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/*
* Copyright (c) 2016, 2017 ARM Limited.
*
* SPDX-License-Identifier: MIT
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "arm_compute/core/NEON/kernels/NEArithmeticAdditionKernel.h"
#include "arm_compute/core/Error.h"
#include "arm_compute/core/Helpers.h"
#include "arm_compute/core/IAccessWindow.h"
#include "arm_compute/core/ITensor.h"
#include "arm_compute/core/TensorInfo.h"
#include "arm_compute/core/Validate.h"
#include <algorithm>
#include <arm_neon.h>
#include <cstdint>
#include <map>
#include <string>
using namespace arm_compute;
namespace arm_compute
{
class Coordinates;
} // namespace arm_compute
namespace
{
void add_wrap_U8_U8_U8(const ITensor *in1, const ITensor *in2, ITensor *out, const Window &window)
{
Iterator input1(in1, window);
Iterator input2(in2, window);
Iterator output(out, window);
execute_window_loop(window, [&](const Coordinates & id)
{
vst1q_u8(output.ptr(), vaddq_u8(vld1q_u8(input1.ptr()), vld1q_u8(input2.ptr())));
},
input1, input2, output);
}
void add_saturate_U8_U8_U8(const ITensor *in1, const ITensor *in2, ITensor *out, const Window &window)
{
Iterator input1(in1, window);
Iterator input2(in2, window);
Iterator output(out, window);
execute_window_loop(window, [&](const Coordinates & id)
{
vst1q_u8(output.ptr(), vqaddq_u8(vld1q_u8(input1.ptr()), vld1q_u8(input2.ptr())));
},
input1, input2, output);
}
inline int16x8x2_t vadd2q_s16(const int16x8x2_t &a, const int16x8x2_t &b)
{
const int16x8x2_t res =
{
{
vaddq_s16(a.val[0], b.val[0]),
vaddq_s16(a.val[1], b.val[1])
}
};
return res;
}
inline float32x4x4_t vadd4q_f32(const float32x4x4_t &a, const float32x4x4_t &b)
{
const float32x4x4_t res =
{
{
vaddq_f32(a.val[0], b.val[0]),
vaddq_f32(a.val[1], b.val[1]),
vaddq_f32(a.val[2], b.val[2]),
vaddq_f32(a.val[3], b.val[3])
}
};
return res;
}
inline int16x8x2_t vqadd2q_s16(const int16x8x2_t &a, const int16x8x2_t &b)
{
const int16x8x2_t res =
{
{
vqaddq_s16(a.val[0], b.val[0]),
vqaddq_s16(a.val[1], b.val[1])
}
};
return res;
}
void add_F32_F32_F32(const ITensor *in1, const ITensor *in2, ITensor *out, const Window &window)
{
Iterator input1(in1, window);
Iterator input2(in2, window);
Iterator output(out, window);
execute_window_loop(window, [&](const Coordinates & id)
{
const float32x4x4_t a = vld4q_f32(reinterpret_cast<const float *>(input1.ptr()));
const float32x4x4_t b = vld4q_f32(reinterpret_cast<const float *>(input2.ptr()));
vst4q_f32(reinterpret_cast<float *>(output.ptr()), vadd4q_f32(a, b));
},
input1, input2, output);
}
void add_wrap_S16_S16_S16(const ITensor *in1, const ITensor *in2, ITensor *out, const Window &window)
{
Iterator input1(in1, window);
Iterator input2(in2, window);
Iterator output(out, window);
execute_window_loop(window, [&](const Coordinates & id)
{
const int16x8x2_t a = vld2q_s16(reinterpret_cast<const int16_t *>(input1.ptr()));
const int16x8x2_t b = vld2q_s16(reinterpret_cast<const int16_t *>(input2.ptr()));
vst2q_s16(reinterpret_cast<int16_t *>(output.ptr()), vadd2q_s16(a, b));
},
input1, input2, output);
}
void add_saturate_S16_S16_S16(const ITensor *in1, const ITensor *in2, ITensor *out, const Window &window)
{
Iterator input1(in1, window);
Iterator input2(in2, window);
Iterator output(out, window);
execute_window_loop(window, [&](const Coordinates & id)
{
const int16x8x2_t a = vld2q_s16(reinterpret_cast<const int16_t *>(input1.ptr()));
const int16x8x2_t b = vld2q_s16(reinterpret_cast<const int16_t *>(input2.ptr()));
vst2q_s16(reinterpret_cast<int16_t *>(output.ptr()), vqadd2q_s16(a, b));
