| /* |
| ** The OpenGL Extension Wrangler Library |
| ** Copyright (C) 2008-2017, Nigel Stewart <nigels[]users sourceforge net> |
| ** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org> |
| ** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org> |
| ** Copyright (C) 2002, Lev Povalahev |
| ** All rights reserved. |
| ** |
| ** Redistribution and use in source and binary forms, with or without |
| ** modification, are permitted provided that the following conditions are met: |
| ** |
| ** * Redistributions of source code must retain the above copyright notice, |
| ** this list of conditions and the following disclaimer. |
| ** * Redistributions in binary form must reproduce the above copyright notice, |
| ** this list of conditions and the following disclaimer in the documentation |
| ** and/or other materials provided with the distribution. |
| ** * The name of the author may be used to endorse or promote products |
| ** derived from this software without specific prior written permission. |
| ** |
| ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
| ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| ** THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef GLEW_INCLUDE |
| #include <GL/glew.h> |
| #else |
| #include GLEW_INCLUDE |
| #endif |
| |
| #if defined(GLEW_OSMESA) |
| # define GLAPI extern |
| # include <GL/osmesa.h> |
| #elif defined(GLEW_EGL) |
| # include <stdint.h> |
| # include <GL/eglew.h> |
| #elif defined(_WIN32) |
| /* |
| * If NOGDI is defined, wingdi.h won't be included by windows.h, and thus |
| * wglGetProcAddress won't be declared. It will instead be implicitly declared, |
| * potentially incorrectly, which we don't want. |
| */ |
| # if defined(NOGDI) |
| # undef NOGDI |
| # endif |
| # include <GL/wglew.h> |
| #elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) |
| # include <GL/glxew.h> |
| #endif |
| |
| #include <stddef.h> /* For size_t */ |
| |
| #if defined(GLEW_EGL) |
| #elif defined(GLEW_REGAL) |
| |
| /* In GLEW_REGAL mode we call direcly into the linked |
| libRegal.so glGetProcAddressREGAL for looking up |
| the GL function pointers. */ |
| |
| # undef glGetProcAddressREGAL |
| # ifdef WIN32 |
| extern void * __stdcall glGetProcAddressREGAL(const GLchar *name); |
| static void * (__stdcall * regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL; |
| # else |
| extern void * glGetProcAddressREGAL(const GLchar *name); |
| static void * (*regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL; |
| # endif |
| # define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL) |
| |
| #elif defined(__sgi) || defined (__sun) || defined(__HAIKU__) || defined(GLEW_APPLE_GLX) |
| #include <dlfcn.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| |
| void* dlGetProcAddress (const GLubyte* name) |
| { |
| static void* h = NULL; |
| static void* gpa; |
| |
| if (h == NULL) |
| { |
| if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; |
| gpa = dlsym(h, "glXGetProcAddress"); |
| } |
| |
| if (gpa != NULL) |
| return ((void*(*)(const GLubyte*))gpa)(name); |
| else |
| return dlsym(h, (const char*)name); |
| } |
| #endif /* __sgi || __sun || GLEW_APPLE_GLX */ |
| |
| #if defined(__APPLE__) |
| #include <stdlib.h> |
| #include <string.h> |
| #include <AvailabilityMacros.h> |
| |
| #ifdef MAC_OS_X_VERSION_10_3 |
| |
| #include <dlfcn.h> |
| |
| void* NSGLGetProcAddress (const GLubyte *name) |
| { |
| static void* image = NULL; |
| void* addr; |
| if (NULL == image) |
| { |
| image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); |
| } |
| if( !image ) return NULL; |
| addr = dlsym(image, (const char*)name); |
| if( addr ) return addr; |
| #ifdef GLEW_APPLE_GLX |
| return dlGetProcAddress( name ); // try next for glx symbols |
| #else |
| return NULL; |
| #endif |
| } |
| #else |
| |
| #include <mach-o/dyld.h> |
| |
| void* NSGLGetProcAddress (const GLubyte *name) |
| { |
| static const struct mach_header* image = NULL; |
| NSSymbol symbol; |
| char* symbolName; |
| if (NULL == image) |
| { |
| image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR); |
| } |
| /* prepend a '_' for the Unix C symbol mangling convention */ |
| symbolName = malloc(strlen((const char*)name) + 2); |
| strcpy(symbolName+1, (const char*)name); |
| symbolName[0] = '_'; |
| symbol = NULL; |
| /* if (NSIsSymbolNameDefined(symbolName)) |
| symbol = NSLookupAndBindSymbol(symbolName); */ |
| symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL; |
| free(symbolName); |
| if( symbol ) return NSAddressOfSymbol(symbol); |
| #ifdef GLEW_APPLE_GLX |
| return dlGetProcAddress( name ); // try next for glx symbols |
| #else |
| return NULL; |
| #endif |
| } |
| #endif /* MAC_OS_X_VERSION_10_3 */ |
| #endif /* __APPLE__ */ |
| |
| /* |
| * Define glewGetProcAddress. |
| */ |
| #if defined(GLEW_REGAL) |
| # define glewGetProcAddress(name) regalGetProcAddress((const GLchar *)name) |
| #elif defined(GLEW_OSMESA) |
| # define glewGetProcAddress(name) OSMesaGetProcAddress((const char *)name) |
| #elif defined(GLEW_EGL) |
| # define glewGetProcAddress(name) eglGetProcAddress((const char *)name) |
| #elif defined(_WIN32) |
| # define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name) |
| #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) |
| # define glewGetProcAddress(name) NSGLGetProcAddress(name) |
| #elif defined(__sgi) || defined(__sun) || defined(__HAIKU__) |
| # define glewGetProcAddress(name) dlGetProcAddress(name) |
| #elif defined(__ANDROID__) |
| # define glewGetProcAddress(name) NULL /* TODO */ |
| #elif defined(__native_client__) |
| # define glewGetProcAddress(name) NULL /* TODO */ |
| #else /* __linux */ |
| # define glewGetProcAddress(name) (*glXGetProcAddressARB)(name) |
| #endif |
| |
| /* |
| * Redefine GLEW_GET_VAR etc without const cast |
| */ |
| |
| #undef GLEW_GET_VAR |
| # define GLEW_GET_VAR(x) (x) |
| |
| #ifdef WGLEW_GET_VAR |
| # undef WGLEW_GET_VAR |
| # define WGLEW_GET_VAR(x) (x) |
| #endif /* WGLEW_GET_VAR */ |
| |
| #ifdef GLXEW_GET_VAR |
| # undef GLXEW_GET_VAR |
| # define GLXEW_GET_VAR(x) (x) |
| #endif /* GLXEW_GET_VAR */ |
| |
| #ifdef EGLEW_GET_VAR |
| # undef EGLEW_GET_VAR |
| # define EGLEW_GET_VAR(x) (x) |
| #endif /* EGLEW_GET_VAR */ |
| |
| /* |
| * GLEW, just like OpenGL or GLU, does not rely on the standard C library. |
| * These functions implement the functionality required in this file. |
| */ |
| |
| static GLuint _glewStrLen (const GLubyte* s) |
| { |
| GLuint i=0; |
| if (s == NULL) return 0; |
| while (s[i] != '\0') i++; |
| return i; |
| } |
| |
| static GLuint _glewStrCLen (const GLubyte* s, GLubyte c) |
| { |
| GLuint i=0; |
| if (s == NULL) return 0; |
| while (s[i] != '\0' && s[i] != c) i++; |
| return i; |
| } |
| |
| static GLuint _glewStrCopy(char *d, const char *s, char c) |
| { |
| GLuint i=0; |
| if (s == NULL) return 0; |
| while (s[i] != '\0' && s[i] != c) { d[i] = s[i]; i++; } |
| d[i] = '\0'; |
| return i; |
| } |
| |
| #if !defined(GLEW_OSMESA) |
| #if !defined(__APPLE__) || defined(GLEW_APPLE_GLX) |
| static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n) |
| { |
| GLuint i=0; |
| if(a == NULL || b == NULL) |
| return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE; |
| while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++; |
| return i == n ? GL_TRUE : GL_FALSE; |
| } |
| #endif |
| #endif |
| |
| static GLboolean _glewStrSame1 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) |
| { |
| while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t')) |
| { |
| (*a)++; |
| (*na)--; |
| } |
| if(*na >= nb) |
| { |
| GLuint i=0; |
| while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; |
| if(i == nb) |
| { |
| *a = *a + nb; |
| *na = *na - nb; |
| return GL_TRUE; |
| } |
| } |
| return GL_FALSE; |
| } |
| |
| static GLboolean _glewStrSame2 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) |
| { |
| if(*na >= nb) |
| { |
| GLuint i=0; |
| while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; |
| if(i == nb) |
| { |
| *a = *a + nb; |
| *na = *na - nb; |
| return GL_TRUE; |
| } |
| } |
| return GL_FALSE; |
| } |
| |
| static GLboolean _glewStrSame3 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) |
| { |
| if(*na >= nb) |
| { |
| GLuint i=0; |
| while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; |
| if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t')) |
| { |
| *a = *a + nb; |
| *na = *na - nb; |
| return GL_TRUE; |
| } |
| } |
| return GL_FALSE; |
| } |
| |
| /* |
| * Search for name in the extensions string. Use of strstr() |
| * is not sufficient because extension names can be prefixes of |
| * other extension names. Could use strtok() but the constant |
| * string returned by glGetString might be in read-only memory. |
| */ |
| #if !defined(GLEW_OSMESA) |
| #if !defined(__APPLE__) || defined(GLEW_APPLE_GLX) |
| static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end) |
| { |
| const GLubyte* p; |
| GLuint len = _glewStrLen((const GLubyte*)name); |
| p = start; |
| while (p < end) |
| { |
| GLuint n = _glewStrCLen(p, ' '); |
| if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; |
| p += n+1; |
| } |
| return GL_FALSE; |
| } |
| #endif |
| #endif |
| |
| PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL; |
| PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL; |
| PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL; |
| PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL; |
| |
| PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL; |
| PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL; |
| PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL; |
| PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL; |
| PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL; |
| PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL; |
| PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL; |
| PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL; |
| PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL; |
| PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL; |
| PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL; |
| PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL; |
| PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL; |
| PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL; |
| PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL; |
| PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL; |
| PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL; |
| PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL; |
| PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL; |
| PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL; |
| PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL; |
| PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL; |
| PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL; |
| PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL; |
| PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL; |
| PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL; |
| PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL; |
| PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL; |
| PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL; |
| PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL; |
| PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL; |
| PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL; |
| PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL; |
| PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL; |
| PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL; |
| PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL; |
| PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL; |
| PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL; |
| PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL; |
| PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL; |
| PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL; |
| PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL; |
| PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL; |
| PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL; |
| PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL; |
| PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL; |
| |
| PFNGLBLENDCOLORPROC __glewBlendColor = NULL; |
| PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL; |
| PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL; |
| PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL; |
| PFNGLFOGCOORDDPROC __glewFogCoordd = NULL; |
| PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL; |
| PFNGLFOGCOORDFPROC __glewFogCoordf = NULL; |
| PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL; |
| PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL; |
| PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL; |
| PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL; |
| PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL; |
| PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL; |
| PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL; |
| PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL; |
| PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL; |
| PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL; |
| PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL; |
| PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL; |
| PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL; |
| PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL; |
| PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL; |
| PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL; |
| PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL; |
| PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL; |
| PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL; |
| PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL; |
| PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL; |
| PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL; |
| PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL; |
| PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL; |
| PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL; |
| PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL; |
| PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL; |
| PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL; |
| PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL; |
| PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL; |
| PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL; |
| PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL; |
| PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL; |
| PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL; |
| PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL; |
| PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL; |
| PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL; |
| PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL; |
| PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL; |
| PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL; |
| |
| PFNGLBEGINQUERYPROC __glewBeginQuery = NULL; |
| PFNGLBINDBUFFERPROC __glewBindBuffer = NULL; |
| PFNGLBUFFERDATAPROC __glewBufferData = NULL; |
| PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL; |
| PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL; |
| PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL; |
| PFNGLENDQUERYPROC __glewEndQuery = NULL; |
| PFNGLGENBUFFERSPROC __glewGenBuffers = NULL; |
| PFNGLGENQUERIESPROC __glewGenQueries = NULL; |
| PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL; |
| PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL; |
| PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL; |
| PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL; |
| PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL; |
| PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL; |
| PFNGLISBUFFERPROC __glewIsBuffer = NULL; |
| PFNGLISQUERYPROC __glewIsQuery = NULL; |
| PFNGLMAPBUFFERPROC __glewMapBuffer = NULL; |
| PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL; |
| |
| PFNGLATTACHSHADERPROC __glewAttachShader = NULL; |
| PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL; |
| PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL; |
| PFNGLCOMPILESHADERPROC __glewCompileShader = NULL; |
| PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL; |
| PFNGLCREATESHADERPROC __glewCreateShader = NULL; |
| PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL; |
| PFNGLDELETESHADERPROC __glewDeleteShader = NULL; |
| PFNGLDETACHSHADERPROC __glewDetachShader = NULL; |
| PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL; |
| PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL; |
| PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL; |
| PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL; |
| PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL; |
| PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL; |
| PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL; |
| PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL; |
| PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL; |
| PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL; |
| PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL; |
| PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL; |
| PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL; |
| PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL; |
| PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL; |
| PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL; |
| PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL; |
| PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL; |
| PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL; |
| PFNGLISPROGRAMPROC __glewIsProgram = NULL; |
| PFNGLISSHADERPROC __glewIsShader = NULL; |
| PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL; |
| PFNGLSHADERSOURCEPROC __glewShaderSource = NULL; |
| PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL; |
| PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL; |
| PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL; |
| PFNGLUNIFORM1FPROC __glewUniform1f = NULL; |
| PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL; |
| PFNGLUNIFORM1IPROC __glewUniform1i = NULL; |
| PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL; |
| PFNGLUNIFORM2FPROC __glewUniform2f = NULL; |
| PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL; |
| PFNGLUNIFORM2IPROC __glewUniform2i = NULL; |
| PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL; |
| PFNGLUNIFORM3FPROC __glewUniform3f = NULL; |
| PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL; |
| PFNGLUNIFORM3IPROC __glewUniform3i = NULL; |
| PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL; |
| PFNGLUNIFORM4FPROC __glewUniform4f = NULL; |
| PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL; |
| PFNGLUNIFORM4IPROC __glewUniform4i = NULL; |
| PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL; |
| PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL; |
| PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL; |
| PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL; |
| PFNGLUSEPROGRAMPROC __glewUseProgram = NULL; |
| PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL; |
| PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL; |
| PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL; |
| PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL; |
| PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL; |
| PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL; |
| PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL; |
| PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL; |
| PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL; |
| PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL; |
| PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL; |
| PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL; |
| PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL; |
| PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL; |
| PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL; |
| PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL; |
| PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL; |
| PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL; |
| PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL; |
| PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL; |
| PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL; |
| PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL; |
| PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL; |
| PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL; |
| PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL; |
| PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL; |
| PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL; |
| PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL; |
| PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL; |
| PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL; |
| PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL; |
| PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL; |
| PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL; |
| PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL; |
| PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL; |
| PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL; |
| PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL; |
| PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL; |
| |
| PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL; |
| PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL; |
| PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL; |
| PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL; |
| PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL; |
| PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL; |
| |
| PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL; |
| PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL; |
| PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL; |
| PFNGLCLAMPCOLORPROC __glewClampColor = NULL; |
| PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL; |
| PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL; |
| PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL; |
| PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL; |
| PFNGLCOLORMASKIPROC __glewColorMaski = NULL; |
| PFNGLDISABLEIPROC __glewDisablei = NULL; |
| PFNGLENABLEIPROC __glewEnablei = NULL; |
| PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL; |
| PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL; |
| PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL; |
| PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL; |
| PFNGLGETSTRINGIPROC __glewGetStringi = NULL; |
| PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL; |
| PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL; |
| PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL; |
| PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL; |
| PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL; |
| PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL; |
| PFNGLISENABLEDIPROC __glewIsEnabledi = NULL; |
| PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL; |
| PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL; |
| PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL; |
| PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL; |
| PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL; |
| PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL; |
| PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL; |
| PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL; |
| PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL; |
| PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL; |
| PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL; |
| PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL; |
| PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL; |
| PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL; |
| PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL; |
| PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL; |
| PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL; |
| PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL; |
| PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL; |
| PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL; |
| PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL; |
| PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL; |
| PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL; |
| PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL; |
| PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL; |
| PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL; |
| PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL; |
| PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL; |
| PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL; |
| PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL; |
| PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL; |
| PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL; |
| |
| PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced = NULL; |
| PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced = NULL; |
| PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex = NULL; |
| PFNGLTEXBUFFERPROC __glewTexBuffer = NULL; |
| |
| PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture = NULL; |
| PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v = NULL; |
| PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v = NULL; |
| |
| PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor = NULL; |
| |
| PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei = NULL; |
| PFNGLBLENDEQUATIONIPROC __glewBlendEquationi = NULL; |
| PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei = NULL; |
| PFNGLBLENDFUNCIPROC __glewBlendFunci = NULL; |
| PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading = NULL; |
| |
| PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus = NULL; |
| PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage = NULL; |
| PFNGLGETNTEXIMAGEPROC __glewGetnTexImage = NULL; |
| PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv = NULL; |
| |
| PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC __glewMultiDrawArraysIndirectCount = NULL; |
| PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC __glewMultiDrawElementsIndirectCount = NULL; |
| PFNGLSPECIALIZESHADERPROC __glewSpecializeShader = NULL; |
| |
| PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL; |
| |
| PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD = NULL; |
| PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD = NULL; |
| PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD = NULL; |
| PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD = NULL; |
| |
| PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD = NULL; |
| PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD = NULL; |
| PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL; |
| PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL; |
| |
| PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewFramebufferSamplePositionsfvAMD = NULL; |
| PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC __glewGetFramebufferParameterfvAMD = NULL; |
| PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC __glewGetNamedFramebufferParameterfvAMD = NULL; |
| PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewNamedFramebufferSamplePositionsfvAMD = NULL; |
| |
| PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD = NULL; |
| |
| PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD = NULL; |
| PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD = NULL; |
| |
| PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD = NULL; |
| PFNGLGENNAMESAMDPROC __glewGenNamesAMD = NULL; |
| PFNGLISNAMEAMDPROC __glewIsNameAMD = NULL; |
| |
| PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD = NULL; |
| |
| PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL; |
| PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL; |
| PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL; |
| PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL; |
| PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL; |
| PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL; |
| PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL; |
| PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL; |
| PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL; |
| PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL; |
| PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL; |
| |
| PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD = NULL; |
| |
| PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD = NULL; |
| PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD = NULL; |
| |
| PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD = NULL; |
| |
| PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL; |
| PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL; |
| |
| PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE = NULL; |
| |
| PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE = NULL; |
| |
| PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE = NULL; |
| PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE = NULL; |
| PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE = NULL; |
| |
| PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE = NULL; |
| PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE = NULL; |
| PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE = NULL; |
| PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE = NULL; |
| PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE = NULL; |
| PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE = NULL; |
| PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE = NULL; |
| PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE = NULL; |
| PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE = NULL; |
| PFNGLISQUERYANGLEPROC __glewIsQueryANGLE = NULL; |
| PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE = NULL; |
| |
| PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE = NULL; |
| |
| PFNGLCOPYTEXTURELEVELSAPPLEPROC __glewCopyTextureLevelsAPPLE = NULL; |
| |
| PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL; |
| PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL; |
| PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL; |
| PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL; |
| PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL; |
| |
| PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL; |
| PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL; |
| PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL; |
| PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL; |
| PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL; |
| PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL; |
| PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL; |
| PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL; |
| |
| PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL; |
| PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL; |
| |
| PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC __glewRenderbufferStorageMultisampleAPPLE = NULL; |
| PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC __glewResolveMultisampleFramebufferAPPLE = NULL; |
| |
| PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE = NULL; |
| PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE = NULL; |
| PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE = NULL; |
| |
| PFNGLCLIENTWAITSYNCAPPLEPROC __glewClientWaitSyncAPPLE = NULL; |
| PFNGLDELETESYNCAPPLEPROC __glewDeleteSyncAPPLE = NULL; |
| PFNGLFENCESYNCAPPLEPROC __glewFenceSyncAPPLE = NULL; |
| PFNGLGETINTEGER64VAPPLEPROC __glewGetInteger64vAPPLE = NULL; |
| PFNGLGETSYNCIVAPPLEPROC __glewGetSyncivAPPLE = NULL; |
| PFNGLISSYNCAPPLEPROC __glewIsSyncAPPLE = NULL; |
| PFNGLWAITSYNCAPPLEPROC __glewWaitSyncAPPLE = NULL; |
| |
| PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL; |
| PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL; |
| |
| PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL; |
| PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL; |
| PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL; |
| PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL; |
| |
| PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL; |
| PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL; |
| PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL; |
| |
| PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE = NULL; |
| PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE = NULL; |
| PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE = NULL; |
| PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE = NULL; |
| PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE = NULL; |
| PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE = NULL; |
| PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE = NULL; |
| |
| PFNGLCLEARDEPTHFPROC __glewClearDepthf = NULL; |
| PFNGLDEPTHRANGEFPROC __glewDepthRangef = NULL; |
| PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat = NULL; |
| PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler = NULL; |
| PFNGLSHADERBINARYPROC __glewShaderBinary = NULL; |
| |
| PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion = NULL; |
| |
| PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB = NULL; |
| |
| PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance = NULL; |
| PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance = NULL; |
| PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance = NULL; |
| |
| PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB = NULL; |
| PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB = NULL; |
| PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB = NULL; |
| PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB = NULL; |
| PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB = NULL; |
| PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB = NULL; |
| PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB = NULL; |
| PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB = NULL; |
| PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB = NULL; |
| PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB = NULL; |
| PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB = NULL; |
| PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB = NULL; |
| PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB = NULL; |
| PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB = NULL; |
| PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB = NULL; |
| PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB = NULL; |
| |
| PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL; |
| PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL; |
| |
| PFNGLBUFFERSTORAGEPROC __glewBufferStorage = NULL; |
| |
| PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB = NULL; |
| |
| PFNGLCLEARBUFFERDATAPROC __glewClearBufferData = NULL; |
| PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData = NULL; |
| PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT = NULL; |
| PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT = NULL; |
| |
| PFNGLCLEARTEXIMAGEPROC __glewClearTexImage = NULL; |
| PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage = NULL; |
| |
| PFNGLCLIPCONTROLPROC __glewClipControl = NULL; |
| |
| PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL; |
| |
| PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute = NULL; |
| PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect = NULL; |
| |
| PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB = NULL; |
| |
| PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL; |
| |
| PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData = NULL; |
| |
| PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB = NULL; |
| PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB = NULL; |
| PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB = NULL; |
| PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB = NULL; |
| |
| PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit = NULL; |
| PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer = NULL; |
| PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus = NULL; |
| PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData = NULL; |
| PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData = NULL; |
| PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi = NULL; |
| PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv = NULL; |
| PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv = NULL; |
| PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv = NULL; |
| PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D = NULL; |
| PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D = NULL; |
| PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D = NULL; |
| PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData = NULL; |
| PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D = NULL; |
| PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D = NULL; |
| PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D = NULL; |
| PFNGLCREATEBUFFERSPROC __glewCreateBuffers = NULL; |
| PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers = NULL; |
| PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines = NULL; |
| PFNGLCREATEQUERIESPROC __glewCreateQueries = NULL; |
| PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers = NULL; |
| PFNGLCREATESAMPLERSPROC __glewCreateSamplers = NULL; |
| PFNGLCREATETEXTURESPROC __glewCreateTextures = NULL; |
| PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks = NULL; |
| PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays = NULL; |
| PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib = NULL; |
| PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib = NULL; |
| PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange = NULL; |
| PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap = NULL; |
| PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage = NULL; |
| PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v = NULL; |
| PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv = NULL; |
| PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv = NULL; |
| PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData = NULL; |
| PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv = NULL; |
| PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv = NULL; |
| PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv = NULL; |
| PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v = NULL; |
| PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv = NULL; |
| PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v = NULL; |
| PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv = NULL; |
| PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage = NULL; |
| PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv = NULL; |
| PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv = NULL; |
| PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv = NULL; |
| PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv = NULL; |
| PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv = NULL; |
| PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv = NULL; |
| PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v = NULL; |
| PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v = NULL; |
| PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv = NULL; |
| PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv = NULL; |
| PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv = NULL; |
| PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv = NULL; |
| PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData = NULL; |
| PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData = NULL; |
| PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer = NULL; |
| PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange = NULL; |
| PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData = NULL; |
| PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage = NULL; |
| PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData = NULL; |
| PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer = NULL; |
| PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers = NULL; |
| PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri = NULL; |
| PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer = NULL; |
| PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer = NULL; |
| PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture = NULL; |
| PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer = NULL; |
| PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage = NULL; |
| PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample = NULL; |
| PFNGLTEXTUREBUFFERPROC __glewTextureBuffer = NULL; |
| PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange = NULL; |
| PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv = NULL; |
| PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv = NULL; |
| PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf = NULL; |
| PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv = NULL; |
| PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri = NULL; |
| PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv = NULL; |
| PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D = NULL; |
| PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D = NULL; |
| PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample = NULL; |
| PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D = NULL; |
| PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample = NULL; |
| PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D = NULL; |
| PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D = NULL; |
| PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D = NULL; |
| PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase = NULL; |
| PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange = NULL; |
| PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer = NULL; |
| PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding = NULL; |
| PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat = NULL; |
| PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat = NULL; |
| PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat = NULL; |
| PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor = NULL; |
| PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer = NULL; |
| PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer = NULL; |
| PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers = NULL; |
| |
| PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL; |
| |
| PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB = NULL; |
| PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB = NULL; |
| PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB = NULL; |
| PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB = NULL; |
| |
| PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex = NULL; |
| PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex = NULL; |
| PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex = NULL; |
| PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL; |
| |
| PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect = NULL; |
| PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect = NULL; |
| |
| PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri = NULL; |
| PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv = NULL; |
| PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT = NULL; |
| PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT = NULL; |
| |
| PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL; |
| PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL; |
| PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL; |
| PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL; |
| PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL; |
| PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL; |
| PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL; |
| PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL; |
| PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL; |
| PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL; |
| PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL; |
| PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL; |
| PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL; |
| PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL; |
| PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL; |
| PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL; |
| PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL; |
| PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL; |
| PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL; |
| PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL; |
| |
| PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL; |
| PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL; |
| PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL; |
| PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL; |
| |
| PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary = NULL; |
| PFNGLPROGRAMBINARYPROC __glewProgramBinary = NULL; |
| PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri = NULL; |
| |
| PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage = NULL; |
| PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage = NULL; |
| |
| PFNGLSPECIALIZESHADERARBPROC __glewSpecializeShaderARB = NULL; |
| |
| PFNGLGETUNIFORMDVPROC __glewGetUniformdv = NULL; |
| PFNGLUNIFORM1DPROC __glewUniform1d = NULL; |
| PFNGLUNIFORM1DVPROC __glewUniform1dv = NULL; |
| PFNGLUNIFORM2DPROC __glewUniform2d = NULL; |
| PFNGLUNIFORM2DVPROC __glewUniform2dv = NULL; |
| PFNGLUNIFORM3DPROC __glewUniform3d = NULL; |
| PFNGLUNIFORM3DVPROC __glewUniform3dv = NULL; |
| PFNGLUNIFORM4DPROC __glewUniform4d = NULL; |
| PFNGLUNIFORM4DVPROC __glewUniform4dv = NULL; |
| PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv = NULL; |
| PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv = NULL; |
| PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv = NULL; |
| PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv = NULL; |
| PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv = NULL; |
| PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv = NULL; |
| PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv = NULL; |
| PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv = NULL; |
| PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv = NULL; |
| |
| PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB = NULL; |
| PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB = NULL; |
| PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB = NULL; |
| PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB = NULL; |
| PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB = NULL; |
| PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB = NULL; |
| PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB = NULL; |
| PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB = NULL; |
| PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB = NULL; |
| PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB = NULL; |
| PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB = NULL; |
| PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB = NULL; |
| PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB = NULL; |
| PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB = NULL; |
| PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB = NULL; |
| PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB = NULL; |
| PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB = NULL; |
| PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB = NULL; |
| PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB = NULL; |
| PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB = NULL; |
| PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB = NULL; |
| PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB = NULL; |
| PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB = NULL; |
| PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB = NULL; |
| PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB = NULL; |
| PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB = NULL; |
| PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB = NULL; |
| PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB = NULL; |
| PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB = NULL; |
| PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB = NULL; |
| PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB = NULL; |
| PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB = NULL; |
| PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB = NULL; |
| PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB = NULL; |
| PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB = NULL; |
| PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB = NULL; |
| |
| PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL; |
| PFNGLCOLORTABLEPROC __glewColorTable = NULL; |
| PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL; |
| PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL; |
| PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL; |
| PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL; |
| PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL; |
| PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL; |
| PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL; |
| PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL; |
| PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL; |
| PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL; |
| PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL; |
| PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL; |
| PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL; |
| PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL; |
| PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL; |
| PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL; |
| PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL; |
| PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL; |
| PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL; |
| PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL; |
| PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL; |
| PFNGLGETMINMAXPROC __glewGetMinmax = NULL; |
| PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL; |
| PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL; |
| PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL; |
| PFNGLHISTOGRAMPROC __glewHistogram = NULL; |
| PFNGLMINMAXPROC __glewMinmax = NULL; |
| PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL; |
| PFNGLRESETMINMAXPROC __glewResetMinmax = NULL; |
| PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL; |
| |
| PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB = NULL; |
| PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB = NULL; |
| |
| PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL; |
| PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL; |
| PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL; |
| |
| PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ = NULL; |
| |
| PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v = NULL; |
| |
| PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData = NULL; |
| PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData = NULL; |
| PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer = NULL; |
| PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer = NULL; |
| PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage = NULL; |
| PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage = NULL; |
| |
| PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL; |
| PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL; |
| |
| PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL; |
| PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL; |
| PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL; |
| PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL; |
| PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL; |
| |
| PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase = NULL; |
| PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange = NULL; |
| PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures = NULL; |
| PFNGLBINDSAMPLERSPROC __glewBindSamplers = NULL; |
| PFNGLBINDTEXTURESPROC __glewBindTextures = NULL; |
| PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers = NULL; |
| |
| PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect = NULL; |
| PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect = NULL; |
| |
| PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL; |
| |
| PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL; |
| PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL; |
| PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL; |
| PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL; |
| PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL; |
| PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL; |
| PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL; |
| PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL; |
| PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL; |
| PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL; |
| PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL; |
| PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL; |
| PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL; |
| PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL; |
| PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL; |
| PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL; |
| PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL; |
| PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL; |
| PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL; |
| PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL; |
| PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL; |
| PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL; |
| PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL; |
| PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL; |
| PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL; |
| PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL; |
| PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL; |
| PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL; |
| PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL; |
| PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL; |
| PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL; |
| PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL; |
| PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL; |
| PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL; |
| |
| PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL; |
| PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL; |
| PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL; |
| PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL; |
| PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL; |
| PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL; |
| PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL; |
| PFNGLISQUERYARBPROC __glewIsQueryARB = NULL; |
| |
| PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB = NULL; |
| |
| PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL; |
| PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL; |
| |
| PFNGLPOLYGONOFFSETCLAMPPROC __glewPolygonOffsetClamp = NULL; |
| |
| PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv = NULL; |
| PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex = NULL; |
| PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation = NULL; |
| PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex = NULL; |
| PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName = NULL; |
| PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv = NULL; |
| |
| PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL; |
| |
| PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB = NULL; |
| PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB = NULL; |
| PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB = NULL; |
| PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB = NULL; |
| PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB = NULL; |
| PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB = NULL; |
| PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB = NULL; |
| PFNGLGETNMAPIVARBPROC __glewGetnMapivARB = NULL; |
| PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB = NULL; |
| PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB = NULL; |
| PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB = NULL; |
| PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB = NULL; |
| PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB = NULL; |
| PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB = NULL; |
| PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB = NULL; |
| PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB = NULL; |
| PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB = NULL; |
| PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB = NULL; |
| PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB = NULL; |
| PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB = NULL; |
| |
| PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB = NULL; |
| PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB = NULL; |
| |
| PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB = NULL; |
| |
| PFNGLBINDSAMPLERPROC __glewBindSampler = NULL; |
| PFNGLDELETESAMPLERSPROC __glewDeleteSamplers = NULL; |
| PFNGLGENSAMPLERSPROC __glewGenSamplers = NULL; |
| PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv = NULL; |
| PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv = NULL; |
| PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv = NULL; |
| PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv = NULL; |
| PFNGLISSAMPLERPROC __glewIsSampler = NULL; |
| PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv = NULL; |
| PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv = NULL; |
| PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf = NULL; |
| PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv = NULL; |
| PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri = NULL; |
| PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv = NULL; |
| |
| PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram = NULL; |
| PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline = NULL; |
| PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv = NULL; |
| PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines = NULL; |
| PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines = NULL; |
| PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog = NULL; |
| PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv = NULL; |
| PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline = NULL; |
| PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d = NULL; |
| PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv = NULL; |
| PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f = NULL; |
| PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv = NULL; |
| PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i = NULL; |
| PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv = NULL; |
| PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui = NULL; |
| PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv = NULL; |
| PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d = NULL; |
| PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv = NULL; |
| PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f = NULL; |
| PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv = NULL; |
| PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i = NULL; |
| PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv = NULL; |
| PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui = NULL; |
| PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv = NULL; |
| PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d = NULL; |
| PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv = NULL; |
| PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f = NULL; |
| PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv = NULL; |
| PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i = NULL; |
| PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv = NULL; |
| PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui = NULL; |
| PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv = NULL; |
| PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d = NULL; |
| PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv = NULL; |
| PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f = NULL; |
| PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv = NULL; |
| PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i = NULL; |
| PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv = NULL; |
| PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui = NULL; |
| PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv = NULL; |
| PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv = NULL; |
| PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv = NULL; |
| PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv = NULL; |
| PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv = NULL; |
| PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv = NULL; |
| PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv = NULL; |
| PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv = NULL; |
| PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv = NULL; |
| PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv = NULL; |
| PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv = NULL; |
| PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv = NULL; |
| PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv = NULL; |
| PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv = NULL; |
| PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv = NULL; |
| PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv = NULL; |
| PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv = NULL; |
| PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv = NULL; |
| PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv = NULL; |
| PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages = NULL; |
| PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline = NULL; |
| |
| PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv = NULL; |
| |
| PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture = NULL; |
| PFNGLMEMORYBARRIERPROC __glewMemoryBarrier = NULL; |
| |
| PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL; |
| PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL; |
| PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL; |
| PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL; |
| PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL; |
| PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL; |
| PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL; |
| PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL; |
| PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL; |
| PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL; |
| PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL; |
| PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL; |
| PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL; |
| PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL; |
| PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL; |
| PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL; |
| PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL; |
| PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL; |
| PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL; |
| PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL; |
| PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL; |
| PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL; |
| PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL; |
| PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL; |
| PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL; |
| PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL; |
| PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL; |
| PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL; |
| PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL; |
| PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL; |
| PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL; |
| PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL; |
| PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL; |
| PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL; |
| PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL; |
| PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL; |
| PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL; |
| PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL; |
| PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL; |
| |
| PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding = NULL; |
| |
| PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName = NULL; |
| PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName = NULL; |
| PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv = NULL; |
| PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv = NULL; |
| PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex = NULL; |
| PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation = NULL; |
| PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv = NULL; |
| PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv = NULL; |
| |
| PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB = NULL; |
| PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB = NULL; |
| PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB = NULL; |
| PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB = NULL; |
| PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB = NULL; |
| PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB = NULL; |
| |
| PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB = NULL; |
| |
| PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB = NULL; |
| |
| PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL; |
| PFNGLDELETESYNCPROC __glewDeleteSync = NULL; |
| PFNGLFENCESYNCPROC __glewFenceSync = NULL; |
| PFNGLGETINTEGER64VPROC __glewGetInteger64v = NULL; |
| PFNGLGETSYNCIVPROC __glewGetSynciv = NULL; |
| PFNGLISSYNCPROC __glewIsSync = NULL; |
| PFNGLWAITSYNCPROC __glewWaitSync = NULL; |
| |
| PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv = NULL; |
| PFNGLPATCHPARAMETERIPROC __glewPatchParameteri = NULL; |
| |
| PFNGLTEXTUREBARRIERPROC __glewTextureBarrier = NULL; |
| |
| PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL; |
| |
| PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange = NULL; |
| PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT = NULL; |
| |
| PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL; |
| PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL; |
| PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL; |
| PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL; |
| PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL; |
| PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL; |
| PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL; |
| |
| PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv = NULL; |
| PFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL; |
| PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL; |
| PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL; |
| |
| PFNGLTEXSTORAGE1DPROC __glewTexStorage1D = NULL; |
| PFNGLTEXSTORAGE2DPROC __glewTexStorage2D = NULL; |
| PFNGLTEXSTORAGE3DPROC __glewTexStorage3D = NULL; |
| |
| PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample = NULL; |
| PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample = NULL; |
| PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT = NULL; |
| PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT = NULL; |
| |
| PFNGLTEXTUREVIEWPROC __glewTextureView = NULL; |
| |
| PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL; |
| PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL; |
| PFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL; |
| |
| PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback = NULL; |
| PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks = NULL; |
| PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback = NULL; |
| PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks = NULL; |
| PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback = NULL; |
| PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback = NULL; |
| PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback = NULL; |
| |
| PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed = NULL; |
| PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream = NULL; |
| PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed = NULL; |
| PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv = NULL; |
| |
| PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced = NULL; |
| PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced = NULL; |
| |
| PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL; |
| PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL; |
| PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL; |
| PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL; |
| |
| PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL; |
| PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL; |
| PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName = NULL; |
| PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv = NULL; |
| PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName = NULL; |
| PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv = NULL; |
| PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL; |
| PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex = NULL; |
| PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices = NULL; |
| PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding = NULL; |
| |
| PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL; |
| PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL; |
| PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL; |
| PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL; |
| |
| PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv = NULL; |
| PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d = NULL; |
| PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv = NULL; |
| PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d = NULL; |
| PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv = NULL; |
| PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d = NULL; |
| PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv = NULL; |
| PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d = NULL; |
| PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv = NULL; |
| PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer = NULL; |
| |
| PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer = NULL; |
| PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT = NULL; |
| PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT = NULL; |
| PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT = NULL; |
| PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT = NULL; |
| PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT = NULL; |
| PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT = NULL; |
| PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding = NULL; |
| PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat = NULL; |
| PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat = NULL; |
| PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat = NULL; |
| PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor = NULL; |
| |
| PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL; |
| PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL; |
| PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL; |
| PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL; |
| PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL; |
| PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL; |
| PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL; |
| PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL; |
| PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL; |
| PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL; |
| |
| PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL; |
| PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL; |
| PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL; |
| PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL; |
| PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL; |
| PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL; |
| PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL; |
| PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL; |
| PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL; |
| PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL; |
| PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL; |
| |
| PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL; |
| PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL; |
| PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL; |
| PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL; |
| PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL; |
| PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL; |
| PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL; |
| PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL; |
| PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL; |
| PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL; |
| PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL; |
| PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL; |
| PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL; |
| PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL; |
| PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL; |
| PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL; |
| PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL; |
| PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL; |
| PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL; |
| PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL; |
| PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL; |
| PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL; |
| PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL; |
| PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL; |
| PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL; |
| PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL; |
| PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL; |
| PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL; |
| PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL; |
| PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL; |
| PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL; |
| PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL; |
| PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL; |
| PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL; |
| PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL; |
| PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL; |
| PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL; |
| PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL; |
| PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL; |
| PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL; |
| PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL; |
| PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL; |
| PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL; |
| PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL; |
| PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL; |
| PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL; |
| PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL; |
| PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL; |
| PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL; |
| PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL; |
| PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL; |
| PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL; |
| PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL; |
| PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL; |
| PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL; |
| PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL; |
| PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL; |
| PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL; |
| PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL; |
| PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL; |
| PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL; |
| PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL; |
| |
| PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL; |
| PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL; |
| PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL; |
| |
| PFNGLCOLORP3UIPROC __glewColorP3ui = NULL; |
| PFNGLCOLORP3UIVPROC __glewColorP3uiv = NULL; |
| PFNGLCOLORP4UIPROC __glewColorP4ui = NULL; |
| PFNGLCOLORP4UIVPROC __glewColorP4uiv = NULL; |
| PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui = NULL; |
| PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv = NULL; |
| PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui = NULL; |
| PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv = NULL; |
| PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui = NULL; |
| PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv = NULL; |
| PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui = NULL; |
| PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv = NULL; |
| PFNGLNORMALP3UIPROC __glewNormalP3ui = NULL; |
| PFNGLNORMALP3UIVPROC __glewNormalP3uiv = NULL; |
| PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui = NULL; |
| PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv = NULL; |
| PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui = NULL; |
| PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv = NULL; |
| PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui = NULL; |
| PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv = NULL; |
| PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui = NULL; |
| PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv = NULL; |
| PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui = NULL; |
| PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv = NULL; |
| PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui = NULL; |
| PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv = NULL; |
| PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui = NULL; |
| PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv = NULL; |
| PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui = NULL; |
| PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv = NULL; |
| PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui = NULL; |
| PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv = NULL; |
| PFNGLVERTEXP2UIPROC __glewVertexP2ui = NULL; |
| PFNGLVERTEXP2UIVPROC __glewVertexP2uiv = NULL; |
| PFNGLVERTEXP3UIPROC __glewVertexP3ui = NULL; |
| PFNGLVERTEXP3UIVPROC __glewVertexP3uiv = NULL; |
| PFNGLVERTEXP4UIPROC __glewVertexP4ui = NULL; |
| PFNGLVERTEXP4UIVPROC __glewVertexP4uiv = NULL; |
| |
| PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv = NULL; |
| PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed = NULL; |
| PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v = NULL; |
| PFNGLGETFLOATI_VPROC __glewGetFloati_v = NULL; |
| PFNGLSCISSORARRAYVPROC __glewScissorArrayv = NULL; |
| PFNGLSCISSORINDEXEDPROC __glewScissorIndexed = NULL; |
| PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv = NULL; |
| PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv = NULL; |
| PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf = NULL; |
| PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv = NULL; |
| |
| PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL; |
| PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL; |
| PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL; |
| PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL; |
| PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL; |
| PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL; |
| PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL; |
| PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL; |
| PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL; |
| PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL; |
| PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL; |
| PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL; |
| PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL; |
| PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL; |
| PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL; |
| PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL; |
| |
| PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL; |
| |
| PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL; |
| PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL; |
| PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL; |
| |
| PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL; |
| PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL; |
| PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL; |
| PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL; |
| |
| PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL; |
| PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL; |
| PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL; |
| PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL; |
| PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL; |
| PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL; |
| PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL; |
| PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL; |
| PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL; |
| PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL; |
| PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL; |
| PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL; |
| PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL; |
| PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL; |
| |
| PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL; |
| PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL; |
| |
| PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI = NULL; |
| PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI = NULL; |
| |
| PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL; |
| PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL; |
| |
| PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL; |
| PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL; |
| PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL; |
| PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL; |
| PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL; |
| PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL; |
| PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL; |
| PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL; |
| PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL; |
| PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL; |
| PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL; |
| PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL; |
| |
| PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL; |
| PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL; |
| PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL; |
| |
| PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL; |
| PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL; |
| PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL; |
| PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL; |
| PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL; |
| PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL; |
| PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL; |
| PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL; |
| PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL; |
| PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL; |
| PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL; |
| PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL; |
| PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL; |
| PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI = NULL; |
| PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI = NULL; |
| PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI = NULL; |
| PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI = NULL; |
| PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI = NULL; |
| PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI = NULL; |
| PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI = NULL; |
| PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI = NULL; |
| PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL; |
| PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL; |
| PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL; |
| PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL; |
| PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL; |
| PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL; |
| PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL; |
| PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL; |
| PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL; |
| PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL; |
| PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL; |
| PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL; |
| PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL; |
| PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL; |
| PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL; |
| PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL; |
| PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL; |
| PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL; |
| PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL; |
| PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL; |
| PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL; |
| PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL; |
| PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL; |
| PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL; |
| |
| PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC __glewDrawArraysInstancedBaseInstanceEXT = NULL; |
| PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseInstanceEXT = NULL; |
| PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseVertexBaseInstanceEXT = NULL; |
| |
| PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL; |
| PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL; |
| PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL; |
| |
| PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL; |
| |
| PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL; |
| |
| PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC __glewBindFragDataLocationIndexedEXT = NULL; |
| PFNGLGETFRAGDATAINDEXEXTPROC __glewGetFragDataIndexEXT = NULL; |
| PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC __glewGetProgramResourceLocationIndexEXT = NULL; |
| |
| PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL; |
| |
| PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL; |
| |
| PFNGLBUFFERSTORAGEEXTPROC __glewBufferStorageEXT = NULL; |
| PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT = NULL; |
| |
| PFNGLCLEARTEXIMAGEEXTPROC __glewClearTexImageEXT = NULL; |
| PFNGLCLEARTEXSUBIMAGEEXTPROC __glewClearTexSubImageEXT = NULL; |
| |
| PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL; |
| PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL; |
| |
| PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL; |
| PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL; |
| |
| PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL; |
| PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL; |
| PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL; |
| PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL; |
| PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL; |
| PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL; |
| PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL; |
| PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL; |
| PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL; |
| PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL; |
| PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL; |
| PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL; |
| PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL; |
| |
| PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL; |
| PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL; |
| |
| PFNGLCOPYIMAGESUBDATAEXTPROC __glewCopyImageSubDataEXT = NULL; |
| |
| PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL; |
| PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL; |
| PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL; |
| PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL; |
| PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL; |
| |
| PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL; |
| PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL; |
| |
| PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT = NULL; |
| PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT = NULL; |
| |
| PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT = NULL; |
| PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT = NULL; |
| PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT = NULL; |
| |
| PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL; |
| |
| PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL; |
| PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL; |
| PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL; |
| PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL; |
| PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL; |
| PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL; |
| PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL; |
| PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL; |
| PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL; |
| PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL; |
| PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL; |
| PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL; |
| PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL; |
| PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL; |
| PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL; |
| PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL; |
| PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL; |
| PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL; |
| PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL; |
| PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL; |
| PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL; |
| PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL; |
| PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL; |
| PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL; |
| PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL; |
| PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL; |
| PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT = NULL; |
| PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT = NULL; |
| PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT = NULL; |
| PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL; |
| PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT = NULL; |
| PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT = NULL; |
| PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT = NULL; |
| PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT = NULL; |
| PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL; |
| PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL; |
| PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL; |
| PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL; |
| PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL; |
| PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL; |
| PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL; |
| PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL; |
| PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT = NULL; |
| PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL; |
| PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT = NULL; |
| PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL; |
| PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL; |
| PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL; |
| PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL; |
| PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL; |
| PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL; |
| PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL; |
| PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL; |
| PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL; |
| PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL; |
| PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL; |
| PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL; |
| PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL; |
| PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL; |
| PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL; |
| PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL; |
| PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL; |
| PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL; |
| PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL; |
| PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL; |
| PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL; |
| PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL; |
| PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL; |
| PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL; |
| PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL; |
| PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT = NULL; |
| PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL; |
| PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL; |
| PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL; |
| PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL; |
| PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL; |
| PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL; |
| PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL; |
| PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT = NULL; |
| PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT = NULL; |
| PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT = NULL; |
| PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT = NULL; |
| PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL; |
| PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT = NULL; |
| PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL; |
| PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL; |
| PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL; |
| PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL; |
| PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL; |
| PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL; |
| PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL; |
| PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL; |
| PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL; |
| PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL; |
| PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL; |
| PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL; |
| PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL; |
| PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL; |
| PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL; |
| PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL; |
| PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL; |
| PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL; |
| PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL; |
| PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL; |
| PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL; |
| PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL; |
| PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL; |
| PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL; |
| PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL; |
| PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL; |
| PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL; |
| PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL; |
| PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL; |
| PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL; |
| PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL; |
| PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL; |
| PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL; |
| PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL; |
| PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL; |
| PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL; |
| PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL; |
| PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL; |
| PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL; |
| PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL; |
| PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL; |
| PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL; |
| PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL; |
| PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL; |
| PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL; |
| PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL; |
| PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT = NULL; |
| PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL; |
| PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL; |
| PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL; |
| PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL; |
| PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL; |
| PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL; |
| PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL; |
| PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL; |
| PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL; |
| PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL; |
| PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL; |
| PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL; |
| PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL; |
| PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL; |
| PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL; |
| PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL; |
| PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL; |
| PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL; |
| PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL; |
| PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL; |
| PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL; |
| PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL; |
| PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL; |
| PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL; |
| PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL; |
| PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL; |
| PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL; |
| PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL; |
| PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL; |
| PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL; |
| PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL; |
| PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL; |
| PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL; |
| PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL; |
| PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL; |
| PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL; |
| PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL; |
| PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL; |
| PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL; |
| PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL; |
| PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL; |
| PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL; |
| PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL; |
| PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL; |
| PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL; |
| PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL; |
| PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL; |
| PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL; |
| PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL; |
| PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL; |
| PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL; |
| PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL; |
| PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL; |
| PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL; |
| PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL; |
| PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL; |
| PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL; |
| PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL; |
| PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL; |
| PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL; |
| PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL; |
| PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL; |
| PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL; |
| PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL; |
| PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL; |
| PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL; |
| PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL; |
| PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL; |
| PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL; |
| PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL; |
| PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL; |
| PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT = NULL; |
| PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT = NULL; |
| PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT = NULL; |
| PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT = NULL; |
| PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT = NULL; |
| PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT = NULL; |
| PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT = NULL; |
| PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT = NULL; |
| PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT = NULL; |
| PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT = NULL; |
| PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT = NULL; |
| PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT = NULL; |
| |
| PFNGLDISCARDFRAMEBUFFEREXTPROC __glewDiscardFramebufferEXT = NULL; |
| |
| PFNGLDRAWBUFFERSEXTPROC __glewDrawBuffersEXT = NULL; |
| |
| PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL; |
| PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL; |
| PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL; |
| PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL; |
| PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL; |
| PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL; |
| |
| PFNGLBLENDEQUATIONSEPARATEIEXTPROC __glewBlendEquationSeparateiEXT = NULL; |
| PFNGLBLENDEQUATIONIEXTPROC __glewBlendEquationiEXT = NULL; |
| PFNGLBLENDFUNCSEPARATEIEXTPROC __glewBlendFuncSeparateiEXT = NULL; |
| PFNGLBLENDFUNCIEXTPROC __glewBlendFunciEXT = NULL; |
| PFNGLCOLORMASKIEXTPROC __glewColorMaskiEXT = NULL; |
| PFNGLDISABLEIEXTPROC __glewDisableiEXT = NULL; |
| PFNGLENABLEIEXTPROC __glewEnableiEXT = NULL; |
| PFNGLISENABLEDIEXTPROC __glewIsEnablediEXT = NULL; |
| |
| PFNGLDRAWELEMENTSBASEVERTEXEXTPROC __glewDrawElementsBaseVertexEXT = NULL; |
| PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC __glewDrawElementsInstancedBaseVertexEXT = NULL; |
| PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC __glewDrawRangeElementsBaseVertexEXT = NULL; |
| PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC __glewMultiDrawElementsBaseVertexEXT = NULL; |
| |
| PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL; |
| PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL; |
| |
| PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL; |
| |
| PFNGLBUFFERSTORAGEEXTERNALEXTPROC __glewBufferStorageExternalEXT = NULL; |
| PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC __glewNamedBufferStorageExternalEXT = NULL; |
| |
| PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL; |
| PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL; |
| PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL; |
| PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL; |
| PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL; |
| |
| PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL; |
| PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL; |
| PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL; |
| PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL; |
| PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL; |
| PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL; |
| PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL; |
| PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL; |
| PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL; |
| PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL; |
| PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL; |
| PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL; |
| PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL; |
| PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL; |
| PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL; |
| PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL; |
| PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL; |
| PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL; |
| |
| PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL; |
| |
| PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL; |
| |
| PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL; |
| PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL; |
| PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL; |
| PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL; |
| PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL; |
| PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL; |
| PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL; |
| PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL; |
| PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL; |
| PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL; |
| PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL; |
| PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL; |
| PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL; |
| PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL; |
| PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL; |
| PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL; |
| PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL; |
| |
| PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL; |
| PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL; |
| PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL; |
| |
| PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL; |
| PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL; |
| |
| PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL; |
| PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL; |
| PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL; |
| PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL; |
| PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL; |
| PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL; |
| PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL; |
| PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL; |
| PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL; |
| PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL; |
| PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL; |
| PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL; |
| PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL; |
| PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL; |
| PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL; |
| PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL; |
| PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL; |
| PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL; |
| PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL; |
| PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL; |
| PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL; |
| PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL; |
| PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL; |
| PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL; |
| PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL; |
| PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL; |
| PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL; |
| PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL; |
| PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL; |
| PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL; |
| PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL; |
| PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL; |
| PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL; |
| PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL; |
| |
| PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL; |
| PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL; |
| PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL; |
| PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL; |
| PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL; |
| PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL; |
| PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL; |
| PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL; |
| PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL; |
| PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL; |
| |
| PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL; |
| |
| PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL; |
| |
| PFNGLVERTEXATTRIBDIVISOREXTPROC __glewVertexAttribDivisorEXT = NULL; |
| |
| PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL; |
| PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL; |
| PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL; |
| |
| PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC __glewFlushMappedBufferRangeEXT = NULL; |
| PFNGLMAPBUFFERRANGEEXTPROC __glewMapBufferRangeEXT = NULL; |
| |
| PFNGLBUFFERSTORAGEMEMEXTPROC __glewBufferStorageMemEXT = NULL; |
| PFNGLCREATEMEMORYOBJECTSEXTPROC __glewCreateMemoryObjectsEXT = NULL; |
| PFNGLDELETEMEMORYOBJECTSEXTPROC __glewDeleteMemoryObjectsEXT = NULL; |
| PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC __glewGetMemoryObjectParameterivEXT = NULL; |
| PFNGLGETUNSIGNEDBYTEI_VEXTPROC __glewGetUnsignedBytei_vEXT = NULL; |
| PFNGLGETUNSIGNEDBYTEVEXTPROC __glewGetUnsignedBytevEXT = NULL; |
| PFNGLISMEMORYOBJECTEXTPROC __glewIsMemoryObjectEXT = NULL; |
| PFNGLMEMORYOBJECTPARAMETERIVEXTPROC __glewMemoryObjectParameterivEXT = NULL; |
| PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC __glewNamedBufferStorageMemEXT = NULL; |
| PFNGLTEXSTORAGEMEM1DEXTPROC __glewTexStorageMem1DEXT = NULL; |
| PFNGLTEXSTORAGEMEM2DEXTPROC __glewTexStorageMem2DEXT = NULL; |
| PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC __glewTexStorageMem2DMultisampleEXT = NULL; |
| PFNGLTEXSTORAGEMEM3DEXTPROC __glewTexStorageMem3DEXT = NULL; |
| PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC __glewTexStorageMem3DMultisampleEXT = NULL; |
| PFNGLTEXTURESTORAGEMEM1DEXTPROC __glewTextureStorageMem1DEXT = NULL; |
| PFNGLTEXTURESTORAGEMEM2DEXTPROC __glewTextureStorageMem2DEXT = NULL; |
| PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC __glewTextureStorageMem2DMultisampleEXT = NULL; |
| PFNGLTEXTURESTORAGEMEM3DEXTPROC __glewTextureStorageMem3DEXT = NULL; |
| PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC __glewTextureStorageMem3DMultisampleEXT = NULL; |
| |
| PFNGLIMPORTMEMORYFDEXTPROC __glewImportMemoryFdEXT = NULL; |
| |
| PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC __glewImportMemoryWin32HandleEXT = NULL; |
| PFNGLIMPORTMEMORYWIN32NAMEEXTPROC __glewImportMemoryWin32NameEXT = NULL; |
| |
| PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL; |
| PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL; |
| |
| PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC __glewMultiDrawArraysIndirectEXT = NULL; |
| PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC __glewMultiDrawElementsIndirectEXT = NULL; |
| |
| PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL; |
| PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL; |
| |
| PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC __glewFramebufferTexture2DMultisampleEXT = NULL; |
| |
| PFNGLDRAWBUFFERSINDEXEDEXTPROC __glewDrawBuffersIndexedEXT = NULL; |
| PFNGLGETINTEGERI_VEXTPROC __glewGetIntegeri_vEXT = NULL; |
| PFNGLREADBUFFERINDEXEDEXTPROC __glewReadBufferIndexedEXT = NULL; |
| |
| PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL; |
| PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL; |
| PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL; |
| PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL; |
| |
| PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL; |
| PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL; |
| PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL; |
| PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL; |
| PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL; |
| PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL; |
| |
| PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL; |
| PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL; |
| |
| PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL; |
| |
| PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT = NULL; |
| |
| PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL; |
| |
| PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV = NULL; |
| PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV = NULL; |
| PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV = NULL; |
| PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT = NULL; |
| |
| PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL; |
| PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL; |
| |
| PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL; |
| PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL; |
| PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL; |
| PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL; |
| PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL; |
| PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL; |
| PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL; |
| PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL; |
| PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL; |
| PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL; |
| PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL; |
| PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL; |
| PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL; |
| PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL; |
| PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL; |
| PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL; |
| PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL; |
| |
| PFNGLDELETESEMAPHORESEXTPROC __glewDeleteSemaphoresEXT = NULL; |
| PFNGLGENSEMAPHORESEXTPROC __glewGenSemaphoresEXT = NULL; |
| PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC __glewGetSemaphoreParameterui64vEXT = NULL; |
| PFNGLISSEMAPHOREEXTPROC __glewIsSemaphoreEXT = NULL; |
| PFNGLSEMAPHOREPARAMETERUI64VEXTPROC __glewSemaphoreParameterui64vEXT = NULL; |
| PFNGLSIGNALSEMAPHOREEXTPROC __glewSignalSemaphoreEXT = NULL; |
| PFNGLWAITSEMAPHOREEXTPROC __glewWaitSemaphoreEXT = NULL; |
| |
| PFNGLIMPORTSEMAPHOREFDEXTPROC __glewImportSemaphoreFdEXT = NULL; |
| |
| PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC __glewImportSemaphoreWin32HandleEXT = NULL; |
| PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC __glewImportSemaphoreWin32NameEXT = NULL; |
| |
| PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT = NULL; |
| PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT = NULL; |
| PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT = NULL; |
| |
| PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT = NULL; |
| PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT = NULL; |
| |
| PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC __glewClearPixelLocalStorageuiEXT = NULL; |
| PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewFramebufferPixelLocalStorageSizeEXT = NULL; |
| PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewGetFramebufferPixelLocalStorageSizeEXT = NULL; |
| |
| PFNGLTEXPAGECOMMITMENTEXTPROC __glewTexPageCommitmentEXT = NULL; |
| PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT = NULL; |
| |
| PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL; |
| |
| PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL; |
| PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL; |
| PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL; |
| |
| PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL; |
| |
| PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL; |
| |
| PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL; |
| |
| PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL; |
| PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL; |
| PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL; |
| PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL; |
| PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL; |
| PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL; |
| |
| PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL; |
| PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL; |
| PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL; |
| PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL; |
| PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL; |
| PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL; |
| |
| PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL; |
| |
| PFNGLTEXSTORAGE1DEXTPROC __glewTexStorage1DEXT = NULL; |
| PFNGLTEXSTORAGE2DEXTPROC __glewTexStorage2DEXT = NULL; |
| PFNGLTEXSTORAGE3DEXTPROC __glewTexStorage3DEXT = NULL; |
| PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL; |
| PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL; |
| PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL; |
| |
| PFNGLTEXTUREVIEWEXTPROC __glewTextureViewEXT = NULL; |
| |
| PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL; |
| PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL; |
| |
| PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL; |
| PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL; |
| PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL; |
| PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL; |
| PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL; |
| PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL; |
| PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL; |
| |
| PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL; |
| PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL; |
| PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL; |
| PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL; |
| PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL; |
| PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL; |
| PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL; |
| PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL; |
| |
| PFNGLBINDARRAYSETEXTPROC __glewBindArraySetEXT = NULL; |
| PFNGLCREATEARRAYSETEXTPROC __glewCreateArraySetExt = NULL; |
| PFNGLDELETEARRAYSETSEXTPROC __glewDeleteArraySetsEXT = NULL; |
| |
| PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT = NULL; |
| PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT = NULL; |
| PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT = NULL; |
| PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT = NULL; |
| PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT = NULL; |
| PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT = NULL; |
| PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT = NULL; |
| PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT = NULL; |
| PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT = NULL; |
| PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT = NULL; |
| PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT = NULL; |
| |
| PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL; |
| PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL; |
| PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL; |
| PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL; |
| PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL; |
| PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL; |
| PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL; |
| PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL; |
| PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL; |
| PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL; |
| PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL; |
| PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL; |
| PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL; |
| PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL; |
| PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL; |
| PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL; |
| PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL; |
| PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL; |
| PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL; |
| PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL; |
| PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL; |
| PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL; |
| PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL; |
| PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL; |
| PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL; |
| PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL; |
| PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL; |
| PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL; |
| PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL; |
| PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL; |
| PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL; |
| PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL; |
| PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL; |
| PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL; |
| PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL; |
| PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL; |
| PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL; |
| PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL; |
| PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL; |
| PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL; |
| PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL; |
| PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL; |
| |
| PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL; |
| PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL; |
| PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL; |
| |
| PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC __glewAcquireKeyedMutexWin32EXT = NULL; |
| PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC __glewReleaseKeyedMutexWin32EXT = NULL; |
| |
| PFNGLWINDOWRECTANGLESEXTPROC __glewWindowRectanglesEXT = NULL; |
| |
| PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT = NULL; |
| |
| PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL; |
| |
| PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL; |
| |
| PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL; |
| PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL; |
| PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL; |
| PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL; |
| PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL; |
| PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL; |
| |
| PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL; |
| PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL; |
| |
| PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL; |
| PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL; |
| PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL; |
| PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL; |
| PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL; |
| PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL; |
| PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL; |
| PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL; |
| |
| PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL = NULL; |
| PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL = NULL; |
| PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL = NULL; |
| |
| PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL; |
| PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL; |
| PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL; |
| PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL; |
| |
| PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL = NULL; |
| PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL = NULL; |
| PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL = NULL; |
| PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL = NULL; |
| PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL = NULL; |
| PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL = NULL; |
| PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL = NULL; |
| PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL = NULL; |
| PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL = NULL; |
| PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL = NULL; |
| |
| PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL; |
| PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL; |
| |
| PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR = NULL; |
| |
| PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback = NULL; |
| PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl = NULL; |
| PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert = NULL; |
| PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog = NULL; |
| PFNGLGETOBJECTLABELPROC __glewGetObjectLabel = NULL; |
| PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel = NULL; |
| PFNGLOBJECTLABELPROC __glewObjectLabel = NULL; |
| PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel = NULL; |
| PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup = NULL; |
| PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup = NULL; |
| |
| PFNGLMAXSHADERCOMPILERTHREADSKHRPROC __glewMaxShaderCompilerThreadsKHR = NULL; |
| |
| PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv = NULL; |
| PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv = NULL; |
| PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv = NULL; |
| PFNGLREADNPIXELSPROC __glewReadnPixels = NULL; |
| |
| PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled = NULL; |
| PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion = NULL; |
| PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion = NULL; |
| PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion = NULL; |
| PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion = NULL; |
| |
| PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL; |
| |
| PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL; |
| PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL; |
| PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL; |
| PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL; |
| PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL; |
| PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL; |
| PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL; |
| PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL; |
| PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL; |
| PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL; |
| PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL; |
| PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL; |
| PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL; |
| PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL; |
| PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL; |
| PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL; |
| PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL; |
| PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL; |
| PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL; |
| PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL; |
| PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL; |
| PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL; |
| PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL; |
| PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL; |
| |
| PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX = NULL; |
| PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX = NULL; |
| |
| PFNGLLGPUCOPYIMAGESUBDATANVXPROC __glewLGPUCopyImageSubDataNVX = NULL; |
| PFNGLLGPUINTERLOCKNVXPROC __glewLGPUInterlockNVX = NULL; |
| PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC __glewLGPUNamedBufferSubDataNVX = NULL; |
| |
| PFNGLSTEREOPARAMETERFNVPROC __glewStereoParameterfNV = NULL; |
| PFNGLSTEREOPARAMETERINVPROC __glewStereoParameteriNV = NULL; |
| |
| PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV = NULL; |
| PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV = NULL; |
| |
| PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV = NULL; |
| PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV = NULL; |
| |
| PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV = NULL; |
| PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV = NULL; |
| PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV = NULL; |
| PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV = NULL; |
| PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV = NULL; |
| PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV = NULL; |
| PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV = NULL; |
| PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV = NULL; |
| PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV = NULL; |
| PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV = NULL; |
| PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV = NULL; |
| PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV = NULL; |
| PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV = NULL; |
| |
| PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV = NULL; |
| PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV = NULL; |
| |
| PFNGLVIEWPORTPOSITIONWSCALENVPROC __glewViewportPositionWScaleNV = NULL; |
| |
| PFNGLCALLCOMMANDLISTNVPROC __glewCallCommandListNV = NULL; |
| PFNGLCOMMANDLISTSEGMENTSNVPROC __glewCommandListSegmentsNV = NULL; |
| PFNGLCOMPILECOMMANDLISTNVPROC __glewCompileCommandListNV = NULL; |
| PFNGLCREATECOMMANDLISTSNVPROC __glewCreateCommandListsNV = NULL; |
| PFNGLCREATESTATESNVPROC __glewCreateStatesNV = NULL; |
| PFNGLDELETECOMMANDLISTSNVPROC __glewDeleteCommandListsNV = NULL; |
| PFNGLDELETESTATESNVPROC __glewDeleteStatesNV = NULL; |
| PFNGLDRAWCOMMANDSADDRESSNVPROC __glewDrawCommandsAddressNV = NULL; |
| PFNGLDRAWCOMMANDSNVPROC __glewDrawCommandsNV = NULL; |
| PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC __glewDrawCommandsStatesAddressNV = NULL; |
| PFNGLDRAWCOMMANDSSTATESNVPROC __glewDrawCommandsStatesNV = NULL; |
| PFNGLGETCOMMANDHEADERNVPROC __glewGetCommandHeaderNV = NULL; |
| PFNGLGETSTAGEINDEXNVPROC __glewGetStageIndexNV = NULL; |
| PFNGLISCOMMANDLISTNVPROC __glewIsCommandListNV = NULL; |
| PFNGLISSTATENVPROC __glewIsStateNV = NULL; |
| PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC __glewListDrawCommandsStatesClientNV = NULL; |
| PFNGLSTATECAPTURENVPROC __glewStateCaptureNV = NULL; |
| |
| PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL; |
| PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL; |
| |
| PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV = NULL; |
| |
| PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV = NULL; |
| |
| PFNGLCONSERVATIVERASTERPARAMETERINVPROC __glewConservativeRasterParameteriNV = NULL; |
| |
| PFNGLCOPYBUFFERSUBDATANVPROC __glewCopyBufferSubDataNV = NULL; |
| |
| PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL; |
| |
| PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL; |
| PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL; |
| PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL; |
| |
| PFNGLDRAWBUFFERSNVPROC __glewDrawBuffersNV = NULL; |
| |
| PFNGLDRAWARRAYSINSTANCEDNVPROC __glewDrawArraysInstancedNV = NULL; |
| PFNGLDRAWELEMENTSINSTANCEDNVPROC __glewDrawElementsInstancedNV = NULL; |
| |
| PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV = NULL; |
| |
| PFNGLDRAWVKIMAGENVPROC __glewDrawVkImageNV = NULL; |
| PFNGLGETVKPROCADDRNVPROC __glewGetVkProcAddrNV = NULL; |
| PFNGLSIGNALVKFENCENVPROC __glewSignalVkFenceNV = NULL; |
| PFNGLSIGNALVKSEMAPHORENVPROC __glewSignalVkSemaphoreNV = NULL; |
| PFNGLWAITVKSEMAPHORENVPROC __glewWaitVkSemaphoreNV = NULL; |
| |
| PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL; |
| PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL; |
| PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL; |
| PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL; |
| PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL; |
| PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL; |
| PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL; |
| PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL; |
| PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL; |
| |
| PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL; |
| PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL; |
| PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL; |
| |
| PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL; |
| PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL; |
| PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL; |
| PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL; |
| PFNGLISFENCENVPROC __glewIsFenceNV = NULL; |
| PFNGLSETFENCENVPROC __glewSetFenceNV = NULL; |
| PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL; |
| |
| PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV = NULL; |
| |
| PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL; |
| PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL; |
| PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL; |
| PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL; |
| PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL; |
| PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL; |
| |
| PFNGLBLITFRAMEBUFFERNVPROC __glewBlitFramebufferNV = NULL; |
| |
| PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC __glewRenderbufferStorageMultisampleNV = NULL; |
| |
| PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL; |
| |
| PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL; |
| |
| PFNGLMULTICASTBARRIERNVPROC __glewMulticastBarrierNV = NULL; |
| PFNGLMULTICASTBLITFRAMEBUFFERNVPROC __glewMulticastBlitFramebufferNV = NULL; |
| PFNGLMULTICASTBUFFERSUBDATANVPROC __glewMulticastBufferSubDataNV = NULL; |
| PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC __glewMulticastCopyBufferSubDataNV = NULL; |
| PFNGLMULTICASTCOPYIMAGESUBDATANVPROC __glewMulticastCopyImageSubDataNV = NULL; |
| PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewMulticastFramebufferSampleLocationsfvNV = NULL; |
| PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC __glewMulticastGetQueryObjecti64vNV = NULL; |
| PFNGLMULTICASTGETQUERYOBJECTIVNVPROC __glewMulticastGetQueryObjectivNV = NULL; |
| PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC __glewMulticastGetQueryObjectui64vNV = NULL; |
| PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC __glewMulticastGetQueryObjectuivNV = NULL; |
| PFNGLMULTICASTWAITSYNCNVPROC __glewMulticastWaitSyncNV = NULL; |
| PFNGLRENDERGPUMASKNVPROC __glewRenderGpuMaskNV = NULL; |
| |
| PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL; |
| PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL; |
| PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL; |
| PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL; |
| PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL; |
| PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL; |
| PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL; |
| PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL; |
| PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL; |
| PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL; |
| PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL; |
| PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL; |
| |
| PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV = NULL; |
| PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV = NULL; |
| PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV = NULL; |
| PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV = NULL; |
| PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV = NULL; |
| PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV = NULL; |
| PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV = NULL; |
| PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV = NULL; |
| PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV = NULL; |
| PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV = NULL; |
| PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV = NULL; |
| PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV = NULL; |
| PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV = NULL; |
| PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV = NULL; |
| PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV = NULL; |
| PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV = NULL; |
| PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV = NULL; |
| PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV = NULL; |
| PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV = NULL; |
| PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV = NULL; |
| PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV = NULL; |
| PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV = NULL; |
| PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV = NULL; |
| PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV = NULL; |
| PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV = NULL; |
| PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV = NULL; |
| PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV = NULL; |
| PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV = NULL; |
| PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV = NULL; |
| PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV = NULL; |
| PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV = NULL; |
| PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV = NULL; |
| PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV = NULL; |
| PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV = NULL; |
| |
| PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL; |
| PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL; |
| PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL; |
| PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL; |
| PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL; |
| PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL; |
| PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL; |
| PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL; |
| PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL; |
| PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL; |
| PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL; |
| PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL; |
| PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL; |
| PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL; |
| PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL; |
| PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL; |
| PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL; |
| PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL; |
| PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL; |
| PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL; |
| PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL; |
| PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL; |
| PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL; |
| PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL; |
| PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL; |
| PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL; |
| PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL; |
| PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL; |
| PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL; |
| PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL; |
| PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL; |
| PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL; |
| PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL; |
| PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL; |
| PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL; |
| PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL; |
| PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL; |
| PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL; |
| PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL; |
| PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL; |
| PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL; |
| PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL; |
| PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL; |
| PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL; |
| PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL; |
| PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL; |
| |
| PFNGLVERTEXATTRIBDIVISORNVPROC __glewVertexAttribDivisorNV = NULL; |
| |
| PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV = NULL; |
| |
| PFNGLUNIFORMMATRIX2X3FVNVPROC __glewUniformMatrix2x3fvNV = NULL; |
| PFNGLUNIFORMMATRIX2X4FVNVPROC __glewUniformMatrix2x4fvNV = NULL; |
| PFNGLUNIFORMMATRIX3X2FVNVPROC __glewUniformMatrix3x2fvNV = NULL; |
| PFNGLUNIFORMMATRIX3X4FVNVPROC __glewUniformMatrix3x4fvNV = NULL; |
| PFNGLUNIFORMMATRIX4X2FVNVPROC __glewUniformMatrix4x2fvNV = NULL; |
| PFNGLUNIFORMMATRIX4X3FVNVPROC __glewUniformMatrix4x3fvNV = NULL; |
| |
| PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL; |
| PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL; |
| PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL; |
| PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL; |
| PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL; |
| PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL; |
| PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL; |
| |
| PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL; |
| PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL; |
| PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL; |
| |
| PFNGLCOPYPATHNVPROC __glewCopyPathNV = NULL; |
| PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV = NULL; |
| PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV = NULL; |
| PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV = NULL; |
| PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV = NULL; |
| PFNGLDELETEPATHSNVPROC __glewDeletePathsNV = NULL; |
| PFNGLGENPATHSNVPROC __glewGenPathsNV = NULL; |
| PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV = NULL; |
| PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV = NULL; |
| PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV = NULL; |
| PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV = NULL; |
| PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV = NULL; |
| PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV = NULL; |
| PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV = NULL; |
| PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV = NULL; |
| PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV = NULL; |
| PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV = NULL; |
| PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV = NULL; |
| PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV = NULL; |
| PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV = NULL; |
| PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV = NULL; |
| PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV = NULL; |
| PFNGLISPATHNVPROC __glewIsPathNV = NULL; |
| PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV = NULL; |
| PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV = NULL; |
| PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV = NULL; |
| PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV = NULL; |
| PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV = NULL; |
| PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV = NULL; |
| PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV = NULL; |
| PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV = NULL; |
| PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV = NULL; |
| PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV = NULL; |
| PFNGLPATHCOORDSNVPROC __glewPathCoordsNV = NULL; |
| PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV = NULL; |
| PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV = NULL; |
| PFNGLPATHFOGGENNVPROC __glewPathFogGenNV = NULL; |
| PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV = NULL; |
| PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV = NULL; |
| PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV = NULL; |
| PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV = NULL; |
| PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV = NULL; |
| PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV = NULL; |
| PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV = NULL; |
| PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV = NULL; |
| PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV = NULL; |
| PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV = NULL; |
| PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV = NULL; |
| PFNGLPATHSTRINGNVPROC __glewPathStringNV = NULL; |
| PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV = NULL; |
| PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV = NULL; |
| PFNGLPATHTEXGENNVPROC __glewPathTexGenNV = NULL; |
| PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV = NULL; |
| PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV = NULL; |
| PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV = NULL; |
| PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV = NULL; |
| PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV = NULL; |
| PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV = NULL; |
| PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV = NULL; |
| PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV = NULL; |
| PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV = NULL; |
| PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV = NULL; |
| PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV = NULL; |
| PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV = NULL; |
| |
| PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL; |
| PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL; |
| |
| PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL; |
| PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL; |
| |
| PFNGLPOLYGONMODENVPROC __glewPolygonModeNV = NULL; |
| |
| PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL; |
| PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL; |
| PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL; |
| PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL; |
| PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL; |
| PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL; |
| |
| PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL; |
| PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL; |
| |
| PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL; |
| PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL; |
| PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL; |
| PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL; |
| PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL; |
| PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL; |
| PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL; |
| PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL; |
| PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL; |
| PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL; |
| PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL; |
| PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL; |
| PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL; |
| |
| PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL; |
| PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL; |
| |
| PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV = NULL; |
| PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV = NULL; |
| |
| PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL; |
| PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL; |
| PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL; |
| PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV = NULL; |
| PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV = NULL; |
| PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV = NULL; |
| PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV = NULL; |
| PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV = NULL; |
| PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV = NULL; |
| PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV = NULL; |
| PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV = NULL; |
| PFNGLUNIFORMUI64NVPROC __glewUniformui64NV = NULL; |
| PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV = NULL; |
| |
| PFNGLCOMPRESSEDTEXIMAGE3DNVPROC __glewCompressedTexImage3DNV = NULL; |
| PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC __glewCompressedTexSubImage3DNV = NULL; |
| PFNGLCOPYTEXSUBIMAGE3DNVPROC __glewCopyTexSubImage3DNV = NULL; |
| PFNGLFRAMEBUFFERTEXTURELAYERNVPROC __glewFramebufferTextureLayerNV = NULL; |
| PFNGLTEXIMAGE3DNVPROC __glewTexImage3DNV = NULL; |
| PFNGLTEXSUBIMAGE3DNVPROC __glewTexSubImage3DNV = NULL; |
| |
| PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV = NULL; |
| |
| PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV = NULL; |
| PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV = NULL; |
| PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV = NULL; |
| PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV = NULL; |
| PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV = NULL; |
| PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV = NULL; |
| |
| PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL; |
| PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL; |
| PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL; |
| PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL; |
| PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL; |
| PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL; |
| PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL; |
| PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL; |
| PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL; |
| PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL; |
| PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL; |
| |
| PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV = NULL; |
| PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV = NULL; |
| PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV = NULL; |
| PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV = NULL; |
| PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV = NULL; |
| PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV = NULL; |
| PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV = NULL; |
| |
| PFNGLVDPAUFININVPROC __glewVDPAUFiniNV = NULL; |
| PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV = NULL; |
| PFNGLVDPAUINITNVPROC __glewVDPAUInitNV = NULL; |
| PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV = NULL; |
| PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV = NULL; |
| PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV = NULL; |
| PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV = NULL; |
| PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV = NULL; |
| PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV = NULL; |
| PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV = NULL; |
| |
| PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL; |
| PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL; |
| |
| PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV = NULL; |
| PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV = NULL; |
| PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV = NULL; |
| PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV = NULL; |
| PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV = NULL; |
| PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV = NULL; |
| PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV = NULL; |
| PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV = NULL; |
| PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV = NULL; |
| PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV = NULL; |
| PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV = NULL; |
| PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV = NULL; |
| PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV = NULL; |
| PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV = NULL; |
| PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV = NULL; |
| PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV = NULL; |
| PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV = NULL; |
| PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV = NULL; |
| PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV = NULL; |
| |
| PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV = NULL; |
| PFNGLCOLORFORMATNVPROC __glewColorFormatNV = NULL; |
| PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV = NULL; |
| PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV = NULL; |
| PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV = NULL; |
| PFNGLINDEXFORMATNVPROC __glewIndexFormatNV = NULL; |
| PFNGLNORMALFORMATNVPROC __glewNormalFormatNV = NULL; |
| PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV = NULL; |
| PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV = NULL; |
| PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV = NULL; |
| PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV = NULL; |
| PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV = NULL; |
| |
| PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL; |
| PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL; |
| PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL; |
| PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL; |
| PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL; |
| PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL; |
| PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL; |
| PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL; |
| PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL; |
| PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL; |
| PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL; |
| PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL; |
| PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL; |
| PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL; |
| PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL; |
| PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL; |
| PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL; |
| PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL; |
| PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL; |
| PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL; |
| PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL; |
| PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL; |
| PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL; |
| PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL; |
| PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL; |
| PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL; |
| PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL; |
| PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL; |
| PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL; |
| PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL; |
| PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL; |
| PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL; |
| PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL; |
| PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL; |
| PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL; |
| PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL; |
| PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL; |
| PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL; |
| PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL; |
| PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL; |
| PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL; |
| PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL; |
| PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL; |
| PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL; |
| PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL; |
| PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL; |
| PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL; |
| PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL; |
| PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL; |
| PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL; |
| PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL; |
| PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL; |
| PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL; |
| PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL; |
| PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL; |
| PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL; |
| PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL; |
| PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL; |
| PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL; |
| PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL; |
| PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL; |
| PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL; |
| PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL; |
| PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL; |
| |
| PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV = NULL; |
| PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV = NULL; |
| PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV = NULL; |
| PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV = NULL; |
| PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV = NULL; |
| PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV = NULL; |
| PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV = NULL; |
| PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV = NULL; |
| PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV = NULL; |
| PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV = NULL; |
| PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV = NULL; |
| PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV = NULL; |
| |
| PFNGLDEPTHRANGEARRAYFVNVPROC __glewDepthRangeArrayfvNV = NULL; |
| PFNGLDEPTHRANGEINDEXEDFNVPROC __glewDepthRangeIndexedfNV = NULL; |
| PFNGLDISABLEINVPROC __glewDisableiNV = NULL; |
| PFNGLENABLEINVPROC __glewEnableiNV = NULL; |
| PFNGLGETFLOATI_VNVPROC __glewGetFloati_vNV = NULL; |
| PFNGLISENABLEDINVPROC __glewIsEnablediNV = NULL; |
| PFNGLSCISSORARRAYVNVPROC __glewScissorArrayvNV = NULL; |
| PFNGLSCISSORINDEXEDNVPROC __glewScissorIndexedNV = NULL; |
| PFNGLSCISSORINDEXEDVNVPROC __glewScissorIndexedvNV = NULL; |
| PFNGLVIEWPORTARRAYVNVPROC __glewViewportArrayvNV = NULL; |
| PFNGLVIEWPORTINDEXEDFNVPROC __glewViewportIndexedfNV = NULL; |
| PFNGLVIEWPORTINDEXEDFVNVPROC __glewViewportIndexedfvNV = NULL; |
| |
| PFNGLVIEWPORTSWIZZLENVPROC __glewViewportSwizzleNV = NULL; |
| |
| PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR = NULL; |
| |
| PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC __glewFramebufferTextureMultisampleMultiviewOVR = NULL; |
| |
| PFNGLALPHAFUNCQCOMPROC __glewAlphaFuncQCOM = NULL; |
| |
| PFNGLDISABLEDRIVERCONTROLQCOMPROC __glewDisableDriverControlQCOM = NULL; |
| PFNGLENABLEDRIVERCONTROLQCOMPROC __glewEnableDriverControlQCOM = NULL; |
| PFNGLGETDRIVERCONTROLSTRINGQCOMPROC __glewGetDriverControlStringQCOM = NULL; |
| PFNGLGETDRIVERCONTROLSQCOMPROC __glewGetDriverControlsQCOM = NULL; |
| |
| PFNGLEXTGETBUFFERPOINTERVQCOMPROC __glewExtGetBufferPointervQCOM = NULL; |
| PFNGLEXTGETBUFFERSQCOMPROC __glewExtGetBuffersQCOM = NULL; |
| PFNGLEXTGETFRAMEBUFFERSQCOMPROC __glewExtGetFramebuffersQCOM = NULL; |
| PFNGLEXTGETRENDERBUFFERSQCOMPROC __glewExtGetRenderbuffersQCOM = NULL; |
| PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC __glewExtGetTexLevelParameterivQCOM = NULL; |
| PFNGLEXTGETTEXSUBIMAGEQCOMPROC __glewExtGetTexSubImageQCOM = NULL; |
| PFNGLEXTGETTEXTURESQCOMPROC __glewExtGetTexturesQCOM = NULL; |
| PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC __glewExtTexObjectStateOverrideiQCOM = NULL; |
| |
| PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC __glewExtGetProgramBinarySourceQCOM = NULL; |
| PFNGLEXTGETPROGRAMSQCOMPROC __glewExtGetProgramsQCOM = NULL; |
| PFNGLEXTGETSHADERSQCOMPROC __glewExtGetShadersQCOM = NULL; |
| PFNGLEXTISPROGRAMBINARYQCOMPROC __glewExtIsProgramBinaryQCOM = NULL; |
| |
| PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC __glewFramebufferFoveationConfigQCOM = NULL; |
| PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC __glewFramebufferFoveationParametersQCOM = NULL; |
| |
| PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC __glewFramebufferFetchBarrierQCOM = NULL; |
| |
| PFNGLENDTILINGQCOMPROC __glewEndTilingQCOM = NULL; |
| PFNGLSTARTTILINGQCOMPROC __glewStartTilingQCOM = NULL; |
| |
| PFNGLALPHAFUNCXPROC __glewAlphaFuncx = NULL; |
| PFNGLCLEARCOLORXPROC __glewClearColorx = NULL; |
| PFNGLCLEARDEPTHXPROC __glewClearDepthx = NULL; |
| PFNGLCOLOR4XPROC __glewColor4x = NULL; |
| PFNGLDEPTHRANGEXPROC __glewDepthRangex = NULL; |
| PFNGLFOGXPROC __glewFogx = NULL; |
| PFNGLFOGXVPROC __glewFogxv = NULL; |
| PFNGLFRUSTUMFPROC __glewFrustumf = NULL; |
| PFNGLFRUSTUMXPROC __glewFrustumx = NULL; |
| PFNGLLIGHTMODELXPROC __glewLightModelx = NULL; |
| PFNGLLIGHTMODELXVPROC __glewLightModelxv = NULL; |
| PFNGLLIGHTXPROC __glewLightx = NULL; |
| PFNGLLIGHTXVPROC __glewLightxv = NULL; |
| PFNGLLINEWIDTHXPROC __glewLineWidthx = NULL; |
| PFNGLLOADMATRIXXPROC __glewLoadMatrixx = NULL; |
| PFNGLMATERIALXPROC __glewMaterialx = NULL; |
| PFNGLMATERIALXVPROC __glewMaterialxv = NULL; |
| PFNGLMULTMATRIXXPROC __glewMultMatrixx = NULL; |
| PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x = NULL; |
| PFNGLNORMAL3XPROC __glewNormal3x = NULL; |
| PFNGLORTHOFPROC __glewOrthof = NULL; |
| PFNGLORTHOXPROC __glewOrthox = NULL; |
| PFNGLPOINTSIZEXPROC __glewPointSizex = NULL; |
| PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx = NULL; |
| PFNGLROTATEXPROC __glewRotatex = NULL; |
| PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex = NULL; |
| PFNGLSCALEXPROC __glewScalex = NULL; |
| PFNGLTEXENVXPROC __glewTexEnvx = NULL; |
| PFNGLTEXENVXVPROC __glewTexEnvxv = NULL; |
| PFNGLTEXPARAMETERXPROC __glewTexParameterx = NULL; |
| PFNGLTRANSLATEXPROC __glewTranslatex = NULL; |
| |
| PFNGLCLIPPLANEFPROC __glewClipPlanef = NULL; |
| PFNGLCLIPPLANEXPROC __glewClipPlanex = NULL; |
| PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef = NULL; |
| PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex = NULL; |
| PFNGLGETFIXEDVPROC __glewGetFixedv = NULL; |
| PFNGLGETLIGHTXVPROC __glewGetLightxv = NULL; |
| PFNGLGETMATERIALXVPROC __glewGetMaterialxv = NULL; |
| PFNGLGETTEXENVXVPROC __glewGetTexEnvxv = NULL; |
| PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv = NULL; |
| PFNGLPOINTPARAMETERXPROC __glewPointParameterx = NULL; |
| PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv = NULL; |
| PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES = NULL; |
| PFNGLTEXPARAMETERXVPROC __glewTexParameterxv = NULL; |
| |
| PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL = NULL; |
| |
| PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL = NULL; |
| PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL = NULL; |
| |
| PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL = NULL; |
| |
| PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL = NULL; |
| |
| PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL; |
| PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL; |
| |
| PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL; |
| PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL; |
| |
| PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL; |
| PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL; |
| |
| PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC __glewInterleavedTextureCoordSetsSGIS = NULL; |
| PFNGLSELECTTEXTURECOORDSETSGISPROC __glewSelectTextureCoordSetSGIS = NULL; |
| PFNGLSELECTTEXTURESGISPROC __glewSelectTextureSGIS = NULL; |
| PFNGLSELECTTEXTURETRANSFORMSGISPROC __glewSelectTextureTransformSGIS = NULL; |
| |
| PFNGLMULTISAMPLESUBRECTPOSSGISPROC __glewMultisampleSubRectPosSGIS = NULL; |
| |
| PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL; |
| PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL; |
| |
| PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL; |
| PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL; |
| |
| PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL; |
| PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL; |
| |
| PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL; |
| PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL; |
| PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL; |
| PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL; |
| PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL; |
| PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL; |
| |
| PFNGLADDRESSSPACEPROC __glewAddressSpace = NULL; |
| PFNGLDATAPIPEPROC __glewDataPipe = NULL; |
| |
| PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL; |
| |
| PFNGLFOGLAYERSSGIXPROC __glewFogLayersSGIX = NULL; |
| PFNGLGETFOGLAYERSSGIXPROC __glewGetFogLayersSGIX = NULL; |
| |
| PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL; |
| |
| PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL; |
| PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL; |
| PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL; |
| PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL; |
| PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL; |
| PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL; |
| PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL; |
| PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL; |
| PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL; |
| PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL; |
| PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL; |
| PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL; |
| PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL; |
| PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL; |
| PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL; |
| PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL; |
| PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL; |
| |
| PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL; |
| |
| PFNGLIGLOOINTERFACESGIXPROC __glewIglooInterfaceSGIX = NULL; |
| |
| PFNGLALLOCMPEGPREDICTORSSGIXPROC __glewAllocMPEGPredictorsSGIX = NULL; |
| PFNGLDELETEMPEGPREDICTORSSGIXPROC __glewDeleteMPEGPredictorsSGIX = NULL; |
| PFNGLGENMPEGPREDICTORSSGIXPROC __glewGenMPEGPredictorsSGIX = NULL; |
| PFNGLGETMPEGPARAMETERFVSGIXPROC __glewGetMPEGParameterfvSGIX = NULL; |
| PFNGLGETMPEGPARAMETERIVSGIXPROC __glewGetMPEGParameterivSGIX = NULL; |
| PFNGLGETMPEGPREDICTORSGIXPROC __glewGetMPEGPredictorSGIX = NULL; |
| PFNGLGETMPEGQUANTTABLEUBVPROC __glewGetMPEGQuantTableubv = NULL; |
| PFNGLISMPEGPREDICTORSGIXPROC __glewIsMPEGPredictorSGIX = NULL; |
| PFNGLMPEGPREDICTORSGIXPROC __glewMPEGPredictorSGIX = NULL; |
| PFNGLMPEGQUANTTABLEUBVPROC __glewMPEGQuantTableubv = NULL; |
| PFNGLSWAPMPEGPREDICTORSSGIXPROC __glewSwapMPEGPredictorsSGIX = NULL; |
| |
| PFNGLGETNONLINLIGHTFVSGIXPROC __glewGetNonlinLightfvSGIX = NULL; |
| PFNGLGETNONLINMATERIALFVSGIXPROC __glewGetNonlinMaterialfvSGIX = NULL; |
| PFNGLNONLINLIGHTFVSGIXPROC __glewNonlinLightfvSGIX = NULL; |
| PFNGLNONLINMATERIALFVSGIXPROC __glewNonlinMaterialfvSGIX = NULL; |
| |
| PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL; |
| |
| PFNGLDEFORMSGIXPROC __glewDeformSGIX = NULL; |
| PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC __glewLoadIdentityDeformationMapSGIX = NULL; |
| |
| PFNGLMESHBREADTHSGIXPROC __glewMeshBreadthSGIX = NULL; |
| PFNGLMESHSTRIDESGIXPROC __glewMeshStrideSGIX = NULL; |
| |
| PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL; |
| |
| PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL; |
| PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL; |
| PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL; |
| PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL; |
| |
| PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL; |
| |
| PFNGLGETVECTOROPERATIONSGIXPROC __glewGetVectorOperationSGIX = NULL; |
| PFNGLVECTOROPERATIONSGIXPROC __glewVectorOperationSGIX = NULL; |
| |
| PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC __glewAreVertexArraysResidentSGIX = NULL; |
| PFNGLBINDVERTEXARRAYSGIXPROC __glewBindVertexArraySGIX = NULL; |
| PFNGLDELETEVERTEXARRAYSSGIXPROC __glewDeleteVertexArraysSGIX = NULL; |
| PFNGLGENVERTEXARRAYSSGIXPROC __glewGenVertexArraysSGIX = NULL; |
| PFNGLISVERTEXARRAYSGIXPROC __glewIsVertexArraySGIX = NULL; |
| PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC __glewPrioritizeVertexArraysSGIX = NULL; |
| |
| PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL; |
| PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL; |
| PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL; |
| PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL; |
| PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL; |
| PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL; |
| PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL; |
| |
| PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC __glewGetPixelTransformParameterfvSGI = NULL; |
| PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC __glewGetPixelTransformParameterivSGI = NULL; |
| PFNGLPIXELTRANSFORMPARAMETERFSGIPROC __glewPixelTransformParameterfSGI = NULL; |
| PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC __glewPixelTransformParameterfvSGI = NULL; |
| PFNGLPIXELTRANSFORMPARAMETERISGIPROC __glewPixelTransformParameteriSGI = NULL; |
| PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC __glewPixelTransformParameterivSGI = NULL; |
| PFNGLPIXELTRANSFORMSGIPROC __glewPixelTransformSGI = NULL; |
| |
| PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL; |
| |
| PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL; |
| PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL; |
| PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL; |
| PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL; |
| PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL; |
| PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL; |
| PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL; |
| PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL; |
| |
| PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL; |
| |
| PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL; |
| PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL; |
| PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL; |
| PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL; |
| PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL; |
| PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL; |
| PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL; |
| |
| PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL; |
| PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL; |
| PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL; |
| PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL; |
| PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL; |
| PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL; |
| PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL; |
| PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL; |
| PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL; |
| PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL; |
| PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL; |
| PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL; |
| PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL; |
| PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL; |
| PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL; |
| PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL; |
| PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL; |
| PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL; |
| PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL; |
| PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; |
| PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL; |
| PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL; |
| PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL; |
| PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL; |
| PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL; |
| PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL; |
| PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL; |
| PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL; |
| PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL; |
| PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; |
| PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL; |
| PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL; |
| PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL; |
| PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL; |
| PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL; |
| PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL; |
| PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL; |
| PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL; |
| PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL; |
| PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL; |
| |
| PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL; |
| |
| GLboolean __GLEW_VERSION_1_1 = GL_FALSE; |
| GLboolean __GLEW_VERSION_1_2 = GL_FALSE; |
| GLboolean __GLEW_VERSION_1_2_1 = GL_FALSE; |
| GLboolean __GLEW_VERSION_1_3 = GL_FALSE; |
| GLboolean __GLEW_VERSION_1_4 = GL_FALSE; |
| GLboolean __GLEW_VERSION_1_5 = GL_FALSE; |
| GLboolean __GLEW_VERSION_2_0 = GL_FALSE; |
| GLboolean __GLEW_VERSION_2_1 = GL_FALSE; |
| GLboolean __GLEW_VERSION_3_0 = GL_FALSE; |
| GLboolean __GLEW_VERSION_3_1 = GL_FALSE; |
| GLboolean __GLEW_VERSION_3_2 = GL_FALSE; |
| GLboolean __GLEW_VERSION_3_3 = GL_FALSE; |
| GLboolean __GLEW_VERSION_4_0 = GL_FALSE; |
| GLboolean __GLEW_VERSION_4_1 = GL_FALSE; |
| GLboolean __GLEW_VERSION_4_2 = GL_FALSE; |
| GLboolean __GLEW_VERSION_4_3 = GL_FALSE; |
| GLboolean __GLEW_VERSION_4_4 = GL_FALSE; |
| GLboolean __GLEW_VERSION_4_5 = GL_FALSE; |
| GLboolean __GLEW_VERSION_4_6 = GL_FALSE; |
| GLboolean __GLEW_3DFX_multisample = GL_FALSE; |
| GLboolean __GLEW_3DFX_tbuffer = GL_FALSE; |
| GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE; |
| GLboolean __GLEW_AMD_blend_minmax_factor = GL_FALSE; |
| GLboolean __GLEW_AMD_compressed_3DC_texture = GL_FALSE; |
| GLboolean __GLEW_AMD_compressed_ATC_texture = GL_FALSE; |
| GLboolean __GLEW_AMD_conservative_depth = GL_FALSE; |
| GLboolean __GLEW_AMD_debug_output = GL_FALSE; |
| GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE; |
| GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE; |
| GLboolean __GLEW_AMD_framebuffer_sample_positions = GL_FALSE; |
| GLboolean __GLEW_AMD_gcn_shader = GL_FALSE; |
| GLboolean __GLEW_AMD_gpu_shader_half_float = GL_FALSE; |
| GLboolean __GLEW_AMD_gpu_shader_int16 = GL_FALSE; |
| GLboolean __GLEW_AMD_gpu_shader_int64 = GL_FALSE; |
| GLboolean __GLEW_AMD_interleaved_elements = GL_FALSE; |
| GLboolean __GLEW_AMD_multi_draw_indirect = GL_FALSE; |
| GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE; |
| GLboolean __GLEW_AMD_occlusion_query_event = GL_FALSE; |
| GLboolean __GLEW_AMD_performance_monitor = GL_FALSE; |
| GLboolean __GLEW_AMD_pinned_memory = GL_FALSE; |
| GLboolean __GLEW_AMD_program_binary_Z400 = GL_FALSE; |
| GLboolean __GLEW_AMD_query_buffer_object = GL_FALSE; |
| GLboolean __GLEW_AMD_sample_positions = GL_FALSE; |
| GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE; |
| GLboolean __GLEW_AMD_shader_atomic_counter_ops = GL_FALSE; |
| GLboolean __GLEW_AMD_shader_ballot = GL_FALSE; |
| GLboolean __GLEW_AMD_shader_explicit_vertex_parameter = GL_FALSE; |
| GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE; |
| GLboolean __GLEW_AMD_shader_stencil_value_export = GL_FALSE; |
| GLboolean __GLEW_AMD_shader_trinary_minmax = GL_FALSE; |
| GLboolean __GLEW_AMD_sparse_texture = GL_FALSE; |
| GLboolean __GLEW_AMD_stencil_operation_extended = GL_FALSE; |
| GLboolean __GLEW_AMD_texture_gather_bias_lod = GL_FALSE; |
| GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE; |
| GLboolean __GLEW_AMD_transform_feedback3_lines_triangles = GL_FALSE; |
| GLboolean __GLEW_AMD_transform_feedback4 = GL_FALSE; |
| GLboolean __GLEW_AMD_vertex_shader_layer = GL_FALSE; |
| GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE; |
| GLboolean __GLEW_AMD_vertex_shader_viewport_index = GL_FALSE; |
| GLboolean __GLEW_ANDROID_extension_pack_es31a = GL_FALSE; |
| GLboolean __GLEW_ANGLE_depth_texture = GL_FALSE; |
| GLboolean __GLEW_ANGLE_framebuffer_blit = GL_FALSE; |
| GLboolean __GLEW_ANGLE_framebuffer_multisample = GL_FALSE; |
| GLboolean __GLEW_ANGLE_instanced_arrays = GL_FALSE; |
| GLboolean __GLEW_ANGLE_pack_reverse_row_order = GL_FALSE; |
| GLboolean __GLEW_ANGLE_program_binary = GL_FALSE; |
| GLboolean __GLEW_ANGLE_texture_compression_dxt1 = GL_FALSE; |
| GLboolean __GLEW_ANGLE_texture_compression_dxt3 = GL_FALSE; |
| GLboolean __GLEW_ANGLE_texture_compression_dxt5 = GL_FALSE; |
| GLboolean __GLEW_ANGLE_texture_usage = GL_FALSE; |
| GLboolean __GLEW_ANGLE_timer_query = GL_FALSE; |
| GLboolean __GLEW_ANGLE_translated_shader_source = GL_FALSE; |
| GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE; |
| GLboolean __GLEW_APPLE_client_storage = GL_FALSE; |
| GLboolean __GLEW_APPLE_clip_distance = GL_FALSE; |
| GLboolean __GLEW_APPLE_color_buffer_packed_float = GL_FALSE; |
| GLboolean __GLEW_APPLE_copy_texture_levels = GL_FALSE; |
| GLboolean __GLEW_APPLE_element_array = GL_FALSE; |
| GLboolean __GLEW_APPLE_fence = GL_FALSE; |
| GLboolean __GLEW_APPLE_float_pixels = GL_FALSE; |
| GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE; |
| GLboolean __GLEW_APPLE_framebuffer_multisample = GL_FALSE; |
| GLboolean __GLEW_APPLE_object_purgeable = GL_FALSE; |
| GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE; |
| GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE; |
| GLboolean __GLEW_APPLE_row_bytes = GL_FALSE; |
| GLboolean __GLEW_APPLE_specular_vector = GL_FALSE; |
| GLboolean __GLEW_APPLE_sync = GL_FALSE; |
| GLboolean __GLEW_APPLE_texture_2D_limited_npot = GL_FALSE; |
| GLboolean __GLEW_APPLE_texture_format_BGRA8888 = GL_FALSE; |
| GLboolean __GLEW_APPLE_texture_max_level = GL_FALSE; |
| GLboolean __GLEW_APPLE_texture_packed_float = GL_FALSE; |
| GLboolean __GLEW_APPLE_texture_range = GL_FALSE; |
| GLboolean __GLEW_APPLE_transform_hint = GL_FALSE; |
| GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE; |
| GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE; |
| GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE; |
| GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE; |
| GLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE; |
| GLboolean __GLEW_ARB_ES3_1_compatibility = GL_FALSE; |
| GLboolean __GLEW_ARB_ES3_2_compatibility = GL_FALSE; |
| GLboolean __GLEW_ARB_ES3_compatibility = GL_FALSE; |
| GLboolean __GLEW_ARB_arrays_of_arrays = GL_FALSE; |
| GLboolean __GLEW_ARB_base_instance = GL_FALSE; |
| GLboolean __GLEW_ARB_bindless_texture = GL_FALSE; |
| GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE; |
| GLboolean __GLEW_ARB_buffer_storage = GL_FALSE; |
| GLboolean __GLEW_ARB_cl_event = GL_FALSE; |
| GLboolean __GLEW_ARB_clear_buffer_object = GL_FALSE; |
| GLboolean __GLEW_ARB_clear_texture = GL_FALSE; |
| GLboolean __GLEW_ARB_clip_control = GL_FALSE; |
| GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE; |
| GLboolean __GLEW_ARB_compatibility = GL_FALSE; |
| GLboolean __GLEW_ARB_compressed_texture_pixel_storage = GL_FALSE; |
| GLboolean __GLEW_ARB_compute_shader = GL_FALSE; |
| GLboolean __GLEW_ARB_compute_variable_group_size = GL_FALSE; |
| GLboolean __GLEW_ARB_conditional_render_inverted = GL_FALSE; |
| GLboolean __GLEW_ARB_conservative_depth = GL_FALSE; |
| GLboolean __GLEW_ARB_copy_buffer = GL_FALSE; |
| GLboolean __GLEW_ARB_copy_image = GL_FALSE; |
| GLboolean __GLEW_ARB_cull_distance = GL_FALSE; |
| GLboolean __GLEW_ARB_debug_output = GL_FALSE; |
| GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE; |
| GLboolean __GLEW_ARB_depth_clamp = GL_FALSE; |
| GLboolean __GLEW_ARB_depth_texture = GL_FALSE; |
| GLboolean __GLEW_ARB_derivative_control = GL_FALSE; |
| GLboolean __GLEW_ARB_direct_state_access = GL_FALSE; |
| GLboolean __GLEW_ARB_draw_buffers = GL_FALSE; |
| GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE; |
| GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE; |
| GLboolean __GLEW_ARB_draw_indirect = GL_FALSE; |
| GLboolean __GLEW_ARB_draw_instanced = GL_FALSE; |
| GLboolean __GLEW_ARB_enhanced_layouts = GL_FALSE; |
| GLboolean __GLEW_ARB_explicit_attrib_location = GL_FALSE; |
| GLboolean __GLEW_ARB_explicit_uniform_location = GL_FALSE; |
| GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE; |
| GLboolean __GLEW_ARB_fragment_layer_viewport = GL_FALSE; |
| GLboolean __GLEW_ARB_fragment_program = GL_FALSE; |
| GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE; |
| GLboolean __GLEW_ARB_fragment_shader = GL_FALSE; |
| GLboolean __GLEW_ARB_fragment_shader_interlock = GL_FALSE; |
| GLboolean __GLEW_ARB_framebuffer_no_attachments = GL_FALSE; |
| GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE; |
| GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE; |
| GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE; |
| GLboolean __GLEW_ARB_get_program_binary = GL_FALSE; |
| GLboolean __GLEW_ARB_get_texture_sub_image = GL_FALSE; |
| GLboolean __GLEW_ARB_gl_spirv = GL_FALSE; |
| GLboolean __GLEW_ARB_gpu_shader5 = GL_FALSE; |
| GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE; |
| GLboolean __GLEW_ARB_gpu_shader_int64 = GL_FALSE; |
| GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE; |
| GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE; |
| GLboolean __GLEW_ARB_imaging = GL_FALSE; |
| GLboolean __GLEW_ARB_indirect_parameters = GL_FALSE; |
| GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE; |
| GLboolean __GLEW_ARB_internalformat_query = GL_FALSE; |
| GLboolean __GLEW_ARB_internalformat_query2 = GL_FALSE; |
| GLboolean __GLEW_ARB_invalidate_subdata = GL_FALSE; |
| GLboolean __GLEW_ARB_map_buffer_alignment = GL_FALSE; |
| GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE; |
| GLboolean __GLEW_ARB_matrix_palette = GL_FALSE; |
| GLboolean __GLEW_ARB_multi_bind = GL_FALSE; |
| GLboolean __GLEW_ARB_multi_draw_indirect = GL_FALSE; |
| GLboolean __GLEW_ARB_multisample = GL_FALSE; |
| GLboolean __GLEW_ARB_multitexture = GL_FALSE; |
| GLboolean __GLEW_ARB_occlusion_query = GL_FALSE; |
| GLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE; |
| GLboolean __GLEW_ARB_parallel_shader_compile = GL_FALSE; |
| GLboolean __GLEW_ARB_pipeline_statistics_query = GL_FALSE; |
| GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE; |
| GLboolean __GLEW_ARB_point_parameters = GL_FALSE; |
| GLboolean __GLEW_ARB_point_sprite = GL_FALSE; |
| GLboolean __GLEW_ARB_polygon_offset_clamp = GL_FALSE; |
| GLboolean __GLEW_ARB_post_depth_coverage = GL_FALSE; |
| GLboolean __GLEW_ARB_program_interface_query = GL_FALSE; |
| GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE; |
| GLboolean __GLEW_ARB_query_buffer_object = GL_FALSE; |
| GLboolean __GLEW_ARB_robust_buffer_access_behavior = GL_FALSE; |
| GLboolean __GLEW_ARB_robustness = GL_FALSE; |
| GLboolean __GLEW_ARB_robustness_application_isolation = GL_FALSE; |
| GLboolean __GLEW_ARB_robustness_share_group_isolation = GL_FALSE; |
| GLboolean __GLEW_ARB_sample_locations = GL_FALSE; |
| GLboolean __GLEW_ARB_sample_shading = GL_FALSE; |
| GLboolean __GLEW_ARB_sampler_objects = GL_FALSE; |
| GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE; |
| GLboolean __GLEW_ARB_seamless_cubemap_per_texture = GL_FALSE; |
| GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE; |
| GLboolean __GLEW_ARB_shader_atomic_counter_ops = GL_FALSE; |
| GLboolean __GLEW_ARB_shader_atomic_counters = GL_FALSE; |
| GLboolean __GLEW_ARB_shader_ballot = GL_FALSE; |
| GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE; |
| GLboolean __GLEW_ARB_shader_clock = GL_FALSE; |
| GLboolean __GLEW_ARB_shader_draw_parameters = GL_FALSE; |
| GLboolean __GLEW_ARB_shader_group_vote = GL_FALSE; |
| GLboolean __GLEW_ARB_shader_image_load_store = GL_FALSE; |
| GLboolean __GLEW_ARB_shader_image_size = GL_FALSE; |
| GLboolean __GLEW_ARB_shader_objects = GL_FALSE; |
| GLboolean __GLEW_ARB_shader_precision = GL_FALSE; |
| GLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE; |
| GLboolean __GLEW_ARB_shader_storage_buffer_object = GL_FALSE; |
| GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE; |
| GLboolean __GLEW_ARB_shader_texture_image_samples = GL_FALSE; |
| GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE; |
| GLboolean __GLEW_ARB_shader_viewport_layer_array = GL_FALSE; |
| GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE; |
| GLboolean __GLEW_ARB_shading_language_420pack = GL_FALSE; |
| GLboolean __GLEW_ARB_shading_language_include = GL_FALSE; |
| GLboolean __GLEW_ARB_shading_language_packing = GL_FALSE; |
| GLboolean __GLEW_ARB_shadow = GL_FALSE; |
| GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE; |
| GLboolean __GLEW_ARB_sparse_buffer = GL_FALSE; |
| GLboolean __GLEW_ARB_sparse_texture = GL_FALSE; |
| GLboolean __GLEW_ARB_sparse_texture2 = GL_FALSE; |
| GLboolean __GLEW_ARB_sparse_texture_clamp = GL_FALSE; |
| GLboolean __GLEW_ARB_spirv_extensions = GL_FALSE; |
| GLboolean __GLEW_ARB_stencil_texturing = GL_FALSE; |
| GLboolean __GLEW_ARB_sync = GL_FALSE; |
| GLboolean __GLEW_ARB_tessellation_shader = GL_FALSE; |
| GLboolean __GLEW_ARB_texture_barrier = GL_FALSE; |
| GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE; |
| GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE; |
| GLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE; |
| GLboolean __GLEW_ARB_texture_buffer_range = GL_FALSE; |
| GLboolean __GLEW_ARB_texture_compression = GL_FALSE; |
| GLboolean __GLEW_ARB_texture_compression_bptc = GL_FALSE; |
| GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE; |
| GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE; |
| GLboolean __GLEW_ARB_texture_cube_map_array = GL_FALSE; |
| GLboolean __GLEW_ARB_texture_env_add = GL_FALSE; |
| GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE; |
| GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE; |
| GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE; |
| GLboolean __GLEW_ARB_texture_filter_anisotropic = GL_FALSE; |
| GLboolean __GLEW_ARB_texture_filter_minmax = GL_FALSE; |
| GLboolean __GLEW_ARB_texture_float = GL_FALSE; |
| GLboolean __GLEW_ARB_texture_gather = GL_FALSE; |
| GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge = GL_FALSE; |
| GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE; |
| GLboolean __GLEW_ARB_texture_multisample = GL_FALSE; |
| GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE; |
| GLboolean __GLEW_ARB_texture_query_levels = GL_FALSE; |
| GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE; |
| GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE; |
| GLboolean __GLEW_ARB_texture_rg = GL_FALSE; |
| GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE; |
| GLboolean __GLEW_ARB_texture_stencil8 = GL_FALSE; |
| GLboolean __GLEW_ARB_texture_storage = GL_FALSE; |
| GLboolean __GLEW_ARB_texture_storage_multisample = GL_FALSE; |
| GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE; |
| GLboolean __GLEW_ARB_texture_view = GL_FALSE; |
| GLboolean __GLEW_ARB_timer_query = GL_FALSE; |
| GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE; |
| GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE; |
| GLboolean __GLEW_ARB_transform_feedback_instanced = GL_FALSE; |
| GLboolean __GLEW_ARB_transform_feedback_overflow_query = GL_FALSE; |
| GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE; |
| GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE; |
| GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE; |
| GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE; |
| GLboolean __GLEW_ARB_vertex_attrib_64bit = GL_FALSE; |
| GLboolean __GLEW_ARB_vertex_attrib_binding = GL_FALSE; |
| GLboolean __GLEW_ARB_vertex_blend = GL_FALSE; |
| GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE; |
| GLboolean __GLEW_ARB_vertex_program = GL_FALSE; |
| GLboolean __GLEW_ARB_vertex_shader = GL_FALSE; |
| GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev = GL_FALSE; |
| GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev = GL_FALSE; |
| GLboolean __GLEW_ARB_viewport_array = GL_FALSE; |
| GLboolean __GLEW_ARB_window_pos = GL_FALSE; |
| GLboolean __GLEW_ARM_mali_program_binary = GL_FALSE; |
| GLboolean __GLEW_ARM_mali_shader_binary = GL_FALSE; |
| GLboolean __GLEW_ARM_rgba8 = GL_FALSE; |
| GLboolean __GLEW_ARM_shader_framebuffer_fetch = GL_FALSE; |
| GLboolean __GLEW_ARM_shader_framebuffer_fetch_depth_stencil = GL_FALSE; |
| GLboolean __GLEW_ATIX_point_sprites = GL_FALSE; |
| GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE; |
| GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE; |
| GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE; |
| GLboolean __GLEW_ATI_draw_buffers = GL_FALSE; |
| GLboolean __GLEW_ATI_element_array = GL_FALSE; |
| GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE; |
| GLboolean __GLEW_ATI_fragment_shader = GL_FALSE; |
| GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE; |
| GLboolean __GLEW_ATI_meminfo = GL_FALSE; |
| GLboolean __GLEW_ATI_pn_triangles = GL_FALSE; |
| GLboolean __GLEW_ATI_separate_stencil = GL_FALSE; |
| GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE; |
| GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE; |
| GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE; |
| GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE; |
| GLboolean __GLEW_ATI_texture_float = GL_FALSE; |
| GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE; |
| GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE; |
| GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE; |
| GLboolean __GLEW_ATI_vertex_streams = GL_FALSE; |
| GLboolean __GLEW_EGL_KHR_context_flush_control = GL_FALSE; |
| GLboolean __GLEW_EGL_NV_robustness_video_memory_purge = GL_FALSE; |
| GLboolean __GLEW_EXT_422_pixels = GL_FALSE; |
| GLboolean __GLEW_EXT_Cg_shader = GL_FALSE; |
| GLboolean __GLEW_EXT_EGL_image_array = GL_FALSE; |
| GLboolean __GLEW_EXT_YUV_target = GL_FALSE; |
| GLboolean __GLEW_EXT_abgr = GL_FALSE; |
| GLboolean __GLEW_EXT_base_instance = GL_FALSE; |
| GLboolean __GLEW_EXT_bgra = GL_FALSE; |
| GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE; |
| GLboolean __GLEW_EXT_blend_color = GL_FALSE; |
| GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE; |
| GLboolean __GLEW_EXT_blend_func_extended = GL_FALSE; |
| GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE; |
| GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE; |
| GLboolean __GLEW_EXT_blend_minmax = GL_FALSE; |
| GLboolean __GLEW_EXT_blend_subtract = GL_FALSE; |
| GLboolean __GLEW_EXT_buffer_storage = GL_FALSE; |
| GLboolean __GLEW_EXT_clear_texture = GL_FALSE; |
| GLboolean __GLEW_EXT_clip_cull_distance = GL_FALSE; |
| GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE; |
| GLboolean __GLEW_EXT_cmyka = GL_FALSE; |
| GLboolean __GLEW_EXT_color_buffer_float = GL_FALSE; |
| GLboolean __GLEW_EXT_color_buffer_half_float = GL_FALSE; |
| GLboolean __GLEW_EXT_color_subtable = GL_FALSE; |
| GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE; |
| GLboolean __GLEW_EXT_compressed_ETC1_RGB8_sub_texture = GL_FALSE; |
| GLboolean __GLEW_EXT_conservative_depth = GL_FALSE; |
| GLboolean __GLEW_EXT_convolution = GL_FALSE; |
| GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE; |
| GLboolean __GLEW_EXT_copy_image = GL_FALSE; |
| GLboolean __GLEW_EXT_copy_texture = GL_FALSE; |
| GLboolean __GLEW_EXT_cull_vertex = GL_FALSE; |
| GLboolean __GLEW_EXT_debug_label = GL_FALSE; |
| GLboolean __GLEW_EXT_debug_marker = GL_FALSE; |
| GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE; |
| GLboolean __GLEW_EXT_direct_state_access = GL_FALSE; |
| GLboolean __GLEW_EXT_discard_framebuffer = GL_FALSE; |
| GLboolean __GLEW_EXT_draw_buffers = GL_FALSE; |
| GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE; |
| GLboolean __GLEW_EXT_draw_buffers_indexed = GL_FALSE; |
| GLboolean __GLEW_EXT_draw_elements_base_vertex = GL_FALSE; |
| GLboolean __GLEW_EXT_draw_instanced = GL_FALSE; |
| GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE; |
| GLboolean __GLEW_EXT_external_buffer = GL_FALSE; |
| GLboolean __GLEW_EXT_float_blend = GL_FALSE; |
| GLboolean __GLEW_EXT_fog_coord = GL_FALSE; |
| GLboolean __GLEW_EXT_frag_depth = GL_FALSE; |
| GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE; |
| GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE; |
| GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE; |
| GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled = GL_FALSE; |
| GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE; |
| GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE; |
| GLboolean __GLEW_EXT_geometry_point_size = GL_FALSE; |
| GLboolean __GLEW_EXT_geometry_shader = GL_FALSE; |
| GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE; |
| GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE; |
| GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE; |
| GLboolean __GLEW_EXT_gpu_shader5 = GL_FALSE; |
| GLboolean __GLEW_EXT_histogram = GL_FALSE; |
| GLboolean __GLEW_EXT_index_array_formats = GL_FALSE; |
| GLboolean __GLEW_EXT_index_func = GL_FALSE; |
| GLboolean __GLEW_EXT_index_material = GL_FALSE; |
| GLboolean __GLEW_EXT_index_texture = GL_FALSE; |
| GLboolean __GLEW_EXT_instanced_arrays = GL_FALSE; |
| GLboolean __GLEW_EXT_light_texture = GL_FALSE; |
| GLboolean __GLEW_EXT_map_buffer_range = GL_FALSE; |
| GLboolean __GLEW_EXT_memory_object = GL_FALSE; |
| GLboolean __GLEW_EXT_memory_object_fd = GL_FALSE; |
| GLboolean __GLEW_EXT_memory_object_win32 = GL_FALSE; |
| GLboolean __GLEW_EXT_misc_attribute = GL_FALSE; |
| GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE; |
| GLboolean __GLEW_EXT_multi_draw_indirect = GL_FALSE; |
| GLboolean __GLEW_EXT_multiple_textures = GL_FALSE; |
| GLboolean __GLEW_EXT_multisample = GL_FALSE; |
| GLboolean __GLEW_EXT_multisample_compatibility = GL_FALSE; |
| GLboolean __GLEW_EXT_multisampled_render_to_texture = GL_FALSE; |
| GLboolean __GLEW_EXT_multisampled_render_to_texture2 = GL_FALSE; |
| GLboolean __GLEW_EXT_multiview_draw_buffers = GL_FALSE; |
| GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE; |
| GLboolean __GLEW_EXT_packed_float = GL_FALSE; |
| GLboolean __GLEW_EXT_packed_pixels = GL_FALSE; |
| GLboolean __GLEW_EXT_paletted_texture = GL_FALSE; |
| GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE; |
| GLboolean __GLEW_EXT_pixel_transform = GL_FALSE; |
| GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE; |
| GLboolean __GLEW_EXT_point_parameters = GL_FALSE; |
| GLboolean __GLEW_EXT_polygon_offset = GL_FALSE; |
| GLboolean __GLEW_EXT_polygon_offset_clamp = GL_FALSE; |
| GLboolean __GLEW_EXT_post_depth_coverage = GL_FALSE; |
| GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE; |
| GLboolean __GLEW_EXT_pvrtc_sRGB = GL_FALSE; |
| GLboolean __GLEW_EXT_raster_multisample = GL_FALSE; |
| GLboolean __GLEW_EXT_read_format_bgra = GL_FALSE; |
| GLboolean __GLEW_EXT_render_snorm = GL_FALSE; |
| GLboolean __GLEW_EXT_rescale_normal = GL_FALSE; |
| GLboolean __GLEW_EXT_sRGB = GL_FALSE; |
| GLboolean __GLEW_EXT_sRGB_write_control = GL_FALSE; |
| GLboolean __GLEW_EXT_scene_marker = GL_FALSE; |
| GLboolean __GLEW_EXT_secondary_color = GL_FALSE; |
| GLboolean __GLEW_EXT_semaphore = GL_FALSE; |
| GLboolean __GLEW_EXT_semaphore_fd = GL_FALSE; |
| GLboolean __GLEW_EXT_semaphore_win32 = GL_FALSE; |
| GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE; |
| GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE; |
| GLboolean __GLEW_EXT_shader_framebuffer_fetch = GL_FALSE; |
| GLboolean __GLEW_EXT_shader_group_vote = GL_FALSE; |
| GLboolean __GLEW_EXT_shader_image_load_formatted = GL_FALSE; |
| GLboolean __GLEW_EXT_shader_image_load_store = GL_FALSE; |
| GLboolean __GLEW_EXT_shader_implicit_conversions = GL_FALSE; |
| GLboolean __GLEW_EXT_shader_integer_mix = GL_FALSE; |
| GLboolean __GLEW_EXT_shader_io_blocks = GL_FALSE; |
| GLboolean __GLEW_EXT_shader_non_constant_global_initializers = GL_FALSE; |
| GLboolean __GLEW_EXT_shader_pixel_local_storage = GL_FALSE; |
| GLboolean __GLEW_EXT_shader_pixel_local_storage2 = GL_FALSE; |
| GLboolean __GLEW_EXT_shader_texture_lod = GL_FALSE; |
| GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE; |
| GLboolean __GLEW_EXT_shadow_samplers = GL_FALSE; |
| GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE; |
| GLboolean __GLEW_EXT_sparse_texture = GL_FALSE; |
| GLboolean __GLEW_EXT_sparse_texture2 = GL_FALSE; |
| GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE; |
| GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE; |
| GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE; |
| GLboolean __GLEW_EXT_subtexture = GL_FALSE; |
| GLboolean __GLEW_EXT_texture = GL_FALSE; |
| GLboolean __GLEW_EXT_texture3D = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_array = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_compression_astc_decode_mode = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5 = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_compression_bptc = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_cube_map_array = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_env = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_env_add = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_filter_minmax = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_format_BGRA8888 = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_integer = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_norm16 = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_object = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_rg = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_sRGB_R8 = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_sRGB_RG8 = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_sRGB_decode = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_snorm = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_storage = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_type_2_10_10_10_REV = GL_FALSE; |
| GLboolean __GLEW_EXT_texture_view = GL_FALSE; |
| GLboolean __GLEW_EXT_timer_query = GL_FALSE; |
| GLboolean __GLEW_EXT_transform_feedback = GL_FALSE; |
| GLboolean __GLEW_EXT_unpack_subimage = GL_FALSE; |
| GLboolean __GLEW_EXT_vertex_array = GL_FALSE; |
| GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE; |
| GLboolean __GLEW_EXT_vertex_array_setXXX = GL_FALSE; |
| GLboolean __GLEW_EXT_vertex_attrib_64bit = GL_FALSE; |
| GLboolean __GLEW_EXT_vertex_shader = GL_FALSE; |
| GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE; |
| GLboolean __GLEW_EXT_win32_keyed_mutex = GL_FALSE; |
| GLboolean __GLEW_EXT_window_rectangles = GL_FALSE; |
| GLboolean __GLEW_EXT_x11_sync_object = GL_FALSE; |
| GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE; |
| GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE; |
| GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE; |
| GLboolean __GLEW_HP_image_transform = GL_FALSE; |
| GLboolean __GLEW_HP_occlusion_test = GL_FALSE; |
| GLboolean __GLEW_HP_texture_lighting = GL_FALSE; |
| GLboolean __GLEW_IBM_cull_vertex = GL_FALSE; |
| GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE; |
| GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE; |
| GLboolean __GLEW_IBM_static_data = GL_FALSE; |
| GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE; |
| GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE; |
| GLboolean __GLEW_INGR_color_clamp = GL_FALSE; |
| GLboolean __GLEW_INGR_interlace_read = GL_FALSE; |
| GLboolean __GLEW_INTEL_conservative_rasterization = GL_FALSE; |
| GLboolean __GLEW_INTEL_fragment_shader_ordering = GL_FALSE; |
| GLboolean __GLEW_INTEL_framebuffer_CMAA = GL_FALSE; |
| GLboolean __GLEW_INTEL_map_texture = GL_FALSE; |
| GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE; |
| GLboolean __GLEW_INTEL_performance_query = GL_FALSE; |
| GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE; |
| GLboolean __GLEW_KHR_blend_equation_advanced = GL_FALSE; |
| GLboolean __GLEW_KHR_blend_equation_advanced_coherent = GL_FALSE; |
| GLboolean __GLEW_KHR_context_flush_control = GL_FALSE; |
| GLboolean __GLEW_KHR_debug = GL_FALSE; |
| GLboolean __GLEW_KHR_no_error = GL_FALSE; |
| GLboolean __GLEW_KHR_parallel_shader_compile = GL_FALSE; |
| GLboolean __GLEW_KHR_robust_buffer_access_behavior = GL_FALSE; |
| GLboolean __GLEW_KHR_robustness = GL_FALSE; |
| GLboolean __GLEW_KHR_texture_compression_astc_hdr = GL_FALSE; |
| GLboolean __GLEW_KHR_texture_compression_astc_ldr = GL_FALSE; |
| GLboolean __GLEW_KHR_texture_compression_astc_sliced_3d = GL_FALSE; |
| GLboolean __GLEW_KTX_buffer_region = GL_FALSE; |
| GLboolean __GLEW_MESAX_texture_stack = GL_FALSE; |
| GLboolean __GLEW_MESA_pack_invert = GL_FALSE; |
| GLboolean __GLEW_MESA_resize_buffers = GL_FALSE; |
| GLboolean __GLEW_MESA_shader_integer_functions = GL_FALSE; |
| GLboolean __GLEW_MESA_window_pos = GL_FALSE; |
| GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE; |
| GLboolean __GLEW_NVX_blend_equation_advanced_multi_draw_buffers = GL_FALSE; |
| GLboolean __GLEW_NVX_conditional_render = GL_FALSE; |
| GLboolean __GLEW_NVX_gpu_memory_info = GL_FALSE; |
| GLboolean __GLEW_NVX_linked_gpu_multicast = GL_FALSE; |
| GLboolean __GLEW_NV_3dvision_settings = GL_FALSE; |
| GLboolean __GLEW_NV_EGL_stream_consumer_external = GL_FALSE; |
| GLboolean __GLEW_NV_alpha_to_coverage_dither_control = GL_FALSE; |
| GLboolean __GLEW_NV_bgr = GL_FALSE; |
| GLboolean __GLEW_NV_bindless_multi_draw_indirect = GL_FALSE; |
| GLboolean __GLEW_NV_bindless_multi_draw_indirect_count = GL_FALSE; |
| GLboolean __GLEW_NV_bindless_texture = GL_FALSE; |
| GLboolean __GLEW_NV_blend_equation_advanced = GL_FALSE; |
| GLboolean __GLEW_NV_blend_equation_advanced_coherent = GL_FALSE; |
| GLboolean __GLEW_NV_blend_minmax_factor = GL_FALSE; |
| GLboolean __GLEW_NV_blend_square = GL_FALSE; |
| GLboolean __GLEW_NV_clip_space_w_scaling = GL_FALSE; |
| GLboolean __GLEW_NV_command_list = GL_FALSE; |
| GLboolean __GLEW_NV_compute_program5 = GL_FALSE; |
| GLboolean __GLEW_NV_conditional_render = GL_FALSE; |
| GLboolean __GLEW_NV_conservative_raster = GL_FALSE; |
| GLboolean __GLEW_NV_conservative_raster_dilate = GL_FALSE; |
| GLboolean __GLEW_NV_conservative_raster_pre_snap_triangles = GL_FALSE; |
| GLboolean __GLEW_NV_copy_buffer = GL_FALSE; |
| GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE; |
| GLboolean __GLEW_NV_copy_image = GL_FALSE; |
| GLboolean __GLEW_NV_deep_texture3D = GL_FALSE; |
| GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE; |
| GLboolean __GLEW_NV_depth_clamp = GL_FALSE; |
| GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE; |
| GLboolean __GLEW_NV_draw_buffers = GL_FALSE; |
| GLboolean __GLEW_NV_draw_instanced = GL_FALSE; |
| GLboolean __GLEW_NV_draw_texture = GL_FALSE; |
| GLboolean __GLEW_NV_draw_vulkan_image = GL_FALSE; |
| GLboolean __GLEW_NV_evaluators = GL_FALSE; |
| GLboolean __GLEW_NV_explicit_attrib_location = GL_FALSE; |
| GLboolean __GLEW_NV_explicit_multisample = GL_FALSE; |
| GLboolean __GLEW_NV_fbo_color_attachments = GL_FALSE; |
| GLboolean __GLEW_NV_fence = GL_FALSE; |
| GLboolean __GLEW_NV_fill_rectangle = GL_FALSE; |
| GLboolean __GLEW_NV_float_buffer = GL_FALSE; |
| GLboolean __GLEW_NV_fog_distance = GL_FALSE; |
| GLboolean __GLEW_NV_fragment_coverage_to_color = GL_FALSE; |
| GLboolean __GLEW_NV_fragment_program = GL_FALSE; |
| GLboolean __GLEW_NV_fragment_program2 = GL_FALSE; |
| GLboolean __GLEW_NV_fragment_program4 = GL_FALSE; |
| GLboolean __GLEW_NV_fragment_program_option = GL_FALSE; |
| GLboolean __GLEW_NV_fragment_shader_interlock = GL_FALSE; |
| GLboolean __GLEW_NV_framebuffer_blit = GL_FALSE; |
| GLboolean __GLEW_NV_framebuffer_mixed_samples = GL_FALSE; |
| GLboolean __GLEW_NV_framebuffer_multisample = GL_FALSE; |
| GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE; |
| GLboolean __GLEW_NV_generate_mipmap_sRGB = GL_FALSE; |
| GLboolean __GLEW_NV_geometry_program4 = GL_FALSE; |
| GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE; |
| GLboolean __GLEW_NV_geometry_shader_passthrough = GL_FALSE; |
| GLboolean __GLEW_NV_gpu_multicast = GL_FALSE; |
| GLboolean __GLEW_NV_gpu_program4 = GL_FALSE; |
| GLboolean __GLEW_NV_gpu_program5 = GL_FALSE; |
| GLboolean __GLEW_NV_gpu_program5_mem_extended = GL_FALSE; |
| GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE; |
| GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE; |
| GLboolean __GLEW_NV_half_float = GL_FALSE; |
| GLboolean __GLEW_NV_image_formats = GL_FALSE; |
| GLboolean __GLEW_NV_instanced_arrays = GL_FALSE; |
| GLboolean __GLEW_NV_internalformat_sample_query = GL_FALSE; |
| GLboolean __GLEW_NV_light_max_exponent = GL_FALSE; |
| GLboolean __GLEW_NV_multisample_coverage = GL_FALSE; |
| GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE; |
| GLboolean __GLEW_NV_non_square_matrices = GL_FALSE; |
| GLboolean __GLEW_NV_occlusion_query = GL_FALSE; |
| GLboolean __GLEW_NV_pack_subimage = GL_FALSE; |
| GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE; |
| GLboolean __GLEW_NV_packed_float = GL_FALSE; |
| GLboolean __GLEW_NV_packed_float_linear = GL_FALSE; |
| GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE; |
| GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE; |
| GLboolean __GLEW_NV_path_rendering = GL_FALSE; |
| GLboolean __GLEW_NV_path_rendering_shared_edge = GL_FALSE; |
| GLboolean __GLEW_NV_pixel_buffer_object = GL_FALSE; |
| GLboolean __GLEW_NV_pixel_data_range = GL_FALSE; |
| GLboolean __GLEW_NV_platform_binary = GL_FALSE; |
| GLboolean __GLEW_NV_point_sprite = GL_FALSE; |
| GLboolean __GLEW_NV_polygon_mode = GL_FALSE; |
| GLboolean __GLEW_NV_present_video = GL_FALSE; |
| GLboolean __GLEW_NV_primitive_restart = GL_FALSE; |
| GLboolean __GLEW_NV_read_depth = GL_FALSE; |
| GLboolean __GLEW_NV_read_depth_stencil = GL_FALSE; |
| GLboolean __GLEW_NV_read_stencil = GL_FALSE; |
| GLboolean __GLEW_NV_register_combiners = GL_FALSE; |
| GLboolean __GLEW_NV_register_combiners2 = GL_FALSE; |
| GLboolean __GLEW_NV_robustness_video_memory_purge = GL_FALSE; |
| GLboolean __GLEW_NV_sRGB_formats = GL_FALSE; |
| GLboolean __GLEW_NV_sample_locations = GL_FALSE; |
| GLboolean __GLEW_NV_sample_mask_override_coverage = GL_FALSE; |
| GLboolean __GLEW_NV_shader_atomic_counters = GL_FALSE; |
| GLboolean __GLEW_NV_shader_atomic_float = GL_FALSE; |
| GLboolean __GLEW_NV_shader_atomic_float64 = GL_FALSE; |
| GLboolean __GLEW_NV_shader_atomic_fp16_vector = GL_FALSE; |
| GLboolean __GLEW_NV_shader_atomic_int64 = GL_FALSE; |
| GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE; |
| GLboolean __GLEW_NV_shader_noperspective_interpolation = GL_FALSE; |
| GLboolean __GLEW_NV_shader_storage_buffer_object = GL_FALSE; |
| GLboolean __GLEW_NV_shader_thread_group = GL_FALSE; |
| GLboolean __GLEW_NV_shader_thread_shuffle = GL_FALSE; |
| GLboolean __GLEW_NV_shadow_samplers_array = GL_FALSE; |
| GLboolean __GLEW_NV_shadow_samplers_cube = GL_FALSE; |
| GLboolean __GLEW_NV_stereo_view_rendering = GL_FALSE; |
| GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE; |
| GLboolean __GLEW_NV_texgen_emboss = GL_FALSE; |
| GLboolean __GLEW_NV_texgen_reflection = GL_FALSE; |
| GLboolean __GLEW_NV_texture_array = GL_FALSE; |
| GLboolean __GLEW_NV_texture_barrier = GL_FALSE; |
| GLboolean __GLEW_NV_texture_border_clamp = GL_FALSE; |
| GLboolean __GLEW_NV_texture_compression_latc = GL_FALSE; |
| GLboolean __GLEW_NV_texture_compression_s3tc = GL_FALSE; |
| GLboolean __GLEW_NV_texture_compression_s3tc_update = GL_FALSE; |
| GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE; |
| GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE; |
| GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE; |
| GLboolean __GLEW_NV_texture_multisample = GL_FALSE; |
| GLboolean __GLEW_NV_texture_npot_2D_mipmap = GL_FALSE; |
| GLboolean __GLEW_NV_texture_rectangle = GL_FALSE; |
| GLboolean __GLEW_NV_texture_rectangle_compressed = GL_FALSE; |
| GLboolean __GLEW_NV_texture_shader = GL_FALSE; |
| GLboolean __GLEW_NV_texture_shader2 = GL_FALSE; |
| GLboolean __GLEW_NV_texture_shader3 = GL_FALSE; |
| GLboolean __GLEW_NV_transform_feedback = GL_FALSE; |
| GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE; |
| GLboolean __GLEW_NV_uniform_buffer_unified_memory = GL_FALSE; |
| GLboolean __GLEW_NV_vdpau_interop = GL_FALSE; |
| GLboolean __GLEW_NV_vertex_array_range = GL_FALSE; |
| GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE; |
| GLboolean __GLEW_NV_vertex_attrib_integer_64bit = GL_FALSE; |
| GLboolean __GLEW_NV_vertex_buffer_unified_memory = GL_FALSE; |
| GLboolean __GLEW_NV_vertex_program = GL_FALSE; |
| GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE; |
| GLboolean __GLEW_NV_vertex_program2 = GL_FALSE; |
| GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE; |
| GLboolean __GLEW_NV_vertex_program3 = GL_FALSE; |
| GLboolean __GLEW_NV_vertex_program4 = GL_FALSE; |
| GLboolean __GLEW_NV_video_capture = GL_FALSE; |
| GLboolean __GLEW_NV_viewport_array = GL_FALSE; |
| GLboolean __GLEW_NV_viewport_array2 = GL_FALSE; |
| GLboolean __GLEW_NV_viewport_swizzle = GL_FALSE; |
| GLboolean __GLEW_OES_byte_coordinates = GL_FALSE; |
| GLboolean __GLEW_OML_interlace = GL_FALSE; |
| GLboolean __GLEW_OML_resample = GL_FALSE; |
| GLboolean __GLEW_OML_subsample = GL_FALSE; |
| GLboolean __GLEW_OVR_multiview = GL_FALSE; |
| GLboolean __GLEW_OVR_multiview2 = GL_FALSE; |
| GLboolean __GLEW_OVR_multiview_multisampled_render_to_texture = GL_FALSE; |
| GLboolean __GLEW_PGI_misc_hints = GL_FALSE; |
| GLboolean __GLEW_PGI_vertex_hints = GL_FALSE; |
| GLboolean __GLEW_QCOM_alpha_test = GL_FALSE; |
| GLboolean __GLEW_QCOM_binning_control = GL_FALSE; |
| GLboolean __GLEW_QCOM_driver_control = GL_FALSE; |
| GLboolean __GLEW_QCOM_extended_get = GL_FALSE; |
| GLboolean __GLEW_QCOM_extended_get2 = GL_FALSE; |
| GLboolean __GLEW_QCOM_framebuffer_foveated = GL_FALSE; |
| GLboolean __GLEW_QCOM_perfmon_global_mode = GL_FALSE; |
| GLboolean __GLEW_QCOM_shader_framebuffer_fetch_noncoherent = GL_FALSE; |
| GLboolean __GLEW_QCOM_tiled_rendering = GL_FALSE; |
| GLboolean __GLEW_QCOM_writeonly_rendering = GL_FALSE; |
| GLboolean __GLEW_REGAL_ES1_0_compatibility = GL_FALSE; |
| GLboolean __GLEW_REGAL_ES1_1_compatibility = GL_FALSE; |
| GLboolean __GLEW_REGAL_enable = GL_FALSE; |
| GLboolean __GLEW_REGAL_error_string = GL_FALSE; |
| GLboolean __GLEW_REGAL_extension_query = GL_FALSE; |
| GLboolean __GLEW_REGAL_log = GL_FALSE; |
| GLboolean __GLEW_REGAL_proc_address = GL_FALSE; |
| GLboolean __GLEW_REND_screen_coordinates = GL_FALSE; |
| GLboolean __GLEW_S3_s3tc = GL_FALSE; |
| GLboolean __GLEW_SGIS_clip_band_hint = GL_FALSE; |
| GLboolean __GLEW_SGIS_color_range = GL_FALSE; |
| GLboolean __GLEW_SGIS_detail_texture = GL_FALSE; |
| GLboolean __GLEW_SGIS_fog_function = GL_FALSE; |
| GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE; |
| GLboolean __GLEW_SGIS_line_texgen = GL_FALSE; |
| GLboolean __GLEW_SGIS_multisample = GL_FALSE; |
| GLboolean __GLEW_SGIS_multitexture = GL_FALSE; |
| GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE; |
| GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE; |
| GLboolean __GLEW_SGIS_shared_multisample = GL_FALSE; |
| GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE; |
| GLboolean __GLEW_SGIS_texture4D = GL_FALSE; |
| GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE; |
| GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE; |
| GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE; |
| GLboolean __GLEW_SGIS_texture_lod = GL_FALSE; |
| GLboolean __GLEW_SGIS_texture_select = GL_FALSE; |
| GLboolean __GLEW_SGIX_async = GL_FALSE; |
| GLboolean __GLEW_SGIX_async_histogram = GL_FALSE; |
| GLboolean __GLEW_SGIX_async_pixel = GL_FALSE; |
| GLboolean __GLEW_SGIX_bali_g_instruments = GL_FALSE; |
| GLboolean __GLEW_SGIX_bali_r_instruments = GL_FALSE; |
| GLboolean __GLEW_SGIX_bali_timer_instruments = GL_FALSE; |
| GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE; |
| GLboolean __GLEW_SGIX_blend_cadd = GL_FALSE; |
| GLboolean __GLEW_SGIX_blend_cmultiply = GL_FALSE; |
| GLboolean __GLEW_SGIX_calligraphic_fragment = GL_FALSE; |
| GLboolean __GLEW_SGIX_clipmap = GL_FALSE; |
| GLboolean __GLEW_SGIX_color_matrix_accuracy = GL_FALSE; |
| GLboolean __GLEW_SGIX_color_table_index_mode = GL_FALSE; |
| GLboolean __GLEW_SGIX_complex_polar = GL_FALSE; |
| GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE; |
| GLboolean __GLEW_SGIX_cube_map = GL_FALSE; |
| GLboolean __GLEW_SGIX_cylinder_texgen = GL_FALSE; |
| GLboolean __GLEW_SGIX_datapipe = GL_FALSE; |
| GLboolean __GLEW_SGIX_decimation = GL_FALSE; |
| GLboolean __GLEW_SGIX_depth_pass_instrument = GL_FALSE; |
| GLboolean __GLEW_SGIX_depth_texture = GL_FALSE; |
| GLboolean __GLEW_SGIX_dvc = GL_FALSE; |
| GLboolean __GLEW_SGIX_flush_raster = GL_FALSE; |
| GLboolean __GLEW_SGIX_fog_blend = GL_FALSE; |
| GLboolean __GLEW_SGIX_fog_factor_to_alpha = GL_FALSE; |
| GLboolean __GLEW_SGIX_fog_layers = GL_FALSE; |
| GLboolean __GLEW_SGIX_fog_offset = GL_FALSE; |
| GLboolean __GLEW_SGIX_fog_patchy = GL_FALSE; |
| GLboolean __GLEW_SGIX_fog_scale = GL_FALSE; |
| GLboolean __GLEW_SGIX_fog_texture = GL_FALSE; |
| GLboolean __GLEW_SGIX_fragment_lighting_space = GL_FALSE; |
| GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE; |
| GLboolean __GLEW_SGIX_fragments_instrument = GL_FALSE; |
| GLboolean __GLEW_SGIX_framezoom = GL_FALSE; |
| GLboolean __GLEW_SGIX_icc_texture = GL_FALSE; |
| GLboolean __GLEW_SGIX_igloo_interface = GL_FALSE; |
| GLboolean __GLEW_SGIX_image_compression = GL_FALSE; |
| GLboolean __GLEW_SGIX_impact_pixel_texture = GL_FALSE; |
| GLboolean __GLEW_SGIX_instrument_error = GL_FALSE; |
| GLboolean __GLEW_SGIX_interlace = GL_FALSE; |
| GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE; |
| GLboolean __GLEW_SGIX_line_quality_hint = GL_FALSE; |
| GLboolean __GLEW_SGIX_list_priority = GL_FALSE; |
| GLboolean __GLEW_SGIX_mpeg1 = GL_FALSE; |
| GLboolean __GLEW_SGIX_mpeg2 = GL_FALSE; |
| GLboolean __GLEW_SGIX_nonlinear_lighting_pervertex = GL_FALSE; |
| GLboolean __GLEW_SGIX_nurbs_eval = GL_FALSE; |
| GLboolean __GLEW_SGIX_occlusion_instrument = GL_FALSE; |
| GLboolean __GLEW_SGIX_packed_6bytes = GL_FALSE; |
| GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE; |
| GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE; |
| GLboolean __GLEW_SGIX_pixel_texture_lod = GL_FALSE; |
| GLboolean __GLEW_SGIX_pixel_tiles = GL_FALSE; |
| GLboolean __GLEW_SGIX_polynomial_ffd = GL_FALSE; |
| GLboolean __GLEW_SGIX_quad_mesh = GL_FALSE; |
| GLboolean __GLEW_SGIX_reference_plane = GL_FALSE; |
| GLboolean __GLEW_SGIX_resample = GL_FALSE; |
| GLboolean __GLEW_SGIX_scalebias_hint = GL_FALSE; |
| GLboolean __GLEW_SGIX_shadow = GL_FALSE; |
| GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE; |
| GLboolean __GLEW_SGIX_slim = GL_FALSE; |
| GLboolean __GLEW_SGIX_spotlight_cutoff = GL_FALSE; |
| GLboolean __GLEW_SGIX_sprite = GL_FALSE; |
| GLboolean __GLEW_SGIX_subdiv_patch = GL_FALSE; |
| GLboolean __GLEW_SGIX_subsample = GL_FALSE; |
| GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE; |
| GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE; |
| GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE; |
| GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE; |
| GLboolean __GLEW_SGIX_texture_mipmap_anisotropic = GL_FALSE; |
| GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE; |
| GLboolean __GLEW_SGIX_texture_phase = GL_FALSE; |
| GLboolean __GLEW_SGIX_texture_range = GL_FALSE; |
| GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE; |
| GLboolean __GLEW_SGIX_texture_supersample = GL_FALSE; |
| GLboolean __GLEW_SGIX_vector_ops = GL_FALSE; |
| GLboolean __GLEW_SGIX_vertex_array_object = GL_FALSE; |
| GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE; |
| GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE; |
| GLboolean __GLEW_SGIX_ycrcb = GL_FALSE; |
| GLboolean __GLEW_SGIX_ycrcb_subsample = GL_FALSE; |
| GLboolean __GLEW_SGIX_ycrcba = GL_FALSE; |
| GLboolean __GLEW_SGI_color_matrix = GL_FALSE; |
| GLboolean __GLEW_SGI_color_table = GL_FALSE; |
| GLboolean __GLEW_SGI_complex = GL_FALSE; |
| GLboolean __GLEW_SGI_complex_type = GL_FALSE; |
| GLboolean __GLEW_SGI_fft = GL_FALSE; |
| GLboolean __GLEW_SGI_texture_color_table = GL_FALSE; |
| GLboolean __GLEW_SUNX_constant_data = GL_FALSE; |
| GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE; |
| GLboolean __GLEW_SUN_global_alpha = GL_FALSE; |
| GLboolean __GLEW_SUN_mesh_array = GL_FALSE; |
| GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE; |
| GLboolean __GLEW_SUN_slice_accum = GL_FALSE; |
| GLboolean __GLEW_SUN_triangle_list = GL_FALSE; |
| GLboolean __GLEW_SUN_vertex = GL_FALSE; |
| GLboolean __GLEW_WIN_phong_shading = GL_FALSE; |
| GLboolean __GLEW_WIN_scene_markerXXX = GL_FALSE; |
| GLboolean __GLEW_WIN_specular_fog = GL_FALSE; |
| GLboolean __GLEW_WIN_swap_hint = GL_FALSE; |
| |
| static const char * _glewExtensionLookup[] = { |
| #ifdef GL_VERSION_1_2 |
| "GL_VERSION_1_2", |
| #endif |
| #ifdef GL_VERSION_1_2_1 |
| "GL_VERSION_1_2_1", |
| #endif |
| #ifdef GL_VERSION_1_3 |
| "GL_VERSION_1_3", |
| #endif |
| #ifdef GL_VERSION_1_4 |
| "GL_VERSION_1_4", |
| #endif |
| #ifdef GL_VERSION_1_5 |
| "GL_VERSION_1_5", |
| #endif |
| #ifdef GL_VERSION_2_0 |
| "GL_VERSION_2_0", |
| #endif |
| #ifdef GL_VERSION_2_1 |
| "GL_VERSION_2_1", |
| #endif |
| #ifdef GL_VERSION_3_0 |
| "GL_VERSION_3_0", |
| #endif |
| #ifdef GL_VERSION_3_1 |
| "GL_VERSION_3_1", |
| #endif |
| #ifdef GL_VERSION_3_2 |
| "GL_VERSION_3_2", |
| #endif |
| #ifdef GL_VERSION_3_3 |
| "GL_VERSION_3_3", |
| #endif |
| #ifdef GL_VERSION_4_0 |
| "GL_VERSION_4_0", |
| #endif |
| #ifdef GL_VERSION_4_1 |
| "GL_VERSION_4_1", |
| #endif |
| #ifdef GL_VERSION_4_2 |
| "GL_VERSION_4_2", |
| #endif |
| #ifdef GL_VERSION_4_3 |
| "GL_VERSION_4_3", |
| #endif |
| #ifdef GL_VERSION_4_4 |
| "GL_VERSION_4_4", |
| #endif |
| #ifdef GL_VERSION_4_5 |
| "GL_VERSION_4_5", |
| #endif |
| #ifdef GL_VERSION_4_6 |
| "GL_VERSION_4_6", |
| #endif |
| #ifdef GL_3DFX_multisample |
| "GL_3DFX_multisample", |
| #endif |
| #ifdef GL_3DFX_tbuffer |
| "GL_3DFX_tbuffer", |
| #endif |
| #ifdef GL_3DFX_texture_compression_FXT1 |
| "GL_3DFX_texture_compression_FXT1", |
| #endif |
| #ifdef GL_AMD_blend_minmax_factor |
| "GL_AMD_blend_minmax_factor", |
| #endif |
| #ifdef GL_AMD_compressed_3DC_texture |
| "GL_AMD_compressed_3DC_texture", |
| #endif |
| #ifdef GL_AMD_compressed_ATC_texture |
| "GL_AMD_compressed_ATC_texture", |
| #endif |
| #ifdef GL_AMD_conservative_depth |
| "GL_AMD_conservative_depth", |
| #endif |
| #ifdef GL_AMD_debug_output |
| "GL_AMD_debug_output", |
| #endif |
| #ifdef GL_AMD_depth_clamp_separate |
| "GL_AMD_depth_clamp_separate", |
| #endif |
| #ifdef GL_AMD_draw_buffers_blend |
| "GL_AMD_draw_buffers_blend", |
| #endif |
| #ifdef GL_AMD_framebuffer_sample_positions |
| "GL_AMD_framebuffer_sample_positions", |
| #endif |
| #ifdef GL_AMD_gcn_shader |
| "GL_AMD_gcn_shader", |
| #endif |
| #ifdef GL_AMD_gpu_shader_half_float |
| "GL_AMD_gpu_shader_half_float", |
| #endif |
| #ifdef GL_AMD_gpu_shader_int16 |
| "GL_AMD_gpu_shader_int16", |
| #endif |
| #ifdef GL_AMD_gpu_shader_int64 |
| "GL_AMD_gpu_shader_int64", |
| #endif |
| #ifdef GL_AMD_interleaved_elements |
| "GL_AMD_interleaved_elements", |
| #endif |
| #ifdef GL_AMD_multi_draw_indirect |
| "GL_AMD_multi_draw_indirect", |
| #endif |
| #ifdef GL_AMD_name_gen_delete |
| "GL_AMD_name_gen_delete", |
| #endif |
| #ifdef GL_AMD_occlusion_query_event |
| "GL_AMD_occlusion_query_event", |
| #endif |
| #ifdef GL_AMD_performance_monitor |
| "GL_AMD_performance_monitor", |
| #endif |
| #ifdef GL_AMD_pinned_memory |
| "GL_AMD_pinned_memory", |
| #endif |
| #ifdef GL_AMD_program_binary_Z400 |
| "GL_AMD_program_binary_Z400", |
| #endif |
| #ifdef GL_AMD_query_buffer_object |
| "GL_AMD_query_buffer_object", |
| #endif |
| #ifdef GL_AMD_sample_positions |
| "GL_AMD_sample_positions", |
| #endif |
| #ifdef GL_AMD_seamless_cubemap_per_texture |
| "GL_AMD_seamless_cubemap_per_texture", |
| #endif |
| #ifdef GL_AMD_shader_atomic_counter_ops |
| "GL_AMD_shader_atomic_counter_ops", |
| #endif |
| #ifdef GL_AMD_shader_ballot |
| "GL_AMD_shader_ballot", |
| #endif |
| #ifdef GL_AMD_shader_explicit_vertex_parameter |
| "GL_AMD_shader_explicit_vertex_parameter", |
| #endif |
| #ifdef GL_AMD_shader_stencil_export |
| "GL_AMD_shader_stencil_export", |
| #endif |
| #ifdef GL_AMD_shader_stencil_value_export |
| "GL_AMD_shader_stencil_value_export", |
| #endif |
| #ifdef GL_AMD_shader_trinary_minmax |
| "GL_AMD_shader_trinary_minmax", |
| #endif |
| #ifdef GL_AMD_sparse_texture |
| "GL_AMD_sparse_texture", |
| #endif |
| #ifdef GL_AMD_stencil_operation_extended |
| "GL_AMD_stencil_operation_extended", |
| #endif |
| #ifdef GL_AMD_texture_gather_bias_lod |
| "GL_AMD_texture_gather_bias_lod", |
| #endif |
| #ifdef GL_AMD_texture_texture4 |
| "GL_AMD_texture_texture4", |
| #endif |
| #ifdef GL_AMD_transform_feedback3_lines_triangles |
| "GL_AMD_transform_feedback3_lines_triangles", |
| #endif |
| #ifdef GL_AMD_transform_feedback4 |
| "GL_AMD_transform_feedback4", |
| #endif |
| #ifdef GL_AMD_vertex_shader_layer |
| "GL_AMD_vertex_shader_layer", |
| #endif |
| #ifdef GL_AMD_vertex_shader_tessellator |
| "GL_AMD_vertex_shader_tessellator", |
| #endif |
| #ifdef GL_AMD_vertex_shader_viewport_index |
| "GL_AMD_vertex_shader_viewport_index", |
| #endif |
| #ifdef GL_ANDROID_extension_pack_es31a |
| "GL_ANDROID_extension_pack_es31a", |
| #endif |
| #ifdef GL_ANGLE_depth_texture |
| "GL_ANGLE_depth_texture", |
| #endif |
| #ifdef GL_ANGLE_framebuffer_blit |
| "GL_ANGLE_framebuffer_blit", |
| #endif |
| #ifdef GL_ANGLE_framebuffer_multisample |
| "GL_ANGLE_framebuffer_multisample", |
| #endif |
| #ifdef GL_ANGLE_instanced_arrays |
| "GL_ANGLE_instanced_arrays", |
| #endif |
| #ifdef GL_ANGLE_pack_reverse_row_order |
| "GL_ANGLE_pack_reverse_row_order", |
| #endif |
| #ifdef GL_ANGLE_program_binary |
| "GL_ANGLE_program_binary", |
| #endif |
| #ifdef GL_ANGLE_texture_compression_dxt1 |
| "GL_ANGLE_texture_compression_dxt1", |
| #endif |
| #ifdef GL_ANGLE_texture_compression_dxt3 |
| "GL_ANGLE_texture_compression_dxt3", |
| #endif |
| #ifdef GL_ANGLE_texture_compression_dxt5 |
| "GL_ANGLE_texture_compression_dxt5", |
| #endif |
| #ifdef GL_ANGLE_texture_usage |
| "GL_ANGLE_texture_usage", |
| #endif |
| #ifdef GL_ANGLE_timer_query |
| "GL_ANGLE_timer_query", |
| #endif |
| #ifdef GL_ANGLE_translated_shader_source |
| "GL_ANGLE_translated_shader_source", |
| #endif |
| #ifdef GL_APPLE_aux_depth_stencil |
| "GL_APPLE_aux_depth_stencil", |
| #endif |
| #ifdef GL_APPLE_client_storage |
| "GL_APPLE_client_storage", |
| #endif |
| #ifdef GL_APPLE_clip_distance |
| "GL_APPLE_clip_distance", |
| #endif |
| #ifdef GL_APPLE_color_buffer_packed_float |
| "GL_APPLE_color_buffer_packed_float", |
| #endif |
| #ifdef GL_APPLE_copy_texture_levels |
| "GL_APPLE_copy_texture_levels", |
| #endif |
| #ifdef GL_APPLE_element_array |
| "GL_APPLE_element_array", |
| #endif |
| #ifdef GL_APPLE_fence |
| "GL_APPLE_fence", |
| #endif |
| #ifdef GL_APPLE_float_pixels |
| "GL_APPLE_float_pixels", |
| #endif |
| #ifdef GL_APPLE_flush_buffer_range |
| "GL_APPLE_flush_buffer_range", |
| #endif |
| #ifdef GL_APPLE_framebuffer_multisample |
| "GL_APPLE_framebuffer_multisample", |
| #endif |
| #ifdef GL_APPLE_object_purgeable |
| "GL_APPLE_object_purgeable", |
| #endif |
| #ifdef GL_APPLE_pixel_buffer |
| "GL_APPLE_pixel_buffer", |
| #endif |
| #ifdef GL_APPLE_rgb_422 |
| "GL_APPLE_rgb_422", |
| #endif |
| #ifdef GL_APPLE_row_bytes |
| "GL_APPLE_row_bytes", |
| #endif |
| #ifdef GL_APPLE_specular_vector |
| "GL_APPLE_specular_vector", |
| #endif |
| #ifdef GL_APPLE_sync |
| "GL_APPLE_sync", |
| #endif |
| #ifdef GL_APPLE_texture_2D_limited_npot |
| "GL_APPLE_texture_2D_limited_npot", |
| #endif |
| #ifdef GL_APPLE_texture_format_BGRA8888 |
| "GL_APPLE_texture_format_BGRA8888", |
| #endif |
| #ifdef GL_APPLE_texture_max_level |
| "GL_APPLE_texture_max_level", |
| #endif |
| #ifdef GL_APPLE_texture_packed_float |
| "GL_APPLE_texture_packed_float", |
| #endif |
| #ifdef GL_APPLE_texture_range |
| "GL_APPLE_texture_range", |
| #endif |
| #ifdef GL_APPLE_transform_hint |
| "GL_APPLE_transform_hint", |
| #endif |
| #ifdef GL_APPLE_vertex_array_object |
| "GL_APPLE_vertex_array_object", |
| #endif |
| #ifdef GL_APPLE_vertex_array_range |
| "GL_APPLE_vertex_array_range", |
| #endif |
| #ifdef GL_APPLE_vertex_program_evaluators |
| "GL_APPLE_vertex_program_evaluators", |
| #endif |
| #ifdef GL_APPLE_ycbcr_422 |
| "GL_APPLE_ycbcr_422", |
| #endif |
| #ifdef GL_ARB_ES2_compatibility |
| "GL_ARB_ES2_compatibility", |
| #endif |
| #ifdef GL_ARB_ES3_1_compatibility |
| "GL_ARB_ES3_1_compatibility", |
| #endif |
| #ifdef GL_ARB_ES3_2_compatibility |
| "GL_ARB_ES3_2_compatibility", |
| #endif |
| #ifdef GL_ARB_ES3_compatibility |
| "GL_ARB_ES3_compatibility", |
| #endif |
| #ifdef GL_ARB_arrays_of_arrays |
| "GL_ARB_arrays_of_arrays", |
| #endif |
| #ifdef GL_ARB_base_instance |
| "GL_ARB_base_instance", |
| #endif |
| #ifdef GL_ARB_bindless_texture |
| "GL_ARB_bindless_texture", |
| #endif |
| #ifdef GL_ARB_blend_func_extended |
| "GL_ARB_blend_func_extended", |
| #endif |
| #ifdef GL_ARB_buffer_storage |
| "GL_ARB_buffer_storage", |
| #endif |
| #ifdef GL_ARB_cl_event |
| "GL_ARB_cl_event", |
| #endif |
| #ifdef GL_ARB_clear_buffer_object |
| "GL_ARB_clear_buffer_object", |
| #endif |
| #ifdef GL_ARB_clear_texture |
| "GL_ARB_clear_texture", |
| #endif |
| #ifdef GL_ARB_clip_control |
| "GL_ARB_clip_control", |
| #endif |
| #ifdef GL_ARB_color_buffer_float |
| "GL_ARB_color_buffer_float", |
| #endif |
| #ifdef GL_ARB_compatibility |
| "GL_ARB_compatibility", |
| #endif |
| #ifdef GL_ARB_compressed_texture_pixel_storage |
| "GL_ARB_compressed_texture_pixel_storage", |
| #endif |
| #ifdef GL_ARB_compute_shader |
| "GL_ARB_compute_shader", |
| #endif |
| #ifdef GL_ARB_compute_variable_group_size |
| "GL_ARB_compute_variable_group_size", |
| #endif |
| #ifdef GL_ARB_conditional_render_inverted |
| "GL_ARB_conditional_render_inverted", |
| #endif |
| #ifdef GL_ARB_conservative_depth |
| "GL_ARB_conservative_depth", |
| #endif |
| #ifdef GL_ARB_copy_buffer |
| "GL_ARB_copy_buffer", |
| #endif |
| #ifdef GL_ARB_copy_image |
| "GL_ARB_copy_image", |
| #endif |
| #ifdef GL_ARB_cull_distance |
| "GL_ARB_cull_distance", |
| #endif |
| #ifdef GL_ARB_debug_output |
| "GL_ARB_debug_output", |
| #endif |
| #ifdef GL_ARB_depth_buffer_float |
| "GL_ARB_depth_buffer_float", |
| #endif |
| #ifdef GL_ARB_depth_clamp |
| "GL_ARB_depth_clamp", |
| #endif |
| #ifdef GL_ARB_depth_texture |
| "GL_ARB_depth_texture", |
| #endif |
| #ifdef GL_ARB_derivative_control |
| "GL_ARB_derivative_control", |
| #endif |
| #ifdef GL_ARB_direct_state_access |
| "GL_ARB_direct_state_access", |
| #endif |
| #ifdef GL_ARB_draw_buffers |
| "GL_ARB_draw_buffers", |
| #endif |
| #ifdef GL_ARB_draw_buffers_blend |
| "GL_ARB_draw_buffers_blend", |
| #endif |
| #ifdef GL_ARB_draw_elements_base_vertex |
| "GL_ARB_draw_elements_base_vertex", |
| #endif |
| #ifdef GL_ARB_draw_indirect |
| "GL_ARB_draw_indirect", |
| #endif |
| #ifdef GL_ARB_draw_instanced |
| "GL_ARB_draw_instanced", |
| #endif |
| #ifdef GL_ARB_enhanced_layouts |
| "GL_ARB_enhanced_layouts", |
| #endif |
| #ifdef GL_ARB_explicit_attrib_location |
| "GL_ARB_explicit_attrib_location", |
| #endif |
| #ifdef GL_ARB_explicit_uniform_location |
| "GL_ARB_explicit_uniform_location", |
| #endif |
| #ifdef GL_ARB_fragment_coord_conventions |
| "GL_ARB_fragment_coord_conventions", |
| #endif |
| #ifdef GL_ARB_fragment_layer_viewport |
| "GL_ARB_fragment_layer_viewport", |
| #endif |
| #ifdef GL_ARB_fragment_program |
| "GL_ARB_fragment_program", |
| #endif |
| #ifdef GL_ARB_fragment_program_shadow |
| "GL_ARB_fragment_program_shadow", |
| #endif |
| #ifdef GL_ARB_fragment_shader |
| "GL_ARB_fragment_shader", |
| #endif |
| #ifdef GL_ARB_fragment_shader_interlock |
| "GL_ARB_fragment_shader_interlock", |
| #endif |
| #ifdef GL_ARB_framebuffer_no_attachments |
| "GL_ARB_framebuffer_no_attachments", |
| #endif |
| #ifdef GL_ARB_framebuffer_object |
| "GL_ARB_framebuffer_object", |
| #endif |
| #ifdef GL_ARB_framebuffer_sRGB |
| "GL_ARB_framebuffer_sRGB", |
| #endif |
| #ifdef GL_ARB_geometry_shader4 |
| "GL_ARB_geometry_shader4", |
| #endif |
| #ifdef GL_ARB_get_program_binary |
| "GL_ARB_get_program_binary", |
| #endif |
| #ifdef GL_ARB_get_texture_sub_image |
| "GL_ARB_get_texture_sub_image", |
| #endif |
| #ifdef GL_ARB_gl_spirv |
| "GL_ARB_gl_spirv", |
| #endif |
| #ifdef GL_ARB_gpu_shader5 |
| "GL_ARB_gpu_shader5", |
| #endif |
| #ifdef GL_ARB_gpu_shader_fp64 |
| "GL_ARB_gpu_shader_fp64", |
| #endif |
| #ifdef GL_ARB_gpu_shader_int64 |
| "GL_ARB_gpu_shader_int64", |
| #endif |
| #ifdef GL_ARB_half_float_pixel |
| "GL_ARB_half_float_pixel", |
| #endif |
| #ifdef GL_ARB_half_float_vertex |
| "GL_ARB_half_float_vertex", |
| #endif |
| #ifdef GL_ARB_imaging |
| "GL_ARB_imaging", |
| #endif |
| #ifdef GL_ARB_indirect_parameters |
| "GL_ARB_indirect_parameters", |
| #endif |
| #ifdef GL_ARB_instanced_arrays |
| "GL_ARB_instanced_arrays", |
| #endif |
| #ifdef GL_ARB_internalformat_query |
| "GL_ARB_internalformat_query", |
| #endif |
| #ifdef GL_ARB_internalformat_query2 |
| "GL_ARB_internalformat_query2", |
| #endif |
| #ifdef GL_ARB_invalidate_subdata |
| "GL_ARB_invalidate_subdata", |
| #endif |
| #ifdef GL_ARB_map_buffer_alignment |
| "GL_ARB_map_buffer_alignment", |
| #endif |
| #ifdef GL_ARB_map_buffer_range |
| "GL_ARB_map_buffer_range", |
| #endif |
| #ifdef GL_ARB_matrix_palette |
| "GL_ARB_matrix_palette", |
| #endif |
| #ifdef GL_ARB_multi_bind |
| "GL_ARB_multi_bind", |
| #endif |
| #ifdef GL_ARB_multi_draw_indirect |
| "GL_ARB_multi_draw_indirect", |
| #endif |
| #ifdef GL_ARB_multisample |
| "GL_ARB_multisample", |
| #endif |
| #ifdef GL_ARB_multitexture |
| "GL_ARB_multitexture", |
| #endif |
| #ifdef GL_ARB_occlusion_query |
| "GL_ARB_occlusion_query", |
| #endif |
| #ifdef GL_ARB_occlusion_query2 |
| "GL_ARB_occlusion_query2", |
| #endif |
| #ifdef GL_ARB_parallel_shader_compile |
| "GL_ARB_parallel_shader_compile", |
| #endif |
| #ifdef GL_ARB_pipeline_statistics_query |
| "GL_ARB_pipeline_statistics_query", |
| #endif |
| #ifdef GL_ARB_pixel_buffer_object |
| "GL_ARB_pixel_buffer_object", |
| #endif |
| #ifdef GL_ARB_point_parameters |
| "GL_ARB_point_parameters", |
| #endif |
| #ifdef GL_ARB_point_sprite |
| "GL_ARB_point_sprite", |
| #endif |
| #ifdef GL_ARB_polygon_offset_clamp |
| "GL_ARB_polygon_offset_clamp", |
| #endif |
| #ifdef GL_ARB_post_depth_coverage |
| "GL_ARB_post_depth_coverage", |
| #endif |
| #ifdef GL_ARB_program_interface_query |
| "GL_ARB_program_interface_query", |
| #endif |
| #ifdef GL_ARB_provoking_vertex |
| "GL_ARB_provoking_vertex", |
| #endif |
| #ifdef GL_ARB_query_buffer_object |
| "GL_ARB_query_buffer_object", |
| #endif |
| #ifdef GL_ARB_robust_buffer_access_behavior |
| "GL_ARB_robust_buffer_access_behavior", |
| #endif |
| #ifdef GL_ARB_robustness |
| "GL_ARB_robustness", |
| #endif |
| #ifdef GL_ARB_robustness_application_isolation |
| "GL_ARB_robustness_application_isolation", |
| #endif |
| #ifdef GL_ARB_robustness_share_group_isolation |
| "GL_ARB_robustness_share_group_isolation", |
| #endif |
| #ifdef GL_ARB_sample_locations |
| "GL_ARB_sample_locations", |
| #endif |
| #ifdef GL_ARB_sample_shading |
| "GL_ARB_sample_shading", |
| #endif |
| #ifdef GL_ARB_sampler_objects |
| "GL_ARB_sampler_objects", |
| #endif |
| #ifdef GL_ARB_seamless_cube_map |
| "GL_ARB_seamless_cube_map", |
| #endif |
| #ifdef GL_ARB_seamless_cubemap_per_texture |
| "GL_ARB_seamless_cubemap_per_texture", |
| #endif |
| #ifdef GL_ARB_separate_shader_objects |
| "GL_ARB_separate_shader_objects", |
| #endif |
| #ifdef GL_ARB_shader_atomic_counter_ops |
| "GL_ARB_shader_atomic_counter_ops", |
| #endif |
| #ifdef GL_ARB_shader_atomic_counters |
| "GL_ARB_shader_atomic_counters", |
| #endif |
| #ifdef GL_ARB_shader_ballot |
| "GL_ARB_shader_ballot", |
| #endif |
| #ifdef GL_ARB_shader_bit_encoding |
| "GL_ARB_shader_bit_encoding", |
| #endif |
| #ifdef GL_ARB_shader_clock |
| "GL_ARB_shader_clock", |
| #endif |
| #ifdef GL_ARB_shader_draw_parameters |
| "GL_ARB_shader_draw_parameters", |
| #endif |
| #ifdef GL_ARB_shader_group_vote |
| "GL_ARB_shader_group_vote", |
| #endif |
| #ifdef GL_ARB_shader_image_load_store |
| "GL_ARB_shader_image_load_store", |
| #endif |
| #ifdef GL_ARB_shader_image_size |
| "GL_ARB_shader_image_size", |
| #endif |
| #ifdef GL_ARB_shader_objects |
| "GL_ARB_shader_objects", |
| #endif |
| #ifdef GL_ARB_shader_precision |
| "GL_ARB_shader_precision", |
| #endif |
| #ifdef GL_ARB_shader_stencil_export |
| "GL_ARB_shader_stencil_export", |
| #endif |
| #ifdef GL_ARB_shader_storage_buffer_object |
| "GL_ARB_shader_storage_buffer_object", |
| #endif |
| #ifdef GL_ARB_shader_subroutine |
| "GL_ARB_shader_subroutine", |
| #endif |
| #ifdef GL_ARB_shader_texture_image_samples |
| "GL_ARB_shader_texture_image_samples", |
| #endif |
| #ifdef GL_ARB_shader_texture_lod |
| "GL_ARB_shader_texture_lod", |
| #endif |
| #ifdef GL_ARB_shader_viewport_layer_array |
| "GL_ARB_shader_viewport_layer_array", |
| #endif |
| #ifdef GL_ARB_shading_language_100 |
| "GL_ARB_shading_language_100", |
| #endif |
| #ifdef GL_ARB_shading_language_420pack |
| "GL_ARB_shading_language_420pack", |
| #endif |
| #ifdef GL_ARB_shading_language_include |
| "GL_ARB_shading_language_include", |
| #endif |
| #ifdef GL_ARB_shading_language_packing |
| "GL_ARB_shading_language_packing", |
| #endif |
| #ifdef GL_ARB_shadow |
| "GL_ARB_shadow", |
| #endif |
| #ifdef GL_ARB_shadow_ambient |
| "GL_ARB_shadow_ambient", |
| #endif |
| #ifdef GL_ARB_sparse_buffer |
| "GL_ARB_sparse_buffer", |
| #endif |
| #ifdef GL_ARB_sparse_texture |
| "GL_ARB_sparse_texture", |
| #endif |
| #ifdef GL_ARB_sparse_texture2 |
| "GL_ARB_sparse_texture2", |
| #endif |
| #ifdef GL_ARB_sparse_texture_clamp |
| "GL_ARB_sparse_texture_clamp", |
| #endif |
| #ifdef GL_ARB_spirv_extensions |
| "GL_ARB_spirv_extensions", |
| #endif |
| #ifdef GL_ARB_stencil_texturing |
| "GL_ARB_stencil_texturing", |
| #endif |
| #ifdef GL_ARB_sync |
| "GL_ARB_sync", |
| #endif |
| #ifdef GL_ARB_tessellation_shader |
| "GL_ARB_tessellation_shader", |
| #endif |
| #ifdef GL_ARB_texture_barrier |
| "GL_ARB_texture_barrier", |
| #endif |
| #ifdef GL_ARB_texture_border_clamp |
| "GL_ARB_texture_border_clamp", |
| #endif |
| #ifdef GL_ARB_texture_buffer_object |
| "GL_ARB_texture_buffer_object", |
| #endif |
| #ifdef GL_ARB_texture_buffer_object_rgb32 |
| "GL_ARB_texture_buffer_object_rgb32", |
| #endif |
| #ifdef GL_ARB_texture_buffer_range |
| "GL_ARB_texture_buffer_range", |
| #endif |
| #ifdef GL_ARB_texture_compression |
| "GL_ARB_texture_compression", |
| #endif |
| #ifdef GL_ARB_texture_compression_bptc |
| "GL_ARB_texture_compression_bptc", |
| #endif |
| #ifdef GL_ARB_texture_compression_rgtc |
| "GL_ARB_texture_compression_rgtc", |
| #endif |
| #ifdef GL_ARB_texture_cube_map |
| "GL_ARB_texture_cube_map", |
| #endif |
| #ifdef GL_ARB_texture_cube_map_array |
| "GL_ARB_texture_cube_map_array", |
| #endif |
| #ifdef GL_ARB_texture_env_add |
| "GL_ARB_texture_env_add", |
| #endif |
| #ifdef GL_ARB_texture_env_combine |
| "GL_ARB_texture_env_combine", |
| #endif |
| #ifdef GL_ARB_texture_env_crossbar |
| "GL_ARB_texture_env_crossbar", |
| #endif |
| #ifdef GL_ARB_texture_env_dot3 |
| "GL_ARB_texture_env_dot3", |
| #endif |
| #ifdef GL_ARB_texture_filter_anisotropic |
| "GL_ARB_texture_filter_anisotropic", |
| #endif |
| #ifdef GL_ARB_texture_filter_minmax |
| "GL_ARB_texture_filter_minmax", |
| #endif |
| #ifdef GL_ARB_texture_float |
| "GL_ARB_texture_float", |
| #endif |
| #ifdef GL_ARB_texture_gather |
| "GL_ARB_texture_gather", |
| #endif |
| #ifdef GL_ARB_texture_mirror_clamp_to_edge |
| "GL_ARB_texture_mirror_clamp_to_edge", |
| #endif |
| #ifdef GL_ARB_texture_mirrored_repeat |
| "GL_ARB_texture_mirrored_repeat", |
| #endif |
| #ifdef GL_ARB_texture_multisample |
| "GL_ARB_texture_multisample", |
| #endif |
| #ifdef GL_ARB_texture_non_power_of_two |
| "GL_ARB_texture_non_power_of_two", |
| #endif |
| #ifdef GL_ARB_texture_query_levels |
| "GL_ARB_texture_query_levels", |
| #endif |
| #ifdef GL_ARB_texture_query_lod |
| "GL_ARB_texture_query_lod", |
| #endif |
| #ifdef GL_ARB_texture_rectangle |
| "GL_ARB_texture_rectangle", |
| #endif |
| #ifdef GL_ARB_texture_rg |
| "GL_ARB_texture_rg", |
| #endif |
| #ifdef GL_ARB_texture_rgb10_a2ui |
| "GL_ARB_texture_rgb10_a2ui", |
| #endif |
| #ifdef GL_ARB_texture_stencil8 |
| "GL_ARB_texture_stencil8", |
| #endif |
| #ifdef GL_ARB_texture_storage |
| "GL_ARB_texture_storage", |
| #endif |
| #ifdef GL_ARB_texture_storage_multisample |
| "GL_ARB_texture_storage_multisample", |
| #endif |
| #ifdef GL_ARB_texture_swizzle |
| "GL_ARB_texture_swizzle", |
| #endif |
| #ifdef GL_ARB_texture_view |
| "GL_ARB_texture_view", |
| #endif |
| #ifdef GL_ARB_timer_query |
| "GL_ARB_timer_query", |
| #endif |
| #ifdef GL_ARB_transform_feedback2 |
| "GL_ARB_transform_feedback2", |
| #endif |
| #ifdef GL_ARB_transform_feedback3 |
| "GL_ARB_transform_feedback3", |
| #endif |
| #ifdef GL_ARB_transform_feedback_instanced |
| "GL_ARB_transform_feedback_instanced", |
| #endif |
| #ifdef GL_ARB_transform_feedback_overflow_query |
| "GL_ARB_transform_feedback_overflow_query", |
| #endif |
| #ifdef GL_ARB_transpose_matrix |
| "GL_ARB_transpose_matrix", |
| #endif |
| #ifdef GL_ARB_uniform_buffer_object |
| "GL_ARB_uniform_buffer_object", |
| #endif |
| #ifdef GL_ARB_vertex_array_bgra |
| "GL_ARB_vertex_array_bgra", |
| #endif |
| #ifdef GL_ARB_vertex_array_object |
| "GL_ARB_vertex_array_object", |
| #endif |
| #ifdef GL_ARB_vertex_attrib_64bit |
| "GL_ARB_vertex_attrib_64bit", |
| #endif |
| #ifdef GL_ARB_vertex_attrib_binding |
| "GL_ARB_vertex_attrib_binding", |
| #endif |
| #ifdef GL_ARB_vertex_blend |
| "GL_ARB_vertex_blend", |
| #endif |
| #ifdef GL_ARB_vertex_buffer_object |
| "GL_ARB_vertex_buffer_object", |
| #endif |
| #ifdef GL_ARB_vertex_program |
| "GL_ARB_vertex_program", |
| #endif |
| #ifdef GL_ARB_vertex_shader |
| "GL_ARB_vertex_shader", |
| #endif |
| #ifdef GL_ARB_vertex_type_10f_11f_11f_rev |
| "GL_ARB_vertex_type_10f_11f_11f_rev", |
| #endif |
| #ifdef GL_ARB_vertex_type_2_10_10_10_rev |
| "GL_ARB_vertex_type_2_10_10_10_rev", |
| #endif |
| #ifdef GL_ARB_viewport_array |
| "GL_ARB_viewport_array", |
| #endif |
| #ifdef GL_ARB_window_pos |
| "GL_ARB_window_pos", |
| #endif |
| #ifdef GL_ARM_mali_program_binary |
| "GL_ARM_mali_program_binary", |
| #endif |
| #ifdef GL_ARM_mali_shader_binary |
| "GL_ARM_mali_shader_binary", |
| #endif |
| #ifdef GL_ARM_rgba8 |
| "GL_ARM_rgba8", |
| #endif |
| #ifdef GL_ARM_shader_framebuffer_fetch |
| "GL_ARM_shader_framebuffer_fetch", |
| #endif |
| #ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil |
| "GL_ARM_shader_framebuffer_fetch_depth_stencil", |
| #endif |
| #ifdef GL_ATIX_point_sprites |
| "GL_ATIX_point_sprites", |
| #endif |
| #ifdef GL_ATIX_texture_env_combine3 |
| "GL_ATIX_texture_env_combine3", |
| #endif |
| #ifdef GL_ATIX_texture_env_route |
| "GL_ATIX_texture_env_route", |
| #endif |
| #ifdef GL_ATIX_vertex_shader_output_point_size |
| "GL_ATIX_vertex_shader_output_point_size", |
| #endif |
| #ifdef GL_ATI_draw_buffers |
| "GL_ATI_draw_buffers", |
| #endif |
| #ifdef GL_ATI_element_array |
| "GL_ATI_element_array", |
| #endif |
| #ifdef GL_ATI_envmap_bumpmap |
| "GL_ATI_envmap_bumpmap", |
| #endif |
| #ifdef GL_ATI_fragment_shader |
| "GL_ATI_fragment_shader", |
| #endif |
| #ifdef GL_ATI_map_object_buffer |
| "GL_ATI_map_object_buffer", |
| #endif |
| #ifdef GL_ATI_meminfo |
| "GL_ATI_meminfo", |
| #endif |
| #ifdef GL_ATI_pn_triangles |
| "GL_ATI_pn_triangles", |
| #endif |
| #ifdef GL_ATI_separate_stencil |
| "GL_ATI_separate_stencil", |
| #endif |
| #ifdef GL_ATI_shader_texture_lod |
| "GL_ATI_shader_texture_lod", |
| #endif |
| #ifdef GL_ATI_text_fragment_shader |
| "GL_ATI_text_fragment_shader", |
| #endif |
| #ifdef GL_ATI_texture_compression_3dc |
| "GL_ATI_texture_compression_3dc", |
| #endif |
| #ifdef GL_ATI_texture_env_combine3 |
| "GL_ATI_texture_env_combine3", |
| #endif |
| #ifdef GL_ATI_texture_float |
| "GL_ATI_texture_float", |
| #endif |
| #ifdef GL_ATI_texture_mirror_once |
| "GL_ATI_texture_mirror_once", |
| #endif |
| #ifdef GL_ATI_vertex_array_object |
| "GL_ATI_vertex_array_object", |
| #endif |
| #ifdef GL_ATI_vertex_attrib_array_object |
| "GL_ATI_vertex_attrib_array_object", |
| #endif |
| #ifdef GL_ATI_vertex_streams |
| "GL_ATI_vertex_streams", |
| #endif |
| #ifdef GL_EGL_KHR_context_flush_control |
| "GL_EGL_KHR_context_flush_control", |
| #endif |
| #ifdef GL_EGL_NV_robustness_video_memory_purge |
| "GL_EGL_NV_robustness_video_memory_purge", |
| #endif |
| #ifdef GL_EXT_422_pixels |
| "GL_EXT_422_pixels", |
| #endif |
| #ifdef GL_EXT_Cg_shader |
| "GL_EXT_Cg_shader", |
| #endif |
| #ifdef GL_EXT_EGL_image_array |
| "GL_EXT_EGL_image_array", |
| #endif |
| #ifdef GL_EXT_YUV_target |
| "GL_EXT_YUV_target", |
| #endif |
| #ifdef GL_EXT_abgr |
| "GL_EXT_abgr", |
| #endif |
| #ifdef GL_EXT_base_instance |
| "GL_EXT_base_instance", |
| #endif |
| #ifdef GL_EXT_bgra |
| "GL_EXT_bgra", |
| #endif |
| #ifdef GL_EXT_bindable_uniform |
| "GL_EXT_bindable_uniform", |
| #endif |
| #ifdef GL_EXT_blend_color |
| "GL_EXT_blend_color", |
| #endif |
| #ifdef GL_EXT_blend_equation_separate |
| "GL_EXT_blend_equation_separate", |
| #endif |
| #ifdef GL_EXT_blend_func_extended |
| "GL_EXT_blend_func_extended", |
| #endif |
| #ifdef GL_EXT_blend_func_separate |
| "GL_EXT_blend_func_separate", |
| #endif |
| #ifdef GL_EXT_blend_logic_op |
| "GL_EXT_blend_logic_op", |
| #endif |
| #ifdef GL_EXT_blend_minmax |
| "GL_EXT_blend_minmax", |
| #endif |
| #ifdef GL_EXT_blend_subtract |
| "GL_EXT_blend_subtract", |
| #endif |
| #ifdef GL_EXT_buffer_storage |
| "GL_EXT_buffer_storage", |
| #endif |
| #ifdef GL_EXT_clear_texture |
| "GL_EXT_clear_texture", |
| #endif |
| #ifdef GL_EXT_clip_cull_distance |
| "GL_EXT_clip_cull_distance", |
| #endif |
| #ifdef GL_EXT_clip_volume_hint |
| "GL_EXT_clip_volume_hint", |
| #endif |
| #ifdef GL_EXT_cmyka |
| "GL_EXT_cmyka", |
| #endif |
| #ifdef GL_EXT_color_buffer_float |
| "GL_EXT_color_buffer_float", |
| #endif |
| #ifdef GL_EXT_color_buffer_half_float |
| "GL_EXT_color_buffer_half_float", |
| #endif |
| #ifdef GL_EXT_color_subtable |
| "GL_EXT_color_subtable", |
| #endif |
| #ifdef GL_EXT_compiled_vertex_array |
| "GL_EXT_compiled_vertex_array", |
| #endif |
| #ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture |
| "GL_EXT_compressed_ETC1_RGB8_sub_texture", |
| #endif |
| #ifdef GL_EXT_conservative_depth |
| "GL_EXT_conservative_depth", |
| #endif |
| #ifdef GL_EXT_convolution |
| "GL_EXT_convolution", |
| #endif |
| #ifdef GL_EXT_coordinate_frame |
| "GL_EXT_coordinate_frame", |
| #endif |
| #ifdef GL_EXT_copy_image |
| "GL_EXT_copy_image", |
| #endif |
| #ifdef GL_EXT_copy_texture |
| "GL_EXT_copy_texture", |
| #endif |
| #ifdef GL_EXT_cull_vertex |
| "GL_EXT_cull_vertex", |
| #endif |
| #ifdef GL_EXT_debug_label |
| "GL_EXT_debug_label", |
| #endif |
| #ifdef GL_EXT_debug_marker |
| "GL_EXT_debug_marker", |
| #endif |
| #ifdef GL_EXT_depth_bounds_test |
| "GL_EXT_depth_bounds_test", |
| #endif |
| #ifdef GL_EXT_direct_state_access |
| "GL_EXT_direct_state_access", |
| #endif |
| #ifdef GL_EXT_discard_framebuffer |
| "GL_EXT_discard_framebuffer", |
| #endif |
| #ifdef GL_EXT_draw_buffers |
| "GL_EXT_draw_buffers", |
| #endif |
| #ifdef GL_EXT_draw_buffers2 |
| "GL_EXT_draw_buffers2", |
| #endif |
| #ifdef GL_EXT_draw_buffers_indexed |
| "GL_EXT_draw_buffers_indexed", |
| #endif |
| #ifdef GL_EXT_draw_elements_base_vertex |
| "GL_EXT_draw_elements_base_vertex", |
| #endif |
| #ifdef GL_EXT_draw_instanced |
| "GL_EXT_draw_instanced", |
| #endif |
| #ifdef GL_EXT_draw_range_elements |
| "GL_EXT_draw_range_elements", |
| #endif |
| #ifdef GL_EXT_external_buffer |
| "GL_EXT_external_buffer", |
| #endif |
| #ifdef GL_EXT_float_blend |
| "GL_EXT_float_blend", |
| #endif |
| #ifdef GL_EXT_fog_coord |
| "GL_EXT_fog_coord", |
| #endif |
| #ifdef GL_EXT_frag_depth |
| "GL_EXT_frag_depth", |
| #endif |
| #ifdef GL_EXT_fragment_lighting |
| "GL_EXT_fragment_lighting", |
| #endif |
| #ifdef GL_EXT_framebuffer_blit |
| "GL_EXT_framebuffer_blit", |
| #endif |
| #ifdef GL_EXT_framebuffer_multisample |
| "GL_EXT_framebuffer_multisample", |
| #endif |
| #ifdef GL_EXT_framebuffer_multisample_blit_scaled |
| "GL_EXT_framebuffer_multisample_blit_scaled", |
| #endif |
| #ifdef GL_EXT_framebuffer_object |
| "GL_EXT_framebuffer_object", |
| #endif |
| #ifdef GL_EXT_framebuffer_sRGB |
| "GL_EXT_framebuffer_sRGB", |
| #endif |
| #ifdef GL_EXT_geometry_point_size |
| "GL_EXT_geometry_point_size", |
| #endif |
| #ifdef GL_EXT_geometry_shader |
| "GL_EXT_geometry_shader", |
| #endif |
| #ifdef GL_EXT_geometry_shader4 |
| "GL_EXT_geometry_shader4", |
| #endif |
| #ifdef GL_EXT_gpu_program_parameters |
| "GL_EXT_gpu_program_parameters", |
| #endif |
| #ifdef GL_EXT_gpu_shader4 |
| "GL_EXT_gpu_shader4", |
| #endif |
| #ifdef GL_EXT_gpu_shader5 |
| "GL_EXT_gpu_shader5", |
| #endif |
| #ifdef GL_EXT_histogram |
| "GL_EXT_histogram", |
| #endif |
| #ifdef GL_EXT_index_array_formats |
| "GL_EXT_index_array_formats", |
| #endif |
| #ifdef GL_EXT_index_func |
| "GL_EXT_index_func", |
| #endif |
| #ifdef GL_EXT_index_material |
| "GL_EXT_index_material", |
| #endif |
| #ifdef GL_EXT_index_texture |
| "GL_EXT_index_texture", |
| #endif |
| #ifdef GL_EXT_instanced_arrays |
| "GL_EXT_instanced_arrays", |
| #endif |
| #ifdef GL_EXT_light_texture |
| "GL_EXT_light_texture", |
| #endif |
| #ifdef GL_EXT_map_buffer_range |
| "GL_EXT_map_buffer_range", |
| #endif |
| #ifdef GL_EXT_memory_object |
| "GL_EXT_memory_object", |
| #endif |
| #ifdef GL_EXT_memory_object_fd |
| "GL_EXT_memory_object_fd", |
| #endif |
| #ifdef GL_EXT_memory_object_win32 |
| "GL_EXT_memory_object_win32", |
| #endif |
| #ifdef GL_EXT_misc_attribute |
| "GL_EXT_misc_attribute", |
| #endif |
| #ifdef GL_EXT_multi_draw_arrays |
| "GL_EXT_multi_draw_arrays", |
| #endif |
| #ifdef GL_EXT_multi_draw_indirect |
| "GL_EXT_multi_draw_indirect", |
| #endif |
| #ifdef GL_EXT_multiple_textures |
| "GL_EXT_multiple_textures", |
| #endif |
| #ifdef GL_EXT_multisample |
| "GL_EXT_multisample", |
| #endif |
| #ifdef GL_EXT_multisample_compatibility |
| "GL_EXT_multisample_compatibility", |
| #endif |
| #ifdef GL_EXT_multisampled_render_to_texture |
| "GL_EXT_multisampled_render_to_texture", |
| #endif |
| #ifdef GL_EXT_multisampled_render_to_texture2 |
| "GL_EXT_multisampled_render_to_texture2", |
| #endif |
| #ifdef GL_EXT_multiview_draw_buffers |
| "GL_EXT_multiview_draw_buffers", |
| #endif |
| #ifdef GL_EXT_packed_depth_stencil |
| "GL_EXT_packed_depth_stencil", |
| #endif |
| #ifdef GL_EXT_packed_float |
| "GL_EXT_packed_float", |
| #endif |
| #ifdef GL_EXT_packed_pixels |
| "GL_EXT_packed_pixels", |
| #endif |
| #ifdef GL_EXT_paletted_texture |
| "GL_EXT_paletted_texture", |
| #endif |
| #ifdef GL_EXT_pixel_buffer_object |
| "GL_EXT_pixel_buffer_object", |
| #endif |
| #ifdef GL_EXT_pixel_transform |
| "GL_EXT_pixel_transform", |
| #endif |
| #ifdef GL_EXT_pixel_transform_color_table |
| "GL_EXT_pixel_transform_color_table", |
| #endif |
| #ifdef GL_EXT_point_parameters |
| "GL_EXT_point_parameters", |
| #endif |
| #ifdef GL_EXT_polygon_offset |
| "GL_EXT_polygon_offset", |
| #endif |
| #ifdef GL_EXT_polygon_offset_clamp |
| "GL_EXT_polygon_offset_clamp", |
| #endif |
| #ifdef GL_EXT_post_depth_coverage |
| "GL_EXT_post_depth_coverage", |
| #endif |
| #ifdef GL_EXT_provoking_vertex |
| "GL_EXT_provoking_vertex", |
| #endif |
| #ifdef GL_EXT_pvrtc_sRGB |
| "GL_EXT_pvrtc_sRGB", |
| #endif |
| #ifdef GL_EXT_raster_multisample |
| "GL_EXT_raster_multisample", |
| #endif |
| #ifdef GL_EXT_read_format_bgra |
| "GL_EXT_read_format_bgra", |
| #endif |
| #ifdef GL_EXT_render_snorm |
| "GL_EXT_render_snorm", |
| #endif |
| #ifdef GL_EXT_rescale_normal |
| "GL_EXT_rescale_normal", |
| #endif |
| #ifdef GL_EXT_sRGB |
| "GL_EXT_sRGB", |
| #endif |
| #ifdef GL_EXT_sRGB_write_control |
| "GL_EXT_sRGB_write_control", |
| #endif |
| #ifdef GL_EXT_scene_marker |
| "GL_EXT_scene_marker", |
| #endif |
| #ifdef GL_EXT_secondary_color |
| "GL_EXT_secondary_color", |
| #endif |
| #ifdef GL_EXT_semaphore |
| "GL_EXT_semaphore", |
| #endif |
| #ifdef GL_EXT_semaphore_fd |
| "GL_EXT_semaphore_fd", |
| #endif |
| #ifdef GL_EXT_semaphore_win32 |
| "GL_EXT_semaphore_win32", |
| #endif |
| #ifdef GL_EXT_separate_shader_objects |
| "GL_EXT_separate_shader_objects", |
| #endif |
| #ifdef GL_EXT_separate_specular_color |
| "GL_EXT_separate_specular_color", |
| #endif |
| #ifdef GL_EXT_shader_framebuffer_fetch |
| "GL_EXT_shader_framebuffer_fetch", |
| #endif |
| #ifdef GL_EXT_shader_group_vote |
| "GL_EXT_shader_group_vote", |
| #endif |
| #ifdef GL_EXT_shader_image_load_formatted |
| "GL_EXT_shader_image_load_formatted", |
| #endif |
| #ifdef GL_EXT_shader_image_load_store |
| "GL_EXT_shader_image_load_store", |
| #endif |
| #ifdef GL_EXT_shader_implicit_conversions |
| "GL_EXT_shader_implicit_conversions", |
| #endif |
| #ifdef GL_EXT_shader_integer_mix |
| "GL_EXT_shader_integer_mix", |
| #endif |
| #ifdef GL_EXT_shader_io_blocks |
| "GL_EXT_shader_io_blocks", |
| #endif |
| #ifdef GL_EXT_shader_non_constant_global_initializers |
| "GL_EXT_shader_non_constant_global_initializers", |
| #endif |
| #ifdef GL_EXT_shader_pixel_local_storage |
| "GL_EXT_shader_pixel_local_storage", |
| #endif |
| #ifdef GL_EXT_shader_pixel_local_storage2 |
| "GL_EXT_shader_pixel_local_storage2", |
| #endif |
| #ifdef GL_EXT_shader_texture_lod |
| "GL_EXT_shader_texture_lod", |
| #endif |
| #ifdef GL_EXT_shadow_funcs |
| "GL_EXT_shadow_funcs", |
| #endif |
| #ifdef GL_EXT_shadow_samplers |
| "GL_EXT_shadow_samplers", |
| #endif |
| #ifdef GL_EXT_shared_texture_palette |
| "GL_EXT_shared_texture_palette", |
| #endif |
| #ifdef GL_EXT_sparse_texture |
| "GL_EXT_sparse_texture", |
| #endif |
| #ifdef GL_EXT_sparse_texture2 |
| "GL_EXT_sparse_texture2", |
| #endif |
| #ifdef GL_EXT_stencil_clear_tag |
| "GL_EXT_stencil_clear_tag", |
| #endif |
| #ifdef GL_EXT_stencil_two_side |
| "GL_EXT_stencil_two_side", |
| #endif |
| #ifdef GL_EXT_stencil_wrap |
| "GL_EXT_stencil_wrap", |
| #endif |
| #ifdef GL_EXT_subtexture |
| "GL_EXT_subtexture", |
| #endif |
| #ifdef GL_EXT_texture |
| "GL_EXT_texture", |
| #endif |
| #ifdef GL_EXT_texture3D |
| "GL_EXT_texture3D", |
| #endif |
| #ifdef GL_EXT_texture_array |
| "GL_EXT_texture_array", |
| #endif |
| #ifdef GL_EXT_texture_buffer_object |
| "GL_EXT_texture_buffer_object", |
| #endif |
| #ifdef GL_EXT_texture_compression_astc_decode_mode |
| "GL_EXT_texture_compression_astc_decode_mode", |
| #endif |
| #ifdef GL_EXT_texture_compression_astc_decode_mode_rgb9e5 |
| "GL_EXT_texture_compression_astc_decode_mode_rgb9e5", |
| #endif |
| #ifdef GL_EXT_texture_compression_bptc |
| "GL_EXT_texture_compression_bptc", |
| #endif |
| #ifdef GL_EXT_texture_compression_dxt1 |
| "GL_EXT_texture_compression_dxt1", |
| #endif |
| #ifdef GL_EXT_texture_compression_latc |
| "GL_EXT_texture_compression_latc", |
| #endif |
| #ifdef GL_EXT_texture_compression_rgtc |
| "GL_EXT_texture_compression_rgtc", |
| #endif |
| #ifdef GL_EXT_texture_compression_s3tc |
| "GL_EXT_texture_compression_s3tc", |
| #endif |
| #ifdef GL_EXT_texture_cube_map |
| "GL_EXT_texture_cube_map", |
| #endif |
| #ifdef GL_EXT_texture_cube_map_array |
| "GL_EXT_texture_cube_map_array", |
| #endif |
| #ifdef GL_EXT_texture_edge_clamp |
| "GL_EXT_texture_edge_clamp", |
| #endif |
| #ifdef GL_EXT_texture_env |
| "GL_EXT_texture_env", |
| #endif |
| #ifdef GL_EXT_texture_env_add |
| "GL_EXT_texture_env_add", |
| #endif |
| #ifdef GL_EXT_texture_env_combine |
| "GL_EXT_texture_env_combine", |
| #endif |
| #ifdef GL_EXT_texture_env_dot3 |
| "GL_EXT_texture_env_dot3", |
| #endif |
| #ifdef GL_EXT_texture_filter_anisotropic |
| "GL_EXT_texture_filter_anisotropic", |
| #endif |
| #ifdef GL_EXT_texture_filter_minmax |
| "GL_EXT_texture_filter_minmax", |
| #endif |
| #ifdef GL_EXT_texture_format_BGRA8888 |
| "GL_EXT_texture_format_BGRA8888", |
| #endif |
| #ifdef GL_EXT_texture_integer |
| "GL_EXT_texture_integer", |
| #endif |
| #ifdef GL_EXT_texture_lod_bias |
| "GL_EXT_texture_lod_bias", |
| #endif |
| #ifdef GL_EXT_texture_mirror_clamp |
| "GL_EXT_texture_mirror_clamp", |
| #endif |
| #ifdef GL_EXT_texture_norm16 |
| "GL_EXT_texture_norm16", |
| #endif |
| #ifdef GL_EXT_texture_object |
| "GL_EXT_texture_object", |
| #endif |
| #ifdef GL_EXT_texture_perturb_normal |
| "GL_EXT_texture_perturb_normal", |
| #endif |
| #ifdef GL_EXT_texture_rectangle |
| "GL_EXT_texture_rectangle", |
| #endif |
| #ifdef GL_EXT_texture_rg |
| "GL_EXT_texture_rg", |
| #endif |
| #ifdef GL_EXT_texture_sRGB |
| "GL_EXT_texture_sRGB", |
| #endif |
| #ifdef GL_EXT_texture_sRGB_R8 |
| "GL_EXT_texture_sRGB_R8", |
| #endif |
| #ifdef GL_EXT_texture_sRGB_RG8 |
| "GL_EXT_texture_sRGB_RG8", |
| #endif |
| #ifdef GL_EXT_texture_sRGB_decode |
| "GL_EXT_texture_sRGB_decode", |
| #endif |
| #ifdef GL_EXT_texture_shared_exponent |
| "GL_EXT_texture_shared_exponent", |
| #endif |
| #ifdef GL_EXT_texture_snorm |
| "GL_EXT_texture_snorm", |
| #endif |
| #ifdef GL_EXT_texture_storage |
| "GL_EXT_texture_storage", |
| #endif |
| #ifdef GL_EXT_texture_swizzle |
| "GL_EXT_texture_swizzle", |
| #endif |
| #ifdef GL_EXT_texture_type_2_10_10_10_REV |
| "GL_EXT_texture_type_2_10_10_10_REV", |
| #endif |
| #ifdef GL_EXT_texture_view |
| "GL_EXT_texture_view", |
| #endif |
| #ifdef GL_EXT_timer_query |
| "GL_EXT_timer_query", |
| #endif |
| #ifdef GL_EXT_transform_feedback |
| "GL_EXT_transform_feedback", |
| #endif |
| #ifdef GL_EXT_unpack_subimage |
| "GL_EXT_unpack_subimage", |
| #endif |
| #ifdef GL_EXT_vertex_array |
| "GL_EXT_vertex_array", |
| #endif |
| #ifdef GL_EXT_vertex_array_bgra |
| "GL_EXT_vertex_array_bgra", |
| #endif |
| #ifdef GL_EXT_vertex_array_setXXX |
| "GL_EXT_vertex_array_setXXX", |
| #endif |
| #ifdef GL_EXT_vertex_attrib_64bit |
| "GL_EXT_vertex_attrib_64bit", |
| #endif |
| #ifdef GL_EXT_vertex_shader |
| "GL_EXT_vertex_shader", |
| #endif |
| #ifdef GL_EXT_vertex_weighting |
| "GL_EXT_vertex_weighting", |
| #endif |
| #ifdef GL_EXT_win32_keyed_mutex |
| "GL_EXT_win32_keyed_mutex", |
| #endif |
| #ifdef GL_EXT_window_rectangles |
| "GL_EXT_window_rectangles", |
| #endif |
| #ifdef GL_EXT_x11_sync_object |
| "GL_EXT_x11_sync_object", |
| #endif |
| #ifdef GL_GREMEDY_frame_terminator |
| "GL_GREMEDY_frame_terminator", |
| #endif |
| #ifdef GL_GREMEDY_string_marker |
| "GL_GREMEDY_string_marker", |
| #endif |
| #ifdef GL_HP_convolution_border_modes |
| "GL_HP_convolution_border_modes", |
| #endif |
| #ifdef GL_HP_image_transform |
| "GL_HP_image_transform", |
| #endif |
| #ifdef GL_HP_occlusion_test |
| "GL_HP_occlusion_test", |
| #endif |
| #ifdef GL_HP_texture_lighting |
| "GL_HP_texture_lighting", |
| #endif |
| #ifdef GL_IBM_cull_vertex |
| "GL_IBM_cull_vertex", |
| #endif |
| #ifdef GL_IBM_multimode_draw_arrays |
| "GL_IBM_multimode_draw_arrays", |
| #endif |
| #ifdef GL_IBM_rasterpos_clip |
| "GL_IBM_rasterpos_clip", |
| #endif |
| #ifdef GL_IBM_static_data |
| "GL_IBM_static_data", |
| #endif |
| #ifdef GL_IBM_texture_mirrored_repeat |
| "GL_IBM_texture_mirrored_repeat", |
| #endif |
| #ifdef GL_IBM_vertex_array_lists |
| "GL_IBM_vertex_array_lists", |
| #endif |
| #ifdef GL_INGR_color_clamp |
| "GL_INGR_color_clamp", |
| #endif |
| #ifdef GL_INGR_interlace_read |
| "GL_INGR_interlace_read", |
| #endif |
| #ifdef GL_INTEL_conservative_rasterization |
| "GL_INTEL_conservative_rasterization", |
| #endif |
| #ifdef GL_INTEL_fragment_shader_ordering |
| "GL_INTEL_fragment_shader_ordering", |
| #endif |
| #ifdef GL_INTEL_framebuffer_CMAA |
| "GL_INTEL_framebuffer_CMAA", |
| #endif |
| #ifdef GL_INTEL_map_texture |
| "GL_INTEL_map_texture", |
| #endif |
| #ifdef GL_INTEL_parallel_arrays |
| "GL_INTEL_parallel_arrays", |
| #endif |
| #ifdef GL_INTEL_performance_query |
| "GL_INTEL_performance_query", |
| #endif |
| #ifdef GL_INTEL_texture_scissor |
| "GL_INTEL_texture_scissor", |
| #endif |
| #ifdef GL_KHR_blend_equation_advanced |
| "GL_KHR_blend_equation_advanced", |
| #endif |
| #ifdef GL_KHR_blend_equation_advanced_coherent |
| "GL_KHR_blend_equation_advanced_coherent", |
| #endif |
| #ifdef GL_KHR_context_flush_control |
| "GL_KHR_context_flush_control", |
| #endif |
| #ifdef GL_KHR_debug |
| "GL_KHR_debug", |
| #endif |
| #ifdef GL_KHR_no_error |
| "GL_KHR_no_error", |
| #endif |
| #ifdef GL_KHR_parallel_shader_compile |
| "GL_KHR_parallel_shader_compile", |
| #endif |
| #ifdef GL_KHR_robust_buffer_access_behavior |
| "GL_KHR_robust_buffer_access_behavior", |
| #endif |
| #ifdef GL_KHR_robustness |
| "GL_KHR_robustness", |
| #endif |
| #ifdef GL_KHR_texture_compression_astc_hdr |
| "GL_KHR_texture_compression_astc_hdr", |
| #endif |
| #ifdef GL_KHR_texture_compression_astc_ldr |
| "GL_KHR_texture_compression_astc_ldr", |
