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<div class="title">CLFunctions.h File Reference</div> </div>
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<div class="textblock"><code>#include &quot;<a class="el" href="_c_l_absolute_difference_8h_source.xhtml">arm_compute/runtime/CL/functions/CLAbsoluteDifference.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_accumulate_8h_source.xhtml">arm_compute/runtime/CL/functions/CLAccumulate.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_activation_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLActivationLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_arg_min_max_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLArgMinMaxLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_batch_normalization_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLBatchNormalizationLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_batch_to_space_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLBatchToSpaceLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_bitwise_and_8h_source.xhtml">arm_compute/runtime/CL/functions/CLBitwiseAnd.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_bitwise_not_8h_source.xhtml">arm_compute/runtime/CL/functions/CLBitwiseNot.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_bitwise_or_8h_source.xhtml">arm_compute/runtime/CL/functions/CLBitwiseOr.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_bitwise_xor_8h_source.xhtml">arm_compute/runtime/CL/functions/CLBitwiseXor.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_bounding_box_transform_8h_source.xhtml">arm_compute/runtime/CL/functions/CLBoundingBoxTransform.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_box3x3_8h_source.xhtml">arm_compute/runtime/CL/functions/CLBox3x3.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_canny_edge_8h_source.xhtml">arm_compute/runtime/CL/functions/CLCannyEdge.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_cast_8h_source.xhtml">arm_compute/runtime/CL/functions/CLCast.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_channel_combine_8h_source.xhtml">arm_compute/runtime/CL/functions/CLChannelCombine.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_channel_extract_8h_source.xhtml">arm_compute/runtime/CL/functions/CLChannelExtract.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_channel_shuffle_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLChannelShuffleLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_color_convert_8h_source.xhtml">arm_compute/runtime/CL/functions/CLColorConvert.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_comparison_8h_source.xhtml">arm_compute/runtime/CL/functions/CLComparison.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_compute_all_anchors_8h_source.xhtml">arm_compute/runtime/CL/functions/CLComputeAllAnchors.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_concatenate_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLConcatenateLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_convert_fully_connected_weights_8h_source.xhtml">arm_compute/runtime/CL/functions/CLConvertFullyConnectedWeights.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_convolution_8h_source.xhtml">arm_compute/runtime/CL/functions/CLConvolution.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_convolution_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLConvolutionLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_copy_8h_source.xhtml">arm_compute/runtime/CL/functions/CLCopy.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_crop_resize_8h_source.xhtml">arm_compute/runtime/CL/functions/CLCropResize.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_deconvolution_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLDeconvolutionLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_deconvolution_layer_upsample_8h_source.xhtml">arm_compute/runtime/CL/functions/CLDeconvolutionLayerUpsample.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_depth_convert_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLDepthConvertLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_depth_to_space_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLDepthToSpaceLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_depthwise_convolution_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLDepthwiseConvolutionLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_depthwise_separable_convolution_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLDepthwiseSeparableConvolutionLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_dequantization_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLDequantizationLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_derivative_8h_source.xhtml">arm_compute/runtime/CL/functions/CLDerivative.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_dilate_8h_source.xhtml">arm_compute/runtime/CL/functions/CLDilate.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_direct_convolution_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLDirectConvolutionLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_direct_deconvolution_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLDirectDeconvolutionLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_element_wise_unary_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLElementWiseUnaryLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_elementwise_operations_8h_source.xhtml">arm_compute/runtime/CL/functions/CLElementwiseOperations.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_equalize_histogram_8h_source.xhtml">arm_compute/runtime/CL/functions/CLEqualizeHistogram.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_erode_8h_source.xhtml">arm_compute/runtime/CL/functions/CLErode.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_f_f_t1_d_8h_source.xhtml">arm_compute/runtime/CL/functions/CLFFT1D.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_f_f_t2_d_8h_source.xhtml">arm_compute/runtime/CL/functions/CLFFT2D.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_f_f_t_convolution_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLFFTConvolutionLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_fast_corners_8h_source.xhtml">arm_compute/runtime/CL/functions/CLFastCorners.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_fill_border_8h_source.xhtml">arm_compute/runtime/CL/functions/CLFillBorder.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_flatten_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLFlattenLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_floor_8h_source.xhtml">arm_compute/runtime/CL/functions/CLFloor.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_fully_connected_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLFullyConnectedLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_fuse_batch_normalization_8h_source.xhtml">arm_compute/runtime/CL/functions/CLFuseBatchNormalization.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_g_e_m_m_8h_source.xhtml">arm_compute/runtime/CL/functions/CLGEMM.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_g_e_m_m_convolution_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLGEMMConvolutionLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_g_e_m_m_deconvolution_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLGEMMDeconvolutionLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_g_e_m_m_lowp_matrix_multiply_core_8h_source.xhtml">arm_compute/runtime/CL/functions/CLGEMMLowpMatrixMultiplyCore.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_g_e_m_m_lowp_output_stage_8h_source.xhtml">arm_compute/runtime/CL/functions/CLGEMMLowpOutputStage.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_gather_8h_source.xhtml">arm_compute/runtime/CL/functions/CLGather.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_gaussian3x3_8h_source.xhtml">arm_compute/runtime/CL/functions/CLGaussian3x3.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_gaussian5x5_8h_source.xhtml">arm_compute/runtime/CL/functions/CLGaussian5x5.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_gaussian_pyramid_8h_source.xhtml">arm_compute/runtime/CL/functions/CLGaussianPyramid.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_generate_proposals_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLGenerateProposalsLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_h_o_g_descriptor_8h_source.xhtml">arm_compute/runtime/CL/functions/CLHOGDescriptor.