| page.title=DRM | |
| @jd:body | |
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| <div id="qv-wrapper"> | |
| <div id="qv"> | |
| <h2>In this document</h2> | |
| <ol id="auto-toc"> | |
| </ol> | |
| </div> | |
| </div> | |
| <img style="float: right; margin: 0px 15px 15px 15px;" src="images/ape_fwk_hal_drm.png" alt="Android DRM HAL icon"/> | |
| <p>This document provides an overview of the Android DRM framework, and | |
| introduces the interfaces a DRM plug-in must implement. This document does not | |
| describe robustness rules or compliance rules that may be defined by a DRM | |
| scheme.</p> | |
| <h2 id="introduction">Introduction</h2> | |
| <p>The Android platform provides an extensible DRM framework that lets | |
| applications manage rights-protected content according to the license | |
| constraints associated with the content. The DRM framework supports many DRM | |
| schemes; which DRM schemes a device supports is up to the device manufacturer. | |
| The DRM framework introduced in Android 3.0 provides a unified interface for | |
| application developers and hides the complexity of DRM operations. The DRM | |
| framework provides a consistent operation mode for protected and non-protected | |
| content. DRM schemes can define very complex usage models by license metadata. | |
| The DRM framework provides the association between DRM content and license, and | |
| handles the rights management. This enables the media player to be abstracted | |
| from DRM-protected or non-protected content. See <a | |
| href="https://developer.android.com/reference/android/media/MediaDrm.html">MediaDrm</a> | |
| for the class to obtain keys for decrypting protected media streams.</p> | |
| <img src="images/ape_fwk_drm.png" alt="Android DRM HAL" /> | |
| <p class="img-caption"><strong>Figure 1.</strong> DRM Hardware Abstraction | |
| Layer</p> | |
| <p> | |
| Availability of rich digital content is important to users on mobile devices. To | |
| make their content widely available, Android developers and digital content | |
| publishers need a consistent DRM implementation supported across the Android | |
| ecosystem. To make that digital content available on Android devices and to ensure at least one consistent DRM available across all | |
| devices, Google provides DRM without license fees on compatible Android devices. | |
| On Android 3.0 and higher platforms, the DRM plug-in is integrated with the | |
| Android DRM framework and can use hardware-backed protection to secure premium | |
| content and user credentials. | |
| </p> | |
| <p> | |
| The content protection provided by the DRM plug-in depends on the security and | |
| content protection capabilities of the underlying hardware platform. The | |
| hardware capabilities of the device include hardware secure boot to establish a | |
| chain of trust of security and protection of cryptographic keys. Content | |
| protection capabilities of the device include protection of decrypted frames in | |
| the device and content protection via a trusted output protection mechanism. Not | |
| all hardware platforms support all of the above security and content protection | |
| features. Security is never implemented in a single place in the | |
| stack, but instead relies on the integration of hardware, software, and | |
| services. The combination of hardware security functions, a trusted boot | |
| mechanism, and an isolated secure OS for handling security functions is critical | |
| to providing a secure device.</p> | |
| <h2 id="architecture">Architecture</h2> | |
| <p>The DRM framework is designed to be implementation agnostic and | |
| abstracts the details of the specific DRM scheme implementation in a | |
| scheme-specific DRM plug-in. The DRM framework includes simple APIs to handle | |
| complex DRM operations, register users and devices to online DRM services, | |
| extract constraint information from the license, associate DRM content and its | |
| license, and finally decrypt DRM content.</p> | |
| <p>The Android DRM framework is implemented in two architectural layers:</p> | |
| <ul> | |
| <li>A DRM framework API, which is exposed to applications through the Android | |