| #endif |
| #ifdef GL_KHR_texture_compression_astc_sliced_3d |
| "GL_KHR_texture_compression_astc_sliced_3d", |
| #endif |
| #ifdef GL_KTX_buffer_region |
| "GL_KTX_buffer_region", |
| #endif |
| #ifdef GL_MESAX_texture_stack |
| "GL_MESAX_texture_stack", |
| #endif |
| #ifdef GL_MESA_pack_invert |
| "GL_MESA_pack_invert", |
| #endif |
| #ifdef GL_MESA_resize_buffers |
| "GL_MESA_resize_buffers", |
| #endif |
| #ifdef GL_MESA_shader_integer_functions |
| "GL_MESA_shader_integer_functions", |
| #endif |
| #ifdef GL_MESA_window_pos |
| "GL_MESA_window_pos", |
| #endif |
| #ifdef GL_MESA_ycbcr_texture |
| "GL_MESA_ycbcr_texture", |
| #endif |
| #ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers |
| "GL_NVX_blend_equation_advanced_multi_draw_buffers", |
| #endif |
| #ifdef GL_NVX_conditional_render |
| "GL_NVX_conditional_render", |
| #endif |
| #ifdef GL_NVX_gpu_memory_info |
| "GL_NVX_gpu_memory_info", |
| #endif |
| #ifdef GL_NVX_linked_gpu_multicast |
| "GL_NVX_linked_gpu_multicast", |
| #endif |
| #ifdef GL_NV_3dvision_settings |
| "GL_NV_3dvision_settings", |
| #endif |
| #ifdef GL_NV_EGL_stream_consumer_external |
| "GL_NV_EGL_stream_consumer_external", |
| #endif |
| #ifdef GL_NV_alpha_to_coverage_dither_control |
| "GL_NV_alpha_to_coverage_dither_control", |
| #endif |
| #ifdef GL_NV_bgr |
| "GL_NV_bgr", |
| #endif |
| #ifdef GL_NV_bindless_multi_draw_indirect |
| "GL_NV_bindless_multi_draw_indirect", |
| #endif |
| #ifdef GL_NV_bindless_multi_draw_indirect_count |
| "GL_NV_bindless_multi_draw_indirect_count", |
| #endif |
| #ifdef GL_NV_bindless_texture |
| "GL_NV_bindless_texture", |
| #endif |
| #ifdef GL_NV_blend_equation_advanced |
| "GL_NV_blend_equation_advanced", |
| #endif |
| #ifdef GL_NV_blend_equation_advanced_coherent |
| "GL_NV_blend_equation_advanced_coherent", |
| #endif |
| #ifdef GL_NV_blend_minmax_factor |
| "GL_NV_blend_minmax_factor", |
| #endif |
| #ifdef GL_NV_blend_square |
| "GL_NV_blend_square", |
| #endif |
| #ifdef GL_NV_clip_space_w_scaling |
| "GL_NV_clip_space_w_scaling", |
| #endif |
| #ifdef GL_NV_command_list |
| "GL_NV_command_list", |
| #endif |
| #ifdef GL_NV_compute_program5 |
| "GL_NV_compute_program5", |
| #endif |
| #ifdef GL_NV_conditional_render |
| "GL_NV_conditional_render", |
| #endif |
| #ifdef GL_NV_conservative_raster |
| "GL_NV_conservative_raster", |
| #endif |
| #ifdef GL_NV_conservative_raster_dilate |
| "GL_NV_conservative_raster_dilate", |
| #endif |
| #ifdef GL_NV_conservative_raster_pre_snap_triangles |
| "GL_NV_conservative_raster_pre_snap_triangles", |
| #endif |
| #ifdef GL_NV_copy_buffer |
| "GL_NV_copy_buffer", |
| #endif |
| #ifdef GL_NV_copy_depth_to_color |
| "GL_NV_copy_depth_to_color", |
| #endif |
| #ifdef GL_NV_copy_image |
| "GL_NV_copy_image", |
| #endif |
| #ifdef GL_NV_deep_texture3D |
| "GL_NV_deep_texture3D", |
| #endif |
| #ifdef GL_NV_depth_buffer_float |
| "GL_NV_depth_buffer_float", |
| #endif |
| #ifdef GL_NV_depth_clamp |
| "GL_NV_depth_clamp", |
| #endif |
| #ifdef GL_NV_depth_range_unclamped |
| "GL_NV_depth_range_unclamped", |
| #endif |
| #ifdef GL_NV_draw_buffers |
| "GL_NV_draw_buffers", |
| #endif |
| #ifdef GL_NV_draw_instanced |
| "GL_NV_draw_instanced", |
| #endif |
| #ifdef GL_NV_draw_texture |
| "GL_NV_draw_texture", |
| #endif |
| #ifdef GL_NV_draw_vulkan_image |
| "GL_NV_draw_vulkan_image", |
| #endif |
| #ifdef GL_NV_evaluators |
| "GL_NV_evaluators", |
| #endif |
| #ifdef GL_NV_explicit_attrib_location |
| "GL_NV_explicit_attrib_location", |
| #endif |
| #ifdef GL_NV_explicit_multisample |
| "GL_NV_explicit_multisample", |
| #endif |
| #ifdef GL_NV_fbo_color_attachments |
| "GL_NV_fbo_color_attachments", |
| #endif |
| #ifdef GL_NV_fence |
| "GL_NV_fence", |
| #endif |
| #ifdef GL_NV_fill_rectangle |
| "GL_NV_fill_rectangle", |
| #endif |
| #ifdef GL_NV_float_buffer |
| "GL_NV_float_buffer", |
| #endif |
| #ifdef GL_NV_fog_distance |
| "GL_NV_fog_distance", |
| #endif |
| #ifdef GL_NV_fragment_coverage_to_color |
| "GL_NV_fragment_coverage_to_color", |
| #endif |
| #ifdef GL_NV_fragment_program |
| "GL_NV_fragment_program", |
| #endif |
| #ifdef GL_NV_fragment_program2 |
| "GL_NV_fragment_program2", |
| #endif |
| #ifdef GL_NV_fragment_program4 |
| "GL_NV_fragment_program4", |
| #endif |
| #ifdef GL_NV_fragment_program_option |
| "GL_NV_fragment_program_option", |
| #endif |
| #ifdef GL_NV_fragment_shader_interlock |
| "GL_NV_fragment_shader_interlock", |
| #endif |
| #ifdef GL_NV_framebuffer_blit |
| "GL_NV_framebuffer_blit", |
| #endif |
| #ifdef GL_NV_framebuffer_mixed_samples |
| "GL_NV_framebuffer_mixed_samples", |
| #endif |
| #ifdef GL_NV_framebuffer_multisample |
| "GL_NV_framebuffer_multisample", |
| #endif |
| #ifdef GL_NV_framebuffer_multisample_coverage |
| "GL_NV_framebuffer_multisample_coverage", |
| #endif |
| #ifdef GL_NV_generate_mipmap_sRGB |
| "GL_NV_generate_mipmap_sRGB", |
| #endif |
| #ifdef GL_NV_geometry_program4 |
| "GL_NV_geometry_program4", |
| #endif |
| #ifdef GL_NV_geometry_shader4 |
| "GL_NV_geometry_shader4", |
| #endif |
| #ifdef GL_NV_geometry_shader_passthrough |
| "GL_NV_geometry_shader_passthrough", |
| #endif |
| #ifdef GL_NV_gpu_multicast |
| "GL_NV_gpu_multicast", |
| #endif |
| #ifdef GL_NV_gpu_program4 |
| "GL_NV_gpu_program4", |
| #endif |
| #ifdef GL_NV_gpu_program5 |
| "GL_NV_gpu_program5", |
| #endif |
| #ifdef GL_NV_gpu_program5_mem_extended |
| "GL_NV_gpu_program5_mem_extended", |
| #endif |
| #ifdef GL_NV_gpu_program_fp64 |
| "GL_NV_gpu_program_fp64", |
| #endif |
| #ifdef GL_NV_gpu_shader5 |
| "GL_NV_gpu_shader5", |
| #endif |
| #ifdef GL_NV_half_float |
| "GL_NV_half_float", |
| #endif |
| #ifdef GL_NV_image_formats |
| "GL_NV_image_formats", |
| #endif |
| #ifdef GL_NV_instanced_arrays |
| "GL_NV_instanced_arrays", |
| #endif |
| #ifdef GL_NV_internalformat_sample_query |
| "GL_NV_internalformat_sample_query", |
| #endif |
| #ifdef GL_NV_light_max_exponent |
| "GL_NV_light_max_exponent", |
| #endif |
| #ifdef GL_NV_multisample_coverage |
| "GL_NV_multisample_coverage", |
| #endif |
| #ifdef GL_NV_multisample_filter_hint |
| "GL_NV_multisample_filter_hint", |
| #endif |
| #ifdef GL_NV_non_square_matrices |
| "GL_NV_non_square_matrices", |
| #endif |
| #ifdef GL_NV_occlusion_query |
| "GL_NV_occlusion_query", |
| #endif |
| #ifdef GL_NV_pack_subimage |
| "GL_NV_pack_subimage", |
| #endif |
| #ifdef GL_NV_packed_depth_stencil |
| "GL_NV_packed_depth_stencil", |
| #endif |
| #ifdef GL_NV_packed_float |
| "GL_NV_packed_float", |
| #endif |
| #ifdef GL_NV_packed_float_linear |
| "GL_NV_packed_float_linear", |
| #endif |
| #ifdef GL_NV_parameter_buffer_object |
| "GL_NV_parameter_buffer_object", |
| #endif |
| #ifdef GL_NV_parameter_buffer_object2 |
| "GL_NV_parameter_buffer_object2", |
| #endif |
| #ifdef GL_NV_path_rendering |
| "GL_NV_path_rendering", |
| #endif |
| #ifdef GL_NV_path_rendering_shared_edge |
| "GL_NV_path_rendering_shared_edge", |
| #endif |
| #ifdef GL_NV_pixel_buffer_object |
| "GL_NV_pixel_buffer_object", |
| #endif |
| #ifdef GL_NV_pixel_data_range |
| "GL_NV_pixel_data_range", |
| #endif |
| #ifdef GL_NV_platform_binary |
| "GL_NV_platform_binary", |
| #endif |
| #ifdef GL_NV_point_sprite |
| "GL_NV_point_sprite", |
| #endif |
| #ifdef GL_NV_polygon_mode |
| "GL_NV_polygon_mode", |
| #endif |
| #ifdef GL_NV_present_video |
| "GL_NV_present_video", |
| #endif |
| #ifdef GL_NV_primitive_restart |
| "GL_NV_primitive_restart", |
| #endif |
| #ifdef GL_NV_read_depth |
| "GL_NV_read_depth", |
| #endif |
| #ifdef GL_NV_read_depth_stencil |
| "GL_NV_read_depth_stencil", |
| #endif |
| #ifdef GL_NV_read_stencil |
| "GL_NV_read_stencil", |
| #endif |
| #ifdef GL_NV_register_combiners |
| "GL_NV_register_combiners", |
| #endif |
| #ifdef GL_NV_register_combiners2 |
| "GL_NV_register_combiners2", |
| #endif |
| #ifdef GL_NV_robustness_video_memory_purge |
| "GL_NV_robustness_video_memory_purge", |
| #endif |
| #ifdef GL_NV_sRGB_formats |
| "GL_NV_sRGB_formats", |
| #endif |
| #ifdef GL_NV_sample_locations |
| "GL_NV_sample_locations", |
| #endif |
| #ifdef GL_NV_sample_mask_override_coverage |
| "GL_NV_sample_mask_override_coverage", |
| #endif |
| #ifdef GL_NV_shader_atomic_counters |
| "GL_NV_shader_atomic_counters", |
| #endif |
| #ifdef GL_NV_shader_atomic_float |
| "GL_NV_shader_atomic_float", |
| #endif |
| #ifdef GL_NV_shader_atomic_float64 |
| "GL_NV_shader_atomic_float64", |
| #endif |
| #ifdef GL_NV_shader_atomic_fp16_vector |
| "GL_NV_shader_atomic_fp16_vector", |
| #endif |
| #ifdef GL_NV_shader_atomic_int64 |
| "GL_NV_shader_atomic_int64", |
| #endif |
| #ifdef GL_NV_shader_buffer_load |
| "GL_NV_shader_buffer_load", |
| #endif |
| #ifdef GL_NV_shader_noperspective_interpolation |
| "GL_NV_shader_noperspective_interpolation", |
| #endif |
| #ifdef GL_NV_shader_storage_buffer_object |
| "GL_NV_shader_storage_buffer_object", |
| #endif |
| #ifdef GL_NV_shader_thread_group |
| "GL_NV_shader_thread_group", |
| #endif |
| #ifdef GL_NV_shader_thread_shuffle |
| "GL_NV_shader_thread_shuffle", |
| #endif |
| #ifdef GL_NV_shadow_samplers_array |
| "GL_NV_shadow_samplers_array", |
| #endif |
| #ifdef GL_NV_shadow_samplers_cube |
| "GL_NV_shadow_samplers_cube", |
| #endif |
| #ifdef GL_NV_stereo_view_rendering |
| "GL_NV_stereo_view_rendering", |
| #endif |
| #ifdef GL_NV_tessellation_program5 |
| "GL_NV_tessellation_program5", |
| #endif |
| #ifdef GL_NV_texgen_emboss |
| "GL_NV_texgen_emboss", |
| #endif |
| #ifdef GL_NV_texgen_reflection |
| "GL_NV_texgen_reflection", |
| #endif |
| #ifdef GL_NV_texture_array |
| "GL_NV_texture_array", |
| #endif |
| #ifdef GL_NV_texture_barrier |
| "GL_NV_texture_barrier", |
| #endif |
| #ifdef GL_NV_texture_border_clamp |
| "GL_NV_texture_border_clamp", |
| #endif |
| #ifdef GL_NV_texture_compression_latc |
| "GL_NV_texture_compression_latc", |
| #endif |
| #ifdef GL_NV_texture_compression_s3tc |
| "GL_NV_texture_compression_s3tc", |
| #endif |
| #ifdef GL_NV_texture_compression_s3tc_update |
| "GL_NV_texture_compression_s3tc_update", |
| #endif |
| #ifdef GL_NV_texture_compression_vtc |
| "GL_NV_texture_compression_vtc", |
| #endif |
| #ifdef GL_NV_texture_env_combine4 |
| "GL_NV_texture_env_combine4", |
| #endif |
| #ifdef GL_NV_texture_expand_normal |
| "GL_NV_texture_expand_normal", |
| #endif |
| #ifdef GL_NV_texture_multisample |
| "GL_NV_texture_multisample", |
| #endif |
| #ifdef GL_NV_texture_npot_2D_mipmap |
| "GL_NV_texture_npot_2D_mipmap", |
| #endif |
| #ifdef GL_NV_texture_rectangle |
| "GL_NV_texture_rectangle", |
| #endif |
| #ifdef GL_NV_texture_rectangle_compressed |
| "GL_NV_texture_rectangle_compressed", |
| #endif |
| #ifdef GL_NV_texture_shader |
| "GL_NV_texture_shader", |
| #endif |
| #ifdef GL_NV_texture_shader2 |
| "GL_NV_texture_shader2", |
| #endif |
| #ifdef GL_NV_texture_shader3 |
| "GL_NV_texture_shader3", |
| #endif |
| #ifdef GL_NV_transform_feedback |
| "GL_NV_transform_feedback", |
| #endif |
| #ifdef GL_NV_transform_feedback2 |
| "GL_NV_transform_feedback2", |
| #endif |
| #ifdef GL_NV_uniform_buffer_unified_memory |
| "GL_NV_uniform_buffer_unified_memory", |
| #endif |
| #ifdef GL_NV_vdpau_interop |
| "GL_NV_vdpau_interop", |
| #endif |
| #ifdef GL_NV_vertex_array_range |
| "GL_NV_vertex_array_range", |
| #endif |
| #ifdef GL_NV_vertex_array_range2 |
| "GL_NV_vertex_array_range2", |
| #endif |
| #ifdef GL_NV_vertex_attrib_integer_64bit |
| "GL_NV_vertex_attrib_integer_64bit", |
| #endif |
| #ifdef GL_NV_vertex_buffer_unified_memory |
| "GL_NV_vertex_buffer_unified_memory", |
| #endif |
| #ifdef GL_NV_vertex_program |
| "GL_NV_vertex_program", |
| #endif |
| #ifdef GL_NV_vertex_program1_1 |
| "GL_NV_vertex_program1_1", |
| #endif |
| #ifdef GL_NV_vertex_program2 |
| "GL_NV_vertex_program2", |
| #endif |
| #ifdef GL_NV_vertex_program2_option |
| "GL_NV_vertex_program2_option", |
| #endif |
| #ifdef GL_NV_vertex_program3 |
| "GL_NV_vertex_program3", |
| #endif |
| #ifdef GL_NV_vertex_program4 |
| "GL_NV_vertex_program4", |
| #endif |
| #ifdef GL_NV_video_capture |
| "GL_NV_video_capture", |
| #endif |
| #ifdef GL_NV_viewport_array |
| "GL_NV_viewport_array", |
| #endif |
| #ifdef GL_NV_viewport_array2 |
| "GL_NV_viewport_array2", |
| #endif |
| #ifdef GL_NV_viewport_swizzle |
| "GL_NV_viewport_swizzle", |
| #endif |
| #ifdef GL_OES_byte_coordinates |
| "GL_OES_byte_coordinates", |
| #endif |
| #ifdef GL_OML_interlace |
| "GL_OML_interlace", |
| #endif |
| #ifdef GL_OML_resample |
| "GL_OML_resample", |
| #endif |
| #ifdef GL_OML_subsample |
| "GL_OML_subsample", |
| #endif |
| #ifdef GL_OVR_multiview |
| "GL_OVR_multiview", |
| #endif |
| #ifdef GL_OVR_multiview2 |
| "GL_OVR_multiview2", |
| #endif |
| #ifdef GL_OVR_multiview_multisampled_render_to_texture |
| "GL_OVR_multiview_multisampled_render_to_texture", |
| #endif |
| #ifdef GL_PGI_misc_hints |
| "GL_PGI_misc_hints", |
| #endif |
| #ifdef GL_PGI_vertex_hints |
| "GL_PGI_vertex_hints", |
| #endif |
| #ifdef GL_QCOM_alpha_test |
| "GL_QCOM_alpha_test", |
| #endif |
| #ifdef GL_QCOM_binning_control |
| "GL_QCOM_binning_control", |
| #endif |
| #ifdef GL_QCOM_driver_control |
| "GL_QCOM_driver_control", |
| #endif |
| #ifdef GL_QCOM_extended_get |
| "GL_QCOM_extended_get", |
| #endif |
| #ifdef GL_QCOM_extended_get2 |
| "GL_QCOM_extended_get2", |
| #endif |
| #ifdef GL_QCOM_framebuffer_foveated |
| "GL_QCOM_framebuffer_foveated", |
| #endif |
| #ifdef GL_QCOM_perfmon_global_mode |
| "GL_QCOM_perfmon_global_mode", |
| #endif |
| #ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent |
| "GL_QCOM_shader_framebuffer_fetch_noncoherent", |
| #endif |
| #ifdef GL_QCOM_tiled_rendering |
| "GL_QCOM_tiled_rendering", |
| #endif |
| #ifdef GL_QCOM_writeonly_rendering |
| "GL_QCOM_writeonly_rendering", |
| #endif |
| #ifdef GL_REGAL_ES1_0_compatibility |
| "GL_REGAL_ES1_0_compatibility", |
| #endif |
| #ifdef GL_REGAL_ES1_1_compatibility |
| "GL_REGAL_ES1_1_compatibility", |
| #endif |
| #ifdef GL_REGAL_enable |
| "GL_REGAL_enable", |
| #endif |
| #ifdef GL_REGAL_error_string |
| "GL_REGAL_error_string", |
| #endif |
| #ifdef GL_REGAL_extension_query |
| "GL_REGAL_extension_query", |
| #endif |
| #ifdef GL_REGAL_log |
| "GL_REGAL_log", |
| #endif |
| #ifdef GL_REGAL_proc_address |
| "GL_REGAL_proc_address", |
| #endif |
| #ifdef GL_REND_screen_coordinates |
| "GL_REND_screen_coordinates", |
| #endif |
| #ifdef GL_S3_s3tc |
| "GL_S3_s3tc", |
| #endif |
| #ifdef GL_SGIS_clip_band_hint |
| "GL_SGIS_clip_band_hint", |
| #endif |
| #ifdef GL_SGIS_color_range |
| "GL_SGIS_color_range", |
| #endif |
| #ifdef GL_SGIS_detail_texture |
| "GL_SGIS_detail_texture", |
| #endif |
| #ifdef GL_SGIS_fog_function |
| "GL_SGIS_fog_function", |
| #endif |
| #ifdef GL_SGIS_generate_mipmap |
| "GL_SGIS_generate_mipmap", |
| #endif |
| #ifdef GL_SGIS_line_texgen |
| "GL_SGIS_line_texgen", |
| #endif |
| #ifdef GL_SGIS_multisample |
| "GL_SGIS_multisample", |
| #endif |
| #ifdef GL_SGIS_multitexture |
| "GL_SGIS_multitexture", |
| #endif |
| #ifdef GL_SGIS_pixel_texture |
| "GL_SGIS_pixel_texture", |
| #endif |
| #ifdef GL_SGIS_point_line_texgen |
| "GL_SGIS_point_line_texgen", |
| #endif |
| #ifdef GL_SGIS_shared_multisample |
| "GL_SGIS_shared_multisample", |
| #endif |
| #ifdef GL_SGIS_sharpen_texture |
| "GL_SGIS_sharpen_texture", |
| #endif |
| #ifdef GL_SGIS_texture4D |
| "GL_SGIS_texture4D", |
| #endif |
| #ifdef GL_SGIS_texture_border_clamp |
| "GL_SGIS_texture_border_clamp", |
| #endif |
| #ifdef GL_SGIS_texture_edge_clamp |
| "GL_SGIS_texture_edge_clamp", |
| #endif |
| #ifdef GL_SGIS_texture_filter4 |
| "GL_SGIS_texture_filter4", |
| #endif |
| #ifdef GL_SGIS_texture_lod |
| "GL_SGIS_texture_lod", |
| #endif |
| #ifdef GL_SGIS_texture_select |
| "GL_SGIS_texture_select", |
| #endif |
| #ifdef GL_SGIX_async |
| "GL_SGIX_async", |
| #endif |
| #ifdef GL_SGIX_async_histogram |
| "GL_SGIX_async_histogram", |
| #endif |
| #ifdef GL_SGIX_async_pixel |
| "GL_SGIX_async_pixel", |
| #endif |
| #ifdef GL_SGIX_bali_g_instruments |
| "GL_SGIX_bali_g_instruments", |
| #endif |
| #ifdef GL_SGIX_bali_r_instruments |
| "GL_SGIX_bali_r_instruments", |
| #endif |
| #ifdef GL_SGIX_bali_timer_instruments |
| "GL_SGIX_bali_timer_instruments", |
| #endif |
| #ifdef GL_SGIX_blend_alpha_minmax |
| "GL_SGIX_blend_alpha_minmax", |
| #endif |
| #ifdef GL_SGIX_blend_cadd |
| "GL_SGIX_blend_cadd", |
| #endif |
| #ifdef GL_SGIX_blend_cmultiply |
| "GL_SGIX_blend_cmultiply", |
| #endif |
| #ifdef GL_SGIX_calligraphic_fragment |
| "GL_SGIX_calligraphic_fragment", |
| #endif |
| #ifdef GL_SGIX_clipmap |
| "GL_SGIX_clipmap", |
| #endif |
| #ifdef GL_SGIX_color_matrix_accuracy |
| "GL_SGIX_color_matrix_accuracy", |
| #endif |
| #ifdef GL_SGIX_color_table_index_mode |
| "GL_SGIX_color_table_index_mode", |
| #endif |
| #ifdef GL_SGIX_complex_polar |
| "GL_SGIX_complex_polar", |
| #endif |
| #ifdef GL_SGIX_convolution_accuracy |
| "GL_SGIX_convolution_accuracy", |
| #endif |
| #ifdef GL_SGIX_cube_map |
| "GL_SGIX_cube_map", |
| #endif |
| #ifdef GL_SGIX_cylinder_texgen |
| "GL_SGIX_cylinder_texgen", |
| #endif |
| #ifdef GL_SGIX_datapipe |
| "GL_SGIX_datapipe", |
| #endif |
| #ifdef GL_SGIX_decimation |
| "GL_SGIX_decimation", |
| #endif |
| #ifdef GL_SGIX_depth_pass_instrument |
| "GL_SGIX_depth_pass_instrument", |
| #endif |
| #ifdef GL_SGIX_depth_texture |
| "GL_SGIX_depth_texture", |
| #endif |
| #ifdef GL_SGIX_dvc |
| "GL_SGIX_dvc", |
| #endif |
| #ifdef GL_SGIX_flush_raster |
| "GL_SGIX_flush_raster", |
| #endif |
| #ifdef GL_SGIX_fog_blend |
| "GL_SGIX_fog_blend", |
| #endif |
| #ifdef GL_SGIX_fog_factor_to_alpha |
| "GL_SGIX_fog_factor_to_alpha", |
| #endif |
| #ifdef GL_SGIX_fog_layers |
| "GL_SGIX_fog_layers", |
| #endif |
| #ifdef GL_SGIX_fog_offset |
| "GL_SGIX_fog_offset", |
| #endif |
| #ifdef GL_SGIX_fog_patchy |
| "GL_SGIX_fog_patchy", |
| #endif |
| #ifdef GL_SGIX_fog_scale |
| "GL_SGIX_fog_scale", |
| #endif |
| #ifdef GL_SGIX_fog_texture |
| "GL_SGIX_fog_texture", |
| #endif |
| #ifdef GL_SGIX_fragment_lighting_space |
| "GL_SGIX_fragment_lighting_space", |
| #endif |
| #ifdef GL_SGIX_fragment_specular_lighting |
| "GL_SGIX_fragment_specular_lighting", |
| #endif |
| #ifdef GL_SGIX_fragments_instrument |
| "GL_SGIX_fragments_instrument", |
| #endif |
| #ifdef GL_SGIX_framezoom |
| "GL_SGIX_framezoom", |
| #endif |
| #ifdef GL_SGIX_icc_texture |
| "GL_SGIX_icc_texture", |
| #endif |
| #ifdef GL_SGIX_igloo_interface |
| "GL_SGIX_igloo_interface", |
| #endif |
| #ifdef GL_SGIX_image_compression |
| "GL_SGIX_image_compression", |
| #endif |
| #ifdef GL_SGIX_impact_pixel_texture |
| "GL_SGIX_impact_pixel_texture", |
| #endif |
| #ifdef GL_SGIX_instrument_error |
| "GL_SGIX_instrument_error", |
| #endif |
| #ifdef GL_SGIX_interlace |
| "GL_SGIX_interlace", |
| #endif |
| #ifdef GL_SGIX_ir_instrument1 |
| "GL_SGIX_ir_instrument1", |
| #endif |
| #ifdef GL_SGIX_line_quality_hint |
| "GL_SGIX_line_quality_hint", |
| #endif |
| #ifdef GL_SGIX_list_priority |
| "GL_SGIX_list_priority", |
| #endif |
| #ifdef GL_SGIX_mpeg1 |
| "GL_SGIX_mpeg1", |
| #endif |
| #ifdef GL_SGIX_mpeg2 |
| "GL_SGIX_mpeg2", |
| #endif |
| #ifdef GL_SGIX_nonlinear_lighting_pervertex |
| "GL_SGIX_nonlinear_lighting_pervertex", |
| #endif |
| #ifdef GL_SGIX_nurbs_eval |
| "GL_SGIX_nurbs_eval", |
| #endif |
| #ifdef GL_SGIX_occlusion_instrument |
| "GL_SGIX_occlusion_instrument", |
| #endif |
| #ifdef GL_SGIX_packed_6bytes |
| "GL_SGIX_packed_6bytes", |
| #endif |
| #ifdef GL_SGIX_pixel_texture |
| "GL_SGIX_pixel_texture", |
| #endif |
| #ifdef GL_SGIX_pixel_texture_bits |
| "GL_SGIX_pixel_texture_bits", |
| #endif |
| #ifdef GL_SGIX_pixel_texture_lod |
| "GL_SGIX_pixel_texture_lod", |
| #endif |
| #ifdef GL_SGIX_pixel_tiles |
| "GL_SGIX_pixel_tiles", |
| #endif |
| #ifdef GL_SGIX_polynomial_ffd |
| "GL_SGIX_polynomial_ffd", |
| #endif |
| #ifdef GL_SGIX_quad_mesh |
| "GL_SGIX_quad_mesh", |
| #endif |
| #ifdef GL_SGIX_reference_plane |
| "GL_SGIX_reference_plane", |
| #endif |
| #ifdef GL_SGIX_resample |
| "GL_SGIX_resample", |
| #endif |
| #ifdef GL_SGIX_scalebias_hint |
| "GL_SGIX_scalebias_hint", |
| #endif |
| #ifdef GL_SGIX_shadow |
| "GL_SGIX_shadow", |
| #endif |
| #ifdef GL_SGIX_shadow_ambient |
| "GL_SGIX_shadow_ambient", |
| #endif |
| #ifdef GL_SGIX_slim |
| "GL_SGIX_slim", |
| #endif |
| #ifdef GL_SGIX_spotlight_cutoff |
| "GL_SGIX_spotlight_cutoff", |
| #endif |
| #ifdef GL_SGIX_sprite |
| "GL_SGIX_sprite", |
| #endif |
| #ifdef GL_SGIX_subdiv_patch |
| "GL_SGIX_subdiv_patch", |
| #endif |
| #ifdef GL_SGIX_subsample |
| "GL_SGIX_subsample", |
| #endif |
| #ifdef GL_SGIX_tag_sample_buffer |
| "GL_SGIX_tag_sample_buffer", |
| #endif |
| #ifdef GL_SGIX_texture_add_env |
| "GL_SGIX_texture_add_env", |
| #endif |
| #ifdef GL_SGIX_texture_coordinate_clamp |
| "GL_SGIX_texture_coordinate_clamp", |
| #endif |
| #ifdef GL_SGIX_texture_lod_bias |
| "GL_SGIX_texture_lod_bias", |
| #endif |
| #ifdef GL_SGIX_texture_mipmap_anisotropic |
| "GL_SGIX_texture_mipmap_anisotropic", |
| #endif |
| #ifdef GL_SGIX_texture_multi_buffer |
| "GL_SGIX_texture_multi_buffer", |
| #endif |
| #ifdef GL_SGIX_texture_phase |
| "GL_SGIX_texture_phase", |
| #endif |
| #ifdef GL_SGIX_texture_range |
| "GL_SGIX_texture_range", |
| #endif |
| #ifdef GL_SGIX_texture_scale_bias |
| "GL_SGIX_texture_scale_bias", |
| #endif |
| #ifdef GL_SGIX_texture_supersample |
| "GL_SGIX_texture_supersample", |
| #endif |
| #ifdef GL_SGIX_vector_ops |
| "GL_SGIX_vector_ops", |
| #endif |
| #ifdef GL_SGIX_vertex_array_object |
| "GL_SGIX_vertex_array_object", |
| #endif |
| #ifdef GL_SGIX_vertex_preclip |
| "GL_SGIX_vertex_preclip", |
| #endif |
| #ifdef GL_SGIX_vertex_preclip_hint |
| "GL_SGIX_vertex_preclip_hint", |
| #endif |
| #ifdef GL_SGIX_ycrcb |
| "GL_SGIX_ycrcb", |
| #endif |
| #ifdef GL_SGIX_ycrcb_subsample |
| "GL_SGIX_ycrcb_subsample", |
| #endif |
| #ifdef GL_SGIX_ycrcba |
| "GL_SGIX_ycrcba", |
| #endif |
| #ifdef GL_SGI_color_matrix |
| "GL_SGI_color_matrix", |
| #endif |
| #ifdef GL_SGI_color_table |
| "GL_SGI_color_table", |
| #endif |
| #ifdef GL_SGI_complex |
| "GL_SGI_complex", |
| #endif |
| #ifdef GL_SGI_complex_type |
| "GL_SGI_complex_type", |
| #endif |
| #ifdef GL_SGI_fft |
| "GL_SGI_fft", |
| #endif |
| #ifdef GL_SGI_texture_color_table |
| "GL_SGI_texture_color_table", |
| #endif |
| #ifdef GL_SUNX_constant_data |
| "GL_SUNX_constant_data", |
| #endif |
| #ifdef GL_SUN_convolution_border_modes |
| "GL_SUN_convolution_border_modes", |
| #endif |
| #ifdef GL_SUN_global_alpha |
| "GL_SUN_global_alpha", |
| #endif |
| #ifdef GL_SUN_mesh_array |
| "GL_SUN_mesh_array", |
| #endif |
| #ifdef GL_SUN_read_video_pixels |
| "GL_SUN_read_video_pixels", |
| #endif |
| #ifdef GL_SUN_slice_accum |
| "GL_SUN_slice_accum", |
| #endif |
| #ifdef GL_SUN_triangle_list |
| "GL_SUN_triangle_list", |
| #endif |
| #ifdef GL_SUN_vertex |
| "GL_SUN_vertex", |
| #endif |
| #ifdef GL_WIN_phong_shading |
| "GL_WIN_phong_shading", |
| #endif |
| #ifdef GL_WIN_scene_markerXXX |
| "GL_WIN_scene_markerXXX", |
| #endif |
| #ifdef GL_WIN_specular_fog |
| "GL_WIN_specular_fog", |
| #endif |
| #ifdef GL_WIN_swap_hint |
| "GL_WIN_swap_hint", |
| #endif |
| NULL |
| }; |
| |
| /* Detected in the extension string or strings */ |
| static GLboolean _glewExtensionString[801]; |
| /* Detected via extension string or experimental mode */ |
| static GLboolean* _glewExtensionEnabled[] = { |
| #ifdef GL_VERSION_1_2 |
| &__GLEW_VERSION_1_2, |
| #endif |
| #ifdef GL_VERSION_1_2_1 |
| &__GLEW_VERSION_1_2_1, |
| #endif |
| #ifdef GL_VERSION_1_3 |
| &__GLEW_VERSION_1_3, |
| #endif |
| #ifdef GL_VERSION_1_4 |
| &__GLEW_VERSION_1_4, |
| #endif |
| #ifdef GL_VERSION_1_5 |
| &__GLEW_VERSION_1_5, |
| #endif |
| #ifdef GL_VERSION_2_0 |
| &__GLEW_VERSION_2_0, |
| #endif |
| #ifdef GL_VERSION_2_1 |
| &__GLEW_VERSION_2_1, |
| #endif |
| #ifdef GL_VERSION_3_0 |
| &__GLEW_VERSION_3_0, |
| #endif |
| #ifdef GL_VERSION_3_1 |
| &__GLEW_VERSION_3_1, |
| #endif |
| #ifdef GL_VERSION_3_2 |
| &__GLEW_VERSION_3_2, |
| #endif |
| #ifdef GL_VERSION_3_3 |
| &__GLEW_VERSION_3_3, |
| #endif |
| #ifdef GL_VERSION_4_0 |
| &__GLEW_VERSION_4_0, |
| #endif |
| #ifdef GL_VERSION_4_1 |
| &__GLEW_VERSION_4_1, |
| #endif |
| #ifdef GL_VERSION_4_2 |
| &__GLEW_VERSION_4_2, |
| #endif |
| #ifdef GL_VERSION_4_3 |
| &__GLEW_VERSION_4_3, |
| #endif |
| #ifdef GL_VERSION_4_4 |
| &__GLEW_VERSION_4_4, |
| #endif |
| #ifdef GL_VERSION_4_5 |
| &__GLEW_VERSION_4_5, |
| #endif |
| #ifdef GL_VERSION_4_6 |
| &__GLEW_VERSION_4_6, |
| #endif |
| #ifdef GL_3DFX_multisample |
| &__GLEW_3DFX_multisample, |
| #endif |
| #ifdef GL_3DFX_tbuffer |
| &__GLEW_3DFX_tbuffer, |
| #endif |
| #ifdef GL_3DFX_texture_compression_FXT1 |
| &__GLEW_3DFX_texture_compression_FXT1, |
| #endif |
| #ifdef GL_AMD_blend_minmax_factor |
| &__GLEW_AMD_blend_minmax_factor, |
| #endif |
| #ifdef GL_AMD_compressed_3DC_texture |
| &__GLEW_AMD_compressed_3DC_texture, |
| #endif |
| #ifdef GL_AMD_compressed_ATC_texture |
| &__GLEW_AMD_compressed_ATC_texture, |
| #endif |
| #ifdef GL_AMD_conservative_depth |
| &__GLEW_AMD_conservative_depth, |
| #endif |
| #ifdef GL_AMD_debug_output |
| &__GLEW_AMD_debug_output, |
| #endif |
| #ifdef GL_AMD_depth_clamp_separate |
| &__GLEW_AMD_depth_clamp_separate, |
| #endif |
| #ifdef GL_AMD_draw_buffers_blend |
| &__GLEW_AMD_draw_buffers_blend, |
| #endif |
| #ifdef GL_AMD_framebuffer_sample_positions |
| &__GLEW_AMD_framebuffer_sample_positions, |
| #endif |
| #ifdef GL_AMD_gcn_shader |
| &__GLEW_AMD_gcn_shader, |
| #endif |
| #ifdef GL_AMD_gpu_shader_half_float |
| &__GLEW_AMD_gpu_shader_half_float, |
| #endif |
| #ifdef GL_AMD_gpu_shader_int16 |
| &__GLEW_AMD_gpu_shader_int16, |
| #endif |
| #ifdef GL_AMD_gpu_shader_int64 |
| &__GLEW_AMD_gpu_shader_int64, |
| #endif |
| #ifdef GL_AMD_interleaved_elements |
| &__GLEW_AMD_interleaved_elements, |
| #endif |
| #ifdef GL_AMD_multi_draw_indirect |
| &__GLEW_AMD_multi_draw_indirect, |
| #endif |
| #ifdef GL_AMD_name_gen_delete |
| &__GLEW_AMD_name_gen_delete, |
| #endif |
| #ifdef GL_AMD_occlusion_query_event |
| &__GLEW_AMD_occlusion_query_event, |
| #endif |
| #ifdef GL_AMD_performance_monitor |
| &__GLEW_AMD_performance_monitor, |
| #endif |
| #ifdef GL_AMD_pinned_memory |
| &__GLEW_AMD_pinned_memory, |
| #endif |
| #ifdef GL_AMD_program_binary_Z400 |
| &__GLEW_AMD_program_binary_Z400, |
| #endif |
| #ifdef GL_AMD_query_buffer_object |
| &__GLEW_AMD_query_buffer_object, |
| #endif |
| #ifdef GL_AMD_sample_positions |
| &__GLEW_AMD_sample_positions, |
| #endif |
| #ifdef GL_AMD_seamless_cubemap_per_texture |
| &__GLEW_AMD_seamless_cubemap_per_texture, |
| #endif |
| #ifdef GL_AMD_shader_atomic_counter_ops |
| &__GLEW_AMD_shader_atomic_counter_ops, |
| #endif |
| #ifdef GL_AMD_shader_ballot |
| &__GLEW_AMD_shader_ballot, |
| #endif |
| #ifdef GL_AMD_shader_explicit_vertex_parameter |
| &__GLEW_AMD_shader_explicit_vertex_parameter, |
| #endif |
| #ifdef GL_AMD_shader_stencil_export |
| &__GLEW_AMD_shader_stencil_export, |
| #endif |
| #ifdef GL_AMD_shader_stencil_value_export |
| &__GLEW_AMD_shader_stencil_value_export, |
| #endif |
| #ifdef GL_AMD_shader_trinary_minmax |
| &__GLEW_AMD_shader_trinary_minmax, |
| #endif |
| #ifdef GL_AMD_sparse_texture |
| &__GLEW_AMD_sparse_texture, |
| #endif |
| #ifdef GL_AMD_stencil_operation_extended |
| &__GLEW_AMD_stencil_operation_extended, |
| #endif |
| #ifdef GL_AMD_texture_gather_bias_lod |
| &__GLEW_AMD_texture_gather_bias_lod, |
| #endif |
| #ifdef GL_AMD_texture_texture4 |
| &__GLEW_AMD_texture_texture4, |
| #endif |
| #ifdef GL_AMD_transform_feedback3_lines_triangles |
| &__GLEW_AMD_transform_feedback3_lines_triangles, |
| #endif |
| #ifdef GL_AMD_transform_feedback4 |
| &__GLEW_AMD_transform_feedback4, |
| #endif |
| #ifdef GL_AMD_vertex_shader_layer |
| &__GLEW_AMD_vertex_shader_layer, |
| #endif |
| #ifdef GL_AMD_vertex_shader_tessellator |
| &__GLEW_AMD_vertex_shader_tessellator, |
| #endif |
| #ifdef GL_AMD_vertex_shader_viewport_index |
| &__GLEW_AMD_vertex_shader_viewport_index, |
| #endif |
| #ifdef GL_ANDROID_extension_pack_es31a |
| &__GLEW_ANDROID_extension_pack_es31a, |
| #endif |
| #ifdef GL_ANGLE_depth_texture |
| &__GLEW_ANGLE_depth_texture, |
| #endif |
| #ifdef GL_ANGLE_framebuffer_blit |
| &__GLEW_ANGLE_framebuffer_blit, |
| #endif |
| #ifdef GL_ANGLE_framebuffer_multisample |
| &__GLEW_ANGLE_framebuffer_multisample, |
| #endif |
| #ifdef GL_ANGLE_instanced_arrays |
| &__GLEW_ANGLE_instanced_arrays, |
| #endif |
| #ifdef GL_ANGLE_pack_reverse_row_order |
| &__GLEW_ANGLE_pack_reverse_row_order, |
| #endif |
| #ifdef GL_ANGLE_program_binary |
| &__GLEW_ANGLE_program_binary, |
| #endif |
| #ifdef GL_ANGLE_texture_compression_dxt1 |
| &__GLEW_ANGLE_texture_compression_dxt1, |
| #endif |
| #ifdef GL_ANGLE_texture_compression_dxt3 |
| &__GLEW_ANGLE_texture_compression_dxt3, |
| #endif |
| #ifdef GL_ANGLE_texture_compression_dxt5 |
| &__GLEW_ANGLE_texture_compression_dxt5, |
| #endif |
| #ifdef GL_ANGLE_texture_usage |
| &__GLEW_ANGLE_texture_usage, |
| #endif |
| #ifdef GL_ANGLE_timer_query |
| &__GLEW_ANGLE_timer_query, |
| #endif |
| #ifdef GL_ANGLE_translated_shader_source |
| &__GLEW_ANGLE_translated_shader_source, |
| #endif |
| #ifdef GL_APPLE_aux_depth_stencil |
| &__GLEW_APPLE_aux_depth_stencil, |
| #endif |
| #ifdef GL_APPLE_client_storage |
| &__GLEW_APPLE_client_storage, |
| #endif |
| #ifdef GL_APPLE_clip_distance |
| &__GLEW_APPLE_clip_distance, |
| #endif |
| #ifdef GL_APPLE_color_buffer_packed_float |
| &__GLEW_APPLE_color_buffer_packed_float, |
| #endif |
| #ifdef GL_APPLE_copy_texture_levels |
| &__GLEW_APPLE_copy_texture_levels, |
| #endif |
| #ifdef GL_APPLE_element_array |
| &__GLEW_APPLE_element_array, |
| #endif |
| #ifdef GL_APPLE_fence |
| &__GLEW_APPLE_fence, |
| #endif |
| #ifdef GL_APPLE_float_pixels |
| &__GLEW_APPLE_float_pixels, |
| #endif |
| #ifdef GL_APPLE_flush_buffer_range |
| &__GLEW_APPLE_flush_buffer_range, |
| #endif |
| #ifdef GL_APPLE_framebuffer_multisample |
| &__GLEW_APPLE_framebuffer_multisample, |
| #endif |
| #ifdef GL_APPLE_object_purgeable |
| &__GLEW_APPLE_object_purgeable, |
| #endif |
| #ifdef GL_APPLE_pixel_buffer |
| &__GLEW_APPLE_pixel_buffer, |
| #endif |
| #ifdef GL_APPLE_rgb_422 |
| &__GLEW_APPLE_rgb_422, |
| #endif |
| #ifdef GL_APPLE_row_bytes |
| &__GLEW_APPLE_row_bytes, |
| #endif |
| #ifdef GL_APPLE_specular_vector |
| &__GLEW_APPLE_specular_vector, |
| #endif |
| #ifdef GL_APPLE_sync |
| &__GLEW_APPLE_sync, |
| #endif |
| #ifdef GL_APPLE_texture_2D_limited_npot |
| &__GLEW_APPLE_texture_2D_limited_npot, |
| #endif |
| #ifdef GL_APPLE_texture_format_BGRA8888 |
| &__GLEW_APPLE_texture_format_BGRA8888, |
| #endif |
| #ifdef GL_APPLE_texture_max_level |
| &__GLEW_APPLE_texture_max_level, |
| #endif |
| #ifdef GL_APPLE_texture_packed_float |
| &__GLEW_APPLE_texture_packed_float, |
| #endif |
| #ifdef GL_APPLE_texture_range |
| &__GLEW_APPLE_texture_range, |
| #endif |
| #ifdef GL_APPLE_transform_hint |
| &__GLEW_APPLE_transform_hint, |
| #endif |
| #ifdef GL_APPLE_vertex_array_object |
| &__GLEW_APPLE_vertex_array_object, |
| #endif |
| #ifdef GL_APPLE_vertex_array_range |
| &__GLEW_APPLE_vertex_array_range, |
| #endif |
| #ifdef GL_APPLE_vertex_program_evaluators |
| &__GLEW_APPLE_vertex_program_evaluators, |
| #endif |
| #ifdef GL_APPLE_ycbcr_422 |
| &__GLEW_APPLE_ycbcr_422, |
| #endif |
| #ifdef GL_ARB_ES2_compatibility |
| &__GLEW_ARB_ES2_compatibility, |
| #endif |
| #ifdef GL_ARB_ES3_1_compatibility |
| &__GLEW_ARB_ES3_1_compatibility, |
| #endif |
| #ifdef GL_ARB_ES3_2_compatibility |
| &__GLEW_ARB_ES3_2_compatibility, |
| #endif |
| #ifdef GL_ARB_ES3_compatibility |
| &__GLEW_ARB_ES3_compatibility, |
| #endif |
| #ifdef GL_ARB_arrays_of_arrays |
| &__GLEW_ARB_arrays_of_arrays, |
| #endif |
| #ifdef GL_ARB_base_instance |
| &__GLEW_ARB_base_instance, |
| #endif |
| #ifdef GL_ARB_bindless_texture |
| &__GLEW_ARB_bindless_texture, |
| #endif |
| #ifdef GL_ARB_blend_func_extended |
| &__GLEW_ARB_blend_func_extended, |
| #endif |
| #ifdef GL_ARB_buffer_storage |
| &__GLEW_ARB_buffer_storage, |
| #endif |
| #ifdef GL_ARB_cl_event |
| &__GLEW_ARB_cl_event, |
| #endif |
| #ifdef GL_ARB_clear_buffer_object |
| &__GLEW_ARB_clear_buffer_object, |
| #endif |
| #ifdef GL_ARB_clear_texture |
| &__GLEW_ARB_clear_texture, |
| #endif |
| #ifdef GL_ARB_clip_control |
| &__GLEW_ARB_clip_control, |
| #endif |
| #ifdef GL_ARB_color_buffer_float |
| &__GLEW_ARB_color_buffer_float, |
| #endif |
| #ifdef GL_ARB_compatibility |
| &__GLEW_ARB_compatibility, |
| #endif |
| #ifdef GL_ARB_compressed_texture_pixel_storage |
| &__GLEW_ARB_compressed_texture_pixel_storage, |
| #endif |
| #ifdef GL_ARB_compute_shader |
| &__GLEW_ARB_compute_shader, |
| #endif |
| #ifdef GL_ARB_compute_variable_group_size |
| &__GLEW_ARB_compute_variable_group_size, |
| #endif |
| #ifdef GL_ARB_conditional_render_inverted |
| &__GLEW_ARB_conditional_render_inverted, |
| #endif |
| #ifdef GL_ARB_conservative_depth |
| &__GLEW_ARB_conservative_depth, |
| #endif |
| #ifdef GL_ARB_copy_buffer |
| &__GLEW_ARB_copy_buffer, |
| #endif |
| #ifdef GL_ARB_copy_image |
| &__GLEW_ARB_copy_image, |
| #endif |
| #ifdef GL_ARB_cull_distance |
| &__GLEW_ARB_cull_distance, |
| #endif |
| #ifdef GL_ARB_debug_output |
| &__GLEW_ARB_debug_output, |
| #endif |
| #ifdef GL_ARB_depth_buffer_float |
| &__GLEW_ARB_depth_buffer_float, |
| #endif |
| #ifdef GL_ARB_depth_clamp |
| &__GLEW_ARB_depth_clamp, |
| #endif |
| #ifdef GL_ARB_depth_texture |
| &__GLEW_ARB_depth_texture, |
| #endif |
| #ifdef GL_ARB_derivative_control |
| &__GLEW_ARB_derivative_control, |
| #endif |
| #ifdef GL_ARB_direct_state_access |
| &__GLEW_ARB_direct_state_access, |
| #endif |
| #ifdef GL_ARB_draw_buffers |
| &__GLEW_ARB_draw_buffers, |
| #endif |
| #ifdef GL_ARB_draw_buffers_blend |
| &__GLEW_ARB_draw_buffers_blend, |
| #endif |
| #ifdef GL_ARB_draw_elements_base_vertex |
| &__GLEW_ARB_draw_elements_base_vertex, |
| #endif |
| #ifdef GL_ARB_draw_indirect |
| &__GLEW_ARB_draw_indirect, |
| #endif |
| #ifdef GL_ARB_draw_instanced |
| &__GLEW_ARB_draw_instanced, |
| #endif |
| #ifdef GL_ARB_enhanced_layouts |
| &__GLEW_ARB_enhanced_layouts, |
| #endif |
| #ifdef GL_ARB_explicit_attrib_location |
| &__GLEW_ARB_explicit_attrib_location, |
| #endif |
| #ifdef GL_ARB_explicit_uniform_location |
| &__GLEW_ARB_explicit_uniform_location, |
| #endif |
| #ifdef GL_ARB_fragment_coord_conventions |
| &__GLEW_ARB_fragment_coord_conventions, |
| #endif |
| #ifdef GL_ARB_fragment_layer_viewport |
| &__GLEW_ARB_fragment_layer_viewport, |
| #endif |
| #ifdef GL_ARB_fragment_program |
| &__GLEW_ARB_fragment_program, |
| #endif |
| #ifdef GL_ARB_fragment_program_shadow |
| &__GLEW_ARB_fragment_program_shadow, |
| #endif |
| #ifdef GL_ARB_fragment_shader |
| &__GLEW_ARB_fragment_shader, |
| #endif |
| #ifdef GL_ARB_fragment_shader_interlock |
| &__GLEW_ARB_fragment_shader_interlock, |
| #endif |
| #ifdef GL_ARB_framebuffer_no_attachments |
| &__GLEW_ARB_framebuffer_no_attachments, |
| #endif |
| #ifdef GL_ARB_framebuffer_object |
| &__GLEW_ARB_framebuffer_object, |
| #endif |
| #ifdef GL_ARB_framebuffer_sRGB |
| &__GLEW_ARB_framebuffer_sRGB, |
| #endif |
| #ifdef GL_ARB_geometry_shader4 |
| &__GLEW_ARB_geometry_shader4, |
| #endif |
| #ifdef GL_ARB_get_program_binary |
| &__GLEW_ARB_get_program_binary, |
| #endif |
| #ifdef GL_ARB_get_texture_sub_image |
| &__GLEW_ARB_get_texture_sub_image, |
| #endif |
| #ifdef GL_ARB_gl_spirv |
| &__GLEW_ARB_gl_spirv, |
| #endif |
| #ifdef GL_ARB_gpu_shader5 |
| &__GLEW_ARB_gpu_shader5, |
| #endif |
| #ifdef GL_ARB_gpu_shader_fp64 |
| &__GLEW_ARB_gpu_shader_fp64, |
| #endif |
| #ifdef GL_ARB_gpu_shader_int64 |
| &__GLEW_ARB_gpu_shader_int64, |
| #endif |
| #ifdef GL_ARB_half_float_pixel |
| &__GLEW_ARB_half_float_pixel, |
| #endif |
| #ifdef GL_ARB_half_float_vertex |
| &__GLEW_ARB_half_float_vertex, |
| #endif |
| #ifdef GL_ARB_imaging |
| &__GLEW_ARB_imaging, |
| #endif |
| #ifdef GL_ARB_indirect_parameters |
| &__GLEW_ARB_indirect_parameters, |
| #endif |
| #ifdef GL_ARB_instanced_arrays |
| &__GLEW_ARB_instanced_arrays, |
| #endif |
| #ifdef GL_ARB_internalformat_query |
| &__GLEW_ARB_internalformat_query, |
| #endif |
| #ifdef GL_ARB_internalformat_query2 |
| &__GLEW_ARB_internalformat_query2, |
| #endif |
| #ifdef GL_ARB_invalidate_subdata |
| &__GLEW_ARB_invalidate_subdata, |
| #endif |
| #ifdef GL_ARB_map_buffer_alignment |
| &__GLEW_ARB_map_buffer_alignment, |
| #endif |
| #ifdef GL_ARB_map_buffer_range |
| &__GLEW_ARB_map_buffer_range, |
| #endif |
| #ifdef GL_ARB_matrix_palette |
| &__GLEW_ARB_matrix_palette, |
| #endif |
| #ifdef GL_ARB_multi_bind |
| &__GLEW_ARB_multi_bind, |
| #endif |
| #ifdef GL_ARB_multi_draw_indirect |
| &__GLEW_ARB_multi_draw_indirect, |
| #endif |
| #ifdef GL_ARB_multisample |
| &__GLEW_ARB_multisample, |
| #endif |
| #ifdef GL_ARB_multitexture |
| &__GLEW_ARB_multitexture, |
| #endif |
| #ifdef GL_ARB_occlusion_query |
| &__GLEW_ARB_occlusion_query, |
| #endif |
| #ifdef GL_ARB_occlusion_query2 |
| &__GLEW_ARB_occlusion_query2, |
| #endif |
| #ifdef GL_ARB_parallel_shader_compile |
| &__GLEW_ARB_parallel_shader_compile, |
| #endif |
| #ifdef GL_ARB_pipeline_statistics_query |
| &__GLEW_ARB_pipeline_statistics_query, |
| #endif |
| #ifdef GL_ARB_pixel_buffer_object |
| &__GLEW_ARB_pixel_buffer_object, |
| #endif |
| #ifdef GL_ARB_point_parameters |
| &__GLEW_ARB_point_parameters, |
| #endif |
| #ifdef GL_ARB_point_sprite |
| &__GLEW_ARB_point_sprite, |
| #endif |
| #ifdef GL_ARB_polygon_offset_clamp |
| &__GLEW_ARB_polygon_offset_clamp, |
| #endif |
| #ifdef GL_ARB_post_depth_coverage |
| &__GLEW_ARB_post_depth_coverage, |
| #endif |
| #ifdef GL_ARB_program_interface_query |
| &__GLEW_ARB_program_interface_query, |
| #endif |
| #ifdef GL_ARB_provoking_vertex |
| &__GLEW_ARB_provoking_vertex, |
| #endif |
| #ifdef GL_ARB_query_buffer_object |
| &__GLEW_ARB_query_buffer_object, |
| #endif |
| #ifdef GL_ARB_robust_buffer_access_behavior |
| &__GLEW_ARB_robust_buffer_access_behavior, |
| #endif |
| #ifdef GL_ARB_robustness |
| &__GLEW_ARB_robustness, |
| #endif |
| #ifdef GL_ARB_robustness_application_isolation |
| &__GLEW_ARB_robustness_application_isolation, |
| #endif |
| #ifdef GL_ARB_robustness_share_group_isolation |
| &__GLEW_ARB_robustness_share_group_isolation, |
| #endif |
| #ifdef GL_ARB_sample_locations |
| &__GLEW_ARB_sample_locations, |
| #endif |
| #ifdef GL_ARB_sample_shading |
| &__GLEW_ARB_sample_shading, |
| #endif |
| #ifdef GL_ARB_sampler_objects |
| &__GLEW_ARB_sampler_objects, |
| #endif |
| #ifdef GL_ARB_seamless_cube_map |
| &__GLEW_ARB_seamless_cube_map, |
| #endif |
| #ifdef GL_ARB_seamless_cubemap_per_texture |
| &__GLEW_ARB_seamless_cubemap_per_texture, |
| #endif |
| #ifdef GL_ARB_separate_shader_objects |
| &__GLEW_ARB_separate_shader_objects, |
| #endif |
| #ifdef GL_ARB_shader_atomic_counter_ops |
| &__GLEW_ARB_shader_atomic_counter_ops, |
| #endif |
| #ifdef GL_ARB_shader_atomic_counters |
| &__GLEW_ARB_shader_atomic_counters, |
| #endif |
| #ifdef GL_ARB_shader_ballot |
| &__GLEW_ARB_shader_ballot, |
| #endif |
| #ifdef GL_ARB_shader_bit_encoding |
| &__GLEW_ARB_shader_bit_encoding, |
| #endif |
| #ifdef GL_ARB_shader_clock |
| &__GLEW_ARB_shader_clock, |
| #endif |
| #ifdef GL_ARB_shader_draw_parameters |
| &__GLEW_ARB_shader_draw_parameters, |
| #endif |
| #ifdef GL_ARB_shader_group_vote |
| &__GLEW_ARB_shader_group_vote, |
| #endif |
| #ifdef GL_ARB_shader_image_load_store |
| &__GLEW_ARB_shader_image_load_store, |
| #endif |
| #ifdef GL_ARB_shader_image_size |
| &__GLEW_ARB_shader_image_size, |
| #endif |
| #ifdef GL_ARB_shader_objects |
| &__GLEW_ARB_shader_objects, |
| #endif |
| #ifdef GL_ARB_shader_precision |
| &__GLEW_ARB_shader_precision, |
| #endif |
| #ifdef GL_ARB_shader_stencil_export |
| &__GLEW_ARB_shader_stencil_export, |
| #endif |
| #ifdef GL_ARB_shader_storage_buffer_object |
| &__GLEW_ARB_shader_storage_buffer_object, |
| #endif |
| #ifdef GL_ARB_shader_subroutine |
| &__GLEW_ARB_shader_subroutine, |
| #endif |
| #ifdef GL_ARB_shader_texture_image_samples |
| &__GLEW_ARB_shader_texture_image_samples, |
| #endif |
| #ifdef GL_ARB_shader_texture_lod |
| &__GLEW_ARB_shader_texture_lod, |
| #endif |
| #ifdef GL_ARB_shader_viewport_layer_array |
| &__GLEW_ARB_shader_viewport_layer_array, |
| #endif |
| #ifdef GL_ARB_shading_language_100 |
| &__GLEW_ARB_shading_language_100, |
| #endif |
| #ifdef GL_ARB_shading_language_420pack |
| &__GLEW_ARB_shading_language_420pack, |
| #endif |
| #ifdef GL_ARB_shading_language_include |
| &__GLEW_ARB_shading_language_include, |
| #endif |
| #ifdef GL_ARB_shading_language_packing |
| &__GLEW_ARB_shading_language_packing, |
| #endif |
| #ifdef GL_ARB_shadow |
| &__GLEW_ARB_shadow, |
| #endif |
| #ifdef GL_ARB_shadow_ambient |
| &__GLEW_ARB_shadow_ambient, |
| #endif |
| #ifdef GL_ARB_sparse_buffer |
| &__GLEW_ARB_sparse_buffer, |
| #endif |
| #ifdef GL_ARB_sparse_texture |
| &__GLEW_ARB_sparse_texture, |
| #endif |
| #ifdef GL_ARB_sparse_texture2 |
| &__GLEW_ARB_sparse_texture2, |
| #endif |
| #ifdef GL_ARB_sparse_texture_clamp |
| &__GLEW_ARB_sparse_texture_clamp, |
| #endif |
| #ifdef GL_ARB_spirv_extensions |
| &__GLEW_ARB_spirv_extensions, |
| #endif |
| #ifdef GL_ARB_stencil_texturing |
| &__GLEW_ARB_stencil_texturing, |
| #endif |
| #ifdef GL_ARB_sync |
| &__GLEW_ARB_sync, |
| #endif |
| #ifdef GL_ARB_tessellation_shader |
| &__GLEW_ARB_tessellation_shader, |
| #endif |
| #ifdef GL_ARB_texture_barrier |
| &__GLEW_ARB_texture_barrier, |
| #endif |
| #ifdef GL_ARB_texture_border_clamp |
| &__GLEW_ARB_texture_border_clamp, |
| #endif |
| #ifdef GL_ARB_texture_buffer_object |
| &__GLEW_ARB_texture_buffer_object, |
| #endif |
| #ifdef GL_ARB_texture_buffer_object_rgb32 |
| &__GLEW_ARB_texture_buffer_object_rgb32, |
| #endif |
| #ifdef GL_ARB_texture_buffer_range |
| &__GLEW_ARB_texture_buffer_range, |
| #endif |
| #ifdef GL_ARB_texture_compression |
| &__GLEW_ARB_texture_compression, |
| #endif |
| #ifdef GL_ARB_texture_compression_bptc |
| &__GLEW_ARB_texture_compression_bptc, |
| #endif |
| #ifdef GL_ARB_texture_compression_rgtc |
| &__GLEW_ARB_texture_compression_rgtc, |
| #endif |
| #ifdef GL_ARB_texture_cube_map |
| &__GLEW_ARB_texture_cube_map, |
| #endif |
| #ifdef GL_ARB_texture_cube_map_array |
| &__GLEW_ARB_texture_cube_map_array, |
| #endif |
| #ifdef GL_ARB_texture_env_add |
| &__GLEW_ARB_texture_env_add, |
| #endif |
| #ifdef GL_ARB_texture_env_combine |
| &__GLEW_ARB_texture_env_combine, |
| #endif |
| #ifdef GL_ARB_texture_env_crossbar |
| &__GLEW_ARB_texture_env_crossbar, |
| #endif |
| #ifdef GL_ARB_texture_env_dot3 |
| &__GLEW_ARB_texture_env_dot3, |
| #endif |
| #ifdef GL_ARB_texture_filter_anisotropic |
| &__GLEW_ARB_texture_filter_anisotropic, |
| #endif |
| #ifdef GL_ARB_texture_filter_minmax |
| &__GLEW_ARB_texture_filter_minmax, |
| #endif |
| #ifdef GL_ARB_texture_float |
| &__GLEW_ARB_texture_float, |
| #endif |
| #ifdef GL_ARB_texture_gather |
| &__GLEW_ARB_texture_gather, |
| #endif |
| #ifdef GL_ARB_texture_mirror_clamp_to_edge |
| &__GLEW_ARB_texture_mirror_clamp_to_edge, |
| #endif |
| #ifdef GL_ARB_texture_mirrored_repeat |
| &__GLEW_ARB_texture_mirrored_repeat, |
| #endif |
| #ifdef GL_ARB_texture_multisample |
| &__GLEW_ARB_texture_multisample, |
| #endif |
| #ifdef GL_ARB_texture_non_power_of_two |
| &__GLEW_ARB_texture_non_power_of_two, |
| #endif |
| #ifdef GL_ARB_texture_query_levels |
| &__GLEW_ARB_texture_query_levels, |
| #endif |
| #ifdef GL_ARB_texture_query_lod |
| &__GLEW_ARB_texture_query_lod, |
| #endif |
| #ifdef GL_ARB_texture_rectangle |
| &__GLEW_ARB_texture_rectangle, |
| #endif |
| #ifdef GL_ARB_texture_rg |
| &__GLEW_ARB_texture_rg, |
| #endif |
| #ifdef GL_ARB_texture_rgb10_a2ui |
| &__GLEW_ARB_texture_rgb10_a2ui, |
| #endif |
| #ifdef GL_ARB_texture_stencil8 |
| &__GLEW_ARB_texture_stencil8, |
| #endif |
| #ifdef GL_ARB_texture_storage |
| &__GLEW_ARB_texture_storage, |
| #endif |
| #ifdef GL_ARB_texture_storage_multisample |
| &__GLEW_ARB_texture_storage_multisample, |
| #endif |
| #ifdef GL_ARB_texture_swizzle |
| &__GLEW_ARB_texture_swizzle, |
| #endif |
| #ifdef GL_ARB_texture_view |
| &__GLEW_ARB_texture_view, |
| #endif |
| #ifdef GL_ARB_timer_query |
| &__GLEW_ARB_timer_query, |
| #endif |
| #ifdef GL_ARB_transform_feedback2 |
| &__GLEW_ARB_transform_feedback2, |
| #endif |
| #ifdef GL_ARB_transform_feedback3 |
| &__GLEW_ARB_transform_feedback3, |
| #endif |
| #ifdef GL_ARB_transform_feedback_instanced |
| &__GLEW_ARB_transform_feedback_instanced, |
| #endif |
| #ifdef GL_ARB_transform_feedback_overflow_query |
| &__GLEW_ARB_transform_feedback_overflow_query, |
| #endif |
| #ifdef GL_ARB_transpose_matrix |
| &__GLEW_ARB_transpose_matrix, |
| #endif |
| #ifdef GL_ARB_uniform_buffer_object |
| &__GLEW_ARB_uniform_buffer_object, |
| #endif |
| #ifdef GL_ARB_vertex_array_bgra |
| &__GLEW_ARB_vertex_array_bgra, |
| #endif |
| #ifdef GL_ARB_vertex_array_object |
| &__GLEW_ARB_vertex_array_object, |
| #endif |
| #ifdef GL_ARB_vertex_attrib_64bit |
| &__GLEW_ARB_vertex_attrib_64bit, |
| #endif |
| #ifdef GL_ARB_vertex_attrib_binding |
| &__GLEW_ARB_vertex_attrib_binding, |
| #endif |
| #ifdef GL_ARB_vertex_blend |
| &__GLEW_ARB_vertex_blend, |
| #endif |
| #ifdef GL_ARB_vertex_buffer_object |
| &__GLEW_ARB_vertex_buffer_object, |
| #endif |
| #ifdef GL_ARB_vertex_program |
| &__GLEW_ARB_vertex_program, |
| #endif |
| #ifdef GL_ARB_vertex_shader |
| &__GLEW_ARB_vertex_shader, |
| #endif |
| #ifdef GL_ARB_vertex_type_10f_11f_11f_rev |
| &__GLEW_ARB_vertex_type_10f_11f_11f_rev, |
| #endif |
| #ifdef GL_ARB_vertex_type_2_10_10_10_rev |
| &__GLEW_ARB_vertex_type_2_10_10_10_rev, |
| #endif |
| #ifdef GL_ARB_viewport_array |
| &__GLEW_ARB_viewport_array, |
| #endif |
| #ifdef GL_ARB_window_pos |
| &__GLEW_ARB_window_pos, |
| #endif |
| #ifdef GL_ARM_mali_program_binary |
| &__GLEW_ARM_mali_program_binary, |
| #endif |
| #ifdef GL_ARM_mali_shader_binary |
| &__GLEW_ARM_mali_shader_binary, |
| #endif |
| #ifdef GL_ARM_rgba8 |
| &__GLEW_ARM_rgba8, |
| #endif |
| #ifdef GL_ARM_shader_framebuffer_fetch |
| &__GLEW_ARM_shader_framebuffer_fetch, |
| #endif |
| #ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil |
| &__GLEW_ARM_shader_framebuffer_fetch_depth_stencil, |
| #endif |
| #ifdef GL_ATIX_point_sprites |
| &__GLEW_ATIX_point_sprites, |
| #endif |
| #ifdef GL_ATIX_texture_env_combine3 |
| &__GLEW_ATIX_texture_env_combine3, |
| #endif |
| #ifdef GL_ATIX_texture_env_route |
| &__GLEW_ATIX_texture_env_route, |
| #endif |
| #ifdef GL_ATIX_vertex_shader_output_point_size |
| &__GLEW_ATIX_vertex_shader_output_point_size, |
| #endif |
| #ifdef GL_ATI_draw_buffers |
| &__GLEW_ATI_draw_buffers, |
| #endif |
| #ifdef GL_ATI_element_array |
| &__GLEW_ATI_element_array, |
| #endif |
| #ifdef GL_ATI_envmap_bumpmap |
| &__GLEW_ATI_envmap_bumpmap, |
| #endif |
| #ifdef GL_ATI_fragment_shader |
| &__GLEW_ATI_fragment_shader, |
| #endif |
| #ifdef GL_ATI_map_object_buffer |
| &__GLEW_ATI_map_object_buffer, |
| #endif |
| #ifdef GL_ATI_meminfo |
| &__GLEW_ATI_meminfo, |
| #endif |
| #ifdef GL_ATI_pn_triangles |
| &__GLEW_ATI_pn_triangles, |
| #endif |
| #ifdef GL_ATI_separate_stencil |
| &__GLEW_ATI_separate_stencil, |
| #endif |
| #ifdef GL_ATI_shader_texture_lod |
| &__GLEW_ATI_shader_texture_lod, |
| #endif |
| #ifdef GL_ATI_text_fragment_shader |
| &__GLEW_ATI_text_fragment_shader, |
| #endif |
| #ifdef GL_ATI_texture_compression_3dc |
| &__GLEW_ATI_texture_compression_3dc, |
| #endif |
| #ifdef GL_ATI_texture_env_combine3 |
| &__GLEW_ATI_texture_env_combine3, |
| #endif |
| #ifdef GL_ATI_texture_float |
| &__GLEW_ATI_texture_float, |
| #endif |
| #ifdef GL_ATI_texture_mirror_once |
| &__GLEW_ATI_texture_mirror_once, |
| #endif |
| #ifdef GL_ATI_vertex_array_object |
| &__GLEW_ATI_vertex_array_object, |
| #endif |
| #ifdef GL_ATI_vertex_attrib_array_object |
| &__GLEW_ATI_vertex_attrib_array_object, |
| #endif |
| #ifdef GL_ATI_vertex_streams |
| &__GLEW_ATI_vertex_streams, |
| #endif |
| #ifdef GL_EGL_KHR_context_flush_control |
| &__GLEW_EGL_KHR_context_flush_control, |
| #endif |
| #ifdef GL_EGL_NV_robustness_video_memory_purge |
| &__GLEW_EGL_NV_robustness_video_memory_purge, |
| #endif |
| #ifdef GL_EXT_422_pixels |
| &__GLEW_EXT_422_pixels, |
| #endif |
| #ifdef GL_EXT_Cg_shader |
| &__GLEW_EXT_Cg_shader, |
| #endif |
| #ifdef GL_EXT_EGL_image_array |
| &__GLEW_EXT_EGL_image_array, |
| #endif |
| #ifdef GL_EXT_YUV_target |
| &__GLEW_EXT_YUV_target, |
| #endif |
| #ifdef GL_EXT_abgr |
| &__GLEW_EXT_abgr, |
| #endif |
| #ifdef GL_EXT_base_instance |
| &__GLEW_EXT_base_instance, |
| #endif |
| #ifdef GL_EXT_bgra |
| &__GLEW_EXT_bgra, |
| #endif |
| #ifdef GL_EXT_bindable_uniform |
| &__GLEW_EXT_bindable_uniform, |
| #endif |
| #ifdef GL_EXT_blend_color |
| &__GLEW_EXT_blend_color, |
| #endif |
| #ifdef GL_EXT_blend_equation_separate |
| &__GLEW_EXT_blend_equation_separate, |
| #endif |
| #ifdef GL_EXT_blend_func_extended |
| &__GLEW_EXT_blend_func_extended, |
| #endif |
| #ifdef GL_EXT_blend_func_separate |
| &__GLEW_EXT_blend_func_separate, |
| #endif |
| #ifdef GL_EXT_blend_logic_op |
| &__GLEW_EXT_blend_logic_op, |
| #endif |
| #ifdef GL_EXT_blend_minmax |
| &__GLEW_EXT_blend_minmax, |
| #endif |
| #ifdef GL_EXT_blend_subtract |
| &__GLEW_EXT_blend_subtract, |
| #endif |
| #ifdef GL_EXT_buffer_storage |
| &__GLEW_EXT_buffer_storage, |
| #endif |
| #ifdef GL_EXT_clear_texture |
| &__GLEW_EXT_clear_texture, |
| #endif |
| #ifdef GL_EXT_clip_cull_distance |
| &__GLEW_EXT_clip_cull_distance, |
| #endif |
| #ifdef GL_EXT_clip_volume_hint |
| &__GLEW_EXT_clip_volume_hint, |
| #endif |
| #ifdef GL_EXT_cmyka |
| &__GLEW_EXT_cmyka, |
| #endif |
| #ifdef GL_EXT_color_buffer_float |
| &__GLEW_EXT_color_buffer_float, |
| #endif |
| #ifdef GL_EXT_color_buffer_half_float |
| &__GLEW_EXT_color_buffer_half_float, |
| #endif |
| #ifdef GL_EXT_color_subtable |
| &__GLEW_EXT_color_subtable, |
| #endif |
| #ifdef GL_EXT_compiled_vertex_array |
| &__GLEW_EXT_compiled_vertex_array, |
| #endif |
| #ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture |
| &__GLEW_EXT_compressed_ETC1_RGB8_sub_texture, |
| #endif |
| #ifdef GL_EXT_conservative_depth |
| &__GLEW_EXT_conservative_depth, |
| #endif |
| #ifdef GL_EXT_convolution |
| &__GLEW_EXT_convolution, |
| #endif |
| #ifdef GL_EXT_coordinate_frame |
| &__GLEW_EXT_coordinate_frame, |
| #endif |
| #ifdef GL_EXT_copy_image |
| &__GLEW_EXT_copy_image, |
| #endif |
| #ifdef GL_EXT_copy_texture |
| &__GLEW_EXT_copy_texture, |
| #endif |
| #ifdef GL_EXT_cull_vertex |
| &__GLEW_EXT_cull_vertex, |
| #endif |
| #ifdef GL_EXT_debug_label |
| &__GLEW_EXT_debug_label, |
| #endif |
| #ifdef GL_EXT_debug_marker |
| &__GLEW_EXT_debug_marker, |
| #endif |
| #ifdef GL_EXT_depth_bounds_test |
| &__GLEW_EXT_depth_bounds_test, |
| #endif |
| #ifdef GL_EXT_direct_state_access |
| &__GLEW_EXT_direct_state_access, |
| #endif |
| #ifdef GL_EXT_discard_framebuffer |
| &__GLEW_EXT_discard_framebuffer, |
| #endif |
| #ifdef GL_EXT_draw_buffers |
| &__GLEW_EXT_draw_buffers, |
| #endif |
| #ifdef GL_EXT_draw_buffers2 |
| &__GLEW_EXT_draw_buffers2, |
| #endif |
| #ifdef GL_EXT_draw_buffers_indexed |
| &__GLEW_EXT_draw_buffers_indexed, |
| #endif |
| #ifdef GL_EXT_draw_elements_base_vertex |
| &__GLEW_EXT_draw_elements_base_vertex, |
| #endif |
| #ifdef GL_EXT_draw_instanced |
| &__GLEW_EXT_draw_instanced, |
| #endif |
| #ifdef GL_EXT_draw_range_elements |
| &__GLEW_EXT_draw_range_elements, |
| #endif |
| #ifdef GL_EXT_external_buffer |
| &__GLEW_EXT_external_buffer, |
| #endif |
| #ifdef GL_EXT_float_blend |
| &__GLEW_EXT_float_blend, |
| #endif |
| #ifdef GL_EXT_fog_coord |
| &__GLEW_EXT_fog_coord, |
| #endif |
| #ifdef GL_EXT_frag_depth |
| &__GLEW_EXT_frag_depth, |
| #endif |
| #ifdef GL_EXT_fragment_lighting |
| &__GLEW_EXT_fragment_lighting, |
| #endif |
| #ifdef GL_EXT_framebuffer_blit |
| &__GLEW_EXT_framebuffer_blit, |
| #endif |
| #ifdef GL_EXT_framebuffer_multisample |
| &__GLEW_EXT_framebuffer_multisample, |
| #endif |
| #ifdef GL_EXT_framebuffer_multisample_blit_scaled |
| &__GLEW_EXT_framebuffer_multisample_blit_scaled, |
| #endif |
| #ifdef GL_EXT_framebuffer_object |
| &__GLEW_EXT_framebuffer_object, |
| #endif |
| #ifdef GL_EXT_framebuffer_sRGB |
| &__GLEW_EXT_framebuffer_sRGB, |
| #endif |
| #ifdef GL_EXT_geometry_point_size |
| &__GLEW_EXT_geometry_point_size, |
| #endif |
| #ifdef GL_EXT_geometry_shader |
| &__GLEW_EXT_geometry_shader, |
| #endif |
| #ifdef GL_EXT_geometry_shader4 |
| &__GLEW_EXT_geometry_shader4, |
| #endif |
| #ifdef GL_EXT_gpu_program_parameters |
| &__GLEW_EXT_gpu_program_parameters, |
| #endif |
| #ifdef GL_EXT_gpu_shader4 |
| &__GLEW_EXT_gpu_shader4, |
| #endif |
| #ifdef GL_EXT_gpu_shader5 |
| &__GLEW_EXT_gpu_shader5, |
| #endif |
| #ifdef GL_EXT_histogram |
| &__GLEW_EXT_histogram, |
| #endif |
| #ifdef GL_EXT_index_array_formats |
| &__GLEW_EXT_index_array_formats, |
| #endif |
| #ifdef GL_EXT_index_func |
| &__GLEW_EXT_index_func, |
| #endif |
| #ifdef GL_EXT_index_material |
| &__GLEW_EXT_index_material, |
| #endif |
| #ifdef GL_EXT_index_texture |
| &__GLEW_EXT_index_texture, |
| #endif |
| #ifdef GL_EXT_instanced_arrays |
| &__GLEW_EXT_instanced_arrays, |
| #endif |
| #ifdef GL_EXT_light_texture |
| &__GLEW_EXT_light_texture, |
| #endif |
| #ifdef GL_EXT_map_buffer_range |
| &__GLEW_EXT_map_buffer_range, |
| #endif |
| #ifdef GL_EXT_memory_object |
| &__GLEW_EXT_memory_object, |
| #endif |
| #ifdef GL_EXT_memory_object_fd |
| &__GLEW_EXT_memory_object_fd, |
| #endif |
| #ifdef GL_EXT_memory_object_win32 |
| &__GLEW_EXT_memory_object_win32, |
| #endif |
| #ifdef GL_EXT_misc_attribute |
| &__GLEW_EXT_misc_attribute, |
| #endif |
| #ifdef GL_EXT_multi_draw_arrays |
| &__GLEW_EXT_multi_draw_arrays, |
| #endif |
| #ifdef GL_EXT_multi_draw_indirect |
| &__GLEW_EXT_multi_draw_indirect, |
| #endif |
| #ifdef GL_EXT_multiple_textures |
| &__GLEW_EXT_multiple_textures, |
| #endif |
| #ifdef GL_EXT_multisample |
| &__GLEW_EXT_multisample, |
| #endif |
| #ifdef GL_EXT_multisample_compatibility |
| &__GLEW_EXT_multisample_compatibility, |
| #endif |
| #ifdef GL_EXT_multisampled_render_to_texture |
| &__GLEW_EXT_multisampled_render_to_texture, |
| #endif |
| #ifdef GL_EXT_multisampled_render_to_texture2 |
| &__GLEW_EXT_multisampled_render_to_texture2, |
| #endif |
| #ifdef GL_EXT_multiview_draw_buffers |
| &__GLEW_EXT_multiview_draw_buffers, |
| #endif |
| #ifdef GL_EXT_packed_depth_stencil |
| &__GLEW_EXT_packed_depth_stencil, |
| #endif |
| #ifdef GL_EXT_packed_float |
| &__GLEW_EXT_packed_float, |
| #endif |
| #ifdef GL_EXT_packed_pixels |
| &__GLEW_EXT_packed_pixels, |
| #endif |
| #ifdef GL_EXT_paletted_texture |
| &__GLEW_EXT_paletted_texture, |
| #endif |
| #ifdef GL_EXT_pixel_buffer_object |
| &__GLEW_EXT_pixel_buffer_object, |
| #endif |
| #ifdef GL_EXT_pixel_transform |
| &__GLEW_EXT_pixel_transform, |
| #endif |
| #ifdef GL_EXT_pixel_transform_color_table |
| &__GLEW_EXT_pixel_transform_color_table, |
| #endif |
| #ifdef GL_EXT_point_parameters |
| &__GLEW_EXT_point_parameters, |
| #endif |
| #ifdef GL_EXT_polygon_offset |
| &__GLEW_EXT_polygon_offset, |
| #endif |
| #ifdef GL_EXT_polygon_offset_clamp |
| &__GLEW_EXT_polygon_offset_clamp, |
| #endif |
| #ifdef GL_EXT_post_depth_coverage |
| &__GLEW_EXT_post_depth_coverage, |
| #endif |
| #ifdef GL_EXT_provoking_vertex |
| &__GLEW_EXT_provoking_vertex, |
| #endif |
| #ifdef GL_EXT_pvrtc_sRGB |
| &__GLEW_EXT_pvrtc_sRGB, |
| #endif |
| #ifdef GL_EXT_raster_multisample |
| &__GLEW_EXT_raster_multisample, |
| #endif |
| #ifdef GL_EXT_read_format_bgra |
| &__GLEW_EXT_read_format_bgra, |
| #endif |
| #ifdef GL_EXT_render_snorm |
| &__GLEW_EXT_render_snorm, |
| #endif |
| #ifdef GL_EXT_rescale_normal |
| &__GLEW_EXT_rescale_normal, |
| #endif |
| #ifdef GL_EXT_sRGB |
| &__GLEW_EXT_sRGB, |
| #endif |
| #ifdef GL_EXT_sRGB_write_control |
| &__GLEW_EXT_sRGB_write_control, |
| #endif |
| #ifdef GL_EXT_scene_marker |
| &__GLEW_EXT_scene_marker, |
| #endif |
| #ifdef GL_EXT_secondary_color |
| &__GLEW_EXT_secondary_color, |
| #endif |
| #ifdef GL_EXT_semaphore |
| &__GLEW_EXT_semaphore, |
| #endif |
| #ifdef GL_EXT_semaphore_fd |
| &__GLEW_EXT_semaphore_fd, |
| #endif |
| #ifdef GL_EXT_semaphore_win32 |
| &__GLEW_EXT_semaphore_win32, |
| #endif |
| #ifdef GL_EXT_separate_shader_objects |
| &__GLEW_EXT_separate_shader_objects, |
| #endif |
| #ifdef GL_EXT_separate_specular_color |
| &__GLEW_EXT_separate_specular_color, |
| #endif |
| #ifdef GL_EXT_shader_framebuffer_fetch |
| &__GLEW_EXT_shader_framebuffer_fetch, |
| #endif |
| #ifdef GL_EXT_shader_group_vote |
| &__GLEW_EXT_shader_group_vote, |
| #endif |
| #ifdef GL_EXT_shader_image_load_formatted |
| &__GLEW_EXT_shader_image_load_formatted, |
| #endif |
| #ifdef GL_EXT_shader_image_load_store |
| &__GLEW_EXT_shader_image_load_store, |
| #endif |
| #ifdef GL_EXT_shader_implicit_conversions |
| &__GLEW_EXT_shader_implicit_conversions, |
| #endif |
| #ifdef GL_EXT_shader_integer_mix |
| &__GLEW_EXT_shader_integer_mix, |
| #endif |
| #ifdef GL_EXT_shader_io_blocks |
| &__GLEW_EXT_shader_io_blocks, |
| #endif |
| #ifdef GL_EXT_shader_non_constant_global_initializers |
| &__GLEW_EXT_shader_non_constant_global_initializers, |
| #endif |
| #ifdef GL_EXT_shader_pixel_local_storage |
| &__GLEW_EXT_shader_pixel_local_storage, |
| #endif |
| #ifdef GL_EXT_shader_pixel_local_storage2 |
| &__GLEW_EXT_shader_pixel_local_storage2, |
| #endif |
| #ifdef GL_EXT_shader_texture_lod |
| &__GLEW_EXT_shader_texture_lod, |
| #endif |
| #ifdef GL_EXT_shadow_funcs |
| &__GLEW_EXT_shadow_funcs, |
| #endif |
| #ifdef GL_EXT_shadow_samplers |
| &__GLEW_EXT_shadow_samplers, |
| #endif |
| #ifdef GL_EXT_shared_texture_palette |
| &__GLEW_EXT_shared_texture_palette, |
| #endif |
| #ifdef GL_EXT_sparse_texture |
| &__GLEW_EXT_sparse_texture, |
| #endif |
| #ifdef GL_EXT_sparse_texture2 |
| &__GLEW_EXT_sparse_texture2, |
| #endif |
| #ifdef GL_EXT_stencil_clear_tag |
| &__GLEW_EXT_stencil_clear_tag, |
| #endif |
| #ifdef GL_EXT_stencil_two_side |
| &__GLEW_EXT_stencil_two_side, |
| #endif |
| #ifdef GL_EXT_stencil_wrap |
| &__GLEW_EXT_stencil_wrap, |
| #endif |
| #ifdef GL_EXT_subtexture |
| &__GLEW_EXT_subtexture, |
| #endif |
| #ifdef GL_EXT_texture |
| &__GLEW_EXT_texture, |
| #endif |
| #ifdef GL_EXT_texture3D |
| &__GLEW_EXT_texture3D, |
| #endif |
| #ifdef GL_EXT_texture_array |
| &__GLEW_EXT_texture_array, |
| #endif |
| #ifdef GL_EXT_texture_buffer_object |
| &__GLEW_EXT_texture_buffer_object, |
| #endif |
| #ifdef GL_EXT_texture_compression_astc_decode_mode |
| &__GLEW_EXT_texture_compression_astc_decode_mode, |
| #endif |
| #ifdef GL_EXT_texture_compression_astc_decode_mode_rgb9e5 |
| &__GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5, |
| #endif |
| #ifdef GL_EXT_texture_compression_bptc |
| &__GLEW_EXT_texture_compression_bptc, |
| #endif |
| #ifdef GL_EXT_texture_compression_dxt1 |
| &__GLEW_EXT_texture_compression_dxt1, |
| #endif |
| #ifdef GL_EXT_texture_compression_latc |
| &__GLEW_EXT_texture_compression_latc, |
| #endif |
| #ifdef GL_EXT_texture_compression_rgtc |
| &__GLEW_EXT_texture_compression_rgtc, |
| #endif |
| #ifdef GL_EXT_texture_compression_s3tc |
| &__GLEW_EXT_texture_compression_s3tc, |
| #endif |
| #ifdef GL_EXT_texture_cube_map |
| &__GLEW_EXT_texture_cube_map, |
| #endif |
| #ifdef GL_EXT_texture_cube_map_array |
| &__GLEW_EXT_texture_cube_map_array, |
| #endif |
| #ifdef GL_EXT_texture_edge_clamp |
| &__GLEW_EXT_texture_edge_clamp, |
| #endif |
| #ifdef GL_EXT_texture_env |
| &__GLEW_EXT_texture_env, |
| #endif |
| #ifdef GL_EXT_texture_env_add |
| &__GLEW_EXT_texture_env_add, |
| #endif |
| #ifdef GL_EXT_texture_env_combine |
| &__GLEW_EXT_texture_env_combine, |
| #endif |
| #ifdef GL_EXT_texture_env_dot3 |
| &__GLEW_EXT_texture_env_dot3, |
| #endif |
| #ifdef GL_EXT_texture_filter_anisotropic |
| &__GLEW_EXT_texture_filter_anisotropic, |
| #endif |
| #ifdef GL_EXT_texture_filter_minmax |
| &__GLEW_EXT_texture_filter_minmax, |
| #endif |
| #ifdef GL_EXT_texture_format_BGRA8888 |
| &__GLEW_EXT_texture_format_BGRA8888, |
| #endif |
| #ifdef GL_EXT_texture_integer |
| &__GLEW_EXT_texture_integer, |
| #endif |
| #ifdef GL_EXT_texture_lod_bias |
| &__GLEW_EXT_texture_lod_bias, |
| #endif |
| #ifdef GL_EXT_texture_mirror_clamp |
| &__GLEW_EXT_texture_mirror_clamp, |
| #endif |
| #ifdef GL_EXT_texture_norm16 |
| &__GLEW_EXT_texture_norm16, |
| #endif |
| #ifdef GL_EXT_texture_object |
| &__GLEW_EXT_texture_object, |
| #endif |
| #ifdef GL_EXT_texture_perturb_normal |
| &__GLEW_EXT_texture_perturb_normal, |
| #endif |
| #ifdef GL_EXT_texture_rectangle |
| &__GLEW_EXT_texture_rectangle, |
| #endif |
| #ifdef GL_EXT_texture_rg |
| &__GLEW_EXT_texture_rg, |
| #endif |
| #ifdef GL_EXT_texture_sRGB |
| &__GLEW_EXT_texture_sRGB, |
| #endif |
| #ifdef GL_EXT_texture_sRGB_R8 |
| &__GLEW_EXT_texture_sRGB_R8, |
| #endif |
| #ifdef GL_EXT_texture_sRGB_RG8 |
| &__GLEW_EXT_texture_sRGB_RG8, |
| #endif |
| #ifdef GL_EXT_texture_sRGB_decode |
| &__GLEW_EXT_texture_sRGB_decode, |
| #endif |
| #ifdef GL_EXT_texture_shared_exponent |
| &__GLEW_EXT_texture_shared_exponent, |
| #endif |
| #ifdef GL_EXT_texture_snorm |
| &__GLEW_EXT_texture_snorm, |
| #endif |
| #ifdef GL_EXT_texture_storage |
| &__GLEW_EXT_texture_storage, |
| #endif |
| #ifdef GL_EXT_texture_swizzle |
| &__GLEW_EXT_texture_swizzle, |
| #endif |
| #ifdef GL_EXT_texture_type_2_10_10_10_REV |
| &__GLEW_EXT_texture_type_2_10_10_10_REV, |
| #endif |
| #ifdef GL_EXT_texture_view |
| &__GLEW_EXT_texture_view, |
| #endif |
| #ifdef GL_EXT_timer_query |
| &__GLEW_EXT_timer_query, |
| #endif |
| #ifdef GL_EXT_transform_feedback |
| &__GLEW_EXT_transform_feedback, |
| #endif |
| #ifdef GL_EXT_unpack_subimage |
| &__GLEW_EXT_unpack_subimage, |
| #endif |
| #ifdef GL_EXT_vertex_array |
| &__GLEW_EXT_vertex_array, |
| #endif |
| #ifdef GL_EXT_vertex_array_bgra |
| &__GLEW_EXT_vertex_array_bgra, |
| #endif |
| #ifdef GL_EXT_vertex_array_setXXX |
| &__GLEW_EXT_vertex_array_setXXX, |
| #endif |
| #ifdef GL_EXT_vertex_attrib_64bit |
| &__GLEW_EXT_vertex_attrib_64bit, |
| #endif |
| #ifdef GL_EXT_vertex_shader |
| &__GLEW_EXT_vertex_shader, |
| #endif |
| #ifdef GL_EXT_vertex_weighting |
| &__GLEW_EXT_vertex_weighting, |
| #endif |
| #ifdef GL_EXT_win32_keyed_mutex |
| &__GLEW_EXT_win32_keyed_mutex, |
| #endif |
| #ifdef GL_EXT_window_rectangles |
| &__GLEW_EXT_window_rectangles, |
| #endif |
| #ifdef GL_EXT_x11_sync_object |
| &__GLEW_EXT_x11_sync_object, |
| #endif |
| #ifdef GL_GREMEDY_frame_terminator |
| &__GLEW_GREMEDY_frame_terminator, |
| #endif |
| #ifdef GL_GREMEDY_string_marker |
| &__GLEW_GREMEDY_string_marker, |
| #endif |
| #ifdef GL_HP_convolution_border_modes |
| &__GLEW_HP_convolution_border_modes, |
| #endif |
| #ifdef GL_HP_image_transform |
| &__GLEW_HP_image_transform, |
| #endif |
| #ifdef GL_HP_occlusion_test |
| &__GLEW_HP_occlusion_test, |
| #endif |
| #ifdef GL_HP_texture_lighting |
| &__GLEW_HP_texture_lighting, |
| #endif |
| #ifdef GL_IBM_cull_vertex |
| &__GLEW_IBM_cull_vertex, |
| #endif |
| #ifdef GL_IBM_multimode_draw_arrays |
| &__GLEW_IBM_multimode_draw_arrays, |
| #endif |
| #ifdef GL_IBM_rasterpos_clip |
| &__GLEW_IBM_rasterpos_clip, |
| #endif |
| #ifdef GL_IBM_static_data |
| &__GLEW_IBM_static_data, |
| #endif |
| #ifdef GL_IBM_texture_mirrored_repeat |
| &__GLEW_IBM_texture_mirrored_repeat, |
| #endif |
| #ifdef GL_IBM_vertex_array_lists |
| &__GLEW_IBM_vertex_array_lists, |
| #endif |
| #ifdef GL_INGR_color_clamp |
| &__GLEW_INGR_color_clamp, |
| #endif |
| #ifdef GL_INGR_interlace_read |
| &__GLEW_INGR_interlace_read, |
| #endif |
| #ifdef GL_INTEL_conservative_rasterization |
| &__GLEW_INTEL_conservative_rasterization, |
| #endif |
| #ifdef GL_INTEL_fragment_shader_ordering |
| &__GLEW_INTEL_fragment_shader_ordering, |
| #endif |
| #ifdef GL_INTEL_framebuffer_CMAA |
| &__GLEW_INTEL_framebuffer_CMAA, |
| #endif |
| #ifdef GL_INTEL_map_texture |
| &__GLEW_INTEL_map_texture, |
| #endif |
| #ifdef GL_INTEL_parallel_arrays |
| &__GLEW_INTEL_parallel_arrays, |
| #endif |
| #ifdef GL_INTEL_performance_query |
| &__GLEW_INTEL_performance_query, |
| #endif |
| #ifdef GL_INTEL_texture_scissor |
| &__GLEW_INTEL_texture_scissor, |
| #endif |
| #ifdef GL_KHR_blend_equation_advanced |
| &__GLEW_KHR_blend_equation_advanced, |
| #endif |
| #ifdef GL_KHR_blend_equation_advanced_coherent |
| &__GLEW_KHR_blend_equation_advanced_coherent, |
| #endif |
| #ifdef GL_KHR_context_flush_control |
| &__GLEW_KHR_context_flush_control, |
| #endif |
| #ifdef GL_KHR_debug |
| &__GLEW_KHR_debug, |
| #endif |
| #ifdef GL_KHR_no_error |
| &__GLEW_KHR_no_error, |
| #endif |
| #ifdef GL_KHR_parallel_shader_compile |
| &__GLEW_KHR_parallel_shader_compile, |
| #endif |
| #ifdef GL_KHR_robust_buffer_access_behavior |
| &__GLEW_KHR_robust_buffer_access_behavior, |
| #endif |
| #ifdef GL_KHR_robustness |
| &__GLEW_KHR_robustness, |
| #endif |
| #ifdef GL_KHR_texture_compression_astc_hdr |
| &__GLEW_KHR_texture_compression_astc_hdr, |
| #endif |
| #ifdef GL_KHR_texture_compression_astc_ldr |
| &__GLEW_KHR_texture_compression_astc_ldr, |
| #endif |
| #ifdef GL_KHR_texture_compression_astc_sliced_3d |
| &__GLEW_KHR_texture_compression_astc_sliced_3d, |
| #endif |
| #ifdef GL_KTX_buffer_region |
| &__GLEW_KTX_buffer_region, |
| #endif |
| #ifdef GL_MESAX_texture_stack |
| &__GLEW_MESAX_texture_stack, |
| #endif |
| #ifdef GL_MESA_pack_invert |
| &__GLEW_MESA_pack_invert, |
| #endif |
| #ifdef GL_MESA_resize_buffers |
| &__GLEW_MESA_resize_buffers, |
| #endif |
| #ifdef GL_MESA_shader_integer_functions |
| &__GLEW_MESA_shader_integer_functions, |
| #endif |
| #ifdef GL_MESA_window_pos |
| &__GLEW_MESA_window_pos, |
| #endif |
| #ifdef GL_MESA_ycbcr_texture |
| &__GLEW_MESA_ycbcr_texture, |
| #endif |
| #ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers |
| &__GLEW_NVX_blend_equation_advanced_multi_draw_buffers, |
| #endif |
| #ifdef GL_NVX_conditional_render |
| &__GLEW_NVX_conditional_render, |
| #endif |
| #ifdef GL_NVX_gpu_memory_info |
| &__GLEW_NVX_gpu_memory_info, |
| #endif |
| #ifdef GL_NVX_linked_gpu_multicast |
| &__GLEW_NVX_linked_gpu_multicast, |
| #endif |
| #ifdef GL_NV_3dvision_settings |
| &__GLEW_NV_3dvision_settings, |
| #endif |
| #ifdef GL_NV_EGL_stream_consumer_external |
| &__GLEW_NV_EGL_stream_consumer_external, |
| #endif |
| #ifdef GL_NV_alpha_to_coverage_dither_control |
| &__GLEW_NV_alpha_to_coverage_dither_control, |
| #endif |
| #ifdef GL_NV_bgr |
| &__GLEW_NV_bgr, |
| #endif |
| #ifdef GL_NV_bindless_multi_draw_indirect |
| &__GLEW_NV_bindless_multi_draw_indirect, |
| #endif |
| #ifdef GL_NV_bindless_multi_draw_indirect_count |
| &__GLEW_NV_bindless_multi_draw_indirect_count, |
| #endif |
| #ifdef GL_NV_bindless_texture |
| &__GLEW_NV_bindless_texture, |
| #endif |
| #ifdef GL_NV_blend_equation_advanced |
| &__GLEW_NV_blend_equation_advanced, |
| #endif |
| #ifdef GL_NV_blend_equation_advanced_coherent |
| &__GLEW_NV_blend_equation_advanced_coherent, |
| #endif |
| #ifdef GL_NV_blend_minmax_factor |
| &__GLEW_NV_blend_minmax_factor, |
| #endif |
| #ifdef GL_NV_blend_square |
| &__GLEW_NV_blend_square, |
| #endif |
| #ifdef GL_NV_clip_space_w_scaling |
| &__GLEW_NV_clip_space_w_scaling, |
| #endif |
| #ifdef GL_NV_command_list |
| &__GLEW_NV_command_list, |
| #endif |
| #ifdef GL_NV_compute_program5 |
| &__GLEW_NV_compute_program5, |
| #endif |
| #ifdef GL_NV_conditional_render |
| &__GLEW_NV_conditional_render, |
| #endif |
| #ifdef GL_NV_conservative_raster |
| &__GLEW_NV_conservative_raster, |
| #endif |
| #ifdef GL_NV_conservative_raster_dilate |
| &__GLEW_NV_conservative_raster_dilate, |
| #endif |
| #ifdef GL_NV_conservative_raster_pre_snap_triangles |
| &__GLEW_NV_conservative_raster_pre_snap_triangles, |
| #endif |
| #ifdef GL_NV_copy_buffer |
| &__GLEW_NV_copy_buffer, |
| #endif |
| #ifdef GL_NV_copy_depth_to_color |
| &__GLEW_NV_copy_depth_to_color, |
| #endif |
| #ifdef GL_NV_copy_image |
| &__GLEW_NV_copy_image, |
| #endif |
| #ifdef GL_NV_deep_texture3D |
| &__GLEW_NV_deep_texture3D, |
| #endif |
| #ifdef GL_NV_depth_buffer_float |
| &__GLEW_NV_depth_buffer_float, |
| #endif |
| #ifdef GL_NV_depth_clamp |
| &__GLEW_NV_depth_clamp, |
| #endif |
| #ifdef GL_NV_depth_range_unclamped |
| &__GLEW_NV_depth_range_unclamped, |
| #endif |
| #ifdef GL_NV_draw_buffers |
| &__GLEW_NV_draw_buffers, |
| #endif |
| #ifdef GL_NV_draw_instanced |
| &__GLEW_NV_draw_instanced, |
| #endif |
| #ifdef GL_NV_draw_texture |
| &__GLEW_NV_draw_texture, |
| #endif |
| #ifdef GL_NV_draw_vulkan_image |
| &__GLEW_NV_draw_vulkan_image, |
| #endif |
| #ifdef GL_NV_evaluators |
| &__GLEW_NV_evaluators, |
| #endif |
| #ifdef GL_NV_explicit_attrib_location |
| &__GLEW_NV_explicit_attrib_location, |
| #endif |
| #ifdef GL_NV_explicit_multisample |
| &__GLEW_NV_explicit_multisample, |
| #endif |
| #ifdef GL_NV_fbo_color_attachments |
| &__GLEW_NV_fbo_color_attachments, |
| #endif |
| #ifdef GL_NV_fence |
| &__GLEW_NV_fence, |
| #endif |
| #ifdef GL_NV_fill_rectangle |
| &__GLEW_NV_fill_rectangle, |
| #endif |
| #ifdef GL_NV_float_buffer |
| &__GLEW_NV_float_buffer, |
| #endif |
| #ifdef GL_NV_fog_distance |
| &__GLEW_NV_fog_distance, |
| #endif |
| #ifdef GL_NV_fragment_coverage_to_color |
| &__GLEW_NV_fragment_coverage_to_color, |
| #endif |
| #ifdef GL_NV_fragment_program |
| &__GLEW_NV_fragment_program, |
| #endif |
| #ifdef GL_NV_fragment_program2 |
| &__GLEW_NV_fragment_program2, |
| #endif |
| #ifdef GL_NV_fragment_program4 |
| &__GLEW_NV_fragment_program4, |
| #endif |
| #ifdef GL_NV_fragment_program_option |
| &__GLEW_NV_fragment_program_option, |
| #endif |
| #ifdef GL_NV_fragment_shader_interlock |
| &__GLEW_NV_fragment_shader_interlock, |
| #endif |
| #ifdef GL_NV_framebuffer_blit |
| &__GLEW_NV_framebuffer_blit, |
| #endif |
| #ifdef GL_NV_framebuffer_mixed_samples |
| &__GLEW_NV_framebuffer_mixed_samples, |
| #endif |
| #ifdef GL_NV_framebuffer_multisample |
| &__GLEW_NV_framebuffer_multisample, |
| #endif |
| #ifdef GL_NV_framebuffer_multisample_coverage |
| &__GLEW_NV_framebuffer_multisample_coverage, |
| #endif |
| #ifdef GL_NV_generate_mipmap_sRGB |
| &__GLEW_NV_generate_mipmap_sRGB, |
| #endif |
| #ifdef GL_NV_geometry_program4 |
| &__GLEW_NV_geometry_program4, |
| #endif |
| #ifdef GL_NV_geometry_shader4 |
| &__GLEW_NV_geometry_shader4, |
| #endif |
| #ifdef GL_NV_geometry_shader_passthrough |
| &__GLEW_NV_geometry_shader_passthrough, |
| #endif |
| #ifdef GL_NV_gpu_multicast |
| &__GLEW_NV_gpu_multicast, |
| #endif |
| #ifdef GL_NV_gpu_program4 |
| &__GLEW_NV_gpu_program4, |
| #endif |
| #ifdef GL_NV_gpu_program5 |
| &__GLEW_NV_gpu_program5, |
| #endif |
| #ifdef GL_NV_gpu_program5_mem_extended |
| &__GLEW_NV_gpu_program5_mem_extended, |
| #endif |
| #ifdef GL_NV_gpu_program_fp64 |
| &__GLEW_NV_gpu_program_fp64, |
| #endif |
| #ifdef GL_NV_gpu_shader5 |
| &__GLEW_NV_gpu_shader5, |
| #endif |
| #ifdef GL_NV_half_float |
| &__GLEW_NV_half_float, |
| #endif |
| #ifdef GL_NV_image_formats |
| &__GLEW_NV_image_formats, |
| #endif |
| #ifdef GL_NV_instanced_arrays |
| &__GLEW_NV_instanced_arrays, |
| #endif |
| #ifdef GL_NV_internalformat_sample_query |
| &__GLEW_NV_internalformat_sample_query, |
| #endif |
| #ifdef GL_NV_light_max_exponent |
| &__GLEW_NV_light_max_exponent, |
| #endif |
| #ifdef GL_NV_multisample_coverage |
| &__GLEW_NV_multisample_coverage, |
| #endif |
| #ifdef GL_NV_multisample_filter_hint |
| &__GLEW_NV_multisample_filter_hint, |
| #endif |
| #ifdef GL_NV_non_square_matrices |
| &__GLEW_NV_non_square_matrices, |
| #endif |
| #ifdef GL_NV_occlusion_query |
| &__GLEW_NV_occlusion_query, |
| #endif |
| #ifdef GL_NV_pack_subimage |
| &__GLEW_NV_pack_subimage, |
| #endif |
| #ifdef GL_NV_packed_depth_stencil |
| &__GLEW_NV_packed_depth_stencil, |
| #endif |
| #ifdef GL_NV_packed_float |
| &__GLEW_NV_packed_float, |
| #endif |
| #ifdef GL_NV_packed_float_linear |
| &__GLEW_NV_packed_float_linear, |
| #endif |
| #ifdef GL_NV_parameter_buffer_object |
| &__GLEW_NV_parameter_buffer_object, |
| #endif |
| #ifdef GL_NV_parameter_buffer_object2 |
| &__GLEW_NV_parameter_buffer_object2, |
| #endif |
| #ifdef GL_NV_path_rendering |
| &__GLEW_NV_path_rendering, |
| #endif |
| #ifdef GL_NV_path_rendering_shared_edge |
| &__GLEW_NV_path_rendering_shared_edge, |
| #endif |
| #ifdef GL_NV_pixel_buffer_object |
| &__GLEW_NV_pixel_buffer_object, |
| #endif |
| #ifdef GL_NV_pixel_data_range |
| &__GLEW_NV_pixel_data_range, |
| #endif |
| #ifdef GL_NV_platform_binary |
| &__GLEW_NV_platform_binary, |
| #endif |
| #ifdef GL_NV_point_sprite |
| &__GLEW_NV_point_sprite, |
| #endif |
| #ifdef GL_NV_polygon_mode |
| &__GLEW_NV_polygon_mode, |
| #endif |
| #ifdef GL_NV_present_video |
| &__GLEW_NV_present_video, |
| #endif |
| #ifdef GL_NV_primitive_restart |
| &__GLEW_NV_primitive_restart, |
| #endif |
| #ifdef GL_NV_read_depth |
| &__GLEW_NV_read_depth, |
| #endif |
| #ifdef GL_NV_read_depth_stencil |
| &__GLEW_NV_read_depth_stencil, |
| #endif |
| #ifdef GL_NV_read_stencil |
| &__GLEW_NV_read_stencil, |
| #endif |
| #ifdef GL_NV_register_combiners |
| &__GLEW_NV_register_combiners, |
| #endif |
| #ifdef GL_NV_register_combiners2 |
| &__GLEW_NV_register_combiners2, |
| #endif |
| #ifdef GL_NV_robustness_video_memory_purge |
| &__GLEW_NV_robustness_video_memory_purge, |
| #endif |
| #ifdef GL_NV_sRGB_formats |
| &__GLEW_NV_sRGB_formats, |
| #endif |
| #ifdef GL_NV_sample_locations |
| &__GLEW_NV_sample_locations, |
| #endif |
| #ifdef GL_NV_sample_mask_override_coverage |
| &__GLEW_NV_sample_mask_override_coverage, |
| #endif |
| #ifdef GL_NV_shader_atomic_counters |
| &__GLEW_NV_shader_atomic_counters, |
| #endif |
| #ifdef GL_NV_shader_atomic_float |
| &__GLEW_NV_shader_atomic_float, |
| #endif |
| #ifdef GL_NV_shader_atomic_float64 |
| &__GLEW_NV_shader_atomic_float64, |
| #endif |
| #ifdef GL_NV_shader_atomic_fp16_vector |
| &__GLEW_NV_shader_atomic_fp16_vector, |
| #endif |
| #ifdef GL_NV_shader_atomic_int64 |
| &__GLEW_NV_shader_atomic_int64, |
| #endif |
| #ifdef GL_NV_shader_buffer_load |
| &__GLEW_NV_shader_buffer_load, |
| #endif |
| #ifdef GL_NV_shader_noperspective_interpolation |
| &__GLEW_NV_shader_noperspective_interpolation, |
| #endif |
| #ifdef GL_NV_shader_storage_buffer_object |
| &__GLEW_NV_shader_storage_buffer_object, |
| #endif |
| #ifdef GL_NV_shader_thread_group |
| &__GLEW_NV_shader_thread_group, |
| #endif |
| #ifdef GL_NV_shader_thread_shuffle |
| &__GLEW_NV_shader_thread_shuffle, |
| #endif |
| #ifdef GL_NV_shadow_samplers_array |
| &__GLEW_NV_shadow_samplers_array, |
| #endif |
| #ifdef GL_NV_shadow_samplers_cube |
| &__GLEW_NV_shadow_samplers_cube, |
| #endif |
| #ifdef GL_NV_stereo_view_rendering |
| &__GLEW_NV_stereo_view_rendering, |
| #endif |
| #ifdef GL_NV_tessellation_program5 |
| &__GLEW_NV_tessellation_program5, |
| #endif |
| #ifdef GL_NV_texgen_emboss |
| &__GLEW_NV_texgen_emboss, |
| #endif |
| #ifdef GL_NV_texgen_reflection |
| &__GLEW_NV_texgen_reflection, |
| #endif |
| #ifdef GL_NV_texture_array |
| &__GLEW_NV_texture_array, |
| #endif |
| #ifdef GL_NV_texture_barrier |
| &__GLEW_NV_texture_barrier, |
| #endif |
| #ifdef GL_NV_texture_border_clamp |
| &__GLEW_NV_texture_border_clamp, |
| #endif |
| #ifdef GL_NV_texture_compression_latc |
| &__GLEW_NV_texture_compression_latc, |
| #endif |
| #ifdef GL_NV_texture_compression_s3tc |
| &__GLEW_NV_texture_compression_s3tc, |
| #endif |
| #ifdef GL_NV_texture_compression_s3tc_update |
| &__GLEW_NV_texture_compression_s3tc_update, |
| #endif |
| #ifdef GL_NV_texture_compression_vtc |
| &__GLEW_NV_texture_compression_vtc, |
| #endif |
| #ifdef GL_NV_texture_env_combine4 |
| &__GLEW_NV_texture_env_combine4, |
| #endif |
| #ifdef GL_NV_texture_expand_normal |
| &__GLEW_NV_texture_expand_normal, |
| #endif |
| #ifdef GL_NV_texture_multisample |
| &__GLEW_NV_texture_multisample, |
| #endif |
| #ifdef GL_NV_texture_npot_2D_mipmap |
| &__GLEW_NV_texture_npot_2D_mipmap, |
| #endif |
| #ifdef GL_NV_texture_rectangle |
| &__GLEW_NV_texture_rectangle, |
| #endif |
| #ifdef GL_NV_texture_rectangle_compressed |
| &__GLEW_NV_texture_rectangle_compressed, |
| #endif |
| #ifdef GL_NV_texture_shader |
| &__GLEW_NV_texture_shader, |
| #endif |
| #ifdef GL_NV_texture_shader2 |
| &__GLEW_NV_texture_shader2, |
| #endif |
| #ifdef GL_NV_texture_shader3 |
| &__GLEW_NV_texture_shader3, |
| #endif |
| #ifdef GL_NV_transform_feedback |
| &__GLEW_NV_transform_feedback, |
| #endif |
| #ifdef GL_NV_transform_feedback2 |
| &__GLEW_NV_transform_feedback2, |
| #endif |
| #ifdef GL_NV_uniform_buffer_unified_memory |
| &__GLEW_NV_uniform_buffer_unified_memory, |
| #endif |
| #ifdef GL_NV_vdpau_interop |
| &__GLEW_NV_vdpau_interop, |
| #endif |
| #ifdef GL_NV_vertex_array_range |
| &__GLEW_NV_vertex_array_range, |
| #endif |
| #ifdef GL_NV_vertex_array_range2 |
| &__GLEW_NV_vertex_array_range2, |
| #endif |
| #ifdef GL_NV_vertex_attrib_integer_64bit |
| &__GLEW_NV_vertex_attrib_integer_64bit, |
| #endif |
| #ifdef GL_NV_vertex_buffer_unified_memory |
| &__GLEW_NV_vertex_buffer_unified_memory, |
| #endif |
| #ifdef GL_NV_vertex_program |
| &__GLEW_NV_vertex_program, |
| #endif |
| #ifdef GL_NV_vertex_program1_1 |
| &__GLEW_NV_vertex_program1_1, |
| #endif |
| #ifdef GL_NV_vertex_program2 |
| &__GLEW_NV_vertex_program2, |
| #endif |
| #ifdef GL_NV_vertex_program2_option |
| &__GLEW_NV_vertex_program2_option, |
| #endif |
| #ifdef GL_NV_vertex_program3 |
| &__GLEW_NV_vertex_program3, |
| #endif |
| #ifdef GL_NV_vertex_program4 |
| &__GLEW_NV_vertex_program4, |
| #endif |
| #ifdef GL_NV_video_capture |
| &__GLEW_NV_video_capture, |
| #endif |
| #ifdef GL_NV_viewport_array |
| &__GLEW_NV_viewport_array, |
| #endif |
| #ifdef GL_NV_viewport_array2 |
| &__GLEW_NV_viewport_array2, |
| #endif |
| #ifdef GL_NV_viewport_swizzle |
| &__GLEW_NV_viewport_swizzle, |
| #endif |
| #ifdef GL_OES_byte_coordinates |
| &__GLEW_OES_byte_coordinates, |
| #endif |
| #ifdef GL_OML_interlace |
| &__GLEW_OML_interlace, |
| #endif |
| #ifdef GL_OML_resample |
| &__GLEW_OML_resample, |
| #endif |
| #ifdef GL_OML_subsample |
| &__GLEW_OML_subsample, |
| #endif |
| #ifdef GL_OVR_multiview |
| &__GLEW_OVR_multiview, |
| #endif |
| #ifdef GL_OVR_multiview2 |
| &__GLEW_OVR_multiview2, |
| #endif |
| #ifdef GL_OVR_multiview_multisampled_render_to_texture |
| &__GLEW_OVR_multiview_multisampled_render_to_texture, |
| #endif |
| #ifdef GL_PGI_misc_hints |
| &__GLEW_PGI_misc_hints, |
| #endif |
| #ifdef GL_PGI_vertex_hints |
| &__GLEW_PGI_vertex_hints, |
| #endif |
| #ifdef GL_QCOM_alpha_test |
| &__GLEW_QCOM_alpha_test, |
| #endif |
| #ifdef GL_QCOM_binning_control |
| &__GLEW_QCOM_binning_control, |
| #endif |
| #ifdef GL_QCOM_driver_control |
| &__GLEW_QCOM_driver_control, |
| #endif |
| #ifdef GL_QCOM_extended_get |
| &__GLEW_QCOM_extended_get, |
| #endif |
| #ifdef GL_QCOM_extended_get2 |
| &__GLEW_QCOM_extended_get2, |
| #endif |
| #ifdef GL_QCOM_framebuffer_foveated |
| &__GLEW_QCOM_framebuffer_foveated, |
| #endif |
| #ifdef GL_QCOM_perfmon_global_mode |
| &__GLEW_QCOM_perfmon_global_mode, |
| #endif |
| #ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent |
| &__GLEW_QCOM_shader_framebuffer_fetch_noncoherent, |
| #endif |
| #ifdef GL_QCOM_tiled_rendering |
| &__GLEW_QCOM_tiled_rendering, |
| #endif |
| #ifdef GL_QCOM_writeonly_rendering |
| &__GLEW_QCOM_writeonly_rendering, |
| #endif |
| #ifdef GL_REGAL_ES1_0_compatibility |
| &__GLEW_REGAL_ES1_0_compatibility, |
| #endif |
| #ifdef GL_REGAL_ES1_1_compatibility |
| &__GLEW_REGAL_ES1_1_compatibility, |
| #endif |
| #ifdef GL_REGAL_enable |
| &__GLEW_REGAL_enable, |
| #endif |
| #ifdef GL_REGAL_error_string |
| &__GLEW_REGAL_error_string, |
| #endif |
| #ifdef GL_REGAL_extension_query |
| &__GLEW_REGAL_extension_query, |
| #endif |
| #ifdef GL_REGAL_log |
| &__GLEW_REGAL_log, |
| #endif |
| #ifdef GL_REGAL_proc_address |
| &__GLEW_REGAL_proc_address, |
| #endif |
| #ifdef GL_REND_screen_coordinates |
| &__GLEW_REND_screen_coordinates, |
| #endif |
| #ifdef GL_S3_s3tc |
| &__GLEW_S3_s3tc, |
| #endif |
| #ifdef GL_SGIS_clip_band_hint |
| &__GLEW_SGIS_clip_band_hint, |
| #endif |
| #ifdef GL_SGIS_color_range |
| &__GLEW_SGIS_color_range, |
| #endif |
| #ifdef GL_SGIS_detail_texture |
| &__GLEW_SGIS_detail_texture, |
| #endif |
| #ifdef GL_SGIS_fog_function |
| &__GLEW_SGIS_fog_function, |
| #endif |
| #ifdef GL_SGIS_generate_mipmap |
| &__GLEW_SGIS_generate_mipmap, |
| #endif |
| #ifdef GL_SGIS_line_texgen |
| &__GLEW_SGIS_line_texgen, |
| #endif |
| #ifdef GL_SGIS_multisample |
| &__GLEW_SGIS_multisample, |
| #endif |
| #ifdef GL_SGIS_multitexture |
| &__GLEW_SGIS_multitexture, |
| #endif |
| #ifdef GL_SGIS_pixel_texture |
| &__GLEW_SGIS_pixel_texture, |
| #endif |
| #ifdef GL_SGIS_point_line_texgen |
| &__GLEW_SGIS_point_line_texgen, |
| #endif |
| #ifdef GL_SGIS_shared_multisample |
| &__GLEW_SGIS_shared_multisample, |
| #endif |
| #ifdef GL_SGIS_sharpen_texture |
| &__GLEW_SGIS_sharpen_texture, |
| #endif |
| #ifdef GL_SGIS_texture4D |
| &__GLEW_SGIS_texture4D, |
| #endif |
| #ifdef GL_SGIS_texture_border_clamp |
| &__GLEW_SGIS_texture_border_clamp, |
| #endif |
| #ifdef GL_SGIS_texture_edge_clamp |
| &__GLEW_SGIS_texture_edge_clamp, |
| #endif |
| #ifdef GL_SGIS_texture_filter4 |
| &__GLEW_SGIS_texture_filter4, |
| #endif |
| #ifdef GL_SGIS_texture_lod |
| &__GLEW_SGIS_texture_lod, |
| #endif |
| #ifdef GL_SGIS_texture_select |
| &__GLEW_SGIS_texture_select, |
| #endif |
| #ifdef GL_SGIX_async |
| &__GLEW_SGIX_async, |
| #endif |
| #ifdef GL_SGIX_async_histogram |
| &__GLEW_SGIX_async_histogram, |
| #endif |
| #ifdef GL_SGIX_async_pixel |
| &__GLEW_SGIX_async_pixel, |
| #endif |
| #ifdef GL_SGIX_bali_g_instruments |
| &__GLEW_SGIX_bali_g_instruments, |
| #endif |
| #ifdef GL_SGIX_bali_r_instruments |
| &__GLEW_SGIX_bali_r_instruments, |
| #endif |
| #ifdef GL_SGIX_bali_timer_instruments |
| &__GLEW_SGIX_bali_timer_instruments, |
| #endif |
| #ifdef GL_SGIX_blend_alpha_minmax |
| &__GLEW_SGIX_blend_alpha_minmax, |
| #endif |
| #ifdef GL_SGIX_blend_cadd |
| &__GLEW_SGIX_blend_cadd, |
| #endif |
| #ifdef GL_SGIX_blend_cmultiply |
| &__GLEW_SGIX_blend_cmultiply, |
| #endif |
| #ifdef GL_SGIX_calligraphic_fragment |
| &__GLEW_SGIX_calligraphic_fragment, |
| #endif |
| #ifdef GL_SGIX_clipmap |
| &__GLEW_SGIX_clipmap, |
| #endif |
| #ifdef GL_SGIX_color_matrix_accuracy |
| &__GLEW_SGIX_color_matrix_accuracy, |
| #endif |
| #ifdef GL_SGIX_color_table_index_mode |
| &__GLEW_SGIX_color_table_index_mode, |
| #endif |
| #ifdef GL_SGIX_complex_polar |
| &__GLEW_SGIX_complex_polar, |
| #endif |
| #ifdef GL_SGIX_convolution_accuracy |
| &__GLEW_SGIX_convolution_accuracy, |
| #endif |
| #ifdef GL_SGIX_cube_map |
| &__GLEW_SGIX_cube_map, |
| #endif |
| #ifdef GL_SGIX_cylinder_texgen |
| &__GLEW_SGIX_cylinder_texgen, |
| #endif |
| #ifdef GL_SGIX_datapipe |
| &__GLEW_SGIX_datapipe, |
| #endif |
| #ifdef GL_SGIX_decimation |
| &__GLEW_SGIX_decimation, |
| #endif |
| #ifdef GL_SGIX_depth_pass_instrument |
| &__GLEW_SGIX_depth_pass_instrument, |
| #endif |
| #ifdef GL_SGIX_depth_texture |
| &__GLEW_SGIX_depth_texture, |
| #endif |
| #ifdef GL_SGIX_dvc |
| &__GLEW_SGIX_dvc, |
| #endif |
| #ifdef GL_SGIX_flush_raster |
| &__GLEW_SGIX_flush_raster, |
| #endif |
| #ifdef GL_SGIX_fog_blend |
| &__GLEW_SGIX_fog_blend, |
| #endif |
| #ifdef GL_SGIX_fog_factor_to_alpha |
| &__GLEW_SGIX_fog_factor_to_alpha, |
| #endif |
| #ifdef GL_SGIX_fog_layers |
| &__GLEW_SGIX_fog_layers, |
| #endif |
| #ifdef GL_SGIX_fog_offset |
| &__GLEW_SGIX_fog_offset, |
| #endif |
| #ifdef GL_SGIX_fog_patchy |
| &__GLEW_SGIX_fog_patchy, |
| #endif |
| #ifdef GL_SGIX_fog_scale |
| &__GLEW_SGIX_fog_scale, |
| #endif |
| #ifdef GL_SGIX_fog_texture |
| &__GLEW_SGIX_fog_texture, |
| #endif |
| #ifdef GL_SGIX_fragment_lighting_space |
| &__GLEW_SGIX_fragment_lighting_space, |
| #endif |
| #ifdef GL_SGIX_fragment_specular_lighting |
| &__GLEW_SGIX_fragment_specular_lighting, |
| #endif |
| #ifdef GL_SGIX_fragments_instrument |
| &__GLEW_SGIX_fragments_instrument, |
| #endif |
| #ifdef GL_SGIX_framezoom |
| &__GLEW_SGIX_framezoom, |
| #endif |
| #ifdef GL_SGIX_icc_texture |
| &__GLEW_SGIX_icc_texture, |
| #endif |
| #ifdef GL_SGIX_igloo_interface |
| &__GLEW_SGIX_igloo_interface, |
| #endif |
| #ifdef GL_SGIX_image_compression |
| &__GLEW_SGIX_image_compression, |
| #endif |
| #ifdef GL_SGIX_impact_pixel_texture |
| &__GLEW_SGIX_impact_pixel_texture, |
| #endif |
| #ifdef GL_SGIX_instrument_error |
| &__GLEW_SGIX_instrument_error, |
| #endif |
| #ifdef GL_SGIX_interlace |
| &__GLEW_SGIX_interlace, |
| #endif |
| #ifdef GL_SGIX_ir_instrument1 |
| &__GLEW_SGIX_ir_instrument1, |
| #endif |
| #ifdef GL_SGIX_line_quality_hint |
| &__GLEW_SGIX_line_quality_hint, |
| #endif |
| #ifdef GL_SGIX_list_priority |
| &__GLEW_SGIX_list_priority, |
| #endif |
| #ifdef GL_SGIX_mpeg1 |
| &__GLEW_SGIX_mpeg1, |
| #endif |
| #ifdef GL_SGIX_mpeg2 |
| &__GLEW_SGIX_mpeg2, |
| #endif |
| #ifdef GL_SGIX_nonlinear_lighting_pervertex |
| &__GLEW_SGIX_nonlinear_lighting_pervertex, |
| #endif |
| #ifdef GL_SGIX_nurbs_eval |
| &__GLEW_SGIX_nurbs_eval, |
| #endif |
| #ifdef GL_SGIX_occlusion_instrument |
| &__GLEW_SGIX_occlusion_instrument, |
| #endif |
| #ifdef GL_SGIX_packed_6bytes |
| &__GLEW_SGIX_packed_6bytes, |
| #endif |
| #ifdef GL_SGIX_pixel_texture |
| &__GLEW_SGIX_pixel_texture, |
| #endif |
| #ifdef GL_SGIX_pixel_texture_bits |
| &__GLEW_SGIX_pixel_texture_bits, |
| #endif |
| #ifdef GL_SGIX_pixel_texture_lod |
| &__GLEW_SGIX_pixel_texture_lod, |
| #endif |
| #ifdef GL_SGIX_pixel_tiles |
| &__GLEW_SGIX_pixel_tiles, |
| #endif |
| #ifdef GL_SGIX_polynomial_ffd |
| &__GLEW_SGIX_polynomial_ffd, |
| #endif |
| #ifdef GL_SGIX_quad_mesh |
| &__GLEW_SGIX_quad_mesh, |
| #endif |
| #ifdef GL_SGIX_reference_plane |
| &__GLEW_SGIX_reference_plane, |
| #endif |
| #ifdef GL_SGIX_resample |
| &__GLEW_SGIX_resample, |
| #endif |
| #ifdef GL_SGIX_scalebias_hint |
| &__GLEW_SGIX_scalebias_hint, |
| #endif |
| #ifdef GL_SGIX_shadow |
| &__GLEW_SGIX_shadow, |
| #endif |
| #ifdef GL_SGIX_shadow_ambient |
| &__GLEW_SGIX_shadow_ambient, |
| #endif |
| #ifdef GL_SGIX_slim |
| &__GLEW_SGIX_slim, |
| #endif |
| #ifdef GL_SGIX_spotlight_cutoff |
| &__GLEW_SGIX_spotlight_cutoff, |
| #endif |
| #ifdef GL_SGIX_sprite |
| &__GLEW_SGIX_sprite, |
| #endif |
| #ifdef GL_SGIX_subdiv_patch |
| &__GLEW_SGIX_subdiv_patch, |
| #endif |
| #ifdef GL_SGIX_subsample |
| &__GLEW_SGIX_subsample, |
| #endif |
| #ifdef GL_SGIX_tag_sample_buffer |
| &__GLEW_SGIX_tag_sample_buffer, |
| #endif |
| #ifdef GL_SGIX_texture_add_env |
| &__GLEW_SGIX_texture_add_env, |
| #endif |
| #ifdef GL_SGIX_texture_coordinate_clamp |
| &__GLEW_SGIX_texture_coordinate_clamp, |
| #endif |
| #ifdef GL_SGIX_texture_lod_bias |
| &__GLEW_SGIX_texture_lod_bias, |
| #endif |
| #ifdef GL_SGIX_texture_mipmap_anisotropic |
| &__GLEW_SGIX_texture_mipmap_anisotropic, |
| #endif |
| #ifdef GL_SGIX_texture_multi_buffer |
| &__GLEW_SGIX_texture_multi_buffer, |
| #endif |
| #ifdef GL_SGIX_texture_phase |
| &__GLEW_SGIX_texture_phase, |
| #endif |
| #ifdef GL_SGIX_texture_range |
| &__GLEW_SGIX_texture_range, |
| #endif |
| #ifdef GL_SGIX_texture_scale_bias |
| &__GLEW_SGIX_texture_scale_bias, |
| #endif |
| #ifdef GL_SGIX_texture_supersample |
| &__GLEW_SGIX_texture_supersample, |
| #endif |
| #ifdef GL_SGIX_vector_ops |
| &__GLEW_SGIX_vector_ops, |
| #endif |
| #ifdef GL_SGIX_vertex_array_object |
| &__GLEW_SGIX_vertex_array_object, |
| #endif |
| #ifdef GL_SGIX_vertex_preclip |
| &__GLEW_SGIX_vertex_preclip, |
| #endif |
| #ifdef GL_SGIX_vertex_preclip_hint |
| &__GLEW_SGIX_vertex_preclip_hint, |
| #endif |
| #ifdef GL_SGIX_ycrcb |
| &__GLEW_SGIX_ycrcb, |
| #endif |
| #ifdef GL_SGIX_ycrcb_subsample |
| &__GLEW_SGIX_ycrcb_subsample, |
| #endif |
| #ifdef GL_SGIX_ycrcba |
| &__GLEW_SGIX_ycrcba, |
| #endif |
| #ifdef GL_SGI_color_matrix |
| &__GLEW_SGI_color_matrix, |
| #endif |
| #ifdef GL_SGI_color_table |
| &__GLEW_SGI_color_table, |
| #endif |
| #ifdef GL_SGI_complex |
| &__GLEW_SGI_complex, |
| #endif |
| #ifdef GL_SGI_complex_type |
| &__GLEW_SGI_complex_type, |
| #endif |
| #ifdef GL_SGI_fft |
| &__GLEW_SGI_fft, |
| #endif |
| #ifdef GL_SGI_texture_color_table |
| &__GLEW_SGI_texture_color_table, |
| #endif |
| #ifdef GL_SUNX_constant_data |
| &__GLEW_SUNX_constant_data, |
| #endif |
| #ifdef GL_SUN_convolution_border_modes |
| &__GLEW_SUN_convolution_border_modes, |
| #endif |
| #ifdef GL_SUN_global_alpha |
| &__GLEW_SUN_global_alpha, |
| #endif |
| #ifdef GL_SUN_mesh_array |
| &__GLEW_SUN_mesh_array, |
| #endif |
| #ifdef GL_SUN_read_video_pixels |
| &__GLEW_SUN_read_video_pixels, |
| #endif |
| #ifdef GL_SUN_slice_accum |
| &__GLEW_SUN_slice_accum, |
| #endif |
| #ifdef GL_SUN_triangle_list |
| &__GLEW_SUN_triangle_list, |
| #endif |
| #ifdef GL_SUN_vertex |
| &__GLEW_SUN_vertex, |
| #endif |
| #ifdef GL_WIN_phong_shading |
| &__GLEW_WIN_phong_shading, |
| #endif |
| #ifdef GL_WIN_scene_markerXXX |
| &__GLEW_WIN_scene_markerXXX, |
| #endif |
| #ifdef GL_WIN_specular_fog |
| &__GLEW_WIN_specular_fog, |
| #endif |
| #ifdef GL_WIN_swap_hint |
| &__GLEW_WIN_swap_hint, |
| #endif |
| NULL |
| }; |
| static GLboolean _glewInit_GL_VERSION_1_2 (); |
| static GLboolean _glewInit_GL_VERSION_1_3 (); |
| static GLboolean _glewInit_GL_VERSION_1_4 (); |
| static GLboolean _glewInit_GL_VERSION_1_5 (); |
| static GLboolean _glewInit_GL_VERSION_2_0 (); |
| static GLboolean _glewInit_GL_VERSION_2_1 (); |
| static GLboolean _glewInit_GL_VERSION_3_0 (); |
| static GLboolean _glewInit_GL_VERSION_3_1 (); |
| static GLboolean _glewInit_GL_VERSION_3_2 (); |
| static GLboolean _glewInit_GL_VERSION_3_3 (); |
| static GLboolean _glewInit_GL_VERSION_4_0 (); |
| static GLboolean _glewInit_GL_VERSION_4_5 (); |
| static GLboolean _glewInit_GL_VERSION_4_6 (); |
| static GLboolean _glewInit_GL_3DFX_tbuffer (); |
| static GLboolean _glewInit_GL_AMD_debug_output (); |
| static GLboolean _glewInit_GL_AMD_draw_buffers_blend (); |
| static GLboolean _glewInit_GL_AMD_framebuffer_sample_positions (); |
| static GLboolean _glewInit_GL_AMD_interleaved_elements (); |
| static GLboolean _glewInit_GL_AMD_multi_draw_indirect (); |
| static GLboolean _glewInit_GL_AMD_name_gen_delete (); |
| static GLboolean _glewInit_GL_AMD_occlusion_query_event (); |
| static GLboolean _glewInit_GL_AMD_performance_monitor (); |
| static GLboolean _glewInit_GL_AMD_sample_positions (); |
| static GLboolean _glewInit_GL_AMD_sparse_texture (); |
| static GLboolean _glewInit_GL_AMD_stencil_operation_extended (); |
| static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (); |
| static GLboolean _glewInit_GL_ANGLE_framebuffer_blit (); |
| static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample (); |
| static GLboolean _glewInit_GL_ANGLE_instanced_arrays (); |
| static GLboolean _glewInit_GL_ANGLE_timer_query (); |
| static GLboolean _glewInit_GL_ANGLE_translated_shader_source (); |
| static GLboolean _glewInit_GL_APPLE_copy_texture_levels (); |
| static GLboolean _glewInit_GL_APPLE_element_array (); |
| static GLboolean _glewInit_GL_APPLE_fence (); |
| static GLboolean _glewInit_GL_APPLE_flush_buffer_range (); |
| static GLboolean _glewInit_GL_APPLE_framebuffer_multisample (); |
| static GLboolean _glewInit_GL_APPLE_object_purgeable (); |
| static GLboolean _glewInit_GL_APPLE_sync (); |
| static GLboolean _glewInit_GL_APPLE_texture_range (); |
| static GLboolean _glewInit_GL_APPLE_vertex_array_object (); |
| static GLboolean _glewInit_GL_APPLE_vertex_array_range (); |
| static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (); |
| static GLboolean _glewInit_GL_ARB_ES2_compatibility (); |
| static GLboolean _glewInit_GL_ARB_ES3_1_compatibility (); |
| static GLboolean _glewInit_GL_ARB_ES3_2_compatibility (); |
| static GLboolean _glewInit_GL_ARB_base_instance (); |
| static GLboolean _glewInit_GL_ARB_bindless_texture (); |
| static GLboolean _glewInit_GL_ARB_blend_func_extended (); |
| static GLboolean _glewInit_GL_ARB_buffer_storage (); |
| static GLboolean _glewInit_GL_ARB_cl_event (); |
| static GLboolean _glewInit_GL_ARB_clear_buffer_object (); |
| static GLboolean _glewInit_GL_ARB_clear_texture (); |
| static GLboolean _glewInit_GL_ARB_clip_control (); |
| static GLboolean _glewInit_GL_ARB_color_buffer_float (); |
| static GLboolean _glewInit_GL_ARB_compute_shader (); |
| static GLboolean _glewInit_GL_ARB_compute_variable_group_size (); |
| static GLboolean _glewInit_GL_ARB_copy_buffer (); |
| static GLboolean _glewInit_GL_ARB_copy_image (); |
| static GLboolean _glewInit_GL_ARB_debug_output (); |
| static GLboolean _glewInit_GL_ARB_direct_state_access (); |
| static GLboolean _glewInit_GL_ARB_draw_buffers (); |
| static GLboolean _glewInit_GL_ARB_draw_buffers_blend (); |
| static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (); |
| static GLboolean _glewInit_GL_ARB_draw_indirect (); |
| static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (); |
| static GLboolean _glewInit_GL_ARB_framebuffer_object (); |
| static GLboolean _glewInit_GL_ARB_geometry_shader4 (); |
| static GLboolean _glewInit_GL_ARB_get_program_binary (); |
| static GLboolean _glewInit_GL_ARB_get_texture_sub_image (); |
| static GLboolean _glewInit_GL_ARB_gl_spirv (); |
| static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (); |
| static GLboolean _glewInit_GL_ARB_gpu_shader_int64 (); |
| static GLboolean _glewInit_GL_ARB_imaging (); |
| static GLboolean _glewInit_GL_ARB_indirect_parameters (); |
| static GLboolean _glewInit_GL_ARB_instanced_arrays (); |
| static GLboolean _glewInit_GL_ARB_internalformat_query (); |
| static GLboolean _glewInit_GL_ARB_internalformat_query2 (); |
| static GLboolean _glewInit_GL_ARB_invalidate_subdata (); |
| static GLboolean _glewInit_GL_ARB_map_buffer_range (); |
| static GLboolean _glewInit_GL_ARB_matrix_palette (); |
| static GLboolean _glewInit_GL_ARB_multi_bind (); |
| static GLboolean _glewInit_GL_ARB_multi_draw_indirect (); |
| static GLboolean _glewInit_GL_ARB_multisample (); |
| static GLboolean _glewInit_GL_ARB_multitexture (); |
| static GLboolean _glewInit_GL_ARB_occlusion_query (); |
| static GLboolean _glewInit_GL_ARB_parallel_shader_compile (); |
| static GLboolean _glewInit_GL_ARB_point_parameters (); |
| static GLboolean _glewInit_GL_ARB_polygon_offset_clamp (); |
| static GLboolean _glewInit_GL_ARB_program_interface_query (); |
| static GLboolean _glewInit_GL_ARB_provoking_vertex (); |
| static GLboolean _glewInit_GL_ARB_robustness (); |
| static GLboolean _glewInit_GL_ARB_sample_locations (); |
| static GLboolean _glewInit_GL_ARB_sample_shading (); |
| static GLboolean _glewInit_GL_ARB_sampler_objects (); |
| static GLboolean _glewInit_GL_ARB_separate_shader_objects (); |
| static GLboolean _glewInit_GL_ARB_shader_atomic_counters (); |
| static GLboolean _glewInit_GL_ARB_shader_image_load_store (); |
| static GLboolean _glewInit_GL_ARB_shader_objects (); |
| static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (); |
| static GLboolean _glewInit_GL_ARB_shader_subroutine (); |
| static GLboolean _glewInit_GL_ARB_shading_language_include (); |
| static GLboolean _glewInit_GL_ARB_sparse_buffer (); |
| static GLboolean _glewInit_GL_ARB_sparse_texture (); |
| static GLboolean _glewInit_GL_ARB_sync (); |
| static GLboolean _glewInit_GL_ARB_tessellation_shader (); |
| static GLboolean _glewInit_GL_ARB_texture_barrier (); |
| static GLboolean _glewInit_GL_ARB_texture_buffer_object (); |
| static GLboolean _glewInit_GL_ARB_texture_buffer_range (); |
| static GLboolean _glewInit_GL_ARB_texture_compression (); |
| static GLboolean _glewInit_GL_ARB_texture_multisample (); |
| static GLboolean _glewInit_GL_ARB_texture_storage (); |
| static GLboolean _glewInit_GL_ARB_texture_storage_multisample (); |
| static GLboolean _glewInit_GL_ARB_texture_view (); |
| static GLboolean _glewInit_GL_ARB_timer_query (); |
| static GLboolean _glewInit_GL_ARB_transform_feedback2 (); |
| static GLboolean _glewInit_GL_ARB_transform_feedback3 (); |
| static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (); |
| static GLboolean _glewInit_GL_ARB_transpose_matrix (); |
| static GLboolean _glewInit_GL_ARB_uniform_buffer_object (); |
| static GLboolean _glewInit_GL_ARB_vertex_array_object (); |
| static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (); |
| static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (); |
| static GLboolean _glewInit_GL_ARB_vertex_blend (); |
| static GLboolean _glewInit_GL_ARB_vertex_buffer_object (); |
| static GLboolean _glewInit_GL_ARB_vertex_program (); |
| static GLboolean _glewInit_GL_ARB_vertex_shader (); |
| static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (); |
| static GLboolean _glewInit_GL_ARB_viewport_array (); |
| static GLboolean _glewInit_GL_ARB_window_pos (); |
| static GLboolean _glewInit_GL_ATI_draw_buffers (); |
| static GLboolean _glewInit_GL_ATI_element_array (); |
| static GLboolean _glewInit_GL_ATI_envmap_bumpmap (); |
| static GLboolean _glewInit_GL_ATI_fragment_shader (); |
| static GLboolean _glewInit_GL_ATI_map_object_buffer (); |
| static GLboolean _glewInit_GL_ATI_pn_triangles (); |
| static GLboolean _glewInit_GL_ATI_separate_stencil (); |
| static GLboolean _glewInit_GL_ATI_vertex_array_object (); |
| static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (); |
| static GLboolean _glewInit_GL_ATI_vertex_streams (); |
| static GLboolean _glewInit_GL_EXT_base_instance (); |
| static GLboolean _glewInit_GL_EXT_bindable_uniform (); |
| static GLboolean _glewInit_GL_EXT_blend_color (); |
| static GLboolean _glewInit_GL_EXT_blend_equation_separate (); |
| static GLboolean _glewInit_GL_EXT_blend_func_extended (); |
| static GLboolean _glewInit_GL_EXT_blend_func_separate (); |
| static GLboolean _glewInit_GL_EXT_blend_minmax (); |
| static GLboolean _glewInit_GL_EXT_buffer_storage (); |
| static GLboolean _glewInit_GL_EXT_clear_texture (); |
| static GLboolean _glewInit_GL_EXT_color_subtable (); |
| static GLboolean _glewInit_GL_EXT_compiled_vertex_array (); |
| static GLboolean _glewInit_GL_EXT_convolution (); |
| static GLboolean _glewInit_GL_EXT_coordinate_frame (); |
| static GLboolean _glewInit_GL_EXT_copy_image (); |
| static GLboolean _glewInit_GL_EXT_copy_texture (); |
| static GLboolean _glewInit_GL_EXT_cull_vertex (); |
| static GLboolean _glewInit_GL_EXT_debug_label (); |
| static GLboolean _glewInit_GL_EXT_debug_marker (); |
| static GLboolean _glewInit_GL_EXT_depth_bounds_test (); |
| static GLboolean _glewInit_GL_EXT_direct_state_access (); |
| static GLboolean _glewInit_GL_EXT_discard_framebuffer (); |
| static GLboolean _glewInit_GL_EXT_draw_buffers (); |
| static GLboolean _glewInit_GL_EXT_draw_buffers2 (); |
| static GLboolean _glewInit_GL_EXT_draw_buffers_indexed (); |
| static GLboolean _glewInit_GL_EXT_draw_elements_base_vertex (); |
| static GLboolean _glewInit_GL_EXT_draw_instanced (); |
| static GLboolean _glewInit_GL_EXT_draw_range_elements (); |
| static GLboolean _glewInit_GL_EXT_external_buffer (); |
| static GLboolean _glewInit_GL_EXT_fog_coord (); |
| static GLboolean _glewInit_GL_EXT_fragment_lighting (); |
| static GLboolean _glewInit_GL_EXT_framebuffer_blit (); |
| static GLboolean _glewInit_GL_EXT_framebuffer_multisample (); |
| static GLboolean _glewInit_GL_EXT_framebuffer_object (); |
| static GLboolean _glewInit_GL_EXT_geometry_shader4 (); |
| static GLboolean _glewInit_GL_EXT_gpu_program_parameters (); |
| static GLboolean _glewInit_GL_EXT_gpu_shader4 (); |
| static GLboolean _glewInit_GL_EXT_histogram (); |
| static GLboolean _glewInit_GL_EXT_index_func (); |
| static GLboolean _glewInit_GL_EXT_index_material (); |
| static GLboolean _glewInit_GL_EXT_instanced_arrays (); |
| static GLboolean _glewInit_GL_EXT_light_texture (); |
| static GLboolean _glewInit_GL_EXT_map_buffer_range (); |
| static GLboolean _glewInit_GL_EXT_memory_object (); |
| static GLboolean _glewInit_GL_EXT_memory_object_fd (); |
| static GLboolean _glewInit_GL_EXT_memory_object_win32 (); |
| static GLboolean _glewInit_GL_EXT_multi_draw_arrays (); |
| static GLboolean _glewInit_GL_EXT_multi_draw_indirect (); |
| static GLboolean _glewInit_GL_EXT_multisample (); |
| static GLboolean _glewInit_GL_EXT_multisampled_render_to_texture (); |
| static GLboolean _glewInit_GL_EXT_multiview_draw_buffers (); |
| static GLboolean _glewInit_GL_EXT_paletted_texture (); |
| static GLboolean _glewInit_GL_EXT_pixel_transform (); |
| static GLboolean _glewInit_GL_EXT_point_parameters (); |
| static GLboolean _glewInit_GL_EXT_polygon_offset (); |
| static GLboolean _glewInit_GL_EXT_polygon_offset_clamp (); |
| static GLboolean _glewInit_GL_EXT_provoking_vertex (); |
| static GLboolean _glewInit_GL_EXT_raster_multisample (); |
| static GLboolean _glewInit_GL_EXT_scene_marker (); |
| static GLboolean _glewInit_GL_EXT_secondary_color (); |
| static GLboolean _glewInit_GL_EXT_semaphore (); |
| static GLboolean _glewInit_GL_EXT_semaphore_fd (); |
| static GLboolean _glewInit_GL_EXT_semaphore_win32 (); |
| static GLboolean _glewInit_GL_EXT_separate_shader_objects (); |
| static GLboolean _glewInit_GL_EXT_shader_image_load_store (); |
| static GLboolean _glewInit_GL_EXT_shader_pixel_local_storage2 (); |
| static GLboolean _glewInit_GL_EXT_sparse_texture (); |
| static GLboolean _glewInit_GL_EXT_stencil_two_side (); |
| static GLboolean _glewInit_GL_EXT_subtexture (); |
| static GLboolean _glewInit_GL_EXT_texture3D (); |
| static GLboolean _glewInit_GL_EXT_texture_array (); |
| static GLboolean _glewInit_GL_EXT_texture_buffer_object (); |
| static GLboolean _glewInit_GL_EXT_texture_integer (); |
| static GLboolean _glewInit_GL_EXT_texture_object (); |
| static GLboolean _glewInit_GL_EXT_texture_perturb_normal (); |
| static GLboolean _glewInit_GL_EXT_texture_storage (); |
| static GLboolean _glewInit_GL_EXT_texture_view (); |
| static GLboolean _glewInit_GL_EXT_timer_query (); |
| static GLboolean _glewInit_GL_EXT_transform_feedback (); |
| static GLboolean _glewInit_GL_EXT_vertex_array (); |
| static GLboolean _glewInit_GL_EXT_vertex_array_setXXX (); |
| static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (); |
| static GLboolean _glewInit_GL_EXT_vertex_shader (); |
| static GLboolean _glewInit_GL_EXT_vertex_weighting (); |
| static GLboolean _glewInit_GL_EXT_win32_keyed_mutex (); |
| static GLboolean _glewInit_GL_EXT_window_rectangles (); |
| static GLboolean _glewInit_GL_EXT_x11_sync_object (); |
| static GLboolean _glewInit_GL_GREMEDY_frame_terminator (); |
| static GLboolean _glewInit_GL_GREMEDY_string_marker (); |
| static GLboolean _glewInit_GL_HP_image_transform (); |
| static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (); |
| static GLboolean _glewInit_GL_IBM_vertex_array_lists (); |
| static GLboolean _glewInit_GL_INTEL_map_texture (); |
| static GLboolean _glewInit_GL_INTEL_parallel_arrays (); |
| static GLboolean _glewInit_GL_INTEL_performance_query (); |
| static GLboolean _glewInit_GL_INTEL_texture_scissor (); |
| static GLboolean _glewInit_GL_KHR_blend_equation_advanced (); |
| static GLboolean _glewInit_GL_KHR_debug (); |
| static GLboolean _glewInit_GL_KHR_parallel_shader_compile (); |
| static GLboolean _glewInit_GL_KHR_robustness (); |
| static GLboolean _glewInit_GL_KTX_buffer_region (); |
| static GLboolean _glewInit_GL_MESA_resize_buffers (); |
| static GLboolean _glewInit_GL_MESA_window_pos (); |
| static GLboolean _glewInit_GL_NVX_conditional_render (); |
| static GLboolean _glewInit_GL_NVX_linked_gpu_multicast (); |
| static GLboolean _glewInit_GL_NV_3dvision_settings (); |
| static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect (); |
| static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count (); |
| static GLboolean _glewInit_GL_NV_bindless_texture (); |
| static GLboolean _glewInit_GL_NV_blend_equation_advanced (); |
| static GLboolean _glewInit_GL_NV_clip_space_w_scaling (); |
| static GLboolean _glewInit_GL_NV_command_list (); |
| static GLboolean _glewInit_GL_NV_conditional_render (); |
| static GLboolean _glewInit_GL_NV_conservative_raster (); |
| static GLboolean _glewInit_GL_NV_conservative_raster_dilate (); |
| static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles (); |
| static GLboolean _glewInit_GL_NV_copy_buffer (); |
| static GLboolean _glewInit_GL_NV_copy_image (); |
| static GLboolean _glewInit_GL_NV_depth_buffer_float (); |
| static GLboolean _glewInit_GL_NV_draw_buffers (); |
| static GLboolean _glewInit_GL_NV_draw_instanced (); |
| static GLboolean _glewInit_GL_NV_draw_texture (); |
| static GLboolean _glewInit_GL_NV_draw_vulkan_image (); |
| static GLboolean _glewInit_GL_NV_evaluators (); |
| static GLboolean _glewInit_GL_NV_explicit_multisample (); |
| static GLboolean _glewInit_GL_NV_fence (); |
| static GLboolean _glewInit_GL_NV_fragment_coverage_to_color (); |
| static GLboolean _glewInit_GL_NV_fragment_program (); |
| static GLboolean _glewInit_GL_NV_framebuffer_blit (); |
| static GLboolean _glewInit_GL_NV_framebuffer_multisample (); |
| static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (); |
| static GLboolean _glewInit_GL_NV_geometry_program4 (); |
| static GLboolean _glewInit_GL_NV_gpu_multicast (); |
| static GLboolean _glewInit_GL_NV_gpu_program4 (); |
| static GLboolean _glewInit_GL_NV_gpu_shader5 (); |
| static GLboolean _glewInit_GL_NV_half_float (); |
| static GLboolean _glewInit_GL_NV_instanced_arrays (); |
| static GLboolean _glewInit_GL_NV_internalformat_sample_query (); |
| static GLboolean _glewInit_GL_NV_non_square_matrices (); |
| static GLboolean _glewInit_GL_NV_occlusion_query (); |
| static GLboolean _glewInit_GL_NV_parameter_buffer_object (); |
| static GLboolean _glewInit_GL_NV_path_rendering (); |
| static GLboolean _glewInit_GL_NV_pixel_data_range (); |
| static GLboolean _glewInit_GL_NV_point_sprite (); |
| static GLboolean _glewInit_GL_NV_polygon_mode (); |
| static GLboolean _glewInit_GL_NV_present_video (); |
| static GLboolean _glewInit_GL_NV_primitive_restart (); |
| static GLboolean _glewInit_GL_NV_register_combiners (); |
| static GLboolean _glewInit_GL_NV_register_combiners2 (); |
| static GLboolean _glewInit_GL_NV_sample_locations (); |
| static GLboolean _glewInit_GL_NV_shader_buffer_load (); |
| static GLboolean _glewInit_GL_NV_texture_array (); |
| static GLboolean _glewInit_GL_NV_texture_barrier (); |
| static GLboolean _glewInit_GL_NV_texture_multisample (); |
| static GLboolean _glewInit_GL_NV_transform_feedback (); |
| static GLboolean _glewInit_GL_NV_transform_feedback2 (); |
| static GLboolean _glewInit_GL_NV_vdpau_interop (); |
| static GLboolean _glewInit_GL_NV_vertex_array_range (); |
| static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (); |
| static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (); |
| static GLboolean _glewInit_GL_NV_vertex_program (); |
| static GLboolean _glewInit_GL_NV_video_capture (); |
| static GLboolean _glewInit_GL_NV_viewport_array (); |
| static GLboolean _glewInit_GL_NV_viewport_swizzle (); |
| static GLboolean _glewInit_GL_OVR_multiview (); |
| static GLboolean _glewInit_GL_OVR_multiview_multisampled_render_to_texture (); |
| static GLboolean _glewInit_GL_QCOM_alpha_test (); |
| static GLboolean _glewInit_GL_QCOM_driver_control (); |
| static GLboolean _glewInit_GL_QCOM_extended_get (); |
| static GLboolean _glewInit_GL_QCOM_extended_get2 (); |
| static GLboolean _glewInit_GL_QCOM_framebuffer_foveated (); |
| static GLboolean _glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent (); |
| static GLboolean _glewInit_GL_QCOM_tiled_rendering (); |
| static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility (); |
| static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility (); |
| static GLboolean _glewInit_GL_REGAL_error_string (); |
| static GLboolean _glewInit_GL_REGAL_extension_query (); |
| static GLboolean _glewInit_GL_REGAL_log (); |
| static GLboolean _glewInit_GL_REGAL_proc_address (); |
| static GLboolean _glewInit_GL_SGIS_detail_texture (); |
| static GLboolean _glewInit_GL_SGIS_fog_function (); |
| static GLboolean _glewInit_GL_SGIS_multisample (); |
| static GLboolean _glewInit_GL_SGIS_multitexture (); |
| static GLboolean _glewInit_GL_SGIS_shared_multisample (); |
| static GLboolean _glewInit_GL_SGIS_sharpen_texture (); |
| static GLboolean _glewInit_GL_SGIS_texture4D (); |
| static GLboolean _glewInit_GL_SGIS_texture_filter4 (); |
| static GLboolean _glewInit_GL_SGIX_async (); |
| static GLboolean _glewInit_GL_SGIX_datapipe (); |
| static GLboolean _glewInit_GL_SGIX_flush_raster (); |
| static GLboolean _glewInit_GL_SGIX_fog_layers (); |
| static GLboolean _glewInit_GL_SGIX_fog_texture (); |
| static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (); |
| static GLboolean _glewInit_GL_SGIX_framezoom (); |
| static GLboolean _glewInit_GL_SGIX_igloo_interface (); |
| static GLboolean _glewInit_GL_SGIX_mpeg1 (); |
| static GLboolean _glewInit_GL_SGIX_nonlinear_lighting_pervertex (); |
| static GLboolean _glewInit_GL_SGIX_pixel_texture (); |
| static GLboolean _glewInit_GL_SGIX_polynomial_ffd (); |
| static GLboolean _glewInit_GL_SGIX_quad_mesh (); |
| static GLboolean _glewInit_GL_SGIX_reference_plane (); |
| static GLboolean _glewInit_GL_SGIX_sprite (); |
| static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (); |
| static GLboolean _glewInit_GL_SGIX_vector_ops (); |
| static GLboolean _glewInit_GL_SGIX_vertex_array_object (); |
| static GLboolean _glewInit_GL_SGI_color_table (); |
| static GLboolean _glewInit_GL_SGI_fft (); |
| static GLboolean _glewInit_GL_SUNX_constant_data (); |
| static GLboolean _glewInit_GL_SUN_global_alpha (); |
| static GLboolean _glewInit_GL_SUN_read_video_pixels (); |
| static GLboolean _glewInit_GL_SUN_triangle_list (); |
| static GLboolean _glewInit_GL_SUN_vertex (); |
| static GLboolean _glewInit_GL_WIN_swap_hint (); |
| |
| #ifdef GL_VERSION_1_2 |
| |
| static GLboolean _glewInit_GL_VERSION_1_2 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r; |
| r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r; |
| r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r; |
| r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_VERSION_1_2 */ |
| |
| #ifdef GL_VERSION_1_3 |
| |
| static GLboolean _glewInit_GL_VERSION_1_3 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r; |
| r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r; |
| r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r; |
| r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r; |
| r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r; |
| r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r; |
| r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r; |
| r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r; |
| r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r; |
| r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r; |
| r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r; |
| r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r; |
| r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r; |
| r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r; |
| r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r; |
| r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r; |
| r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r; |
| r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r; |
| r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r; |
| r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r; |
| r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r; |
| r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r; |
| r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r; |
| r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r; |
| r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r; |
| r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r; |
| r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r; |
| r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r; |
| r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r; |
| r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r; |
| r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r; |
| r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r; |
| r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r; |
| r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r; |
| r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r; |
| r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r; |
| r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r; |
| r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r; |
| r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r; |
| r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r; |
| r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r; |
| r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r; |
| r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r; |
| r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r; |
| r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r; |
| r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_VERSION_1_3 */ |
| |
| #ifdef GL_VERSION_1_4 |
| |
| static GLboolean _glewInit_GL_VERSION_1_4 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r; |
| r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; |
| r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r; |
| r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r; |
| r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r; |
| r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r; |
| r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r; |
| r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r; |
| r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r; |
| r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r; |
| r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r; |
| r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r; |
| r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r; |
| r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r; |
| r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r; |
| r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r; |
| r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r; |
| r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r; |
| r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r; |
| r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r; |
| r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r; |
| r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r; |
| r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r; |
| r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r; |
| r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r; |
| r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r; |
| r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r; |
| r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r; |
| r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r; |
| r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r; |
| r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r; |
| r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r; |
| r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r; |
| r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r; |
| r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r; |
| r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r; |
| r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r; |
| r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r; |
| r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r; |
| r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r; |
| r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r; |
| r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r; |
| r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r; |
| r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r; |
| r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r; |
| r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r; |
| r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_VERSION_1_4 */ |
| |
| #ifdef GL_VERSION_1_5 |
| |
| static GLboolean _glewInit_GL_VERSION_1_5 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r; |
| r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r; |
| r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r; |
| r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r; |
| r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r; |
| r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r; |
| r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r; |
| r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r; |
| r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r; |
| r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r; |
| r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r; |
| r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r; |
| r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r; |
| r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r; |
| r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r; |
| r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r; |
| r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r; |
| r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r; |
| r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_VERSION_1_5 */ |
| |
| #ifdef GL_VERSION_2_0 |
| |
| static GLboolean _glewInit_GL_VERSION_2_0 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r; |
| r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r; |
| r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r; |
| r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r; |
| r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r; |
| r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r; |
| r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r; |
| r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r; |
| r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r; |
| r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r; |
| r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r; |
| r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r; |
| r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r; |
| r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r; |
| r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r; |
| r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r; |
| r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r; |
| r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r; |
| r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r; |
| r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r; |
| r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r; |
| r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r; |
| r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r; |
| r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r; |
| r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r; |
| r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r; |
| r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r; |
| r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r; |
| r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r; |
| r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r; |
| r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r; |
| r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r; |
| r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r; |
| r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r; |
| r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r; |
| r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r; |
| r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r; |
| r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r; |
| r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r; |
| r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r; |
| r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r; |
| r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r; |
| r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r; |
| r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r; |
| r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r; |
| r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r; |
| r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r; |
| r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r; |
| r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r; |
| r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r; |
| r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r; |
| r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r; |
| r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r; |
| r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r; |
| r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r; |
| r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r; |
| r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r; |
| r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r; |
| r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r; |
| r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r; |
| r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r; |
| r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r; |
| r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r; |
| r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r; |
| r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r; |
| r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r; |
| r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r; |
| r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r; |
| r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r; |
| r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r; |
| r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r; |
| r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r; |
| r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r; |
| r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r; |
| r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r; |
| r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r; |
| r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r; |
| r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r; |
| r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r; |
| r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r; |
| r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r; |
| r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r; |
| r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r; |
| r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r; |
| r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r; |
| r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r; |
| r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r; |
| r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r; |
| r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r; |
| r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r; |
| r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r; |
| r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r; |
| r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_VERSION_2_0 */ |
| |
| #ifdef GL_VERSION_2_1 |
| |
| static GLboolean _glewInit_GL_VERSION_2_1 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r; |
| r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r; |
| r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r; |
| r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r; |
| r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r; |
| r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_VERSION_2_1 */ |
| |
| #ifdef GL_VERSION_3_0 |
| |
| static GLboolean _glewInit_GL_VERSION_3_0 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = _glewInit_GL_ARB_framebuffer_object() || r; |
| r = _glewInit_GL_ARB_map_buffer_range() || r; |
| r = _glewInit_GL_ARB_uniform_buffer_object() || r; |
| r = _glewInit_GL_ARB_vertex_array_object() || r; |
| |
| r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r; |
| r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r; |
| r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r; |
| r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r; |
| r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r; |
| r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r; |
| r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r; |
| r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r; |
| r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r; |
| r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r; |
| r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r; |
| r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r; |
| r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r; |
| r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r; |
| r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r; |
| r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r; |
| r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r; |
| r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r; |
| r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r; |
| r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r; |
| r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r; |
| r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r; |
| r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r; |
| r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r; |
| r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r; |
| r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r; |
| r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r; |
| r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r; |
| r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r; |
| r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r; |
| r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r; |
| r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r; |
| r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r; |
| r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r; |
| r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r; |
| r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r; |
| r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r; |
| r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r; |
| r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r; |
| r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r; |
| r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r; |
| r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r; |
| r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r; |
| r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r; |
| r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r; |
| r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r; |
| r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r; |
| r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r; |
| r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r; |
| r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r; |
| r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r; |
| r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r; |
| r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r; |
| r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r; |
| r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_VERSION_3_0 */ |
| |
| #ifdef GL_VERSION_3_1 |
| |
| static GLboolean _glewInit_GL_VERSION_3_1 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = _glewInit_GL_ARB_copy_buffer() || r; |
| |
| r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r; |
| r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r; |
| r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r; |
| r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTexBuffer")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_VERSION_3_1 */ |
| |
| #ifdef GL_VERSION_3_2 |
| |
| static GLboolean _glewInit_GL_VERSION_3_2 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = _glewInit_GL_ARB_draw_elements_base_vertex() || r; |
| r = _glewInit_GL_ARB_provoking_vertex() || r; |
| r = _glewInit_GL_ARB_sync() || r; |
| r = _glewInit_GL_ARB_texture_multisample() || r; |
| |
| r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r; |
| r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r; |
| r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_VERSION_3_2 */ |
| |
| #ifdef GL_VERSION_3_3 |
| |
| static GLboolean _glewInit_GL_VERSION_3_3 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisor")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_VERSION_3_3 */ |
| |
| #ifdef GL_VERSION_4_0 |
| |
| static GLboolean _glewInit_GL_VERSION_4_0 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparatei")) == NULL) || r; |
| r = ((glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationi")) == NULL) || r; |
| r = ((glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparatei")) == NULL) || r; |
| r = ((glBlendFunci = (PFNGLBLENDFUNCIPROC)glewGetProcAddress((const GLubyte*)"glBlendFunci")) == NULL) || r; |
| r = ((glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShading")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_VERSION_4_0 */ |
| |
| #ifdef GL_VERSION_4_5 |
| |
| static GLboolean _glewInit_GL_VERSION_4_5 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatus")) == NULL) || r; |
| r = ((glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImage")) == NULL) || r; |
| r = ((glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImage")) == NULL) || r; |
| r = ((glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdv")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_VERSION_4_5 */ |
| |
| #ifdef GL_VERSION_4_6 |
| |
| static GLboolean _glewInit_GL_VERSION_4_6 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectCount")) == NULL) || r; |
| r = ((glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectCount")) == NULL) || r; |
| r = ((glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)glewGetProcAddress((const GLubyte*)"glSpecializeShader")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_VERSION_4_6 */ |
| |
| #ifdef GL_3DFX_tbuffer |
| |
| static GLboolean _glewInit_GL_3DFX_tbuffer () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_3DFX_tbuffer */ |
| |
| #ifdef GL_AMD_debug_output |
| |
| static GLboolean _glewInit_GL_AMD_debug_output () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackAMD")) == NULL) || r; |
| r = ((glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageEnableAMD")) == NULL) || r; |
| r = ((glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertAMD")) == NULL) || r; |
| r = ((glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogAMD")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_AMD_debug_output */ |