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_h_o_g_detector_8h_source.xhtml">arm_compute/runtime/CL/functions/CLHOGDetector.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_h_o_g_gradient_8h_source.xhtml">arm_compute/runtime/CL/functions/CLHOGGradient.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_h_o_g_multi_detection_8h_source.xhtml">arm_compute/runtime/CL/functions/CLHOGMultiDetection.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_harris_corners_8h_source.xhtml">arm_compute/runtime/CL/functions/CLHarrisCorners.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_histogram_8h_source.xhtml">arm_compute/runtime/CL/functions/CLHistogram.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_integral_image_8h_source.xhtml">arm_compute/runtime/CL/functions/CLIntegralImage.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_l2_normalize_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLL2NormalizeLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_l_s_t_m_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLLSTMLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_l_s_t_m_layer_quantized_8h_source.xhtml">arm_compute/runtime/CL/functions/CLLSTMLayerQuantized.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_laplacian_pyramid_8h_source.xhtml">arm_compute/runtime/CL/functions/CLLaplacianPyramid.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_laplacian_reconstruct_8h_source.xhtml">arm_compute/runtime/CL/functions/CLLaplacianReconstruct.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_locally_connected_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLLocallyConnectedLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_magnitude_8h_source.xhtml">arm_compute/runtime/CL/functions/CLMagnitude.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_mean_std_dev_8h_source.xhtml">arm_compute/runtime/CL/functions/CLMeanStdDev.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_mean_std_dev_normalization_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLMeanStdDevNormalizationLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_median3x3_8h_source.xhtml">arm_compute/runtime/CL/functions/CLMedian3x3.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_min_max_location_8h_source.xhtml">arm_compute/runtime/CL/functions/CLMinMaxLocation.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_non_linear_filter_8h_source.xhtml">arm_compute/runtime/CL/functions/CLNonLinearFilter.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_non_maxima_suppression3x3_8h_source.xhtml">arm_compute/runtime/CL/functions/CLNonMaximaSuppression3x3.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_normalization_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLNormalizationLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_normalize_planar_y_u_v_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLNormalizePlanarYUVLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_optical_flow_8h_source.xhtml">arm_compute/runtime/CL/functions/CLOpticalFlow.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_p_relu_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLPReluLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_pad_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLPadLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_permute_8h_source.xhtml">arm_compute/runtime/CL/functions/CLPermute.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_phase_8h_source.xhtml">arm_compute/runtime/CL/functions/CLPhase.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_pixel_wise_multiplication_8h_source.xhtml">arm_compute/runtime/CL/functions/CLPixelWiseMultiplication.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_pooling_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLPoolingLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_prior_box_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLPriorBoxLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_quantization_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLQuantizationLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_r_n_n_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLRNNLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_r_o_i_align_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLROIAlignLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_r_o_i_pooling_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLROIPoolingLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_range_8h_source.xhtml">arm_compute/runtime/CL/functions/CLRange.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_reduce_mean_8h_source.xhtml">arm_compute/runtime/CL/functions/CLReduceMean.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_reduction_operation_8h_source.xhtml">arm_compute/runtime/CL/functions/CLReductionOperation.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_remap_8h_source.xhtml">arm_compute/runtime/CL/functions/CLRemap.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_reorg_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLReorgLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_reshape_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLReshapeLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_reverse_8h_source.xhtml">arm_compute/runtime/CL/functions/CLReverse.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_scale_8h_source.xhtml">arm_compute/runtime/CL/functions/CLScale.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_scharr3x3_8h_source.xhtml">arm_compute/runtime/CL/functions/CLScharr3x3.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_select_8h_source.xhtml">arm_compute/runtime/CL/functions/CLSelect.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_slice_8h_source.xhtml">arm_compute/runtime/CL/functions/CLSlice.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_sobel3x3_8h_source.xhtml">arm_compute/runtime/CL/functions/CLSobel3x3.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_sobel5x5_8h_source.xhtml">arm_compute/runtime/CL/functions/CLSobel5x5.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_sobel7x7_8h_source.xhtml">arm_compute/runtime/CL/functions/CLSobel7x7.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_softmax_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLSoftmaxLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_space_to_batch_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLSpaceToBatchLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_space_to_depth_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLSpaceToDepthLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_split_8h_source.xhtml">arm_compute/runtime/CL/functions/CLSplit.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_stack_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLStackLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_strided_slice_8h_source.xhtml">arm_compute/runtime/CL/functions/CLStridedSlice.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_table_lookup_8h_source.xhtml">arm_compute/runtime/CL/functions/CLTableLookup.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_threshold_8h_source.xhtml">arm_compute/runtime/CL/functions/CLThreshold.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_tile_8h_source.xhtml">arm_compute/runtime/CL/functions/CLTile.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_transpose_8h_source.xhtml">arm_compute/runtime/CL/functions/CLTranspose.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_unstack_8h_source.xhtml">arm_compute/runtime/CL/functions/CLUnstack.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_upsample_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLUpsampleLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_warp_affine_8h_source.xhtml">arm_compute/runtime/CL/functions/CLWarpAffine.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_warp_perspective_8h_source.xhtml">arm_compute/runtime/CL/functions/CLWarpPerspective.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_winograd_convolution_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLWinogradConvolutionLayer.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_winograd_input_transform_8h_source.xhtml">arm_compute/runtime/CL/functions/CLWinogradInputTransform.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_c_l_y_o_l_o_layer_8h_source.xhtml">arm_compute/runtime/CL/functions/CLYOLOLayer.h</a>&quot;</code><br />
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