},
input1, input2, output);
}
void add_wrap_S16_U8_S16(const ITensor *in1, const ITensor *in2, ITensor *out, const Window &window)
{
Iterator input1(in1, window);
Iterator input2(in2, window);
Iterator output(out, window);
execute_window_loop(window, [&](const Coordinates & id)
{
const int16x8x2_t a =
{
{
vld1q_s16(reinterpret_cast<const int16_t *>(input1.ptr())),
vld1q_s16(reinterpret_cast<const int16_t *>(input1.ptr()) + 8)
}
};
const uint8x16_t b = vld1q_u8(input2.ptr());
vst1q_s16(reinterpret_cast<int16_t *>(output.ptr()), vaddq_s16(a.val[0], vreinterpretq_s16_u16(vmovl_u8(vget_low_u8(b)))));
vst1q_s16(reinterpret_cast<int16_t *>(output.ptr()) + 8, vaddq_s16(a.val[1], vreinterpretq_s16_u16(vmovl_u8(vget_high_u8(b)))));
},
input1, input2, output);
}
void add_saturate_S16_U8_S16(const ITensor *in1, const ITensor *in2, ITensor *out, const Window &window)
{
Iterator input1(in1, window);
Iterator input2(in2, window);
Iterator output(out, window);
execute_window_loop(window, [&](const Coordinates & id)
{
const int16x8x2_t a =
{
{
vld1q_s16(reinterpret_cast<const int16_t *>(input1.ptr())),
vld1q_s16(reinterpret_cast<const int16_t *>(input1.ptr()) + 8)
}
};
const uint8x16_t b = vld1q_u8(input2.ptr());
vst1q_s16(reinterpret_cast<int16_t *>(output.ptr()), vqaddq_s16(a.val[0], vreinterpretq_s16_u16(vmovl_u8(vget_low_u8(b)))));
vst1q_s16(reinterpret_cast<int16_t *>(output.ptr()) + 8, vqaddq_s16(a.val[1], vreinterpretq_s16_u16(vmovl_u8(vget_high_u8(b)))));
},
input1, input2, output);
}
inline void add_wrap_U8_S16_S16(const ITensor *input1, const ITensor *input2, ITensor *output, const Window &window)
{
//Simply swap the two input buffers:
add_wrap_S16_U8_S16(input2, input1, output, window);
}
inline void add_saturate_U8_S16_S16(const ITensor *input1, const ITensor *input2, ITensor *output, const Window &window)
{
//Simply swap the two input buffers:
add_saturate_S16_U8_S16(input2, input1, output, window);
}
void add_wrap_U8_U8_S16(const ITensor *in1, const ITensor *in2, ITensor *out, const Window &window)
{
Iterator input1(in1, window);
Iterator input2(in2, window);
Iterator output(out, window);
execute_window_loop(window, [&](const Coordinates & id)
{
const uint8x16_t a = vld1q_u8(input1.ptr());
const uint8x16_t b = vld1q_u8(input2.ptr());
const int16x8x2_t a_s16 =
{
{
vreinterpretq_s16_u16(vmovl_u8(vget_low_u8(a))),
vreinterpretq_s16_u16(vmovl_u8(vget_high_u8(a)))
}
};
const int16x8x2_t b_s16 =
{
{
vreinterpretq_s16_u16(vmovl_u8(vget_low_u8(b))),
vreinterpretq_s16_u16(vmovl_u8(vget_high_u8(b)))
}
};
vst1q_s16(reinterpret_cast<int16_t *>(output.ptr()), vaddq_s16(a_s16.val[0], b_s16.val[0]));
vst1q_s16(reinterpret_cast<int16_t *>(output.ptr()) + 8, vaddq_s16(a_s16.val[1], b_s16.val[1]));
},
input1, input2, output);
}
void add_saturate_U8_U8_S16(const ITensor *in1, const ITensor *in2, ITensor *out, const Window &window)
{
Iterator input1(in1, window);
Iterator input2(in2, window);
Iterator output(out, window);
execute_window_loop(window, [&](const Coordinates & id)
{
const uint8x16_t a = vld1q_u8(input1.ptr());
const uint8x16_t b = vld1q_u8(input2.ptr());
const int16x8x2_t a_s16 =
{
{
vreinterpretq_s16_u16(vmovl_u8(vget_low_u8(a))),
vreinterpretq_s16_u16(vmovl_u8(vget_high_u8(a)))
}
};
const int16x8x2_t b_s16 =
{
{
vreinterpretq_s16_u16(vmovl_u8(vget_low_u8(b))),
vreinterpretq_s16_u16(vmovl_u8(vget_high_u8(b)))
}
};
vst1q_s16(reinterpret_cast<int16_t *>(output.ptr()), vqaddq_s16(a_s16.val[0], b_s16.val[0]));
vst1q_s16(reinterpret_cast<int16_t *>(output.ptr()) + 8, vqaddq_s16(a_s16.val[1], b_s16.val[1]));
