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<div class="title">List of functions </div> </div>
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<div class="contents">
<div class="toc"><h3>Table of Contents</h3>
<ul><li class="level1"><a href="#S5_1">NEON functions</a></li>
<li class="level1"><a href="#S5_2">OpenCL functions</a></li>
<li class="level1"><a href="#S5_3">GLES Compute functions</a></li>
<li class="level1"><a href="#S5_4">CPP functions</a></li>
</ul>
</div>
<div class="textblock"><h1><a class="anchor" id="S5_1"></a>
NEON functions</h1>
<ul>
<li><a class="el" href="classarm__compute_1_1_i_function.xhtml">IFunction</a><ul>
<li><a class="el" href="classarm__compute_1_1_i_n_e_simple_function.xhtml">INESimpleFunction</a><ul>
<li><a class="el" href="classarm__compute_1_1_n_e_absolute_difference.xhtml">NEAbsoluteDifference</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_arithmetic_addition.xhtml">NEArithmeticAddition</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_arithmetic_subtraction.xhtml">NEArithmeticSubtraction</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_box3x3.xhtml">NEBox3x3</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_convolution3x3.xhtml">NEConvolution3x3</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_convolution_rectangle.xhtml">NEConvolutionRectangle</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_dilate.xhtml">NEDilate</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_elementwise_comparison.xhtml">NEElementwiseComparison</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_elementwise_comparison_static.xhtml">NEElementwiseComparisonStatic</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_elementwise_division.xhtml">NEElementwiseDivision</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_elementwise_max.xhtml">NEElementwiseMax</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_elementwise_min.xhtml">NEElementwiseMin</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_elementwise_squared_diff.xhtml">NEElementwiseSquaredDiff</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_erode.xhtml">NEErode</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_exp_layer.xhtml">NEExpLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_gaussian3x3.xhtml">NEGaussian3x3</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_integral_image.xhtml">NEIntegralImage</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_median3x3.xhtml">NEMedian3x3</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_non_linear_filter.xhtml">NENonLinearFilter</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_non_maxima_suppression3x3.xhtml">NENonMaximaSuppression3x3</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_pixel_wise_multiplication.xhtml">NEPixelWiseMultiplication</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_remap.xhtml">NERemap</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_rsqrt_layer.xhtml">NERsqrtLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_scharr3x3.xhtml">NEScharr3x3</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_select.xhtml">NESelect</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_sobel3x3.xhtml">NESobel3x3</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_strided_slice.xhtml">NEStridedSlice</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_warp_affine.xhtml">NEWarpAffine</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_warp_perspective.xhtml">NEWarpPerspective</a></li>
</ul>
</li>
<li><a class="el" href="classarm__compute_1_1_i_n_e_simple_function_no_border.xhtml">INESimpleFunctionNoBorder</a><ul>
<li><a class="el" href="classarm__compute_1_1_n_e_accumulate.xhtml">NEAccumulate</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_accumulate_squared.xhtml">NEAccumulateSquared</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_accumulate_weighted.xhtml">NEAccumulateWeighted</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_activation_layer.xhtml">NEActivationLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_batch_to_space_layer.xhtml">NEBatchToSpaceLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_bitwise_and.xhtml">NEBitwiseAnd</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_bitwise_not.xhtml">NEBitwiseNot</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_bitwise_or.xhtml">NEBitwiseOr</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_bitwise_xor.xhtml">NEBitwiseXor</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_channel_combine.xhtml">NEChannelCombine</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_channel_extract.xhtml">NEChannelExtract</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_channel_shuffle_layer.xhtml">NEChannelShuffleLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_col2_im.xhtml">NECol2Im</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_color_convert.xhtml">NEColorConvert</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_copy.xhtml">NECopy</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_depth_convert_layer.xhtml">NEDepthConvertLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_flatten_layer.xhtml">NEFlattenLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_