Merge "Update OpenSLES_Android.h and OpenSLES_AndroidConfiguration.h for N API" into ndk-r12-release
diff --git a/ndk/platforms/android-24/include/camera/NdkCameraMetadataTags.h b/ndk/platforms/android-24/include/camera/NdkCameraMetadataTags.h
index 7c0ff5d..e7f6989 100644
--- a/ndk/platforms/android-24/include/camera/NdkCameraMetadataTags.h
+++ b/ndk/platforms/android-24/include/camera/NdkCameraMetadataTags.h
@@ -3871,7 +3871,7 @@
* camera device, and an identity lens shading map data will be provided
* if <code>ACAMERA_STATISTICS_LENS_SHADING_MAP_MODE == ON</code>. For example, for lens
* shading map with size of <code>[ 4, 3 ]</code>,
- * the output ACAMERA_STATISTICS_LENS_SHADING_CORRECTION_MAP for this case will be an identity
+ * the output android.statistics.lensShadingCorrectionMap for this case will be an identity
* map shown below:</p>
* <pre><code>[ 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0,
* 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0,
@@ -3883,7 +3883,7 @@
* <p>When set to other modes, lens shading correction will be applied by the camera
* device. Applications can request lens shading map data by setting
* ACAMERA_STATISTICS_LENS_SHADING_MAP_MODE to ON, and then the camera device will provide lens
- * shading map data in ACAMERA_STATISTICS_LENS_SHADING_CORRECTION_MAP; the returned shading map
+ * shading map data in android.statistics.lensShadingCorrectionMap; the returned shading map
* data will be the one applied by the camera device for this capture request.</p>
* <p>The shading map data may depend on the auto-exposure (AE) and AWB statistics, therefore
* the reliability of the map data may be affected by the AE and AWB algorithms. When AE and
@@ -3893,7 +3893,6 @@
*
* @see ACAMERA_CONTROL_AE_MODE
* @see ACAMERA_CONTROL_AWB_MODE
- * @see ACAMERA_STATISTICS_LENS_SHADING_CORRECTION_MAP
* @see ACAMERA_STATISTICS_LENS_SHADING_MAP_MODE
*/
ACAMERA_SHADING_MODE = // byte (enum)
@@ -4020,57 +4019,6 @@
ACAMERA_STATISTICS_START + 7,
/**
* <p>The shading map is a low-resolution floating-point map
- * that lists the coefficients used to correct for vignetting, for each
- * Bayer color channel.</p>
- *
- * <p>This tag may appear in:</p>
- * <ul>
- * <li>ACameraMetadata from ACameraCaptureSession_captureCallback_result callbacks</li>
- * </ul>
- *
- * <p>The least shaded section of the image should have a gain factor
- * of 1; all other sections should have gains above 1.</p>
- * <p>When ACAMERA_COLOR_CORRECTION_MODE = TRANSFORM_MATRIX, the map
- * must take into account the colorCorrection settings.</p>
- * <p>The shading map is for the entire active pixel array, and is not
- * affected by the crop region specified in the request. Each shading map
- * entry is the value of the shading compensation map over a specific
- * pixel on the sensor. Specifically, with a (N x M) resolution shading
- * map, and an active pixel array size (W x H), shading map entry
- * (x,y) ϵ (0 ... N-1, 0 ... M-1) is the value of the shading map at
- * pixel ( ((W-1)/(N-1)) * x, ((H-1)/(M-1)) * y) for the four color channels.
- * The map is assumed to be bilinearly interpolated between the sample points.</p>
- * <p>The channel order is [R, Geven, Godd, B], where Geven is the green
- * channel for the even rows of a Bayer pattern, and Godd is the odd rows.
