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<div class="title">OpenGLES.cpp</div> </div>
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<a href="_open_g_l_e_s_8cpp.xhtml">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> * Copyright (c) 2017-2018 ARM Limited.</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> * SPDX-License-Identifier: MIT</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> * Permission is hereby granted, free of charge, to any person obtaining a copy</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> * of this software and associated documentation files (the &quot;Software&quot;), to</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"> * deal in the Software without restriction, including without limitation the</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"> * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> * sell copies of the Software, and to permit persons to whom the Software is</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment"> * furnished to do so, subject to the following conditions:</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment"> * The above copyright notice and this permission notice shall be included in all</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment"> * copies or substantial portions of the Software.</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment"> * THE SOFTWARE IS PROVIDED &quot;AS IS&quot;, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment"> * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment"> * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment"> * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment"> * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment"> * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment"> * SOFTWARE.</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;</div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_open_g_l_e_s_8h.xhtml">arm_compute/core/GLES_COMPUTE/OpenGLES.h</a>&quot;</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;</div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="preprocessor">#include &lt;dlfcn.h&gt;</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="preprocessor">#include &lt;iostream&gt;</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="preprocessor">#include &lt;vector&gt;</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#addae612338f2d0f234acaa34df861926"> 31</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#addae612338f2d0f234acaa34df861926">eglGetProcAddress_func</a> = __eglMustCastToProperFunctionPointerType EGLAPIENTRY (*)(<span class="keyword">const</span> <span class="keywordtype">char</span> *procname);</div><div class="line"><a name="l00032"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a39bb058fb4f13b0ceb51a30c2e7c13ba"> 32</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a39bb058fb4f13b0ceb51a30c2e7c13ba">eglBindAPI_func</a> = EGLBoolean EGLAPIENTRY (*)(EGLenum api);</div><div class="line"><a name="l00033"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a45bcdc2fee472f58603654d00fac7fea"> 33</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a45bcdc2fee472f58603654d00fac7fea">eglChooseConfig_func</a> = EGLBoolean EGLAPIENTRY (*)(EGLDisplay dpy, <span class="keyword">const</span> EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);</div><div class="line"><a name="l00034"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#ae40fe14e93e58a809bbf1f8bebcee62b"> 34</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#ae40fe14e93e58a809bbf1f8bebcee62b">eglCreateContext_func</a> = EGLContext EGLAPIENTRY (*)(EGLDisplay dpy, EGLConfig config, EGLContext share_context, <span class="keyword">const</span> EGLint *attrib_list);</div><div class="line"><a name="l00035"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#ad9a1fc168717a342b9e39793605ada2b"> 35</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#ad9a1fc168717a342b9e39793605ada2b">eglDestroyContext_func</a> = EGLBoolean EGLAPIENTRY (*)(EGLDisplay dpy, EGLContext ctx);</div><div class="line"><a name="l00036"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a26e9fec0fd229ae63fd93edb24cb9f3a"> 36</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a26e9fec0fd229ae63fd93edb24cb9f3a">eglGetDisplay_func</a> = EGLDisplay EGLAPIENTRY (*)(EGLNativeDisplayType display_id);</div><div class="line"><a name="l00037"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a73309e644fd9f860f55ca14d24119cdf"> 37</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a73309e644fd9f860f55ca14d24119cdf">eglInitialize_func</a> = EGLBoolean EGLAPIENTRY (*)(EGLDisplay dpy, EGLint *major, EGLint *minor);</div><div class="line"><a name="l00038"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a3e001bb1fbd825f9e9553b5d17ffb9f1"> 38</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a3e001bb1fbd825f9e9553b5d17ffb9f1">eglMakeCurrent_func</a> = EGLBoolean EGLAPIENTRY (*)(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);</div><div class="line"><a name="l00039"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#ab45761847d030754739c1b3b63cdbeab"> 39</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#ab45761847d030754739c1b3b63cdbeab">eglTerminate_func</a> = EGLBoolean EGLAPIENTRY (*)(EGLDisplay dpy);</div><div class="line"><a name="l00040"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a3645a2eb4da58ba0c3ed5c295913caf3"> 40</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a3645a2eb4da58ba0c3ed5c295913caf3">eglGetError_func</a> = EGLint EGLAPIENTRY (*)();</div><div class="line"><a name="l00041"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#ac02a0be24c3d1f37e5983f057355b192"> 41</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#ac02a0be24c3d1f37e5983f057355b192">eglQueryString_func</a> = <span class="keywordtype">char</span> <span class="keyword">const</span> * EGLAPIENTRY (*)(EGLDisplay dpy, EGLint name);</div><div class="line"><a name="l00042"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a793509ad769774d6d2b2898a9307d745"> 42</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a793509ad769774d6d2b2898a9307d745">glAttachShader_func</a> = <span class="keywordtype">void</span> GL_APIENTRY (*)(GLuint program, GLuint shader);</div><div class="line"><a name="l00043"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#aeb78376a832e7aa3cb91e1ceef89666e"> 43</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#aeb78376a832e7aa3cb91e1ceef89666e">glCompileShader_func</a> = <span class="keywordtype">void</span> GL_APIENTRY (*)(GLuint shader);</div><div class="line"><a name="l00044"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a0dd4e24993409491077ee74922a404e1"> 44</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a0dd4e24993409491077ee74922a404e1">glCreateProgram_func</a> = GLuint GL_APIENTRY (*)();</div><div class="line"><a name="l00045"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a58cb9a679676e373b4cc6d0a518131d5"> 45</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a58cb9a679676e373b4cc6d0a518131d5">glCreateShader_func</a> = GLuint GL_APIENTRY (*)(GLenum type);</div><div class="line"><a name="l00046"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a7d313afe766055d773c95b359521fb22"> 46</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a7d313afe766055d773c95b359521fb22">glDeleteProgram_func</a> = <span class="keywordtype">void</span> GL_APIENTRY (*)(GLuint program);</div><div class="line"><a name="l00047"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a0d49b3e64773db40479f7c4b1835ec1d"> 47</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a0d49b3e64773db40479f7c4b1835ec1d">glDeleteShader_func</a> = <span class="keywordtype">void</span> GL_APIENTRY (*)(GLuint shader);</div><div class="line"><a name="l00048"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a8a88f545679d1909b29aabad8fbfe31e"> 48</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a8a88f545679d1909b29aabad8fbfe31e">glDetachShader_func</a> = <span class="keywordtype">void</span> GL_APIENTRY (*)(GLuint program, GLuint shader);</div><div class="line"><a name="l00049"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#ad5109705500d3ca577909a72388d2dba"> 49</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#ad5109705500d3ca577909a72388d2dba">glGetProgramInfoLog_func</a> = <span class="keywordtype">void</span> GL_APIENTRY (*)(GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog);</div><div class="line"><a name="l00050"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a8f2e0943b90ed6e7ff51b3458fcbd6aa"> 50</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a8f2e0943b90ed6e7ff51b3458fcbd6aa">glGetProgramiv_func</a> = <span class="keywordtype">void</span> GL_APIENTRY (*)(GLuint program, GLenum pname, GLint *params);</div><div class="line"><a name="l00051"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a64a4e181f49b72a4c50d8e8e5ad52076"> 51</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a64a4e181f49b72a4c50d8e8e5ad52076">glGetShaderInfoLog_func</a> = <span class="keywordtype">void</span> GL_APIENTRY (*)(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog);</div><div class="line"><a name="l00052"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a098aea49ac81aedbe84aa20873dbacac"> 52</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a098aea49ac81aedbe84aa20873dbacac">glGetShaderiv_func</a> = <span class="keywordtype">void</span> GL_APIENTRY (*)(GLuint shader, GLenum pname, GLint *params);</div><div class="line"><a name="l00053"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#aaba74f195d36a2db4f13739aae07424a"> 53</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#aaba74f195d36a2db4f13739aae07424a">glLinkProgram_func</a> = <span class="keywordtype">void</span> GL_APIENTRY (*)(GLuint program);</div><div class="line"><a name="l00054"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a8654fc903edd9eacfe22788cab9b83e7"> 54</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a8654fc903edd9eacfe22788cab9b83e7">glShaderSource_func</a> = <span class="keywordtype">void</span> GL_APIENTRY (*)(GLuint shader, GLsizei count, <span class="keyword">const</span> GLchar *<span class="keyword">const</span> *string, <span class="keyword">const</span> GLint *length);</div><div class="line"><a name="l00055"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a8dbb590cdc005f7db2dae87085921ec1"> 55</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a8dbb590cdc005f7db2dae87085921ec1">glUseProgram_func</a> = <span class="keywordtype">void</span> GL_APIENTRY (*)(GLuint program);</div><div class="line"><a name="l00056"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#aca46e08b3624bcfc5540d0d36e577688"> 56</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#aca46e08b3624bcfc5540d0d36e577688">glBindBuffer_func</a> = <span class="keywordtype">void</span> GL_APIENTRY (*)(GLenum target, GLuint buffer);</div><div class="line"><a name="l00057"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a435a9ea180e443d4500084da695323b6"> 57</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a435a9ea180e443d4500084da695323b6">glBindBufferBase_func</a> = <span class="keywordtype">void</span> GL_APIENTRY (*)(GLenum target, GLuint index, GLuint buffer);</div><div class="line"><a name="l00058"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a229121aaf2c5e610f5e3cab090cfab38"> 58</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a229121aaf2c5e610f5e3cab090cfab38">glBufferData_func</a> = <span class="keywordtype">void</span> GL_APIENTRY (*)(GLenum target, GLsizeiptr size, <span class="keyword">const</span> GLvoid *data, GLenum usage);</div><div class="line"><a name="l00059"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a4e3efbc91e67ce6aa1659916556634ab"> 59</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a4e3efbc91e67ce6aa1659916556634ab">glDeleteBuffers_func</a> = <span class="keywordtype">void</span> GL_APIENTRY (*)(GLsizei n, <span class="keyword">const</span> GLuint *buffers);</div><div class="line"><a name="l00060"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#ab67febd926ffed1c0d55a827dafeda18"> 60</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#ab67febd926ffed1c0d55a827dafeda18">glDispatchCompute_func</a> = <span class="keywordtype">void</span> GL_APIENTRY (*)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);</div><div class="line"><a name="l00061"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a607609f737fab0b0565a7b84f2fa7d98"> 61</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a607609f737fab0b0565a7b84f2fa7d98">glFlush_func</a> = <span class="keywordtype">void</span> GL_APIENTRY (*)();</div><div class="line"><a name="l00062"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a3b33df6fc93d0e151b779d1f253ceb97"> 62</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a3b33df6fc93d0e151b779d1f253ceb97">glGenBuffers_func</a> = <span class="keywordtype">void</span> GL_APIENTRY (*)(GLsizei n, GLuint *buffers);</div><div class="line"><a name="l00063"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#abdeb5e4397d8da638a60f53699040faf"> 63</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#abdeb5e4397d8da638a60f53699040faf">glGetProgramResourceIndex_func</a> = GLuint GL_APIENTRY (*)(GLuint program, GLenum programInterface, <span class="keyword">const</span> GLchar *name);</div><div class="line"><a name="l00064"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#acb6c0529eae7ee48cbde0d1e1389522d"> 64</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#acb6c0529eae7ee48cbde0d1e1389522d">glGetUniformLocation_func</a> = GLint GL_APIENTRY (*)(GLuint program, <span class="keyword">const</span> GLchar *name);</div><div class="line"><a name="l00065"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a2ea23820bdcb09cccc54556c879de64c"> 65</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a2ea23820bdcb09cccc54556c879de64c">glMapBufferRange_func</a> = <span class="keywordtype">void</span> *GL_APIENTRY (*)(GLenum target, GLintptr <a class="code" href="src_2core_2_c_l_2cl__kernels_2_helpers_8h.xhtml#a009469e4d9b8fce3b6d5e97d2077827d">offset</a>, GLsizeiptr length, GLbitfield access);</div><div class="line"><a name="l00066"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#af9416600d973cf090c41f584c874dd9d"> 66</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#af9416600d973cf090c41f584c874dd9d">glMemoryBarrier_func</a> = <span class="keywordtype">void</span> GL_APIENTRY (*)(GLbitfield barriers);</div><div class="line"><a name="l00067"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a90f868801b1aacb4e6732d56a4a80447"> 67</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a90f868801b1aacb4e6732d56a4a80447">glUniform1ui_func</a> = <span class="keywordtype">void</span> GL_APIENTRY (*)(GLint location, GLuint v0);</div><div class="line"><a name="l00068"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#ad2a594cf5da72d124e1b7876af63897a"> 68</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#ad2a594cf5da72d124e1b7876af63897a">glUnmapBuffer_func</a> = GLboolean GL_APIENTRY (*)(GLenum target);</div><div class="line"><a name="l00069"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a1ee47b6b815699bd4da94c665c219572"> 69</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a1ee47b6b815699bd4da94c665c219572">glGetError_func</a> = GLenum GL_APIENTRY (*)();</div><div class="line"><a name="l00070"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#ab6309a5c7ea63364d22adc28fceeae12"> 70</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#ab6309a5c7ea63364d22adc28fceeae12">glGetString_func</a> = <span class="keyword">const</span> GLubyte * GL_APIENTRY (*)(GLenum name);</div><div class="line"><a name="l00071"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a72c559fda39b1ce7e3cb8bdec4f7e23d"> 71</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a72c559fda39b1ce7e3cb8bdec4f7e23d">glGetActiveUniformBlockiv_func</a> = <span class="keywordtype">void</span> GL_APIENTRY (*)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);</div><div class="line"><a name="l00072"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a408f02b52dabea4ad43a6af932ef60b0"> 72</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a408f02b52dabea4ad43a6af932ef60b0">glUniformBlockBinding_func</a> = <span class="keywordtype">void</span> GL_APIENTRY (*)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);</div><div class="line"><a name="l00073"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#aebb3ff24c30f701f357afbd9fbcb3cdb"> 73</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#aebb3ff24c30f701f357afbd9fbcb3cdb">glGetUniformBlockIndex_func</a> = GLuint GL_APIENTRY (*)(GLuint program, <span class="keyword">const</span> GLchar *uniformBlockName);</div><div class="line"><a name="l00074"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#afe67a81cde1204302022baf01894474b"> 74</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#afe67a81cde1204302022baf01894474b">glGenTextures_func</a> = <span class="keywordtype">void</span> GL_APIENTRY (*)(GLsizei n, GLuint *textures);</div><div class="line"><a name="l00075"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a7dbe5708f69c0323c005b5911dd79e39"> 75</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a7dbe5708f69c0323c005b5911dd79e39">glDeleteTextures_func</a> = <span class="keywordtype">void</span> GL_APIENTRY (*)(GLsizei n, <span class="keyword">const</span> GLuint *textures);</div><div class="line"><a name="l00076"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#aa2f5d9a549dfc28d72e0bba335dd48b3"> 76</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#aa2f5d9a549dfc28d72e0bba335dd48b3">glBindTexture_func</a> = <span class="keywordtype">void</span> GL_APIENTRY (*)(GLenum target, GLuint texture);</div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a8a57841dd4e175e1afb79634a2fc7838">glTexImage2D_func</a> = <span