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<title>Establishing a Build Environment</title>
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<p>
This section describes how to set up your local work environment to build
the Android source files. You must use Linux or Mac OS; building under
Windows is not currently supported.
</p>
<p>
For an overview of the entire code-review and code-update process, see <a
href="../contribute/life-of-a-patch.html">Life of a Patch</a>.
</p>
<aside class="note"><strong>Note:</strong> All commands in this site are
preceded by a dollar sign ($) to differentiate them from output or entries
within files. You may use the <em>Click to copy</em> feature at the top right
of each command box to copy all lines without the dollar signs or triple-click
each line to copy it individually without the dollar sign.
</aside>
<h2 id="choosing-a-branch">Choosing a branch</h2>
<p>
Some requirements for the build environment are determined by the version of
the source code you plan to compile. For a full list of available branches,
see <a href="../start/build-numbers.html">Build Numbers</a>. You can also
choose to download and build the latest source code (called
<code>master</code>), in which case you will simply omit
the branch specification when you initialize the repository.
</p>
<p>
After you have selected a branch, follow the appropriate instructions below to
set up your build environment.
</p>
<h2 id="setting-up-a-linux-build-environment">Setting up a Linux build
environment</h2>
<p>
These instructions apply to all branches, including <code>master</code>.
</p>
<p>The Android build is routinely tested in house on recent versions of
Ubuntu LTS (14.04) and Debian testing. Most other distributions should
have the required build tools available.
</p>
<p>
For Gingerbread (2.3.x) and newer versions, including the <code>master</code>
branch, a 64-bit environment is required. Older versions can be
compiled on 32-bit systems.
</p>
<aside class="note"><strong>Note:</strong> See
<a href="requirements.html">Requirements</a> for the complete list of hardware
and software requirements, then follow the detailed instructions for Ubuntu
and Mac OS below.
</aside>
<h3 id="installing-the-jdk">Installing the JDK</h3>
<p>
The <code>master</code> branch of Android in the
<a href="https://android.googlesource.com/" class="external">Android Open
Source Project (AOSP)</a> comes with prebuilt versions of OpenJDK below
<code>prebuilts/jdk/</code> so no additional installation is required.
</p>
<p>
Older versions of Android require a separate installation of the JDK. On
Ubuntu, use
<a href="http://openjdk.java.net/install/" class="external">OpenJDK</a>. See
<a href="requirements.html#jdk">JDK Requirements</a> for precise versions and
the sections below for instructions.
</p>
<h4 id="for-ubuntu-15-04">For Ubuntu &gt;= 15.04</h4>
<p>
Run the following:
</p>
<pre class="devsite-click-to-copy">
<code class="devsite-terminal">sudo apt-get update</code>
<code class="devsite-terminal">sudo apt-get install openjdk-8-jdk</code>
</pre>
<h4 id="for-ubuntu-14-04">For Ubuntu LTS 14.04</h4>
<p>
There are no available supported OpenJDK 8 packages for Ubuntu 14.04. The
<strong>Ubuntu 15.04 OpenJDK 8</strong> packages have been used successfully
with Ubuntu 14.04. <em>Newer package versions (e.g. those for 15.10, 16.04) were
found not to work on 14.04 using the instructions below.</em>
</p>
<ol>
<li>Download the <code>.deb</code> packages for 64-bit architecture from
<a href="http://old-releases.ubuntu.com/ubuntu/pool/universe/o/openjdk-8/">old-releases.ubuntu.com</a>:
<ul>
<li><a
