| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #include "GLEncoder.h" |
| #include "glUtils.h" |
| #include "FixedBuffer.h" |
| |
| #include <cutils/log.h> |
| #include <assert.h> |
| |
| static GLubyte *gVendorString= (GLubyte *) "Android"; |
| static GLubyte *gRendererString= (GLubyte *) "Android HW-GLES 1.0"; |
| static GLubyte *gVersionString= (GLubyte *) "OpenGL ES-CM 1.0"; |
| static GLubyte *gExtensionsString= (GLubyte *) ""; // no extensions at this point; |
| |
| |
| GLint * GLEncoder::getCompressedTextureFormats() |
| { |
| if (m_compressedTextureFormats == NULL) { |
| this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS, |
| &m_num_compressedTextureFormats); |
| if (m_num_compressedTextureFormats > 0) { |
| // get number of texture formats; |
| m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats]; |
| this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats); |
| } |
| } |
| return m_compressedTextureFormats; |
| } |
| |
| void GLEncoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr) |
| { |
| GLEncoder *ctx = (GLEncoder *)self; |
| assert(ctx->m_state != NULL); |
| if (param == GL_COMPRESSED_TEXTURE_FORMATS) { |
| GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); |
| if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) { |
| memcpy(ptr, compressedTextureFormats, ctx->m_num_compressedTextureFormats * sizeof(GLint)); |
| } |
| } |
| else if (!ctx->m_state->getClientStateParameter<GLint>(param,ptr)) { |
| ctx->m_glGetIntegerv_enc(self, param, ptr); |
| } |
| } |
| |
| void GLEncoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr) |
| { |
| GLEncoder *ctx = (GLEncoder *)self; |
| assert(ctx->m_state != NULL); |
| if (param == GL_COMPRESSED_TEXTURE_FORMATS) { |
| GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); |
| if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) { |
| for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { |
| ptr[i] = (GLfloat) compressedTextureFormats[i]; |
| } |
| } |
| } |
| else if (!ctx->m_state->getClientStateParameter<GLfloat>(param,ptr)) { |
| ctx->m_glGetFloatv_enc(self, param, ptr); |
| } |
| } |
| |
| void GLEncoder::s_glGetFixedv(void *self, GLenum param, GLfixed *ptr) |
| { |
| GLEncoder *ctx = (GLEncoder *)self; |
| assert(ctx->m_state != NULL); |
| if (param == GL_COMPRESSED_TEXTURE_FORMATS) { |
| GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); |
| if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) { |
| for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { |
| ptr[i] = compressedTextureFormats[i] << 16; |
| } |
| } |
| } |
| else if (!ctx->m_state->getClientStateParameter<GLfixed>(param,ptr)) { |
| ctx->m_glGetFixedv_enc(self, param, ptr); |
| } |
| } |
| |
| void GLEncoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr) |
| { |
| GLEncoder *ctx = (GLEncoder *)self; |
| assert(ctx->m_state != NULL); |
| if (param == GL_COMPRESSED_TEXTURE_FORMATS) { |
| // ignore the command, although we should have generated a GLerror; |
| } |
| else if (!ctx->m_state->getClientStateParameter<GLboolean>(param,ptr)) { |
| ctx->m_glGetBooleanv_enc(self, param, ptr); |
| } |
| } |
| |
| void GLEncoder::s_glGetPointerv(void * self, GLenum param, GLvoid **params) |
| { |
| GLEncoder * ctx = (GLEncoder *) self; |
| assert(ctx->m_state != NULL); |
