| page.title=Audio Debugging | |
| @jd:body | |
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| <div id="qv-wrapper"> | |
| <div id="qv"> | |
| <h2>In this document</h2> | |
| <ol id="auto-toc"> | |
| </ol> | |
| </div> | |
| </div> | |
| <p> | |
| This article describes some tips and tricks for debugging Android audio. | |
| </p> | |
| <h2 id="teeSink">Tee Sink</h2> | |
| <p> | |
| The "tee sink" is | |
| an AudioFlinger debugging feature, available in custom builds only, | |
| for retaining a short fragment of recent audio for later analysis. | |
| This permits comparison between what was actually played or recorded | |
| vs. what was expected. | |
| </p> | |
| <p> | |
| For privacy the tee sink is disabled by default, at both compile-time and | |
| run-time. To use the tee sink, you will need to enable it by re-compiling, | |
| and also by setting a property. Be sure to disable this feature after you are | |
| done debugging; the tee sink should not be left enabled in production builds. | |
| </p> | |
| <p> | |
| The instructions in the remainder of this section are for Android 5.0, | |
| and may require changes for other versions. | |
| </p> | |
| <h3>Compile-time setup</h3> | |
| <ol> | |
| <li><code>cd frameworks/av/services/audioflinger</code></li> | |
| <li>Edit <code>Configuration.h</code>.</li> | |
| <li>Uncomment <code>#define TEE_SINK</code>.</li> | |
| <li>Re-build <code>libaudioflinger.so</code>.</li> | |
| <li><code>adb root</code></li> | |
| <li><code>adb remount</code></li> | |
| <li>Push or sync the new <code>libaudioflinger.so</code> to the device's <code>/system/lib</code>.</li> | |
| </ol> | |
| <h3>Run-time setup</h3> | |
| <ol> | |
| <li><code>adb shell getprop | grep ro.debuggable</code> | |
| <br />Confirm that the output is: <code>[ro.debuggable]: [1]</code> | |
| </li> | |
| <li><code>adb shell</code></li> | |
| <li><code>ls -ld /data/misc/media</code> | |
| <br /> | |
| <p> | |
| Confirm that the output is: | |
| </p> | |
| <pre> | |
| drwx------ media media ... media | |
| </pre> | |
| <br /> | |
| <p> | |
| If the directory does not exist, create it as follows: | |
| </p> | |
| <pre> | |
| mkdir /data/misc/media | |
| chown media:media /data/misc/media | |
| </pre> | |
| </li> | |
| <li><code>echo af.tee=# > /data/local.prop</code> | |
| <br />Where the <code>af.tee</code> value is a number described below. | |
| </li> | |
| <li><code>chmod 644 /data/local.prop</code></li> | |
| <li><code>reboot</code></li> | |
| </ol> | |
| <h4>Values for <code>af.tee</code> property</h4> | |
| <p> | |
| The value of <code>af.tee</code> is a number between 0 and 7, expressing | |
| the sum of several bits, one per feature. | |
| See the code at <code>AudioFlinger::AudioFlinger()</code> in <code>AudioFlinger.cpp</code> | |
| for an explanation of each bit, but briefly: | |
| </p> | |
| <ul> | |
| <li>1 = input</li> | |
| <li>2 = FastMixer output</li> | |
| <li>4 = per-track AudioRecord and AudioTrack</li> | |
| </ul> | |
| <p> | |
| There is no bit for deep buffer or normal mixer yet, | |
| but you can get similar results using "4." | |
| </p> | |
| <h3>Test and acquire data</h3> | |
| <ol> | |
| <li>Run your audio test.</li> | |
| <li><code>adb shell dumpsys media.audio_flinger</code></li> | |
| <li>Look for a line in dumpsys output such as this:<br /> | |
| <code>tee copied to /data/misc/media/20131010101147_2.wav</code> | |
| <br />This is a PCM .wav file.</br> | |
| </li> | |
| <li><code>adb pull</code> any <code>/data/misc/media/*.wav</code> files of interest; | |
| note that track-specific dump filenames do not appear in the dumpsys output, | |
| but are still saved to <code>/data/misc/media</code> upon track closure. | |
