Fixed issue that caused candle-body not to be drawn.
diff --git a/MPChartLib/src/com/github/mikephil/charting/data/CandleEntry.java b/MPChartLib/src/com/github/mikephil/charting/data/CandleEntry.java
index e65be94..0074017 100644
--- a/MPChartLib/src/com/github/mikephil/charting/data/CandleEntry.java
+++ b/MPChartLib/src/com/github/mikephil/charting/data/CandleEntry.java
@@ -26,8 +26,8 @@
      * @param xIndex The index on the x-axis.
      * @param shadowH The (shadow) high value.
      * @param shadowL The (shadow) low value.
-     * @param open
-     * @param close
+     * @param open The open value.
+     * @param close The close value.
      */
     public CandleEntry(int xIndex, float shadowH, float shadowL, float open, float close) {
         super((shadowH + shadowL) / 2f, xIndex);
diff --git a/MPChartLib/src/com/github/mikephil/charting/renderer/CandleStickChartRenderer.java b/MPChartLib/src/com/github/mikephil/charting/renderer/CandleStickChartRenderer.java
index fb5da74..bae707b 100644
--- a/MPChartLib/src/com/github/mikephil/charting/renderer/CandleStickChartRenderer.java
+++ b/MPChartLib/src/com/github/mikephil/charting/renderer/CandleStickChartRenderer.java
@@ -2,6 +2,7 @@
 package com.github.mikephil.charting.renderer;
 
 import android.graphics.Canvas;
+import android.graphics.Color;
 import android.graphics.Paint;
 
 import com.github.mikephil.charting.animation.ChartAnimator;
@@ -137,7 +138,7 @@
                 // draw the body
                 c.drawRect(leftBody, close, rightBody, open, mRenderPaint);
 
-            } else {
+            } else if(open < close) {
 
                 if (dataSet.getIncreasingColor() == ColorTemplate.COLOR_NONE) {
                     mRenderPaint.setColor(dataSet.getColor(j / 4 + minx));
@@ -148,6 +149,11 @@
                 mRenderPaint.setStyle(dataSet.getIncreasingPaintStyle());
                 // draw the body
                 c.drawRect(leftBody, open, rightBody, close, mRenderPaint);
+            } else { // equal values
+                
+                mRenderPaint.setColor(Color.BLACK);
+                mRenderPaint.setStyle(Paint.Style.STROKE);
+                c.drawLine(leftBody, open, rightBody, close, mRenderPaint);
             }
         }
     }