},
input1, input2, output);
}
} // namespace
NEArithmeticAdditionKernel::NEArithmeticAdditionKernel()
: _func(nullptr), _input1(nullptr), _input2(nullptr), _output(nullptr)
{
}
void NEArithmeticAdditionKernel::configure(const ITensor *input1, const ITensor *input2, ITensor *output, ConvertPolicy policy)
{
ARM_COMPUTE_ERROR_ON_NULLPTR(input1, input2, output);
set_shape_if_empty(*output->info(), input1->info()->tensor_shape());
if(input1->info()->data_type() == DataType::S16 || input2->info()->data_type() == DataType::S16)
{
set_format_if_unknown(*output->info(), Format::S16);
}
else if(input1->info()->data_type() == DataType::F32 || input2->info()->data_type() == DataType::F32)
{
set_format_if_unknown(*output->info(), Format::F32);
}
ARM_COMPUTE_ERROR_ON_MISMATCHING_SHAPES(input1, input2, output);
ARM_COMPUTE_ERROR_ON_DATA_TYPE_CHANNEL_NOT_IN(input1, 1, DataType::U8, DataType::S16, DataType::F32);
ARM_COMPUTE_ERROR_ON_DATA_TYPE_CHANNEL_NOT_IN(input2, 1, DataType::U8, DataType::S16, DataType::F32);
ARM_COMPUTE_ERROR_ON_DATA_TYPE_CHANNEL_NOT_IN(output, 1, DataType::U8, DataType::S16, DataType::F32);
ARM_COMPUTE_ERROR_ON_MSG(output->info()->data_type() == DataType::U8 && (input1->info()->data_type() != DataType::U8 || input2->info()->data_type() != DataType::U8),
"Output can only be U8 if both inputs are U8");
static std::map<std::string, AddFunction *> map_function =
{
{ "add_wrap_U8_U8_U8", &add_wrap_U8_U8_U8 },
{ "add_saturate_U8_U8_U8", &add_saturate_U8_U8_U8 },
{ "add_wrap_S16_U8_S16", &add_wrap_S16_U8_S16 },
{ "add_saturate_S16_U8_S16", &add_saturate_S16_U8_S16 },
{ "add_wrap_U8_S16_S16", &add_wrap_U8_S16_S16 },
{ "add_saturate_U8_S16_S16", &add_saturate_U8_S16_S16 },
{ "add_wrap_U8_U8_S16", &add_wrap_U8_U8_S16 },
{ "add_saturate_U8_U8_S16", &add_saturate_U8_U8_S16 },
{ "add_wrap_S16_S16_S16", &add_wrap_S16_S16_S16 },
{ "add_saturate_S16_S16_S16", &add_saturate_S16_S16_S16 },
{ "add_wrap_F32_F32_F32", &add_F32_F32_F32 },
{ "add_saturate_F32_F32_F32", &add_F32_F32_F32 },
};
_input1 = input1;
_input2 = input2;
_output = output;
std::string function_to_call("add_");
function_to_call += policy == ConvertPolicy::WRAP ? "wrap_" : "saturate_";
function_to_call += string_from_data_type(input1->info()->data_type()) + "_";
function_to_call += string_from_data_type(input2->info()->data_type()) + "_";
function_to_call += string_from_data_type(output->info()->data_type());
auto it = map_function.find(function_to_call);
if(it != map_function.end())
{
_func = it->second;
}
else
{
ARM_COMPUTE_ERROR("You called arithmetic addition with the wrong tensor data type");
}
constexpr unsigned int num_elems_processed_per_iteration = 16;
// Configure kernel window
Window win = calculate_max_window(*input1->info(), Steps(num_elems_processed_per_iteration));
AccessWindowHorizontal output_access(output->info(), 0, num_elems_processed_per_iteration);
update_window_and_padding(win,
AccessWindowHorizontal(input1->info(), 0, num_elems_processed_per_iteration),
AccessWindowHorizontal(input2->info(), 0, num_elems_processed_per_iteration),
output_access);
ValidRegion valid_region = intersect_valid_regions(input1->info()->valid_region(),
input2->info()->valid_region());
output_access.set_valid_region(win, valid_region);
INEKernel::configure(win);
}
void NEArithmeticAdditionKernel::run(const Window &window)
{
ARM_COMPUTE_ERROR_ON_UNCONFIGURED_KERNEL(this);
ARM_COMPUTE_ERROR_ON_INVALID_SUBWINDOW(INEKernel::window(), window);
ARM_COMPUTE_ERROR_ON(_func == nullptr);
(*_func)(_input1, _input2, _output, window);
}