| page.title=The Hardware Abstraction Layer | |
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| <h2>In this document</h2> | |
| <ol id="auto-toc"> | |
| </ol> | |
| </div> | |
| </div> | |
| <p> | |
| The hardware abstraction layer (HAL) defines a standard interface for hardware vendors to | |
| implement and allows Android to be agnostic about lower-level driver | |
| implementations. The HAL allows you to implement functionality | |
| without affecting or modifying the higher level system. HAL implementations | |
| are packaged into modules (<code>.so</code>) file and loaded by the Android | |
| system at the appropriate time. | |
| <h2 id="structure"> | |
| Standard HAL structure | |
| </h2> | |
| <p> | |
| Each hardware-specific HAL interface has properties that are common to all HAL interfaces. These | |
| properties are defined in <code>hardware/libhardware/include/hardware/hardware.h</code> and | |
| guarantees that HALs have a predictable structure. | |
| This interface allows the Android system to load the correct versions of your | |
| HAL modules in a consistent way. There are two general components | |
| that a HAL interface consists of: a module and a device. | |
| </p> | |
| <p> | |
| A module represents your packaged HAL implementation, which is stored as a shared library (<code>.so file</code>). It contains | |
| metadata such as the version, name, and author of the module, which helps Android find and load it correctly. The | |
| <code>hardware/libhardware/include/hardware/hardware.h</code> header file defines a | |
| struct, <code>hw_module_t</code>, that represents a module and contains information such as | |
| the module version, author, and name.</p> | |
| <p>In addition, the <code>hw_module_t</code> struct contains | |
| a pointer to another struct, <code>hw_module_methods_t</code>, that contains a pointer to | |
| an "open" function for the module. This open function is used to initate communication with | |
| the hardware that the HAL is serving as an abstraction for. Each hardware-specific HAL usually | |
| extends the generic <code>hw_module_t</code> struct with additional information | |
| for that specific piece of hardware. For example in the camera HAL, the <code>camera_module_t</code> struct | |
| contains a <code>hw_module_t</code> struct along with other camera-specific function pointers: | |
| </p> | |
| <pre> | |
| typedef struct camera_module { | |
| hw_module_t common; | |
| int (*get_number_of_cameras)(void); | |
| int (*get_camera_info)(int camera_id, struct camera_info *info); | |
| } camera_module_t; | |
| </pre> | |
| <p>When you implement a HAL and create the module struct, you must name it | |
| <code>HAL_MODULE_INFO_SYM</code>. For instance, here is an example from the Galaxy Nexus audio HAL:</p> | |
| <pre> | |
| struct audio_module HAL_MODULE_INFO_SYM = { | |
| .common = { | |
| .tag = HARDWARE_MODULE_TAG, | |
| .module_api_version = AUDIO_MODULE_API_VERSION_0_1, | |
| .hal_api_version = HARDWARE_HAL_API_VERSION, | |
| .id = AUDIO_HARDWARE_MODULE_ID, | |
| .name = "Tuna audio HW HAL", | |
| .author = "The Android Open Source Project", | |
| .methods = &hal_module_methods, | |
| }, | |
| }; | |
| </pre> | |
| <p> | |
| A device abstracts the actual hardware of your product. For example, an audio module can contain | |
| a primary audio device, a USB audio device, or a Bluetooth A2DP audio device. A device | |
| is represented by the <code>hw_device_t</code> struct. Like a module, each type of device | |
| defines a more-detailed version of the generic <code>hw_device_t</code> that contains | |
| function pointers for specific features of the hardware. For example, the | |
| <code>audio_hw_device_t</code> struct type contains function pointers to audio device operations: | |
| </p> | |
| <pre> | |
| struct audio_hw_device { | |
| struct hw_device_t common; | |
| /** | |
| * used by audio flinger to enumerate what devices are supported by | |
| * each audio_hw_device implementation. | |
| * | |
| * Return value is a bitmask of 1 or more values of audio_devices_t | |
| */ | |
| uint32_t (*get_supported_devices)(const struct audio_hw_device *dev); | |
| ... | |
| }; | |
| typedef struct audio_hw_device audio_hw_device_t; | |
| </pre> | |
| <p> | |
| In addition to these standard properties, each hardware-specific HAL interface can define more of its | |
| own features and requirements. See the <a href="{@docRoot}guide/reference/files.html">HAL reference documentation</a> | |
| as well as the individual instructions for each HAL for more information on how to implement a specific interface. | |
| </p> | |
| <h2 id="modules">HAL modules</h2> | |
| <p>HAL implementations are built into modules (<code>.so</code>) files and are dynamically linked by Android when appropriate. | |
| You can build your modules by creating <code>Android.mk</code> files for each of your HAL implementations | |
| and pointing to your source files. In general, your shared libraries must be named in a certain format, so that | |
| they can be found and loaded properly. The naming scheme varies slightly from module to module, but they follow | |
| the general pattern of: <code><module_type>.<device_name></code>.</p> | |
| <p>For more information about setting up the build for each HAL, see its respective documentation.</p> | |
| </p> |