| ctx->m_state->getClientStatePointer(param,params); |
| } |
| |
| void GLEncoder::s_glFlush(void *self) |
| { |
| GLEncoder *ctx = (GLEncoder *)self; |
| ctx->m_glFlush_enc(self); |
| ctx->m_stream->flush(); |
| } |
| |
| GLubyte *GLEncoder::s_glGetString(void *self, GLenum name) |
| { |
| GLubyte *retval = (GLubyte *) ""; |
| switch(name) { |
| case GL_VENDOR: |
| retval = gVendorString; |
| break; |
| case GL_RENDERER: |
| retval = gRendererString; |
| break; |
| case GL_VERSION: |
| retval = gVersionString; |
| break; |
| case GL_EXTENSIONS: |
| retval = gExtensionsString; |
| break; |
| } |
| return retval; |
| } |
| |
| void GLEncoder::s_glPixelStorei(void *self, GLenum param, GLint value) |
| { |
| GLEncoder *ctx = (GLEncoder *)self; |
| ctx->m_glPixelStorei_enc(ctx, param, value); |
| assert(ctx->m_state != NULL); |
| ctx->m_state->setPixelStore(param, value); |
| } |
| |
| void GLEncoder::s_glVertexPointer(void *self, int size, GLenum type, GLsizei stride, void *data) |
| { |
| GLEncoder *ctx = (GLEncoder *)self; |
| assert(ctx->m_state != NULL); |
| ctx->m_state->setState(GLClientState::VERTEX_LOCATION, size, type, stride, data); |
| } |
| |
| void GLEncoder::s_glNormalPointer(void *self, GLenum type, GLsizei stride, void *data) |
| { |
| GLEncoder *ctx = (GLEncoder *)self; |
| assert(ctx->m_state != NULL); |
| ctx->m_state->setState(GLClientState::NORMAL_LOCATION, 3, type, stride, data); |
| } |
| |
| void GLEncoder::s_glColorPointer(void *self, int size, GLenum type, GLsizei stride, void *data) |
| { |
| GLEncoder *ctx = (GLEncoder *)self; |
| assert(ctx->m_state != NULL); |
| ctx->m_state->setState(GLClientState::COLOR_LOCATION, size, type, stride, data); |
| } |
| |
| void GLEncoder::s_glPointsizePointer(void *self, GLenum type, GLsizei stride, void *data) |
| { |
| GLEncoder *ctx = (GLEncoder *)self; |
| assert(ctx->m_state != NULL); |
| ctx->m_state->setState(GLClientState::POINTSIZE_LOCATION, 1, type, stride, data); |
| } |
| |
| void GLEncoder::s_glClientActiveTexture(void *self, GLenum texture) |
| { |
| GLEncoder *ctx = (GLEncoder *)self; |
| assert(ctx->m_state != NULL); |
| ctx->m_state->setActiveTexture(texture - GL_TEXTURE0); |
| } |
| |
| void GLEncoder::s_glTexcoordPointer(void *self, int size, GLenum type, GLsizei stride, void *data) |
| { |
| GLEncoder *ctx = (GLEncoder *)self; |
| assert(ctx->m_state != NULL); |
| int loc = ctx->m_state->getLocation(GL_TEXTURE_COORD_ARRAY); |
| ctx->m_state->setState(loc, size, type, stride, data); |
| } |
| |
| void GLEncoder::s_glMatrixIndexPointerOES(void *self, int size, GLenum type, GLsizei stride, void * data) |
| { |
| GLEncoder *ctx = (GLEncoder *)self; |
| assert(ctx->m_state != NULL); |
| int loc = ctx->m_state->getLocation(GL_MATRIX_INDEX_ARRAY_OES); |
| ctx->m_state->setState(loc, size, type, stride, data); |
| } |
| |
| void GLEncoder::s_glWeightPointerOES(void * self, int size, GLenum type, GLsizei stride, void * data) |
| { |
| GLEncoder *ctx = (GLEncoder *)self; |
| assert(ctx->m_state != NULL); |
| int loc = ctx->m_state->getLocation(GL_WEIGHT_ARRAY_OES); |
| ctx->m_state->setState(loc, size, type, stride, data); |
| } |
| |
| void GLEncoder::s_glEnableClientState(void *self, GLenum state) |
| { |
| GLEncoder *ctx = (GLEncoder *) self; |
| assert(ctx->m_state != NULL); |
| int loc = ctx->m_state->getLocation(state); |