floor.xhtml">NEFloor</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_fully_connected_layer_reshape_weights.xhtml">NEFullyConnectedLayerReshapeWeights</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_gather.xhtml">NEGather</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_g_e_m_m_interleave4x4.xhtml">NEGEMMInterleave4x4</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_g_e_m_m_lowp_quantize_down_int32_to_uint8_scale.xhtml">NEGEMMLowpQuantizeDownInt32ToUint8Scale</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_g_e_m_m_lowp_quantize_down_int32_to_uint8_scale_by_fixed_point.xhtml">NEGEMMLowpQuantizeDownInt32ToUint8ScaleByFixedPoint</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_g_e_m_m_transpose1x_w.xhtml">NEGEMMTranspose1xW</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_h_o_g_detector.xhtml">NEHOGDetector</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_magnitude.xhtml">NEMagnitude</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_permute.xhtml">NEPermute</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_phase.xhtml">NEPhase</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_prior_box_layer.xhtml">NEPriorBoxLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_reorg_layer.xhtml">NEReorgLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_reshape_layer.xhtml">NEReshapeLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_reverse.xhtml">NEReverse</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_slice.xhtml">NESlice</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_table_lookup.xhtml">NETableLookup</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_threshold.xhtml">NEThreshold</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_tile.xhtml">NETile</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_transpose.xhtml">NETranspose</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_y_o_l_o_layer.xhtml">NEYOLOLayer</a></li>
</ul>
</li>
<li><a class="el" href="classarm__compute_1_1_n_e_arg_min_max_layer.xhtml">NEArgMinMaxLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_batch_normalization_layer.xhtml">NEBatchNormalizationLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_canny_edge.xhtml">NECannyEdge</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_complex_pixel_wise_multiplication.xhtml">NEComplexPixelWiseMultiplication</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_concatenate_layer.xhtml">NEConcatenateLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_convert_fully_connected_weights.xhtml">NEConvertFullyConnectedWeights</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_convolution_layer.xhtml">NEConvolutionLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_convolution_layer_reshape_weights.xhtml">NEConvolutionLayerReshapeWeights</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_convolution_square.xhtml">NEConvolutionSquare</a> &lt;matrix_size&gt;</li>
<li><a class="el" href="classarm__compute_1_1_n_e_crop_resize.xhtml">NECropResize</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_deconvolution_layer.xhtml">NEDeconvolutionLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_depthwise_convolution_assembly_dispatch.xhtml">NEDepthwiseConvolutionAssemblyDispatch</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_depthwise_convolution_layer.xhtml">NEDepthwiseConvolutionLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_depthwise_convolution_layer3x3.xhtml">NEDepthwiseConvolutionLayer3x3</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_depthwise_separable_convolution_layer.xhtml">NEDepthwiseSeparableConvolutionLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_dequantization_layer.xhtml">NEDequantizationLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_derivative.xhtml">NEDerivative</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_direct_convolution_layer.xhtml">NEDirectConvolutionLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_equalize_histogram.xhtml">NEEqualizeHistogram</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_fast_corners.xhtml">NEFastCorners</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_f_f_t1_d.xhtml">NEFFT1D</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_f_f_t2_d.xhtml">NEFFT2D</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_f_f_t_convolution_layer.xhtml">NEFFTConvolutionLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_fill_border.xhtml">NEFillBorder</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_fully_connected_layer.xhtml">NEFullyConnectedLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_fuse_batch_normalization.xhtml">NEFuseBatchNormalization</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_gaussian5x5.xhtml">NEGaussian5x5</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_gaussian_pyramid.xhtml">NEGaussianPyramid</a><ul>
<li><a class="el" href="classarm__compute_1_1_n_e_gaussian_pyramid_half.xhtml">NEGaussianPyramidHalf</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_gaussian_pyramid_orb.xhtml">NEGaussianPyramidOrb</a></li>
</ul>
</li>
