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/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Eclipse Public License, Version 1.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.eclipse.org/org/documents/epl-v10.php
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.ide.eclipse.adt;
import com.android.ide.eclipse.adt.internal.project.AndroidClasspathContainerInitializer;
/**
* Constant definition class.<br>
* <br>
* Most constants have a prefix defining the content.
* <ul>
* <li><code>WS_</code> Workspace path constant. Those are absolute paths,
* from the project root.</li>
* <li><code>OS_</code> OS path constant. These paths are different depending on the platform.</li>
* <li><code>FN_</code> File name constant.</li>
* <li><code>FD_</code> Folder name constant.</li>
* <li><code>MARKER_</code> Resource Marker Ids constant.</li>
* <li><code>EXT_</code> File extension constant. This does NOT include a dot.</li>
* <li><code>DOT_</code> File extension constant. This start with a dot.</li>
* <li><code>RE_</code> Regexp constant.</li>
* <li><code>BUILD_</code> Build verbosity level constant. To use with
* <code>AdtPlugin.printBuildToConsole()</code></li>
* </ul>
*/
public class AdtConstants {
/** Generic marker for ADT errors. */
public final static String MARKER_ADT = AdtPlugin.PLUGIN_ID + ".adtProblem"; //$NON-NLS-1$
/** Marker for Android Target errors.
* This is not cleared on each like other markers. Instead, it's cleared
* when an {@link AndroidClasspathContainerInitializer} has succeeded in creating an
* AndroidClasspathContainer */
public final static String MARKER_TARGET = AdtPlugin.PLUGIN_ID + ".targetProblem"; //$NON-NLS-1$
/** Build verbosity "Always". Those messages are always displayed. */
public final static int BUILD_ALWAYS = 0;
/** Build verbosity level "Normal" */
public final static int BUILD_NORMAL = 1;
/** Build verbosity level "Verbose". Those messages are only displayed in verbose mode */
public final static int BUILD_VERBOSE = 2;
}