuffer.h" | |
| #include "libANGLE/Surface.h" | |
| #include "libANGLE/Texture.h" | |
| #include "libANGLE/formatutils.h" | |
| #include "libANGLE/renderer/FramebufferAttachmentObjectImpl.h" | |
| #include "libANGLE/renderer/FramebufferImpl.h" | |
| namespace gl | |
| { | |
| ////// FramebufferAttachment::Target Implementation ////// | |
| const GLsizei FramebufferAttachment::kDefaultNumViews = 1; | |
| const GLint FramebufferAttachment::kDefaultBaseViewIndex = 0; | |
| const GLint FramebufferAttachment::kDefaultRenderToTextureSamples = 0; | |
| FramebufferAttachment::Target::Target() : mBinding(GL_NONE), mTextureIndex() {} | |
| FramebufferAttachment::Target::Target(GLenum binding, const ImageIndex &imageIndex) | |
| : mBinding(binding), mTextureIndex(imageIndex) | |
| {} | |
| FramebufferAttachment::Target::Target(const Target &other) | |
| : mBinding(other.mBinding), mTextureIndex(other.mTextureIndex) | |
| {} | |
| FramebufferAttachment::Target &FramebufferAttachment::Target::operator=(const Target &other) | |
| { | |
| this->mBinding = other.mBinding; | |
| this->mTextureIndex = other.mTextureIndex; | |
| return *this; | |
| } | |
| ////// FramebufferAttachment Implementation ////// | |
| FramebufferAttachment::FramebufferAttachment() | |
| : mType(GL_NONE), | |
| mResource(nullptr), | |
| mNumViews(kDefaultNumViews), | |
| mIsMultiview(false), | |
| mBaseViewIndex(kDefaultBaseViewIndex), | |
| mRenderToTextureSamples(kDefaultRenderToTextureSamples) | |
| {} | |
| FramebufferAttachment::FramebufferAttachment(const Context *context, | |
| GLenum type, | |
| GLenum binding, | |
| const ImageIndex &textureIndex, | |
| FramebufferAttachmentObject *resource, | |
| rx::Serial framebufferSerial) | |
| : mResource(nullptr) | |
| { | |
| attach(context, type, binding, textureIndex, resource, kDefaultNumViews, kDefaultBaseViewIndex, | |
| false, kDefaultRenderToTextureSamples, framebufferSerial); | |
| } | |
| FramebufferAttachment::FramebufferAttachment(FramebufferAttachment &&other) | |
| : FramebufferAttachment() | |
| { | |
| *this = std::move(other); | |
| } | |
| FramebufferAttachment &FramebufferAttachment::operator=(FramebufferAttachment &&other) | |
| { | |
| std::swap(mType, other.mType); | |
| std::swap(mTarget, other.mTarget); | |
| std::swap(mResource, other.mResource); | |
| std::swap(mNumViews, other.mNumViews); | |
| std::swap(mIsMultiview, other.mIsMultiview); | |
| std::swap(mBaseViewIndex, other.mBaseViewIndex); | |
| std::swap(mRenderToTextureSamples, other.mRenderToTextureSamples); | |
| return *this; | |
| } | |
| FramebufferAttachment::~FramebufferAttachment() | |
| { | |
| ASSERT(!isAttached()); | |
| } | |
| void FramebufferAttachment::detach(const Context *context, rx::Serial framebufferSerial) | |
| { | |
| mType = GL_NONE; | |
| if (mResource != nullptr) | |
| { | |
| mResource->onDetach(context, framebufferSerial); | |
| mResource = nullptr; | |
| } | |
| mNumViews = kDefaultNumViews; | |
| mIsMultiview = false; | |
| mBaseViewIndex = kDefaultBaseViewIndex; | |
| // not technically necessary, could omit for performance | |
| mTarget = Target(); | |
| } | |
| void FramebufferAttachment::attach(const Context *context, | |
| GLenum type, | |
| GLenum binding, | |
| const ImageIndex &textureIndex, | |
| FramebufferAttachmentObject *resource, | |
| GLsizei numViews, | |
| GLuint baseViewIndex, | |
| bool isMultiview, | |
| GLsizei samples, | |