<li><a class="el" href="classarm__compute_1_1_n_e_g_e_m_m.xhtml">NEGEMM</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_g_e_m_m_assembly_dispatch.xhtml">NEGEMMAssemblyDispatch</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_g_e_m_m_convolution_layer.xhtml">NEGEMMConvolutionLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_g_e_m_m_interleaved_wrapper.xhtml">NEGEMMInterleavedWrapper</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_g_e_m_m_lowp_assembly_matrix_multiply_core.xhtml">NEGEMMLowpAssemblyMatrixMultiplyCore</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_g_e_m_m_lowp_matrix_multiply_core.xhtml">NEGEMMLowpMatrixMultiplyCore</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_harris_corners.xhtml">NEHarrisCorners</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_histogram.xhtml">NEHistogram</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_h_o_g_descriptor.xhtml">NEHOGDescriptor</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_h_o_g_gradient.xhtml">NEHOGGradient</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_h_o_g_multi_detection.xhtml">NEHOGMultiDetection</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_im2_col.xhtml">NEIm2Col</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_l2_normalize_layer.xhtml">NEL2NormalizeLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_laplacian_pyramid.xhtml">NELaplacianPyramid</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_laplacian_reconstruct.xhtml">NELaplacianReconstruct</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_locally_connected_layer.xhtml">NELocallyConnectedLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_l_s_t_m_layer.xhtml">NELSTMLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_mean_std_dev.xhtml">NEMeanStdDev</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_min_max_location.xhtml">NEMinMaxLocation</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_normalization_layer.xhtml">NENormalizationLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_optical_flow.xhtml">NEOpticalFlow</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_pad_layer.xhtml">NEPadLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_pooling_layer.xhtml">NEPoolingLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_quantization_layer.xhtml">NEQuantizationLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_range.xhtml">NERange</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_reduce_mean.xhtml">NEReduceMean</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_reduction_operation.xhtml">NEReductionOperation</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_r_n_n_layer.xhtml">NERNNLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_r_o_i_pooling_layer.xhtml">NEROIPoolingLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_scale.xhtml">NEScale</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_simple_assembly_function.xhtml">NESimpleAssemblyFunction</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_sobel5x5.xhtml">NESobel5x5</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_sobel7x7.xhtml">NESobel7x7</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_softmax_layer.xhtml">NESoftmaxLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_space_to_batch_layer.xhtml">NESpaceToBatchLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_split.xhtml">NESplit</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_stack_layer.xhtml">NEStackLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_unstack.xhtml">NEUnstack</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_upsample_layer.xhtml">NEUpsampleLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_n_e_winograd_convolution_layer.xhtml">NEWinogradConvolutionLayer</a></li>
</ul>
</li>
</ul>
<h1><a class="anchor" id="S5_2"></a>
OpenCL functions</h1>
<ul>
<li><a class="el" href="classarm__compute_1_1_i_function.xhtml">IFunction</a><ul>
<li><a class="el" href="classarm__compute_1_1_c_l_batch_normalization_layer.xhtml">CLBatchNormalizationLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_batch_to_space_layer.xhtml">CLBatchToSpaceLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_canny_edge.xhtml">CLCannyEdge</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_complex_pixel_wise_multiplication.xhtml">CLComplexPixelWiseMultiplication</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_concatenate_layer.xhtml">CLConcatenateLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_convolution_layer.xhtml">CLConvolutionLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_convolution_layer_reshape_weights.xhtml">CLConvolutionLayerReshapeWeights</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_convolution_square.xhtml">CLConvolutionSquare</a> &lt;matrix_size&gt;</li>
