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page.title=Building the System
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<h2>In this document</h2>
<ol id="auto-toc">
</ol>
</div>
</div>
<p>The following instructions to build the Android source tree apply to all
branches, including <code>master</code>. The basic sequence of build commands
is as follows:</p>
<h2 id="initialize">Initialize</h2>
<p>Initialize the environment with the <code>envsetup.sh</code> script. Note
that replacing <code>source</code> with <code>.</code> (a single dot) saves a few characters,
and the short form is more commonly used in documentation.</p>
<pre><code>$ source build/envsetup.sh
</code></pre>
<p>or</p>
<pre><code>$ . build/envsetup.sh
</code></pre>
<h2 id="choose-a-target">Choose a Target</h2>
<p>Choose which target to build with <code>lunch</code>. The exact configuration can be passed as
an argument. For example, the following command:</p>
<pre><code>$ lunch aosp_arm-eng
</code></pre>
<p>refers to a complete build for the emulator, with all debugging enabled.</p>
<p>If run with no arguments <code>lunch</code> will prompt you to choose a target from the menu. </p>
<p>All build targets take the form <code>BUILD-BUILDTYPE</code>, where the <code>BUILD</code> is a codename
referring to the particular feature combination.</p>
<p>The BUILDTYPE is one of the following:</p>
<table>
<thead>
<tr>
<th>Buildtype</th>
<th>Use</th>
</tr>
</thead>
<tbody>
<tr>
<td>user</td>
<td>limited access; suited for production</td>
</tr>
<tr>
<td>userdebug</td>
<td>like "user" but with root access and debuggability; preferred for debugging</td>
</tr>
<tr>
<td>eng</td>
<td>development configuration with additional debugging tools</td>
</tr>
</tbody>
</table>
<p>For more information about building for and running on actual hardware, see
<a href="building-devices.html">Building for Devices</a>.</p>
<h2 id="build-the-code">Build the code</h2>
<p>Build everything with <code>make</code>. GNU make can handle parallel
tasks with a <code>-jN</code> argument, and it's common to use a number of
tasks N that's between 1 and 2 times the number of hardware
threads on the computer being used for the build. For example, on a
dual-E5520 machine (2 CPUs, 4 cores per CPU, 2 threads per core),
the fastest builds are made with commands between <code>make -j16</code> and
<code>make -j32</code>.</p>
<pre><code>$ make -j4
</code></pre>
<h2 id="run-it">Run It!</h2>
<p>You can either run your build on an emulator or flash it on a device. Please note that you have already selected your build target with <code>lunch</code>, and it is unlikely at best to run on a different target than it was built for.</p>
<h3 id="flash-a-device">Flash a Device</h3>
<p>To flash a device, you will need to use <code>fastboot</code>, which should be included in your path after a successful build. Place the device in fastboot mode either manually by holding the appropriate key combination at boot, or from the shell with</p>
<pre><code>$ adb reboot bootloader
</code></pre>
<p>Once the device is in fastboot mode, run </p>
<pre><code>$ fastboot flashall -w
</code></pre>
<p>The <code>-w</code> option wipes the <code>/data</code> partition on the device; this is useful for your first time flashing a particular device but is otherwise unnecessary.</p>
<p>For more information about building for and running on actual hardware, see
<a href="building-devices.html">Building for Devices.</a></p>
<h3 id="emulate-an-android-device">Emulate an Android Device</h3>
<p>The emulator is added to your path automatically by the build process. To run the emulator, type</p>
<pre><code>$ emulator
</code></pre>
<h2 id="using-ccache">Using ccache</h2>
<p>ccache is a compiler cache for C and C++ that can help make builds faster.
In the root of the source tree, do the following:</p>
<pre><code>$ export USE_CCACHE=1
$ export CCACHE_DIR=/&lt;path_of_your_choice&gt;/.ccache
$ prebuilts/misc/linux-x86/ccache/ccache -M 50G
</code></pre>
<p>The suggested cache size is 50-100G.</p>
<p>On Linux, you can watch ccache being used by doing the following:</p>
<pre><code>$ watch -n1 -d prebuilts/misc/linux-x86/ccache/ccache -s
</code></pre>
<p>On Mac OS, you should replace <code>linux-x86</code> with <code>darwin-x86</code>.</p>
<p>When using Ice Cream Sandwich (4.0.x) or older, you should replace
<code>prebuilts/misc</code> with <code>prebuilt</code>.</p>
<h2 id="troubleshooting-common-build-errors">Troubleshooting Common Build Errors</h2>
<h3 id="wrong-java-version">Wrong Java Version</h3>
<p>If you are attempting to build a version of Android inconsistent with your
version of Java, <code>make</code> will abort with a message such as</p>
<pre><code>************************************************************
You are attempting to build with the incorrect version
of java.
Your version is: WRONG_VERSION.
The correct version is: RIGHT_VERSION.
Please follow the machine setup instructions at
https://source.android.com/source/download.html
************************************************************
</code></pre>
<p>This may be caused by:</p>
<ul>
<li>
<p>Failing to install the correct JDK as specified in <a href="initializing.html">Initializing the Build Environment</a>.</p>
</li>
<li>
<p>Another JDK previously installed appearing in your path. Prepend the correct JDK to the beginning of your PATH or remove the problematic JDK.</p>
</li>
</ul>
<h3 id="python-version-3">Python Version 3</h3>
<p>Repo is built on particular functionality from Python 2.x and is unfortunately incompatible with Python 3. In order to use repo, please install Python 2.x:</p>
<pre><code>$ apt-get install python
</code></pre>
<h3 id="case-insensitive-filesystem">Case Insensitive Filesystem</h3>
<p>If you are building on an HFS filesystem on Mac OS, you may encounter an error such as</p>
<pre><code>************************************************************
You are building on a case-insensitive filesystem.
Please move your source tree to a case-sensitive filesystem.
************************************************************
</code></pre>
<p>Please follow the instructions in <a href="initializing.html">Initializing the Build Environment</a> for creating a case-sensitive disk image.</p>
<h3 id="no-usb-permission">No USB Permission</h3>
<p>On most Linux systems, unprivileged users cannot access USB ports by default. If you see a permission denied error, follow the instructions
<a href="initializing.html">Initializing the Build Environment</a> for configuring USB access. </p>
<p>If adb was already running and cannot connect to the device after
getting those rules set up, it can be killed with <code>adb kill-server</code>.
That will cause adb to restart with the new configuration.</p>