class="keywordtype">void</span> GL_APIENTRY (*)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,</div><div class="line"><a name="l00078"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a8a57841dd4e175e1afb79634a2fc7838"> 78</a></span>&#160; <span class="keyword">const</span> GLvoid *pixels);</div><div class="line"><a name="l00079"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a1c7704e1b45774a3b3e3de40224a7e00"> 79</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a1c7704e1b45774a3b3e3de40224a7e00">glGenFramebuffers_func</a> = <span class="keywordtype">void</span> GL_APIENTRY (*)(GLsizei n, GLuint *framebuffers);</div><div class="line"><a name="l00080"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a7b5954fd97217b3141ad7e14dcc141d6"> 80</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a7b5954fd97217b3141ad7e14dcc141d6">glDeleteFramebuffers_func</a> = <span class="keywordtype">void</span> GL_APIENTRY (*)(GLsizei n, <span class="keyword">const</span> GLuint *framebuffers);</div><div class="line"><a name="l00081"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#ae3ce3fe66e38e3678fc08ffb8208d5ec"> 81</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#ae3ce3fe66e38e3678fc08ffb8208d5ec">glBindFramebuffer_func</a> = <span class="keywordtype">void</span> GL_APIENTRY (*)(GLenum target, GLuint framebuffer);</div><div class="line"><a name="l00082"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#ab56dc4c4ad921ac0a23ccec193e963b2"> 82</a></span>&#160;<span class="keyword">using</span> <a class="code" href="_open_g_l_e_s_8cpp.xhtml#ab56dc4c4ad921ac0a23ccec193e963b2">glFramebufferTexture2D_func</a> = <span class="keywordtype">void</span> GL_APIENTRY (*)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);</div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160;</div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160;<span class="keyword">class </span>GLESSymbols</div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160;{</div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160; <span class="keywordtype">void</span> init()</div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160; {</div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160; <span class="keywordtype">void</span> *egl_handle = dlopen(<span class="stringliteral">&quot;libEGL.so&quot;</span>, RTLD_LAZY | RTLD_LOCAL);</div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160; <span class="keywordtype">void</span> *glesv2_handle = dlopen(<span class="stringliteral">&quot;libGLESv2.so&quot;</span>, RTLD_LAZY | RTLD_LOCAL);</div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160; <span class="keywordtype">void</span> *glesv3_handle = dlopen(<span class="stringliteral">&quot;libGLESv3.so&quot;</span>, RTLD_LAZY | RTLD_LOCAL);</div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160; <span class="keywordflow">if</span>(egl_handle == <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160; {</div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160; std::cerr &lt;&lt; <span class="stringliteral">&quot;Can&#39;t load libEGL.so: &quot;</span> &lt;&lt; dlerror() &lt;&lt; std::endl;</div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160; }</div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160; {</div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160;<span class="preprocessor">#undef EGL_ENTRY</span></div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160;<span class="preprocessor">#define EGL_ENTRY(_api) _api = reinterpret_cast&lt;_api##_func&gt;(dlsym(egl_handle, #_api));</span></div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160;<span class="preprocessor">#include &quot;./egl_entries.in&quot;</span></div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160;<span class="preprocessor">#undef EGL_ENTRY</span></div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160;</div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160; <span class="keywordflow">if</span>(<a class="code" href="_open_g_l_e_s_8cpp.xhtml#a8874678c01737df89fe9fa1ffde570a8">eglGetProcAddress</a> != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160; {</div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160;<span class="preprocessor">#undef EGL_ENTRY</span></div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160;<span class="preprocessor">#define EGL_ENTRY(_api) \</span></div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160;<span class="preprocessor"> if((_api) == nullptr) \</span></div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160;<span class="preprocessor"> (_api) = reinterpret_cast&lt;_api##_func&gt;(eglGetProcAddress(#_api));</span></div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160;<span class="preprocessor">#include &quot;./egl_entries.in&quot;</span></div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160;<span class="preprocessor">#undef EGL_ENTRY</span></div><div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160;</div><div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160;<span class="preprocessor">#undef GL_ENTRY</span></div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160;<span class="preprocessor">#define GL_ENTRY(_api) _api = reinterpret_cast&lt;_api##_func&gt;(eglGetProcAddress(#_api));</span></div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160;<span class="preprocessor">#include &quot;./gl_entries.in&quot;</span></div><div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160;<span class="preprocessor">#undef GL_ENTRY</span></div><div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160; }</div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160;</div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160; std::vector&lt;void *&gt; handles = { glesv3_handle, glesv2_handle };</div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160; <span class="keywordflow">for</span>(<span class="keyword">auto</span> &amp;handle : handles)</div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160; {</div><div class="line"><a name="l00121"></a><span class="lineno"> 121</span>&#160; <span class="keywordflow">if</span>(handle != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160; {</div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160;<span class="preprocessor">#undef GL_ENTRY</span></div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160;<span class="preprocessor">#define GL_ENTRY(_api) \</span></div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160;<span class="preprocessor"> if((_api) == nullptr) \</span></div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160;<span class="preprocessor"> (_api) = reinterpret_cast&lt;_api##_func&gt;(dlsym(handle, #_api));</span></div><div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160;<span class="preprocessor">#include &quot;./gl_entries.in&quot;</span></div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160;<span class="preprocessor">#undef GL_ENTRY</span></div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160; }</div><div class="line"><a name="l00130"></a><span class="lineno"> 130</span>&#160; }</div><div class="line"><a name="l00131"></a><span class="lineno"> 131</span>&#160;</div><div class="line"><a name="l00132"></a><span class="lineno"> 132</span>&#160; <span class="comment">//Don&#39;t call dlclose(handle) or all the symbols will be unloaded !</span></div><div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160; }</div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span>&#160; }</div><div class="line"><a name="l00135"></a><span class="lineno"> 135</span>&#160; <span class="keywordtype">bool</span> _initialized = <span class="keyword">false</span>;</div><div class="line"><a name="l00136"></a><span class="lineno"> 136</span>&#160;</div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00138"></a><span class="lineno"> 138</span>&#160; <span class="keyword">static</span> GLESSymbols &amp;get()</div><div class="line"><a name="l00139"></a><span class="lineno"> 139</span>&#160; {</div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160; <span class="keyword">static</span> GLESSymbols symbols = GLESSymbols();</div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160; <span class="keywordflow">if</span>(!symbols._initialized)</div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span>&#160; {</div><div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160; symbols._initialized = <span class="keyword">true</span>;</div><div class="line"><a name="l00144"></a><span class="lineno"> 144</span>&#160; symbols.init();</div><div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160; }</div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160;</div><div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160; <span class="keywordflow">return</span> symbols;</div><div class="line"><a name="l00148"></a><span class="lineno"> 148</span>&#160; }</div><div class="line"><a name="l00149"></a><span class="lineno"> 149</span>&#160;</div><div class="line"><a name="l00150"></a><span class="lineno"> 150</span>&#160;<span class="preprocessor">#undef EGL_ENTRY</span></div><div class="line"><a name="l00151"></a><span class="lineno"> 151</span>&#160;<span class="preprocessor">#undef GL_ENTRY</span></div><div class="line"><a name="l00152"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#aa3518d2943000be78d58e9d433cc4eaa"> 152</a></span>&#160;<span class="preprocessor">#define EGL_ENTRY(_api) _api##_func _api = nullptr;</span></div><div class="line"><a name="l00153"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a5b691a78f9cef2aed8c5dc87b0898b39"> 153</a></span>&#160;<span class="preprocessor">#define GL_ENTRY(_api) EGL_ENTRY(_api)</span></div><div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160;<span class="preprocessor">#include &quot;./egl_entries.in&quot;</span></div><div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160;<span class="preprocessor">#include &quot;./gl_entries.in&quot;</span></div><div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160;<span class="preprocessor">#undef EGL_ENTRY</span></div><div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160;<span class="preprocessor">#undef GL_ENTRY</span></div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160;};</div><div class="line"><a name="l00159"></a><span class="lineno"> 159</span>&#160;</div><div class="line"><a name="l00160"></a><span class="lineno"><a class="line" href="namespacearm__compute.xhtml#ad8ec10f67d9849be264c23c5329d9324"> 160</a></span>&#160;<span class="keywordtype">bool</span> <a class="code" href="namespacearm__compute.xhtml#ad8ec10f67d9849be264c23c5329d9324">arm_compute::opengles31_is_available</a>()</div><div class="line"><a name="l00161"></a><span class="lineno"> 161</span>&#160;{</div><div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160; <span class="keywordflow">return</span> GLESSymbols::get().glDispatchCompute != <span class="keyword">nullptr</span>;</div><div class="line"><a name="l00163"></a><span class="lineno"> 163</span>&#160;}</div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span>&#160;</div><div class="line"><a name="l00165"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a8874678c01737df89fe9fa1ffde570a8"> 165</a></span>&#160;__eglMustCastToProperFunctionPointerType EGLAPIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a8874678c01737df89fe9fa1ffde570a8">eglGetProcAddress</a>(<span class="keyword">const</span> <span class="keywordtype">char</span> *procname)</div><div class="line"><a name="l00166"></a><span class="lineno"> 166</span>&#160;{</div><div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().eglGetProcAddress;</div><div class="line"><a name="l00168"></a><span class="lineno"> 168</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span>&#160; {</div><div class="line"><a name="l00170"></a><span class="lineno"> 170</span>&#160; <span class="keywordflow">return</span> func(procname);</div><div class="line"><a name="l00171"></a><span class="lineno"> 171</span>&#160; }</div><div class="line"><a name="l00172"></a><span class="lineno"> 172</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00173"></a><span class="lineno"> 173</span>&#160; {</div><div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160; <span class="keywordflow">return</span> <span class="keyword">nullptr</span>;</div><div class="line"><a name="l00175"></a><span class="lineno"> 175</span>&#160; }</div><div class="line"><a name="l00176"></a><span class="lineno"> 176</span>&#160;}</div><div class="line"><a name="l00177"></a><span class="lineno"> 177</span>&#160;</div><div class="line"><a name="l00178"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a0f290b0be95432b64e73ead723a947b7"> 178</a></span>&#160;EGLBoolean EGLAPIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a0f290b0be95432b64e73ead723a947b7">eglBindAPI</a>(EGLenum api)</div><div class="line"><a name="l00179"></a><span class="lineno"> 179</span>&#160;{</div><div class="line"><a name="l00180"></a><span class="lineno"> 180</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().eglBindAPI;</div><div class="line"><a name="l00181"></a><span class="lineno"> 181</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00182"></a><span class="lineno"> 182</span>&#160; {</div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span>&#160; <span class="keywordflow">return</span> func(api);</div><div class="line"><a name="l00184"></a><span class="lineno"> 184</span>&#160; }</div><div class="line"><a name="l00185"></a><span class="lineno"> 185</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00186"></a><span class="lineno"> 186</span>&#160; {</div><div class="line"><a name="l00187"></a><span class="lineno"> 187</span>&#160; <span class="keywordflow">return</span> EGL_FALSE;</div><div class="line"><a name="l00188"></a><span class="lineno"> 188</span>&#160; }</div><div class="line"><a name="l00189"></a><span class="lineno"> 189</span>&#160;}</div><div class="line"><a name="l00190"></a><span class="lineno"> 190</span>&#160;</div><div class="line"><a name="l00191"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a89a92c28d6d90e4c0fd1de37f9680a79"> 191</a></span>&#160;EGLBoolean EGLAPIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a89a92c28d6d90e4c0fd1de37f9680a79">eglChooseConfig</a>(EGLDisplay dpy, <span class="keyword">const</span> EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)</div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span>&#160;{</div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().eglChooseConfig;</div><div class="line"><a name="l00194"></a><span class="lineno"> 194</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00195"></a><span class="lineno"> 195</span>&#160; {</div><div class="line"><a name="l00196"></a><span class="lineno"> 196</span>&#160; <span class="keywordflow">return</span> func(dpy, attrib_list, configs, config_size, num_config);</div><div class="line"><a name="l00197"></a><span class="lineno"> 197</span>&#160; }</div><div class="line"><a name="l00198"></a><span class="lineno"> 198</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00199"></a><span class="lineno"> 199</span>&#160; {</div><div class="line"><a name="l00200"></a><span class="lineno"> 200</span>&#160; <span class="keywordflow">return</span> EGL_FALSE;</div><div class="line"><a name="l00201"></a><span class="lineno"> 201</span>&#160; }</div><div class="line"><a name="l00202"></a><span class="lineno"> 202</span>&#160;}</div><div class="line"><a name="l00203"></a><span class="lineno"> 203</span>&#160;</div><div class="line"><a name="l00204"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a82878b3783ce2a10736c91f7d153d009"> 204</a></span>&#160;EGLContext EGLAPIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a82878b3783ce2a10736c91f7d153d009">eglCreateContext</a>(EGLDisplay dpy, EGLConfig config, EGLContext share_context, <span class="keyword">const</span> EGLint *attrib_list)</div><div class="line"><a name="l00205"></a><span class="lineno"> 205</span>&#160;{</div><div class="line"><a name="l00206"></a><span class="lineno"> 206</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().eglCreateContext;</div><div class="line"><a name="l00207"></a><span class="lineno"> 207</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00208"></a><span class="lineno"> 208</span>&#160; {</div><div class="line"><a name="l00209"></a><span class="lineno"> 209</span>&#160; <span class="keywordflow">return</span> func(dpy, config, share_context, attrib_list);</div><div class="line"><a name="l00210"></a><span class="lineno"> 210</span>&#160; }</div><div class="line"><a name="l00211"></a><span class="lineno"> 211</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00212"></a><span class="lineno"> 212</span>&#160; {</div><div class="line"><a name="l00213"></a><span class="lineno"> 213</span>&#160; <span class="keywordflow">return</span> <span class="keyword">nullptr</span>;</div><div class="line"><a name="l00214"></a><span class="lineno"> 214</span>&#160; }</div><div class="line"><a name="l00215"></a><span class="lineno"> 215</span>&#160;}</div><div class="line"><a name="l00216"></a><span class="lineno"> 216</span>&#160;</div><div class="line"><a name="l00217"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a80088eae3ba8f009a48c358adcefd3ca"> 217</a></span>&#160;EGLBoolean EGLAPIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a80088eae3ba8f009a48c358adcefd3ca">eglDestroyContext</a>(EGLDisplay dpy, EGLContext ctx)</div><div class="line"><a name="l00218"></a><span class="lineno"> 218</span>&#160;{</div><div class="line"><a name="l00219"></a><span class="lineno"> 219</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().eglDestroyContext;</div><div class="line"><a name="l00220"></a><span class="lineno"> 220</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00221"></a><span class="lineno"> 221</span>&#160; {</div><div class="line"><a name="l00222"></a><span