<li><a class="el" href="classarm__compute_1_1_c_l_crop_resize.xhtml">CLCropResize</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_deconvolution_layer.xhtml">CLDeconvolutionLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_deconvolution_layer_upsample.xhtml">CLDeconvolutionLayerUpsample</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_depthwise_convolution_layer.xhtml">CLDepthwiseConvolutionLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_depthwise_convolution_layer3x3.xhtml">CLDepthwiseConvolutionLayer3x3</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_depthwise_separable_convolution_layer.xhtml">CLDepthwiseSeparableConvolutionLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_dequantization_layer.xhtml">CLDequantizationLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_direct_convolution_layer.xhtml">CLDirectConvolutionLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_direct_deconvolution_layer.xhtml">CLDirectDeconvolutionLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_equalize_histogram.xhtml">CLEqualizeHistogram</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_fast_corners.xhtml">CLFastCorners</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_f_f_t1_d.xhtml">CLFFT1D</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_f_f_t2_d.xhtml">CLFFT2D</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_f_f_t_convolution_layer.xhtml">CLFFTConvolutionLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_fully_connected_layer.xhtml">CLFullyConnectedLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_fuse_batch_normalization.xhtml">CLFuseBatchNormalization</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_gaussian5x5.xhtml">CLGaussian5x5</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_gaussian_pyramid.xhtml">CLGaussianPyramid</a><ul>
<li><a class="el" href="classarm__compute_1_1_c_l_gaussian_pyramid_half.xhtml">CLGaussianPyramidHalf</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_gaussian_pyramid_orb.xhtml">CLGaussianPyramidOrb</a></li>
</ul>
</li>
<li><a class="el" href="classarm__compute_1_1_c_l_g_e_m_m.xhtml">CLGEMM</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_g_e_m_m_convolution_layer.xhtml">CLGEMMConvolutionLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_g_e_m_m_deconvolution_layer.xhtml">CLGEMMDeconvolutionLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_g_e_m_m_lowp_matrix_multiply_core.xhtml">CLGEMMLowpMatrixMultiplyCore</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_generate_proposals_layer.xhtml">CLGenerateProposalsLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_harris_corners.xhtml">CLHarrisCorners</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_histogram.xhtml">CLHistogram</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_h_o_g_descriptor.xhtml">CLHOGDescriptor</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_h_o_g_detector.xhtml">CLHOGDetector</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_h_o_g_gradient.xhtml">CLHOGGradient</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_h_o_g_multi_detection.xhtml">CLHOGMultiDetection</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_integral_image.xhtml">CLIntegralImage</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_l2_normalize_layer.xhtml">CLL2NormalizeLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_laplacian_pyramid.xhtml">CLLaplacianPyramid</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_laplacian_reconstruct.xhtml">CLLaplacianReconstruct</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_locally_connected_layer.xhtml">CLLocallyConnectedLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_l_s_t_m_layer.xhtml">CLLSTMLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_mean_std_dev.xhtml">CLMeanStdDev</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_min_max_location.xhtml">CLMinMaxLocation</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_normalization_layer.xhtml">CLNormalizationLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_normalize_planar_y_u_v_layer.xhtml">CLNormalizePlanarYUVLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_optical_flow.xhtml">CLOpticalFlow</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_pad_layer.xhtml">CLPadLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_quantization_layer.xhtml">CLQuantizationLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_reduce_mean.xhtml">CLReduceMean</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_reduction_operation.xhtml">CLReductionOperation</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_r_n_n_layer.xhtml">CLRNNLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_sobel5x5.xhtml">CLSobel5x5</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_sobel7x7.xhtml">CLSobel7x7</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_softmax_layer.xhtml">CLSoftmaxLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_space_to_batch_layer.xhtml">CLSpaceToBatchLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_split.xhtml">CLSplit</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_stack_layer.xhtml">CLStackLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_unstack.xhtml">CLUnstack</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_upsample_layer.xhtml">CLUpsampleLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_winograd_convolution_layer.xhtml">CLWinogradConvolutionLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_i_c_l_simple_function.xhtml">ICLSimpleFunction</a><ul>
