Docs: Remove old file since contents are now in index file

Bug: 19484165
Change-Id: I89a287219180dbc7bd274427ede78c28813022aa
diff --git a/src/devices/hal.jd b/src/devices/hal.jd
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-page.title=The Hardware Abstraction Layer
-@jd:body
-
-<!--
-    Copyright 2013 The Android Open Source Project
-
-    Licensed under the Apache License, Version 2.0 (the "License");
-    you may not use this file except in compliance with the License.
-    You may obtain a copy of the License at
-
-        http://www.apache.org/licenses/LICENSE-2.0
-
-    Unless required by applicable law or agreed to in writing, software
-    distributed under the License is distributed on an "AS IS" BASIS,
-    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-    See the License for the specific language governing permissions and
-    limitations under the License.
--->
-<div id="qv-wrapper">
-  <div id="qv">
-    <h2>In this document</h2>
-    <ol id="auto-toc">
-    </ol>
-  </div>
-</div>
-
-<p>
-  The hardware abstraction layer (HAL) defines a standard interface for hardware vendors to
-  implement and allows Android to be agnostic about lower-level driver
-  implementations. The HAL allows you to implement functionality
-  without affecting or modifying the higher level system. HAL implementations
-  are packaged into modules (<code>.so</code>) file and loaded by the Android
-  system at the appropriate time.
-<h2 id="structure">
-  Standard HAL structure
-</h2>
-<p>
-  Each hardware-specific HAL interface has properties that are common to all HAL interfaces. These
-  properties are defined in <code>hardware/libhardware/include/hardware/hardware.h</code> and
-  guarantees that HALs have a predictable structure.
-  This interface allows the Android system to load the correct versions of your
-  HAL modules in a consistent way. There are two general components
-  that a HAL interface consists of: a module and a device.
-</p>
-<p>
-  A module represents your packaged HAL implementation, which is stored as a shared library (<code>.so file</code>). It contains
-  metadata such as the version, name, and author of the module, which helps Android find and load it correctly. The
-  <code>hardware/libhardware/include/hardware/hardware.h</code> header file defines a
-  struct, <code>hw_module_t</code>, that represents a module and contains information such as
-  the module version, author, and name.</p>
-
-  <p>In addition, the <code>hw_module_t</code> struct contains
-  a pointer to another struct, <code>hw_module_methods_t</code>, that contains a pointer to
-  an "open" function for the module. This open function is used to initate communication with
-  the hardware that the HAL is serving as an abstraction for. Each hardware-specific HAL usually 
-  extends the generic <code>hw_module_t</code> struct with additional information
-  for that specific piece of hardware. For example in the camera HAL, the <code>camera_module_t</code> struct
-  contains a <code>hw_module_t</code> struct along with other camera-specific function pointers:
-</p>
-
-<pre>
-typedef struct camera_module {
-    hw_module_t common;
-    int (*get_number_of_cameras)(void);
-    int (*get_camera_info)(int camera_id, struct camera_info *info);
-} camera_module_t;
-</pre>
-
-<p>When you implement a HAL and create the module struct, you must name it
-  <code>HAL_MODULE_INFO_SYM</code>. For instance, here is an example from the Galaxy Nexus audio HAL:</p>
-<pre>
-struct audio_module HAL_MODULE_INFO_SYM = {
-    .common = {
-        .tag = HARDWARE_MODULE_TAG,
-        .module_api_version = AUDIO_MODULE_API_VERSION_0_1,
-        .hal_api_version = HARDWARE_HAL_API_VERSION,
-        .id = AUDIO_HARDWARE_MODULE_ID,
-        .name = "Tuna audio HW HAL",
-        .author = "The Android Open Source Project",
-        .methods = &hal_module_methods,
-    },
-};
-</pre>
-<p>
-  A device abstracts the actual hardware of your product. For example, an audio module can contain
-  a primary audio device, a USB audio device, or a Bluetooth A2DP audio device. A device
-  is represented by the <code>hw_device_t</code> struct. Like a module, each type of device
-  defines a more-detailed version of the generic <code>hw_device_t</code> that contains
-  function pointers for specific features of the hardware. For example, the
-  <code>audio_hw_device_t</code> struct type contains function pointers to audio device operations:
-</p>
-
-<pre>
-struct audio_hw_device {
-    struct hw_device_t common;
-
-    /**
-     * used by audio flinger to enumerate what devices are supported by
-     * each audio_hw_device implementation.
-     *
-     * Return value is a bitmask of 1 or more values of audio_devices_t
-     */
-    uint32_t (*get_supported_devices)(const struct audio_hw_device *dev);
-  ...
-};
-typedef struct audio_hw_device audio_hw_device_t;
-</pre>
-
-<p>
-  In addition to these standard properties, each hardware-specific HAL interface can define more of its
-  own features and requirements. See the <a href="{@docRoot}guide/reference/files.html">HAL reference documentation</a>
-  as well as the individual instructions for each HAL for more information on how to implement a specific interface.
-</p>
-
-<h2 id="modules">HAL modules</h2>
-<p>HAL implementations are built into modules (<code>.so</code>) files and are dynamically linked by Android when appropriate.
-  You can build your modules by creating <code>Android.mk</code> files for each of your HAL implementations
-  and pointing to your source files. In general, your shared libraries must be named in a certain format, so that
-  they can be found and loaded properly. The naming scheme varies slightly from module to module, but they follow
-  the general pattern of: <code>&lt;module_type&gt;.&lt;device_name&gt;</code>.</p>
-
-  <p>For more information about setting up the build for each HAL, see its respective documentation.</p>
-
-</p>