| ctx->m_state->enable(loc, 1); |
| } |
| |
| void GLEncoder::s_glDisableClientState(void *self, GLenum state) |
| { |
| GLEncoder *ctx = (GLEncoder *) self; |
| assert(ctx->m_state != NULL); |
| int loc = ctx->m_state->getLocation(state); |
| ctx->m_state->enable(loc, 0); |
| } |
| |
| GLboolean GLEncoder::s_glIsEnabled(void *self, GLenum cap) |
| { |
| GLEncoder *ctx = (GLEncoder *) self; |
| assert(ctx->m_state != NULL); |
| int loc = ctx->m_state->getLocation(cap); |
| const GLClientState::VertexAttribState *state = ctx->m_state->getState(loc); |
| |
| if (state!=NULL) |
| return state->enabled; |
| |
| return ctx->m_glIsEnabled_enc(self,cap); |
| } |
| |
| void GLEncoder::s_glBindBuffer(void *self, GLenum target, GLuint id) |
| { |
| GLEncoder *ctx = (GLEncoder *) self; |
| assert(ctx->m_state != NULL); |
| ctx->m_state->bindBuffer(target, id); |
| // TODO set error state if needed; |
| ctx->m_glBindBuffer_enc(self, target, id); |
| } |
| |
| void GLEncoder::sendVertexData(unsigned int first, unsigned int count) |
| { |
| assert(m_state != NULL); |
| for (int i = 0; i < GLClientState::LAST_LOCATION; i++) { |
| bool enableDirty; |
| const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty); |
| |
| // do not process if state not valid |
| if (!state) continue; |
| |
| // do not send disable state if state was already disabled |
| if (!enableDirty && !state->enabled) continue; |
| |
| if ( i >= GLClientState::TEXCOORD0_LOCATION && |
| i <= GLClientState::TEXCOORD7_LOCATION ) { |
| m_glClientActiveTexture_enc(this, GL_TEXTURE0 + i - GLClientState::TEXCOORD0_LOCATION); |
| } |
| |
| if (state->enabled) { |
| |
| if (enableDirty) |
| m_glEnableClientState_enc(this, state->glConst); |
| |
| unsigned int datalen = state->elementSize * count; |
| int stride = state->stride; |
| if (stride == 0) stride = state->elementSize; |
| int firstIndex = stride * first; |
| |
| if (state->bufferObject == 0) { |
| |
| switch(i) { |
| case GLClientState::VERTEX_LOCATION: |
| this->glVertexPointerData(this, state->size, state->type, state->stride, |
| (unsigned char *)state->data + firstIndex, datalen); |
| break; |
| case GLClientState::NORMAL_LOCATION: |
| this->glNormalPointerData(this, state->type, state->stride, |
| (unsigned char *)state->data + firstIndex, datalen); |
| break; |
| case GLClientState::COLOR_LOCATION: |
| this->glColorPointerData(this, state->size, state->type, state->stride, |
| (unsigned char *)state->data + firstIndex, datalen); |
| break; |
| case GLClientState::TEXCOORD0_LOCATION: |
| case GLClientState::TEXCOORD1_LOCATION: |
| case GLClientState::TEXCOORD2_LOCATION: |
| case GLClientState::TEXCOORD3_LOCATION: |
| case GLClientState::TEXCOORD4_LOCATION: |
| case GLClientState::TEXCOORD5_LOCATION: |
| case GLClientState::TEXCOORD6_LOCATION: |
| case GLClientState::TEXCOORD7_LOCATION: |
| this->glTexCoordPointerData(this, i - GLClientState::TEXCOORD0_LOCATION, state->size, state->type, state->stride, |
| (unsigned char *)state->data + firstIndex, datalen); |
| break; |
| case GLClientState::POINTSIZE_LOCATION: |
| this->glPointSizePointerData(this, state->type, state->stride, |
| (unsigned char *) state->data + firstIndex, datalen); |
| break; |
| case GLClientState::WEIGHT_LOCATION: |
| this->glWeightPointerData(this, state->size, state->type, state->stride, |