| |
| #ifdef GL_AMD_draw_buffers_blend |
| |
| static GLboolean _glewInit_GL_AMD_draw_buffers_blend () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationIndexedAMD")) == NULL) || r; |
| r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateIndexedAMD")) == NULL) || r; |
| r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncIndexedAMD")) == NULL) || r; |
| r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateIndexedAMD")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_AMD_draw_buffers_blend */ |
| |
| #ifdef GL_AMD_framebuffer_sample_positions |
| |
| static GLboolean _glewInit_GL_AMD_framebuffer_sample_positions () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glFramebufferSamplePositionsfvAMD = (PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSamplePositionsfvAMD")) == NULL) || r; |
| r = ((glGetFramebufferParameterfvAMD = (PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterfvAMD")) == NULL) || r; |
| r = ((glGetNamedFramebufferParameterfvAMD = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterfvAMD")) == NULL) || r; |
| r = ((glNamedFramebufferSamplePositionsfvAMD = (PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSamplePositionsfvAMD")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_AMD_framebuffer_sample_positions */ |
| |
| #ifdef GL_AMD_interleaved_elements |
| |
| static GLboolean _glewInit_GL_AMD_interleaved_elements () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribParameteriAMD")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_AMD_interleaved_elements */ |
| |
| #ifdef GL_AMD_multi_draw_indirect |
| |
| static GLboolean _glewInit_GL_AMD_multi_draw_indirect () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectAMD")) == NULL) || r; |
| r = ((glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectAMD")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_AMD_multi_draw_indirect */ |
| |
| #ifdef GL_AMD_name_gen_delete |
| |
| static GLboolean _glewInit_GL_AMD_name_gen_delete () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamesAMD")) == NULL) || r; |
| r = ((glGenNamesAMD = (PFNGLGENNAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glGenNamesAMD")) == NULL) || r; |
| r = ((glIsNameAMD = (PFNGLISNAMEAMDPROC)glewGetProcAddress((const GLubyte*)"glIsNameAMD")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_AMD_name_gen_delete */ |
| |
| #ifdef GL_AMD_occlusion_query_event |
| |
| static GLboolean _glewInit_GL_AMD_occlusion_query_event () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)glewGetProcAddress((const GLubyte*)"glQueryObjectParameteruiAMD")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_AMD_occlusion_query_event */ |
| |
| #ifdef GL_AMD_performance_monitor |
| |
| static GLboolean _glewInit_GL_AMD_performance_monitor () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfMonitorAMD")) == NULL) || r; |
| r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfMonitorsAMD")) == NULL) || r; |
| r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glEndPerfMonitorAMD")) == NULL) || r; |
| r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glGenPerfMonitorsAMD")) == NULL) || r; |
| r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterDataAMD")) == NULL) || r; |
| r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterInfoAMD")) == NULL) || r; |
| r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterStringAMD")) == NULL) || r; |
| r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCountersAMD")) == NULL) || r; |
| r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupStringAMD")) == NULL) || r; |
| r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupsAMD")) == NULL) || r; |
| r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glSelectPerfMonitorCountersAMD")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_AMD_performance_monitor */ |
| |
| #ifdef GL_AMD_sample_positions |
| |
| static GLboolean _glewInit_GL_AMD_sample_positions () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)glewGetProcAddress((const GLubyte*)"glSetMultisamplefvAMD")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_AMD_sample_positions */ |
| |
| #ifdef GL_AMD_sparse_texture |
| |
| static GLboolean _glewInit_GL_AMD_sparse_texture () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTexStorageSparseAMD")) == NULL) || r; |
| r = ((glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageSparseAMD")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_AMD_sparse_texture */ |
| |
| #ifdef GL_AMD_stencil_operation_extended |
| |
| static GLboolean _glewInit_GL_AMD_stencil_operation_extended () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)glewGetProcAddress((const GLubyte*)"glStencilOpValueAMD")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_AMD_stencil_operation_extended */ |
| |
| #ifdef GL_AMD_vertex_shader_tessellator |
| |
| static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationFactorAMD")) == NULL) || r; |
| r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationModeAMD")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_AMD_vertex_shader_tessellator */ |
| |
| #ifdef GL_ANGLE_framebuffer_blit |
| |
| static GLboolean _glewInit_GL_ANGLE_framebuffer_blit () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBlitFramebufferANGLE = (PFNGLBLITFRAMEBUFFERANGLEPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferANGLE")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ANGLE_framebuffer_blit */ |
| |
| #ifdef GL_ANGLE_framebuffer_multisample |
| |
| static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleANGLE")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ANGLE_framebuffer_multisample */ |
| |
| #ifdef GL_ANGLE_instanced_arrays |
| |
| static GLboolean _glewInit_GL_ANGLE_instanced_arrays () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedANGLE")) == NULL) || r; |
| r = ((glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedANGLE")) == NULL) || r; |
| r = ((glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorANGLE")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ANGLE_instanced_arrays */ |
| |
| #ifdef GL_ANGLE_timer_query |
| |
| static GLboolean _glewInit_GL_ANGLE_timer_query () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBeginQueryANGLE = (PFNGLBEGINQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryANGLE")) == NULL) || r; |
| r = ((glDeleteQueriesANGLE = (PFNGLDELETEQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesANGLE")) == NULL) || r; |
| r = ((glEndQueryANGLE = (PFNGLENDQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glEndQueryANGLE")) == NULL) || r; |
| r = ((glGenQueriesANGLE = (PFNGLGENQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesANGLE")) == NULL) || r; |
| r = ((glGetQueryObjecti64vANGLE = (PFNGLGETQUERYOBJECTI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vANGLE")) == NULL) || r; |
| r = ((glGetQueryObjectivANGLE = (PFNGLGETQUERYOBJECTIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivANGLE")) == NULL) || r; |
| r = ((glGetQueryObjectui64vANGLE = (PFNGLGETQUERYOBJECTUI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vANGLE")) == NULL) || r; |
| r = ((glGetQueryObjectuivANGLE = (PFNGLGETQUERYOBJECTUIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivANGLE")) == NULL) || r; |
| r = ((glGetQueryivANGLE = (PFNGLGETQUERYIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivANGLE")) == NULL) || r; |
| r = ((glIsQueryANGLE = (PFNGLISQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glIsQueryANGLE")) == NULL) || r; |
| r = ((glQueryCounterANGLE = (PFNGLQUERYCOUNTERANGLEPROC)glewGetProcAddress((const GLubyte*)"glQueryCounterANGLE")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ANGLE_timer_query */ |
| |
| #ifdef GL_ANGLE_translated_shader_source |
| |
| static GLboolean _glewInit_GL_ANGLE_translated_shader_source () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetTranslatedShaderSourceANGLE = (PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetTranslatedShaderSourceANGLE")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ANGLE_translated_shader_source */ |
| |
| #ifdef GL_APPLE_copy_texture_levels |
| |
| static GLboolean _glewInit_GL_APPLE_copy_texture_levels () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glCopyTextureLevelsAPPLE = (PFNGLCOPYTEXTURELEVELSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureLevelsAPPLE")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_APPLE_copy_texture_levels */ |
| |
| #ifdef GL_APPLE_element_array |
| |
| static GLboolean _glewInit_GL_APPLE_element_array () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r; |
| r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r; |
| r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r; |
| r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r; |
| r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_APPLE_element_array */ |
| |
| #ifdef GL_APPLE_fence |
| |
| static GLboolean _glewInit_GL_APPLE_fence () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r; |
| r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r; |
| r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r; |
| r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r; |
| r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r; |
| r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r; |
| r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r; |
| r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_APPLE_fence */ |
| |
| #ifdef GL_APPLE_flush_buffer_range |
| |
| static GLboolean _glewInit_GL_APPLE_flush_buffer_range () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r; |
| r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_APPLE_flush_buffer_range */ |
| |
| #ifdef GL_APPLE_framebuffer_multisample |
| |
| static GLboolean _glewInit_GL_APPLE_framebuffer_multisample () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glRenderbufferStorageMultisampleAPPLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleAPPLE")) == NULL) || r; |
| r = ((glResolveMultisampleFramebufferAPPLE = (PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glResolveMultisampleFramebufferAPPLE")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_APPLE_framebuffer_multisample */ |
| |
| #ifdef GL_APPLE_object_purgeable |
| |
| static GLboolean _glewInit_GL_APPLE_object_purgeable () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivAPPLE")) == NULL) || r; |
| r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectPurgeableAPPLE")) == NULL) || r; |
| r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectUnpurgeableAPPLE")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_APPLE_object_purgeable */ |
| |
| #ifdef GL_APPLE_sync |
| |
| static GLboolean _glewInit_GL_APPLE_sync () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glClientWaitSyncAPPLE = (PFNGLCLIENTWAITSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSyncAPPLE")) == NULL) || r; |
| r = ((glDeleteSyncAPPLE = (PFNGLDELETESYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteSyncAPPLE")) == NULL) || r; |
| r = ((glFenceSyncAPPLE = (PFNGLFENCESYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFenceSyncAPPLE")) == NULL) || r; |
| r = ((glGetInteger64vAPPLE = (PFNGLGETINTEGER64VAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64vAPPLE")) == NULL) || r; |
| r = ((glGetSyncivAPPLE = (PFNGLGETSYNCIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetSyncivAPPLE")) == NULL) || r; |
| r = ((glIsSyncAPPLE = (PFNGLISSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsSyncAPPLE")) == NULL) || r; |
| r = ((glWaitSyncAPPLE = (PFNGLWAITSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glWaitSyncAPPLE")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_APPLE_sync */ |
| |
| #ifdef GL_APPLE_texture_range |
| |
| static GLboolean _glewInit_GL_APPLE_texture_range () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r; |
| r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_APPLE_texture_range */ |
| |
| #ifdef GL_APPLE_vertex_array_object |
| |
| static GLboolean _glewInit_GL_APPLE_vertex_array_object () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r; |
| r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r; |
| r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r; |
| r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_APPLE_vertex_array_object */ |
| |
| #ifdef GL_APPLE_vertex_array_range |
| |
| static GLboolean _glewInit_GL_APPLE_vertex_array_range () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r; |
| r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r; |
| r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_APPLE_vertex_array_range */ |
| |
| #ifdef GL_APPLE_vertex_program_evaluators |
| |
| static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribAPPLE")) == NULL) || r; |
| r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribAPPLE")) == NULL) || r; |
| r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexAttribEnabledAPPLE")) == NULL) || r; |
| r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1dAPPLE")) == NULL) || r; |
| r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1fAPPLE")) == NULL) || r; |
| r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2dAPPLE")) == NULL) || r; |
| r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2fAPPLE")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_APPLE_vertex_program_evaluators */ |
| |
| #ifdef GL_ARB_ES2_compatibility |
| |
| static GLboolean _glewInit_GL_ARB_ES2_compatibility () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glClearDepthf = (PFNGLCLEARDEPTHFPROC)glewGetProcAddress((const GLubyte*)"glClearDepthf")) == NULL) || r; |
| r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)"glDepthRangef")) == NULL) || r; |
| r = ((glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)glewGetProcAddress((const GLubyte*)"glGetShaderPrecisionFormat")) == NULL) || r; |
| r = ((glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)glewGetProcAddress((const GLubyte*)"glReleaseShaderCompiler")) == NULL) || r; |
| r = ((glShaderBinary = (PFNGLSHADERBINARYPROC)glewGetProcAddress((const GLubyte*)"glShaderBinary")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_ES2_compatibility */ |
| |
| #ifdef GL_ARB_ES3_1_compatibility |
| |
| static GLboolean _glewInit_GL_ARB_ES3_1_compatibility () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierByRegion")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_ES3_1_compatibility */ |
| |
| #ifdef GL_ARB_ES3_2_compatibility |
| |
| static GLboolean _glewInit_GL_ARB_ES3_2_compatibility () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveBoundingBoxARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_ES3_2_compatibility */ |
| |
| #ifdef GL_ARB_base_instance |
| |
| static GLboolean _glewInit_GL_ARB_base_instance () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstance")) == NULL) || r; |
| r = ((glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstance")) == NULL) || r; |
| r = ((glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstance")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_base_instance */ |
| |
| #ifdef GL_ARB_bindless_texture |
| |
| static GLboolean _glewInit_GL_ARB_bindless_texture () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleARB")) == NULL) || r; |
| r = ((glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleARB")) == NULL) || r; |
| r = ((glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleARB")) == NULL) || r; |
| r = ((glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vARB")) == NULL) || r; |
| r = ((glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentARB")) == NULL) || r; |
| r = ((glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentARB")) == NULL) || r; |
| r = ((glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentARB")) == NULL) || r; |
| r = ((glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentARB")) == NULL) || r; |
| r = ((glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentARB")) == NULL) || r; |
| r = ((glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentARB")) == NULL) || r; |
| r = ((glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64ARB")) == NULL) || r; |
| r = ((glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vARB")) == NULL) || r; |
| r = ((glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64ARB")) == NULL) || r; |
| r = ((glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vARB")) == NULL) || r; |
| r = ((glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64ARB")) == NULL) || r; |
| r = ((glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_bindless_texture */ |
| |
| #ifdef GL_ARB_blend_func_extended |
| |
| static GLboolean _glewInit_GL_ARB_blend_func_extended () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexed")) == NULL) || r; |
| r = ((glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndex")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_blend_func_extended */ |
| |
| #ifdef GL_ARB_buffer_storage |
| |
| static GLboolean _glewInit_GL_ARB_buffer_storage () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBufferStorage = (PFNGLBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glBufferStorage")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_buffer_storage */ |
| |
| #ifdef GL_ARB_cl_event |
| |
| static GLboolean _glewInit_GL_ARB_cl_event () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateSyncFromCLeventARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_cl_event */ |
| |
| #ifdef GL_ARB_clear_buffer_object |
| |
| static GLboolean _glewInit_GL_ARB_clear_buffer_object () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferData")) == NULL) || r; |
| r = ((glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferSubData")) == NULL) || r; |
| r = ((glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferDataEXT")) == NULL) || r; |
| r = ((glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubDataEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_clear_buffer_object */ |
| |
| #ifdef GL_ARB_clear_texture |
| |
| static GLboolean _glewInit_GL_ARB_clear_texture () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexImage")) == NULL) || r; |
| r = ((glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexSubImage")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_clear_texture */ |
| |
| #ifdef GL_ARB_clip_control |
| |
| static GLboolean _glewInit_GL_ARB_clip_control () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glClipControl = (PFNGLCLIPCONTROLPROC)glewGetProcAddress((const GLubyte*)"glClipControl")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_clip_control */ |
| |
| #ifdef GL_ARB_color_buffer_float |
| |
| static GLboolean _glewInit_GL_ARB_color_buffer_float () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_color_buffer_float */ |
| |
| #ifdef GL_ARB_compute_shader |
| |
| static GLboolean _glewInit_GL_ARB_compute_shader () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)glewGetProcAddress((const GLubyte*)"glDispatchCompute")) == NULL) || r; |
| r = ((glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeIndirect")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_compute_shader */ |
| |
| #ifdef GL_ARB_compute_variable_group_size |
| |
| static GLboolean _glewInit_GL_ARB_compute_variable_group_size () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeGroupSizeARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_compute_variable_group_size */ |
| |
| #ifdef GL_ARB_copy_buffer |
| |
| static GLboolean _glewInit_GL_ARB_copy_buffer () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubData")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_copy_buffer */ |
| |
| #ifdef GL_ARB_copy_image |
| |
| static GLboolean _glewInit_GL_ARB_copy_image () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubData")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_copy_image */ |
| |
| #ifdef GL_ARB_debug_output |
| |
| static GLboolean _glewInit_GL_ARB_debug_output () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackARB")) == NULL) || r; |
| r = ((glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControlARB")) == NULL) || r; |
| r = ((glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertARB")) == NULL) || r; |
| r = ((glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_debug_output */ |
| |
| #ifdef GL_ARB_direct_state_access |
| |
| static GLboolean _glewInit_GL_ARB_direct_state_access () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnit")) == NULL) || r; |
| r = ((glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitNamedFramebuffer")) == NULL) || r; |
| r = ((glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatus")) == NULL) || r; |
| r = ((glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferData")) == NULL) || r; |
| r = ((glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubData")) == NULL) || r; |
| r = ((glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfi")) == NULL) || r; |
| r = ((glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfv")) == NULL) || r; |
| r = ((glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferiv")) == NULL) || r; |
| r = ((glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferuiv")) == NULL) || r; |
| r = ((glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1D")) == NULL) || r; |
| r = ((glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2D")) == NULL) || r; |
| r = ((glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3D")) == NULL) || r; |
| r = ((glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyNamedBufferSubData")) == NULL) || r; |
| r = ((glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1D")) == NULL) || r; |
| r = ((glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2D")) == NULL) || r; |
| r = ((glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3D")) == NULL) || r; |
| r = ((glCreateBuffers = (PFNGLCREATEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateBuffers")) == NULL) || r; |
| r = ((glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateFramebuffers")) == NULL) || r; |
| r = ((glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramPipelines")) == NULL) || r; |
| r = ((glCreateQueries = (PFNGLCREATEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glCreateQueries")) == NULL) || r; |
| r = ((glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateRenderbuffers")) == NULL) || r; |
| r = ((glCreateSamplers = (PFNGLCREATESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glCreateSamplers")) == NULL) || r; |
| r = ((glCreateTextures = (PFNGLCREATETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glCreateTextures")) == NULL) || r; |
| r = ((glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glCreateTransformFeedbacks")) == NULL) || r; |
| r = ((glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glCreateVertexArrays")) == NULL) || r; |
| r = ((glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttrib")) == NULL) || r; |
| r = ((glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttrib")) == NULL) || r; |
| r = ((glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRange")) == NULL) || r; |
| r = ((glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmap")) == NULL) || r; |
| r = ((glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImage")) == NULL) || r; |
| r = ((glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteri64v")) == NULL) || r; |
| r = ((glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteriv")) == NULL) || r; |
| r = ((glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointerv")) == NULL) || r; |
| r = ((glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubData")) == NULL) || r; |
| r = ((glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameteriv")) == NULL) || r; |
| r = ((glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameteriv")) == NULL) || r; |
| r = ((glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameteriv")) == NULL) || r; |
| r = ((glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjecti64v")) == NULL) || r; |
| r = ((glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectiv")) == NULL) || r; |
| r = ((glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectui64v")) == NULL) || r; |
| r = ((glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectuiv")) == NULL) || r; |
| r = ((glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImage")) == NULL) || r; |
| r = ((glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfv")) == NULL) || r; |
| r = ((glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameteriv")) == NULL) || r; |
| r = ((glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIiv")) == NULL) || r; |
| r = ((glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuiv")) == NULL) || r; |
| r = ((glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfv")) == NULL) || r; |
| r = ((glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameteriv")) == NULL) || r; |
| r = ((glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki64_v")) == NULL) || r; |
| r = ((glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki_v")) == NULL) || r; |
| r = ((glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackiv")) == NULL) || r; |
| r = ((glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexed64iv")) == NULL) || r; |
| r = ((glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexediv")) == NULL) || r; |
| r = ((glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayiv")) == NULL) || r; |
| r = ((glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferData")) == NULL) || r; |
| r = ((glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferSubData")) == NULL) || r; |
| r = ((glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBuffer")) == NULL) || r; |
| r = ((glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRange")) == NULL) || r; |
| r = ((glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferData")) == NULL) || r; |
| r = ((glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorage")) == NULL) || r; |
| r = ((glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubData")) == NULL) || r; |
| r = ((glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffer")) == NULL) || r; |
| r = ((glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffers")) == NULL) || r; |
| r = ((glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteri")) == NULL) || r; |
| r = ((glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferReadBuffer")) == NULL) || r; |
| r = ((glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbuffer")) == NULL) || r; |
| r = ((glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture")) == NULL) || r; |
| r = ((glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayer")) == NULL) || r; |
| r = ((glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorage")) == NULL) || r; |
| r = ((glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisample")) == NULL) || r; |
| r = ((glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTextureBuffer")) == NULL) || r; |
| r = ((glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRange")) == NULL) || r; |
| r = ((glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIiv")) == NULL) || r; |
| r = ((glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuiv")) == NULL) || r; |
| r = ((glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterf")) == NULL) || r; |
| r = ((glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfv")) == NULL) || r; |
| r = ((glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteri")) == NULL) || r; |
| r = ((glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriv")) == NULL) || r; |
| r = ((glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1D")) == NULL) || r; |
| r = ((glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2D")) == NULL) || r; |
| r = ((glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisample")) == NULL) || r; |
| r = ((glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3D")) == NULL) || r; |
| r = ((glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisample")) == NULL) || r; |
| r = ((glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1D")) == NULL) || r; |
| r = ((glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2D")) == NULL) || r; |
| r = ((glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3D")) == NULL) || r; |
| r = ((glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferBase")) == NULL) || r; |
| r = ((glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferRange")) == NULL) || r; |
| r = ((glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBuffer")) == NULL) || r; |
| r = ((glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribBinding")) == NULL) || r; |
| r = ((glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribFormat")) == NULL) || r; |
| r = ((glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribIFormat")) == NULL) || r; |
| r = ((glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribLFormat")) == NULL) || r; |
| r = ((glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindingDivisor")) == NULL) || r; |
| r = ((glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayElementBuffer")) == NULL) || r; |
| r = ((glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffer")) == NULL) || r; |
| r = ((glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffers")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_direct_state_access */ |
| |
| #ifdef GL_ARB_draw_buffers |
| |
| static GLboolean _glewInit_GL_ARB_draw_buffers () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_draw_buffers */ |
| |
| #ifdef GL_ARB_draw_buffers_blend |
| |
| static GLboolean _glewInit_GL_ARB_draw_buffers_blend () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiARB")) == NULL) || r; |
| r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiARB")) == NULL) || r; |
| r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiARB")) == NULL) || r; |
| r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_draw_buffers_blend */ |
| |
| #ifdef GL_ARB_draw_elements_base_vertex |
| |
| static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertex")) == NULL) || r; |
| r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertex")) == NULL) || r; |
| r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertex")) == NULL) || r; |
| r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertex")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_draw_elements_base_vertex */ |
| |
| #ifdef GL_ARB_draw_indirect |
| |
| static GLboolean _glewInit_GL_ARB_draw_indirect () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysIndirect")) == NULL) || r; |
| r = ((glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsIndirect")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_draw_indirect */ |
| |
| #ifdef GL_ARB_framebuffer_no_attachments |
| |
| static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glFramebufferParameteri")) == NULL) || r; |
| r = ((glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameteriv")) == NULL) || r; |
| r = ((glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterivEXT")) == NULL) || r; |
| r = ((glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteriEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_framebuffer_no_attachments */ |
| |
| #ifdef GL_ARB_framebuffer_object |
| |
| static GLboolean _glewInit_GL_ARB_framebuffer_object () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r; |
| r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r; |
| r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r; |
| r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r; |
| r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r; |
| r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r; |
| r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r; |
| r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r; |
| r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r; |
| r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r; |
| r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r; |
| r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r; |
| r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r; |
| r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r; |
| r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r; |
| r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r; |
| r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r; |
| r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r; |
| r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r; |
| r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_framebuffer_object */ |
| |
| #ifdef GL_ARB_geometry_shader4 |
| |
| static GLboolean _glewInit_GL_ARB_geometry_shader4 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r; |
| r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r; |
| r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r; |
| r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_geometry_shader4 */ |
| |
| #ifdef GL_ARB_get_program_binary |
| |
| static GLboolean _glewInit_GL_ARB_get_program_binary () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinary")) == NULL) || r; |
| r = ((glProgramBinary = (PFNGLPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glProgramBinary")) == NULL) || r; |
| r = ((glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteri")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_get_program_binary */ |
| |
| #ifdef GL_ARB_get_texture_sub_image |
| |
| static GLboolean _glewInit_GL_ARB_get_texture_sub_image () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureSubImage")) == NULL) || r; |
| r = ((glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSubImage")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_get_texture_sub_image */ |
| |
| #ifdef GL_ARB_gl_spirv |
| |
| static GLboolean _glewInit_GL_ARB_gl_spirv () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glSpecializeShaderARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_gl_spirv */ |
| |
| #ifdef GL_ARB_gpu_shader_fp64 |
| |
| static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformdv")) == NULL) || r; |
| r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glUniform1d")) == NULL) || r; |
| r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glUniform1dv")) == NULL) || r; |
| r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glUniform2d")) == NULL) || r; |
| r = ((glUniform2dv = (PFNGLUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glUniform2dv")) == NULL) || r; |
| r = ((glUniform3d = (PFNGLUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glUniform3d")) == NULL) || r; |
| r = ((glUniform3dv = (PFNGLUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glUniform3dv")) == NULL) || r; |
| r = ((glUniform4d = (PFNGLUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glUniform4d")) == NULL) || r; |
| r = ((glUniform4dv = (PFNGLUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glUniform4dv")) == NULL) || r; |
| r = ((glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2dv")) == NULL) || r; |
| r = ((glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3dv")) == NULL) || r; |
| r = ((glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4dv")) == NULL) || r; |
| r = ((glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3dv")) == NULL) || r; |
| r = ((glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2dv")) == NULL) || r; |
| r = ((glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4dv")) == NULL) || r; |
| r = ((glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4dv")) == NULL) || r; |
| r = ((glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2dv")) == NULL) || r; |
| r = ((glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3dv")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_gpu_shader_fp64 */ |
| |
| #ifdef GL_ARB_gpu_shader_int64 |
| |
| static GLboolean _glewInit_GL_ARB_gpu_shader_int64 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vARB")) == NULL) || r; |
| r = ((glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vARB")) == NULL) || r; |
| r = ((glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformi64vARB")) == NULL) || r; |
| r = ((glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformui64vARB")) == NULL) || r; |
| r = ((glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64ARB")) == NULL) || r; |
| r = ((glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vARB")) == NULL) || r; |
| r = ((glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64ARB")) == NULL) || r; |
| r = ((glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vARB")) == NULL) || r; |
| r = ((glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64ARB")) == NULL) || r; |
| r = ((glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vARB")) == NULL) || r; |
| r = ((glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64ARB")) == NULL) || r; |
| r = ((glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vARB")) == NULL) || r; |
| r = ((glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64ARB")) == NULL) || r; |
| r = ((glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vARB")) == NULL) || r; |
| r = ((glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64ARB")) == NULL) || r; |
| r = ((glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vARB")) == NULL) || r; |
| r = ((glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64ARB")) == NULL) || r; |
| r = ((glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vARB")) == NULL) || r; |
| r = ((glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64ARB")) == NULL) || r; |
| r = ((glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vARB")) == NULL) || r; |
| r = ((glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64ARB")) == NULL) || r; |
| r = ((glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vARB")) == NULL) || r; |
| r = ((glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64ARB")) == NULL) || r; |
| r = ((glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vARB")) == NULL) || r; |
| r = ((glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64ARB")) == NULL) || r; |
| r = ((glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vARB")) == NULL) || r; |
| r = ((glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64ARB")) == NULL) || r; |
| r = ((glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vARB")) == NULL) || r; |
| r = ((glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64ARB")) == NULL) || r; |
| r = ((glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vARB")) == NULL) || r; |
| r = ((glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64ARB")) == NULL) || r; |
| r = ((glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vARB")) == NULL) || r; |
| r = ((glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64ARB")) == NULL) || r; |
| r = ((glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vARB")) == NULL) || r; |
| r = ((glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64ARB")) == NULL) || r; |
| r = ((glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_gpu_shader_int64 */ |
| |
| #ifdef GL_ARB_imaging |
| |
| static GLboolean _glewInit_GL_ARB_imaging () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; |
| r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r; |
| r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r; |
| r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r; |
| r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r; |
| r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r; |
| r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r; |
| r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r; |
| r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r; |
| r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r; |
| r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r; |
| r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r; |
| r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r; |
| r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r; |
| r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r; |
| r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r; |
| r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r; |
| r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r; |
| r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r; |
| r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r; |
| r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r; |
| r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r; |
| r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r; |
| r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r; |
| r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r; |
| r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r; |
| r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r; |
| r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r; |
| r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r; |
| r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r; |
| r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r; |
| r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r; |
| r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_imaging */ |
| |
| #ifdef GL_ARB_indirect_parameters |
| |
| static GLboolean _glewInit_GL_ARB_indirect_parameters () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectCountARB")) == NULL) || r; |
| r = ((glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectCountARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_indirect_parameters */ |
| |
| #ifdef GL_ARB_instanced_arrays |
| |
| static GLboolean _glewInit_GL_ARB_instanced_arrays () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r; |
| r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r; |
| r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_instanced_arrays */ |
| |
| #ifdef GL_ARB_internalformat_query |
| |
| static GLboolean _glewInit_GL_ARB_internalformat_query () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformativ")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_internalformat_query */ |
| |
| #ifdef GL_ARB_internalformat_query2 |
| |
| static GLboolean _glewInit_GL_ARB_internalformat_query2 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformati64v")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_internalformat_query2 */ |
| |
| #ifdef GL_ARB_invalidate_subdata |
| |
| static GLboolean _glewInit_GL_ARB_invalidate_subdata () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferData")) == NULL) || r; |
| r = ((glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferSubData")) == NULL) || r; |
| r = ((glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateFramebuffer")) == NULL) || r; |
| r = ((glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateSubFramebuffer")) == NULL) || r; |
| r = ((glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexImage")) == NULL) || r; |
| r = ((glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexSubImage")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_invalidate_subdata */ |
| |
| #ifdef GL_ARB_map_buffer_range |
| |
| static GLboolean _glewInit_GL_ARB_map_buffer_range () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r; |
| r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_map_buffer_range */ |
| |
| #ifdef GL_ARB_matrix_palette |
| |
| static GLboolean _glewInit_GL_ARB_matrix_palette () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r; |
| r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r; |
| r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r; |
| r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r; |
| r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_matrix_palette */ |
| |
| #ifdef GL_ARB_multi_bind |
| |
| static GLboolean _glewInit_GL_ARB_multi_bind () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersBase")) == NULL) || r; |
| r = ((glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersRange")) == NULL) || r; |
| r = ((glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextures")) == NULL) || r; |
| r = ((glBindSamplers = (PFNGLBINDSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glBindSamplers")) == NULL) || r; |
| r = ((glBindTextures = (PFNGLBINDTEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindTextures")) == NULL) || r; |
| r = ((glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffers")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_multi_bind */ |
| |
| #ifdef GL_ARB_multi_draw_indirect |
| |
| static GLboolean _glewInit_GL_ARB_multi_draw_indirect () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirect")) == NULL) || r; |
| r = ((glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirect")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_multi_draw_indirect */ |
| |
| #ifdef GL_ARB_multisample |
| |
| static GLboolean _glewInit_GL_ARB_multisample () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_multisample */ |
| |
| #ifdef GL_ARB_multitexture |
| |
| static GLboolean _glewInit_GL_ARB_multitexture () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r; |
| r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r; |
| r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r; |
| r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r; |
| r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r; |
| r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r; |
| r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r; |
| r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r; |
| r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r; |
| r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r; |
| r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r; |
| r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r; |
| r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r; |
| r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r; |
| r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r; |
| r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r; |
| r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r; |
| r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r; |
| r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r; |
| r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r; |
| r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r; |
| r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r; |
| r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r; |
| r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r; |
| r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r; |
| r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r; |
| r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r; |
| r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r; |
| r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r; |
| r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r; |
| r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r; |
| r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r; |
| r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r; |
| r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_multitexture */ |
| |
| #ifdef GL_ARB_occlusion_query |
| |
| static GLboolean _glewInit_GL_ARB_occlusion_query () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r; |
| r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r; |
| r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r; |
| r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r; |
| r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r; |
| r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r; |
| r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r; |
| r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_occlusion_query */ |
| |
| #ifdef GL_ARB_parallel_shader_compile |
| |
| static GLboolean _glewInit_GL_ARB_parallel_shader_compile () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)glewGetProcAddress((const GLubyte*)"glMaxShaderCompilerThreadsARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_parallel_shader_compile */ |
| |
| #ifdef GL_ARB_point_parameters |
| |
| static GLboolean _glewInit_GL_ARB_point_parameters () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r; |
| r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_point_parameters */ |
| |
| #ifdef GL_ARB_polygon_offset_clamp |
| |
| static GLboolean _glewInit_GL_ARB_polygon_offset_clamp () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetClamp")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_polygon_offset_clamp */ |
| |
| #ifdef GL_ARB_program_interface_query |
| |
| static GLboolean _glewInit_GL_ARB_program_interface_query () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInterfaceiv")) == NULL) || r; |
| r = ((glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceIndex")) == NULL) || r; |
| r = ((glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocation")) == NULL) || r; |
| r = ((glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndex")) == NULL) || r; |
| r = ((glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceName")) == NULL) || r; |
| r = ((glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceiv")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_program_interface_query */ |
| |
| #ifdef GL_ARB_provoking_vertex |
| |
| static GLboolean _glewInit_GL_ARB_provoking_vertex () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertex")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_provoking_vertex */ |
| |
| #ifdef GL_ARB_robustness |
| |
| static GLboolean _glewInit_GL_ARB_robustness () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatusARB")) == NULL) || r; |
| r = ((glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnColorTableARB")) == NULL) || r; |
| r = ((glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImageARB")) == NULL) || r; |
| r = ((glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnConvolutionFilterARB")) == NULL) || r; |
| r = ((glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glGetnHistogramARB")) == NULL) || r; |
| r = ((glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapdvARB")) == NULL) || r; |
| r = ((glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapfvARB")) == NULL) || r; |
| r = ((glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapivARB")) == NULL) || r; |
| r = ((glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMinmaxARB")) == NULL) || r; |
| r = ((glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapfvARB")) == NULL) || r; |
| r = ((glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapuivARB")) == NULL) || r; |
| r = ((glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapusvARB")) == NULL) || r; |
| r = ((glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPolygonStippleARB")) == NULL) || r; |
| r = ((glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnSeparableFilterARB")) == NULL) || r; |
| r = ((glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImageARB")) == NULL) || r; |
| r = ((glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdvARB")) == NULL) || r; |
| r = ((glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvARB")) == NULL) || r; |
| r = ((glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivARB")) == NULL) || r; |
| r = ((glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuivARB")) == NULL) || r; |
| r = ((glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_robustness */ |
| |
| #ifdef GL_ARB_sample_locations |
| |
| static GLboolean _glewInit_GL_ARB_sample_locations () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvARB")) == NULL) || r; |
| r = ((glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_sample_locations */ |
| |
| #ifdef GL_ARB_sample_shading |
| |
| static GLboolean _glewInit_GL_ARB_sample_shading () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_sample_shading */ |
| |
| #ifdef GL_ARB_sampler_objects |
| |
| static GLboolean _glewInit_GL_ARB_sampler_objects () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBindSampler = (PFNGLBINDSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glBindSampler")) == NULL) || r; |
| r = ((glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteSamplers")) == NULL) || r; |
| r = ((glGenSamplers = (PFNGLGENSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glGenSamplers")) == NULL) || r; |
| r = ((glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIiv")) == NULL) || r; |
| r = ((glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuiv")) == NULL) || r; |
| r = ((glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterfv")) == NULL) || r; |
| r = ((glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameteriv")) == NULL) || r; |
| r = ((glIsSampler = (PFNGLISSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glIsSampler")) == NULL) || r; |
| r = ((glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIiv")) == NULL) || r; |
| r = ((glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuiv")) == NULL) || r; |
| r = ((glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterf")) == NULL) || r; |
| r = ((glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterfv")) == NULL) || r; |
| r = ((glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteri")) == NULL) || r; |
| r = ((glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteriv")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_sampler_objects */ |
| |
| #ifdef GL_ARB_separate_shader_objects |
| |
| static GLboolean _glewInit_GL_ARB_separate_shader_objects () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glActiveShaderProgram")) == NULL) || r; |
| r = ((glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glBindProgramPipeline")) == NULL) || r; |
| r = ((glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramv")) == NULL) || r; |
| r = ((glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramPipelines")) == NULL) || r; |
| r = ((glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glGenProgramPipelines")) == NULL) || r; |
| r = ((glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineInfoLog")) == NULL) || r; |
| r = ((glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineiv")) == NULL) || r; |
| r = ((glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glIsProgramPipeline")) == NULL) || r; |
| r = ((glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1d")) == NULL) || r; |
| r = ((glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dv")) == NULL) || r; |
| r = ((glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1f")) == NULL) || r; |
| r = ((glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fv")) == NULL) || r; |
| r = ((glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i")) == NULL) || r; |
| r = ((glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iv")) == NULL) || r; |
| r = ((glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui")) == NULL) || r; |
| r = ((glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiv")) == NULL) || r; |
| r = ((glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2d")) == NULL) || r; |
| r = ((glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dv")) == NULL) || r; |
| r = ((glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2f")) == NULL) || r; |
| r = ((glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fv")) == NULL) || r; |
| r = ((glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i")) == NULL) || r; |
| r = ((glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iv")) == NULL) || r; |
| r = ((glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui")) == NULL) || r; |
| r = ((glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiv")) == NULL) || r; |
| r = ((glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3d")) == NULL) || r; |
| r = ((glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dv")) == NULL) || r; |
| r = ((glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3f")) == NULL) || r; |
| r = ((glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fv")) == NULL) || r; |
| r = ((glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i")) == NULL) || r; |
| r = ((glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iv")) == NULL) || r; |
| r = ((glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui")) == NULL) || r; |
| r = ((glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiv")) == NULL) || r; |
| r = ((glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4d")) == NULL) || r; |
| r = ((glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dv")) == NULL) || r; |
| r = ((glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4f")) == NULL) || r; |
| r = ((glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fv")) == NULL) || r; |
| r = ((glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i")) == NULL) || r; |
| r = ((glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iv")) == NULL) || r; |
| r = ((glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui")) == NULL) || r; |
| r = ((glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiv")) == NULL) || r; |
| r = ((glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dv")) == NULL) || r; |
| r = ((glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fv")) == NULL) || r; |
| r = ((glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dv")) == NULL) || r; |
| r = ((glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fv")) == NULL) || r; |
| r = ((glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dv")) == NULL) || r; |
| r = ((glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fv")) == NULL) || r; |
| r = ((glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dv")) == NULL) || r; |
| r = ((glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fv")) == NULL) || r; |
| r = ((glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dv")) == NULL) || r; |
| r = ((glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fv")) == NULL) || r; |
| r = ((glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dv")) == NULL) || r; |
| r = ((glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fv")) == NULL) || r; |
| r = ((glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dv")) == NULL) || r; |
| r = ((glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fv")) == NULL) || r; |
| r = ((glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dv")) == NULL) || r; |
| r = ((glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fv")) == NULL) || r; |
| r = ((glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dv")) == NULL) || r; |
| r = ((glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fv")) == NULL) || r; |
| r = ((glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)glewGetProcAddress((const GLubyte*)"glUseProgramStages")) == NULL) || r; |
| r = ((glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramPipeline")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_separate_shader_objects */ |
| |
| #ifdef GL_ARB_shader_atomic_counters |
| |
| static GLboolean _glewInit_GL_ARB_shader_atomic_counters () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAtomicCounterBufferiv")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_shader_atomic_counters */ |
| |
| #ifdef GL_ARB_shader_image_load_store |
| |
| static GLboolean _glewInit_GL_ARB_shader_image_load_store () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glBindImageTexture")) == NULL) || r; |
| r = ((glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrier")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_shader_image_load_store */ |
| |
| #ifdef GL_ARB_shader_objects |
| |
| static GLboolean _glewInit_GL_ARB_shader_objects () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r; |
| r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r; |
| r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r; |
| r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r; |
| r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r; |
| r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r; |
| r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r; |
| r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r; |
| r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r; |
| r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r; |
| r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r; |
| r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r; |
| r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r; |
| r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r; |
| r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r; |
| r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r; |
| r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r; |
| r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r; |
| r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r; |
| r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r; |
| r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r; |
| r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r; |
| r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r; |
| r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r; |
| r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r; |
| r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r; |
| r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r; |
| r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r; |
| r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r; |
| r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r; |
| r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r; |
| r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r; |
| r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r; |
| r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r; |
| r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r; |
| r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r; |
| r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r; |
| r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r; |
| r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_shader_objects */ |
| |
| #ifdef GL_ARB_shader_storage_buffer_object |
| |
| static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glShaderStorageBlockBinding")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_shader_storage_buffer_object */ |
| |
| #ifdef GL_ARB_shader_subroutine |
| |
| static GLboolean _glewInit_GL_ARB_shader_subroutine () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineName")) == NULL) || r; |
| r = ((glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformName")) == NULL) || r; |
| r = ((glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformiv")) == NULL) || r; |
| r = ((glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStageiv")) == NULL) || r; |
| r = ((glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineIndex")) == NULL) || r; |
| r = ((glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineUniformLocation")) == NULL) || r; |
| r = ((glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformSubroutineuiv")) == NULL) || r; |
| r = ((glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)glewGetProcAddress((const GLubyte*)"glUniformSubroutinesuiv")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_shader_subroutine */ |
| |
| #ifdef GL_ARB_shading_language_include |
| |
| static GLboolean _glewInit_GL_ARB_shading_language_include () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderIncludeARB")) == NULL) || r; |
| r = ((glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamedStringARB")) == NULL) || r; |
| r = ((glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringARB")) == NULL) || r; |
| r = ((glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringivARB")) == NULL) || r; |
| r = ((glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glIsNamedStringARB")) == NULL) || r; |
| r = ((glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glNamedStringARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_shading_language_include */ |
| |
| #ifdef GL_ARB_sparse_buffer |
| |
| static GLboolean _glewInit_GL_ARB_sparse_buffer () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glBufferPageCommitmentARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_sparse_buffer */ |
| |
| #ifdef GL_ARB_sparse_texture |
| |
| static GLboolean _glewInit_GL_ARB_sparse_texture () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_sparse_texture */ |
| |
| #ifdef GL_ARB_sync |
| |
| static GLboolean _glewInit_GL_ARB_sync () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSync")) == NULL) || r; |
| r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)"glDeleteSync")) == NULL) || r; |
| r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)"glFenceSync")) == NULL) || r; |
| r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64v")) == NULL) || r; |
| r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)"glGetSynciv")) == NULL) || r; |
| r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)"glIsSync")) == NULL) || r; |
| r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glWaitSync")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_sync */ |
| |
| #ifdef GL_ARB_tessellation_shader |
| |
| static GLboolean _glewInit_GL_ARB_tessellation_shader () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPatchParameterfv")) == NULL) || r; |
| r = ((glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteri")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_tessellation_shader */ |
| |
| #ifdef GL_ARB_texture_barrier |
| |
| static GLboolean _glewInit_GL_ARB_texture_barrier () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrier")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_texture_barrier */ |
| |
| #ifdef GL_ARB_texture_buffer_object |
| |
| static GLboolean _glewInit_GL_ARB_texture_buffer_object () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_texture_buffer_object */ |
| |
| #ifdef GL_ARB_texture_buffer_range |
| |
| static GLboolean _glewInit_GL_ARB_texture_buffer_range () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTexBufferRange")) == NULL) || r; |
| r = ((glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRangeEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_texture_buffer_range */ |
| |
| #ifdef GL_ARB_texture_compression |
| |
| static GLboolean _glewInit_GL_ARB_texture_compression () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r; |
| r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r; |
| r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r; |
| r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r; |
| r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r; |
| r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r; |
| r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_texture_compression */ |
| |
| #ifdef GL_ARB_texture_multisample |
| |
| static GLboolean _glewInit_GL_ARB_texture_multisample () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefv")) == NULL) || r; |
| r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)"glSampleMaski")) == NULL) || r; |
| r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisample")) == NULL) || r; |
| r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisample")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_texture_multisample */ |
| |
| #ifdef GL_ARB_texture_storage |
| |
| static GLboolean _glewInit_GL_ARB_texture_storage () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1D")) == NULL) || r; |
| r = ((glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2D")) == NULL) || r; |
| r = ((glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3D")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_texture_storage */ |
| |
| #ifdef GL_ARB_texture_storage_multisample |
| |
| static GLboolean _glewInit_GL_ARB_texture_storage_multisample () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DMultisample")) == NULL) || r; |
| r = ((glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DMultisample")) == NULL) || r; |
| r = ((glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisampleEXT")) == NULL) || r; |
| r = ((glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisampleEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_texture_storage_multisample */ |
| |
| #ifdef GL_ARB_texture_view |
| |
| static GLboolean _glewInit_GL_ARB_texture_view () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glTextureView = (PFNGLTEXTUREVIEWPROC)glewGetProcAddress((const GLubyte*)"glTextureView")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_texture_view */ |
| |
| #ifdef GL_ARB_timer_query |
| |
| static GLboolean _glewInit_GL_ARB_timer_query () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64v")) == NULL) || r; |
| r = ((glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64v")) == NULL) || r; |
| r = ((glQueryCounter = (PFNGLQUERYCOUNTERPROC)glewGetProcAddress((const GLubyte*)"glQueryCounter")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_timer_query */ |
| |
| #ifdef GL_ARB_transform_feedback2 |
| |
| static GLboolean _glewInit_GL_ARB_transform_feedback2 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedback")) == NULL) || r; |
| r = ((glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacks")) == NULL) || r; |
| r = ((glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedback")) == NULL) || r; |
| r = ((glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacks")) == NULL) || r; |
| r = ((glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedback")) == NULL) || r; |
| r = ((glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedback")) == NULL) || r; |
| r = ((glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedback")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_transform_feedback2 */ |
| |
| #ifdef GL_ARB_transform_feedback3 |
| |
| static GLboolean _glewInit_GL_ARB_transform_feedback3 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryIndexed")) == NULL) || r; |
| r = ((glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStream")) == NULL) || r; |
| r = ((glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glEndQueryIndexed")) == NULL) || r; |
| r = ((glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryIndexediv")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_transform_feedback3 */ |
| |
| #ifdef GL_ARB_transform_feedback_instanced |
| |
| static GLboolean _glewInit_GL_ARB_transform_feedback_instanced () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstanced")) == NULL) || r; |
| r = ((glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStreamInstanced")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_transform_feedback_instanced */ |
| |
| #ifdef GL_ARB_transpose_matrix |
| |
| static GLboolean _glewInit_GL_ARB_transpose_matrix () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r; |
| r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r; |
| r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r; |
| r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_transpose_matrix */ |
| |
| #ifdef GL_ARB_uniform_buffer_object |
| |
| static GLboolean _glewInit_GL_ARB_uniform_buffer_object () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r; |
| r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r; |
| r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockName")) == NULL) || r; |
| r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockiv")) == NULL) || r; |
| r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformName")) == NULL) || r; |
| r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformsiv")) == NULL) || r; |
| r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r; |
| r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBlockIndex")) == NULL) || r; |
| r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)"glGetUniformIndices")) == NULL) || r; |
| r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glUniformBlockBinding")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_uniform_buffer_object */ |
| |
| #ifdef GL_ARB_vertex_array_object |
| |
| static GLboolean _glewInit_GL_ARB_vertex_array_object () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r; |
| r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r; |
| r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r; |
| r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_vertex_array_object */ |
| |
| #ifdef GL_ARB_vertex_attrib_64bit |
| |
| static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdv")) == NULL) || r; |
| r = ((glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1d")) == NULL) || r; |
| r = ((glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dv")) == NULL) || r; |
| r = ((glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2d")) == NULL) || r; |
| r = ((glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dv")) == NULL) || r; |
| r = ((glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3d")) == NULL) || r; |
| r = ((glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dv")) == NULL) || r; |
| r = ((glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4d")) == NULL) || r; |
| r = ((glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dv")) == NULL) || r; |
| r = ((glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointer")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_vertex_attrib_64bit */ |
| |
| #ifdef GL_ARB_vertex_attrib_binding |
| |
| static GLboolean _glewInit_GL_ARB_vertex_attrib_binding () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffer")) == NULL) || r; |
| r = ((glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindVertexBufferEXT")) == NULL) || r; |
| r = ((glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribBindingEXT")) == NULL) || r; |
| r = ((glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribFormatEXT")) == NULL) || r; |
| r = ((glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIFormatEXT")) == NULL) || r; |
| r = ((glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLFormatEXT")) == NULL) || r; |
| r = ((glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBindingDivisorEXT")) == NULL) || r; |
| r = ((glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribBinding")) == NULL) || r; |
| r = ((glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormat")) == NULL) || r; |
| r = ((glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormat")) == NULL) || r; |
| r = ((glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormat")) == NULL) || r; |
| r = ((glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexBindingDivisor")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_vertex_attrib_binding */ |
| |
| #ifdef GL_ARB_vertex_blend |
| |
| static GLboolean _glewInit_GL_ARB_vertex_blend () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r; |
| r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r; |
| r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r; |
| r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r; |
| r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r; |
| r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r; |
| r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r; |
| r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r; |
| r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r; |
| r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_vertex_blend */ |
| |
| #ifdef GL_ARB_vertex_buffer_object |
| |
| static GLboolean _glewInit_GL_ARB_vertex_buffer_object () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r; |
| r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r; |
| r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r; |
| r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r; |
| r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r; |
| r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r; |
| r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r; |
| r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r; |
| r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r; |
| r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r; |
| r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_vertex_buffer_object */ |
| |
| #ifdef GL_ARB_vertex_program |
| |
| static GLboolean _glewInit_GL_ARB_vertex_program () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r; |
| r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r; |
| r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r; |
| r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r; |
| r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r; |
| r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r; |
| r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r; |
| r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r; |
| r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r; |
| r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r; |
| r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r; |
| r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r; |
| r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r; |
| r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r; |
| r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r; |
| r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r; |
| r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r; |
| r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r; |
| r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r; |
| r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r; |
| r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r; |
| r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r; |
| r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r; |
| r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r; |
| r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r; |
| r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r; |
| r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r; |
| r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r; |
| r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r; |
| r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r; |
| r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r; |
| r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r; |
| r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r; |
| r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r; |
| r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r; |
| r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r; |
| r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r; |
| r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r; |
| r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r; |
| r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r; |
| r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r; |
| r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r; |
| r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r; |
| r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r; |
| r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r; |
| r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r; |
| r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r; |
| r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r; |
| r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r; |
| r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r; |
| r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r; |
| r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r; |
| r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r; |
| r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r; |
| r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r; |
| r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r; |
| r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r; |
| r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r; |
| r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r; |
| r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r; |
| r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r; |
| r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_vertex_program */ |
| |
| #ifdef GL_ARB_vertex_shader |
| |
| static GLboolean _glewInit_GL_ARB_vertex_shader () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r; |
| r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r; |
| r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_vertex_shader */ |
| |
| #ifdef GL_ARB_vertex_type_2_10_10_10_rev |
| |
| static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glColorP3ui = (PFNGLCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glColorP3ui")) == NULL) || r; |
| r = ((glColorP3uiv = (PFNGLCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP3uiv")) == NULL) || r; |
| r = ((glColorP4ui = (PFNGLCOLORP4UIPROC)glewGetProcAddress((const GLubyte*)"glColorP4ui")) == NULL) || r; |
| r = ((glColorP4uiv = (PFNGLCOLORP4UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP4uiv")) == NULL) || r; |
| r = ((glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1ui")) == NULL) || r; |
| r = ((glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1uiv")) == NULL) || r; |
| r = ((glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2ui")) == NULL) || r; |
| r = ((glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2uiv")) == NULL) || r; |
| r = ((glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3ui")) == NULL) || r; |
| r = ((glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3uiv")) == NULL) || r; |
| r = ((glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4ui")) == NULL) || r; |
| r = ((glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4uiv")) == NULL) || r; |
| r = ((glNormalP3ui = (PFNGLNORMALP3UIPROC)glewGetProcAddress((const GLubyte*)"glNormalP3ui")) == NULL) || r; |
| r = ((glNormalP3uiv = (PFNGLNORMALP3UIVPROC)glewGetProcAddress((const GLubyte*)"glNormalP3uiv")) == NULL) || r; |
| r = ((glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3ui")) == NULL) || r; |
| r = ((glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3uiv")) == NULL) || r; |
| r = ((glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1ui")) == NULL) || r; |
| r = ((glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1uiv")) == NULL) || r; |
| r = ((glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2ui")) == NULL) || r; |
| r = ((glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2uiv")) == NULL) || r; |
| r = ((glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3ui")) == NULL) || r; |
| r = ((glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3uiv")) == NULL) || r; |
| r = ((glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4ui")) == NULL) || r; |
| r = ((glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4uiv")) == NULL) || r; |
| r = ((glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1ui")) == NULL) || r; |
| r = ((glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1uiv")) == NULL) || r; |
| r = ((glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2ui")) == NULL) || r; |
| r = ((glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2uiv")) == NULL) || r; |
| r = ((glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3ui")) == NULL) || r; |
| r = ((glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3uiv")) == NULL) || r; |
| r = ((glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4ui")) == NULL) || r; |
| r = ((glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4uiv")) == NULL) || r; |
| r = ((glVertexP2ui = (PFNGLVERTEXP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP2ui")) == NULL) || r; |
| r = ((glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP2uiv")) == NULL) || r; |
| r = ((glVertexP3ui = (PFNGLVERTEXP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP3ui")) == NULL) || r; |
| r = ((glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP3uiv")) == NULL) || r; |
| r = ((glVertexP4ui = (PFNGLVERTEXP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP4ui")) == NULL) || r; |
| r = ((glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP4uiv")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_vertex_type_2_10_10_10_rev */ |
| |
| #ifdef GL_ARB_viewport_array |
| |
| static GLboolean _glewInit_GL_ARB_viewport_array () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayv")) == NULL) || r; |
| r = ((glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexed")) == NULL) || r; |
| r = ((glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_v")) == NULL) || r; |
| r = ((glGetFloati_v = (PFNGLGETFLOATI_VPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_v")) == NULL) || r; |
| r = ((glScissorArrayv = (PFNGLSCISSORARRAYVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayv")) == NULL) || r; |
| r = ((glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexed")) == NULL) || r; |
| r = ((glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedv")) == NULL) || r; |
| r = ((glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayv")) == NULL) || r; |
| r = ((glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedf")) == NULL) || r; |
| r = ((glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfv")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_viewport_array */ |
| |
| #ifdef GL_ARB_window_pos |
| |
| static GLboolean _glewInit_GL_ARB_window_pos () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r; |
| r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r; |
| r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r; |
| r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r; |
| r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r; |
| r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r; |
| r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r; |
| r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r; |
| r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r; |
| r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r; |
| r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r; |
| r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r; |
| r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r; |
| r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r; |
| r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r; |
| r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ARB_window_pos */ |
| |
| #ifdef GL_ATI_draw_buffers |
| |
| static GLboolean _glewInit_GL_ATI_draw_buffers () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ATI_draw_buffers */ |
| |
| #ifdef GL_ATI_element_array |
| |
| static GLboolean _glewInit_GL_ATI_element_array () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r; |
| r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r; |
| r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ATI_element_array */ |
| |
| #ifdef GL_ATI_envmap_bumpmap |
| |
| static GLboolean _glewInit_GL_ATI_envmap_bumpmap () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r; |
| r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r; |
| r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r; |
| r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ATI_envmap_bumpmap */ |
| |
| #ifdef GL_ATI_fragment_shader |
| |
| static GLboolean _glewInit_GL_ATI_fragment_shader () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r; |
| r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r; |
| r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r; |
| r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r; |
| r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r; |
| r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r; |
| r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r; |
| r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r; |
| r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r; |
| r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r; |
| r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r; |
| r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r; |
| r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r; |
| r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ATI_fragment_shader */ |
| |
| #ifdef GL_ATI_map_object_buffer |
| |
| static GLboolean _glewInit_GL_ATI_map_object_buffer () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r; |
| r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ATI_map_object_buffer */ |
| |
| #ifdef GL_ATI_pn_triangles |
| |
| static GLboolean _glewInit_GL_ATI_pn_triangles () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r; |
| r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ATI_pn_triangles */ |
| |
| #ifdef GL_ATI_separate_stencil |
| |
| static GLboolean _glewInit_GL_ATI_separate_stencil () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r; |
| r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ATI_separate_stencil */ |
| |
| #ifdef GL_ATI_vertex_array_object |
| |
| static GLboolean _glewInit_GL_ATI_vertex_array_object () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r; |
| r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r; |
| r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r; |
| r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r; |
| r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r; |
| r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r; |
| r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r; |
| r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r; |
| r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r; |
| r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r; |
| r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r; |
| r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ATI_vertex_array_object */ |
| |
| #ifdef GL_ATI_vertex_attrib_array_object |
| |
| static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r; |
| r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r; |
| r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ATI_vertex_attrib_array_object */ |
| |
| #ifdef GL_ATI_vertex_streams |
| |
| static GLboolean _glewInit_GL_ATI_vertex_streams () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r; |
| r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r; |
| r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r; |
| r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r; |
| r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r; |
| r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r; |
| r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r; |
| r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r; |
| r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r; |
| r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r; |
| r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r; |
| r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r; |
| r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r; |
| r = ((glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dATI")) == NULL) || r; |
| r = ((glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dvATI")) == NULL) || r; |
| r = ((glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fATI")) == NULL) || r; |
| r = ((glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fvATI")) == NULL) || r; |
| r = ((glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1iATI")) == NULL) || r; |
| r = ((glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1ivATI")) == NULL) || r; |
| r = ((glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1sATI")) == NULL) || r; |
| r = ((glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1svATI")) == NULL) || r; |
| r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r; |
| r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r; |
| r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r; |
| r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r; |
| r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r; |
| r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r; |
| r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r; |
| r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r; |
| r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r; |
| r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r; |
| r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r; |
| r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r; |
| r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r; |
| r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r; |
| r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r; |
| r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r; |
| r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r; |
| r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r; |
| r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r; |
| r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r; |
| r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r; |
| r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r; |
| r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r; |
| r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_ATI_vertex_streams */ |
| |
| #ifdef GL_EXT_base_instance |
| |
| static GLboolean _glewInit_GL_EXT_base_instance () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDrawArraysInstancedBaseInstanceEXT = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstanceEXT")) == NULL) || r; |
| r = ((glDrawElementsInstancedBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstanceEXT")) == NULL) || r; |
| r = ((glDrawElementsInstancedBaseVertexBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstanceEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_base_instance */ |
| |
| #ifdef GL_EXT_bindable_uniform |
| |
| static GLboolean _glewInit_GL_EXT_bindable_uniform () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r; |
| r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r; |
| r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_bindable_uniform */ |
| |
| #ifdef GL_EXT_blend_color |
| |
| static GLboolean _glewInit_GL_EXT_blend_color () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_blend_color */ |
| |
| #ifdef GL_EXT_blend_equation_separate |
| |
| static GLboolean _glewInit_GL_EXT_blend_equation_separate () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_blend_equation_separate */ |
| |
| #ifdef GL_EXT_blend_func_extended |
| |
| static GLboolean _glewInit_GL_EXT_blend_func_extended () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBindFragDataLocationIndexedEXT = (PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexedEXT")) == NULL) || r; |
| r = ((glGetFragDataIndexEXT = (PFNGLGETFRAGDATAINDEXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndexEXT")) == NULL) || r; |
| r = ((glGetProgramResourceLocationIndexEXT = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndexEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_blend_func_extended */ |
| |
| #ifdef GL_EXT_blend_func_separate |
| |
| static GLboolean _glewInit_GL_EXT_blend_func_separate () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_blend_func_separate */ |
| |
| #ifdef GL_EXT_blend_minmax |
| |
| static GLboolean _glewInit_GL_EXT_blend_minmax () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_blend_minmax */ |
| |
| #ifdef GL_EXT_buffer_storage |
| |
| static GLboolean _glewInit_GL_EXT_buffer_storage () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBufferStorageEXT = (PFNGLBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferStorageEXT")) == NULL) || r; |
| r = ((glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_buffer_storage */ |
| |
| #ifdef GL_EXT_clear_texture |
| |
| static GLboolean _glewInit_GL_EXT_clear_texture () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glClearTexImageEXT = (PFNGLCLEARTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glClearTexImageEXT")) == NULL) || r; |
| r = ((glClearTexSubImageEXT = (PFNGLCLEARTEXSUBIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glClearTexSubImageEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_clear_texture */ |
| |
| #ifdef GL_EXT_color_subtable |
| |
| static GLboolean _glewInit_GL_EXT_color_subtable () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r; |
| r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_color_subtable */ |
| |
| #ifdef GL_EXT_compiled_vertex_array |
| |
| static GLboolean _glewInit_GL_EXT_compiled_vertex_array () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r; |
| r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_compiled_vertex_array */ |
| |
| #ifdef GL_EXT_convolution |
| |
| static GLboolean _glewInit_GL_EXT_convolution () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r; |
| r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r; |
| r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r; |
| r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r; |
| r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r; |
| r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r; |
| r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r; |
| r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r; |
| r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r; |
| r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r; |
| r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r; |
| r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r; |
| r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_convolution */ |
| |
| #ifdef GL_EXT_coordinate_frame |
| |
| static GLboolean _glewInit_GL_EXT_coordinate_frame () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r; |
| r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_coordinate_frame */ |
| |
| #ifdef GL_EXT_copy_image |
| |
| static GLboolean _glewInit_GL_EXT_copy_image () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glCopyImageSubDataEXT = (PFNGLCOPYIMAGESUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_copy_image */ |
| |
| #ifdef GL_EXT_copy_texture |
| |
| static GLboolean _glewInit_GL_EXT_copy_texture () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r; |
| r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r; |
| r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r; |
| r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r; |
| r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_copy_texture */ |
| |
| #ifdef GL_EXT_cull_vertex |
| |
| static GLboolean _glewInit_GL_EXT_cull_vertex () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r; |
| r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_cull_vertex */ |
| |
| #ifdef GL_EXT_debug_label |
| |
| static GLboolean _glewInit_GL_EXT_debug_label () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabelEXT")) == NULL) || r; |
| r = ((glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)glewGetProcAddress((const GLubyte*)"glLabelObjectEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_debug_label */ |
| |
| #ifdef GL_EXT_debug_marker |
| |
| static GLboolean _glewInit_GL_EXT_debug_marker () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glInsertEventMarkerEXT")) == NULL) || r; |
| r = ((glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPopGroupMarkerEXT")) == NULL) || r; |
| r = ((glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPushGroupMarkerEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_debug_marker */ |
| |
| #ifdef GL_EXT_depth_bounds_test |
| |
| static GLboolean _glewInit_GL_EXT_depth_bounds_test () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_depth_bounds_test */ |
| |
| #ifdef GL_EXT_direct_state_access |
| |
| static GLboolean _glewInit_GL_EXT_direct_state_access () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r; |
| r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r; |
| r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r; |
| r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r; |
| r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r; |
| r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r; |
| r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r; |
| r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r; |
| r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r; |
| r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r; |
| r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r; |
| r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r; |
| r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r; |
| r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r; |
| r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r; |
| r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r; |
| r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r; |
| r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r; |
| r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r; |
| r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r; |
| r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r; |
| r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r; |
| r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r; |
| r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r; |
| r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r; |
| r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r; |
| r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateiEXT")) == NULL) || r; |
| r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttribEXT")) == NULL) || r; |
| r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayEXT")) == NULL) || r; |
| r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r; |
| r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateiEXT")) == NULL) || r; |
| r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttribEXT")) == NULL) || r; |
| r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayEXT")) == NULL) || r; |
| r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRangeEXT")) == NULL) || r; |
| r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r; |
| r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r; |
| r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r; |
| r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r; |
| r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r; |
| r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r; |
| r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r; |
| r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r; |
| r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_vEXT")) == NULL) || r; |
| r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r; |
| r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vEXT")) == NULL) || r; |
| r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r; |
| r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r; |
| r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r; |
| r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r; |
| r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r; |
| r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r; |
| r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r; |
| r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r; |
| r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r; |
| r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r; |
| r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r; |
| r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r; |
| r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r; |
| r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r; |
| r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r; |
| r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r; |
| r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r; |
| r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r; |
| r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r; |
| r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r; |
| r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r; |
| r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r; |
| r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r; |
| r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r; |
| r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r; |
| r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointeri_vEXT")) == NULL) || r; |
| r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r; |
| r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r; |
| r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r; |
| r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r; |
| r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r; |
| r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r; |
| r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r; |
| r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegeri_vEXT")) == NULL) || r; |
| r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegervEXT")) == NULL) || r; |
| r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointeri_vEXT")) == NULL) || r; |
| r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointervEXT")) == NULL) || r; |
| r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r; |
| r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRangeEXT")) == NULL) || r; |
| r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r; |
| r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r; |
| r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r; |
| r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r; |
| r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r; |
| r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r; |
| r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r; |
| r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r; |
| r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r; |
| r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r; |
| r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r; |
| r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r; |
| r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r; |
| r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r; |
| r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r; |
| r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r; |
| r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r; |
| r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r; |
| r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r; |
| r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r; |
| r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r; |
| r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r; |
| r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r; |
| r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r; |
| r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r; |
| r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r; |
| r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r; |
| r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r; |
| r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r; |
| r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r; |
| r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r; |
| r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r; |
| r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r; |
| r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r; |
| r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r; |
| r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r; |
| r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r; |
| r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r; |
| r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r; |
| r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r; |
| r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r; |
| r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r; |
| r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r; |
| r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r; |
| r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r; |
| r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r; |
| r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r; |
| r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r; |
| r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r; |
| r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r; |
| r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r; |
| r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r; |
| r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r; |
| r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r; |
| r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r; |
| r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r; |
| r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r; |
| r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r; |
| r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r; |
| r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r; |
| r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r; |
| r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r; |
| r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r; |
| r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r; |
| r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r; |
| r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r; |
| r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r; |
| r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r; |
| r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r; |
| r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r; |
| r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r; |
| r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r; |
| r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r; |
| r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r; |
| r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r; |
| r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r; |
| r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r; |
| r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r; |
| r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r; |
| r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r; |
| r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r; |
| r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r; |
| r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r; |
| r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r; |
| r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r; |
| r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r; |
| r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r; |
| r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r; |
| r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r; |
| r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r; |
| r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r; |
| r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r; |
| r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r; |
| r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r; |
| r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r; |
| r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r; |
| r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r; |
| r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r; |
| r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r; |
| r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r; |
| r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r; |
| r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r; |
| r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r; |
| r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r; |
| r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r; |
| r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r; |
| r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r; |
| r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r; |
| r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r; |
| r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r; |
| r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r; |
| r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r; |
| r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r; |
| r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r; |
| r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r; |
| r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r; |
| r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r; |
| r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r; |
| r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayColorOffsetEXT")) == NULL) || r; |
| r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayEdgeFlagOffsetEXT")) == NULL) || r; |
| r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayFogCoordOffsetEXT")) == NULL) || r; |
| r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayIndexOffsetEXT")) == NULL) || r; |
| r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayMultiTexCoordOffsetEXT")) == NULL) || r; |
| r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r; |
| r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r; |
| r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r; |
| r = ((glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribDivisorEXT")) == NULL) || r; |
| r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r; |
| r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r; |
| r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_direct_state_access */ |
| |
| #ifdef GL_EXT_discard_framebuffer |
| |
| static GLboolean _glewInit_GL_EXT_discard_framebuffer () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDiscardFramebufferEXT = (PFNGLDISCARDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glDiscardFramebufferEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_discard_framebuffer */ |
| |
| #ifdef GL_EXT_draw_buffers |
| |
| static GLboolean _glewInit_GL_EXT_draw_buffers () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDrawBuffersEXT = (PFNGLDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_draw_buffers */ |
| |
| #ifdef GL_EXT_draw_buffers2 |
| |
| static GLboolean _glewInit_GL_EXT_draw_buffers2 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r; |
| r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r; |
| r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r; |
| r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r; |
| r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r; |
| r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_draw_buffers2 */ |
| |
| #ifdef GL_EXT_draw_buffers_indexed |
| |
| static GLboolean _glewInit_GL_EXT_draw_buffers_indexed () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBlendEquationSeparateiEXT = (PFNGLBLENDEQUATIONSEPARATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiEXT")) == NULL) || r; |
| r = ((glBlendEquationiEXT = (PFNGLBLENDEQUATIONIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiEXT")) == NULL) || r; |
| r = ((glBlendFuncSeparateiEXT = (PFNGLBLENDFUNCSEPARATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiEXT")) == NULL) || r; |
| r = ((glBlendFunciEXT = (PFNGLBLENDFUNCIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciEXT")) == NULL) || r; |
| r = ((glColorMaskiEXT = (PFNGLCOLORMASKIEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskiEXT")) == NULL) || r; |
| r = ((glDisableiEXT = (PFNGLDISABLEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableiEXT")) == NULL) || r; |
| r = ((glEnableiEXT = (PFNGLENABLEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableiEXT")) == NULL) || r; |
| r = ((glIsEnablediEXT = (PFNGLISENABLEDIEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnablediEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_draw_buffers_indexed */ |
| |
| #ifdef GL_EXT_draw_elements_base_vertex |
| |
| static GLboolean _glewInit_GL_EXT_draw_elements_base_vertex () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDrawElementsBaseVertexEXT = (PFNGLDRAWELEMENTSBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertexEXT")) == NULL) || r; |
| r = ((glDrawElementsInstancedBaseVertexEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexEXT")) == NULL) || r; |
| r = ((glDrawRangeElementsBaseVertexEXT = (PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertexEXT")) == NULL) || r; |
| r = ((glMultiDrawElementsBaseVertexEXT = (PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertexEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_draw_elements_base_vertex */ |
| |
| #ifdef GL_EXT_draw_instanced |
| |
| static GLboolean _glewInit_GL_EXT_draw_instanced () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r; |
| r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_draw_instanced */ |
| |
| #ifdef GL_EXT_draw_range_elements |
| |
| static GLboolean _glewInit_GL_EXT_draw_range_elements () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_draw_range_elements */ |
| |
| #ifdef GL_EXT_external_buffer |
| |
| static GLboolean _glewInit_GL_EXT_external_buffer () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferStorageExternalEXT")) == NULL) || r; |
| r = ((glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageExternalEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_external_buffer */ |
| |
| #ifdef GL_EXT_fog_coord |
| |
| static GLboolean _glewInit_GL_EXT_fog_coord () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r; |
| r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r; |
| r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r; |
| r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r; |
| r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_fog_coord */ |
| |
| #ifdef GL_EXT_fragment_lighting |
| |
| static GLboolean _glewInit_GL_EXT_fragment_lighting () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r; |
| r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r; |
| r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r; |
| r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r; |
| r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r; |
| r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r; |
| r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r; |
| r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r; |
| r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r; |
| r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r; |
| r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r; |
| r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r; |
| r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r; |
| r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r; |
| r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r; |
| r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r; |
| r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r; |
| r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_fragment_lighting */ |
| |
| #ifdef GL_EXT_framebuffer_blit |
| |
| static GLboolean _glewInit_GL_EXT_framebuffer_blit () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_framebuffer_blit */ |
| |
| #ifdef GL_EXT_framebuffer_multisample |
| |
| static GLboolean _glewInit_GL_EXT_framebuffer_multisample () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_framebuffer_multisample */ |
| |
| #ifdef GL_EXT_framebuffer_object |
| |
| static GLboolean _glewInit_GL_EXT_framebuffer_object () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r; |
| r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r; |
| r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r; |
| r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r; |
| r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r; |
| r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r; |
| r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r; |
| r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r; |
| r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r; |
| r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r; |
| r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r; |
| r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r; |
| r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r; |
| r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r; |
| r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r; |
| r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r; |
| r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_framebuffer_object */ |
| |
| #ifdef GL_EXT_geometry_shader4 |
| |
| static GLboolean _glewInit_GL_EXT_geometry_shader4 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r; |
| r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r; |
| r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_geometry_shader4 */ |
| |
| #ifdef GL_EXT_gpu_program_parameters |
| |
| static GLboolean _glewInit_GL_EXT_gpu_program_parameters () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r; |
| r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_gpu_program_parameters */ |
| |
| #ifdef GL_EXT_gpu_shader4 |
| |
| static GLboolean _glewInit_GL_EXT_gpu_shader4 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r; |
| r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r; |
| r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r; |
| r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r; |
| r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r; |
| r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r; |
| r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r; |
| r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r; |
| r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r; |
| r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r; |
| r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r; |
| r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r; |
| r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r; |
| r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r; |
| r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r; |
| r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r; |
| r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r; |
| r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r; |
| r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r; |
| r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r; |
| r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r; |
| r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r; |
| r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r; |
| r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r; |
| r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r; |
| r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r; |
| r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r; |
| r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r; |
| r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r; |
| r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r; |
| r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r; |
| r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r; |
| r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r; |
| r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_gpu_shader4 */ |
| |
| #ifdef GL_EXT_histogram |
| |
| static GLboolean _glewInit_GL_EXT_histogram () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r; |
| r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r; |
| r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r; |
| r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r; |
| r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r; |
| r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r; |
| r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r; |
| r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r; |
| r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r; |
| r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_histogram */ |
| |
| #ifdef GL_EXT_index_func |
| |
| static GLboolean _glewInit_GL_EXT_index_func () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_index_func */ |
| |
| #ifdef GL_EXT_index_material |
| |
| static GLboolean _glewInit_GL_EXT_index_material () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_index_material */ |
| |
| #ifdef GL_EXT_instanced_arrays |
| |
| static GLboolean _glewInit_GL_EXT_instanced_arrays () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glVertexAttribDivisorEXT = (PFNGLVERTEXATTRIBDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_instanced_arrays */ |
| |
| #ifdef GL_EXT_light_texture |
| |
| static GLboolean _glewInit_GL_EXT_light_texture () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r; |
| r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r; |
| r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_light_texture */ |
| |
| #ifdef GL_EXT_map_buffer_range |
| |
| static GLboolean _glewInit_GL_EXT_map_buffer_range () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glFlushMappedBufferRangeEXT = (PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeEXT")) == NULL) || r; |
| r = ((glMapBufferRangeEXT = (PFNGLMAPBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRangeEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_map_buffer_range */ |
| |
| #ifdef GL_EXT_memory_object |
| |
| static GLboolean _glewInit_GL_EXT_memory_object () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferStorageMemEXT")) == NULL) || r; |
| r = ((glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateMemoryObjectsEXT")) == NULL) || r; |
| r = ((glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteMemoryObjectsEXT")) == NULL) || r; |
| r = ((glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMemoryObjectParameterivEXT")) == NULL) || r; |
| r = ((glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUnsignedBytei_vEXT")) == NULL) || r; |
| r = ((glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUnsignedBytevEXT")) == NULL) || r; |
| r = ((glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC)glewGetProcAddress((const GLubyte*)"glIsMemoryObjectEXT")) == NULL) || r; |
| r = ((glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryObjectParameterivEXT")) == NULL) || r; |
| r = ((glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageMemEXT")) == NULL) || r; |
| r = ((glTexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem1DEXT")) == NULL) || r; |
| r = ((glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem2DEXT")) == NULL) || r; |
| r = ((glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem2DMultisampleEXT")) == NULL) || r; |
| r = ((glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem3DEXT")) == NULL) || r; |
| r = ((glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem3DMultisampleEXT")) == NULL) || r; |
| r = ((glTextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem1DEXT")) == NULL) || r; |
| r = ((glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem2DEXT")) == NULL) || r; |
| r = ((glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem2DMultisampleEXT")) == NULL) || r; |
| r = ((glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem3DEXT")) == NULL) || r; |
| r = ((glTextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem3DMultisampleEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_memory_object */ |
| |
| #ifdef GL_EXT_memory_object_fd |
| |
| static GLboolean _glewInit_GL_EXT_memory_object_fd () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC)glewGetProcAddress((const GLubyte*)"glImportMemoryFdEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_memory_object_fd */ |
| |
| #ifdef GL_EXT_memory_object_win32 |
| |
| static GLboolean _glewInit_GL_EXT_memory_object_win32 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportMemoryWin32HandleEXT")) == NULL) || r; |
| r = ((glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportMemoryWin32NameEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_memory_object_win32 */ |
| |
| #ifdef GL_EXT_multi_draw_arrays |
| |
| static GLboolean _glewInit_GL_EXT_multi_draw_arrays () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r; |
| r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_multi_draw_arrays */ |
| |
| #ifdef GL_EXT_multi_draw_indirect |
| |
| static GLboolean _glewInit_GL_EXT_multi_draw_indirect () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glMultiDrawArraysIndirectEXT = (PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectEXT")) == NULL) || r; |
| r = ((glMultiDrawElementsIndirectEXT = (PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_multi_draw_indirect */ |
| |
| #ifdef GL_EXT_multisample |
| |
| static GLboolean _glewInit_GL_EXT_multisample () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r; |
| r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_multisample */ |
| |
| #ifdef GL_EXT_multisampled_render_to_texture |
| |
| static GLboolean _glewInit_GL_EXT_multisampled_render_to_texture () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DMultisampleEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_multisampled_render_to_texture */ |
| |
| #ifdef GL_EXT_multiview_draw_buffers |
| |
| static GLboolean _glewInit_GL_EXT_multiview_draw_buffers () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDrawBuffersIndexedEXT = (PFNGLDRAWBUFFERSINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersIndexedEXT")) == NULL) || r; |
| r = ((glGetIntegeri_vEXT = (PFNGLGETINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_vEXT")) == NULL) || r; |
| r = ((glReadBufferIndexedEXT = (PFNGLREADBUFFERINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glReadBufferIndexedEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_multiview_draw_buffers */ |
| |
| #ifdef GL_EXT_paletted_texture |
| |
| static GLboolean _glewInit_GL_EXT_paletted_texture () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r; |
| r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r; |
| r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r; |
| r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_paletted_texture */ |
| |
| #ifdef GL_EXT_pixel_transform |
| |
| static GLboolean _glewInit_GL_EXT_pixel_transform () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r; |
| r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r; |
| r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r; |
| r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r; |
| r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r; |
| r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_pixel_transform */ |
| |
| #ifdef GL_EXT_point_parameters |
| |
| static GLboolean _glewInit_GL_EXT_point_parameters () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r; |
| r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_point_parameters */ |
| |
| #ifdef GL_EXT_polygon_offset |
| |
| static GLboolean _glewInit_GL_EXT_polygon_offset () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_polygon_offset */ |
| |
| #ifdef GL_EXT_polygon_offset_clamp |
| |
| static GLboolean _glewInit_GL_EXT_polygon_offset_clamp () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetClampEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_polygon_offset_clamp */ |
| |
| #ifdef GL_EXT_provoking_vertex |
| |
| static GLboolean _glewInit_GL_EXT_provoking_vertex () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertexEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_provoking_vertex */ |
| |
| #ifdef GL_EXT_raster_multisample |
| |
| static GLboolean _glewInit_GL_EXT_raster_multisample () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationNV")) == NULL) || r; |
