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&#160;<span id="projectnumber">20.02.1</span>
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&#160;
<h3><a id="index_g"></a>- g -</h3><ul>
<li>gaussian1x5_sub_x()
: <a class="el" href="gaussian__pyramid_8cl.xhtml#ae8b283818e0ddb9edf271668d2682dc3">gaussian_pyramid.cl</a>
</li>
<li>gaussian5x1_sub_y()
: <a class="el" href="gaussian__pyramid_8cl.xhtml#afa433ed067b24c37933229beb846b34b">gaussian_pyramid.cl</a>
</li>
<li>get_current_coords()
: <a class="el" href="warp__helpers_8h.xhtml#a4caaeeb51ea58015267a9974675226d1">warp_helpers.h</a>
</li>
<li>get_current_coords_quantized()
: <a class="el" href="warp__helpers__quantized_8h.xhtml#aa13de3eff8afd51e8bf4c1904a9b7415">warp_helpers_quantized.h</a>
</li>
<li>get_neighbour_coords()
: <a class="el" href="warp__helpers_8h.xhtml#a2d8047717d6464cad02c5979d09576db">warp_helpers.h</a>
</li>
<li>get_neighbour_coords_quantized()
: <a class="el" href="warp__helpers__quantized_8h.xhtml#ac05d99f194a7cf429a7ecbadd1ffb018">warp_helpers_quantized.h</a>
</li>
<li>glAttachShader()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#a75f4854b14c6eba12a7feb4d53933d6f">OpenGLES.cpp</a>
</li>
<li>glBindBuffer()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#ad9528d3fb71b7ee1e23fab6aed1cba83">OpenGLES.cpp</a>
</li>
<li>glBindBufferBase()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#a377c2f368dc6d8961943363077581dbd">OpenGLES.cpp</a>
</li>
<li>glBindFramebuffer()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#a4213ab91e8c4fc1dc12f3904f7cc170e">OpenGLES.cpp</a>
</li>
<li>glBindTexture()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#afdd4572fd462b84e467e9af2a94d1116">OpenGLES.cpp</a>
</li>
<li>glBufferData()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#a4991c46050f5040b9fc85fc35f8297ed">OpenGLES.cpp</a>
</li>
<li>glCompileShader()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#a76232dcbc71f0cb2b32c4e0f46cb2b64">OpenGLES.cpp</a>
</li>
<li>glCreateProgram()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#add28e8aa989a1ec2bffc6a45f7a75355">OpenGLES.cpp</a>
</li>
<li>glCreateShader()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#ab8cce2e1a98daed0249b9a8f929dd176">OpenGLES.cpp</a>
</li>
<li>glDeleteBuffers()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#a528e76a977061a313bad3ab6fe7747fe">OpenGLES.cpp</a>
</li>
<li>glDeleteFramebuffers()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#abe8c9f9c8d9e2fb48fbd3ea2291caca9">OpenGLES.cpp</a>
</li>
<li>glDeleteProgram()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#a334ce7125cfb54a811b748f23f228417">OpenGLES.cpp</a>
</li>
<li>glDeleteShader()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#a3a5fb1ea4384fc30fedc9a6caf73e6e1">OpenGLES.cpp</a>
</li>
<li>glDeleteTextures()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#afa7af01b67ca2c80d2d33824cdd1e694">OpenGLES.cpp</a>
</li>
<li>glDetachShader()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#a4c71a67ba2f8104097a63d4f41a7e64e">OpenGLES.cpp</a>
</li>
<li>glDispatchCompute()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#af7682f051486a2d562206f70b2c212ab">OpenGLES.cpp</a>
</li>
<li>glFlush()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#a9ee298e3e0590cd31dffbc2dd8a5702c">OpenGLES.cpp</a>
</li>
<li>glFramebufferTexture2D()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#a1c5dc7cc04f7c0b1bd7c181b0da84d9b">OpenGLES.cpp</a>
</li>
<li>glGenBuffers()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#a68154b66955d77ae9c5192218e02ebdc">OpenGLES.cpp</a>
</li>
<li>glGenFramebuffers()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#a1773d8c97f9c1063a45db4cf9d7c1613">OpenGLES.cpp</a>
</li>
<li>glGenTextures()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#aeaa37f1850f96a9610b10f87af5b44a4">OpenGLES.cpp</a>
</li>
<li>glGetActiveUniformBlockiv()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#a21827516ba1b8b4c12c6238b3fd67200">OpenGLES.cpp</a>
</li>
<li>glGetError()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#af677180282510057a304e67814062174">OpenGLES.cpp</a>
</li>
<li>glGetProgramInfoLog()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#a9cf2058f28e321f12a8e8c4c80ece00f">OpenGLES.cpp</a>
</li>
<li>glGetProgramiv()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#acf2f21042df45cad38c043cd9198628b">OpenGLES.cpp</a>
</li>
<li>glGetProgramResourceIndex()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#ac203fe33b5832bc45e58cd4abeb4a234">OpenGLES.cpp</a>
</li>
<li>glGetShaderInfoLog()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#ac7c9e9800f919f0f217a8465994d81de">OpenGLES.cpp</a>
</li>
<li>glGetShaderiv()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#ac164fec059717a7fdbf42aea5ea2ca1d">OpenGLES.cpp</a>
</li>
<li>glGetString()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#a2ee378c6363791b2a733b2ba4ec6e846">OpenGLES.cpp</a>
</li>
<li>glGetUniformBlockIndex()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#a81b3135fe4b76436b0e901032fc4df1b">OpenGLES.cpp</a>
</li>
<li>glGetUniformLocation()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#ab3f63cc618bace46bf4624c9a21dd3c4">OpenGLES.cpp</a>
</li>
<li>glLinkProgram()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#a07e3604c0cd0da716e5de2a7ec11c8ac">OpenGLES.cpp</a>
</li>
<li>glMapBufferRange()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#a7a6ac79ff4cf0bf3ed8c5cd3953ec6de">OpenGLES.cpp</a>
</li>
<li>glMemoryBarrier()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#aa3889deebdf32118fa72107fe521e131">OpenGLES.cpp</a>
</li>
<li>glShaderSource()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#a9f1f3138bcad87b01f61c136942875bd">OpenGLES.cpp</a>
</li>
<li>glTexImage2D()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#a52e5a8e8cf2a333616f36781b02f6b32">OpenGLES.cpp</a>
</li>
<li>glUniform1ui()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#a33ca42089dac5eea0502f914d4b41629">OpenGLES.cpp</a>
</li>
<li>glUniformBlockBinding()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#a5943aadf8a3d988af82624d19cbd1c0a">OpenGLES.cpp</a>
</li>
<li>glUnmapBuffer()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#ae5331c578edd6784ab4cc6e4f0710938">OpenGLES.cpp</a>
</li>
<li>glUseProgram()
: <a class="el" href="_open_g_l_e_s_8cpp.xhtml#ab685deb85a327c7a4c22285619c3f26a">OpenGLES.cpp</a>
</li>
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