href="http://old-releases.ubuntu.com/ubuntu/pool/universe/o/openjdk-8/openjdk-8-jre-headless_8u45-b14-1_amd64.deb">openjdk-8-jre-headless_8u45-b14-1_amd64.deb</a>
with SHA256 <code>0f5aba8db39088283b51e00054813063173a4d8809f70033976f83e214ab56c0</code>
</li>
<li><a
href="http://old-releases.ubuntu.com/ubuntu/pool/universe/o/openjdk-8/openjdk-8-jre_8u45-b14-1_amd64.deb">openjdk-8-jre_8u45-b14-1_amd64.deb</a>
with SHA256 <code>9ef76c4562d39432b69baf6c18f199707c5c56a5b4566847df908b7d74e15849</code>
</li>
<li><a
href="http://old-releases.ubuntu.com/ubuntu/pool/universe/o/openjdk-8/openjdk-8-jdk_8u45-b14-1_amd64.deb">openjdk-8-jdk_8u45-b14-1_amd64.deb</a>
with SHA256 <code>6e47215cf6205aa829e6a0a64985075bd29d1f428a4006a80c9db371c2fc3c4c</code>
</li>
</ul>
</li>
<li>Optionally, confirm the checksums of the downloaded files against the
SHA256 string listed with each package above. For example, with the
<code>sha256sum</code> tool:
<pre class="devsite-terminal devsite-click-to-copy">
sha256sum {downloaded.deb file}</pre>
</li>
<li>Install the packages:
<pre class="devsite-terminal devsite-click-to-copy">
sudo apt-get update</pre>
Run <code>dpkg</code> for each of the .deb files you downloaded. It may
produce errors due to missing dependencies:
<pre class="devsite-terminal devsite-click-to-copy">
sudo dpkg -i {downloaded.deb file}</pre>
To fix missing dependencies:
<pre class="devsite-terminal devsite-click-to-copy">
sudo apt-get -f install</pre>
</li>
</ol>
<h4 id="default-java-version">Update the default Java version - optional</h4>
<p>
Optionally, for the Ubuntu versions above update the default Java version by
running:
</p>
<pre class="devsite-click-to-copy">
<code class="devsite-terminal">sudo update-alternatives --config java</code>
<code class="devsite-terminal">sudo update-alternatives --config javac</code>
</pre>
<aside class="note">
<b>Note:</b> If, during a build, you encounter version errors for Java, see
<a href="building.html#wrong-java-version">Wrong Java version</a> for likely
causes and solutions.
</aside>
<h3 id="installing-required-packages-ubuntu-1404">Installing required packages
(Ubuntu 14.04)</h3>
<p>
You will need a 64-bit version of Ubuntu. Ubuntu 14.04 is recommended.
</p>
<pre class="devsite-terminal devsite-click-to-copy">
sudo apt-get install git-core gnupg flex bison gperf build-essential zip curl zlib1g-dev gcc-multilib g++-multilib libc6-dev-i386 lib32ncurses5-dev x11proto-core-dev libx11-dev lib32z-dev ccache libgl1-mesa-dev libxml2-utils xsltproc unzip
</pre>
<aside class="note"><strong>Note:</strong> To use SELinux tools for policy
analysis, also install the <code>python-networkx</code> package.
</aside>
<aside class="note"><strong>Note:</strong> If you are using LDAP and want
to run ART host tests, also install the <code>libnss-sss:i386</code>
package.
</aside>
<h3 id="installing-required-packages-ubuntu-1204">Installing required packages
(Ubuntu 12.04)
</h3>
<p>
You may use Ubuntu 12.04 to build older versions of Android. Version 12.04
is not supported on master or recent releases.
</p>
<pre class="devsite-click-to-copy">
<code class="devsite-terminal">sudo apt-get install git gnupg flex bison gperf build-essential zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-glx:i386 libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown libxml2-utils xsltproc zlib1g-dev:i386</code>
<code class="devsite-terminal">sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so</code>
</pre>
<h3 id="installing-required-packages-ubuntu-1004-1110">Installing required
packages (Ubuntu 10.04 -- 11.10)
</h3>
<p>
Building on Ubuntu 10.04-11.10 is no longer supported, but may be useful for
building older releases of AOSP.