| </li> | |
| <li>Review the dump files for privacy concerns before sharing with others.</li> | |
| </ol> | |
| <h4>Suggestions</h4> | |
| <p>Try these ideas for more useful results:</p> | |
| <ul> | |
| <li>Disable touch sounds and key clicks.</li> | |
| <li>Maximize all volumes.</li> | |
| <li>Disable apps that make sound or record from microphone, | |
| if they are not of interest to your test. | |
| </li> | |
| <li>Track-specific dumps are only saved when the track is closed; | |
| you may need to force close an app in order to dump its track-specific data | |
| <li>Do the <code>dumpsys</code> immediately after test; | |
| there is a limited amount of recording space available.</li> | |
| <li>To make sure you don't lose your dump files, | |
| upload them to your host periodically. | |
| Only a limited number of dump files are preserved; | |
| older dumps are removed after that limit is reached.</li> | |
| </ul> | |
| <h3>Restore</h3> | |
| <p> | |
| As noted above, the tee sink feature should not be left enabled. | |
| Restore your build and device as follows: | |
| </p> | |
| <ol> | |
| <li>Revert the source code changes to <code>Configuration.h</code>.</li> | |
| <li>Re-build <code>libaudioflinger.so</code>.</li> | |
| <li>Push or sync the restored <code>libaudioflinger.so</code> | |
| to the device's <code>/system/lib</code>. | |
| </li> | |
| <li><code>adb shell</code></li> | |
| <li><code>rm /data/local.prop</code></li> | |
| <li><code>rm /data/misc/media/*.wav</code></li> | |
| <li><code>reboot</code></li> | |
| </ol> | |
| <h2 id="mediaLog">media.log</h2> | |
| <h3>ALOGx macros</h3> | |
| <p> | |
| The standard Java language logging API in Android SDK is | |
| <a href="http://developer.android.com/reference/android/util/Log.html">android.util.Log</a>. | |
| </p> | |
| <p> | |
| The corresponding C language API in Android NDK is | |
| <code>__android_log_print</code> | |
| declared in <code><android/log.h></code>. | |
| </p> | |
| <p> | |
| Within the native portion of Android framework, we | |
| prefer macros named <code>ALOGE</code>, <code>ALOGW</code>, | |
| <code>ALOGI</code>, <code>ALOGV</code>, etc. They are declared in | |
| <code><utils/Log.h></code>, and for the purposes of this article | |
| we'll collectively refer to them as <code>ALOGx</code>. | |
| </p> | |
| <p> | |
| All of these APIs are easy-to-use and well-understood, so they are pervasive | |
| throughout the Android platform. In particular the <code>mediaserver</code> | |
| process, which includes the AudioFlinger sound server, uses | |
| <code>ALOGx</code> extensively. | |
| </p> | |
| <p> | |
| Nevertheless, there are some limitations to <code>ALOGx</code> and friends: | |
| </p> | |
| <ul> | |
| <li> | |
| They are suspectible to "log spam": the log buffer is a shared resource | |
| so it can easily overflow due to unrelated log entries, resulting in | |
| missed information. The <code>ALOGV</code> variant is disabled at | |
| compile-time by default. But of course even it can result in log spam | |
| if it is enabled. | |
| </li> | |
| <li> | |
| The underlying kernel system calls could block, possibly resulting in | |
| priority inversion and consequently measurement disturbances and | |
| inaccuracies. This is of | |
| special concern to time-critical threads such as <code>FastMixer</code> and <code>FastCapture</code>. | |
| </li> | |
| <li> | |
| If a particular log is disabled to reduce log spam, | |
| then any information that would have been captured by that log is lost. | |
| It is not possible to enable a specific log retroactively, | |
| <i>after</i> it becomes clear that the log would have been interesting. | |