class="lineno"> 222</span>&#160; <span class="keywordflow">return</span> func(dpy, ctx);</div><div class="line"><a name="l00223"></a><span class="lineno"> 223</span>&#160; }</div><div class="line"><a name="l00224"></a><span class="lineno"> 224</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00225"></a><span class="lineno"> 225</span>&#160; {</div><div class="line"><a name="l00226"></a><span class="lineno"> 226</span>&#160; <span class="keywordflow">return</span> EGL_FALSE;</div><div class="line"><a name="l00227"></a><span class="lineno"> 227</span>&#160; }</div><div class="line"><a name="l00228"></a><span class="lineno"> 228</span>&#160;}</div><div class="line"><a name="l00229"></a><span class="lineno"> 229</span>&#160;</div><div class="line"><a name="l00230"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a2ffc3e7fe8b002896756a3508800d3fa"> 230</a></span>&#160;EGLDisplay EGLAPIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a2ffc3e7fe8b002896756a3508800d3fa">eglGetDisplay</a>(EGLNativeDisplayType display_id)</div><div class="line"><a name="l00231"></a><span class="lineno"> 231</span>&#160;{</div><div class="line"><a name="l00232"></a><span class="lineno"> 232</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().eglGetDisplay;</div><div class="line"><a name="l00233"></a><span class="lineno"> 233</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00234"></a><span class="lineno"> 234</span>&#160; {</div><div class="line"><a name="l00235"></a><span class="lineno"> 235</span>&#160; <span class="keywordflow">return</span> func(display_id);</div><div class="line"><a name="l00236"></a><span class="lineno"> 236</span>&#160; }</div><div class="line"><a name="l00237"></a><span class="lineno"> 237</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00238"></a><span class="lineno"> 238</span>&#160; {</div><div class="line"><a name="l00239"></a><span class="lineno"> 239</span>&#160; <span class="keywordflow">return</span> <span class="keyword">nullptr</span>;</div><div class="line"><a name="l00240"></a><span class="lineno"> 240</span>&#160; }</div><div class="line"><a name="l00241"></a><span class="lineno"> 241</span>&#160;}</div><div class="line"><a name="l00242"></a><span class="lineno"> 242</span>&#160;</div><div class="line"><a name="l00243"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a071bc3efa12248af6089950f482689b9"> 243</a></span>&#160;EGLBoolean EGLAPIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a071bc3efa12248af6089950f482689b9">eglInitialize</a>(EGLDisplay dpy, EGLint *major, EGLint *minor)</div><div class="line"><a name="l00244"></a><span class="lineno"> 244</span>&#160;{</div><div class="line"><a name="l00245"></a><span class="lineno"> 245</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().eglInitialize;</div><div class="line"><a name="l00246"></a><span class="lineno"> 246</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00247"></a><span class="lineno"> 247</span>&#160; {</div><div class="line"><a name="l00248"></a><span class="lineno"> 248</span>&#160; <span class="keywordflow">return</span> func(dpy, major, minor);</div><div class="line"><a name="l00249"></a><span class="lineno"> 249</span>&#160; }</div><div class="line"><a name="l00250"></a><span class="lineno"> 250</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00251"></a><span class="lineno"> 251</span>&#160; {</div><div class="line"><a name="l00252"></a><span class="lineno"> 252</span>&#160; <span class="keywordflow">return</span> EGL_FALSE;</div><div class="line"><a name="l00253"></a><span class="lineno"> 253</span>&#160; }</div><div class="line"><a name="l00254"></a><span class="lineno"> 254</span>&#160;}</div><div class="line"><a name="l00255"></a><span class="lineno"> 255</span>&#160;</div><div class="line"><a name="l00256"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#af6db9d046fe0e996c3693373864e6254"> 256</a></span>&#160;EGLBoolean EGLAPIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#af6db9d046fe0e996c3693373864e6254">eglMakeCurrent</a>(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)</div><div class="line"><a name="l00257"></a><span class="lineno"> 257</span>&#160;{</div><div class="line"><a name="l00258"></a><span class="lineno"> 258</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().eglMakeCurrent;</div><div class="line"><a name="l00259"></a><span class="lineno"> 259</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00260"></a><span class="lineno"> 260</span>&#160; {</div><div class="line"><a name="l00261"></a><span class="lineno"> 261</span>&#160; <span class="keywordflow">return</span> func(dpy, draw, read, ctx);</div><div class="line"><a name="l00262"></a><span class="lineno"> 262</span>&#160; }</div><div class="line"><a name="l00263"></a><span class="lineno"> 263</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00264"></a><span class="lineno"> 264</span>&#160; {</div><div class="line"><a name="l00265"></a><span class="lineno"> 265</span>&#160; <span class="keywordflow">return</span> EGL_FALSE;</div><div class="line"><a name="l00266"></a><span class="lineno"> 266</span>&#160; }</div><div class="line"><a name="l00267"></a><span class="lineno"> 267</span>&#160;}</div><div class="line"><a name="l00268"></a><span class="lineno"> 268</span>&#160;</div><div class="line"><a name="l00269"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a184f520190322b632ca710695195746a"> 269</a></span>&#160;EGLBoolean EGLAPIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a184f520190322b632ca710695195746a">eglTerminate</a>(EGLDisplay dpy)</div><div class="line"><a name="l00270"></a><span class="lineno"> 270</span>&#160;{</div><div class="line"><a name="l00271"></a><span class="lineno"> 271</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().eglTerminate;</div><div class="line"><a name="l00272"></a><span class="lineno"> 272</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00273"></a><span class="lineno"> 273</span>&#160; {</div><div class="line"><a name="l00274"></a><span class="lineno"> 274</span>&#160; <span class="keywordflow">return</span> func(dpy);</div><div class="line"><a name="l00275"></a><span class="lineno"> 275</span>&#160; }</div><div class="line"><a name="l00276"></a><span class="lineno"> 276</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00277"></a><span class="lineno"> 277</span>&#160; {</div><div class="line"><a name="l00278"></a><span class="lineno"> 278</span>&#160; <span class="keywordflow">return</span> EGL_FALSE;</div><div class="line"><a name="l00279"></a><span class="lineno"> 279</span>&#160; }</div><div class="line"><a name="l00280"></a><span class="lineno"> 280</span>&#160;}</div><div class="line"><a name="l00281"></a><span class="lineno"> 281</span>&#160;</div><div class="line"><a name="l00282"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a161b2c24e091cfa13e2eeb66e66ccf04"> 282</a></span>&#160;EGLint EGLAPIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a161b2c24e091cfa13e2eeb66e66ccf04">eglGetError</a>()</div><div class="line"><a name="l00283"></a><span class="lineno"> 283</span>&#160;{</div><div class="line"><a name="l00284"></a><span class="lineno"> 284</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().eglGetError;</div><div class="line"><a name="l00285"></a><span class="lineno"> 285</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00286"></a><span class="lineno"> 286</span>&#160; {</div><div class="line"><a name="l00287"></a><span class="lineno"> 287</span>&#160; <span class="keywordflow">return</span> func();</div><div class="line"><a name="l00288"></a><span class="lineno"> 288</span>&#160; }</div><div class="line"><a name="l00289"></a><span class="lineno"> 289</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00290"></a><span class="lineno"> 290</span>&#160; {</div><div class="line"><a name="l00291"></a><span class="lineno"> 291</span>&#160; <span class="keywordflow">return</span> GL_NO_ERROR;</div><div class="line"><a name="l00292"></a><span class="lineno"> 292</span>&#160; }</div><div class="line"><a name="l00293"></a><span class="lineno"> 293</span>&#160;}</div><div class="line"><a name="l00294"></a><span class="lineno"> 294</span>&#160;</div><div class="line"><a name="l00295"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a4d1a4543cb39945be511a48c6b12efb8"> 295</a></span>&#160;<span class="keywordtype">char</span> <span class="keyword">const</span> *EGLAPIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a4d1a4543cb39945be511a48c6b12efb8">eglQueryString</a>(EGLDisplay dpy, EGLint name)</div><div class="line"><a name="l00296"></a><span class="lineno"> 296</span>&#160;{</div><div class="line"><a name="l00297"></a><span class="lineno"> 297</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().eglQueryString;</div><div class="line"><a name="l00298"></a><span class="lineno"> 298</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00299"></a><span class="lineno"> 299</span>&#160; {</div><div class="line"><a name="l00300"></a><span class="lineno"> 300</span>&#160; <span class="keywordflow">return</span> func(dpy, name);</div><div class="line"><a name="l00301"></a><span class="lineno"> 301</span>&#160; }</div><div class="line"><a name="l00302"></a><span class="lineno"> 302</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00303"></a><span class="lineno"> 303</span>&#160; {</div><div class="line"><a name="l00304"></a><span class="lineno"> 304</span>&#160; <span class="keywordflow">return</span> <span class="keyword">nullptr</span>;</div><div class="line"><a name="l00305"></a><span class="lineno"> 305</span>&#160; }</div><div class="line"><a name="l00306"></a><span class="lineno"> 306</span>&#160;}</div><div class="line"><a name="l00307"></a><span class="lineno"> 307</span>&#160;</div><div class="line"><a name="l00308"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a75f4854b14c6eba12a7feb4d53933d6f"> 308</a></span>&#160;<span class="keywordtype">void</span> GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a75f4854b14c6eba12a7feb4d53933d6f">glAttachShader</a>(GLuint program, GLuint shader)</div><div class="line"><a name="l00309"></a><span class="lineno"> 309</span>&#160;{</div><div class="line"><a name="l00310"></a><span class="lineno"> 310</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glAttachShader;</div><div class="line"><a name="l00311"></a><span class="lineno"> 311</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00312"></a><span class="lineno"> 312</span>&#160; {</div><div class="line"><a name="l00313"></a><span class="lineno"> 313</span>&#160; <span class="keywordflow">return</span> func(program, shader);</div><div class="line"><a name="l00314"></a><span class="lineno"> 314</span>&#160; }</div><div class="line"><a name="l00315"></a><span class="lineno"> 315</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00316"></a><span class="lineno"> 316</span>&#160; {</div><div class="line"><a name="l00317"></a><span class="lineno"> 317</span>&#160; <span class="keywordflow">return</span>;</div><div class="line"><a name="l00318"></a><span class="lineno"> 318</span>&#160; }</div><div class="line"><a name="l00319"></a><span class="lineno"> 319</span>&#160;}</div><div class="line"><a name="l00320"></a><span class="lineno"> 320</span>&#160;</div><div class="line"><a name="l00321"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a76232dcbc71f0cb2b32c4e0f46cb2b64"> 321</a></span>&#160;<span class="keywordtype">void</span> GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a76232dcbc71f0cb2b32c4e0f46cb2b64">glCompileShader</a>(GLuint shader)</div><div class="line"><a name="l00322"></a><span class="lineno"> 322</span>&#160;{</div><div class="line"><a name="l00323"></a><span class="lineno"> 323</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glCompileShader;</div><div class="line"><a name="l00324"></a><span class="lineno"> 324</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00325"></a><span class="lineno"> 325</span>&#160; {</div><div class="line"><a name="l00326"></a><span class="lineno"> 326</span>&#160; <span class="keywordflow">return</span> func(shader);</div><div class="line"><a name="l00327"></a><span class="lineno"> 327</span>&#160; }</div><div class="line"><a name="l00328"></a><span class="lineno"> 328</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00329"></a><span class="lineno"> 329</span>&#160; {</div><div class="line"><a name="l00330"></a><span class="lineno"> 330</span>&#160; <span class="keywordflow">return</span>;</div><div class="line"><a name="l00331"></a><span class="lineno"> 331</span>&#160; }</div><div class="line"><a name="l00332"></a><span class="lineno"> 332</span>&#160;}</div><div class="line"><a name="l00333"></a><span class="lineno"> 333</span>&#160;</div><div class="line"><a name="l00334"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#add28e8aa989a1ec2bffc6a45f7a75355"> 334</a></span>&#160;GLuint GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#add28e8aa989a1ec2bffc6a45f7a75355">glCreateProgram</a>()</div><div class="line"><a name="l00335"></a><span class="lineno"> 335</span>&#160;{</div><div class="line"><a name="l00336"></a><span class="lineno"> 336</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glCreateProgram;</div><div class="line"><a name="l00337"></a><span class="lineno"> 337</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00338"></a><span class="lineno"> 338</span>&#160; {</div><div class="line"><a name="l00339"></a><span class="lineno"> 339</span>&#160; <span class="keywordflow">return</span> func();</div><div class="line"><a name="l00340"></a><span class="lineno"> 340</span>&#160; }</div><div class="line"><a name="l00341"></a><span class="lineno"> 341</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00342"></a><span class="lineno"> 342</span>&#160; {</div><div class="line"><a name="l00343"></a><span class="lineno"> 343</span>&#160; <span class="keywordflow">return</span> 0;</div><div class="line"><a name="l00344"></a><span class="lineno"> 344</span>&#160; }</div><div class="line"><a name="l00345"></a><span class="lineno"> 345</span>&#160;}</div><div class="line"><a name="l00346"></a><span class="lineno"> 346</span>&#160;</div><div class="line"><a name="l00347"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#ab8cce2e1a98daed0249b9a8f929dd176"> 347</a></span>&#160;GLuint GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#ab8cce2e1a98daed0249b9a8f929dd176">glCreateShader</a>(GLenum type)</div><div class="line"><a name="l00348"></a><span class="lineno"> 348</span>&#160;{</div><div class="line"><a name="l00349"></a><span class="lineno"> 349</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glCreateShader;</div><div class="line"><a name="l00350"></a><span class="lineno"> 350</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00351"></a><span class="lineno"> 351</span>&#160; {</div><div class="line"><a name="l00352"></a><span class="lineno"> 352</span>&#160; <span class="keywordflow">return</span> func(type);</div><div class="line"><a name="l00353"></a><span class="lineno"> 353</span>&#160; }</div><div class="line"><a name="l00354"></a><span class="lineno"> 354</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00355"></a><span class="lineno"> 355</span>&#160; {</div><div class="line"><a name="l00356"></a><span class="lineno"> 356</span>&#160; <span class="keywordflow">return</span> 0;</div><div class="line"><a name="l00357"></a><span class="lineno"> 357</span>&#160; }</div><div class="line"><a name="l00358"></a><span class="lineno"> 358</span>&#160;}</div><div class="line"><a name="l00359"></a><span class="lineno"> 359</span>&#160;</div><div class="line"><a name="l00360"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a334ce7125cfb54a811b748f23f228417"> 360</a></span>&#160;<span class="keywordtype">void</span> GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a334ce7125cfb54a811b748f23f228417">glDeleteProgram</a>(GLuint program)</div><div class="line"><a name="l00361"></a><span class="lineno"> 361</span>&#160;{</div><div class="line"><a name="l00362"></a><span class="lineno"> 362</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glDeleteProgram;</div><div class="line"><a name="l00363"></a><span class="lineno"> 363</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00364"></a><span class="lineno"> 364</span>&#160; {</div><div class="line"><a name="l00365"></a><span class="lineno"> 365</span>&#160; <span class="keywordflow">return</span> func(program);</div><div class="line"><a name="l00366"></a><span class="lineno"> 366</span>&#160; }</div><div class="line"><a name="l00367"></a><span class="lineno"> 367</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00368"></a><span class="lineno"> 368</span>&#160; {</div><div class="line"><a name="l00369"></a><span class="lineno"> 369</span>&#160; <span class="keywordflow">return</span>;</div><div class="line"><a name="l00370"></a><span class="lineno"> 370</span>&#160; }</div><div class="line"><a name="l00371"></a><span class="lineno"> 371</span>&#160;}</div><div class="line"><a name="l00372"></a><span class="lineno"> 372</span>&#160;</div><div class="line"><a name="l00373"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a3a5fb1ea4384fc30fedc9a6caf73e6e1"> 373</a></span>&#160;<span class="keywordtype">void</span> GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a3a5fb1ea4384fc30fedc9a6caf73e6e1">glDeleteShader</a>(GLuint shader)</div><div class="line"><a name="l00374"></a><span class="lineno"> 374</span>&#160;{</div><div class="line"><a name="l00375"></a><span class="lineno"> 375</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glDeleteShader;</div><div class="line"><a name="l00376"></a><span class="lineno"> 376</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00377"></a><span class="lineno"> 377</span>&#160; {</div><div class="line"><a name="l00378"></a><span class="lineno"> 378</span>&#160; <span class="keywordflow">return</span> func(shader);</div><div class="line"><a