</p>
<pre class="devsite-terminal devsite-click-to-copy">
sudo apt-get install git gnupg flex bison gperf build-essential zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown libxml2-utils xsltproc
</pre>
<p>
On Ubuntu 10.10:
</p>
<pre class="devsite-terminal devsite-click-to-copy">
sudo ln -s /usr/lib32/mesa/libGL.so.1 /usr/lib32/mesa/libGL.so
</pre>
<p>
On Ubuntu 11.10:
</p>
<pre class="devsite-terminal devsite-click-to-copy">
sudo apt-get install libx11-dev:i386
</pre>
<h3 id="configuring-usb-access">Configuring USB access</h3>
<p>
Install a community-maintained default set of <code>udev</code> rules for
all Android devices by following the instructions to <a
href="https://developer.android.com/studio/run/device.html#setting-up"
class="external">Set up a device for development</a>.
</p>
<h3 id="using-a-separate-output-directory">Using a separate output
directory</h3>
<p>
By default, the output of each build is stored in the <code>out/</code>
subdirectory of the matching source tree.
</p>
<p>
On some machines with multiple storage devices, builds are
faster when storing the source files and the output on
separate volumes. For additional performance, the output
can be stored on a filesystem optimized for speed instead
of crash robustness, since all files can be re-generated
in case of filesystem corruption.
</p>
<p>
To set this up, export the <code>OUT_DIR_COMMON_BASE</code> variable
to point to the location where your output directories
will be stored.
</p>
<pre class="devsite-terminal devsite-click-to-copy">
export OUT_DIR_COMMON_BASE=&lt;path-to-your-out-directory&gt;
</pre>
<p>
The output directory for each separate source tree will be named after the
directory holding the source tree. For instance, if you have source trees as
<code>/source/master1</code> and <code>/source/master2</code> and
<code>OUT_DIR_COMMON_BASE</code> is set to <code>/output</code>, the output
directories will be <code>/output/master1</code> and
<code>/output/master2</code>.
</p>
<p>
It's important in that case to not have multiple source
trees stored in directories that have the same name,
as those would end up sharing an output directory, with
unpredictable results. This is only supported on Jelly Bean (4.1) and newer,
including the <code>master</code> branch.
</p>
<h2 id="setting-up-a-mac-os-x-build-environment">Setting up a Mac OS build
environment
</h2>
<p>
In a default installation, Mac OS runs on a case-preserving but
case-insensitive filesystem. This type of filesystem is not supported by git
and will cause some git commands (such as <code>git status</code>) to behave
abnormally. Because of this, we recommend that you always work with the AOSP
source files on a case-sensitive filesystem. This can be done fairly easily
using a disk image, discussed below.
</p>
<p>
Once the proper filesystem is available, building the <code>master</code>
branch in a modern Mac OS environment is very straightforward. Earlier
branches require some additional tools and SDKs.
</p>
<h3 id="creating-a-case-sensitive-disk-image">Creating a case-sensitive disk
image</h3>
<p>
You can create a case-sensitive filesystem within your existing Mac OS
environment using a disk image. To create the image, launch Disk
Utility and select <strong>New Image</strong>. A size of 25GB is the minimum to
complete the build; larger numbers are more future-proof. Using sparse images
saves space while allowing to grow later as the need arises. Be sure to select
<strong>case sensitive, journaled</strong> as the volume format.
</p>
<p>
You can also create it from a shell with the following command:
</p>
<pre class="devsite-click-to-copy devsite-terminal" data-terminal-prefix="# ">
hdiutil create -type SPARSE -fs 'Case-sensitive Journaled HFS+' -size 40g ~/android.dmg
</pre>
<p>
This will create a <code>.dmg</code> (or possibly a
<code>.dmg.sparseimage</code>) file which, once mounted, acts as a drive with
the required formatting for Android development.
</p>
<p>
If you need a larger volume later, you can also resize the sparse image with
the following command:
</p>
<pre class="devsite-click-to-copy devsite-terminal" data-terminal-prefix="# ">hdiutil resize -size &lt;new-size-you-want&gt;g ~/android.dmg.sparseimage
</pre>
<p>
For a disk image named <code>android.dmg</code> stored in your home
directory, you can add helper functions to your <code>~/.bash_profile</code>:
</p>
<ul>
<li>To mount the image when you execute <code>mountAndroid</code>:
<pre class="devsite-click-to-copy">
# mount the android file image
mountAndroid() { hdiutil attach ~/android.dmg -mountpoint /Volumes/android; }</pre>
<aside class="note"><strong>Note:</strong> If your system created a
<code>.dmg.sparseimage</code> file, replace <code>~/android.dmg</code> with
<code>~/android.dmg.sparseimage</code>.