| rx::Serial framebufferSerial) | |
| { | |
| if (resource == nullptr) | |
| { | |
| detach(context, framebufferSerial); | |
| return; | |
| } | |
| mType = type; | |
| mTarget = Target(binding, textureIndex); | |
| mNumViews = numViews; | |
| mBaseViewIndex = baseViewIndex; | |
| mIsMultiview = isMultiview; | |
| mRenderToTextureSamples = type == GL_RENDERBUFFER ? kDefaultRenderToTextureSamples : samples; | |
| resource->onAttach(context, framebufferSerial); | |
| if (mResource != nullptr) | |
| { | |
| mResource->onDetach(context, framebufferSerial); | |
| } | |
| mResource = resource; | |
| } | |
| GLuint FramebufferAttachment::getRedSize() const | |
| { | |
| return getSize().empty() ? 0 : getFormat().info->redBits; | |
| } | |
| GLuint FramebufferAttachment::getGreenSize() const | |
| { | |
| return getSize().empty() ? 0 : getFormat().info->greenBits; | |
| } | |
| GLuint FramebufferAttachment::getBlueSize() const | |
| { | |
| return getSize().empty() ? 0 : getFormat().info->blueBits; | |
| } | |
| GLuint FramebufferAttachment::getAlphaSize() const | |
| { | |
| return getSize().empty() ? 0 : getFormat().info->alphaBits; | |
| } | |
| GLuint FramebufferAttachment::getDepthSize() const | |
| { | |
| return getSize().empty() ? 0 : getFormat().info->depthBits; | |
| } | |
| GLuint FramebufferAttachment::getStencilSize() const | |
| { | |
| return getSize().empty() ? 0 : getFormat().info->stencilBits; | |
| } | |
| GLenum FramebufferAttachment::getComponentType() const | |
| { | |
| return getFormat().info->componentType; | |
| } | |
| GLenum FramebufferAttachment::getColorEncoding() const | |
| { | |
| return getFormat().info->colorEncoding; | |
| } | |
| GLuint FramebufferAttachment::id() const | |
| { | |
| return mResource->getId(); | |
| } | |
| TextureTarget FramebufferAttachment::cubeMapFace() const | |
| { | |
| ASSERT(mType == GL_TEXTURE); | |
| const auto &index = mTarget.textureIndex(); | |
| return index.getType() == TextureType::CubeMap ? index.getTarget() : TextureTarget::InvalidEnum; | |
| } | |
| GLint FramebufferAttachment::mipLevel() const | |
| { | |
| ASSERT(type() == GL_TEXTURE); | |
| return mTarget.textureIndex().getLevelIndex(); | |
| } | |
| GLint FramebufferAttachment::layer() const | |
| { | |
| ASSERT(mType == GL_TEXTURE); | |
| const gl::ImageIndex &index = mTarget.textureIndex(); | |
| return (index.has3DLayer() ? index.getLayerIndex() : 0); | |
| } | |
| bool FramebufferAttachment::isLayered() const | |
| { | |
| return mTarget.textureIndex().isLayered(); | |
| } | |
| bool FramebufferAttachment::isMultiview() const | |
| { | |
| return mIsMultiview; | |
| } | |
| GLint FramebufferAttachment::getBaseViewIndex() const | |
| { | |
| return mBaseViewIndex; | |
| } | |
| bool FramebufferAttachment::isRenderToTexture() const | |
| { | |
| ASSERT(mRenderToTextureSamples == kDefaultRenderToTextureSamples || mType == GL_TEXTURE); | |
| if (mType == GL_RENDERBUFFER) | |
| { | |
| return getRenderbuffer()->getMultisamplingMode() == | |
| MultisamplingMode::MultisampledRenderToTexture; | |
| } | |
| return mRenderToTextureSamples != kDefaultRenderToTextureSamples; | |
| } | |
| GLsizei FramebufferAttachment::getRenderToTextureSamples() const | |
| { | |
| ASSERT(mRenderToTextureSamples == kDefaultRenderToTextureSamples || mType == GL_TEXTURE); | |
| if (mType == GL_RENDERBUFFER) | |
| { | |
| return getRenderbuffer()->getState().getSamples(); | |
| } | |