| r = ((glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationTableNV")) == NULL) || r; |
| r = ((glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glGetCoverageModulationTableNV")) == NULL) || r; |
| r = ((glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)glewGetProcAddress((const GLubyte*)"glRasterSamplesEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_raster_multisample */ |
| |
| #ifdef GL_EXT_scene_marker |
| |
| static GLboolean _glewInit_GL_EXT_scene_marker () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r; |
| r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_scene_marker */ |
| |
| #ifdef GL_EXT_secondary_color |
| |
| static GLboolean _glewInit_GL_EXT_secondary_color () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r; |
| r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r; |
| r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r; |
| r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r; |
| r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r; |
| r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r; |
| r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r; |
| r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r; |
| r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r; |
| r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r; |
| r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r; |
| r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r; |
| r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r; |
| r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r; |
| r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r; |
| r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r; |
| r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_secondary_color */ |
| |
| #ifdef GL_EXT_semaphore |
| |
| static GLboolean _glewInit_GL_EXT_semaphore () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteSemaphoresEXT")) == NULL) || r; |
| r = ((glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSemaphoresEXT")) == NULL) || r; |
| r = ((glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetSemaphoreParameterui64vEXT")) == NULL) || r; |
| r = ((glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsSemaphoreEXT")) == NULL) || r; |
| r = ((glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glSemaphoreParameterui64vEXT")) == NULL) || r; |
| r = ((glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC)glewGetProcAddress((const GLubyte*)"glSignalSemaphoreEXT")) == NULL) || r; |
| r = ((glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC)glewGetProcAddress((const GLubyte*)"glWaitSemaphoreEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_semaphore */ |
| |
| #ifdef GL_EXT_semaphore_fd |
| |
| static GLboolean _glewInit_GL_EXT_semaphore_fd () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSemaphoreFdEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_semaphore_fd */ |
| |
| #ifdef GL_EXT_semaphore_win32 |
| |
| static GLboolean _glewInit_GL_EXT_semaphore_win32 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSemaphoreWin32HandleEXT")) == NULL) || r; |
| r = ((glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSemaphoreWin32NameEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_semaphore_win32 */ |
| |
| #ifdef GL_EXT_separate_shader_objects |
| |
| static GLboolean _glewInit_GL_EXT_separate_shader_objects () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveProgramEXT")) == NULL) || r; |
| r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramEXT")) == NULL) || r; |
| r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glUseShaderProgramEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_separate_shader_objects */ |
| |
| #ifdef GL_EXT_shader_image_load_store |
| |
| static GLboolean _glewInit_GL_EXT_shader_image_load_store () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextureEXT")) == NULL) || r; |
| r = ((glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_shader_image_load_store */ |
| |
| #ifdef GL_EXT_shader_pixel_local_storage2 |
| |
| static GLboolean _glewInit_GL_EXT_shader_pixel_local_storage2 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glClearPixelLocalStorageuiEXT = (PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearPixelLocalStorageuiEXT")) == NULL) || r; |
| r = ((glFramebufferPixelLocalStorageSizeEXT = (PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferPixelLocalStorageSizeEXT")) == NULL) || r; |
| r = ((glGetFramebufferPixelLocalStorageSizeEXT = (PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferPixelLocalStorageSizeEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_shader_pixel_local_storage2 */ |
| |
| #ifdef GL_EXT_sparse_texture |
| |
| static GLboolean _glewInit_GL_EXT_sparse_texture () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glTexPageCommitmentEXT = (PFNGLTEXPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentEXT")) == NULL) || r; |
| r = ((glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexturePageCommitmentEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_sparse_texture */ |
| |
| #ifdef GL_EXT_stencil_two_side |
| |
| static GLboolean _glewInit_GL_EXT_stencil_two_side () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_stencil_two_side */ |
| |
| #ifdef GL_EXT_subtexture |
| |
| static GLboolean _glewInit_GL_EXT_subtexture () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r; |
| r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r; |
| r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_subtexture */ |
| |
| #ifdef GL_EXT_texture3D |
| |
| static GLboolean _glewInit_GL_EXT_texture3D () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_texture3D */ |
| |
| #ifdef GL_EXT_texture_array |
| |
| static GLboolean _glewInit_GL_EXT_texture_array () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_texture_array */ |
| |
| #ifdef GL_EXT_texture_buffer_object |
| |
| static GLboolean _glewInit_GL_EXT_texture_buffer_object () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_texture_buffer_object */ |
| |
| #ifdef GL_EXT_texture_integer |
| |
| static GLboolean _glewInit_GL_EXT_texture_integer () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r; |
| r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r; |
| r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r; |
| r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r; |
| r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r; |
| r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_texture_integer */ |
| |
| #ifdef GL_EXT_texture_object |
| |
| static GLboolean _glewInit_GL_EXT_texture_object () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r; |
| r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r; |
| r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r; |
| r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r; |
| r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r; |
| r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_texture_object */ |
| |
| #ifdef GL_EXT_texture_perturb_normal |
| |
| static GLboolean _glewInit_GL_EXT_texture_perturb_normal () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_texture_perturb_normal */ |
| |
| #ifdef GL_EXT_texture_storage |
| |
| static GLboolean _glewInit_GL_EXT_texture_storage () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glTexStorage1DEXT = (PFNGLTEXSTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1DEXT")) == NULL) || r; |
| r = ((glTexStorage2DEXT = (PFNGLTEXSTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DEXT")) == NULL) || r; |
| r = ((glTexStorage3DEXT = (PFNGLTEXSTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DEXT")) == NULL) || r; |
| r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1DEXT")) == NULL) || r; |
| r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DEXT")) == NULL) || r; |
| r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_texture_storage */ |
| |
| #ifdef GL_EXT_texture_view |
| |
| static GLboolean _glewInit_GL_EXT_texture_view () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glTextureViewEXT = (PFNGLTEXTUREVIEWEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureViewEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_texture_view */ |
| |
| #ifdef GL_EXT_timer_query |
| |
| static GLboolean _glewInit_GL_EXT_timer_query () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r; |
| r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_timer_query */ |
| |
| #ifdef GL_EXT_transform_feedback |
| |
| static GLboolean _glewInit_GL_EXT_transform_feedback () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r; |
| r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r; |
| r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r; |
| r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r; |
| r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r; |
| r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r; |
| r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_transform_feedback */ |
| |
| #ifdef GL_EXT_vertex_array |
| |
| static GLboolean _glewInit_GL_EXT_vertex_array () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r; |
| r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r; |
| r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r; |
| r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r; |
| r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r; |
| r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r; |
| r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r; |
| r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_vertex_array */ |
| |
| #ifdef GL_EXT_vertex_array_setXXX |
| |
| static GLboolean _glewInit_GL_EXT_vertex_array_setXXX () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBindArraySetEXT = (PFNGLBINDARRAYSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindArraySetEXT")) == NULL) || r; |
| r = ((glCreateArraySetExt = (PFNGLCREATEARRAYSETEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateArraySetExt")) == NULL) || r; |
| r = ((glDeleteArraySetsEXT = (PFNGLDELETEARRAYSETSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteArraySetsEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_vertex_array_setXXX */ |
| |
| #ifdef GL_EXT_vertex_attrib_64bit |
| |
| static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdvEXT")) == NULL) || r; |
| r = ((glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLOffsetEXT")) == NULL) || r; |
| r = ((glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dEXT")) == NULL) || r; |
| r = ((glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dvEXT")) == NULL) || r; |
| r = ((glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dEXT")) == NULL) || r; |
| r = ((glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dvEXT")) == NULL) || r; |
| r = ((glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dEXT")) == NULL) || r; |
| r = ((glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dvEXT")) == NULL) || r; |
| r = ((glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dEXT")) == NULL) || r; |
| r = ((glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dvEXT")) == NULL) || r; |
| r = ((glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointerEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_vertex_attrib_64bit */ |
| |
| #ifdef GL_EXT_vertex_shader |
| |
| static GLboolean _glewInit_GL_EXT_vertex_shader () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r; |
| r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r; |
| r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r; |
| r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r; |
| r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r; |
| r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r; |
| r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r; |
| r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r; |
| r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r; |
| r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r; |
| r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r; |
| r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r; |
| r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r; |
| r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r; |
| r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r; |
| r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r; |
| r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r; |
| r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r; |
| r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r; |
| r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r; |
| r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r; |
| r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r; |
| r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r; |
| r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r; |
| r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r; |
| r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r; |
| r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r; |
| r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r; |
| r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r; |
| r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r; |
| r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r; |
| r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r; |
| r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r; |
| r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r; |
| r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r; |
| r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r; |
| r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r; |
| r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r; |
| r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r; |
| r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r; |
| r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r; |
| r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_vertex_shader */ |
| |
| #ifdef GL_EXT_vertex_weighting |
| |
| static GLboolean _glewInit_GL_EXT_vertex_weighting () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r; |
| r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r; |
| r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_vertex_weighting */ |
| |
| #ifdef GL_EXT_win32_keyed_mutex |
| |
| static GLboolean _glewInit_GL_EXT_win32_keyed_mutex () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)glewGetProcAddress((const GLubyte*)"glAcquireKeyedMutexWin32EXT")) == NULL) || r; |
| r = ((glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)glewGetProcAddress((const GLubyte*)"glReleaseKeyedMutexWin32EXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_win32_keyed_mutex */ |
| |
| #ifdef GL_EXT_window_rectangles |
| |
| static GLboolean _glewInit_GL_EXT_window_rectangles () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC)glewGetProcAddress((const GLubyte*)"glWindowRectanglesEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_window_rectangles */ |
| |
| #ifdef GL_EXT_x11_sync_object |
| |
| static GLboolean _glewInit_GL_EXT_x11_sync_object () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSyncEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_EXT_x11_sync_object */ |
| |
| #ifdef GL_GREMEDY_frame_terminator |
| |
| static GLboolean _glewInit_GL_GREMEDY_frame_terminator () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_GREMEDY_frame_terminator */ |
| |
| #ifdef GL_GREMEDY_string_marker |
| |
| static GLboolean _glewInit_GL_GREMEDY_string_marker () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_GREMEDY_string_marker */ |
| |
| #ifdef GL_HP_image_transform |
| |
| static GLboolean _glewInit_GL_HP_image_transform () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r; |
| r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r; |
| r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r; |
| r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r; |
| r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r; |
| r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_HP_image_transform */ |
| |
| #ifdef GL_IBM_multimode_draw_arrays |
| |
| static GLboolean _glewInit_GL_IBM_multimode_draw_arrays () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r; |
| r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_IBM_multimode_draw_arrays */ |
| |
| #ifdef GL_IBM_vertex_array_lists |
| |
| static GLboolean _glewInit_GL_IBM_vertex_array_lists () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r; |
| r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r; |
| r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r; |
| r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r; |
| r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r; |
| r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r; |
| r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r; |
| r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_IBM_vertex_array_lists */ |
| |
| #ifdef GL_INTEL_map_texture |
| |
| static GLboolean _glewInit_GL_INTEL_map_texture () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glMapTexture2DINTEL")) == NULL) || r; |
| r = ((glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)glewGetProcAddress((const GLubyte*)"glSyncTextureINTEL")) == NULL) || r; |
| r = ((glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glUnmapTexture2DINTEL")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_INTEL_map_texture */ |
| |
| #ifdef GL_INTEL_parallel_arrays |
| |
| static GLboolean _glewInit_GL_INTEL_parallel_arrays () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r; |
| r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r; |
| r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r; |
| r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_INTEL_parallel_arrays */ |
| |
| #ifdef GL_INTEL_performance_query |
| |
| static GLboolean _glewInit_GL_INTEL_performance_query () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfQueryINTEL")) == NULL) || r; |
| r = ((glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glCreatePerfQueryINTEL")) == NULL) || r; |
| r = ((glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfQueryINTEL")) == NULL) || r; |
| r = ((glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glEndPerfQueryINTEL")) == NULL) || r; |
| r = ((glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetFirstPerfQueryIdINTEL")) == NULL) || r; |
| r = ((glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetNextPerfQueryIdINTEL")) == NULL) || r; |
| r = ((glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfCounterInfoINTEL")) == NULL) || r; |
| r = ((glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryDataINTEL")) == NULL) || r; |
| r = ((glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryIdByNameINTEL")) == NULL) || r; |
| r = ((glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryInfoINTEL")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_INTEL_performance_query */ |
| |
| #ifdef GL_INTEL_texture_scissor |
| |
| static GLboolean _glewInit_GL_INTEL_texture_scissor () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r; |
| r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_INTEL_texture_scissor */ |
| |
| #ifdef GL_KHR_blend_equation_advanced |
| |
| static GLboolean _glewInit_GL_KHR_blend_equation_advanced () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierKHR")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_KHR_blend_equation_advanced */ |
| |
| #ifdef GL_KHR_debug |
| |
| static GLboolean _glewInit_GL_KHR_debug () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallback")) == NULL) || r; |
| r = ((glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControl")) == NULL) || r; |
| r = ((glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsert")) == NULL) || r; |
| r = ((glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLog")) == NULL) || r; |
| r = ((glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabel")) == NULL) || r; |
| r = ((glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectPtrLabel")) == NULL) || r; |
| r = ((glObjectLabel = (PFNGLOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectLabel")) == NULL) || r; |
| r = ((glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectPtrLabel")) == NULL) || r; |
| r = ((glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPopDebugGroup")) == NULL) || r; |
| r = ((glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPushDebugGroup")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_KHR_debug */ |
| |
| #ifdef GL_KHR_parallel_shader_compile |
| |
| static GLboolean _glewInit_GL_KHR_parallel_shader_compile () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)glewGetProcAddress((const GLubyte*)"glMaxShaderCompilerThreadsKHR")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_KHR_parallel_shader_compile */ |
| |
| #ifdef GL_KHR_robustness |
| |
| static GLboolean _glewInit_GL_KHR_robustness () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfv")) == NULL) || r; |
| r = ((glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformiv")) == NULL) || r; |
| r = ((glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuiv")) == NULL) || r; |
| r = ((glReadnPixels = (PFNGLREADNPIXELSPROC)glewGetProcAddress((const GLubyte*)"glReadnPixels")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_KHR_robustness */ |
| |
| #ifdef GL_KTX_buffer_region |
| |
| static GLboolean _glewInit_GL_KTX_buffer_region () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBufferRegionEnabled = (PFNGLBUFFERREGIONENABLEDPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabled")) == NULL) || r; |
| r = ((glDeleteBufferRegion = (PFNGLDELETEBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegion")) == NULL) || r; |
| r = ((glDrawBufferRegion = (PFNGLDRAWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegion")) == NULL) || r; |
| r = ((glNewBufferRegion = (PFNGLNEWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegion")) == NULL) || r; |
| r = ((glReadBufferRegion = (PFNGLREADBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegion")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_KTX_buffer_region */ |
| |
| #ifdef GL_MESA_resize_buffers |
| |
| static GLboolean _glewInit_GL_MESA_resize_buffers () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_MESA_resize_buffers */ |
| |
| #ifdef GL_MESA_window_pos |
| |
| static GLboolean _glewInit_GL_MESA_window_pos () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r; |
| r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r; |
| r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r; |
| r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r; |
| r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r; |
| r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r; |
| r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r; |
| r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r; |
| r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r; |
| r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r; |
| r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r; |
| r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r; |
| r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r; |
| r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r; |
| r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r; |
| r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r; |
| r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r; |
| r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r; |
| r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r; |
| r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r; |
| r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r; |
| r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r; |
| r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r; |
| r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_MESA_window_pos */ |
| |
| #ifdef GL_NVX_conditional_render |
| |
| static GLboolean _glewInit_GL_NVX_conditional_render () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNVX")) == NULL) || r; |
| r = ((glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNVX")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NVX_conditional_render */ |
| |
| #ifdef GL_NVX_linked_gpu_multicast |
| |
| static GLboolean _glewInit_GL_NVX_linked_gpu_multicast () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUCopyImageSubDataNVX")) == NULL) || r; |
| r = ((glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUInterlockNVX")) == NULL) || r; |
| r = ((glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUNamedBufferSubDataNVX")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NVX_linked_gpu_multicast */ |
| |
| #ifdef GL_NV_3dvision_settings |
| |
| static GLboolean _glewInit_GL_NV_3dvision_settings () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glStereoParameterfNV = (PFNGLSTEREOPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glStereoParameterfNV")) == NULL) || r; |
| r = ((glStereoParameteriNV = (PFNGLSTEREOPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glStereoParameteriNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_3dvision_settings */ |
| |
| #ifdef GL_NV_bindless_multi_draw_indirect |
| |
| static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessNV")) == NULL) || r; |
| r = ((glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_bindless_multi_draw_indirect */ |
| |
| #ifdef GL_NV_bindless_multi_draw_indirect_count |
| |
| static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessCountNV")) == NULL) || r; |
| r = ((glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessCountNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_bindless_multi_draw_indirect_count */ |
| |
| #ifdef GL_NV_bindless_texture |
| |
| static GLboolean _glewInit_GL_NV_bindless_texture () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleNV")) == NULL) || r; |
| r = ((glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleNV")) == NULL) || r; |
| r = ((glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleNV")) == NULL) || r; |
| r = ((glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentNV")) == NULL) || r; |
| r = ((glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentNV")) == NULL) || r; |
| r = ((glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentNV")) == NULL) || r; |
| r = ((glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentNV")) == NULL) || r; |
| r = ((glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentNV")) == NULL) || r; |
| r = ((glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentNV")) == NULL) || r; |
| r = ((glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64NV")) == NULL) || r; |
| r = ((glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vNV")) == NULL) || r; |
| r = ((glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64NV")) == NULL) || r; |
| r = ((glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_bindless_texture */ |
| |
| #ifdef GL_NV_blend_equation_advanced |
| |
| static GLboolean _glewInit_GL_NV_blend_equation_advanced () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierNV")) == NULL) || r; |
| r = ((glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glBlendParameteriNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_blend_equation_advanced */ |
| |
| #ifdef GL_NV_clip_space_w_scaling |
| |
| static GLboolean _glewInit_GL_NV_clip_space_w_scaling () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)glewGetProcAddress((const GLubyte*)"glViewportPositionWScaleNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_clip_space_w_scaling */ |
| |
| #ifdef GL_NV_command_list |
| |
| static GLboolean _glewInit_GL_NV_command_list () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glCallCommandListNV")) == NULL) || r; |
| r = ((glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)glewGetProcAddress((const GLubyte*)"glCommandListSegmentsNV")) == NULL) || r; |
| r = ((glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glCompileCommandListNV")) == NULL) || r; |
| r = ((glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)glewGetProcAddress((const GLubyte*)"glCreateCommandListsNV")) == NULL) || r; |
| r = ((glCreateStatesNV = (PFNGLCREATESTATESNVPROC)glewGetProcAddress((const GLubyte*)"glCreateStatesNV")) == NULL) || r; |
| r = ((glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteCommandListsNV")) == NULL) || r; |
| r = ((glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteStatesNV")) == NULL) || r; |
| r = ((glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsAddressNV")) == NULL) || r; |
| r = ((glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsNV")) == NULL) || r; |
| r = ((glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsStatesAddressNV")) == NULL) || r; |
| r = ((glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsStatesNV")) == NULL) || r; |
| r = ((glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)glewGetProcAddress((const GLubyte*)"glGetCommandHeaderNV")) == NULL) || r; |
| r = ((glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glGetStageIndexNV")) == NULL) || r; |
| r = ((glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glIsCommandListNV")) == NULL) || r; |
| r = ((glIsStateNV = (PFNGLISSTATENVPROC)glewGetProcAddress((const GLubyte*)"glIsStateNV")) == NULL) || r; |
| r = ((glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)glewGetProcAddress((const GLubyte*)"glListDrawCommandsStatesClientNV")) == NULL) || r; |
| r = ((glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glStateCaptureNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_command_list */ |
| |
| #ifdef GL_NV_conditional_render |
| |
| static GLboolean _glewInit_GL_NV_conditional_render () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r; |
| r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_conditional_render */ |
| |
| #ifdef GL_NV_conservative_raster |
| |
| static GLboolean _glewInit_GL_NV_conservative_raster () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)glewGetProcAddress((const GLubyte*)"glSubpixelPrecisionBiasNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_conservative_raster */ |
| |
| #ifdef GL_NV_conservative_raster_dilate |
| |
| static GLboolean _glewInit_GL_NV_conservative_raster_dilate () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glConservativeRasterParameterfNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_conservative_raster_dilate */ |
| |
| #ifdef GL_NV_conservative_raster_pre_snap_triangles |
| |
| static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glConservativeRasterParameteriNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_conservative_raster_pre_snap_triangles */ |
| |
| #ifdef GL_NV_copy_buffer |
| |
| static GLboolean _glewInit_GL_NV_copy_buffer () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glCopyBufferSubDataNV = (PFNGLCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubDataNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_copy_buffer */ |
| |
| #ifdef GL_NV_copy_image |
| |
| static GLboolean _glewInit_GL_NV_copy_image () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_copy_image */ |
| |
| #ifdef GL_NV_depth_buffer_float |
| |
| static GLboolean _glewInit_GL_NV_depth_buffer_float () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r; |
| r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r; |
| r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_depth_buffer_float */ |
| |
| #ifdef GL_NV_draw_buffers |
| |
| static GLboolean _glewInit_GL_NV_draw_buffers () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDrawBuffersNV = (PFNGLDRAWBUFFERSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_draw_buffers */ |
| |
| #ifdef GL_NV_draw_instanced |
| |
| static GLboolean _glewInit_GL_NV_draw_instanced () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDrawArraysInstancedNV = (PFNGLDRAWARRAYSINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedNV")) == NULL) || r; |
| r = ((glDrawElementsInstancedNV = (PFNGLDRAWELEMENTSINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_draw_instanced */ |
| |
| #ifdef GL_NV_draw_texture |
| |
| static GLboolean _glewInit_GL_NV_draw_texture () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glDrawTextureNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_draw_texture */ |
| |
| #ifdef GL_NV_draw_vulkan_image |
| |
| static GLboolean _glewInit_GL_NV_draw_vulkan_image () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glDrawVkImageNV")) == NULL) || r; |
| r = ((glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)glewGetProcAddress((const GLubyte*)"glGetVkProcAddrNV")) == NULL) || r; |
| r = ((glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSignalVkFenceNV")) == NULL) || r; |
| r = ((glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)glewGetProcAddress((const GLubyte*)"glSignalVkSemaphoreNV")) == NULL) || r; |
| r = ((glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)glewGetProcAddress((const GLubyte*)"glWaitVkSemaphoreNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_draw_vulkan_image */ |
| |
| #ifdef GL_NV_evaluators |
| |
| static GLboolean _glewInit_GL_NV_evaluators () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r; |
| r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r; |
| r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r; |
| r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r; |
| r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r; |
| r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r; |
| r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r; |
| r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r; |
| r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_evaluators */ |
| |
| #ifdef GL_NV_explicit_multisample |
| |
| static GLboolean _glewInit_GL_NV_explicit_multisample () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r; |
| r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r; |
| r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_explicit_multisample */ |
| |
| #ifdef GL_NV_fence |
| |
| static GLboolean _glewInit_GL_NV_fence () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r; |
| r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r; |
| r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r; |
| r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r; |
| r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r; |
| r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r; |
| r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_fence */ |
| |
| #ifdef GL_NV_fragment_coverage_to_color |
| |
| static GLboolean _glewInit_GL_NV_fragment_coverage_to_color () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)glewGetProcAddress((const GLubyte*)"glFragmentCoverageColorNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_fragment_coverage_to_color */ |
| |
| #ifdef GL_NV_fragment_program |
| |
| static GLboolean _glewInit_GL_NV_fragment_program () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r; |
| r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r; |
| r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r; |
| r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r; |
| r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r; |
| r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_fragment_program */ |
| |
| #ifdef GL_NV_framebuffer_blit |
| |
| static GLboolean _glewInit_GL_NV_framebuffer_blit () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBlitFramebufferNV = (PFNGLBLITFRAMEBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_framebuffer_blit */ |
| |
| #ifdef GL_NV_framebuffer_multisample |
| |
| static GLboolean _glewInit_GL_NV_framebuffer_multisample () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glRenderbufferStorageMultisampleNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_framebuffer_multisample */ |
| |
| #ifdef GL_NV_framebuffer_multisample_coverage |
| |
| static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_framebuffer_multisample_coverage */ |
| |
| #ifdef GL_NV_geometry_program4 |
| |
| static GLboolean _glewInit_GL_NV_geometry_program4 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_geometry_program4 */ |
| |
| #ifdef GL_NV_gpu_multicast |
| |
| static GLboolean _glewInit_GL_NV_gpu_multicast () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBarrierNV")) == NULL) || r; |
| r = ((glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBlitFramebufferNV")) == NULL) || r; |
| r = ((glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBufferSubDataNV")) == NULL) || r; |
| r = ((glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastCopyBufferSubDataNV")) == NULL) || r; |
| r = ((glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastCopyImageSubDataNV")) == NULL) || r; |
| r = ((glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastFramebufferSampleLocationsfvNV")) == NULL) || r; |
| r = ((glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjecti64vNV")) == NULL) || r; |
| r = ((glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectivNV")) == NULL) || r; |
| r = ((glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectui64vNV")) == NULL) || r; |
| r = ((glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectuivNV")) == NULL) || r; |
| r = ((glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastWaitSyncNV")) == NULL) || r; |
| r = ((glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC)glewGetProcAddress((const GLubyte*)"glRenderGpuMaskNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_gpu_multicast */ |
| |
| #ifdef GL_NV_gpu_program4 |
| |
| static GLboolean _glewInit_GL_NV_gpu_program4 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r; |
| r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r; |
| r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r; |
| r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r; |
| r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r; |
| r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r; |
| r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r; |
| r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r; |
| r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r; |
| r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r; |
| r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r; |
| r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_gpu_program4 */ |
| |
| #ifdef GL_NV_gpu_shader5 |
| |
| static GLboolean _glewInit_GL_NV_gpu_shader5 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vNV")) == NULL) || r; |
| r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vNV")) == NULL) || r; |
| r = ((glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64NV")) == NULL) || r; |
| r = ((glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vNV")) == NULL) || r; |
| r = ((glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64NV")) == NULL) || r; |
| r = ((glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vNV")) == NULL) || r; |
| r = ((glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64NV")) == NULL) || r; |
| r = ((glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vNV")) == NULL) || r; |
| r = ((glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64NV")) == NULL) || r; |
| r = ((glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vNV")) == NULL) || r; |
| r = ((glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64NV")) == NULL) || r; |
| r = ((glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vNV")) == NULL) || r; |
| r = ((glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64NV")) == NULL) || r; |
| r = ((glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vNV")) == NULL) || r; |
| r = ((glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64NV")) == NULL) || r; |
| r = ((glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vNV")) == NULL) || r; |
| r = ((glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64NV")) == NULL) || r; |
| r = ((glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vNV")) == NULL) || r; |
| r = ((glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64NV")) == NULL) || r; |
| r = ((glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vNV")) == NULL) || r; |
| r = ((glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64NV")) == NULL) || r; |
| r = ((glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vNV")) == NULL) || r; |
| r = ((glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64NV")) == NULL) || r; |
| r = ((glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vNV")) == NULL) || r; |
| r = ((glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64NV")) == NULL) || r; |
| r = ((glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vNV")) == NULL) || r; |
| r = ((glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64NV")) == NULL) || r; |
| r = ((glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vNV")) == NULL) || r; |
| r = ((glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64NV")) == NULL) || r; |
| r = ((glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vNV")) == NULL) || r; |
| r = ((glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64NV")) == NULL) || r; |
| r = ((glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vNV")) == NULL) || r; |
| r = ((glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64NV")) == NULL) || r; |
| r = ((glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_gpu_shader5 */ |
| |
| #ifdef GL_NV_half_float |
| |
| static GLboolean _glewInit_GL_NV_half_float () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r; |
| r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r; |
| r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r; |
| r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r; |
| r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r; |
| r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r; |
| r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r; |
| r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r; |
| r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r; |
| r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r; |
| r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r; |
| r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r; |
| r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r; |
| r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r; |
| r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r; |
| r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r; |
| r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r; |
| r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r; |
| r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r; |
| r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r; |
| r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r; |
| r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r; |
| r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r; |
| r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r; |
| r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r; |
| r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r; |
| r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r; |
| r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r; |
| r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r; |
| r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r; |
| r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r; |
| r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r; |
| r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r; |
| r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r; |
| r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r; |
| r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r; |
| r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r; |
| r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r; |
| r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r; |
| r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r; |
| r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r; |
| r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r; |
| r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r; |
| r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r; |
| r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r; |
| r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_half_float */ |
| |
| #ifdef GL_NV_instanced_arrays |
| |
| static GLboolean _glewInit_GL_NV_instanced_arrays () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glVertexAttribDivisorNV = (PFNGLVERTEXATTRIBDIVISORNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_instanced_arrays */ |
| |
| #ifdef GL_NV_internalformat_sample_query |
| |
| static GLboolean _glewInit_GL_NV_internalformat_sample_query () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformatSampleivNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_internalformat_sample_query */ |
| |
| #ifdef GL_NV_non_square_matrices |
| |
| static GLboolean _glewInit_GL_NV_non_square_matrices () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glUniformMatrix2x3fvNV = (PFNGLUNIFORMMATRIX2X3FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fvNV")) == NULL) || r; |
| r = ((glUniformMatrix2x4fvNV = (PFNGLUNIFORMMATRIX2X4FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fvNV")) == NULL) || r; |
| r = ((glUniformMatrix3x2fvNV = (PFNGLUNIFORMMATRIX3X2FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fvNV")) == NULL) || r; |
| r = ((glUniformMatrix3x4fvNV = (PFNGLUNIFORMMATRIX3X4FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fvNV")) == NULL) || r; |
| r = ((glUniformMatrix4x2fvNV = (PFNGLUNIFORMMATRIX4X2FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fvNV")) == NULL) || r; |
| r = ((glUniformMatrix4x3fvNV = (PFNGLUNIFORMMATRIX4X3FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fvNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_non_square_matrices */ |
| |
| #ifdef GL_NV_occlusion_query |
| |
| static GLboolean _glewInit_GL_NV_occlusion_query () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r; |
| r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r; |
| r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r; |
| r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r; |
| r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r; |
| r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r; |
| r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_occlusion_query */ |
| |
| #ifdef GL_NV_parameter_buffer_object |
| |
| static GLboolean _glewInit_GL_NV_parameter_buffer_object () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r; |
| r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r; |
| r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_parameter_buffer_object */ |
| |
| #ifdef GL_NV_path_rendering |
| |
| static GLboolean _glewInit_GL_NV_path_rendering () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glCopyPathNV = (PFNGLCOPYPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCopyPathNV")) == NULL) || r; |
| r = ((glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathInstancedNV")) == NULL) || r; |
| r = ((glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathNV")) == NULL) || r; |
| r = ((glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathInstancedNV")) == NULL) || r; |
| r = ((glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathNV")) == NULL) || r; |
| r = ((glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glDeletePathsNV")) == NULL) || r; |
| r = ((glGenPathsNV = (PFNGLGENPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glGenPathsNV")) == NULL) || r; |
| r = ((glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenfvNV")) == NULL) || r; |
| r = ((glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenivNV")) == NULL) || r; |
| r = ((glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCommandsNV")) == NULL) || r; |
| r = ((glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCoordsNV")) == NULL) || r; |
| r = ((glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathDashArrayNV")) == NULL) || r; |
| r = ((glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathLengthNV")) == NULL) || r; |
| r = ((glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricRangeNV")) == NULL) || r; |
| r = ((glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricsNV")) == NULL) || r; |
| r = ((glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterfvNV")) == NULL) || r; |
| r = ((glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterivNV")) == NULL) || r; |
| r = ((glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathSpacingNV")) == NULL) || r; |
| r = ((glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenfvNV")) == NULL) || r; |
| r = ((glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenivNV")) == NULL) || r; |
| r = ((glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourcefvNV")) == NULL) || r; |
| r = ((glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glInterpolatePathsNV")) == NULL) || r; |
| r = ((glIsPathNV = (PFNGLISPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPathNV")) == NULL) || r; |
| r = ((glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInFillPathNV")) == NULL) || r; |
| r = ((glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInStrokePathNV")) == NULL) || r; |
| r = ((glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x2fNV")) == NULL) || r; |
| r = ((glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x3fNV")) == NULL) || r; |
| r = ((glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTranspose3x3fNV")) == NULL) || r; |
| r = ((glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x2fNV")) == NULL) || r; |
| r = ((glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x3fNV")) == NULL) || r; |
| r = ((glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTranspose3x3fNV")) == NULL) || r; |
| r = ((glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathColorGenNV")) == NULL) || r; |
| r = ((glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCommandsNV")) == NULL) || r; |
| r = ((glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoordsNV")) == NULL) || r; |
| r = ((glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoverDepthFuncNV")) == NULL) || r; |
| r = ((glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathDashArrayNV")) == NULL) || r; |
| r = ((glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathFogGenNV")) == NULL) || r; |
| r = ((glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexArrayNV")) == NULL) || r; |
| r = ((glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexRangeNV")) == NULL) || r; |
| r = ((glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphRangeNV")) == NULL) || r; |
| r = ((glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphsNV")) == NULL) || r; |
| r = ((glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathMemoryGlyphIndexArrayNV")) == NULL) || r; |
| r = ((glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfNV")) == NULL) || r; |
| r = ((glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfvNV")) == NULL) || r; |
| r = ((glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPathParameteriNV")) == NULL) || r; |
| r = ((glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterivNV")) == NULL) || r; |
| r = ((glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilDepthOffsetNV")) == NULL) || r; |
| r = ((glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilFuncNV")) == NULL) || r; |
| r = ((glPathStringNV = (PFNGLPATHSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glPathStringNV")) == NULL) || r; |
| r = ((glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCommandsNV")) == NULL) || r; |
| r = ((glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCoordsNV")) == NULL) || r; |
| r = ((glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathTexGenNV")) == NULL) || r; |
| r = ((glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)glewGetProcAddress((const GLubyte*)"glPointAlongPathNV")) == NULL) || r; |
| r = ((glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)glewGetProcAddress((const GLubyte*)"glProgramPathFragmentInputGenNV")) == NULL) || r; |
| r = ((glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathInstancedNV")) == NULL) || r; |
| r = ((glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathNV")) == NULL) || r; |
| r = ((glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathInstancedNV")) == NULL) || r; |
| r = ((glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathNV")) == NULL) || r; |
| r = ((glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathInstancedNV")) == NULL) || r; |
| r = ((glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathNV")) == NULL) || r; |
| r = ((glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathInstancedNV")) == NULL) || r; |
| r = ((glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathNV")) == NULL) || r; |
| r = ((glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)glewGetProcAddress((const GLubyte*)"glTransformPathNV")) == NULL) || r; |
| r = ((glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glWeightPathsNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_path_rendering */ |
| |
| #ifdef GL_NV_pixel_data_range |
| |
| static GLboolean _glewInit_GL_NV_pixel_data_range () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r; |
| r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_pixel_data_range */ |
| |
| #ifdef GL_NV_point_sprite |
| |
| static GLboolean _glewInit_GL_NV_point_sprite () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r; |
| r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_point_sprite */ |
| |
| #ifdef GL_NV_polygon_mode |
| |
| static GLboolean _glewInit_GL_NV_polygon_mode () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glPolygonModeNV = (PFNGLPOLYGONMODENVPROC)glewGetProcAddress((const GLubyte*)"glPolygonModeNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_polygon_mode */ |
| |
| #ifdef GL_NV_present_video |
| |
| static GLboolean _glewInit_GL_NV_present_video () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r; |
| r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r; |
| r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r; |
| r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r; |
| r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r; |
| r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_present_video */ |
| |
| #ifdef GL_NV_primitive_restart |
| |
| static GLboolean _glewInit_GL_NV_primitive_restart () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r; |
| r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_primitive_restart */ |
| |
| #ifdef GL_NV_register_combiners |
| |
| static GLboolean _glewInit_GL_NV_register_combiners () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r; |
| r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r; |
| r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r; |
| r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r; |
| r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r; |
| r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r; |
| r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r; |
| r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r; |
| r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r; |
| r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r; |
| r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r; |
| r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r; |
| r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_register_combiners */ |
| |
| #ifdef GL_NV_register_combiners2 |
| |
| static GLboolean _glewInit_GL_NV_register_combiners2 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r; |
| r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_register_combiners2 */ |
| |
| #ifdef GL_NV_sample_locations |
| |
| static GLboolean _glewInit_GL_NV_sample_locations () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvNV")) == NULL) || r; |
| r = ((glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_sample_locations */ |
| |
| #ifdef GL_NV_shader_buffer_load |
| |
| static GLboolean _glewInit_GL_NV_shader_buffer_load () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterui64vNV")) == NULL) || r; |
| r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64vNV")) == NULL) || r; |
| r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterui64vNV")) == NULL) || r; |
| r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsBufferResidentNV")) == NULL) || r; |
| r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsNamedBufferResidentNV")) == NULL) || r; |
| r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferNonResidentNV")) == NULL) || r; |
| r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferResidentNV")) == NULL) || r; |
| r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferNonResidentNV")) == NULL) || r; |
| r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferResidentNV")) == NULL) || r; |
| r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64NV")) == NULL) || r; |
| r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64vNV")) == NULL) || r; |
| r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64NV")) == NULL) || r; |
| r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64vNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_shader_buffer_load */ |
| |
| #ifdef GL_NV_texture_array |
| |
| static GLboolean _glewInit_GL_NV_texture_array () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glCompressedTexImage3DNV = (PFNGLCOMPRESSEDTEXIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DNV")) == NULL) || r; |
| r = ((glCompressedTexSubImage3DNV = (PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DNV")) == NULL) || r; |
| r = ((glCopyTexSubImage3DNV = (PFNGLCOPYTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DNV")) == NULL) || r; |
| r = ((glFramebufferTextureLayerNV = (PFNGLFRAMEBUFFERTEXTURELAYERNVPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerNV")) == NULL) || r; |
| r = ((glTexImage3DNV = (PFNGLTEXIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DNV")) == NULL) || r; |
| r = ((glTexSubImage3DNV = (PFNGLTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_texture_array */ |
| |
| #ifdef GL_NV_texture_barrier |
| |
| static GLboolean _glewInit_GL_NV_texture_barrier () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrierNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_texture_barrier */ |
| |
| #ifdef GL_NV_texture_multisample |
| |
| static GLboolean _glewInit_GL_NV_texture_multisample () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisampleCoverageNV")) == NULL) || r; |
| r = ((glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisampleCoverageNV")) == NULL) || r; |
| r = ((glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleCoverageNV")) == NULL) || r; |
| r = ((glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleNV")) == NULL) || r; |
| r = ((glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleCoverageNV")) == NULL) || r; |
| r = ((glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_texture_multisample */ |
| |
| #ifdef GL_NV_transform_feedback |
| |
| static GLboolean _glewInit_GL_NV_transform_feedback () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r; |
| r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r; |
| r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r; |
| r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r; |
| r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r; |
| r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r; |
| r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r; |
| r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r; |
| r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r; |
| r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r; |
| r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_transform_feedback */ |
| |
| #ifdef GL_NV_transform_feedback2 |
| |
| static GLboolean _glewInit_GL_NV_transform_feedback2 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedbackNV")) == NULL) || r; |
| r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacksNV")) == NULL) || r; |
| r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackNV")) == NULL) || r; |
| r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacksNV")) == NULL) || r; |
| r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedbackNV")) == NULL) || r; |
| r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedbackNV")) == NULL) || r; |
| r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedbackNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_transform_feedback2 */ |
| |
| #ifdef GL_NV_vdpau_interop |
| |
| static GLboolean _glewInit_GL_NV_vdpau_interop () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUFiniNV")) == NULL) || r; |
| r = ((glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUGetSurfaceivNV")) == NULL) || r; |
| r = ((glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUInitNV")) == NULL) || r; |
| r = ((glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUIsSurfaceNV")) == NULL) || r; |
| r = ((glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUMapSurfacesNV")) == NULL) || r; |
| r = ((glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterOutputSurfaceNV")) == NULL) || r; |
| r = ((glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceNV")) == NULL) || r; |
| r = ((glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUSurfaceAccessNV")) == NULL) || r; |
| r = ((glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnmapSurfacesNV")) == NULL) || r; |
| r = ((glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnregisterSurfaceNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_vdpau_interop */ |
| |
| #ifdef GL_NV_vertex_array_range |
| |
| static GLboolean _glewInit_GL_NV_vertex_array_range () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r; |
| r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_vertex_array_range */ |
| |
| #ifdef GL_NV_vertex_attrib_integer_64bit |
| |
| static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLi64vNV")) == NULL) || r; |
| r = ((glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vNV")) == NULL) || r; |
| r = ((glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64NV")) == NULL) || r; |
| r = ((glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64vNV")) == NULL) || r; |
| r = ((glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64NV")) == NULL) || r; |
| r = ((glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vNV")) == NULL) || r; |
| r = ((glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64NV")) == NULL) || r; |
| r = ((glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64vNV")) == NULL) || r; |
| r = ((glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64NV")) == NULL) || r; |
| r = ((glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64vNV")) == NULL) || r; |
| r = ((glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64NV")) == NULL) || r; |
| r = ((glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64vNV")) == NULL) || r; |
| r = ((glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64NV")) == NULL) || r; |
| r = ((glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64vNV")) == NULL) || r; |
| r = ((glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64NV")) == NULL) || r; |
| r = ((glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64vNV")) == NULL) || r; |
| r = ((glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64NV")) == NULL) || r; |
| r = ((glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64vNV")) == NULL) || r; |
| r = ((glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormatNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_vertex_attrib_integer_64bit */ |
| |
| #ifdef GL_NV_vertex_buffer_unified_memory |
| |
| static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBufferAddressRangeNV")) == NULL) || r; |
| r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glColorFormatNV")) == NULL) || r; |
| r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagFormatNV")) == NULL) || r; |
| r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordFormatNV")) == NULL) || r; |
| r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64i_vNV")) == NULL) || r; |
| r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glIndexFormatNV")) == NULL) || r; |
| r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glNormalFormatNV")) == NULL) || r; |
| r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorFormatNV")) == NULL) || r; |
| r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordFormatNV")) == NULL) || r; |
| r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormatNV")) == NULL) || r; |
| r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormatNV")) == NULL) || r; |
| r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexFormatNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_vertex_buffer_unified_memory */ |
| |
| #ifdef GL_NV_vertex_program |
| |
| static GLboolean _glewInit_GL_NV_vertex_program () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r; |
| r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r; |
| r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r; |
| r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r; |
| r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r; |
| r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r; |
| r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r; |
| r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r; |
| r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r; |
| r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r; |
| r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r; |
| r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r; |
| r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r; |
| r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r; |
| r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r; |
| r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r; |
| r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r; |
| r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r; |
| r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r; |
| r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r; |
| r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r; |
| r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r; |
| r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r; |
| r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r; |
| r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r; |
| r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r; |
| r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r; |
| r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r; |
| r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r; |
| r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r; |
| r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r; |
| r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r; |
| r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r; |
| r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r; |
| r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r; |
| r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r; |
| r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r; |
| r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r; |
| r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r; |
| r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r; |
| r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r; |
| r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r; |
| r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r; |
| r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r; |
| r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r; |
| r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r; |
| r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r; |
| r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r; |
| r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r; |
| r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r; |
| r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r; |
| r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r; |
| r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r; |
| r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r; |
| r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r; |
| r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r; |
| r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r; |
| r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r; |
| r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r; |
| r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r; |
| r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r; |
| r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r; |
| r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r; |
| r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_vertex_program */ |
| |
| #ifdef GL_NV_video_capture |
| |
| static GLboolean _glewInit_GL_NV_video_capture () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glBeginVideoCaptureNV")) == NULL) || r; |
| r = ((glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamBufferNV")) == NULL) || r; |
| r = ((glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamTextureNV")) == NULL) || r; |
| r = ((glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glEndVideoCaptureNV")) == NULL) || r; |
| r = ((glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamdvNV")) == NULL) || r; |
| r = ((glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamfvNV")) == NULL) || r; |
| r = ((glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamivNV")) == NULL) || r; |
| r = ((glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureivNV")) == NULL) || r; |
| r = ((glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureNV")) == NULL) || r; |
| r = ((glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterdvNV")) == NULL) || r; |
| r = ((glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterfvNV")) == NULL) || r; |
| r = ((glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterivNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_video_capture */ |
| |
| #ifdef GL_NV_viewport_array |
| |
| static GLboolean _glewInit_GL_NV_viewport_array () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDepthRangeArrayfvNV = (PFNGLDEPTHRANGEARRAYFVNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayfvNV")) == NULL) || r; |
| r = ((glDepthRangeIndexedfNV = (PFNGLDEPTHRANGEINDEXEDFNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexedfNV")) == NULL) || r; |
| r = ((glDisableiNV = (PFNGLDISABLEINVPROC)glewGetProcAddress((const GLubyte*)"glDisableiNV")) == NULL) || r; |
| r = ((glEnableiNV = (PFNGLENABLEINVPROC)glewGetProcAddress((const GLubyte*)"glEnableiNV")) == NULL) || r; |
| r = ((glGetFloati_vNV = (PFNGLGETFLOATI_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vNV")) == NULL) || r; |
| r = ((glIsEnablediNV = (PFNGLISENABLEDINVPROC)glewGetProcAddress((const GLubyte*)"glIsEnablediNV")) == NULL) || r; |
| r = ((glScissorArrayvNV = (PFNGLSCISSORARRAYVNVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayvNV")) == NULL) || r; |
| r = ((glScissorIndexedNV = (PFNGLSCISSORINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedNV")) == NULL) || r; |
| r = ((glScissorIndexedvNV = (PFNGLSCISSORINDEXEDVNVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedvNV")) == NULL) || r; |
| r = ((glViewportArrayvNV = (PFNGLVIEWPORTARRAYVNVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayvNV")) == NULL) || r; |
| r = ((glViewportIndexedfNV = (PFNGLVIEWPORTINDEXEDFNVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfNV")) == NULL) || r; |
| r = ((glViewportIndexedfvNV = (PFNGLVIEWPORTINDEXEDFVNVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfvNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_viewport_array */ |
| |
| #ifdef GL_NV_viewport_swizzle |
| |
| static GLboolean _glewInit_GL_NV_viewport_swizzle () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)glewGetProcAddress((const GLubyte*)"glViewportSwizzleNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_NV_viewport_swizzle */ |
| |
| #ifdef GL_OVR_multiview |
| |
| static GLboolean _glewInit_GL_OVR_multiview () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureMultiviewOVR")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_OVR_multiview */ |
| |
| #ifdef GL_OVR_multiview_multisampled_render_to_texture |
| |
| static GLboolean _glewInit_GL_OVR_multiview_multisampled_render_to_texture () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glFramebufferTextureMultisampleMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureMultisampleMultiviewOVR")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_OVR_multiview_multisampled_render_to_texture */ |
| |
| #ifdef GL_QCOM_alpha_test |
| |
| static GLboolean _glewInit_GL_QCOM_alpha_test () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glAlphaFuncQCOM = (PFNGLALPHAFUNCQCOMPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncQCOM")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_QCOM_alpha_test */ |
| |
| #ifdef GL_QCOM_driver_control |
| |
| static GLboolean _glewInit_GL_QCOM_driver_control () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDisableDriverControlQCOM = (PFNGLDISABLEDRIVERCONTROLQCOMPROC)glewGetProcAddress((const GLubyte*)"glDisableDriverControlQCOM")) == NULL) || r; |
| r = ((glEnableDriverControlQCOM = (PFNGLENABLEDRIVERCONTROLQCOMPROC)glewGetProcAddress((const GLubyte*)"glEnableDriverControlQCOM")) == NULL) || r; |
| r = ((glGetDriverControlStringQCOM = (PFNGLGETDRIVERCONTROLSTRINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glGetDriverControlStringQCOM")) == NULL) || r; |
| r = ((glGetDriverControlsQCOM = (PFNGLGETDRIVERCONTROLSQCOMPROC)glewGetProcAddress((const GLubyte*)"glGetDriverControlsQCOM")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_QCOM_driver_control */ |
| |
| #ifdef GL_QCOM_extended_get |
| |
| static GLboolean _glewInit_GL_QCOM_extended_get () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glExtGetBufferPointervQCOM = (PFNGLEXTGETBUFFERPOINTERVQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetBufferPointervQCOM")) == NULL) || r; |
| r = ((glExtGetBuffersQCOM = (PFNGLEXTGETBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetBuffersQCOM")) == NULL) || r; |
| r = ((glExtGetFramebuffersQCOM = (PFNGLEXTGETFRAMEBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetFramebuffersQCOM")) == NULL) || r; |
| r = ((glExtGetRenderbuffersQCOM = (PFNGLEXTGETRENDERBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetRenderbuffersQCOM")) == NULL) || r; |
| r = ((glExtGetTexLevelParameterivQCOM = (PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexLevelParameterivQCOM")) == NULL) || r; |
| r = ((glExtGetTexSubImageQCOM = (PFNGLEXTGETTEXSUBIMAGEQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexSubImageQCOM")) == NULL) || r; |
| r = ((glExtGetTexturesQCOM = (PFNGLEXTGETTEXTURESQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexturesQCOM")) == NULL) || r; |
| r = ((glExtTexObjectStateOverrideiQCOM = (PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtTexObjectStateOverrideiQCOM")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_QCOM_extended_get */ |
| |
| #ifdef GL_QCOM_extended_get2 |
| |
| static GLboolean _glewInit_GL_QCOM_extended_get2 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glExtGetProgramBinarySourceQCOM = (PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetProgramBinarySourceQCOM")) == NULL) || r; |
| r = ((glExtGetProgramsQCOM = (PFNGLEXTGETPROGRAMSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetProgramsQCOM")) == NULL) || r; |
| r = ((glExtGetShadersQCOM = (PFNGLEXTGETSHADERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetShadersQCOM")) == NULL) || r; |
| r = ((glExtIsProgramBinaryQCOM = (PFNGLEXTISPROGRAMBINARYQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtIsProgramBinaryQCOM")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_QCOM_extended_get2 */ |
| |
| #ifdef GL_QCOM_framebuffer_foveated |
| |
| static GLboolean _glewInit_GL_QCOM_framebuffer_foveated () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glFramebufferFoveationConfigQCOM = (PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFoveationConfigQCOM")) == NULL) || r; |
| r = ((glFramebufferFoveationParametersQCOM = (PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFoveationParametersQCOM")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_QCOM_framebuffer_foveated */ |
| |
| #ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent |
| |
| static GLboolean _glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glFramebufferFetchBarrierQCOM = (PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFetchBarrierQCOM")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ |
| |
| #ifdef GL_QCOM_tiled_rendering |
| |
| static GLboolean _glewInit_GL_QCOM_tiled_rendering () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glEndTilingQCOM = (PFNGLENDTILINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glEndTilingQCOM")) == NULL) || r; |
| r = ((glStartTilingQCOM = (PFNGLSTARTTILINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glStartTilingQCOM")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_QCOM_tiled_rendering */ |
| |
| #ifdef GL_REGAL_ES1_0_compatibility |
| |
| static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glAlphaFuncx = (PFNGLALPHAFUNCXPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncx")) == NULL) || r; |
| r = ((glClearColorx = (PFNGLCLEARCOLORXPROC)glewGetProcAddress((const GLubyte*)"glClearColorx")) == NULL) || r; |
| r = ((glClearDepthx = (PFNGLCLEARDEPTHXPROC)glewGetProcAddress((const GLubyte*)"glClearDepthx")) == NULL) || r; |
| r = ((glColor4x = (PFNGLCOLOR4XPROC)glewGetProcAddress((const GLubyte*)"glColor4x")) == NULL) || r; |
| r = ((glDepthRangex = (PFNGLDEPTHRANGEXPROC)glewGetProcAddress((const GLubyte*)"glDepthRangex")) == NULL) || r; |
| r = ((glFogx = (PFNGLFOGXPROC)glewGetProcAddress((const GLubyte*)"glFogx")) == NULL) || r; |
| r = ((glFogxv = (PFNGLFOGXVPROC)glewGetProcAddress((const GLubyte*)"glFogxv")) == NULL) || r; |
| r = ((glFrustumf = (PFNGLFRUSTUMFPROC)glewGetProcAddress((const GLubyte*)"glFrustumf")) == NULL) || r; |
| r = ((glFrustumx = (PFNGLFRUSTUMXPROC)glewGetProcAddress((const GLubyte*)"glFrustumx")) == NULL) || r; |
| r = ((glLightModelx = (PFNGLLIGHTMODELXPROC)glewGetProcAddress((const GLubyte*)"glLightModelx")) == NULL) || r; |
| r = ((glLightModelxv = (PFNGLLIGHTMODELXVPROC)glewGetProcAddress((const GLubyte*)"glLightModelxv")) == NULL) || r; |
| r = ((glLightx = (PFNGLLIGHTXPROC)glewGetProcAddress((const GLubyte*)"glLightx")) == NULL) || r; |
| r = ((glLightxv = (PFNGLLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glLightxv")) == NULL) || r; |
| r = ((glLineWidthx = (PFNGLLINEWIDTHXPROC)glewGetProcAddress((const GLubyte*)"glLineWidthx")) == NULL) || r; |
| r = ((glLoadMatrixx = (PFNGLLOADMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glLoadMatrixx")) == NULL) || r; |
| r = ((glMaterialx = (PFNGLMATERIALXPROC)glewGetProcAddress((const GLubyte*)"glMaterialx")) == NULL) || r; |
| r = ((glMaterialxv = (PFNGLMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glMaterialxv")) == NULL) || r; |
| r = ((glMultMatrixx = (PFNGLMULTMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glMultMatrixx")) == NULL) || r; |
| r = ((glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4x")) == NULL) || r; |
| r = ((glNormal3x = (PFNGLNORMAL3XPROC)glewGetProcAddress((const GLubyte*)"glNormal3x")) == NULL) || r; |
| r = ((glOrthof = (PFNGLORTHOFPROC)glewGetProcAddress((const GLubyte*)"glOrthof")) == NULL) || r; |
| r = ((glOrthox = (PFNGLORTHOXPROC)glewGetProcAddress((const GLubyte*)"glOrthox")) == NULL) || r; |
| r = ((glPointSizex = (PFNGLPOINTSIZEXPROC)glewGetProcAddress((const GLubyte*)"glPointSizex")) == NULL) || r; |
| r = ((glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetx")) == NULL) || r; |
| r = ((glRotatex = (PFNGLROTATEXPROC)glewGetProcAddress((const GLubyte*)"glRotatex")) == NULL) || r; |
| r = ((glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC)glewGetProcAddress((const GLubyte*)"glSampleCoveragex")) == NULL) || r; |
| r = ((glScalex = (PFNGLSCALEXPROC)glewGetProcAddress((const GLubyte*)"glScalex")) == NULL) || r; |
| r = ((glTexEnvx = (PFNGLTEXENVXPROC)glewGetProcAddress((const GLubyte*)"glTexEnvx")) == NULL) || r; |
| r = ((glTexEnvxv = (PFNGLTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glTexEnvxv")) == NULL) || r; |
| r = ((glTexParameterx = (PFNGLTEXPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glTexParameterx")) == NULL) || r; |
| r = ((glTranslatex = (PFNGLTRANSLATEXPROC)glewGetProcAddress((const GLubyte*)"glTranslatex")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_REGAL_ES1_0_compatibility */ |
| |
| #ifdef GL_REGAL_ES1_1_compatibility |
| |
| static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glClipPlanef = (PFNGLCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glClipPlanef")) == NULL) || r; |
| r = ((glClipPlanex = (PFNGLCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glClipPlanex")) == NULL) || r; |
| r = ((glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanef")) == NULL) || r; |
| r = ((glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanex")) == NULL) || r; |
| r = ((glGetFixedv = (PFNGLGETFIXEDVPROC)glewGetProcAddress((const GLubyte*)"glGetFixedv")) == NULL) || r; |
| r = ((glGetLightxv = (PFNGLGETLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glGetLightxv")) == NULL) || r; |
| r = ((glGetMaterialxv = (PFNGLGETMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glGetMaterialxv")) == NULL) || r; |
| r = ((glGetTexEnvxv = (PFNGLGETTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnvxv")) == NULL) || r; |
| r = ((glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterxv")) == NULL) || r; |
| r = ((glPointParameterx = (PFNGLPOINTPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glPointParameterx")) == NULL) || r; |
| r = ((glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterxv")) == NULL) || r; |
| r = ((glPointSizePointerOES = (PFNGLPOINTSIZEPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glPointSizePointerOES")) == NULL) || r; |
| r = ((glTexParameterxv = (PFNGLTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterxv")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_REGAL_ES1_1_compatibility */ |
| |
| #ifdef GL_REGAL_error_string |
| |
| static GLboolean _glewInit_GL_REGAL_error_string () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glErrorStringREGAL = (PFNGLERRORSTRINGREGALPROC)glewGetProcAddress((const GLubyte*)"glErrorStringREGAL")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_REGAL_error_string */ |
| |
| #ifdef GL_REGAL_extension_query |
| |
| static GLboolean _glewInit_GL_REGAL_extension_query () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetExtensionREGAL = (PFNGLGETEXTENSIONREGALPROC)glewGetProcAddress((const GLubyte*)"glGetExtensionREGAL")) == NULL) || r; |
| r = ((glIsSupportedREGAL = (PFNGLISSUPPORTEDREGALPROC)glewGetProcAddress((const GLubyte*)"glIsSupportedREGAL")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_REGAL_extension_query */ |
| |
| #ifdef GL_REGAL_log |
| |
| static GLboolean _glewInit_GL_REGAL_log () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glLogMessageCallbackREGAL = (PFNGLLOGMESSAGECALLBACKREGALPROC)glewGetProcAddress((const GLubyte*)"glLogMessageCallbackREGAL")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_REGAL_log */ |
| |
| #ifdef GL_REGAL_proc_address |
| |
| static GLboolean _glewInit_GL_REGAL_proc_address () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetProcAddressREGAL = (PFNGLGETPROCADDRESSREGALPROC)glewGetProcAddress((const GLubyte*)"glGetProcAddressREGAL")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_REGAL_proc_address */ |
| |
| #ifdef GL_SGIS_detail_texture |
| |
| static GLboolean _glewInit_GL_SGIS_detail_texture () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r; |
| r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_SGIS_detail_texture */ |
| |
| #ifdef GL_SGIS_fog_function |
| |
| static GLboolean _glewInit_GL_SGIS_fog_function () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r; |
| r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_SGIS_fog_function */ |
| |
| #ifdef GL_SGIS_multisample |
| |
| static GLboolean _glewInit_GL_SGIS_multisample () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r; |
| r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_SGIS_multisample */ |
| |
| #ifdef GL_SGIS_multitexture |
| |
| static GLboolean _glewInit_GL_SGIS_multitexture () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glInterleavedTextureCoordSetsSGIS = (PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC)glewGetProcAddress((const GLubyte*)"glInterleavedTextureCoordSetsSGIS")) == NULL) || r; |
| r = ((glSelectTextureCoordSetSGIS = (PFNGLSELECTTEXTURECOORDSETSGISPROC)glewGetProcAddress((const GLubyte*)"glSelectTextureCoordSetSGIS")) == NULL) || r; |
| r = ((glSelectTextureSGIS = (PFNGLSELECTTEXTURESGISPROC)glewGetProcAddress((const GLubyte*)"glSelectTextureSGIS")) == NULL) || r; |
| r = ((glSelectTextureTransformSGIS = (PFNGLSELECTTEXTURETRANSFORMSGISPROC)glewGetProcAddress((const GLubyte*)"glSelectTextureTransformSGIS")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_SGIS_multitexture */ |
| |
| #ifdef GL_SGIS_shared_multisample |
| |
| static GLboolean _glewInit_GL_SGIS_shared_multisample () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glMultisampleSubRectPosSGIS = (PFNGLMULTISAMPLESUBRECTPOSSGISPROC)glewGetProcAddress((const GLubyte*)"glMultisampleSubRectPosSGIS")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_SGIS_shared_multisample */ |
| |
| #ifdef GL_SGIS_sharpen_texture |
| |
| static GLboolean _glewInit_GL_SGIS_sharpen_texture () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r; |
| r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_SGIS_sharpen_texture */ |
| |
| #ifdef GL_SGIS_texture4D |
| |
| static GLboolean _glewInit_GL_SGIS_texture4D () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r; |
| r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_SGIS_texture4D */ |
| |
| #ifdef GL_SGIS_texture_filter4 |
| |
| static GLboolean _glewInit_GL_SGIS_texture_filter4 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r; |
| r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_SGIS_texture_filter4 */ |
| |
| #ifdef GL_SGIX_async |
| |
| static GLboolean _glewInit_GL_SGIX_async () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r; |
| r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r; |
| r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r; |
| r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r; |
| r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r; |
| r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_SGIX_async */ |
| |
| #ifdef GL_SGIX_datapipe |
| |
| static GLboolean _glewInit_GL_SGIX_datapipe () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glAddressSpace = (PFNGLADDRESSSPACEPROC)glewGetProcAddress((const GLubyte*)"glAddressSpace")) == NULL) || r; |
| r = ((glDataPipe = (PFNGLDATAPIPEPROC)glewGetProcAddress((const GLubyte*)"glDataPipe")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_SGIX_datapipe */ |
| |
| #ifdef GL_SGIX_flush_raster |
| |
| static GLboolean _glewInit_GL_SGIX_flush_raster () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_SGIX_flush_raster */ |
| |
| #ifdef GL_SGIX_fog_layers |
| |
| static GLboolean _glewInit_GL_SGIX_fog_layers () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glFogLayersSGIX = (PFNGLFOGLAYERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glFogLayersSGIX")) == NULL) || r; |
| r = ((glGetFogLayersSGIX = (PFNGLGETFOGLAYERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFogLayersSGIX")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_SGIX_fog_layers */ |
| |
| #ifdef GL_SGIX_fog_texture |
| |
| static GLboolean _glewInit_GL_SGIX_fog_texture () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_SGIX_fog_texture */ |
| |
| #ifdef GL_SGIX_fragment_specular_lighting |
| |
| static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r; |
| r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r; |
| r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r; |
| r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r; |
| r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r; |
| r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r; |
| r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r; |
| r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r; |
| r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r; |
| r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r; |
| r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r; |
| r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r; |
| r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r; |
| r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r; |
| r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r; |
| r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r; |
| r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_SGIX_fragment_specular_lighting */ |
| |
| #ifdef GL_SGIX_framezoom |
| |
| static GLboolean _glewInit_GL_SGIX_framezoom () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_SGIX_framezoom */ |
| |
| #ifdef GL_SGIX_igloo_interface |
| |
| static GLboolean _glewInit_GL_SGIX_igloo_interface () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC)glewGetProcAddress((const GLubyte*)"glIglooInterfaceSGIX")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_SGIX_igloo_interface */ |
| |
| #ifdef GL_SGIX_mpeg1 |
| |
| static GLboolean _glewInit_GL_SGIX_mpeg1 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glAllocMPEGPredictorsSGIX = (PFNGLALLOCMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glAllocMPEGPredictorsSGIX")) == NULL) || r; |
| r = ((glDeleteMPEGPredictorsSGIX = (PFNGLDELETEMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteMPEGPredictorsSGIX")) == NULL) || r; |
| r = ((glGenMPEGPredictorsSGIX = (PFNGLGENMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenMPEGPredictorsSGIX")) == NULL) || r; |
| r = ((glGetMPEGParameterfvSGIX = (PFNGLGETMPEGPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGParameterfvSGIX")) == NULL) || r; |
| r = ((glGetMPEGParameterivSGIX = (PFNGLGETMPEGPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGParameterivSGIX")) == NULL) || r; |
| r = ((glGetMPEGPredictorSGIX = (PFNGLGETMPEGPREDICTORSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGPredictorSGIX")) == NULL) || r; |
| r = ((glGetMPEGQuantTableubv = (PFNGLGETMPEGQUANTTABLEUBVPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGQuantTableubv")) == NULL) || r; |
| r = ((glIsMPEGPredictorSGIX = (PFNGLISMPEGPREDICTORSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsMPEGPredictorSGIX")) == NULL) || r; |
| r = ((glMPEGPredictorSGIX = (PFNGLMPEGPREDICTORSGIXPROC)glewGetProcAddress((const GLubyte*)"glMPEGPredictorSGIX")) == NULL) || r; |
| r = ((glMPEGQuantTableubv = (PFNGLMPEGQUANTTABLEUBVPROC)glewGetProcAddress((const GLubyte*)"glMPEGQuantTableubv")) == NULL) || r; |
| r = ((glSwapMPEGPredictorsSGIX = (PFNGLSWAPMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glSwapMPEGPredictorsSGIX")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_SGIX_mpeg1 */ |
| |
| #ifdef GL_SGIX_nonlinear_lighting_pervertex |
| |
| static GLboolean _glewInit_GL_SGIX_nonlinear_lighting_pervertex () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetNonlinLightfvSGIX = (PFNGLGETNONLINLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetNonlinLightfvSGIX")) == NULL) || r; |
| r = ((glGetNonlinMaterialfvSGIX = (PFNGLGETNONLINMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetNonlinMaterialfvSGIX")) == NULL) || r; |
| r = ((glNonlinLightfvSGIX = (PFNGLNONLINLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glNonlinLightfvSGIX")) == NULL) || r; |
| r = ((glNonlinMaterialfvSGIX = (PFNGLNONLINMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glNonlinMaterialfvSGIX")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_SGIX_nonlinear_lighting_pervertex */ |
| |
| #ifdef GL_SGIX_pixel_texture |
| |
| static GLboolean _glewInit_GL_SGIX_pixel_texture () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_SGIX_pixel_texture */ |
| |
| #ifdef GL_SGIX_polynomial_ffd |
| |
| static GLboolean _glewInit_GL_SGIX_polynomial_ffd () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glDeformSGIX = (PFNGLDEFORMSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeformSGIX")) == NULL) || r; |
| r = ((glLoadIdentityDeformationMapSGIX = (PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)glewGetProcAddress((const GLubyte*)"glLoadIdentityDeformationMapSGIX")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_SGIX_polynomial_ffd */ |
| |
| #ifdef GL_SGIX_quad_mesh |
| |
| static GLboolean _glewInit_GL_SGIX_quad_mesh () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glMeshBreadthSGIX = (PFNGLMESHBREADTHSGIXPROC)glewGetProcAddress((const GLubyte*)"glMeshBreadthSGIX")) == NULL) || r; |
| r = ((glMeshStrideSGIX = (PFNGLMESHSTRIDESGIXPROC)glewGetProcAddress((const GLubyte*)"glMeshStrideSGIX")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_SGIX_quad_mesh */ |
| |
| #ifdef GL_SGIX_reference_plane |
| |
| static GLboolean _glewInit_GL_SGIX_reference_plane () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_SGIX_reference_plane */ |
| |
| #ifdef GL_SGIX_sprite |
| |
| static GLboolean _glewInit_GL_SGIX_sprite () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r; |
| r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r; |
| r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r; |
| r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_SGIX_sprite */ |
| |
| #ifdef GL_SGIX_tag_sample_buffer |
| |
| static GLboolean _glewInit_GL_SGIX_tag_sample_buffer () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_SGIX_tag_sample_buffer */ |
| |
| #ifdef GL_SGIX_vector_ops |
| |
| static GLboolean _glewInit_GL_SGIX_vector_ops () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetVectorOperationSGIX = (PFNGLGETVECTOROPERATIONSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetVectorOperationSGIX")) == NULL) || r; |
| r = ((glVectorOperationSGIX = (PFNGLVECTOROPERATIONSGIXPROC)glewGetProcAddress((const GLubyte*)"glVectorOperationSGIX")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_SGIX_vector_ops */ |
| |
| #ifdef GL_SGIX_vertex_array_object |
| |
| static GLboolean _glewInit_GL_SGIX_vertex_array_object () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glAreVertexArraysResidentSGIX = (PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glAreVertexArraysResidentSGIX")) == NULL) || r; |
| r = ((glBindVertexArraySGIX = (PFNGLBINDVERTEXARRAYSGIXPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArraySGIX")) == NULL) || r; |
| r = ((glDeleteVertexArraysSGIX = (PFNGLDELETEVERTEXARRAYSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysSGIX")) == NULL) || r; |
| r = ((glGenVertexArraysSGIX = (PFNGLGENVERTEXARRAYSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysSGIX")) == NULL) || r; |
| r = ((glIsVertexArraySGIX = (PFNGLISVERTEXARRAYSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArraySGIX")) == NULL) || r; |
| r = ((glPrioritizeVertexArraysSGIX = (PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeVertexArraysSGIX")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_SGIX_vertex_array_object */ |
| |
| #ifdef GL_SGI_color_table |
| |
| static GLboolean _glewInit_GL_SGI_color_table () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r; |
| r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r; |
| r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r; |
| r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r; |
| r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r; |
| r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r; |
| r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_SGI_color_table */ |
| |
| #ifdef GL_SGI_fft |
| |
| static GLboolean _glewInit_GL_SGI_fft () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGetPixelTransformParameterfvSGI = (PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvSGI")) == NULL) || r; |
| r = ((glGetPixelTransformParameterivSGI = (PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivSGI")) == NULL) || r; |
| r = ((glPixelTransformParameterfSGI = (PFNGLPIXELTRANSFORMPARAMETERFSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfSGI")) == NULL) || r; |
| r = ((glPixelTransformParameterfvSGI = (PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvSGI")) == NULL) || r; |
| r = ((glPixelTransformParameteriSGI = (PFNGLPIXELTRANSFORMPARAMETERISGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriSGI")) == NULL) || r; |
| r = ((glPixelTransformParameterivSGI = (PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivSGI")) == NULL) || r; |
| r = ((glPixelTransformSGI = (PFNGLPIXELTRANSFORMSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformSGI")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_SGI_fft */ |
| |
| #ifdef GL_SUNX_constant_data |
| |
| static GLboolean _glewInit_GL_SUNX_constant_data () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_SUNX_constant_data */ |
| |
| #ifdef GL_SUN_global_alpha |
| |
| static GLboolean _glewInit_GL_SUN_global_alpha () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r; |
| r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r; |
| r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r; |
| r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r; |
| r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r; |
| r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r; |
| r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r; |
| r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_SUN_global_alpha */ |
| |
| #ifdef GL_SUN_read_video_pixels |
| |
| static GLboolean _glewInit_GL_SUN_read_video_pixels () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_SUN_read_video_pixels */ |
| |
| #ifdef GL_SUN_triangle_list |
| |
| static GLboolean _glewInit_GL_SUN_triangle_list () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r; |
| r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r; |
| r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r; |
| r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r; |
| r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r; |
| r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r; |
| r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_SUN_triangle_list */ |
| |
| #ifdef GL_SUN_vertex |
| |
| static GLboolean _glewInit_GL_SUN_vertex () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r; |
| r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r; |
| r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r; |
| r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r; |
| r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r; |
| r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r; |
| r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r; |
| r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r; |
| r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r; |
| r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r; |
| r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r; |
| r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r; |
| r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r; |
| r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r; |
| r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r; |
| r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r; |
| r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r; |
| r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r; |
| r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; |
| r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; |
| r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; |
| r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; |
| r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r; |
| r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r; |
| r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r; |
| r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r; |
| r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r; |
| r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r; |
| r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; |
| r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; |
| r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r; |
| r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r; |
| r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; |
| r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; |
| r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r; |
| r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r; |
| r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r; |
| r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r; |
| r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r; |
| r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_SUN_vertex */ |
| |
| #ifdef GL_WIN_swap_hint |
| |
| static GLboolean _glewInit_GL_WIN_swap_hint () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GL_WIN_swap_hint */ |
| |
| /* ------------------------------------------------------------------------- */ |
| |
| static int _glewExtensionCompare(const char *s1, const char *s2) |
| { |
| /* http://www.chanduthedev.com/2012/07/strcmp-implementation-in-c.html */ |
| while (*s1 || *s2) |
| { |
| if (*s1 > *s2) |
| return 1; |
| if (*s1 < *s2) |
| return -1; |
| s1++; |
| s2++; |
| } |
| return 0; |
| } |
| |
| static ptrdiff_t _glewBsearchExtension(const char* name) |
| { |
| ptrdiff_t lo = 0, hi = sizeof(_glewExtensionLookup) / sizeof(char*) - 2; |
| |
| while (lo <= hi) |
| { |
| ptrdiff_t mid = (lo + hi) / 2; |
| const int cmp = _glewExtensionCompare(name, _glewExtensionLookup[mid]); |
| if (cmp < 0) hi = mid - 1; |
| else if (cmp > 0) lo = mid + 1; |
| else return mid; |
| } |
| return -1; |
| } |
| |
| static GLboolean *_glewGetExtensionString(const char *name) |
| { |
| ptrdiff_t n = _glewBsearchExtension(name); |
| if (n >= 0) return &_glewExtensionString[n]; |
| return NULL; |
| } |
| |
| static GLboolean *_glewGetExtensionEnable(const char *name) |
| { |
| ptrdiff_t n = _glewBsearchExtension(name); |
| if (n >= 0) return _glewExtensionEnabled[n]; |
| return NULL; |
| } |
| |
| static const char *_glewNextSpace(const char *i) |
| { |
| const char *j = i; |
| if (j) |
| while (*j!=' ' && *j) ++j; |
| return j; |
| } |
| |
| static const char *_glewNextNonSpace(const char *i) |
| { |
| const char *j = i; |
| if (j) |
| while (*j==' ') ++j; |
| return j; |
| } |
| |
| GLboolean GLEWAPIENTRY glewGetExtension (const char* name) |
| { |
| GLboolean *enable = _glewGetExtensionString(name); |
| if (enable) |
| return *enable; |
| return GL_FALSE; |
| } |
| |
| /* ------------------------------------------------------------------------- */ |
| |
| typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGPROC) (GLenum name); |
| typedef void (GLAPIENTRY * PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params); |
| |
| static GLenum GLEWAPIENTRY glewContextInit () |
| { |
| PFNGLGETSTRINGPROC getString; |
| const GLubyte* s; |
| GLuint dot; |
| GLint major, minor; |
| size_t n; |
| |
| #ifdef _WIN32 |
| getString = glGetString; |
| #else |
| getString = (PFNGLGETSTRINGPROC) glewGetProcAddress((const GLubyte*)"glGetString"); |
| if (!getString) |
| return GLEW_ERROR_NO_GL_VERSION; |
| #endif |
| |
| /* query opengl version */ |
| s = getString(GL_VERSION); |
| dot = _glewStrCLen(s, '.'); |
| if (dot == 0) |
| return GLEW_ERROR_NO_GL_VERSION; |
| |
| major = s[dot-1]-'0'; |
| minor = s[dot+1]-'0'; |
| |
| if (minor < 0 || minor > 9) |
| minor = 0; |
| if (major<0 || major>9) |
| return GLEW_ERROR_NO_GL_VERSION; |
| |
| if (major == 1 && minor == 0) |
| { |
| return GLEW_ERROR_GL_VERSION_10_ONLY; |
| } |
| else |
| { |
| GLEW_VERSION_4_6 = ( major > 4 ) || ( major == 4 && minor >= 6 ) ? GL_TRUE : GL_FALSE; |
| GLEW_VERSION_4_5 = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 5 ) ? GL_TRUE : GL_FALSE; |
| GLEW_VERSION_4_4 = GLEW_VERSION_4_5 == GL_TRUE || ( major == 4 && minor >= 4 ) ? GL_TRUE : GL_FALSE; |
| GLEW_VERSION_4_3 = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE; |
| GLEW_VERSION_4_2 = GLEW_VERSION_4_3 == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE; |
| GLEW_VERSION_4_1 = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE; |
| GLEW_VERSION_4_0 = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE; |
| GLEW_VERSION_3_3 = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE; |
| GLEW_VERSION_3_2 = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE; |
| GLEW_VERSION_3_1 = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE; |
| GLEW_VERSION_3_0 = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE; |
| GLEW_VERSION_2_1 = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE; |
| GLEW_VERSION_2_0 = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE; |
| GLEW_VERSION_1_5 = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; |
| GLEW_VERSION_1_4 = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; |
| GLEW_VERSION_1_3 = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; |
| GLEW_VERSION_1_2_1 = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE; |
| GLEW_VERSION_1_2 = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; |
| GLEW_VERSION_1_1 = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; |
| } |
| |
| for (n = 0; n < sizeof(_glewExtensionString) / sizeof(_glewExtensionString[0]); ++n) |
| _glewExtensionString[n] = GL_FALSE; |
| |
| if (GLEW_VERSION_3_0) |
| { |
| GLint n = 0; |
| GLint i; |
| PFNGLGETINTEGERVPROC getIntegerv; |
| PFNGLGETSTRINGIPROC getStringi; |
| const char *ext; |
| GLboolean *enable; |
| |
| #ifdef _WIN32 |
| getIntegerv = glGetIntegerv; |
| #else |
| getIntegerv = (PFNGLGETINTEGERVPROC) glewGetProcAddress((const GLubyte*)"glGetIntegerv"); |
| #endif |
| |
| if (getIntegerv) |
| getIntegerv(GL_NUM_EXTENSIONS, &n); |
| |
| /* glGetStringi is OpenGL 3.0 */ |
| getStringi = (PFNGLGETSTRINGIPROC) glewGetProcAddress((const GLubyte*)"glGetStringi"); |
| if (getStringi) |
| for (i = 0; i<n; ++i) |
| { |
| ext = (const char *) getStringi(GL_EXTENSIONS, i); |
| |
| /* Based on extension string(s), glewGetExtension purposes */ |
| enable = _glewGetExtensionString(ext); |
| if (enable) |
| *enable = GL_TRUE; |
| |
| /* Based on extension string(s), experimental mode, glewIsSupported purposes */ |
| enable = _glewGetExtensionEnable(ext); |
| if (enable) |
| *enable = GL_TRUE; |
| } |
| } |
| else |
| { |
| const char *extensions; |
| const char *end; |
| const char *i; |
| const char *j; |
| char ext[128]; |
| GLboolean *enable; |
| |
| extensions = (const char *) getString(GL_EXTENSIONS); |
| |
| if (extensions) |
| { |
| end = extensions + _glewStrLen((const GLubyte *) extensions); |
| for (i=extensions; i<end; i = j + 1) |
| { |
| i = _glewNextNonSpace(i); |
| j = _glewNextSpace(i); |
| |
| /* Copy extension into NUL terminated string */ |
| if (j-i >= (ptrdiff_t) sizeof(ext)) |
| continue; |
| _glewStrCopy(ext, i, ' '); |
| |
| /* Based on extension string(s), glewGetExtension purposes */ |
| enable = _glewGetExtensionString(ext); |
| if (enable) |
| *enable = GL_TRUE; |
| |
| /* Based on extension string(s), experimental mode, glewIsSupported purposes */ |
| enable = _glewGetExtensionEnable(ext); |
| if (enable) |
| *enable = GL_TRUE; |
| } |
| } |
| } |
| #ifdef GL_VERSION_1_2 |
| if (glewExperimental || GLEW_VERSION_1_2) GLEW_VERSION_1_2 = !_glewInit_GL_VERSION_1_2(); |
| #endif /* GL_VERSION_1_2 */ |
| #ifdef GL_VERSION_1_3 |
| if (glewExperimental || GLEW_VERSION_1_3) GLEW_VERSION_1_3 = !_glewInit_GL_VERSION_1_3(); |
| #endif /* GL_VERSION_1_3 */ |
| #ifdef GL_VERSION_1_4 |
| if (glewExperimental || GLEW_VERSION_1_4) GLEW_VERSION_1_4 = !_glewInit_GL_VERSION_1_4(); |
| #endif /* GL_VERSION_1_4 */ |
| #ifdef GL_VERSION_1_5 |
| if (glewExperimental || GLEW_VERSION_1_5) GLEW_VERSION_1_5 = !_glewInit_GL_VERSION_1_5(); |
| #endif /* GL_VERSION_1_5 */ |
| #ifdef GL_VERSION_2_0 |
| if (glewExperimental || GLEW_VERSION_2_0) GLEW_VERSION_2_0 = !_glewInit_GL_VERSION_2_0(); |
| #endif /* GL_VERSION_2_0 */ |
| #ifdef GL_VERSION_2_1 |
| if (glewExperimental || GLEW_VERSION_2_1) GLEW_VERSION_2_1 = !_glewInit_GL_VERSION_2_1(); |
| #endif /* GL_VERSION_2_1 */ |
| #ifdef GL_VERSION_3_0 |
| if (glewExperimental || GLEW_VERSION_3_0) GLEW_VERSION_3_0 = !_glewInit_GL_VERSION_3_0(); |
| #endif /* GL_VERSION_3_0 */ |
| #ifdef GL_VERSION_3_1 |
| if (glewExperimental || GLEW_VERSION_3_1) GLEW_VERSION_3_1 = !_glewInit_GL_VERSION_3_1(); |
| #endif /* GL_VERSION_3_1 */ |
| #ifdef GL_VERSION_3_2 |
| if (glewExperimental || GLEW_VERSION_3_2) GLEW_VERSION_3_2 = !_glewInit_GL_VERSION_3_2(); |
| #endif /* GL_VERSION_3_2 */ |
| #ifdef GL_VERSION_3_3 |
| if (glewExperimental || GLEW_VERSION_3_3) GLEW_VERSION_3_3 = !_glewInit_GL_VERSION_3_3(); |
| #endif /* GL_VERSION_3_3 */ |
| #ifdef GL_VERSION_4_0 |
| if (glewExperimental || GLEW_VERSION_4_0) GLEW_VERSION_4_0 = !_glewInit_GL_VERSION_4_0(); |
| #endif /* GL_VERSION_4_0 */ |
| #ifdef GL_VERSION_4_5 |
| if (glewExperimental || GLEW_VERSION_4_5) GLEW_VERSION_4_5 = !_glewInit_GL_VERSION_4_5(); |
| #endif /* GL_VERSION_4_5 */ |
| #ifdef GL_VERSION_4_6 |
| if (glewExperimental || GLEW_VERSION_4_6) GLEW_VERSION_4_6 = !_glewInit_GL_VERSION_4_6(); |
| #endif /* GL_VERSION_4_6 */ |
| #ifdef GL_3DFX_tbuffer |
| if (glewExperimental || GLEW_3DFX_tbuffer) GLEW_3DFX_tbuffer = !_glewInit_GL_3DFX_tbuffer(); |
| #endif /* GL_3DFX_tbuffer */ |
| #ifdef GL_AMD_debug_output |
| if (glewExperimental || GLEW_AMD_debug_output) GLEW_AMD_debug_output = !_glewInit_GL_AMD_debug_output(); |
| #endif /* GL_AMD_debug_output */ |
| #ifdef GL_AMD_draw_buffers_blend |
| if (glewExperimental || GLEW_AMD_draw_buffers_blend) GLEW_AMD_draw_buffers_blend = !_glewInit_GL_AMD_draw_buffers_blend(); |
| #endif /* GL_AMD_draw_buffers_blend */ |
| #ifdef GL_AMD_framebuffer_sample_positions |
| if (glewExperimental || GLEW_AMD_framebuffer_sample_positions) GLEW_AMD_framebuffer_sample_positions = !_glewInit_GL_AMD_framebuffer_sample_positions(); |
| #endif /* GL_AMD_framebuffer_sample_positions */ |
| #ifdef GL_AMD_interleaved_elements |
| if (glewExperimental || GLEW_AMD_interleaved_elements) GLEW_AMD_interleaved_elements = !_glewInit_GL_AMD_interleaved_elements(); |
| #endif /* GL_AMD_interleaved_elements */ |
| #ifdef GL_AMD_multi_draw_indirect |
| if (glewExperimental || GLEW_AMD_multi_draw_indirect) GLEW_AMD_multi_draw_indirect = !_glewInit_GL_AMD_multi_draw_indirect(); |
| #endif /* GL_AMD_multi_draw_indirect */ |
| #ifdef GL_AMD_name_gen_delete |
| if (glewExperimental || GLEW_AMD_name_gen_delete) GLEW_AMD_name_gen_delete = !_glewInit_GL_AMD_name_gen_delete(); |
| #endif /* GL_AMD_name_gen_delete */ |
| #ifdef GL_AMD_occlusion_query_event |
| if (glewExperimental || GLEW_AMD_occlusion_query_event) GLEW_AMD_occlusion_query_event = !_glewInit_GL_AMD_occlusion_query_event(); |
| #endif /* GL_AMD_occlusion_query_event */ |
| #ifdef GL_AMD_performance_monitor |
| if (glewExperimental || GLEW_AMD_performance_monitor) GLEW_AMD_performance_monitor = !_glewInit_GL_AMD_performance_monitor(); |
| #endif /* GL_AMD_performance_monitor */ |
| #ifdef GL_AMD_sample_positions |
| if (glewExperimental || GLEW_AMD_sample_positions) GLEW_AMD_sample_positions = !_glewInit_GL_AMD_sample_positions(); |
| #endif /* GL_AMD_sample_positions */ |
| #ifdef GL_AMD_sparse_texture |
| if (glewExperimental || GLEW_AMD_sparse_texture) GLEW_AMD_sparse_texture = !_glewInit_GL_AMD_sparse_texture(); |
| #endif /* GL_AMD_sparse_texture */ |
| #ifdef GL_AMD_stencil_operation_extended |
| if (glewExperimental || GLEW_AMD_stencil_operation_extended) GLEW_AMD_stencil_operation_extended = !_glewInit_GL_AMD_stencil_operation_extended(); |
| #endif /* GL_AMD_stencil_operation_extended */ |
| #ifdef GL_AMD_vertex_shader_tessellator |
| if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) GLEW_AMD_vertex_shader_tessellator = !_glewInit_GL_AMD_vertex_shader_tessellator(); |
| #endif /* GL_AMD_vertex_shader_tessellator */ |
| #ifdef GL_ANGLE_framebuffer_blit |
| if (glewExperimental || GLEW_ANGLE_framebuffer_blit) GLEW_ANGLE_framebuffer_blit = !_glewInit_GL_ANGLE_framebuffer_blit(); |
| #endif /* GL_ANGLE_framebuffer_blit */ |
| #ifdef GL_ANGLE_framebuffer_multisample |
| if (glewExperimental || GLEW_ANGLE_framebuffer_multisample) GLEW_ANGLE_framebuffer_multisample = !_glewInit_GL_ANGLE_framebuffer_multisample(); |
| #endif /* GL_ANGLE_framebuffer_multisample */ |
| #ifdef GL_ANGLE_instanced_arrays |
| if (glewExperimental || GLEW_ANGLE_instanced_arrays) GLEW_ANGLE_instanced_arrays = !_glewInit_GL_ANGLE_instanced_arrays(); |
| #endif /* GL_ANGLE_instanced_arrays */ |
| #ifdef GL_ANGLE_timer_query |
| if (glewExperimental || GLEW_ANGLE_timer_query) GLEW_ANGLE_timer_query = !_glewInit_GL_ANGLE_timer_query(); |
| #endif /* GL_ANGLE_timer_query */ |
| #ifdef GL_ANGLE_translated_shader_source |
| if (glewExperimental || GLEW_ANGLE_translated_shader_source) GLEW_ANGLE_translated_shader_source = !_glewInit_GL_ANGLE_translated_shader_source(); |
| #endif /* GL_ANGLE_translated_shader_source */ |
| #ifdef GL_APPLE_copy_texture_levels |
| if (glewExperimental || GLEW_APPLE_copy_texture_levels) GLEW_APPLE_copy_texture_levels = !_glewInit_GL_APPLE_copy_texture_levels(); |
| #endif /* GL_APPLE_copy_texture_levels */ |
| #ifdef GL_APPLE_element_array |
| if (glewExperimental || GLEW_APPLE_element_array) GLEW_APPLE_element_array = !_glewInit_GL_APPLE_element_array(); |
| #endif /* GL_APPLE_element_array */ |
| #ifdef GL_APPLE_fence |
| if (glewExperimental || GLEW_APPLE_fence) GLEW_APPLE_fence = !_glewInit_GL_APPLE_fence(); |
| #endif /* GL_APPLE_fence */ |
| #ifdef GL_APPLE_flush_buffer_range |
| if (glewExperimental || GLEW_APPLE_flush_buffer_range) GLEW_APPLE_flush_buffer_range = !_glewInit_GL_APPLE_flush_buffer_range(); |
| #endif /* GL_APPLE_flush_buffer_range */ |
| #ifdef GL_APPLE_framebuffer_multisample |
| if (glewExperimental || GLEW_APPLE_framebuffer_multisample) GLEW_APPLE_framebuffer_multisample = !_glewInit_GL_APPLE_framebuffer_multisample(); |
| #endif /* GL_APPLE_framebuffer_multisample */ |
| #ifdef GL_APPLE_object_purgeable |
| if (glewExperimental || GLEW_APPLE_object_purgeable) GLEW_APPLE_object_purgeable = !_glewInit_GL_APPLE_object_purgeable(); |
| #endif /* GL_APPLE_object_purgeable */ |
| #ifdef GL_APPLE_sync |
| if (glewExperimental || GLEW_APPLE_sync) GLEW_APPLE_sync = !_glewInit_GL_APPLE_sync(); |
| #endif /* GL_APPLE_sync */ |
| #ifdef GL_APPLE_texture_range |
| if (glewExperimental || GLEW_APPLE_texture_range) GLEW_APPLE_texture_range = !_glewInit_GL_APPLE_texture_range(); |
| #endif /* GL_APPLE_texture_range */ |
| #ifdef GL_APPLE_vertex_array_object |
| if (glewExperimental || GLEW_APPLE_vertex_array_object) GLEW_APPLE_vertex_array_object = !_glewInit_GL_APPLE_vertex_array_object(); |
| #endif /* GL_APPLE_vertex_array_object */ |
| #ifdef GL_APPLE_vertex_array_range |
| if (glewExperimental || GLEW_APPLE_vertex_array_range) GLEW_APPLE_vertex_array_range = !_glewInit_GL_APPLE_vertex_array_range(); |
| #endif /* GL_APPLE_vertex_array_range */ |
| #ifdef GL_APPLE_vertex_program_evaluators |
| if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) GLEW_APPLE_vertex_program_evaluators = !_glewInit_GL_APPLE_vertex_program_evaluators(); |
| #endif /* GL_APPLE_vertex_program_evaluators */ |
| #ifdef GL_ARB_ES2_compatibility |
| if (glewExperimental || GLEW_ARB_ES2_compatibility) GLEW_ARB_ES2_compatibility = !_glewInit_GL_ARB_ES2_compatibility(); |
| #endif /* GL_ARB_ES2_compatibility */ |
| #ifdef GL_ARB_ES3_1_compatibility |
| if (glewExperimental || GLEW_ARB_ES3_1_compatibility) GLEW_ARB_ES3_1_compatibility = !_glewInit_GL_ARB_ES3_1_compatibility(); |
| #endif /* GL_ARB_ES3_1_compatibility */ |
| #ifdef GL_ARB_ES3_2_compatibility |
| if (glewExperimental || GLEW_ARB_ES3_2_compatibility) GLEW_ARB_ES3_2_compatibility = !_glewInit_GL_ARB_ES3_2_compatibility(); |
| #endif /* GL_ARB_ES3_2_compatibility */ |
| #ifdef GL_ARB_base_instance |
| if (glewExperimental || GLEW_ARB_base_instance) GLEW_ARB_base_instance = !_glewInit_GL_ARB_base_instance(); |
| #endif /* GL_ARB_base_instance */ |
| #ifdef GL_ARB_bindless_texture |
| if (glewExperimental || GLEW_ARB_bindless_texture) GLEW_ARB_bindless_texture = !_glewInit_GL_ARB_bindless_texture(); |
| #endif /* GL_ARB_bindless_texture */ |
| #ifdef GL_ARB_blend_func_extended |
| if (glewExperimental || GLEW_ARB_blend_func_extended) GLEW_ARB_blend_func_extended = !_glewInit_GL_ARB_blend_func_extended(); |
| #endif /* GL_ARB_blend_func_extended */ |
| #ifdef GL_ARB_buffer_storage |
| if (glewExperimental || GLEW_ARB_buffer_storage) GLEW_ARB_buffer_storage = !_glewInit_GL_ARB_buffer_storage(); |
| #endif /* GL_ARB_buffer_storage */ |
| #ifdef GL_ARB_cl_event |
| if (glewExperimental || GLEW_ARB_cl_event) GLEW_ARB_cl_event = !_glewInit_GL_ARB_cl_event(); |
| #endif /* GL_ARB_cl_event */ |
| #ifdef GL_ARB_clear_buffer_object |
| if (glewExperimental || GLEW_ARB_clear_buffer_object) GLEW_ARB_clear_buffer_object = !_glewInit_GL_ARB_clear_buffer_object(); |
| #endif /* GL_ARB_clear_buffer_object */ |
| #ifdef GL_ARB_clear_texture |
| if (glewExperimental || GLEW_ARB_clear_texture) GLEW_ARB_clear_texture = !_glewInit_GL_ARB_clear_texture(); |
| #endif /* GL_ARB_clear_texture */ |
| #ifdef GL_ARB_clip_control |
| if (glewExperimental || GLEW_ARB_clip_control) GLEW_ARB_clip_control = !_glewInit_GL_ARB_clip_control(); |
| #endif /* GL_ARB_clip_control */ |
| #ifdef GL_ARB_color_buffer_float |
| if (glewExperimental || GLEW_ARB_color_buffer_float) GLEW_ARB_color_buffer_float = !_glewInit_GL_ARB_color_buffer_float(); |
| #endif /* GL_ARB_color_buffer_float */ |
| #ifdef GL_ARB_compute_shader |
| if (glewExperimental || GLEW_ARB_compute_shader) GLEW_ARB_compute_shader = !_glewInit_GL_ARB_compute_shader(); |
| #endif /* GL_ARB_compute_shader */ |
| #ifdef GL_ARB_compute_variable_group_size |
| if (glewExperimental || GLEW_ARB_compute_variable_group_size) GLEW_ARB_compute_variable_group_size = !_glewInit_GL_ARB_compute_variable_group_size(); |
| #endif /* GL_ARB_compute_variable_group_size */ |
| #ifdef GL_ARB_copy_buffer |
| if (glewExperimental || GLEW_ARB_copy_buffer) GLEW_ARB_copy_buffer = !_glewInit_GL_ARB_copy_buffer(); |
| #endif /* GL_ARB_copy_buffer */ |
| #ifdef GL_ARB_copy_image |
| if (glewExperimental || GLEW_ARB_copy_image) GLEW_ARB_copy_image = !_glewInit_GL_ARB_copy_image(); |
| #endif /* GL_ARB_copy_image */ |
| #ifdef GL_ARB_debug_output |
| if (glewExperimental || GLEW_ARB_debug_output) GLEW_ARB_debug_output = !_glewInit_GL_ARB_debug_output(); |
| #endif /* GL_ARB_debug_output */ |
| #ifdef GL_ARB_direct_state_access |
| if (glewExperimental || GLEW_ARB_direct_state_access) GLEW_ARB_direct_state_access = !_glewInit_GL_ARB_direct_state_access(); |
| #endif /* GL_ARB_direct_state_access */ |
| #ifdef GL_ARB_draw_buffers |
| if (glewExperimental || GLEW_ARB_draw_buffers) GLEW_ARB_draw_buffers = !_glewInit_GL_ARB_draw_buffers(); |
| #endif /* GL_ARB_draw_buffers */ |
| #ifdef GL_ARB_draw_buffers_blend |
| if (glewExperimental || GLEW_ARB_draw_buffers_blend) GLEW_ARB_draw_buffers_blend = !_glewInit_GL_ARB_draw_buffers_blend(); |
| #endif /* GL_ARB_draw_buffers_blend */ |
| #ifdef GL_ARB_draw_elements_base_vertex |
| if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) GLEW_ARB_draw_elements_base_vertex = !_glewInit_GL_ARB_draw_elements_base_vertex(); |
| #endif /* GL_ARB_draw_elements_base_vertex */ |
| #ifdef GL_ARB_draw_indirect |
| if (glewExperimental || GLEW_ARB_draw_indirect) GLEW_ARB_draw_indirect = !_glewInit_GL_ARB_draw_indirect(); |
| #endif /* GL_ARB_draw_indirect */ |
| #ifdef GL_ARB_framebuffer_no_attachments |
| if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) GLEW_ARB_framebuffer_no_attachments = !_glewInit_GL_ARB_framebuffer_no_attachments(); |
| #endif /* GL_ARB_framebuffer_no_attachments */ |
| #ifdef GL_ARB_framebuffer_object |
| if (glewExperimental || GLEW_ARB_framebuffer_object) GLEW_ARB_framebuffer_object = !_glewInit_GL_ARB_framebuffer_object(); |
| #endif /* GL_ARB_framebuffer_object */ |
| #ifdef GL_ARB_geometry_shader4 |
| if (glewExperimental || GLEW_ARB_geometry_shader4) GLEW_ARB_geometry_shader4 = !_glewInit_GL_ARB_geometry_shader4(); |
| #endif /* GL_ARB_geometry_shader4 */ |
| #ifdef GL_ARB_get_program_binary |
| if (glewExperimental || GLEW_ARB_get_program_binary) GLEW_ARB_get_program_binary = !_glewInit_GL_ARB_get_program_binary(); |
| #endif /* GL_ARB_get_program_binary */ |
| #ifdef GL_ARB_get_texture_sub_image |
| if (glewExperimental || GLEW_ARB_get_texture_sub_image) GLEW_ARB_get_texture_sub_image = !_glewInit_GL_ARB_get_texture_sub_image(); |
| #endif /* GL_ARB_get_texture_sub_image */ |
| #ifdef GL_ARB_gl_spirv |
| if (glewExperimental || GLEW_ARB_gl_spirv) GLEW_ARB_gl_spirv = !_glewInit_GL_ARB_gl_spirv(); |
| #endif /* GL_ARB_gl_spirv */ |
| #ifdef GL_ARB_gpu_shader_fp64 |
| if (glewExperimental || GLEW_ARB_gpu_shader_fp64) GLEW_ARB_gpu_shader_fp64 = !_glewInit_GL_ARB_gpu_shader_fp64(); |
| #endif /* GL_ARB_gpu_shader_fp64 */ |
| #ifdef GL_ARB_gpu_shader_int64 |
| if (glewExperimental || GLEW_ARB_gpu_shader_int64) GLEW_ARB_gpu_shader_int64 = !_glewInit_GL_ARB_gpu_shader_int64(); |
| #endif /* GL_ARB_gpu_shader_int64 */ |
| #ifdef GL_ARB_imaging |
| if (glewExperimental || GLEW_ARB_imaging) GLEW_ARB_imaging = !_glewInit_GL_ARB_imaging(); |
| #endif /* GL_ARB_imaging */ |
| #ifdef GL_ARB_indirect_parameters |
| if (glewExperimental || GLEW_ARB_indirect_parameters) GLEW_ARB_indirect_parameters = !_glewInit_GL_ARB_indirect_parameters(); |
| #endif /* GL_ARB_indirect_parameters */ |
| #ifdef GL_ARB_instanced_arrays |
| if (glewExperimental || GLEW_ARB_instanced_arrays) GLEW_ARB_instanced_arrays = !_glewInit_GL_ARB_instanced_arrays(); |
| #endif /* GL_ARB_instanced_arrays */ |
| #ifdef GL_ARB_internalformat_query |
| if (glewExperimental || GLEW_ARB_internalformat_query) GLEW_ARB_internalformat_query = !_glewInit_GL_ARB_internalformat_query(); |
| #endif /* GL_ARB_internalformat_query */ |
| #ifdef GL_ARB_internalformat_query2 |
| if (glewExperimental || GLEW_ARB_internalformat_query2) GLEW_ARB_internalformat_query2 = !_glewInit_GL_ARB_internalformat_query2(); |
| #endif /* GL_ARB_internalformat_query2 */ |
| #ifdef GL_ARB_invalidate_subdata |
| if (glewExperimental || GLEW_ARB_invalidate_subdata) GLEW_ARB_invalidate_subdata = !_glewInit_GL_ARB_invalidate_subdata(); |
| #endif /* GL_ARB_invalidate_subdata */ |
| #ifdef GL_ARB_map_buffer_range |
| if (glewExperimental || GLEW_ARB_map_buffer_range) GLEW_ARB_map_buffer_range = !_glewInit_GL_ARB_map_buffer_range(); |
| #endif /* GL_ARB_map_buffer_range */ |
| #ifdef GL_ARB_matrix_palette |
| if (glewExperimental || GLEW_ARB_matrix_palette) GLEW_ARB_matrix_palette = !_glewInit_GL_ARB_matrix_palette(); |
| #endif /* GL_ARB_matrix_palette */ |
| #ifdef GL_ARB_multi_bind |
| if (glewExperimental || GLEW_ARB_multi_bind) GLEW_ARB_multi_bind = !_glewInit_GL_ARB_multi_bind(); |
| #endif /* GL_ARB_multi_bind */ |
| #ifdef GL_ARB_multi_draw_indirect |
| if (glewExperimental || GLEW_ARB_multi_draw_indirect) GLEW_ARB_multi_draw_indirect = !_glewInit_GL_ARB_multi_draw_indirect(); |
| #endif /* GL_ARB_multi_draw_indirect */ |
| #ifdef GL_ARB_multisample |
| if (glewExperimental || GLEW_ARB_multisample) GLEW_ARB_multisample = !_glewInit_GL_ARB_multisample(); |
| #endif /* GL_ARB_multisample */ |
| #ifdef GL_ARB_multitexture |
| if (glewExperimental || GLEW_ARB_multitexture) GLEW_ARB_multitexture = !_glewInit_GL_ARB_multitexture(); |
| #endif /* GL_ARB_multitexture */ |
| #ifdef GL_ARB_occlusion_query |
| if (glewExperimental || GLEW_ARB_occlusion_query) GLEW_ARB_occlusion_query = !_glewInit_GL_ARB_occlusion_query(); |
| #endif /* GL_ARB_occlusion_query */ |
| #ifdef GL_ARB_parallel_shader_compile |
| if (glewExperimental || GLEW_ARB_parallel_shader_compile) GLEW_ARB_parallel_shader_compile = !_glewInit_GL_ARB_parallel_shader_compile(); |
| #endif /* GL_ARB_parallel_shader_compile */ |
| #ifdef GL_ARB_point_parameters |
| if (glewExperimental || GLEW_ARB_point_parameters) GLEW_ARB_point_parameters = !_glewInit_GL_ARB_point_parameters(); |
| #endif /* GL_ARB_point_parameters */ |
| #ifdef GL_ARB_polygon_offset_clamp |
| if (glewExperimental || GLEW_ARB_polygon_offset_clamp) GLEW_ARB_polygon_offset_clamp = !_glewInit_GL_ARB_polygon_offset_clamp(); |
| #endif /* GL_ARB_polygon_offset_clamp */ |
| #ifdef GL_ARB_program_interface_query |
| if (glewExperimental || GLEW_ARB_program_interface_query) GLEW_ARB_program_interface_query = !_glewInit_GL_ARB_program_interface_query(); |
| #endif /* GL_ARB_program_interface_query */ |
| #ifdef GL_ARB_provoking_vertex |
| if (glewExperimental || GLEW_ARB_provoking_vertex) GLEW_ARB_provoking_vertex = !_glewInit_GL_ARB_provoking_vertex(); |
| #endif /* GL_ARB_provoking_vertex */ |
| #ifdef GL_ARB_robustness |
| if (glewExperimental || GLEW_ARB_robustness) GLEW_ARB_robustness = !_glewInit_GL_ARB_robustness(); |
| #endif /* GL_ARB_robustness */ |
| #ifdef GL_ARB_sample_locations |
| if (glewExperimental || GLEW_ARB_sample_locations) GLEW_ARB_sample_locations = !_glewInit_GL_ARB_sample_locations(); |
| #endif /* GL_ARB_sample_locations */ |
| #ifdef GL_ARB_sample_shading |
| if (glewExperimental || GLEW_ARB_sample_shading) GLEW_ARB_sample_shading = !_glewInit_GL_ARB_sample_shading(); |
| #endif /* GL_ARB_sample_shading */ |
| #ifdef GL_ARB_sampler_objects |
| if (glewExperimental || GLEW_ARB_sampler_objects) GLEW_ARB_sampler_objects = !_glewInit_GL_ARB_sampler_objects(); |
| #endif /* GL_ARB_sampler_objects */ |
| #ifdef GL_ARB_separate_shader_objects |
| if (glewExperimental || GLEW_ARB_separate_shader_objects) GLEW_ARB_separate_shader_objects = !_glewInit_GL_ARB_separate_shader_objects(); |
| #endif /* GL_ARB_separate_shader_objects */ |
| #ifdef GL_ARB_shader_atomic_counters |
| if (glewExperimental || GLEW_ARB_shader_atomic_counters) GLEW_ARB_shader_atomic_counters = !_glewInit_GL_ARB_shader_atomic_counters(); |
| #endif /* GL_ARB_shader_atomic_counters */ |
| #ifdef GL_ARB_shader_image_load_store |
| if (glewExperimental || GLEW_ARB_shader_image_load_store) GLEW_ARB_shader_image_load_store = !_glewInit_GL_ARB_shader_image_load_store(); |
| #endif /* GL_ARB_shader_image_load_store */ |
| #ifdef GL_ARB_shader_objects |
| if (glewExperimental || GLEW_ARB_shader_objects) GLEW_ARB_shader_objects = !_glewInit_GL_ARB_shader_objects(); |
| #endif /* GL_ARB_shader_objects */ |
| #ifdef GL_ARB_shader_storage_buffer_object |
| if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) GLEW_ARB_shader_storage_buffer_object = !_glewInit_GL_ARB_shader_storage_buffer_object(); |
| #endif /* GL_ARB_shader_storage_buffer_object */ |
| #ifdef GL_ARB_shader_subroutine |
| if (glewExperimental || GLEW_ARB_shader_subroutine) GLEW_ARB_shader_subroutine = !_glewInit_GL_ARB_shader_subroutine(); |
| #endif /* GL_ARB_shader_subroutine */ |
| #ifdef GL_ARB_shading_language_include |
| if (glewExperimental || GLEW_ARB_shading_language_include) GLEW_ARB_shading_language_include = !_glewInit_GL_ARB_shading_language_include(); |
| #endif /* GL_ARB_shading_language_include */ |
| #ifdef GL_ARB_sparse_buffer |
| if (glewExperimental || GLEW_ARB_sparse_buffer) GLEW_ARB_sparse_buffer = !_glewInit_GL_ARB_sparse_buffer(); |
| #endif /* GL_ARB_sparse_buffer */ |
| #ifdef GL_ARB_sparse_texture |
| if (glewExperimental || GLEW_ARB_sparse_texture) GLEW_ARB_sparse_texture = !_glewInit_GL_ARB_sparse_texture(); |
| #endif /* GL_ARB_sparse_texture */ |
| #ifdef GL_ARB_sync |
| if (glewExperimental || GLEW_ARB_sync) GLEW_ARB_sync = !_glewInit_GL_ARB_sync(); |
| #endif /* GL_ARB_sync */ |
| #ifdef GL_ARB_tessellation_shader |
| if (glewExperimental || GLEW_ARB_tessellation_shader) GLEW_ARB_tessellation_shader = !_glewInit_GL_ARB_tessellation_shader(); |
| #endif /* GL_ARB_tessellation_shader */ |
| #ifdef GL_ARB_texture_barrier |
| if (glewExperimental || GLEW_ARB_texture_barrier) GLEW_ARB_texture_barrier = !_glewInit_GL_ARB_texture_barrier(); |
| #endif /* GL_ARB_texture_barrier */ |
| #ifdef GL_ARB_texture_buffer_object |
| if (glewExperimental || GLEW_ARB_texture_buffer_object) GLEW_ARB_texture_buffer_object = !_glewInit_GL_ARB_texture_buffer_object(); |
| #endif /* GL_ARB_texture_buffer_object */ |
| #ifdef GL_ARB_texture_buffer_range |
| if (glewExperimental || GLEW_ARB_texture_buffer_range) GLEW_ARB_texture_buffer_range = !_glewInit_GL_ARB_texture_buffer_range(); |
| #endif /* GL_ARB_texture_buffer_range */ |
| #ifdef GL_ARB_texture_compression |
| if (glewExperimental || GLEW_ARB_texture_compression) GLEW_ARB_texture_compression = !_glewInit_GL_ARB_texture_compression(); |
| #endif /* GL_ARB_texture_compression */ |
| #ifdef GL_ARB_texture_multisample |
| if (glewExperimental || GLEW_ARB_texture_multisample) GLEW_ARB_texture_multisample = !_glewInit_GL_ARB_texture_multisample(); |
| #endif /* GL_ARB_texture_multisample */ |
| #ifdef GL_ARB_texture_storage |
| if (glewExperimental || GLEW_ARB_texture_storage) GLEW_ARB_texture_storage = !_glewInit_GL_ARB_texture_storage(); |
| #endif /* GL_ARB_texture_storage */ |
| #ifdef GL_ARB_texture_storage_multisample |
| if (glewExperimental || GLEW_ARB_texture_storage_multisample) GLEW_ARB_texture_storage_multisample = !_glewInit_GL_ARB_texture_storage_multisample(); |
| #endif /* GL_ARB_texture_storage_multisample */ |
| #ifdef GL_ARB_texture_view |
| if (glewExperimental || GLEW_ARB_texture_view) GLEW_ARB_texture_view = !_glewInit_GL_ARB_texture_view(); |
| #endif /* GL_ARB_texture_view */ |
| #ifdef GL_ARB_timer_query |
| if (glewExperimental || GLEW_ARB_timer_query) GLEW_ARB_timer_query = !_glewInit_GL_ARB_timer_query(); |
| #endif /* GL_ARB_timer_query */ |
| #ifdef GL_ARB_transform_feedback2 |
| if (glewExperimental || GLEW_ARB_transform_feedback2) GLEW_ARB_transform_feedback2 = !_glewInit_GL_ARB_transform_feedback2(); |
| #endif /* GL_ARB_transform_feedback2 */ |
| #ifdef GL_ARB_transform_feedback3 |
| if (glewExperimental || GLEW_ARB_transform_feedback3) GLEW_ARB_transform_feedback3 = !_glewInit_GL_ARB_transform_feedback3(); |
| #endif /* GL_ARB_transform_feedback3 */ |
| #ifdef GL_ARB_transform_feedback_instanced |