</aside>
</li>
<li>To unmount it when you execute <code>umountAndroid</code>:
<pre class="devsite-click-to-copy">
# unmount the android file image
umountAndroid() { hdiutil detach /Volumes/android; }</pre>
</li>
</ul>
<p>
After you've mounted the <code>android</code> volume, you'll do all your work
there. You can eject it (unmount it) just as you would an external drive.
</p>
<h3 id="installing-the-mac-jdk">Installing the JDK</h3>
<p>
See <a href="requirements.html">Requirements</a> for the version of Java to
use when developing various versions of Android.
</p>
<h4 id="installing-required-packages">Installing required packages</h4>
<ol>
<li>Install Xcode command line tools with:
<pre class="devsite-terminal devsite-click-to-copy">
xcode-select --install</pre>
For older versions of Mac OS (10.8 or earlier), you must install Xcode from
the <a href="http://developer.apple.com/" class="external">Apple developer
site</a>. If you are not already registered as an Apple developer, you must
must create an Apple ID to download.
</li>
<li>Install MacPorts from
<a href="http://www.macports.org/install.php">macports.org</a>. Ensure
<code>/opt/local/bin</code> appears in your path <strong>before</strong>
<code>/usr/bin</code>. If not, add the following to your
<code>~/.bash_profile</code> file:
<pre class="devsite-click-to-copy">
export PATH=/opt/local/bin:$PATH</pre>
<aside class="note"><strong>Note:</strong> If you do not have a
<code>.bash_profile</code> file in your home directory, create one.
</aside>
</li>
<li>Get make, git, and GPG packages from MacPorts:
<pre class="devsite-terminal devsite-click-to-copy">
POSIXLY_CORRECT=1 sudo port install gmake libsdl git gnupg</pre>
If using Mac OS X v10.4, also install bison:
<pre class="devsite-terminal devsite-click-to-copy">
POSIXLY_CORRECT=1 sudo port install bison</pre>
</li>
</ol>
<h4 id="reverting-from-make-382">Reverting from make 3.82</h4>
<p>
In Android 4.0.x (Ice Cream Sandwich) and earlier, a bug exists in gmake 3.82
that prevents Android from building. You can install version 3.81 using
MacPorts with these steps:
</p>
<ol>
<li>Edit <code>/opt/local/etc/macports/sources.conf</code> and add a line that
says:
<pre class="devsite-click-to-copy">
file:///Users/Shared/dports</pre>
above the rsync line. Then create this directory:
<pre class="devsite-terminal devsite-click-to-copy">
mkdir /Users/Shared/dports</pre>
</li>
<li>In the new <code>dports</code> directory, run:
<pre class="devsite-terminal devsite-click-to-copy">
svn co --revision 50980 http://svn.macports.org/repository/macports/trunk/dports/devel/gmake/ devel/gmake/</pre>
</li>
<li>Create a port index for your new local repository:
<pre class="devsite-terminal devsite-click-to-copy">
portindex /Users/Shared/dports</pre>
</li>
<li>Install the old version of gmake with:
<pre class="devsite-terminal devsite-click-to-copy">
sudo port install gmake @3.81</pre>
</li>
</ol>
<h4 id="setting-a-file-descriptor-limit">Setting a file descriptor limit</h4>
<p>
On Mac OS, the default limit on the number of simultaneous file descriptors
open is too low and a highly parallel build process may exceed this limit. To
increase the cap, add the following lines to your
<code>~/.bash_profile</code>:
</p>
<pre class="devsite-click-to-copy">
# set the number of open files to be 1024
ulimit -S -n 1024</pre>
<h2 id="next-download-the-source">Next: Download the source</h2>
<p>
Your build environment is good to go! Proceed to
<a href="downloading.html">downloading the source</a>.
</p>
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