name="l00379"></a><span class="lineno"> 379</span>&#160; }</div><div class="line"><a name="l00380"></a><span class="lineno"> 380</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00381"></a><span class="lineno"> 381</span>&#160; {</div><div class="line"><a name="l00382"></a><span class="lineno"> 382</span>&#160; <span class="keywordflow">return</span>;</div><div class="line"><a name="l00383"></a><span class="lineno"> 383</span>&#160; }</div><div class="line"><a name="l00384"></a><span class="lineno"> 384</span>&#160;}</div><div class="line"><a name="l00385"></a><span class="lineno"> 385</span>&#160;</div><div class="line"><a name="l00386"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a4c71a67ba2f8104097a63d4f41a7e64e"> 386</a></span>&#160;<span class="keywordtype">void</span> GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a4c71a67ba2f8104097a63d4f41a7e64e">glDetachShader</a>(GLuint program, GLuint shader)</div><div class="line"><a name="l00387"></a><span class="lineno"> 387</span>&#160;{</div><div class="line"><a name="l00388"></a><span class="lineno"> 388</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glDetachShader;</div><div class="line"><a name="l00389"></a><span class="lineno"> 389</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00390"></a><span class="lineno"> 390</span>&#160; {</div><div class="line"><a name="l00391"></a><span class="lineno"> 391</span>&#160; <span class="keywordflow">return</span> func(program, shader);</div><div class="line"><a name="l00392"></a><span class="lineno"> 392</span>&#160; }</div><div class="line"><a name="l00393"></a><span class="lineno"> 393</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00394"></a><span class="lineno"> 394</span>&#160; {</div><div class="line"><a name="l00395"></a><span class="lineno"> 395</span>&#160; <span class="keywordflow">return</span>;</div><div class="line"><a name="l00396"></a><span class="lineno"> 396</span>&#160; }</div><div class="line"><a name="l00397"></a><span class="lineno"> 397</span>&#160;}</div><div class="line"><a name="l00398"></a><span class="lineno"> 398</span>&#160;</div><div class="line"><a name="l00399"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a9cf2058f28e321f12a8e8c4c80ece00f"> 399</a></span>&#160;<span class="keywordtype">void</span> GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a9cf2058f28e321f12a8e8c4c80ece00f">glGetProgramInfoLog</a>(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)</div><div class="line"><a name="l00400"></a><span class="lineno"> 400</span>&#160;{</div><div class="line"><a name="l00401"></a><span class="lineno"> 401</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glGetProgramInfoLog;</div><div class="line"><a name="l00402"></a><span class="lineno"> 402</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00403"></a><span class="lineno"> 403</span>&#160; {</div><div class="line"><a name="l00404"></a><span class="lineno"> 404</span>&#160; <span class="keywordflow">return</span> func(program, bufSize, length, infoLog);</div><div class="line"><a name="l00405"></a><span class="lineno"> 405</span>&#160; }</div><div class="line"><a name="l00406"></a><span class="lineno"> 406</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00407"></a><span class="lineno"> 407</span>&#160; {</div><div class="line"><a name="l00408"></a><span class="lineno"> 408</span>&#160; <span class="keywordflow">return</span>;</div><div class="line"><a name="l00409"></a><span class="lineno"> 409</span>&#160; }</div><div class="line"><a name="l00410"></a><span class="lineno"> 410</span>&#160;}</div><div class="line"><a name="l00411"></a><span class="lineno"> 411</span>&#160;</div><div class="line"><a name="l00412"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#acf2f21042df45cad38c043cd9198628b"> 412</a></span>&#160;<span class="keywordtype">void</span> GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#acf2f21042df45cad38c043cd9198628b">glGetProgramiv</a>(GLuint program, GLenum pname, GLint *params)</div><div class="line"><a name="l00413"></a><span class="lineno"> 413</span>&#160;{</div><div class="line"><a name="l00414"></a><span class="lineno"> 414</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glGetProgramiv;</div><div class="line"><a name="l00415"></a><span class="lineno"> 415</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00416"></a><span class="lineno"> 416</span>&#160; {</div><div class="line"><a name="l00417"></a><span class="lineno"> 417</span>&#160; <span class="keywordflow">return</span> func(program, pname, params);</div><div class="line"><a name="l00418"></a><span class="lineno"> 418</span>&#160; }</div><div class="line"><a name="l00419"></a><span class="lineno"> 419</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00420"></a><span class="lineno"> 420</span>&#160; {</div><div class="line"><a name="l00421"></a><span class="lineno"> 421</span>&#160; <span class="keywordflow">return</span>;</div><div class="line"><a name="l00422"></a><span class="lineno"> 422</span>&#160; }</div><div class="line"><a name="l00423"></a><span class="lineno"> 423</span>&#160;}</div><div class="line"><a name="l00424"></a><span class="lineno"> 424</span>&#160;</div><div class="line"><a name="l00425"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#ac7c9e9800f919f0f217a8465994d81de"> 425</a></span>&#160;<span class="keywordtype">void</span> GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#ac7c9e9800f919f0f217a8465994d81de">glGetShaderInfoLog</a>(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)</div><div class="line"><a name="l00426"></a><span class="lineno"> 426</span>&#160;{</div><div class="line"><a name="l00427"></a><span class="lineno"> 427</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glGetShaderInfoLog;</div><div class="line"><a name="l00428"></a><span class="lineno"> 428</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00429"></a><span class="lineno"> 429</span>&#160; {</div><div class="line"><a name="l00430"></a><span class="lineno"> 430</span>&#160; <span class="keywordflow">return</span> func(shader, bufSize, length, infoLog);</div><div class="line"><a name="l00431"></a><span class="lineno"> 431</span>&#160; }</div><div class="line"><a name="l00432"></a><span class="lineno"> 432</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00433"></a><span class="lineno"> 433</span>&#160; {</div><div class="line"><a name="l00434"></a><span class="lineno"> 434</span>&#160; <span class="keywordflow">return</span>;</div><div class="line"><a name="l00435"></a><span class="lineno"> 435</span>&#160; }</div><div class="line"><a name="l00436"></a><span class="lineno"> 436</span>&#160;}</div><div class="line"><a name="l00437"></a><span class="lineno"> 437</span>&#160;</div><div class="line"><a name="l00438"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#ac164fec059717a7fdbf42aea5ea2ca1d"> 438</a></span>&#160;<span class="keywordtype">void</span> GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#ac164fec059717a7fdbf42aea5ea2ca1d">glGetShaderiv</a>(GLuint shader, GLenum pname, GLint *params)</div><div class="line"><a name="l00439"></a><span class="lineno"> 439</span>&#160;{</div><div class="line"><a name="l00440"></a><span class="lineno"> 440</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glGetShaderiv;</div><div class="line"><a name="l00441"></a><span class="lineno"> 441</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00442"></a><span class="lineno"> 442</span>&#160; {</div><div class="line"><a name="l00443"></a><span class="lineno"> 443</span>&#160; <span class="keywordflow">return</span> func(shader, pname, params);</div><div class="line"><a name="l00444"></a><span class="lineno"> 444</span>&#160; }</div><div class="line"><a name="l00445"></a><span class="lineno"> 445</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00446"></a><span class="lineno"> 446</span>&#160; {</div><div class="line"><a name="l00447"></a><span class="lineno"> 447</span>&#160; <span class="keywordflow">return</span>;</div><div class="line"><a name="l00448"></a><span class="lineno"> 448</span>&#160; }</div><div class="line"><a name="l00449"></a><span class="lineno"> 449</span>&#160;}</div><div class="line"><a name="l00450"></a><span class="lineno"> 450</span>&#160;</div><div class="line"><a name="l00451"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a07e3604c0cd0da716e5de2a7ec11c8ac"> 451</a></span>&#160;<span class="keywordtype">void</span> GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a07e3604c0cd0da716e5de2a7ec11c8ac">glLinkProgram</a>(GLuint program)</div><div class="line"><a name="l00452"></a><span class="lineno"> 452</span>&#160;{</div><div class="line"><a name="l00453"></a><span class="lineno"> 453</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glLinkProgram;</div><div class="line"><a name="l00454"></a><span class="lineno"> 454</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00455"></a><span class="lineno"> 455</span>&#160; {</div><div class="line"><a name="l00456"></a><span class="lineno"> 456</span>&#160; <span class="keywordflow">return</span> func(program);</div><div class="line"><a name="l00457"></a><span class="lineno"> 457</span>&#160; }</div><div class="line"><a name="l00458"></a><span class="lineno"> 458</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00459"></a><span class="lineno"> 459</span>&#160; {</div><div class="line"><a name="l00460"></a><span class="lineno"> 460</span>&#160; <span class="keywordflow">return</span>;</div><div class="line"><a name="l00461"></a><span class="lineno"> 461</span>&#160; }</div><div class="line"><a name="l00462"></a><span class="lineno"> 462</span>&#160;}</div><div class="line"><a name="l00463"></a><span class="lineno"> 463</span>&#160;</div><div class="line"><a name="l00464"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a9f1f3138bcad87b01f61c136942875bd"> 464</a></span>&#160;<span class="keywordtype">void</span> GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a9f1f3138bcad87b01f61c136942875bd">glShaderSource</a>(GLuint shader, GLsizei count, <span class="keyword">const</span> GLchar *<span class="keyword">const</span> *<span class="keywordtype">string</span>, <span class="keyword">const</span> GLint *length)</div><div class="line"><a name="l00465"></a><span class="lineno"> 465</span>&#160;{</div><div class="line"><a name="l00466"></a><span class="lineno"> 466</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glShaderSource;</div><div class="line"><a name="l00467"></a><span class="lineno"> 467</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00468"></a><span class="lineno"> 468</span>&#160; {</div><div class="line"><a name="l00469"></a><span class="lineno"> 469</span>&#160; <span class="keywordflow">return</span> func(shader, count, <span class="keywordtype">string</span>, length);</div><div class="line"><a name="l00470"></a><span class="lineno"> 470</span>&#160; }</div><div class="line"><a name="l00471"></a><span class="lineno"> 471</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00472"></a><span class="lineno"> 472</span>&#160; {</div><div class="line"><a name="l00473"></a><span class="lineno"> 473</span>&#160; <span class="keywordflow">return</span>;</div><div class="line"><a name="l00474"></a><span class="lineno"> 474</span>&#160; }</div><div class="line"><a name="l00475"></a><span class="lineno"> 475</span>&#160;}</div><div class="line"><a name="l00476"></a><span class="lineno"> 476</span>&#160;</div><div class="line"><a name="l00477"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#ab685deb85a327c7a4c22285619c3f26a"> 477</a></span>&#160;<span class="keywordtype">void</span> GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#ab685deb85a327c7a4c22285619c3f26a">glUseProgram</a>(GLuint program)</div><div class="line"><a name="l00478"></a><span class="lineno"> 478</span>&#160;{</div><div class="line"><a name="l00479"></a><span class="lineno"> 479</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glUseProgram;</div><div class="line"><a name="l00480"></a><span class="lineno"> 480</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00481"></a><span class="lineno"> 481</span>&#160; {</div><div class="line"><a name="l00482"></a><span class="lineno"> 482</span>&#160; <span class="keywordflow">return</span> func(program);</div><div class="line"><a name="l00483"></a><span class="lineno"> 483</span>&#160; }</div><div class="line"><a name="l00484"></a><span class="lineno"> 484</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00485"></a><span class="lineno"> 485</span>&#160; {</div><div class="line"><a name="l00486"></a><span class="lineno"> 486</span>&#160; <span class="keywordflow">return</span>;</div><div class="line"><a name="l00487"></a><span class="lineno"> 487</span>&#160; }</div><div class="line"><a name="l00488"></a><span class="lineno"> 488</span>&#160;}</div><div class="line"><a name="l00489"></a><span class="lineno"> 489</span>&#160;</div><div class="line"><a name="l00490"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#ad9528d3fb71b7ee1e23fab6aed1cba83"> 490</a></span>&#160;<span class="keywordtype">void</span> GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#ad9528d3fb71b7ee1e23fab6aed1cba83">glBindBuffer</a>(GLenum target, GLuint buffer)</div><div class="line"><a name="l00491"></a><span class="lineno"> 491</span>&#160;{</div><div class="line"><a name="l00492"></a><span class="lineno"> 492</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glBindBuffer;</div><div class="line"><a name="l00493"></a><span class="lineno"> 493</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00494"></a><span class="lineno"> 494</span>&#160; {</div><div class="line"><a name="l00495"></a><span class="lineno"> 495</span>&#160; <span class="keywordflow">return</span> func(target, buffer);</div><div class="line"><a name="l00496"></a><span class="lineno"> 496</span>&#160; }</div><div class="line"><a name="l00497"></a><span class="lineno"> 497</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00498"></a><span class="lineno"> 498</span>&#160; {</div><div class="line"><a name="l00499"></a><span class="lineno"> 499</span>&#160; <span class="keywordflow">return</span>;</div><div class="line"><a name="l00500"></a><span class="lineno"> 500</span>&#160; }</div><div class="line"><a name="l00501"></a><span class="lineno"> 501</span>&#160;}</div><div class="line"><a name="l00502"></a><span class="lineno"> 502</span>&#160;</div><div class="line"><a name="l00503"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a377c2f368dc6d8961943363077581dbd"> 503</a></span>&#160;<span class="keywordtype">void</span> GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a377c2f368dc6d8961943363077581dbd">glBindBufferBase</a>(GLenum target, GLuint index, GLuint buffer)</div><div class="line"><a name="l00504"></a><span class="lineno"> 504</span>&#160;{</div><div class="line"><a name="l00505"></a><span class="lineno"> 505</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glBindBufferBase;</div><div class="line"><a name="l00506"></a><span class="lineno"> 506</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00507"></a><span class="lineno"> 507</span>&#160; {</div><div class="line"><a name="l00508"></a><span class="lineno"> 508</span>&#160; <span class="keywordflow">return</span> func(target, index, buffer);</div><div class="line"><a name="l00509"></a><span class="lineno"> 509</span>&#160; }</div><div class="line"><a name="l00510"></a><span class="lineno"> 510</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00511"></a><span class="lineno"> 511</span>&#160; {</div><div class="line"><a name="l00512"></a><span class="lineno"> 512</span>&#160; <span class="keywordflow">return</span>;</div><div class="line"><a name="l00513"></a><span class="lineno"> 513</span>&#160; }</div><div class="line"><a name="l00514"></a><span class="lineno"> 514</span>&#160;}</div><div class="line"><a name="l00515"></a><span class="lineno"> 515</span>&#160;</div><div class="line"><a name="l00516"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a4991c46050f5040b9fc85fc35f8297ed"> 516</a></span>&#160;<span class="keywordtype">void</span> GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a4991c46050f5040b9fc85fc35f8297ed">glBufferData</a>(GLenum target, GLsizeiptr size, <span class="keyword">const</span> GLvoid *data, GLenum usage)</div><div class="line"><a name="l00517"></a><span class="lineno"> 517</span>&#160;{</div><div class="line"><a name="l00518"></a><span class="lineno"> 518</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glBufferData;</div><div class="line"><a name="l00519"></a><span class="lineno"> 519</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00520"></a><span class="lineno"> 520</span>&#160; {</div><div class="line"><a name="l00521"></a><span class="lineno"> 521</span>&#160; <span class="keywordflow">return</span> func(target, size, data, usage);</div><div class="line"><a name="l00522"></a><span class="lineno"> 522</span>&#160; }</div><div class="line"><a name="l00523"></a><span class="lineno"> 523</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00524"></a><span class="lineno"> 524</span>&#160; {</div><div class="line"><a name="l00525"></a><span class="lineno"> 525</span>&#160; <span class="keywordflow">return</span>;</div><div class="line"><a name="l00526"></a><span class="lineno"> 526</span>&#160; }</div><div class="line"><a name="l00527"></a><span class="lineno"> 527</span>&#160;}</div><div class="line"><a name="l00528"></a><span class="lineno"> 528</span>&#160;</div><div class="line"><a name="l00529"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a528e76a977061a313bad3ab6fe7747fe"> 529</a></span>&#160;<span class="keywordtype">void</span> GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a528e76a977061a313bad3ab6fe7747fe">glDeleteBuffers</a>(GLsizei n, <span class="keyword">const</span> GLuint *buffers)</div><div class="line"><a name="l00530"></a><span class="lineno"> 