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/*
* Copyright (c) 2018-2019 ARM Limited.
*
* SPDX-License-Identifier: MIT
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "helpers.h"
#define SUB(x, y) (x - y)
#define ADD(x, y) (x + y)
#define MAX(x, y) max((x), (y))
#define MIN(x, y) min((x), (y))
#define SQUARED_DIFF(x, y) (x - y) * (x - y)
#define PRELU(x, y) (select(y * x, x, x > (DATA_TYPE_OUT)0))
#define DIV(x, y) (x / y)
#define CONVERT_RTE(x, type) (convert_##type##_rte((x)))
#define CONVERT_DOWN(x, type) CONVERT_RTE(x, type)
#define OP_FUN_NAME_STR(op) elementwise_operation_##op##_quantized
#define OP_FUN_NAME(op) OP_FUN_NAME_STR(op)
#if defined(OP) && defined(VEC_SIZE) && defined(OFFSET_IN1) && defined(OFFSET_IN2) && defined(OFFSET_OUT) && defined(SCALE_IN1) && defined(SCALE_IN2) && defined(SCALE_OUT) && defined(DATA_TYPE_OUT)
#define VEC_FLOAT VEC_DATA_TYPE(float, VEC_SIZE)
#define VEC_INT VEC_DATA_TYPE(int, VEC_SIZE)
#define VEC_TYPE VEC_DATA_TYPE(DATA_TYPE_OUT, VEC_SIZE)
/** This function executes an element-wise operation among two tensors.
*
* @attention The quantization offset of the first operand must be passed at compile time using -DOFFSET_IN1, i.e. -DOFFSET_IN1=10
* @attention The quantization offset of the second operand must be passed at compile time using -DOFFSET_IN2, i.e. -DOFFSET_IN2=10
* @attention The quantization offset of the output must be passed at compile time using -DOFFSET_OUT, i.e. -DOFFSET_OUT=10
* @attention The quantization scale of the first operand must be passed at compile time using -DSCALE_IN1, i.e. -DSCALE_IN1=10
* @attention The quantization scale of the second operand must be passed at compile time using -DSCALE_IN2, i.e. -DSCALE_IN2=10
* @attention The quantization scale of the output must be passed at compile time using -DSCALE_OUT, i.e. -DSCALE_OUT=10
* @attention To perform saturating operation -DSATURATE has to be passed to the compiler otherwise wrapping policy will be used.
* @attention Vector size should be given as a preprocessor argument using -DVEC_SIZE=size. e.g. -DVEC_SIZE=16
* @attention The element-wise operation to be executed has to be passed at compile time using -DOP (e.g., -DOP=ADD)
* @attention For QSYMM16 operations OFFSET_IN1, OFFSET_IN2 and OFFSET_OUT must be set to zero
* @attention The data type must be passed at compile time using -DDATA_TYPE_OUT, i.e. -DDATA_TYPE_OUT=uchar
*
* @param[in] in1_ptr Pointer to the source tensor. Supported data types: QASYMM8/QSYMM16
* @param[in] in1_stride_x Stride of the source tensor in X dimension (in bytes)
* @param[in] in1_step_x in1_stride_x * number of elements along X processed per workitem(in bytes)
* @param[in] in1_stride_y Stride of the source tensor in Y dimension (in bytes)
* @param[in] in1_step_y in1_stride_y * number of elements along Y processed per workitem(in bytes)
* @param[in] in1_stride_z Stride of the source tensor in Z dimension (in bytes)
* @param[in] in1_step_z in1_stride_z * number of elements along Z processed per workitem(in bytes)
* @param[in] in1_offset_first_element_in_bytes The offset of the first element in the source tensor
* @param[in] in2_ptr Pointer to the source tensor. Supported data types: same as @p in1_ptr
* @param[in] in2_stride_x Stride of the source tensor in X dimension (in bytes)
* @param[in] in2_step_x in2_stride_x * number of elements along X processed per workitem(in bytes)
* @param[in] in2_stride_y Stride of the source tensor in Y dimension (in bytes)
* @param[in] in2_step_y in2_stride_y * number of elements along Y processed per workitem(in bytes)
* @param[in] in2_stride_z Stride of the source tensor in Z dimension (in bytes)
* @param[in] in2_step_z in2_stride_z * number of elements along Z processed per workitem(in bytes)
* @param[in] in2_offset_first_element_in_bytes The offset of the first element in the source tensor
* @param[out] out_ptr Pointer to the destination tensor. Supported data types: same as @p in1_ptr
* @param[in] out_stride_x Stride of the destination tensor in X dimension (in bytes)
* @param[in] out_step_x out_stride_x * number of elements along X processed per workitem(in bytes)
* @param[in] out_stride_y Stride of the destination tensor in Y dimension (in bytes)
* @param[in] out_step_y out_stride_y * number of elements along Y processed per workitem(in bytes)
* @param[in] out_stride_z Stride of the source tensor in Z dimension (in bytes)
* @param[in] out_step_z out_stride_z * number of elements along Z processed per workitem(in bytes)
* @param[in] out_offset_first_element_in_bytes The offset of the first element in the destination tensor
*/
__kernel void OP_FUN_NAME(OP)(
TENSOR3D_DECLARATION(in1),
TENSOR3D_DECLARATION(in2),
TENSOR3D_DECLARATION(out))
{
// Get pixels pointer
Tensor3D in1 = CONVERT_TO_TENSOR3D_STRUCT(in1);
Tensor3D in2 = CONVERT_TO_TENSOR3D_STRUCT(in2);
Tensor3D out = CONVERT_TO_TENSOR3D_STRUCT(out);
VEC_INT in_a = CONVERT(VLOAD(VEC_SIZE)(0, (__global DATA_TYPE_OUT *)in1.ptr), VEC_INT);
VEC_INT in_b = CONVERT(VLOAD(VEC_SIZE)(0, (__global DATA_TYPE_OUT *)in2.ptr), VEC_INT);
in_a = SUB(in_a, (VEC_INT)((int)OFFSET_IN1));
in_b = SUB(in_b, (VEC_INT)((int)OFFSET_IN2));
const VEC_FLOAT in1f32 = CONVERT(in_a, VEC_FLOAT) * (VEC_FLOAT)((float)SCALE_IN1);
const VEC_FLOAT in2f32 = CONVERT(in_b, VEC_FLOAT) * (VEC_FLOAT)((float)SCALE_IN2);
const VEC_FLOAT qresf32 = OP(in1f32, in2f32) / ((VEC_FLOAT)(float)SCALE_OUT) + ((VEC_FLOAT)((float)OFFSET_OUT));
const VEC_TYPE res = CONVERT_SAT(CONVERT_DOWN(qresf32, VEC_INT), VEC_TYPE);
// Store result
VSTORE(VEC_SIZE)
(res, 0, (__global DATA_TYPE_OUT *)out.ptr);
}
#endif /* defined(OFFSET_IN1) && defined(OFFSET_IN2) && defined(OFFSET_OUT) && defined(SCALE_IN1) && defined(SCALE_IN2) && defined(SCALE_OUT) && defined(DATA_TYPE_OUT) */