| application framework and runs through the Dalvik VM for standard | |
| applications.</li> | |
| <li>A native code DRM manager, which implements the DRM framework and exposes an | |
| interface for DRM plug-ins (agents) to handle rights management and decryption | |
| for various DRM schemes.</li> | |
| </ul> | |
| <img src="images/ape_fwk_drm_2.png" alt="Android DRM Framework" /> | |
| <p class="img-caption"><strong>Figure 2.</strong> DRM framework</p> | |
| <p>For details, refer to the <a | |
| href="http://developer.android.com/reference/android/drm/package-summary.html">Android | |
| DRM package reference</a>.</p> | |
| <h2 id="plug-ins">Plug-ins</h2> | |
| <p>As shown in the figure below, the DRM framework uses a plug-in architecture | |
| to support various DRM schemes. The DRM manager service runs in an independent | |
| process to ensure isolated execution of DRM plug-ins. Each API call from | |
| DrmManagerClient to DrmManagerService goes across process boundaries by using | |
| the binder IPC mechanism. The DrmManagerClient provides a Java programming | |
| language implementation as a common interface to runtime applications; it | |
| also provides a DrmManagerClient-native implementation as the interface to | |
| native modules. The caller of DRM framework accesses only the DrmManagerClient | |
| and does not have to be aware of each DRM scheme. </p> | |
| <img src="images/ape_fwk_drm_plugins.png" alt="Android DRM Plug-in" /> | |
| <p class="img-caption"><strong>Figure 3.</strong> DRM framework with plug-ins</p> | |
| <p>Plug-ins are loaded automatically when DrmManagerService is launched. As | |
| shown in the figure below, the DRM plug-in manager loads/unloads all the | |
| available plug-ins. The DRM framework loads plug-ins automatically by finding | |
| them under:<br/> | |
| <code>/system/lib/drm/plugins/native/</code></p> | |
| <img src="images/ape_fwk_drm_plugins_life.png" alt="Android DRM Plug-in Lifecycle" /> | |
| <p class="img-caption"><strong>Figure 4.</strong> DRM plug-in lifecycle</p> | |
| <p>The plug-in developer should ensure the plug-in is located in the DRM | |
| framework plug-in discovery directory. See implementation instructions below for details.</p> | |
| <h2 id="implementation">Implementation</h2> | |
| <h3 id="IDrmEngine">IDrmEngine</h3> | |
| <p>IDrmEngine is an interface with a set of APIs for DRM use cases. Plug-in | |
| developers must implement the interfaces specified in IDrmEngine and the | |
| listener interfaces specified below. The interface definition is available in | |
| the source tree at:<p/> | |
| <code> | |
| <platform_root>/frameworks/base/drm/libdrmframework/plugins/common/include | |
| </code> | |
| <h3 id="DrmInfo">DRM Info</h3> | |
| <p>DrmInfo is a wrapper class that wraps the protocol for communicating with the | |
| DRM server. Server registration, deregistration, license acquisition, or any other | |
| server-related transaction can be achieved by processing an instance of DrmInfo. | |
| The protocol should be described by the plug-in in XML format. Each DRM plug-in | |
| would accomplish the transaction by interpreting the protocol. The DRM framework | |
| defines an API to retrieve an instance of DrmInfo called acquireDrmInfo().</p> | |
| <code>DrmInfo* acquireDrmInfo(int uniqueId, const DrmInfoRequest* drmInfoRequest);</code> | |
| <p>Retrieves necessary information for registration, deregistration or rights | |
| acquisition information. See <a | |
| href="http://developer.android.com/reference/android/drm/DrmInfoRequest.html">DrmInfoRequest</a> for more information.</p> | |
| <code>DrmInfoStatus* processDrmInfo(int uniqueId, const DrmInfo* drmInfo);</code> | |
| <p>processDrmInfo() behaves asynchronously and the results of the transaction can | |
| be retrieved either from OnEventListener or OnErrorListener.</p> | |
| <h3 id="drm-rights">DRM rights</h3> | |
| <p>The association of DRM content and the license is required to allow playback | |
| of DRM content. Once the association has been made, the license will be handled in | |
| the DRM framework so the Media Player application is abstracted from the existence | |