| (unsigned char * ) state->data + firstIndex, datalen); |
| break; |
| case GLClientState::MATRIXINDEX_LOCATION: |
| this->glMatrixIndexPointerData(this, state->size, state->type, state->stride, |
| (unsigned char *)state->data + firstIndex, datalen); |
| break; |
| } |
| } else { |
| this->glBindBuffer(this, GL_ARRAY_BUFFER, state->bufferObject); |
| |
| switch(i) { |
| case GLClientState::VERTEX_LOCATION: |
| this->glVertexPointerOffset(this, state->size, state->type, state->stride, |
| (GLuint)state->data + firstIndex); |
| break; |
| case GLClientState::NORMAL_LOCATION: |
| this->glNormalPointerOffset(this, state->type, state->stride, |
| (GLuint) state->data + firstIndex); |
| break; |
| case GLClientState::POINTSIZE_LOCATION: |
| this->glPointSizePointerOffset(this, state->type, state->stride, |
| (GLuint) state->data + firstIndex); |
| break; |
| case GLClientState::COLOR_LOCATION: |
| this->glColorPointerOffset(this, state->size, state->type, state->stride, |
| (GLuint) state->data + firstIndex); |
| break; |
| case GLClientState::TEXCOORD0_LOCATION: |
| case GLClientState::TEXCOORD1_LOCATION: |
| case GLClientState::TEXCOORD2_LOCATION: |
| case GLClientState::TEXCOORD3_LOCATION: |
| case GLClientState::TEXCOORD4_LOCATION: |
| case GLClientState::TEXCOORD5_LOCATION: |
| case GLClientState::TEXCOORD6_LOCATION: |
| case GLClientState::TEXCOORD7_LOCATION: |
| this->glTexCoordPointerOffset(this, state->size, state->type, state->stride, |
| (GLuint) state->data + firstIndex); |
| break; |
| case GLClientState::WEIGHT_LOCATION: |
| this->glWeightPointerOffset(this,state->size,state->type,state->stride, |
| (GLuint)state->data+firstIndex); |
| break; |
| case GLClientState::MATRIXINDEX_LOCATION: |
| this->glMatrixIndexPointerOffset(this,state->size,state->type,state->stride, |
| (GLuint)state->data+firstIndex); |
| break; |
| } |
| } |
| } else { |
| this->m_glDisableClientState_enc(this, state->glConst); |
| } |
| } |
| } |
| |
| void GLEncoder::s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count) |
| { |
| GLEncoder *ctx = (GLEncoder *)self; |
| |
| ctx->sendVertexData(first, count); |
| ctx->m_glDrawArrays_enc(ctx, mode, /*first*/ 0, count); |
| } |
| |
| void GLEncoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, void *indices) |
| { |
| |
| GLEncoder *ctx = (GLEncoder *)self; |
| assert(ctx->m_state != NULL); |
| |
| bool has_immediate_arrays = false; |
| bool has_indirect_arrays = false; |
| |
| for (int i = 0; i < GLClientState::LAST_LOCATION; i++) { |
| const GLClientState::VertexAttribState *state = ctx->m_state->getState(i); |
| if (state->enabled) { |
| if (state->bufferObject != 0) { |
| has_indirect_arrays = true; |
| } else { |
| has_immediate_arrays = true; |
| } |
| } |
| } |
| |
| if (!has_immediate_arrays && !has_indirect_arrays) { |
| LOGE("glDrawElements: no data bound to the command - ignoring\n"); |
| return; |
| } |
| |
| if (ctx->m_state->currentIndexVbo() != 0) { |
| if (!has_immediate_arrays) { |
| ctx->sendVertexData(0, count); |
| ctx->glDrawElementsOffset(ctx, mode, count, type, (GLuint)indices); |
| } else { |
| LOGE("glDrawElements: indirect index arrays, with immidate-mode data array is not supported\n"); |
| } |
| } else { |
| void *adjustedIndices = indices; |
| int minIndex = 0, maxIndex = 0; |
| |