530</span>&#160;{</div><div class="line"><a name="l00531"></a><span class="lineno"> 531</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glDeleteBuffers;</div><div class="line"><a name="l00532"></a><span class="lineno"> 532</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00533"></a><span class="lineno"> 533</span>&#160; {</div><div class="line"><a name="l00534"></a><span class="lineno"> 534</span>&#160; <span class="keywordflow">return</span> func(n, buffers);</div><div class="line"><a name="l00535"></a><span class="lineno"> 535</span>&#160; }</div><div class="line"><a name="l00536"></a><span class="lineno"> 536</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00537"></a><span class="lineno"> 537</span>&#160; {</div><div class="line"><a name="l00538"></a><span class="lineno"> 538</span>&#160; <span class="keywordflow">return</span>;</div><div class="line"><a name="l00539"></a><span class="lineno"> 539</span>&#160; }</div><div class="line"><a name="l00540"></a><span class="lineno"> 540</span>&#160;}</div><div class="line"><a name="l00541"></a><span class="lineno"> 541</span>&#160;</div><div class="line"><a name="l00542"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#af7682f051486a2d562206f70b2c212ab"> 542</a></span>&#160;<span class="keywordtype">void</span> GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#af7682f051486a2d562206f70b2c212ab">glDispatchCompute</a>(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)</div><div class="line"><a name="l00543"></a><span class="lineno"> 543</span>&#160;{</div><div class="line"><a name="l00544"></a><span class="lineno"> 544</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glDispatchCompute;</div><div class="line"><a name="l00545"></a><span class="lineno"> 545</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00546"></a><span class="lineno"> 546</span>&#160; {</div><div class="line"><a name="l00547"></a><span class="lineno"> 547</span>&#160; <span class="keywordflow">return</span> func(num_groups_x, num_groups_y, num_groups_z);</div><div class="line"><a name="l00548"></a><span class="lineno"> 548</span>&#160; }</div><div class="line"><a name="l00549"></a><span class="lineno"> 549</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00550"></a><span class="lineno"> 550</span>&#160; {</div><div class="line"><a name="l00551"></a><span class="lineno"> 551</span>&#160; <span class="keywordflow">return</span>;</div><div class="line"><a name="l00552"></a><span class="lineno"> 552</span>&#160; }</div><div class="line"><a name="l00553"></a><span class="lineno"> 553</span>&#160;}</div><div class="line"><a name="l00554"></a><span class="lineno"> 554</span>&#160;</div><div class="line"><a name="l00555"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a9ee298e3e0590cd31dffbc2dd8a5702c"> 555</a></span>&#160;<span class="keywordtype">void</span> GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a9ee298e3e0590cd31dffbc2dd8a5702c">glFlush</a>(<span class="keywordtype">void</span>)</div><div class="line"><a name="l00556"></a><span class="lineno"> 556</span>&#160;{</div><div class="line"><a name="l00557"></a><span class="lineno"> 557</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glFlush;</div><div class="line"><a name="l00558"></a><span class="lineno"> 558</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00559"></a><span class="lineno"> 559</span>&#160; {</div><div class="line"><a name="l00560"></a><span class="lineno"> 560</span>&#160; <span class="keywordflow">return</span> func();</div><div class="line"><a name="l00561"></a><span class="lineno"> 561</span>&#160; }</div><div class="line"><a name="l00562"></a><span class="lineno"> 562</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00563"></a><span class="lineno"> 563</span>&#160; {</div><div class="line"><a name="l00564"></a><span class="lineno"> 564</span>&#160; <span class="keywordflow">return</span>;</div><div class="line"><a name="l00565"></a><span class="lineno"> 565</span>&#160; }</div><div class="line"><a name="l00566"></a><span class="lineno"> 566</span>&#160;}</div><div class="line"><a name="l00567"></a><span class="lineno"> 567</span>&#160;</div><div class="line"><a name="l00568"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a68154b66955d77ae9c5192218e02ebdc"> 568</a></span>&#160;<span class="keywordtype">void</span> GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a68154b66955d77ae9c5192218e02ebdc">glGenBuffers</a>(GLsizei n, GLuint *buffers)</div><div class="line"><a name="l00569"></a><span class="lineno"> 569</span>&#160;{</div><div class="line"><a name="l00570"></a><span class="lineno"> 570</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glGenBuffers;</div><div class="line"><a name="l00571"></a><span class="lineno"> 571</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00572"></a><span class="lineno"> 572</span>&#160; {</div><div class="line"><a name="l00573"></a><span class="lineno"> 573</span>&#160; <span class="keywordflow">return</span> func(n, buffers);</div><div class="line"><a name="l00574"></a><span class="lineno"> 574</span>&#160; }</div><div class="line"><a name="l00575"></a><span class="lineno"> 575</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00576"></a><span class="lineno"> 576</span>&#160; {</div><div class="line"><a name="l00577"></a><span class="lineno"> 577</span>&#160; <span class="keywordflow">return</span>;</div><div class="line"><a name="l00578"></a><span class="lineno"> 578</span>&#160; }</div><div class="line"><a name="l00579"></a><span class="lineno"> 579</span>&#160;}</div><div class="line"><a name="l00580"></a><span class="lineno"> 580</span>&#160;</div><div class="line"><a name="l00581"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#ac203fe33b5832bc45e58cd4abeb4a234"> 581</a></span>&#160;GLuint GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#ac203fe33b5832bc45e58cd4abeb4a234">glGetProgramResourceIndex</a>(GLuint program, GLenum programInterface, <span class="keyword">const</span> GLchar *name)</div><div class="line"><a name="l00582"></a><span class="lineno"> 582</span>&#160;{</div><div class="line"><a name="l00583"></a><span class="lineno"> 583</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glGetProgramResourceIndex;</div><div class="line"><a name="l00584"></a><span class="lineno"> 584</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00585"></a><span class="lineno"> 585</span>&#160; {</div><div class="line"><a name="l00586"></a><span class="lineno"> 586</span>&#160; <span class="keywordflow">return</span> func(program, programInterface, name);</div><div class="line"><a name="l00587"></a><span class="lineno"> 587</span>&#160; }</div><div class="line"><a name="l00588"></a><span class="lineno"> 588</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00589"></a><span class="lineno"> 589</span>&#160; {</div><div class="line"><a name="l00590"></a><span class="lineno"> 590</span>&#160; <span class="keywordflow">return</span> GL_INVALID_INDEX;</div><div class="line"><a name="l00591"></a><span class="lineno"> 591</span>&#160; }</div><div class="line"><a name="l00592"></a><span class="lineno"> 592</span>&#160;}</div><div class="line"><a name="l00593"></a><span class="lineno"> 593</span>&#160;</div><div class="line"><a name="l00594"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#ab3f63cc618bace46bf4624c9a21dd3c4"> 594</a></span>&#160;GLint GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#ab3f63cc618bace46bf4624c9a21dd3c4">glGetUniformLocation</a>(GLuint program, <span class="keyword">const</span> GLchar *name)</div><div class="line"><a name="l00595"></a><span class="lineno"> 595</span>&#160;{</div><div class="line"><a name="l00596"></a><span class="lineno"> 596</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glGetUniformLocation;</div><div class="line"><a name="l00597"></a><span class="lineno"> 597</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00598"></a><span class="lineno"> 598</span>&#160; {</div><div class="line"><a name="l00599"></a><span class="lineno"> 599</span>&#160; <span class="keywordflow">return</span> func(program, name);</div><div class="line"><a name="l00600"></a><span class="lineno"> 600</span>&#160; }</div><div class="line"><a name="l00601"></a><span class="lineno"> 601</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00602"></a><span class="lineno"> 602</span>&#160; {</div><div class="line"><a name="l00603"></a><span class="lineno"> 603</span>&#160; <span class="keywordflow">return</span> -1;</div><div class="line"><a name="l00604"></a><span class="lineno"> 604</span>&#160; }</div><div class="line"><a name="l00605"></a><span class="lineno"> 605</span>&#160;}</div><div class="line"><a name="l00606"></a><span class="lineno"> 606</span>&#160;</div><div class="line"><a name="l00607"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a7a6ac79ff4cf0bf3ed8c5cd3953ec6de"> 607</a></span>&#160;<span class="keywordtype">void</span> *GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a7a6ac79ff4cf0bf3ed8c5cd3953ec6de">glMapBufferRange</a>(GLenum target, GLintptr <a class="code" href="src_2core_2_c_l_2cl__kernels_2_helpers_8h.xhtml#a009469e4d9b8fce3b6d5e97d2077827d">offset</a>, GLsizeiptr length, GLbitfield access)</div><div class="line"><a name="l00608"></a><span class="lineno"> 608</span>&#160;{</div><div class="line"><a name="l00609"></a><span class="lineno"> 609</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glMapBufferRange;</div><div class="line"><a name="l00610"></a><span class="lineno"> 610</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00611"></a><span class="lineno"> 611</span>&#160; {</div><div class="line"><a name="l00612"></a><span class="lineno"> 612</span>&#160; <span class="keywordflow">return</span> func(target, <a class="code" href="src_2core_2_c_l_2cl__kernels_2_helpers_8h.xhtml#a009469e4d9b8fce3b6d5e97d2077827d">offset</a>, length, access);</div><div class="line"><a name="l00613"></a><span class="lineno"> 613</span>&#160; }</div><div class="line"><a name="l00614"></a><span class="lineno"> 614</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00615"></a><span class="lineno"> 615</span>&#160; {</div><div class="line"><a name="l00616"></a><span class="lineno"> 616</span>&#160; <span class="keywordflow">return</span> <span class="keyword">nullptr</span>;</div><div class="line"><a name="l00617"></a><span class="lineno"> 617</span>&#160; }</div><div class="line"><a name="l00618"></a><span class="lineno"> 618</span>&#160;}</div><div class="line"><a name="l00619"></a><span class="lineno"> 619</span>&#160;</div><div class="line"><a name="l00620"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#aa3889deebdf32118fa72107fe521e131"> 620</a></span>&#160;<span class="keywordtype">void</span> GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#aa3889deebdf32118fa72107fe521e131">glMemoryBarrier</a>(GLbitfield barriers)</div><div class="line"><a name="l00621"></a><span class="lineno"> 621</span>&#160;{</div><div class="line"><a name="l00622"></a><span class="lineno"> 622</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glMemoryBarrier;</div><div class="line"><a name="l00623"></a><span class="lineno"> 623</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00624"></a><span class="lineno"> 624</span>&#160; {</div><div class="line"><a name="l00625"></a><span class="lineno"> 625</span>&#160; <span class="keywordflow">return</span> func(barriers);</div><div class="line"><a name="l00626"></a><span class="lineno"> 626</span>&#160; }</div><div class="line"><a name="l00627"></a><span class="lineno"> 627</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00628"></a><span class="lineno"> 628</span>&#160; {</div><div class="line"><a name="l00629"></a><span class="lineno"> 629</span>&#160; <span class="keywordflow">return</span>;</div><div class="line"><a name="l00630"></a><span class="lineno"> 630</span>&#160; }</div><div class="line"><a name="l00631"></a><span class="lineno"> 631</span>&#160;}</div><div class="line"><a name="l00632"></a><span class="lineno"> 632</span>&#160;</div><div class="line"><a name="l00633"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a33ca42089dac5eea0502f914d4b41629"> 633</a></span>&#160;<span class="keywordtype">void</span> GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a33ca42089dac5eea0502f914d4b41629">glUniform1ui</a>(GLint location, GLuint v0)</div><div class="line"><a name="l00634"></a><span class="lineno"> 634</span>&#160;{</div><div class="line"><a name="l00635"></a><span class="lineno"> 635</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glUniform1ui;</div><div class="line"><a name="l00636"></a><span class="lineno"> 636</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00637"></a><span class="lineno"> 637</span>&#160; {</div><div class="line"><a name="l00638"></a><span class="lineno"> 638</span>&#160; <span class="keywordflow">return</span> func(location, v0);</div><div class="line"><a name="l00639"></a><span class="lineno"> 639</span>&#160; }</div><div class="line"><a name="l00640"></a><span class="lineno"> 640</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00641"></a><span class="lineno"> 641</span>&#160; {</div><div class="line"><a name="l00642"></a><span class="lineno"> 642</span>&#160; <span class="keywordflow">return</span>;</div><div class="line"><a name="l00643"></a><span class="lineno"> 643</span>&#160; }</div><div class="line"><a name="l00644"></a><span class="lineno"> 644</span>&#160;}</div><div class="line"><a name="l00645"></a><span class="lineno"> 645</span>&#160;</div><div class="line"><a name="l00646"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#ae5331c578edd6784ab4cc6e4f0710938"> 646</a></span>&#160;GLboolean GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#ae5331c578edd6784ab4cc6e4f0710938">glUnmapBuffer</a>(GLenum target)</div><div class="line"><a name="l00647"></a><span class="lineno"> 647</span>&#160;{</div><div class="line"><a name="l00648"></a><span class="lineno"> 648</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glUnmapBuffer;</div><div class="line"><a name="l00649"></a><span class="lineno"> 649</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00650"></a><span class="lineno"> 650</span>&#160; {</div><div class="line"><a name="l00651"></a><span class="lineno"> 651</span>&#160; <span class="keywordflow">return</span> func(target);</div><div class="line"><a name="l00652"></a><span class="lineno"> 652</span>&#160; }</div><div class="line"><a name="l00653"></a><span class="lineno"> 653</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00654"></a><span class="lineno"> 654</span>&#160; {</div><div class="line"><a name="l00655"></a><span class="lineno"> 655</span>&#160; <span class="keywordflow">return</span> GL_FALSE;</div><div class="line"><a name="l00656"></a><span class="lineno"> 656</span>&#160; }</div><div class="line"><a name="l00657"></a><span class="lineno"> 657</span>&#160;}</div><div class="line"><a name="l00658"></a><span class="lineno"> 658</span>&#160;</div><div class="line"><a name="l00659"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#af677180282510057a304e67814062174"> 659</a></span>&#160;GLenum GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#af677180282510057a304e67814062174">glGetError</a>(<span class="keywordtype">void</span>)</div><div class="line"><a name="l00660"></a><span class="lineno"> 660</span>&#160;{</div><div class="line"><a name="l00661"></a><span class="lineno"> 661</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glGetError;</div><div class="line"><a name="l00662"></a><span class="lineno"> 662</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00663"></a><span class="lineno"> 663</span>&#160; {</div><div class="line"><a name="l00664"></a><span class="lineno"> 664</span>&#160; <span class="keywordflow">return</span> func();</div><div class="line"><a name="l00665"></a><span class="lineno"> 665</span>&#160; }</div><div class="line"><a name="l00666"></a><span class="lineno"> 666</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00667"></a><span class="lineno"> 667</span>&#160; {</div><div class="line"><a name="l00668"></a><span class="lineno"> 668</span>&#160; <span class="keywordflow">return</span> GL_NO_ERROR;</div><div class="line"><a name="l00669"></a><span class="lineno"> 669</span>&#160; }</div><div class="line"><a name="l00670"></a><span class="lineno"> 670</span>&#160;}</div><div class="line"><a name="l00671"></a><span class="lineno"> 671</span>&#160;</div><div class="line"><a name="l00672"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a2ee378c6363791b2a733b2ba4ec6e846"> 672</a></span>&#160;<span class="keyword">const</span> GLubyte *GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a2ee378c6363791b2a733b2ba4ec6e846">glGetString</a>(GLenum name)</div><div class="line"><a name="l00673"></a><span class="lineno"> 673</span>&#160;{</div><div class="line"><a name="l00674"></a><span class="lineno"> 674</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glGetString;</div><div class="line"><a name="l00675"></a><span class="lineno"> 675</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00676"></a><span class="lineno"> 676</span>&#160; {</div><div class="line"><a name="l00677"></a><span class="lineno"> 677</span>&#160; <span class="keywordflow">return</span> func(name);</div><div class="line"><a name="l00678"></a><span class="lineno"> 678</span>&#160; }</div><div class="line"><a name="l00679"></a><span class="lineno"> 679</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00680"></a><span class="lineno"> 680</span>&#160; {</div><div class="line"><a name="l00681"></a><span class="lineno"> 681</span>&#160; <span class="keywordflow">return</span> <span class="keyword">nullptr</span>;</div><div class="line"><a name="l00682"></a><span class="lineno"> 682</span>&#160; }</div><div class="line"><a name="l00683"></a><span class="lineno"> 683</span>&#160;}</div><div class="line"><a name="l00684"></a><span class="lineno"> 