| of license.</p> | |
| <code>int checkRightsStatus(int uniqueId, const String8& path, int | |
| action);</code> | |
| <p>Save DRM rights to the specified rights path and make association with content path. | |
| The input parameters are the DrmRights to be saved, the rights file path where rights | |
| are to be saved, and the content file path where content was saved.</p> | |
| <code>status_t saveRights(int uniqueId, const DrmRights& drmRights, | |
| const String8& rightsPath, const String8& | |
| contentPath);</code> | |
| <p>Save DRM rights to specified rights path and make association with content | |
| path.</p> | |
| <h3 id="metadata">License Metadata</h3> | |
| <p>License metadata such as license expiry time, repeatable count and etc., may be | |
| embedded inside the rights of the protected content. The Android DRM framework | |
| provides APIs to return constraints associated with input content. See <a | |
| href="http://developer.android.com/reference/android/drm/DrmManagerClient.html">DrmManagerClient</a> | |
| for more information.</p> | |
| <code>DrmConstraints* getConstraints(int uniqueId, const String path, int | |
| action);</code> | |
| <p>The getConstraint function call returns key-value pairs of constraints | |
| embedded in protected content. To retrieve the constraints, the uniqueIds (the | |
| Unique identifier for a session and path of the protected content) are required. | |
| The action, defined as Action::DEFAULT, Action::PLAY, etc., is also required.</p> | |
| <img src="images/ape_fwk_drm_retrieve_license.png" alt="Android DRM License Metadata" /> | |
| <p class="img-caption"><strong>Figure 5.</strong> Retrieve license metadata</p> | |
| <code>DrmMetadata* getMetadata(int uniqueId, const String path);</code> | |
| <p>Get metadata information associated with input content for a given path of the | |
| protected content to return key-value pairs of metadata.</p> | |
| <h3 id="metadata">Decrypt session</h3> | |
| <p>To maintain the decryption session, the caller of the DRM framework must | |
| invoke openDecryptSession() at the beginning of the decryption sequence. | |
| openDecryptSession() asks each DRM plug-in if it can handle input DRM | |
| content.</p> | |
| <code> | |
| status_t openDecryptSession( | |
| int uniqueId, DecryptHandle* decryptHandle, int fd, off64_t offset, off64_t length); | |
| </code> | |
| <p>The above call allows you to save DRM rights to specified rights path and make | |
| association with content path. DrmRights parameter is the rights to be saved, | |
| file path where rights should be and content file path where content should be | |
| saved.</p> | |
| <h3 id="listeners">DRM plug-in Listeners</h3> | |
| <p>Some APIs in DRM framework behave asynchronously in a DRM transaction. An | |
| application can register three listener classes to DRM framework.</p> | |
| <ul> | |
| <li>OnEventListener for results of asynchronous APIs</li> | |
| <li>OnErrorListener for recieving errors of asynchronous APIs</li> | |
| <li>OnInfoListener for any supplementary information during DRM | |
| transactions.</li> | |
| </ul> | |
| <h3 id="source">Source</h3> | |
| <p>The Android DRM framework includes a passthru plug-in as a sample plug-in. | |
| The implementation for passthru plug-in can be found in the Android source tree | |
| at:<br/> | |
| <code> | |
| <platform_root>/frameworks/base/drm/libdrmframework/plugins/passthru | |
| </code></p> | |
| <h3 id="build">Build and Integration</h3> | |
| <p>Add the following to the Android.mk of the plug-in implementation. The | |
| passthruplugin is used as a sample.</p> | |
| <code> | |
| PRODUCT_COPY_FILES += | |
| $(TARGET_OUT_SHARED_LIBRARIES)/<plugin_library>:system/lib/drm/plugins/native/<plugin_library> | |
| e.g.,<br/> | |
| PRODUCT_COPY_FILES += $(TARGET_OUT_SHARED_LIBRARIES)/ | |
| libdrmpassthruplugin.so:system/lib/drm/plugins/native/libdrmpassthruplugin.so | |
| </code> | |
| <br/> | |
| <br/> | |
| <p>Plug-in developers must locate their respective plug-ins under this | |
| directory like so:<br/> | |
| <code>/system/lib/drm/plugins/native/libdrmpassthruplugin.so</code></p> |