| </li> | |
| </ul> | |
| <h3>NBLOG, media.log, and MediaLogService</h3> | |
| <p> | |
| The <code>NBLOG</code> APIs and associated <code>media.log</code> | |
| process and <code>MediaLogService</code> | |
| service together form a newer logging system for media, and are specifically | |
| designed to address the issues above. We will loosely use the term | |
| "media.log" to refer to all three, but strictly speaking <code>NBLOG</code> is the | |
| C++ logging API, <code>media.log</code> is a Linux process name, and <code>MediaLogService</code> | |
| is an Android binder service for examining the logs. | |
| </p> | |
| <p> | |
| A <code>media.log</code> "timeline" is a series | |
| of log entries whose relative ordering is preserved. | |
| By convention, each thread should use it's own timeline. | |
| </p> | |
| <h3>Benefits</h3> | |
| <p> | |
| The benefits of the <code>media.log</code> system are that it: | |
| </p> | |
| <ul> | |
| <li>Doesn't spam the main log unless and until it is needed.</li> | |
| <li>Can be examined even when <code>mediaserver</code> crashes or hangs.</li> | |
| <li>Is non-blocking per timeline.</li> | |
| <li>Offers less disturbance to performance. | |
| (Of course no form of logging is completely non-intrusive.) | |
| </li> | |
| </ul> | |
| <h3>Architecture</h3> | |
| <p> | |
| The diagram below shows the relationship of the <code>mediaserver</code> process | |
| and the <code>init</code> process, before <code>media.log</code> is introduced: | |
| </p> | |
| <img src="images/medialog_before.png" alt="Architecture before media.log" id="figure1" /> | |
| <p class="img-caption"> | |
| <strong>Figure 1.</strong> Architecture before media.log | |
| </p> | |
| <p> | |
| Notable points: | |
| </p> | |
| <ul> | |
| <li><code>init</code> forks and execs <code>mediaserver</code>.</li> | |
| <li><code>init</code> detects the death of <code>mediaserver</code>, and re-forks as necessary.</li> | |
| <li><code>ALOGx</code> logging is not shown. | |
| </ul> | |
| <p> | |
| The diagram below shows the new relationship of the components, | |
| after <code>media.log</code> is added to the architecture: | |
| </p> | |
| <img src="images/medialog_after.png" alt="Architecture after media.log" id="figure2" /> | |
| <p class="img-caption"> | |
| <strong>Figure 2.</strong> Architecture after media.log | |
| </p> | |
| <p> | |
| Important changes: | |
| </p> | |
| <ul> | |
| <li> | |
| Clients use <code>NBLOG</code> API to construct log entries and append them to | |
| a circular buffer in shared memory. | |
| </li> | |
| <li> | |
| <code>MediaLogService</code> can dump the contents of the circular buffer at any time. | |
| </li> | |
| <li> | |
| The circular buffer is designed in such a way that any corruption of the | |
| shared memory will not crash <code>MediaLogService</code>, and it will still be able | |
| to dump as much of the buffer that is not affected by the corruption. | |
| </li> | |
| <li> | |
| The circular buffer is non-blocking and lock-free for both writing | |
| new entries and reading existing entries. | |
| </li> | |
| <li> | |
| No kernel system calls are required to write to or read from the circular buffer | |
| (other than optional timestamps). | |
| </li> | |
| </ul> | |
| <h4>Where to use</h4> | |
| <p> | |
| As of Android 4.4, there are only a few log points in AudioFlinger | |
| that use the <code>media.log</code> system. Though the new APIs are not as | |
| easy to use as <code>ALOGx</code>, they are not extremely difficult either. | |
| We encourage you to learn the new logging system for those | |
| occasions when it is indispensable. | |
