Really fix the Mac build.

Damned!

Change-Id: Ice8295fb23beefe328207112b011489276b5b278
diff --git a/tools/emulator/opengl/host/include/libOpenglRender/render_api.h b/tools/emulator/opengl/host/include/libOpenglRender/render_api.h
index c46f11d..7ad1ae4 100644
--- a/tools/emulator/opengl/host/include/libOpenglRender/render_api.h
+++ b/tools/emulator/opengl/host/include/libOpenglRender/render_api.h
@@ -32,7 +32,7 @@
 typedef Window   FBNativeWindowType;
 
 #else
-#error "Unsupported platform"
+#warning "Unsupported platform"
 #endif
 
 
diff --git a/tools/emulator/opengl/host/libs/libOpenglRender/Android.mk b/tools/emulator/opengl/host/libs/libOpenglRender/Android.mk
index 7d60fee..55894c5 100644
--- a/tools/emulator/opengl/host/libs/libOpenglRender/Android.mk
+++ b/tools/emulator/opengl/host/libs/libOpenglRender/Android.mk
@@ -1,5 +1,6 @@
 LOCAL_PATH := $(call my-dir)
 
+ifneq ($(HOST_OS),darwin)
 ### libOpenglRender #################################################
 include $(CLEAR_VARS)
 
@@ -63,3 +64,5 @@
 #LOCAL_CFLAGS := -O0 -g
 
 include $(BUILD_HOST_SHARED_LIBRARY)
+endif # HOST_OS != darwin
+
diff --git a/tools/emulator/opengl/host/libs/libOpenglRender/FrameBuffer.h b/tools/emulator/opengl/host/libs/libOpenglRender/FrameBuffer.h
index f1ae0d3..e30fba8 100644
--- a/tools/emulator/opengl/host/libs/libOpenglRender/FrameBuffer.h
+++ b/tools/emulator/opengl/host/libs/libOpenglRender/FrameBuffer.h
@@ -27,7 +27,7 @@
 
 #if defined(__linux__) || defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__)
 #else
-#error "Unsupported Platform"
+#warning "Unsupported Platform"
 #endif
 
 typedef uint32_t HandleType;
diff --git a/tools/emulator/opengl/host/renderer/Android.mk b/tools/emulator/opengl/host/renderer/Android.mk
index 1b9f60b..6f26548 100644
--- a/tools/emulator/opengl/host/renderer/Android.mk
+++ b/tools/emulator/opengl/host/renderer/Android.mk
@@ -1,5 +1,7 @@
 LOCAL_PATH:=$(call my-dir)
 
+# OS X not supported for now
+ifneq ($(HOST_OS),darwin)
 # host renderer process ###########################
 include $(CLEAR_VARS)
 
@@ -24,3 +26,4 @@
         lib_renderControl_dec
 
 include $(BUILD_HOST_EXECUTABLE)
+endif # HOST_OS != darwin
diff --git a/tools/emulator/opengl/tests/emulator_test_renderer/Android.mk b/tools/emulator/opengl/tests/emulator_test_renderer/Android.mk
index 307dd9a..d0b9086 100644
--- a/tools/emulator/opengl/tests/emulator_test_renderer/Android.mk
+++ b/tools/emulator/opengl/tests/emulator_test_renderer/Android.mk
@@ -1,5 +1,7 @@
 LOCAL_PATH:=$(call my-dir)
 
+# For now, OS X is not supported
+ifneq ($(HOST_OS),darwin)
 # test opengl renderer driver ###########################
 include $(CLEAR_VARS)
 
@@ -31,3 +33,4 @@
 LOCAL_STATIC_LIBRARIES += libSDL libSDLmain
 
 include $(BUILD_HOST_EXECUTABLE)
+endif # HOST_OS != darwin