| switch(type) { |
| case GL_BYTE: |
| case GL_UNSIGNED_BYTE: |
| ctx->minmax<unsigned char>((unsigned char *)indices, count, &minIndex, &maxIndex); |
| if (minIndex != 0) { |
| adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count); |
| ctx->shiftIndices<unsigned char>((unsigned char *)indices, |
| (unsigned char *)adjustedIndices, |
| count, -minIndex); |
| } |
| break; |
| case GL_SHORT: |
| case GL_UNSIGNED_SHORT: |
| ctx->minmax<unsigned short>((unsigned short *)indices, count, &minIndex, &maxIndex); |
| if (minIndex != 0) { |
| adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count); |
| ctx->shiftIndices<unsigned short>((unsigned short *)indices, |
| (unsigned short *)adjustedIndices, |
| count, -minIndex); |
| } |
| break; |
| default: |
| LOGE("unsupported index buffer type %d\n", type); |
| } |
| if (has_indirect_arrays || 1) { |
| ctx->sendVertexData(minIndex, maxIndex - minIndex + 1); |
| ctx->glDrawElementsData(ctx, mode, count, type, adjustedIndices, |
| count * glSizeof(type)); |
| // XXX - OPTIMIZATION (see the other else branch) should be implemented |
| if(!has_indirect_arrays) { |
| LOGD("unoptimized drawelements !!!\n"); |
| } |
| } else { |
| // we are all direct arrays and immidate mode index array - |
| // rebuild the arrays and the index array; |
| LOGE("glDrawElements: direct index & direct buffer data - will be implemented in later versions;\n"); |
| } |
| } |
| } |
| |
| GLEncoder::GLEncoder(IOStream *stream) : gl_encoder_context_t(stream) |
| { |
| m_state = NULL; |
| m_compressedTextureFormats = NULL; |
| // overrides; |
| m_glFlush_enc = set_glFlush(s_glFlush); |
| m_glPixelStorei_enc = set_glPixelStorei(s_glPixelStorei); |
| m_glVertexPointer_enc = set_glVertexPointer(s_glVertexPointer); |
| m_glNormalPointer_enc = set_glNormalPointer(s_glNormalPointer); |
| m_glColorPointer_enc = set_glColorPointer(s_glColorPointer); |
| m_glPointSizePointerOES_enc = set_glPointSizePointerOES(s_glPointsizePointer); |
| m_glClientActiveTexture_enc = set_glClientActiveTexture(s_glClientActiveTexture); |
| m_glTexCoordPointer_enc = set_glTexCoordPointer(s_glTexcoordPointer); |
| m_glMatrixIndexPointerOES_enc = set_glMatrixIndexPointerOES(s_glMatrixIndexPointerOES); |
| m_glWeightPointerOES_enc = set_glWeightPointerOES(s_glWeightPointerOES); |
| |
| m_glGetIntegerv_enc = set_glGetIntegerv(s_glGetIntegerv); |
| m_glGetFloatv_enc = set_glGetFloatv(s_glGetFloatv); |
| m_glGetBooleanv_enc = set_glGetBooleanv(s_glGetBooleanv); |
| m_glGetFixedv_enc = set_glGetFixedv(s_glGetFixedv); |
| m_glGetPointerv_enc = set_glGetPointerv(s_glGetPointerv); |
| |
| m_glBindBuffer_enc = set_glBindBuffer(s_glBindBuffer); |
| m_glEnableClientState_enc = set_glEnableClientState(s_glEnableClientState); |
| m_glDisableClientState_enc = set_glDisableClientState(s_glDisableClientState); |
| m_glIsEnabled_enc = set_glIsEnabled(s_glIsEnabled); |
| m_glDrawArrays_enc = set_glDrawArrays(s_glDrawArrays); |
| m_glDrawElements_enc = set_glDrawElements(s_glDrawElements); |
| set_glGetString(s_glGetString); |
| |
| } |
| |
| GLEncoder::~GLEncoder() |
| { |
| delete m_compressedTextureFormats; |
| } |
| |
| size_t GLEncoder::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack) |
| { |
| assert(m_state != NULL); |
| return m_state->pixelDataSize(width, height, format, type, pack); |
| } |