| In particular, it is recommended for AudioFlinger threads that must | |
| run frequently, periodically, and without blocking such as the | |
| <code>FastMixer</code> and <code>FastCapture</code> threads. | |
| </p> | |
| <h3>How to use</h3> | |
| <h4>Add logs</h4> | |
| <p> | |
| First, you need to add logs to your code. | |
| </p> | |
| <p> | |
| In <code>FastMixer</code> and <code>FastCapture</code> threads, use code such as this: | |
| </p> | |
| <pre> | |
| logWriter->log("string"); | |
| logWriter->logf("format", parameters); | |
| logWriter->logTimestamp(); | |
| </pre> | |
| <p> | |
| As this <code>NBLog</code> timeline is used only by the <code>FastMixer</code> and | |
| <code>FastCapture</code> threads, | |
| there is no need for mutual exclusion. | |
| </p> | |
| <p> | |
| In other AudioFlinger threads, use <code>mNBLogWriter</code>: | |
| </p> | |
| <pre> | |
| mNBLogWriter->log("string"); | |
| mNBLogWriter->logf("format", parameters); | |
| mNBLogWriter->logTimestamp(); | |
| </pre> | |
| <p> | |
| For threads other than <code>FastMixer</code> and <code>FastCapture</code>, | |
| the thread's <code>NBLog</code> timeline can be used by both the thread itself, and | |
| by binder operations. <code>NBLog::Writer</code> does not provide any | |
| implicit mutual exclusion per timeline, so be sure that all logs occur | |
| within a context where the thread's mutex <code>mLock</code> is held. | |
| </p> | |
| <p> | |
| After you have added the logs, re-build AudioFlinger. | |
| </p> | |
| <p class="caution"><strong>Caution:</strong> | |
| A separate <code>NBLog::Writer</code> timeline is required per thread, | |
| to ensure thread safety, since timelines omit mutexes by design. If you | |
| want more than one thread to use the same timeline, you can protect with an | |
| existing mutex (as described above for <code>mLock</code>). Or you can | |
| use the <code>NBLog::LockedWriter</code> wrapper instead of <code>NBLog::Writer</code>. | |
| However, this negates a prime benefit of this API: its non-blocking | |
| behavior. | |
| </p> | |
| <p> | |
| The full <code>NBLog</code> API is at <code>frameworks/av/include/media/nbaio/NBLog.h</code>. | |
| </p> | |
| <h4>Enable media.log</h4> | |
| <p> | |
| <code>media.log</code> is disabled by default. It is active only when property | |
| <code>ro.test_harness</code> is <code>1</code>. You can enable it by: | |
| </p> | |
| <pre> | |
| adb root | |
| adb shell | |
| echo ro.test_harness=1 > /data/local.prop | |
| chmod 644 /data/local.prop | |
| reboot | |
| </pre> | |
| <p> | |
| The connection is lost during reboot, so: | |
| </p> | |
| <pre> | |
| adb shell | |
| </pre> | |
| The command <code>ps media</code> will now show two processes: | |
| <ul> | |
| <li>media.log</li> | |
| <li>mediaserver</li> | |
| </ul> | |
| <p> | |
| Note the process ID of <code>mediaserver</code> for later. | |
| </p> | |
| <h4>Displaying the timelines</h4> | |
| <p> | |
| You can manually request a log dump at any time. | |
| This command shows logs from all the active and recent timelines, and then clears them: | |
| </p> | |
| <pre> | |
| dumpsys media.log | |
| </pre> | |
| <p> | |
| Note that by design timelines are independent, | |
| and there is no facility for merging timelines. | |
| </p> | |
| <h4>Recovering logs after mediaserver death</h4> | |
| <p> | |
| Now try killing <code>mediaserver</code> process: <code>kill -9 #</code>, where # is | |
| the process ID you noted earlier. You should see a dump from <code>media.log</code> | |
| in the main <code>logcat</code>, showing all the logs leading up to the crash. | |
| </p> | |
| <pre> | |
| dumpsys media.log | |
| </pre> |