684</span>&#160;</div><div class="line"><a name="l00685"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a21827516ba1b8b4c12c6238b3fd67200"> 685</a></span>&#160;<span class="keywordtype">void</span> GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a21827516ba1b8b4c12c6238b3fd67200">glGetActiveUniformBlockiv</a>(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)</div><div class="line"><a name="l00686"></a><span class="lineno"> 686</span>&#160;{</div><div class="line"><a name="l00687"></a><span class="lineno"> 687</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glGetActiveUniformBlockiv;</div><div class="line"><a name="l00688"></a><span class="lineno"> 688</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00689"></a><span class="lineno"> 689</span>&#160; {</div><div class="line"><a name="l00690"></a><span class="lineno"> 690</span>&#160; <span class="keywordflow">return</span> func(program, uniformBlockIndex, pname, params);</div><div class="line"><a name="l00691"></a><span class="lineno"> 691</span>&#160; }</div><div class="line"><a name="l00692"></a><span class="lineno"> 692</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00693"></a><span class="lineno"> 693</span>&#160; {</div><div class="line"><a name="l00694"></a><span class="lineno"> 694</span>&#160; <span class="keywordflow">return</span>;</div><div class="line"><a name="l00695"></a><span class="lineno"> 695</span>&#160; }</div><div class="line"><a name="l00696"></a><span class="lineno"> 696</span>&#160;}</div><div class="line"><a name="l00697"></a><span class="lineno"> 697</span>&#160;</div><div class="line"><a name="l00698"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a5943aadf8a3d988af82624d19cbd1c0a"> 698</a></span>&#160;<span class="keywordtype">void</span> GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a5943aadf8a3d988af82624d19cbd1c0a">glUniformBlockBinding</a>(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)</div><div class="line"><a name="l00699"></a><span class="lineno"> 699</span>&#160;{</div><div class="line"><a name="l00700"></a><span class="lineno"> 700</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glUniformBlockBinding;</div><div class="line"><a name="l00701"></a><span class="lineno"> 701</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00702"></a><span class="lineno"> 702</span>&#160; {</div><div class="line"><a name="l00703"></a><span class="lineno"> 703</span>&#160; <span class="keywordflow">return</span> func(program, uniformBlockIndex, uniformBlockBinding);</div><div class="line"><a name="l00704"></a><span class="lineno"> 704</span>&#160; }</div><div class="line"><a name="l00705"></a><span class="lineno"> 705</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00706"></a><span class="lineno"> 706</span>&#160; {</div><div class="line"><a name="l00707"></a><span class="lineno"> 707</span>&#160; <span class="keywordflow">return</span>;</div><div class="line"><a name="l00708"></a><span class="lineno"> 708</span>&#160; }</div><div class="line"><a name="l00709"></a><span class="lineno"> 709</span>&#160;}</div><div class="line"><a name="l00710"></a><span class="lineno"> 710</span>&#160;</div><div class="line"><a name="l00711"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a81b3135fe4b76436b0e901032fc4df1b"> 711</a></span>&#160;GLuint GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a81b3135fe4b76436b0e901032fc4df1b">glGetUniformBlockIndex</a>(GLuint program, <span class="keyword">const</span> GLchar *uniformBlockName)</div><div class="line"><a name="l00712"></a><span class="lineno"> 712</span>&#160;{</div><div class="line"><a name="l00713"></a><span class="lineno"> 713</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glGetUniformBlockIndex;</div><div class="line"><a name="l00714"></a><span class="lineno"> 714</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00715"></a><span class="lineno"> 715</span>&#160; {</div><div class="line"><a name="l00716"></a><span class="lineno"> 716</span>&#160; <span class="keywordflow">return</span> func(program, uniformBlockName);</div><div class="line"><a name="l00717"></a><span class="lineno"> 717</span>&#160; }</div><div class="line"><a name="l00718"></a><span class="lineno"> 718</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00719"></a><span class="lineno"> 719</span>&#160; {</div><div class="line"><a name="l00720"></a><span class="lineno"> 720</span>&#160; <span class="keywordflow">return</span> GL_INVALID_INDEX;</div><div class="line"><a name="l00721"></a><span class="lineno"> 721</span>&#160; }</div><div class="line"><a name="l00722"></a><span class="lineno"> 722</span>&#160;}</div><div class="line"><a name="l00723"></a><span class="lineno"> 723</span>&#160;</div><div class="line"><a name="l00724"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#aeaa37f1850f96a9610b10f87af5b44a4"> 724</a></span>&#160;<span class="keywordtype">void</span> GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#aeaa37f1850f96a9610b10f87af5b44a4">glGenTextures</a>(GLsizei n, GLuint *textures)</div><div class="line"><a name="l00725"></a><span class="lineno"> 725</span>&#160;{</div><div class="line"><a name="l00726"></a><span class="lineno"> 726</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glGenTextures;</div><div class="line"><a name="l00727"></a><span class="lineno"> 727</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00728"></a><span class="lineno"> 728</span>&#160; {</div><div class="line"><a name="l00729"></a><span class="lineno"> 729</span>&#160; <span class="keywordflow">return</span> func(n, textures);</div><div class="line"><a name="l00730"></a><span class="lineno"> 730</span>&#160; }</div><div class="line"><a name="l00731"></a><span class="lineno"> 731</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00732"></a><span class="lineno"> 732</span>&#160; {</div><div class="line"><a name="l00733"></a><span class="lineno"> 733</span>&#160; <span class="keywordflow">return</span>;</div><div class="line"><a name="l00734"></a><span class="lineno"> 734</span>&#160; }</div><div class="line"><a name="l00735"></a><span class="lineno"> 735</span>&#160;}</div><div class="line"><a name="l00736"></a><span class="lineno"> 736</span>&#160;</div><div class="line"><a name="l00737"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#afa7af01b67ca2c80d2d33824cdd1e694"> 737</a></span>&#160;<span class="keywordtype">void</span> GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#afa7af01b67ca2c80d2d33824cdd1e694">glDeleteTextures</a>(GLsizei n, <span class="keyword">const</span> GLuint *textures)</div><div class="line"><a name="l00738"></a><span class="lineno"> 738</span>&#160;{</div><div class="line"><a name="l00739"></a><span class="lineno"> 739</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glDeleteTextures;</div><div class="line"><a name="l00740"></a><span class="lineno"> 740</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00741"></a><span class="lineno"> 741</span>&#160; {</div><div class="line"><a name="l00742"></a><span class="lineno"> 742</span>&#160; <span class="keywordflow">return</span> func(n, textures);</div><div class="line"><a name="l00743"></a><span class="lineno"> 743</span>&#160; }</div><div class="line"><a name="l00744"></a><span class="lineno"> 744</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00745"></a><span class="lineno"> 745</span>&#160; {</div><div class="line"><a name="l00746"></a><span class="lineno"> 746</span>&#160; <span class="keywordflow">return</span>;</div><div class="line"><a name="l00747"></a><span class="lineno"> 747</span>&#160; }</div><div class="line"><a name="l00748"></a><span class="lineno"> 748</span>&#160;}</div><div class="line"><a name="l00749"></a><span class="lineno"> 749</span>&#160;</div><div class="line"><a name="l00750"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#afdd4572fd462b84e467e9af2a94d1116"> 750</a></span>&#160;<span class="keywordtype">void</span> GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#afdd4572fd462b84e467e9af2a94d1116">glBindTexture</a>(GLenum target, GLuint texture)</div><div class="line"><a name="l00751"></a><span class="lineno"> 751</span>&#160;{</div><div class="line"><a name="l00752"></a><span class="lineno"> 752</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glBindTexture;</div><div class="line"><a name="l00753"></a><span class="lineno"> 753</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00754"></a><span class="lineno"> 754</span>&#160; {</div><div class="line"><a name="l00755"></a><span class="lineno"> 755</span>&#160; <span class="keywordflow">return</span> func(target, texture);</div><div class="line"><a name="l00756"></a><span class="lineno"> 756</span>&#160; }</div><div class="line"><a name="l00757"></a><span class="lineno"> 757</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00758"></a><span class="lineno"> 758</span>&#160; {</div><div class="line"><a name="l00759"></a><span class="lineno"> 759</span>&#160; <span class="keywordflow">return</span>;</div><div class="line"><a name="l00760"></a><span class="lineno"> 760</span>&#160; }</div><div class="line"><a name="l00761"></a><span class="lineno"> 761</span>&#160;}</div><div class="line"><a name="l00762"></a><span class="lineno"> 762</span>&#160;</div><div class="line"><a name="l00763"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a52e5a8e8cf2a333616f36781b02f6b32"> 763</a></span>&#160;<span class="keywordtype">void</span> GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a52e5a8e8cf2a333616f36781b02f6b32">glTexImage2D</a>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, <span class="keyword">const</span> GLvoid *pixels)</div><div class="line"><a name="l00764"></a><span class="lineno"> 764</span>&#160;{</div><div class="line"><a name="l00765"></a><span class="lineno"> 765</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glTexImage2D;</div><div class="line"><a name="l00766"></a><span class="lineno"> 766</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00767"></a><span class="lineno"> 767</span>&#160; {</div><div class="line"><a name="l00768"></a><span class="lineno"> 768</span>&#160; <span class="keywordflow">return</span> func(target, level, internalformat, width, height, border, format, type, pixels);</div><div class="line"><a name="l00769"></a><span class="lineno"> 769</span>&#160; }</div><div class="line"><a name="l00770"></a><span class="lineno"> 770</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00771"></a><span class="lineno"> 771</span>&#160; {</div><div class="line"><a name="l00772"></a><span class="lineno"> 772</span>&#160; <span class="keywordflow">return</span>;</div><div class="line"><a name="l00773"></a><span class="lineno"> 773</span>&#160; }</div><div class="line"><a name="l00774"></a><span class="lineno"> 774</span>&#160;}</div><div class="line"><a name="l00775"></a><span class="lineno"> 775</span>&#160;</div><div class="line"><a name="l00776"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a1773d8c97f9c1063a45db4cf9d7c1613"> 776</a></span>&#160;<span class="keywordtype">void</span> GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a1773d8c97f9c1063a45db4cf9d7c1613">glGenFramebuffers</a>(GLsizei n, GLuint *framebuffers)</div><div class="line"><a name="l00777"></a><span class="lineno"> 777</span>&#160;{</div><div class="line"><a name="l00778"></a><span class="lineno"> 778</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glGenFramebuffers;</div><div class="line"><a name="l00779"></a><span class="lineno"> 779</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00780"></a><span class="lineno"> 780</span>&#160; {</div><div class="line"><a name="l00781"></a><span class="lineno"> 781</span>&#160; <span class="keywordflow">return</span> func(n, framebuffers);</div><div class="line"><a name="l00782"></a><span class="lineno"> 782</span>&#160; }</div><div class="line"><a name="l00783"></a><span class="lineno"> 783</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00784"></a><span class="lineno"> 784</span>&#160; {</div><div class="line"><a name="l00785"></a><span class="lineno"> 785</span>&#160; <span class="keywordflow">return</span>;</div><div class="line"><a name="l00786"></a><span class="lineno"> 786</span>&#160; }</div><div class="line"><a name="l00787"></a><span class="lineno"> 787</span>&#160;}</div><div class="line"><a name="l00788"></a><span class="lineno"> 788</span>&#160;</div><div class="line"><a name="l00789"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#abe8c9f9c8d9e2fb48fbd3ea2291caca9"> 789</a></span>&#160;<span class="keywordtype">void</span> GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#abe8c9f9c8d9e2fb48fbd3ea2291caca9">glDeleteFramebuffers</a>(GLsizei n, <span class="keyword">const</span> GLuint *framebuffers)</div><div class="line"><a name="l00790"></a><span class="lineno"> 790</span>&#160;{</div><div class="line"><a name="l00791"></a><span class="lineno"> 791</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glDeleteFramebuffers;</div><div class="line"><a name="l00792"></a><span class="lineno"> 792</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00793"></a><span class="lineno"> 793</span>&#160; {</div><div class="line"><a name="l00794"></a><span class="lineno"> 794</span>&#160; <span class="keywordflow">return</span> func(n, framebuffers);</div><div class="line"><a name="l00795"></a><span class="lineno"> 795</span>&#160; }</div><div class="line"><a name="l00796"></a><span class="lineno"> 796</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00797"></a><span class="lineno"> 797</span>&#160; {</div><div class="line"><a name="l00798"></a><span class="lineno"> 798</span>&#160; <span class="keywordflow">return</span>;</div><div class="line"><a name="l00799"></a><span class="lineno"> 799</span>&#160; }</div><div class="line"><a name="l00800"></a><span class="lineno"> 800</span>&#160;}</div><div class="line"><a name="l00801"></a><span class="lineno"> 801</span>&#160;</div><div class="line"><a name="l00802"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a4213ab91e8c4fc1dc12f3904f7cc170e"> 802</a></span>&#160;<span class="keywordtype">void</span> GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a4213ab91e8c4fc1dc12f3904f7cc170e">glBindFramebuffer</a>(GLenum target, GLuint framebuffer)</div><div class="line"><a name="l00803"></a><span class="lineno"> 803</span>&#160;{</div><div class="line"><a name="l00804"></a><span class="lineno"> 804</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glBindFramebuffer;</div><div class="line"><a name="l00805"></a><span class="lineno"> 805</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00806"></a><span class="lineno"> 806</span>&#160; {</div><div class="line"><a name="l00807"></a><span class="lineno"> 807</span>&#160; <span class="keywordflow">return</span> func(target, framebuffer);</div><div class="line"><a name="l00808"></a><span class="lineno"> 808</span>&#160; }</div><div class="line"><a name="l00809"></a><span class="lineno"> 809</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00810"></a><span class="lineno"> 810</span>&#160; {</div><div class="line"><a name="l00811"></a><span class="lineno"> 811</span>&#160; <span class="keywordflow">return</span>;</div><div class="line"><a name="l00812"></a><span class="lineno"> 812</span>&#160; }</div><div class="line"><a name="l00813"></a><span class="lineno"> 813</span>&#160;}</div><div class="line"><a name="l00814"></a><span class="lineno"> 814</span>&#160;</div><div class="line"><a name="l00815"></a><span class="lineno"><a class="line" href="_open_g_l_e_s_8cpp.xhtml#a1c5dc7cc04f7c0b1bd7c181b0da84d9b"> 815</a></span>&#160;<span class="keywordtype">void</span> GL_APIENTRY <a class="code" href="_open_g_l_e_s_8cpp.xhtml#a1c5dc7cc04f7c0b1bd7c181b0da84d9b">glFramebufferTexture2D</a>(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)</div><div class="line"><a name="l00816"></a><span class="lineno"> 816</span>&#160;{</div><div class="line"><a name="l00817"></a><span class="lineno"> 817</span>&#160; <span class="keyword">auto</span> func = GLESSymbols::get().glFramebufferTexture2D;</div><div class="line"><a name="l00818"></a><span class="lineno"> 818</span>&#160; <span class="keywordflow">if</span>(func != <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00819"></a><span class="lineno"> 819</span>&#160; {</div><div class="line"><a name="l00820"></a><span class="lineno"> 820</span>&#160; <span class="keywordflow">return</span> func(target, attachment, textarget, texture, level);</div><div class="line"><a name="l00821"></a><span class="lineno"> 821</span>&#160; }</div><div class="line"><a name="l00822"></a><span class="lineno"> 822</span>&#160; <span class="keywordflow">else</span></div><div class="line"><a name="l00823"></a><span class="lineno"> 823</span>&#160; {</div><div class="line"><a name="l00824"></a><span class="lineno"> 824</span>&#160; <span class="keywordflow">return</span>;</div><div class="line"><a name="l00825"></a><span class="lineno"> 825</span>&#160; }</div><div class="line"><a name="l00826"></a><span class="lineno"> 826</span>&#160;}</div><div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_aeaa37f1850f96a9610b10f87af5b44a4"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#aeaa37f1850f96a9610b10f87af5b44a4">glGenTextures</a></div><div class="ttdeci">void GL_APIENTRY glGenTextures(GLsizei n, GLuint *textures)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00724">OpenGLES.cpp:724</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a8874678c01737df89fe9fa1ffde570a8"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a8874678c01737df89fe9fa1ffde570a8">eglGetProcAddress</a></div><div class="ttdeci">__eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress(const char *procname)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00165">OpenGLES.cpp:165</a></div></div>