| if (glewExperimental || GLEW_ARB_transform_feedback_instanced) GLEW_ARB_transform_feedback_instanced = !_glewInit_GL_ARB_transform_feedback_instanced(); |
| #endif /* GL_ARB_transform_feedback_instanced */ |
| #ifdef GL_ARB_transpose_matrix |
| if (glewExperimental || GLEW_ARB_transpose_matrix) GLEW_ARB_transpose_matrix = !_glewInit_GL_ARB_transpose_matrix(); |
| #endif /* GL_ARB_transpose_matrix */ |
| #ifdef GL_ARB_uniform_buffer_object |
| if (glewExperimental || GLEW_ARB_uniform_buffer_object) GLEW_ARB_uniform_buffer_object = !_glewInit_GL_ARB_uniform_buffer_object(); |
| #endif /* GL_ARB_uniform_buffer_object */ |
| #ifdef GL_ARB_vertex_array_object |
| if (glewExperimental || GLEW_ARB_vertex_array_object) GLEW_ARB_vertex_array_object = !_glewInit_GL_ARB_vertex_array_object(); |
| #endif /* GL_ARB_vertex_array_object */ |
| #ifdef GL_ARB_vertex_attrib_64bit |
| if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) GLEW_ARB_vertex_attrib_64bit = !_glewInit_GL_ARB_vertex_attrib_64bit(); |
| #endif /* GL_ARB_vertex_attrib_64bit */ |
| #ifdef GL_ARB_vertex_attrib_binding |
| if (glewExperimental || GLEW_ARB_vertex_attrib_binding) GLEW_ARB_vertex_attrib_binding = !_glewInit_GL_ARB_vertex_attrib_binding(); |
| #endif /* GL_ARB_vertex_attrib_binding */ |
| #ifdef GL_ARB_vertex_blend |
| if (glewExperimental || GLEW_ARB_vertex_blend) GLEW_ARB_vertex_blend = !_glewInit_GL_ARB_vertex_blend(); |
| #endif /* GL_ARB_vertex_blend */ |
| #ifdef GL_ARB_vertex_buffer_object |
| if (glewExperimental || GLEW_ARB_vertex_buffer_object) GLEW_ARB_vertex_buffer_object = !_glewInit_GL_ARB_vertex_buffer_object(); |
| #endif /* GL_ARB_vertex_buffer_object */ |
| #ifdef GL_ARB_vertex_program |
| if (glewExperimental || GLEW_ARB_vertex_program) GLEW_ARB_vertex_program = !_glewInit_GL_ARB_vertex_program(); |
| #endif /* GL_ARB_vertex_program */ |
| #ifdef GL_ARB_vertex_shader |
| if (glewExperimental || GLEW_ARB_vertex_shader) { GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader(); _glewInit_GL_ARB_vertex_program(); } |
| #endif /* GL_ARB_vertex_shader */ |
| #ifdef GL_ARB_vertex_type_2_10_10_10_rev |
| if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) GLEW_ARB_vertex_type_2_10_10_10_rev = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev(); |
| #endif /* GL_ARB_vertex_type_2_10_10_10_rev */ |
| #ifdef GL_ARB_viewport_array |
| if (glewExperimental || GLEW_ARB_viewport_array) GLEW_ARB_viewport_array = !_glewInit_GL_ARB_viewport_array(); |
| #endif /* GL_ARB_viewport_array */ |
| #ifdef GL_ARB_window_pos |
| if (glewExperimental || GLEW_ARB_window_pos) GLEW_ARB_window_pos = !_glewInit_GL_ARB_window_pos(); |
| #endif /* GL_ARB_window_pos */ |
| #ifdef GL_ATI_draw_buffers |
| if (glewExperimental || GLEW_ATI_draw_buffers) GLEW_ATI_draw_buffers = !_glewInit_GL_ATI_draw_buffers(); |
| #endif /* GL_ATI_draw_buffers */ |
| #ifdef GL_ATI_element_array |
| if (glewExperimental || GLEW_ATI_element_array) GLEW_ATI_element_array = !_glewInit_GL_ATI_element_array(); |
| #endif /* GL_ATI_element_array */ |
| #ifdef GL_ATI_envmap_bumpmap |
| if (glewExperimental || GLEW_ATI_envmap_bumpmap) GLEW_ATI_envmap_bumpmap = !_glewInit_GL_ATI_envmap_bumpmap(); |
| #endif /* GL_ATI_envmap_bumpmap */ |
| #ifdef GL_ATI_fragment_shader |
| if (glewExperimental || GLEW_ATI_fragment_shader) GLEW_ATI_fragment_shader = !_glewInit_GL_ATI_fragment_shader(); |
| #endif /* GL_ATI_fragment_shader */ |
| #ifdef GL_ATI_map_object_buffer |
| if (glewExperimental || GLEW_ATI_map_object_buffer) GLEW_ATI_map_object_buffer = !_glewInit_GL_ATI_map_object_buffer(); |
| #endif /* GL_ATI_map_object_buffer */ |
| #ifdef GL_ATI_pn_triangles |
| if (glewExperimental || GLEW_ATI_pn_triangles) GLEW_ATI_pn_triangles = !_glewInit_GL_ATI_pn_triangles(); |
| #endif /* GL_ATI_pn_triangles */ |
| #ifdef GL_ATI_separate_stencil |
| if (glewExperimental || GLEW_ATI_separate_stencil) GLEW_ATI_separate_stencil = !_glewInit_GL_ATI_separate_stencil(); |
| #endif /* GL_ATI_separate_stencil */ |
| #ifdef GL_ATI_vertex_array_object |
| if (glewExperimental || GLEW_ATI_vertex_array_object) GLEW_ATI_vertex_array_object = !_glewInit_GL_ATI_vertex_array_object(); |
| #endif /* GL_ATI_vertex_array_object */ |
| #ifdef GL_ATI_vertex_attrib_array_object |
| if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) GLEW_ATI_vertex_attrib_array_object = !_glewInit_GL_ATI_vertex_attrib_array_object(); |
| #endif /* GL_ATI_vertex_attrib_array_object */ |
| #ifdef GL_ATI_vertex_streams |
| if (glewExperimental || GLEW_ATI_vertex_streams) GLEW_ATI_vertex_streams = !_glewInit_GL_ATI_vertex_streams(); |
| #endif /* GL_ATI_vertex_streams */ |
| #ifdef GL_EXT_base_instance |
| if (glewExperimental || GLEW_EXT_base_instance) GLEW_EXT_base_instance = !_glewInit_GL_EXT_base_instance(); |
| #endif /* GL_EXT_base_instance */ |
| #ifdef GL_EXT_bindable_uniform |
| if (glewExperimental || GLEW_EXT_bindable_uniform) GLEW_EXT_bindable_uniform = !_glewInit_GL_EXT_bindable_uniform(); |
| #endif /* GL_EXT_bindable_uniform */ |
| #ifdef GL_EXT_blend_color |
| if (glewExperimental || GLEW_EXT_blend_color) GLEW_EXT_blend_color = !_glewInit_GL_EXT_blend_color(); |
| #endif /* GL_EXT_blend_color */ |
| #ifdef GL_EXT_blend_equation_separate |
| if (glewExperimental || GLEW_EXT_blend_equation_separate) GLEW_EXT_blend_equation_separate = !_glewInit_GL_EXT_blend_equation_separate(); |
| #endif /* GL_EXT_blend_equation_separate */ |
| #ifdef GL_EXT_blend_func_extended |
| if (glewExperimental || GLEW_EXT_blend_func_extended) GLEW_EXT_blend_func_extended = !_glewInit_GL_EXT_blend_func_extended(); |
| #endif /* GL_EXT_blend_func_extended */ |
| #ifdef GL_EXT_blend_func_separate |
| if (glewExperimental || GLEW_EXT_blend_func_separate) GLEW_EXT_blend_func_separate = !_glewInit_GL_EXT_blend_func_separate(); |
| #endif /* GL_EXT_blend_func_separate */ |
| #ifdef GL_EXT_blend_minmax |
| if (glewExperimental || GLEW_EXT_blend_minmax) GLEW_EXT_blend_minmax = !_glewInit_GL_EXT_blend_minmax(); |
| #endif /* GL_EXT_blend_minmax */ |
| #ifdef GL_EXT_buffer_storage |
| if (glewExperimental || GLEW_EXT_buffer_storage) GLEW_EXT_buffer_storage = !_glewInit_GL_EXT_buffer_storage(); |
| #endif /* GL_EXT_buffer_storage */ |
| #ifdef GL_EXT_clear_texture |
| if (glewExperimental || GLEW_EXT_clear_texture) GLEW_EXT_clear_texture = !_glewInit_GL_EXT_clear_texture(); |
| #endif /* GL_EXT_clear_texture */ |
| #ifdef GL_EXT_color_subtable |
| if (glewExperimental || GLEW_EXT_color_subtable) GLEW_EXT_color_subtable = !_glewInit_GL_EXT_color_subtable(); |
| #endif /* GL_EXT_color_subtable */ |
| #ifdef GL_EXT_compiled_vertex_array |
| if (glewExperimental || GLEW_EXT_compiled_vertex_array) GLEW_EXT_compiled_vertex_array = !_glewInit_GL_EXT_compiled_vertex_array(); |
| #endif /* GL_EXT_compiled_vertex_array */ |
| #ifdef GL_EXT_convolution |
| if (glewExperimental || GLEW_EXT_convolution) GLEW_EXT_convolution = !_glewInit_GL_EXT_convolution(); |
| #endif /* GL_EXT_convolution */ |
| #ifdef GL_EXT_coordinate_frame |
| if (glewExperimental || GLEW_EXT_coordinate_frame) GLEW_EXT_coordinate_frame = !_glewInit_GL_EXT_coordinate_frame(); |
| #endif /* GL_EXT_coordinate_frame */ |
| #ifdef GL_EXT_copy_image |
| if (glewExperimental || GLEW_EXT_copy_image) GLEW_EXT_copy_image = !_glewInit_GL_EXT_copy_image(); |
| #endif /* GL_EXT_copy_image */ |
| #ifdef GL_EXT_copy_texture |
| if (glewExperimental || GLEW_EXT_copy_texture) GLEW_EXT_copy_texture = !_glewInit_GL_EXT_copy_texture(); |
| #endif /* GL_EXT_copy_texture */ |
| #ifdef GL_EXT_cull_vertex |
| if (glewExperimental || GLEW_EXT_cull_vertex) GLEW_EXT_cull_vertex = !_glewInit_GL_EXT_cull_vertex(); |
| #endif /* GL_EXT_cull_vertex */ |
| #ifdef GL_EXT_debug_label |
| if (glewExperimental || GLEW_EXT_debug_label) GLEW_EXT_debug_label = !_glewInit_GL_EXT_debug_label(); |
| #endif /* GL_EXT_debug_label */ |
| #ifdef GL_EXT_debug_marker |
| if (glewExperimental || GLEW_EXT_debug_marker) GLEW_EXT_debug_marker = !_glewInit_GL_EXT_debug_marker(); |
| #endif /* GL_EXT_debug_marker */ |
| #ifdef GL_EXT_depth_bounds_test |
| if (glewExperimental || GLEW_EXT_depth_bounds_test) GLEW_EXT_depth_bounds_test = !_glewInit_GL_EXT_depth_bounds_test(); |
| #endif /* GL_EXT_depth_bounds_test */ |
| #ifdef GL_EXT_direct_state_access |
| if (glewExperimental || GLEW_EXT_direct_state_access) GLEW_EXT_direct_state_access = !_glewInit_GL_EXT_direct_state_access(); |
| #endif /* GL_EXT_direct_state_access */ |
| #ifdef GL_EXT_discard_framebuffer |
| if (glewExperimental || GLEW_EXT_discard_framebuffer) GLEW_EXT_discard_framebuffer = !_glewInit_GL_EXT_discard_framebuffer(); |
| #endif /* GL_EXT_discard_framebuffer */ |
| #ifdef GL_EXT_draw_buffers |
| if (glewExperimental || GLEW_EXT_draw_buffers) GLEW_EXT_draw_buffers = !_glewInit_GL_EXT_draw_buffers(); |
| #endif /* GL_EXT_draw_buffers */ |
| #ifdef GL_EXT_draw_buffers2 |
| if (glewExperimental || GLEW_EXT_draw_buffers2) GLEW_EXT_draw_buffers2 = !_glewInit_GL_EXT_draw_buffers2(); |
| #endif /* GL_EXT_draw_buffers2 */ |
| #ifdef GL_EXT_draw_buffers_indexed |
| if (glewExperimental || GLEW_EXT_draw_buffers_indexed) GLEW_EXT_draw_buffers_indexed = !_glewInit_GL_EXT_draw_buffers_indexed(); |
| #endif /* GL_EXT_draw_buffers_indexed */ |
| #ifdef GL_EXT_draw_elements_base_vertex |
| if (glewExperimental || GLEW_EXT_draw_elements_base_vertex) GLEW_EXT_draw_elements_base_vertex = !_glewInit_GL_EXT_draw_elements_base_vertex(); |
| #endif /* GL_EXT_draw_elements_base_vertex */ |
| #ifdef GL_EXT_draw_instanced |
| if (glewExperimental || GLEW_EXT_draw_instanced) GLEW_EXT_draw_instanced = !_glewInit_GL_EXT_draw_instanced(); |
| #endif /* GL_EXT_draw_instanced */ |
| #ifdef GL_EXT_draw_range_elements |
| if (glewExperimental || GLEW_EXT_draw_range_elements) GLEW_EXT_draw_range_elements = !_glewInit_GL_EXT_draw_range_elements(); |
| #endif /* GL_EXT_draw_range_elements */ |
| #ifdef GL_EXT_external_buffer |
| if (glewExperimental || GLEW_EXT_external_buffer) GLEW_EXT_external_buffer = !_glewInit_GL_EXT_external_buffer(); |
| #endif /* GL_EXT_external_buffer */ |
| #ifdef GL_EXT_fog_coord |
| if (glewExperimental || GLEW_EXT_fog_coord) GLEW_EXT_fog_coord = !_glewInit_GL_EXT_fog_coord(); |
| #endif /* GL_EXT_fog_coord */ |
| #ifdef GL_EXT_fragment_lighting |
| if (glewExperimental || GLEW_EXT_fragment_lighting) GLEW_EXT_fragment_lighting = !_glewInit_GL_EXT_fragment_lighting(); |
| #endif /* GL_EXT_fragment_lighting */ |
| #ifdef GL_EXT_framebuffer_blit |
| if (glewExperimental || GLEW_EXT_framebuffer_blit) GLEW_EXT_framebuffer_blit = !_glewInit_GL_EXT_framebuffer_blit(); |
| #endif /* GL_EXT_framebuffer_blit */ |
| #ifdef GL_EXT_framebuffer_multisample |
| if (glewExperimental || GLEW_EXT_framebuffer_multisample) GLEW_EXT_framebuffer_multisample = !_glewInit_GL_EXT_framebuffer_multisample(); |
| #endif /* GL_EXT_framebuffer_multisample */ |
| #ifdef GL_EXT_framebuffer_object |
| if (glewExperimental || GLEW_EXT_framebuffer_object) GLEW_EXT_framebuffer_object = !_glewInit_GL_EXT_framebuffer_object(); |
| #endif /* GL_EXT_framebuffer_object */ |
| #ifdef GL_EXT_geometry_shader4 |
| if (glewExperimental || GLEW_EXT_geometry_shader4) GLEW_EXT_geometry_shader4 = !_glewInit_GL_EXT_geometry_shader4(); |
| #endif /* GL_EXT_geometry_shader4 */ |
| #ifdef GL_EXT_gpu_program_parameters |
| if (glewExperimental || GLEW_EXT_gpu_program_parameters) GLEW_EXT_gpu_program_parameters = !_glewInit_GL_EXT_gpu_program_parameters(); |
| #endif /* GL_EXT_gpu_program_parameters */ |
| #ifdef GL_EXT_gpu_shader4 |
| if (glewExperimental || GLEW_EXT_gpu_shader4) GLEW_EXT_gpu_shader4 = !_glewInit_GL_EXT_gpu_shader4(); |
| #endif /* GL_EXT_gpu_shader4 */ |
| #ifdef GL_EXT_histogram |
| if (glewExperimental || GLEW_EXT_histogram) GLEW_EXT_histogram = !_glewInit_GL_EXT_histogram(); |
| #endif /* GL_EXT_histogram */ |
| #ifdef GL_EXT_index_func |
| if (glewExperimental || GLEW_EXT_index_func) GLEW_EXT_index_func = !_glewInit_GL_EXT_index_func(); |
| #endif /* GL_EXT_index_func */ |
| #ifdef GL_EXT_index_material |
| if (glewExperimental || GLEW_EXT_index_material) GLEW_EXT_index_material = !_glewInit_GL_EXT_index_material(); |
| #endif /* GL_EXT_index_material */ |
| #ifdef GL_EXT_instanced_arrays |
| if (glewExperimental || GLEW_EXT_instanced_arrays) GLEW_EXT_instanced_arrays = !_glewInit_GL_EXT_instanced_arrays(); |
| #endif /* GL_EXT_instanced_arrays */ |
| #ifdef GL_EXT_light_texture |
| if (glewExperimental || GLEW_EXT_light_texture) GLEW_EXT_light_texture = !_glewInit_GL_EXT_light_texture(); |
| #endif /* GL_EXT_light_texture */ |
| #ifdef GL_EXT_map_buffer_range |
| if (glewExperimental || GLEW_EXT_map_buffer_range) GLEW_EXT_map_buffer_range = !_glewInit_GL_EXT_map_buffer_range(); |
| #endif /* GL_EXT_map_buffer_range */ |
| #ifdef GL_EXT_memory_object |
| if (glewExperimental || GLEW_EXT_memory_object) GLEW_EXT_memory_object = !_glewInit_GL_EXT_memory_object(); |
| #endif /* GL_EXT_memory_object */ |
| #ifdef GL_EXT_memory_object_fd |
| if (glewExperimental || GLEW_EXT_memory_object_fd) GLEW_EXT_memory_object_fd = !_glewInit_GL_EXT_memory_object_fd(); |
| #endif /* GL_EXT_memory_object_fd */ |
| #ifdef GL_EXT_memory_object_win32 |
| if (glewExperimental || GLEW_EXT_memory_object_win32) GLEW_EXT_memory_object_win32 = !_glewInit_GL_EXT_memory_object_win32(); |
| #endif /* GL_EXT_memory_object_win32 */ |
| #ifdef GL_EXT_multi_draw_arrays |
| if (glewExperimental || GLEW_EXT_multi_draw_arrays) GLEW_EXT_multi_draw_arrays = !_glewInit_GL_EXT_multi_draw_arrays(); |
| #endif /* GL_EXT_multi_draw_arrays */ |
| #ifdef GL_EXT_multi_draw_indirect |
| if (glewExperimental || GLEW_EXT_multi_draw_indirect) GLEW_EXT_multi_draw_indirect = !_glewInit_GL_EXT_multi_draw_indirect(); |
| #endif /* GL_EXT_multi_draw_indirect */ |
| #ifdef GL_EXT_multisample |
| if (glewExperimental || GLEW_EXT_multisample) GLEW_EXT_multisample = !_glewInit_GL_EXT_multisample(); |
| #endif /* GL_EXT_multisample */ |
| #ifdef GL_EXT_multisampled_render_to_texture |
| if (glewExperimental || GLEW_EXT_multisampled_render_to_texture) GLEW_EXT_multisampled_render_to_texture = !_glewInit_GL_EXT_multisampled_render_to_texture(); |
| #endif /* GL_EXT_multisampled_render_to_texture */ |
| #ifdef GL_EXT_multiview_draw_buffers |
| if (glewExperimental || GLEW_EXT_multiview_draw_buffers) GLEW_EXT_multiview_draw_buffers = !_glewInit_GL_EXT_multiview_draw_buffers(); |
| #endif /* GL_EXT_multiview_draw_buffers */ |
| #ifdef GL_EXT_paletted_texture |
| if (glewExperimental || GLEW_EXT_paletted_texture) GLEW_EXT_paletted_texture = !_glewInit_GL_EXT_paletted_texture(); |
| #endif /* GL_EXT_paletted_texture */ |
| #ifdef GL_EXT_pixel_transform |
| if (glewExperimental || GLEW_EXT_pixel_transform) GLEW_EXT_pixel_transform = !_glewInit_GL_EXT_pixel_transform(); |
| #endif /* GL_EXT_pixel_transform */ |
| #ifdef GL_EXT_point_parameters |
| if (glewExperimental || GLEW_EXT_point_parameters) GLEW_EXT_point_parameters = !_glewInit_GL_EXT_point_parameters(); |
| #endif /* GL_EXT_point_parameters */ |
| #ifdef GL_EXT_polygon_offset |
| if (glewExperimental || GLEW_EXT_polygon_offset) GLEW_EXT_polygon_offset = !_glewInit_GL_EXT_polygon_offset(); |
| #endif /* GL_EXT_polygon_offset */ |
| #ifdef GL_EXT_polygon_offset_clamp |
| if (glewExperimental || GLEW_EXT_polygon_offset_clamp) GLEW_EXT_polygon_offset_clamp = !_glewInit_GL_EXT_polygon_offset_clamp(); |
| #endif /* GL_EXT_polygon_offset_clamp */ |
| #ifdef GL_EXT_provoking_vertex |
| if (glewExperimental || GLEW_EXT_provoking_vertex) GLEW_EXT_provoking_vertex = !_glewInit_GL_EXT_provoking_vertex(); |
| #endif /* GL_EXT_provoking_vertex */ |
| #ifdef GL_EXT_raster_multisample |
| if (glewExperimental || GLEW_EXT_raster_multisample) GLEW_EXT_raster_multisample = !_glewInit_GL_EXT_raster_multisample(); |
| #endif /* GL_EXT_raster_multisample */ |
| #ifdef GL_EXT_scene_marker |
| if (glewExperimental || GLEW_EXT_scene_marker) GLEW_EXT_scene_marker = !_glewInit_GL_EXT_scene_marker(); |
| #endif /* GL_EXT_scene_marker */ |
| #ifdef GL_EXT_secondary_color |
| if (glewExperimental || GLEW_EXT_secondary_color) GLEW_EXT_secondary_color = !_glewInit_GL_EXT_secondary_color(); |
| #endif /* GL_EXT_secondary_color */ |
| #ifdef GL_EXT_semaphore |
| if (glewExperimental || GLEW_EXT_semaphore) GLEW_EXT_semaphore = !_glewInit_GL_EXT_semaphore(); |
| #endif /* GL_EXT_semaphore */ |
| #ifdef GL_EXT_semaphore_fd |
| if (glewExperimental || GLEW_EXT_semaphore_fd) GLEW_EXT_semaphore_fd = !_glewInit_GL_EXT_semaphore_fd(); |
| #endif /* GL_EXT_semaphore_fd */ |
| #ifdef GL_EXT_semaphore_win32 |
| if (glewExperimental || GLEW_EXT_semaphore_win32) GLEW_EXT_semaphore_win32 = !_glewInit_GL_EXT_semaphore_win32(); |
| #endif /* GL_EXT_semaphore_win32 */ |
| #ifdef GL_EXT_separate_shader_objects |
| if (glewExperimental || GLEW_EXT_separate_shader_objects) GLEW_EXT_separate_shader_objects = !_glewInit_GL_EXT_separate_shader_objects(); |
| #endif /* GL_EXT_separate_shader_objects */ |
| #ifdef GL_EXT_shader_image_load_store |
| if (glewExperimental || GLEW_EXT_shader_image_load_store) GLEW_EXT_shader_image_load_store = !_glewInit_GL_EXT_shader_image_load_store(); |
| #endif /* GL_EXT_shader_image_load_store */ |
| #ifdef GL_EXT_shader_pixel_local_storage2 |
| if (glewExperimental || GLEW_EXT_shader_pixel_local_storage2) GLEW_EXT_shader_pixel_local_storage2 = !_glewInit_GL_EXT_shader_pixel_local_storage2(); |
| #endif /* GL_EXT_shader_pixel_local_storage2 */ |
| #ifdef GL_EXT_sparse_texture |
| if (glewExperimental || GLEW_EXT_sparse_texture) GLEW_EXT_sparse_texture = !_glewInit_GL_EXT_sparse_texture(); |
| #endif /* GL_EXT_sparse_texture */ |
| #ifdef GL_EXT_stencil_two_side |
| if (glewExperimental || GLEW_EXT_stencil_two_side) GLEW_EXT_stencil_two_side = !_glewInit_GL_EXT_stencil_two_side(); |
| #endif /* GL_EXT_stencil_two_side */ |
| #ifdef GL_EXT_subtexture |
| if (glewExperimental || GLEW_EXT_subtexture) GLEW_EXT_subtexture = !_glewInit_GL_EXT_subtexture(); |
| #endif /* GL_EXT_subtexture */ |
| #ifdef GL_EXT_texture3D |
| if (glewExperimental || GLEW_EXT_texture3D) GLEW_EXT_texture3D = !_glewInit_GL_EXT_texture3D(); |
| #endif /* GL_EXT_texture3D */ |
| #ifdef GL_EXT_texture_array |
| if (glewExperimental || GLEW_EXT_texture_array) GLEW_EXT_texture_array = !_glewInit_GL_EXT_texture_array(); |
| #endif /* GL_EXT_texture_array */ |
| #ifdef GL_EXT_texture_buffer_object |
| if (glewExperimental || GLEW_EXT_texture_buffer_object) GLEW_EXT_texture_buffer_object = !_glewInit_GL_EXT_texture_buffer_object(); |
| #endif /* GL_EXT_texture_buffer_object */ |
| #ifdef GL_EXT_texture_integer |
| if (glewExperimental || GLEW_EXT_texture_integer) GLEW_EXT_texture_integer = !_glewInit_GL_EXT_texture_integer(); |
| #endif /* GL_EXT_texture_integer */ |
| #ifdef GL_EXT_texture_object |
| if (glewExperimental || GLEW_EXT_texture_object) GLEW_EXT_texture_object = !_glewInit_GL_EXT_texture_object(); |
| #endif /* GL_EXT_texture_object */ |
| #ifdef GL_EXT_texture_perturb_normal |
| if (glewExperimental || GLEW_EXT_texture_perturb_normal) GLEW_EXT_texture_perturb_normal = !_glewInit_GL_EXT_texture_perturb_normal(); |
| #endif /* GL_EXT_texture_perturb_normal */ |
| #ifdef GL_EXT_texture_storage |
| if (glewExperimental || GLEW_EXT_texture_storage) GLEW_EXT_texture_storage = !_glewInit_GL_EXT_texture_storage(); |
| #endif /* GL_EXT_texture_storage */ |
| #ifdef GL_EXT_texture_view |
| if (glewExperimental || GLEW_EXT_texture_view) GLEW_EXT_texture_view = !_glewInit_GL_EXT_texture_view(); |
| #endif /* GL_EXT_texture_view */ |
| #ifdef GL_EXT_timer_query |
| if (glewExperimental || GLEW_EXT_timer_query) GLEW_EXT_timer_query = !_glewInit_GL_EXT_timer_query(); |
| #endif /* GL_EXT_timer_query */ |
| #ifdef GL_EXT_transform_feedback |
| if (glewExperimental || GLEW_EXT_transform_feedback) GLEW_EXT_transform_feedback = !_glewInit_GL_EXT_transform_feedback(); |
| #endif /* GL_EXT_transform_feedback */ |
| #ifdef GL_EXT_vertex_array |
| if (glewExperimental || GLEW_EXT_vertex_array) GLEW_EXT_vertex_array = !_glewInit_GL_EXT_vertex_array(); |
| #endif /* GL_EXT_vertex_array */ |
| #ifdef GL_EXT_vertex_array_setXXX |
| if (glewExperimental || GLEW_EXT_vertex_array_setXXX) GLEW_EXT_vertex_array_setXXX = !_glewInit_GL_EXT_vertex_array_setXXX(); |
| #endif /* GL_EXT_vertex_array_setXXX */ |
| #ifdef GL_EXT_vertex_attrib_64bit |
| if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) GLEW_EXT_vertex_attrib_64bit = !_glewInit_GL_EXT_vertex_attrib_64bit(); |
| #endif /* GL_EXT_vertex_attrib_64bit */ |
| #ifdef GL_EXT_vertex_shader |
| if (glewExperimental || GLEW_EXT_vertex_shader) GLEW_EXT_vertex_shader = !_glewInit_GL_EXT_vertex_shader(); |
| #endif /* GL_EXT_vertex_shader */ |
| #ifdef GL_EXT_vertex_weighting |
| if (glewExperimental || GLEW_EXT_vertex_weighting) GLEW_EXT_vertex_weighting = !_glewInit_GL_EXT_vertex_weighting(); |
| #endif /* GL_EXT_vertex_weighting */ |
| #ifdef GL_EXT_win32_keyed_mutex |
| if (glewExperimental || GLEW_EXT_win32_keyed_mutex) GLEW_EXT_win32_keyed_mutex = !_glewInit_GL_EXT_win32_keyed_mutex(); |
| #endif /* GL_EXT_win32_keyed_mutex */ |
| #ifdef GL_EXT_window_rectangles |
| if (glewExperimental || GLEW_EXT_window_rectangles) GLEW_EXT_window_rectangles = !_glewInit_GL_EXT_window_rectangles(); |
| #endif /* GL_EXT_window_rectangles */ |
| #ifdef GL_EXT_x11_sync_object |
| if (glewExperimental || GLEW_EXT_x11_sync_object) GLEW_EXT_x11_sync_object = !_glewInit_GL_EXT_x11_sync_object(); |
| #endif /* GL_EXT_x11_sync_object */ |
| #ifdef GL_GREMEDY_frame_terminator |
| if (glewExperimental || GLEW_GREMEDY_frame_terminator) GLEW_GREMEDY_frame_terminator = !_glewInit_GL_GREMEDY_frame_terminator(); |
| #endif /* GL_GREMEDY_frame_terminator */ |
| #ifdef GL_GREMEDY_string_marker |
| if (glewExperimental || GLEW_GREMEDY_string_marker) GLEW_GREMEDY_string_marker = !_glewInit_GL_GREMEDY_string_marker(); |
| #endif /* GL_GREMEDY_string_marker */ |
| #ifdef GL_HP_image_transform |
| if (glewExperimental || GLEW_HP_image_transform) GLEW_HP_image_transform = !_glewInit_GL_HP_image_transform(); |
| #endif /* GL_HP_image_transform */ |
| #ifdef GL_IBM_multimode_draw_arrays |
| if (glewExperimental || GLEW_IBM_multimode_draw_arrays) GLEW_IBM_multimode_draw_arrays = !_glewInit_GL_IBM_multimode_draw_arrays(); |
| #endif /* GL_IBM_multimode_draw_arrays */ |
| #ifdef GL_IBM_vertex_array_lists |
| if (glewExperimental || GLEW_IBM_vertex_array_lists) GLEW_IBM_vertex_array_lists = !_glewInit_GL_IBM_vertex_array_lists(); |
| #endif /* GL_IBM_vertex_array_lists */ |
| #ifdef GL_INTEL_map_texture |
| if (glewExperimental || GLEW_INTEL_map_texture) GLEW_INTEL_map_texture = !_glewInit_GL_INTEL_map_texture(); |
| #endif /* GL_INTEL_map_texture */ |
| #ifdef GL_INTEL_parallel_arrays |
| if (glewExperimental || GLEW_INTEL_parallel_arrays) GLEW_INTEL_parallel_arrays = !_glewInit_GL_INTEL_parallel_arrays(); |
| #endif /* GL_INTEL_parallel_arrays */ |
| #ifdef GL_INTEL_performance_query |
| if (glewExperimental || GLEW_INTEL_performance_query) GLEW_INTEL_performance_query = !_glewInit_GL_INTEL_performance_query(); |
| #endif /* GL_INTEL_performance_query */ |
| #ifdef GL_INTEL_texture_scissor |
| if (glewExperimental || GLEW_INTEL_texture_scissor) GLEW_INTEL_texture_scissor = !_glewInit_GL_INTEL_texture_scissor(); |
| #endif /* GL_INTEL_texture_scissor */ |
| #ifdef GL_KHR_blend_equation_advanced |
| if (glewExperimental || GLEW_KHR_blend_equation_advanced) GLEW_KHR_blend_equation_advanced = !_glewInit_GL_KHR_blend_equation_advanced(); |
| #endif /* GL_KHR_blend_equation_advanced */ |
| #ifdef GL_KHR_debug |
| if (glewExperimental || GLEW_KHR_debug) GLEW_KHR_debug = !_glewInit_GL_KHR_debug(); |
| #endif /* GL_KHR_debug */ |
| #ifdef GL_KHR_parallel_shader_compile |
| if (glewExperimental || GLEW_KHR_parallel_shader_compile) GLEW_KHR_parallel_shader_compile = !_glewInit_GL_KHR_parallel_shader_compile(); |
| #endif /* GL_KHR_parallel_shader_compile */ |
| #ifdef GL_KHR_robustness |
| if (glewExperimental || GLEW_KHR_robustness) GLEW_KHR_robustness = !_glewInit_GL_KHR_robustness(); |
| #endif /* GL_KHR_robustness */ |
| #ifdef GL_KTX_buffer_region |
| if (glewExperimental || GLEW_KTX_buffer_region) GLEW_KTX_buffer_region = !_glewInit_GL_KTX_buffer_region(); |
| #endif /* GL_KTX_buffer_region */ |
| #ifdef GL_MESA_resize_buffers |
| if (glewExperimental || GLEW_MESA_resize_buffers) GLEW_MESA_resize_buffers = !_glewInit_GL_MESA_resize_buffers(); |
| #endif /* GL_MESA_resize_buffers */ |
| #ifdef GL_MESA_window_pos |
| if (glewExperimental || GLEW_MESA_window_pos) GLEW_MESA_window_pos = !_glewInit_GL_MESA_window_pos(); |
| #endif /* GL_MESA_window_pos */ |
| #ifdef GL_NVX_conditional_render |
| if (glewExperimental || GLEW_NVX_conditional_render) GLEW_NVX_conditional_render = !_glewInit_GL_NVX_conditional_render(); |
| #endif /* GL_NVX_conditional_render */ |
| #ifdef GL_NVX_linked_gpu_multicast |
| if (glewExperimental || GLEW_NVX_linked_gpu_multicast) GLEW_NVX_linked_gpu_multicast = !_glewInit_GL_NVX_linked_gpu_multicast(); |
| #endif /* GL_NVX_linked_gpu_multicast */ |
| #ifdef GL_NV_3dvision_settings |
| if (glewExperimental || GLEW_NV_3dvision_settings) GLEW_NV_3dvision_settings = !_glewInit_GL_NV_3dvision_settings(); |
| #endif /* GL_NV_3dvision_settings */ |
| #ifdef GL_NV_bindless_multi_draw_indirect |
| if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect) GLEW_NV_bindless_multi_draw_indirect = !_glewInit_GL_NV_bindless_multi_draw_indirect(); |
| #endif /* GL_NV_bindless_multi_draw_indirect */ |
| #ifdef GL_NV_bindless_multi_draw_indirect_count |
| if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect_count) GLEW_NV_bindless_multi_draw_indirect_count = !_glewInit_GL_NV_bindless_multi_draw_indirect_count(); |
| #endif /* GL_NV_bindless_multi_draw_indirect_count */ |
| #ifdef GL_NV_bindless_texture |
| if (glewExperimental || GLEW_NV_bindless_texture) GLEW_NV_bindless_texture = !_glewInit_GL_NV_bindless_texture(); |
| #endif /* GL_NV_bindless_texture */ |
| #ifdef GL_NV_blend_equation_advanced |
| if (glewExperimental || GLEW_NV_blend_equation_advanced) GLEW_NV_blend_equation_advanced = !_glewInit_GL_NV_blend_equation_advanced(); |
| #endif /* GL_NV_blend_equation_advanced */ |
| #ifdef GL_NV_clip_space_w_scaling |
| if (glewExperimental || GLEW_NV_clip_space_w_scaling) GLEW_NV_clip_space_w_scaling = !_glewInit_GL_NV_clip_space_w_scaling(); |
| #endif /* GL_NV_clip_space_w_scaling */ |
| #ifdef GL_NV_command_list |
| if (glewExperimental || GLEW_NV_command_list) GLEW_NV_command_list = !_glewInit_GL_NV_command_list(); |
| #endif /* GL_NV_command_list */ |
| #ifdef GL_NV_conditional_render |
| if (glewExperimental || GLEW_NV_conditional_render) GLEW_NV_conditional_render = !_glewInit_GL_NV_conditional_render(); |
| #endif /* GL_NV_conditional_render */ |
| #ifdef GL_NV_conservative_raster |
| if (glewExperimental || GLEW_NV_conservative_raster) GLEW_NV_conservative_raster = !_glewInit_GL_NV_conservative_raster(); |
| #endif /* GL_NV_conservative_raster */ |
| #ifdef GL_NV_conservative_raster_dilate |
| if (glewExperimental || GLEW_NV_conservative_raster_dilate) GLEW_NV_conservative_raster_dilate = !_glewInit_GL_NV_conservative_raster_dilate(); |
| #endif /* GL_NV_conservative_raster_dilate */ |
| #ifdef GL_NV_conservative_raster_pre_snap_triangles |
| if (glewExperimental || GLEW_NV_conservative_raster_pre_snap_triangles) GLEW_NV_conservative_raster_pre_snap_triangles = !_glewInit_GL_NV_conservative_raster_pre_snap_triangles(); |
| #endif /* GL_NV_conservative_raster_pre_snap_triangles */ |
| #ifdef GL_NV_copy_buffer |
| if (glewExperimental || GLEW_NV_copy_buffer) GLEW_NV_copy_buffer = !_glewInit_GL_NV_copy_buffer(); |
| #endif /* GL_NV_copy_buffer */ |
| #ifdef GL_NV_copy_image |
| if (glewExperimental || GLEW_NV_copy_image) GLEW_NV_copy_image = !_glewInit_GL_NV_copy_image(); |
| #endif /* GL_NV_copy_image */ |
| #ifdef GL_NV_depth_buffer_float |
| if (glewExperimental || GLEW_NV_depth_buffer_float) GLEW_NV_depth_buffer_float = !_glewInit_GL_NV_depth_buffer_float(); |
| #endif /* GL_NV_depth_buffer_float */ |
| #ifdef GL_NV_draw_buffers |
| if (glewExperimental || GLEW_NV_draw_buffers) GLEW_NV_draw_buffers = !_glewInit_GL_NV_draw_buffers(); |
| #endif /* GL_NV_draw_buffers */ |
| #ifdef GL_NV_draw_instanced |
| if (glewExperimental || GLEW_NV_draw_instanced) GLEW_NV_draw_instanced = !_glewInit_GL_NV_draw_instanced(); |
| #endif /* GL_NV_draw_instanced */ |
| #ifdef GL_NV_draw_texture |
| if (glewExperimental || GLEW_NV_draw_texture) GLEW_NV_draw_texture = !_glewInit_GL_NV_draw_texture(); |
| #endif /* GL_NV_draw_texture */ |
| #ifdef GL_NV_draw_vulkan_image |
| if (glewExperimental || GLEW_NV_draw_vulkan_image) GLEW_NV_draw_vulkan_image = !_glewInit_GL_NV_draw_vulkan_image(); |
| #endif /* GL_NV_draw_vulkan_image */ |
| #ifdef GL_NV_evaluators |
| if (glewExperimental || GLEW_NV_evaluators) GLEW_NV_evaluators = !_glewInit_GL_NV_evaluators(); |
| #endif /* GL_NV_evaluators */ |
| #ifdef GL_NV_explicit_multisample |
| if (glewExperimental || GLEW_NV_explicit_multisample) GLEW_NV_explicit_multisample = !_glewInit_GL_NV_explicit_multisample(); |
| #endif /* GL_NV_explicit_multisample */ |
| #ifdef GL_NV_fence |
| if (glewExperimental || GLEW_NV_fence) GLEW_NV_fence = !_glewInit_GL_NV_fence(); |
| #endif /* GL_NV_fence */ |
| #ifdef GL_NV_fragment_coverage_to_color |
| if (glewExperimental || GLEW_NV_fragment_coverage_to_color) GLEW_NV_fragment_coverage_to_color = !_glewInit_GL_NV_fragment_coverage_to_color(); |
| #endif /* GL_NV_fragment_coverage_to_color */ |
| #ifdef GL_NV_fragment_program |
| if (glewExperimental || GLEW_NV_fragment_program) GLEW_NV_fragment_program = !_glewInit_GL_NV_fragment_program(); |
| #endif /* GL_NV_fragment_program */ |
| #ifdef GL_NV_framebuffer_blit |
| if (glewExperimental || GLEW_NV_framebuffer_blit) GLEW_NV_framebuffer_blit = !_glewInit_GL_NV_framebuffer_blit(); |
| #endif /* GL_NV_framebuffer_blit */ |
| #ifdef GL_NV_framebuffer_multisample |
| if (glewExperimental || GLEW_NV_framebuffer_multisample) GLEW_NV_framebuffer_multisample = !_glewInit_GL_NV_framebuffer_multisample(); |
| #endif /* GL_NV_framebuffer_multisample */ |
| #ifdef GL_NV_framebuffer_multisample_coverage |
| if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) GLEW_NV_framebuffer_multisample_coverage = !_glewInit_GL_NV_framebuffer_multisample_coverage(); |
| #endif /* GL_NV_framebuffer_multisample_coverage */ |
| #ifdef GL_NV_geometry_program4 |
| if (glewExperimental || GLEW_NV_geometry_program4) GLEW_NV_geometry_program4 = !_glewInit_GL_NV_geometry_program4(); |
| #endif /* GL_NV_geometry_program4 */ |
| #ifdef GL_NV_gpu_multicast |
| if (glewExperimental || GLEW_NV_gpu_multicast) GLEW_NV_gpu_multicast = !_glewInit_GL_NV_gpu_multicast(); |
| #endif /* GL_NV_gpu_multicast */ |
| #ifdef GL_NV_gpu_program4 |
| if (glewExperimental || GLEW_NV_gpu_program4) GLEW_NV_gpu_program4 = !_glewInit_GL_NV_gpu_program4(); |
| #endif /* GL_NV_gpu_program4 */ |
| #ifdef GL_NV_gpu_shader5 |
| if (glewExperimental || GLEW_NV_gpu_shader5) GLEW_NV_gpu_shader5 = !_glewInit_GL_NV_gpu_shader5(); |
| #endif /* GL_NV_gpu_shader5 */ |
| #ifdef GL_NV_half_float |
| if (glewExperimental || GLEW_NV_half_float) GLEW_NV_half_float = !_glewInit_GL_NV_half_float(); |
| #endif /* GL_NV_half_float */ |
| #ifdef GL_NV_instanced_arrays |
| if (glewExperimental || GLEW_NV_instanced_arrays) GLEW_NV_instanced_arrays = !_glewInit_GL_NV_instanced_arrays(); |
| #endif /* GL_NV_instanced_arrays */ |
| #ifdef GL_NV_internalformat_sample_query |
| if (glewExperimental || GLEW_NV_internalformat_sample_query) GLEW_NV_internalformat_sample_query = !_glewInit_GL_NV_internalformat_sample_query(); |
| #endif /* GL_NV_internalformat_sample_query */ |
| #ifdef GL_NV_non_square_matrices |
| if (glewExperimental || GLEW_NV_non_square_matrices) GLEW_NV_non_square_matrices = !_glewInit_GL_NV_non_square_matrices(); |
| #endif /* GL_NV_non_square_matrices */ |
| #ifdef GL_NV_occlusion_query |
| if (glewExperimental || GLEW_NV_occlusion_query) GLEW_NV_occlusion_query = !_glewInit_GL_NV_occlusion_query(); |
| #endif /* GL_NV_occlusion_query */ |
| #ifdef GL_NV_parameter_buffer_object |
| if (glewExperimental || GLEW_NV_parameter_buffer_object) GLEW_NV_parameter_buffer_object = !_glewInit_GL_NV_parameter_buffer_object(); |
| #endif /* GL_NV_parameter_buffer_object */ |
| #ifdef GL_NV_path_rendering |
| if (glewExperimental || GLEW_NV_path_rendering) GLEW_NV_path_rendering = !_glewInit_GL_NV_path_rendering(); |
| #endif /* GL_NV_path_rendering */ |
| #ifdef GL_NV_pixel_data_range |
| if (glewExperimental || GLEW_NV_pixel_data_range) GLEW_NV_pixel_data_range = !_glewInit_GL_NV_pixel_data_range(); |
| #endif /* GL_NV_pixel_data_range */ |
| #ifdef GL_NV_point_sprite |
| if (glewExperimental || GLEW_NV_point_sprite) GLEW_NV_point_sprite = !_glewInit_GL_NV_point_sprite(); |
| #endif /* GL_NV_point_sprite */ |
| #ifdef GL_NV_polygon_mode |
| if (glewExperimental || GLEW_NV_polygon_mode) GLEW_NV_polygon_mode = !_glewInit_GL_NV_polygon_mode(); |
| #endif /* GL_NV_polygon_mode */ |
| #ifdef GL_NV_present_video |
| if (glewExperimental || GLEW_NV_present_video) GLEW_NV_present_video = !_glewInit_GL_NV_present_video(); |
| #endif /* GL_NV_present_video */ |
| #ifdef GL_NV_primitive_restart |
| if (glewExperimental || GLEW_NV_primitive_restart) GLEW_NV_primitive_restart = !_glewInit_GL_NV_primitive_restart(); |
| #endif /* GL_NV_primitive_restart */ |
| #ifdef GL_NV_register_combiners |
| if (glewExperimental || GLEW_NV_register_combiners) GLEW_NV_register_combiners = !_glewInit_GL_NV_register_combiners(); |
| #endif /* GL_NV_register_combiners */ |
| #ifdef GL_NV_register_combiners2 |
| if (glewExperimental || GLEW_NV_register_combiners2) GLEW_NV_register_combiners2 = !_glewInit_GL_NV_register_combiners2(); |
| #endif /* GL_NV_register_combiners2 */ |
| #ifdef GL_NV_sample_locations |
| if (glewExperimental || GLEW_NV_sample_locations) GLEW_NV_sample_locations = !_glewInit_GL_NV_sample_locations(); |
| #endif /* GL_NV_sample_locations */ |
| #ifdef GL_NV_shader_buffer_load |
| if (glewExperimental || GLEW_NV_shader_buffer_load) GLEW_NV_shader_buffer_load = !_glewInit_GL_NV_shader_buffer_load(); |
| #endif /* GL_NV_shader_buffer_load */ |
| #ifdef GL_NV_texture_array |
| if (glewExperimental || GLEW_NV_texture_array) GLEW_NV_texture_array = !_glewInit_GL_NV_texture_array(); |
| #endif /* GL_NV_texture_array */ |
| #ifdef GL_NV_texture_barrier |
| if (glewExperimental || GLEW_NV_texture_barrier) GLEW_NV_texture_barrier = !_glewInit_GL_NV_texture_barrier(); |
| #endif /* GL_NV_texture_barrier */ |
| #ifdef GL_NV_texture_multisample |
| if (glewExperimental || GLEW_NV_texture_multisample) GLEW_NV_texture_multisample = !_glewInit_GL_NV_texture_multisample(); |
| #endif /* GL_NV_texture_multisample */ |
| #ifdef GL_NV_transform_feedback |
| if (glewExperimental || GLEW_NV_transform_feedback) GLEW_NV_transform_feedback = !_glewInit_GL_NV_transform_feedback(); |
| #endif /* GL_NV_transform_feedback */ |
| #ifdef GL_NV_transform_feedback2 |
| if (glewExperimental || GLEW_NV_transform_feedback2) GLEW_NV_transform_feedback2 = !_glewInit_GL_NV_transform_feedback2(); |
| #endif /* GL_NV_transform_feedback2 */ |
| #ifdef GL_NV_vdpau_interop |
| if (glewExperimental || GLEW_NV_vdpau_interop) GLEW_NV_vdpau_interop = !_glewInit_GL_NV_vdpau_interop(); |
| #endif /* GL_NV_vdpau_interop */ |
| #ifdef GL_NV_vertex_array_range |
| if (glewExperimental || GLEW_NV_vertex_array_range) GLEW_NV_vertex_array_range = !_glewInit_GL_NV_vertex_array_range(); |
| #endif /* GL_NV_vertex_array_range */ |
| #ifdef GL_NV_vertex_attrib_integer_64bit |
| if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) GLEW_NV_vertex_attrib_integer_64bit = !_glewInit_GL_NV_vertex_attrib_integer_64bit(); |
| #endif /* GL_NV_vertex_attrib_integer_64bit */ |
| #ifdef GL_NV_vertex_buffer_unified_memory |
| if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) GLEW_NV_vertex_buffer_unified_memory = !_glewInit_GL_NV_vertex_buffer_unified_memory(); |
| #endif /* GL_NV_vertex_buffer_unified_memory */ |
| #ifdef GL_NV_vertex_program |
| if (glewExperimental || GLEW_NV_vertex_program) GLEW_NV_vertex_program = !_glewInit_GL_NV_vertex_program(); |
| #endif /* GL_NV_vertex_program */ |
| #ifdef GL_NV_video_capture |
| if (glewExperimental || GLEW_NV_video_capture) GLEW_NV_video_capture = !_glewInit_GL_NV_video_capture(); |
| #endif /* GL_NV_video_capture */ |
| #ifdef GL_NV_viewport_array |
| if (glewExperimental || GLEW_NV_viewport_array) GLEW_NV_viewport_array = !_glewInit_GL_NV_viewport_array(); |
| #endif /* GL_NV_viewport_array */ |
| #ifdef GL_NV_viewport_swizzle |
| if (glewExperimental || GLEW_NV_viewport_swizzle) GLEW_NV_viewport_swizzle = !_glewInit_GL_NV_viewport_swizzle(); |
| #endif /* GL_NV_viewport_swizzle */ |
| #ifdef GL_OVR_multiview |
| if (glewExperimental || GLEW_OVR_multiview) GLEW_OVR_multiview = !_glewInit_GL_OVR_multiview(); |
| #endif /* GL_OVR_multiview */ |
| #ifdef GL_OVR_multiview_multisampled_render_to_texture |
| if (glewExperimental || GLEW_OVR_multiview_multisampled_render_to_texture) GLEW_OVR_multiview_multisampled_render_to_texture = !_glewInit_GL_OVR_multiview_multisampled_render_to_texture(); |
| #endif /* GL_OVR_multiview_multisampled_render_to_texture */ |
| #ifdef GL_QCOM_alpha_test |
| if (glewExperimental || GLEW_QCOM_alpha_test) GLEW_QCOM_alpha_test = !_glewInit_GL_QCOM_alpha_test(); |
| #endif /* GL_QCOM_alpha_test */ |
| #ifdef GL_QCOM_driver_control |
| if (glewExperimental || GLEW_QCOM_driver_control) GLEW_QCOM_driver_control = !_glewInit_GL_QCOM_driver_control(); |
| #endif /* GL_QCOM_driver_control */ |
| #ifdef GL_QCOM_extended_get |
| if (glewExperimental || GLEW_QCOM_extended_get) GLEW_QCOM_extended_get = !_glewInit_GL_QCOM_extended_get(); |
| #endif /* GL_QCOM_extended_get */ |
| #ifdef GL_QCOM_extended_get2 |
| if (glewExperimental || GLEW_QCOM_extended_get2) GLEW_QCOM_extended_get2 = !_glewInit_GL_QCOM_extended_get2(); |
| #endif /* GL_QCOM_extended_get2 */ |
| #ifdef GL_QCOM_framebuffer_foveated |
| if (glewExperimental || GLEW_QCOM_framebuffer_foveated) GLEW_QCOM_framebuffer_foveated = !_glewInit_GL_QCOM_framebuffer_foveated(); |
| #endif /* GL_QCOM_framebuffer_foveated */ |
| #ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent |
| if (glewExperimental || GLEW_QCOM_shader_framebuffer_fetch_noncoherent) GLEW_QCOM_shader_framebuffer_fetch_noncoherent = !_glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent(); |
| #endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ |
| #ifdef GL_QCOM_tiled_rendering |
| if (glewExperimental || GLEW_QCOM_tiled_rendering) GLEW_QCOM_tiled_rendering = !_glewInit_GL_QCOM_tiled_rendering(); |
| #endif /* GL_QCOM_tiled_rendering */ |
| #ifdef GL_REGAL_ES1_0_compatibility |
| if (glewExperimental || GLEW_REGAL_ES1_0_compatibility) GLEW_REGAL_ES1_0_compatibility = !_glewInit_GL_REGAL_ES1_0_compatibility(); |
| #endif /* GL_REGAL_ES1_0_compatibility */ |
| #ifdef GL_REGAL_ES1_1_compatibility |
| if (glewExperimental || GLEW_REGAL_ES1_1_compatibility) GLEW_REGAL_ES1_1_compatibility = !_glewInit_GL_REGAL_ES1_1_compatibility(); |
| #endif /* GL_REGAL_ES1_1_compatibility */ |
| #ifdef GL_REGAL_error_string |
| if (glewExperimental || GLEW_REGAL_error_string) GLEW_REGAL_error_string = !_glewInit_GL_REGAL_error_string(); |
| #endif /* GL_REGAL_error_string */ |
| #ifdef GL_REGAL_extension_query |
| if (glewExperimental || GLEW_REGAL_extension_query) GLEW_REGAL_extension_query = !_glewInit_GL_REGAL_extension_query(); |
| #endif /* GL_REGAL_extension_query */ |
| #ifdef GL_REGAL_log |
| if (glewExperimental || GLEW_REGAL_log) GLEW_REGAL_log = !_glewInit_GL_REGAL_log(); |
| #endif /* GL_REGAL_log */ |
| #ifdef GL_REGAL_proc_address |
| if (glewExperimental || GLEW_REGAL_proc_address) GLEW_REGAL_proc_address = !_glewInit_GL_REGAL_proc_address(); |
| #endif /* GL_REGAL_proc_address */ |
| #ifdef GL_SGIS_detail_texture |
| if (glewExperimental || GLEW_SGIS_detail_texture) GLEW_SGIS_detail_texture = !_glewInit_GL_SGIS_detail_texture(); |
| #endif /* GL_SGIS_detail_texture */ |
| #ifdef GL_SGIS_fog_function |
| if (glewExperimental || GLEW_SGIS_fog_function) GLEW_SGIS_fog_function = !_glewInit_GL_SGIS_fog_function(); |
| #endif /* GL_SGIS_fog_function */ |
| #ifdef GL_SGIS_multisample |
| if (glewExperimental || GLEW_SGIS_multisample) GLEW_SGIS_multisample = !_glewInit_GL_SGIS_multisample(); |
| #endif /* GL_SGIS_multisample */ |
| #ifdef GL_SGIS_multitexture |
| if (glewExperimental || GLEW_SGIS_multitexture) GLEW_SGIS_multitexture = !_glewInit_GL_SGIS_multitexture(); |
| #endif /* GL_SGIS_multitexture */ |
| #ifdef GL_SGIS_shared_multisample |
| if (glewExperimental || GLEW_SGIS_shared_multisample) GLEW_SGIS_shared_multisample = !_glewInit_GL_SGIS_shared_multisample(); |
| #endif /* GL_SGIS_shared_multisample */ |
| #ifdef GL_SGIS_sharpen_texture |
| if (glewExperimental || GLEW_SGIS_sharpen_texture) GLEW_SGIS_sharpen_texture = !_glewInit_GL_SGIS_sharpen_texture(); |
| #endif /* GL_SGIS_sharpen_texture */ |
| #ifdef GL_SGIS_texture4D |
| if (glewExperimental || GLEW_SGIS_texture4D) GLEW_SGIS_texture4D = !_glewInit_GL_SGIS_texture4D(); |
| #endif /* GL_SGIS_texture4D */ |
| #ifdef GL_SGIS_texture_filter4 |
| if (glewExperimental || GLEW_SGIS_texture_filter4) GLEW_SGIS_texture_filter4 = !_glewInit_GL_SGIS_texture_filter4(); |
| #endif /* GL_SGIS_texture_filter4 */ |
| #ifdef GL_SGIX_async |
| if (glewExperimental || GLEW_SGIX_async) GLEW_SGIX_async = !_glewInit_GL_SGIX_async(); |
| #endif /* GL_SGIX_async */ |
| #ifdef GL_SGIX_datapipe |
| if (glewExperimental || GLEW_SGIX_datapipe) GLEW_SGIX_datapipe = !_glewInit_GL_SGIX_datapipe(); |
| #endif /* GL_SGIX_datapipe */ |
| #ifdef GL_SGIX_flush_raster |
| if (glewExperimental || GLEW_SGIX_flush_raster) GLEW_SGIX_flush_raster = !_glewInit_GL_SGIX_flush_raster(); |
| #endif /* GL_SGIX_flush_raster */ |
| #ifdef GL_SGIX_fog_layers |
| if (glewExperimental || GLEW_SGIX_fog_layers) GLEW_SGIX_fog_layers = !_glewInit_GL_SGIX_fog_layers(); |
| #endif /* GL_SGIX_fog_layers */ |
| #ifdef GL_SGIX_fog_texture |
| if (glewExperimental || GLEW_SGIX_fog_texture) GLEW_SGIX_fog_texture = !_glewInit_GL_SGIX_fog_texture(); |
| #endif /* GL_SGIX_fog_texture */ |
| #ifdef GL_SGIX_fragment_specular_lighting |
| if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) GLEW_SGIX_fragment_specular_lighting = !_glewInit_GL_SGIX_fragment_specular_lighting(); |
| #endif /* GL_SGIX_fragment_specular_lighting */ |
| #ifdef GL_SGIX_framezoom |
| if (glewExperimental || GLEW_SGIX_framezoom) GLEW_SGIX_framezoom = !_glewInit_GL_SGIX_framezoom(); |
| #endif /* GL_SGIX_framezoom */ |
| #ifdef GL_SGIX_igloo_interface |
| if (glewExperimental || GLEW_SGIX_igloo_interface) GLEW_SGIX_igloo_interface = !_glewInit_GL_SGIX_igloo_interface(); |
| #endif /* GL_SGIX_igloo_interface */ |
| #ifdef GL_SGIX_mpeg1 |
| if (glewExperimental || GLEW_SGIX_mpeg1) GLEW_SGIX_mpeg1 = !_glewInit_GL_SGIX_mpeg1(); |
| #endif /* GL_SGIX_mpeg1 */ |
| #ifdef GL_SGIX_nonlinear_lighting_pervertex |
| if (glewExperimental || GLEW_SGIX_nonlinear_lighting_pervertex) GLEW_SGIX_nonlinear_lighting_pervertex = !_glewInit_GL_SGIX_nonlinear_lighting_pervertex(); |
| #endif /* GL_SGIX_nonlinear_lighting_pervertex */ |
| #ifdef GL_SGIX_pixel_texture |
| if (glewExperimental || GLEW_SGIX_pixel_texture) GLEW_SGIX_pixel_texture = !_glewInit_GL_SGIX_pixel_texture(); |
| #endif /* GL_SGIX_pixel_texture */ |
| #ifdef GL_SGIX_polynomial_ffd |
| if (glewExperimental || GLEW_SGIX_polynomial_ffd) GLEW_SGIX_polynomial_ffd = !_glewInit_GL_SGIX_polynomial_ffd(); |
| #endif /* GL_SGIX_polynomial_ffd */ |
| #ifdef GL_SGIX_quad_mesh |
| if (glewExperimental || GLEW_SGIX_quad_mesh) GLEW_SGIX_quad_mesh = !_glewInit_GL_SGIX_quad_mesh(); |
| #endif /* GL_SGIX_quad_mesh */ |
| #ifdef GL_SGIX_reference_plane |
| if (glewExperimental || GLEW_SGIX_reference_plane) GLEW_SGIX_reference_plane = !_glewInit_GL_SGIX_reference_plane(); |
| #endif /* GL_SGIX_reference_plane */ |
| #ifdef GL_SGIX_sprite |
| if (glewExperimental || GLEW_SGIX_sprite) GLEW_SGIX_sprite = !_glewInit_GL_SGIX_sprite(); |
| #endif /* GL_SGIX_sprite */ |
| #ifdef GL_SGIX_tag_sample_buffer |
| if (glewExperimental || GLEW_SGIX_tag_sample_buffer) GLEW_SGIX_tag_sample_buffer = !_glewInit_GL_SGIX_tag_sample_buffer(); |
| #endif /* GL_SGIX_tag_sample_buffer */ |
| #ifdef GL_SGIX_vector_ops |
| if (glewExperimental || GLEW_SGIX_vector_ops) GLEW_SGIX_vector_ops = !_glewInit_GL_SGIX_vector_ops(); |
| #endif /* GL_SGIX_vector_ops */ |
| #ifdef GL_SGIX_vertex_array_object |
| if (glewExperimental || GLEW_SGIX_vertex_array_object) GLEW_SGIX_vertex_array_object = !_glewInit_GL_SGIX_vertex_array_object(); |
| #endif /* GL_SGIX_vertex_array_object */ |
| #ifdef GL_SGI_color_table |
| if (glewExperimental || GLEW_SGI_color_table) GLEW_SGI_color_table = !_glewInit_GL_SGI_color_table(); |
| #endif /* GL_SGI_color_table */ |
| #ifdef GL_SGI_fft |
| if (glewExperimental || GLEW_SGI_fft) GLEW_SGI_fft = !_glewInit_GL_SGI_fft(); |
| #endif /* GL_SGI_fft */ |
| #ifdef GL_SUNX_constant_data |
| if (glewExperimental || GLEW_SUNX_constant_data) GLEW_SUNX_constant_data = !_glewInit_GL_SUNX_constant_data(); |
| #endif /* GL_SUNX_constant_data */ |
| #ifdef GL_SUN_global_alpha |
| if (glewExperimental || GLEW_SUN_global_alpha) GLEW_SUN_global_alpha = !_glewInit_GL_SUN_global_alpha(); |
| #endif /* GL_SUN_global_alpha */ |
| #ifdef GL_SUN_read_video_pixels |
| if (glewExperimental || GLEW_SUN_read_video_pixels) GLEW_SUN_read_video_pixels = !_glewInit_GL_SUN_read_video_pixels(); |
| #endif /* GL_SUN_read_video_pixels */ |
| #ifdef GL_SUN_triangle_list |
| if (glewExperimental || GLEW_SUN_triangle_list) GLEW_SUN_triangle_list = !_glewInit_GL_SUN_triangle_list(); |
| #endif /* GL_SUN_triangle_list */ |
| #ifdef GL_SUN_vertex |
| if (glewExperimental || GLEW_SUN_vertex) GLEW_SUN_vertex = !_glewInit_GL_SUN_vertex(); |
| #endif /* GL_SUN_vertex */ |
| #ifdef GL_WIN_swap_hint |
| if (glewExperimental || GLEW_WIN_swap_hint) GLEW_WIN_swap_hint = !_glewInit_GL_WIN_swap_hint(); |
| #endif /* GL_WIN_swap_hint */ |
| #ifdef GL_NV_fragment_program4 |
| GLEW_NV_fragment_program4 = GLEW_NV_gpu_program4; |
| #endif /* GL_NV_fragment_program4 */ |
| #ifdef GL_NV_geometry_program4 |
| GLEW_NV_geometry_program4 = GLEW_NV_gpu_program4; |
| #endif /* GL_NV_geometry_program4 */ |
| #ifdef GL_NV_tessellation_program5 |
| GLEW_NV_tessellation_program5 = GLEW_NV_gpu_program5; |
| #endif /* GL_NV_tessellation_program5 */ |
| #ifdef GL_NV_vertex_program4 |
| GLEW_NV_vertex_program4 = GLEW_NV_gpu_program4; |
| #endif /* GL_NV_vertex_program4 */ |
| |
| return GLEW_OK; |
| } |
| |
| |
| #if defined(GLEW_OSMESA) |
| |
| #elif defined(GLEW_EGL) |
| |
| PFNEGLCHOOSECONFIGPROC __eglewChooseConfig = NULL; |
| PFNEGLCOPYBUFFERSPROC __eglewCopyBuffers = NULL; |
| PFNEGLCREATECONTEXTPROC __eglewCreateContext = NULL; |
| PFNEGLCREATEPBUFFERSURFACEPROC __eglewCreatePbufferSurface = NULL; |
| PFNEGLCREATEPIXMAPSURFACEPROC __eglewCreatePixmapSurface = NULL; |
| PFNEGLCREATEWINDOWSURFACEPROC __eglewCreateWindowSurface = NULL; |
| PFNEGLDESTROYCONTEXTPROC __eglewDestroyContext = NULL; |
| PFNEGLDESTROYSURFACEPROC __eglewDestroySurface = NULL; |
| PFNEGLGETCONFIGATTRIBPROC __eglewGetConfigAttrib = NULL; |
| PFNEGLGETCONFIGSPROC __eglewGetConfigs = NULL; |
| PFNEGLGETCURRENTDISPLAYPROC __eglewGetCurrentDisplay = NULL; |
| PFNEGLGETCURRENTSURFACEPROC __eglewGetCurrentSurface = NULL; |
| PFNEGLGETDISPLAYPROC __eglewGetDisplay = NULL; |
| PFNEGLGETERRORPROC __eglewGetError = NULL; |
| PFNEGLINITIALIZEPROC __eglewInitialize = NULL; |
| PFNEGLMAKECURRENTPROC __eglewMakeCurrent = NULL; |
| PFNEGLQUERYCONTEXTPROC __eglewQueryContext = NULL; |
| PFNEGLQUERYSTRINGPROC __eglewQueryString = NULL; |
| PFNEGLQUERYSURFACEPROC __eglewQuerySurface = NULL; |
| PFNEGLSWAPBUFFERSPROC __eglewSwapBuffers = NULL; |
| PFNEGLTERMINATEPROC __eglewTerminate = NULL; |
| PFNEGLWAITGLPROC __eglewWaitGL = NULL; |
| PFNEGLWAITNATIVEPROC __eglewWaitNative = NULL; |
| |
| PFNEGLBINDTEXIMAGEPROC __eglewBindTexImage = NULL; |
| PFNEGLRELEASETEXIMAGEPROC __eglewReleaseTexImage = NULL; |
| PFNEGLSURFACEATTRIBPROC __eglewSurfaceAttrib = NULL; |
| PFNEGLSWAPINTERVALPROC __eglewSwapInterval = NULL; |
| |
| PFNEGLBINDAPIPROC __eglewBindAPI = NULL; |
| PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC __eglewCreatePbufferFromClientBuffer = NULL; |
| PFNEGLQUERYAPIPROC __eglewQueryAPI = NULL; |
| PFNEGLRELEASETHREADPROC __eglewReleaseThread = NULL; |
| PFNEGLWAITCLIENTPROC __eglewWaitClient = NULL; |
| |
| PFNEGLGETCURRENTCONTEXTPROC __eglewGetCurrentContext = NULL; |
| |
| PFNEGLCLIENTWAITSYNCPROC __eglewClientWaitSync = NULL; |
| PFNEGLCREATEIMAGEPROC __eglewCreateImage = NULL; |
| PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC __eglewCreatePlatformPixmapSurface = NULL; |
| PFNEGLCREATEPLATFORMWINDOWSURFACEPROC __eglewCreatePlatformWindowSurface = NULL; |
| PFNEGLCREATESYNCPROC __eglewCreateSync = NULL; |
| PFNEGLDESTROYIMAGEPROC __eglewDestroyImage = NULL; |
| PFNEGLDESTROYSYNCPROC __eglewDestroySync = NULL; |
| PFNEGLGETPLATFORMDISPLAYPROC __eglewGetPlatformDisplay = NULL; |
| PFNEGLGETSYNCATTRIBPROC __eglewGetSyncAttrib = NULL; |
| PFNEGLWAITSYNCPROC __eglewWaitSync = NULL; |
| |
| PFNEGLSETBLOBCACHEFUNCSANDROIDPROC __eglewSetBlobCacheFuncsANDROID = NULL; |
| |
| PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC __eglewCreateNativeClientBufferANDROID = NULL; |
| |
| PFNEGLDUPNATIVEFENCEFDANDROIDPROC __eglewDupNativeFenceFDANDROID = NULL; |
| |
| PFNEGLPRESENTATIONTIMEANDROIDPROC __eglewPresentationTimeANDROID = NULL; |
| |
| PFNEGLQUERYSURFACEPOINTERANGLEPROC __eglewQuerySurfacePointerANGLE = NULL; |
| |
| PFNEGLQUERYDEVICESEXTPROC __eglewQueryDevicesEXT = NULL; |
| |
| PFNEGLQUERYDEVICEATTRIBEXTPROC __eglewQueryDeviceAttribEXT = NULL; |
| PFNEGLQUERYDEVICESTRINGEXTPROC __eglewQueryDeviceStringEXT = NULL; |
| PFNEGLQUERYDISPLAYATTRIBEXTPROC __eglewQueryDisplayAttribEXT = NULL; |
| |
| PFNEGLQUERYDMABUFFORMATSEXTPROC __eglewQueryDmaBufFormatsEXT = NULL; |
| PFNEGLQUERYDMABUFMODIFIERSEXTPROC __eglewQueryDmaBufModifiersEXT = NULL; |
| |
| PFNEGLGETOUTPUTLAYERSEXTPROC __eglewGetOutputLayersEXT = NULL; |
| PFNEGLGETOUTPUTPORTSEXTPROC __eglewGetOutputPortsEXT = NULL; |
| PFNEGLOUTPUTLAYERATTRIBEXTPROC __eglewOutputLayerAttribEXT = NULL; |
| PFNEGLOUTPUTPORTATTRIBEXTPROC __eglewOutputPortAttribEXT = NULL; |
| PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC __eglewQueryOutputLayerAttribEXT = NULL; |
| PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC __eglewQueryOutputLayerStringEXT = NULL; |
| PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC __eglewQueryOutputPortAttribEXT = NULL; |
| PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC __eglewQueryOutputPortStringEXT = NULL; |
| |
| PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC __eglewCreatePlatformPixmapSurfaceEXT = NULL; |
| PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC __eglewCreatePlatformWindowSurfaceEXT = NULL; |
| PFNEGLGETPLATFORMDISPLAYEXTPROC __eglewGetPlatformDisplayEXT = NULL; |
| |
| PFNEGLSTREAMCONSUMEROUTPUTEXTPROC __eglewStreamConsumerOutputEXT = NULL; |
| |
| PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC __eglewSwapBuffersWithDamageEXT = NULL; |
| |
| PFNEGLCREATEPIXMAPSURFACEHIPROC __eglewCreatePixmapSurfaceHI = NULL; |
| |
| PFNEGLCREATESYNC64KHRPROC __eglewCreateSync64KHR = NULL; |
| |
| PFNEGLDEBUGMESSAGECONTROLKHRPROC __eglewDebugMessageControlKHR = NULL; |
| PFNEGLLABELOBJECTKHRPROC __eglewLabelObjectKHR = NULL; |
| PFNEGLQUERYDEBUGKHRPROC __eglewQueryDebugKHR = NULL; |
| |
| PFNEGLCREATEIMAGEKHRPROC __eglewCreateImageKHR = NULL; |
| PFNEGLDESTROYIMAGEKHRPROC __eglewDestroyImageKHR = NULL; |
| |
| PFNEGLLOCKSURFACEKHRPROC __eglewLockSurfaceKHR = NULL; |
| PFNEGLUNLOCKSURFACEKHRPROC __eglewUnlockSurfaceKHR = NULL; |
| |
| PFNEGLQUERYSURFACE64KHRPROC __eglewQuerySurface64KHR = NULL; |
| |
| PFNEGLSETDAMAGEREGIONKHRPROC __eglewSetDamageRegionKHR = NULL; |
| |
| PFNEGLCLIENTWAITSYNCKHRPROC __eglewClientWaitSyncKHR = NULL; |
| PFNEGLCREATESYNCKHRPROC __eglewCreateSyncKHR = NULL; |
| PFNEGLDESTROYSYNCKHRPROC __eglewDestroySyncKHR = NULL; |
| PFNEGLGETSYNCATTRIBKHRPROC __eglewGetSyncAttribKHR = NULL; |
| PFNEGLSIGNALSYNCKHRPROC __eglewSignalSyncKHR = NULL; |
| |
| PFNEGLCREATESTREAMKHRPROC __eglewCreateStreamKHR = NULL; |
| PFNEGLDESTROYSTREAMKHRPROC __eglewDestroyStreamKHR = NULL; |
| PFNEGLQUERYSTREAMKHRPROC __eglewQueryStreamKHR = NULL; |
| PFNEGLQUERYSTREAMU64KHRPROC __eglewQueryStreamu64KHR = NULL; |
| PFNEGLSTREAMATTRIBKHRPROC __eglewStreamAttribKHR = NULL; |
| |
| PFNEGLCREATESTREAMATTRIBKHRPROC __eglewCreateStreamAttribKHR = NULL; |
| PFNEGLQUERYSTREAMATTRIBKHRPROC __eglewQueryStreamAttribKHR = NULL; |
| PFNEGLSETSTREAMATTRIBKHRPROC __eglewSetStreamAttribKHR = NULL; |
| PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC __eglewStreamConsumerAcquireAttribKHR = NULL; |
| PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC __eglewStreamConsumerReleaseAttribKHR = NULL; |
| |
| PFNEGLSTREAMCONSUMERACQUIREKHRPROC __eglewStreamConsumerAcquireKHR = NULL; |
| PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC __eglewStreamConsumerGLTextureExternalKHR = NULL; |
| PFNEGLSTREAMCONSUMERRELEASEKHRPROC __eglewStreamConsumerReleaseKHR = NULL; |
| |
| PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC __eglewCreateStreamFromFileDescriptorKHR = NULL; |
| PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC __eglewGetStreamFileDescriptorKHR = NULL; |
| |
| PFNEGLQUERYSTREAMTIMEKHRPROC __eglewQueryStreamTimeKHR = NULL; |
| |
| PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC __eglewCreateStreamProducerSurfaceKHR = NULL; |
| |
| PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC __eglewSwapBuffersWithDamageKHR = NULL; |
| |
| PFNEGLWAITSYNCKHRPROC __eglewWaitSyncKHR = NULL; |
| |
| PFNEGLCREATEDRMIMAGEMESAPROC __eglewCreateDRMImageMESA = NULL; |
| PFNEGLEXPORTDRMIMAGEMESAPROC __eglewExportDRMImageMESA = NULL; |
| |
| PFNEGLEXPORTDMABUFIMAGEMESAPROC __eglewExportDMABUFImageMESA = NULL; |
| PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC __eglewExportDMABUFImageQueryMESA = NULL; |
| |
| PFNEGLSWAPBUFFERSREGIONNOKPROC __eglewSwapBuffersRegionNOK = NULL; |
| |
| PFNEGLSWAPBUFFERSREGION2NOKPROC __eglewSwapBuffersRegion2NOK = NULL; |
| |
| PFNEGLQUERYNATIVEDISPLAYNVPROC __eglewQueryNativeDisplayNV = NULL; |
| PFNEGLQUERYNATIVEPIXMAPNVPROC __eglewQueryNativePixmapNV = NULL; |
| PFNEGLQUERYNATIVEWINDOWNVPROC __eglewQueryNativeWindowNV = NULL; |
| |
| PFNEGLPOSTSUBBUFFERNVPROC __eglewPostSubBufferNV = NULL; |
| |
| PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC __eglewStreamConsumerGLTextureExternalAttribsNV = NULL; |
| |
| PFNEGLQUERYDISPLAYATTRIBNVPROC __eglewQueryDisplayAttribNV = NULL; |
| PFNEGLQUERYSTREAMMETADATANVPROC __eglewQueryStreamMetadataNV = NULL; |
| PFNEGLSETSTREAMMETADATANVPROC __eglewSetStreamMetadataNV = NULL; |
| |
| PFNEGLRESETSTREAMNVPROC __eglewResetStreamNV = NULL; |
| |
| PFNEGLCREATESTREAMSYNCNVPROC __eglewCreateStreamSyncNV = NULL; |
| |
| PFNEGLCLIENTWAITSYNCNVPROC __eglewClientWaitSyncNV = NULL; |
| PFNEGLCREATEFENCESYNCNVPROC __eglewCreateFenceSyncNV = NULL; |
| PFNEGLDESTROYSYNCNVPROC __eglewDestroySyncNV = NULL; |
| PFNEGLFENCENVPROC __eglewFenceNV = NULL; |
| PFNEGLGETSYNCATTRIBNVPROC __eglewGetSyncAttribNV = NULL; |
| PFNEGLSIGNALSYNCNVPROC __eglewSignalSyncNV = NULL; |
| |
| PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC __eglewGetSystemTimeFrequencyNV = NULL; |
| PFNEGLGETSYSTEMTIMENVPROC __eglewGetSystemTimeNV = NULL; |
| GLboolean __EGLEW_VERSION_1_0 = GL_FALSE; |
| GLboolean __EGLEW_VERSION_1_1 = GL_FALSE; |
| GLboolean __EGLEW_VERSION_1_2 = GL_FALSE; |
| GLboolean __EGLEW_VERSION_1_3 = GL_FALSE; |
| GLboolean __EGLEW_VERSION_1_4 = GL_FALSE; |
| GLboolean __EGLEW_VERSION_1_5 = GL_FALSE; |
| GLboolean __EGLEW_ANDROID_blob_cache = GL_FALSE; |
| GLboolean __EGLEW_ANDROID_create_native_client_buffer = GL_FALSE; |
| GLboolean __EGLEW_ANDROID_framebuffer_target = GL_FALSE; |
| GLboolean __EGLEW_ANDROID_front_buffer_auto_refresh = GL_FALSE; |
| GLboolean __EGLEW_ANDROID_image_native_buffer = GL_FALSE; |
| GLboolean __EGLEW_ANDROID_native_fence_sync = GL_FALSE; |
| GLboolean __EGLEW_ANDROID_presentation_time = GL_FALSE; |
| GLboolean __EGLEW_ANDROID_recordable = GL_FALSE; |
| GLboolean __EGLEW_ANGLE_d3d_share_handle_client_buffer = GL_FALSE; |
| GLboolean __EGLEW_ANGLE_device_d3d = GL_FALSE; |
| GLboolean __EGLEW_ANGLE_query_surface_pointer = GL_FALSE; |
| GLboolean __EGLEW_ANGLE_surface_d3d_texture_2d_share_handle = GL_FALSE; |
| GLboolean __EGLEW_ANGLE_window_fixed_size = GL_FALSE; |
| GLboolean __EGLEW_ARM_implicit_external_sync = GL_FALSE; |
| GLboolean __EGLEW_ARM_pixmap_multisample_discard = GL_FALSE; |
| GLboolean __EGLEW_EXT_buffer_age = GL_FALSE; |
| GLboolean __EGLEW_EXT_client_extensions = GL_FALSE; |
| GLboolean __EGLEW_EXT_create_context_robustness = GL_FALSE; |
| GLboolean __EGLEW_EXT_device_base = GL_FALSE; |
| GLboolean __EGLEW_EXT_device_drm = GL_FALSE; |
| GLboolean __EGLEW_EXT_device_enumeration = GL_FALSE; |
| GLboolean __EGLEW_EXT_device_openwf = GL_FALSE; |
| GLboolean __EGLEW_EXT_device_query = GL_FALSE; |
| GLboolean __EGLEW_EXT_gl_colorspace_bt2020_linear = GL_FALSE; |
| GLboolean __EGLEW_EXT_gl_colorspace_bt2020_pq = GL_FALSE; |
| GLboolean __EGLEW_EXT_gl_colorspace_scrgb_linear = GL_FALSE; |
| GLboolean __EGLEW_EXT_image_dma_buf_import = GL_FALSE; |
| GLboolean __EGLEW_EXT_image_dma_buf_import_modifiers = GL_FALSE; |
| GLboolean __EGLEW_EXT_multiview_window = GL_FALSE; |
| GLboolean __EGLEW_EXT_output_base = GL_FALSE; |
| GLboolean __EGLEW_EXT_output_drm = GL_FALSE; |
| GLboolean __EGLEW_EXT_output_openwf = GL_FALSE; |
| GLboolean __EGLEW_EXT_pixel_format_float = GL_FALSE; |
| GLboolean __EGLEW_EXT_platform_base = GL_FALSE; |
| GLboolean __EGLEW_EXT_platform_device = GL_FALSE; |
| GLboolean __EGLEW_EXT_platform_wayland = GL_FALSE; |
| GLboolean __EGLEW_EXT_platform_x11 = GL_FALSE; |
| GLboolean __EGLEW_EXT_protected_content = GL_FALSE; |
| GLboolean __EGLEW_EXT_protected_surface = GL_FALSE; |
| GLboolean __EGLEW_EXT_stream_consumer_egloutput = GL_FALSE; |
| GLboolean __EGLEW_EXT_surface_SMPTE2086_metadata = GL_FALSE; |
| GLboolean __EGLEW_EXT_swap_buffers_with_damage = GL_FALSE; |
| GLboolean __EGLEW_EXT_yuv_surface = GL_FALSE; |
| GLboolean __EGLEW_HI_clientpixmap = GL_FALSE; |
| GLboolean __EGLEW_HI_colorformats = GL_FALSE; |
| GLboolean __EGLEW_IMG_context_priority = GL_FALSE; |
| GLboolean __EGLEW_IMG_image_plane_attribs = GL_FALSE; |
| GLboolean __EGLEW_KHR_cl_event = GL_FALSE; |
| GLboolean __EGLEW_KHR_cl_event2 = GL_FALSE; |
| GLboolean __EGLEW_KHR_client_get_all_proc_addresses = GL_FALSE; |
| GLboolean __EGLEW_KHR_config_attribs = GL_FALSE; |
| GLboolean __EGLEW_KHR_context_flush_control = GL_FALSE; |
| GLboolean __EGLEW_KHR_create_context = GL_FALSE; |
| GLboolean __EGLEW_KHR_create_context_no_error = GL_FALSE; |
| GLboolean __EGLEW_KHR_debug = GL_FALSE; |
| GLboolean __EGLEW_KHR_fence_sync = GL_FALSE; |
| GLboolean __EGLEW_KHR_get_all_proc_addresses = GL_FALSE; |
| GLboolean __EGLEW_KHR_gl_colorspace = GL_FALSE; |
| GLboolean __EGLEW_KHR_gl_renderbuffer_image = GL_FALSE; |
| GLboolean __EGLEW_KHR_gl_texture_2D_image = GL_FALSE; |
| GLboolean __EGLEW_KHR_gl_texture_3D_image = GL_FALSE; |
| GLboolean __EGLEW_KHR_gl_texture_cubemap_image = GL_FALSE; |
| GLboolean __EGLEW_KHR_image = GL_FALSE; |
| GLboolean __EGLEW_KHR_image_base = GL_FALSE; |
| GLboolean __EGLEW_KHR_image_pixmap = GL_FALSE; |
| GLboolean __EGLEW_KHR_lock_surface = GL_FALSE; |
| GLboolean __EGLEW_KHR_lock_surface2 = GL_FALSE; |
| GLboolean __EGLEW_KHR_lock_surface3 = GL_FALSE; |
| GLboolean __EGLEW_KHR_mutable_render_buffer = GL_FALSE; |
| GLboolean __EGLEW_KHR_no_config_context = GL_FALSE; |
| GLboolean __EGLEW_KHR_partial_update = GL_FALSE; |
| GLboolean __EGLEW_KHR_platform_android = GL_FALSE; |
| GLboolean __EGLEW_KHR_platform_gbm = GL_FALSE; |
| GLboolean __EGLEW_KHR_platform_wayland = GL_FALSE; |
| GLboolean __EGLEW_KHR_platform_x11 = GL_FALSE; |
| GLboolean __EGLEW_KHR_reusable_sync = GL_FALSE; |
| GLboolean __EGLEW_KHR_stream = GL_FALSE; |
| GLboolean __EGLEW_KHR_stream_attrib = GL_FALSE; |
| GLboolean __EGLEW_KHR_stream_consumer_gltexture = GL_FALSE; |
| GLboolean __EGLEW_KHR_stream_cross_process_fd = GL_FALSE; |
| GLboolean __EGLEW_KHR_stream_fifo = GL_FALSE; |
| GLboolean __EGLEW_KHR_stream_producer_aldatalocator = GL_FALSE; |
| GLboolean __EGLEW_KHR_stream_producer_eglsurface = GL_FALSE; |
| GLboolean __EGLEW_KHR_surfaceless_context = GL_FALSE; |
| GLboolean __EGLEW_KHR_swap_buffers_with_damage = GL_FALSE; |
| GLboolean __EGLEW_KHR_vg_parent_image = GL_FALSE; |
| GLboolean __EGLEW_KHR_wait_sync = GL_FALSE; |
| GLboolean __EGLEW_MESA_drm_image = GL_FALSE; |
| GLboolean __EGLEW_MESA_image_dma_buf_export = GL_FALSE; |
| GLboolean __EGLEW_MESA_platform_gbm = GL_FALSE; |
| GLboolean __EGLEW_MESA_platform_surfaceless = GL_FALSE; |
| GLboolean __EGLEW_NOK_swap_region = GL_FALSE; |
| GLboolean __EGLEW_NOK_swap_region2 = GL_FALSE; |
| GLboolean __EGLEW_NOK_texture_from_pixmap = GL_FALSE; |
| GLboolean __EGLEW_NV_3dvision_surface = GL_FALSE; |
| GLboolean __EGLEW_NV_coverage_sample = GL_FALSE; |
| GLboolean __EGLEW_NV_coverage_sample_resolve = GL_FALSE; |
| GLboolean __EGLEW_NV_cuda_event = GL_FALSE; |
| GLboolean __EGLEW_NV_depth_nonlinear = GL_FALSE; |
| GLboolean __EGLEW_NV_device_cuda = GL_FALSE; |
| GLboolean __EGLEW_NV_native_query = GL_FALSE; |
| GLboolean __EGLEW_NV_post_convert_rounding = GL_FALSE; |
| GLboolean __EGLEW_NV_post_sub_buffer = GL_FALSE; |
| GLboolean __EGLEW_NV_robustness_video_memory_purge = GL_FALSE; |
| GLboolean __EGLEW_NV_stream_consumer_gltexture_yuv = GL_FALSE; |
| GLboolean __EGLEW_NV_stream_cross_display = GL_FALSE; |
| GLboolean __EGLEW_NV_stream_cross_object = GL_FALSE; |
| GLboolean __EGLEW_NV_stream_cross_partition = GL_FALSE; |
| GLboolean __EGLEW_NV_stream_cross_process = GL_FALSE; |
| GLboolean __EGLEW_NV_stream_cross_system = GL_FALSE; |
| GLboolean __EGLEW_NV_stream_fifo_next = GL_FALSE; |
| GLboolean __EGLEW_NV_stream_fifo_synchronous = GL_FALSE; |
| GLboolean __EGLEW_NV_stream_frame_limits = GL_FALSE; |
| GLboolean __EGLEW_NV_stream_metadata = GL_FALSE; |
| GLboolean __EGLEW_NV_stream_remote = GL_FALSE; |
| GLboolean __EGLEW_NV_stream_reset = GL_FALSE; |
| GLboolean __EGLEW_NV_stream_socket = GL_FALSE; |
| GLboolean __EGLEW_NV_stream_socket_inet = GL_FALSE; |
| GLboolean __EGLEW_NV_stream_socket_unix = GL_FALSE; |
| GLboolean __EGLEW_NV_stream_sync = GL_FALSE; |
| GLboolean __EGLEW_NV_sync = GL_FALSE; |
| GLboolean __EGLEW_NV_system_time = GL_FALSE; |
| GLboolean __EGLEW_TIZEN_image_native_buffer = GL_FALSE; |
| GLboolean __EGLEW_TIZEN_image_native_surface = GL_FALSE; |
| #ifdef EGL_VERSION_1_0 |
| |
| static GLboolean _glewInit_EGL_VERSION_1_0 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglChooseConfig = (PFNEGLCHOOSECONFIGPROC)glewGetProcAddress((const GLubyte*)"eglChooseConfig")) == NULL) || r; |
| r = ((eglCopyBuffers = (PFNEGLCOPYBUFFERSPROC)glewGetProcAddress((const GLubyte*)"eglCopyBuffers")) == NULL) || r; |
| r = ((eglCreateContext = (PFNEGLCREATECONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreateContext")) == NULL) || r; |
| r = ((eglCreatePbufferSurface = (PFNEGLCREATEPBUFFERSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePbufferSurface")) == NULL) || r; |
| r = ((eglCreatePixmapSurface = (PFNEGLCREATEPIXMAPSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePixmapSurface")) == NULL) || r; |
| r = ((eglCreateWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreateWindowSurface")) == NULL) || r; |
| r = ((eglDestroyContext = (PFNEGLDESTROYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglDestroyContext")) == NULL) || r; |
| r = ((eglDestroySurface = (PFNEGLDESTROYSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglDestroySurface")) == NULL) || r; |
| r = ((eglGetConfigAttrib = (PFNEGLGETCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglGetConfigAttrib")) == NULL) || r; |
| r = ((eglGetConfigs = (PFNEGLGETCONFIGSPROC)glewGetProcAddress((const GLubyte*)"eglGetConfigs")) == NULL) || r; |
| r = ((eglGetCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentDisplay")) == NULL) || r; |
| r = ((eglGetCurrentSurface = (PFNEGLGETCURRENTSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentSurface")) == NULL) || r; |
| r = ((eglGetDisplay = (PFNEGLGETDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetDisplay")) == NULL) || r; |
| r = ((eglGetError = (PFNEGLGETERRORPROC)glewGetProcAddress((const GLubyte*)"eglGetError")) == NULL) || r; |
| r = ((eglInitialize = (PFNEGLINITIALIZEPROC)glewGetProcAddress((const GLubyte*)"eglInitialize")) == NULL) || r; |
| r = ((eglMakeCurrent = (PFNEGLMAKECURRENTPROC)glewGetProcAddress((const GLubyte*)"eglMakeCurrent")) == NULL) || r; |
| r = ((eglQueryContext = (PFNEGLQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryContext")) == NULL) || r; |
| r = ((eglQueryString = (PFNEGLQUERYSTRINGPROC)glewGetProcAddress((const GLubyte*)"eglQueryString")) == NULL) || r; |
| r = ((eglQuerySurface = (PFNEGLQUERYSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurface")) == NULL) || r; |
| r = ((eglSwapBuffers = (PFNEGLSWAPBUFFERSPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffers")) == NULL) || r; |
| r = ((eglTerminate = (PFNEGLTERMINATEPROC)glewGetProcAddress((const GLubyte*)"eglTerminate")) == NULL) || r; |
| r = ((eglWaitGL = (PFNEGLWAITGLPROC)glewGetProcAddress((const GLubyte*)"eglWaitGL")) == NULL) || r; |
| r = ((eglWaitNative = (PFNEGLWAITNATIVEPROC)glewGetProcAddress((const GLubyte*)"eglWaitNative")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_VERSION_1_0 */ |
| |
| #ifdef EGL_VERSION_1_1 |
| |
| static GLboolean _glewInit_EGL_VERSION_1_1 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglBindTexImage = (PFNEGLBINDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglBindTexImage")) == NULL) || r; |
| r = ((eglReleaseTexImage = (PFNEGLRELEASETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglReleaseTexImage")) == NULL) || r; |
| r = ((eglSurfaceAttrib = (PFNEGLSURFACEATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglSurfaceAttrib")) == NULL) || r; |
| r = ((eglSwapInterval = (PFNEGLSWAPINTERVALPROC)glewGetProcAddress((const GLubyte*)"eglSwapInterval")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_VERSION_1_1 */ |
| |
| #ifdef EGL_VERSION_1_2 |
| |
| static GLboolean _glewInit_EGL_VERSION_1_2 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglBindAPI = (PFNEGLBINDAPIPROC)glewGetProcAddress((const GLubyte*)"eglBindAPI")) == NULL) || r; |
| r = ((eglCreatePbufferFromClientBuffer = (PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"eglCreatePbufferFromClientBuffer")) == NULL) || r; |
| r = ((eglQueryAPI = (PFNEGLQUERYAPIPROC)glewGetProcAddress((const GLubyte*)"eglQueryAPI")) == NULL) || r; |
| r = ((eglReleaseThread = (PFNEGLRELEASETHREADPROC)glewGetProcAddress((const GLubyte*)"eglReleaseThread")) == NULL) || r; |
| r = ((eglWaitClient = (PFNEGLWAITCLIENTPROC)glewGetProcAddress((const GLubyte*)"eglWaitClient")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_VERSION_1_2 */ |
| |
| #ifdef EGL_VERSION_1_4 |
| |
| static GLboolean _glewInit_EGL_VERSION_1_4 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglGetCurrentContext = (PFNEGLGETCURRENTCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentContext")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_VERSION_1_4 */ |
| |
| #ifdef EGL_VERSION_1_5 |
| |
| static GLboolean _glewInit_EGL_VERSION_1_5 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglClientWaitSync = (PFNEGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSync")) == NULL) || r; |
| r = ((eglCreateImage = (PFNEGLCREATEIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglCreateImage")) == NULL) || r; |
| r = ((eglCreatePlatformPixmapSurface = (PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformPixmapSurface")) == NULL) || r; |
| r = ((eglCreatePlatformWindowSurface = (PFNEGLCREATEPLATFORMWINDOWSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformWindowSurface")) == NULL) || r; |
| r = ((eglCreateSync = (PFNEGLCREATESYNCPROC)glewGetProcAddress((const GLubyte*)"eglCreateSync")) == NULL) || r; |
| r = ((eglDestroyImage = (PFNEGLDESTROYIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglDestroyImage")) == NULL) || r; |
| r = ((eglDestroySync = (PFNEGLDESTROYSYNCPROC)glewGetProcAddress((const GLubyte*)"eglDestroySync")) == NULL) || r; |
| r = ((eglGetPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetPlatformDisplay")) == NULL) || r; |
| r = ((eglGetSyncAttrib = (PFNEGLGETSYNCATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttrib")) == NULL) || r; |
| r = ((eglWaitSync = (PFNEGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"eglWaitSync")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_VERSION_1_5 */ |
| |
| #ifdef EGL_ANDROID_blob_cache |
| |
| static GLboolean _glewInit_EGL_ANDROID_blob_cache () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglSetBlobCacheFuncsANDROID = (PFNEGLSETBLOBCACHEFUNCSANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglSetBlobCacheFuncsANDROID")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_ANDROID_blob_cache */ |
| |
| #ifdef EGL_ANDROID_create_native_client_buffer |
| |
| static GLboolean _glewInit_EGL_ANDROID_create_native_client_buffer () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglCreateNativeClientBufferANDROID = (PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglCreateNativeClientBufferANDROID")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_ANDROID_create_native_client_buffer */ |
| |
| #ifdef EGL_ANDROID_native_fence_sync |
| |
| static GLboolean _glewInit_EGL_ANDROID_native_fence_sync () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglDupNativeFenceFDANDROID = (PFNEGLDUPNATIVEFENCEFDANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglDupNativeFenceFDANDROID")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_ANDROID_native_fence_sync */ |
| |
| #ifdef EGL_ANDROID_presentation_time |
| |
| static GLboolean _glewInit_EGL_ANDROID_presentation_time () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglPresentationTimeANDROID = (PFNEGLPRESENTATIONTIMEANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglPresentationTimeANDROID")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_ANDROID_presentation_time */ |
| |
| #ifdef EGL_ANGLE_query_surface_pointer |
| |
| static GLboolean _glewInit_EGL_ANGLE_query_surface_pointer () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglQuerySurfacePointerANGLE = (PFNEGLQUERYSURFACEPOINTERANGLEPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurfacePointerANGLE")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_ANGLE_query_surface_pointer */ |
| |
| #ifdef EGL_EXT_device_enumeration |
| |
| static GLboolean _glewInit_EGL_EXT_device_enumeration () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglQueryDevicesEXT = (PFNEGLQUERYDEVICESEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDevicesEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_EXT_device_enumeration */ |
| |
| #ifdef EGL_EXT_device_query |
| |
| static GLboolean _glewInit_EGL_EXT_device_query () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglQueryDeviceAttribEXT = (PFNEGLQUERYDEVICEATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDeviceAttribEXT")) == NULL) || r; |
| r = ((eglQueryDeviceStringEXT = (PFNEGLQUERYDEVICESTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDeviceStringEXT")) == NULL) || r; |
| r = ((eglQueryDisplayAttribEXT = (PFNEGLQUERYDISPLAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDisplayAttribEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_EXT_device_query */ |
| |
| #ifdef EGL_EXT_image_dma_buf_import_modifiers |
| |
| static GLboolean _glewInit_EGL_EXT_image_dma_buf_import_modifiers () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglQueryDmaBufFormatsEXT = (PFNEGLQUERYDMABUFFORMATSEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDmaBufFormatsEXT")) == NULL) || r; |
| r = ((eglQueryDmaBufModifiersEXT = (PFNEGLQUERYDMABUFMODIFIERSEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDmaBufModifiersEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_EXT_image_dma_buf_import_modifiers */ |
| |
| #ifdef EGL_EXT_output_base |
| |
| static GLboolean _glewInit_EGL_EXT_output_base () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglGetOutputLayersEXT = (PFNEGLGETOUTPUTLAYERSEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetOutputLayersEXT")) == NULL) || r; |
| r = ((eglGetOutputPortsEXT = (PFNEGLGETOUTPUTPORTSEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetOutputPortsEXT")) == NULL) || r; |
| r = ((eglOutputLayerAttribEXT = (PFNEGLOUTPUTLAYERATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglOutputLayerAttribEXT")) == NULL) || r; |
| r = ((eglOutputPortAttribEXT = (PFNEGLOUTPUTPORTATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglOutputPortAttribEXT")) == NULL) || r; |
| r = ((eglQueryOutputLayerAttribEXT = (PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputLayerAttribEXT")) == NULL) || r; |
| r = ((eglQueryOutputLayerStringEXT = (PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputLayerStringEXT")) == NULL) || r; |
| r = ((eglQueryOutputPortAttribEXT = (PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputPortAttribEXT")) == NULL) || r; |
| r = ((eglQueryOutputPortStringEXT = (PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputPortStringEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_EXT_output_base */ |
| |
| #ifdef EGL_EXT_platform_base |
| |
| static GLboolean _glewInit_EGL_EXT_platform_base () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglCreatePlatformPixmapSurfaceEXT = (PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformPixmapSurfaceEXT")) == NULL) || r; |
| r = ((eglCreatePlatformWindowSurfaceEXT = (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformWindowSurfaceEXT")) == NULL) || r; |
| r = ((eglGetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetPlatformDisplayEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_EXT_platform_base */ |
| |
| #ifdef EGL_EXT_stream_consumer_egloutput |
| |
| static GLboolean _glewInit_EGL_EXT_stream_consumer_egloutput () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglStreamConsumerOutputEXT = (PFNEGLSTREAMCONSUMEROUTPUTEXTPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerOutputEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_EXT_stream_consumer_egloutput */ |
| |
| #ifdef EGL_EXT_swap_buffers_with_damage |
| |
| static GLboolean _glewInit_EGL_EXT_swap_buffers_with_damage () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglSwapBuffersWithDamageEXT = (PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersWithDamageEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_EXT_swap_buffers_with_damage */ |
| |
| #ifdef EGL_HI_clientpixmap |
| |
| static GLboolean _glewInit_EGL_HI_clientpixmap () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglCreatePixmapSurfaceHI = (PFNEGLCREATEPIXMAPSURFACEHIPROC)glewGetProcAddress((const GLubyte*)"eglCreatePixmapSurfaceHI")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_HI_clientpixmap */ |
| |
| #ifdef EGL_KHR_cl_event2 |
| |
| static GLboolean _glewInit_EGL_KHR_cl_event2 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglCreateSync64KHR = (PFNEGLCREATESYNC64KHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateSync64KHR")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_KHR_cl_event2 */ |
| |
| #ifdef EGL_KHR_debug |
| |
| static GLboolean _glewInit_EGL_KHR_debug () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglDebugMessageControlKHR = (PFNEGLDEBUGMESSAGECONTROLKHRPROC)glewGetProcAddress((const GLubyte*)"eglDebugMessageControlKHR")) == NULL) || r; |
| r = ((eglLabelObjectKHR = (PFNEGLLABELOBJECTKHRPROC)glewGetProcAddress((const GLubyte*)"eglLabelObjectKHR")) == NULL) || r; |
| r = ((eglQueryDebugKHR = (PFNEGLQUERYDEBUGKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryDebugKHR")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_KHR_debug */ |
| |
| #ifdef EGL_KHR_image |
| |
| static GLboolean _glewInit_EGL_KHR_image () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglCreateImageKHR = (PFNEGLCREATEIMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateImageKHR")) == NULL) || r; |
| r = ((eglDestroyImageKHR = (PFNEGLDESTROYIMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroyImageKHR")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_KHR_image */ |
| |
| #ifdef EGL_KHR_lock_surface |
| |
| static GLboolean _glewInit_EGL_KHR_lock_surface () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglLockSurfaceKHR = (PFNEGLLOCKSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglLockSurfaceKHR")) == NULL) || r; |
| r = ((eglUnlockSurfaceKHR = (PFNEGLUNLOCKSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglUnlockSurfaceKHR")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_KHR_lock_surface */ |
| |
| #ifdef EGL_KHR_lock_surface3 |
| |
| static GLboolean _glewInit_EGL_KHR_lock_surface3 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglQuerySurface64KHR = (PFNEGLQUERYSURFACE64KHRPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurface64KHR")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_KHR_lock_surface3 */ |
| |
| #ifdef EGL_KHR_partial_update |
| |
| static GLboolean _glewInit_EGL_KHR_partial_update () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglSetDamageRegionKHR = (PFNEGLSETDAMAGEREGIONKHRPROC)glewGetProcAddress((const GLubyte*)"eglSetDamageRegionKHR")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_KHR_partial_update */ |
| |
| #ifdef EGL_KHR_reusable_sync |
| |
| static GLboolean _glewInit_EGL_KHR_reusable_sync () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglClientWaitSyncKHR = (PFNEGLCLIENTWAITSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSyncKHR")) == NULL) || r; |
| r = ((eglCreateSyncKHR = (PFNEGLCREATESYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateSyncKHR")) == NULL) || r; |
| r = ((eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroySyncKHR")) == NULL) || r; |
| r = ((eglGetSyncAttribKHR = (PFNEGLGETSYNCATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttribKHR")) == NULL) || r; |
| r = ((eglSignalSyncKHR = (PFNEGLSIGNALSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglSignalSyncKHR")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_KHR_reusable_sync */ |
| |
| #ifdef EGL_KHR_stream |
| |
| static GLboolean _glewInit_EGL_KHR_stream () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglCreateStreamKHR = (PFNEGLCREATESTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamKHR")) == NULL) || r; |
| r = ((eglDestroyStreamKHR = (PFNEGLDESTROYSTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroyStreamKHR")) == NULL) || r; |
| r = ((eglQueryStreamKHR = (PFNEGLQUERYSTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamKHR")) == NULL) || r; |
| r = ((eglQueryStreamu64KHR = (PFNEGLQUERYSTREAMU64KHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamu64KHR")) == NULL) || r; |
| r = ((eglStreamAttribKHR = (PFNEGLSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamAttribKHR")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_KHR_stream */ |
| |
| #ifdef EGL_KHR_stream_attrib |
| |
| static GLboolean _glewInit_EGL_KHR_stream_attrib () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglCreateStreamAttribKHR = (PFNEGLCREATESTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamAttribKHR")) == NULL) || r; |
| r = ((eglQueryStreamAttribKHR = (PFNEGLQUERYSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamAttribKHR")) == NULL) || r; |
| r = ((eglSetStreamAttribKHR = (PFNEGLSETSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglSetStreamAttribKHR")) == NULL) || r; |
| r = ((eglStreamConsumerAcquireAttribKHR = (PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerAcquireAttribKHR")) == NULL) || r; |
| r = ((eglStreamConsumerReleaseAttribKHR = (PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerReleaseAttribKHR")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_KHR_stream_attrib */ |
| |
| #ifdef EGL_KHR_stream_consumer_gltexture |
| |
| static GLboolean _glewInit_EGL_KHR_stream_consumer_gltexture () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglStreamConsumerAcquireKHR = (PFNEGLSTREAMCONSUMERACQUIREKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerAcquireKHR")) == NULL) || r; |
| r = ((eglStreamConsumerGLTextureExternalKHR = (PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerGLTextureExternalKHR")) == NULL) || r; |
| r = ((eglStreamConsumerReleaseKHR = (PFNEGLSTREAMCONSUMERRELEASEKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerReleaseKHR")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_KHR_stream_consumer_gltexture */ |
| |
| #ifdef EGL_KHR_stream_cross_process_fd |
| |
| static GLboolean _glewInit_EGL_KHR_stream_cross_process_fd () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglCreateStreamFromFileDescriptorKHR = (PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamFromFileDescriptorKHR")) == NULL) || r; |
| r = ((eglGetStreamFileDescriptorKHR = (PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC)glewGetProcAddress((const GLubyte*)"eglGetStreamFileDescriptorKHR")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_KHR_stream_cross_process_fd */ |
| |
| #ifdef EGL_KHR_stream_fifo |
| |
| static GLboolean _glewInit_EGL_KHR_stream_fifo () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglQueryStreamTimeKHR = (PFNEGLQUERYSTREAMTIMEKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamTimeKHR")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_KHR_stream_fifo */ |
| |
| #ifdef EGL_KHR_stream_producer_eglsurface |
| |
| static GLboolean _glewInit_EGL_KHR_stream_producer_eglsurface () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglCreateStreamProducerSurfaceKHR = (PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamProducerSurfaceKHR")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_KHR_stream_producer_eglsurface */ |
| |
| #ifdef EGL_KHR_swap_buffers_with_damage |
| |
| static GLboolean _glewInit_EGL_KHR_swap_buffers_with_damage () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglSwapBuffersWithDamageKHR = (PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersWithDamageKHR")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_KHR_swap_buffers_with_damage */ |
| |
| #ifdef EGL_KHR_wait_sync |
| |
| static GLboolean _glewInit_EGL_KHR_wait_sync () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglWaitSyncKHR = (PFNEGLWAITSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglWaitSyncKHR")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_KHR_wait_sync */ |
| |
| #ifdef EGL_MESA_drm_image |
| |
| static GLboolean _glewInit_EGL_MESA_drm_image () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglCreateDRMImageMESA = (PFNEGLCREATEDRMIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglCreateDRMImageMESA")) == NULL) || r; |
| r = ((eglExportDRMImageMESA = (PFNEGLEXPORTDRMIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDRMImageMESA")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_MESA_drm_image */ |
| |
| #ifdef EGL_MESA_image_dma_buf_export |
| |
| static GLboolean _glewInit_EGL_MESA_image_dma_buf_export () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglExportDMABUFImageMESA = (PFNEGLEXPORTDMABUFIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDMABUFImageMESA")) == NULL) || r; |
| r = ((eglExportDMABUFImageQueryMESA = (PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDMABUFImageQueryMESA")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_MESA_image_dma_buf_export */ |
| |
| #ifdef EGL_NOK_swap_region |
| |
| static GLboolean _glewInit_EGL_NOK_swap_region () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglSwapBuffersRegionNOK = (PFNEGLSWAPBUFFERSREGIONNOKPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersRegionNOK")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_NOK_swap_region */ |
| |
| #ifdef EGL_NOK_swap_region2 |
| |
| static GLboolean _glewInit_EGL_NOK_swap_region2 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglSwapBuffersRegion2NOK = (PFNEGLSWAPBUFFERSREGION2NOKPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersRegion2NOK")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_NOK_swap_region2 */ |
| |
| #ifdef EGL_NV_native_query |
| |
| static GLboolean _glewInit_EGL_NV_native_query () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglQueryNativeDisplayNV = (PFNEGLQUERYNATIVEDISPLAYNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativeDisplayNV")) == NULL) || r; |
| r = ((eglQueryNativePixmapNV = (PFNEGLQUERYNATIVEPIXMAPNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativePixmapNV")) == NULL) || r; |
| r = ((eglQueryNativeWindowNV = (PFNEGLQUERYNATIVEWINDOWNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativeWindowNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_NV_native_query */ |
| |
| #ifdef EGL_NV_post_sub_buffer |
| |
| static GLboolean _glewInit_EGL_NV_post_sub_buffer () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglPostSubBufferNV = (PFNEGLPOSTSUBBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"eglPostSubBufferNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_NV_post_sub_buffer */ |
| |
| #ifdef EGL_NV_stream_consumer_gltexture_yuv |
| |
| static GLboolean _glewInit_EGL_NV_stream_consumer_gltexture_yuv () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglStreamConsumerGLTextureExternalAttribsNV = (PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerGLTextureExternalAttribsNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_NV_stream_consumer_gltexture_yuv */ |
| |
| #ifdef EGL_NV_stream_metadata |
| |
| static GLboolean _glewInit_EGL_NV_stream_metadata () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglQueryDisplayAttribNV = (PFNEGLQUERYDISPLAYATTRIBNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryDisplayAttribNV")) == NULL) || r; |
| r = ((eglQueryStreamMetadataNV = (PFNEGLQUERYSTREAMMETADATANVPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamMetadataNV")) == NULL) || r; |
| r = ((eglSetStreamMetadataNV = (PFNEGLSETSTREAMMETADATANVPROC)glewGetProcAddress((const GLubyte*)"eglSetStreamMetadataNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_NV_stream_metadata */ |
| |
| #ifdef EGL_NV_stream_reset |
| |
| static GLboolean _glewInit_EGL_NV_stream_reset () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglResetStreamNV = (PFNEGLRESETSTREAMNVPROC)glewGetProcAddress((const GLubyte*)"eglResetStreamNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_NV_stream_reset */ |
| |
| #ifdef EGL_NV_stream_sync |
| |
| static GLboolean _glewInit_EGL_NV_stream_sync () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglCreateStreamSyncNV = (PFNEGLCREATESTREAMSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamSyncNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_NV_stream_sync */ |
| |
| #ifdef EGL_NV_sync |
| |
| static GLboolean _glewInit_EGL_NV_sync () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglClientWaitSyncNV = (PFNEGLCLIENTWAITSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSyncNV")) == NULL) || r; |
| r = ((eglCreateFenceSyncNV = (PFNEGLCREATEFENCESYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglCreateFenceSyncNV")) == NULL) || r; |
| r = ((eglDestroySyncNV = (PFNEGLDESTROYSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglDestroySyncNV")) == NULL) || r; |
| r = ((eglFenceNV = (PFNEGLFENCENVPROC)glewGetProcAddress((const GLubyte*)"eglFenceNV")) == NULL) || r; |
| r = ((eglGetSyncAttribNV = (PFNEGLGETSYNCATTRIBNVPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttribNV")) == NULL) || r; |
| r = ((eglSignalSyncNV = (PFNEGLSIGNALSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglSignalSyncNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_NV_sync */ |
| |
| #ifdef EGL_NV_system_time |
| |
| static GLboolean _glewInit_EGL_NV_system_time () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((eglGetSystemTimeFrequencyNV = (PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC)glewGetProcAddress((const GLubyte*)"eglGetSystemTimeFrequencyNV")) == NULL) || r; |
| r = ((eglGetSystemTimeNV = (PFNEGLGETSYSTEMTIMENVPROC)glewGetProcAddress((const GLubyte*)"eglGetSystemTimeNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* EGL_NV_system_time */ |
| |
| /* ------------------------------------------------------------------------ */ |
| |
| GLboolean GLEWAPIENTRY eglewGetExtension (const char* name) |
| { |
| const GLubyte* start; |
| const GLubyte* end; |
| |
| start = (const GLubyte*) eglQueryString(eglGetCurrentDisplay(), EGL_EXTENSIONS); |
| if (0 == start) return GL_FALSE; |
| end = start + _glewStrLen(start); |
| return _glewSearchExtension(name, start, end); |
| } |
| |
| GLenum GLEWAPIENTRY eglewInit (EGLDisplay display) |
| { |
| EGLint major, minor; |
| const GLubyte* extStart; |
| const GLubyte* extEnd; |
| PFNEGLINITIALIZEPROC initialize = NULL; |
| PFNEGLQUERYSTRINGPROC queryString = NULL; |
| |
| /* Load necessary entry points */ |
| initialize = (PFNEGLINITIALIZEPROC) glewGetProcAddress("eglInitialize"); |
| queryString = (PFNEGLQUERYSTRINGPROC) glewGetProcAddress("eglQueryString"); |
| if (!initialize || !queryString) |
| return 1; |
| |
| /* query EGK version */ |
| if (initialize(display, &major, &minor) != EGL_TRUE) |
| return 1; |
| |
| EGLEW_VERSION_1_5 = ( major > 1 ) || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; |
| EGLEW_VERSION_1_4 = EGLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; |
| EGLEW_VERSION_1_3 = EGLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; |
| EGLEW_VERSION_1_2 = EGLEW_VERSION_1_3 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; |
| EGLEW_VERSION_1_1 = EGLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; |
| EGLEW_VERSION_1_0 = EGLEW_VERSION_1_1 == GL_TRUE || ( major == 1 && minor >= 0 ) ? GL_TRUE : GL_FALSE; |
| |
| /* query EGL extension string */ |
| extStart = (const GLubyte*) queryString(display, EGL_EXTENSIONS); |
| if (extStart == 0) |
| extStart = (const GLubyte *)""; |
| extEnd = extStart + _glewStrLen(extStart); |
| |
| /* initialize extensions */ |
| #ifdef EGL_VERSION_1_0 |
| if (glewExperimental || EGLEW_VERSION_1_0) EGLEW_VERSION_1_0 = !_glewInit_EGL_VERSION_1_0(); |
| #endif /* EGL_VERSION_1_0 */ |
| #ifdef EGL_VERSION_1_1 |
| if (glewExperimental || EGLEW_VERSION_1_1) EGLEW_VERSION_1_1 = !_glewInit_EGL_VERSION_1_1(); |
| #endif /* EGL_VERSION_1_1 */ |
| #ifdef EGL_VERSION_1_2 |
| if (glewExperimental || EGLEW_VERSION_1_2) EGLEW_VERSION_1_2 = !_glewInit_EGL_VERSION_1_2(); |
| #endif /* EGL_VERSION_1_2 */ |
| #ifdef EGL_VERSION_1_4 |
| if (glewExperimental || EGLEW_VERSION_1_4) EGLEW_VERSION_1_4 = !_glewInit_EGL_VERSION_1_4(); |
| #endif /* EGL_VERSION_1_4 */ |
| #ifdef EGL_VERSION_1_5 |
| if (glewExperimental || EGLEW_VERSION_1_5) EGLEW_VERSION_1_5 = !_glewInit_EGL_VERSION_1_5(); |
| #endif /* EGL_VERSION_1_5 */ |
| #ifdef EGL_ANDROID_blob_cache |
| EGLEW_ANDROID_blob_cache = _glewSearchExtension("EGL_ANDROID_blob_cache", extStart, extEnd); |
| if (glewExperimental || EGLEW_ANDROID_blob_cache) EGLEW_ANDROID_blob_cache = !_glewInit_EGL_ANDROID_blob_cache(); |
| #endif /* EGL_ANDROID_blob_cache */ |
| #ifdef EGL_ANDROID_create_native_client_buffer |
| EGLEW_ANDROID_create_native_client_buffer = _glewSearchExtension("EGL_ANDROID_create_native_client_buffer", extStart, extEnd); |
| if (glewExperimental || EGLEW_ANDROID_create_native_client_buffer) EGLEW_ANDROID_create_native_client_buffer = !_glewInit_EGL_ANDROID_create_native_client_buffer(); |
| #endif /* EGL_ANDROID_create_native_client_buffer */ |
| #ifdef EGL_ANDROID_framebuffer_target |
| EGLEW_ANDROID_framebuffer_target = _glewSearchExtension("EGL_ANDROID_framebuffer_target", extStart, extEnd); |
| #endif /* EGL_ANDROID_framebuffer_target */ |
| #ifdef EGL_ANDROID_front_buffer_auto_refresh |
| EGLEW_ANDROID_front_buffer_auto_refresh = _glewSearchExtension("EGL_ANDROID_front_buffer_auto_refresh", extStart, extEnd); |
| #endif /* EGL_ANDROID_front_buffer_auto_refresh */ |
| #ifdef EGL_ANDROID_image_native_buffer |
| EGLEW_ANDROID_image_native_buffer = _glewSearchExtension("EGL_ANDROID_image_native_buffer", extStart, extEnd); |
| #endif /* EGL_ANDROID_image_native_buffer */ |
| #ifdef EGL_ANDROID_native_fence_sync |
| EGLEW_ANDROID_native_fence_sync = _glewSearchExtension("EGL_ANDROID_native_fence_sync", extStart, extEnd); |
| if (glewExperimental || EGLEW_ANDROID_native_fence_sync) EGLEW_ANDROID_native_fence_sync = !_glewInit_EGL_ANDROID_native_fence_sync(); |
| #endif /* EGL_ANDROID_native_fence_sync */ |
| #ifdef EGL_ANDROID_presentation_time |
| EGLEW_ANDROID_presentation_time = _glewSearchExtension("EGL_ANDROID_presentation_time", extStart, extEnd); |
| if (glewExperimental || EGLEW_ANDROID_presentation_time) EGLEW_ANDROID_presentation_time = !_glewInit_EGL_ANDROID_presentation_time(); |
| #endif /* EGL_ANDROID_presentation_time */ |
| #ifdef EGL_ANDROID_recordable |
| EGLEW_ANDROID_recordable = _glewSearchExtension("EGL_ANDROID_recordable", extStart, extEnd); |
| #endif /* EGL_ANDROID_recordable */ |
| #ifdef EGL_ANGLE_d3d_share_handle_client_buffer |
| EGLEW_ANGLE_d3d_share_handle_client_buffer = _glewSearchExtension("EGL_ANGLE_d3d_share_handle_client_buffer", extStart, extEnd); |
| #endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ |
| #ifdef EGL_ANGLE_device_d3d |
| EGLEW_ANGLE_device_d3d = _glewSearchExtension("EGL_ANGLE_device_d3d", extStart, extEnd); |
| #endif /* EGL_ANGLE_device_d3d */ |
| #ifdef EGL_ANGLE_query_surface_pointer |
| EGLEW_ANGLE_query_surface_pointer = _glewSearchExtension("EGL_ANGLE_query_surface_pointer", extStart, extEnd); |
| if (glewExperimental || EGLEW_ANGLE_query_surface_pointer) EGLEW_ANGLE_query_surface_pointer = !_glewInit_EGL_ANGLE_query_surface_pointer(); |
| #endif /* EGL_ANGLE_query_surface_pointer */ |
| #ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle |
| EGLEW_ANGLE_surface_d3d_texture_2d_share_handle = _glewSearchExtension("EGL_ANGLE_surface_d3d_texture_2d_share_handle", extStart, extEnd); |
| #endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ |
| #ifdef EGL_ANGLE_window_fixed_size |
| EGLEW_ANGLE_window_fixed_size = _glewSearchExtension("EGL_ANGLE_window_fixed_size", extStart, extEnd); |
| #endif /* EGL_ANGLE_window_fixed_size */ |
| #ifdef EGL_ARM_implicit_external_sync |
| EGLEW_ARM_implicit_external_sync = _glewSearchExtension("EGL_ARM_implicit_external_sync", extStart, extEnd); |
| #endif /* EGL_ARM_implicit_external_sync */ |
| #ifdef EGL_ARM_pixmap_multisample_discard |
| EGLEW_ARM_pixmap_multisample_discard = _glewSearchExtension("EGL_ARM_pixmap_multisample_discard", extStart, extEnd); |
| #endif /* EGL_ARM_pixmap_multisample_discard */ |
| #ifdef EGL_EXT_buffer_age |
| EGLEW_EXT_buffer_age = _glewSearchExtension("EGL_EXT_buffer_age", extStart, extEnd); |
| #endif /* EGL_EXT_buffer_age */ |
| #ifdef EGL_EXT_client_extensions |
| EGLEW_EXT_client_extensions = _glewSearchExtension("EGL_EXT_client_extensions", extStart, extEnd); |
| #endif /* EGL_EXT_client_extensions */ |
| #ifdef EGL_EXT_create_context_robustness |
| EGLEW_EXT_create_context_robustness = _glewSearchExtension("EGL_EXT_create_context_robustness", extStart, extEnd); |
| #endif /* EGL_EXT_create_context_robustness */ |
| #ifdef EGL_EXT_device_base |
| EGLEW_EXT_device_base = _glewSearchExtension("EGL_EXT_device_base", extStart, extEnd); |
| #endif /* EGL_EXT_device_base */ |
| #ifdef EGL_EXT_device_drm |
| EGLEW_EXT_device_drm = _glewSearchExtension("EGL_EXT_device_drm", extStart, extEnd); |
| #endif /* EGL_EXT_device_drm */ |
| #ifdef EGL_EXT_device_enumeration |
| EGLEW_EXT_device_enumeration = _glewSearchExtension("EGL_EXT_device_enumeration", extStart, extEnd); |
| if (glewExperimental || EGLEW_EXT_device_enumeration) EGLEW_EXT_device_enumeration = !_glewInit_EGL_EXT_device_enumeration(); |
| #endif /* EGL_EXT_device_enumeration */ |
| #ifdef EGL_EXT_device_openwf |
| EGLEW_EXT_device_openwf = _glewSearchExtension("EGL_EXT_device_openwf", extStart, extEnd); |
| #endif /* EGL_EXT_device_openwf */ |
| #ifdef EGL_EXT_device_query |
| EGLEW_EXT_device_query = _glewSearchExtension("EGL_EXT_device_query", extStart, extEnd); |
| if (glewExperimental || EGLEW_EXT_device_query) EGLEW_EXT_device_query = !_glewInit_EGL_EXT_device_query(); |
| #endif /* EGL_EXT_device_query */ |
| #ifdef EGL_EXT_gl_colorspace_bt2020_linear |
| EGLEW_EXT_gl_colorspace_bt2020_linear = _glewSearchExtension("EGL_EXT_gl_colorspace_bt2020_linear", extStart, extEnd); |
| #endif /* EGL_EXT_gl_colorspace_bt2020_linear */ |
| #ifdef EGL_EXT_gl_colorspace_bt2020_pq |
| EGLEW_EXT_gl_colorspace_bt2020_pq = _glewSearchExtension("EGL_EXT_gl_colorspace_bt2020_pq", extStart, extEnd); |
| #endif /* EGL_EXT_gl_colorspace_bt2020_pq */ |
| #ifdef EGL_EXT_gl_colorspace_scrgb_linear |
| EGLEW_EXT_gl_colorspace_scrgb_linear = _glewSearchExtension("EGL_EXT_gl_colorspace_scrgb_linear", extStart, extEnd); |
| #endif /* EGL_EXT_gl_colorspace_scrgb_linear */ |
| #ifdef EGL_EXT_image_dma_buf_import |
| EGLEW_EXT_image_dma_buf_import = _glewSearchExtension("EGL_EXT_image_dma_buf_import", extStart, extEnd); |
| #endif /* EGL_EXT_image_dma_buf_import */ |
| #ifdef EGL_EXT_image_dma_buf_import_modifiers |
| EGLEW_EXT_image_dma_buf_import_modifiers = _glewSearchExtension("EGL_EXT_image_dma_buf_import_modifiers", extStart, extEnd); |
| if (glewExperimental || EGLEW_EXT_image_dma_buf_import_modifiers) EGLEW_EXT_image_dma_buf_import_modifiers = !_glewInit_EGL_EXT_image_dma_buf_import_modifiers(); |
| #endif /* EGL_EXT_image_dma_buf_import_modifiers */ |
| #ifdef EGL_EXT_multiview_window |
| EGLEW_EXT_multiview_window = _glewSearchExtension("EGL_EXT_multiview_window", extStart, extEnd); |
| #endif /* EGL_EXT_multiview_window */ |
| #ifdef EGL_EXT_output_base |
| EGLEW_EXT_output_base = _glewSearchExtension("EGL_EXT_output_base", extStart, extEnd); |
| if (glewExperimental || EGLEW_EXT_output_base) EGLEW_EXT_output_base = !_glewInit_EGL_EXT_output_base(); |
| #endif /* EGL_EXT_output_base */ |
| #ifdef EGL_EXT_output_drm |
| EGLEW_EXT_output_drm = _glewSearchExtension("EGL_EXT_output_drm", extStart, extEnd); |
| #endif /* EGL_EXT_output_drm */ |
| #ifdef EGL_EXT_output_openwf |
| EGLEW_EXT_output_openwf = _glewSearchExtension("EGL_EXT_output_openwf", extStart, extEnd); |
| #endif /* EGL_EXT_output_openwf */ |
| #ifdef EGL_EXT_pixel_format_float |
| EGLEW_EXT_pixel_format_float = _glewSearchExtension("EGL_EXT_pixel_format_float", extStart, extEnd); |
| #endif /* EGL_EXT_pixel_format_float */ |
| #ifdef EGL_EXT_platform_base |
| EGLEW_EXT_platform_base = _glewSearchExtension("EGL_EXT_platform_base", extStart, extEnd); |
| if (glewExperimental || EGLEW_EXT_platform_base) EGLEW_EXT_platform_base = !_glewInit_EGL_EXT_platform_base(); |
| #endif /* EGL_EXT_platform_base */ |
| #ifdef EGL_EXT_platform_device |
| EGLEW_EXT_platform_device = _glewSearchExtension("EGL_EXT_platform_device", extStart, extEnd); |
| #endif /* EGL_EXT_platform_device */ |
| #ifdef EGL_EXT_platform_wayland |
| EGLEW_EXT_platform_wayland = _glewSearchExtension("EGL_EXT_platform_wayland", extStart, extEnd); |
| #endif /* EGL_EXT_platform_wayland */ |
| #ifdef EGL_EXT_platform_x11 |
| EGLEW_EXT_platform_x11 = _glewSearchExtension("EGL_EXT_platform_x11", extStart, extEnd); |
| #endif /* EGL_EXT_platform_x11 */ |
| #ifdef EGL_EXT_protected_content |
| EGLEW_EXT_protected_content = _glewSearchExtension("EGL_EXT_protected_content", extStart, extEnd); |
| #endif /* EGL_EXT_protected_content */ |
| #ifdef EGL_EXT_protected_surface |
| EGLEW_EXT_protected_surface = _glewSearchExtension("EGL_EXT_protected_surface", extStart, extEnd); |
| #endif /* EGL_EXT_protected_surface */ |
| #ifdef EGL_EXT_stream_consumer_egloutput |
| EGLEW_EXT_stream_consumer_egloutput = _glewSearchExtension("EGL_EXT_stream_consumer_egloutput", extStart, extEnd); |
| if (glewExperimental || EGLEW_EXT_stream_consumer_egloutput) EGLEW_EXT_stream_consumer_egloutput = !_glewInit_EGL_EXT_stream_consumer_egloutput(); |
| #endif /* EGL_EXT_stream_consumer_egloutput */ |
| #ifdef EGL_EXT_surface_SMPTE2086_metadata |
| EGLEW_EXT_surface_SMPTE2086_metadata = _glewSearchExtension("EGL_EXT_surface_SMPTE2086_metadata", extStart, extEnd); |
| #endif /* EGL_EXT_surface_SMPTE2086_metadata */ |
| #ifdef EGL_EXT_swap_buffers_with_damage |
| EGLEW_EXT_swap_buffers_with_damage = _glewSearchExtension("EGL_EXT_swap_buffers_with_damage", extStart, extEnd); |
| if (glewExperimental || EGLEW_EXT_swap_buffers_with_damage) EGLEW_EXT_swap_buffers_with_damage = !_glewInit_EGL_EXT_swap_buffers_with_damage(); |
| #endif /* EGL_EXT_swap_buffers_with_damage */ |
| #ifdef EGL_EXT_yuv_surface |
| EGLEW_EXT_yuv_surface = _glewSearchExtension("EGL_EXT_yuv_surface", extStart, extEnd); |
| #endif /* EGL_EXT_yuv_surface */ |
| #ifdef EGL_HI_clientpixmap |
| EGLEW_HI_clientpixmap = _glewSearchExtension("EGL_HI_clientpixmap", extStart, extEnd); |
| if (glewExperimental || EGLEW_HI_clientpixmap) EGLEW_HI_clientpixmap = !_glewInit_EGL_HI_clientpixmap(); |
| #endif /* EGL_HI_clientpixmap */ |
| #ifdef EGL_HI_colorformats |
| EGLEW_HI_colorformats = _glewSearchExtension("EGL_HI_colorformats", extStart, extEnd); |
| #endif /* EGL_HI_colorformats */ |
| #ifdef EGL_IMG_context_priority |
| EGLEW_IMG_context_priority = _glewSearchExtension("EGL_IMG_context_priority", extStart, extEnd); |
| #endif /* EGL_IMG_context_priority */ |
| #ifdef EGL_IMG_image_plane_attribs |
| EGLEW_IMG_image_plane_attribs = _glewSearchExtension("EGL_IMG_image_plane_attribs", extStart, extEnd); |
| #endif /* EGL_IMG_image_plane_attribs */ |
| #ifdef EGL_KHR_cl_event |
| EGLEW_KHR_cl_event = _glewSearchExtension("EGL_KHR_cl_event", extStart, extEnd); |
| #endif /* EGL_KHR_cl_event */ |
| #ifdef EGL_KHR_cl_event2 |
| EGLEW_KHR_cl_event2 = _glewSearchExtension("EGL_KHR_cl_event2", extStart, extEnd); |
| if (glewExperimental || EGLEW_KHR_cl_event2) EGLEW_KHR_cl_event2 = !_glewInit_EGL_KHR_cl_event2(); |
| #endif /* EGL_KHR_cl_event2 */ |
| #ifdef EGL_KHR_client_get_all_proc_addresses |
| EGLEW_KHR_client_get_all_proc_addresses = _glewSearchExtension("EGL_KHR_client_get_all_proc_addresses", extStart, extEnd); |
| #endif /* EGL_KHR_client_get_all_proc_addresses */ |
| #ifdef EGL_KHR_config_attribs |
| EGLEW_KHR_config_attribs = _glewSearchExtension("EGL_KHR_config_attribs", extStart, extEnd); |
| #endif /* EGL_KHR_config_attribs */ |
| #ifdef EGL_KHR_context_flush_control |
| EGLEW_KHR_context_flush_control = _glewSearchExtension("EGL_KHR_context_flush_control", extStart, extEnd); |
| #endif /* EGL_KHR_context_flush_control */ |
| #ifdef EGL_KHR_create_context |
| EGLEW_KHR_create_context = _glewSearchExtension("EGL_KHR_create_context", extStart, extEnd); |
| #endif /* EGL_KHR_create_context */ |
| #ifdef EGL_KHR_create_context_no_error |
| EGLEW_KHR_create_context_no_error = _glewSearchExtension("EGL_KHR_create_context_no_error", extStart, extEnd); |
| #endif /* EGL_KHR_create_context_no_error */ |
| #ifdef EGL_KHR_debug |
| EGLEW_KHR_debug = _glewSearchExtension("EGL_KHR_debug", extStart, extEnd); |
| if (glewExperimental || EGLEW_KHR_debug) EGLEW_KHR_debug = !_glewInit_EGL_KHR_debug(); |
| #endif /* EGL_KHR_debug */ |
| #ifdef EGL_KHR_fence_sync |
| EGLEW_KHR_fence_sync = _glewSearchExtension("EGL_KHR_fence_sync", extStart, extEnd); |
| #endif /* EGL_KHR_fence_sync */ |
| #ifdef EGL_KHR_get_all_proc_addresses |
| EGLEW_KHR_get_all_proc_addresses = _glewSearchExtension("EGL_KHR_get_all_proc_addresses", extStart, extEnd); |
| #endif /* EGL_KHR_get_all_proc_addresses */ |
| #ifdef EGL_KHR_gl_colorspace |
| EGLEW_KHR_gl_colorspace = _glewSearchExtension("EGL_KHR_gl_colorspace", extStart, extEnd); |
| #endif /* EGL_KHR_gl_colorspace */ |
| #ifdef EGL_KHR_gl_renderbuffer_image |
| EGLEW_KHR_gl_renderbuffer_image = _glewSearchExtension("EGL_KHR_gl_renderbuffer_image", extStart, extEnd); |
| #endif /* EGL_KHR_gl_renderbuffer_image */ |
| #ifdef EGL_KHR_gl_texture_2D_image |
| EGLEW_KHR_gl_texture_2D_image = _glewSearchExtension("EGL_KHR_gl_texture_2D_image", extStart, extEnd); |
| #endif /* EGL_KHR_gl_texture_2D_image */ |
| #ifdef EGL_KHR_gl_texture_3D_image |
| EGLEW_KHR_gl_texture_3D_image = _glewSearchExtension("EGL_KHR_gl_texture_3D_image", extStart, extEnd); |
| #endif /* EGL_KHR_gl_texture_3D_image */ |
| #ifdef EGL_KHR_gl_texture_cubemap_image |
| EGLEW_KHR_gl_texture_cubemap_image = _glewSearchExtension("EGL_KHR_gl_texture_cubemap_image", extStart, extEnd); |
| #endif /* EGL_KHR_gl_texture_cubemap_image */ |
| #ifdef EGL_KHR_image |
| EGLEW_KHR_image = _glewSearchExtension("EGL_KHR_image", extStart, extEnd); |
| if (glewExperimental || EGLEW_KHR_image) EGLEW_KHR_image = !_glewInit_EGL_KHR_image(); |
| #endif /* EGL_KHR_image */ |
| #ifdef EGL_KHR_image_base |
| EGLEW_KHR_image_base = _glewSearchExtension("EGL_KHR_image_base", extStart, extEnd); |
| #endif /* EGL_KHR_image_base */ |
| #ifdef EGL_KHR_image_pixmap |
| EGLEW_KHR_image_pixmap = _glewSearchExtension("EGL_KHR_image_pixmap", extStart, extEnd); |
| #endif /* EGL_KHR_image_pixmap */ |
| #ifdef EGL_KHR_lock_surface |
| EGLEW_KHR_lock_surface = _glewSearchExtension("EGL_KHR_lock_surface", extStart, extEnd); |
| if (glewExperimental || EGLEW_KHR_lock_surface) EGLEW_KHR_lock_surface = !_glewInit_EGL_KHR_lock_surface(); |
| #endif /* EGL_KHR_lock_surface */ |
| #ifdef EGL_KHR_lock_surface2 |
| EGLEW_KHR_lock_surface2 = _glewSearchExtension("EGL_KHR_lock_surface2", extStart, extEnd); |
| #endif /* EGL_KHR_lock_surface2 */ |
| #ifdef EGL_KHR_lock_surface3 |
| EGLEW_KHR_lock_surface3 = _glewSearchExtension("EGL_KHR_lock_surface3", extStart, extEnd); |
| if (glewExperimental || EGLEW_KHR_lock_surface3) EGLEW_KHR_lock_surface3 = !_glewInit_EGL_KHR_lock_surface3(); |
| #endif /* EGL_KHR_lock_surface3 */ |
| #ifdef EGL_KHR_mutable_render_buffer |
| EGLEW_KHR_mutable_render_buffer = _glewSearchExtension("EGL_KHR_mutable_render_buffer", extStart, extEnd); |
| #endif /* EGL_KHR_mutable_render_buffer */ |
| #ifdef EGL_KHR_no_config_context |
| EGLEW_KHR_no_config_context = _glewSearchExtension("EGL_KHR_no_config_context", extStart, extEnd); |
| #endif /* EGL_KHR_no_config_context */ |
| #ifdef EGL_KHR_partial_update |
| EGLEW_KHR_partial_update = _glewSearchExtension("EGL_KHR_partial_update", extStart, extEnd); |
| if (glewExperimental || EGLEW_KHR_partial_update) EGLEW_KHR_partial_update = !_glewInit_EGL_KHR_partial_update(); |
| #endif /* EGL_KHR_partial_update */ |
| #ifdef EGL_KHR_platform_android |
| EGLEW_KHR_platform_android = _glewSearchExtension("EGL_KHR_platform_android", extStart, extEnd); |
| #endif /* EGL_KHR_platform_android */ |
| #ifdef EGL_KHR_platform_gbm |
| EGLEW_KHR_platform_gbm = _glewSearchExtension("EGL_KHR_platform_gbm", extStart, extEnd); |
| #endif /* EGL_KHR_platform_gbm */ |
| #ifdef EGL_KHR_platform_wayland |
| EGLEW_KHR_platform_wayland = _glewSearchExtension("EGL_KHR_platform_wayland", extStart, extEnd); |
| #endif /* EGL_KHR_platform_wayland */ |
| #ifdef EGL_KHR_platform_x11 |
| EGLEW_KHR_platform_x11 = _glewSearchExtension("EGL_KHR_platform_x11", extStart, extEnd); |
| #endif /* EGL_KHR_platform_x11 */ |
| #ifdef EGL_KHR_reusable_sync |
| EGLEW_KHR_reusable_sync = _glewSearchExtension("EGL_KHR_reusable_sync", extStart, extEnd); |
| if (glewExperimental || EGLEW_KHR_reusable_sync) EGLEW_KHR_reusable_sync = !_glewInit_EGL_KHR_reusable_sync(); |
| #endif /* EGL_KHR_reusable_sync */ |
| #ifdef EGL_KHR_stream |
| EGLEW_KHR_stream = _glewSearchExtension("EGL_KHR_stream", extStart, extEnd); |
| if (glewExperimental || EGLEW_KHR_stream) EGLEW_KHR_stream = !_glewInit_EGL_KHR_stream(); |
| #endif /* EGL_KHR_stream */ |
| #ifdef EGL_KHR_stream_attrib |
| EGLEW_KHR_stream_attrib = _glewSearchExtension("EGL_KHR_stream_attrib", extStart, extEnd); |
| if (glewExperimental || EGLEW_KHR_stream_attrib) EGLEW_KHR_stream_attrib = !_glewInit_EGL_KHR_stream_attrib(); |
| #endif /* EGL_KHR_stream_attrib */ |
| #ifdef EGL_KHR_stream_consumer_gltexture |
| EGLEW_KHR_stream_consumer_gltexture = _glewSearchExtension("EGL_KHR_stream_consumer_gltexture", extStart, extEnd); |
| if (glewExperimental || EGLEW_KHR_stream_consumer_gltexture) EGLEW_KHR_stream_consumer_gltexture = !_glewInit_EGL_KHR_stream_consumer_gltexture(); |
| #endif /* EGL_KHR_stream_consumer_gltexture */ |
| #ifdef EGL_KHR_stream_cross_process_fd |
| EGLEW_KHR_stream_cross_process_fd = _glewSearchExtension("EGL_KHR_stream_cross_process_fd", extStart, extEnd); |
| if (glewExperimental || EGLEW_KHR_stream_cross_process_fd) EGLEW_KHR_stream_cross_process_fd = !_glewInit_EGL_KHR_stream_cross_process_fd(); |
| #endif /* EGL_KHR_stream_cross_process_fd */ |
| #ifdef EGL_KHR_stream_fifo |
| EGLEW_KHR_stream_fifo = _glewSearchExtension("EGL_KHR_stream_fifo", extStart, extEnd); |
| if (glewExperimental || EGLEW_KHR_stream_fifo) EGLEW_KHR_stream_fifo = !_glewInit_EGL_KHR_stream_fifo(); |
| #endif /* EGL_KHR_stream_fifo */ |
| #ifdef EGL_KHR_stream_producer_aldatalocator |
| EGLEW_KHR_stream_producer_aldatalocator = _glewSearchExtension("EGL_KHR_stream_producer_aldatalocator", extStart, extEnd); |
| #endif /* EGL_KHR_stream_producer_aldatalocator */ |
| #ifdef EGL_KHR_stream_producer_eglsurface |
| EGLEW_KHR_stream_producer_eglsurface = _glewSearchExtension("EGL_KHR_stream_producer_eglsurface", extStart, extEnd); |
| if (glewExperimental || EGLEW_KHR_stream_producer_eglsurface) EGLEW_KHR_stream_producer_eglsurface = !_glewInit_EGL_KHR_stream_producer_eglsurface(); |
| #endif /* EGL_KHR_stream_producer_eglsurface */ |
| #ifdef EGL_KHR_surfaceless_context |
| EGLEW_KHR_surfaceless_context = _glewSearchExtension("EGL_KHR_surfaceless_context", extStart, extEnd); |
| #endif /* EGL_KHR_surfaceless_context */ |
| #ifdef EGL_KHR_swap_buffers_with_damage |
| EGLEW_KHR_swap_buffers_with_damage = _glewSearchExtension("EGL_KHR_swap_buffers_with_damage", extStart, extEnd); |
| if (glewExperimental || EGLEW_KHR_swap_buffers_with_damage) EGLEW_KHR_swap_buffers_with_damage = !_glewInit_EGL_KHR_swap_buffers_with_damage(); |
| #endif /* EGL_KHR_swap_buffers_with_damage */ |
| #ifdef EGL_KHR_vg_parent_image |
| EGLEW_KHR_vg_parent_image = _glewSearchExtension("EGL_KHR_vg_parent_image", extStart, extEnd); |
| #endif /* EGL_KHR_vg_parent_image */ |
| #ifdef EGL_KHR_wait_sync |
| EGLEW_KHR_wait_sync = _glewSearchExtension("EGL_KHR_wait_sync", extStart, extEnd); |
| if (glewExperimental || EGLEW_KHR_wait_sync) EGLEW_KHR_wait_sync = !_glewInit_EGL_KHR_wait_sync(); |
| #endif /* EGL_KHR_wait_sync */ |
| #ifdef EGL_MESA_drm_image |
| EGLEW_MESA_drm_image = _glewSearchExtension("EGL_MESA_drm_image", extStart, extEnd); |
| if (glewExperimental || EGLEW_MESA_drm_image) EGLEW_MESA_drm_image = !_glewInit_EGL_MESA_drm_image(); |
| #endif /* EGL_MESA_drm_image */ |
| #ifdef EGL_MESA_image_dma_buf_export |
| EGLEW_MESA_image_dma_buf_export = _glewSearchExtension("EGL_MESA_image_dma_buf_export", extStart, extEnd); |
| if (glewExperimental || EGLEW_MESA_image_dma_buf_export) EGLEW_MESA_image_dma_buf_export = !_glewInit_EGL_MESA_image_dma_buf_export(); |
| #endif /* EGL_MESA_image_dma_buf_export */ |
| #ifdef EGL_MESA_platform_gbm |
| EGLEW_MESA_platform_gbm = _glewSearchExtension("EGL_MESA_platform_gbm", extStart, extEnd); |
| #endif /* EGL_MESA_platform_gbm */ |
| #ifdef EGL_MESA_platform_surfaceless |
| EGLEW_MESA_platform_surfaceless = _glewSearchExtension("EGL_MESA_platform_surfaceless", extStart, extEnd); |
| #endif /* EGL_MESA_platform_surfaceless */ |
| #ifdef EGL_NOK_swap_region |
| EGLEW_NOK_swap_region = _glewSearchExtension("EGL_NOK_swap_region", extStart, extEnd); |
| if (glewExperimental || EGLEW_NOK_swap_region) EGLEW_NOK_swap_region = !_glewInit_EGL_NOK_swap_region(); |
| #endif /* EGL_NOK_swap_region */ |
| #ifdef EGL_NOK_swap_region2 |
| EGLEW_NOK_swap_region2 = _glewSearchExtension("EGL_NOK_swap_region2", extStart, extEnd); |
| if (glewExperimental || EGLEW_NOK_swap_region2) EGLEW_NOK_swap_region2 = !_glewInit_EGL_NOK_swap_region2(); |
| #endif /* EGL_NOK_swap_region2 */ |
| #ifdef EGL_NOK_texture_from_pixmap |
| EGLEW_NOK_texture_from_pixmap = _glewSearchExtension("EGL_NOK_texture_from_pixmap", extStart, extEnd); |
| #endif /* EGL_NOK_texture_from_pixmap */ |
| #ifdef EGL_NV_3dvision_surface |
| EGLEW_NV_3dvision_surface = _glewSearchExtension("EGL_NV_3dvision_surface", extStart, extEnd); |
| #endif /* EGL_NV_3dvision_surface */ |
| #ifdef EGL_NV_coverage_sample |
| EGLEW_NV_coverage_sample = _glewSearchExtension("EGL_NV_coverage_sample", extStart, extEnd); |
| #endif /* EGL_NV_coverage_sample */ |
| #ifdef EGL_NV_coverage_sample_resolve |
| EGLEW_NV_coverage_sample_resolve = _glewSearchExtension("EGL_NV_coverage_sample_resolve", extStart, extEnd); |
| #endif /* EGL_NV_coverage_sample_resolve */ |
| #ifdef EGL_NV_cuda_event |
| EGLEW_NV_cuda_event = _glewSearchExtension("EGL_NV_cuda_event", extStart, extEnd); |
| #endif /* EGL_NV_cuda_event */ |
| #ifdef EGL_NV_depth_nonlinear |
| EGLEW_NV_depth_nonlinear = _glewSearchExtension("EGL_NV_depth_nonlinear", extStart, extEnd); |
| #endif /* EGL_NV_depth_nonlinear */ |
| #ifdef EGL_NV_device_cuda |
| EGLEW_NV_device_cuda = _glewSearchExtension("EGL_NV_device_cuda", extStart, extEnd); |
| #endif /* EGL_NV_device_cuda */ |
| #ifdef EGL_NV_native_query |
| EGLEW_NV_native_query = _glewSearchExtension("EGL_NV_native_query", extStart, extEnd); |
| if (glewExperimental || EGLEW_NV_native_query) EGLEW_NV_native_query = !_glewInit_EGL_NV_native_query(); |
| #endif /* EGL_NV_native_query */ |
| #ifdef EGL_NV_post_convert_rounding |
| EGLEW_NV_post_convert_rounding = _glewSearchExtension("EGL_NV_post_convert_rounding", extStart, extEnd); |
| #endif /* EGL_NV_post_convert_rounding */ |
| #ifdef EGL_NV_post_sub_buffer |
| EGLEW_NV_post_sub_buffer = _glewSearchExtension("EGL_NV_post_sub_buffer", extStart, extEnd); |
| if (glewExperimental || EGLEW_NV_post_sub_buffer) EGLEW_NV_post_sub_buffer = !_glewInit_EGL_NV_post_sub_buffer(); |
| #endif /* EGL_NV_post_sub_buffer */ |
| #ifdef EGL_NV_robustness_video_memory_purge |
| EGLEW_NV_robustness_video_memory_purge = _glewSearchExtension("EGL_NV_robustness_video_memory_purge", extStart, extEnd); |
| #endif /* EGL_NV_robustness_video_memory_purge */ |
| #ifdef EGL_NV_stream_consumer_gltexture_yuv |
| EGLEW_NV_stream_consumer_gltexture_yuv = _glewSearchExtension("EGL_NV_stream_consumer_gltexture_yuv", extStart, extEnd); |
| if (glewExperimental || EGLEW_NV_stream_consumer_gltexture_yuv) EGLEW_NV_stream_consumer_gltexture_yuv = !_glewInit_EGL_NV_stream_consumer_gltexture_yuv(); |
| #endif /* EGL_NV_stream_consumer_gltexture_yuv */ |
| #ifdef EGL_NV_stream_cross_display |
| EGLEW_NV_stream_cross_display = _glewSearchExtension("EGL_NV_stream_cross_display", extStart, extEnd); |
| #endif /* EGL_NV_stream_cross_display */ |
| #ifdef EGL_NV_stream_cross_object |
| EGLEW_NV_stream_cross_object = _glewSearchExtension("EGL_NV_stream_cross_object", extStart, extEnd); |
| #endif /* EGL_NV_stream_cross_object */ |
| #ifdef EGL_NV_stream_cross_partition |
| EGLEW_NV_stream_cross_partition = _glewSearchExtension("EGL_NV_stream_cross_partition", extStart, extEnd); |
| #endif /* EGL_NV_stream_cross_partition */ |
| #ifdef EGL_NV_stream_cross_process |
| EGLEW_NV_stream_cross_process = _glewSearchExtension("EGL_NV_stream_cross_process", extStart, extEnd); |
| #endif /* EGL_NV_stream_cross_process */ |
| #ifdef EGL_NV_stream_cross_system |
| EGLEW_NV_stream_cross_system = _glewSearchExtension("EGL_NV_stream_cross_system", extStart, extEnd); |
| #endif /* EGL_NV_stream_cross_system */ |
| #ifdef EGL_NV_stream_fifo_next |
| EGLEW_NV_stream_fifo_next = _glewSearchExtension("EGL_NV_stream_fifo_next", extStart, extEnd); |
| #endif /* EGL_NV_stream_fifo_next */ |
| #ifdef EGL_NV_stream_fifo_synchronous |
| EGLEW_NV_stream_fifo_synchronous = _glewSearchExtension("EGL_NV_stream_fifo_synchronous", extStart, extEnd); |
| #endif /* EGL_NV_stream_fifo_synchronous */ |
| #ifdef EGL_NV_stream_frame_limits |
| EGLEW_NV_stream_frame_limits = _glewSearchExtension("EGL_NV_stream_frame_limits", extStart, extEnd); |
| #endif /* EGL_NV_stream_frame_limits */ |
| #ifdef EGL_NV_stream_metadata |
| EGLEW_NV_stream_metadata = _glewSearchExtension("EGL_NV_stream_metadata", extStart, extEnd); |
| if (glewExperimental || EGLEW_NV_stream_metadata) EGLEW_NV_stream_metadata = !_glewInit_EGL_NV_stream_metadata(); |
| #endif /* EGL_NV_stream_metadata */ |
| #ifdef EGL_NV_stream_remote |
| EGLEW_NV_stream_remote = _glewSearchExtension("EGL_NV_stream_remote", extStart, extEnd); |
| #endif /* EGL_NV_stream_remote */ |
| #ifdef EGL_NV_stream_reset |
| EGLEW_NV_stream_reset = _glewSearchExtension("EGL_NV_stream_reset", extStart, extEnd); |
| if (glewExperimental || EGLEW_NV_stream_reset) EGLEW_NV_stream_reset = !_glewInit_EGL_NV_stream_reset(); |
| #endif /* EGL_NV_stream_reset */ |
| #ifdef EGL_NV_stream_socket |
| EGLEW_NV_stream_socket = _glewSearchExtension("EGL_NV_stream_socket", extStart, extEnd); |
| #endif /* EGL_NV_stream_socket */ |
| #ifdef EGL_NV_stream_socket_inet |
| EGLEW_NV_stream_socket_inet = _glewSearchExtension("EGL_NV_stream_socket_inet", extStart, extEnd); |
| #endif /* EGL_NV_stream_socket_inet */ |
| #ifdef EGL_NV_stream_socket_unix |
| EGLEW_NV_stream_socket_unix = _glewSearchExtension("EGL_NV_stream_socket_unix", extStart, extEnd); |
| #endif /* EGL_NV_stream_socket_unix */ |
| #ifdef EGL_NV_stream_sync |
| EGLEW_NV_stream_sync = _glewSearchExtension("EGL_NV_stream_sync", extStart, extEnd); |
| if (glewExperimental || EGLEW_NV_stream_sync) EGLEW_NV_stream_sync = !_glewInit_EGL_NV_stream_sync(); |
| #endif /* EGL_NV_stream_sync */ |
| #ifdef EGL_NV_sync |
| EGLEW_NV_sync = _glewSearchExtension("EGL_NV_sync", extStart, extEnd); |
| if (glewExperimental || EGLEW_NV_sync) EGLEW_NV_sync = !_glewInit_EGL_NV_sync(); |
| #endif /* EGL_NV_sync */ |
| #ifdef EGL_NV_system_time |
| EGLEW_NV_system_time = _glewSearchExtension("EGL_NV_system_time", extStart, extEnd); |
| if (glewExperimental || EGLEW_NV_system_time) EGLEW_NV_system_time = !_glewInit_EGL_NV_system_time(); |
| #endif /* EGL_NV_system_time */ |
| #ifdef EGL_TIZEN_image_native_buffer |
| EGLEW_TIZEN_image_native_buffer = _glewSearchExtension("EGL_TIZEN_image_native_buffer", extStart, extEnd); |
| #endif /* EGL_TIZEN_image_native_buffer */ |
| #ifdef EGL_TIZEN_image_native_surface |
| EGLEW_TIZEN_image_native_surface = _glewSearchExtension("EGL_TIZEN_image_native_surface", extStart, extEnd); |
| #endif /* EGL_TIZEN_image_native_surface */ |
| |
| return GLEW_OK; |
| } |
| |
| #elif defined(_WIN32) |
| |
| PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL; |
| |
| PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD = NULL; |
| PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD = NULL; |
| PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD = NULL; |
| PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD = NULL; |
| PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD = NULL; |
| PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD = NULL; |
| PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD = NULL; |
| PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD = NULL; |
| PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD = NULL; |
| |
| PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL; |
| PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL; |
| PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL; |
| PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL; |
| |
| PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL; |
| |
| PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL; |
| |
| PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL; |
| PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL; |
| |
| PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL; |
| PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL; |
| PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL; |
| PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL; |
| PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL; |
| |
| PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL; |
| PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL; |
| PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL; |
| |
| PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL; |
| PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL; |
| PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL; |
| |
| PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL; |
| PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL; |
| PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL; |
| PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL; |
| |
| PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL; |
| |
| PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL; |
| PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL; |
| |
| PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL; |
| PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL; |
| PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL; |
| PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL; |
| PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL; |
| |
| PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL; |
| PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL; |
| PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL; |
| |
| PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL; |
| PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL; |
| |
| PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL; |
| PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL; |
| |
| PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL; |
| PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL; |
| PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL; |
| PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL; |
| |
| PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL; |
| PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL; |
| PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL; |
| PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL; |
| PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL; |
| PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL; |
| PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL; |
| PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL; |
| PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL; |
| PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL; |
| PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL; |
| PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL; |
| |
| PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL; |
| PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL; |
| PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL; |
| PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL; |
| |
| PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL; |
| PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL; |
| PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL; |
| PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL; |
| |
| PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL; |
| PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL; |
| PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL; |
| PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL; |
| |
| PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV = NULL; |
| PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV = NULL; |
| PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV = NULL; |
| PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV = NULL; |
| PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV = NULL; |
| PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV = NULL; |
| PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV = NULL; |
| PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV = NULL; |
| |
| PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV = NULL; |
| |
| PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV = NULL; |
| |
| PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL; |
| PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL; |
| PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL; |
| PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL; |
| PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL; |
| |
| PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL; |
| PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL; |
| PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL; |
| |
| PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL; |
| PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL; |
| PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL; |
| PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL; |
| PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL; |
| PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL; |
| |
| PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL; |
| PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL; |
| |
| PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV = NULL; |
| PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV = NULL; |
| PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV = NULL; |
| PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV = NULL; |
| PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV = NULL; |
| |
| PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL; |
| PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL; |
| PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL; |
| PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL; |
| PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL; |
| PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL; |
| |
| PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL; |
| PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL; |
| PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL; |
| PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL; |
| PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL; |
| PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL; |
| GLboolean __WGLEW_3DFX_multisample = GL_FALSE; |
| GLboolean __WGLEW_3DL_stereo_control = GL_FALSE; |
| GLboolean __WGLEW_AMD_gpu_association = GL_FALSE; |
| GLboolean __WGLEW_ARB_buffer_region = GL_FALSE; |
| GLboolean __WGLEW_ARB_context_flush_control = GL_FALSE; |
| GLboolean __WGLEW_ARB_create_context = GL_FALSE; |
| GLboolean __WGLEW_ARB_create_context_no_error = GL_FALSE; |
| GLboolean __WGLEW_ARB_create_context_profile = GL_FALSE; |
| GLboolean __WGLEW_ARB_create_context_robustness = GL_FALSE; |
| GLboolean __WGLEW_ARB_extensions_string = GL_FALSE; |
| GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE; |
| GLboolean __WGLEW_ARB_make_current_read = GL_FALSE; |
| GLboolean __WGLEW_ARB_multisample = GL_FALSE; |
| GLboolean __WGLEW_ARB_pbuffer = GL_FALSE; |
| GLboolean __WGLEW_ARB_pixel_format = GL_FALSE; |
| GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE; |
| GLboolean __WGLEW_ARB_render_texture = GL_FALSE; |
| GLboolean __WGLEW_ARB_robustness_application_isolation = GL_FALSE; |
| GLboolean __WGLEW_ARB_robustness_share_group_isolation = GL_FALSE; |
| GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE; |
| GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE; |
| GLboolean __WGLEW_EXT_colorspace = GL_FALSE; |
| GLboolean __WGLEW_EXT_create_context_es2_profile = GL_FALSE; |
| GLboolean __WGLEW_EXT_create_context_es_profile = GL_FALSE; |
| GLboolean __WGLEW_EXT_depth_float = GL_FALSE; |
| GLboolean __WGLEW_EXT_display_color_table = GL_FALSE; |
| GLboolean __WGLEW_EXT_extensions_string = GL_FALSE; |
| GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE; |
| GLboolean __WGLEW_EXT_make_current_read = GL_FALSE; |
| GLboolean __WGLEW_EXT_multisample = GL_FALSE; |
| GLboolean __WGLEW_EXT_pbuffer = GL_FALSE; |
| GLboolean __WGLEW_EXT_pixel_format = GL_FALSE; |
| GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE; |
| GLboolean __WGLEW_EXT_swap_control = GL_FALSE; |
| GLboolean __WGLEW_EXT_swap_control_tear = GL_FALSE; |
| GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE; |
| GLboolean __WGLEW_I3D_gamma = GL_FALSE; |
| GLboolean __WGLEW_I3D_genlock = GL_FALSE; |
| GLboolean __WGLEW_I3D_image_buffer = GL_FALSE; |
| GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE; |
| GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE; |
| GLboolean __WGLEW_NV_DX_interop = GL_FALSE; |
| GLboolean __WGLEW_NV_DX_interop2 = GL_FALSE; |
| GLboolean __WGLEW_NV_copy_image = GL_FALSE; |
| GLboolean __WGLEW_NV_delay_before_swap = GL_FALSE; |
| GLboolean __WGLEW_NV_float_buffer = GL_FALSE; |
| GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE; |
| GLboolean __WGLEW_NV_multisample_coverage = GL_FALSE; |
| GLboolean __WGLEW_NV_present_video = GL_FALSE; |
| GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE; |
| GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE; |
| GLboolean __WGLEW_NV_swap_group = GL_FALSE; |
| GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE; |
| GLboolean __WGLEW_NV_video_capture = GL_FALSE; |
| GLboolean __WGLEW_NV_video_output = GL_FALSE; |
| GLboolean __WGLEW_OML_sync_control = GL_FALSE; |
| #ifdef WGL_3DL_stereo_control |
| |
| static GLboolean _glewInit_WGL_3DL_stereo_control () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* WGL_3DL_stereo_control */ |
| |
| #ifdef WGL_AMD_gpu_association |
| |
| static GLboolean _glewInit_WGL_AMD_gpu_association () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"wglBlitContextFramebufferAMD")) == NULL) || r; |
| r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAMD")) == NULL) || r; |
| r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAttribsAMD")) == NULL) || r; |
| r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglDeleteAssociatedContextAMD")) == NULL) || r; |
| r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetContextGPUIDAMD")) == NULL) || r; |
| r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentAssociatedContextAMD")) == NULL) || r; |
| r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUIDsAMD")) == NULL) || r; |
| r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r; |
