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<p>
The Android Open Source Project (AOSP) uses a few
<a href="http://www.opensource.org/" class="external">open source
initiative</a> approved open source licenses for our software.
</p>
<h2 id="android-open-source-project-license">AOSP license</h2>
<p>
The preferred license for AOSP is the
<a href="http://www.apache.org/licenses/LICENSE-2.0" class="external">Apache
Software License, Version 2.0</a> ("Apache 2.0"), and the majority of the
Android software is licensed with Apache 2.0. While the project strives to
adhere to the preferred license, there may be exceptions that will be handled
on a case-by-case basis. For example, the Linux kernel patches are under the
GPLv2 license with system exceptions, which can be found on
<a href="http://www.kernel.org/pub/linux/kernel/COPYING" class="external">kernel.org</a>.
</p>
<h2 id="contributor-license-grants">Contributor License Agreements</h2>
<p>All <em>individual</em> contributors (those making contributions only on
their own behalf) of ideas, code, or documentation to AOSP will be required to
complete, sign, and submit an
<a href="https://cla.developers.google.com/about/google-individual" class="external">Individual
Contributor License Agreement</a>. The agreement can be executed online
through the
<a href="https://android-review.googlesource.com/#/settings/agreements" class="external">code
review tool</a>. The agreement clearly defines the terms under which
intellectual property has been contributed to AOSP. This license is for your
protection as a contributor as well as the protection of the project; it does
not change your rights to use your own contributions for any other purpose.
</p>
<p>
For a <em>corporation</em> (or other entity) that has assigned employees to
work on AOSP, a
<a href="https://cla.developers.google.com/about/google-corporate" class="external">Corporate
Contributor License Agreement</a> is available. This version of the agreement
allows a corporation to authorize contributions submitted by its designated
employees and to grant copyright and patent licenses. A Corporate Contributor
License Agreement does not remove the need for any developer to sign their own
Individual Contributor License Agreement as an individual. The individual
agreement is needed to cover any of their contributions that are <em>not</em>
owned by the corporation signing the Corporate Contributor License Agreement.
</p>
<p>
We based our agreements on the ones used by the
<a href="http://www.apache.org">Apache Software Foundation</a>, which can
be found on the
<a href="http://www.apache.org/licenses/" class="external">Apache website</a>.
</p>
<h2 id="why-apache-software-license">Why Apache Software License?</h2>
<p>
We are sometimes asked why Apache Software License 2.0 is the preferred
license for Android. For userspace (non-kernel) software, we prefer ASL2.0
(and similar licenses such as BSD, MIT, etc.) over other licenses such as
LGPL.
</p>
<p>
Android is about freedom and choice. The purpose of Android is to promote
openness in the mobile world, and we don't believe it's possible to predict or
dictate all the uses to which people will want to put our software. So, while
we encourage everyone to make devices that are open and modifiable, we don't
believe it is our place to force them to do so. Using LGPL libraries would
often force them to do just that.
</p>
<p>
Here are some of our specific concerns:
</p>
<ul>
<li>
LGPL (in simplified terms) requires either: shipping of source to the
application; a written offer for source; or linking the LGPL-ed library
dynamically and allowing users to manually upgrade or replace the library.
Since Android software is typically shipped in the form of a static system
image, complying with these requirements restricts OEMs' designs. For
instance, it's difficult for a user to replace a library on read-only
flash storage.)
</li>
<li>
LGPL requires allowance of customer modification and reverse
engineering for debugging those modifications. Most device makers do
not want to have to be bound by these terms. So to minimize the burden on
these companies, we minimize usage of LGPL software in userspace.
</li>
</li>
<li>
Historically, LGPL libraries have been the source of a large number
of compliance problems for downstream device makers and application
developers. Educating engineers on these issues is difficult and slow-going,
unfortunately. It's critical to Android's success that it be as easy as
possible for device makers to comply with the licenses. Given the
difficulties with complying with LGPL in the past, it is most prudent to
simply not use LGPL libraries if we can avoid it.
</li>
</ul>
<p>
The issues discussed above are our reasons for preferring ASL2.0 for
our own code. They aren't criticisms of LGPL or other licenses. We are
passionate about this topic, even to the point where we've gone out of our
way to make sure as much code as possible is ASL2.0 licensed. However, we love
all free and open source licenses, and respect others' opinions and
preferences. We've simply decided ASL2.0 is the right license for our goals.
</p>
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