- * The shading map is stored in a fully interleaved format.</p>
- * <p>The shading map should have on the order of 30-40 rows and columns,
- * and must be smaller than 64x64.</p>
- * <p>As an example, given a very small map defined as:</p>
- * <pre><code>width,height = [ 4, 3 ]
- * values =
- * [ 1.3, 1.2, 1.15, 1.2, 1.2, 1.2, 1.15, 1.2,
- * 1.1, 1.2, 1.2, 1.2, 1.3, 1.2, 1.3, 1.3,
- * 1.2, 1.2, 1.25, 1.1, 1.1, 1.1, 1.1, 1.0,
- * 1.0, 1.0, 1.0, 1.0, 1.2, 1.3, 1.25, 1.2,
- * 1.3, 1.2, 1.2, 1.3, 1.2, 1.15, 1.1, 1.2,
- * 1.2, 1.1, 1.0, 1.2, 1.3, 1.15, 1.2, 1.3 ]
- * </code></pre>
- * <p>The low-resolution scaling map images for each channel are
- * (displayed using nearest-neighbor interpolation):</p>
- * <p><img alt="Red lens shading map" src="../images/camera2/metadata/android.statistics.lensShadingMap/red_shading.png" />
- * <img alt="Green (even rows) lens shading map" src="../images/camera2/metadata/android.statistics.lensShadingMap/green_e_shading.png" />
- * <img alt="Green (odd rows) lens shading map" src="../images/camera2/metadata/android.statistics.lensShadingMap/green_o_shading.png" />
- * <img alt="Blue lens shading map" src="../images/camera2/metadata/android.statistics.lensShadingMap/blue_shading.png" /></p>
- * <p>As a visualization only, inverting the full-color map to recover an
- * image of a gray wall (using bicubic interpolation for visual quality) as captured by the sensor gives:</p>
- * <p><img alt="Image of a uniform white wall (inverse shading map)" src="../images/camera2/metadata/android.statistics.lensShadingMap/inv_shading.png" /></p>
- *
- * @see ACAMERA_COLOR_CORRECTION_MODE
- */
- ACAMERA_STATISTICS_LENS_SHADING_CORRECTION_MAP = // byte
- ACAMERA_STATISTICS_START + 10,
- /**
- * <p>The shading map is a low-resolution floating-point map
* that lists the coefficients used to correct for vignetting and color shading,
* for each Bayer color channel of RAW image data.</p>
*
@@ -4079,20 +4027,21 @@
* <li>ACameraMetadata from ACameraCaptureSession_captureCallback_result callbacks</li>
* </ul>
*
- * <p>The lens shading correction is defined as a full shading correction that
- * corrects both color shading for the output non-RAW images. After the
- * shading map is applied, the output non-RAW images will be flat-field images
- * for flat scenes under uniform illumination.</p>
- * <p>When there is no lens shading correction applied to RAW output images
- * (ACAMERA_SENSOR_INFO_LENS_SHADING_APPLIED <code>==</code> false), this map is a full lens
- * shading correction map; when there is some lens shading correction applied
- * to the RAW output image (ACAMERA_SENSOR_INFO_LENS_SHADING_APPLIED <code>==</code> true),
- * this map reports the remaining lens shading correction map that needs to be
- * applied to get fully shading corrected images.</p>
- * <p>For a full shading correction map, the least shaded section of the image
- * should have a gain factor of 1; all other sections should have gains above 1.</p>
+ * <p>The map provided here is the same map that is used by the camera device to
+ * correct both color shading and vignetting for output non-RAW images.</p>
+ * <p>When there is no lens shading correction applied to RAW
+ * output images (ACAMERA_SENSOR_INFO_LENS_SHADING_APPLIED <code>==</code>
+ * false), this map is the complete lens shading correction
+ * map; when there is some lens shading correction applied to
+ * the RAW output image (ACAMERA_SENSOR_INFO_LENS_SHADING_APPLIED<code>==</code> true), this map reports the remaining lens shading
+ * correction map that needs to be applied to get shading
+ * corrected images that match the camera device's output for
+ * non-RAW formats.</p>
+ * <p>For a complete shading correction map, the least shaded
+ * section of the image will have a gain factor of 1; all
+ * other sections will have gains above 1.</p>
* <p>When ACAMERA_COLOR_CORRECTION_MODE = TRANSFORM_MATRIX, the map
- * must take into account the colorCorrection settings.</p>
+ * will take into account the colorCorrection settings.</p>
* <p>The shading map is for the entire active pixel array, and is not
* affected by the crop region specified in the request. Each shading map
* entry is the value of the shading compensation map over a specific
@@ -4105,8 +4054,8 @@
* channel for the even rows of a Bayer pattern, and Godd is the odd rows.
* The shading map is stored in a fully interleaved format, and its size
* is provided in the camera static metadata by ACAMERA_LENS_INFO_SHADING_MAP_SIZE.</p>
- * <p>The shading map should have on the order of 30-40 rows and columns,
- * and must be smaller than 64x64.</p>
+ * <p>The shading map will generally have on the order of 30-40 rows and columns,
+ * and will be smaller than 64x64.</p>
* <p>As an example, given a very small map defined as:</p>
* <pre><code>ACAMERA_LENS_INFO_SHADING_MAP_SIZE = [ 4, 3 ]
* ACAMERA_STATISTICS_LENS_SHADING_MAP =