| r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"wglMakeAssociatedContextCurrentAMD")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* WGL_AMD_gpu_association */ |
| |
| #ifdef WGL_ARB_buffer_region |
| |
| static GLboolean _glewInit_WGL_ARB_buffer_region () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r; |
| r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r; |
| r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r; |
| r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* WGL_ARB_buffer_region */ |
| |
| #ifdef WGL_ARB_create_context |
| |
| static GLboolean _glewInit_WGL_ARB_create_context () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* WGL_ARB_create_context */ |
| |
| #ifdef WGL_ARB_extensions_string |
| |
| static GLboolean _glewInit_WGL_ARB_extensions_string () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* WGL_ARB_extensions_string */ |
| |
| #ifdef WGL_ARB_make_current_read |
| |
| static GLboolean _glewInit_WGL_ARB_make_current_read () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r; |
| r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* WGL_ARB_make_current_read */ |
| |
| #ifdef WGL_ARB_pbuffer |
| |
| static GLboolean _glewInit_WGL_ARB_pbuffer () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r; |
| r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r; |
| r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r; |
| r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r; |
| r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* WGL_ARB_pbuffer */ |
| |
| #ifdef WGL_ARB_pixel_format |
| |
| static GLboolean _glewInit_WGL_ARB_pixel_format () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r; |
| r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r; |
| r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* WGL_ARB_pixel_format */ |
| |
| #ifdef WGL_ARB_render_texture |
| |
| static GLboolean _glewInit_WGL_ARB_render_texture () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r; |
| r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r; |
| r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* WGL_ARB_render_texture */ |
| |
| #ifdef WGL_EXT_display_color_table |
| |
| static GLboolean _glewInit_WGL_EXT_display_color_table () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r; |
| r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r; |
| r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r; |
| r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* WGL_EXT_display_color_table */ |
| |
| #ifdef WGL_EXT_extensions_string |
| |
| static GLboolean _glewInit_WGL_EXT_extensions_string () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* WGL_EXT_extensions_string */ |
| |
| #ifdef WGL_EXT_make_current_read |
| |
| static GLboolean _glewInit_WGL_EXT_make_current_read () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r; |
| r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* WGL_EXT_make_current_read */ |
| |
| #ifdef WGL_EXT_pbuffer |
| |
| static GLboolean _glewInit_WGL_EXT_pbuffer () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r; |
| r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r; |
| r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r; |
| r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r; |
| r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* WGL_EXT_pbuffer */ |
| |
| #ifdef WGL_EXT_pixel_format |
| |
| static GLboolean _glewInit_WGL_EXT_pixel_format () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r; |
| r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r; |
| r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* WGL_EXT_pixel_format */ |
| |
| #ifdef WGL_EXT_swap_control |
| |
| static GLboolean _glewInit_WGL_EXT_swap_control () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r; |
| r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* WGL_EXT_swap_control */ |
| |
| #ifdef WGL_I3D_digital_video_control |
| |
| static GLboolean _glewInit_WGL_I3D_digital_video_control () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r; |
| r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* WGL_I3D_digital_video_control */ |
| |
| #ifdef WGL_I3D_gamma |
| |
| static GLboolean _glewInit_WGL_I3D_gamma () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r; |
| r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r; |
| r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r; |
| r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* WGL_I3D_gamma */ |
| |
| #ifdef WGL_I3D_genlock |
| |
| static GLboolean _glewInit_WGL_I3D_genlock () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r; |
| r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r; |
| r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r; |
| r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r; |
| r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r; |
| r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r; |
| r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r; |
| r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r; |
| r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r; |
| r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r; |
| r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r; |
| r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* WGL_I3D_genlock */ |
| |
| #ifdef WGL_I3D_image_buffer |
| |
| static GLboolean _glewInit_WGL_I3D_image_buffer () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r; |
| r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r; |
| r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r; |
| r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* WGL_I3D_image_buffer */ |
| |
| #ifdef WGL_I3D_swap_frame_lock |
| |
| static GLboolean _glewInit_WGL_I3D_swap_frame_lock () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r; |
| r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r; |
| r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r; |
| r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* WGL_I3D_swap_frame_lock */ |
| |
| #ifdef WGL_I3D_swap_frame_usage |
| |
| static GLboolean _glewInit_WGL_I3D_swap_frame_usage () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r; |
| r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r; |
| r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r; |
| r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* WGL_I3D_swap_frame_usage */ |
| |
| #ifdef WGL_NV_DX_interop |
| |
| static GLboolean _glewInit_WGL_NV_DX_interop () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXCloseDeviceNV")) == NULL) || r; |
| r = ((wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXLockObjectsNV")) == NULL) || r; |
| r = ((wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXObjectAccessNV")) == NULL) || r; |
| r = ((wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXOpenDeviceNV")) == NULL) || r; |
| r = ((wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXRegisterObjectNV")) == NULL) || r; |
| r = ((wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"wglDXSetResourceShareHandleNV")) == NULL) || r; |
| r = ((wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnlockObjectsNV")) == NULL) || r; |
| r = ((wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnregisterObjectNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* WGL_NV_DX_interop */ |
| |
| #ifdef WGL_NV_copy_image |
| |
| static GLboolean _glewInit_WGL_NV_copy_image () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"wglCopyImageSubDataNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* WGL_NV_copy_image */ |
| |
| #ifdef WGL_NV_delay_before_swap |
| |
| static GLboolean _glewInit_WGL_NV_delay_before_swap () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((wglDelayBeforeSwapNV = (PFNWGLDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"wglDelayBeforeSwapNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* WGL_NV_delay_before_swap */ |
| |
| #ifdef WGL_NV_gpu_affinity |
| |
| static GLboolean _glewInit_WGL_NV_gpu_affinity () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r; |
| r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r; |
| r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r; |
| r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r; |
| r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* WGL_NV_gpu_affinity */ |
| |
| #ifdef WGL_NV_present_video |
| |
| static GLboolean _glewInit_WGL_NV_present_video () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r; |
| r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r; |
| r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* WGL_NV_present_video */ |
| |
| #ifdef WGL_NV_swap_group |
| |
| static GLboolean _glewInit_WGL_NV_swap_group () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r; |
| r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r; |
| r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r; |
| r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r; |
| r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r; |
| r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* WGL_NV_swap_group */ |
| |
| #ifdef WGL_NV_vertex_array_range |
| |
| static GLboolean _glewInit_WGL_NV_vertex_array_range () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r; |
| r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* WGL_NV_vertex_array_range */ |
| |
| #ifdef WGL_NV_video_capture |
| |
| static GLboolean _glewInit_WGL_NV_video_capture () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoCaptureDeviceNV")) == NULL) || r; |
| r = ((wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoCaptureDevicesNV")) == NULL) || r; |
| r = ((wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglLockVideoCaptureDeviceNV")) == NULL) || r; |
| r = ((wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglQueryVideoCaptureDeviceNV")) == NULL) || r; |
| r = ((wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoCaptureDeviceNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* WGL_NV_video_capture */ |
| |
| #ifdef WGL_NV_video_output |
| |
| static GLboolean _glewInit_WGL_NV_video_output () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r; |
| r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r; |
| r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r; |
| r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r; |
| r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r; |
| r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* WGL_NV_video_output */ |
| |
| #ifdef WGL_OML_sync_control |
| |
| static GLboolean _glewInit_WGL_OML_sync_control () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r; |
| r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r; |
| r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r; |
| r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r; |
| r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r; |
| r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* WGL_OML_sync_control */ |
| |
| /* ------------------------------------------------------------------------- */ |
| |
| static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL; |
| static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL; |
| |
| GLboolean GLEWAPIENTRY wglewGetExtension (const char* name) |
| { |
| const GLubyte* start; |
| const GLubyte* end; |
| if (_wglewGetExtensionsStringARB == NULL) |
| if (_wglewGetExtensionsStringEXT == NULL) |
| return GL_FALSE; |
| else |
| start = (const GLubyte*)_wglewGetExtensionsStringEXT(); |
| else |
| start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); |
| if (start == 0) |
| return GL_FALSE; |
| end = start + _glewStrLen(start); |
| return _glewSearchExtension(name, start, end); |
| } |
| |
| GLenum GLEWAPIENTRY wglewInit () |
| { |
| GLboolean crippled; |
| const GLubyte* extStart; |
| const GLubyte* extEnd; |
| /* find wgl extension string query functions */ |
| _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB"); |
| _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT"); |
| /* query wgl extension string */ |
| if (_wglewGetExtensionsStringARB == NULL) |
| if (_wglewGetExtensionsStringEXT == NULL) |
| extStart = (const GLubyte*)""; |
| else |
| extStart = (const GLubyte*)_wglewGetExtensionsStringEXT(); |
| else |
| extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); |
| extEnd = extStart + _glewStrLen(extStart); |
| /* initialize extensions */ |
| crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL; |
| #ifdef WGL_3DFX_multisample |
| WGLEW_3DFX_multisample = _glewSearchExtension("WGL_3DFX_multisample", extStart, extEnd); |
| #endif /* WGL_3DFX_multisample */ |
| #ifdef WGL_3DL_stereo_control |
| WGLEW_3DL_stereo_control = _glewSearchExtension("WGL_3DL_stereo_control", extStart, extEnd); |
| if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) WGLEW_3DL_stereo_control= !_glewInit_WGL_3DL_stereo_control(); |
| #endif /* WGL_3DL_stereo_control */ |
| #ifdef WGL_AMD_gpu_association |
| WGLEW_AMD_gpu_association = _glewSearchExtension("WGL_AMD_gpu_association", extStart, extEnd); |
| if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) WGLEW_AMD_gpu_association= !_glewInit_WGL_AMD_gpu_association(); |
| #endif /* WGL_AMD_gpu_association */ |
| #ifdef WGL_ARB_buffer_region |
| WGLEW_ARB_buffer_region = _glewSearchExtension("WGL_ARB_buffer_region", extStart, extEnd); |
| if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) WGLEW_ARB_buffer_region= !_glewInit_WGL_ARB_buffer_region(); |
| #endif /* WGL_ARB_buffer_region */ |
| #ifdef WGL_ARB_context_flush_control |
| WGLEW_ARB_context_flush_control = _glewSearchExtension("WGL_ARB_context_flush_control", extStart, extEnd); |
| #endif /* WGL_ARB_context_flush_control */ |
| #ifdef WGL_ARB_create_context |
| WGLEW_ARB_create_context = _glewSearchExtension("WGL_ARB_create_context", extStart, extEnd); |
| if (glewExperimental || WGLEW_ARB_create_context|| crippled) WGLEW_ARB_create_context= !_glewInit_WGL_ARB_create_context(); |
| #endif /* WGL_ARB_create_context */ |
| #ifdef WGL_ARB_create_context_no_error |
| WGLEW_ARB_create_context_no_error = _glewSearchExtension("WGL_ARB_create_context_no_error", extStart, extEnd); |
| #endif /* WGL_ARB_create_context_no_error */ |
| #ifdef WGL_ARB_create_context_profile |
| WGLEW_ARB_create_context_profile = _glewSearchExtension("WGL_ARB_create_context_profile", extStart, extEnd); |
| #endif /* WGL_ARB_create_context_profile */ |
| #ifdef WGL_ARB_create_context_robustness |
| WGLEW_ARB_create_context_robustness = _glewSearchExtension("WGL_ARB_create_context_robustness", extStart, extEnd); |
| #endif /* WGL_ARB_create_context_robustness */ |
| #ifdef WGL_ARB_extensions_string |
| WGLEW_ARB_extensions_string = _glewSearchExtension("WGL_ARB_extensions_string", extStart, extEnd); |
| if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) WGLEW_ARB_extensions_string= !_glewInit_WGL_ARB_extensions_string(); |
| #endif /* WGL_ARB_extensions_string */ |
| #ifdef WGL_ARB_framebuffer_sRGB |
| WGLEW_ARB_framebuffer_sRGB = _glewSearchExtension("WGL_ARB_framebuffer_sRGB", extStart, extEnd); |
| #endif /* WGL_ARB_framebuffer_sRGB */ |
| #ifdef WGL_ARB_make_current_read |
| WGLEW_ARB_make_current_read = _glewSearchExtension("WGL_ARB_make_current_read", extStart, extEnd); |
| if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) WGLEW_ARB_make_current_read= !_glewInit_WGL_ARB_make_current_read(); |
| #endif /* WGL_ARB_make_current_read */ |
| #ifdef WGL_ARB_multisample |
| WGLEW_ARB_multisample = _glewSearchExtension("WGL_ARB_multisample", extStart, extEnd); |
| #endif /* WGL_ARB_multisample */ |
| #ifdef WGL_ARB_pbuffer |
| WGLEW_ARB_pbuffer = _glewSearchExtension("WGL_ARB_pbuffer", extStart, extEnd); |
| if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) WGLEW_ARB_pbuffer= !_glewInit_WGL_ARB_pbuffer(); |
| #endif /* WGL_ARB_pbuffer */ |
| #ifdef WGL_ARB_pixel_format |
| WGLEW_ARB_pixel_format = _glewSearchExtension("WGL_ARB_pixel_format", extStart, extEnd); |
| if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) WGLEW_ARB_pixel_format= !_glewInit_WGL_ARB_pixel_format(); |
| #endif /* WGL_ARB_pixel_format */ |
| #ifdef WGL_ARB_pixel_format_float |
| WGLEW_ARB_pixel_format_float = _glewSearchExtension("WGL_ARB_pixel_format_float", extStart, extEnd); |
| #endif /* WGL_ARB_pixel_format_float */ |
| #ifdef WGL_ARB_render_texture |
| WGLEW_ARB_render_texture = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd); |
| if (glewExperimental || WGLEW_ARB_render_texture|| crippled) WGLEW_ARB_render_texture= !_glewInit_WGL_ARB_render_texture(); |
| #endif /* WGL_ARB_render_texture */ |
| #ifdef WGL_ARB_robustness_application_isolation |
| WGLEW_ARB_robustness_application_isolation = _glewSearchExtension("WGL_ARB_robustness_application_isolation", extStart, extEnd); |
| #endif /* WGL_ARB_robustness_application_isolation */ |
| #ifdef WGL_ARB_robustness_share_group_isolation |
| WGLEW_ARB_robustness_share_group_isolation = _glewSearchExtension("WGL_ARB_robustness_share_group_isolation", extStart, extEnd); |
| #endif /* WGL_ARB_robustness_share_group_isolation */ |
| #ifdef WGL_ATI_pixel_format_float |
| WGLEW_ATI_pixel_format_float = _glewSearchExtension("WGL_ATI_pixel_format_float", extStart, extEnd); |
| #endif /* WGL_ATI_pixel_format_float */ |
| #ifdef WGL_ATI_render_texture_rectangle |
| WGLEW_ATI_render_texture_rectangle = _glewSearchExtension("WGL_ATI_render_texture_rectangle", extStart, extEnd); |
| #endif /* WGL_ATI_render_texture_rectangle */ |
| #ifdef WGL_EXT_colorspace |
| WGLEW_EXT_colorspace = _glewSearchExtension("WGL_EXT_colorspace", extStart, extEnd); |
| #endif /* WGL_EXT_colorspace */ |
| #ifdef WGL_EXT_create_context_es2_profile |
| WGLEW_EXT_create_context_es2_profile = _glewSearchExtension("WGL_EXT_create_context_es2_profile", extStart, extEnd); |
| #endif /* WGL_EXT_create_context_es2_profile */ |
| #ifdef WGL_EXT_create_context_es_profile |
| WGLEW_EXT_create_context_es_profile = _glewSearchExtension("WGL_EXT_create_context_es_profile", extStart, extEnd); |
| #endif /* WGL_EXT_create_context_es_profile */ |
| #ifdef WGL_EXT_depth_float |
| WGLEW_EXT_depth_float = _glewSearchExtension("WGL_EXT_depth_float", extStart, extEnd); |
| #endif /* WGL_EXT_depth_float */ |
| #ifdef WGL_EXT_display_color_table |
| WGLEW_EXT_display_color_table = _glewSearchExtension("WGL_EXT_display_color_table", extStart, extEnd); |
| if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) WGLEW_EXT_display_color_table= !_glewInit_WGL_EXT_display_color_table(); |
| #endif /* WGL_EXT_display_color_table */ |
| #ifdef WGL_EXT_extensions_string |
| WGLEW_EXT_extensions_string = _glewSearchExtension("WGL_EXT_extensions_string", extStart, extEnd); |
| if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) WGLEW_EXT_extensions_string= !_glewInit_WGL_EXT_extensions_string(); |
| #endif /* WGL_EXT_extensions_string */ |
| #ifdef WGL_EXT_framebuffer_sRGB |
| WGLEW_EXT_framebuffer_sRGB = _glewSearchExtension("WGL_EXT_framebuffer_sRGB", extStart, extEnd); |
| #endif /* WGL_EXT_framebuffer_sRGB */ |
| #ifdef WGL_EXT_make_current_read |
| WGLEW_EXT_make_current_read = _glewSearchExtension("WGL_EXT_make_current_read", extStart, extEnd); |
| if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) WGLEW_EXT_make_current_read= !_glewInit_WGL_EXT_make_current_read(); |
| #endif /* WGL_EXT_make_current_read */ |
| #ifdef WGL_EXT_multisample |
| WGLEW_EXT_multisample = _glewSearchExtension("WGL_EXT_multisample", extStart, extEnd); |
| #endif /* WGL_EXT_multisample */ |
| #ifdef WGL_EXT_pbuffer |
| WGLEW_EXT_pbuffer = _glewSearchExtension("WGL_EXT_pbuffer", extStart, extEnd); |
| if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) WGLEW_EXT_pbuffer= !_glewInit_WGL_EXT_pbuffer(); |
| #endif /* WGL_EXT_pbuffer */ |
| #ifdef WGL_EXT_pixel_format |
| WGLEW_EXT_pixel_format = _glewSearchExtension("WGL_EXT_pixel_format", extStart, extEnd); |
| if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) WGLEW_EXT_pixel_format= !_glewInit_WGL_EXT_pixel_format(); |
| #endif /* WGL_EXT_pixel_format */ |
| #ifdef WGL_EXT_pixel_format_packed_float |
| WGLEW_EXT_pixel_format_packed_float = _glewSearchExtension("WGL_EXT_pixel_format_packed_float", extStart, extEnd); |
| #endif /* WGL_EXT_pixel_format_packed_float */ |
| #ifdef WGL_EXT_swap_control |
| WGLEW_EXT_swap_control = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd); |
| if (glewExperimental || WGLEW_EXT_swap_control|| crippled) WGLEW_EXT_swap_control= !_glewInit_WGL_EXT_swap_control(); |
| #endif /* WGL_EXT_swap_control */ |
| #ifdef WGL_EXT_swap_control_tear |
| WGLEW_EXT_swap_control_tear = _glewSearchExtension("WGL_EXT_swap_control_tear", extStart, extEnd); |
| #endif /* WGL_EXT_swap_control_tear */ |
| #ifdef WGL_I3D_digital_video_control |
| WGLEW_I3D_digital_video_control = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd); |
| if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) WGLEW_I3D_digital_video_control= !_glewInit_WGL_I3D_digital_video_control(); |
| #endif /* WGL_I3D_digital_video_control */ |
| #ifdef WGL_I3D_gamma |
| WGLEW_I3D_gamma = _glewSearchExtension("WGL_I3D_gamma", extStart, extEnd); |
| if (glewExperimental || WGLEW_I3D_gamma|| crippled) WGLEW_I3D_gamma= !_glewInit_WGL_I3D_gamma(); |
| #endif /* WGL_I3D_gamma */ |
| #ifdef WGL_I3D_genlock |
| WGLEW_I3D_genlock = _glewSearchExtension("WGL_I3D_genlock", extStart, extEnd); |
| if (glewExperimental || WGLEW_I3D_genlock|| crippled) WGLEW_I3D_genlock= !_glewInit_WGL_I3D_genlock(); |
| #endif /* WGL_I3D_genlock */ |
| #ifdef WGL_I3D_image_buffer |
| WGLEW_I3D_image_buffer = _glewSearchExtension("WGL_I3D_image_buffer", extStart, extEnd); |
| if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) WGLEW_I3D_image_buffer= !_glewInit_WGL_I3D_image_buffer(); |
| #endif /* WGL_I3D_image_buffer */ |
| #ifdef WGL_I3D_swap_frame_lock |
| WGLEW_I3D_swap_frame_lock = _glewSearchExtension("WGL_I3D_swap_frame_lock", extStart, extEnd); |
| if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) WGLEW_I3D_swap_frame_lock= !_glewInit_WGL_I3D_swap_frame_lock(); |
| #endif /* WGL_I3D_swap_frame_lock */ |
| #ifdef WGL_I3D_swap_frame_usage |
| WGLEW_I3D_swap_frame_usage = _glewSearchExtension("WGL_I3D_swap_frame_usage", extStart, extEnd); |
| if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) WGLEW_I3D_swap_frame_usage= !_glewInit_WGL_I3D_swap_frame_usage(); |
| #endif /* WGL_I3D_swap_frame_usage */ |
| #ifdef WGL_NV_DX_interop |
| WGLEW_NV_DX_interop = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd); |
| if (glewExperimental || WGLEW_NV_DX_interop|| crippled) WGLEW_NV_DX_interop= !_glewInit_WGL_NV_DX_interop(); |
| #endif /* WGL_NV_DX_interop */ |
| #ifdef WGL_NV_DX_interop2 |
| WGLEW_NV_DX_interop2 = _glewSearchExtension("WGL_NV_DX_interop2", extStart, extEnd); |
| #endif /* WGL_NV_DX_interop2 */ |
| #ifdef WGL_NV_copy_image |
| WGLEW_NV_copy_image = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd); |
| if (glewExperimental || WGLEW_NV_copy_image|| crippled) WGLEW_NV_copy_image= !_glewInit_WGL_NV_copy_image(); |
| #endif /* WGL_NV_copy_image */ |
| #ifdef WGL_NV_delay_before_swap |
| WGLEW_NV_delay_before_swap = _glewSearchExtension("WGL_NV_delay_before_swap", extStart, extEnd); |
| if (glewExperimental || WGLEW_NV_delay_before_swap|| crippled) WGLEW_NV_delay_before_swap= !_glewInit_WGL_NV_delay_before_swap(); |
| #endif /* WGL_NV_delay_before_swap */ |
| #ifdef WGL_NV_float_buffer |
| WGLEW_NV_float_buffer = _glewSearchExtension("WGL_NV_float_buffer", extStart, extEnd); |
| #endif /* WGL_NV_float_buffer */ |
| #ifdef WGL_NV_gpu_affinity |
| WGLEW_NV_gpu_affinity = _glewSearchExtension("WGL_NV_gpu_affinity", extStart, extEnd); |
| if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) WGLEW_NV_gpu_affinity= !_glewInit_WGL_NV_gpu_affinity(); |
| #endif /* WGL_NV_gpu_affinity */ |
| #ifdef WGL_NV_multisample_coverage |
| WGLEW_NV_multisample_coverage = _glewSearchExtension("WGL_NV_multisample_coverage", extStart, extEnd); |
| #endif /* WGL_NV_multisample_coverage */ |
| #ifdef WGL_NV_present_video |
| WGLEW_NV_present_video = _glewSearchExtension("WGL_NV_present_video", extStart, extEnd); |
| if (glewExperimental || WGLEW_NV_present_video|| crippled) WGLEW_NV_present_video= !_glewInit_WGL_NV_present_video(); |
| #endif /* WGL_NV_present_video */ |
| #ifdef WGL_NV_render_depth_texture |
| WGLEW_NV_render_depth_texture = _glewSearchExtension("WGL_NV_render_depth_texture", extStart, extEnd); |
| #endif /* WGL_NV_render_depth_texture */ |
| #ifdef WGL_NV_render_texture_rectangle |
| WGLEW_NV_render_texture_rectangle = _glewSearchExtension("WGL_NV_render_texture_rectangle", extStart, extEnd); |
| #endif /* WGL_NV_render_texture_rectangle */ |
| #ifdef WGL_NV_swap_group |
| WGLEW_NV_swap_group = _glewSearchExtension("WGL_NV_swap_group", extStart, extEnd); |
| if (glewExperimental || WGLEW_NV_swap_group|| crippled) WGLEW_NV_swap_group= !_glewInit_WGL_NV_swap_group(); |
| #endif /* WGL_NV_swap_group */ |
| #ifdef WGL_NV_vertex_array_range |
| WGLEW_NV_vertex_array_range = _glewSearchExtension("WGL_NV_vertex_array_range", extStart, extEnd); |
| if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) WGLEW_NV_vertex_array_range= !_glewInit_WGL_NV_vertex_array_range(); |
| #endif /* WGL_NV_vertex_array_range */ |
| #ifdef WGL_NV_video_capture |
| WGLEW_NV_video_capture = _glewSearchExtension("WGL_NV_video_capture", extStart, extEnd); |
| if (glewExperimental || WGLEW_NV_video_capture|| crippled) WGLEW_NV_video_capture= !_glewInit_WGL_NV_video_capture(); |
| #endif /* WGL_NV_video_capture */ |
| #ifdef WGL_NV_video_output |
| WGLEW_NV_video_output = _glewSearchExtension("WGL_NV_video_output", extStart, extEnd); |
| if (glewExperimental || WGLEW_NV_video_output|| crippled) WGLEW_NV_video_output= !_glewInit_WGL_NV_video_output(); |
| #endif /* WGL_NV_video_output */ |
| #ifdef WGL_OML_sync_control |
| WGLEW_OML_sync_control = _glewSearchExtension("WGL_OML_sync_control", extStart, extEnd); |
| if (glewExperimental || WGLEW_OML_sync_control|| crippled) WGLEW_OML_sync_control= !_glewInit_WGL_OML_sync_control(); |
| #endif /* WGL_OML_sync_control */ |
| |
| return GLEW_OK; |
| } |
| |
| #elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) |
| |
| PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL; |
| |
| PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL; |
| PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL; |
| PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL; |
| PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL; |
| PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL; |
| PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL; |
| PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL; |
| PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL; |
| PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL; |
| PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL; |
| PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL; |
| PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL; |
| PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL; |
| PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL; |
| PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL; |
| PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL; |
| PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL; |
| |
| PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD = NULL; |
| PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD = NULL; |
| PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD = NULL; |
| PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD = NULL; |
| PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD = NULL; |
| PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD = NULL; |
| PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD = NULL; |
| PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD = NULL; |
| PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD = NULL; |
| |
| PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL; |
| |
| PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL; |
| PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL; |
| PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL; |
| |
| PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL; |
| PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL; |
| PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL; |
| PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL; |
| |
| PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT = NULL; |
| |
| PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL; |
| PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL; |
| |
| PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL; |
| |
| PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL; |
| |
| PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL; |
| |
| PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA = NULL; |
| PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA = NULL; |
| PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA = NULL; |
| PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA = NULL; |
| |
| PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL; |
| |
| PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL; |
| |
| PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA = NULL; |
| PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA = NULL; |
| |
| PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV = NULL; |
| PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV = NULL; |
| |
| PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL; |
| |
| PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV = NULL; |
| |
| PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL; |
| PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL; |
| |
| PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL; |
| PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL; |
| PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL; |
| PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL; |
| PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL; |
| PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL; |
| |
| PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL; |
| PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL; |
| |
| PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV = NULL; |
| PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV = NULL; |
| PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV = NULL; |
| PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV = NULL; |
| PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV = NULL; |
| |
| PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL; |
| PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL; |
| PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL; |
| PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL; |
| PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL; |
| PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL; |
| |
| PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL; |
| PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL; |
| PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL; |
| PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL; |
| PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL; |
| |
| PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL; |
| PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL; |
| PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL; |
| PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL; |
| PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL; |
| PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL; |
| |
| PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL; |
| PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL; |
| PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL; |
| PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL; |
| PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL; |
| PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL; |
| PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL; |
| PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL; |
| |
| PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL; |
| PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL; |
| PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL; |
| PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL; |
| PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL; |
| |
| PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL; |
| PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL; |
| |
| PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL; |
| |
| PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL; |
| PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL; |
| PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL; |
| PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL; |
| PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL; |
| |
| PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL; |
| |
| PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL; |
| PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL; |
| |
| PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL; |
| |
| PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL; |
| PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL; |
| |
| PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL; |
| |
| PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL; |
| PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL; |
| |
| GLboolean __GLXEW_VERSION_1_0 = GL_FALSE; |
| GLboolean __GLXEW_VERSION_1_1 = GL_FALSE; |
| GLboolean __GLXEW_VERSION_1_2 = GL_FALSE; |
| GLboolean __GLXEW_VERSION_1_3 = GL_FALSE; |
| GLboolean __GLXEW_VERSION_1_4 = GL_FALSE; |
| GLboolean __GLXEW_3DFX_multisample = GL_FALSE; |
| GLboolean __GLXEW_AMD_gpu_association = GL_FALSE; |
| GLboolean __GLXEW_ARB_context_flush_control = GL_FALSE; |
| GLboolean __GLXEW_ARB_create_context = GL_FALSE; |
| GLboolean __GLXEW_ARB_create_context_no_error = GL_FALSE; |
| GLboolean __GLXEW_ARB_create_context_profile = GL_FALSE; |
| GLboolean __GLXEW_ARB_create_context_robustness = GL_FALSE; |
| GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE; |
| GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE; |
| GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE; |
| GLboolean __GLXEW_ARB_multisample = GL_FALSE; |
| GLboolean __GLXEW_ARB_robustness_application_isolation = GL_FALSE; |
| GLboolean __GLXEW_ARB_robustness_share_group_isolation = GL_FALSE; |
| GLboolean __GLXEW_ARB_vertex_buffer_object = GL_FALSE; |
| GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE; |
| GLboolean __GLXEW_ATI_render_texture = GL_FALSE; |
| GLboolean __GLXEW_EXT_buffer_age = GL_FALSE; |
| GLboolean __GLXEW_EXT_create_context_es2_profile = GL_FALSE; |
| GLboolean __GLXEW_EXT_create_context_es_profile = GL_FALSE; |
| GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE; |
| GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE; |
| GLboolean __GLXEW_EXT_import_context = GL_FALSE; |
| GLboolean __GLXEW_EXT_libglvnd = GL_FALSE; |
| GLboolean __GLXEW_EXT_scene_marker = GL_FALSE; |
| GLboolean __GLXEW_EXT_stereo_tree = GL_FALSE; |
| GLboolean __GLXEW_EXT_swap_control = GL_FALSE; |
| GLboolean __GLXEW_EXT_swap_control_tear = GL_FALSE; |
| GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE; |
| GLboolean __GLXEW_EXT_visual_info = GL_FALSE; |
| GLboolean __GLXEW_EXT_visual_rating = GL_FALSE; |
| GLboolean __GLXEW_INTEL_swap_event = GL_FALSE; |
| GLboolean __GLXEW_MESA_agp_offset = GL_FALSE; |
| GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE; |
| GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE; |
| GLboolean __GLXEW_MESA_query_renderer = GL_FALSE; |
| GLboolean __GLXEW_MESA_release_buffers = GL_FALSE; |
| GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE; |
| GLboolean __GLXEW_MESA_swap_control = GL_FALSE; |
| GLboolean __GLXEW_NV_copy_buffer = GL_FALSE; |
| GLboolean __GLXEW_NV_copy_image = GL_FALSE; |
| GLboolean __GLXEW_NV_delay_before_swap = GL_FALSE; |
| GLboolean __GLXEW_NV_float_buffer = GL_FALSE; |
| GLboolean __GLXEW_NV_multisample_coverage = GL_FALSE; |
| GLboolean __GLXEW_NV_present_video = GL_FALSE; |
| GLboolean __GLXEW_NV_robustness_video_memory_purge = GL_FALSE; |
| GLboolean __GLXEW_NV_swap_group = GL_FALSE; |
| GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE; |
| GLboolean __GLXEW_NV_video_capture = GL_FALSE; |
| GLboolean __GLXEW_NV_video_out = GL_FALSE; |
| GLboolean __GLXEW_OML_swap_method = GL_FALSE; |
| GLboolean __GLXEW_OML_sync_control = GL_FALSE; |
| GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE; |
| GLboolean __GLXEW_SGIS_color_range = GL_FALSE; |
| GLboolean __GLXEW_SGIS_multisample = GL_FALSE; |
| GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE; |
| GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE; |
| GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE; |
| GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE; |
| GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE; |
| GLboolean __GLXEW_SGIX_swap_group = GL_FALSE; |
| GLboolean __GLXEW_SGIX_video_resize = GL_FALSE; |
| GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE; |
| GLboolean __GLXEW_SGI_cushion = GL_FALSE; |
| GLboolean __GLXEW_SGI_make_current_read = GL_FALSE; |
| GLboolean __GLXEW_SGI_swap_control = GL_FALSE; |
| GLboolean __GLXEW_SGI_video_sync = GL_FALSE; |
| GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE; |
| GLboolean __GLXEW_SUN_video_resize = GL_FALSE; |
| #ifdef GLX_VERSION_1_2 |
| |
| static GLboolean _glewInit_GLX_VERSION_1_2 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GLX_VERSION_1_2 */ |
| |
| #ifdef GLX_VERSION_1_3 |
| |
| static GLboolean _glewInit_GLX_VERSION_1_3 () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r; |
| r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r; |
| r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r; |
| r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r; |
| r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r; |
| r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r; |
| r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r; |
| r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r; |
| r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r; |
| r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r; |
| r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r; |
| r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r; |
| r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r; |
| r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r; |
| r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r; |
| r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r; |
| r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GLX_VERSION_1_3 */ |
| |
| #ifdef GLX_AMD_gpu_association |
| |
| static GLboolean _glewInit_GLX_AMD_gpu_association () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"glXBlitContextFramebufferAMD")) == NULL) || r; |
| r = ((glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAMD")) == NULL) || r; |
| r = ((glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAttribsAMD")) == NULL) || r; |
| r = ((glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXDeleteAssociatedContextAMD")) == NULL) || r; |
| r = ((glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetContextGPUIDAMD")) == NULL) || r; |
| r = ((glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentAssociatedContextAMD")) == NULL) || r; |
| r = ((glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUIDsAMD")) == NULL) || r; |
| r = ((glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUInfoAMD")) == NULL) || r; |
| r = ((glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"glXMakeAssociatedContextCurrentAMD")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GLX_AMD_gpu_association */ |
| |
| #ifdef GLX_ARB_create_context |
| |
| static GLboolean _glewInit_GLX_ARB_create_context () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GLX_ARB_create_context */ |
| |
| #ifdef GLX_ATI_render_texture |
| |
| static GLboolean _glewInit_GLX_ATI_render_texture () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r; |
| r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r; |
| r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GLX_ATI_render_texture */ |
| |
| #ifdef GLX_EXT_import_context |
| |
| static GLboolean _glewInit_GLX_EXT_import_context () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r; |
| r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r; |
| r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r; |
| r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GLX_EXT_import_context */ |
| |
| #ifdef GLX_EXT_swap_control |
| |
| static GLboolean _glewInit_GLX_EXT_swap_control () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GLX_EXT_swap_control */ |
| |
| #ifdef GLX_EXT_texture_from_pixmap |
| |
| static GLboolean _glewInit_GLX_EXT_texture_from_pixmap () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r; |
| r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GLX_EXT_texture_from_pixmap */ |
| |
| #ifdef GLX_MESA_agp_offset |
| |
| static GLboolean _glewInit_GLX_MESA_agp_offset () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GLX_MESA_agp_offset */ |
| |
| #ifdef GLX_MESA_copy_sub_buffer |
| |
| static GLboolean _glewInit_GLX_MESA_copy_sub_buffer () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GLX_MESA_copy_sub_buffer */ |
| |
| #ifdef GLX_MESA_pixmap_colormap |
| |
| static GLboolean _glewInit_GLX_MESA_pixmap_colormap () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GLX_MESA_pixmap_colormap */ |
| |
| #ifdef GLX_MESA_query_renderer |
| |
| static GLboolean _glewInit_GLX_MESA_query_renderer () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glXQueryCurrentRendererIntegerMESA = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererIntegerMESA")) == NULL) || r; |
| r = ((glXQueryCurrentRendererStringMESA = (PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererStringMESA")) == NULL) || r; |
| r = ((glXQueryRendererIntegerMESA = (PFNGLXQUERYRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererIntegerMESA")) == NULL) || r; |
| r = ((glXQueryRendererStringMESA = (PFNGLXQUERYRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererStringMESA")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GLX_MESA_query_renderer */ |
| |
| #ifdef GLX_MESA_release_buffers |
| |
| static GLboolean _glewInit_GLX_MESA_release_buffers () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GLX_MESA_release_buffers */ |
| |
| #ifdef GLX_MESA_set_3dfx_mode |
| |
| static GLboolean _glewInit_GLX_MESA_set_3dfx_mode () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GLX_MESA_set_3dfx_mode */ |
| |
| #ifdef GLX_MESA_swap_control |
| |
| static GLboolean _glewInit_GLX_MESA_swap_control () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetSwapIntervalMESA")) == NULL) || r; |
| r = ((glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalMESA")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GLX_MESA_swap_control */ |
| |
| #ifdef GLX_NV_copy_buffer |
| |
| static GLboolean _glewInit_GLX_NV_copy_buffer () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glXCopyBufferSubDataNV = (PFNGLXCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyBufferSubDataNV")) == NULL) || r; |
| r = ((glXNamedCopyBufferSubDataNV = (PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXNamedCopyBufferSubDataNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GLX_NV_copy_buffer */ |
| |
| #ifdef GLX_NV_copy_image |
| |
| static GLboolean _glewInit_GLX_NV_copy_image () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyImageSubDataNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GLX_NV_copy_image */ |
| |
| #ifdef GLX_NV_delay_before_swap |
| |
| static GLboolean _glewInit_GLX_NV_delay_before_swap () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glXDelayBeforeSwapNV = (PFNGLXDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"glXDelayBeforeSwapNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GLX_NV_delay_before_swap */ |
| |
| #ifdef GLX_NV_present_video |
| |
| static GLboolean _glewInit_GLX_NV_present_video () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r; |
| r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GLX_NV_present_video */ |
| |
| #ifdef GLX_NV_swap_group |
| |
| static GLboolean _glewInit_GLX_NV_swap_group () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r; |
| r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r; |
| r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r; |
| r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r; |
| r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r; |
| r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GLX_NV_swap_group */ |
| |
| #ifdef GLX_NV_vertex_array_range |
| |
| static GLboolean _glewInit_GLX_NV_vertex_array_range () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r; |
| r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GLX_NV_vertex_array_range */ |
| |
| #ifdef GLX_NV_video_capture |
| |
| static GLboolean _glewInit_GLX_NV_video_capture () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoCaptureDeviceNV")) == NULL) || r; |
| r = ((glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoCaptureDevicesNV")) == NULL) || r; |
| r = ((glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXLockVideoCaptureDeviceNV")) == NULL) || r; |
| r = ((glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXQueryVideoCaptureDeviceNV")) == NULL) || r; |
| r = ((glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoCaptureDeviceNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GLX_NV_video_capture */ |
| |
| #ifdef GLX_NV_video_out |
| |
| static GLboolean _glewInit_GLX_NV_video_out () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r; |
| r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r; |
| r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r; |
| r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r; |
| r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r; |
| r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GLX_NV_video_out */ |
| |
| #ifdef GLX_OML_sync_control |
| |
| static GLboolean _glewInit_GLX_OML_sync_control () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r; |
| r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r; |
| r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r; |
| r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r; |
| r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GLX_OML_sync_control */ |
| |
| #ifdef GLX_SGIX_fbconfig |
| |
| static GLboolean _glewInit_GLX_SGIX_fbconfig () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r; |
| r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r; |
| r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r; |
| r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r; |
| r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r; |
| r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GLX_SGIX_fbconfig */ |
| |
| #ifdef GLX_SGIX_hyperpipe |
| |
| static GLboolean _glewInit_GLX_SGIX_hyperpipe () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r; |
| r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r; |
| r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r; |
| r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r; |
| r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r; |
| r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r; |
| r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r; |
| r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GLX_SGIX_hyperpipe */ |
| |
| #ifdef GLX_SGIX_pbuffer |
| |
| static GLboolean _glewInit_GLX_SGIX_pbuffer () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r; |
| r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r; |
| r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r; |
| r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r; |
| r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GLX_SGIX_pbuffer */ |
| |
| #ifdef GLX_SGIX_swap_barrier |
| |
| static GLboolean _glewInit_GLX_SGIX_swap_barrier () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r; |
| r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GLX_SGIX_swap_barrier */ |
| |
| #ifdef GLX_SGIX_swap_group |
| |
| static GLboolean _glewInit_GLX_SGIX_swap_group () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GLX_SGIX_swap_group */ |
| |
| #ifdef GLX_SGIX_video_resize |
| |
| static GLboolean _glewInit_GLX_SGIX_video_resize () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r; |
| r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r; |
| r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r; |
| r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r; |
| r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GLX_SGIX_video_resize */ |
| |
| #ifdef GLX_SGI_cushion |
| |
| static GLboolean _glewInit_GLX_SGI_cushion () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GLX_SGI_cushion */ |
| |
| #ifdef GLX_SGI_make_current_read |
| |
| static GLboolean _glewInit_GLX_SGI_make_current_read () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r; |
| r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GLX_SGI_make_current_read */ |
| |
| #ifdef GLX_SGI_swap_control |
| |
| static GLboolean _glewInit_GLX_SGI_swap_control () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GLX_SGI_swap_control */ |
| |
| #ifdef GLX_SGI_video_sync |
| |
| static GLboolean _glewInit_GLX_SGI_video_sync () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r; |
| r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GLX_SGI_video_sync */ |
| |
| #ifdef GLX_SUN_get_transparent_index |
| |
| static GLboolean _glewInit_GLX_SUN_get_transparent_index () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GLX_SUN_get_transparent_index */ |
| |
| #ifdef GLX_SUN_video_resize |
| |
| static GLboolean _glewInit_GLX_SUN_video_resize () |
| { |
| GLboolean r = GL_FALSE; |
| |
| r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r; |
| r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r; |
| |
| return r; |
| } |
| |
| #endif /* GLX_SUN_video_resize */ |
| |
| /* ------------------------------------------------------------------------ */ |
| |
| GLboolean glxewGetExtension (const char* name) |
| { |
| const GLubyte* start; |
| const GLubyte* end; |
| |
| if (glXGetCurrentDisplay == NULL) return GL_FALSE; |
| start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); |
| if (0 == start) return GL_FALSE; |
| end = start + _glewStrLen(start); |
| return _glewSearchExtension(name, start, end); |
| } |
| |
| GLenum glxewInit () |
| { |
| Display* display; |
| int major, minor; |
| const GLubyte* extStart; |
| const GLubyte* extEnd; |
| /* initialize core GLX 1.2 */ |
| if (_glewInit_GLX_VERSION_1_2()) return GLEW_ERROR_GLX_VERSION_11_ONLY; |
| /* check for a display */ |
| display = glXGetCurrentDisplay(); |
| if (display == NULL) return GLEW_ERROR_NO_GLX_DISPLAY; |
| /* initialize flags */ |
| GLXEW_VERSION_1_0 = GL_TRUE; |
| GLXEW_VERSION_1_1 = GL_TRUE; |
| GLXEW_VERSION_1_2 = GL_TRUE; |
| GLXEW_VERSION_1_3 = GL_TRUE; |
| GLXEW_VERSION_1_4 = GL_TRUE; |
| /* query GLX version */ |
| glXQueryVersion(display, &major, &minor); |
| if (major == 1 && minor <= 3) |
| { |
| switch (minor) |
| { |
| case 3: |
| GLXEW_VERSION_1_4 = GL_FALSE; |
| break; |
| case 2: |
| GLXEW_VERSION_1_4 = GL_FALSE; |
| GLXEW_VERSION_1_3 = GL_FALSE; |
| break; |
| default: |
| return GLEW_ERROR_GLX_VERSION_11_ONLY; |
| break; |
| } |
| } |
| /* query GLX extension string */ |
| extStart = 0; |
| if (glXGetCurrentDisplay != NULL) |
| extStart = (const GLubyte*)glXGetClientString(display, GLX_EXTENSIONS); |
| if (extStart == 0) |
| extStart = (const GLubyte *)""; |
| extEnd = extStart + _glewStrLen(extStart); |
| /* initialize extensions */ |
| #ifdef GLX_VERSION_1_3 |
| if (glewExperimental || GLXEW_VERSION_1_3) GLXEW_VERSION_1_3 = !_glewInit_GLX_VERSION_1_3(); |
| #endif /* GLX_VERSION_1_3 */ |
| #ifdef GLX_3DFX_multisample |
| GLXEW_3DFX_multisample = _glewSearchExtension("GLX_3DFX_multisample", extStart, extEnd); |
| #endif /* GLX_3DFX_multisample */ |
| #ifdef GLX_AMD_gpu_association |
| GLXEW_AMD_gpu_association = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd); |
| if (glewExperimental || GLXEW_AMD_gpu_association) GLXEW_AMD_gpu_association = !_glewInit_GLX_AMD_gpu_association(); |
| #endif /* GLX_AMD_gpu_association */ |
| #ifdef GLX_ARB_context_flush_control |
| GLXEW_ARB_context_flush_control = _glewSearchExtension("GLX_ARB_context_flush_control", extStart, extEnd); |
| #endif /* GLX_ARB_context_flush_control */ |
| #ifdef GLX_ARB_create_context |
| GLXEW_ARB_create_context = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd); |
| if (glewExperimental || GLXEW_ARB_create_context) GLXEW_ARB_create_context = !_glewInit_GLX_ARB_create_context(); |
| #endif /* GLX_ARB_create_context */ |
| #ifdef GLX_ARB_create_context_no_error |
| GLXEW_ARB_create_context_no_error = _glewSearchExtension("GLX_ARB_create_context_no_error", extStart, extEnd); |
| #endif /* GLX_ARB_create_context_no_error */ |
| #ifdef GLX_ARB_create_context_profile |
| GLXEW_ARB_create_context_profile = _glewSearchExtension("GLX_ARB_create_context_profile", extStart, extEnd); |
| #endif /* GLX_ARB_create_context_profile */ |
| #ifdef GLX_ARB_create_context_robustness |
| GLXEW_ARB_create_context_robustness = _glewSearchExtension("GLX_ARB_create_context_robustness", extStart, extEnd); |
| #endif /* GLX_ARB_create_context_robustness */ |
| #ifdef GLX_ARB_fbconfig_float |
| GLXEW_ARB_fbconfig_float = _glewSearchExtension("GLX_ARB_fbconfig_float", extStart, extEnd); |
| #endif /* GLX_ARB_fbconfig_float */ |
| #ifdef GLX_ARB_framebuffer_sRGB |
| GLXEW_ARB_framebuffer_sRGB = _glewSearchExtension("GLX_ARB_framebuffer_sRGB", extStart, extEnd); |
| #endif /* GLX_ARB_framebuffer_sRGB */ |
| #ifdef GLX_ARB_get_proc_address |
| GLXEW_ARB_get_proc_address = _glewSearchExtension("GLX_ARB_get_proc_address", extStart, extEnd); |
| #endif /* GLX_ARB_get_proc_address */ |
| #ifdef GLX_ARB_multisample |
| GLXEW_ARB_multisample = _glewSearchExtension("GLX_ARB_multisample", extStart, extEnd); |
| #endif /* GLX_ARB_multisample */ |
| #ifdef GLX_ARB_robustness_application_isolation |
| GLXEW_ARB_robustness_application_isolation = _glewSearchExtension("GLX_ARB_robustness_application_isolation", extStart, extEnd); |
| #endif /* GLX_ARB_robustness_application_isolation */ |
| #ifdef GLX_ARB_robustness_share_group_isolation |
| GLXEW_ARB_robustness_share_group_isolation = _glewSearchExtension("GLX_ARB_robustness_share_group_isolation", extStart, extEnd); |
| #endif /* GLX_ARB_robustness_share_group_isolation */ |
| #ifdef GLX_ARB_vertex_buffer_object |
| GLXEW_ARB_vertex_buffer_object = _glewSearchExtension("GLX_ARB_vertex_buffer_object", extStart, extEnd); |
| #endif /* GLX_ARB_vertex_buffer_object */ |
| #ifdef GLX_ATI_pixel_format_float |
| GLXEW_ATI_pixel_format_float = _glewSearchExtension("GLX_ATI_pixel_format_float", extStart, extEnd); |
| #endif /* GLX_ATI_pixel_format_float */ |
| #ifdef GLX_ATI_render_texture |
| GLXEW_ATI_render_texture = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd); |
| if (glewExperimental || GLXEW_ATI_render_texture) GLXEW_ATI_render_texture = !_glewInit_GLX_ATI_render_texture(); |
| #endif /* GLX_ATI_render_texture */ |
| #ifdef GLX_EXT_buffer_age |
| GLXEW_EXT_buffer_age = _glewSearchExtension("GLX_EXT_buffer_age", extStart, extEnd); |
| #endif /* GLX_EXT_buffer_age */ |
| #ifdef GLX_EXT_create_context_es2_profile |
| GLXEW_EXT_create_context_es2_profile = _glewSearchExtension("GLX_EXT_create_context_es2_profile", extStart, extEnd); |
| #endif /* GLX_EXT_create_context_es2_profile */ |
| #ifdef GLX_EXT_create_context_es_profile |
| GLXEW_EXT_create_context_es_profile = _glewSearchExtension("GLX_EXT_create_context_es_profile", extStart, extEnd); |
| #endif /* GLX_EXT_create_context_es_profile */ |
| #ifdef GLX_EXT_fbconfig_packed_float |
| GLXEW_EXT_fbconfig_packed_float = _glewSearchExtension("GLX_EXT_fbconfig_packed_float", extStart, extEnd); |
| #endif /* GLX_EXT_fbconfig_packed_float */ |
| #ifdef GLX_EXT_framebuffer_sRGB |
| GLXEW_EXT_framebuffer_sRGB = _glewSearchExtension("GLX_EXT_framebuffer_sRGB", extStart, extEnd); |
| #endif /* GLX_EXT_framebuffer_sRGB */ |
| #ifdef GLX_EXT_import_context |
| GLXEW_EXT_import_context = _glewSearchExtension("GLX_EXT_import_context", extStart, extEnd); |
| if (glewExperimental || GLXEW_EXT_import_context) GLXEW_EXT_import_context = !_glewInit_GLX_EXT_import_context(); |
| #endif /* GLX_EXT_import_context */ |
| #ifdef GLX_EXT_libglvnd |
| GLXEW_EXT_libglvnd = _glewSearchExtension("GLX_EXT_libglvnd", extStart, extEnd); |
| #endif /* GLX_EXT_libglvnd */ |
| #ifdef GLX_EXT_scene_marker |
| GLXEW_EXT_scene_marker = _glewSearchExtension("GLX_EXT_scene_marker", extStart, extEnd); |
| #endif /* GLX_EXT_scene_marker */ |
| #ifdef GLX_EXT_stereo_tree |
| GLXEW_EXT_stereo_tree = _glewSearchExtension("GLX_EXT_stereo_tree", extStart, extEnd); |
| #endif /* GLX_EXT_stereo_tree */ |
| #ifdef GLX_EXT_swap_control |
| GLXEW_EXT_swap_control = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd); |
| if (glewExperimental || GLXEW_EXT_swap_control) GLXEW_EXT_swap_control = !_glewInit_GLX_EXT_swap_control(); |
| #endif /* GLX_EXT_swap_control */ |
| #ifdef GLX_EXT_swap_control_tear |
| GLXEW_EXT_swap_control_tear = _glewSearchExtension("GLX_EXT_swap_control_tear", extStart, extEnd); |
| #endif /* GLX_EXT_swap_control_tear */ |
| #ifdef GLX_EXT_texture_from_pixmap |
| GLXEW_EXT_texture_from_pixmap = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd); |
| if (glewExperimental || GLXEW_EXT_texture_from_pixmap) GLXEW_EXT_texture_from_pixmap = !_glewInit_GLX_EXT_texture_from_pixmap(); |
| #endif /* GLX_EXT_texture_from_pixmap */ |
| #ifdef GLX_EXT_visual_info |
| GLXEW_EXT_visual_info = _glewSearchExtension("GLX_EXT_visual_info", extStart, extEnd); |
| #endif /* GLX_EXT_visual_info */ |
| #ifdef GLX_EXT_visual_rating |
| GLXEW_EXT_visual_rating = _glewSearchExtension("GLX_EXT_visual_rating", extStart, extEnd); |
| #endif /* GLX_EXT_visual_rating */ |
| #ifdef GLX_INTEL_swap_event |
| GLXEW_INTEL_swap_event = _glewSearchExtension("GLX_INTEL_swap_event", extStart, extEnd); |
| #endif /* GLX_INTEL_swap_event */ |
| #ifdef GLX_MESA_agp_offset |
| GLXEW_MESA_agp_offset = _glewSearchExtension("GLX_MESA_agp_offset", extStart, extEnd); |
| if (glewExperimental || GLXEW_MESA_agp_offset) GLXEW_MESA_agp_offset = !_glewInit_GLX_MESA_agp_offset(); |
| #endif /* GLX_MESA_agp_offset */ |
| #ifdef GLX_MESA_copy_sub_buffer |
| GLXEW_MESA_copy_sub_buffer = _glewSearchExtension("GLX_MESA_copy_sub_buffer", extStart, extEnd); |
| if (glewExperimental || GLXEW_MESA_copy_sub_buffer) GLXEW_MESA_copy_sub_buffer = !_glewInit_GLX_MESA_copy_sub_buffer(); |
| #endif /* GLX_MESA_copy_sub_buffer */ |
| #ifdef GLX_MESA_pixmap_colormap |
| GLXEW_MESA_pixmap_colormap = _glewSearchExtension("GLX_MESA_pixmap_colormap", extStart, extEnd); |
| if (glewExperimental || GLXEW_MESA_pixmap_colormap) GLXEW_MESA_pixmap_colormap = !_glewInit_GLX_MESA_pixmap_colormap(); |
| #endif /* GLX_MESA_pixmap_colormap */ |
| #ifdef GLX_MESA_query_renderer |
| GLXEW_MESA_query_renderer = _glewSearchExtension("GLX_MESA_query_renderer", extStart, extEnd); |
| if (glewExperimental || GLXEW_MESA_query_renderer) GLXEW_MESA_query_renderer = !_glewInit_GLX_MESA_query_renderer(); |
| #endif /* GLX_MESA_query_renderer */ |
| #ifdef GLX_MESA_release_buffers |
| GLXEW_MESA_release_buffers = _glewSearchExtension("GLX_MESA_release_buffers", extStart, extEnd); |
| if (glewExperimental || GLXEW_MESA_release_buffers) GLXEW_MESA_release_buffers = !_glewInit_GLX_MESA_release_buffers(); |
| #endif /* GLX_MESA_release_buffers */ |
| #ifdef GLX_MESA_set_3dfx_mode |
| GLXEW_MESA_set_3dfx_mode = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd); |
| if (glewExperimental || GLXEW_MESA_set_3dfx_mode) GLXEW_MESA_set_3dfx_mode = !_glewInit_GLX_MESA_set_3dfx_mode(); |
| #endif /* GLX_MESA_set_3dfx_mode */ |
| #ifdef GLX_MESA_swap_control |
| GLXEW_MESA_swap_control = _glewSearchExtension("GLX_MESA_swap_control", extStart, extEnd); |
| if (glewExperimental || GLXEW_MESA_swap_control) GLXEW_MESA_swap_control = !_glewInit_GLX_MESA_swap_control(); |
| #endif /* GLX_MESA_swap_control */ |
| #ifdef GLX_NV_copy_buffer |
| GLXEW_NV_copy_buffer = _glewSearchExtension("GLX_NV_copy_buffer", extStart, extEnd); |
| if (glewExperimental || GLXEW_NV_copy_buffer) GLXEW_NV_copy_buffer = !_glewInit_GLX_NV_copy_buffer(); |
| #endif /* GLX_NV_copy_buffer */ |
| #ifdef GLX_NV_copy_image |
| GLXEW_NV_copy_image = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd); |
| if (glewExperimental || GLXEW_NV_copy_image) GLXEW_NV_copy_image = !_glewInit_GLX_NV_copy_image(); |
| #endif /* GLX_NV_copy_image */ |
| #ifdef GLX_NV_delay_before_swap |
| GLXEW_NV_delay_before_swap = _glewSearchExtension("GLX_NV_delay_before_swap", extStart, extEnd); |
| if (glewExperimental || GLXEW_NV_delay_before_swap) GLXEW_NV_delay_before_swap = !_glewInit_GLX_NV_delay_before_swap(); |
| #endif /* GLX_NV_delay_before_swap */ |
| #ifdef GLX_NV_float_buffer |
| GLXEW_NV_float_buffer = _glewSearchExtension("GLX_NV_float_buffer", extStart, extEnd); |
| #endif /* GLX_NV_float_buffer */ |
| #ifdef GLX_NV_multisample_coverage |
| GLXEW_NV_multisample_coverage = _glewSearchExtension("GLX_NV_multisample_coverage", extStart, extEnd); |
| #endif /* GLX_NV_multisample_coverage */ |
| #ifdef GLX_NV_present_video |
| GLXEW_NV_present_video = _glewSearchExtension("GLX_NV_present_video", extStart, extEnd); |
| if (glewExperimental || GLXEW_NV_present_video) GLXEW_NV_present_video = !_glewInit_GLX_NV_present_video(); |
| #endif /* GLX_NV_present_video */ |
| #ifdef GLX_NV_robustness_video_memory_purge |
| GLXEW_NV_robustness_video_memory_purge = _glewSearchExtension("GLX_NV_robustness_video_memory_purge", extStart, extEnd); |
| #endif /* GLX_NV_robustness_video_memory_purge */ |
| #ifdef GLX_NV_swap_group |
| GLXEW_NV_swap_group = _glewSearchExtension("GLX_NV_swap_group", extStart, extEnd); |
| if (glewExperimental || GLXEW_NV_swap_group) GLXEW_NV_swap_group = !_glewInit_GLX_NV_swap_group(); |
| #endif /* GLX_NV_swap_group */ |
| #ifdef GLX_NV_vertex_array_range |
| GLXEW_NV_vertex_array_range = _glewSearchExtension("GLX_NV_vertex_array_range", extStart, extEnd); |
| if (glewExperimental || GLXEW_NV_vertex_array_range) GLXEW_NV_vertex_array_range = !_glewInit_GLX_NV_vertex_array_range(); |
| #endif /* GLX_NV_vertex_array_range */ |
| #ifdef GLX_NV_video_capture |
| GLXEW_NV_video_capture = _glewSearchExtension("GLX_NV_video_capture", extStart, extEnd); |
| if (glewExperimental || GLXEW_NV_video_capture) GLXEW_NV_video_capture = !_glewInit_GLX_NV_video_capture(); |
| #endif /* GLX_NV_video_capture */ |
| #ifdef GLX_NV_video_out |
| GLXEW_NV_video_out = _glewSearchExtension("GLX_NV_video_out", extStart, extEnd); |
| if (glewExperimental || GLXEW_NV_video_out) GLXEW_NV_video_out = !_glewInit_GLX_NV_video_out(); |
| #endif /* GLX_NV_video_out */ |
| #ifdef GLX_OML_swap_method |
| GLXEW_OML_swap_method = _glewSearchExtension("GLX_OML_swap_method", extStart, extEnd); |
| #endif /* GLX_OML_swap_method */ |
| #ifdef GLX_OML_sync_control |
| GLXEW_OML_sync_control = _glewSearchExtension("GLX_OML_sync_control", extStart, extEnd); |
| if (glewExperimental || GLXEW_OML_sync_control) GLXEW_OML_sync_control = !_glewInit_GLX_OML_sync_control(); |
| #endif /* GLX_OML_sync_control */ |
| #ifdef GLX_SGIS_blended_overlay |
| GLXEW_SGIS_blended_overlay = _glewSearchExtension("GLX_SGIS_blended_overlay", extStart, extEnd); |
| #endif /* GLX_SGIS_blended_overlay */ |
| #ifdef GLX_SGIS_color_range |
| GLXEW_SGIS_color_range = _glewSearchExtension("GLX_SGIS_color_range", extStart, extEnd); |
| #endif /* GLX_SGIS_color_range */ |
| #ifdef GLX_SGIS_multisample |
| GLXEW_SGIS_multisample = _glewSearchExtension("GLX_SGIS_multisample", extStart, extEnd); |
| #endif /* GLX_SGIS_multisample */ |
| #ifdef GLX_SGIS_shared_multisample |
| GLXEW_SGIS_shared_multisample = _glewSearchExtension("GLX_SGIS_shared_multisample", extStart, extEnd); |
| #endif /* GLX_SGIS_shared_multisample */ |
| #ifdef GLX_SGIX_fbconfig |
| GLXEW_SGIX_fbconfig = _glewSearchExtension("GLX_SGIX_fbconfig", extStart, extEnd); |
| if (glewExperimental || GLXEW_SGIX_fbconfig) GLXEW_SGIX_fbconfig = !_glewInit_GLX_SGIX_fbconfig(); |
| #endif /* GLX_SGIX_fbconfig */ |
| #ifdef GLX_SGIX_hyperpipe |
| GLXEW_SGIX_hyperpipe = _glewSearchExtension("GLX_SGIX_hyperpipe", extStart, extEnd); |
| if (glewExperimental || GLXEW_SGIX_hyperpipe) GLXEW_SGIX_hyperpipe = !_glewInit_GLX_SGIX_hyperpipe(); |
| #endif /* GLX_SGIX_hyperpipe */ |
| #ifdef GLX_SGIX_pbuffer |
| GLXEW_SGIX_pbuffer = _glewSearchExtension("GLX_SGIX_pbuffer", extStart, extEnd); |
| if (glewExperimental || GLXEW_SGIX_pbuffer) GLXEW_SGIX_pbuffer = !_glewInit_GLX_SGIX_pbuffer(); |
| #endif /* GLX_SGIX_pbuffer */ |
| #ifdef GLX_SGIX_swap_barrier |
| GLXEW_SGIX_swap_barrier = _glewSearchExtension("GLX_SGIX_swap_barrier", extStart, extEnd); |
| if (glewExperimental || GLXEW_SGIX_swap_barrier) GLXEW_SGIX_swap_barrier = !_glewInit_GLX_SGIX_swap_barrier(); |
| #endif /* GLX_SGIX_swap_barrier */ |
| #ifdef GLX_SGIX_swap_group |
| GLXEW_SGIX_swap_group = _glewSearchExtension("GLX_SGIX_swap_group", extStart, extEnd); |
| if (glewExperimental || GLXEW_SGIX_swap_group) GLXEW_SGIX_swap_group = !_glewInit_GLX_SGIX_swap_group(); |
| #endif /* GLX_SGIX_swap_group */ |
| #ifdef GLX_SGIX_video_resize |
| GLXEW_SGIX_video_resize = _glewSearchExtension("GLX_SGIX_video_resize", extStart, extEnd); |
| if (glewExperimental || GLXEW_SGIX_video_resize) GLXEW_SGIX_video_resize = !_glewInit_GLX_SGIX_video_resize(); |
| #endif /* GLX_SGIX_video_resize */ |
| #ifdef GLX_SGIX_visual_select_group |
| GLXEW_SGIX_visual_select_group = _glewSearchExtension("GLX_SGIX_visual_select_group", extStart, extEnd); |
| #endif /* GLX_SGIX_visual_select_group */ |
| #ifdef GLX_SGI_cushion |
| GLXEW_SGI_cushion = _glewSearchExtension("GLX_SGI_cushion", extStart, extEnd); |
| if (glewExperimental || GLXEW_SGI_cushion) GLXEW_SGI_cushion = !_glewInit_GLX_SGI_cushion(); |
| #endif /* GLX_SGI_cushion */ |
| #ifdef GLX_SGI_make_current_read |
| GLXEW_SGI_make_current_read = _glewSearchExtension("GLX_SGI_make_current_read", extStart, extEnd); |
| if (glewExperimental || GLXEW_SGI_make_current_read) GLXEW_SGI_make_current_read = !_glewInit_GLX_SGI_make_current_read(); |
| #endif /* GLX_SGI_make_current_read */ |
| #ifdef GLX_SGI_swap_control |
| GLXEW_SGI_swap_control = _glewSearchExtension("GLX_SGI_swap_control", extStart, extEnd); |
| if (glewExperimental || GLXEW_SGI_swap_control) GLXEW_SGI_swap_control = !_glewInit_GLX_SGI_swap_control(); |
| #endif /* GLX_SGI_swap_control */ |
| #ifdef GLX_SGI_video_sync |
| GLXEW_SGI_video_sync = _glewSearchExtension("GLX_SGI_video_sync", extStart, extEnd); |
| if (glewExperimental || GLXEW_SGI_video_sync) GLXEW_SGI_video_sync = !_glewInit_GLX_SGI_video_sync(); |
| #endif /* GLX_SGI_video_sync */ |
| #ifdef GLX_SUN_get_transparent_index |
| GLXEW_SUN_get_transparent_index = _glewSearchExtension("GLX_SUN_get_transparent_index", extStart, extEnd); |
| if (glewExperimental || GLXEW_SUN_get_transparent_index) GLXEW_SUN_get_transparent_index = !_glewInit_GLX_SUN_get_transparent_index(); |
| #endif /* GLX_SUN_get_transparent_index */ |
| #ifdef GLX_SUN_video_resize |
| GLXEW_SUN_video_resize = _glewSearchExtension("GLX_SUN_video_resize", extStart, extEnd); |
| if (glewExperimental || GLXEW_SUN_video_resize) GLXEW_SUN_video_resize = !_glewInit_GLX_SUN_video_resize(); |
| #endif /* GLX_SUN_video_resize */ |
| |
| return GLEW_OK; |
| } |
| |
| #endif /* !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) */ |
| |
| /* ------------------------------------------------------------------------ */ |
| |
| const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error) |
| { |
| static const GLubyte* _glewErrorString[] = |
| { |
| (const GLubyte*)"No error", |
| (const GLubyte*)"Missing GL version", |
| (const GLubyte*)"GL 1.1 and up are not supported", |
| (const GLubyte*)"GLX 1.2 and up are not supported", |
| (const GLubyte*)"Unknown error" |
| }; |
| const size_t max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1; |
| return _glewErrorString[(size_t)error > max_error ? max_error : (size_t)error]; |
| } |
| |
| const GLubyte * GLEWAPIENTRY glewGetString (GLenum name) |
| { |
| static const GLubyte* _glewString[] = |
| { |
| (const GLubyte*)NULL, |
| (const GLubyte*)"2.1.0", |
| (const GLubyte*)"2", |
| (const GLubyte*)"1", |
| (const GLubyte*)"0" |
| }; |
| const size_t max_string = sizeof(_glewString)/sizeof(*_glewString) - 1; |
| return _glewString[(size_t)name > max_string ? 0 : (size_t)name]; |
| } |
| |
| /* ------------------------------------------------------------------------ */ |
| |
| GLboolean glewExperimental = GL_FALSE; |
| |
| GLenum GLEWAPIENTRY glewInit (void) |
| { |
| GLenum r; |
| #if defined(GLEW_EGL) |
| PFNEGLGETCURRENTDISPLAYPROC getCurrentDisplay = NULL; |
| #endif |
| r = glewContextInit(); |
| if ( r != 0 ) return r; |
| #if defined(GLEW_EGL) |
| getCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC) glewGetProcAddress("eglGetCurrentDisplay"); |
| return eglewInit(getCurrentDisplay()); |
| #elif defined(GLEW_OSMESA) || defined(__ANDROID__) || defined(__native_client__) || defined(__HAIKU__) |
| return r; |
| #elif defined(_WIN32) |
| return wglewInit(); |
| #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */ |
| return glxewInit(); |
| #else |
| return r; |
| #endif /* _WIN32 */ |
| } |
| |
| #if defined(_WIN32) && defined(GLEW_BUILD) && defined(__GNUC__) |
| /* GCC requires a DLL entry point even without any standard library included. */ |
| /* Types extracted from windows.h to avoid polluting the rest of the file. */ |
| int __stdcall DllMainCRTStartup(void* instance, unsigned reason, void* reserved) |
| { |
| (void) instance; |
| (void) reason; |
| (void) reserved; |
| return 1; |
| } |
| #endif |
| GLboolean GLEWAPIENTRY glewIsSupported (const char* name) |
| { |
| const GLubyte* pos = (const GLubyte*)name; |
| GLuint len = _glewStrLen(pos); |
| GLboolean ret = GL_TRUE; |
| while (ret && len > 0) |
| { |
| if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3)) |
| { |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) |
| { |
| #ifdef GL_VERSION_1_2 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) |
| { |
| ret = GLEW_VERSION_1_2; |
| continue; |
| } |
| #endif |
| #ifdef GL_VERSION_1_2_1 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2_1", 5)) |
| { |
| ret = GLEW_VERSION_1_2_1; |
| continue; |
| } |
| #endif |
| #ifdef GL_VERSION_1_3 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) |
| { |
| ret = GLEW_VERSION_1_3; |
| continue; |
| } |
| #endif |
| #ifdef GL_VERSION_1_4 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) |
| { |
| ret = GLEW_VERSION_1_4; |
| continue; |
| } |
| #endif |
| #ifdef GL_VERSION_1_5 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3)) |
| { |
| ret = GLEW_VERSION_1_5; |
| continue; |
| } |
| #endif |
| #ifdef GL_VERSION_2_0 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3)) |
| { |
| ret = GLEW_VERSION_2_0; |
| continue; |
| } |
| #endif |
| #ifdef GL_VERSION_2_1 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3)) |
| { |
| ret = GLEW_VERSION_2_1; |
| continue; |
| } |
| #endif |
| #ifdef GL_VERSION_3_0 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3)) |
| { |
| ret = GLEW_VERSION_3_0; |
| continue; |
| } |
| #endif |
| #ifdef GL_VERSION_3_1 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3)) |
| { |
| ret = GLEW_VERSION_3_1; |
| continue; |
| } |
| #endif |
| #ifdef GL_VERSION_3_2 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3)) |
| { |
| ret = GLEW_VERSION_3_2; |
| continue; |
| } |
| #endif |
| #ifdef GL_VERSION_3_3 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_3", 3)) |
| { |
| ret = GLEW_VERSION_3_3; |
| continue; |
| } |
| #endif |
| #ifdef GL_VERSION_4_0 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_0", 3)) |
| { |
| ret = GLEW_VERSION_4_0; |
| continue; |
| } |
| #endif |
| #ifdef GL_VERSION_4_1 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_1", 3)) |
| { |
| ret = GLEW_VERSION_4_1; |
| continue; |
| } |
| #endif |
| #ifdef GL_VERSION_4_2 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_2", 3)) |
| { |
| ret = GLEW_VERSION_4_2; |
| continue; |
| } |
| #endif |
| #ifdef GL_VERSION_4_3 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_3", 3)) |
| { |
| ret = GLEW_VERSION_4_3; |
| continue; |
| } |
| #endif |
| #ifdef GL_VERSION_4_4 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_4", 3)) |
| { |
| ret = GLEW_VERSION_4_4; |
| continue; |
| } |
| #endif |
| #ifdef GL_VERSION_4_5 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_5", 3)) |
| { |
| ret = GLEW_VERSION_4_5; |
| continue; |
| } |
| #endif |
| #ifdef GL_VERSION_4_6 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_6", 3)) |
| { |
| ret = GLEW_VERSION_4_6; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) |
| { |
| #ifdef GL_3DFX_multisample |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) |
| { |
| ret = GLEW_3DFX_multisample; |
| continue; |
| } |
| #endif |
| #ifdef GL_3DFX_tbuffer |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7)) |
| { |
| ret = GLEW_3DFX_tbuffer; |
| continue; |
| } |
| #endif |
| #ifdef GL_3DFX_texture_compression_FXT1 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24)) |
| { |
| ret = GLEW_3DFX_texture_compression_FXT1; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) |
| { |
| #ifdef GL_AMD_blend_minmax_factor |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19)) |
| { |
| ret = GLEW_AMD_blend_minmax_factor; |
| continue; |
| } |
| #endif |
| #ifdef GL_AMD_compressed_3DC_texture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_3DC_texture", 22)) |
| { |
| ret = GLEW_AMD_compressed_3DC_texture; |
| continue; |
| } |
| #endif |
| #ifdef GL_AMD_compressed_ATC_texture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_ATC_texture", 22)) |
| { |
| ret = GLEW_AMD_compressed_ATC_texture; |
| continue; |
| } |
| #endif |
| #ifdef GL_AMD_conservative_depth |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) |
| { |
| ret = GLEW_AMD_conservative_depth; |
| continue; |
| } |
| #endif |
| #ifdef GL_AMD_debug_output |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) |
| { |
| ret = GLEW_AMD_debug_output; |
| continue; |
| } |
| #endif |
| #ifdef GL_AMD_depth_clamp_separate |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp_separate", 20)) |
| { |
| ret = GLEW_AMD_depth_clamp_separate; |
| continue; |
| } |
| #endif |
| #ifdef GL_AMD_draw_buffers_blend |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) |
| { |
| ret = GLEW_AMD_draw_buffers_blend; |
| continue; |
| } |
| #endif |
| #ifdef GL_AMD_framebuffer_sample_positions |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sample_positions", 28)) |
| { |
| ret = GLEW_AMD_framebuffer_sample_positions; |
| continue; |
| } |
| #endif |
| #ifdef GL_AMD_gcn_shader |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"gcn_shader", 10)) |
| { |
| ret = GLEW_AMD_gcn_shader; |
| continue; |
| } |
| #endif |
| #ifdef GL_AMD_gpu_shader_half_float |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_half_float", 21)) |
| { |
| ret = GLEW_AMD_gpu_shader_half_float; |
| continue; |
| } |
| #endif |
| #ifdef GL_AMD_gpu_shader_int16 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int16", 16)) |
| { |
| ret = GLEW_AMD_gpu_shader_int16; |
| continue; |
| } |
| #endif |
| #ifdef GL_AMD_gpu_shader_int64 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16)) |
| { |
| ret = GLEW_AMD_gpu_shader_int64; |
| continue; |
| } |
| #endif |
| #ifdef GL_AMD_interleaved_elements |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"interleaved_elements", 20)) |
| { |
| ret = GLEW_AMD_interleaved_elements; |
| continue; |
| } |
| #endif |
| #ifdef GL_AMD_multi_draw_indirect |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) |
| { |
| ret = GLEW_AMD_multi_draw_indirect; |
| continue; |
| } |
| #endif |
| #ifdef GL_AMD_name_gen_delete |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"name_gen_delete", 15)) |
| { |
| ret = GLEW_AMD_name_gen_delete; |
| continue; |
| } |
| #endif |
| #ifdef GL_AMD_occlusion_query_event |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query_event", 21)) |
| { |
| ret = GLEW_AMD_occlusion_query_event; |
| continue; |
| } |
| #endif |
| #ifdef GL_AMD_performance_monitor |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19)) |
| { |
| ret = GLEW_AMD_performance_monitor; |
| continue; |
| } |
| #endif |
| #ifdef GL_AMD_pinned_memory |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"pinned_memory", 13)) |
| { |
| ret = GLEW_AMD_pinned_memory; |
| continue; |
| } |
| #endif |
| #ifdef GL_AMD_program_binary_Z400 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary_Z400", 19)) |
| { |
| ret = GLEW_AMD_program_binary_Z400; |
| continue; |
| } |
| #endif |
| #ifdef GL_AMD_query_buffer_object |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19)) |
| { |
| ret = GLEW_AMD_query_buffer_object; |
| continue; |
| } |
| #endif |
| #ifdef GL_AMD_sample_positions |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_positions", 16)) |
| { |
| ret = GLEW_AMD_sample_positions; |
| continue; |
| } |
| #endif |
| #ifdef GL_AMD_seamless_cubemap_per_texture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28)) |
| { |
| ret = GLEW_AMD_seamless_cubemap_per_texture; |
| continue; |
| } |
| #endif |
| #ifdef GL_AMD_shader_atomic_counter_ops |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25)) |
| { |
| ret = GLEW_AMD_shader_atomic_counter_ops; |
| continue; |
| } |
| #endif |
| #ifdef GL_AMD_shader_ballot |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_ballot", 13)) |
| { |
| ret = GLEW_AMD_shader_ballot; |
| continue; |
| } |
| #endif |
| #ifdef GL_AMD_shader_explicit_vertex_parameter |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_explicit_vertex_parameter", 32)) |
| { |
| ret = GLEW_AMD_shader_explicit_vertex_parameter; |
| continue; |
| } |
| #endif |
| #ifdef GL_AMD_shader_stencil_export |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) |
| { |
| ret = GLEW_AMD_shader_stencil_export; |
| continue; |
| } |
| #endif |
| #ifdef GL_AMD_shader_stencil_value_export |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_value_export", 27)) |
| { |
| ret = GLEW_AMD_shader_stencil_value_export; |
| continue; |
| } |
| #endif |
| #ifdef GL_AMD_shader_trinary_minmax |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_trinary_minmax", 21)) |
| { |
| ret = GLEW_AMD_shader_trinary_minmax; |
| continue; |
| } |
| #endif |
| #ifdef GL_AMD_sparse_texture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14)) |
| { |
| ret = GLEW_AMD_sparse_texture; |
| continue; |
| } |
| #endif |
| #ifdef GL_AMD_stencil_operation_extended |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_operation_extended", 26)) |
| { |
| ret = GLEW_AMD_stencil_operation_extended; |
| continue; |
| } |
| #endif |
| #ifdef GL_AMD_texture_gather_bias_lod |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather_bias_lod", 23)) |
| { |
| ret = GLEW_AMD_texture_gather_bias_lod; |
| continue; |
| } |
| #endif |
| #ifdef GL_AMD_texture_texture4 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16)) |
| { |
| ret = GLEW_AMD_texture_texture4; |
| continue; |
| } |
| #endif |
| #ifdef GL_AMD_transform_feedback3_lines_triangles |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3_lines_triangles", 35)) |
| { |
| ret = GLEW_AMD_transform_feedback3_lines_triangles; |
| continue; |
| } |
| #endif |
| #ifdef GL_AMD_transform_feedback4 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback4", 19)) |
| { |
| ret = GLEW_AMD_transform_feedback4; |
| continue; |
| } |
| #endif |
| #ifdef GL_AMD_vertex_shader_layer |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_layer", 19)) |
| { |
| ret = GLEW_AMD_vertex_shader_layer; |
| continue; |
| } |
| #endif |
| #ifdef GL_AMD_vertex_shader_tessellator |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25)) |
| { |
| ret = GLEW_AMD_vertex_shader_tessellator; |
| continue; |
| } |
| #endif |
| #ifdef GL_AMD_vertex_shader_viewport_index |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_viewport_index", 28)) |
| { |
| ret = GLEW_AMD_vertex_shader_viewport_index; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANDROID_", 8)) |
| { |
| #ifdef GL_ANDROID_extension_pack_es31a |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_pack_es31a", 20)) |
| { |
| ret = GLEW_ANDROID_extension_pack_es31a; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6)) |
| { |
| #ifdef GL_ANGLE_depth_texture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) |
| { |
| ret = GLEW_ANGLE_depth_texture; |
| continue; |
| } |
| #endif |
| #ifdef GL_ANGLE_framebuffer_blit |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) |
| { |
| ret = GLEW_ANGLE_framebuffer_blit; |
| continue; |
| } |
| #endif |
| #ifdef GL_ANGLE_framebuffer_multisample |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) |
| { |
| ret = GLEW_ANGLE_framebuffer_multisample; |
| continue; |
| } |
| #endif |
| #ifdef GL_ANGLE_instanced_arrays |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) |
| { |
| ret = GLEW_ANGLE_instanced_arrays; |
| continue; |
| } |
| #endif |
| #ifdef GL_ANGLE_pack_reverse_row_order |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_reverse_row_order", 22)) |
| { |
| ret = GLEW_ANGLE_pack_reverse_row_order; |
| continue; |
| } |
| #endif |
| #ifdef GL_ANGLE_program_binary |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14)) |
| { |
| ret = GLEW_ANGLE_program_binary; |
| continue; |
| } |
| #endif |
| #ifdef GL_ANGLE_texture_compression_dxt1 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) |
| { |
| ret = GLEW_ANGLE_texture_compression_dxt1; |
| continue; |
| } |
| #endif |
| #ifdef GL_ANGLE_texture_compression_dxt3 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt3", 24)) |
| { |
| ret = GLEW_ANGLE_texture_compression_dxt3; |
| continue; |
| } |
| #endif |
| #ifdef GL_ANGLE_texture_compression_dxt5 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt5", 24)) |
| { |
| ret = GLEW_ANGLE_texture_compression_dxt5; |
| continue; |
| } |
| #endif |
| #ifdef GL_ANGLE_texture_usage |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_usage", 13)) |
| { |
| ret = GLEW_ANGLE_texture_usage; |
| continue; |
| } |
| #endif |
| #ifdef GL_ANGLE_timer_query |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) |
| { |
| ret = GLEW_ANGLE_timer_query; |
| continue; |
| } |
| #endif |
| #ifdef GL_ANGLE_translated_shader_source |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"translated_shader_source", 24)) |
| { |
| ret = GLEW_ANGLE_translated_shader_source; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6)) |
| { |
| #ifdef GL_APPLE_aux_depth_stencil |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17)) |
| { |
| ret = GLEW_APPLE_aux_depth_stencil; |
| continue; |
| } |
| #endif |
| #ifdef GL_APPLE_client_storage |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14)) |
| { |
| ret = GLEW_APPLE_client_storage; |
| continue; |
| } |
| #endif |
| #ifdef GL_APPLE_clip_distance |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_distance", 13)) |
| { |
| ret = GLEW_APPLE_clip_distance; |
| continue; |
| } |
| #endif |
| #ifdef GL_APPLE_color_buffer_packed_float |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_packed_float", 25)) |
| { |
| ret = GLEW_APPLE_color_buffer_packed_float; |
| continue; |
| } |
| #endif |
| #ifdef GL_APPLE_copy_texture_levels |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture_levels", 19)) |
| { |
| ret = GLEW_APPLE_copy_texture_levels; |
| continue; |
| } |
| #endif |
| #ifdef GL_APPLE_element_array |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) |
| { |
| ret = GLEW_APPLE_element_array; |
| continue; |
| } |
| #endif |
| #ifdef GL_APPLE_fence |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) |
| { |
| ret = GLEW_APPLE_fence; |
| continue; |
| } |
| #endif |
| #ifdef GL_APPLE_float_pixels |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12)) |
| { |
| ret = GLEW_APPLE_float_pixels; |
| continue; |
| } |
| #endif |
| #ifdef GL_APPLE_flush_buffer_range |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18)) |
| { |
| ret = GLEW_APPLE_flush_buffer_range; |
| continue; |
| } |
| #endif |
| #ifdef GL_APPLE_framebuffer_multisample |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) |
| { |
| ret = GLEW_APPLE_framebuffer_multisample; |
| continue; |
| } |
| #endif |
| #ifdef GL_APPLE_object_purgeable |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16)) |
| { |
| ret = GLEW_APPLE_object_purgeable; |
| continue; |
| } |
| #endif |
| #ifdef GL_APPLE_pixel_buffer |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12)) |
| { |
| ret = GLEW_APPLE_pixel_buffer; |
| continue; |
| } |
| #endif |
| #ifdef GL_APPLE_rgb_422 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7)) |
| { |
| ret = GLEW_APPLE_rgb_422; |
| continue; |
| } |
| #endif |
| #ifdef GL_APPLE_row_bytes |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9)) |
| { |
| ret = GLEW_APPLE_row_bytes; |
| continue; |
| } |
| #endif |
| #ifdef GL_APPLE_specular_vector |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15)) |
| { |
| ret = GLEW_APPLE_specular_vector; |
| continue; |
| } |
| #endif |
| #ifdef GL_APPLE_sync |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4)) |
| { |
| ret = GLEW_APPLE_sync; |
| continue; |
| } |
| #endif |
| #ifdef GL_APPLE_texture_2D_limited_npot |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_2D_limited_npot", 23)) |
| { |
| ret = GLEW_APPLE_texture_2D_limited_npot; |
| continue; |
| } |
| #endif |
| #ifdef GL_APPLE_texture_format_BGRA8888 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_format_BGRA8888", 23)) |
| { |
| ret = GLEW_APPLE_texture_format_BGRA8888; |
| continue; |
| } |
| #endif |
| #ifdef GL_APPLE_texture_max_level |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_max_level", 17)) |
| { |
| ret = GLEW_APPLE_texture_max_level; |
| continue; |
| } |
| #endif |
| #ifdef GL_APPLE_texture_packed_float |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_packed_float", 20)) |
| { |
| ret = GLEW_APPLE_texture_packed_float; |
| continue; |
| } |
| #endif |
| #ifdef GL_APPLE_texture_range |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) |
| { |
| ret = GLEW_APPLE_texture_range; |
| continue; |
| } |
| #endif |
| #ifdef GL_APPLE_transform_hint |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14)) |
| { |
| ret = GLEW_APPLE_transform_hint; |
| continue; |
| } |
| #endif |
| #ifdef GL_APPLE_vertex_array_object |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) |
| { |
| ret = GLEW_APPLE_vertex_array_object; |
| continue; |
| } |
| #endif |
| #ifdef GL_APPLE_vertex_array_range |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) |
| { |
| ret = GLEW_APPLE_vertex_array_range; |
| continue; |
| } |
| #endif |
| #ifdef GL_APPLE_vertex_program_evaluators |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25)) |
| { |
| ret = GLEW_APPLE_vertex_program_evaluators; |
| continue; |
| } |
| #endif |
| #ifdef GL_APPLE_ycbcr_422 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9)) |
| { |
| ret = GLEW_APPLE_ycbcr_422; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) |
| { |
| #ifdef GL_ARB_ES2_compatibility |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES2_compatibility", 17)) |
| { |
| ret = GLEW_ARB_ES2_compatibility; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_ES3_1_compatibility |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_1_compatibility", 19)) |
| { |
| ret = GLEW_ARB_ES3_1_compatibility; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_ES3_2_compatibility |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_2_compatibility", 19)) |
| { |
| ret = GLEW_ARB_ES3_2_compatibility; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_ES3_compatibility |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_compatibility", 17)) |
| { |
| ret = GLEW_ARB_ES3_compatibility; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_arrays_of_arrays |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"arrays_of_arrays", 16)) |
| { |
| ret = GLEW_ARB_arrays_of_arrays; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_base_instance |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13)) |
| { |
| ret = GLEW_ARB_base_instance; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_bindless_texture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16)) |
| { |
| ret = GLEW_ARB_bindless_texture; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_blend_func_extended |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19)) |
| { |
| ret = GLEW_ARB_blend_func_extended; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_buffer_storage |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14)) |
| { |
| ret = GLEW_ARB_buffer_storage; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_cl_event |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8)) |
| { |
| ret = GLEW_ARB_cl_event; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_clear_buffer_object |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_buffer_object", 19)) |
| { |
| ret = GLEW_ARB_clear_buffer_object; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_clear_texture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13)) |
| { |
| ret = GLEW_ARB_clear_texture; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_clip_control |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_control", 12)) |
| { |
| ret = GLEW_ARB_clip_control; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_color_buffer_float |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18)) |
| { |
| ret = GLEW_ARB_color_buffer_float; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_compatibility |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13)) |
| { |
| ret = GLEW_ARB_compatibility; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_compressed_texture_pixel_storage |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_texture_pixel_storage", 32)) |
| { |
| ret = GLEW_ARB_compressed_texture_pixel_storage; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_compute_shader |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader", 14)) |
| { |
| ret = GLEW_ARB_compute_shader; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_compute_variable_group_size |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_variable_group_size", 27)) |
| { |
| ret = GLEW_ARB_compute_variable_group_size; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_conditional_render_inverted |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render_inverted", 27)) |
| { |
| ret = GLEW_ARB_conditional_render_inverted; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_conservative_depth |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) |
| { |
| ret = GLEW_ARB_conservative_depth; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_copy_buffer |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) |
| { |
| ret = GLEW_ARB_copy_buffer; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_copy_image |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) |
| { |
| ret = GLEW_ARB_copy_image; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_cull_distance |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_distance", 13)) |
| { |
| ret = GLEW_ARB_cull_distance; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_debug_output |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) |
| { |
| ret = GLEW_ARB_debug_output; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_depth_buffer_float |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) |
| { |
| ret = GLEW_ARB_depth_buffer_float; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_depth_clamp |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) |
| { |
| ret = GLEW_ARB_depth_clamp; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_depth_texture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) |
| { |
| ret = GLEW_ARB_depth_texture; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_derivative_control |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"derivative_control", 18)) |
| { |
| ret = GLEW_ARB_derivative_control; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_direct_state_access |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19)) |
| { |
| ret = GLEW_ARB_direct_state_access; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_draw_buffers |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) |
| { |
| ret = GLEW_ARB_draw_buffers; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_draw_buffers_blend |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) |
| { |
| ret = GLEW_ARB_draw_buffers_blend; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_draw_elements_base_vertex |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25)) |
| { |
| ret = GLEW_ARB_draw_elements_base_vertex; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_draw_indirect |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_indirect", 13)) |
| { |
| ret = GLEW_ARB_draw_indirect; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_draw_instanced |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) |
| { |
| ret = GLEW_ARB_draw_instanced; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_enhanced_layouts |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"enhanced_layouts", 16)) |
| { |
| ret = GLEW_ARB_enhanced_layouts; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_explicit_attrib_location |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24)) |
| { |
| ret = GLEW_ARB_explicit_attrib_location; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_explicit_uniform_location |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_uniform_location", 25)) |
| { |
| ret = GLEW_ARB_explicit_uniform_location; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_fragment_coord_conventions |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26)) |
| { |
| ret = GLEW_ARB_fragment_coord_conventions; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_fragment_layer_viewport |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_layer_viewport", 23)) |
| { |
| ret = GLEW_ARB_fragment_layer_viewport; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_fragment_program |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) |
| { |
| ret = GLEW_ARB_fragment_program; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_fragment_program_shadow |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23)) |
| { |
| ret = GLEW_ARB_fragment_program_shadow; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_fragment_shader |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) |
| { |
| ret = GLEW_ARB_fragment_shader; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_fragment_shader_interlock |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25)) |
| { |
| ret = GLEW_ARB_fragment_shader_interlock; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_framebuffer_no_attachments |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_no_attachments", 26)) |
| { |
| ret = GLEW_ARB_framebuffer_no_attachments; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_framebuffer_object |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) |
| { |
| ret = GLEW_ARB_framebuffer_object; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_framebuffer_sRGB |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) |
| { |
| ret = GLEW_ARB_framebuffer_sRGB; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_geometry_shader4 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) |
| { |
| ret = GLEW_ARB_geometry_shader4; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_get_program_binary |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18)) |
| { |
| ret = GLEW_ARB_get_program_binary; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_get_texture_sub_image |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_texture_sub_image", 21)) |
| { |
| ret = GLEW_ARB_get_texture_sub_image; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_gl_spirv |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_spirv", 8)) |
| { |
| ret = GLEW_ARB_gl_spirv; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_gpu_shader5 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) |
| { |
| ret = GLEW_ARB_gpu_shader5; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_gpu_shader_fp64 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_fp64", 15)) |
| { |
| ret = GLEW_ARB_gpu_shader_fp64; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_gpu_shader_int64 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16)) |
| { |
| ret = GLEW_ARB_gpu_shader_int64; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_half_float_pixel |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16)) |
| { |
| ret = GLEW_ARB_half_float_pixel; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_half_float_vertex |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17)) |
| { |
| ret = GLEW_ARB_half_float_vertex; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_imaging |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7)) |
| { |
| ret = GLEW_ARB_imaging; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_indirect_parameters |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"indirect_parameters", 19)) |
| { |
| ret = GLEW_ARB_indirect_parameters; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_instanced_arrays |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) |
| { |
| ret = GLEW_ARB_instanced_arrays; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_internalformat_query |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query", 20)) |
| { |
| ret = GLEW_ARB_internalformat_query; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_internalformat_query2 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query2", 21)) |
| { |
| ret = GLEW_ARB_internalformat_query2; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_invalidate_subdata |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"invalidate_subdata", 18)) |
| { |
| ret = GLEW_ARB_invalidate_subdata; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_map_buffer_alignment |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_alignment", 20)) |
| { |
| ret = GLEW_ARB_map_buffer_alignment; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_map_buffer_range |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16)) |
| { |
| ret = GLEW_ARB_map_buffer_range; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_matrix_palette |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14)) |
| { |
| ret = GLEW_ARB_matrix_palette; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_multi_bind |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_bind", 10)) |
| { |
| ret = GLEW_ARB_multi_bind; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_multi_draw_indirect |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) |
| { |
| ret = GLEW_ARB_multi_draw_indirect; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_multisample |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) |
| { |
| ret = GLEW_ARB_multisample; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_multitexture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12)) |
| { |
| ret = GLEW_ARB_multitexture; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_occlusion_query |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) |
| { |
| ret = GLEW_ARB_occlusion_query; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_occlusion_query2 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query2", 16)) |
| { |
| ret = GLEW_ARB_occlusion_query2; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_parallel_shader_compile |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_shader_compile", 23)) |
| { |
| ret = GLEW_ARB_parallel_shader_compile; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_pipeline_statistics_query |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"pipeline_statistics_query", 25)) |
| { |
| ret = GLEW_ARB_pipeline_statistics_query; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_pixel_buffer_object |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) |
| { |
| ret = GLEW_ARB_pixel_buffer_object; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_point_parameters |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) |
| { |
| ret = GLEW_ARB_point_parameters; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_point_sprite |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) |
| { |
| ret = GLEW_ARB_point_sprite; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_polygon_offset_clamp |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset_clamp", 20)) |
| { |
| ret = GLEW_ARB_polygon_offset_clamp; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_post_depth_coverage |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19)) |
| { |
| ret = GLEW_ARB_post_depth_coverage; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_program_interface_query |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_interface_query", 23)) |
| { |
| ret = GLEW_ARB_program_interface_query; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_provoking_vertex |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) |
| { |
| ret = GLEW_ARB_provoking_vertex; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_query_buffer_object |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19)) |
| { |
| ret = GLEW_ARB_query_buffer_object; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_robust_buffer_access_behavior |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29)) |
| { |
| ret = GLEW_ARB_robust_buffer_access_behavior; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_robustness |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10)) |
| { |
| ret = GLEW_ARB_robustness; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_robustness_application_isolation |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) |
| { |
| ret = GLEW_ARB_robustness_application_isolation; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_robustness_share_group_isolation |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) |
| { |
| ret = GLEW_ARB_robustness_share_group_isolation; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_sample_locations |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16)) |
| { |
| ret = GLEW_ARB_sample_locations; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_sample_shading |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14)) |
| { |
| ret = GLEW_ARB_sample_shading; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_sampler_objects |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"sampler_objects", 15)) |
| { |
| ret = GLEW_ARB_sampler_objects; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_seamless_cube_map |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17)) |
| { |
| ret = GLEW_ARB_seamless_cube_map; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_seamless_cubemap_per_texture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28)) |
| { |
| ret = GLEW_ARB_seamless_cubemap_per_texture; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_separate_shader_objects |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) |
| { |
| ret = GLEW_ARB_separate_shader_objects; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_shader_atomic_counter_ops |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25)) |
| { |
| ret = GLEW_ARB_shader_atomic_counter_ops; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_shader_atomic_counters |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22)) |
| { |
| ret = GLEW_ARB_shader_atomic_counters; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_shader_ballot |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_ballot", 13)) |
| { |
| ret = GLEW_ARB_shader_ballot; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_shader_bit_encoding |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19)) |
| { |
| ret = GLEW_ARB_shader_bit_encoding; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_shader_clock |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_clock", 12)) |
| { |
| ret = GLEW_ARB_shader_clock; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_shader_draw_parameters |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_draw_parameters", 22)) |
| { |
| ret = GLEW_ARB_shader_draw_parameters; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_shader_group_vote |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17)) |
| { |
| ret = GLEW_ARB_shader_group_vote; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_shader_image_load_store |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) |
| { |
| ret = GLEW_ARB_shader_image_load_store; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_shader_image_size |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_size", 17)) |
| { |
| ret = GLEW_ARB_shader_image_size; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_shader_objects |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14)) |
| { |
| ret = GLEW_ARB_shader_objects; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_shader_precision |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_precision", 16)) |
| { |
| ret = GLEW_ARB_shader_precision; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_shader_stencil_export |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) |
| { |
| ret = GLEW_ARB_shader_stencil_export; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_shader_storage_buffer_object |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28)) |
| { |
| ret = GLEW_ARB_shader_storage_buffer_object; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_shader_subroutine |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17)) |
| { |
| ret = GLEW_ARB_shader_subroutine; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_shader_texture_image_samples |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_image_samples", 28)) |
| { |
| ret = GLEW_ARB_shader_texture_image_samples; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_shader_texture_lod |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) |
| { |
| ret = GLEW_ARB_shader_texture_lod; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_shader_viewport_layer_array |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_viewport_layer_array", 27)) |
| { |
| ret = GLEW_ARB_shader_viewport_layer_array; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_shading_language_100 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20)) |
| { |
| ret = GLEW_ARB_shading_language_100; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_shading_language_420pack |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_420pack", 24)) |
| { |
| ret = GLEW_ARB_shading_language_420pack; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_shading_language_include |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24)) |
| { |
| ret = GLEW_ARB_shading_language_include; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_shading_language_packing |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_packing", 24)) |
| { |
| ret = GLEW_ARB_shading_language_packing; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_shadow |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) |
| { |
| ret = GLEW_ARB_shadow; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_shadow_ambient |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) |
| { |
| ret = GLEW_ARB_shadow_ambient; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_sparse_buffer |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_buffer", 13)) |
| { |
| ret = GLEW_ARB_sparse_buffer; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_sparse_texture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14)) |
| { |
| ret = GLEW_ARB_sparse_texture; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_sparse_texture2 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15)) |
| { |
| ret = GLEW_ARB_sparse_texture2; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_sparse_texture_clamp |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture_clamp", 20)) |
| { |
| ret = GLEW_ARB_sparse_texture_clamp; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_spirv_extensions |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"spirv_extensions", 16)) |
| { |
| ret = GLEW_ARB_spirv_extensions; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_stencil_texturing |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_texturing", 17)) |
| { |
| ret = GLEW_ARB_stencil_texturing; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_sync |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4)) |
| { |
| ret = GLEW_ARB_sync; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_tessellation_shader |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19)) |
| { |
| ret = GLEW_ARB_tessellation_shader; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_texture_barrier |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15)) |
| { |
| ret = GLEW_ARB_texture_barrier; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_texture_border_clamp |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) |
| { |
| ret = GLEW_ARB_texture_border_clamp; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_texture_buffer_object |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) |
| { |
| ret = GLEW_ARB_texture_buffer_object; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_texture_buffer_object_rgb32 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object_rgb32", 27)) |
| { |
| ret = GLEW_ARB_texture_buffer_object_rgb32; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_texture_buffer_range |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_range", 20)) |
| { |
| ret = GLEW_ARB_texture_buffer_range; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_texture_compression |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19)) |
| { |
| ret = GLEW_ARB_texture_compression; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_texture_compression_bptc |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24)) |
| { |
| ret = GLEW_ARB_texture_compression_bptc; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_texture_compression_rgtc |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) |
| { |
| ret = GLEW_ARB_texture_compression_rgtc; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_texture_cube_map |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) |
| { |
| ret = GLEW_ARB_texture_cube_map; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_texture_cube_map_array |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22)) |
| { |
| ret = GLEW_ARB_texture_cube_map_array; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_texture_env_add |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) |
| { |
| ret = GLEW_ARB_texture_env_add; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_texture_env_combine |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) |
| { |
| ret = GLEW_ARB_texture_env_combine; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_texture_env_crossbar |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20)) |
| { |
| ret = GLEW_ARB_texture_env_crossbar; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_texture_env_dot3 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) |
| { |
| ret = GLEW_ARB_texture_env_dot3; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_texture_filter_anisotropic |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26)) |
| { |
| ret = GLEW_ARB_texture_filter_anisotropic; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_texture_filter_minmax |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21)) |
| { |
| ret = GLEW_ARB_texture_filter_minmax; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_texture_float |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) |
| { |
| ret = GLEW_ARB_texture_float; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_texture_gather |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14)) |
| { |
| ret = GLEW_ARB_texture_gather; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_texture_mirror_clamp_to_edge |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp_to_edge", 28)) |
| { |
| ret = GLEW_ARB_texture_mirror_clamp_to_edge; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_texture_mirrored_repeat |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) |
| { |
| ret = GLEW_ARB_texture_mirrored_repeat; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_texture_multisample |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) |
| { |
| ret = GLEW_ARB_texture_multisample; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_texture_non_power_of_two |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24)) |
| { |
| ret = GLEW_ARB_texture_non_power_of_two; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_texture_query_levels |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_levels", 20)) |
| { |
| ret = GLEW_ARB_texture_query_levels; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_texture_query_lod |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17)) |
| { |
| ret = GLEW_ARB_texture_query_lod; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_texture_rectangle |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) |
| { |
| ret = GLEW_ARB_texture_rectangle; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_texture_rg |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10)) |
| { |
| ret = GLEW_ARB_texture_rg; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_texture_rgb10_a2ui |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rgb10_a2ui", 18)) |
| { |
| ret = GLEW_ARB_texture_rgb10_a2ui; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_texture_stencil8 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stencil8", 16)) |
| { |
| ret = GLEW_ARB_texture_stencil8; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_texture_storage |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15)) |
| { |
| ret = GLEW_ARB_texture_storage; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_texture_storage_multisample |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample", 27)) |
| { |
| ret = GLEW_ARB_texture_storage_multisample; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_texture_swizzle |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) |
| { |
| ret = GLEW_ARB_texture_swizzle; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_texture_view |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12)) |
| { |
| ret = GLEW_ARB_texture_view; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_timer_query |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) |
| { |
| ret = GLEW_ARB_timer_query; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_transform_feedback2 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) |
| { |
| ret = GLEW_ARB_transform_feedback2; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_transform_feedback3 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3", 19)) |
| { |
| ret = GLEW_ARB_transform_feedback3; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_transform_feedback_instanced |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_instanced", 28)) |
| { |
| ret = GLEW_ARB_transform_feedback_instanced; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_transform_feedback_overflow_query |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_overflow_query", 33)) |
| { |
| ret = GLEW_ARB_transform_feedback_overflow_query; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_transpose_matrix |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16)) |
| { |
| ret = GLEW_ARB_transpose_matrix; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_uniform_buffer_object |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21)) |
| { |
| ret = GLEW_ARB_uniform_buffer_object; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_vertex_array_bgra |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) |
| { |
| ret = GLEW_ARB_vertex_array_bgra; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_vertex_array_object |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) |
| { |
| ret = GLEW_ARB_vertex_array_object; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_vertex_attrib_64bit |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) |
| { |
| ret = GLEW_ARB_vertex_attrib_64bit; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_vertex_attrib_binding |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_binding", 21)) |
| { |
| ret = GLEW_ARB_vertex_attrib_binding; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_vertex_blend |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12)) |
| { |
| ret = GLEW_ARB_vertex_blend; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_vertex_buffer_object |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) |
| { |
| ret = GLEW_ARB_vertex_buffer_object; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_vertex_program |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) |
| { |
| ret = GLEW_ARB_vertex_program; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_vertex_shader |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) |
| { |
| ret = GLEW_ARB_vertex_shader; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_vertex_type_10f_11f_11f_rev |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_10f_11f_11f_rev", 27)) |
| { |
| ret = GLEW_ARB_vertex_type_10f_11f_11f_rev; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_vertex_type_2_10_10_10_rev |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26)) |
| { |
| ret = GLEW_ARB_vertex_type_2_10_10_10_rev; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_viewport_array |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14)) |
| { |
| ret = GLEW_ARB_viewport_array; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARB_window_pos |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) |
| { |
| ret = GLEW_ARB_window_pos; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARM_", 4)) |
| { |
| #ifdef GL_ARM_mali_program_binary |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"mali_program_binary", 19)) |
| { |
| ret = GLEW_ARM_mali_program_binary; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARM_mali_shader_binary |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"mali_shader_binary", 18)) |
| { |
| ret = GLEW_ARM_mali_shader_binary; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARM_rgba8 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgba8", 5)) |
| { |
| ret = GLEW_ARM_rgba8; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARM_shader_framebuffer_fetch |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch", 24)) |
| { |
| ret = GLEW_ARM_shader_framebuffer_fetch; |
| continue; |
| } |
| #endif |
| #ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch_depth_stencil", 38)) |
| { |
| ret = GLEW_ARM_shader_framebuffer_fetch_depth_stencil; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5)) |
| { |
| #ifdef GL_ATIX_point_sprites |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13)) |
| { |
| ret = GLEW_ATIX_point_sprites; |
| continue; |
| } |
| #endif |
| #ifdef GL_ATIX_texture_env_combine3 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) |
| { |
| ret = GLEW_ATIX_texture_env_combine3; |
| continue; |
| } |
| #endif |
| #ifdef GL_ATIX_texture_env_route |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17)) |
| { |
| ret = GLEW_ATIX_texture_env_route; |
| continue; |
| } |
| #endif |
| #ifdef GL_ATIX_vertex_shader_output_point_size |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31)) |
| { |
| ret = GLEW_ATIX_vertex_shader_output_point_size; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) |
| { |
| #ifdef GL_ATI_draw_buffers |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) |
| { |
| ret = GLEW_ATI_draw_buffers; |
| continue; |
| } |
| #endif |
| #ifdef GL_ATI_element_array |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) |
| { |
| ret = GLEW_ATI_element_array; |
| continue; |
| } |
| #endif |
| #ifdef GL_ATI_envmap_bumpmap |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14)) |
| { |
| ret = GLEW_ATI_envmap_bumpmap; |
| continue; |
| } |
| #endif |
| #ifdef GL_ATI_fragment_shader |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) |
| { |
| ret = GLEW_ATI_fragment_shader; |
| continue; |
| } |
| #endif |
| #ifdef GL_ATI_map_object_buffer |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17)) |
| { |
| ret = GLEW_ATI_map_object_buffer; |
| continue; |
| } |
| #endif |
| #ifdef GL_ATI_meminfo |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7)) |
| { |
| ret = GLEW_ATI_meminfo; |
| continue; |
| } |
| #endif |
| #ifdef GL_ATI_pn_triangles |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12)) |
| { |
| ret = GLEW_ATI_pn_triangles; |
| continue; |
| } |
| #endif |
| #ifdef GL_ATI_separate_stencil |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16)) |
| { |
| ret = GLEW_ATI_separate_stencil; |
| continue; |
| } |
| #endif |
| #ifdef GL_ATI_shader_texture_lod |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) |
| { |
| ret = GLEW_ATI_shader_texture_lod; |
| continue; |
| } |
| #endif |
| #ifdef GL_ATI_text_fragment_shader |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20)) |
| { |
| ret = GLEW_ATI_text_fragment_shader; |
| continue; |
| } |
| #endif |
| #ifdef GL_ATI_texture_compression_3dc |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23)) |
| { |
| ret = GLEW_ATI_texture_compression_3dc; |
| continue; |
| } |
| #endif |
| #ifdef GL_ATI_texture_env_combine3 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) |
| { |
| ret = GLEW_ATI_texture_env_combine3; |
| continue; |
| } |
| #endif |
| #ifdef GL_ATI_texture_float |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) |
| { |
| ret = GLEW_ATI_texture_float; |
| continue; |
| } |
| #endif |
| #ifdef GL_ATI_texture_mirror_once |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19)) |
| { |
| ret = GLEW_ATI_texture_mirror_once; |
| continue; |
| } |
| #endif |
| #ifdef GL_ATI_vertex_array_object |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) |
| { |
| ret = GLEW_ATI_vertex_array_object; |
| continue; |
| } |
| #endif |
| #ifdef GL_ATI_vertex_attrib_array_object |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26)) |
| { |
| ret = GLEW_ATI_vertex_attrib_array_object; |
| continue; |
| } |
| #endif |
| #ifdef GL_ATI_vertex_streams |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14)) |
| { |
| ret = GLEW_ATI_vertex_streams; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"EGL_", 4)) |
| { |
| #ifdef GL_EGL_KHR_context_flush_control |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"KHR_context_flush_control", 25)) |
| { |
| ret = GLEW_EGL_KHR_context_flush_control; |
| continue; |
| } |
| #endif |
| #ifdef GL_EGL_NV_robustness_video_memory_purge |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"NV_robustness_video_memory_purge", 32)) |
| { |
| ret = GLEW_EGL_NV_robustness_video_memory_purge; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) |
| { |
| #ifdef GL_EXT_422_pixels |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10)) |
| { |
| ret = GLEW_EXT_422_pixels; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_Cg_shader |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9)) |
| { |
| ret = GLEW_EXT_Cg_shader; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_EGL_image_array |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image_array", 15)) |
| { |
| ret = GLEW_EXT_EGL_image_array; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_YUV_target |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"YUV_target", 10)) |
| { |
| ret = GLEW_EXT_YUV_target; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_abgr |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4)) |
| { |
| ret = GLEW_EXT_abgr; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_base_instance |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13)) |
| { |
| ret = GLEW_EXT_base_instance; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_bgra |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4)) |
| { |
| ret = GLEW_EXT_bgra; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_bindable_uniform |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16)) |
| { |
| ret = GLEW_EXT_bindable_uniform; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_blend_color |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11)) |
| { |
| ret = GLEW_EXT_blend_color; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_blend_equation_separate |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23)) |
| { |
| ret = GLEW_EXT_blend_equation_separate; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_blend_func_extended |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19)) |
| { |
| ret = GLEW_EXT_blend_func_extended; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_blend_func_separate |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19)) |
| { |
| ret = GLEW_EXT_blend_func_separate; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_blend_logic_op |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14)) |
| { |
| ret = GLEW_EXT_blend_logic_op; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_blend_minmax |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12)) |
| { |
| ret = GLEW_EXT_blend_minmax; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_blend_subtract |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14)) |
| { |
| ret = GLEW_EXT_blend_subtract; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_buffer_storage |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14)) |
| { |
| ret = GLEW_EXT_buffer_storage; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_clear_texture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13)) |
| { |
| ret = GLEW_EXT_clear_texture; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_clip_cull_distance |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_cull_distance", 18)) |
| { |
| ret = GLEW_EXT_clip_cull_distance; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_clip_volume_hint |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16)) |
| { |
| ret = GLEW_EXT_clip_volume_hint; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_cmyka |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5)) |
| { |
| ret = GLEW_EXT_cmyka; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_color_buffer_float |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18)) |
| { |
| ret = GLEW_EXT_color_buffer_float; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_color_buffer_half_float |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_half_float", 23)) |
| { |
| ret = GLEW_EXT_color_buffer_half_float; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_color_subtable |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14)) |
| { |
| ret = GLEW_EXT_color_subtable; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_compiled_vertex_array |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21)) |
| { |
| ret = GLEW_EXT_compiled_vertex_array; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_ETC1_RGB8_sub_texture", 32)) |
| { |
| ret = GLEW_EXT_compressed_ETC1_RGB8_sub_texture; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_conservative_depth |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) |
| { |
| ret = GLEW_EXT_conservative_depth; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_convolution |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11)) |
| { |
| ret = GLEW_EXT_convolution; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_coordinate_frame |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16)) |
| { |
| ret = GLEW_EXT_coordinate_frame; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_copy_image |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) |
| { |
| ret = GLEW_EXT_copy_image; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_copy_texture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12)) |
| { |
| ret = GLEW_EXT_copy_texture; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_cull_vertex |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) |
| { |
| ret = GLEW_EXT_cull_vertex; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_debug_label |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_label", 11)) |
| { |
| ret = GLEW_EXT_debug_label; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_debug_marker |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_marker", 12)) |
| { |
| ret = GLEW_EXT_debug_marker; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_depth_bounds_test |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17)) |
| { |
| ret = GLEW_EXT_depth_bounds_test; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_direct_state_access |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19)) |
| { |
| ret = GLEW_EXT_direct_state_access; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_discard_framebuffer |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"discard_framebuffer", 19)) |
| { |
| ret = GLEW_EXT_discard_framebuffer; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_draw_buffers |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) |
| { |
| ret = GLEW_EXT_draw_buffers; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_draw_buffers2 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13)) |
| { |
| ret = GLEW_EXT_draw_buffers2; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_draw_buffers_indexed |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_indexed", 20)) |
| { |
| ret = GLEW_EXT_draw_buffers_indexed; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_draw_elements_base_vertex |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25)) |
| { |
| ret = GLEW_EXT_draw_elements_base_vertex; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_draw_instanced |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) |
