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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.example.android.apis.animation;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.ViewGroup;
import android.transition.Scene;
import android.transition.TransitionInflater;
import android.transition.TransitionManager;
import com.example.android.apis.R;
/**
* This application demonstrates some of the capabilities and uses of the
* {@link android.transition transitions} APIs. Scenes and a TransitionManager
* are loaded from resource files and transitions are run between those scenes
* as well as a dynamically-configured scene.
*/
public class Transitions extends Activity {
Scene mScene1, mScene2, mScene3;
ViewGroup mSceneRoot;
TransitionManager mTransitionManager;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.transition);
mSceneRoot = (ViewGroup) findViewById(R.id.sceneRoot);
TransitionInflater inflater = TransitionInflater.from(this);
// Note that this is not the only way to create a Scene object, but that
// loading them from layout resources cooperates with the
// TransitionManager that we are also loading from resources, and which
// uses the same layout resource files to determine the scenes to transition
// from/to.
mScene1 = Scene.getSceneForLayout(mSceneRoot, R.layout.transition_scene1, this);
mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.transition_scene2, this);
mScene3 = Scene.getSceneForLayout(mSceneRoot, R.layout.transition_scene3, this);
mTransitionManager = inflater.inflateTransitionManager(R.transition.transitions_mgr,
mSceneRoot);
}
public void selectScene(View view) {
switch (view.getId()) {
case R.id.scene1:
mTransitionManager.transitionTo(mScene1);
break;
case R.id.scene2:
mTransitionManager.transitionTo(mScene2);
break;
case R.id.scene3:
mTransitionManager.transitionTo(mScene3);
break;
case R.id.scene4:
// scene4 is not an actual 'Scene', but rather a dynamic change in the UI,
// transitioned to using beginDelayedTransition() to tell the TransitionManager
// to get ready to run a transition at the next frame
TransitionManager.beginDelayedTransition(mSceneRoot);
setNewSize(R.id.view1, 150, 25);
setNewSize(R.id.view2, 150, 25);
setNewSize(R.id.view3, 150, 25);
setNewSize(R.id.view4, 150, 25);
break;
}
}
private void setNewSize(int id, int width, int height) {
View view = findViewById(id);
ViewGroup.LayoutParams params = view.getLayoutParams();
params.width = width;
params.height = height;
view.setLayoutParams(params);
}
}