<div class="ttc" id="src_2core_2_c_l_2cl__kernels_2_helpers_8h_xhtml_a009469e4d9b8fce3b6d5e97d2077827d"><div class="ttname"><a href="src_2core_2_c_l_2cl__kernels_2_helpers_8h.xhtml#a009469e4d9b8fce3b6d5e97d2077827d">offset</a></div><div class="ttdeci">__global uchar * offset(const Image *img, int x, int y)</div><div class="ttdoc">Get the pointer position of a Image.</div><div class="ttdef"><b>Definition:</b> <a href="src_2core_2_c_l_2cl__kernels_2_helpers_8h_source.xhtml#l00328">helpers.h:328</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_ab56dc4c4ad921ac0a23ccec193e963b2"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#ab56dc4c4ad921ac0a23ccec193e963b2">glFramebufferTexture2D_func</a></div><div class="ttdeci">void GL_APIENTRY(*)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) glFramebufferTexture2D_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00082">OpenGLES.cpp:82</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_af6db9d046fe0e996c3693373864e6254"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#af6db9d046fe0e996c3693373864e6254">eglMakeCurrent</a></div><div class="ttdeci">EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00256">OpenGLES.cpp:256</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a8654fc903edd9eacfe22788cab9b83e7"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a8654fc903edd9eacfe22788cab9b83e7">glShaderSource_func</a></div><div class="ttdeci">void GL_APIENTRY(*)(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) glShaderSource_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00054">OpenGLES.cpp:54</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_afdd4572fd462b84e467e9af2a94d1116"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#afdd4572fd462b84e467e9af2a94d1116">glBindTexture</a></div><div class="ttdeci">void GL_APIENTRY glBindTexture(GLenum target, GLuint texture)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00750">OpenGLES.cpp:750</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_afa7af01b67ca2c80d2d33824cdd1e694"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#afa7af01b67ca2c80d2d33824cdd1e694">glDeleteTextures</a></div><div class="ttdeci">void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00737">OpenGLES.cpp:737</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a3e001bb1fbd825f9e9553b5d17ffb9f1"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a3e001bb1fbd825f9e9553b5d17ffb9f1">eglMakeCurrent_func</a></div><div class="ttdeci">EGLBoolean EGLAPIENTRY(*)(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) eglMakeCurrent_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00038">OpenGLES.cpp:38</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a89a92c28d6d90e4c0fd1de37f9680a79"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a89a92c28d6d90e4c0fd1de37f9680a79">eglChooseConfig</a></div><div class="ttdeci">EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00191">OpenGLES.cpp:191</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_ae40fe14e93e58a809bbf1f8bebcee62b"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#ae40fe14e93e58a809bbf1f8bebcee62b">eglCreateContext_func</a></div><div class="ttdeci">EGLContext EGLAPIENTRY(*)(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list) eglCreateContext_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00034">OpenGLES.cpp:34</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a4213ab91e8c4fc1dc12f3904f7cc170e"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a4213ab91e8c4fc1dc12f3904f7cc170e">glBindFramebuffer</a></div><div class="ttdeci">void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00802">OpenGLES.cpp:802</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a528e76a977061a313bad3ab6fe7747fe"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a528e76a977061a313bad3ab6fe7747fe">glDeleteBuffers</a></div><div class="ttdeci">void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffers)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00529">OpenGLES.cpp:529</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a793509ad769774d6d2b2898a9307d745"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a793509ad769774d6d2b2898a9307d745">glAttachShader_func</a></div><div class="ttdeci">void GL_APIENTRY(*)(GLuint program, GLuint shader) glAttachShader_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00042">OpenGLES.cpp:42</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a26e9fec0fd229ae63fd93edb24cb9f3a"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a26e9fec0fd229ae63fd93edb24cb9f3a">eglGetDisplay_func</a></div><div class="ttdeci">EGLDisplay EGLAPIENTRY(*)(EGLNativeDisplayType display_id) eglGetDisplay_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00036">OpenGLES.cpp:36</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_addae612338f2d0f234acaa34df861926"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#addae612338f2d0f234acaa34df861926">eglGetProcAddress_func</a></div><div class="ttdeci">__eglMustCastToProperFunctionPointerType EGLAPIENTRY(*)(const char *procname) eglGetProcAddress_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00031">OpenGLES.cpp:31</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a408f02b52dabea4ad43a6af932ef60b0"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a408f02b52dabea4ad43a6af932ef60b0">glUniformBlockBinding_func</a></div><div class="ttdeci">void GL_APIENTRY(*)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) glUniformBlockBinding_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00072">OpenGLES.cpp:72</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a1c7704e1b45774a3b3e3de40224a7e00"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a1c7704e1b45774a3b3e3de40224a7e00">glGenFramebuffers_func</a></div><div class="ttdeci">void GL_APIENTRY(*)(GLsizei n, GLuint *framebuffers) glGenFramebuffers_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00079">OpenGLES.cpp:79</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a9cf2058f28e321f12a8e8c4c80ece00f"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a9cf2058f28e321f12a8e8c4c80ece00f">glGetProgramInfoLog</a></div><div class="ttdeci">void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00399">OpenGLES.cpp:399</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a82878b3783ce2a10736c91f7d153d009"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a82878b3783ce2a10736c91f7d153d009">eglCreateContext</a></div><div class="ttdeci">EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00204">OpenGLES.cpp:204</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a161b2c24e091cfa13e2eeb66e66ccf04"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a161b2c24e091cfa13e2eeb66e66ccf04">eglGetError</a></div><div class="ttdeci">EGLint EGLAPIENTRY eglGetError()</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00282">OpenGLES.cpp:282</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a9ee298e3e0590cd31dffbc2dd8a5702c"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a9ee298e3e0590cd31dffbc2dd8a5702c">glFlush</a></div><div class="ttdeci">void GL_APIENTRY glFlush(void)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00555">OpenGLES.cpp:555</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a0f290b0be95432b64e73ead723a947b7"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a0f290b0be95432b64e73ead723a947b7">eglBindAPI</a></div><div class="ttdeci">EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00178">OpenGLES.cpp:178</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a90f868801b1aacb4e6732d56a4a80447"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a90f868801b1aacb4e6732d56a4a80447">glUniform1ui_func</a></div><div class="ttdeci">void GL_APIENTRY(*)(GLint location, GLuint v0) glUniform1ui_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00067">OpenGLES.cpp:67</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a3645a2eb4da58ba0c3ed5c295913caf3"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a3645a2eb4da58ba0c3ed5c295913caf3">eglGetError_func</a></div><div class="ttdeci">EGLint EGLAPIENTRY(*)() eglGetError_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00040">OpenGLES.cpp:40</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a76232dcbc71f0cb2b32c4e0f46cb2b64"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a76232dcbc71f0cb2b32c4e0f46cb2b64">glCompileShader</a></div><div class="ttdeci">void GL_APIENTRY glCompileShader(GLuint shader)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00321">OpenGLES.cpp:321</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a4d1a4543cb39945be511a48c6b12efb8"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a4d1a4543cb39945be511a48c6b12efb8">eglQueryString</a></div><div class="ttdeci">char const *EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00295">OpenGLES.cpp:295</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_ae5331c578edd6784ab4cc6e4f0710938"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#ae5331c578edd6784ab4cc6e4f0710938">glUnmapBuffer</a></div><div class="ttdeci">GLboolean GL_APIENTRY glUnmapBuffer(GLenum target)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00646">OpenGLES.cpp:646</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a8f2e0943b90ed6e7ff51b3458fcbd6aa"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a8f2e0943b90ed6e7ff51b3458fcbd6aa">glGetProgramiv_func</a></div><div class="ttdeci">void GL_APIENTRY(*)(GLuint program, GLenum pname, GLint *params) glGetProgramiv_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00050">OpenGLES.cpp:50</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_ac164fec059717a7fdbf42aea5ea2ca1d"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#ac164fec059717a7fdbf42aea5ea2ca1d">glGetShaderiv</a></div><div class="ttdeci">void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00438">OpenGLES.cpp:438</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a7dbe5708f69c0323c005b5911dd79e39"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a7dbe5708f69c0323c005b5911dd79e39">glDeleteTextures_func</a></div><div class="ttdeci">void GL_APIENTRY(*)(GLsizei n, const GLuint *textures) glDeleteTextures_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00075">OpenGLES.cpp:75</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_af677180282510057a304e67814062174"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#af677180282510057a304e67814062174">glGetError</a></div><div class="ttdeci">GLenum GL_APIENTRY glGetError(void)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00659">OpenGLES.cpp:659</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_ab6309a5c7ea63364d22adc28fceeae12"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#ab6309a5c7ea63364d22adc28fceeae12">glGetString_func</a></div><div class="ttdeci">const GLubyte *GL_APIENTRY(*)(GLenum name) glGetString_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00070">OpenGLES.cpp:70</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a1ee47b6b815699bd4da94c665c219572"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a1ee47b6b815699bd4da94c665c219572">glGetError_func</a></div><div class="ttdeci">GLenum GL_APIENTRY(*)() glGetError_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00069">OpenGLES.cpp:69</a></div></div>
<div class="ttc" id="namespacearm__compute_xhtml_ad8ec10f67d9849be264c23c5329d9324"><div class="ttname"><a href="namespacearm__compute.xhtml#ad8ec10f67d9849be264c23c5329d9324">arm_compute::opengles31_is_available</a></div><div class="ttdeci">bool opengles31_is_available()</div><div class="ttdoc">Check if the OpenGL ES 3.1 API is available at runtime.</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00160">OpenGLES.cpp:160</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_acb6c0529eae7ee48cbde0d1e1389522d"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#acb6c0529eae7ee48cbde0d1e1389522d">glGetUniformLocation_func</a></div><div class="ttdeci">GLint GL_APIENTRY(*)(GLuint program, const GLchar *name) glGetUniformLocation_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00064">OpenGLES.cpp:64</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_af9416600d973cf090c41f584c874dd9d"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#af9416600d973cf090c41f584c874dd9d">glMemoryBarrier_func</a></div><div class="ttdeci">void GL_APIENTRY(*)(GLbitfield barriers) glMemoryBarrier_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00066">OpenGLES.cpp:66</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_ae3ce3fe66e38e3678fc08ffb8208d5ec"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#ae3ce3fe66e38e3678fc08ffb8208d5ec">glBindFramebuffer_func</a></div><div class="ttdeci">void GL_APIENTRY(*)(GLenum target, GLuint framebuffer) glBindFramebuffer_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00081">OpenGLES.cpp:81</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a5943aadf8a3d988af82624d19cbd1c0a"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a5943aadf8a3d988af82624d19cbd1c0a">glUniformBlockBinding</a></div><div class="ttdeci">void GL_APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00698">OpenGLES.cpp:698</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a80088eae3ba8f009a48c358adcefd3ca"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a80088eae3ba8f009a48c358adcefd3ca">eglDestroyContext</a></div><div class="ttdeci">EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00217">OpenGLES.cpp:217</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a229121aaf2c5e610f5e3cab090cfab38"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a229121aaf2c5e610f5e3cab090cfab38">glBufferData_func</a></div><div class="ttdeci">void GL_APIENTRY(*)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) glBufferData_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00058">OpenGLES.cpp:58</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_abe8c9f9c8d9e2fb48fbd3ea2291caca9"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#abe8c9f9c8d9e2fb48fbd3ea2291caca9">glDeleteFramebuffers</a></div><div class="ttdeci">void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00789">OpenGLES.cpp:789</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a39bb058fb4f13b0ceb51a30c2e7c13ba"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a39bb058fb4f13b0ceb51a30c2e7c13ba">eglBindAPI_func</a></div><div class="ttdeci">EGLBoolean EGLAPIENTRY(*)(EGLenum api) eglBindAPI_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00032">OpenGLES.cpp:32</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a0dd4e24993409491077ee74922a404e1"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a0dd4e24993409491077ee74922a404e1">glCreateProgram_func</a></div><div class="ttdeci">GLuint GL_APIENTRY(*)() glCreateProgram_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00044">OpenGLES.cpp:44</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a607609f737fab0b0565a7b84f2fa7d98"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a607609f737fab0b0565a7b84f2fa7d98">glFlush_func</a></div><div class="ttdeci">void GL_APIENTRY(*)() glFlush_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00061">OpenGLES.cpp:61</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_ad9528d3fb71b7ee1e23fab6aed1cba83"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#ad9528d3fb71b7ee1e23fab6aed1cba83">glBindBuffer</a></div><div class="ttdeci">void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00490">OpenGLES.cpp:490</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a334ce7125cfb54a811b748f23f228417"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a334ce7125cfb54a811b748f23f228417">glDeleteProgram</a></div><div class="ttdeci">void GL_APIENTRY glDeleteProgram(GLuint program)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00360">OpenGLES.cpp:360</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a377c2f368dc6d8961943363077581dbd"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a377c2f368dc6d8961943363077581dbd">glBindBufferBase</a></div><div class="ttdeci">void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00503">OpenGLES.cpp:503</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_aca46e08b3624bcfc5540d0d36e577688"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#aca46e08b3624bcfc5540d0d36e577688">glBindBuffer_func</a></div><div class="ttdeci">void GL_APIENTRY(*)(GLenum target, GLuint buffer) glBindBuffer_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00056">OpenGLES.cpp:56</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a071bc3efa12248af6089950f482689b9"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a071bc3efa12248af6089950f482689b9">eglInitialize</a></div><div class="ttdeci">EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00243">OpenGLES.cpp:243</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a81b3135fe4b76436b0e901032fc4df1b"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a81b3135fe4b76436b0e901032fc4df1b">glGetUniformBlockIndex</a></div><div class="ttdeci">GLuint GL_APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00711">OpenGLES.cpp:711</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a72c559fda39b1ce7e3cb8bdec4f7e23d"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a72c559fda39b1ce7e3cb8bdec4f7e23d">glGetActiveUniformBlockiv_func</a></div><div class="ttdeci">void GL_APIENTRY(*)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) glGetActiveUniformBlockiv_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00071">OpenGLES.cpp:71</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a3b33df6fc93d0e151b779d1f253ceb97"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a3b33df6fc93d0e151b779d1f253ceb97">glGenBuffers_func</a></div><div class="ttdeci">void GL_APIENTRY(*)(GLsizei n, GLuint *buffers) glGenBuffers_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00062">OpenGLES.cpp:62</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_ab685deb85a327c7a4c22285619c3f26a"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#ab685deb85a327c7a4c22285619c3f26a">glUseProgram</a></div><div class="ttdeci">void GL_APIENTRY glUseProgram(GLuint