| { |
| ret = GLEW_EXT_draw_instanced; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_draw_range_elements |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19)) |
| { |
| ret = GLEW_EXT_draw_range_elements; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_external_buffer |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"external_buffer", 15)) |
| { |
| ret = GLEW_EXT_external_buffer; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_float_blend |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_blend", 11)) |
| { |
| ret = GLEW_EXT_float_blend; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_fog_coord |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9)) |
| { |
| ret = GLEW_EXT_fog_coord; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_frag_depth |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"frag_depth", 10)) |
| { |
| ret = GLEW_EXT_frag_depth; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_fragment_lighting |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17)) |
| { |
| ret = GLEW_EXT_fragment_lighting; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_framebuffer_blit |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) |
| { |
| ret = GLEW_EXT_framebuffer_blit; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_framebuffer_multisample |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) |
| { |
| ret = GLEW_EXT_framebuffer_multisample; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_framebuffer_multisample_blit_scaled |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_blit_scaled", 35)) |
| { |
| ret = GLEW_EXT_framebuffer_multisample_blit_scaled; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_framebuffer_object |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) |
| { |
| ret = GLEW_EXT_framebuffer_object; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_framebuffer_sRGB |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) |
| { |
| ret = GLEW_EXT_framebuffer_sRGB; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_geometry_point_size |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_point_size", 19)) |
| { |
| ret = GLEW_EXT_geometry_point_size; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_geometry_shader |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader", 15)) |
| { |
| ret = GLEW_EXT_geometry_shader; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_geometry_shader4 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) |
| { |
| ret = GLEW_EXT_geometry_shader4; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_gpu_program_parameters |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22)) |
| { |
| ret = GLEW_EXT_gpu_program_parameters; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_gpu_shader4 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11)) |
| { |
| ret = GLEW_EXT_gpu_shader4; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_gpu_shader5 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) |
| { |
| ret = GLEW_EXT_gpu_shader5; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_histogram |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9)) |
| { |
| ret = GLEW_EXT_histogram; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_index_array_formats |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19)) |
| { |
| ret = GLEW_EXT_index_array_formats; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_index_func |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10)) |
| { |
| ret = GLEW_EXT_index_func; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_index_material |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14)) |
| { |
| ret = GLEW_EXT_index_material; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_index_texture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13)) |
| { |
| ret = GLEW_EXT_index_texture; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_instanced_arrays |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) |
| { |
| ret = GLEW_EXT_instanced_arrays; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_light_texture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13)) |
| { |
| ret = GLEW_EXT_light_texture; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_map_buffer_range |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16)) |
| { |
| ret = GLEW_EXT_map_buffer_range; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_memory_object |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_object", 13)) |
| { |
| ret = GLEW_EXT_memory_object; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_memory_object_fd |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_object_fd", 16)) |
| { |
| ret = GLEW_EXT_memory_object_fd; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_memory_object_win32 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_object_win32", 19)) |
| { |
| ret = GLEW_EXT_memory_object_win32; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_misc_attribute |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14)) |
| { |
| ret = GLEW_EXT_misc_attribute; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_multi_draw_arrays |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17)) |
| { |
| ret = GLEW_EXT_multi_draw_arrays; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_multi_draw_indirect |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) |
| { |
| ret = GLEW_EXT_multi_draw_indirect; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_multiple_textures |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiple_textures", 17)) |
| { |
| ret = GLEW_EXT_multiple_textures; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_multisample |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) |
| { |
| ret = GLEW_EXT_multisample; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_multisample_compatibility |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_compatibility", 25)) |
| { |
| ret = GLEW_EXT_multisample_compatibility; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_multisampled_render_to_texture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisampled_render_to_texture", 30)) |
| { |
| ret = GLEW_EXT_multisampled_render_to_texture; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_multisampled_render_to_texture2 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisampled_render_to_texture2", 31)) |
| { |
| ret = GLEW_EXT_multisampled_render_to_texture2; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_multiview_draw_buffers |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_draw_buffers", 22)) |
| { |
| ret = GLEW_EXT_multiview_draw_buffers; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_packed_depth_stencil |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) |
| { |
| ret = GLEW_EXT_packed_depth_stencil; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_packed_float |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12)) |
| { |
| ret = GLEW_EXT_packed_float; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_packed_pixels |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13)) |
| { |
| ret = GLEW_EXT_packed_pixels; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_paletted_texture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16)) |
| { |
| ret = GLEW_EXT_paletted_texture; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_pixel_buffer_object |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) |
| { |
| ret = GLEW_EXT_pixel_buffer_object; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_pixel_transform |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15)) |
| { |
| ret = GLEW_EXT_pixel_transform; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_pixel_transform_color_table |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27)) |
| { |
| ret = GLEW_EXT_pixel_transform_color_table; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_point_parameters |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) |
| { |
| ret = GLEW_EXT_point_parameters; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_polygon_offset |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14)) |
| { |
| ret = GLEW_EXT_polygon_offset; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_polygon_offset_clamp |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset_clamp", 20)) |
| { |
| ret = GLEW_EXT_polygon_offset_clamp; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_post_depth_coverage |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19)) |
| { |
| ret = GLEW_EXT_post_depth_coverage; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_provoking_vertex |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) |
| { |
| ret = GLEW_EXT_provoking_vertex; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_pvrtc_sRGB |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"pvrtc_sRGB", 10)) |
| { |
| ret = GLEW_EXT_pvrtc_sRGB; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_raster_multisample |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"raster_multisample", 18)) |
| { |
| ret = GLEW_EXT_raster_multisample; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_read_format_bgra |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format_bgra", 16)) |
| { |
| ret = GLEW_EXT_read_format_bgra; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_render_snorm |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_snorm", 12)) |
| { |
| ret = GLEW_EXT_render_snorm; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_rescale_normal |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14)) |
| { |
| ret = GLEW_EXT_rescale_normal; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_sRGB |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"sRGB", 4)) |
| { |
| ret = GLEW_EXT_sRGB; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_sRGB_write_control |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"sRGB_write_control", 18)) |
| { |
| ret = GLEW_EXT_sRGB_write_control; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_scene_marker |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) |
| { |
| ret = GLEW_EXT_scene_marker; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_secondary_color |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15)) |
| { |
| ret = GLEW_EXT_secondary_color; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_semaphore |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"semaphore", 9)) |
| { |
| ret = GLEW_EXT_semaphore; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_semaphore_fd |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"semaphore_fd", 12)) |
| { |
| ret = GLEW_EXT_semaphore_fd; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_semaphore_win32 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"semaphore_win32", 15)) |
| { |
| ret = GLEW_EXT_semaphore_win32; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_separate_shader_objects |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) |
| { |
| ret = GLEW_EXT_separate_shader_objects; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_separate_specular_color |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23)) |
| { |
| ret = GLEW_EXT_separate_specular_color; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_shader_framebuffer_fetch |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch", 24)) |
| { |
| ret = GLEW_EXT_shader_framebuffer_fetch; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_shader_group_vote |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17)) |
| { |
| ret = GLEW_EXT_shader_group_vote; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_shader_image_load_formatted |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_formatted", 27)) |
| { |
| ret = GLEW_EXT_shader_image_load_formatted; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_shader_image_load_store |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) |
| { |
| ret = GLEW_EXT_shader_image_load_store; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_shader_implicit_conversions |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_implicit_conversions", 27)) |
| { |
| ret = GLEW_EXT_shader_implicit_conversions; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_shader_integer_mix |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_mix", 18)) |
| { |
| ret = GLEW_EXT_shader_integer_mix; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_shader_io_blocks |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_io_blocks", 16)) |
| { |
| ret = GLEW_EXT_shader_io_blocks; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_shader_non_constant_global_initializers |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_non_constant_global_initializers", 39)) |
| { |
| ret = GLEW_EXT_shader_non_constant_global_initializers; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_shader_pixel_local_storage |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_pixel_local_storage", 26)) |
| { |
| ret = GLEW_EXT_shader_pixel_local_storage; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_shader_pixel_local_storage2 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_pixel_local_storage2", 27)) |
| { |
| ret = GLEW_EXT_shader_pixel_local_storage2; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_shader_texture_lod |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) |
| { |
| ret = GLEW_EXT_shader_texture_lod; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_shadow_funcs |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12)) |
| { |
| ret = GLEW_EXT_shadow_funcs; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_shadow_samplers |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_samplers", 15)) |
| { |
| ret = GLEW_EXT_shadow_samplers; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_shared_texture_palette |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22)) |
| { |
| ret = GLEW_EXT_shared_texture_palette; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_sparse_texture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14)) |
| { |
| ret = GLEW_EXT_sparse_texture; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_sparse_texture2 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15)) |
| { |
| ret = GLEW_EXT_sparse_texture2; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_stencil_clear_tag |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17)) |
| { |
| ret = GLEW_EXT_stencil_clear_tag; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_stencil_two_side |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16)) |
| { |
| ret = GLEW_EXT_stencil_two_side; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_stencil_wrap |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12)) |
| { |
| ret = GLEW_EXT_stencil_wrap; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_subtexture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10)) |
| { |
| ret = GLEW_EXT_subtexture; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7)) |
| { |
| ret = GLEW_EXT_texture; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture3D |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9)) |
| { |
| ret = GLEW_EXT_texture3D; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_array |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13)) |
| { |
| ret = GLEW_EXT_texture_array; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_buffer_object |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) |
| { |
| ret = GLEW_EXT_texture_buffer_object; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_compression_astc_decode_mode |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_decode_mode", 36)) |
| { |
| ret = GLEW_EXT_texture_compression_astc_decode_mode; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_compression_astc_decode_mode_rgb9e5 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_decode_mode_rgb9e5", 43)) |
| { |
| ret = GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_compression_bptc |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24)) |
| { |
| ret = GLEW_EXT_texture_compression_bptc; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_compression_dxt1 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) |
| { |
| ret = GLEW_EXT_texture_compression_dxt1; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_compression_latc |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24)) |
| { |
| ret = GLEW_EXT_texture_compression_latc; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_compression_rgtc |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) |
| { |
| ret = GLEW_EXT_texture_compression_rgtc; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_compression_s3tc |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24)) |
| { |
| ret = GLEW_EXT_texture_compression_s3tc; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_cube_map |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) |
| { |
| ret = GLEW_EXT_texture_cube_map; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_cube_map_array |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22)) |
| { |
| ret = GLEW_EXT_texture_cube_map_array; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_edge_clamp |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) |
| { |
| ret = GLEW_EXT_texture_edge_clamp; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_env |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11)) |
| { |
| ret = GLEW_EXT_texture_env; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_env_add |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) |
| { |
| ret = GLEW_EXT_texture_env_add; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_env_combine |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) |
| { |
| ret = GLEW_EXT_texture_env_combine; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_env_dot3 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) |
| { |
| ret = GLEW_EXT_texture_env_dot3; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_filter_anisotropic |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26)) |
| { |
| ret = GLEW_EXT_texture_filter_anisotropic; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_filter_minmax |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21)) |
| { |
| ret = GLEW_EXT_texture_filter_minmax; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_format_BGRA8888 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_format_BGRA8888", 23)) |
| { |
| ret = GLEW_EXT_texture_format_BGRA8888; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_integer |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15)) |
| { |
| ret = GLEW_EXT_texture_integer; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_lod_bias |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) |
| { |
| ret = GLEW_EXT_texture_lod_bias; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_mirror_clamp |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20)) |
| { |
| ret = GLEW_EXT_texture_mirror_clamp; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_norm16 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_norm16", 14)) |
| { |
| ret = GLEW_EXT_texture_norm16; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_object |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14)) |
| { |
| ret = GLEW_EXT_texture_object; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_perturb_normal |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22)) |
| { |
| ret = GLEW_EXT_texture_perturb_normal; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_rectangle |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) |
| { |
| ret = GLEW_EXT_texture_rectangle; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_rg |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10)) |
| { |
| ret = GLEW_EXT_texture_rg; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_sRGB |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12)) |
| { |
| ret = GLEW_EXT_texture_sRGB; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_sRGB_R8 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_R8", 15)) |
| { |
| ret = GLEW_EXT_texture_sRGB_R8; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_sRGB_RG8 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_RG8", 16)) |
| { |
| ret = GLEW_EXT_texture_sRGB_RG8; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_sRGB_decode |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_decode", 19)) |
| { |
| ret = GLEW_EXT_texture_sRGB_decode; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_shared_exponent |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23)) |
| { |
| ret = GLEW_EXT_texture_shared_exponent; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_snorm |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13)) |
| { |
| ret = GLEW_EXT_texture_snorm; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_storage |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15)) |
| { |
| ret = GLEW_EXT_texture_storage; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_swizzle |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) |
| { |
| ret = GLEW_EXT_texture_swizzle; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_type_2_10_10_10_REV |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_type_2_10_10_10_REV", 27)) |
| { |
| ret = GLEW_EXT_texture_type_2_10_10_10_REV; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_texture_view |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12)) |
| { |
| ret = GLEW_EXT_texture_view; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_timer_query |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) |
| { |
| ret = GLEW_EXT_timer_query; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_transform_feedback |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) |
| { |
| ret = GLEW_EXT_transform_feedback; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_unpack_subimage |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"unpack_subimage", 15)) |
| { |
| ret = GLEW_EXT_unpack_subimage; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_vertex_array |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12)) |
| { |
| ret = GLEW_EXT_vertex_array; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_vertex_array_bgra |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) |
| { |
| ret = GLEW_EXT_vertex_array_bgra; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_vertex_array_setXXX |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_setXXX", 19)) |
| { |
| ret = GLEW_EXT_vertex_array_setXXX; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_vertex_attrib_64bit |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) |
| { |
| ret = GLEW_EXT_vertex_attrib_64bit; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_vertex_shader |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) |
| { |
| ret = GLEW_EXT_vertex_shader; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_vertex_weighting |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16)) |
| { |
| ret = GLEW_EXT_vertex_weighting; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_win32_keyed_mutex |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"win32_keyed_mutex", 17)) |
| { |
| ret = GLEW_EXT_win32_keyed_mutex; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_window_rectangles |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_rectangles", 17)) |
| { |
| ret = GLEW_EXT_window_rectangles; |
| continue; |
| } |
| #endif |
| #ifdef GL_EXT_x11_sync_object |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"x11_sync_object", 15)) |
| { |
| ret = GLEW_EXT_x11_sync_object; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8)) |
| { |
| #ifdef GL_GREMEDY_frame_terminator |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16)) |
| { |
| ret = GLEW_GREMEDY_frame_terminator; |
| continue; |
| } |
| #endif |
| #ifdef GL_GREMEDY_string_marker |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13)) |
| { |
| ret = GLEW_GREMEDY_string_marker; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3)) |
| { |
| #ifdef GL_HP_convolution_border_modes |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) |
| { |
| ret = GLEW_HP_convolution_border_modes; |
| continue; |
| } |
| #endif |
| #ifdef GL_HP_image_transform |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15)) |
| { |
| ret = GLEW_HP_image_transform; |
| continue; |
| } |
| #endif |
| #ifdef GL_HP_occlusion_test |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14)) |
| { |
| ret = GLEW_HP_occlusion_test; |
| continue; |
| } |
| #endif |
| #ifdef GL_HP_texture_lighting |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16)) |
| { |
| ret = GLEW_HP_texture_lighting; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4)) |
| { |
| #ifdef GL_IBM_cull_vertex |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) |
| { |
| ret = GLEW_IBM_cull_vertex; |
| continue; |
| } |
| #endif |
| #ifdef GL_IBM_multimode_draw_arrays |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21)) |
| { |
| ret = GLEW_IBM_multimode_draw_arrays; |
| continue; |
| } |
| #endif |
| #ifdef GL_IBM_rasterpos_clip |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14)) |
| { |
| ret = GLEW_IBM_rasterpos_clip; |
| continue; |
| } |
| #endif |
| #ifdef GL_IBM_static_data |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11)) |
| { |
| ret = GLEW_IBM_static_data; |
| continue; |
| } |
| #endif |
| #ifdef GL_IBM_texture_mirrored_repeat |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) |
| { |
| ret = GLEW_IBM_texture_mirrored_repeat; |
| continue; |
| } |
| #endif |
| #ifdef GL_IBM_vertex_array_lists |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18)) |
| { |
| ret = GLEW_IBM_vertex_array_lists; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5)) |
| { |
| #ifdef GL_INGR_color_clamp |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11)) |
| { |
| ret = GLEW_INGR_color_clamp; |
| continue; |
| } |
| #endif |
| #ifdef GL_INGR_interlace_read |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14)) |
| { |
| ret = GLEW_INGR_interlace_read; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) |
| { |
| #ifdef GL_INTEL_conservative_rasterization |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_rasterization", 26)) |
| { |
| ret = GLEW_INTEL_conservative_rasterization; |
| continue; |
| } |
| #endif |
| #ifdef GL_INTEL_fragment_shader_ordering |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_ordering", 24)) |
| { |
| ret = GLEW_INTEL_fragment_shader_ordering; |
| continue; |
| } |
| #endif |
| #ifdef GL_INTEL_framebuffer_CMAA |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_CMAA", 16)) |
| { |
| ret = GLEW_INTEL_framebuffer_CMAA; |
| continue; |
| } |
| #endif |
| #ifdef GL_INTEL_map_texture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_texture", 11)) |
| { |
| ret = GLEW_INTEL_map_texture; |
| continue; |
| } |
| #endif |
| #ifdef GL_INTEL_parallel_arrays |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15)) |
| { |
| ret = GLEW_INTEL_parallel_arrays; |
| continue; |
| } |
| #endif |
| #ifdef GL_INTEL_performance_query |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_query", 17)) |
| { |
| ret = GLEW_INTEL_performance_query; |
| continue; |
| } |
| #endif |
| #ifdef GL_INTEL_texture_scissor |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15)) |
| { |
| ret = GLEW_INTEL_texture_scissor; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4)) |
| { |
| #ifdef GL_KHR_blend_equation_advanced |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23)) |
| { |
| ret = GLEW_KHR_blend_equation_advanced; |
| continue; |
| } |
| #endif |
| #ifdef GL_KHR_blend_equation_advanced_coherent |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32)) |
| { |
| ret = GLEW_KHR_blend_equation_advanced_coherent; |
| continue; |
| } |
| #endif |
| #ifdef GL_KHR_context_flush_control |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) |
| { |
| ret = GLEW_KHR_context_flush_control; |
| continue; |
| } |
| #endif |
| #ifdef GL_KHR_debug |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5)) |
| { |
| ret = GLEW_KHR_debug; |
| continue; |
| } |
| #endif |
| #ifdef GL_KHR_no_error |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"no_error", 8)) |
| { |
| ret = GLEW_KHR_no_error; |
| continue; |
| } |
| #endif |
| #ifdef GL_KHR_parallel_shader_compile |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_shader_compile", 23)) |
| { |
| ret = GLEW_KHR_parallel_shader_compile; |
| continue; |
| } |
| #endif |
| #ifdef GL_KHR_robust_buffer_access_behavior |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29)) |
| { |
| ret = GLEW_KHR_robust_buffer_access_behavior; |
| continue; |
| } |
| #endif |
| #ifdef GL_KHR_robustness |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10)) |
| { |
| ret = GLEW_KHR_robustness; |
| continue; |
| } |
| #endif |
| #ifdef GL_KHR_texture_compression_astc_hdr |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_hdr", 28)) |
| { |
| ret = GLEW_KHR_texture_compression_astc_hdr; |
| continue; |
| } |
| #endif |
| #ifdef GL_KHR_texture_compression_astc_ldr |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_ldr", 28)) |
| { |
| ret = GLEW_KHR_texture_compression_astc_ldr; |
| continue; |
| } |
| #endif |
| #ifdef GL_KHR_texture_compression_astc_sliced_3d |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_sliced_3d", 34)) |
| { |
| ret = GLEW_KHR_texture_compression_astc_sliced_3d; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4)) |
| { |
| #ifdef GL_KTX_buffer_region |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) |
| { |
| ret = GLEW_KTX_buffer_region; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6)) |
| { |
| #ifdef GL_MESAX_texture_stack |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13)) |
| { |
| ret = GLEW_MESAX_texture_stack; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) |
| { |
| #ifdef GL_MESA_pack_invert |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11)) |
| { |
| ret = GLEW_MESA_pack_invert; |
| continue; |
| } |
| #endif |
| #ifdef GL_MESA_resize_buffers |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14)) |
| { |
| ret = GLEW_MESA_resize_buffers; |
| continue; |
| } |
| #endif |
| #ifdef GL_MESA_shader_integer_functions |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_functions", 24)) |
| { |
| ret = GLEW_MESA_shader_integer_functions; |
| continue; |
| } |
| #endif |
| #ifdef GL_MESA_window_pos |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) |
| { |
| ret = GLEW_MESA_window_pos; |
| continue; |
| } |
| #endif |
| #ifdef GL_MESA_ycbcr_texture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13)) |
| { |
| ret = GLEW_MESA_ycbcr_texture; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"NVX_", 4)) |
| { |
| #ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_multi_draw_buffers", 42)) |
| { |
| ret = GLEW_NVX_blend_equation_advanced_multi_draw_buffers; |
| continue; |
| } |
| #endif |
| #ifdef GL_NVX_conditional_render |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) |
| { |
| ret = GLEW_NVX_conditional_render; |
| continue; |
| } |
| #endif |
| #ifdef GL_NVX_gpu_memory_info |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_memory_info", 15)) |
| { |
| ret = GLEW_NVX_gpu_memory_info; |
| continue; |
| } |
| #endif |
| #ifdef GL_NVX_linked_gpu_multicast |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"linked_gpu_multicast", 20)) |
| { |
| ret = GLEW_NVX_linked_gpu_multicast; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) |
| { |
| #ifdef GL_NV_3dvision_settings |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"3dvision_settings", 17)) |
| { |
| ret = GLEW_NV_3dvision_settings; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_EGL_stream_consumer_external |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_stream_consumer_external", 28)) |
| { |
| ret = GLEW_NV_EGL_stream_consumer_external; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_alpha_to_coverage_dither_control |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"alpha_to_coverage_dither_control", 32)) |
| { |
| ret = GLEW_NV_alpha_to_coverage_dither_control; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_bgr |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgr", 3)) |
| { |
| ret = GLEW_NV_bgr; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_bindless_multi_draw_indirect |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect", 28)) |
| { |
| ret = GLEW_NV_bindless_multi_draw_indirect; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_bindless_multi_draw_indirect_count |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect_count", 34)) |
| { |
| ret = GLEW_NV_bindless_multi_draw_indirect_count; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_bindless_texture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16)) |
| { |
| ret = GLEW_NV_bindless_texture; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_blend_equation_advanced |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23)) |
| { |
| ret = GLEW_NV_blend_equation_advanced; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_blend_equation_advanced_coherent |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32)) |
| { |
| ret = GLEW_NV_blend_equation_advanced_coherent; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_blend_minmax_factor |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19)) |
| { |
| ret = GLEW_NV_blend_minmax_factor; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_blend_square |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12)) |
| { |
| ret = GLEW_NV_blend_square; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_clip_space_w_scaling |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_space_w_scaling", 20)) |
| { |
| ret = GLEW_NV_clip_space_w_scaling; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_command_list |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"command_list", 12)) |
| { |
| ret = GLEW_NV_command_list; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_compute_program5 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_program5", 16)) |
| { |
| ret = GLEW_NV_compute_program5; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_conditional_render |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) |
| { |
| ret = GLEW_NV_conditional_render; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_conservative_raster |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster", 19)) |
| { |
| ret = GLEW_NV_conservative_raster; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_conservative_raster_dilate |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_dilate", 26)) |
| { |
| ret = GLEW_NV_conservative_raster_dilate; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_conservative_raster_pre_snap_triangles |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_pre_snap_triangles", 38)) |
| { |
| ret = GLEW_NV_conservative_raster_pre_snap_triangles; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_copy_buffer |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) |
| { |
| ret = GLEW_NV_copy_buffer; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_copy_depth_to_color |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19)) |
| { |
| ret = GLEW_NV_copy_depth_to_color; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_copy_image |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) |
| { |
| ret = GLEW_NV_copy_image; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_deep_texture3D |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"deep_texture3D", 14)) |
| { |
| ret = GLEW_NV_deep_texture3D; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_depth_buffer_float |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) |
| { |
| ret = GLEW_NV_depth_buffer_float; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_depth_clamp |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) |
| { |
| ret = GLEW_NV_depth_clamp; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_depth_range_unclamped |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21)) |
| { |
| ret = GLEW_NV_depth_range_unclamped; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_draw_buffers |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) |
| { |
| ret = GLEW_NV_draw_buffers; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_draw_instanced |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) |
| { |
| ret = GLEW_NV_draw_instanced; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_draw_texture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_texture", 12)) |
| { |
| ret = GLEW_NV_draw_texture; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_draw_vulkan_image |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_vulkan_image", 17)) |
| { |
| ret = GLEW_NV_draw_vulkan_image; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_evaluators |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10)) |
| { |
| ret = GLEW_NV_evaluators; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_explicit_attrib_location |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24)) |
| { |
| ret = GLEW_NV_explicit_attrib_location; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_explicit_multisample |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20)) |
| { |
| ret = GLEW_NV_explicit_multisample; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_fbo_color_attachments |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbo_color_attachments", 21)) |
| { |
| ret = GLEW_NV_fbo_color_attachments; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_fence |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) |
| { |
| ret = GLEW_NV_fence; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_fill_rectangle |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fill_rectangle", 14)) |
| { |
| ret = GLEW_NV_fill_rectangle; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_float_buffer |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) |
| { |
| ret = GLEW_NV_float_buffer; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_fog_distance |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12)) |
| { |
| ret = GLEW_NV_fog_distance; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_fragment_coverage_to_color |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coverage_to_color", 26)) |
| { |
| ret = GLEW_NV_fragment_coverage_to_color; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_fragment_program |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) |
| { |
| ret = GLEW_NV_fragment_program; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_fragment_program2 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17)) |
| { |
| ret = GLEW_NV_fragment_program2; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_fragment_program4 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17)) |
| { |
| ret = GLEW_NV_fragment_program4; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_fragment_program_option |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23)) |
| { |
| ret = GLEW_NV_fragment_program_option; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_fragment_shader_interlock |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25)) |
| { |
| ret = GLEW_NV_fragment_shader_interlock; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_framebuffer_blit |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) |
| { |
| ret = GLEW_NV_framebuffer_blit; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_framebuffer_mixed_samples |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_mixed_samples", 25)) |
| { |
| ret = GLEW_NV_framebuffer_mixed_samples; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_framebuffer_multisample |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) |
| { |
| ret = GLEW_NV_framebuffer_multisample; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_framebuffer_multisample_coverage |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32)) |
| { |
| ret = GLEW_NV_framebuffer_multisample_coverage; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_generate_mipmap_sRGB |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap_sRGB", 20)) |
| { |
| ret = GLEW_NV_generate_mipmap_sRGB; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_geometry_program4 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17)) |
| { |
| ret = GLEW_NV_geometry_program4; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_geometry_shader4 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) |
| { |
| ret = GLEW_NV_geometry_shader4; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_geometry_shader_passthrough |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader_passthrough", 27)) |
| { |
| ret = GLEW_NV_geometry_shader_passthrough; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_gpu_multicast |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_multicast", 13)) |
| { |
| ret = GLEW_NV_gpu_multicast; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_gpu_program4 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12)) |
| { |
| ret = GLEW_NV_gpu_program4; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_gpu_program5 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5", 12)) |
| { |
| ret = GLEW_NV_gpu_program5; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_gpu_program5_mem_extended |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5_mem_extended", 25)) |
| { |
| ret = GLEW_NV_gpu_program5_mem_extended; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_gpu_program_fp64 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16)) |
| { |
| ret = GLEW_NV_gpu_program_fp64; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_gpu_shader5 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) |
| { |
| ret = GLEW_NV_gpu_shader5; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_half_float |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10)) |
| { |
| ret = GLEW_NV_half_float; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_image_formats |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_formats", 13)) |
| { |
| ret = GLEW_NV_image_formats; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_instanced_arrays |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) |
| { |
| ret = GLEW_NV_instanced_arrays; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_internalformat_sample_query |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_sample_query", 27)) |
| { |
| ret = GLEW_NV_internalformat_sample_query; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_light_max_exponent |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18)) |
| { |
| ret = GLEW_NV_light_max_exponent; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_multisample_coverage |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) |
| { |
| ret = GLEW_NV_multisample_coverage; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_multisample_filter_hint |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23)) |
| { |
| ret = GLEW_NV_multisample_filter_hint; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_non_square_matrices |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"non_square_matrices", 19)) |
| { |
| ret = GLEW_NV_non_square_matrices; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_occlusion_query |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) |
| { |
| ret = GLEW_NV_occlusion_query; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_pack_subimage |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_subimage", 13)) |
| { |
| ret = GLEW_NV_pack_subimage; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_packed_depth_stencil |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) |
| { |
| ret = GLEW_NV_packed_depth_stencil; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_packed_float |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12)) |
| { |
| ret = GLEW_NV_packed_float; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_packed_float_linear |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float_linear", 19)) |
| { |
| ret = GLEW_NV_packed_float_linear; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_parameter_buffer_object |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23)) |
| { |
| ret = GLEW_NV_parameter_buffer_object; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_parameter_buffer_object2 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24)) |
| { |
| ret = GLEW_NV_parameter_buffer_object2; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_path_rendering |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering", 14)) |
| { |
| ret = GLEW_NV_path_rendering; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_path_rendering_shared_edge |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering_shared_edge", 26)) |
| { |
| ret = GLEW_NV_path_rendering_shared_edge; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_pixel_buffer_object |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) |
| { |
| ret = GLEW_NV_pixel_buffer_object; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_pixel_data_range |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16)) |
| { |
| ret = GLEW_NV_pixel_data_range; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_platform_binary |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_binary", 15)) |
| { |
| ret = GLEW_NV_platform_binary; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_point_sprite |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) |
| { |
| ret = GLEW_NV_point_sprite; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_polygon_mode |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_mode", 12)) |
| { |
| ret = GLEW_NV_polygon_mode; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_present_video |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) |
| { |
| ret = GLEW_NV_present_video; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_primitive_restart |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17)) |
| { |
| ret = GLEW_NV_primitive_restart; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_read_depth |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_depth", 10)) |
| { |
| ret = GLEW_NV_read_depth; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_read_depth_stencil |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_depth_stencil", 18)) |
| { |
| ret = GLEW_NV_read_depth_stencil; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_read_stencil |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_stencil", 12)) |
| { |
| ret = GLEW_NV_read_stencil; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_register_combiners |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18)) |
| { |
| ret = GLEW_NV_register_combiners; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_register_combiners2 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19)) |
| { |
| ret = GLEW_NV_register_combiners2; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_robustness_video_memory_purge |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29)) |
| { |
| ret = GLEW_NV_robustness_video_memory_purge; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_sRGB_formats |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"sRGB_formats", 12)) |
| { |
| ret = GLEW_NV_sRGB_formats; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_sample_locations |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16)) |
| { |
| ret = GLEW_NV_sample_locations; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_sample_mask_override_coverage |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_mask_override_coverage", 29)) |
| { |
| ret = GLEW_NV_sample_mask_override_coverage; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_shader_atomic_counters |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22)) |
| { |
| ret = GLEW_NV_shader_atomic_counters; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_shader_atomic_float |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float", 19)) |
| { |
| ret = GLEW_NV_shader_atomic_float; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_shader_atomic_float64 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float64", 21)) |
| { |
| ret = GLEW_NV_shader_atomic_float64; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_shader_atomic_fp16_vector |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_fp16_vector", 25)) |
| { |
| ret = GLEW_NV_shader_atomic_fp16_vector; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_shader_atomic_int64 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_int64", 19)) |
| { |
| ret = GLEW_NV_shader_atomic_int64; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_shader_buffer_load |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18)) |
| { |
| ret = GLEW_NV_shader_buffer_load; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_shader_noperspective_interpolation |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_noperspective_interpolation", 34)) |
| { |
| ret = GLEW_NV_shader_noperspective_interpolation; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_shader_storage_buffer_object |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28)) |
| { |
| ret = GLEW_NV_shader_storage_buffer_object; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_shader_thread_group |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_group", 19)) |
| { |
| ret = GLEW_NV_shader_thread_group; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_shader_thread_shuffle |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_shuffle", 21)) |
| { |
| ret = GLEW_NV_shader_thread_shuffle; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_shadow_samplers_array |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_samplers_array", 21)) |
| { |
| ret = GLEW_NV_shadow_samplers_array; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_shadow_samplers_cube |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_samplers_cube", 20)) |
| { |
| ret = GLEW_NV_shadow_samplers_cube; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_stereo_view_rendering |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_view_rendering", 21)) |
| { |
| ret = GLEW_NV_stereo_view_rendering; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_tessellation_program5 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21)) |
| { |
| ret = GLEW_NV_tessellation_program5; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_texgen_emboss |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13)) |
| { |
| ret = GLEW_NV_texgen_emboss; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_texgen_reflection |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17)) |
| { |
| ret = GLEW_NV_texgen_reflection; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_texture_array |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13)) |
| { |
| ret = GLEW_NV_texture_array; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_texture_barrier |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15)) |
| { |
| ret = GLEW_NV_texture_barrier; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_texture_border_clamp |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) |
| { |
| ret = GLEW_NV_texture_border_clamp; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_texture_compression_latc |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24)) |
| { |
| ret = GLEW_NV_texture_compression_latc; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_texture_compression_s3tc |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24)) |
| { |
| ret = GLEW_NV_texture_compression_s3tc; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_texture_compression_s3tc_update |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc_update", 31)) |
| { |
| ret = GLEW_NV_texture_compression_s3tc_update; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_texture_compression_vtc |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23)) |
| { |
| ret = GLEW_NV_texture_compression_vtc; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_texture_env_combine4 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20)) |
| { |
| ret = GLEW_NV_texture_env_combine4; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_texture_expand_normal |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21)) |
| { |
| ret = GLEW_NV_texture_expand_normal; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_texture_multisample |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) |
| { |
| ret = GLEW_NV_texture_multisample; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_texture_npot_2D_mipmap |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_npot_2D_mipmap", 22)) |
| { |
| ret = GLEW_NV_texture_npot_2D_mipmap; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_texture_rectangle |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) |
| { |
| ret = GLEW_NV_texture_rectangle; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_texture_rectangle_compressed |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle_compressed", 28)) |
| { |
| ret = GLEW_NV_texture_rectangle_compressed; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_texture_shader |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14)) |
| { |
| ret = GLEW_NV_texture_shader; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_texture_shader2 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15)) |
| { |
| ret = GLEW_NV_texture_shader2; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_texture_shader3 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15)) |
| { |
| ret = GLEW_NV_texture_shader3; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_transform_feedback |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) |
| { |
| ret = GLEW_NV_transform_feedback; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_transform_feedback2 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) |
| { |
| ret = GLEW_NV_transform_feedback2; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_uniform_buffer_unified_memory |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_unified_memory", 29)) |
| { |
| ret = GLEW_NV_uniform_buffer_unified_memory; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_vdpau_interop |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop", 13)) |
| { |
| ret = GLEW_NV_vdpau_interop; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_vertex_array_range |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) |
| { |
| ret = GLEW_NV_vertex_array_range; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_vertex_array_range2 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19)) |
| { |
| ret = GLEW_NV_vertex_array_range2; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_vertex_attrib_integer_64bit |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_integer_64bit", 27)) |
| { |
| ret = GLEW_NV_vertex_attrib_integer_64bit; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_vertex_buffer_unified_memory |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28)) |
| { |
| ret = GLEW_NV_vertex_buffer_unified_memory; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_vertex_program |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) |
| { |
| ret = GLEW_NV_vertex_program; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_vertex_program1_1 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17)) |
| { |
| ret = GLEW_NV_vertex_program1_1; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_vertex_program2 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15)) |
| { |
| ret = GLEW_NV_vertex_program2; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_vertex_program2_option |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22)) |
| { |
| ret = GLEW_NV_vertex_program2_option; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_vertex_program3 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15)) |
| { |
| ret = GLEW_NV_vertex_program3; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_vertex_program4 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15)) |
| { |
| ret = GLEW_NV_vertex_program4; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_video_capture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) |
| { |
| ret = GLEW_NV_video_capture; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_viewport_array |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14)) |
| { |
| ret = GLEW_NV_viewport_array; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_viewport_array2 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array2", 15)) |
| { |
| ret = GLEW_NV_viewport_array2; |
| continue; |
| } |
| #endif |
| #ifdef GL_NV_viewport_swizzle |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_swizzle", 16)) |
| { |
| ret = GLEW_NV_viewport_swizzle; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4)) |
| { |
| #ifdef GL_OES_byte_coordinates |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16)) |
| { |
| ret = GLEW_OES_byte_coordinates; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) |
| { |
| #ifdef GL_OML_interlace |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) |
| { |
| ret = GLEW_OML_interlace; |
| continue; |
| } |
| #endif |
| #ifdef GL_OML_resample |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) |
| { |
| ret = GLEW_OML_resample; |
| continue; |
| } |
| #endif |
| #ifdef GL_OML_subsample |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9)) |
| { |
| ret = GLEW_OML_subsample; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"OVR_", 4)) |
| { |
| #ifdef GL_OVR_multiview |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview", 9)) |
| { |
| ret = GLEW_OVR_multiview; |
| continue; |
| } |
| #endif |
| #ifdef GL_OVR_multiview2 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview2", 10)) |
| { |
| ret = GLEW_OVR_multiview2; |
| continue; |
| } |
| #endif |
| #ifdef GL_OVR_multiview_multisampled_render_to_texture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_multisampled_render_to_texture", 40)) |
| { |
| ret = GLEW_OVR_multiview_multisampled_render_to_texture; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4)) |
| { |
| #ifdef GL_PGI_misc_hints |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10)) |
| { |
| ret = GLEW_PGI_misc_hints; |
| continue; |
| } |
| #endif |
| #ifdef GL_PGI_vertex_hints |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12)) |
| { |
| ret = GLEW_PGI_vertex_hints; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"QCOM_", 5)) |
| { |
| #ifdef GL_QCOM_alpha_test |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"alpha_test", 10)) |
| { |
| ret = GLEW_QCOM_alpha_test; |
| continue; |
| } |
| #endif |
| #ifdef GL_QCOM_binning_control |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"binning_control", 15)) |
| { |
| ret = GLEW_QCOM_binning_control; |
| continue; |
| } |
| #endif |
| #ifdef GL_QCOM_driver_control |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"driver_control", 14)) |
| { |
| ret = GLEW_QCOM_driver_control; |
| continue; |
| } |
| #endif |
| #ifdef GL_QCOM_extended_get |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"extended_get", 12)) |
| { |
| ret = GLEW_QCOM_extended_get; |
| continue; |
| } |
| #endif |
| #ifdef GL_QCOM_extended_get2 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"extended_get2", 13)) |
| { |
| ret = GLEW_QCOM_extended_get2; |
| continue; |
| } |
| #endif |
| #ifdef GL_QCOM_framebuffer_foveated |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_foveated", 20)) |
| { |
| ret = GLEW_QCOM_framebuffer_foveated; |
| continue; |
| } |
| #endif |
| #ifdef GL_QCOM_perfmon_global_mode |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"perfmon_global_mode", 19)) |
| { |
| ret = GLEW_QCOM_perfmon_global_mode; |
| continue; |
| } |
| #endif |
| #ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch_noncoherent", 36)) |
| { |
| ret = GLEW_QCOM_shader_framebuffer_fetch_noncoherent; |
| continue; |
| } |
| #endif |
| #ifdef GL_QCOM_tiled_rendering |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"tiled_rendering", 15)) |
| { |
| ret = GLEW_QCOM_tiled_rendering; |
| continue; |
| } |
| #endif |
| #ifdef GL_QCOM_writeonly_rendering |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"writeonly_rendering", 19)) |
| { |
| ret = GLEW_QCOM_writeonly_rendering; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"REGAL_", 6)) |
| { |
| #ifdef GL_REGAL_ES1_0_compatibility |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_0_compatibility", 19)) |
| { |
| ret = GLEW_REGAL_ES1_0_compatibility; |
| continue; |
| } |
| #endif |
| #ifdef GL_REGAL_ES1_1_compatibility |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_1_compatibility", 19)) |
| { |
| ret = GLEW_REGAL_ES1_1_compatibility; |
| continue; |
| } |
| #endif |
| #ifdef GL_REGAL_enable |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"enable", 6)) |
| { |
| ret = GLEW_REGAL_enable; |
| continue; |
| } |
| #endif |
| #ifdef GL_REGAL_error_string |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"error_string", 12)) |
| { |
| ret = GLEW_REGAL_error_string; |
| continue; |
| } |
| #endif |
| #ifdef GL_REGAL_extension_query |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_query", 15)) |
| { |
| ret = GLEW_REGAL_extension_query; |
| continue; |
| } |
| #endif |
| #ifdef GL_REGAL_log |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"log", 3)) |
| { |
| ret = GLEW_REGAL_log; |
| continue; |
| } |
| #endif |
| #ifdef GL_REGAL_proc_address |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"proc_address", 12)) |
| { |
| ret = GLEW_REGAL_proc_address; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5)) |
| { |
| #ifdef GL_REND_screen_coordinates |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18)) |
| { |
| ret = GLEW_REND_screen_coordinates; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3)) |
| { |
| #ifdef GL_S3_s3tc |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4)) |
| { |
| ret = GLEW_S3_s3tc; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) |
| { |
| #ifdef GL_SGIS_clip_band_hint |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_band_hint", 14)) |
| { |
| ret = GLEW_SGIS_clip_band_hint; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIS_color_range |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) |
| { |
| ret = GLEW_SGIS_color_range; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIS_detail_texture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14)) |
| { |
| ret = GLEW_SGIS_detail_texture; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIS_fog_function |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12)) |
| { |
| ret = GLEW_SGIS_fog_function; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIS_generate_mipmap |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15)) |
| { |
| ret = GLEW_SGIS_generate_mipmap; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIS_line_texgen |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"line_texgen", 11)) |
| { |
| ret = GLEW_SGIS_line_texgen; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIS_multisample |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) |
| { |
| ret = GLEW_SGIS_multisample; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIS_multitexture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12)) |
| { |
| ret = GLEW_SGIS_multitexture; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIS_pixel_texture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) |
| { |
| ret = GLEW_SGIS_pixel_texture; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIS_point_line_texgen |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17)) |
| { |
| ret = GLEW_SGIS_point_line_texgen; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIS_shared_multisample |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18)) |
| { |
| ret = GLEW_SGIS_shared_multisample; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIS_sharpen_texture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15)) |
| { |
| ret = GLEW_SGIS_sharpen_texture; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIS_texture4D |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9)) |
| { |
| ret = GLEW_SGIS_texture4D; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIS_texture_border_clamp |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) |
| { |
| ret = GLEW_SGIS_texture_border_clamp; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIS_texture_edge_clamp |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) |
| { |
| ret = GLEW_SGIS_texture_edge_clamp; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIS_texture_filter4 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15)) |
| { |
| ret = GLEW_SGIS_texture_filter4; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIS_texture_lod |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11)) |
| { |
| ret = GLEW_SGIS_texture_lod; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIS_texture_select |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14)) |
| { |
| ret = GLEW_SGIS_texture_select; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) |
| { |
| #ifdef GL_SGIX_async |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5)) |
| { |
| ret = GLEW_SGIX_async; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_async_histogram |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15)) |
| { |
| ret = GLEW_SGIX_async_histogram; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_async_pixel |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11)) |
| { |
| ret = GLEW_SGIX_async_pixel; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_bali_g_instruments |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"bali_g_instruments", 18)) |
| { |
| ret = GLEW_SGIX_bali_g_instruments; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_bali_r_instruments |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"bali_r_instruments", 18)) |
| { |
| ret = GLEW_SGIX_bali_r_instruments; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_bali_timer_instruments |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"bali_timer_instruments", 22)) |
| { |
| ret = GLEW_SGIX_bali_timer_instruments; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_blend_alpha_minmax |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18)) |
| { |
| ret = GLEW_SGIX_blend_alpha_minmax; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_blend_cadd |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_cadd", 10)) |
| { |
| ret = GLEW_SGIX_blend_cadd; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_blend_cmultiply |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_cmultiply", 15)) |
| { |
| ret = GLEW_SGIX_blend_cmultiply; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_calligraphic_fragment |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"calligraphic_fragment", 21)) |
| { |
| ret = GLEW_SGIX_calligraphic_fragment; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_clipmap |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7)) |
| { |
| ret = GLEW_SGIX_clipmap; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_color_matrix_accuracy |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix_accuracy", 21)) |
| { |
| ret = GLEW_SGIX_color_matrix_accuracy; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_color_table_index_mode |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table_index_mode", 22)) |
| { |
| ret = GLEW_SGIX_color_table_index_mode; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_complex_polar |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"complex_polar", 13)) |
| { |
| ret = GLEW_SGIX_complex_polar; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_convolution_accuracy |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20)) |
| { |
| ret = GLEW_SGIX_convolution_accuracy; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_cube_map |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"cube_map", 8)) |
| { |
| ret = GLEW_SGIX_cube_map; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_cylinder_texgen |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"cylinder_texgen", 15)) |
| { |
| ret = GLEW_SGIX_cylinder_texgen; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_datapipe |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"datapipe", 8)) |
| { |
| ret = GLEW_SGIX_datapipe; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_decimation |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"decimation", 10)) |
| { |
| ret = GLEW_SGIX_decimation; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_depth_pass_instrument |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_pass_instrument", 21)) |
| { |
| ret = GLEW_SGIX_depth_pass_instrument; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_depth_texture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) |
| { |
| ret = GLEW_SGIX_depth_texture; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_dvc |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"dvc", 3)) |
| { |
| ret = GLEW_SGIX_dvc; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_flush_raster |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12)) |
| { |
| ret = GLEW_SGIX_flush_raster; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_fog_blend |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_blend", 9)) |
| { |
| ret = GLEW_SGIX_fog_blend; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_fog_factor_to_alpha |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_factor_to_alpha", 19)) |
| { |
| ret = GLEW_SGIX_fog_factor_to_alpha; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_fog_layers |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_layers", 10)) |
| { |
| ret = GLEW_SGIX_fog_layers; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_fog_offset |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10)) |
| { |
| ret = GLEW_SGIX_fog_offset; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_fog_patchy |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_patchy", 10)) |
| { |
| ret = GLEW_SGIX_fog_patchy; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_fog_scale |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_scale", 9)) |
| { |
| ret = GLEW_SGIX_fog_scale; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_fog_texture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11)) |
| { |
| ret = GLEW_SGIX_fog_texture; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_fragment_lighting_space |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting_space", 23)) |
| { |
| ret = GLEW_SGIX_fragment_lighting_space; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_fragment_specular_lighting |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26)) |
| { |
| ret = GLEW_SGIX_fragment_specular_lighting; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_fragments_instrument |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragments_instrument", 20)) |
| { |
| ret = GLEW_SGIX_fragments_instrument; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_framezoom |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9)) |
| { |
| ret = GLEW_SGIX_framezoom; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_icc_texture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"icc_texture", 11)) |
| { |
| ret = GLEW_SGIX_icc_texture; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_igloo_interface |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"igloo_interface", 15)) |
| { |
| ret = GLEW_SGIX_igloo_interface; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_image_compression |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_compression", 17)) |
| { |
| ret = GLEW_SGIX_image_compression; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_impact_pixel_texture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"impact_pixel_texture", 20)) |
| { |
| ret = GLEW_SGIX_impact_pixel_texture; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_instrument_error |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"instrument_error", 16)) |
| { |
| ret = GLEW_SGIX_instrument_error; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_interlace |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) |
| { |
| ret = GLEW_SGIX_interlace; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_ir_instrument1 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14)) |
| { |
| ret = GLEW_SGIX_ir_instrument1; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_line_quality_hint |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"line_quality_hint", 17)) |
| { |
| ret = GLEW_SGIX_line_quality_hint; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_list_priority |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13)) |
| { |
| ret = GLEW_SGIX_list_priority; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_mpeg1 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"mpeg1", 5)) |
| { |
| ret = GLEW_SGIX_mpeg1; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_mpeg2 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"mpeg2", 5)) |
| { |
| ret = GLEW_SGIX_mpeg2; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_nonlinear_lighting_pervertex |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"nonlinear_lighting_pervertex", 28)) |
| { |
| ret = GLEW_SGIX_nonlinear_lighting_pervertex; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_nurbs_eval |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"nurbs_eval", 10)) |
| { |
| ret = GLEW_SGIX_nurbs_eval; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_occlusion_instrument |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_instrument", 20)) |
| { |
| ret = GLEW_SGIX_occlusion_instrument; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_packed_6bytes |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_6bytes", 13)) |
| { |
| ret = GLEW_SGIX_packed_6bytes; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_pixel_texture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) |
| { |
| ret = GLEW_SGIX_pixel_texture; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_pixel_texture_bits |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18)) |
| { |
| ret = GLEW_SGIX_pixel_texture_bits; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_pixel_texture_lod |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_lod", 17)) |
| { |
| ret = GLEW_SGIX_pixel_texture_lod; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_pixel_tiles |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_tiles", 11)) |
| { |
| ret = GLEW_SGIX_pixel_tiles; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_polynomial_ffd |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"polynomial_ffd", 14)) |
| { |
| ret = GLEW_SGIX_polynomial_ffd; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_quad_mesh |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"quad_mesh", 9)) |
| { |
| ret = GLEW_SGIX_quad_mesh; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_reference_plane |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15)) |
| { |
| ret = GLEW_SGIX_reference_plane; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_resample |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) |
| { |
| ret = GLEW_SGIX_resample; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_scalebias_hint |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"scalebias_hint", 14)) |
| { |
| ret = GLEW_SGIX_scalebias_hint; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_shadow |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) |
| { |
| ret = GLEW_SGIX_shadow; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_shadow_ambient |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) |
| { |
| ret = GLEW_SGIX_shadow_ambient; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_slim |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"slim", 4)) |
| { |
| ret = GLEW_SGIX_slim; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_spotlight_cutoff |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"spotlight_cutoff", 16)) |
| { |
| ret = GLEW_SGIX_spotlight_cutoff; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_sprite |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6)) |
| { |
| ret = GLEW_SGIX_sprite; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_subdiv_patch |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"subdiv_patch", 12)) |
| { |
| ret = GLEW_SGIX_subdiv_patch; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_subsample |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9)) |
| { |
| ret = GLEW_SGIX_subsample; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_tag_sample_buffer |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17)) |
| { |
| ret = GLEW_SGIX_tag_sample_buffer; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_texture_add_env |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15)) |
| { |
| ret = GLEW_SGIX_texture_add_env; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_texture_coordinate_clamp |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24)) |
| { |
| ret = GLEW_SGIX_texture_coordinate_clamp; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_texture_lod_bias |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) |
| { |
| ret = GLEW_SGIX_texture_lod_bias; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_texture_mipmap_anisotropic |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mipmap_anisotropic", 26)) |
| { |
| ret = GLEW_SGIX_texture_mipmap_anisotropic; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_texture_multi_buffer |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20)) |
| { |
| ret = GLEW_SGIX_texture_multi_buffer; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_texture_phase |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_phase", 13)) |
| { |
| ret = GLEW_SGIX_texture_phase; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_texture_range |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) |
| { |
| ret = GLEW_SGIX_texture_range; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_texture_scale_bias |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18)) |
| { |
| ret = GLEW_SGIX_texture_scale_bias; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_texture_supersample |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_supersample", 19)) |
| { |
| ret = GLEW_SGIX_texture_supersample; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_vector_ops |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vector_ops", 10)) |
| { |
| ret = GLEW_SGIX_vector_ops; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_vertex_array_object |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) |
| { |
| ret = GLEW_SGIX_vertex_array_object; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_vertex_preclip |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14)) |
| { |
| ret = GLEW_SGIX_vertex_preclip; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_vertex_preclip_hint |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19)) |
| { |
| ret = GLEW_SGIX_vertex_preclip_hint; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_ycrcb |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5)) |
| { |
| ret = GLEW_SGIX_ycrcb; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_ycrcb_subsample |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb_subsample", 15)) |
| { |
| ret = GLEW_SGIX_ycrcb_subsample; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGIX_ycrcba |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcba", 6)) |
| { |
| ret = GLEW_SGIX_ycrcba; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) |
| { |
| #ifdef GL_SGI_color_matrix |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12)) |
| { |
| ret = GLEW_SGI_color_matrix; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGI_color_table |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11)) |
| { |
| ret = GLEW_SGI_color_table; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGI_complex |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"complex", 7)) |
| { |
| ret = GLEW_SGI_complex; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGI_complex_type |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"complex_type", 12)) |
| { |
| ret = GLEW_SGI_complex_type; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGI_fft |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fft", 3)) |
| { |
| ret = GLEW_SGI_fft; |
| continue; |
| } |
| #endif |
| #ifdef GL_SGI_texture_color_table |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19)) |
| { |
| ret = GLEW_SGI_texture_color_table; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5)) |
| { |
| #ifdef GL_SUNX_constant_data |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13)) |
| { |
| ret = GLEW_SUNX_constant_data; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) |
| { |
| #ifdef GL_SUN_convolution_border_modes |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) |
| { |
| ret = GLEW_SUN_convolution_border_modes; |
| continue; |
| } |
| #endif |
| #ifdef GL_SUN_global_alpha |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12)) |
| { |
| ret = GLEW_SUN_global_alpha; |
| continue; |
| } |
| #endif |
| #ifdef GL_SUN_mesh_array |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10)) |
| { |
| ret = GLEW_SUN_mesh_array; |
| continue; |
| } |
| #endif |
| #ifdef GL_SUN_read_video_pixels |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17)) |
| { |
| ret = GLEW_SUN_read_video_pixels; |
| continue; |
| } |
| #endif |
| #ifdef GL_SUN_slice_accum |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11)) |
| { |
| ret = GLEW_SUN_slice_accum; |
| continue; |
| } |
| #endif |
| #ifdef GL_SUN_triangle_list |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13)) |
| { |
| ret = GLEW_SUN_triangle_list; |
| continue; |
| } |
| #endif |
| #ifdef GL_SUN_vertex |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6)) |
| { |
| ret = GLEW_SUN_vertex; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4)) |
| { |
| #ifdef GL_WIN_phong_shading |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13)) |
| { |
| ret = GLEW_WIN_phong_shading; |
| continue; |
| } |
| #endif |
| #ifdef GL_WIN_scene_markerXXX |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_markerXXX", 15)) |
| { |
| ret = GLEW_WIN_scene_markerXXX; |
| continue; |
| } |
| #endif |
| #ifdef GL_WIN_specular_fog |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12)) |
| { |
| ret = GLEW_WIN_specular_fog; |
| continue; |
| } |
| #endif |
| #ifdef GL_WIN_swap_hint |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9)) |
| { |
| ret = GLEW_WIN_swap_hint; |
| continue; |
| } |
| #endif |
| } |
| } |
| ret = (len == 0); |
| } |
| return ret; |
| } |
| |
| #if defined(_WIN32) && !defined(GLEW_EGL) && !defined(GLEW_OSMESA) |
| |
| GLboolean GLEWAPIENTRY wglewIsSupported (const char* name) |
| { |
| const GLubyte* pos = (const GLubyte*)name; |
| GLuint len = _glewStrLen(pos); |
| GLboolean ret = GL_TRUE; |
| while (ret && len > 0) |
| { |
| if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4)) |
| { |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) |
| { |
| #ifdef WGL_3DFX_multisample |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) |
| { |
| ret = WGLEW_3DFX_multisample; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4)) |
| { |
| #ifdef WGL_3DL_stereo_control |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14)) |
| { |
| ret = WGLEW_3DL_stereo_control; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) |
| { |
| #ifdef WGL_AMD_gpu_association |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) |
| { |
| ret = WGLEW_AMD_gpu_association; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) |
| { |
| #ifdef WGL_ARB_buffer_region |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) |
| { |
| ret = WGLEW_ARB_buffer_region; |
| continue; |
| } |
| #endif |
| #ifdef WGL_ARB_context_flush_control |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) |
| { |
| ret = WGLEW_ARB_context_flush_control; |
| continue; |
| } |
| #endif |
| #ifdef WGL_ARB_create_context |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) |
| { |
| ret = WGLEW_ARB_create_context; |
| continue; |
| } |
| #endif |
| #ifdef WGL_ARB_create_context_no_error |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_no_error", 23)) |
| { |
| ret = WGLEW_ARB_create_context_no_error; |
| continue; |
| } |
| #endif |
| #ifdef WGL_ARB_create_context_profile |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) |
| { |
| ret = WGLEW_ARB_create_context_profile; |
| continue; |
| } |
| #endif |
| #ifdef WGL_ARB_create_context_robustness |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) |
| { |
| ret = WGLEW_ARB_create_context_robustness; |
| continue; |
| } |
| #endif |
| #ifdef WGL_ARB_extensions_string |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) |
| { |
| ret = WGLEW_ARB_extensions_string; |
| continue; |
| } |
| #endif |
| #ifdef WGL_ARB_framebuffer_sRGB |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) |
| { |
| ret = WGLEW_ARB_framebuffer_sRGB; |
| continue; |
| } |
| #endif |
| #ifdef WGL_ARB_make_current_read |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) |
| { |
| ret = WGLEW_ARB_make_current_read; |
| continue; |
| } |
| #endif |
| #ifdef WGL_ARB_multisample |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) |
| { |
| ret = WGLEW_ARB_multisample; |
| continue; |
| } |
| #endif |
| #ifdef WGL_ARB_pbuffer |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) |
| { |
| ret = WGLEW_ARB_pbuffer; |
| continue; |
| } |
| #endif |
| #ifdef WGL_ARB_pixel_format |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) |
| { |
| ret = WGLEW_ARB_pixel_format; |
| continue; |
| } |
| #endif |
| #ifdef WGL_ARB_pixel_format_float |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) |
| { |
| ret = WGLEW_ARB_pixel_format_float; |
| continue; |
| } |
| #endif |
| #ifdef WGL_ARB_render_texture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) |
| { |
| ret = WGLEW_ARB_render_texture; |
| continue; |
| } |
| #endif |
| #ifdef WGL_ARB_robustness_application_isolation |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) |
| { |
| ret = WGLEW_ARB_robustness_application_isolation; |
| continue; |
| } |
| #endif |
| #ifdef WGL_ARB_robustness_share_group_isolation |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) |
| { |
| ret = WGLEW_ARB_robustness_share_group_isolation; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) |
| { |
| #ifdef WGL_ATI_pixel_format_float |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) |
| { |
| ret = WGLEW_ATI_pixel_format_float; |
| continue; |
| } |
| #endif |
| #ifdef WGL_ATI_render_texture_rectangle |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) |
| { |
| ret = WGLEW_ATI_render_texture_rectangle; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) |
| { |
| #ifdef WGL_EXT_colorspace |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"colorspace", 10)) |
| { |
| ret = WGLEW_EXT_colorspace; |
| continue; |
| } |
| #endif |
| #ifdef WGL_EXT_create_context_es2_profile |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) |
| { |
| ret = WGLEW_EXT_create_context_es2_profile; |
| continue; |
| } |
| #endif |
| #ifdef WGL_EXT_create_context_es_profile |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25)) |
| { |
| ret = WGLEW_EXT_create_context_es_profile; |
| continue; |
| } |
| #endif |
| #ifdef WGL_EXT_depth_float |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11)) |
| { |
| ret = WGLEW_EXT_depth_float; |
| continue; |
| } |
| #endif |
| #ifdef WGL_EXT_display_color_table |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19)) |
| { |
| ret = WGLEW_EXT_display_color_table; |
| continue; |
| } |
| #endif |
| #ifdef WGL_EXT_extensions_string |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) |
| { |
| ret = WGLEW_EXT_extensions_string; |
| continue; |
| } |
| #endif |
| #ifdef WGL_EXT_framebuffer_sRGB |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) |
| { |
| ret = WGLEW_EXT_framebuffer_sRGB; |
| continue; |
| } |
| #endif |
| #ifdef WGL_EXT_make_current_read |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) |
| { |
| ret = WGLEW_EXT_make_current_read; |
| continue; |
| } |
| #endif |
| #ifdef WGL_EXT_multisample |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) |
| { |
| ret = WGLEW_EXT_multisample; |
| continue; |
| } |
| #endif |
| #ifdef WGL_EXT_pbuffer |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) |
| { |
| ret = WGLEW_EXT_pbuffer; |
| continue; |
| } |
| #endif |
| #ifdef WGL_EXT_pixel_format |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) |
| { |
| ret = WGLEW_EXT_pixel_format; |
| continue; |
| } |
| #endif |
| #ifdef WGL_EXT_pixel_format_packed_float |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25)) |
| { |
| ret = WGLEW_EXT_pixel_format_packed_float; |
| continue; |
| } |
| #endif |
| #ifdef WGL_EXT_swap_control |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) |
| { |
| ret = WGLEW_EXT_swap_control; |
| continue; |
| } |
| #endif |
| #ifdef WGL_EXT_swap_control_tear |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17)) |
| { |
| ret = WGLEW_EXT_swap_control_tear; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4)) |
| { |
| #ifdef WGL_I3D_digital_video_control |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21)) |
| { |
| ret = WGLEW_I3D_digital_video_control; |
| continue; |
| } |
| #endif |
| #ifdef WGL_I3D_gamma |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5)) |
| { |
| ret = WGLEW_I3D_gamma; |
| continue; |
| } |
| #endif |
| #ifdef WGL_I3D_genlock |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7)) |
| { |
| ret = WGLEW_I3D_genlock; |
| continue; |
| } |
| #endif |
| #ifdef WGL_I3D_image_buffer |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12)) |
| { |
| ret = WGLEW_I3D_image_buffer; |
| continue; |
| } |
| #endif |
| #ifdef WGL_I3D_swap_frame_lock |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15)) |
| { |
| ret = WGLEW_I3D_swap_frame_lock; |
| continue; |
| } |
| #endif |
| #ifdef WGL_I3D_swap_frame_usage |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16)) |
| { |
| ret = WGLEW_I3D_swap_frame_usage; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) |
| { |
| #ifdef WGL_NV_DX_interop |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop", 10)) |
| { |
| ret = WGLEW_NV_DX_interop; |
| continue; |
| } |
| #endif |
| #ifdef WGL_NV_DX_interop2 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop2", 11)) |
| { |
| ret = WGLEW_NV_DX_interop2; |
| continue; |
| } |
| #endif |
| #ifdef WGL_NV_copy_image |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) |
| { |
| ret = WGLEW_NV_copy_image; |
| continue; |
| } |
| #endif |
| #ifdef WGL_NV_delay_before_swap |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17)) |
| { |
| ret = WGLEW_NV_delay_before_swap; |
| continue; |
| } |
| #endif |
| #ifdef WGL_NV_float_buffer |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) |
| { |
| ret = WGLEW_NV_float_buffer; |
| continue; |
| } |
| #endif |
| #ifdef WGL_NV_gpu_affinity |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12)) |
| { |
| ret = WGLEW_NV_gpu_affinity; |
| continue; |
| } |
| #endif |
| #ifdef WGL_NV_multisample_coverage |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) |
| { |
| ret = WGLEW_NV_multisample_coverage; |
| continue; |
| } |
| #endif |
| #ifdef WGL_NV_present_video |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) |
| { |
| ret = WGLEW_NV_present_video; |
| continue; |
| } |
| #endif |
| #ifdef WGL_NV_render_depth_texture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20)) |
| { |
| ret = WGLEW_NV_render_depth_texture; |
| continue; |
| } |
| #endif |
| #ifdef WGL_NV_render_texture_rectangle |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) |
| { |
| ret = WGLEW_NV_render_texture_rectangle; |
| continue; |
| } |
| #endif |
| #ifdef WGL_NV_swap_group |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) |
| { |
| ret = WGLEW_NV_swap_group; |
| continue; |
| } |
| #endif |
| #ifdef WGL_NV_vertex_array_range |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) |
| { |
| ret = WGLEW_NV_vertex_array_range; |
| continue; |
| } |
| #endif |
| #ifdef WGL_NV_video_capture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) |
| { |
| ret = WGLEW_NV_video_capture; |
| continue; |
| } |
| #endif |
| #ifdef WGL_NV_video_output |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12)) |
| { |
| ret = WGLEW_NV_video_output; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) |
| { |
| #ifdef WGL_OML_sync_control |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) |
| { |
| ret = WGLEW_OML_sync_control; |
| continue; |
| } |
| #endif |
| } |
| } |
| ret = (len == 0); |
| } |
| return ret; |
| } |
| |
| #elif !defined(GLEW_OSMESA) && !defined(GLEW_EGL) && !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) |
| |
| GLboolean glxewIsSupported (const char* name) |
| { |
| const GLubyte* pos = (const GLubyte*)name; |
| GLuint len = _glewStrLen(pos); |
| GLboolean ret = GL_TRUE; |
| while (ret && len > 0) |
| { |
| if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4)) |
| { |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) |
| { |
| #ifdef GLX_VERSION_1_2 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) |
| { |
| ret = GLXEW_VERSION_1_2; |
| continue; |
| } |
| #endif |
| #ifdef GLX_VERSION_1_3 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) |
| { |
| ret = GLXEW_VERSION_1_3; |
| continue; |
| } |
| #endif |
| #ifdef GLX_VERSION_1_4 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) |
| { |
| ret = GLXEW_VERSION_1_4; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) |
| { |
| #ifdef GLX_3DFX_multisample |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) |
| { |
| ret = GLXEW_3DFX_multisample; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) |
| { |
| #ifdef GLX_AMD_gpu_association |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) |
| { |
| ret = GLXEW_AMD_gpu_association; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) |
| { |
| #ifdef GLX_ARB_context_flush_control |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) |
| { |
| ret = GLXEW_ARB_context_flush_control; |
| continue; |
| } |
| #endif |
| #ifdef GLX_ARB_create_context |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) |
| { |
| ret = GLXEW_ARB_create_context; |
| continue; |
| } |
| #endif |
| #ifdef GLX_ARB_create_context_no_error |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_no_error", 23)) |
| { |
| ret = GLXEW_ARB_create_context_no_error; |
| continue; |
| } |
| #endif |
| #ifdef GLX_ARB_create_context_profile |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) |
| { |
| ret = GLXEW_ARB_create_context_profile; |
| continue; |
| } |
| #endif |
| #ifdef GLX_ARB_create_context_robustness |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) |
| { |
| ret = GLXEW_ARB_create_context_robustness; |
| continue; |
| } |
| #endif |
| #ifdef GLX_ARB_fbconfig_float |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14)) |
| { |
| ret = GLXEW_ARB_fbconfig_float; |
| continue; |
| } |
| #endif |
| #ifdef GLX_ARB_framebuffer_sRGB |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) |
| { |
| ret = GLXEW_ARB_framebuffer_sRGB; |
| continue; |
| } |
| #endif |
| #ifdef GLX_ARB_get_proc_address |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16)) |
| { |
| ret = GLXEW_ARB_get_proc_address; |
| continue; |
| } |
| #endif |
| #ifdef GLX_ARB_multisample |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) |
| { |
| ret = GLXEW_ARB_multisample; |
| continue; |
| } |
| #endif |
| #ifdef GLX_ARB_robustness_application_isolation |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) |
| { |
| ret = GLXEW_ARB_robustness_application_isolation; |
| continue; |
| } |
| #endif |
| #ifdef GLX_ARB_robustness_share_group_isolation |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) |
| { |
| ret = GLXEW_ARB_robustness_share_group_isolation; |
| continue; |
| } |
| #endif |
| #ifdef GLX_ARB_vertex_buffer_object |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) |
| { |
| ret = GLXEW_ARB_vertex_buffer_object; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) |
| { |
| #ifdef GLX_ATI_pixel_format_float |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) |
| { |
| ret = GLXEW_ATI_pixel_format_float; |
| continue; |
| } |
| #endif |
| #ifdef GLX_ATI_render_texture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) |
| { |
| ret = GLXEW_ATI_render_texture; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) |
| { |
| #ifdef GLX_EXT_buffer_age |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10)) |
| { |
| ret = GLXEW_EXT_buffer_age; |
| continue; |
| } |
| #endif |
| #ifdef GLX_EXT_create_context_es2_profile |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) |
| { |
| ret = GLXEW_EXT_create_context_es2_profile; |
| continue; |
| } |
| #endif |
| #ifdef GLX_EXT_create_context_es_profile |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25)) |
| { |
| ret = GLXEW_EXT_create_context_es_profile; |
| continue; |
| } |
| #endif |
| #ifdef GLX_EXT_fbconfig_packed_float |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21)) |
| { |
| ret = GLXEW_EXT_fbconfig_packed_float; |
| continue; |
| } |
| #endif |
| #ifdef GLX_EXT_framebuffer_sRGB |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) |
| { |
| ret = GLXEW_EXT_framebuffer_sRGB; |
| continue; |
| } |
| #endif |
| #ifdef GLX_EXT_import_context |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14)) |
| { |
| ret = GLXEW_EXT_import_context; |
| continue; |
| } |
| #endif |
| #ifdef GLX_EXT_libglvnd |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"libglvnd", 8)) |
| { |
| ret = GLXEW_EXT_libglvnd; |
| continue; |
| } |
| #endif |
| #ifdef GLX_EXT_scene_marker |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) |
| { |
| ret = GLXEW_EXT_scene_marker; |
| continue; |
| } |
| #endif |
| #ifdef GLX_EXT_stereo_tree |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_tree", 11)) |
| { |
| ret = GLXEW_EXT_stereo_tree; |
| continue; |
| } |
| #endif |
| #ifdef GLX_EXT_swap_control |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) |
| { |
| ret = GLXEW_EXT_swap_control; |
| continue; |
| } |
| #endif |
| #ifdef GLX_EXT_swap_control_tear |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17)) |
| { |
| ret = GLXEW_EXT_swap_control_tear; |
| continue; |
| } |
| #endif |
| #ifdef GLX_EXT_texture_from_pixmap |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19)) |
| { |
| ret = GLXEW_EXT_texture_from_pixmap; |
| continue; |
| } |
| #endif |
| #ifdef GLX_EXT_visual_info |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11)) |
| { |
| ret = GLXEW_EXT_visual_info; |
| continue; |
| } |
| #endif |
| #ifdef GLX_EXT_visual_rating |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13)) |
| { |
| ret = GLXEW_EXT_visual_rating; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) |
| { |
| #ifdef GLX_INTEL_swap_event |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_event", 10)) |
| { |
| ret = GLXEW_INTEL_swap_event; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) |
| { |
| #ifdef GLX_MESA_agp_offset |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10)) |
| { |
| ret = GLXEW_MESA_agp_offset; |
| continue; |
| } |
| #endif |
| #ifdef GLX_MESA_copy_sub_buffer |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15)) |
| { |
| ret = GLXEW_MESA_copy_sub_buffer; |
| continue; |
| } |
| #endif |
| #ifdef GLX_MESA_pixmap_colormap |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15)) |
| { |
| ret = GLXEW_MESA_pixmap_colormap; |
| continue; |
| } |
| #endif |
| #ifdef GLX_MESA_query_renderer |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_renderer", 14)) |
| { |
| ret = GLXEW_MESA_query_renderer; |
| continue; |
| } |
| #endif |
| #ifdef GLX_MESA_release_buffers |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15)) |
| { |
| ret = GLXEW_MESA_release_buffers; |
| continue; |
| } |
| #endif |
| #ifdef GLX_MESA_set_3dfx_mode |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13)) |
| { |
| ret = GLXEW_MESA_set_3dfx_mode; |
| continue; |
| } |
| #endif |
| #ifdef GLX_MESA_swap_control |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) |
| { |
| ret = GLXEW_MESA_swap_control; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) |
| { |
| #ifdef GLX_NV_copy_buffer |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) |
| { |
| ret = GLXEW_NV_copy_buffer; |
| continue; |
| } |
| #endif |
| #ifdef GLX_NV_copy_image |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) |
| { |
| ret = GLXEW_NV_copy_image; |
| continue; |
| } |
| #endif |
| #ifdef GLX_NV_delay_before_swap |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17)) |
| { |
| ret = GLXEW_NV_delay_before_swap; |
| continue; |
| } |
| #endif |
| #ifdef GLX_NV_float_buffer |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) |
| { |
| ret = GLXEW_NV_float_buffer; |
| continue; |
| } |
| #endif |
| #ifdef GLX_NV_multisample_coverage |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) |
| { |
| ret = GLXEW_NV_multisample_coverage; |
| continue; |
| } |
| #endif |
| #ifdef GLX_NV_present_video |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) |
| { |
| ret = GLXEW_NV_present_video; |
| continue; |
| } |
| #endif |
| #ifdef GLX_NV_robustness_video_memory_purge |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29)) |
| { |
| ret = GLXEW_NV_robustness_video_memory_purge; |
| continue; |
| } |
| #endif |
| #ifdef GLX_NV_swap_group |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) |
| { |
| ret = GLXEW_NV_swap_group; |
| continue; |
| } |
| #endif |
| #ifdef GLX_NV_vertex_array_range |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) |
| { |
| ret = GLXEW_NV_vertex_array_range; |
| continue; |
| } |
| #endif |
| #ifdef GLX_NV_video_capture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) |
| { |
| ret = GLXEW_NV_video_capture; |
| continue; |
| } |
| #endif |
| #ifdef GLX_NV_video_out |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_out", 9)) |
| { |
| ret = GLXEW_NV_video_out; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) |
| { |
| #ifdef GLX_OML_swap_method |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11)) |
| { |
| ret = GLXEW_OML_swap_method; |
| continue; |
| } |
| #endif |
| #ifdef GLX_OML_sync_control |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) |
| { |
| ret = GLXEW_OML_sync_control; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) |
| { |
| #ifdef GLX_SGIS_blended_overlay |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15)) |
| { |
| ret = GLXEW_SGIS_blended_overlay; |
| continue; |
| } |
| #endif |
| #ifdef GLX_SGIS_color_range |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) |
| { |
| ret = GLXEW_SGIS_color_range; |
| continue; |
| } |
| #endif |
| #ifdef GLX_SGIS_multisample |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) |
| { |
| ret = GLXEW_SGIS_multisample; |
| continue; |
| } |
| #endif |
| #ifdef GLX_SGIS_shared_multisample |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18)) |
| { |
| ret = GLXEW_SGIS_shared_multisample; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) |
| { |
| #ifdef GLX_SGIX_fbconfig |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8)) |
| { |
| ret = GLXEW_SGIX_fbconfig; |
| continue; |
| } |
| #endif |
| #ifdef GLX_SGIX_hyperpipe |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9)) |
| { |
| ret = GLXEW_SGIX_hyperpipe; |
| continue; |
| } |
| #endif |
| #ifdef GLX_SGIX_pbuffer |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) |
| { |
| ret = GLXEW_SGIX_pbuffer; |
| continue; |
| } |
| #endif |
| #ifdef GLX_SGIX_swap_barrier |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12)) |
| { |
| ret = GLXEW_SGIX_swap_barrier; |
| continue; |
| } |
| #endif |
| #ifdef GLX_SGIX_swap_group |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) |
| { |
| ret = GLXEW_SGIX_swap_group; |
| continue; |
| } |
| #endif |
| #ifdef GLX_SGIX_video_resize |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) |
| { |
| ret = GLXEW_SGIX_video_resize; |
| continue; |
| } |
| #endif |
| #ifdef GLX_SGIX_visual_select_group |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19)) |
| { |
| ret = GLXEW_SGIX_visual_select_group; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) |
| { |
| #ifdef GLX_SGI_cushion |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7)) |
| { |
| ret = GLXEW_SGI_cushion; |
| continue; |
| } |
| #endif |
| #ifdef GLX_SGI_make_current_read |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) |
| { |
| ret = GLXEW_SGI_make_current_read; |
| continue; |
| } |
| #endif |
| #ifdef GLX_SGI_swap_control |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) |
| { |
| ret = GLXEW_SGI_swap_control; |
| continue; |
| } |
| #endif |
| #ifdef GLX_SGI_video_sync |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10)) |
| { |
| ret = GLXEW_SGI_video_sync; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) |
| { |
| #ifdef GLX_SUN_get_transparent_index |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21)) |
| { |
| ret = GLXEW_SUN_get_transparent_index; |
| continue; |
| } |
| #endif |
| #ifdef GLX_SUN_video_resize |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) |
| { |
| ret = GLXEW_SUN_video_resize; |
| continue; |
| } |
| #endif |
| } |
| } |
| ret = (len == 0); |
| } |
| return ret; |
| } |
| |
| #elif defined(GLEW_EGL) |
| |
| GLboolean GLEWAPIENTRY eglewIsSupported (const char* name) |
| { |
| const GLubyte* pos = (const GLubyte*)name; |
| GLuint len = _glewStrLen(pos); |
| GLboolean ret = GL_TRUE; |
| while (ret && len > 0) |
| { |
| if(_glewStrSame1(&pos, &len, (const GLubyte*)"EGL_", 4)) |
| { |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) |
| { |
| #ifdef EGL_VERSION_1_0 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_0", 3)) |
| { |
| ret = EGLEW_VERSION_1_0; |
| continue; |
| } |
| #endif |
| #ifdef EGL_VERSION_1_1 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_1", 3)) |
| { |
| ret = EGLEW_VERSION_1_1; |
| continue; |
| } |
| #endif |
| #ifdef EGL_VERSION_1_2 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) |
| { |
| ret = EGLEW_VERSION_1_2; |
| continue; |
| } |
| #endif |
| #ifdef EGL_VERSION_1_3 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) |
| { |
| ret = EGLEW_VERSION_1_3; |
| continue; |
| } |
| #endif |
| #ifdef EGL_VERSION_1_4 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) |
| { |
| ret = EGLEW_VERSION_1_4; |
| continue; |
| } |
| #endif |
| #ifdef EGL_VERSION_1_5 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3)) |
| { |
| ret = EGLEW_VERSION_1_5; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANDROID_", 8)) |
| { |
| #ifdef EGL_ANDROID_blob_cache |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"blob_cache", 10)) |
| { |
| ret = EGLEW_ANDROID_blob_cache; |
| continue; |
| } |
| #endif |
| #ifdef EGL_ANDROID_create_native_client_buffer |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_native_client_buffer", 27)) |
| { |
| ret = EGLEW_ANDROID_create_native_client_buffer; |
| continue; |
| } |
| #endif |
| #ifdef EGL_ANDROID_framebuffer_target |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_target", 18)) |
| { |
| ret = EGLEW_ANDROID_framebuffer_target; |
| continue; |
| } |
| #endif |
| #ifdef EGL_ANDROID_front_buffer_auto_refresh |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"front_buffer_auto_refresh", 25)) |
| { |
| ret = EGLEW_ANDROID_front_buffer_auto_refresh; |
| continue; |
| } |
| #endif |
| #ifdef EGL_ANDROID_image_native_buffer |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_buffer", 19)) |
| { |
| ret = EGLEW_ANDROID_image_native_buffer; |
| continue; |
| } |
| #endif |
| #ifdef EGL_ANDROID_native_fence_sync |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"native_fence_sync", 17)) |
| { |
| ret = EGLEW_ANDROID_native_fence_sync; |
| continue; |
| } |
| #endif |
| #ifdef EGL_ANDROID_presentation_time |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"presentation_time", 17)) |
| { |
| ret = EGLEW_ANDROID_presentation_time; |
| continue; |
| } |
| #endif |
| #ifdef EGL_ANDROID_recordable |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"recordable", 10)) |
| { |
| ret = EGLEW_ANDROID_recordable; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6)) |
| { |
| #ifdef EGL_ANGLE_d3d_share_handle_client_buffer |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"d3d_share_handle_client_buffer", 30)) |
| { |
| ret = EGLEW_ANGLE_d3d_share_handle_client_buffer; |
| continue; |
| } |
| #endif |
| #ifdef EGL_ANGLE_device_d3d |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_d3d", 10)) |
| { |
| ret = EGLEW_ANGLE_device_d3d; |
| continue; |
| } |
| #endif |
| #ifdef EGL_ANGLE_query_surface_pointer |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_surface_pointer", 21)) |
| { |
| ret = EGLEW_ANGLE_query_surface_pointer; |
| continue; |
| } |
| #endif |
| #ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"surface_d3d_texture_2d_share_handle", 35)) |
| { |
| ret = EGLEW_ANGLE_surface_d3d_texture_2d_share_handle; |
| continue; |
| } |
| #endif |
| #ifdef EGL_ANGLE_window_fixed_size |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_fixed_size", 17)) |
| { |
| ret = EGLEW_ANGLE_window_fixed_size; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARM_", 4)) |
| { |
| #ifdef EGL_ARM_implicit_external_sync |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"implicit_external_sync", 22)) |
| { |
| ret = EGLEW_ARM_implicit_external_sync; |
| continue; |
| } |
| #endif |
| #ifdef EGL_ARM_pixmap_multisample_discard |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_multisample_discard", 26)) |
| { |
| ret = EGLEW_ARM_pixmap_multisample_discard; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) |
| { |
| #ifdef EGL_EXT_buffer_age |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10)) |
| { |
| ret = EGLEW_EXT_buffer_age; |
| continue; |
| } |
| #endif |
| #ifdef EGL_EXT_client_extensions |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_extensions", 17)) |
| { |
| ret = EGLEW_EXT_client_extensions; |
| continue; |
| } |
| #endif |
| #ifdef EGL_EXT_create_context_robustness |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) |
| { |
| ret = EGLEW_EXT_create_context_robustness; |
| continue; |
| } |
| #endif |
| #ifdef EGL_EXT_device_base |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_base", 11)) |
| { |
| ret = EGLEW_EXT_device_base; |
| continue; |
| } |
| #endif |
| #ifdef EGL_EXT_device_drm |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_drm", 10)) |
| { |
| ret = EGLEW_EXT_device_drm; |
| continue; |
| } |
| #endif |
| #ifdef EGL_EXT_device_enumeration |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_enumeration", 18)) |
| { |
| ret = EGLEW_EXT_device_enumeration; |
| continue; |
| } |
| #endif |
| #ifdef EGL_EXT_device_openwf |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_openwf", 13)) |
| { |
| ret = EGLEW_EXT_device_openwf; |
| continue; |
| } |
| #endif |
| #ifdef EGL_EXT_device_query |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_query", 12)) |
| { |
| ret = EGLEW_EXT_device_query; |
| continue; |
| } |
| #endif |
| #ifdef EGL_EXT_gl_colorspace_bt2020_linear |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_bt2020_linear", 27)) |
| { |
| ret = EGLEW_EXT_gl_colorspace_bt2020_linear; |
| continue; |
| } |
| #endif |
| #ifdef EGL_EXT_gl_colorspace_bt2020_pq |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_bt2020_pq", 23)) |
| { |
| ret = EGLEW_EXT_gl_colorspace_bt2020_pq; |
| continue; |
| } |
| #endif |
| #ifdef EGL_EXT_gl_colorspace_scrgb_linear |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_scrgb_linear", 26)) |
| { |
| ret = EGLEW_EXT_gl_colorspace_scrgb_linear; |
| continue; |
| } |
| #endif |
| #ifdef EGL_EXT_image_dma_buf_import |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_import", 20)) |
| { |
| ret = EGLEW_EXT_image_dma_buf_import; |
| continue; |
| } |
| #endif |
| #ifdef EGL_EXT_image_dma_buf_import_modifiers |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_import_modifiers", 30)) |
| { |
| ret = EGLEW_EXT_image_dma_buf_import_modifiers; |
| continue; |
| } |
| #endif |
| #ifdef EGL_EXT_multiview_window |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_window", 16)) |
| { |
| ret = EGLEW_EXT_multiview_window; |
| continue; |
| } |
| #endif |
| #ifdef EGL_EXT_output_base |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_base", 11)) |
| { |
| ret = EGLEW_EXT_output_base; |
| continue; |
| } |
| #endif |
| #ifdef EGL_EXT_output_drm |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_drm", 10)) |
| { |
| ret = EGLEW_EXT_output_drm; |
| continue; |
| } |
| #endif |
| #ifdef EGL_EXT_output_openwf |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_openwf", 13)) |
| { |
| ret = EGLEW_EXT_output_openwf; |
| continue; |
| } |
| #endif |
| #ifdef EGL_EXT_pixel_format_float |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) |
| { |
| ret = EGLEW_EXT_pixel_format_float; |
| continue; |
| } |
| #endif |
| #ifdef EGL_EXT_platform_base |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_base", 13)) |
| { |
| ret = EGLEW_EXT_platform_base; |
| continue; |
| } |
| #endif |
| #ifdef EGL_EXT_platform_device |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_device", 15)) |
| { |
| ret = EGLEW_EXT_platform_device; |
| continue; |
| } |
| #endif |
| #ifdef EGL_EXT_platform_wayland |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_wayland", 16)) |
| { |
| ret = EGLEW_EXT_platform_wayland; |
| continue; |
| } |
| #endif |
| #ifdef EGL_EXT_platform_x11 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_x11", 12)) |
| { |
| ret = EGLEW_EXT_platform_x11; |
| continue; |
| } |
| #endif |
| #ifdef EGL_EXT_protected_content |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"protected_content", 17)) |
| { |
| ret = EGLEW_EXT_protected_content; |
| continue; |
| } |
| #endif |
| #ifdef EGL_EXT_protected_surface |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"protected_surface", 17)) |
| { |
| ret = EGLEW_EXT_protected_surface; |
| continue; |
| } |
| #endif |
| #ifdef EGL_EXT_stream_consumer_egloutput |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_egloutput", 25)) |
| { |
| ret = EGLEW_EXT_stream_consumer_egloutput; |
| continue; |
| } |
| #endif |
| #ifdef EGL_EXT_surface_SMPTE2086_metadata |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"surface_SMPTE2086_metadata", 26)) |
| { |
| ret = EGLEW_EXT_surface_SMPTE2086_metadata; |
| continue; |
| } |
| #endif |
| #ifdef EGL_EXT_swap_buffers_with_damage |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_buffers_with_damage", 24)) |
| { |
| ret = EGLEW_EXT_swap_buffers_with_damage; |
| continue; |
| } |
| #endif |
| #ifdef EGL_EXT_yuv_surface |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"yuv_surface", 11)) |
| { |
| ret = EGLEW_EXT_yuv_surface; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"HI_", 3)) |
| { |
| #ifdef EGL_HI_clientpixmap |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"clientpixmap", 12)) |
| { |
| ret = EGLEW_HI_clientpixmap; |
| continue; |
| } |
| #endif |
| #ifdef EGL_HI_colorformats |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"colorformats", 12)) |
| { |
| ret = EGLEW_HI_colorformats; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"IMG_", 4)) |
| { |
| #ifdef EGL_IMG_context_priority |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_priority", 16)) |
| { |
| ret = EGLEW_IMG_context_priority; |
| continue; |
| } |
| #endif |
| #ifdef EGL_IMG_image_plane_attribs |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_plane_attribs", 19)) |
| { |
| ret = EGLEW_IMG_image_plane_attribs; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4)) |
| { |
| #ifdef EGL_KHR_cl_event |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8)) |
| { |
| ret = EGLEW_KHR_cl_event; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_cl_event2 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event2", 9)) |
| { |
| ret = EGLEW_KHR_cl_event2; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_client_get_all_proc_addresses |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_get_all_proc_addresses", 29)) |
| { |
| ret = EGLEW_KHR_client_get_all_proc_addresses; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_config_attribs |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"config_attribs", 14)) |
| { |
| ret = EGLEW_KHR_config_attribs; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_context_flush_control |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) |
| { |
| ret = EGLEW_KHR_context_flush_control; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_create_context |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) |
| { |
| ret = EGLEW_KHR_create_context; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_create_context_no_error |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_no_error", 23)) |
| { |
| ret = EGLEW_KHR_create_context_no_error; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_debug |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5)) |
| { |
| ret = EGLEW_KHR_debug; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_fence_sync |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence_sync", 10)) |
| { |
| ret = EGLEW_KHR_fence_sync; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_get_all_proc_addresses |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_all_proc_addresses", 22)) |
| { |
| ret = EGLEW_KHR_get_all_proc_addresses; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_gl_colorspace |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace", 13)) |
| { |
| ret = EGLEW_KHR_gl_colorspace; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_gl_renderbuffer_image |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_renderbuffer_image", 21)) |
| { |
| ret = EGLEW_KHR_gl_renderbuffer_image; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_gl_texture_2D_image |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_2D_image", 19)) |
| { |
| ret = EGLEW_KHR_gl_texture_2D_image; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_gl_texture_3D_image |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_3D_image", 19)) |
| { |
| ret = EGLEW_KHR_gl_texture_3D_image; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_gl_texture_cubemap_image |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_cubemap_image", 24)) |
| { |
| ret = EGLEW_KHR_gl_texture_cubemap_image; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_image |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"image", 5)) |
| { |
| ret = EGLEW_KHR_image; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_image_base |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_base", 10)) |
| { |
| ret = EGLEW_KHR_image_base; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_image_pixmap |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_pixmap", 12)) |
| { |
| ret = EGLEW_KHR_image_pixmap; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_lock_surface |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface", 12)) |
| { |
| ret = EGLEW_KHR_lock_surface; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_lock_surface2 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface2", 13)) |
| { |
| ret = EGLEW_KHR_lock_surface2; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_lock_surface3 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface3", 13)) |
| { |
| ret = EGLEW_KHR_lock_surface3; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_mutable_render_buffer |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"mutable_render_buffer", 21)) |
| { |
| ret = EGLEW_KHR_mutable_render_buffer; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_no_config_context |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"no_config_context", 17)) |
| { |
| ret = EGLEW_KHR_no_config_context; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_partial_update |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"partial_update", 14)) |
| { |
| ret = EGLEW_KHR_partial_update; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_platform_android |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_android", 16)) |
| { |
| ret = EGLEW_KHR_platform_android; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_platform_gbm |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_gbm", 12)) |
| { |
| ret = EGLEW_KHR_platform_gbm; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_platform_wayland |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_wayland", 16)) |
| { |
| ret = EGLEW_KHR_platform_wayland; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_platform_x11 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_x11", 12)) |
| { |
| ret = EGLEW_KHR_platform_x11; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_reusable_sync |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"reusable_sync", 13)) |
| { |
| ret = EGLEW_KHR_reusable_sync; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_stream |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream", 6)) |
| { |
| ret = EGLEW_KHR_stream; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_stream_attrib |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_attrib", 13)) |
| { |
| ret = EGLEW_KHR_stream_attrib; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_stream_consumer_gltexture |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_gltexture", 25)) |
| { |
| ret = EGLEW_KHR_stream_consumer_gltexture; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_stream_cross_process_fd |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_process_fd", 23)) |
| { |
| ret = EGLEW_KHR_stream_cross_process_fd; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_stream_fifo |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_fifo", 11)) |
| { |
| ret = EGLEW_KHR_stream_fifo; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_stream_producer_aldatalocator |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_producer_aldatalocator", 29)) |
| { |
| ret = EGLEW_KHR_stream_producer_aldatalocator; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_stream_producer_eglsurface |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_producer_eglsurface", 26)) |
| { |
| ret = EGLEW_KHR_stream_producer_eglsurface; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_surfaceless_context |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"surfaceless_context", 19)) |
| { |
| ret = EGLEW_KHR_surfaceless_context; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_swap_buffers_with_damage |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_buffers_with_damage", 24)) |
| { |
| ret = EGLEW_KHR_swap_buffers_with_damage; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_vg_parent_image |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"vg_parent_image", 15)) |
| { |
| ret = EGLEW_KHR_vg_parent_image; |
| continue; |
| } |
| #endif |
| #ifdef EGL_KHR_wait_sync |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"wait_sync", 9)) |
| { |
| ret = EGLEW_KHR_wait_sync; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) |
| { |
| #ifdef EGL_MESA_drm_image |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"drm_image", 9)) |
| { |
| ret = EGLEW_MESA_drm_image; |
| continue; |
| } |
| #endif |
| #ifdef EGL_MESA_image_dma_buf_export |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_export", 20)) |
| { |
| ret = EGLEW_MESA_image_dma_buf_export; |
| continue; |
| } |
| #endif |
| #ifdef EGL_MESA_platform_gbm |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_gbm", 12)) |
| { |
| ret = EGLEW_MESA_platform_gbm; |
| continue; |
| } |
| #endif |
| #ifdef EGL_MESA_platform_surfaceless |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_surfaceless", 20)) |
| { |
| ret = EGLEW_MESA_platform_surfaceless; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"NOK_", 4)) |
| { |
| #ifdef EGL_NOK_swap_region |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_region", 11)) |
| { |
| ret = EGLEW_NOK_swap_region; |
| continue; |
| } |
| #endif |
| #ifdef EGL_NOK_swap_region2 |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_region2", 12)) |
| { |
| ret = EGLEW_NOK_swap_region2; |
| continue; |
| } |
| #endif |
| #ifdef EGL_NOK_texture_from_pixmap |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19)) |
| { |
| ret = EGLEW_NOK_texture_from_pixmap; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) |
| { |
| #ifdef EGL_NV_3dvision_surface |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"3dvision_surface", 16)) |
| { |
| ret = EGLEW_NV_3dvision_surface; |
| continue; |
| } |
| #endif |
| #ifdef EGL_NV_coverage_sample |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"coverage_sample", 15)) |
| { |
| ret = EGLEW_NV_coverage_sample; |
| continue; |
| } |
| #endif |
| #ifdef EGL_NV_coverage_sample_resolve |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"coverage_sample_resolve", 23)) |
| { |
| ret = EGLEW_NV_coverage_sample_resolve; |
| continue; |
| } |
| #endif |
| #ifdef EGL_NV_cuda_event |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"cuda_event", 10)) |
| { |
| ret = EGLEW_NV_cuda_event; |
| continue; |
| } |
| #endif |
| #ifdef EGL_NV_depth_nonlinear |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_nonlinear", 15)) |
| { |
| ret = EGLEW_NV_depth_nonlinear; |
| continue; |
| } |
| #endif |
| #ifdef EGL_NV_device_cuda |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_cuda", 11)) |
| { |
| ret = EGLEW_NV_device_cuda; |
| continue; |
| } |
| #endif |
| #ifdef EGL_NV_native_query |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"native_query", 12)) |
| { |
| ret = EGLEW_NV_native_query; |
| continue; |
| } |
| #endif |
| #ifdef EGL_NV_post_convert_rounding |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_convert_rounding", 21)) |
| { |
| ret = EGLEW_NV_post_convert_rounding; |
| continue; |
| } |
| #endif |
| #ifdef EGL_NV_post_sub_buffer |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_sub_buffer", 15)) |
| { |
| ret = EGLEW_NV_post_sub_buffer; |
| continue; |
| } |
| #endif |
| #ifdef EGL_NV_robustness_video_memory_purge |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29)) |
| { |
| ret = EGLEW_NV_robustness_video_memory_purge; |
| continue; |
| } |
| #endif |
| #ifdef EGL_NV_stream_consumer_gltexture_yuv |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_gltexture_yuv", 29)) |
| { |
| ret = EGLEW_NV_stream_consumer_gltexture_yuv; |
| continue; |
| } |
| #endif |
| #ifdef EGL_NV_stream_cross_display |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_display", 20)) |
| { |
| ret = EGLEW_NV_stream_cross_display; |
| continue; |
| } |
| #endif |
| #ifdef EGL_NV_stream_cross_object |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_object", 19)) |
| { |
| ret = EGLEW_NV_stream_cross_object; |
| continue; |
| } |
| #endif |
| #ifdef EGL_NV_stream_cross_partition |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_partition", 22)) |
| { |
| ret = EGLEW_NV_stream_cross_partition; |
| continue; |
| } |
| #endif |
| #ifdef EGL_NV_stream_cross_process |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_process", 20)) |
| { |
| ret = EGLEW_NV_stream_cross_process; |
| continue; |
| } |
| #endif |
| #ifdef EGL_NV_stream_cross_system |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_system", 19)) |
| { |
| ret = EGLEW_NV_stream_cross_system; |
| continue; |
| } |
| #endif |
| #ifdef EGL_NV_stream_fifo_next |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_fifo_next", 16)) |
| { |
| ret = EGLEW_NV_stream_fifo_next; |
| continue; |
| } |
| #endif |
| #ifdef EGL_NV_stream_fifo_synchronous |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_fifo_synchronous", 23)) |
| { |
| ret = EGLEW_NV_stream_fifo_synchronous; |
| continue; |
| } |
| #endif |
| #ifdef EGL_NV_stream_frame_limits |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_frame_limits", 19)) |
| { |
| ret = EGLEW_NV_stream_frame_limits; |
| continue; |
| } |
| #endif |
| #ifdef EGL_NV_stream_metadata |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_metadata", 15)) |
| { |
| ret = EGLEW_NV_stream_metadata; |
| continue; |
| } |
| #endif |
| #ifdef EGL_NV_stream_remote |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_remote", 13)) |
| { |
| ret = EGLEW_NV_stream_remote; |
| continue; |
| } |
| #endif |
| #ifdef EGL_NV_stream_reset |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_reset", 12)) |
| { |
| ret = EGLEW_NV_stream_reset; |
| continue; |
| } |
| #endif |
| #ifdef EGL_NV_stream_socket |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_socket", 13)) |
| { |
| ret = EGLEW_NV_stream_socket; |
| continue; |
| } |
| #endif |
| #ifdef EGL_NV_stream_socket_inet |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_socket_inet", 18)) |
| { |
| ret = EGLEW_NV_stream_socket_inet; |
| continue; |
| } |
| #endif |
| #ifdef EGL_NV_stream_socket_unix |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_socket_unix", 18)) |
| { |
| ret = EGLEW_NV_stream_socket_unix; |
| continue; |
| } |
| #endif |
| #ifdef EGL_NV_stream_sync |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_sync", 11)) |
| { |
| ret = EGLEW_NV_stream_sync; |
| continue; |
| } |
| #endif |
| #ifdef EGL_NV_sync |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4)) |
| { |
| ret = EGLEW_NV_sync; |
| continue; |
| } |
| #endif |
| #ifdef EGL_NV_system_time |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"system_time", 11)) |
| { |
| ret = EGLEW_NV_system_time; |
| continue; |
| } |
| #endif |
| } |
| if (_glewStrSame2(&pos, &len, (const GLubyte*)"TIZEN_", 6)) |
| { |
| #ifdef EGL_TIZEN_image_native_buffer |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_buffer", 19)) |
| { |
| ret = EGLEW_TIZEN_image_native_buffer; |
| continue; |
| } |
| #endif |
| #ifdef EGL_TIZEN_image_native_surface |
| if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_surface", 20)) |
| { |
| ret = EGLEW_TIZEN_image_native_surface; |
| continue; |
| } |
| #endif |
| } |
| } |
| ret = (len == 0); |
| } |
| return ret; |
| } |
| |
| #endif /* _WIN32 */ |