blob: 26822c40fe643143e841f5548577947df6787691 [file] [log] [blame]
// Auto-generated file. Do not edit!
// Template: src/f32-bilinear/scalar.c.in
// Generator: tools/xngen
//
// Copyright 2019 Google LLC
//
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
#include <assert.h>
#include <xnnpack/bilinear.h>
void xnn_f32_bilinear_ukernel__scalar_c2(
size_t output_pixels,
size_t channels,
const float**restrict input,
size_t input_offset,
const float*restrict weights,
float*restrict output,
size_t output_increment)
{
assert(output_pixels != 0);
assert(channels != 0);
assert(channels % sizeof(float) == 0);
do {
const float* i0 = (const float*) ((uintptr_t) input[0] + input_offset);
const float* i1 = (const float*) ((uintptr_t) input[1] + input_offset);
const float* i2 = (const float*) ((uintptr_t) input[2] + input_offset);
const float* i3 = (const float*) ((uintptr_t) input[3] + input_offset);
input += 4;
const float valphah = weights[0];
const float valphav = weights[1];
weights += 2;
size_t c = channels;
for (; c >= 2 * sizeof(float); c -= 2 * sizeof(float)) {
const float vtl0 = i0[0];
const float vtr0 = i1[0];
const float vbl0 = i2[0];
const float vbr0 = i3[0];
const float vtl1 = i0[1];
const float vtr1 = i1[1];
const float vbl1 = i2[1];
const float vbr1 = i3[1];
i0 += 2;
i1 += 2;
i2 += 2;
i3 += 2;
const float vtd0 = vtr0 - vtl0;
const float vbd0 = vbr0 - vbl0;
const float vtd1 = vtr1 - vtl1;
const float vbd1 = vbr1 - vbl1;
const float vt0 = vtl0 + vtd0 * valphah;
const float vb0 = vbl0 + vbd0 * valphah;
const float vt1 = vtl1 + vtd1 * valphah;
const float vb1 = vbl1 + vbd1 * valphah;
const float vd0 = vb0 - vt0;
const float vd1 = vb1 - vt1;
const float vo0 = vt0 + vd0 * valphav;
const float vo1 = vt1 + vd1 * valphav;
output[0] = vo0;
output[1] = vo1;
output += 2;
}
for (; c >= sizeof(float); c -= sizeof(float)) {
const float vtl = *i0++;
const float vtr = *i1++;
const float vbl = *i2++;
const float vbr = *i3++;
const float vtd = vtr - vtl;
const float vbd = vbr - vbl;
const float vt = vtl + vtd * valphah;
const float vb = vbl + vbd * valphah;
const float vd = vb - vt;
const float vo = vt + vd * valphav;
*output++ = vo;
}
output = (float*) ((uintptr_t) output + output_increment);
} while (--output_pixels != 0);
}