| return mRenderToTextureSamples; | |
| } | |
| Texture *FramebufferAttachment::getTexture() const | |
| { | |
| return rx::GetAs<Texture>(mResource); | |
| } | |
| Renderbuffer *FramebufferAttachment::getRenderbuffer() const | |
| { | |
| return rx::GetAs<Renderbuffer>(mResource); | |
| } | |
| const egl::Surface *FramebufferAttachment::getSurface() const | |
| { | |
| return rx::GetAs<egl::Surface>(mResource); | |
| } | |
| FramebufferAttachmentObject *FramebufferAttachment::getResource() const | |
| { | |
| return mResource; | |
| } | |
| bool FramebufferAttachment::operator==(const FramebufferAttachment &other) const | |
| { | |
| if (mResource != other.mResource || mType != other.mType || mNumViews != other.mNumViews || | |
| mIsMultiview != other.mIsMultiview || mBaseViewIndex != other.mBaseViewIndex || | |
| mRenderToTextureSamples != other.mRenderToTextureSamples) | |
| { | |
| return false; | |
| } | |
| if (mType == GL_TEXTURE && getTextureImageIndex() != other.getTextureImageIndex()) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool FramebufferAttachment::operator!=(const FramebufferAttachment &other) const | |
| { | |
| return !(*this == other); | |
| } | |
| InitState FramebufferAttachment::initState() const | |
| { | |
| return mResource ? mResource->initState(mTarget.binding(), mTarget.textureIndex()) | |
| : InitState::Initialized; | |
| } | |
| angle::Result FramebufferAttachment::initializeContents(const Context *context) | |
| { | |
| ASSERT(mResource); | |
| ANGLE_TRY(mResource->initializeContents(context, mTarget.binding(), mTarget.textureIndex())); | |
| setInitState(InitState::Initialized); | |
| return angle::Result::Continue; | |
| } | |
| void FramebufferAttachment::setInitState(InitState initState) const | |
| { | |
| ASSERT(mResource); | |
| mResource->setInitState(mTarget.binding(), mTarget.textureIndex(), initState); | |
| } | |
| ////// FramebufferAttachmentObject Implementation ////// | |
| FramebufferAttachmentObject::FramebufferAttachmentObject() {} | |
| FramebufferAttachmentObject::~FramebufferAttachmentObject() {} | |
| angle::Result FramebufferAttachmentObject::getAttachmentRenderTarget( | |
| const Context *context, | |
| GLenum binding, | |
| const ImageIndex &imageIndex, | |
| GLsizei samples, | |
| rx::FramebufferAttachmentRenderTarget **rtOut) const | |
| { | |
| return getAttachmentImpl()->getAttachmentRenderTarget(context, binding, imageIndex, samples, | |
| rtOut); | |
| } | |
| angle::Result FramebufferAttachmentObject::initializeContents(const Context *context, | |
| GLenum binding, | |
| const ImageIndex &imageIndex) | |
| { | |
| ASSERT(context->isRobustResourceInitEnabled()); | |
| // Because gl::Texture cannot support tracking individual layer dirtiness, we only handle | |
| // initializing entire mip levels for textures with layers | |
| if (imageIndex.usesTex3D() && imageIndex.hasLayer()) | |
| { | |
| // Compute the layer count so we get a correct layer index. | |
| const gl::Extents &size = getAttachmentSize(imageIndex); | |
| ImageIndex fullMipIndex = ImageIndex::MakeFromType( | |
| imageIndex.getType(), imageIndex.getLevelIndex(), ImageIndex::kEntireLevel, size.depth); | |
| return getAttachmentImpl()->initializeContents(context, binding, fullMipIndex); | |
| } | |
| else | |
| { | |
| return getAttachmentImpl()->initializeContents(context, binding, imageIndex); | |
| } | |
| } | |
| } // namespace gl |