<li><a class="el" href="classarm__compute_1_1_c_l_absolute_difference.xhtml">CLAbsoluteDifference</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_accumulate.xhtml">CLAccumulate</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_accumulate_squared.xhtml">CLAccumulateSquared</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_accumulate_weighted.xhtml">CLAccumulateWeighted</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_activation_layer.xhtml">CLActivationLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_arg_min_max_layer.xhtml">CLArgMinMaxLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_arithmetic_addition.xhtml">CLArithmeticAddition</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_arithmetic_division.xhtml">CLArithmeticDivision</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_arithmetic_subtraction.xhtml">CLArithmeticSubtraction</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_bitwise_and.xhtml">CLBitwiseAnd</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_bitwise_not.xhtml">CLBitwiseNot</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_bitwise_or.xhtml">CLBitwiseOr</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_bitwise_xor.xhtml">CLBitwiseXor</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_bounding_box_transform.xhtml">CLBoundingBoxTransform</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_box3x3.xhtml">CLBox3x3</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_cast.xhtml">CLCast</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_channel_combine.xhtml">CLChannelCombine</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_channel_extract.xhtml">CLChannelExtract</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_channel_shuffle_layer.xhtml">CLChannelShuffleLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_color_convert.xhtml">CLColorConvert</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_comparison.xhtml">CLComparison</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_comparison_static.xhtml">CLComparisonStatic</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_compute_all_anchors.xhtml">CLComputeAllAnchors</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_convert_fully_connected_weights.xhtml">CLConvertFullyConnectedWeights</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_convolution3x3.xhtml">CLConvolution3x3</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_convolution_rectangle.xhtml">CLConvolutionRectangle</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_copy.xhtml">CLCopy</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_depth_convert_layer.xhtml">CLDepthConvertLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_derivative.xhtml">CLDerivative</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_dilate.xhtml">CLDilate</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_elementwise_max.xhtml">CLElementwiseMax</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_elementwise_min.xhtml">CLElementwiseMin</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_elementwise_squared_diff.xhtml">CLElementwiseSquaredDiff</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_erode.xhtml">CLErode</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_exp_layer.xhtml">CLExpLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_fill_border.xhtml">CLFillBorder</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_flatten_layer.xhtml">CLFlattenLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_floor.xhtml">CLFloor</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_fully_connected_layer_reshape_weights.xhtml">CLFullyConnectedLayerReshapeWeights</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_gather.xhtml">CLGather</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_gaussian3x3.xhtml">CLGaussian3x3</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_g_e_m_m_lowp_quantize_down_int32_to_uint8_scale.xhtml">CLGEMMLowpQuantizeDownInt32ToUint8Scale</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_g_e_m_m_lowp_quantize_down_int32_to_uint8_scale_by_fixed_point.xhtml">CLGEMMLowpQuantizeDownInt32ToUint8ScaleByFixedPoint</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_g_e_m_m_lowp_quantize_down_int32_to_uint8_scale_by_float.xhtml">CLGEMMLowpQuantizeDownInt32ToUint8ScaleByFloat</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_magnitude.xhtml">CLMagnitude</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_median3x3.xhtml">CLMedian3x3</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_non_linear_filter.xhtml">CLNonLinearFilter</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_non_maxima_suppression3x3.xhtml">CLNonMaximaSuppression3x3</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_permute.xhtml">CLPermute</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_phase.xhtml">CLPhase</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_pixel_wise_multiplication.xhtml">CLPixelWiseMultiplication</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_pooling_layer.xhtml">CLPoolingLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_prior_box_layer.xhtml">CLPriorBoxLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_range.xhtml">CLRange</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_remap.xhtml">CLRemap</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_reorg_layer.xhtml">CLReorgLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_reshape_layer.xhtml">CLReshapeLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_reverse.xhtml">CLReverse</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_r_o_i_align_layer.xhtml">CLROIAlignLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_r_o_i_pooling_layer.xhtml">CLROIPoolingLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_rsqrt_layer.xhtml">CLRsqrtLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_scale.xhtml">CLScale</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_scharr3x3.xhtml">CLScharr3x3</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_select.xhtml">CLSelect</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_slice.xhtml">CLSlice</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_sobel3x3.xhtml">CLSobel3x3</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_strided_slice.xhtml">CLStridedSlice</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_table_lookup.xhtml">CLTableLookup</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_threshold.xhtml">CLThreshold</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_tile.xhtml">CLTile</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_transpose.xhtml">CLTranspose</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_warp_affine.xhtml">CLWarpAffine</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_warp_perspective.xhtml">CLWarpPerspective</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_winograd_input_transform.xhtml">CLWinogradInputTransform</a></li>
<li><a class="el" href="classarm__compute_1_1_c_l_y_o_l_o_layer.xhtml">CLYOLOLayer</a></li>
</ul>
</li>
</ul>
</li>
</ul>
<h1><a class="anchor" id="S5_3"></a>
GLES Compute functions</h1>
<ul>
<li><a class="el" href="classarm__compute_1_1_i_function.xhtml">IFunction</a><ul>
<li><a class="el" href="classarm__compute_1_1_g_c_batch_normalization_layer.xhtml">GCBatchNormalizationLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_g_c_concatenate_layer.xhtml">GCConcatenateLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_g_c_convolution_layer.xhtml">GCConvolutionLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_g_c_convolution_layer_reshape_weights.xhtml">GCConvolutionLayerReshapeWeights</a></li>
<li><a class="el" href="classarm__compute_1_1_g_c_depthwise_convolution_layer3x3.xhtml">GCDepthwiseConvolutionLayer3x3</a></li>
<li><a class="el" href="classarm__compute_1_1_g_c_direct_convolution_layer.xhtml">GCDirectConvolutionLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_g_c_dropout_layer.xhtml">GCDropoutLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_g_c_fully_connected_layer.xhtml">GCFullyConnectedLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_g_c_g_e_m_m.xhtml">GCGEMM</a></li>
<li><a class="el" href="classarm__compute_1_1_g_c_normalization_layer.xhtml">GCNormalizationLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_g_c_normalize_planar_y_u_v_layer.xhtml">GCNormalizePlanarYUVLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_g_c_pooling_layer.xhtml">GCPoolingLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_g_c_softmax_layer.xhtml">GCSoftmaxLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_i_g_c_simple_function.xhtml">IGCSimpleFunction</a><ul>
<li><a class="el" href="classarm__compute_1_1_g_c_absolute_difference.xhtml">GCAbsoluteDifference</a></li>
<li><a class="el" href="classarm__compute_1_1_g_c_activation_layer.xhtml">GCActivationLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_g_c_arithmetic_addition.xhtml">GCArithmeticAddition</a></li>
<li><a class="el" href="classarm__compute_1_1_g_c_fill_border.xhtml">GCFillBorder</a></li>
<li><a class="el" href="classarm__compute_1_1_g_c_fully_connected_layer_reshape_weights.xhtml">GCFullyConnectedLayerReshapeWeights</a></li>
<li><a class="el" href="classarm__compute_1_1_g_c_g_e_m_m_interleave4x4.xhtml">GCGEMMInterleave4x4</a></li>
<li><a class="el" href="classarm__compute_1_1_g_c_g_e_m_m_transpose1x_w.xhtml">GCGEMMTranspose1xW</a></li>
<li><a class="el" href="classarm__compute_1_1_g_c_pixel_wise_multiplication.xhtml">GCPixelWiseMultiplication</a></li>
<li><a class="el" href="classarm__compute_1_1_g_c_scale.xhtml">GCScale</a></li>
<li><a class="el" href="classarm__compute_1_1_g_c_tensor_shift.xhtml">GCTensorShift</a></li>
<li><a class="el" href="classarm__compute_1_1_g_c_transpose.xhtml">GCTranspose</a></li>
</ul>
</li>
</ul>
</li>
</ul>
<h1><a class="anchor" id="S5_4"></a>
CPP functions</h1>
<ul>
<li><a class="el" href="classarm__compute_1_1_i_function.xhtml">IFunction</a><ul>
<li><a class="el" href="classarm__compute_1_1_c_p_p_detection_output_layer.xhtml">CPPDetectionOutputLayer</a></li>
<li><a class="el" href="classarm__compute_1_1_i_c_p_p_simple_function.xhtml">ICPPSimpleFunction</a><ul>
<li><a class="el" href="classarm__compute_1_1_c_p_p_box_with_non_maxima_suppression_limit.xhtml">CPPBoxWithNonMaximaSuppressionLimit</a></li>
<li><a class="el" href="classarm__compute_1_1_c_p_p_permute.xhtml">CPPPermute</a></li>
<li><a class="el" href="classarm__compute_1_1_c_p_p_top_k_v.xhtml">CPPTopKV</a></li>
<li><a class="el" href="classarm__compute_1_1_c_p_p_upsample.xhtml">CPPUpsample</a> </li>
</ul>
</li>
</ul>
</li>
</ul>
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