program)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00477">OpenGLES.cpp:477</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_afe67a81cde1204302022baf01894474b"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#afe67a81cde1204302022baf01894474b">glGenTextures_func</a></div><div class="ttdeci">void GL_APIENTRY(*)(GLsizei n, GLuint *textures) glGenTextures_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00074">OpenGLES.cpp:74</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a7a6ac79ff4cf0bf3ed8c5cd3953ec6de"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a7a6ac79ff4cf0bf3ed8c5cd3953ec6de">glMapBufferRange</a></div><div class="ttdeci">void *GL_APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00607">OpenGLES.cpp:607</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_ab67febd926ffed1c0d55a827dafeda18"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#ab67febd926ffed1c0d55a827dafeda18">glDispatchCompute_func</a></div><div class="ttdeci">void GL_APIENTRY(*)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) glDispatchCompute_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00060">OpenGLES.cpp:60</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a8a88f545679d1909b29aabad8fbfe31e"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a8a88f545679d1909b29aabad8fbfe31e">glDetachShader_func</a></div><div class="ttdeci">void GL_APIENTRY(*)(GLuint program, GLuint shader) glDetachShader_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00048">OpenGLES.cpp:48</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a52e5a8e8cf2a333616f36781b02f6b32"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a52e5a8e8cf2a333616f36781b02f6b32">glTexImage2D</a></div><div class="ttdeci">void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00763">OpenGLES.cpp:763</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a9f1f3138bcad87b01f61c136942875bd"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a9f1f3138bcad87b01f61c136942875bd">glShaderSource</a></div><div class="ttdeci">void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00464">OpenGLES.cpp:464</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a33ca42089dac5eea0502f914d4b41629"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a33ca42089dac5eea0502f914d4b41629">glUniform1ui</a></div><div class="ttdeci">void GL_APIENTRY glUniform1ui(GLint location, GLuint v0)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00633">OpenGLES.cpp:633</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a68154b66955d77ae9c5192218e02ebdc"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a68154b66955d77ae9c5192218e02ebdc">glGenBuffers</a></div><div class="ttdeci">void GL_APIENTRY glGenBuffers(GLsizei n, GLuint *buffers)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00568">OpenGLES.cpp:568</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_ab8cce2e1a98daed0249b9a8f929dd176"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#ab8cce2e1a98daed0249b9a8f929dd176">glCreateShader</a></div><div class="ttdeci">GLuint GL_APIENTRY glCreateShader(GLenum type)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00347">OpenGLES.cpp:347</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a435a9ea180e443d4500084da695323b6"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a435a9ea180e443d4500084da695323b6">glBindBufferBase_func</a></div><div class="ttdeci">void GL_APIENTRY(*)(GLenum target, GLuint index, GLuint buffer) glBindBufferBase_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00057">OpenGLES.cpp:57</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_ac02a0be24c3d1f37e5983f057355b192"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#ac02a0be24c3d1f37e5983f057355b192">eglQueryString_func</a></div><div class="ttdeci">char const *EGLAPIENTRY(*)(EGLDisplay dpy, EGLint name) eglQueryString_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00041">OpenGLES.cpp:41</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a64a4e181f49b72a4c50d8e8e5ad52076"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a64a4e181f49b72a4c50d8e8e5ad52076">glGetShaderInfoLog_func</a></div><div class="ttdeci">void GL_APIENTRY(*)(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog) glGetShaderInfoLog_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00051">OpenGLES.cpp:51</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a75f4854b14c6eba12a7feb4d53933d6f"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a75f4854b14c6eba12a7feb4d53933d6f">glAttachShader</a></div><div class="ttdeci">void GL_APIENTRY glAttachShader(GLuint program, GLuint shader)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00308">OpenGLES.cpp:308</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_af7682f051486a2d562206f70b2c212ab"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#af7682f051486a2d562206f70b2c212ab">glDispatchCompute</a></div><div class="ttdeci">void GL_APIENTRY glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00542">OpenGLES.cpp:542</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a1c5dc7cc04f7c0b1bd7c181b0da84d9b"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a1c5dc7cc04f7c0b1bd7c181b0da84d9b">glFramebufferTexture2D</a></div><div class="ttdeci">void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00815">OpenGLES.cpp:815</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_add28e8aa989a1ec2bffc6a45f7a75355"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#add28e8aa989a1ec2bffc6a45f7a75355">glCreateProgram</a></div><div class="ttdeci">GLuint GL_APIENTRY glCreateProgram()</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00334">OpenGLES.cpp:334</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_acf2f21042df45cad38c043cd9198628b"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#acf2f21042df45cad38c043cd9198628b">glGetProgramiv</a></div><div class="ttdeci">void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00412">OpenGLES.cpp:412</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a45bcdc2fee472f58603654d00fac7fea"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a45bcdc2fee472f58603654d00fac7fea">eglChooseConfig_func</a></div><div class="ttdeci">EGLBoolean EGLAPIENTRY(*)(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config) eglChooseConfig_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00033">OpenGLES.cpp:33</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_ad9a1fc168717a342b9e39793605ada2b"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#ad9a1fc168717a342b9e39793605ada2b">eglDestroyContext_func</a></div><div class="ttdeci">EGLBoolean EGLAPIENTRY(*)(EGLDisplay dpy, EGLContext ctx) eglDestroyContext_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00035">OpenGLES.cpp:35</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a58cb9a679676e373b4cc6d0a518131d5"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a58cb9a679676e373b4cc6d0a518131d5">glCreateShader_func</a></div><div class="ttdeci">GLuint GL_APIENTRY(*)(GLenum type) glCreateShader_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00045">OpenGLES.cpp:45</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_aa3889deebdf32118fa72107fe521e131"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#aa3889deebdf32118fa72107fe521e131">glMemoryBarrier</a></div><div class="ttdeci">void GL_APIENTRY glMemoryBarrier(GLbitfield barriers)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00620">OpenGLES.cpp:620</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_ad5109705500d3ca577909a72388d2dba"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#ad5109705500d3ca577909a72388d2dba">glGetProgramInfoLog_func</a></div><div class="ttdeci">void GL_APIENTRY(*)(GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog) glGetProgramInfoLog_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00049">OpenGLES.cpp:49</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8h_xhtml"><div class="ttname"><a href="_open_g_l_e_s_8h.xhtml">OpenGLES.h</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a1773d8c97f9c1063a45db4cf9d7c1613"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a1773d8c97f9c1063a45db4cf9d7c1613">glGenFramebuffers</a></div><div class="ttdeci">void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00776">OpenGLES.cpp:776</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a73309e644fd9f860f55ca14d24119cdf"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a73309e644fd9f860f55ca14d24119cdf">eglInitialize_func</a></div><div class="ttdeci">EGLBoolean EGLAPIENTRY(*)(EGLDisplay dpy, EGLint *major, EGLint *minor) eglInitialize_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00037">OpenGLES.cpp:37</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a8dbb590cdc005f7db2dae87085921ec1"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a8dbb590cdc005f7db2dae87085921ec1">glUseProgram_func</a></div><div class="ttdeci">void GL_APIENTRY(*)(GLuint program) glUseProgram_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00055">OpenGLES.cpp:55</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a07e3604c0cd0da716e5de2a7ec11c8ac"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a07e3604c0cd0da716e5de2a7ec11c8ac">glLinkProgram</a></div><div class="ttdeci">void GL_APIENTRY glLinkProgram(GLuint program)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00451">OpenGLES.cpp:451</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_aa2f5d9a549dfc28d72e0bba335dd48b3"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#aa2f5d9a549dfc28d72e0bba335dd48b3">glBindTexture_func</a></div><div class="ttdeci">void GL_APIENTRY(*)(GLenum target, GLuint texture) glBindTexture_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00076">OpenGLES.cpp:76</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a7b5954fd97217b3141ad7e14dcc141d6"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a7b5954fd97217b3141ad7e14dcc141d6">glDeleteFramebuffers_func</a></div><div class="ttdeci">void GL_APIENTRY(*)(GLsizei n, const GLuint *framebuffers) glDeleteFramebuffers_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00080">OpenGLES.cpp:80</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a2ffc3e7fe8b002896756a3508800d3fa"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a2ffc3e7fe8b002896756a3508800d3fa">eglGetDisplay</a></div><div class="ttdeci">EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00230">OpenGLES.cpp:230</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a4c71a67ba2f8104097a63d4f41a7e64e"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a4c71a67ba2f8104097a63d4f41a7e64e">glDetachShader</a></div><div class="ttdeci">void GL_APIENTRY glDetachShader(GLuint program, GLuint shader)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00386">OpenGLES.cpp:386</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_ab45761847d030754739c1b3b63cdbeab"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#ab45761847d030754739c1b3b63cdbeab">eglTerminate_func</a></div><div class="ttdeci">EGLBoolean EGLAPIENTRY(*)(EGLDisplay dpy) eglTerminate_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00039">OpenGLES.cpp:39</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a184f520190322b632ca710695195746a"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a184f520190322b632ca710695195746a">eglTerminate</a></div><div class="ttdeci">EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00269">OpenGLES.cpp:269</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a098aea49ac81aedbe84aa20873dbacac"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a098aea49ac81aedbe84aa20873dbacac">glGetShaderiv_func</a></div><div class="ttdeci">void GL_APIENTRY(*)(GLuint shader, GLenum pname, GLint *params) glGetShaderiv_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00052">OpenGLES.cpp:52</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a3a5fb1ea4384fc30fedc9a6caf73e6e1"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a3a5fb1ea4384fc30fedc9a6caf73e6e1">glDeleteShader</a></div><div class="ttdeci">void GL_APIENTRY glDeleteShader(GLuint shader)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00373">OpenGLES.cpp:373</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_ab3f63cc618bace46bf4624c9a21dd3c4"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#ab3f63cc618bace46bf4624c9a21dd3c4">glGetUniformLocation</a></div><div class="ttdeci">GLint GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar *name)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00594">OpenGLES.cpp:594</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a2ea23820bdcb09cccc54556c879de64c"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a2ea23820bdcb09cccc54556c879de64c">glMapBufferRange_func</a></div><div class="ttdeci">void *GL_APIENTRY(*)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) glMapBufferRange_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00065">OpenGLES.cpp:65</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a2ee378c6363791b2a733b2ba4ec6e846"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a2ee378c6363791b2a733b2ba4ec6e846">glGetString</a></div><div class="ttdeci">const GLubyte *GL_APIENTRY glGetString(GLenum name)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00672">OpenGLES.cpp:672</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_aaba74f195d36a2db4f13739aae07424a"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#aaba74f195d36a2db4f13739aae07424a">glLinkProgram_func</a></div><div class="ttdeci">void GL_APIENTRY(*)(GLuint program) glLinkProgram_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00053">OpenGLES.cpp:53</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_ac203fe33b5832bc45e58cd4abeb4a234"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#ac203fe33b5832bc45e58cd4abeb4a234">glGetProgramResourceIndex</a></div><div class="ttdeci">GLuint GL_APIENTRY glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00581">OpenGLES.cpp:581</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a21827516ba1b8b4c12c6238b3fd67200"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a21827516ba1b8b4c12c6238b3fd67200">glGetActiveUniformBlockiv</a></div><div class="ttdeci">void GL_APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00685">OpenGLES.cpp:685</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_aeb78376a832e7aa3cb91e1ceef89666e"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#aeb78376a832e7aa3cb91e1ceef89666e">glCompileShader_func</a></div><div class="ttdeci">void GL_APIENTRY(*)(GLuint shader) glCompileShader_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00043">OpenGLES.cpp:43</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a8a57841dd4e175e1afb79634a2fc7838"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a8a57841dd4e175e1afb79634a2fc7838">glTexImage2D_func</a></div><div class="ttdeci">void GL_APIENTRY(*)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) glTexImage2D_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00078">OpenGLES.cpp:78</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a4e3efbc91e67ce6aa1659916556634ab"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a4e3efbc91e67ce6aa1659916556634ab">glDeleteBuffers_func</a></div><div class="ttdeci">void GL_APIENTRY(*)(GLsizei n, const GLuint *buffers) glDeleteBuffers_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00059">OpenGLES.cpp:59</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a7d313afe766055d773c95b359521fb22"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a7d313afe766055d773c95b359521fb22">glDeleteProgram_func</a></div><div class="ttdeci">void GL_APIENTRY(*)(GLuint program) glDeleteProgram_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00046">OpenGLES.cpp:46</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_abdeb5e4397d8da638a60f53699040faf"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#abdeb5e4397d8da638a60f53699040faf">glGetProgramResourceIndex_func</a></div><div class="ttdeci">GLuint GL_APIENTRY(*)(GLuint program, GLenum programInterface, const GLchar *name) glGetProgramResourceIndex_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00063">OpenGLES.cpp:63</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_aebb3ff24c30f701f357afbd9fbcb3cdb"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#aebb3ff24c30f701f357afbd9fbcb3cdb">glGetUniformBlockIndex_func</a></div><div class="ttdeci">GLuint GL_APIENTRY(*)(GLuint program, const GLchar *uniformBlockName) glGetUniformBlockIndex_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00073">OpenGLES.cpp:73</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a0d49b3e64773db40479f7c4b1835ec1d"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a0d49b3e64773db40479f7c4b1835ec1d">glDeleteShader_func</a></div><div class="ttdeci">void GL_APIENTRY(*)(GLuint shader) glDeleteShader_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00047">OpenGLES.cpp:47</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_a4991c46050f5040b9fc85fc35f8297ed"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#a4991c46050f5040b9fc85fc35f8297ed">glBufferData</a></div><div class="ttdeci">void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00516">OpenGLES.cpp:516</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_ad2a594cf5da72d124e1b7876af63897a"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#ad2a594cf5da72d124e1b7876af63897a">glUnmapBuffer_func</a></div><div class="ttdeci">GLboolean GL_APIENTRY(*)(GLenum target) glUnmapBuffer_func</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00068">OpenGLES.cpp:68</a></div></div>
<div class="ttc" id="_open_g_l_e_s_8cpp_xhtml_ac7c9e9800f919f0f217a8465994d81de"><div class="ttname"><a href="_open_g_l_e_s_8cpp.xhtml#ac7c9e9800f919f0f217a8465994d81de">glGetShaderInfoLog</a></div><div class="ttdeci">void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)</div><div class="ttdef"><b>Definition:</b> <a href="_open_g_l_e_s_8cpp_source.xhtml#l00425">OpenGLES.cpp:425</a></div></div>
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